commit 16692109fd2c5b829ba8ae602581fb0397649328 Author: Yandols ZeonX Date: Tue Apr 30 15:25:45 2019 +0800 Import project based on latest version on NAv2 (A02-0008). diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..3310b12 --- /dev/null +++ b/.gitignore @@ -0,0 +1,25 @@ +/.mixin.out +/backups/* +/coremods/* +/craftpresence/* +/crash-reports/* +/discordsuite/* +/downloads/* +/logs/* +/mods/* +!/mods/zcm-alterlite +/saves/* +/screenshots/* +/server-resource-packs/* +/shaderpacks/* +/texturepacks/* +/tmp/* +/.curseclient +/.ReAuth.cfg +/crafttweaker.log +/loading-log.log +/optionsof.txt +/optionsshaders.txt +/usercache.json +/usernamecache.json +/servers.dat diff --git a/Changelog.txt b/Changelog.txt new file mode 100644 index 0000000..8052bd6 --- /dev/null +++ b/Changelog.txt @@ -0,0 +1,166 @@ +---------------------------------------------------------------- +A02-0008: + +* Added more entries to the Alterlite guide book. + ++ Added Calm Down Zombie Guy mod. + * This mod should fix a very rare bug that causes Zombie Pigmen to attack you for no reason. + * This mod also reduces lag caused by Zombie AI repathing. ++ Added Engineer's Decor mod. ++ Added Oversaturation Patched mod. + * This mod should fix hunger values being reset when traveling between dimensions. ++ Added Phosphor mod. + * This mod makes significant performance improvements and bug fixes for the lighting engine. ++ Added Tiered Depths mod. + * This mod brings in a new mechanic to the gameplay by restricting how deep you can mine depending on the tier of pickaxe you are using. ++ Added Tooltip Tweaker mod. + +- Removed Felling mod. +- Removed Future MC mod. +- Removed Third Person Camera Fix (superseded by VanillaFix). + +---------------------------------------------------------------- +A02-0007: + +* Updated Forge from 14.23.5.2811 to 14.23.5.2836 +* Updated all mods to latest version and refactored some configs. +* Lots of multiplayer stability improvements. +* Fixed memory leak in mod config GUIs. +* Fixed some possible mod crashes. +* Fixed some recipes being displayed wrongly in JEI and Patchouli books. +* Fixed some crashes with crafting. +* Fixed some problems with Discord integration. +* Minor worldgen changes introduced by new Quark update. +* The simple magnet item can now be toggled on/off with the 'M' key. +* Players can now also drop their head as an item upon death with a 50% chance. + ++ Added Aroma's Mining Dimension mod. ++ Added Charm mod. + * This mod also adds a few blocks and items from the new vanilla 1.14 update. ++ Added Immersive Posts mod. ++ Added Just Player Heads mod. ++ Added Malisis Doors mod along with it's core. + +* Updated all of the following mods: + * AppleCore: from 3.1.4 to 3.2.0 + * Aroma1997Core: from 2.0.0.1.b163 to 2.0.0.2.b165 + * Artisan Worktables: from 1.20.1 to 1.21.1 + * Auraddons: from 1.6-NAr11 to 1.7.2-NAr14 + * AutoRegLib: from 1.3-24 to 1.3-28 + * Better Advancements: from 0.0.17.74 to 0.1.0.77 + * Better Builder's Wands: from 0.13.0.267 to 0.13.2.271 + * BnBGamingCore: from 0.10.0 to 0.11.0 + * BNBGamingLib: from 2.17.5 to 2.17.6 + * Compact Machines: from 3.0.13-b236 to 3.0.17-b267 + * Cooking for Blockheads: from 6.4.69 to 6.4.70 + * CoroUtil: from 1.2.27 to 1.2.31 + * Corpse Complex: from 1.0.4.1 to 1.0.5.1 + * CraftPresence: from 1.4.9.9 to 1.5.3.1 + * CraftTweaker: from 4.1.14 to 4.1.17 + * Culinary Construct: from 1.3.2 to 1.3.2.1 + * End Reborn: from 0.2.9 to 0.3.0 + * Extended Crafting: from 1.5.2 to 1.5.4 + * FastFurnace: from 1.2.1 to 1.3.0 + * FastWorkbench: from 1.6.0 to 1.7.0 + * FoamFix: from 0.10.3 to 0.10.5 + * Horse Tweaks: from 1.0.4 to 1.0.5 + * Immersive Engineering: from 0.12-88 to 0.12-89 + * In Control: from 3.9.2 to 3.9.7 + * Industrial Foregoing: from 1.12.5-229 to 1.12.12-236 + * Integration Foregoing: from 1.8.2 to 1.9 + * JEI (Just Enough Items): from 4.14.4.264 to 4.15.0.278 + * Just Mob Heads: from 1.3 to 2.0 + * LLibrary: from 1.7.17 to 1.7.19 + * McJtyLib: from 3.1.1 to 3.5.0 + * Modpack Configuration Checker: from 1.6.1 to 1.8 + * ModTweaker: from 4.0.16 to 4.0.17 + * MPUtils: from 1.5.6 to 1.5.7 + * MPUtils Basic: from 1.4.10 to 1.4.11 + * MTLib: from 3.0.5 to 3.0.6 + * Nature's Aura: from r11 to r17 + * No Tree Punching: from 2.0.11 to 2.0.13 + * OldJavaWarning: from 1.0.9 to 1.0.10 + * OpenBlocks: from 1.8 to 1.8.1 + * OpenModsLib: from 0.12.1 to 0.12.2 + * Ore Excavation: from 1.4.137 to 1.4.140 + * Patchouli: from 1.0.-16 to 1.0-19 + * Placebo: from 1.5.1 to 1.6.0 + * Quark: from 1.5-145 to 1.5-148 + * Reborn Core: from 3.13.4.419-u to 3.13.12.447-u + * Refined Storage: from 1.6.12 to 1.6.14 + * Refined Storage Requestify: 1.0.1-2 to 1.0.2-3 + * Resizing Potion: from r1-10 to 2.0 + * Restrictions: from 1.2.1 to 1.3.0 + * ServerTabInfo: from 1.2.3 to 1.2.4 + * Simple Corn: from 2.4.1 to 2.5.9 + * Simple Magnet: from 1.2.11 to 1.3.12 + * Steve's Carts Reborn: from 2.4.29.132 to 2.4.30.134 + * Tea the Story: from 3.3.0-B27.205 to 3.3.1-B30.413 + * The Lost Cities: from 2.0.16 to 2.0.18 + * TOP Addons: from 1.10.1 to 1.11.0 + * Torch Lever: from 1.0 to 1.0(20190326) + * Triumph: from 3.12.2 to 3.17.0 + * VanillaFoodPantry Mod: from 4.3 to 4.3.1 + * Wings: from 1.1.2 to 1.1.4 + * Worley's Caves: from 1.3.0 to 1.4.0 + +---------------------------------------------------------------- +A02-0006: + +* Renabled Auraddons as the crash has been fixed. +* Fixed CraftTweaker scripts from Alpha 01 to work properly now. ++ Added Artisan Worktables mod. At least one of the worktables will be the new basis of crafting the aesthetic blocks from the ZCM mod. ++ Added 120 new possible splash text lines. +- Removed Wolf Armor and Storage mod. +- Removed Makeshift Furnace from ZCM Alterlite, the Fire Pit from NTP replaces what it does. + +---------------------------------------------------------------- +A02-0005: + +* Replaced the music that plays at random times in the game with lo-fi chill music from GameChops. +* Revamped the "Getting Started" section of the Alterlite guide book to fit NTP's mechanics overhaul. +* Completed seasons related entries in Alterlite guide book. + +---------------------------------------------------------------- +A02-0004: + +* Disabled Auraddons due to a crash with the latest version of Nature's Aura. ++ Added No Tree Punching mod. Overhauls early game mechanics. ++ Added VanillaFix mod. Provides various fixes and improvements to the game. +- Removed JamMachine mod because it's not going to be utilized at the moment. +- Removed Moar Boats mod. It doesn't give the same feel as the boat mod from Alpha 01. +- Removed Modern Materials mod due to lack of configurability as it distrupts Alterlite's worldgen. + +---------------------------------------------------------------- +A02-0003: + +* Disabled Dynamic Trees mod and Auraddons mod for now to check for a possible problem. +* Toned down the spawn rate of certain ores. + +---------------------------------------------------------------- +A02-0002: + +* Fixed Thermal Dynamics, Foundation, etc not loading for some reason. +* Slightly nerfed zombie awareness mod. + ++ Added Quark Oddities mod. ++ Added Tails and Immersive Floofs mod. ++ Added Immersive Petroleum mod. ++ Added Lost Cities mod and brought back the Alterlite world type from Alpha 01. + +---------------------------------------------------------------- +A02-0001: + +Completely reworked the modpack from scratch, here are the highlights of what's changed. + +* Removed a bunch of mods and replaced them with other ones. +* Seasons have been added into the game, what crops you will be able to plant depends on the season. [Serene Seasons] +* Zombies are now more aware of their surroundings, and are attracted to sudden changes of light levels and sound. [Zombie Awareness] +* Revamped completely how trees are grown in the world. [Dynamic Trees] +* Revamped sleeping mechanics, it no longer instantly skips time but progresses it. [SleepingOverhaul] +* Revamped how caves are generated. [Worley's Caves] +* Revamped Nether terrain generation. [BetterNether] +* Now using Patchouli as a means of storytelling and "quest" guidelines. +* Brought back hardcode darkness from the original Alterlite modpack. ++ Added new tooltip overlays that show useful information about equipments and tools. [Equipment Tooltip] ++ Added latency display in tab list for each player in multiplayer. diff --git a/betterrecords/library/myEtchings.json b/betterrecords/library/myEtchings.json new file mode 100644 index 0000000..c2cb065 --- /dev/null +++ b/betterrecords/library/myEtchings.json @@ -0,0 +1,5 @@ +{ + "name": "My Library", + "songs": [ + ] +} diff --git a/betterrecords/remoteLibraries.txt b/betterrecords/remoteLibraries.txt new file mode 100644 index 0000000..3ce2ab2 --- /dev/null +++ b/betterrecords/remoteLibraries.txt @@ -0,0 +1,2 @@ +# Add URLs to remote libraries here, one per line. +# Lines starting with "#" are comments and will not be read. diff --git a/concheckrmd b/concheckrmd new file mode 100644 index 0000000..3be5a97 --- /dev/null +++ b/concheckrmd @@ -0,0 +1,7 @@ +# Configuration file + +"ram recommendation" { + B:"2. Check RAM meets recommendation?"=true +} + + diff --git a/config/BNBGamingCore.cfg b/config/BNBGamingCore.cfg new file mode 100644 index 0000000..4722134 --- /dev/null +++ b/config/BNBGamingCore.cfg @@ -0,0 +1,9 @@ +# Configuration file + +modules { + # Specify ASM modules here that you do not want to run. [default: [Ljava.lang.String;@5961e92d] + S:"disabled modules" < + > +} + + diff --git a/config/CoroUtil/General.cfg b/config/CoroUtil/General.cfg new file mode 100644 index 0000000..e45f697 --- /dev/null +++ b/config/CoroUtil/General.cfg @@ -0,0 +1,41 @@ +# Configuration file + +general { + # Used by weather2 + B:debugShaders=false + + # Use at own risk, will not support, requires game restart on change + B:enableAdvancedDeveloperConfigFiles=false + + # Used by weather2 + B:foliageShaders=false + + # Used by weather2 + B:forceShadersOff=false + + # Use a different json mob spawn template for testing different invasion setups, note this is referring to the 'format' tag in the json file, not the json file name itself, eg: mob_spawns_testing_miners from mob_spawns_testing_miners.json + S:mobSpawnsProfile=mob_spawns + + # Force a specific profile to spawn, will ignore conditions and force it too be used, usefull for testing to see how a custom invasion will play out in normal circumstances, set it to one of the named invasions within your templates list, eg: invasion_stage_1 from mob_spawns.json + S:mobSpawnsWaveToForceUse= + + # WIP, more strict transparent cloud usage, better on fps + B:optimizedCloudRendering=false + + # Used by weather2 + B:particleShaders=true + + # Provides better context for shaders/particles to work nice with translucent blocks like glass and water + B:useEntityRenderHookForShaders=true + + # For debugging things + B:useLoggingDebug=false + + # For logging warnings/errors + B:useLoggingError=true + + # For seldom used but important things to print out in production + B:useLoggingLog=true +} + + diff --git a/config/CustomMainMenu/mainmenu.json b/config/CustomMainMenu/mainmenu.json new file mode 100644 index 0000000..781d409 --- /dev/null +++ b/config/CustomMainMenu/mainmenu.json @@ -0,0 +1,279 @@ +{ + "images": + { + "title": + { + "image" : "mainmenu:logo_alterlite.png", + "posX" : -128, + "posY" : -72, + "width" : 250, + "height" : 150, + "alignment" : "center" + }, + + "black": + { + "image" : "mainmenu:fadedmaker.png", + "posX" : -166, + "posY" : 0, + "width" : 120, + "height" : 2000, + "alignment" : "top_right" + } + }, + + "buttons": + { + "singleplayer": + { + "text" : "menu.singleplayer", + "posX" : -155, + "posY" : -75, + "width" : 98, + "height" : 16, + "alignment" : "right_center", + "tooltip" : "Get right into the action!", + "texture" : "mainmenu:thinbutton3.png", + "action" : + { + "type" : "openGui", + "gui" : "singleplayer" + } + }, + + "multiplayer": + { + "text" : "menu.multiplayer", + "posX" : -155, + "posY" : -50, + "width" : 98, + "height" : 16, + "alignment" : "right_center", + "tooltip" : "Play with your friends!", + "texture" : "mainmenu:thinbutton3.png", + "action" : + { + "type" : "openGui", + "gui" : "multiplayer" + } + }, + + "community": + { + "text" : "Discord Server", + "posX" : -155, + "posY" : -10, + "width" : 98, + "height" : 16, + "alignment" : "right_center", + "tooltip" : "Join our discord server and \nget in touch with the community!", + "texture" : "mainmenu:thinbutton3.png", + "action" : + { + "type" : "openLink", + "link" : "https://discord.zxicar.us" + } + }, + + "changelog": + { + "text" : "Changelog", + "posX" : -155, + "posY" : 15, + "width" : 98, + "height" : 16, + "alignment" : "right_center", + "tooltip" : "You can view the changelogs \nfor every single version here.", + "texture" : "mainmenu:thinbutton3.png", + "action" : + { + "type" : "openLink", + "link" : "https://ztp.zxicar.us/nlcp/changelog/" + } + }, + + "options": + { + "text" : "Options", + "posX" : -155, + "posY" : 40, + "width" : 98, + "height" : 16, + "alignment" : "right_center", + "tooltip" : "Change audio, graphic, keybinds \nand minecraft options here!", + "texture" : "mainmenu:thinbutton3.png", + "action" : + { + "type" : "openGui", + "gui" : "options" + } + }, + + "loggedinas": + { + "text" : "Logged in as:", + "posX" : -155, + "posY" : -48, + "width" : 98, + "height" : 10, + "alignment" : "bottom_right", + "normalTextColor" : -1, + "hoverTextColor" : -1, + "pressSound" : -1, + "texture" : "mainmenu:clearbutton.png" + }, + + "loggedinasusername": + { + "text" : "#username#", + "posX" : -155, + "posY" : -38, + "width" : 98, + "height" : 10, + "alignment" : "bottom_right", + "normalTextColor" : -1, + "hoverTextColor" : -1, + "pressSound" : -1, + "texture" : "mainmenu:clearbutton.png" + }, + + "quit": + { + "text" : "Logout & Quit", + "posX" : -155, + "posY" : -25, + "width" : 98, + "height" : 20, + "alignment" : "bottom_right", + "tooltip" : "See you later space cowboy!", + "texture" : "mainmenu:quitbutton.png", + "action" : + { + "type" : "quit" + } + }, + + "site": + { + "text" : "", + "posX" : -85, + "posY" : 8, + "width" : 20, + "height" : 20, + "alignment" : "top_right", + "imageWidth": "40", + "imageHeight": "40", + "tooltip": "Modpack's Website", + "texture" : "mainmenu:forthweb.png", + "action" : + { + "type" : "openLink", + "link" : "https://ztp.zxicar.us/nlcp" + } + }, + + "projectpage": + { + "text" : "", + "posX" : -116, + "posY" : 8, + "width" : 20, + "height" : 20, + "alignment" : "top_right", + "imageWidth": "40", + "imageHeight": "40", + "tooltip": "Project Page", + "texture" : "mainmenu:forthproject.png", + "action" : + { + "type" : "openLink", + "link" : "https://minecraft.curseforge.com/projects/alterlite/" + } + }, + + "language": + { + "text" : "", + "posX" : -147, + "posY" : 8, + "width" : 20, + "height" : 20, + "alignment" : "top_right", + "imageWidth": "40", + "imageHeight": "40", + "tooltip" : "Change Language", + "texture" : "mainmenu:forthlang.png", + "action" : + { + "type" : "openGui", + "gui" : "languages" + } + } + + }, + + "labels": + { + "mojang": + { + "text" : "Copyright Mojang AB", + "posX" : 3, + "posY" : -11, + "fontSize" : 1.0, + "color" : -1, + "hoverColor" : -1, + "alignment" : "bottom_left" + }, + "forge":{ + "text" : "Minecraft #mcversion#", + "posX" : 3, + "posY" : 12, + "fontSize" : 1.0, + "color" : -1, + "hoverColor" : -1, + "alignment" : "top_left" + }, + "modsloaded":{ + "text" : "#modsactive#/#modsloaded# Mods Active", + "posX" : 3, + "posY" : 21, + "fontSize" : 1.0, + "color" : -1, + "hoverColor" : 6208056, + "alignment" : "top_left", + "action" : + { + "type" : "openGui", + "gui" : "mods" + } + }, + "modpack":{ + "text" : "New Alterlite Build A02-2019FEB-003", + "posX" : 3, + "posY" : 3, + "fontSize" : 1.0, + "color" : -1, + "hoverColor" : -1, + "alignment" : "top_left" + } + }, + + "other": + { + "splash-text": + { + "posX" : -40, + "posY" : -40, + "color" : 10209480, + "alignment" : "center", + "texts" : "file:mainmenu:splashtext.txt" + }, + "background": + { + "image" : "mainmenu:mesobackground.jpg", + "mode" : "fill", + "blur" : true, + "gradient" : false + } + } +} \ No newline at end of file diff --git a/config/Exchangers.cfg b/config/Exchangers.cfg new file mode 100644 index 0000000..f8c269e --- /dev/null +++ b/config/Exchangers.cfg @@ -0,0 +1,597 @@ +# Configuration file + +exchangers { + + modules { + # If true, enables Ender IO-based exchangers (Requires Ender IO to be installed). + B:enderIOModule=true + + # If true, enables Immersive Engineering-based exchangers (Requires Immersive Engineering to be installed). + B:immersiveEngineeringModule=true + + # If true, enables Mekanism-based exchangers (Requires Mekanism to be installed). + B:mekanismModule=true + + # If true, enables special exchangers (e.g. Tuberous Exchanger). + B:specialModule=true + + # If true, enables Thermal Expansion-based exchangers (Requires Thermal Expansion to be installed). + B:thermalExpansionModule=true + + # If true, enables Vanilla-based exchangers. + B:vanillaModule=true + } + + vanillatweaks { + # Set the durability for Diamond Exchanger + # Min: 1 + # Max: 2147483647 + I:diamondMaxDmg=4096 + + # Set the max harvest level for Diamond Exchanger + # Min: 0 + # Max: 2147483647 + I:diamondMaxHarvestLevel=3 + + # Set the max range for Diamond Exchanger + # Min: 0 + # Max: 12 + I:diamondMaxRange=4 + + # Set the durability for Emerald Exchanger + # Min: 1 + # Max: 2147483647 + I:emeraldMaxDmg=8192 + + # Set the max harvest level for Emerald Exchanger + # Min: 0 + # Max: 2147483647 + I:emeraldMaxHarvestLevel=4 + + # Set the max range for Emerald Exchanger + # Min: 0 + # Max: 12 + I:emeraldMaxRange=5 + + # Set the durability for End Exchanger + # Min: 1 + # Max: 2147483647 + I:endMaxDmg=32768 + + # Set the max harvest level for End Exchanger + # Min: 0 + # Max: 2147483647 + I:endMaxHarvestLevel=4 + + # Set the max range for End Exchanger + # Min: 0 + # Max: 12 + I:endMaxRange=7 + + # Set the durability for Golden Exchanger + # Min: 1 + # Max: 2147483647 + I:goldenMaxDmg=512 + + # Set the max harvest level for Golden Exchanger + # Min: 0 + # Max: 2147483647 + I:goldenMaxHarvestLevel=1 + + # Set the max range for Golden Exchanger + # Min: 0 + # Max: 12 + I:goldenMaxRange=2 + + # Set the durability for Iron Exchanger + # Min: 1 + # Max: 2147483647 + I:ironMaxDmg=1024 + + # Set the max harvest level for Iron Exchanger + # Min: 0 + # Max: 2147483647 + I:ironMaxHarvestLevel=2 + + # Set the max range for Iron Exchanger + # Min: 0 + # Max: 12 + I:ironMaxRange=3 + + # Set the durability for Obsidian Exchanger + # Min: 1 + # Max: 2147483647 + I:obsidianMaxDmg=16384 + + # Set the max harvest level for Obsidian Exchanger + # Min: 0 + # Max: 2147483647 + I:obsidianMaxHarvestLevel=4 + + # Set the max range for Obsidian Exchanger + # Min: 0 + # Max: 12 + I:obsidianMaxRange=6 + + # Set the durability for Stone Exchanger + # Min: 1 + # Max: 2147483647 + I:stoneMaxDmg=384 + + # Set the max harvest level for Stone Exchanger + # Min: 0 + # Max: 2147483647 + I:stoneMaxHarvestLevel=1 + + # Set the max range for Stone Exchanger + # Min: 0 + # Max: 12 + I:stoneMaxRange=1 + + # Set the durability for Wooden Exchanger + # Min: 1 + # Max: 2147483647 + I:woodenMaxDmg=256 + + # Set the max harvest level for Wooden Exchanger + # Min: 0 + # Max: 2147483647 + I:woodenMaxHarvestLevel=0 + + # Set the max range for Wooden Exchanger + # Min: 0 + # Max: 12 + I:woodenMaxRange=0 + } + + enderiotweaks { + # Set the RF capacity for Conductive Iron Exchanger + # Min: 1000 + # Max: 2147483647 + I:conductiveMaxEnergy=80000 + + # Set the max harvest level for Conductive Iron Exchanger + # Min: 0 + # Max: 2147483647 + I:conductiveMaxHarvestLevel=1 + + # Set the max range for Conductive Iron Exchanger + # Min: 0 + # Max: 12 + I:conductiveMaxRange=1 + + # Set the Rf consumption per block for Conductive Iron Exchanger + # Min: 1 + # Max: 2147483647 + I:conductivePerBlockUse=10 + + # Set the RF capacity for Dark Steel Exchanger + # Min: 1000 + # Max: 2147483647 + I:darkSteelMaxEnergy=10000000 + + # Set the max harvest level for Dark Steel Exchanger + # Min: 0 + # Max: 2147483647 + I:darkSteelMaxHarvestLevel=4 + + # Set the max range for Dark Steel Exchanger + # Min: 0 + # Max: 12 + I:darkSteelMaxRange=6 + + # Set the RF consumption per block for Dark Steel Exchanger + # Min: 1 + # Max: 2147483647 + I:darkSteelPerBlockUse=500 + + # Set the RF capacity for Electrical Steel Exchanger + # Min: 1000 + # Max: 2147483647 + I:electricalSteelMaxEnergy=800000 + + # Set the max harvest level for Electrical Steel Exchanger + # Min: 0 + # Max: 2147483647 + I:electricalSteelMaxHarvestLevel=3 + + # Set the max range for Electrical Steel Exchanger + # Min: 0 + # Max: 12 + I:electricalSteelMaxRange=4 + + # Set the RF consumption per block for Electrical Steel Exchanger + # Min: 1 + # Max: 2147483647 + I:electricalSteelPerBlockUse=100 + + # Set the RF capacity for End Steel Exchanger + # Min: 1000 + # Max: 2147483647 + I:endSteelMaxEnergy=50000000 + + # Set the max harvest level for End Steel Exchanger + # Min: 0 + # Max: 2147483647 + I:endSteelMaxHarvestLevel=4 + + # Set the max range for End Steel Exchanger + # Min: 0 + # Max: 12 + I:endSteelMaxRange=7 + + # Set the RF consumption per block for End Steel Exchanger + # Min: 1 + # Max: 2147483647 + I:endSteelPerBlockUse=5000 + + # Set the RF capacity for Energetic Exchanger + # Min: 1000 + # Max: 2147483647 + I:energeticMaxEnergy=5000000 + + # Set the max harvest level for Energetic Exchanger + # Min: 0 + # Max: 2147483647 + I:energeticMaxHarvestLevel=3 + + # Set the max range for Energetic Exchanger + # Min: 0 + # Max: 12 + I:energeticMaxRange=5 + + # Set the RF consumption per block for Energetic Exchanger + # Min: 1 + # Max: 2147483647 + I:energeticPerBlockUse=250 + + # Set the RF capacity for Pulsating Iron Exchanger + # Min: 1000 + # Max: 2147483647 + I:pulsatingMaxEnergy=400000 + + # Set the max harvest level for Pulsating Iron Exchanger + # Min: 0 + # Max: 2147483647 + I:pulsatingMaxHarvestLevel=2 + + # Set the max range for Pulsating Iron Exchanger + # Min: 0 + # Max: 12 + I:pulsatingMaxRange=2 + + # Set the RF consumption per block for Pulsating Iron Exchanger + # Min: 1 + # Max: 2147483647 + I:pulsatingPerBlockUse=50 + + # Set the RF capacity for Vibrant Exchanger + # Min: 1000 + # Max: 2147483647 + I:vibrantMaxEnergy=20000000 + + # Set the max harvest level for Vibrant Exchanger + # Min: 0 + # Max: 2147483647 + I:vibrantMaxHarvestLevel=4 + + # Set the max range for Vibrant Exchanger + # Min: 0 + # Max: 12 + I:vibrantMaxRange=7 + + # Set the RF consumption per block for Vibrant Exchanger + # Min: 1 + # Max: 2147483647 + I:vibrantPerBlockUse=1000 + } + + thermalexpansiontweaks { + # Set the RF capacity for Hardened Exchanger + # Min: 1000 + # Max: 2147483647 + I:hardenedMaxEnergy=500000 + + # Set the max harvest level for Hardened Exchanger + # Min: 0 + # Max: 2147483647 + I:hardenedMaxHarvestLevel=2 + + # Set the max range for Hardened Exchanger + # Min: 0 + # Max: 12 + I:hardenedMaxRange=3 + + # Set the RF consumption per block for Hardened Exchanger + # Min: 1 + # Max: 2147483647 + I:hardenedPerBlockUse=50 + + # Set the RF capacity for Leadstone Exchanger + # Min: 1000 + # Max: 2147483647 + I:leadstoneMaxEnergy=80000 + + # Set the max harvest level for Leadstone Exchanger + # Min: 0 + # Max: 2147483647 + I:leadstoneMaxHarvestLevel=1 + + # Set the max range for Leadstone Exchanger + # Min: 0 + # Max: 12 + I:leadstoneMaxRange=1 + + # Set the RF consumption per block for Leadstone Exchanger + # Min: 1 + # Max: 2147483647 + I:leadstonePerBlockUse=10 + + # Set the RF capacity for Reinforced Exchanger + # Min: 1000 + # Max: 2147483647 + I:reinforcedMaxEnergy=1000000 + + # Set the max harvest level for Reinforced Exchanger + # Min: 0 + # Max: 2147483647 + I:reinforcedMaxHarvestLevel=3 + + # Set the max range for Reinforced Exchanger + # Min: 0 + # Max: 12 + I:reinforcedMaxRange=5 + + # Set the RF consumption per block for Reinforced Exchanger + # Min: 1 + # Max: 2147483647 + I:reinforcedPerBlockUse=100 + + # Set the RF capacity for Resonant Exchanger + # Min: 1000 + # Max: 2147483647 + I:resonantMaxEnergy=20000000 + + # Set the max harvest level for Resonant Exchanger + # Min: 0 + # Max: 2147483647 + I:resonantMaxHarvestLevel=4 + + # Set the max range for Resonant Exchanger + # Min: 0 + # Max: 12 + I:resonantMaxRange=7 + + # Set the RF consumption per block for Resonant Exchanger + # Min: 1 + # Max: 2147483647 + I:resonantPerBlockUse=1000 + + # Set the RF capacity for Signalum Exchanger + # Min: 1000 + # Max: 2147483647 + I:signalumMaxEnergy=10000000 + + # Set the max harvest level for Signalum Exchanger + # Min: 0 + # Max: 2147483647 + I:signalumMaxHarvestLevel=4 + + # Set the max range for Signalum Exchanger + # Min: 0 + # Max: 12 + I:signalumMaxRange=6 + + # Set the RF consumption per block for Signalum Exchanger + # Min: 1 + # Max: 2147483647 + I:signalumPerBlockUse=500 + } + + mekanismtweaks { + # Set the RF capacity for Advanced Exchanger + # Min: 1000 + # Max: 2147483647 + I:advancedMaxEnergy=800000 + + # Set the max harvest level for Advanced Exchanger + # Min: 0 + # Max: 2147483647 + I:advancedMaxHarvestLevel=2 + + # Set the max range for Advanced Exchanger + # Min: 0 + # Max: 12 + I:advancedMaxRange=5 + + # Set the RF consumption per block for Advanced Exchanger + # Min: 1 + # Max: 2147483647 + I:advancedPerBlockUse=100 + + # Set the RF capacity for Basic Exchanger + # Min: 1000 + # Max: 2147483647 + I:basicMaxEnergy=100000 + + # Set the max harvest level for Basic Exchanger + # Min: 0 + # Max: 2147483647 + I:basicMaxHarvestLevel=1 + + # Set the max range for Basic Exchanger + # Min: 0 + # Max: 12 + I:basicMaxRange=3 + + # Set the RF consumption per block for Basic Exchanger + # Min: 1 + # Max: 2147483647 + I:basicPerBlockUse=50 + + # Set the RF capacity for Elite Exchanger + # Min: 1000 + # Max: 2147483647 + I:eliteMaxEnergy=5000000 + + # Set the max harvest level for Elite Exchanger + # Min: 0 + # Max: 2147483647 + I:eliteMaxHarvestLevel=3 + + # Set the max range for Elite Exchanger + # Min: 0 + # Max: 12 + I:eliteMaxRange=6 + + # Set the RF consumption per block for Elite Exchanger + # Min: 1 + # Max: 2147483647 + I:elitePerBlockUse=250 + + # Set the RF capacity for Ultimate Exchanger + # Min: 1000 + # Max: 2147483647 + I:ultimateMaxEnergy=10000000 + + # Set the max harvest level for Ultimate Exchanger + # Min: 0 + # Max: 2147483647 + I:ultimateMaxHarvestLevel=4 + + # Set the max range for Ultimate Exchanger + # Min: 0 + # Max: 12 + I:ultimateMaxRange=7 + + # Set the RF consumption per block for Ultimate Exchanger + # Min: 1 + # Max: 2147483647 + I:ultimatePerBlockUse=500 + } + + immersiveengineeringtweaks { + # Set the RF capacity for HV Exchanger + # Min: 1000 + # Max: 2147483647 + I:hvMaxEnergy=2500000 + + # Set the max harvest level for HV Exchanger + # Min: 0 + # Max: 2147483647 + I:hvMaxHarvestLevel=4 + + # Set the max range for HV Exchanger + # Min: 0 + # Max: 12 + I:hvMaxRange=7 + + # Set the RF consumption per block for HV Exchanger + # Min: 1 + # Max: 2147483647 + I:hvPerBlockUse=500 + + # Set the RF capacity for LV Exchanger + # Min: 1000 + # Max: 2147483647 + I:lvMaxEnergy=100000 + + # Set the max harvest level for LV Exchanger + # Min: 0 + # Max: 2147483647 + I:lvMaxHarvestLevel=2 + + # Set the max range for LV Exchanger + # Min: 0 + # Max: 12 + I:lvMaxRange=3 + + # Set the RF consumption per block for LV Exchanger + # Min: 1 + # Max: 2147483647 + I:lvPerBlockUse=100 + + # Set the RF capacity for MV Exchanger + # Min: 1000 + # Max: 2147483647 + I:mvMaxEnergy=500000 + + # Set the max harvest level for MV Exchanger + # Min: 0 + # Max: 2147483647 + I:mvMaxHarvestLevel=3 + + # Set the max range for MV Exchanger + # Min: 0 + # Max: 12 + I:mvMaxRange=5 + + # Set the RF consumption per block for MV Exchanger + # Min: 1 + # Max: 2147483647 + I:mvPerBlockUse=250 + } + + recipetweaks { + # Set the recipes type for Ender IO-based exchangers: + # 'easy' Easy recipes, non-progressive, lowest recipe costs. + # 'normal' Normal recipes, progressive, moderate recipe costs. + # 'hard' Hard recipes, progressive, expensive recipe costs. + S:enderIORecipesType=normal + + # Set the recipes type for Immersive Engineering-based exchangers: + # 'easy' Easy recipes, non-progressive, lowest recipe costs. + # 'normal' Normal recipes, progressive, moderate recipe costs. + # 'hard' Hard recipes, progressive, expensive recipe costs. + S:immersiveEngineeringRecipesType=normal + + # Set the recipes type for Mekanism-based exchangers: + # 'easy' Easy recipes, non-progressive, lowest recipe costs. + # 'normal' Normal recipes, progressive, moderate recipe costs. + # 'hard' Hard recipes, progressive, expensive recipe costs. + S:mekanismRecipesType=normal + + # Set the recipes type for Thermal Expansion-based exchangers: + # 'easy' Easy recipes, non-progressive, lowest recipe costs. + # 'normal' Normal recipes, progressive, moderate recipe costs. + # 'hard' Hard recipes, progressive, expensive recipe costs. + S:thermalExpansionRecipesType=normal + + # Set the recipes type for Vanilla-based exchangers: + # 'easy' Easy recipes, non-progressive, lowest recipe costs. + # 'normal' Normal recipes, progressive, moderate recipe costs. + # 'hard' Hard recipes, progressive, expensive recipe costs. + S:vanillaRecipesType=normal + } + + misc { + # Put a list of block registry names that you wish to be blacklisted from Exchangers. + # Note: Blacklisting a block will prevent it from being selected or being exchanged. + # (e.g. minecraft:grass) + S:blocksBlacklist < + > + + # Certain blocks might be blacklisted by Exchangers if they're Tile Entities. + # Put a list of block registry names that you wish to be whitelisted from Exchangers. + # (e.g. thermalexpansion:cell) + S:blocksWhitelist < + tconstruct:seared + > + + # If true, enables Silk Touch (gets the blocks itself rather than drops) in all Exchangers + B:doExchangersSilkTouch=true + + # If true, allows the Holding Enchantment from CoFHCore to be used in Powered Exchangers + # Calculation formula: Base Energy + (Base Energy * Enchantment Level / 2) + B:holdingEnchantment=true + + # If true, allows Unbreaking Enchantment to affect Powered Exchangers + B:unbreakingPoweredExchangers=true + + # If true, allows Circuits in Mekanism Exchanger recipes to use OreDict + B:useOreDictCircuits=false + } + +} + + diff --git a/config/FarmingForBlockheads/Market.json b/config/FarmingForBlockheads/Market.json new file mode 100644 index 0000000..ccef71d --- /dev/null +++ b/config/FarmingForBlockheads/Market.json @@ -0,0 +1,36 @@ +{ + "defaults": { + "__comment": "You can disable defaults by setting these to false. Do *NOT* try to add additional entries here. You can add additional entries in the custom section.", + "Vanilla Seeds": false, + "Vanilla Flowers": false, + "Vanilla Mushrooms": false, + "Vanilla Saplings": false, + "Bonemeal": false, + "Animal Eggs": false + }, + "defaults payment": { + "__comment": "You can define custom payment items for the default entries here.", + "Vanilla Seeds": "1*minecraft:emerald:0", + "Vanilla Flowers": "1*minecraft:emerald:0", + "Vanilla Mushrooms": "1*minecraft:emerald:0", + "Vanilla Saplings": "1*minecraft:emerald:0", + "Bonemeal": "1*minecraft:emerald:0", + "Animal Eggs": "1*minecraft:emerald:0" + }, + "defaults amount": { + "__comment": "You can define custom amounts for the default entries here.", + "Vanilla Seeds": 1, + "Vanilla Flowers": 1, + "Vanilla Mushrooms": 1, + "Vanilla Saplings": 1, + "Bonemeal": 1, + "Animal Eggs": 1 + }, + "defaults blacklist": [ + "examplemod:example_item" + ], + "custom entries": { + "__comment": "You can define additional items to be sold by the Market here. Defaults can be overridden. Prefix with ! to blacklist instead.", + "examplemod:example_item": "2*minecraft:emerald" + } +} \ No newline at end of file diff --git a/config/FarmingForBlockheads/Market.json.bak b/config/FarmingForBlockheads/Market.json.bak new file mode 100644 index 0000000..77d8a7b --- /dev/null +++ b/config/FarmingForBlockheads/Market.json.bak @@ -0,0 +1,36 @@ +{ + "defaults": { + "__comment": "You can disable defaults by setting these to false. Do *NOT* try to add additional entries here. You can add additional entries in the custom section.", + "Vanilla Seeds": true, + "Vanilla Flowers": false, + "Vanilla Mushrooms": false, + "Vanilla Saplings": true, + "Bonemeal": true, + "Animal Eggs": false + }, + "defaults payment": { + "__comment": "You can define custom payment items for the default entries here.", + "Vanilla Seeds": "1*minecraft:emerald:0", + "Vanilla Flowers": "1*minecraft:emerald:0", + "Vanilla Mushrooms": "1*minecraft:emerald:0", + "Vanilla Saplings": "1*minecraft:emerald:0", + "Bonemeal": "1*minecraft:emerald:0", + "Animal Eggs": "1*minecraft:emerald:0" + }, + "defaults amount": { + "__comment": "You can define custom amounts for the default entries here.", + "Vanilla Seeds": 1, + "Vanilla Flowers": 1, + "Vanilla Mushrooms": 1, + "Vanilla Saplings": 1, + "Bonemeal": 1, + "Animal Eggs": 1 + }, + "defaults blacklist": [ + "examplemod:example_item" + ], + "custom entries": { + "__comment": "You can define additional items to be sold by the Market here. Defaults can be overridden. Prefix with ! to blacklist instead.", + "examplemod:example_item": "2*minecraft:emerald" + } +} \ No newline at end of file diff --git a/config/FeaturedServers/featuredservers.json b/config/FeaturedServers/featuredservers.json new file mode 100644 index 0000000..e3c8d3b --- /dev/null +++ b/config/FeaturedServers/featuredservers.json @@ -0,0 +1,10 @@ +[ + { + "serverName": "New Alterlite Official Community Server", + "serverIP": "na.yandols.xyz" + }, + { + "serverName": "New Alterlite Test Server", + "serverIP": "nadev.yandols.xyz" + } +] \ No newline at end of file diff --git a/config/IntegrationForegoing.cfg b/config/IntegrationForegoing.cfg new file mode 100644 index 0000000..549a381 --- /dev/null +++ b/config/IntegrationForegoing.cfg @@ -0,0 +1,75 @@ +# Configuration file + +integrationforegoing { + + integrations { + B:actuallyAdditions=true + B:ae2=true + B:agriCraft=true + B:astralSorcery=true + B:biomesoPlenty=true + B:botania=true + B:enderIO=true + B:evilcraft=true + B:exNihiloCreatio=true + B:extraUtils2=true + B:forestry=true + B:harvestCraft=true + B:immersiveEngineering=true + B:immersivePetroleum=true + B:matterOverdrive=true + B:mysticalAgradditions=true + B:mysticalAgriculture=true + B:natura=true + B:nuclearCraft=true + B:oreShrubs=true + B:oreberries=true + B:rftools=true + B:rustic=true + B:silentsGems=true + B:simpleCorn=true + B:tconstruct=true + B:thermalFoundation=true + } + + misc { + + thermalfoundation { + # This number determines the teleportation range for drinking Resonant Ender. + # Range calculation method: + # Player's X / Z position - (this number clamped between 8 and 65536) + (this number clamped between 8 and 65536) * 2 + # Min: 64 + # Max: 65536 + I:strawEnderRange=16384 + } + + immersiveengineering { + # If true, both top and bottom blocks of Industrial Hemp gets harvested by the Plant Recollector. + # Set to false if you only want the top block to be harvested. + B:hempHarvestBothBlocks=false + + gardencloche { + # If true, allows Fertilizer from Industrial Foregoing to be used in Garden Cloche. + B:allowFertilizer=true + + # Set the growth multiplier for Fertilizer from Industrial Foregoing in Garden Cloche. + D:fertilizerGrowthMultiplier=1.5 + } + + } + + natura { + # If true, replant is needed for Natura crops, otherwise Plant Gatherer won't remove the crops. + B:naturaCropsReplant=false + } + + rustic { + # If true, replant is needed for Rustic herbs, otherwise Plant Gatherer won't remove the herbs. + B:rusticHerbsReplant=false + } + + } + +} + + diff --git a/config/MoVillages/VillageDistance.cfg b/config/MoVillages/VillageDistance.cfg new file mode 100644 index 0000000..3c4bae9 --- /dev/null +++ b/config/MoVillages/VillageDistance.cfg @@ -0,0 +1,24 @@ +# Configuration file + +customization { + I:"Village Distance - 32 is vanilla, 16 is more common, 8 is extremely common, 4 is just insane."=26 +} + + +"villages to generate" { + B:"Birch Forest"=true + B:"Cold Taiga"=true + B:"Extreme Hills"=true + B:Forest=true + B:"Ice Plains/Mountains"=true + B:Jungle=true + B:"Mega Taiga"=true + B:Mesa=true + B:Mushroom=true + B:Ocean=false + B:"Roofed Forest"=true + B:Swamp=true + B:Taiga=true +} + + diff --git a/config/MoVillages/VillageDistance.cfg.bak b/config/MoVillages/VillageDistance.cfg.bak new file mode 100644 index 0000000..7d7f978 --- /dev/null +++ b/config/MoVillages/VillageDistance.cfg.bak @@ -0,0 +1,24 @@ +# Configuration file + +customization { + I:"Village Distance - 32 is vanilla, 16 is more common, 8 is extremely common, 4 is just insane."=16 +} + + +"villages to generate" { + B:"Birch Forest"=true + B:"Cold Taiga"=true + B:"Extreme Hills"=true + B:Forest=true + B:"Ice Plains/Mountains"=true + B:Jungle=true + B:"Mega Taiga"=true + B:Mesa=true + B:Mushroom=true + B:Ocean=true + B:"Roofed Forest"=true + B:Swamp=true + B:Taiga=true +} + + diff --git a/config/MoreOverlays.cfg b/config/MoreOverlays.cfg new file mode 100644 index 0000000..6ec64cf --- /dev/null +++ b/config/MoreOverlays.cfg @@ -0,0 +1,86 @@ +# Configuration file + +########################################################################################################## +# chunkbounds +#--------------------------------------------------------------------------------------------------------# +# Settings for the chunk bounds overlay +########################################################################################################## + +chunkbounds { + # Show the middle of the current Chunk (yellow line) + B:middle=true + + # Radius (in Chunks) to show the edges (red line) + I:radius=1 +} + + +########################################################################################################## +# itemsearch +#--------------------------------------------------------------------------------------------------------# +# Settings for the item search feature +########################################################################################################## + +itemsearch { + # Items where the NBT of an Item matters and should not be ignored + S:matchNBT < + minecraft:enchanted_book + > +} + + +########################################################################################################## +# lightoverlay +#--------------------------------------------------------------------------------------------------------# +# Settings for the light / mobspawn overlay +########################################################################################################## + +lightoverlay { + # Range of the lightoverlay (negative Y) + I:downrange=16 + + # Range of the lightoverlay (Horizontal N,E,S,W) + I:hrange=16 + + # Ignore if there in no 2 Block space to spawn. (Less lag if true) + B:ignoreLayer=false + + # Minimum save light level where no mobs can spawn + I:saveLevel=8 + + # Range of the lightoverlay (positive Y) + I:uprange=4 +} + + +########################################################################################################## +# rendersettings +#--------------------------------------------------------------------------------------------------------# +# Settings for lines & colors +# Values: 0xRRGGBB (Hex) +########################################################################################################## + +rendersettings { + # Color for the chunk edge + I:chunk_edge_color=16711680 + + # Color for the chunk grid + I:chunk_grid_color=65280 + + # Line width for chunk boundaries + D:chunk_line_width=1.5 + + # Color for the middle chunk line + I:chunk_mid_color=16776960 + + # Color the X that marks "Spawns always possible" + I:spawn_always_color=16711680 + + # Line width for spawn indication + I:spawn_line_width=2 + + # Color the X that marks "Spawns at night possible" + I:spawn_night_color=16776960 +} + + diff --git a/config/NoMobSpawningOnTrees.cfg b/config/NoMobSpawningOnTrees.cfg new file mode 100644 index 0000000..e6b6ad2 --- /dev/null +++ b/config/NoMobSpawningOnTrees.cfg @@ -0,0 +1,22 @@ +# Configuration file + +general { + # For details, please check https://github.com/oldjunyi/NoMobSpawningOnTrees/wiki + S:blacklistRules < + woodlogs # This line disables mob spawning on all types of wood logs. + block:minecraft:brown_mushroom_block || block:minecraft:red_mushroom_block + # The above line disables mob spawning on mushroom blocks. + > + + # Extra spawning tries per tick. This will only applies to hostile mobs. + D:extraSpawningTries=0.0 + + # The capacity is the maximum (approximate) number of creatures can exist near the player. + # Set -1 to use the default value, which is: monster(70), animal(10), ambient(15), water(5) + I:spawnCapacityAmbient=-1 + I:spawnCapacityAnimal=-1 + I:spawnCapacityMonster=-1 + I:spawnCapacityWater=-1 +} + + diff --git a/config/NoNausea.cfg b/config/NoNausea.cfg new file mode 100644 index 0000000..d246b33 --- /dev/null +++ b/config/NoNausea.cfg @@ -0,0 +1,8 @@ +# Configuration file + +settings { + # 0: No Effect at all, 1: Invert left and right, 2: Invert left/right and forward/backwards, 3: Slightly tilt camera + I:Mode=1 +} + + diff --git a/config/OpenModsLibCore.json b/config/OpenModsLibCore.json new file mode 100644 index 0000000..9ab77a9 --- /dev/null +++ b/config/OpenModsLibCore.json @@ -0,0 +1,52 @@ +{ + "hook_pre_world_rendering": { + "version": 0, + "value": "true", + "comment": [ + "Purpose: hook in world rendering, triggered between sky and terrain", + "Modified class: net.minecraft.client.renderer.EntityRenderer", + "Known users: Sky block", + "When disabled: Sky block will not render properly" + ] + }, + "llama_null_fix": { + "version": 0, + "value": "true", + "comment": [ + "Purpose: prevent NPE when creating llama without world", + "Modified class: net.minecraft.entity.passive.EntityLlama", + "Known users: Trophy", + "When disabled: Llama trophy cannot be rendered" + ] + }, + "activate_player_render_hook": { + "version": 0, + "value": "true", + "comment": [ + "Purpose: add hook to player rendering code", + "Modified class: net.minecraft.client.renderer.entity.RenderPlayer", + "Known users: OpenBlocks hangglider", + "When disabled: code may fallback to less compatible mechanism (like replacing renderer)" + ] + }, + "horse_base_null_fix": { + "version": 0, + "value": "true", + "comment": [ + "Purpose: prevent NPE when creating horse without world", + "Modified class: net.minecraft.entity.passive.AbstractHorse", + "Known users: Trophy", + "When disabled: Trophy for any horse variant cannot be rendered" + ] + }, + "horse_null_fix": { + "version": 0, + "value": "true", + "comment": [ + "Purpose: prevent NPE when creating horse without world", + "Modified class: net.minecraft.entity.passive.EntityHorse", + "Known users: Trophy", + "When disabled: Horse trophy cannot be rendered" + ] + } +} \ No newline at end of file diff --git a/config/SimpleMagnet/Main.cfg b/config/SimpleMagnet/Main.cfg new file mode 100644 index 0000000..2e6efd1 --- /dev/null +++ b/config/SimpleMagnet/Main.cfg @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# client +#--------------------------------------------------------------------------------------------------------# +# Color of the particles, Etc. +########################################################################################################## + +client { + # Blue 1 amount 1.0 - 0.0 + D:B1=0.92 + + # Blue 2 amount 1.0 - 0.0 + D:B2=1.0 + + # Create particles on items the magnet cannont move + B:"Draw BlackList Particles"=true + + # Should magnet particles be drawn + B:"Draw Particles"=true + + # Green 1 amount 1.0 - 0.0 + D:G1=0.92 + + # Green 2 amount 1.0 - 0.0 + D:G2=1.0 + + # Red 1 amount 1.0 - 0.0 + D:R1=0.92 + + # Red 2 amount 1.0 - 0.0 + D:R2=0.94 +} + + +general { + # Cooldown in ticks + I:Cooldown=50 + + # Instantly move items in range to inventory + B:"Instantly move items"=false + + # Magnet blacklist/whitelist Ex: minecraft:dirt. Entries on new line no comma [default: [Ljava.lang.String;@35cd55e9] + S:ItemsList < + > + + # How long items will follow before cooldown + I:Pull=75 + + # Sets the magnets reach + I:Range=7 + + # How quick items are pulled to you + D:Speed=0.03 + + # Use a whitelist instead of a blacklist + B:"Use Whitelist"=false +} + + diff --git a/config/SimpleMagnet/Main.cfg.bak b/config/SimpleMagnet/Main.cfg.bak new file mode 100644 index 0000000..afce603 --- /dev/null +++ b/config/SimpleMagnet/Main.cfg.bak @@ -0,0 +1,60 @@ +# Configuration file + +########################################################################################################## +# client +#--------------------------------------------------------------------------------------------------------# +# Color of the particles, Etc. +########################################################################################################## + +client { + # Blue 1 amount 1.0 - 0.0 + D:B1=0.92 + + # Blue 2 amount 1.0 - 0.0 + D:B2=1.0 + + # Create particles on items the magnet cannont move + B:"Draw BlackList Particles"=true + + # Should magnet particles be drawn + B:"Draw Particles"=true + + # Green 1 amount 1.0 - 0.0 + D:G1=0.92 + + # Green 2 amount 1.0 - 0.0 + D:G2=1.0 + + # Red 1 amount 1.0 - 0.0 + D:R1=0.92 + + # Red 2 amount 1.0 - 0.0 + D:R2=0.94 +} + + +general { + # Cooldown in ticks + I:Cooldown=50 + + # Instantly move items in range to inventory + B:"Instantly move items"=false + + # Magnet blacklist/whitelist Ex: minecraft:dirt. Entries on new line no comma [default: [Ljava.lang.String;@391890bc] + S:ItemsList < + > + + # How long items will follow before cooldown + I:Pull=75 + + # Sets the magnets reach + I:Range=5 + + # How quick items are pulled to you + D:Speed=0.03 + + # Use a whitelist instead of a blacklist + B:"Use Whitelist"=false +} + + diff --git a/config/SleepingOverhaul.cfg b/config/SleepingOverhaul.cfg new file mode 100644 index 0000000..3e65a93 --- /dev/null +++ b/config/SleepingOverhaul.cfg @@ -0,0 +1,92 @@ +# Configuration file + +client_settings { + # If false, the clock will not be displayed when a player lies in bed. + B:showClockInBed=true +} + + +custom_night_detection { + # If true, manual night start time will be used instead of vanilla skylight check. + B:customStartEnabled=false + + # Specify the tick time that night starts for the sake of sleeping being permitted. + # Default vanilla value of 12516 is about 18:31 (refer to 'Day-night_cycle' on Gamepedia wiki). + # Note that this only works for setting later time - allowing daytime sleep is done via CMC config. + I:customStartValue=12516 +} + + +restrictions { + # If true, players can sleep during the day and will NOT be automatically woken-up either. + B:allowSleepDuringDay=false + + # Horizontal radius to scan for hostile mobs. Set to 0 to disable safety check completely. + D:safetyCheckXZ=8.0 + + # Vertical distance to scan for hostile mobs (both up and down). Set to 0 to disable safety check completely. + D:safetyCheckY=5.0 + + # REQUIRES CMC. If true, unlocks sleeping ability in any dimension (e.g. Nether). + # Note #1: Respawn point will not be reset - you always respawn in your overworld spawn point. + # Note #2: Other dimensions have their own idea about night-time, e.g. Nether is always night. + B:sleepAnywhere=false +} + + +sleep_vote { + # The action to perform once actionTimeout has elapsed (assuming the sleeping player percentage has been maintained). + # NONE: Take no action, just show the reminder. + # TIMELAPSE_ANYWAY: Continue with Timelapse - awake players have to deal with it. Default. + # CMC_KICK_AWAKE: Requires CMC (otherwise skip-to-day will occur after kick). Kick awake players, then continue with Timelapse. + # SKIP_TO_DAY: Skip to the next day (fallback to vanilla Minecraft behavior). + # Valid values: + # NONE + # TIMELAPSE_ANYWAY + # CMC_KICK_AWAKE + # SKIP_TO_DAY + S:action=TIMELAPSE_ANYWAY + + # Once the percentage of sleeping players is reached, wait this many seconds before performing the configured vote action. + # Note that if the sleeping player percentage drops below the configured minimum, the timeout action is cancelled. + I:actionTimeout=60 + + # Text displayed when all players are asleep. + S:allAsleepText=All players are asleep: Advancing time! + + # Text to display to players when an active or pending vote action is cancelled for whatever reason. + # (COUNT) will be replaced with (e.g.) '2/3' to display currently-sleeping/total players. + S:cancelledText=Time progression cancelled/finished ((COUNT) players sleeping). + + # Text to display to players (The 'Reason' on the Disconnected screen) when they're kicked as the result of a + # vote. Note that due to a Minecraft bug, sometimes a generic reason may still show instead. + S:kickText=Automatic kick from sleep vote timeout. + + # Minimum percent of players required before sleep vote reminders (and actions, if any) can occur. + # Min: 0 + # Max: 100 + I:percent=40 + + # Text that will be periodically displayed to other players when the configured percent has been reached. + # (COUNT) will be replaced with (e.g.) '2/3' to display currently-sleeping/total players. + # (TIMEOUT) will be replaced with remaining time before sleep action is performed. + S:reminderText=(COUNT) players are trying to sleep. Time progression will start in (TIMEOUT) seconds. + + # How many seconds at a time to display a reminder to players. + I:reminderTextDisplayTime=4 + + # How many seconds between successive reminder displays. + I:reminderTextRepeatTime=20 + + # Text displayed when vote action has passed. + S:votePassedText=Vote action passed: Advancing time! +} + + +timelapse_mode { + # Maximum tickrate for Timelapse. + # Note that Tickrate Changer will throttle back tickrate as necessary to avoid total CPU saturation. + D:rate=1200.0 +} + + diff --git a/config/T145/MetalChests.cfg b/config/T145/MetalChests.cfg new file mode 100644 index 0000000..8e4af21 --- /dev/null +++ b/config/T145/MetalChests.cfg @@ -0,0 +1,20 @@ +# Configuration file + +general { + # Whether or not you want to recieve an in-game notification if an update is available. + B:checkForUpdates=true + + # If Thaumcraft is installed, whether or not you want to enable the Hungry Metal Chests and their upgrades. + B:enableHungryMetalChests=true + + # Whether or not you want to enable the Minecarts with Metal Chests. + B:enableMinecarts=true + + # If Refined Relocation 2 is installed, whether or not you want to enable the Hungry Sorting Metal Chests. + B:enableSortingMetalChests=true + + # Whether or not metal chest models are like the vanilla chest; black in the middle. + B:hollowModelTextures=false +} + + diff --git a/config/Waystones.cfg b/config/Waystones.cfg new file mode 100644 index 0000000..d111e6e --- /dev/null +++ b/config/Waystones.cfg @@ -0,0 +1,123 @@ +# Configuration file + +client { + # If enabled, activated waystones will not emit particles. + B:"Disable Particles"=false + + # If enabled, the text overlay on waystones will no longer always render at full brightness. + B:"Disable Text Glow"=false + + # If enabled, waystones spawned using the legacy spawn-just-anywhere mode will look mossy ingame. + B:"Mossy Look for World Gen Waystones"=true + + # The volume of the sound played when teleporting. + # Min: 0.0 + # Max: 1.0 + D:"Sound Volume"=0.35 + + # The x position of the warp button in the inventory. + I:"Teleport Button GUI X"=58 + + # The y position of the warp button in the inventory. + I:"Teleport Button GUI Y"=60 +} + + +compat { + # If this is true, activating a waystone will cause a JourneyMap waypoint to be created at its position. + B:"Create JourneyMap Waypoint"=false +} + + +general { + # If enabled, everyone can create global waystones, not just players in creative mode. + B:"Allow Global Waystones for Everyone"=false + + # The amount of blocks per xp level requirement. + I:"Blocks per XP Level"=500 + + # If enabled, waystones can only be placed in creative mode. + B:"Creative Mode Only"=false + + # Whether generated waystones should not be breakable by players. + B:"Disallow Breaking Generated"=true + + # Set to false to make all global waystones not cost any experience, regardless of method used. + B:"Global Waystones Cost XP"=true + + # If enabled, all waystones work inter-dimensionally. + B:"Interdimensional Teleport"=true + + # If enabled, waystones marked as global work inter-dimensionally. + B:"Interdimensional Teleport on Global Waystones"=true + + # If enabled, the inventory button cost experience when used, based on the distance travelled. + B:"Inventory Button Costs XP"=false + + # The maximum xp cost when Blocks per XP Level is enabled. + # Min: 1 + # Max: 2147483647 + I:"Maximum XP Cost"=5 + + # If enabled, waystones marked as global have no cooldown. + B:"No Cooldown on Global Waystones"=true + + # Whether the use of a warp stone or warp scroll should be interrupted by damage. Not supported when playing with Vivecraft! + B:"Reset Use On Damage"=false + + # If enabled, only the owner of a waystone can rename it. + B:"Restrict Rename to Owner"=false + + # If enabled, the player's spawnpoint will be set to the last activated waystone. + B:"Set Spawnpoint on Activation"=false + + # The cooldown between usages of the teleport button in seconds. + I:"Teleport Button Cooldown"=180 + + # If enabled, the teleport button will only let you return to the last activated waystone, instead of allowing to choose. + B:"Teleport Button Return Only"=true + + # Set this to a global waystone name to lock the inventory button to that specific waystone. Leave empty for default behaviour. + S:"Teleport Button Target"= + + # Should there be a button in the inventory to access the waystone menu? + B:"Teleport Button in GUI"=false + + # The time it takes to use a warp scroll in ticks. This is the charge-up time when holding right-click. + # Min: 1 + # Max: 127 + I:"Warp Scroll Use Time"=32 + + # The cooldown between usages of the warp stone in seconds. + I:"Warp Stone Cooldown"=900 + + # If enabled, the warp stone costs experience when used, based on the distance travelled. + B:"Warp Stone Costs XP"=false + + # The time it takes to use a warp stone in ticks. This is the charge-up time when holding right-click. + # Min: 1 + # Max: 127 + I:"Warp Stone Use Time"=32 + + # If enabled, waystones cost experience when used, based on the distance travelled. + B:"Waystone Costs XP"=true +} + + +worldgen { + # The chance for a waystone to generate just anywhere (without a structure), scaled by 1/10000. + # Min: 0.0 + # Max: 10000.0 + D:"Change to generate just anywhere"=0.0 + + # The Name Generator will pick from these names until they have all been used, then it will generate random ones again. + S:"Custom Names" < + > + + # The chance for a waystone to generate in a village. Set to 1 to always generate one in villages, set to 0 to disable. + # Min: 0.0 + # Max: 1.0 + D:"Generate in Villages"=0.94 +} + + diff --git a/config/Waystones.cfg.bak b/config/Waystones.cfg.bak new file mode 100644 index 0000000..e4597a9 --- /dev/null +++ b/config/Waystones.cfg.bak @@ -0,0 +1,123 @@ +# Configuration file + +client { + # If enabled, activated waystones will not emit particles. + B:"Disable Particles"=false + + # If enabled, the text overlay on waystones will no longer always render at full brightness. + B:"Disable Text Glow"=false + + # If enabled, waystones spawned using the legacy spawn-just-anywhere mode will look mossy ingame. + B:"Mossy Look for World Gen Waystones"=true + + # The volume of the sound played when teleporting. + # Min: 0.0 + # Max: 1.0 + D:"Sound Volume"=0.5 + + # The x position of the warp button in the inventory. + I:"Teleport Button GUI X"=58 + + # The y position of the warp button in the inventory. + I:"Teleport Button GUI Y"=60 +} + + +compat { + # If this is true, activating a waystone will cause a JourneyMap waypoint to be created at its position. + B:"Create JourneyMap Waypoint"=false +} + + +general { + # If enabled, everyone can create global waystones, not just players in creative mode. + B:"Allow Global Waystones for Everyone"=false + + # The amount of blocks per xp level requirement. + I:"Blocks per XP Level"=500 + + # If enabled, waystones can only be placed in creative mode. + B:"Creative Mode Only"=false + + # Whether generated waystones should not be breakable by players. + B:"Disallow Breaking Generated"=false + + # Set to false to make all global waystones not cost any experience, regardless of method used. + B:"Global Waystones Cost XP"=true + + # If enabled, all waystones work inter-dimensionally. + B:"Interdimensional Teleport"=true + + # If enabled, waystones marked as global work inter-dimensionally. + B:"Interdimensional Teleport on Global Waystones"=true + + # If enabled, the inventory button cost experience when used, based on the distance travelled. + B:"Inventory Button Costs XP"=false + + # The maximum xp cost when Blocks per XP Level is enabled. + # Min: 1 + # Max: 2147483647 + I:"Maximum XP Cost"=3 + + # If enabled, waystones marked as global have no cooldown. + B:"No Cooldown on Global Waystones"=true + + # Whether the use of a warp stone or warp scroll should be interrupted by damage. Not supported when playing with Vivecraft! + B:"Reset Use On Damage"=false + + # If enabled, only the owner of a waystone can rename it. + B:"Restrict Rename to Owner"=false + + # If enabled, the player's spawnpoint will be set to the last activated waystone. + B:"Set Spawnpoint on Activation"=false + + # The cooldown between usages of the teleport button in seconds. + I:"Teleport Button Cooldown"=300 + + # If enabled, the teleport button will only let you return to the last activated waystone, instead of allowing to choose. + B:"Teleport Button Return Only"=true + + # Set this to a global waystone name to lock the inventory button to that specific waystone. Leave empty for default behaviour. + S:"Teleport Button Target"= + + # Should there be a button in the inventory to access the waystone menu? + B:"Teleport Button in GUI"=false + + # The time it takes to use a warp scroll in ticks. This is the charge-up time when holding right-click. + # Min: 1 + # Max: 127 + I:"Warp Scroll Use Time"=32 + + # The cooldown between usages of the warp stone in seconds. + I:"Warp Stone Cooldown"=300 + + # If enabled, the warp stone costs experience when used, based on the distance travelled. + B:"Warp Stone Costs XP"=false + + # The time it takes to use a warp stone in ticks. This is the charge-up time when holding right-click. + # Min: 1 + # Max: 127 + I:"Warp Stone Use Time"=32 + + # If enabled, waystones cost experience when used, based on the distance travelled. + B:"Waystone Costs XP"=true +} + + +worldgen { + # The chance for a waystone to generate just anywhere (without a structure), scaled by 1/10000. + # Min: 0.0 + # Max: 10000.0 + D:"Change to generate just anywhere"=0.0 + + # The Name Generator will pick from these names until they have all been used, then it will generate random ones again. + S:"Custom Names" < + > + + # The chance for a waystone to generate in a village. Set to 1 to always generate one in villages, set to 0 to disable. + # Min: 0.0 + # Max: 1.0 + D:"Generate in Villages"=1.0 +} + + diff --git a/config/Weather2/Foliage.cfg b/config/Weather2/Foliage.cfg new file mode 100644 index 0000000..6410013 --- /dev/null +++ b/config/Weather2/Foliage.cfg @@ -0,0 +1,9 @@ +# Configuration file + +"weather2: foliage" { + I:Thread_Foliage_Process_Delay=1000 + B:extraGrass=false + I:foliageShaderRange=40 +} + + diff --git a/config/Weather2/Misc.cfg b/config/Weather2/Misc.cfg new file mode 100644 index 0000000..a4416a9 --- /dev/null +++ b/config/Weather2/Misc.cfg @@ -0,0 +1,80 @@ +# Configuration file + +"weather2: misc" { + # Server and client side, Locks down the mod to only do wind, leaves, foliage shader if on, etc. No weather systems, turns overcast mode on + B:Aesthetic_Only_Mode=false + B:Block_AnemometerNoRecipe=false + B:Block_SandLayerNoRecipe=false + B:Block_SandNoRecipe=false + B:Block_SensorNoRecipe=false + B:Block_SirenManualNoRecipe=false + B:Block_SirenNoRecipe=false + B:Block_WeatherDeflectorNoRecipe=false + B:Block_WeatherForecastNoRecipe=false + B:Block_WeatherMachineNoRecipe=false + B:Block_WeatherMachineNoTornadosOrCyclones=false + B:Block_WindVaneNoRecipe=false + + # Use if you are on a server with weather but want it ALL off client side for performance reasons, overrides basically every client based setting + B:Client_PotatoPC_Mode=false + + # Maximum percent of cloud coverage, supports over 100% for extended full cloud sky coverage + D:Cloud_Coverage_Max_Percent=100.0 + + # Minimum percent of cloud coverage, supports negative for extended cloudless sky coverage + D:Cloud_Coverage_Min_Percent=0.0 + + # How much to randomly change cloud coverage % amount, performed every 10 seconds + D:Cloud_Coverage_Random_Change_Amount=0.05 + + # Distance between cloud formations, not particles, this includes invisible cloudless formations used during partial cloud coverage + I:Cloud_Formation_MinDistBetweenSpawned=300 + I:Cloud_Layer0_Height=200 + + # For a second layer of passive non storm progressing clouds + B:Cloud_Layer1_Enable=false + I:Cloud_Layer1_Height=350 + + # Not used at the moment + I:Cloud_Layer2_Height=500 + + # How many ticks between cloud particle spawning + I:Cloud_ParticleSpawnDelay=2 + S:Dimension_List_Clouds=0,-127 + S:Dimension_List_Storms=0,-127 + S:Dimension_List_Weather=0,-127 + S:Dimension_List_WindEffects=0,-127 + + # If true, will cancel vanilla behavior of setting clear weather when the player sleeps, for global overcast mode + B:Global_Overcast_Prevent_Rain_Reset_On_Sleep=true + B:Item_PocketSandNoRecipe=true + + # Disabling this recipe will keep them from using other recipes since it depends on this item + B:Item_WeatherItemNoRecipe=true + I:Misc_AutoDataSaveIntervalInTicks=36000 + B:Misc_ForceVanillaCloudsOff=true + B:Misc_proxyRenderOverrideEnabled=true + I:Misc_simBoxRadiusCutoff=1124 + I:Misc_simBoxRadiusSpawn=1024 + I:Thread_Particle_Process_Delay=400 + B:Villager_MoveInsideForStorms=true + I:Villager_MoveInsideForStorms_Dist=256 + B:blockBreakingInvokesCancellableEvent=false + B:consoleDebug=false + + # Used if overcastMode is off, 1 = lock weather on, 0 = lock weather off, -1 = dont lock anything, let server do whatever + I:lockServerWeatherMode=0 + + # If true, lets server side do vanilla weather rules, weather2 will only make storms when server side says 'rain' is on + B:overcastMode=false + B:radarCloudDebug=false + D:sensorActivateDistance=256.0 + D:shaderParticleRateAmplifier=3.0 + D:sirenActivateDistance=256.0 + D:volWaterfallScale=0.5 + D:volWindLightningScale=1.0 + D:volWindScale=0.05 + D:volWindTreesScale=0.5 +} + + diff --git a/config/Weather2/Misc.cfg.bak b/config/Weather2/Misc.cfg.bak new file mode 100644 index 0000000..ced265f --- /dev/null +++ b/config/Weather2/Misc.cfg.bak @@ -0,0 +1,80 @@ +# Configuration file + +"weather2: misc" { + # Server and client side, Locks down the mod to only do wind, leaves, foliage shader if on, etc. No weather systems, turns overcast mode on + B:Aesthetic_Only_Mode=false + B:Block_AnemometerNoRecipe=false + B:Block_SandLayerNoRecipe=false + B:Block_SandNoRecipe=false + B:Block_SensorNoRecipe=false + B:Block_SirenManualNoRecipe=false + B:Block_SirenNoRecipe=false + B:Block_WeatherDeflectorNoRecipe=false + B:Block_WeatherForecastNoRecipe=false + B:Block_WeatherMachineNoRecipe=false + B:Block_WeatherMachineNoTornadosOrCyclones=false + B:Block_WindVaneNoRecipe=false + + # Use if you are on a server with weather but want it ALL off client side for performance reasons, overrides basically every client based setting + B:Client_PotatoPC_Mode=false + + # Maximum percent of cloud coverage, supports over 100% for extended full cloud sky coverage + D:Cloud_Coverage_Max_Percent=100.0 + + # Minimum percent of cloud coverage, supports negative for extended cloudless sky coverage + D:Cloud_Coverage_Min_Percent=0.0 + + # How much to randomly change cloud coverage % amount, performed every 10 seconds + D:Cloud_Coverage_Random_Change_Amount=0.05 + + # Distance between cloud formations, not particles, this includes invisible cloudless formations used during partial cloud coverage + I:Cloud_Formation_MinDistBetweenSpawned=300 + I:Cloud_Layer0_Height=200 + + # For a second layer of passive non storm progressing clouds + B:Cloud_Layer1_Enable=false + I:Cloud_Layer1_Height=350 + + # Not used at the moment + I:Cloud_Layer2_Height=500 + + # How many ticks between cloud particle spawning + I:Cloud_ParticleSpawnDelay=2 + S:Dimension_List_Clouds=0,-127 + S:Dimension_List_Storms=0,-127 + S:Dimension_List_Weather=0,-127 + S:Dimension_List_WindEffects=0,-127 + + # If true, will cancel vanilla behavior of setting clear weather when the player sleeps, for global overcast mode + B:Global_Overcast_Prevent_Rain_Reset_On_Sleep=true + B:Item_PocketSandNoRecipe=false + + # Disabling this recipe will keep them from using other recipes since it depends on this item + B:Item_WeatherItemNoRecipe=false + I:Misc_AutoDataSaveIntervalInTicks=36000 + B:Misc_ForceVanillaCloudsOff=true + B:Misc_proxyRenderOverrideEnabled=true + I:Misc_simBoxRadiusCutoff=1124 + I:Misc_simBoxRadiusSpawn=1024 + I:Thread_Particle_Process_Delay=400 + B:Villager_MoveInsideForStorms=true + I:Villager_MoveInsideForStorms_Dist=256 + B:blockBreakingInvokesCancellableEvent=false + B:consoleDebug=false + + # Used if overcastMode is off, 1 = lock weather on, 0 = lock weather off, -1 = dont lock anything, let server do whatever + I:lockServerWeatherMode=0 + + # If true, lets server side do vanilla weather rules, weather2 will only make storms when server side says 'rain' is on + B:overcastMode=false + B:radarCloudDebug=false + D:sensorActivateDistance=256.0 + D:shaderParticleRateAmplifier=3.0 + D:sirenActivateDistance=256.0 + D:volWaterfallScale=0.5 + D:volWindLightningScale=1.0 + D:volWindScale=0.05 + D:volWindTreesScale=0.5 +} + + diff --git a/config/Weather2/Particle.cfg b/config/Weather2/Particle.cfg new file mode 100644 index 0000000..5c13f67 --- /dev/null +++ b/config/Weather2/Particle.cfg @@ -0,0 +1,20 @@ +# Configuration file + +"weather2: particle" { + # Enables or disables all precipitation particle types + B:Particle_RainSnow=true + B:Particle_Rain_DownfallSheet=true + B:Particle_Rain_GroundSplash=false + B:Particle_VanillaAndWeatherOnly=false + D:Precipitation_Particle_effect_rate=0.7 + D:Sandstorm_Particle_Debris_effect_rate=0.6 + D:Sandstorm_Particle_Dust_effect_rate=0.6 + + # Currently used for rates of leaf, waterfall, and fire particles + D:Wind_Particle_effect_rate=0.7 + B:Wind_Particle_fire=true + B:Wind_Particle_leafs=true + B:Wind_Particle_waterfall=true +} + + diff --git a/config/Weather2/Particle.cfg.bak b/config/Weather2/Particle.cfg.bak new file mode 100644 index 0000000..8aa7e3e --- /dev/null +++ b/config/Weather2/Particle.cfg.bak @@ -0,0 +1,20 @@ +# Configuration file + +"weather2: particle" { + # Enables or disables all precipitation particle types + B:Particle_RainSnow=true + B:Particle_Rain_DownfallSheet=true + B:Particle_Rain_GroundSplash=true + B:Particle_VanillaAndWeatherOnly=false + D:Precipitation_Particle_effect_rate=0.7 + D:Sandstorm_Particle_Debris_effect_rate=0.6 + D:Sandstorm_Particle_Dust_effect_rate=0.6 + + # Currently used for rates of leaf, waterfall, and fire particles + D:Wind_Particle_effect_rate=0.7 + B:Wind_Particle_fire=true + B:Wind_Particle_leafs=true + B:Wind_Particle_waterfall=true +} + + diff --git a/config/Weather2/Sand.cfg b/config/Weather2/Sand.cfg new file mode 100644 index 0000000..d939c81 --- /dev/null +++ b/config/Weather2/Sand.cfg @@ -0,0 +1,24 @@ +# Configuration file + +"weather2: sand" { + I:Sandstorm_OddsTo1=30 + + # Allow layered sand blocks to buildup outside deserty biomes where sandstorm is + B:Sandstorm_Sand_Buildup_AllowOutsideDesert=false + + # Base amount of loops done per iteration, scaled by the sandstorms intensity (value given here is the max possible) + I:Sandstorm_Sand_Buildup_LoopAmountBase=800 + + # Amount of game ticks between sand buildup iterations, keep it high to prevent client side chunk update spam that destroys FPS + I:Sandstorm_Sand_Buildup_TickRate=40 + B:Sandstorm_Siren_PleaseNoDarude=true + + # Time between sandstorms for either each player or entire server depending on if global rate is on, default: 3 mc days + I:Sandstorm_TimeBetweenInTicks=72000 + B:Sandstorm_UseGlobalServerRate=false + + # Takes the sand out of sandwiches + B:Storm_NoSandstorms=false +} + + diff --git a/config/Weather2/Sand.cfg.bak b/config/Weather2/Sand.cfg.bak new file mode 100644 index 0000000..937302b --- /dev/null +++ b/config/Weather2/Sand.cfg.bak @@ -0,0 +1,24 @@ +# Configuration file + +"weather2: sand" { + I:Sandstorm_OddsTo1=30 + + # Allow layered sand blocks to buildup outside deserty biomes where sandstorm is + B:Sandstorm_Sand_Buildup_AllowOutsideDesert=true + + # Base amount of loops done per iteration, scaled by the sandstorms intensity (value given here is the max possible) + I:Sandstorm_Sand_Buildup_LoopAmountBase=800 + + # Amount of game ticks between sand buildup iterations, keep it high to prevent client side chunk update spam that destroys FPS + I:Sandstorm_Sand_Buildup_TickRate=40 + B:Sandstorm_Siren_PleaseNoDarude=false + + # Time between sandstorms for either each player or entire server depending on if global rate is on, default: 3 mc days + I:Sandstorm_TimeBetweenInTicks=72000 + B:Sandstorm_UseGlobalServerRate=false + + # Takes the sand out of sandwiches + B:Storm_NoSandstorms=false +} + + diff --git a/config/Weather2/Snow.cfg b/config/Weather2/Snow.cfg new file mode 100644 index 0000000..6340d06 --- /dev/null +++ b/config/Weather2/Snow.cfg @@ -0,0 +1,8 @@ +# Configuration file + +"weather2: snow" { + B:Snow_PerformSnowfall=false + I:Snow_RarityOfBuildup=64 +} + + diff --git a/config/Weather2/Storm.cfg b/config/Weather2/Storm.cfg new file mode 100644 index 0000000..f3a8c1e --- /dev/null +++ b/config/Weather2/Storm.cfg @@ -0,0 +1,68 @@ +# Configuration file + +"weather2: storm" { + I:Lightning_DistanceToPlayerForEffects=256 + I:Lightning_OddsTo1OfFire=20 + B:Lightning_StartsFires=false + I:Lightning_lifetimeOfFire=3 + I:Player_Storm_Deadly_OddsTo1=30 + I:Player_Storm_Deadly_TimeBetweenInTicks=72000 + + # Used if Server_Storm_Deadly_UseGlobalRate is on, replaces use of Player_Storm_Deadly_OddsTo1 + I:Server_Storm_Deadly_OddsTo1=30 + + # Used if Server_Storm_Deadly_UseGlobalRate is on, replaces use of Player_Storm_Deadly_TimeBetweenInTicks + I:Server_Storm_Deadly_TimeBetweenInTicks=72000 + B:Server_Storm_Deadly_UseGlobalRate=false + I:Storm_AllTypes_TickRateDelay=60 + I:Storm_Deadly_CollideDistance=128 + + # The minimum stage a storm has to be at to be removed, stages are: 0 = anything, 1 = thunder, 2 = high wind, 3 = hail, 4 = F0/C0, 5 = F1/C1, 6 = F2/C2, 7 = F3/C3, 8 = F4/C4, 9 = F5/C5 + I:Storm_Deflector_MinStageRemove=1 + I:Storm_Deflector_RadiusOfStormRemoval=150 + B:Storm_Deflector_RemoveRainstorms=false + B:Storm_Deflector_RemoveSandstorms=true + B:Storm_FlyingBlocksHurt=true + I:Storm_HailPerTick=10 + I:Storm_LightningStrikeBaseValueOddsTo1=200 + I:Storm_MaxPerPlayerPerLayer=20 + I:Storm_MaxRadius=300 + B:Storm_NoRainVisual=false + I:Storm_OddsTo1OfHighWindWaterSpout=150 + I:Storm_OddsTo1OfLandBasedStorm=-1 + I:Storm_OddsTo1OfOceanBasedStorm=300 + I:Storm_ParticleSpawnDelay=3 + I:Storm_PercentChanceOf_C0_Cyclone=70 + I:Storm_PercentChanceOf_C1_Cyclone=50 + I:Storm_PercentChanceOf_C2_Cyclone=40 + I:Storm_PercentChanceOf_C3_Cyclone=30 + I:Storm_PercentChanceOf_C4_Cyclone=20 + + # Also known as full blown hurricane + I:Storm_PercentChanceOf_C5_Cyclone=10 + I:Storm_PercentChanceOf_F0_Tornado=70 + I:Storm_PercentChanceOf_F1_Tornado=50 + I:Storm_PercentChanceOf_F2_Tornado=40 + I:Storm_PercentChanceOf_F3_Tornado=30 + I:Storm_PercentChanceOf_F4_Tornado=20 + I:Storm_PercentChanceOf_F5_Tornado=10 + I:Storm_PercentChanceOf_Hail=80 + I:Storm_PercentChanceOf_HighWind=90 + I:Storm_Rain_OddsTo1=150 + + # Minimum amount of visual rain shown when its raining globally during overcast mode + D:Storm_Rain_Overcast_Amount=0.01 + I:Storm_Rain_Overcast_OddsTo1=50 + + # How often in ticks, a rainstorm updates its list of entities under the rainstorm to extinguish. Extinguishes entities under rainclouds when globalOvercast is off. Set to 0 or less to disable + I:Storm_Rain_TrackAndExtinguishEntitiesRate=200 + I:Storm_Rain_WaterBuildUpOddsTo1FromNothing=100 + I:Storm_Rain_WaterBuildUpOddsTo1FromOvercastRaining=30 + I:Storm_Rain_WaterBuildUpOddsTo1FromSource=15 + I:Storm_Rain_WaterBuildUpRate=10 + I:Storm_Rain_WaterSpendRate=3 + D:Storm_TemperatureAdjustRate=0.1 + B:preventServerThunderstorms=true +} + + diff --git a/config/Weather2/Tornado.cfg b/config/Weather2/Tornado.cfg new file mode 100644 index 0000000..67cedc6 --- /dev/null +++ b/config/Weather2/Tornado.cfg @@ -0,0 +1,65 @@ +# Configuration file + +"weather2: tornado" { + # Makes weather boring! or peacefull? + B:Storm_NoTornadosOrCyclones=false + + # Use a list of blocks instead of grabbing based on calculated strength of block, if true this overrides StrengthGrabbing and RefinedGrabRules + B:Storm_Tornado_GrabCond_List=false + B:Storm_Tornado_GrabCond_List_PartialMatches=false + + # Grab blocks based on how well a diamond axe can mine the block, so mostly wooden blocks + B:Storm_Tornado_GrabCond_StrengthGrabbing=true + + # Enable GrabCond_List to use, add registered block names to list, use commas to separate values + S:Storm_Tornado_GrabList=planks, leaves + + # Treat block grab list as a blacklist instead of whitelist + B:Storm_Tornado_GrabListBlacklistMode=false + + # Prevents tearing up of dirt, grass, sand and logs, overrides strength based grabbing + B:Storm_Tornado_RefinedGrabRules=true + + # Used if Storm_Tornado_grabbedBlocksRepairOverTime is true, minimum of 600 ticks (30 seconds) required + I:Storm_Tornado_TicksToRepairBlock=6000 + + # Accuracy of tornado aimed at player + I:Storm_Tornado_aimAtPlayerAngleVariance=5 + + # Make tornados initial heading aimed towards closest player + B:Storm_Tornado_aimAtPlayerOnSpawn=true + + # Grab animals, overridden by Storm_Tornado_grabPlayersOnly + B:Storm_Tornado_grabAnimals=true + + # Tear up blocks from the ground based on conditions defined + B:Storm_Tornado_grabBlocks=true + + # Grab entity items, overridden by Storm_Tornado_grabPlayersOnly + B:Storm_Tornado_grabItems=false + + # Grab hostile mobs, overridden by Storm_Tornado_grabPlayersOnly + B:Storm_Tornado_grabMobs=true + + # Grab player or not + B:Storm_Tornado_grabPlayer=false + + # Prevent grabbing of non players + B:Storm_Tornado_grabPlayersOnly=false + + # Grab villagers, overridden by Storm_Tornado_grabPlayersOnly + B:Storm_Tornado_grabVillagers=true + + # Experimental idea, places the WIP repairing block where a tornado does damage instead of removing the block, causes tornado damage to self repair, recommend setting Storm_Tornado_rarityOfBreakOnFall to 0 to avoid duplicated blocks + B:Storm_Tornado_grabbedBlocksRepairOverTime=false + I:Storm_Tornado_maxBlocksGrabbedPerTick=5 + + # Max amount of flying entity blocks allowed active, if it goes over this, it stops turning destroyed blocks into entities + I:Storm_Tornado_maxFlyingEntityBlocks=200 + I:Storm_Tornado_rarityOfBreakOnFall=5 + + # How rarely a block will be removed while spinning around a tornado + I:Storm_Tornado_rarityOfDisintegrate=15 +} + + diff --git a/config/Weather2/Tornado.cfg.bak b/config/Weather2/Tornado.cfg.bak new file mode 100644 index 0000000..89b9833 --- /dev/null +++ b/config/Weather2/Tornado.cfg.bak @@ -0,0 +1,65 @@ +# Configuration file + +"weather2: tornado" { + # Makes weather boring! or peacefull? + B:Storm_NoTornadosOrCyclones=false + + # Use a list of blocks instead of grabbing based on calculated strength of block, if true this overrides StrengthGrabbing and RefinedGrabRules + B:Storm_Tornado_GrabCond_List=false + B:Storm_Tornado_GrabCond_List_PartialMatches=false + + # Grab blocks based on how well a diamond axe can mine the block, so mostly wooden blocks + B:Storm_Tornado_GrabCond_StrengthGrabbing=true + + # Enable GrabCond_List to use, add registered block names to list, use commas to separate values + S:Storm_Tornado_GrabList=planks, leaves + + # Treat block grab list as a blacklist instead of whitelist + B:Storm_Tornado_GrabListBlacklistMode=false + + # Prevents tearing up of dirt, grass, sand and logs, overrides strength based grabbing + B:Storm_Tornado_RefinedGrabRules=true + + # Used if Storm_Tornado_grabbedBlocksRepairOverTime is true, minimum of 600 ticks (30 seconds) required + I:Storm_Tornado_TicksToRepairBlock=6000 + + # Accuracy of tornado aimed at player + I:Storm_Tornado_aimAtPlayerAngleVariance=5 + + # Make tornados initial heading aimed towards closest player + B:Storm_Tornado_aimAtPlayerOnSpawn=true + + # Grab animals, overridden by Storm_Tornado_grabPlayersOnly + B:Storm_Tornado_grabAnimals=true + + # Tear up blocks from the ground based on conditions defined + B:Storm_Tornado_grabBlocks=true + + # Grab entity items, overridden by Storm_Tornado_grabPlayersOnly + B:Storm_Tornado_grabItems=false + + # Grab hostile mobs, overridden by Storm_Tornado_grabPlayersOnly + B:Storm_Tornado_grabMobs=true + + # Grab player or not + B:Storm_Tornado_grabPlayer=true + + # Prevent grabbing of non players + B:Storm_Tornado_grabPlayersOnly=false + + # Grab villagers, overridden by Storm_Tornado_grabPlayersOnly + B:Storm_Tornado_grabVillagers=true + + # Experimental idea, places the WIP repairing block where a tornado does damage instead of removing the block, causes tornado damage to self repair, recommend setting Storm_Tornado_rarityOfBreakOnFall to 0 to avoid duplicated blocks + B:Storm_Tornado_grabbedBlocksRepairOverTime=false + I:Storm_Tornado_maxBlocksGrabbedPerTick=5 + + # Max amount of flying entity blocks allowed active, if it goes over this, it stops turning destroyed blocks into entities + I:Storm_Tornado_maxFlyingEntityBlocks=200 + I:Storm_Tornado_rarityOfBreakOnFall=5 + + # How rarely a block will be removed while spinning around a tornado + I:Storm_Tornado_rarityOfDisintegrate=15 +} + + diff --git a/config/Weather2/Wind.cfg b/config/Weather2/Wind.cfg new file mode 100644 index 0000000..23fe5d0 --- /dev/null +++ b/config/Weather2/Wind.cfg @@ -0,0 +1,21 @@ +# Configuration file + +"weather2: wind" { + B:Misc_windOn=true + B:Wind_HighWindEvents=true + B:Wind_LowWindEvents=true + D:globalWindChangeAmountRate=1.0 + I:highWindOddsTo1=8000 + I:highWindTimerEnableAmountBase=2400 + I:highWindTimerEnableAmountRnd=12000 + I:lowWindOddsTo1=4000 + I:lowWindTimerEnableAmountBase=2400 + I:lowWindTimerEnableAmountRnd=12000 + D:windSpeedMax=1.0 + D:windSpeedMin=1.0E-5 + + # Min wind speed to maintain if its raining with global overcast mode on, overrides low wind events and windSpeedMin + D:windSpeedMinGlobalOvercastRaining=0.3 +} + + diff --git a/config/ZombieAwareness/ClientConfig.cfg b/config/ZombieAwareness/ClientConfig.cfg new file mode 100644 index 0000000..37e376e --- /dev/null +++ b/config/ZombieAwareness/ClientConfig.cfg @@ -0,0 +1,8 @@ +# Configuration file + +"zombie awareness: clientconfig" { + B:client_debugSensesVisual=false + B:client_renderBlood=false +} + + diff --git a/config/ZombieAwareness/Features.cfg b/config/ZombieAwareness/Features.cfg new file mode 100644 index 0000000..c106245 --- /dev/null +++ b/config/ZombieAwareness/Features.cfg @@ -0,0 +1,49 @@ +# Configuration file + +"zombie awareness: features" { + # Monsters see light near player and move towards it + B:awareness_Light=true + + # Spawn scent/blood sense sources for monsters to track + B:awareness_Scent=true + + # Spawn sound sense sources for monsters to track + B:awareness_Sound=true + + # Only spawn sound sense entities in Overworld + B:awareness_Sound_OverworldOnly=false + + # Spawn extra zombies in caves where other zombies already are if dark and away from player until Spawning.extraSpawningMaxCount is reached + B:extraSpawningCave=false + + # Spawn extra zombies randomly on the surface at night if dark and away from player until Spawning.extraSpawningMaxCount is reached + B:extraSpawningSurface=false + + # Pistons cause sound sense sources attracting monsters + B:noisyPistons=true + + # Growling zombies attracts other zombies + B:noisyZombies=true + B:soundAlerts=true + B:soundInvestigates=true + + # Uses a different kind of mob alert noise, might break immersion a bit ;) + B:soundUseAlternateAlertNoise=true + + # How loud sounds should be for a mob targetting you + D:soundVolumeAlertTarget=0.5 + + # How loud sounds should be when you are alerted that a mob is coming to investigate an area near you + D:soundVolumeInvestigate=0.5 + + # Causes monsters to horde up and wander the surface together to random points + B:wanderingHordes=true + + # MC/Forge default is 0.05, this overrides that default, set to -1 to cause no override then restore forges default in their config + D:zombieBabyChance=0.0 + + # MC/Forge default is 0.1, this overrides that default, set to -1 to cause no override then restore forges default in their config + D:zombieSummonHelpBaseChance=0.0 +} + + diff --git a/config/ZombieAwareness/General.cfg b/config/ZombieAwareness/General.cfg new file mode 100644 index 0000000..a02a736 --- /dev/null +++ b/config/ZombieAwareness/General.cfg @@ -0,0 +1,63 @@ +# Configuration file + +"zombie awareness: general" { + # Prevent non zombies from being attracted to light + B:awareness_Light_OnlyZombies=true + + # Block breaks cause sound senses to spawn + B:blockBreakEvent_Active=true + + # Only spawn sound senses for players, if false, machines and other things will cause them too + B:blockBreakEvent_PlayersOnly=false + + # Block mining before it breaks cause sound senses to spawn + B:blockHittingEvent_Active=false + + # Odds of hitting a block causing a sound sense, rolled per tick + I:blockHittingEvent_OddsTo1=20 + + # Days before all of the mods features will be activated + D:daysBeforeFeaturesActivate=0.0 + B:debugConsole=false + B:debugConsoleOmniscient=false + B:debugConsoleSpawns=false + B:debugConsoleSuperDetailed=false + + # Minimum distance required between active sense sources, prevents spamming sources [performance sensitive] + D:extraScentCutoffRange=3.0 + + # max rate of spawning sound sources in milliseconds + I:frequentSoundThreshold=1000 + + # Max awareness range for zombies + I:maxPFRangeSense=64 + + # Always target closest player [performance sensitive] + B:omniscient=false + + # Effects how far monsters will sense scents from + I:scentStrength=60 + + # skips line of sight check on targetting [performance sensitive] + B:seeThroughWalls=false + + # Max strength allowed for a sense, in case senses get a super high base strength or large buff + I:senseMaxStrength=300 + + # Custom targetting sight range on top of vanilla sight based targetting + I:sightRange=16 + + # Effects how far monsters will sense sound sources from + I:soundStrength=60 + + # The amount of delay in game ticks between processing mobs with enhanced AI, less is more frequent [performance sensitive] + I:tickRateAILoop=5 + + # how frequently the mod iterates all players, effects rates, less is more frequent + I:tickRatePlayerLoop=1 + + # Range of extra random speed to give a zombie for extra spawns and zombie duplications, eg: 0 = no boost, 1 = up to double speed (works for my extra spawned mobs only) + D:zombieRandSpeedBoost=0.3 +} + + diff --git a/config/ZombieAwareness/MobLists.cfg b/config/ZombieAwareness/MobLists.cfg new file mode 100644 index 0000000..94d4fab --- /dev/null +++ b/config/ZombieAwareness/MobLists.cfg @@ -0,0 +1,70 @@ +# Configuration file + +########################################################################################################## +# tickable_entities +#--------------------------------------------------------------------------------------------------------# +# Entities to be enhanced, will show everything ZombieAwareness should be able to enhance, only zombie based mobs and some others are default on, if a mob uses ground pathfinding and is able to be hostile you can try enabling more from other mods, but how well the enhancing works depends on how the mod implemented their mob +########################################################################################################## + +tickable_entities { + B:Blaze=false + B:CaveSpider=true + B:Creeper=false + B:ElderGuardian=false + B:EnderDragon=false + B:Enderman=false + B:Endermite=false + B:EvocationIllager=false + B:Ghast=false + B:Giant=false + B:Guardian=false + B:Husk=true + B:IllusionIllager=false + B:LavaSlime=false + B:PigZombie=false + B:Shulker=false + B:Silverfish=false + B:Skeleton=true + B:Slime=false + B:Spider=true + B:Stray=true + B:Vex=false + B:VindicationIllager=false + B:Witch=true + B:WitherBoss=false + B:WitherSkeleton=true + B:Zombie=true + B:ZombieVillager=true + B:angry_enderman=false + B:chronologist=false + B:endguard=false + B:endlord=false + B:pink_slime=false + B:primitivemobs.baby_spider=false + B:primitivemobs.bewitched_tome=false + B:primitivemobs.blazing_juggernaut=false + B:primitivemobs.brain_slime=false + B:primitivemobs.festive_creeper=false + B:primitivemobs.flame_spewer=false + B:primitivemobs.goblin=false + B:primitivemobs.harpy=false + B:primitivemobs.haunted_tool=false + B:primitivemobs.mimic=false + B:primitivemobs.mother_spider=false + B:primitivemobs.rocket_creeper=false + B:primitivemobs.skeleton_warrior=true + B:primitivemobs.support_creeper=false + B:primitivemobs.treasure_slime=false + B:primitivemobs.trollager=false + B:"quark:ashen"=true + B:"quark:dweller"=true + B:"quark:pirate"=true + B:"quark:wraith"=true + B:thermalfoundation.basalz=false + B:thermalfoundation.blitz=false + B:thermalfoundation.blizz=false + B:trumpetskeleton.TrumpetSkeleton=true + B:watcher=false +} + + diff --git a/config/ZombieAwareness/PlayerRulesAndLists.cfg b/config/ZombieAwareness/PlayerRulesAndLists.cfg new file mode 100644 index 0000000..df0517e --- /dev/null +++ b/config/ZombieAwareness/PlayerRulesAndLists.cfg @@ -0,0 +1,23 @@ +# Configuration file + +"zombie awareness: player rules & lists" { + # Uses list of people to have spawning of zombies for + B:whiteListUsedExtraSpawning=false + + # Uses list of people to have omniscient targetting effect + B:whiteListUsedOmniscient=false + + # Uses list of people to have senses spawned for + B:whiteListUsedSenses=false + + # List of people to have spawning of zombies for + S:whitelistExtraSpawning=Corosus + + # List of people to have omniscient targetting effect + S:whitelistOmniscientTargettedPlayers=Corosus, SomeDude + + # List of people to have senses spawned for + S:whitelistSenses=Corosus, SomeDude +} + + diff --git a/config/ZombieAwareness/Spawning.cfg b/config/ZombieAwareness/Spawning.cfg new file mode 100644 index 0000000..9a31ee0 --- /dev/null +++ b/config/ZombieAwareness/Spawning.cfg @@ -0,0 +1,53 @@ +# Configuration file + +"zombie awareness: spawning" { + # Automatically target closest player on spawn for mods extra spawning features + B:extraSpawningAutoTarget=false + + # Max distance required from closest player to spawn extra random position zombie + I:extraSpawningCavesDistMax=100 + + # Min distance required from closest player to spawn extra random position zombie + I:extraSpawningCavesDistMin=50 + + # The max count of zombies active in loaded chunks for extra cave spawning + I:extraSpawningCavesMaxCount=50 + + # Max amount of zombies that can spawn together in a cave + I:extraSpawningCavesMaxGroupSize=5 + + # Odds to 1 of spawning extra random zombies + I:extraSpawningCavesRandomPool=1 + + # How intensively it tries to spawn mobs in caves + I:extraSpawningCavesTryCount=15 + + # Max distance required from closest player to spawn extra random position zombie + I:extraSpawningDistMax=100 + + # Min distance required from closest player to spawn extra random position zombie + I:extraSpawningDistMin=50 + + # The max count of zombies active in loaded chunks for extra surface spawning + I:extraSpawningSurfaceMaxCount=50 + + # Max amount of zombies that can spawn together on surface + I:extraSpawningSurfaceMaxGroupSize=3 + + # Odds to 1 of spawning extra random zombies + I:extraSpawningSurfaceRandomPool=100 + + # Instead of just zombies, use the list of mobs minecraft tries to normally spawn with, could include monsters from mods + B:extraSpawningUseNaturalSpawnList=false + + # The max count of zombies active in loaded chunks for duplicating zombie at a location, for 1 player, vanilla count is about 25, so this adds 10 extra + I:maxZombiesNight=35 + + # Odds to 1 of duplicating extra zombies + I:maxZombiesNightBaseRarity=100 + + # Delay rate of spawning extra zombies + I:zombieSpawnTickDelay=5 +} + + diff --git a/config/advancedmortars.module.Mortar.cfg b/config/advancedmortars.module.Mortar.cfg new file mode 100644 index 0000000..0822c96 --- /dev/null +++ b/config/advancedmortars.module.Mortar.cfg @@ -0,0 +1,59 @@ +# Configuration file + +general { + # Set to false to make the mortar drop its contents when moved. + B:KEEP_CONTENTS=true + + client { + # Set to false to hide the mortar interaction hints in the UI overlay. + B:DISPLAY_INTERACTION_HINTS=true + + # Set to false to hide the mortar durability in the UI overlay. + B:DISPLAY_MORTAR_DURABILITY=true + } + + recipes { + # Set to false to disable all default recipes. + B:ENABLE_DEFAULT_RECIPES=false + + # Amount of exhaustion to charge the player per click required to complete a recipe. + # Set to 0 to disable. + # Min: 0.0 + # Max: 40.0 + D:EXHAUSTION_COST_PER_CLICK=0.4 + + # Minimum amount of hunger the player needs to operate a mortar. + # Set to 0 to disable. + # Min: 0 + # Max: 20 + I:MINIMUM_HUNGER_TO_USE=7 + + # If set to true, the mortar will require an empty hand to use. + B:REQUIRE_EMPTY_HAND_TO_USE=true + } + + durability { + # Set to 0 for infinite uses. + # Min: 0 + # Max: 2147483647 + I:DIAMOND=4096 + + # Set to 0 for infinite uses. + # Min: 0 + # Max: 2147483647 + I:IRON=512 + + # Set to 0 for infinite uses. + # Min: 0 + # Max: 2147483647 + I:STONE=64 + + # Set to 0 for infinite uses. + # Min: 0 + # Max: 2147483647 + I:WOOD=16 + } + +} + + diff --git a/config/advancedmortars.module.Mortar.cfg.bak b/config/advancedmortars.module.Mortar.cfg.bak new file mode 100644 index 0000000..685a3e8 --- /dev/null +++ b/config/advancedmortars.module.Mortar.cfg.bak @@ -0,0 +1,59 @@ +# Configuration file + +general { + # Set to false to make the mortar drop its contents when moved. + B:KEEP_CONTENTS=true + + client { + # Set to false to hide the mortar interaction hints in the UI overlay. + B:DISPLAY_INTERACTION_HINTS=true + + # Set to false to hide the mortar durability in the UI overlay. + B:DISPLAY_MORTAR_DURABILITY=true + } + + recipes { + # Set to false to disable all default recipes. + B:ENABLE_DEFAULT_RECIPES=true + + # Amount of exhaustion to charge the player per click required to complete a recipe. + # Set to 0 to disable. + # Min: 0.0 + # Max: 40.0 + D:EXHAUSTION_COST_PER_CLICK=0.0 + + # Minimum amount of hunger the player needs to operate a mortar. + # Set to 0 to disable. + # Min: 0 + # Max: 20 + I:MINIMUM_HUNGER_TO_USE=0 + + # If set to true, the mortar will require an empty hand to use. + B:REQUIRE_EMPTY_HAND_TO_USE=false + } + + durability { + # Set to 0 for infinite uses. + # Min: 0 + # Max: 2147483647 + I:DIAMOND=1024 + + # Set to 0 for infinite uses. + # Min: 0 + # Max: 2147483647 + I:IRON=256 + + # Set to 0 for infinite uses. + # Min: 0 + # Max: 2147483647 + I:STONE=64 + + # Set to 0 for infinite uses. + # Min: 0 + # Max: 2147483647 + I:WOOD=16 + } + +} + + diff --git a/config/alcatrazcore.cfg b/config/alcatrazcore.cfg new file mode 100644 index 0000000..c524612 --- /dev/null +++ b/config/alcatrazcore.cfg @@ -0,0 +1,9 @@ +# Configuration file + +general { + # When Advanced tooltips are enabled, show extra information about the item + # (Ore dictionary values, NBT data, registry + translation keys, etc.) + B:showDebugTooltips=false +} + + diff --git a/config/animania.cfg b/config/animania.cfg new file mode 100644 index 0000000..853b2ba --- /dev/null +++ b/config/animania.cfg @@ -0,0 +1,846 @@ +# Configuration file + +general { + + gamerules { + # Range that Animals search blocks (like troughs or food blocks) in + I:aiBlockSearchRange=16 + + # Allow eggs to be thrown + B:allowEggThrowing=false + + # Allow random mobs to spawn on Animania animals + B:allowMobRiding=true + + # Allow dispensers to place seeds + B:allowSeedDispenserPlacement=true + + # Allow the trough to be automated with hoppers/pipes + B:allowTroughAutomation=true + + # Animals do not have to eat or drink + B:ambianceMode=false + + # Animals can attack others + B:animalsCanAttackOthers=true + + # Animals sleep + B:animalsSleep=true + + # Animals starve to death when not fed and watered + B:animalsStarve=false + + # Ticks that a Cheese takes to mature + I:cheeseMaturityTime=24000 + + # If chickens need to lay eggs in a nest or not + B:chickensDropEggs=false + + # If chickens and other birds shed their feathers naturally + B:chickensDropFeathers=true + + # Female Cows Milkable at Spawn + B:cowsMilkableAtSpawn=false + + # Disable cart and wagon + B:disableRollingVehicles=false + + # Disable salt creation using cheese mold + B:disableSaltCreation=false + + # Eat animania food anytime + B:eatFoodAnytime=true + + # Multiplier for reducing fall damage when animals are leashed + D:fallDamageReduceMultiplier=0.44999998807907104 + + # Fancy entity spawn eggs + B:fancyEggs=false + + # If fancy entity eggs rotate or not + B:fancyEggsRotate=false + + # Foods give bonus effects + B:foodsGiveBonusEffects=true + + # Capacity of RF that the Hamster Wheel has + I:hamsterWheelCapacity=200000 + + # RF/tick that the Hamster wheel generates while in use + I:hamsterWheelRFGeneration=20 + + # Ticks that the hamster stays in the wheel before it needs more food + I:hamsterWheelUseTime=2000 + + # Honey creation rate for playermade hives + I:hivePlayermadeHoneyRate=450 + + # Allow Beehives during world gen + B:hiveSpawning=true + + # Frequency of Beehives (1-10) + I:hiveSpawningFrequency=3 + + # Valid Biome Types for hive. Types can be seen here: + # https://github.com/MinecraftForge/MinecraftForge/blob/1.12.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java + S:hiveValidBiomeTypes < + JUNGLE + CONIFEROUS + LUSH + FOREST + PLAINS + > + + # Honey creation rate for wild hives + I:hiveWildHoneyRate=700 + + # Plant blocks removed after animal eats + B:plantsRemovedAfterEating=true + + # Remove vanilla Chickens + B:replaceVanillaChickens=true + + # Remove vanilla Cows + B:replaceVanillaCows=true + + # Remove vanilla Horses + B:replaceVanillaHorses=false + + # Remove vanilla Pigs + B:replaceVanillaPigs=true + + # Remove vanilla Rabbits + B:replaceVanillaRabbits=true + + # Remove vanilla Sheep + B:replaceVanillaSheep=true + + # Shift-Right-Click for Seed Placement + B:shiftSeedPlacement=false + + # Show mod update notification at startup + B:showModUpdateNotification=false + + # Show male parts (modesty flag) + B:showParts=true + + # Show particles when animals are unhappy + B:showUnhappyParticles=true + + # Can sleep using Wagon + B:sleepAllowedWagon=true + + # Tamed animals teleport to player) + B:tamedAnimalsTeleport=false + + # AI Tick Countdown Timer (increase for higher performance) + I:ticksBetweenAIFirings=100 + + # Food Items that can be placed in the trough (use # for meta) + S:troughFood < + minecraft:wheat + simplecorn:corncob + harvestcraft:barleyitem + harvestcraft:oatsitem + harvestcraft:ryeitem + harvestcraft:cornitem + minecraft:apple + minecraft:carrot + minecraft:beetroot + minecraft:potato + minecraft:poisonous_potato + minecraft:wheat_seeds + minecraft:melon_seeds + minecraft:beetroot_seeds + minecraft:pumpkin_seeds + biomesoplenty:turnip_seeds + minecraft:egg + animania:brown_egg + > + + # Water blocks removed after large animals drink + B:waterRemovedAfterDrinking=true + } + + spawn { + # Number of potential Chicken families per chunk + I:numberChickenFamilies=1 + + # Number of potential Cow families per chunk + I:numberCowFamilies=1 + + # Number of potential Goat families per chunk + I:numberGoatFamilies=1 + + # Number of potential Horse families per chunk + I:numberHorseFamilies=1 + + # Number of potential Pig families per chunk + I:numberPigFamilies=1 + + # Number of potential Rabbit families per chunk + I:numberRabbitFamilies=1 + + # Number of potential Sheep families per chunk + I:numberSheepFamilies=1 + + # Spawn Animania Amphibians in world + B:spawnAnimaniaAmphibians=true + + # Spawn Animania Chickens in world + B:spawnAnimaniaChickens=true + + # Spawn Animania Cows in world + B:spawnAnimaniaCows=true + + # Spawn Animania Goats in world + B:spawnAnimaniaGoats=true + + # Spawn Animania Horses in world + B:spawnAnimaniaHorses=true + + # Spawn Animania Peacocks in world + B:spawnAnimaniaPeacocks=true + + # Spawn Animania Pigs in world + B:spawnAnimaniaPigs=true + + # Spawn Animania Rabbits in world + B:spawnAnimaniaRabbits=true + + # Spawn Animania Rodents in world + B:spawnAnimaniaRodents=true + + # Spawn Animania Sheep in world + B:spawnAnimaniaSheep=true + + # Allow Squids tp Spawn in Fresh Water + B:spawnFreshWaterSquids=false + + # Spawn limit for Amphibians in loaded chunks + I:spawnLimitAmphibians=40 + + # Spawn limit for Chickens in loaded chunks + I:spawnLimitChickens=40 + + # Spawn limit for Cows in loaded chunks + I:spawnLimitCows=40 + + # Spawn limit for Ferrets in loaded chunks + I:spawnLimitFerrets=40 + + # Spawn limit for Goats in loaded chunks + I:spawnLimitGoats=40 + + # Spawn limit for Hamsters in loaded chunks + I:spawnLimitHamsters=40 + + # Spawn limit for Hedgehogs in loaded chunks + I:spawnLimitHedgehogs=40 + + # Spawn limit for Horses in loaded chunks + I:spawnLimitHorses=40 + + # Spawn limit for Peacocks in loaded chunks + I:spawnLimitPeacocks=40 + + # Spawn limit for Pigs in loaded chunks + I:spawnLimitPigs=40 + + # Spawn limit for Rabbits in loaded chunks + I:spawnLimitRabbits=40 + + # Spawn limit for Sheep in loaded chunks + I:spawnLimitSheep=40 + + # Spawn probability Amphibians in loaded chunks + I:spawnProbabilityAmphibians=6 + + # Spawn probability Chickens in loaded chunks + I:spawnProbabilityChickens=8 + + # Spawn probability Cows in loaded chunks + I:spawnProbabilityCows=8 + + # Spawn probability Ferrets in loaded chunks + I:spawnProbabilityFerrets=8 + + # Spawn probability Goats in loaded chunks + I:spawnProbabilityGoats=6 + + # Spawn probability Hamsters in loaded chunks + I:spawnProbabilityHamsters=8 + + # Spawn probability Hedgehogs in loaded chunks + I:spawnProbabilityHedgehogs=8 + + # Spawn probability Horses in loaded chunks + I:spawnProbabilityHorses=6 + + # Spawn probability Peacocks in loaded chunks + I:spawnProbabilityPeacocks=8 + + # Spawn probability Pigs in loaded chunks + I:spawnProbabilityPigs=8 + + # Spawn probability Rabbits in loaded chunks + I:spawnProbabilityRabbits=6 + + # Spawn probability Sheep in loaded chunks + I:spawnProbabilitySheep=8 + } + + spawnlocations { + # BiomeDictionary types for spawning Leghorn Chickens + S:chickenLeghornBiomeTypes < + PLAINS + > + + # BiomeDictionary types for spawning Orpington Chickens + S:chickenOrpingtonBiomeTypes < + JUNGLE + SWAMP + > + + # BiomeDictionary types for spawning Plymouth Rock Chickens + S:chickenPlymouthRockBiomeTypes < + MOUNTAIN + > + + # BiomeDictionary types for spawning Rhode Island Red Chickens + S:chickenRhodeIslandRedBiomeTypes < + FOREST + > + + # BiomeDictionary types for spawning Wyandotte Chickens + S:chickenWyandotteBiomeTypes < + FOREST + > + + # BiomeDictionary types for spawning Angus Cows + S:cowAngusBiomeTypes < + JUNGLE + MESA + LUSH + > + + # BiomeDictionary types for spawning Friesian Cows + S:cowFriesianBiomeTypes < + PLAINS + > + + # BiomeDictionary types for spawning Hereford Cows + S:cowHerefordBiomeTypes < + MOUNTAIN + HILLS + > + + # BiomeDictionary types for spawning Highland Cows + S:cowHighlandBiomeTypes < + MOUNTAIN + HILLS + > + + # BiomeDictionary types for spawning Holstein Cows + S:cowHolsteinBiomeTypes < + FOREST + > + + # BiomeDictionary types for spawning Jersey Cows + S:cowJerseyBiomeTypes < + WASTELAND + LUSH + > + + # BiomeDictionary types for spawning Longhorn Cows + S:cowLonghornBiomeTypes < + SAVANNA + > + + # BiomeDictionary types for spawning Mooshroom Cows + S:cowMooshroomBiomeTypes < + MUSHROOM + MAGICAL + > + + # BiomeDictionary types for spawning Dart Frogs + S:dartFrogBiomeTypes < + JUNGLE + FOREST + > + + # BiomeDictionary types for spawning Draft Horses + S:draftHorseBiomeTypes < + PLAINS + SAVANNA + MESA + > + + # BiomeDictionary types for spawning Grey Ferrets + S:ferretGrayBiomeTypes < + SAVANNA + > + + # BiomeDictionary types for spawning White Ferrets + S:ferretWhiteBiomeTypes < + SAVANNA + > + + # BiomeDictionary types for spawning Frogs + S:frogBiomeTypes < + SWAMP + RIVER + > + + # BiomeDictionary types for spawning Alpine Goats + S:goatAlpineBiomeTypes < + MOUNTAIN + HILLS + > + + # BiomeDictionary types for spawning Angora Goats + S:goatAngoraBiomeTypes < + PLAINS + > + + # BiomeDictionary types for spawning Fainting Goats + S:goatFaintingBiomeTypes < + PLAINS + > + + # BiomeDictionary types for spawning Kiko Goats + S:goatKikoBiomeTypes < + MOUNTAIN + HILLS + > + + # BiomeDictionary types for spawning Kinder Goats + S:goatKinderBiomeTypes < + SAVANNA + MESA + > + + # BiomeDictionary types for spawning Nigerian Dwarf Goats + S:goatNigerianDwarfBiomeTypes < + SANDY + > + + # BiomeDictionary types for spawning Pygmy Goats + S:goatPygmyBiomeTypes < + SAVANNA + MESA + > + + # BiomeDictionary types for spawning Hamsters + S:hamsterBiomeTypes < + BEACH + SANDY + > + + # BiomeDictionary types for spawning Albino Hedgehogs + S:hedgehogAlbinoBiomeTypes < + SWAMP + > + + # BiomeDictionary types for spawning Hedgehogs + S:hedgehogBiomeTypes < + FOREST + > + + # BiomeDictionary types for spawning Blue Peafowl + S:peafowlBlueBiomeTypes < + SWAMP + JUNGLE + > + + # BiomeDictionary types for spawning Charcoal Peafowl + S:peafowlCharcoalBiomeTypes < + SWAMP + JUNGLE + > + + # BiomeDictionary types for spawning Opal Peafowl + S:peafowlOpalBiomeTypes < + SWAMP + JUNGLE + > + + # BiomeDictionary types for spawning Peach Peafowl + S:peafowlPeachBiomeTypes < + SWAMP + JUNGLE + > + + # BiomeDictionary types for spawning Purple Peafowl + S:peafowlPurpleBiomeTypes < + SWAMP + JUNGLE + > + + # BiomeDictionary types for spawning Taupe Peafowl + S:peafowlTaupeBiomeTypes < + SWAMP + JUNGLE + > + + # BiomeDictionary types for spawning White Peafowl + S:peafowlWhiteBiomeTypes < + SWAMP + JUNGLE + > + + # BiomeDictionary types for spawning Duroc Pigs + S:pigDurocBiomeTypes < + JUNGLE + > + + # BiomeDictionary types for spawning Hampshire Pigs + S:pigHampshireBiomeTypes < + MOUNTAIN + HILLS + > + + # BiomeDictionary types for spawning Large Black Pigs + S:pigLargeBlackBiomeTypes < + SWAMP + DENSE + > + + # BiomeDictionary types for spawning Large White Pigs + S:pigLargeWhiteBiomeTypes < + FOREST + > + + # BiomeDictionary types for spawning Old Spot Pigs + S:pigOldSpotBiomeTypes < + FOREST + > + + # BiomeDictionary types for spawning Yorkshire Pigs + S:pigYorkshireBiomeTypes < + PLAINS + > + + # BiomeDictionary types for spawning Chinchilla Rabbits + S:rabbitChinchillaBiomeTypes < + SAVANNA + > + + # BiomeDictionary types for spawning Cottontail Rabbits + S:rabbitCottontailBiomeTypes < + FOREST + > + + # BiomeDictionary types for spawning Dutch Rabbits + S:rabbitDutchBiomeTypes < + PLAINS + > + + # BiomeDictionary types for spawning Havana Rabbits + S:rabbitHavanaBiomeTypes < + MOUNTAIN + HILLS + > + + # BiomeDictionary types for spawning Jack Rabbits + S:rabbitJackBiomeTypes < + SAVANNA + SANDY + > + + # BiomeDictionary types for spawning Lop Rabbits + S:rabbitLopBiomeTypes < + PLAINS + FOREST + > + + # BiomeDictionary types for spawning New Zealand Rabbits + S:rabbitNewZealandBiomeTypes < + FOREST + > + + # BiomeDictionary types for spawning Rex Rabbits + S:rabbitRexBiomeTypes < + SAVANNA + > + + # BiomeDictionary types for spawning Dorper Sheep + S:sheepDorperBiomeTypes < + SAVANNA + > + + # BiomeDictionary types for spawning Dorset Sheep + S:sheepDorsetBiomeTypes < + HILLS + > + + # BiomeDictionary types for spawning Friesian Sheep + S:sheepFriesianBiomeTypes < + PLAINS + > + + # BiomeDictionary types for spawning Jacob Sheep + S:sheepJacobBiomeTypes < + FOREST + > + + # BiomeDictionary types for spawning Merino Sheep + S:sheepMerinoBiomeTypes < + PLAINS + > + + # BiomeDictionary types for spawning Suffolk Sheep + S:sheepSuffolkBiomeTypes < + SAVANNA + MESA + > + + # BiomeDictionary types for spawning Toads + S:toadBiomeTypes < + SWAMP + FOREST + > + } + + careandfeeding { + # Chicken Bed Block Preferred + S:chickenBed=animania:block_straw + + # Chicken Bed Block Backup + S:chickenBed2=minecraft:grass + + # Food Items that chickens can eat (use # for meta) + S:chickenFood < + minecraft:wheat_seeds + minecraft:melon_seeds + minecraft:beetroot_seeds + minecraft:pumpkin_seeds + simplecorn:corncob + biomesoplenty:turnip_seeds + harvestcraft:cornitem + > + + # Ticks before next incremental growth + I:childGrowthTick=200 + + # Cow Bed Block Preferred + S:cowBed=animania:block_straw + + # Cow Bed Block Backup + S:cowBed2=minecraft:grass + + # Food Items that cows can eat (use # for meta) + S:cowFood < + minecraft:wheat + simplecorn:corncob + harvestcraft:barleyitem + harvestcraft:oatsitem + harvestcraft:ryeitem + harvestcraft:cornitem + > + + # Egg hatch chance (1/x) + I:eggHatchChance=2 + + # Animals won't breed if there are more than the specified amount of animals of their type in a 30 block range. + I:entityBreedingLimit=20 + + # Ticks between dropping feathers + I:featherTimer=12000 + + # Ticks between feedings + I:feedTimer=12000 + + # Ferret Bed Block Preferred + S:ferretBed=animania:block_straw + + # Ferret Bed Block Backup + S:ferretBed2=minecraft:grass + + # Food Items that ferrets can eat (use # for meta) + S:ferretFood < + minecraft:mutton + minecraft:egg + animania:brown_egg + animania:peacock_egg_blue + animania:peacock_egg_white + animania:prime_mutton + animania:prime_rabbit + minecraft:rabbit + minecraft:chicken + animania_prime_chicken + > + + # Ticks between birthings + I:gestationTimer=20000 + + # Goat Bed Block Preferred + S:goatBed=animania:block_straw + + # Goat Bed Block Backup + S:goatBed2=minecraft:grass + + # Food Items that goats can eat (use # for meta) + S:goatFood < + minecraft:wheat + minecraft:string + minecraft:stick + minecraft:apple + simplecorn:corncob + harvestcraft:barleyitem + harvestcraft:oatsitem + harvestcraft:ryeitem + harvestcraft:cornitem + > + + # Hamster Bed Block Preferred + S:hamsterBed=animania:block_straw + + # Hamster Bed Block Backup + S:hamsterBed2= + + # Food Items that hamsters can eat (use # for meta) + S:hamsterFood < + animania:hamster_food + minecraft:wheat_seeds + minecraft:melon_seeds + minecraft:beetroot_seeds + minecraft:pumpkin_seeds + simplecorn:corncob + biomesoplenty:turnip_seeds + harvestcraft:cornitem + minecraft:apple + > + + # Hedgehog Bed Block Preferred + S:hedgehogBed=animania:block_straw + + # Hedgehog Bed Block Backup + S:hedgehogBed2=minecraft:grass + + # Food Items that hedgehogs can eat (use # for meta) + S:hedgehogFood < + minecraft:carrot + minecraft:beetroot + minecraft:egg + animania:brown_egg + animania:peacock_egg_blue + animania:peacock_egg_white + animania:prime_mutton + animania:prime_rabbit + minecraft:rabbit + minecraft:chicken + animania_prime_chicken + minecraft:apple + > + + # Horse Bed Block Preferred + S:horseBed=animania:block_straw + + # Horse Bed Block Backup + S:horseBed2=minecraft:grass + + # Food Items that horses can eat (use # for meta) + S:horseFood < + minecraft:wheat + harvestcraft:barleyitem + harvestcraft:oatsitem + harvestcraft:ryeitem + minecraft:apple + minecraft:carrot + > + + # Ticks between laying eggs + I:laidTimer=2000 + + # Mammals mate/breed only after hand-feeding + B:manualBreeding=false + + # Peacock Bed Block Preferred + S:peacockBed=animania:block_straw + + # Peacock Bed Block Backup + S:peacockBed2=minecraft:grass + + # Food Items that peacocks can eat (use # for meta) + S:peacockFood < + minecraft:wheat_seeds + minecraft:melon_seeds + minecraft:beetroot_seeds + minecraft:pumpkin_seeds + simplecorn:corncob + biomesoplenty:turnip_seeds + harvestcraft:cornitem + > + + # Pig Bed Block Preferred + S:pigBed=animania:block_straw + + # Pig Bed Block Backup + S:pigBed2=minecraft:grass + + # Food Items that pigs can eat (use # for meta) + S:pigFood < + minecraft:carrot + minecraft:beetroot + minecraft:potato + minecraft:poisonous_potato + minecraft:bread + > + + # Ticks between playing + I:playTimer=12000 + + # Rabbit Bed Block Preferred + S:rabbitBed=animania:block_straw + + # Rabbit Bed Block Backup + S:rabbitBed2=minecraft:grass + + # Food Items that rabbits can eat (use # for meta) + S:rabbitFood < + minecraft:wheat + minecraft:carrot + minecraft:beetroot + minecraft:apple + > + + # Maximum uses of the salt lick + I:saltLickMaxUses=200 + + # Ticks between using Salt Lick + I:saltLickTick=8000 + + # Sheep Bed Block Preferred + S:sheepBed=animania:block_straw + + # Sheep Bed Block Backup + S:sheepBed2=minecraft:grass + + # Food Items that sheep can eat (use # for meta) + S:sheepFood < + minecraft:wheat + harvestcraft:barleyitem + harvestcraft:oatsitem + harvestcraft:ryeitem + > + + # Ticks between animals taking starvation damage + I:starvationTimer=400 + + # Ticks between drinking water + I:waterTimer=12000 + + # Ticks before wool regrowth after shearing + I:woolRegrowthTimer=8000 + } + + foodvalues { + # Food Value Overrides + S:foodValueOverrides < + > + } + +} + + diff --git a/config/animania.cfg.bak b/config/animania.cfg.bak new file mode 100644 index 0000000..ea2d2bb --- /dev/null +++ b/config/animania.cfg.bak @@ -0,0 +1,846 @@ +# Configuration file + +general { + + gamerules { + # Range that Animals search blocks (like troughs or food blocks) in + I:aiBlockSearchRange=16 + + # Allow eggs to be thrown + B:allowEggThrowing=false + + # Allow random mobs to spawn on Animania animals + B:allowMobRiding=true + + # Allow dispensers to place seeds + B:allowSeedDispenserPlacement=true + + # Allow the trough to be automated with hoppers/pipes + B:allowTroughAutomation=true + + # Animals do not have to eat or drink + B:ambianceMode=false + + # Animals can attack others + B:animalsCanAttackOthers=true + + # Animals sleep + B:animalsSleep=true + + # Animals starve to death when not fed and watered + B:animalsStarve=false + + # Ticks that a Cheese takes to mature + I:cheeseMaturityTime=24000 + + # If chickens need to lay eggs in a nest or not + B:chickensDropEggs=false + + # If chickens and other birds shed their feathers naturally + B:chickensDropFeathers=true + + # Female Cows Milkable at Spawn + B:cowsMilkableAtSpawn=false + + # Disable cart and wagon + B:disableRollingVehicles=false + + # Disable salt creation using cheese mold + B:disableSaltCreation=false + + # Eat animania food anytime + B:eatFoodAnytime=true + + # Multiplier for reducing fall damage when animals are leashed + D:fallDamageReduceMultiplier=0.44999998807907104 + + # Fancy entity spawn eggs + B:fancyEggs=false + + # If fancy entity eggs rotate or not + B:fancyEggsRotate=false + + # Foods give bonus effects + B:foodsGiveBonusEffects=true + + # Capacity of RF that the Hamster Wheel has + I:hamsterWheelCapacity=200000 + + # RF/tick that the Hamster wheel generates while in use + I:hamsterWheelRFGeneration=20 + + # Ticks that the hamster stays in the wheel before it needs more food + I:hamsterWheelUseTime=2000 + + # Honey creation rate for playermade hives + I:hivePlayermadeHoneyRate=450 + + # Allow Beehives during world gen + B:hiveSpawning=true + + # Frequency of Beehives (1-10) + I:hiveSpawningFrequency=3 + + # Valid Biome Types for hive. Types can be seen here: + # https://github.com/MinecraftForge/MinecraftForge/blob/1.12.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java + S:hiveValidBiomeTypes < + JUNGLE + CONIFEROUS + LUSH + FOREST + PLAINS + > + + # Honey creation rate for wild hives + I:hiveWildHoneyRate=700 + + # Plant blocks removed after animal eats + B:plantsRemovedAfterEating=true + + # Remove vanilla Chickens + B:replaceVanillaChickens=true + + # Remove vanilla Cows + B:replaceVanillaCows=true + + # Remove vanilla Horses + B:replaceVanillaHorses=false + + # Remove vanilla Pigs + B:replaceVanillaPigs=true + + # Remove vanilla Rabbits + B:replaceVanillaRabbits=true + + # Remove vanilla Sheep + B:replaceVanillaSheep=true + + # Shift-Right-Click for Seed Placement + B:shiftSeedPlacement=false + + # Show mod update notification at startup + B:showModUpdateNotification=true + + # Show male parts (modesty flag) + B:showParts=true + + # Show particles when animals are unhappy + B:showUnhappyParticles=true + + # Can sleep using Wagon + B:sleepAllowedWagon=true + + # Tamed animals teleport to player) + B:tamedAnimalsTeleport=false + + # AI Tick Countdown Timer (increase for higher performance) + I:ticksBetweenAIFirings=100 + + # Food Items that can be placed in the trough (use # for meta) + S:troughFood < + minecraft:wheat + simplecorn:corncob + harvestcraft:barleyitem + harvestcraft:oatsitem + harvestcraft:ryeitem + harvestcraft:cornitem + minecraft:apple + minecraft:carrot + minecraft:beetroot + minecraft:potato + minecraft:poisonous_potato + minecraft:wheat_seeds + minecraft:melon_seeds + minecraft:beetroot_seeds + minecraft:pumpkin_seeds + biomesoplenty:turnip_seeds + minecraft:egg + animania:brown_egg + > + + # Water blocks removed after large animals drink + B:waterRemovedAfterDrinking=true + } + + spawn { + # Number of potential Chicken families per chunk + I:numberChickenFamilies=1 + + # Number of potential Cow families per chunk + I:numberCowFamilies=1 + + # Number of potential Goat families per chunk + I:numberGoatFamilies=1 + + # Number of potential Horse families per chunk + I:numberHorseFamilies=1 + + # Number of potential Pig families per chunk + I:numberPigFamilies=1 + + # Number of potential Rabbit families per chunk + I:numberRabbitFamilies=1 + + # Number of potential Sheep families per chunk + I:numberSheepFamilies=1 + + # Spawn Animania Amphibians in world + B:spawnAnimaniaAmphibians=true + + # Spawn Animania Chickens in world + B:spawnAnimaniaChickens=true + + # Spawn Animania Cows in world + B:spawnAnimaniaCows=true + + # Spawn Animania Goats in world + B:spawnAnimaniaGoats=true + + # Spawn Animania Horses in world + B:spawnAnimaniaHorses=true + + # Spawn Animania Peacocks in world + B:spawnAnimaniaPeacocks=true + + # Spawn Animania Pigs in world + B:spawnAnimaniaPigs=true + + # Spawn Animania Rabbits in world + B:spawnAnimaniaRabbits=true + + # Spawn Animania Rodents in world + B:spawnAnimaniaRodents=true + + # Spawn Animania Sheep in world + B:spawnAnimaniaSheep=true + + # Allow Squids tp Spawn in Fresh Water + B:spawnFreshWaterSquids=false + + # Spawn limit for Amphibians in loaded chunks + I:spawnLimitAmphibians=40 + + # Spawn limit for Chickens in loaded chunks + I:spawnLimitChickens=40 + + # Spawn limit for Cows in loaded chunks + I:spawnLimitCows=40 + + # Spawn limit for Ferrets in loaded chunks + I:spawnLimitFerrets=40 + + # Spawn limit for Goats in loaded chunks + I:spawnLimitGoats=40 + + # Spawn limit for Hamsters in loaded chunks + I:spawnLimitHamsters=40 + + # Spawn limit for Hedgehogs in loaded chunks + I:spawnLimitHedgehogs=40 + + # Spawn limit for Horses in loaded chunks + I:spawnLimitHorses=40 + + # Spawn limit for Peacocks in loaded chunks + I:spawnLimitPeacocks=40 + + # Spawn limit for Pigs in loaded chunks + I:spawnLimitPigs=40 + + # Spawn limit for Rabbits in loaded chunks + I:spawnLimitRabbits=40 + + # Spawn limit for Sheep in loaded chunks + I:spawnLimitSheep=40 + + # Spawn probability Amphibians in loaded chunks + I:spawnProbabilityAmphibians=6 + + # Spawn probability Chickens in loaded chunks + I:spawnProbabilityChickens=8 + + # Spawn probability Cows in loaded chunks + I:spawnProbabilityCows=8 + + # Spawn probability Ferrets in loaded chunks + I:spawnProbabilityFerrets=8 + + # Spawn probability Goats in loaded chunks + I:spawnProbabilityGoats=6 + + # Spawn probability Hamsters in loaded chunks + I:spawnProbabilityHamsters=8 + + # Spawn probability Hedgehogs in loaded chunks + I:spawnProbabilityHedgehogs=8 + + # Spawn probability Horses in loaded chunks + I:spawnProbabilityHorses=6 + + # Spawn probability Peacocks in loaded chunks + I:spawnProbabilityPeacocks=8 + + # Spawn probability Pigs in loaded chunks + I:spawnProbabilityPigs=8 + + # Spawn probability Rabbits in loaded chunks + I:spawnProbabilityRabbits=6 + + # Spawn probability Sheep in loaded chunks + I:spawnProbabilitySheep=8 + } + + spawnlocations { + # BiomeDictionary types for spawning Leghorn Chickens + S:chickenLeghornBiomeTypes < + PLAINS + > + + # BiomeDictionary types for spawning Orpington Chickens + S:chickenOrpingtonBiomeTypes < + JUNGLE + SWAMP + > + + # BiomeDictionary types for spawning Plymouth Rock Chickens + S:chickenPlymouthRockBiomeTypes < + MOUNTAIN + > + + # BiomeDictionary types for spawning Rhode Island Red Chickens + S:chickenRhodeIslandRedBiomeTypes < + FOREST + > + + # BiomeDictionary types for spawning Wyandotte Chickens + S:chickenWyandotteBiomeTypes < + FOREST + > + + # BiomeDictionary types for spawning Angus Cows + S:cowAngusBiomeTypes < + JUNGLE + MESA + LUSH + > + + # BiomeDictionary types for spawning Friesian Cows + S:cowFriesianBiomeTypes < + PLAINS + > + + # BiomeDictionary types for spawning Hereford Cows + S:cowHerefordBiomeTypes < + MOUNTAIN + HILLS + > + + # BiomeDictionary types for spawning Highland Cows + S:cowHighlandBiomeTypes < + MOUNTAIN + HILLS + > + + # BiomeDictionary types for spawning Holstein Cows + S:cowHolsteinBiomeTypes < + FOREST + > + + # BiomeDictionary types for spawning Jersey Cows + S:cowJerseyBiomeTypes < + WASTELAND + LUSH + > + + # BiomeDictionary types for spawning Longhorn Cows + S:cowLonghornBiomeTypes < + SAVANNA + > + + # BiomeDictionary types for spawning Mooshroom Cows + S:cowMooshroomBiomeTypes < + MUSHROOM + MAGICAL + > + + # BiomeDictionary types for spawning Dart Frogs + S:dartFrogBiomeTypes < + JUNGLE + FOREST + > + + # BiomeDictionary types for spawning Draft Horses + S:draftHorseBiomeTypes < + PLAINS + SAVANNA + MESA + > + + # BiomeDictionary types for spawning Grey Ferrets + S:ferretGrayBiomeTypes < + SAVANNA + > + + # BiomeDictionary types for spawning White Ferrets + S:ferretWhiteBiomeTypes < + SAVANNA + > + + # BiomeDictionary types for spawning Frogs + S:frogBiomeTypes < + SWAMP + RIVER + > + + # BiomeDictionary types for spawning Alpine Goats + S:goatAlpineBiomeTypes < + MOUNTAIN + HILLS + > + + # BiomeDictionary types for spawning Angora Goats + S:goatAngoraBiomeTypes < + PLAINS + > + + # BiomeDictionary types for spawning Fainting Goats + S:goatFaintingBiomeTypes < + PLAINS + > + + # BiomeDictionary types for spawning Kiko Goats + S:goatKikoBiomeTypes < + MOUNTAIN + HILLS + > + + # BiomeDictionary types for spawning Kinder Goats + S:goatKinderBiomeTypes < + SAVANNA + MESA + > + + # BiomeDictionary types for spawning Nigerian Dwarf Goats + S:goatNigerianDwarfBiomeTypes < + SANDY + > + + # BiomeDictionary types for spawning Pygmy Goats + S:goatPygmyBiomeTypes < + SAVANNA + MESA + > + + # BiomeDictionary types for spawning Hamsters + S:hamsterBiomeTypes < + BEACH + SANDY + > + + # BiomeDictionary types for spawning Albino Hedgehogs + S:hedgehogAlbinoBiomeTypes < + SWAMP + > + + # BiomeDictionary types for spawning Hedgehogs + S:hedgehogBiomeTypes < + FOREST + > + + # BiomeDictionary types for spawning Blue Peafowl + S:peafowlBlueBiomeTypes < + SWAMP + JUNGLE + > + + # BiomeDictionary types for spawning Charcoal Peafowl + S:peafowlCharcoalBiomeTypes < + SWAMP + JUNGLE + > + + # BiomeDictionary types for spawning Opal Peafowl + S:peafowlOpalBiomeTypes < + SWAMP + JUNGLE + > + + # BiomeDictionary types for spawning Peach Peafowl + S:peafowlPeachBiomeTypes < + SWAMP + JUNGLE + > + + # BiomeDictionary types for spawning Purple Peafowl + S:peafowlPurpleBiomeTypes < + SWAMP + JUNGLE + > + + # BiomeDictionary types for spawning Taupe Peafowl + S:peafowlTaupeBiomeTypes < + SWAMP + JUNGLE + > + + # BiomeDictionary types for spawning White Peafowl + S:peafowlWhiteBiomeTypes < + SWAMP + JUNGLE + > + + # BiomeDictionary types for spawning Duroc Pigs + S:pigDurocBiomeTypes < + JUNGLE + > + + # BiomeDictionary types for spawning Hampshire Pigs + S:pigHampshireBiomeTypes < + MOUNTAIN + HILLS + > + + # BiomeDictionary types for spawning Large Black Pigs + S:pigLargeBlackBiomeTypes < + SWAMP + DENSE + > + + # BiomeDictionary types for spawning Large White Pigs + S:pigLargeWhiteBiomeTypes < + FOREST + > + + # BiomeDictionary types for spawning Old Spot Pigs + S:pigOldSpotBiomeTypes < + FOREST + > + + # BiomeDictionary types for spawning Yorkshire Pigs + S:pigYorkshireBiomeTypes < + PLAINS + > + + # BiomeDictionary types for spawning Chinchilla Rabbits + S:rabbitChinchillaBiomeTypes < + SAVANNA + > + + # BiomeDictionary types for spawning Cottontail Rabbits + S:rabbitCottontailBiomeTypes < + FOREST + > + + # BiomeDictionary types for spawning Dutch Rabbits + S:rabbitDutchBiomeTypes < + PLAINS + > + + # BiomeDictionary types for spawning Havana Rabbits + S:rabbitHavanaBiomeTypes < + MOUNTAIN + HILLS + > + + # BiomeDictionary types for spawning Jack Rabbits + S:rabbitJackBiomeTypes < + SAVANNA + SANDY + > + + # BiomeDictionary types for spawning Lop Rabbits + S:rabbitLopBiomeTypes < + PLAINS + FOREST + > + + # BiomeDictionary types for spawning New Zealand Rabbits + S:rabbitNewZealandBiomeTypes < + FOREST + > + + # BiomeDictionary types for spawning Rex Rabbits + S:rabbitRexBiomeTypes < + SAVANNA + > + + # BiomeDictionary types for spawning Dorper Sheep + S:sheepDorperBiomeTypes < + SAVANNA + > + + # BiomeDictionary types for spawning Dorset Sheep + S:sheepDorsetBiomeTypes < + HILLS + > + + # BiomeDictionary types for spawning Friesian Sheep + S:sheepFriesianBiomeTypes < + PLAINS + > + + # BiomeDictionary types for spawning Jacob Sheep + S:sheepJacobBiomeTypes < + FOREST + > + + # BiomeDictionary types for spawning Merino Sheep + S:sheepMerinoBiomeTypes < + PLAINS + > + + # BiomeDictionary types for spawning Suffolk Sheep + S:sheepSuffolkBiomeTypes < + SAVANNA + MESA + > + + # BiomeDictionary types for spawning Toads + S:toadBiomeTypes < + SWAMP + FOREST + > + } + + careandfeeding { + # Chicken Bed Block Preferred + S:chickenBed=animania:block_straw + + # Chicken Bed Block Backup + S:chickenBed2=minecraft:grass + + # Food Items that chickens can eat (use # for meta) + S:chickenFood < + minecraft:wheat_seeds + minecraft:melon_seeds + minecraft:beetroot_seeds + minecraft:pumpkin_seeds + simplecorn:corncob + biomesoplenty:turnip_seeds + harvestcraft:cornitem + > + + # Ticks before next incremental growth + I:childGrowthTick=200 + + # Cow Bed Block Preferred + S:cowBed=animania:block_straw + + # Cow Bed Block Backup + S:cowBed2=minecraft:grass + + # Food Items that cows can eat (use # for meta) + S:cowFood < + minecraft:wheat + simplecorn:corncob + harvestcraft:barleyitem + harvestcraft:oatsitem + harvestcraft:ryeitem + harvestcraft:cornitem + > + + # Egg hatch chance (1/x) + I:eggHatchChance=2 + + # Animals won't breed if there are more than the specified amount of animals of their type in a 30 block range. + I:entityBreedingLimit=20 + + # Ticks between dropping feathers + I:featherTimer=12000 + + # Ticks between feedings + I:feedTimer=12000 + + # Ferret Bed Block Preferred + S:ferretBed=animania:block_straw + + # Ferret Bed Block Backup + S:ferretBed2=minecraft:grass + + # Food Items that ferrets can eat (use # for meta) + S:ferretFood < + minecraft:mutton + minecraft:egg + animania:brown_egg + animania:peacock_egg_blue + animania:peacock_egg_white + animania:prime_mutton + animania:prime_rabbit + minecraft:rabbit + minecraft:chicken + animania_prime_chicken + > + + # Ticks between birthings + I:gestationTimer=20000 + + # Goat Bed Block Preferred + S:goatBed=animania:block_straw + + # Goat Bed Block Backup + S:goatBed2=minecraft:grass + + # Food Items that goats can eat (use # for meta) + S:goatFood < + minecraft:wheat + minecraft:string + minecraft:stick + minecraft:apple + simplecorn:corncob + harvestcraft:barleyitem + harvestcraft:oatsitem + harvestcraft:ryeitem + harvestcraft:cornitem + > + + # Hamster Bed Block Preferred + S:hamsterBed=animania:block_straw + + # Hamster Bed Block Backup + S:hamsterBed2= + + # Food Items that hamsters can eat (use # for meta) + S:hamsterFood < + animania:hamster_food + minecraft:wheat_seeds + minecraft:melon_seeds + minecraft:beetroot_seeds + minecraft:pumpkin_seeds + simplecorn:corncob + biomesoplenty:turnip_seeds + harvestcraft:cornitem + minecraft:apple + > + + # Hedgehog Bed Block Preferred + S:hedgehogBed=animania:block_straw + + # Hedgehog Bed Block Backup + S:hedgehogBed2=minecraft:grass + + # Food Items that hedgehogs can eat (use # for meta) + S:hedgehogFood < + minecraft:carrot + minecraft:beetroot + minecraft:egg + animania:brown_egg + animania:peacock_egg_blue + animania:peacock_egg_white + animania:prime_mutton + animania:prime_rabbit + minecraft:rabbit + minecraft:chicken + animania_prime_chicken + minecraft:apple + > + + # Horse Bed Block Preferred + S:horseBed=animania:block_straw + + # Horse Bed Block Backup + S:horseBed2=minecraft:grass + + # Food Items that horses can eat (use # for meta) + S:horseFood < + minecraft:wheat + harvestcraft:barleyitem + harvestcraft:oatsitem + harvestcraft:ryeitem + minecraft:apple + minecraft:carrot + > + + # Ticks between laying eggs + I:laidTimer=2000 + + # Mammals mate/breed only after hand-feeding + B:manualBreeding=false + + # Peacock Bed Block Preferred + S:peacockBed=animania:block_straw + + # Peacock Bed Block Backup + S:peacockBed2=minecraft:grass + + # Food Items that peacocks can eat (use # for meta) + S:peacockFood < + minecraft:wheat_seeds + minecraft:melon_seeds + minecraft:beetroot_seeds + minecraft:pumpkin_seeds + simplecorn:corncob + biomesoplenty:turnip_seeds + harvestcraft:cornitem + > + + # Pig Bed Block Preferred + S:pigBed=animania:block_straw + + # Pig Bed Block Backup + S:pigBed2=minecraft:grass + + # Food Items that pigs can eat (use # for meta) + S:pigFood < + minecraft:carrot + minecraft:beetroot + minecraft:potato + minecraft:poisonous_potato + minecraft:bread + > + + # Ticks between playing + I:playTimer=12000 + + # Rabbit Bed Block Preferred + S:rabbitBed=animania:block_straw + + # Rabbit Bed Block Backup + S:rabbitBed2=minecraft:grass + + # Food Items that rabbits can eat (use # for meta) + S:rabbitFood < + minecraft:wheat + minecraft:carrot + minecraft:beetroot + minecraft:apple + > + + # Maximum uses of the salt lick + I:saltLickMaxUses=200 + + # Ticks between using Salt Lick + I:saltLickTick=8000 + + # Sheep Bed Block Preferred + S:sheepBed=animania:block_straw + + # Sheep Bed Block Backup + S:sheepBed2=minecraft:grass + + # Food Items that sheep can eat (use # for meta) + S:sheepFood < + minecraft:wheat + harvestcraft:barleyitem + harvestcraft:oatsitem + harvestcraft:ryeitem + > + + # Ticks between animals taking starvation damage + I:starvationTimer=400 + + # Ticks between drinking water + I:waterTimer=12000 + + # Ticks before wool regrowth after shearing + I:woolRegrowthTimer=8000 + } + + foodvalues { + # Food Value Overrides + S:foodValueOverrides < + > + } + +} + + diff --git a/config/antiqueatlas/antiqueatlas.cfg b/config/antiqueatlas/antiqueatlas.cfg new file mode 100644 index 0000000..3fd6c6e --- /dev/null +++ b/config/antiqueatlas/antiqueatlas.cfg @@ -0,0 +1,104 @@ +# Configuration file + +########################################################################################################## +# gameplay +#--------------------------------------------------------------------------------------------------------# +# These settings will affect how the mod behaves in certain situations and the players' overall gameplay, but generally won't affect performance. +########################################################################################################## + +gameplay { + # Whether to add local marker for the spot where the player died. + B:autoDeathMarker=true + + # Whether to add global markers for Nether Portals. + B:autoNetherPortalMarkers=true + + # Whether to add global markers for NPC villages. + B:autoVillageMarkers=true + + # Whether to remember last open browsing position and zoom level for each dimension in every atlas. + # If disabled, all dimensions and all atlases will be "synchronized" at the same coordinates and zoom level, and map will "follow" player by default. + B:doSaveBrowsingPos=true + + # Player will need to craft atlas item to use atlas. + B:itemNeeded=true +} + + +########################################################################################################## +# performance +#--------------------------------------------------------------------------------------------------------# +# These settings affect the algorithms for scanning the world, drawing the map etc. Changing them may improve the game's overall stability and performance at the cost of Atlas' functionality. +########################################################################################################## + +performance { + # If true, map render time will be output. + B:debugRender=false + + # Whether to rescan chunks in the area that have been previously mapped. This is useful in case of changes in coastline (including small ponds of water and lava), or if land disappears completely (for sky worlds). + # Disable for better performance. + B:doRescan=true + + # Whether to perform additional scanning to locate small ponds of water or lava. + # Disable for better performance. + B:doScanPonds=true + + # Whether to perform additional scanning to locate ravines. + # Disable for better performance. + B:doScanRavines=true + + # Force loading of chunks within scan radius even if it exceeds regular chunk loading distance. + # Enabling this may SEVERELY decrease performance! + B:forceChunkLoading=false + + # The maximum number of markers a particular atlas can hold. + # Min: 0 + # Max: 2147483647 + I:markerLimit=1024 + + # Time in seconds between two scans of the area. + # Higher value gives better performance. + D:newScanInterval=2.0 + + # The number of area scans between full rescans. + # Higher value gives better performance. + # Min: 1 + # Max: 1000 + I:rescanRate=6 + + # The radius of the area around the player which is scanned by the Atlas at regular intervals. + # Note that this will not force faraway chunks to load, unless force_chunk_loading is enabled. + # Lower value gives better performance. + I:scanRadius=11 +} + + +########################################################################################################## +# userinterface +#--------------------------------------------------------------------------------------------------------# +# These setting will affect the look and feel of the Atlas' interface. +########################################################################################################## + +userinterface { + # Default zoom level. The number corresponds to the size of a block on the map relative to the size of a GUI pixel. Preferrably a power of 2. + # Min: 0.001953125 + # Max: 16.0 + D:defaultScale=0.5 + + # If false (by default), then mousewheel up is zoom in, mousewheel down is zoom out. + # If true, then the direction is reversed. + B:doReverseWheelZoom=false + B:doScaleMarkers=false + + # Maximum zoom level. The number corresponds to the size of a block on the map relative to the size of a GUI pixel. Preferrably a power of 2. + # Min: 0.001953125 + # Max: 16.0 + D:maxScale=4.0 + + # Minimum zoom level. The number corresponds to the size of a block on the map relative to the size of a GUI pixel. Preferrably a power of 2. Smaller values may decrease performance! + # Min: 0.001953125 + # Max: 16.0 + D:minScale=0.03125 +} + + diff --git a/config/antiqueatlas/antiqueatlas.cfg.bak b/config/antiqueatlas/antiqueatlas.cfg.bak new file mode 100644 index 0000000..f013413 --- /dev/null +++ b/config/antiqueatlas/antiqueatlas.cfg.bak @@ -0,0 +1,104 @@ +# Configuration file + +########################################################################################################## +# gameplay +#--------------------------------------------------------------------------------------------------------# +# These settings will affect how the mod behaves in certain situations and the players' overall gameplay, but generally won't affect performance. +########################################################################################################## + +gameplay { + # Whether to add local marker for the spot where the player died. + B:autoDeathMarker=true + + # Whether to add global markers for Nether Portals. + B:autoNetherPortalMarkers=true + + # Whether to add global markers for NPC villages. + B:autoVillageMarkers=true + + # Whether to remember last open browsing position and zoom level for each dimension in every atlas. + # If disabled, all dimensions and all atlases will be "synchronized" at the same coordinates and zoom level, and map will "follow" player by default. + B:doSaveBrowsingPos=true + + # Player will need to craft atlas item to use atlas. + B:itemNeeded=true +} + + +########################################################################################################## +# performance +#--------------------------------------------------------------------------------------------------------# +# These settings affect the algorithms for scanning the world, drawing the map etc. Changing them may improve the game's overall stability and performance at the cost of Atlas' functionality. +########################################################################################################## + +performance { + # If true, map render time will be output. + B:debugRender=false + + # Whether to rescan chunks in the area that have been previously mapped. This is useful in case of changes in coastline (including small ponds of water and lava), or if land disappears completely (for sky worlds). + # Disable for better performance. + B:doRescan=true + + # Whether to perform additional scanning to locate small ponds of water or lava. + # Disable for better performance. + B:doScanPonds=true + + # Whether to perform additional scanning to locate ravines. + # Disable for better performance. + B:doScanRavines=true + + # Force loading of chunks within scan radius even if it exceeds regular chunk loading distance. + # Enabling this may SEVERELY decrease performance! + B:forceChunkLoading=false + + # The maximum number of markers a particular atlas can hold. + # Min: 0 + # Max: 2147483647 + I:markerLimit=1024 + + # Time in seconds between two scans of the area. + # Higher value gives better performance. + D:newScanInterval=1.0 + + # The number of area scans between full rescans. + # Higher value gives better performance. + # Min: 1 + # Max: 1000 + I:rescanRate=4 + + # The radius of the area around the player which is scanned by the Atlas at regular intervals. + # Note that this will not force faraway chunks to load, unless force_chunk_loading is enabled. + # Lower value gives better performance. + I:scanRadius=11 +} + + +########################################################################################################## +# userinterface +#--------------------------------------------------------------------------------------------------------# +# These setting will affect the look and feel of the Atlas' interface. +########################################################################################################## + +userinterface { + # Default zoom level. The number corresponds to the size of a block on the map relative to the size of a GUI pixel. Preferrably a power of 2. + # Min: 0.001953125 + # Max: 16.0 + D:defaultScale=0.5 + + # If false (by default), then mousewheel up is zoom in, mousewheel down is zoom out. + # If true, then the direction is reversed. + B:doReverseWheelZoom=false + B:doScaleMarkers=false + + # Maximum zoom level. The number corresponds to the size of a block on the map relative to the size of a GUI pixel. Preferrably a power of 2. + # Min: 0.001953125 + # Max: 16.0 + D:maxScale=4.0 + + # Minimum zoom level. The number corresponds to the size of a block on the map relative to the size of a GUI pixel. Preferrably a power of 2. Smaller values may decrease performance! + # Min: 0.001953125 + # Max: 16.0 + D:minScale=0.03125 +} + + diff --git a/config/antiqueatlas/atlas_overlay.cfg b/config/antiqueatlas/atlas_overlay.cfg new file mode 100644 index 0000000..b88a29c --- /dev/null +++ b/config/antiqueatlas/atlas_overlay.cfg @@ -0,0 +1,97 @@ +# Configuration file + +########################################################################################################## +# appearance +#--------------------------------------------------------------------------------------------------------# +# These settings change what the map shows, or how it is shown. +########################################################################################################## + +appearance { + # The width of the map border on the left and right sides of the minimap tiles. + # Represented as a fraction of the image width. + # Below a certain threshold, this border will be overtaken by the map border graphic. + # Min: 0.0 + # Max: 0.5 + D:borderX=0.0 + + # The width of the map border on the top and bottom sides of the minimap tiles. + # Represented as a fraction of the image width. + # Below a certain threshold, this border will be overtaken by the map border graphic. + # + # Min: 0.0 + # Max: 0.5 + D:borderY=0.0 + + # Set false to disable minimap + B:enabled=true + + # The size (in GUI pixels) of a marker on the map. + # Note that this will change with Minecraft's GUI scale configuration. + # Min: 0 + # Max: 2147483647 + I:markerSize=16 + + # The height (in GUI pixels) of the player's icon. + # Min: 0 + # Max: 2147483647 + I:playerIconHeight=8 + + # The width (in GUI pixels) of the player's icon. + # Min: 0 + # Max: 2147483647 + I:playerIconWidth=7 + + # If true, the minimap will show the map of an atlas only while it is held. + # If false, the minimap will show the map of the first atlas in the hotbar. + B:requiresHold=false + + # The size (in GUI pixels) of a map's tile. + # Note that this will change with Minecraft's GUI scale configuration. + # When using a small gui scale, the map may look better with a TILE_SIZE of 16 or more. + # Min: 1 + # Max: 2147483647 + I:tileSize=8 +} + + +########################################################################################################## +# position +#--------------------------------------------------------------------------------------------------------# +# These settings change the location and size. +########################################################################################################## + +position { + # If true, the map position's y axis will align 0 to the bottom + # of the screen, increasing towards the top. + B:alignBottom=false + + # If true, the map position's x axis will align 0 to the right + # of the screen, increasing towards the left. + B:alignRight=true + + # Map's height in GUI pixels. + # Note that this will change with Minecraft's GUI scale configuration. + # Min: 0 + # Max: 2147483647 + I:height=109 + + # Map's width in GUI pixels. + # Note that this will change with Minecraft's GUI scale configuration. + # Min: 0 + # Max: 2147483647 + I:width=155 + + # Map's minimum position along the x axis in GUI pixels. + # Note that this will change with Minecraft's GUI scale configuration. + # Min: -2147483648 + # Max: 2147483647 + I:xPosition=2 + + # Map's minimum position along the y axis in GUI pixels. + # Note that this will change with Minecraft's GUI scale configuration. + # Min: -2147483648 + # Max: 2147483647 + I:yPosition=2 +} + + diff --git a/config/antiqueatlas/atlas_overlay.cfg.bak b/config/antiqueatlas/atlas_overlay.cfg.bak new file mode 100644 index 0000000..0854478 --- /dev/null +++ b/config/antiqueatlas/atlas_overlay.cfg.bak @@ -0,0 +1,97 @@ +# Configuration file + +########################################################################################################## +# appearance +#--------------------------------------------------------------------------------------------------------# +# These settings change what the map shows, or how it is shown. +########################################################################################################## + +appearance { + # The width of the map border on the left and right sides of the minimap tiles. + # Represented as a fraction of the image width. + # Below a certain threshold, this border will be overtaken by the map border graphic. + # Min: 0.0 + # Max: 0.5 + D:borderX=0.0 + + # The width of the map border on the top and bottom sides of the minimap tiles. + # Represented as a fraction of the image width. + # Below a certain threshold, this border will be overtaken by the map border graphic. + # + # Min: 0.0 + # Max: 0.5 + D:borderY=0.0 + + # Set false to disable minimap + B:enabled=true + + # The size (in GUI pixels) of a marker on the map. + # Note that this will change with Minecraft's GUI scale configuration. + # Min: 0 + # Max: 2147483647 + I:markerSize=16 + + # The height (in GUI pixels) of the player's icon. + # Min: 0 + # Max: 2147483647 + I:playerIconHeight=8 + + # The width (in GUI pixels) of the player's icon. + # Min: 0 + # Max: 2147483647 + I:playerIconWidth=7 + + # If true, the minimap will show the map of an atlas only while it is held. + # If false, the minimap will show the map of the first atlas in the hotbar. + B:requiresHold=true + + # The size (in GUI pixels) of a map's tile. + # Note that this will change with Minecraft's GUI scale configuration. + # When using a small gui scale, the map may look better with a TILE_SIZE of 16 or more. + # Min: 1 + # Max: 2147483647 + I:tileSize=8 +} + + +########################################################################################################## +# position +#--------------------------------------------------------------------------------------------------------# +# These settings change the location and size. +########################################################################################################## + +position { + # If true, the map position's y axis will align 0 to the bottom + # of the screen, increasing towards the top. + B:alignBottom=false + + # If true, the map position's x axis will align 0 to the right + # of the screen, increasing towards the left. + B:alignRight=true + + # Map's height in GUI pixels. + # Note that this will change with Minecraft's GUI scale configuration. + # Min: 0 + # Max: 2147483647 + I:height=109 + + # Map's width in GUI pixels. + # Note that this will change with Minecraft's GUI scale configuration. + # Min: 0 + # Max: 2147483647 + I:width=155 + + # Map's minimum position along the x axis in GUI pixels. + # Note that this will change with Minecraft's GUI scale configuration. + # Min: -2147483648 + # Max: 2147483647 + I:xPosition=2 + + # Map's minimum position along the y axis in GUI pixels. + # Note that this will change with Minecraft's GUI scale configuration. + # Min: -2147483648 + # Max: 2147483647 + I:yPosition=2 +} + + diff --git a/config/antiqueatlas/biome_textures.json b/config/antiqueatlas/biome_textures.json new file mode 100644 index 0000000..1cc75c1 --- /dev/null +++ b/config/antiqueatlas/biome_textures.json @@ -0,0 +1,69 @@ +{ + "version": 2, + "data": { + "minecraft:river": "WATER", + "minecraft:mutated_plains": "SUNFLOWERS", + "minecraft:mesa_rock": "PLATEAU_MESA_TREES", + "minecraft:taiga_hills": "PINES_HILLS", + "minecraft:mesa": "MESA", + "minecraft:taiga_cold": "SNOW_PINES", + "minecraft:mutated_extreme_hills": "MOUNTAINS_SNOW_CAPS", + "minecraft:mutated_roofed_forest": "DENSE_FOREST_HILLS", + "minecraft:frozen_ocean": "ICE", + "minecraft:jungle_edge": "JUNGLE_EDGE", + "minecraft:mutated_taiga": "PINES_HILLS", + "minecraft:forest": "FOREST", + "minecraft:mushroom_island_shore": "SHORE", + "minecraft:roofed_forest": "DENSE_FOREST", + "minecraft:redwood_taiga_hills": "MEGA_TAIGA_HILLS", + "minecraft:redwood_taiga": "MEGA_TAIGA", + "minecraft:mutated_desert": "DESERT", + "minecraft:forest_hills": "FOREST_HILLS", + "minecraft:mutated_birch_forest": "TALL_BIRCH", + "minecraft:taiga_cold_hills": "SNOW_PINES_HILLS", + "minecraft:desert_hills": "DESERT_HILLS", + "minecraft:extreme_hills": "MOUNTAINS", + "minecraft:mutated_swampland": "SWAMP_HILLS", + "traverse:rocky_plateau": "MOUNTAINS_NAKED", + "minecraft:smaller_extreme_hills": "MOUNTAINS", + "minecraft:sky": "SHORE", + "minecraft:mutated_mesa_clear_rock": "PLATEAU_MESA_LOW", + "minecraft:birch_forest": "BIRCH", + "minecraft:deep_ocean": "WATER", + "minecraft:ice_flats": "SNOW", + "minecraft:jungle_hills": "JUNGLE_HILLS", + "minecraft:mutated_extreme_hills_with_trees": "MOUNTAINS_SNOW_CAPS", + "minecraft:frozen_river": "ICE", + "minecraft:plains": "PLAINS", + "minecraft:cold_beach": "SHORE", + "minecraft:mutated_redwood_taiga_hills": "MEGA_SPRUCE_HILLS", + "minecraft:swampland": "SWAMP", + "minecraft:mutated_forest": "FOREST_FLOWERS", + "minecraft:mushroom_island": "MUSHROOM", + "minecraft:mutated_redwood_taiga": "MEGA_SPRUCE", + "minecraft:void": "END_VOID", + "minecraft:beaches": "SHORE", + "minecraft:mutated_savanna": "SAVANNA_CLIFFS", + "minecraft:birch_forest_hills": "BIRCH_HILLS", + "minecraft:mutated_ice_flats": "ICE_SPIKES", + "minecraft:mutated_mesa": "BRYCE", + "minecraft:mutated_taiga_cold": "SNOW_PINES_HILLS", + "minecraft:ocean": "WATER", + "minecraft:mutated_mesa_rock": "PLATEAU_MESA_TREES_LOW", + "minecraft:hell": "CAVE_WALLS", + "minecraft:ice_mountains": "SNOW_HILLS", + "minecraft:mutated_jungle_edge": "JUNGLE_EDGE_HILLS", + "minecraft:taiga": "PINES", + "minecraft:mutated_savanna_rock": "PLATEAU_SAVANNA_M", + "minecraft:jungle": "JUNGLE", + "traverse:green_swamp": "SWAMP", + "minecraft:mutated_birch_forest_hills": "TALL_BIRCH_HILLS", + "minecraft:mutated_jungle": "JUNGLE_CLIFFS", + "minecraft:stone_beach": "ROCK_SHORE", + "minecraft:extreme_hills_with_trees": "MOUNTAINS_ALL", + "minecraft:savanna_rock": "PLATEAU_SAVANNA", + "minecraft:desert": "DESERT", + "minecraft:mesa_clear_rock": "PLATEAU_MESA", + "minecraft:savanna": "SAVANNA" + } +} \ No newline at end of file diff --git a/config/antiqueatlas/markers.json b/config/antiqueatlas/markers.json new file mode 100644 index 0000000..5027643 --- /dev/null +++ b/config/antiqueatlas/markers.json @@ -0,0 +1,41 @@ +{ + "version": 1, + "data": { + "antiqueatlas:Example": { + "__comment": [ + "Any of these values can be ommited. The mod will either use the default value or if it is already been registered it will keep the existing values", + "This example entry is never parsed, and if modified, will not persist" + ], + "textures": [ + "List of icons at different resolutions", + "[Default: `antiqueatlas:textures/gui/markers/red_x_small.png`]" + ], + "size": "[Default: 2] The width and height of the marker, in tiles (a chunk at 1x zoom)", + "clipMin": "[Default: -1000] The minimum zoom, -1 is 1/2x, -2 is 1/4x, ...", + "clipMax": "[Default: 1000] The maximum zoom, 0 is 1x, 1 is 2x, ...", + "alwaysShow": "[Default: false] True if the marker should appear regardless of whether hide markers is on", + "isTile": "[Default: false] True if the marker should scale with the map", + "isTechnical": "[Default: false] True if user should not be able to place the marker on the map", + "centerX": "[Default: 0.5] The point in the image that should be at the location of the marker (0-1)", + "centerY": "[Default: 0.5] The point in the image that should be at the location of the marker (0-1)" + }, + "antiqueatlas:bed": {}, + "antiqueatlas:diamond": {}, + "antiqueatlas:end_city": {}, + "antiqueatlas:end_city_far": {}, + "antiqueatlas:google": {}, + "antiqueatlas:nether_portal": {}, + "antiqueatlas:pickaxe": {}, + "antiqueatlas:red_x_large": {}, + "antiqueatlas:red_x_small": {}, + "antiqueatlas:scroll": {}, + "antiqueatlas:skull": {}, + "antiqueatlas:sword": {}, + "antiqueatlas:tomb": {}, + "antiqueatlas:tower": {}, + "antiqueatlas:village": {}, + "atlasextras:travel": {}, + "atlasextras:travelfrom": {}, + "atlasextras:travelto": {} + } +} \ No newline at end of file diff --git a/config/antiqueatlas/texture_sets.json b/config/antiqueatlas/texture_sets.json new file mode 100644 index 0000000..f17aca4 --- /dev/null +++ b/config/antiqueatlas/texture_sets.json @@ -0,0 +1,9 @@ +{ + "version": 1, + "data": { + "TEST": [ + "antiqueatlas:textures/gui/tiles/test.png", + "antiqueatlas:textures/gui/tiles/test.png" + ] + } +} \ No newline at end of file diff --git a/config/antiqueatlas/tile_textures.json b/config/antiqueatlas/tile_textures.json new file mode 100644 index 0000000..25e167f --- /dev/null +++ b/config/antiqueatlas/tile_textures.json @@ -0,0 +1,33 @@ +{ + "version": 1, + "data": { + "endIsland": "END_ISLAND", + "endIslandPlants": "END_ISLAND_PLANTS", + "endVoid": "END_VOID", + "lava": "LAVA", + "lavaShore": "LAVA_SHORE", + "netherBridge": "NETHER_BRIDGE", + "netherBridgeEndX": "NETHER_BRIDGE_END_X", + "netherBridgeEndZ": "NETHER_BRIDGE_END_Z", + "netherBridgeGate": "NETHER_BRIDGE_GATE", + "netherBridgeX": "NETHER_BRIDGE_X", + "netherBridgeZ": "NETHER_BRIDGE_Z", + "netherFortStairs": "NETHER_FORT_STAIRS", + "netherHall": "NETHER_HALL", + "netherThrone": "NETHER_THRONE", + "netherTower": "NETHER_TOWER", + "netherWall": "NETHER_WALL", + "npcVillageButchersShop": "BUTCHERS_SHOP", + "npcVillageChurch": "CHURCH", + "npcVillageFarmlandLarge": "FARMLAND_LARGE", + "npcVillageFarmlandSmall": "FARMLAND_SMALL", + "npcVillageHut": "HUT", + "npcVillageLHouse": "L-HOUSE", + "npcVillageLibrary": "LIBRARY", + "npcVillageSmallHouse": "HOUSE_SMALL", + "npcVillageSmithy": "SMITHY", + "npcVillageTorch": "VILLAGE_TORCH", + "npcVillageWell": "WELL", + "ravine": "RAVINE" + } +} \ No newline at end of file diff --git a/config/antiqueatlas/tileids.json b/config/antiqueatlas/tileids.json new file mode 100644 index 0000000..8c3dcd0 --- /dev/null +++ b/config/antiqueatlas/tileids.json @@ -0,0 +1,33 @@ +{ + "version": 1, + "data": { + "endIsland": -26, + "endIslandPlants": -27, + "endVoid": -28, + "lava": -13, + "lavaShore": -14, + "netherBridge": -15, + "netherBridgeEndX": -18, + "netherBridgeEndZ": -19, + "netherBridgeGate": -20, + "netherBridgeX": -16, + "netherBridgeZ": -17, + "netherFortStairs": -24, + "netherHall": -23, + "netherThrone": -25, + "netherTower": -21, + "netherWall": -22, + "npcVillageButchersShop": -11, + "npcVillageChurch": -12, + "npcVillageFarmlandLarge": -5, + "npcVillageFarmlandSmall": -6, + "npcVillageHut": -9, + "npcVillageLHouse": -4, + "npcVillageLibrary": -2, + "npcVillageSmallHouse": -10, + "npcVillageSmithy": -3, + "npcVillageTorch": -8, + "npcVillageWell": -7, + "ravine": -29 + } +} \ No newline at end of file diff --git a/config/appleskin.cfg b/config/appleskin.cfg new file mode 100644 index 0000000..602f702 --- /dev/null +++ b/config/appleskin.cfg @@ -0,0 +1,29 @@ +# Configuration file + +########################################################################################################## +# client +#--------------------------------------------------------------------------------------------------------# +# These config settings are client-side only +########################################################################################################## + +client { + # If true, shows your food exhaustion as a progress bar behind the hunger bars + B:show.food.exhaustion.hud.underlay=true + + # If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay + B:show.food.stats.in.debug.overlay=true + + # If true, shows the hunger (and saturation if show.saturation.hud.overlay is true) that would be restored by food you are currently holding + B:show.food.values.hud.overlay=true + + # If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT + B:show.food.values.in.tooltip=true + + # If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT) + B:show.food.values.in.tooltip.always=true + + # If true, shows your current saturation level overlayed on the hunger bar + B:show.saturation.hud.overlay=true +} + + diff --git a/config/aroma1997/aroma1997core.cfg b/config/aroma1997/aroma1997core.cfg new file mode 100644 index 0000000..e69de29 diff --git a/config/aroma1997/aromabackup.cfg b/config/aroma1997/aromabackup.cfg new file mode 100644 index 0000000..f3cc137 --- /dev/null +++ b/config/aroma1997/aromabackup.cfg @@ -0,0 +1,64 @@ +# Configuration file + +backup { + # The compression type used for backups. The following ones are available: "zip", "tar", "tar.gz", "folder" + S:compressionType=tar.gz +} + + +backup_location { + # The filename of the backup files. Supported variables: + # world, year, month, date, hour, minute, second, identifier. + # Please note: using the identifier is recommended, but not enforced. Please make sure, that your filenames are unique and that two backups will not have the same filename. [default: %world%/Backup--%world%--%year%-%month%-%date%--%hour%-%minute%] + S:filename=%world%/Backup--%world%--%year%-%month%-%date%--%hour%-%minute% + + # Where to store the Backups. Either an absolute path or relative to the minecraft folder. + S:location=./backups +} + + +backup_schedule { + # How frequently a automatic backup is done in minutes. 0 means Auto-Backup disabled. + I:delay=30 + + # How many full backups to keep. When there are this many full backups, the oldest full backup will be deleted together with all incremental backups, that depend on it. [range: 1 ~ 2147483647, default: 30] + I:fullBackupsToKeep=25 + + # How many incremental backups to create. Set to something bigger that 0 to enable. If this is set to for example 5, then there will be one full backup, 5 incremental backups and then the next full backup and so on. [range: 0 ~ 500, default: 0] + I:incrementalBackupsToCreate=0 + + # How many incremental backups to keep. When there are this many incremental backups, the oldest incremental backup will be deleted together with all backups, that depend on it. [range: 1 ~ 2147483647, default: 100] + I:incrementalBackupsToKeep=50 + + # If a backup should be done when the world gets loaded. + B:onStartup=true + + # If the scheduled backup should be skipped if no players were on the server since the last one. + B:skipbackup=true +} + + +general { + # If all players or only admins can use the /backup command. + B:allPlayers=true + + # If the blacklist is enabled, the dimensions (ids) specified here will not be backed up. + I:blacklist < + > + + # Compression rate. Has to be between 9 (high compression) and 1 (low compression). + I:compressionRate=6 + + # If this is set to true, it will use the Dimension Whitelist, if it is false, it will use the Dimension Blacklist + B:useWhitelist=false + + # If the whitelist is enabled, only the dimensions (ids) specified here will be backed up. + I:whitelist < + 0 + 1 + -1 + 114 + > +} + + diff --git a/config/aroma1997/aromabackup.cfg.bak b/config/aroma1997/aromabackup.cfg.bak new file mode 100644 index 0000000..fb26505 --- /dev/null +++ b/config/aroma1997/aromabackup.cfg.bak @@ -0,0 +1,63 @@ +# Configuration file + +backup { + # The compression type used for backups. The following ones are available: "zip", "tar", "tar.gz", "folder" + S:compressionType=zip +} + + +backup_location { + # The filename of the backup files. Supported variables: + # world, year, month, date, hour, minute, second, identifier. + # Please note: using the identifier is recommended, but not enforced. Please make sure, that your filenames are unique and that two backups will not have the same filename. [default: %world%/Backup--%world%--%year%-%month%-%date%--%hour%-%minute%] + S:filename=%world%/Backup--%world%--%year%-%month%-%date%--%hour%-%minute% + + # Where to store the Backups. Either an absolute path or relative to the minecraft folder. + S:location=./backups +} + + +backup_schedule { + # How frequently a automatic backup is done in minutes. 0 means Auto-Backup disabled. + I:delay=30 + + # How many full backups to keep. When there are this many full backups, the oldest full backup will be deleted together with all incremental backups, that depend on it. [range: 1 ~ 2147483647, default: 30] + I:fullBackupsToKeep=30 + + # How many incremental backups to create. Set to something bigger that 0 to enable. If this is set to for example 5, then there will be one full backup, 5 incremental backups and then the next full backup and so on. [range: 0 ~ 500, default: 0] + I:incrementalBackupsToCreate=0 + + # How many incremental backups to keep. When there are this many incremental backups, the oldest incremental backup will be deleted together with all backups, that depend on it. [range: 1 ~ 2147483647, default: 100] + I:incrementalBackupsToKeep=100 + + # If a backup should be done when the world gets loaded. + B:onStartup=true + + # If the scheduled backup should be skipped if no players were on the server since the last one. + B:skipbackup=true +} + + +general { + # If all players or only admins can use the /backup command. + B:allPlayers=true + + # If the blacklist is enabled, the dimensions (ids) specified here will not be backed up. + I:blacklist < + > + + # Compression rate. Has to be between 9 (high compression) and 1 (low compression). + I:compressionRate=5 + + # If this is set to true, it will use the Dimension Whitelist, if it is false, it will use the Dimension Blacklist + B:useWhitelist=false + + # If the whitelist is enabled, only the dimensions (ids) specified here will be backed up. + I:whitelist < + 0 + 1 + -1 + > +} + + diff --git a/config/aroma1997/aromabackuprecovery.cfg b/config/aroma1997/aromabackuprecovery.cfg new file mode 100644 index 0000000..e8cfd18 --- /dev/null +++ b/config/aroma1997/aromabackuprecovery.cfg @@ -0,0 +1,8 @@ +# Configuration file + +general { + # If this is set to true, the RecoveryHelper with GUI will be enabled. [default: true] + B:recoveryHelperEnabled=true +} + + diff --git a/config/atlasextras.cfg b/config/atlasextras.cfg new file mode 100644 index 0000000..38a0b57 --- /dev/null +++ b/config/atlasextras.cfg @@ -0,0 +1,95 @@ +# Configuration file + +compat { + # true to add signposts markers, false otherwise + B:compatSignpost=true + + # true to add waystones markers, false otherwise + B:compatWaystone=true + + # The maximum amount of blocks the player can be away of a sign to travel + # Min: 1 + # Max: 32 + I:distanceToMarker=5 + + # true to allow fast traveling by clicking on a valid marker, false otherwise + B:enableFastTravel=true +} + + +########################################################################################################## +# costprovider +#--------------------------------------------------------------------------------------------------------# +# Category is obsolete if fasttravel is disabled +########################################################################################################## + +costprovider { + # Amount of blocks the player can travel per cost Unit (0 = just 1 unit needs to be payed) + # Min: 0 + # Max: 10000000 + I:blocksPerUnit=0 + + # Unit in which travel is to pay + # Valid values: + # HUNGER + # XP + # ITEM + # NOTHING + S:costUnit=HUNGER + + # If costUnit is ITEM - which item is needed as pay (modid:itemname:meta) + S:item= + + # Amount of blocks the player can travel (0 limetless - price is the limit) + # Min: 0 + # Max: 10000000 + I:maxTravelDistance=0 + + # true to overwrite other mods costs (only through atlas travel ofc), false disables this whole section + B:useOwnCostProvider=true + + # If costUnit is XP - how much xp should be drained per use + # Min: 0 + # Max: 10000000 + I:xpAmount=50 +} + + +hud { + # The color to display the info in (hexadecimal) + S:color=ffffff + + # where should the information be rendered + # Valid values: + # MINIMAP + # OPENATLAS + # BOTH + S:displayPosition=BOTH + + # true if the biome info should be shown, false otherwise + B:enableBiomeInfo=true + + # true if the position info should be shown, false otherwise + B:enablePositionInfo=true + + # true if the time info should be shown, false otherwise + B:enableTimeInfo=true + + # true removes the 'x:' from the ui and makes coords ',' separated + B:nonVerbose=true + + # the separator to use when non verbose (Max 3 characters - rest will be cutoff) + S:nonVerboseSeparator= | + + # scale of the HUD information + # Valid values: + # BIG + # NORMAL + # SMALL + S:textScale=NORMAL + + # toggles if the hud should be shown, this also has a keybind + B:toggleHUDDisplay=true +} + + diff --git a/config/attributestudios/wolfarmor.cfg b/config/attributestudios/wolfarmor.cfg new file mode 100644 index 0000000..595ca31 --- /dev/null +++ b/config/attributestudios/wolfarmor.cfg @@ -0,0 +1,32 @@ +# Configuration file + +behavior { + # Enables or disables untamed wolves howling at the full moon. + B:config.wolfarmor.behavior.enableHowlingUntamedWolves=false + + # Enables or disables wolves eating food in their inventories when their health is low. + B:config.wolfarmor.behavior.shouldWolvesEatWhenDamaged=true +} + + +client { + # Enables or disables displaying a wolf's armor value in the wolf inventory screen. + B:config.wolfarmor.client.enableWolfArmorDisplay=true + + # Enables or disables rendering of wolf armor. + B:config.wolfarmor.client.enableWolfArmorRender=true + + # Enables or disables rendering of wolf backpacks. + B:config.wolfarmor.client.enableWolfChestRender=true + + # Enables or disables displaying a wolf's health value in the wolf inventory screen. + B:config.wolfarmor.client.enableWolfHealthDisplay=true +} + + +general { + # Enables or disables wolf backpacks. + B:config.wolfarmor.general.enableChests=true +} + + diff --git a/config/auraddons.cfg b/config/auraddons.cfg new file mode 100644 index 0000000..68e31e5 --- /dev/null +++ b/config/auraddons.cfg @@ -0,0 +1,124 @@ +# Configuration file + +aura { + # Min: 1 + # Max: 2147483647 + I:auraTransporterAuraAmount=100000 + + # Min: 0.0 + # Max: 1.0 + D:auraTransporterAuraMultiplierPerBlock=0.99 + + # Min: 0.0 + # Max: 1.7976931348623157E308 + I:auraTransporterDrainRange=1500 + + # Min: 1.0 + # Max: 1.7976931348623157E308 + D:auraTransporterRange=6000.0 + + # Min: 0.0 + # Max: 1.7976931348623157E308 + I:auraTransporterStoreRange=1500 + + # Min: 0 + # Max: 2147483647 + I:autoWrathMobDamageCost=1000 + + # Min: 0 + # Max: 2147483647 + I:autoWrathPulseCost=1000 + + # Min: 0 + # Max: 2147483647 + I:dampeningFeatherAuraPerMeter=4000 + + # Min: 0 + # Max: 2147483647 + I:freezerHardIceCreationCost=8000 + + # Min: 0 + # Max: 2147483647 + I:freezerIceCreationCost=1000 + + # Min: 0 + # Max: 2147483647 + I:freezerSnowCreationCost=500 + + # Min: 0 + # Max: 2147483647 + I:potionEnhancerCostPerLevel=5000 + + # Min: 0 + # Max: 2147483647 + I:witherProoferCost=10000 + + # Min: 0 + # Max: 2147483647 + I:witherSpawnerCost=200000 +} + + +blocks { + B:enableAncientFence=true + B:enableAncientFenceGate=true + B:enableAncientLadder=true + B:enableAuraTransporter=true + B:enableAutoWrath=true + B:enableDisruptionCatalyst=true + B:enableFreezer=true + B:enableHardIce=true + B:enableInfusedBrickWall=true + B:enableInfusedStoneWall=true + B:enablePotionEnhancer=true + B:enableRainbowBeacon=true + + # Also enables the animal spawner recipe for spawning withers + B:enableWitherProofer=true +} + + +general { + B:allowFreezerHardIceCreation=true + B:allowFreezerSnowCreation=true + + # Min: 0 + # Max: 2147483647 + I:auraTransporterRitualTime=500 + + # Min: 0 + # Max: 2147483647 + I:autoWrathRitualTime=800 + + # Min: 0 + # Max: 2147483647 + I:disruptionCatalystRitualTime=600 + + # Enables degrading nether blocks into soulsand when aura runs out + B:enableNetherDegradeEffect=true + + # Makes beacons with a RainbowBeacon on top of them update their beam color 4x as often + B:smoothRainbowBeacon=true + + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:witherProoferRange=20.0 + + # Min: 0 + # Max: 2147483647 + I:witherProoferRitualTime=800 + + # Min: 0 + # Max: 2147483647 + I:witherSpawnerTime=200 +} + + +items { + B:enableCreativeAuraCache=true + B:enableDampeningFeather=true + B:enableSkyBottle=true + B:enableSkyFeather=true +} + + diff --git a/config/betteradvancements/betteradvancements.cfg b/config/betteradvancements/betteradvancements.cfg new file mode 100644 index 0000000..76fa55e --- /dev/null +++ b/config/betteradvancements/betteradvancements.cfg @@ -0,0 +1,29 @@ +# Configuration file + +general { + B:addInventoryButton=false + + # Lists the criteria for partially completed advancements, e.g. the biomes required for 'Adventuring Time' + # Off: Vanilla default + # Default: List which criteria you have already obtained + # Spoiler: Only reveal unobtained criteria + # All: Show both obtained and unobtained criteria + S:criteriaDetail=Default + B:criteriaDetailRequiresShift=false + S:defaultCompletedIconColor=#DBA213 + S:defaultCompletedLineColor=#FFFFFF + S:defaultCompletedTitleColor=#DBA213 + B:defaultDrawDirectLines=false + B:defaultHideLines=false + S:defaultUncompletedIconColor=#FFFFFF + S:defaultUncompletedLineColor=#FFFFFF + S:defaultUncompletedTitleColor=#0489C1 + B:doAdvancementsBackgroundFade=false + B:orderTabsAlphabetically=false + B:showDebugCoordinates=false + + # Values below 50% might give odd results, use on own risk ;) + I:uiScaling=100 +} + + diff --git a/config/betteradvancements/betteradvancements.cfg.bak b/config/betteradvancements/betteradvancements.cfg.bak new file mode 100644 index 0000000..a9a9c20 --- /dev/null +++ b/config/betteradvancements/betteradvancements.cfg.bak @@ -0,0 +1,29 @@ +# Configuration file + +general { + B:addInventoryButton=false + + # Lists the criteria for partially completed advancements, e.g. the biomes required for 'Adventuring Time' + # Off: Vanilla default + # Default: List which criteria you have already obtained + # Spoiler: Only reveal unobtained criteria + # All: Show both obtained and unobtained criteria + S:criteriaDetail=Default + B:criteriaDetailRequiresShift=false + S:defaultCompletedIconColor=#DBA213 + S:defaultCompletedLineColor=#FFFFFF + S:defaultCompletedTitleColor=#DBA213 + B:defaultDrawDirectLines=false + B:defaultHideLines=false + S:defaultUncompletedIconColor=#FFFFFF + S:defaultUncompletedLineColor=#FFFFFF + S:defaultUncompletedTitleColor=#0489C1 + B:doAdvancementsBackgroundFade=true + B:orderTabsAlphabetically=false + B:showDebugCoordinates=false + + # Values below 50% might give odd results, use on own risk ;) + I:uiScaling=100 +} + + diff --git a/config/betterbuilderswands.cfg b/config/betterbuilderswands.cfg new file mode 100644 index 0000000..3890fa2 --- /dev/null +++ b/config/betterbuilderswands.cfg @@ -0,0 +1,45 @@ +# Configuration file + +########################################################################################################## +# balance +#--------------------------------------------------------------------------------------------------------# +# For those wanting to change balance. +# Note: The 'blocks-at-a-time' for the unbreakable wand is 2^n where n is the damage value. Recipe modification can be done with another mod. +########################################################################################################## + +balance { + # How many blocks the diamond wand can place at a time. Use -1 for default + I:diamond_wand_limit=-1 +} + + +general { + # Blocks that won't work at all with the wands. E.g. 'minecraft:bedrock/0' + S:blacklisted_blocks < + > + + # Enable recipe for diamond builder's wand + B:enable_diamond_wand=true + + # Enable recipe for iron builder's wand + B:enable_iron_wand=true + + # Enable recipe for stone builder's wand + B:enable_stone_wand=true + + # Specify forced mappings for what to build from certain blocks. + # (what you are looking at)=>(number required)*(item required)=>(block to build) + S:forced_blocks=minecraft:grass/0=>1*minecraft:grass/0=>minecraft:grass/0,minecraft:grass/0=>1*minecraft:dirt/0=>minecraft:dirt/0,minecraft:lapis_ore/0=>1*minecraft:lapis_ore/4=>minecraft:lapis_ore/0,minecraft:lit_redstone_ore/0=>1*minecraft:redstone_ore/0=>minecraft:lit_redstone_ore/0,minecraft:grass/0=>1*minecraft:grass/0=>minecraft:grass/0,minecraft:grass/0=>1*minecraft:dirt/0=>minecraft:dirt/0,minecraft:dirt/1=>1*minecraft:dirt/1=>minecraft:dirt/1,minecraft:dirt/1=>1*minecraft:dirt/0=>minecraft:dirt/0,minecraft:dirt/2=>1*minecraft:dirt/2=>minecraft:dirt/2,minecraft:dirt/2=>1*minecraft:dirt/0=>minecraft:dirt/0 + + # Blocks that break assumptions. When the placed block is not what you expect. E.g. 'minecraft:bedrock/0' + S:no_assumption_blocks < + > +} + + +why_not { + # For those that don't like Extra Utils progression. [default: false] + B:straymav_ultimate_wand=false +} + + diff --git a/config/betterfps.json b/config/betterfps.json new file mode 100644 index 0000000..b15eaf3 --- /dev/null +++ b/config/betterfps.json @@ -0,0 +1 @@ +{"algorithm":"rivens-half","updateChecker":true,"preallocateMemory":false,"fog":true,"beaconBeam":true,"fastHopper":true,"fastBeacon":true,"fastSearch":true,"asyncSearch":true} \ No newline at end of file diff --git a/config/bettermuffling.cfg b/config/bettermuffling.cfg new file mode 100644 index 0000000..cde3c94 --- /dev/null +++ b/config/bettermuffling.cfg @@ -0,0 +1,32 @@ +# Configuration file + +general { + # Maximum range for the sound muffling effect. + # Min: 2 + # Max: 64 + I:"Max Range"=16 + + # Maximum volume for the sound muffling effect. + # Min: 0.01 + # Max: 1.0 + D:"Max Volume"=1.0 + + # Minimum volume for the sound muffling effect. + # Min: 0.0 + # Max: 0.99 + D:"Min Volume"=0.0 + + "muffler indicator" { + # Show muffler indicator. + B:Enable=true + + # The x coordinate of the indicator position. + I:"Position X"=25 + + # The y coordinate of the indicator position. + I:"Position Y"=25 + } + +} + + diff --git a/config/betternether.cfg b/config/betternether.cfg new file mode 100644 index 0000000..bdbfb9a --- /dev/null +++ b/config/betternether.cfg @@ -0,0 +1,416 @@ +# Configuration file + +biomes { + # Enables|Disables biome [default: true] + B:biome_bone_reef=true + + # Enables|Disables biome [default: true] + B:biome_empty_nether=true + + # Enables|Disables biome [default: true] + B:biome_grasslands=true + + # Enables|Disables biome [default: true] + B:biome_gravel_desert=true + + # Enables|Disables biome [default: true] + B:biome_mushroom_forest=true + + # Enables|Disables biome [default: true] + B:biome_mushroom_forest_edge=true + + # Enables|Disables biome [default: true] + B:biome_nether_jungle=true + + # Enables|Disables biome [default: true] + B:biome_poor_grasslands=true + + # Enables|Disables biome [default: true] + B:biome_wart_forest=true + + # Enables|Disables biome [default: true] + B:biome_wart_forest_edge=true +} + + +blocks { + # Enables|Disables block [default: true] + B:block_agave=true + + # Enables|Disables block [default: true] + B:block_barrel_cactus=true + + # Enables|Disables block [default: true] + B:block_black_apple=true + + # Enables|Disables block [default: true] + B:block_black_apple_seed=true + + # Enables|Disables block [default: true] + B:block_black_bush=true + + # Enables|Disables block [default: true] + B:block_bone=true + + # Enables|Disables block [default: true] + B:block_bone_button=true + + # Enables|Disables block [default: true] + B:block_bone_cincinnasite_door=true + + # Enables|Disables block [default: true] + B:block_bone_mushroom=true + + # Enables|Disables block [default: true] + B:block_bone_plate=true + + # Enables|Disables block [default: true] + B:block_bone_reed_door=true + + # Enables|Disables block [default: true] + B:block_bone_slab_double=true + + # Enables|Disables block [default: true] + B:block_bone_slab_half=true + + # Enables|Disables block [default: true] + B:block_bone_stairs=true + + # Enables|Disables block [default: true] + B:block_bone_tile=true + + # Enables|Disables block [default: true] + B:block_bone_wall=true + + # Enables|Disables block [default: true] + B:block_brown_large_mushroom=true + + # Enables|Disables block [default: true] + B:block_cincinnasite=true + + # Enables|Disables block [default: true] + B:block_cincinnasite_bars=true + + # Enables|Disables block [default: true] + B:block_cincinnasite_brick_plate=true + + # Enables|Disables block [default: true] + B:block_cincinnasite_bricks=true + + # Enables|Disables block [default: true] + B:block_cincinnasite_bricks_pillar=true + + # Enables|Disables block [default: true] + B:block_cincinnasite_button=true + + # Enables|Disables block [default: true] + B:block_cincinnasite_carved=true + + # Enables|Disables block [default: true] + B:block_cincinnasite_fire_bowl=true + + # Enables|Disables block [default: true] + B:block_cincinnasite_forge=true + + # Enables|Disables block [default: true] + B:block_cincinnasite_forged=true + + # Enables|Disables block [default: true] + B:block_cincinnasite_frame=true + + # Enables|Disables block [default: true] + B:block_cincinnasite_lantern=true + + # Enables|Disables block [default: true] + B:block_cincinnasite_ore=true + + # Enables|Disables block [default: true] + B:block_cincinnasite_pedestal=true + + # Enables|Disables block [default: true] + B:block_cincinnasite_pillar=true + + # Enables|Disables block [default: true] + B:block_cincinnasite_plate=true + + # Enables|Disables block [default: true] + B:block_cincinnasite_pot=true + + # Enables|Disables block [default: true] + B:block_cincinnasite_slab_double=true + + # Enables|Disables block [default: true] + B:block_cincinnasite_slab_half=true + + # Enables|Disables block [default: true] + B:block_cincinnasite_stairs=true + + # Enables|Disables block [default: true] + B:block_cincinnasite_tile_large=true + + # Enables|Disables block [default: true] + B:block_cincinnasite_tile_small=true + + # Enables|Disables block [default: true] + B:block_cincinnasite_wall=true + + # Enables|Disables block [default: true] + B:block_egg_plant=true + + # Enables|Disables block [default: true] + B:block_eye_seed=true + + # Enables|Disables block [default: true] + B:block_eye_vine=true + + # Enables|Disables block [default: true] + B:block_eyeball=true + + # Enables|Disables block [default: true] + B:block_eyeball_small=true + + # Enables|Disables block [default: true] + B:block_gray_mold=true + + # Enables|Disables block [default: true] + B:block_ink_bush=true + + # Enables|Disables block [default: true] + B:block_ink_bush_seed=true + + # Enables|Disables block [default: true] + B:block_lucis_mushroom=true + + # Enables|Disables block [default: true] + B:block_lucis_spore=true + + # Enables|Disables block [default: true] + B:block_magma_flower=true + + # Enables|Disables block [default: true] + B:block_nether_brick_tile_large=true + + # Enables|Disables block [default: true] + B:block_nether_brick_tile_slab_double=true + + # Enables|Disables block [default: true] + B:block_nether_brick_tile_slab_half=true + + # Enables|Disables block [default: true] + B:block_nether_brick_tile_small=true + + # Enables|Disables block [default: true] + B:block_nether_brick_tile_stairs=true + + # Enables|Disables block [default: true] + B:block_nether_brick_wall=true + + # Enables|Disables block [default: true] + B:block_nether_cactus=true + + # Enables|Disables block [default: true] + B:block_nether_grass=true + + # Enables|Disables block [default: true] + B:block_nether_mycelium=true + + # Enables|Disables block [default: true] + B:block_nether_reed=true + + # Enables|Disables block [default: true] + B:block_netherrack_furnace=true + + # Enables|Disables block [default: true] + B:block_netherrack_moss=true + + # Enables|Disables block [default: true] + B:block_orange_mushroom=true + + # Enables|Disables block [default: true] + B:block_pig_statue_respawner=true + + # Enables|Disables block [default: true] + B:block_potted_plant=true + + # Enables|Disables block [default: true] + B:block_quartz_glass=true + + # Enables|Disables block [default: true] + B:block_quartz_glass_framed=true + + # Enables|Disables block [default: true] + B:block_quartz_glass_framed_pane=true + + # Enables|Disables block [default: true] + B:block_quartz_glass_pane=true + + # Enables|Disables block [default: true] + B:block_quartz_stained_glass=true + + # Enables|Disables block [default: true] + B:block_quartz_stained_glass_framed=true + + # Enables|Disables block [default: true] + B:block_red_large_mushroom=true + + # Enables|Disables block [default: true] + B:block_red_mold=true + + # Enables|Disables block [default: true] + B:block_reeds_block=true + + # Enables|Disables block [default: true] + B:block_reeds_button=true + + # Enables|Disables block [default: true] + B:block_reeds_fence=true + + # Enables|Disables block [default: true] + B:block_reeds_gate=true + + # Enables|Disables block [default: true] + B:block_reeds_ladder=true + + # Enables|Disables block [default: true] + B:block_reeds_plate=true + + # Enables|Disables block [default: true] + B:block_reeds_slab_double=true + + # Enables|Disables block [default: true] + B:block_reeds_slab_half=true + + # Enables|Disables block [default: true] + B:block_reeds_stairs=true + + # Enables|Disables block [default: true] + B:block_smoker=true + + # Enables|Disables block [default: true] + B:block_stalagnate_bark=true + + # Enables|Disables block [default: true] + B:block_stalagnate_bottom=true + + # Enables|Disables block [default: true] + B:block_stalagnate_bowl=true + + # Enables|Disables block [default: true] + B:block_stalagnate_middle=true + + # Enables|Disables block [default: true] + B:block_stalagnate_planks=true + + # Enables|Disables block [default: true] + B:block_stalagnate_planks_button=true + + # Enables|Disables block [default: true] + B:block_stalagnate_planks_fence=true + + # Enables|Disables block [default: true] + B:block_stalagnate_planks_gate=true + + # Enables|Disables block [default: true] + B:block_stalagnate_planks_plate=true + + # Enables|Disables block [default: true] + B:block_stalagnate_planks_slab_double=true + + # Enables|Disables block [default: true] + B:block_stalagnate_planks_slab_half=true + + # Enables|Disables block [default: true] + B:block_stalagnate_planks_stairs=true + + # Enables|Disables block [default: true] + B:block_stalagnate_seed=true + + # Enables|Disables block [default: true] + B:block_stalagnate_seed_bottom=true + + # Enables|Disables block [default: true] + B:block_stalagnate_stem=true + + # Enables|Disables block [default: true] + B:block_stalagnate_top=true + + # Enables|Disables block [default: true] + B:block_wart_seed=true +} + + +eggplantdamage { + # Damage for mobs [default: true] + B:DamageMobs=true + + # Damage for players [default: true] + B:DamagePlayer=true +} + + +generator { + # Defines size in horisontal space [range: 1 ~ 4096, default: 100] + I:BiomeSizeXZ=100 + + # Defines size in vertical space [range: 1 ~ 4096, default: 32] + I:BiomeSizeY=32 + + # Density for Empty Nether biome [range: 0.0 ~ 1.0, default: 1.0] + S:EmptyNetherDensity=1.0 + + # Global plant density, multiplied on other [range: 0.0 ~ 1.0, default: 1.0] + S:GlobalDensity=1.0 + + # Density for Gravel Desert biome [range: 0.0 ~ 1.0, default: 1.0] + S:GravelDesertDensity=1.0 + + # Density for Nether Grasslands biome [range: 0.0 ~ 1.0, default: 1.0] + S:NetherGrasslandsDensity=1.0 + + # Density for Nether Jungle biome [range: 0.0 ~ 1.0, default: 1.0] + S:NetherJungleDensity=1.0 + + # Density for Nether Mushroom Forest biome [range: 0.0 ~ 1.0, default: 1.0] + S:NetherMushroomForestDensity=1.0 + + # Enables|Disables second pass for smooth terrain [default: true] + B:SecondPass=true + + # Density for Wart Forest biome [range: 0.0 ~ 1.0, default: 1.0] + S:WartForestDensity=1.0 +} + + +items { + # Enables|Disables item [default: true] + B:black_apple=true + + # Enables|Disables item [default: true] + B:cincinnasite=true + + # Enables|Disables item [default: true] + B:cincinnasite_axe=true + + # Enables|Disables item [default: true] + B:cincinnasite_axe_diamond=true + + # Enables|Disables item [default: true] + B:cincinnasite_pickaxe=true + + # Enables|Disables item [default: true] + B:cincinnasite_pickaxe_diamond=true + + # Enables|Disables item [default: true] + B:stalagnate_bowl=true + + # Enables|Disables item [default: true] + B:stalagnate_bowl_apple=true + + # Enables|Disables item [default: true] + B:stalagnate_bowl_mushroom=true + + # Enables|Disables item [default: true] + B:stalagnate_bowl_wart=true +} + + diff --git a/config/betterrecords.cfg b/config/betterrecords.cfg new file mode 100644 index 0000000..f1f944a --- /dev/null +++ b/config/betterrecords.cfg @@ -0,0 +1,52 @@ +# Configuration file + +general { + # Maximum speaker radius + # Min: -1 + # Max: 1000 + I:maxSpeakerRadius=32 + + # Should the mod download libraries from the internet or the server? + B:useRemoteLibraries=true + + ########################################################################################################## + # client + #--------------------------------------------------------------------------------------------------------# + # Client-Specific config settings + ########################################################################################################## + + client { + # Enable developer mode + B:devMode=false + + # Max file size to download (in megabytes) + # Min: 1 + # Max: 1000 + I:downloadMax=16 + + # Intensity of lights + # Min: -1 + # Max: 3 + I:flashMode=1 + + # Should the mod's built in libraries be loaded + B:loadDefaultLibraries=true + + # Play Songs while downloading + # For those with fast internet! + B:playWhileDownloading=false + + # Min: 256 + # Max: 2048 + I:streamBuffer=1024 + + # Should radio be streamed + B:streamRadio=true + } + + instance { + } + +} + + diff --git a/config/blur.cfg b/config/blur.cfg new file mode 100644 index 0000000..63657ad --- /dev/null +++ b/config/blur.cfg @@ -0,0 +1,22 @@ +# Configuration file + +general { + # The time it takes for the blur to fade in, in ms. [range: 0 ~ 2147483647, default: 200] + I:fadeTime=150 + + # The end color of the background gradient. Given in ARGB hex. [default: 75000000] + S:gradientEndColor=75000000 + + # The start color of the background gradient. Given in ARGB hex. [default: 75000000] + S:gradientStartColor=75000000 + + # A list of classes to be excluded from the blur shader. [default: [Ljava.lang.String;@4bb0ab3a] + S:guiExclusions < + net.minecraft.client.gui.GuiChat + > + + # The radius of the blur effect. This controls how "strong" the blur is. [range: 1 ~ 100, default: 12] + I:radius=7 +} + + diff --git a/config/blur.cfg.bak b/config/blur.cfg.bak new file mode 100644 index 0000000..727c794 --- /dev/null +++ b/config/blur.cfg.bak @@ -0,0 +1,22 @@ +# Configuration file + +general { + # The time it takes for the blur to fade in, in ms. [range: 0 ~ 2147483647, default: 200] + I:fadeTime=200 + + # The end color of the background gradient. Given in ARGB hex. [default: 75000000] + S:gradientEndColor=75000000 + + # The start color of the background gradient. Given in ARGB hex. [default: 75000000] + S:gradientStartColor=75000000 + + # A list of classes to be excluded from the blur shader. [default: [Ljava.lang.String;@50552e57] + S:guiExclusions < + net.minecraft.client.gui.GuiChat + > + + # The radius of the blur effect. This controls how "strong" the blur is. [range: 1 ~ 100, default: 12] + I:radius=12 +} + + diff --git a/config/bonsaitrees/settings.cfg b/config/bonsaitrees/settings.cfg new file mode 100644 index 0000000..afe7b09 --- /dev/null +++ b/config/bonsaitrees/settings.cfg @@ -0,0 +1,77 @@ +# Configuration file + +client { + # Maximum width/depth of a block to grow to [range: 0.5 ~ 1.0, default: 0.9] + S:maxTreeScale=0.9 + + # Whether to show the drop chances in JEI [default: true] + B:showChanceInJEI=true +} + + +drops { + # How many fruits to drop by default [range: 0 ~ 64, default: 2] + I:fruitAmount=2 + + # Default chance for a fruit to drop [range: 0.0 ~ 1.0, default: 0.2] + S:fruitChance=0.2 + + # How many leaves to drop by default [range: 0 ~ 64, default: 1] + I:leafAmount=1 + + # Default chance for a leaf to drop [range: 0.0 ~ 1.0, default: 0.1] + S:leafChance=0.1 + + # How many wood logs to drop by default [range: 0 ~ 64, default: 1] + I:logAmount=1 + + # Default chance for a wood log to drop [range: 0.0 ~ 1.0, default: 0.75] + S:logChance=0.75 + + # How many saplings to drop by default [range: 0 ~ 64, default: 1] + I:saplingAmount=1 + + # Default chance for a sapling to drop [range: 0.0 ~ 1.0, default: 0.05] + S:saplingChance=0.05 + + # How many sticks to drop by default [range: 0 ~ 64, default: 3] + I:stickAmount=3 + + # Default chance for a stick to drop [range: 0.0 ~ 1.0, default: 0.2] + S:stickChance=0.2 +} + + +general { + # How many ticks trees need to fully grow. Some tree types modify this value [range: 1 ~ 2147483647, default: 600] + I:baseGrowTicks=600 + + # Whether to disable the Hopping Bonsai Pot and make it behave like a normal Bonsai Pot [default: false] + B:disableHoppingBonsaiPot=false + + # If set to false, then dye is being used up when painting bonsai pots [default: true] + B:noDyeCost=true + + # Used for Hopping Bonsais only: If this is set to true, trees will only be cut automatically if all previous drops are exported. This breaks compatibility with e.g. storage drawers. If set to false unexported items from the previous cycle are being voided. [default: false] + B:waitForEmptyItemBuffers=false +} + + +integration { + # Integrations to disable (by classname, e.g. org.dave.bonsaitrees.integration.mods.PamsHarvestcraft) [default: [Ljava.lang.String;@7e5b0065] + S:disabledIntegrations < + > + + # Bonsai Soils to disable (e.g. minecraft:grass) [default: [Ljava.lang.String;@5d9d47e4] + S:disabledSoils < + > + + # Tree types to disable (e.g. forestry:hillCherry) [default: [Ljava.lang.String;@6dc0e992] + S:disabledTreeTypes < + > + + # Can be enabled for development purposes mostly. [default: false] + B:loadShapesOfUnloadedTrees=false +} + + diff --git a/config/chesttransporter.cfg b/config/chesttransporter.cfg new file mode 100644 index 0000000..4070b81 --- /dev/null +++ b/config/chesttransporter.cfg @@ -0,0 +1,44 @@ +# Configuration file + +general { + # Set to false to disable the hunger debuff [default: true] + B:debuffHunger=true + + # Set to false to disable the jump debuff [default: true] + B:debuffJump=true + + # Set to false to disable the mining fatigue debuff [default: true] + B:debuffMiningFatigue=true + + # Set to false to disable the slowness debuff [default: true] + B:debuffSlowness=false + + # Set this to false to prevent picking up of mob spawners [default: true] + B:pickupSpawners=true + + # Set this to false to prevent the copper transporter to pick up mob spawners [default: true] + B:spawnerWithCopper=false + + # Set this to false to prevent the diamond transporter to pick up mob spawners [default: true] + B:spawnerWithDiamond=true + + # Set this to false to prevent the gold transporter to pick up mob spawners [default: true] + B:spawnerWithGold=false + + # Set this to false to prevent the iron transporter to pick up mob spawners [default: true] + B:spawnerWithIron=false + + # Set this to false to prevent the obsidian transporter to pick up mob spawners [default: true] + B:spawnerWithObsidian=true + + # Set this to false to prevent the silver transporter to pick up mob spawners [default: true] + B:spawnerWithSilver=true + + # Set this to false to prevent the tin transporter to pick up mob spawners [default: true] + B:spawnerWithTin=false + + # Set this to false to prevent the wood transporter to pick up mob spawners [default: true] + B:spawnerWithWood=false +} + + diff --git a/config/chesttransporter.cfg.bak b/config/chesttransporter.cfg.bak new file mode 100644 index 0000000..6e6a308 --- /dev/null +++ b/config/chesttransporter.cfg.bak @@ -0,0 +1,44 @@ +# Configuration file + +general { + # Set to false to disable the hunger debuff [default: true] + B:debuffHunger=true + + # Set to false to disable the jump debuff [default: true] + B:debuffJump=true + + # Set to false to disable the mining fatigue debuff [default: true] + B:debuffMiningFatigue=true + + # Set to false to disable the slowness debuff [default: true] + B:debuffSlowness=true + + # Set this to false to prevent picking up of mob spawners [default: true] + B:pickupSpawners=true + + # Set this to false to prevent the copper transporter to pick up mob spawners [default: true] + B:spawnerWithCopper=false + + # Set this to false to prevent the diamond transporter to pick up mob spawners [default: true] + B:spawnerWithDiamond=true + + # Set this to false to prevent the gold transporter to pick up mob spawners [default: true] + B:spawnerWithGold=false + + # Set this to false to prevent the iron transporter to pick up mob spawners [default: true] + B:spawnerWithIron=false + + # Set this to false to prevent the obsidian transporter to pick up mob spawners [default: true] + B:spawnerWithObsidian=true + + # Set this to false to prevent the silver transporter to pick up mob spawners [default: true] + B:spawnerWithSilver=true + + # Set this to false to prevent the tin transporter to pick up mob spawners [default: true] + B:spawnerWithTin=false + + # Set this to false to prevent the wood transporter to pick up mob spawners [default: true] + B:spawnerWithWood=false +} + + diff --git a/config/clearwater.cfg b/config/clearwater.cfg new file mode 100644 index 0000000..0fcce16 --- /dev/null +++ b/config/clearwater.cfg @@ -0,0 +1,21 @@ +# Configuration file + +general { + # Enables modifications of fog under lava + B:enableLava=true + + # Enables modifications of fog under water + B:enableWater=true + + # Value for fog density (0-5) Vanilla is 2.0 + # Min: 0.0 + # Max: 5.0 + D:fogDensityLava=0.20000000298023224 + + # Value for fog density (0-5) Vanilla is 0.1 + # Min: 0.0 + # Max: 5.0 + D:fogDensityWater=0.0 +} + + diff --git a/config/codechicken/supporters.json b/config/codechicken/supporters.json new file mode 100644 index 0000000..2069971 --- /dev/null +++ b/config/codechicken/supporters.json @@ -0,0 +1,45 @@ +[ + { + "mod" : "EnderStorage", + "supporters": [ + "Blkdragon112" + ] + }, + { + "mod" : "ChickenChunks", + "supporters": [ + ] + }, + { + "mod" : "NotEnoughItems", + "supporters": [ + "EmuCraft Team", + "Victor Zimmer", + "lexi85", + "Ace_Trainer_Tullius", + "Bacon_Donut", + "Sleement", + "Ninja 5tyl3", + "Disalot", + "Gamer2313", + "Majorangejuice" + ] + }, + { + "mod" : "WR-CBE", + "supporters" : [ + "Vizerei" + ] + }, + { + "mod" : "Translocators", + "supporters": [ + ] + }, + { + "mod" : "ProjectRed", + "supporters" : [ + "Jacob M" + ] + } +] diff --git a/config/codechicken/supporters.marker b/config/codechicken/supporters.marker new file mode 100644 index 0000000..7bf87a3 --- /dev/null +++ b/config/codechicken/supporters.marker @@ -0,0 +1 @@ +1549045376219 \ No newline at end of file diff --git a/config/codechickenlib.cfg b/config/codechickenlib.cfg new file mode 100644 index 0000000..0d9ca7c --- /dev/null +++ b/config/codechickenlib.cfg @@ -0,0 +1,23 @@ +"client" { + #With this enabled, CCL will catch all exceptions thrown whilst rendering blocks. + #If an exception is caught, the block will not be rendered. + B:"catchBlockRenderExceptions"=true + + #With this enabled, CCL will catch all exceptions thrown whilst rendering items. + #By default CCL will only enhance the crash report, but with 'attemptRecoveryOnItemRenderException' enabled + # CCL will attempt to recover after the exception. + B:"catchItemRenderExceptions"=true + + #With this enabled, CCL will attempt to recover item rendering after an exception is thrown. + #It is recommended to only enable this when a mod has a known bug and a fix has not been released yet. + #WARNING: This might cause issues with some mods, Some mods modify the GL state rendering items, + # CCL does not recover the GL state, as a result a GL leak /may/ occur. However, CCL will remember + # and pop the GL ModelView matrix stack depth, this might incur a bit of a performance hit. + # Some mods might also have custom BufferBuilders, CCL has no way of recovering the state of those. + # this /can/ result in 'Already Building' exceptions being thrown. CCL will however recover the vanilla BufferBuilder. + B:"attemptRecoveryOnItemRenderException"=false + + #With this enabled, CCL will message the player upon an exception from rendering blocks or items. + #Messages are Rate-Limited to one per 5 seconds in the event that the exception continues. + B:"messagePlayerOnRenderCrashCaught"=true +} diff --git a/config/cofh/core/client.cfg b/config/cofh/core/client.cfg new file mode 100644 index 0000000..5a36560 --- /dev/null +++ b/config/cofh/core/client.cfg @@ -0,0 +1,49 @@ +# Configuration file + +########################################################################################################## +# Global +#--------------------------------------------------------------------------------------------------------# +# The options in this section change core Minecraft behavior and are not limited to CoFH mods. +########################################################################################################## + +Global { + # If TRUE, particles will be disabled. [default: false] + B:DisableParticles=false +} + + +Interface { + # If TRUE, large item counts will be displayed as stacks rather than a single quantity. [default: false] + B:DisplayContainedItemsAsStackCount=false + + # If TRUE, a tooltip will be used which prompts to press Shift for more details on various items. [default: true] + B:DisplayHoldShiftForDetail=true +} + + +Render { + # If TRUE, Color Blind Textures will be enabled in CoFH Mods, where applicable. [default: false] + B:EnableColorBlindTextures=false + + # If TRUE, the standard Enchant Effects will be shown for enchanted items in CoFH Mods, where applicable. [default: true] + B:EnableEnchantEffects=true + + # If TRUE, borders will be drawn on GUI slots in CoFH Mods, where applicable. [default: true] + B:EnableGUISlotBorders=true + + # If TRUE, Shader Effects will be enabled in CoFH Mods, where applicable. [default: true] + B:EnableShaderEffects=true +} + + +Security { + # If TRUE, a warning will display if Ops have access to "secure" blocks upon logging on to a server. [default: true] + B:OpsCanAccessSecureBlocksWarning=true +} + + +Version { + S:Identifier=4.6.2 +} + + diff --git a/config/cofh/core/common.cfg b/config/cofh/core/common.cfg new file mode 100644 index 0000000..557e321 --- /dev/null +++ b/config/cofh/core/common.cfg @@ -0,0 +1,123 @@ +# Configuration file + +Command { + + clearblocks { + # Adjust this value to change the default permission level for the clearblocks command. [range: -1 ~ 4, default: 3] + I:PermissionLevel=3 + } + + countblocks { + # Adjust this value to change the default permission level for the countblocks command. [range: -1 ~ 4, default: 3] + I:PermissionLevel=3 + } + + enchant { + # Adjust this value to change the default permission level for the enchant command. [range: -1 ~ 4, default: 2] + I:PermissionLevel=2 + } + + hand { + # Adjust this value to change the default permission level for the hand command. [range: -1 ~ 4, default: 0] + I:PermissionLevel=0 + } + + killall { + # Adjust this value to change the default permission level for the killall command. [range: -1 ~ 4, default: 2] + I:PermissionLevel=2 + } + + replaceblocks { + # Adjust this value to change the default permission level for the replaceblocks command. [range: -1 ~ 4, default: 3] + I:PermissionLevel=3 + } + + tps { + # Adjust this value to change the default permission level for the tps command. [range: -1 ~ 4, default: 0] + I:PermissionLevel=0 + } + + tpx { + # Adjust this value to change the default permission level for the tpx command. [range: -1 ~ 4, default: 2] + I:PermissionLevel=2 + } + + unloadchunk { + # Adjust this value to change the default permission level for the unloadchunk command. [range: -1 ~ 4, default: 4] + I:PermissionLevel=4 + } + +} + + +Enchantment { + # If TRUE, CoFH Enchantments will be disabled and NOT REGISTERED. Only do this if you fully understand the consequences. World backup is recommended. [default: false] + B:DisableAllEnchantments=false + + # If TRUE, the Holding Enchantment is available for various Storage Items. [default: true] + B:EnableHoldingEnchant=true + + # If TRUE, the Insight Enchantment is available for various Tools and Weapons. [default: true] + B:EnableInsightEnchant=true + + # If TRUE, the Leech Enchantment is available for various Weapons. [default: true] + B:EnableLeechEnchant=true + + # If TRUE, the Multishot Enchantment is available for various Bows. [default: true] + B:EnableMultishotEnchant=true + + # If TRUE, the Smashing Enchantment is available for various Tools. [default: true] + B:EnableSmashingEnchant=true + + # If TRUE, the Smelting Enchantment is available for various Tools. [default: true] + B:EnableSmeltingEnchant=true + + # If TRUE, the Soulbound Enchantment is available. [default: true] + B:EnableSoulboundEnchant=true + + # If TRUE, the Vorpal Enchantment is available for various Weapons. [default: true] + B:EnableVorpalEnchant=true + + # If TRUE, the Soulbound Enchantment is permanent. [default: false] + B:PermanentSoulboundEnchant=false +} + + +General { + # If TRUE, a log message is generated when a block is dismantled. [default: false] + B:EnableDismantleLogging=false + + # If TRUE, death messages are displayed for any named entity. [default: true] + B:EnableGenericDeathMessage=true + + # Adjust this value to change the render update delay for most CoFH tiles. You should really only mess with this if you know what you're doing. This is a server-wide setting. [range: 80 ~ 1600, default: 160] + I:TileUpdateDelay=160 +} + + +Holidays { + # If TRUE, Christmas cheer is disabled. Scrooge. :( [default: false] + B:HoHoNo=false + + # If TRUE, April Foolishness is disabled. Boring! :P [default: false] + B:IHateApril=false +} + + +Potion { + # If TRUE, CoFH Potions will be disabled and NOT REGISTERED. Only do this if you fully understand the consequences. World backup is recommended. [default: false] + B:DisableAllPotions=false +} + + +Security { + # If TRUE, Server Ops can access "secure" blocks. Your players will be warned upon server connection. [default: false] + B:OpsCanAccessSecureBlocks=false +} + + +Version { + S:Identifier=4.6.2 +} + + diff --git a/config/cofh/core/friends.cfg b/config/cofh/core/friends.cfg new file mode 100644 index 0000000..e69de29 diff --git a/config/cofh/nonvflash/client.cfg b/config/cofh/nonvflash/client.cfg new file mode 100644 index 0000000..9713125 --- /dev/null +++ b/config/cofh/nonvflash/client.cfg @@ -0,0 +1,16 @@ +# Configuration file + +~CONFIG_VERSION: 1.2.0 + +General { + # Adjust this value to change the default brightness of the Night Vision effect. Setting this to 0 will effectively disable it. [range: 0.0 ~ 1.0, default: 1.0] + S:Brightness=1.0 + + # If TRUE, Night Vision brightness will gradually fade over a number of ticks instead of abruptly stopping. [default: true] + B:FadeOutEffect=true + + # If the fade out option is enabled (TRUE), adjust this value to change the duration of the fade. [range: 10 ~ 200, default: 20] + I:FadeOutTicks=20 +} + + diff --git a/config/cofh/thermalcultivation/client.cfg b/config/cofh/thermalcultivation/client.cfg new file mode 100644 index 0000000..6201a91 --- /dev/null +++ b/config/cofh/thermalcultivation/client.cfg @@ -0,0 +1,7 @@ +# Configuration file + +Version { + S:Identifier=0.3.2 +} + + diff --git a/config/cofh/thermalcultivation/common.cfg b/config/cofh/thermalcultivation/common.cfg new file mode 100644 index 0000000..e755f00 --- /dev/null +++ b/config/cofh/thermalcultivation/common.cfg @@ -0,0 +1,24 @@ +# Configuration file + +Item { + + WateringCan { + # If TRUE, Fake Players (such as Autonomous Activators) will be able to use the Watering Can. [default: false] + B:AllowFakePlayers=false + + # Adjust this value to change the amount of Water (in mB) stored by a Basic Watering Can. This base value will scale with item level. [range: 800 ~ 20000, default: 4000] + I:BaseCapacity=4000 + B:Enable=true + + # If TRUE, Water Source blocks will be removed when collecting water from the world. [default: true] + B:RemoveWaterBlocks=true + } + +} + + +Version { + S:Identifier=0.3.2 +} + + diff --git a/config/cofh/thermaldynamics/client.cfg b/config/cofh/thermaldynamics/client.cfg new file mode 100644 index 0000000..023bc8d --- /dev/null +++ b/config/cofh/thermaldynamics/client.cfg @@ -0,0 +1,25 @@ +# Configuration file + +Interface { + # If TRUE, Thermal Dynamics Covers will be shown in JEI. [default: false] + B:CoversInJEI=false + + # If TRUE, Thermal Dynamics Covers will have a Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: true] + B:ItemsInCommonTab=true +} + + +Render { + # This value affects the size of the inner duct model, such as fluids. Lower it if you experience texture z-fighting. + D:InnerModelScaling=0.99 + + # This value affects the size of the inner duct model, such as fluids, on the large (octagonal) ducts. Lower it if you experience texture z-fighting. + D:LargeInnerModelScaling=0.99 +} + + +Version { + S:Identifier=2.5.4 +} + + diff --git a/config/cofh/thermaldynamics/common.cfg b/config/cofh/thermaldynamics/common.cfg new file mode 100644 index 0000000..2b61c3d --- /dev/null +++ b/config/cofh/thermaldynamics/common.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Attachment { + + Servo { + + Basic { + B:RedstoneControl=true + } + + Hardened { + B:RedstoneControl=true + } + + Reinforced { + B:RedstoneControl=true + } + + Signalum { + B:RedstoneControl=true + } + + Resonant { + B:RedstoneControl=true + } + + } + + Cover { + B:Recipe=true + } + +} + + +Duct { + + Energy { + # Adjust this value to change the amount of Energy (in RF/t) that can be received by a Leadstone Fluxduct. This base value will scale with duct level. [range: 100 ~ 10000, default: 1000] + I:BaseTransfer=1000 + } + + Recipes { + B:UseFluidTransposer=true + } + +} + + +General { + # If TRUE, Ducts will display debug information where applicable. [default: false] + B:ShowDebugInfo=false +} + + +Version { + S:Identifier=2.5.4 +} + + diff --git a/config/cofh/thermaldynamics/cover_blacklist.json b/config/cofh/thermaldynamics/cover_blacklist.json new file mode 100644 index 0000000..69b7ab8 --- /dev/null +++ b/config/cofh/thermaldynamics/cover_blacklist.json @@ -0,0 +1,51 @@ +[ + {"block": "minecraft:sapling", "meta": false}, + {"block": "minecraft:golden_rail", "meta": 0}, + {"block": "minecraft:detector_rail", "meta": 0}, + {"block": "minecraft:web", "meta": 0}, + {"block": "minecraft:deadbush", "meta": 0}, + {"block": "minecraft:tallgrass", "meta": 1}, + {"block": "minecraft:tallgrass", "meta": 2}, + {"block": "minecraft:yellow_flower", "meta": 0}, + {"block": "minecraft:red_flower", "meta": false}, + {"block": "minecraft:brown_mushroom", "meta": 0}, + {"block": "minecraft:red_mushroom", "meta": 0}, + {"block": "minecraft:torch", "meta": false}, + {"block": "minecraft:ladder", "meta": false}, + {"block": "minecraft:rail", "meta": false}, + {"block": "minecraft:lever", "meta": false}, + {"block": "minecraft:stone_pressure_plate", "meta": 0}, + {"block": "minecraft:wooden_pressure_plate", "meta": 0}, + {"block": "minecraft:redstone_torch", "meta": false}, + {"block": "minecraft:stone_button", "meta": false}, + {"block": "minecraft:snow_layer", "meta": 0}, + {"block": "minecraft:fence", "meta": 0}, + {"block": "minecraft:trapdoor", "meta": 0}, + {"block": "minecraft:vine", "meta": 0}, + {"block": "minecraft:fence_gate", "meta": 0}, + {"block": "minecraft:waterlily", "meta": 0}, + {"block": "minecraft:nether_brick_fence", "meta": 0}, + {"block": "minecraft:cobblestone_wall", "meta": 0}, + {"block": "minecraft:cobblestone_wall", "meta": 1}, + {"block": "minecraft:wooden_button", "meta": 0}, + {"block": "minecraft:anvil", "meta": false}, + {"block": "minecraft:light_weighted_pressure_plate", "meta": 0}, + {"block": "minecraft:heavy_weighted_pressure_plate", "meta": 0}, + {"block": "minecraft:activator_rail", "meta": 0}, + {"block": "minecraft:iron_trapdoor", "meta": 0}, + {"block": "minecraft:carpet", "meta": false}, + {"block": "minecraft:double_plant", "meta": false}, + {"block": "minecraft:spruce_fence_gate", "meta": 0}, + {"block": "minecraft:birch_fence_gate", "meta": 0}, + {"block": "minecraft:jungle_fence_gate", "meta": 0}, + {"block": "minecraft:dark_oak_fence_gate", "meta": 0}, + {"block": "minecraft:acacia_fence_gate", "meta": 0}, + {"block": "minecraft:spruce_fence", "meta": 0}, + {"block": "minecraft:birch_fence", "meta": 0}, + {"block": "minecraft:jungle_fence", "meta": 0}, + {"block": "minecraft:dark_oak_fence", "meta": 0}, + {"block": "minecraft:acacia_fence", "meta": 0}, + {"block": "minecraft:end_rod", "meta": 0}, + {"block": "minecraft:chorus_plant", "meta": 0}, + {"block": "minecraft:chorus_flower", "meta": 0} +] diff --git a/config/cofh/thermalexpansion/client.cfg b/config/cofh/thermalexpansion/client.cfg new file mode 100644 index 0000000..6ffab28 --- /dev/null +++ b/config/cofh/thermalexpansion/client.cfg @@ -0,0 +1,108 @@ +# Configuration file + +Coolant { + B:Plugins.JEI=true +} + + +Device { + + Diffuser { + # If TRUE, the Decoctive Diffuser will display potion effect particles. + B:EnableParticles=true + } + +} + + +Interface { + # If TRUE, Thermal Expansion Florbs appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false] + B:FlorbsInCommonTab=false + + # If TRUE, Thermal Expansion Items and Tools appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false] + B:ItemsInCommonTab=false + + # If TRUE, Thermal Expansion Morbs appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false] + B:MorbsInCommonTab=false + + CreativeTabs { + # Set the default level for the Blocks shown in the Creative Tab, if all levels are not shown. [range: 0 ~ 4, default: 0] + I:DefaultLevel=0 + + # If TRUE, Florbs will be completely hidden from Creative Mode and JEI. [default: false] + B:HideFlorbs=false + + # If TRUE, Morbs will be completely hidden from Creative Mode and JEI. [default: false] + B:HideMorbs=false + + # If TRUE, all regular levels for a given Block will show in the Creative Tab. [default: false] + B:ShowAllBlockLevels=false + + # If TRUE, Creative version of Blocks will show in the Creative Tab. [default: false] + B:ShowCreativeBlocks=false + } + + GUI { + # If TRUE, alternate slot overlay textures will be used in GUIs which use them. Can be combined with Color Blind textures. [default: false] + B:AlternateSlotOverlayTextures=false + + # If TRUE, color blind slot overlay textures will be used in GUIs which use them. Can be combined with Alternate textures. [default: false] + B:ColorBlindSlotOverlayTextures=false + } + +} + + +Plugins { + + JEI { + B:Device.Factorizer=true + B:Dynamo.Compression=true + B:Dynamo.Enervation=true + B:Dynamo.Magmatic=true + B:Dynamo.Numismatic=true + B:Dynamo.Reactant=true + B:Dynamo.Steam=true + B:Machine.Brewer=true + B:Machine.Centrifuge=true + B:Machine.Charger=true + B:Machine.Compactor=true + B:Machine.Crucible=true + B:Machine.Enchanter=true + B:Machine.Extruder=true + B:Machine.Furnace=true + B:Machine.Insolator=true + B:Machine.Precipitator=true + B:Machine.Pulverizer=true + B:Machine.Refinery=true + B:Machine.Sawmill=true + B:Machine.Smelter=true + B:Machine.Transposer=true + } + +} + + +Render { + # If TRUE, Dynamos will have animated coil textures. [default: true] + B:AnimatedDynamoCoilTextures=true + + # If TRUE, Dynamos will display overlay textures corresponding to their block level. [default: true] + B:RenderDynamoLevelOverlay=true + + # If TRUE, Machines will display overlay textures corresponding to their block level. [default: true] + B:RenderMachineLevelOverlay=true +} + + +Sounds { + # If TRUE, various Thermal Expansion Blocks will play ambient sounds when active. [default: true] + B:EnableSounds=true +} + + +Version { + S:Identifier=5.5.3 +} + + diff --git a/config/cofh/thermalexpansion/common.cfg b/config/cofh/thermalexpansion/common.cfg new file mode 100644 index 0000000..371ac8b --- /dev/null +++ b/config/cofh/thermalexpansion/common.cfg @@ -0,0 +1,715 @@ +# Configuration file + +Device { + # If TRUE, most Devices will no longer have Auto-Input functionality. Not recommended, but knock yourself out. + B:DisableAutoInput=false + + # If TRUE, most Devices will no longer have Auto-Output functionality. Not recommended, but knock yourself out. + B:DisableAutoOutput=false + + # If TRUE, Devices are securable. + B:Securable=true + + WaterGen { + B:Enable=true + + # If TRUE, the Aqueous Accumulator will act as an Infinite Source and will also function in the Nether. + B:Infinite=false + + # If TRUE, the Aqueous Accumulator will produce water very slowly even without adjacent source blocks. + B:PassiveGeneration=false + } + + Nullifier { + B:Enable=true + } + + HeatSink { + B:Enable=true + } + + Tapper { + B:Enable=true + + # Adjust this value to set the number of cycles Phyto-Gro lasts. [range: 2 ~ 64, default: 8] + I:FertilizerDuration=8 + + # If TRUE, the Arboreal Extractor will REQUIRE Phyto-Gro to operate. + B:RequireFertilizer=false + } + + Fisher { + # Adjust this value to set the number of cycles Aqua-Chow lasts. [range: 2 ~ 64, default: 8] + I:BaitDuration=8 + B:Enable=true + + # If TRUE, the Aquatic Entangler will REQUIRE Aqua-Chow to operate. + B:RequireBait=false + } + + ItemBuffer { + B:Enable=true + } + + FluidBuffer { + B:Enable=true + } + + Lexicon { + B:Enable=true + } + + XpCollector { + B:Enable=true + + # Adjust this value to change the capture radius for the Insightful Condenser. [range: 2 ~ 16, default: 5] + I:Radius=5 + } + + Diffuser { + B:Enable=true + + # Adjust this value to change the area effect radius when Lingering Potion fluid is used in a Decoctive Diffuser. [range: 2 ~ 16, default: 8] + I:LingeringPotionRadius=8 + + # Adjust this value to change the area effect radius when Potion fluid is used in a Decoctive Diffuser. [range: 2 ~ 16, default: 4] + I:PotionRadius=4 + + # Adjust this value to change the area effect radius when Splash Potion fluid is used in a Decoctive Diffuser. [range: 2 ~ 16, default: 6] + I:SplashPotionRadius=6 + } + + Factorizer { + B:Enable=true + } + + MobCatcher { + B:Enable=true + + # Adjust this value to change the capture radius for the Creature Encaptulator. [range: 2 ~ 16, default: 5] + I:Radius=4 + } + + ItemCollector { + B:Enable=true + + # Adjust this value to change the capture radius for the Vacuumulator. [range: 2 ~ 16, default: 5] + I:Radius=5 + } + +} + + +Dynamo { + # If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid. + B:ClassicCrafting=false + + # If TRUE, Dynamo Augment Slot scaling will use a custom set of values rather than default behavior (1/level). + B:CustomAugmentScaling=false + + # If TRUE, Dynamo RF/t (POWER) scaling will use a custom set of values rather than default behavior. The default custom configuration provides a reasonable alternate progression. + B:CustomPowerScaling=false + + # If TRUE, Dynamos are securable. + B:Securable=true + + # If TRUE, Dynamos will have much smaller internal energy (RF) storage. Generation speed will no longer scale with internal energy. + B:SmallStorage=false + + # If TRUE, Dynamos are upgradable. If disabled, be sure and change the Augment Progression. + B:Upgradable=true + + # If TRUE, Dynamos can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion. + B:UpgradeKitCrafting=false + + ########################################################################################################## + # AugmentSlots + #--------------------------------------------------------------------------------------------------------# + # Adjust the number of augments that Dynamos have at any given Level. + # Progression will be checked for validity - upgrading a block cannot result in fewer slots. + ########################################################################################################## + + AugmentSlots { + # Augment Slots for Level 0 Dynamos. [range: 0 ~ 9, default: 0] + I:Level0=0 + + # Augment Slots for Level 1 Dynamos. [range: 0 ~ 9, default: 1] + I:Level1=1 + + # Augment Slots for Level 2 Dynamos. [range: 0 ~ 9, default: 2] + I:Level2=2 + + # Augment Slots for Level 3 Dynamos. [range: 0 ~ 9, default: 3] + I:Level3=3 + + # Augment Slots for Level 4 Dynamos. [range: 0 ~ 9, default: 4] + I:Level4=4 + } + + ########################################################################################################## + # CustomPowerScaling + #--------------------------------------------------------------------------------------------------------# + # ADVANCED FEATURE - ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING. + # Values are expressed as a percentage of Base Power; Base Scale Factor is 100 percent. + # Values will be checked for validity and rounded down to the nearest 10. + ########################################################################################################## + + CustomPowerScaling { + # Scale Factor for Level 1 Dynamos. [range: 100 ~ 400, default: 150] + I:Level1=150 + + # Scale Factor for Level 2 Dynamos. [range: 100 ~ 900, default: 250] + I:Level2=250 + + # Scale Factor for Level 3 Dynamos. [range: 100 ~ 1600, default: 400] + I:Level3=400 + + # Scale Factor for Level 4 Dynamos. [range: 100 ~ 2500, default: 600] + I:Level4=600 + } + + Steam { + # Adjust this value to change the Energy generation (in RF/t) for a Steam Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 40] + I:BasePower=40 + B:Enable=true + } + + Magmatic { + # Adjust this value to change the Energy generation (in RF/t) for a Magmatic Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 40] + I:BasePower=40 + B:Enable=true + } + + Compression { + # Adjust this value to change the Energy generation (in RF/t) for a Compression Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 40] + I:BasePower=40 + B:Enable=true + } + + Reactant { + # Adjust this value to change the Energy generation (in RF/t) for a Reactant Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 40] + I:BasePower=40 + B:Enable=true + } + + Enervation { + # Adjust this value to change the Energy generation (in RF/t) for an Enervation Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 40] + I:BasePower=40 + B:Enable=true + } + + Numismatic { + # Adjust this value to change the Energy generation (in RF/t) for a Numismatic Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 40] + I:BasePower=40 + B:Enable=true + } + +} + + +Item { + + Capacitor { + # Adjust this value to change the amount of Energy (in RF) stored by a Basic Flux Capacitor. This base value will scale with item level. [range: 10000 ~ 10000000, default: 1000000] + I:BaseCapacity=1000000 + + # Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Flux Capacitor. This base value will scale with item level. [range: 100 ~ 1000000, default: 2000] + I:BaseReceive=2000 + + # Adjust this value to change the amount of Energy (in RF/t) that can be sent by a Basic Flux Capacitor. This base value will scale with item level. [range: 100 ~ 1000000, default: 1000] + I:BaseSend=1000 + B:Enable=true + } + + Reservoir { + # Adjust this value to change the amount of Fluid (in mB) stored by a Basic Reservoir. This base value will scale with item level. [range: 2000 ~ 100000, default: 10000] + I:BaseCapacity=10000 + B:Enable=true + } + + Satchel { + B:Enable=true + } + + Augment { + # If TRUE, the recipe for the Compactor's Coin Specialization is enabled. [default: true] + B:AugmentCompactorCoin=true + + # If TRUE, the recipe for the Compactor's Gear Specialization is enabled. [default: true] + B:AugmentCompactorGear=true + + # If TRUE, the recipe for the Extruder's Sedimentary Specialization is enabled. [default: true] + B:AugmentExtruderSedimentary=true + + # If TRUE, the recipe for the Furnace's Food Specialization is enabled. [default: true] + B:AugmentFurnaceFood=true + + # If TRUE, the recipe for the Furnace's Ore Specialization is enabled. [default: true] + B:AugmentFurnaceOre=true + + # If TRUE, the recipe for the Furnace's Pyrolysis Specialization is enabled. [default: true] + B:AugmentFurnacePyrolysis=true + + # If TRUE, the recipe for the Pulverizer's Petrotheum Specialization is enabled. [default: true] + B:AugmentPulverizerPetrotheum=true + + # If TRUE, the recipe for the Refinery's Potion Specialization is enabled. [default: true] + B:AugmentRefineryPotion=true + + # If TRUE, the recipe for the Smelter's Pyrotheum Specialization is enabled. [default: true] + B:AugmentSmelterPyrotheum=true + } + +} + + +Machine { + # If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid. + B:ClassicCrafting=false + + # If TRUE, Machine Augment Slot scaling will use a custom set of values rather than default behavior (1/level). + B:CustomAugmentScaling=false + + # If TRUE, Machine Total RF (ENERGY) scaling will use a custom set of values rather than default behavior (no scaling). The default custom configuration provides an alternate progression where machines use 5% additional total RF per tier. + B:CustomEnergyScaling=false + + # If TRUE, Machine RF/t (POWER) scaling will use a custom set of values rather than default behavior. The default custom configuration provides a reasonable alternate progression. + B:CustomPowerScaling=false + + # If TRUE, Machines will no longer have Auto-Input functionality. Not recommended, but knock yourself out. + B:DisableAutoInput=false + + # If TRUE, Machines will no longer have Auto-Output functionality. Not recommended, but knock yourself out. + B:DisableAutoOutput=false + + # If TRUE, Machines are securable. + B:Securable=true + + # If TRUE, Machines will have much smaller internal energy (RF) storage. Processing speed will no longer scale with internal energy. + B:SmallStorage=false + + # If TRUE, Machines are upgradable. If disabled, be sure and change the Augment Scaling config options as well. + B:Upgradable=true + + # If TRUE, Machines can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion. + B:UpgradeKitCrafting=false + + ########################################################################################################## + # AugmentSlots + #--------------------------------------------------------------------------------------------------------# + # Adjust the number of augments that Machines have at any given Level. + # Progression will be checked for validity - upgrading a block cannot result in fewer slots. + ########################################################################################################## + + AugmentSlots { + # Augment Slots for Level 0 Machines. [range: 0 ~ 9, default: 0] + I:Level0=0 + + # Augment Slots for Level 1 Machines. [range: 0 ~ 9, default: 1] + I:Level1=1 + + # Augment Slots for Level 2 Machines. [range: 0 ~ 9, default: 2] + I:Level2=2 + + # Augment Slots for Level 3 Machines. [range: 0 ~ 9, default: 3] + I:Level3=3 + + # Augment Slots for Level 4 Machines. [range: 0 ~ 9, default: 4] + I:Level4=4 + } + + ########################################################################################################## + # CustomPowerScaling + #--------------------------------------------------------------------------------------------------------# + # ADVANCED FEATURE - ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING. + # Values are expressed as a percentage of Base Power; Base Scale Factor is 100 percent. + # Values will be checked for validity and rounded down to the nearest 10. + ########################################################################################################## + + CustomPowerScaling { + # Scale Factor for Level 1 Machines. [range: 100 ~ 400, default: 150] + I:Level1=150 + + # Scale Factor for Level 2 Machines. [range: 100 ~ 900, default: 250] + I:Level2=250 + + # Scale Factor for Level 3 Machines. [range: 100 ~ 1600, default: 400] + I:Level3=400 + + # Scale Factor for Level 4 Machines. [range: 100 ~ 2500, default: 600] + I:Level4=600 + } + + ########################################################################################################## + # CustomEnergyScaling + #--------------------------------------------------------------------------------------------------------# + # ADVANCED FEATURE - ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING. + # Values are expressed as a percentage of Base Energy; Base Scale Factor is 100 percent. + # Values will be checked for validity and rounded down to the nearest 5. + ########################################################################################################## + + CustomEnergyScaling { + # Scale Factor for Level 1 Machines. [range: 100 ~ 400, default: 105] + I:Level1=105 + + # Scale Factor for Level 2 Machines. [range: 100 ~ 900, default: 110] + I:Level2=110 + + # Scale Factor for Level 3 Machines. [range: 100 ~ 1600, default: 115] + I:Level3=115 + + # Scale Factor for Level 4 Machines. [range: 100 ~ 2500, default: 120] + I:Level4=120 + } + + Furnace { + # Adjust this value to change the Energy consumption (in RF/t) for a Redstone Furnace. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20] + I:BasePower=20 + B:Enable=true + } + + Pulverizer { + # Adjust this value to change the Energy consumption (in RF/t) for a Pulverizer. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20] + I:BasePower=20 + B:Enable=true + + # Adjust this value to change the default Ore -> Dust Multiplier for this machine. [range: 1 ~ 8, default: 2] + I:"Ore -> Dust Multiplier"=2 + } + + Sawmill { + # Adjust this value to change the Energy consumption (in RF/t) for a Sawmill. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20] + I:BasePower=20 + B:Enable=true + + # Adjust this value to change the default Log -> Plank Multiplier for this machine. [range: 1.0 ~ 8.0, default: 1.5] + S:"Log -> Plank Multiplier"=1.5 + } + + Smelter { + # Adjust this value to change the Energy consumption (in RF/t) for an Induction Smelter. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20] + I:BasePower=20 + B:Enable=true + } + + Insolator { + # Adjust this value to change the Energy consumption (in RF/t) for a Phytogenic Insolator. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20] + I:BasePower=20 + B:Enable=true + } + + Compactor { + # Adjust this value to change the Energy consumption (in RF/t) for a Compactor. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20] + I:BasePower=20 + B:Enable=true + } + + Crucible { + # Adjust this value to change the Energy consumption (in RF/t) for a Magma Crucible. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 40] + I:BasePower=40 + B:Enable=true + } + + Refinery { + # Adjust this value to change the Energy consumption (in RF/t) for a Fractionating Still. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20] + I:BasePower=20 + B:Enable=true + } + + Transposer { + # Adjust this value to change the Energy consumption (in RF/t) for a Fluid Transposer. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20] + I:BasePower=20 + B:Enable=true + } + + Charger { + # Adjust this value to change the Energy consumption (in RF/t) for an Energetic Infuser. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 40] + I:BasePower=40 + B:Enable=true + + # Adjust this value to change the amount of RF per point of durability in the Energetic Infuser with the Flux Reconstruction augment. [range: 100 ~ 10000, default: 500] + I:RepairEnergy=500 + + # Adjust this value to change the amount of Essence of Knowledge per point of durability in the Energetic Infuser with the Flux Reconstruction augment. [range: 1 ~ 1000, default: 5] + I:RepairFluid=5 + + # Adjust this value to change the wireless range for the Energetic Infuser with the Parabolic Flux Coupling augment. [range: 8 ~ 128, default: 32] + I:WirelessRange=32 + } + + Centrifuge { + # Adjust this value to change the Energy consumption (in RF/t) for a Centrifugal Separator. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20] + I:BasePower=20 + B:Enable=true + } + + Crafter { + # Adjust this value to change the Energy consumption (in RF/t) for a Sequential Fabricator. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20] + I:BasePower=20 + B:Enable=true + } + + Brewer { + # Adjust this value to change the Energy consumption (in RF/t) for a BREWER. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20] + I:BasePower=20 + B:Enable=true + } + + Enchanter { + # Adjust this value to change the Energy consumption (in RF/t) for an Arcane Ensorcellator. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20] + I:BasePower=20 + B:Enable=true + } + + Precipitator { + # Adjust this value to change the Energy consumption (in RF/t) for a Glacial Precipitator. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20] + I:BasePower=20 + B:Enable=true + } + + Extruder { + # Adjust this value to change the Energy consumption (in RF/t) for an Igneous Extruder. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20] + I:BasePower=20 + B:Enable=true + } + +} + + +Plugins { + # If TRUE, support for AbyssalCraft is enabled. [default: true] + B:AbyssalCraft=true + + # If TRUE, support for Actually Additions is enabled. [default: true] + B:"Actually Additions"=true + + # If TRUE, support for Applied Energistics 2 is enabled. [default: true] + B:"Applied Energistics 2"=true + + # If TRUE, support for Astral Sorcery is enabled. [default: true] + B:"Astral Sorcery"=true + + # If TRUE, support for Biomes O' Plenty is enabled. [default: true] + B:"Biomes O' Plenty"=true + + # If TRUE, support for Chisel is enabled. [default: true] + B:Chisel=true + + # If TRUE, support for Computronics is enabled. [default: true] + B:Computronics=true + + # If TRUE, support for Elemental Dimensions is enabled. [default: true] + B:"Elemental Dimensions"=true + + # If TRUE, support for Ender IO is enabled. [default: true] + B:"Ender IO"=true + + # If TRUE, support for EvilCraft is enabled. [default: true] + B:EvilCraft=true + + # If TRUE, support for Extra Alchemy is enabled. [default: true] + B:"Extra Alchemy"=true + + # If TRUE, support for Extra Bees is enabled. [default: true] + B:"Extra Bees"=true + + # If TRUE, support for Extra Trees is enabled. [default: true] + B:"Extra Trees"=true + + # If TRUE, support for Extra Utilities 2 is enabled. [default: true] + B:"Extra Utilities 2"=true + + # If TRUE, support for Familiar Fauna is enabled. [default: true] + B:"Familiar Fauna"=true + + # If TRUE, support for Forestry is enabled. [default: true] + B:Forestry=true + + # If TRUE, support for Gendustry is enabled. [default: true] + B:Gendustry=true + + # If TRUE, support for Ice and Fire is enabled. [default: true] + B:"Ice and Fire"=true + + # If TRUE, support for Immersive Engineering is enabled. [default: true] + B:"Immersive Engineering"=true + + # If TRUE, support for IndustrialCraft 2 is enabled. [default: true] + B:"IndustrialCraft 2"=true + + # If TRUE, support for Integrated Dynamics is enabled. [default: true] + B:"Integrated Dynamics"=true + + # If TRUE, support for Magic Bees is enabled. [default: true] + B:"Magic Bees"=true + + # If TRUE, support for Mowzie's Mobs is enabled. [default: true] + B:"Mowzie's Mobs"=true + + # If TRUE, support for Mystical Agriculture is enabled. [default: true] + B:"Mystical Agriculture"=true + + # If TRUE, support for Mystical Wildlife is enabled. [default: true] + B:"Mystical Wildlife"=true + + # If TRUE, support for Natura is enabled. [default: true] + B:Natura=true + + # If TRUE, support for Pam's BoneCraft is enabled. [default: true] + B:"Pam's BoneCraft"=true + + # If TRUE, support for Pam's HarvestCraft is enabled. [default: true] + B:"Pam's HarvestCraft"=true + + # If TRUE, support for Pam's Redbud Tree is enabled. [default: true] + B:"Pam's Redbud Tree"=true + + # If TRUE, support for Pam's Spooky Tree is enabled. [default: true] + B:"Pam's Spooky Tree"=true + + # If TRUE, support for Plants is enabled. [default: true] + B:Plants=true + + # If TRUE, support for Primal Core is enabled. [default: true] + B:"Primal Core"=true + + # If TRUE, support for Quark is enabled. [default: true] + B:Quark=true + + # If TRUE, support for Rustic is enabled. [default: true] + B:Rustic=true + + # If TRUE, support for Tech Reborn is enabled. [default: true] + B:"Tech Reborn"=true + + # If TRUE, support for Terraqueous is enabled. [default: true] + B:Terraqueous=true + + # If TRUE, support for Thaumcraft is enabled. [default: true] + B:Thaumcraft=true + + # If TRUE, support for The Betweenlands is enabled. [default: true] + B:"The Betweenlands"=true + + # If TRUE, support for The One Probe is enabled. [default: true] + B:"The One Probe"=true + + # If TRUE, support for Tinkers' Construct is enabled. [default: true] + B:"Tinkers' Construct"=true + + # If TRUE, support for Traverse is enabled. [default: true] + B:Traverse=true + + # If TRUE, support for Tropicraft is enabled. [default: true] + B:Tropicraft=true + + # If TRUE, support for Twilight Forest is enabled. [default: true] + B:"Twilight Forest"=true + + # If TRUE, support for Underground Biomes is enabled. [default: true] + B:"Underground Biomes"=true +} + + +Storage { + + Cell { + # Adjust this value to change the amount of Energy (in RF) stored by a Basic Cell. This base value will scale with block level. [range: 50000 ~ 20000000, default: 2000000] + I:BaseCapacity=2000000 + + # Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Cell. This base value will scale with block level. [range: 100 ~ 10000, default: 1000] + I:BaseReceive=1000 + + # Adjust this value to change the amount of Energy (in RF/t) that can be sent by a Basic Cell. This base value will scale with block level. [range: 100 ~ 10000, default: 1000] + I:BaseSend=1000 + + # If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid. + B:ClassicCrafting=false + + # If TRUE, Energy Cells may be turned into Creative versions using a Creative Conversion Kit. + B:Creative=true + + # If TRUE, Energy Cells are enabled. + B:Enable=true + + # If TRUE, Energy Cells are securable. + B:Securable=true + + # If TRUE, Energy Cells can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion. + B:UpgradeKitCrafting=false + } + + Tank { + # Adjust this value to change the amount of Fluid (in mB) stored by a Basic Tank. This base value will scale with block level. [range: 2000 ~ 1000000, default: 20000] + I:BaseCapacity=20000 + + # If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid. + B:ClassicCrafting=false + + # If TRUE, Tanks may be turned into Creative versions using a Creative Conversion Kit. + B:Creative=true + + # If TRUE, Tanks are enabled. + B:Enable=true + + # If TRUE, Tanks are securable. + B:Securable=true + + # If TRUE, Tanks can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion. + B:UpgradeKitCrafting=false + } + + Cache { + # Adjust this value to change the amount of Items stored by a Basic Cache. This base value will scale with block level. [range: 500 ~ 500000, default: 20000] + I:BaseCapacity=20000 + + # If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid. + B:ClassicCrafting=false + + # If TRUE, Caches may be turned into Creative versions using a Creative Conversion Kit. + B:Creative=true + + # If TRUE, Caches are enabled. + B:Enable=true + + # If TRUE, Caches can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion. + B:UpgradeKitCrafting=false + } + + Strongbox { + # If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid. + B:ClassicCrafting=false + + # If TRUE, Strongboxes may be turned into Creative versions using a Creative Conversion Kit. + B:Creative=true + + # If TRUE, Strongboxes are enabled. + B:Enable=true + + # If TRUE, Strongboxes are securable. + B:Securable=true + + # If TRUE, Strongboxes can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion. + B:UpgradeKitCrafting=false + } + +} + + +Upgrades { + # This sets the minimum upgradeable block tier for Automatic Input functionality. [range: 0 ~ 4, default: 0] + I:LevelAutoInput=0 + + # This sets the minimum upgradeable block tier for Automatic Output functionality. [range: 0 ~ 4, default: 0] + I:LevelAutoOutput=0 + + # This sets the minimum upgradeable block tier for Redstone Control functionality. [range: 0 ~ 4, default: 0] + I:LevelRedstoneControl=0 +} + + +Version { + S:Identifier=5.5.3 +} + + diff --git a/config/cofh/thermalexpansion/florbs.cfg b/config/cofh/thermalexpansion/florbs.cfg new file mode 100644 index 0000000..ed86ba6 --- /dev/null +++ b/config/cofh/thermalexpansion/florbs.cfg @@ -0,0 +1,20 @@ +# Configuration file + +Blacklist { + # List of fluids that are not allowed to be placed in Florbs. [default: [Ljava.lang.String;@35d8d8ef] + S:Blacklist < + > +} + + +General { + # If TRUE, the recipes for Florbs are enabled. Setting this to FALSE means that you actively dislike fun things. [default: true] + B:EnableRecipe=true +} + + +Version { + S:Identifier=5.5.3 +} + + diff --git a/config/cofh/thermalexpansion/morbs.cfg b/config/cofh/thermalexpansion/morbs.cfg new file mode 100644 index 0000000..60372ae --- /dev/null +++ b/config/cofh/thermalexpansion/morbs.cfg @@ -0,0 +1,20 @@ +# Configuration file + +Blacklist { + # List of entities that are not allowed to be placed in Morbs. Mobs without spawn eggs are automatically disallowed. [default: [Ljava.lang.String;@1dbbd13d] + S:Blacklist < + > +} + + +General { + # If TRUE, the recipes for Morbs are enabled. Setting this to FALSE means that you actively dislike fun things and/or Pokemon tributes. [default: true] + B:EnableRecipe=true +} + + +Version { + S:Identifier=5.5.3 +} + + diff --git a/config/cofh/thermalfoundation/client.cfg b/config/cofh/thermalfoundation/client.cfg new file mode 100644 index 0000000..bb84aae --- /dev/null +++ b/config/cofh/thermalfoundation/client.cfg @@ -0,0 +1,40 @@ +# Configuration file + +Global { + # If TRUE, Creative versions of Items will show in Creative Tabs. [default: true] + B:ShowCreativeItems=true + + # If TRUE, Empty versions of Items which contain a specific resource (such as RF or Water) will show in Creative Tabs. [default: false] + B:ShowEmptyItems=false + + # If TRUE, Full versions of Items which contain a specific resource (such as RF or Water) will show in Creative Tabs. [default: true] + B:ShowFullItems=true + + # If TRUE, all Thermal Series mods will be share common pre-configured "Thermal Series" Creative Tabs. Basic Armor and Basic Tools will go to appropriate vanilla Creative Tabs. [default: true] + B:ThermalSeriesTabs=true +} + + +Interface { + # If TRUE, Thermal Foundation Basic Armor Sets appear under the general "Thermal Foundation" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false] + B:ArmorInCommonTab=false + + # If TRUE, Thermal Foundation Basic Tools appear under the general "Thermal Foundation" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false] + B:ToolsInCommonTab=false + + # If TRUE, Thermal Foundation Utility Items appear under the general "Thermal Foundation" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false] + B:UtilsInCommonTab=false +} + + +Render { + # If TRUE, Ender devices will be a bit more Cagey year-round. [default: false] + B:CageyEnder=false +} + + +Version { + S:Identifier=2.6.2 +} + + diff --git a/config/cofh/thermalfoundation/common.cfg b/config/cofh/thermalfoundation/common.cfg new file mode 100644 index 0000000..d8612a1 --- /dev/null +++ b/config/cofh/thermalfoundation/common.cfg @@ -0,0 +1,619 @@ +# Configuration file + +Block { + + OreFluid { + # If TRUE, Clathrates will create fluid when broken. + B:FluidOnBreaking=true + } + +} + + +Equipment { + # If TRUE, recipes for all Armor Sets are disabled. [default: false] + B:DisableAllArmorRecipes=false + + # If TRUE, recipes for all new Bows will be disabled, leaving only the Vanilla Bow [default: false] + B:DisableAllBows=false + + # If TRUE, recipes for all new Fishing Rods will be disabled, leaving only the Vanilla (Wood) Fishing Rod [default: false] + B:DisableAllFishingRods=false + + # If TRUE, recipes for all new Shears will be disabled, leaving only the Vanilla (Iron) Shears. [default: false] + B:DisableAllShears=false + + # If TRUE, recipes for all new Shields will be disabled, leaving only the Vanilla (Wood) Shield [default: false] + B:DisableAllShields=false + + # If TRUE, recipes for all Tools are disabled. [default: false] + B:DisableAllToolRecipes=false + + # If TRUE, recipes for new Vanilla material (Wood, Stone, Iron, Gold, Diamond) Tools are disabled. [default: false] + B:DisableVanillaToolRecipes=false + + # If TRUE, items which have had their recipes disabled will show in the Creative Tab and JEI. [default: false] + B:ShowDisabledEquipment=false + + Armor { + + Copper { + B:Boots=true + B:Chestplate=true + B:Helmet=true + B:Leggings=true + } + + Tin { + B:Boots=true + B:Chestplate=true + B:Helmet=true + B:Leggings=true + } + + Silver { + B:Boots=true + B:Chestplate=true + B:Helmet=true + B:Leggings=true + } + + Lead { + B:Boots=true + B:Chestplate=true + B:Helmet=true + B:Leggings=true + } + + Aluminum { + B:Boots=true + B:Chestplate=true + B:Helmet=true + B:Leggings=true + } + + Nickel { + B:Boots=true + B:Chestplate=true + B:Helmet=true + B:Leggings=true + } + + Platinum { + B:Boots=true + B:Chestplate=true + B:Helmet=true + B:Leggings=true + } + + Steel { + B:Boots=true + B:Chestplate=true + B:Helmet=true + B:Leggings=true + } + + Electrum { + B:Boots=true + B:Chestplate=true + B:Helmet=true + B:Leggings=true + } + + Invar { + B:Boots=true + B:Chestplate=true + B:Helmet=true + B:Leggings=true + } + + Bronze { + B:Boots=true + B:Chestplate=true + B:Helmet=true + B:Leggings=true + } + + Constantan { + B:Boots=true + B:Chestplate=true + B:Helmet=true + B:Leggings=true + } + + } + + Tools { + + Copper { + B:Axe=true + B:Bow=true + B:Excavator=true + B:FishingRod=true + B:Hammer=true + B:Hoe=true + B:Pickaxe=true + B:Shears=true + B:Shield=true + B:Shovel=true + B:Sickle=true + B:Sword=true + } + + Tin { + B:Axe=true + B:Bow=true + B:Excavator=true + B:FishingRod=true + B:Hammer=true + B:Hoe=true + B:Pickaxe=true + B:Shears=true + B:Shield=true + B:Shovel=true + B:Sickle=true + B:Sword=true + } + + Silver { + B:Axe=true + B:Bow=true + B:Excavator=true + B:FishingRod=true + B:Hammer=true + B:Hoe=true + B:Pickaxe=true + B:Shears=true + B:Shield=true + B:Shovel=true + B:Sickle=true + B:Sword=true + } + + Lead { + B:Axe=true + B:Bow=true + B:Excavator=true + B:FishingRod=true + B:Hammer=true + B:Hoe=true + B:Pickaxe=true + B:Shears=true + B:Shield=true + B:Shovel=true + B:Sickle=true + B:Sword=true + } + + Aluminum { + B:Axe=true + B:Bow=true + B:Excavator=true + B:FishingRod=true + B:Hammer=true + B:Hoe=true + B:Pickaxe=true + B:Shears=true + B:Shield=true + B:Shovel=true + B:Sickle=true + B:Sword=true + } + + Nickel { + B:Axe=true + B:Bow=true + B:Excavator=true + B:FishingRod=true + B:Hammer=true + B:Hoe=true + B:Pickaxe=true + B:Shears=true + B:Shield=true + B:Shovel=true + B:Sickle=true + B:Sword=true + } + + Platinum { + B:Axe=true + B:Bow=true + B:Excavator=true + B:FishingRod=true + B:Hammer=true + B:Hoe=true + B:Pickaxe=true + B:Shears=true + B:Shield=true + B:Shovel=true + B:Sickle=true + B:Sword=true + } + + Steel { + B:Axe=true + B:Bow=true + B:Excavator=true + B:FishingRod=true + B:Hammer=true + B:Hoe=true + B:Pickaxe=true + B:Shears=true + B:Shield=true + B:Shovel=true + B:Sickle=true + B:Sword=true + } + + Electrum { + B:Axe=true + B:Bow=true + B:Excavator=true + B:FishingRod=true + B:Hammer=true + B:Hoe=true + B:Pickaxe=true + B:Shears=true + B:Shield=true + B:Shovel=true + B:Sickle=true + B:Sword=true + } + + Invar { + B:Axe=true + B:Bow=true + B:Excavator=true + B:FishingRod=true + B:Hammer=true + B:Hoe=true + B:Pickaxe=true + B:Shears=true + B:Shield=true + B:Shovel=true + B:Sickle=true + B:Sword=true + } + + Bronze { + B:Axe=true + B:Bow=true + B:Excavator=true + B:FishingRod=true + B:Hammer=true + B:Hoe=true + B:Pickaxe=true + B:Shears=true + B:Shield=true + B:Shovel=true + B:Sickle=true + B:Sword=true + } + + Constantan { + B:Axe=true + B:Bow=true + B:Excavator=true + B:FishingRod=true + B:Hammer=true + B:Hoe=true + B:Pickaxe=true + B:Shears=true + B:Shield=true + B:Shovel=true + B:Sickle=true + B:Sword=true + } + + } + + Tool { + + Wood { + B:Excavator=false + B:Hammer=false + B:Shears=false + B:Sickle=false + } + + Stone { + B:Bow=false + B:Excavator=false + B:FishingRod=false + B:Hammer=false + B:Shears=false + B:Shield=false + B:Sickle=false + } + + Iron { + B:Bow=true + B:Excavator=true + B:FishingRod=true + B:Hammer=true + B:Shield=true + B:Sickle=true + } + + Diamond { + B:Bow=true + B:Excavator=true + B:FishingRod=true + B:Hammer=true + B:Shears=true + B:Shield=true + B:Sickle=true + } + + Gold { + B:Bow=true + B:Excavator=true + B:FishingRod=true + B:Hammer=true + B:Shears=true + B:Shield=true + B:Sickle=true + } + + } + +} + + +Fluid { + + CrudeOil { + # If TRUE, Crude Oil will be flammable. [default: true] + B:Flammable=true + } + + Redstone { + # If TRUE, Fluid Redstone will emit a signal proportional to its fluid level. [default: true] + B:Effect=true + } + + Glowstone { + # If TRUE, Fluid Glowstone Source blocks will condense back into solid Glowstone above a given y-value. [default: true] + B:Condense=true + + # If TRUE, Fluid Glowstone will provide buffs to entities on contact. [default: true] + B:Effect=true + + # If TRUE, Fluid Glowstone Source blocks will gradually float upwards. [default: true] + B:Float=true + + # This adjusts the y-value where Fluid Glowstone will *always* condense, if that is enabled. It will also condense above 80% of this value, if it cannot flow. [range: 60 ~ 240, default: 120] + I:MaxHeight=120 + } + + Ender { + # If TRUE, Fluid Ender will randomly teleport entities on contact. [default: true] + B:Effect=true + } + + Pyrotheum { + # If TRUE, Fluid Pyrotheum will be worse than lava. [default: true] + B:Effect=true + + # If TRUE, Fluid Pyrotheum Source blocks will gradually fall downwards. [default: true] + B:Fall=true + } + + Cryotheum { + # If TRUE, Fluid Cryotheum will be worse than lava, except cold. [default: true] + B:Effect=true + + # If TRUE, Fluid Cryotheum Source blocks will gradually fall downwards. [default: true] + B:Fall=true + } + + Aerotheum { + # If TRUE, Fluid Aerotheum Source blocks will dissipate back into air above a given y-value. [default: true] + B:Dissipate=true + + # If TRUE, Fluid Aerotheum will slow and redirect entities on contact. [default: true] + B:Effect=true + + # If TRUE, Fluid Aerotheum Source blocks will gradually float upwards. [default: true] + B:Float=true + + # This adjusts the y-value where Fluid Aerotheum will *always* dissipate, if that is enabled. [range: 60 ~ 240, default: 120] + I:MaxHeight=120 + } + + Petrotheum { + # If TRUE, Fluid Petrotheum will break apart stone blocks. [default: true] + B:Effect=true + + # If TRUE, Fluid Petrotheum will have an EXTREME effect on stone blocks. Fun but not recommended. [default: false] + B:Extreme=false + + # If TRUE, Fluid Petrotheum Source blocks will gradually fall downwards. [default: true] + B:Fall=true + } + + Mana { + # If TRUE, Fluid Mana will do...things. [default: true] + B:Effect=true + + # If TRUE, Fluid Mana Source blocks will gradually fall downwards. [default: true] + B:Fall=true + } + +} + + +General { + # If TRUE, non-Basic Gears will require an additional Iron Ingot to craft [default: false] + B:AlternateGears=false + + # If TRUE, Basic (Wood and Stone) Gears will be craftable. [default: true] + B:BasicGears=true + + # If TRUE, recipes for Basic Craftable Items (Gears, Parts) are disabled. Only enable this option if you understand the consequences. [default: false] + B:DisableBasicItemRecipes=false + + # If TRUE, recipes for Upgrade Items (Kits) are disabled. Only enable this option if you understand the consequences. [default: false] + B:DisableUpgradeItemRecipes=false + + # If TRUE, Cryotheum Dust can be used to create Ice and solidify Clathrates. [default: true] + B:EnableCryotheumCrafting=true + + # If TRUE, Horse Armor will be craftable. [default: true] + B:EnableHorseArmorCrafting=true + + # If TRUE, Petrotheum Dust can be used to break Ores into Dusts and Gems. [default: true] + B:EnablePetrotheumCrafting=true + + # If TRUE, Pyrotheum Dust can be used to smelt Ores into Ingots. [default: true] + B:EnablePyrotheumCrafting=true + + # If TRUE, Saddles will be craftable. [default: true] + B:EnableSaddleCrafting=true + + # If TRUE, Fire-Immune mobs have a chance to drop Sulfur. [default: true] + B:FireImmuneMobsDropSulfur=true +} + + +Items { + + HorseArmor { + B:Aluminum=true + B:Bronze=true + B:Constantan=true + B:Copper=true + B:Electrum=true + B:Invar=true + B:Lead=true + B:Nickel=true + B:Platinum=true + B:Silver=true + B:Steel=true + B:Tin=true + } + +} + + +Lexicon { + # If TRUE, a default list will generate EVERY time. Enable this if you are satisfied with the default filtering and are adding/removing mods. [default: false] + B:AlwaysGenerateList=false + + # If TRUE, a default list will be generated depending on your list setting. This will ONLY generate if no list file already exists OR the Always Generate option is enabled. [default: true] + B:GenerateDefaultList=true + + # If TRUE, all entries will be echoed to the system LOG. [default: false] + B:LogEntries=false + + # If TRUE, a WHITELIST is used, if FALSE, a BLACKLIST is used. [default: true] + B:UseWhiteList=true +} + + +Mob { + + Blizz { + # If TRUE, Blizz attacks will inflict Slowness. [default: true] + B:Effect=true + + # If TRUE, Blizzes will spawn naturally. [default: true] + B:Enable=true + + # This sets the maximum light level Blizzes can spawn at, if restricted. [range: 0 ~ 15, default: 8] + I:LightLevel=8 + + # If TRUE, Blizzes will only spawn below a specified light level. [default: true] + B:LightLevelRestriction=true + + # This sets the maximum number of Blizzes that spawn in a group. [range: 1 ~ 24, default: 4] + I:MaxGroupSize=4 + + # This sets the minimum number of Blizzes that spawn in a group. [range: 1 ~ 10, default: 1] + I:MinGroupSize=1 + + # This sets the relative spawn weight for Blizzes. [range: 1 ~ 20, default: 10] + I:SpawnWeight=10 + } + + Blitz { + # If TRUE, Blitz attacks will inflict Blindness. [default: true] + B:Effect=true + + # If TRUE, Blitzes will spawn naturally. [default: true] + B:Enable=true + + # This sets the maximum light level Blitzes can spawn at, if restricted. [range: 0 ~ 15, default: 8] + I:LightLevel=8 + + # If TRUE, Blitzes will only spawn below a specified light level. [default: true] + B:LightLevelRestriction=true + + # This sets the maximum number of Blitzes that spawn in a group. [range: 1 ~ 24, default: 4] + I:MaxGroupSize=4 + + # This sets the minimum number of Blitzes that spawn in a group. [range: 1 ~ 10, default: 1] + I:MinGroupSize=1 + + # This sets the relative spawn weight for Blitzes. [range: 1 ~ 20, default: 10] + I:SpawnWeight=10 + } + + Basalz { + # If TRUE, Basalz attacks will inflict Weakness. [default: true] + B:Effect=true + + # If TRUE, Basalzes will spawn naturally. [default: true] + B:Enable=true + + # This sets the maximum light level Basalzes can spawn at, if restricted. [range: 0 ~ 15, default: 8] + I:LightLevel=8 + + # If TRUE, Basalzes will only spawn below a specified light level. [default: true] + B:LightLevelRestriction=true + + # This sets the maximum number of Basalzes that spawn in a group. [range: 1 ~ 24, default: 4] + I:MaxGroupSize=4 + + # This sets the minimum number of Basalzes that spawn in a group. [range: 1 ~ 10, default: 1] + I:MinGroupSize=1 + + # This sets the relative spawn weight for Basalzes. [range: 1 ~ 20, default: 10] + I:SpawnWeight=10 + } + +} + + +Plugins { + # If TRUE, support for Tinkers' Construct is enabled. [default: true] + B:"Tinkers' Construct"=true +} + + +Tome { + + Lexicon { + # If TRUE, the recipe for the Forge Lexicon is enabled. Set this to FALSE only if you know what you are doing and/or want to create needless inconvenience. [default: true] + B:EnableRecipe=true + } + + Experience { + # If TRUE, the recipe for the Tome of Knowledge is enabled. Set this to FALSE only if you know what you are doing and/or want to create needless inconvenience. [default: true] + B:EnableRecipe=true + } + +} + + +Version { + S:Identifier=2.6.2 +} + + +World { + # If TRUE, Thermal Foundation will create default world generation files if it cannot find existing ones. These files will only work if CoFH World is installed! Only disable this if you know what you are doing. [default: true] + B:GenerateDefaultFiles=true +} + + diff --git a/config/cofh/thermalfoundation/lexicon-whitelist.cfg b/config/cofh/thermalfoundation/lexicon-whitelist.cfg new file mode 100644 index 0000000..f53c2fa --- /dev/null +++ b/config/cofh/thermalfoundation/lexicon-whitelist.cfg @@ -0,0 +1,247 @@ +blockAluminum +blockBitcoin +blockBlackIron +blockBlutonium +blockBronze +blockCactus +blockCandle +blockCharcoal +blockCincinnasite +blockClay +blockCoal +blockConstantan +blockCopper +blockCrystaltine +blockDiamond +blockDryingAgent +blockElectrum +blockEmerald +blockEnderium +blockFlour +blockFuelCoke +blockGelatin +blockGlowstone +blockGold +blockIce +blockInvar +blockIridium +blockIron +blockLapis +blockLead +blockLeaveningAgent +blockLuminessence +blockLumium +blockMetal +blockMithril +blockMud +blockNetherStar +blockNickel +blockPackedIce +blockPlanks +blockPlatinum +blockPlutonium +blockPrismarine +blockPrismarineBrick +blockPrismarineDark +blockQuartz +blockQuartzGlass +blockRedstone +blockRockwool +blockSheetmetalAluminum +blockSheetmetalConstantan +blockSheetmetalCopper +blockSheetmetalElectrum +blockSheetmetalGold +blockSheetmetalIron +blockSheetmetalLead +blockSheetmetalNickel +blockSheetmetalSilver +blockSheetmetalSteel +blockSheetmetalUranium +blockSignalum +blockSilver +blockSlime +blockSteel +blockTin +blockUltimate +blockUranium +blockWood +blockYellorium +dustAerotheum +dustAluminum +dustAsh +dustBasalz +dustBlaze +dustBlitz +dustBlizz +dustBronze +dustCharcoal +dustCoal +dustCoke +dustConstantan +dustCopper +dustCryotheum +dustElectrum +dustEnderium +dustFairy +dustGlowstone +dustGold +dustHOPGraphite +dustInvar +dustIridium +dustIron +dustLava +dustLead +dustLumium +dustMana +dustMithril +dustNatron +dustNickel +dustObsidian +dustPetrotheum +dustPlatinum +dustPrismarine +dustPyrotheum +dustRedstone +dustRockSalt +dustSalt +dustSaltpeter +dustSignalum +dustSilver +dustSmallRedstone +dustSteel +dustSulfur +dustTin +dustTinyIron +dustUranium +dustWood +gemAmethyst +gemCoal +gemDiamond +gemEmerald +gemEnderBiotite +gemLapis +gemNatron +gemPrismarine +gemQuartz +gemSalt +gemTrona +ingotAluminium +ingotAluminum +ingotArdite +ingotBlackIron +ingotBrass +ingotBrick +ingotBrickNether +ingotBronze +ingotChrome +ingotCobalt +ingotConstantan +ingotCopper +ingotCrystaltine +ingotDryingAgent +ingotElectrum +ingotEnderium +ingotGelatin +ingotGold +ingotHOPGraphite +ingotInvar +ingotIridium +ingotIron +ingotLead +ingotLeaveningAgent +ingotLumium +ingotManyullyn +ingotMithril +ingotNatron +ingotNickel +ingotPlatinum +ingotRockSalt +ingotSalt +ingotSignalum +ingotSilver +ingotSteel +ingotTin +ingotTitanium +ingotTrona +ingotTungsten +ingotUltimate +ingotUranium +ingotWolfram +ingotZinc +nuggetAluminum +nuggetBlackIron +nuggetBronze +nuggetConstantan +nuggetCopper +nuggetCrystaltine +nuggetDiamond +nuggetElectrum +nuggetEmerald +nuggetEnderium +nuggetGold +nuggetInvar +nuggetIridium +nuggetIron +nuggetLead +nuggetLumium +nuggetMeat +nuggetMithril +nuggetNetherStar +nuggetNickel +nuggetPlatinum +nuggetSignalum +nuggetSilver +nuggetSteel +nuggetTin +nuggetUltimate +nuggetUranium +oreAluminum +oreAmethyst +oreBitcoin +oreClathrateEnder +oreClathrateGlowstone +oreClathrateOilSand +oreClathrateOilShale +oreClathrateRedstone +oreCoal +oreCopper +oreDiamond +oreEmerald +oreGold +oreIridium +oreIron +oreLapis +oreLead +oreMithril +oreNatron +oreNickel +orePlatinum +oreQuartz +oreRedstone +oreRockSalt +oreSalt +oreSilver +oreTin +oreTrona +oreUranium +plateAluminum +plateBronze +plateConstantan +plateCopper +plateElectrum +plateEnderium +plateGold +plateInvar +plateIridium +plateIron +plateLead +plateLumium +plateMithril +plateNickel +platePlatinum +plateSignalum +plateSilver +plateSteel +plateTin +plateUranium diff --git a/config/cofh/thermalinnovation/client.cfg b/config/cofh/thermalinnovation/client.cfg new file mode 100644 index 0000000..6201a91 --- /dev/null +++ b/config/cofh/thermalinnovation/client.cfg @@ -0,0 +1,7 @@ +# Configuration file + +Version { + S:Identifier=0.3.2 +} + + diff --git a/config/cofh/thermalinnovation/common.cfg b/config/cofh/thermalinnovation/common.cfg new file mode 100644 index 0000000..ec6a38c --- /dev/null +++ b/config/cofh/thermalinnovation/common.cfg @@ -0,0 +1,54 @@ +# Configuration file + +Item { + + Drill { + # Adjust this value to change the amount of Energy (in RF) stored by a Basic Fluxbore. This base value will scale with item level. [range: 10000 ~ 10000000, default: 40000] + I:BaseCapacity=40000 + + # Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Fluxbore. This base value will scale with item level. [range: 100 ~ 1000000, default: 1000] + I:BaseReceive=1000 + B:Enable=true + } + + Saw { + # Adjust this value to change the amount of Energy (in RF) stored by a Basic Fluxsaw. This base value will scale with item level. [range: 10000 ~ 10000000, default: 40000] + I:BaseCapacity=40000 + + # Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Fluxsaw. This base value will scale with item level. [range: 100 ~ 1000000, default: 1000] + I:BaseReceive=1000 + B:Enable=true + } + + Magnet { + # Adjust this value to change the amount of Energy (in RF) stored by a Basic Fluxomagnet. This base value will scale with item level. [range: 10000 ~ 10000000, default: 40000] + I:BaseCapacity=40000 + + # Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Fluxomagnet. This base value will scale with item level. [range: 100 ~ 1000000, default: 1000] + I:BaseReceive=1000 + B:Enable=true + } + + Injector { + # Adjust this value to change the amount of Fluid (in mB) stored by a Basic Hypoinfuser. This base value will scale with item level. [range: 400 ~ 10000, default: 2000] + I:BaseCapacity=2000 + B:Enable=true + } + + Quiver { + # Adjust this value to change the quantity of arrows stored by a Basic Alchemical Quiver. This base value will scale with item level. [range: 8 ~ 200, default: 40] + I:BaseArrowCapacity=40 + + # Adjust this value to change the amount of Fluid (in mB) stored by a Basic Alchemical Quiver. This base value will scale with item level. [range: 400 ~ 10000, default: 2000] + I:BaseFluidCapacity=2000 + B:Enable=true + } + +} + + +Version { + S:Identifier=0.3.2 +} + + diff --git a/config/cofh/world/00_minecraft.json b/config/cofh/world/00_minecraft.json new file mode 100644 index 0000000..8a8d164 --- /dev/null +++ b/config/cofh/world/00_minecraft.json @@ -0,0 +1,394 @@ +{ + "priority": 1000000000000, + "populate": { + "dirt": { + + "distribution": "uniform", + "generator": { + "block": "dirt", + "material": "minecraft:stone", + "cluster-size": 33 + }, + "cluster-count": 10, + "min-height": 0, + "max-height": 256, + "retrogen": false, + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "gravel": { + "distribution": "uniform", + "generator": { + "block": "gravel", + "material": "minecraft:stone", + "cluster-size": 33 + }, + "cluster-count": 8, + "min-height": 0, + "max-height": 256, + "retrogen": false, + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "diorite": { + "distribution": "uniform", + "generator": { + "block": { + "name": "stone", + "properties": { + "variant": "diorite" + } + }, + "material": "minecraft:stone", + "cluster-size": 33 + }, + "cluster-count": 10, + "min-height": 0, + "max-height": 80, + "retrogen": false, + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "granite": { + "distribution": "uniform", + "generator": { + "block": { + "name": "stone", + "properties": { + "variant": "granite" + } + }, + "material": "minecraft:stone", + "cluster-size": 33 + }, + "cluster-count": 10, + "min-height": 0, + "max-height": 80, + "retrogen": false, + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "andesite": { + "distribution": "uniform", + "generator": { + "block": { + "name": "stone", + "properties": { + "variant": "andesite" + } + }, + "material": "minecraft:stone", + "cluster-size": 33 + }, + "cluster-count": 10, + "min-height": 0, + "max-height": 80, + "retrogen": false, + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "coal": { + "distribution": "uniform", + "generator": { + "block": "coal_ore", + "material": "minecraft:stone", + "cluster-size": 27 + }, + "cluster-count": 1, + "min-height": 11, + "max-height": 128, + "retrogen": false, + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "iron": { + "distribution": "uniform", + "generator": { + "block": "iron_ore", + "material": "minecraft:stone", + "cluster-size": 22 + }, + "cluster-count": 1, + "min-height": 6, + "max-height": 64, + "retrogen": false, + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "gold": { + "distribution": "uniform", + "generator": { + "block": "gold_ore", + "material": "minecraft:stone", + "cluster-size": 14 + }, + "cluster-count": 1, + "min-height": 4, + "max-height": 28, + "retrogen": false, + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "redstone": { + "distribution": "uniform", + "generator": { + "block": "redstone_ore", + "material": "minecraft:stone", + "cluster-size": 14 + }, + "cluster-count": 2, + + "min-height": 4, + "max-height": 22, + "retrogen": false, + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "diamond": { + "distribution": "uniform", + "generator": { + "block": "diamond_ore", + "material": "minecraft:stone", + "cluster-size": 6 + }, + "cluster-count": 1, + "min-height": 3, + "max-height": 16, + "retrogen": false, + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "lapis": { + "distribution": "gaussian", + "generator": { + "block": "lapis_ore", + "material": "minecraft:stone", + "cluster-size": 18 + }, + "cluster-count": 1, + "center-height": 16, + "spread": 16, + "retrogen": false, + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "mesa_gold": { + "enabled": true, + "distribution": "uniform", + "generator": { + "block": { + "name": "gold_ore" + }, + "material": "minecraft:stone", + "cluster-size": 16 + }, + "cluster-count": 14, + "min-height": 32, + "max-height": 80, + "retrogen": false, + "biome": { + "restriction": "whitelist", + "value": [ + { + "type": "id", + "entry": [ + "mesa", + "mesa_rock", + "mesa_clear_rock", + "mutated_mesa", + "mutated_mesa_rock", + "mutated_mesa_clear_rock" + ] + } + ] + }, + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "emerald": { + "distribution": "uniform", + "generator": { + "block": { + "name": "emerald_ore" + }, + "material": "minecraft:stone", + "cluster-size": 8 + }, + "cluster-count": { + "min": 3, + "max": 6 + }, + "min-height": 4, + "max-height": 28, + "retrogen": false, + "biome": { + "restriction": "whitelist", + "value": [ + { + "type": "id", + "entry": [ + "extreme_hills", + "smaller_extreme_hills", + "extreme_hills_with_trees", + "mutated_extreme_hills", + "mutated_extreme_hills_with_trees" + ] + } + ] + }, + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "silverfish": { + "distribution": "uniform", + "generator": { + "block": { + "name": "monster_egg", + "properties": { + "variant": "stone" + } + }, + "material": "minecraft:stone", + "cluster-size": 9 + }, + "cluster-count": 7, + "min-height": 0, + "max-height": 64, + "retrogen": false, + "biome": { + "restriction": "whitelist", + "value": [ + { + "type": "id", + "entry": [ + "extreme_hills", + "smaller_extreme_hills", + "extreme_hills_with_trees", + "mutated_extreme_hills", + "mutated_extreme_hills_with_trees" + ] + } + ] + }, + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "quartz": { + "distribution": "uniform", + "generator": { + "block": "quartz_ore", + "material": "minecraft:netherrack", + "cluster-size": 14 + }, + "cluster-count": 16, + "min-height": 10, + "max-height": 118, + "retrogen": false, + "biome": { + "restriction": "whitelist", + "value": [ + { + "type": "dictionary", + "entry": "NETHER" + } + ] + }, + "dimension": "all" + } + } +} diff --git a/config/cofh/world/00_minecraft.json.bak b/config/cofh/world/00_minecraft.json.bak new file mode 100644 index 0000000..d2ceccd --- /dev/null +++ b/config/cofh/world/00_minecraft.json.bak @@ -0,0 +1,394 @@ +{ + "priority": 1000000000000, + "populate": { + "dirt": { + + "distribution": "uniform", + "generator": { + "block": "dirt", + "material": "minecraft:stone", + "cluster-size": 33 + }, + "cluster-count": 10, + "min-height": 0, + "max-height": 256, + "retrogen": false, + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "gravel": { + "distribution": "uniform", + "generator": { + "block": "gravel", + "material": "minecraft:stone", + "cluster-size": 33 + }, + "cluster-count": 8, + "min-height": 0, + "max-height": 256, + "retrogen": false, + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "diorite": { + "distribution": "uniform", + "generator": { + "block": { + "name": "stone", + "properties": { + "variant": "diorite" + } + }, + "material": "minecraft:stone", + "cluster-size": 33 + }, + "cluster-count": 10, + "min-height": 0, + "max-height": 80, + "retrogen": false, + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "granite": { + "distribution": "uniform", + "generator": { + "block": { + "name": "stone", + "properties": { + "variant": "granite" + } + }, + "material": "minecraft:stone", + "cluster-size": 33 + }, + "cluster-count": 10, + "min-height": 0, + "max-height": 80, + "retrogen": false, + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "andesite": { + "distribution": "uniform", + "generator": { + "block": { + "name": "stone", + "properties": { + "variant": "andesite" + } + }, + "material": "minecraft:stone", + "cluster-size": 33 + }, + "cluster-count": 10, + "min-height": 0, + "max-height": 80, + "retrogen": false, + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "coal": { + "distribution": "uniform", + "generator": { + "block": "coal_ore", + "material": "minecraft:stone", + "cluster-size": 17 + }, + "cluster-count": 20, + "min-height": 0, + "max-height": 128, + "retrogen": false, + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "iron": { + "distribution": "uniform", + "generator": { + "block": "iron_ore", + "material": "minecraft:stone", + "cluster-size": 9 + }, + "cluster-count": 20, + "min-height": 0, + "max-height": 64, + "retrogen": false, + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "gold": { + "distribution": "uniform", + "generator": { + "block": "gold_ore", + "material": "minecraft:stone", + "cluster-size": 9 + }, + "cluster-count": 2, + "min-height": 0, + "max-height": 32, + "retrogen": false, + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "redstone": { + "distribution": "uniform", + "generator": { + "block": "redstone_ore", + "material": "minecraft:stone", + "cluster-size": 14 + }, + "cluster-count": 2, + + "min-height": 4, + "max-height": 22, + "retrogen": false, + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "diamond": { + "distribution": "uniform", + "generator": { + "block": "diamond_ore", + "material": "minecraft:stone", + "cluster-size": 6 + }, + "cluster-count": 1, + "min-height": 3, + "max-height": 16, + "retrogen": false, + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "lapis": { + "distribution": "gaussian", + "generator": { + "block": "lapis_ore", + "material": "minecraft:stone", + "cluster-size": 18 + }, + "cluster-count": 1, + "center-height": 16, + "spread": 16, + "retrogen": false, + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "mesa_gold": { + "enabled": true, + "distribution": "uniform", + "generator": { + "block": { + "name": "gold_ore" + }, + "material": "minecraft:stone", + "cluster-size": 16 + }, + "cluster-count": 14, + "min-height": 32, + "max-height": 80, + "retrogen": false, + "biome": { + "restriction": "whitelist", + "value": [ + { + "type": "id", + "entry": [ + "mesa", + "mesa_rock", + "mesa_clear_rock", + "mutated_mesa", + "mutated_mesa_rock", + "mutated_mesa_clear_rock" + ] + } + ] + }, + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "emerald": { + "distribution": "uniform", + "generator": { + "block": { + "name": "emerald_ore" + }, + "material": "minecraft:stone", + "cluster-size": 8 + }, + "cluster-count": { + "min": 3, + "max": 6 + }, + "min-height": 4, + "max-height": 28, + "retrogen": false, + "biome": { + "restriction": "whitelist", + "value": [ + { + "type": "id", + "entry": [ + "extreme_hills", + "smaller_extreme_hills", + "extreme_hills_with_trees", + "mutated_extreme_hills", + "mutated_extreme_hills_with_trees" + ] + } + ] + }, + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "silverfish": { + "distribution": "uniform", + "generator": { + "block": { + "name": "monster_egg", + "properties": { + "variant": "stone" + } + }, + "material": "minecraft:stone", + "cluster-size": 9 + }, + "cluster-count": 7, + "min-height": 0, + "max-height": 64, + "retrogen": false, + "biome": { + "restriction": "whitelist", + "value": [ + { + "type": "id", + "entry": [ + "extreme_hills", + "smaller_extreme_hills", + "extreme_hills_with_trees", + "mutated_extreme_hills", + "mutated_extreme_hills_with_trees" + ] + } + ] + }, + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "quartz": { + "distribution": "uniform", + "generator": { + "block": "quartz_ore", + "material": "minecraft:netherrack", + "cluster-size": 14 + }, + "cluster-count": 16, + "min-height": 10, + "max-height": 118, + "retrogen": false, + "biome": { + "restriction": "whitelist", + "value": [ + { + "type": "dictionary", + "entry": "NETHER" + } + ] + }, + "dimension": "all" + } + } +} diff --git a/config/cofh/world/01_thermalfoundation_ores.json b/config/cofh/world/01_thermalfoundation_ores.json new file mode 100644 index 0000000..eb77ec6 --- /dev/null +++ b/config/cofh/world/01_thermalfoundation_ores.json @@ -0,0 +1,275 @@ +{ + "dependencies": "thermalfoundation", + "populate": { + "copper": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "block": { + "name": "thermalfoundation:ore", + "properties": { + "type": "copper" + } + }, + "material": "minecraft:stone", + "cluster-size": 24 + }, + "cluster-count": 1, + "min-height": 38, + "max-height": 71, + "retrogen": "true", + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + "tin": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "block": { + "name": "thermalfoundation:ore", + "properties": { + "type": "tin" + } + }, + "material": "minecraft:stone", + "cluster-size": 16 + }, + "cluster-count": 2, + "min-height": 20, + "max-height": 55, + "retrogen": "true", + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + "silver": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "block": [ + { + "name": "thermalfoundation:ore", + "properties": { + "type": "silver" + }, + "weight": 80 + }, + { + "name": "thermalfoundation:ore", + "properties": { + "type": "lead" + }, + "weight": 20 + } + ], + "material": "minecraft:stone", + "cluster-size": 0 + }, + "cluster-count": 0, + "min-height": 8, + "max-height": 30, + "retrogen": "true", + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + "lead": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "block": [ + { + "name": "thermalfoundation:ore", + "properties": { + "type": "lead" + }, + "weight": 90 + }, + { + "name": "thermalfoundation:ore", + "properties": { + "type": "silver" + }, + "weight": 10 + } + ], + "material": "minecraft:stone", + "cluster-size": 18 + }, + "cluster-count": 1, + "min-height": 28, + "max-height": 51, + "retrogen": "true", + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + "nickel": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "block": { + "name": "thermalfoundation:ore", + "properties": { + "type": "nickel" + } + }, + "material": "minecraft:stone", + "cluster-size": 13 + }, + "cluster-count": 3, + "min-height": 5, + "max-height": 22, + "retrogen": "true", + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + "platinum": { + "enabled": "false", + "distribution": "uniform", + "generator": { + "block": [ + { + "name": "thermalfoundation:ore", + "properties": { + "type": "platinum" + }, + "weight": 40 + }, + { + "name": "thermalfoundation:ore", + "properties": { + "type": "nickel" + }, + "weight": 60 + } + ], + "material": "minecraft:stone", + "cluster-size": 4 + }, + "cluster-count": 1, + "min-height": 5, + "max-height": 25, + "retrogen": "true", + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + "copper_ocean": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "block": { + "name": "thermalfoundation:ore", + "properties": { + "type": "copper" + } + }, + "material": "minecraft:stone", + "cluster-size": 12 + }, + "cluster-count": 1, + "min-height": 20, + "max-height": 55, + "retrogen": "true", + "biome": { + "restriction": "whitelist", + "value": [ + { + "type": "dictionary", + "entry": "OCEAN" + } + ] + }, + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + "copper_high": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "block": { + "name": "thermalfoundation:ore", + "properties": { + "type": "copper" + } + }, + "material": "minecraft:stone", + "cluster-size": 12 + }, + "cluster-count": 1, + "min-height": 82, + "max-height": 127, + "retrogen": "true", + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + "silver_high": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "block": { + "name": "thermalfoundation:ore", + "metadata": 2 + }, + "material": "minecraft:stone", + "cluster-size": 14 + }, + "cluster-count": 3, + "min-height": 91, + "max-height": 167, + "retrogen": "true", + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + } + } +} diff --git a/config/cofh/world/01_thermalfoundation_ores.json.bak b/config/cofh/world/01_thermalfoundation_ores.json.bak new file mode 100644 index 0000000..c2592fb --- /dev/null +++ b/config/cofh/world/01_thermalfoundation_ores.json.bak @@ -0,0 +1,275 @@ +{ + "dependencies": "thermalfoundation", + "populate": { + "copper": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "block": { + "name": "thermalfoundation:ore", + "properties": { + "type": "copper" + } + }, + "material": "minecraft:stone", + "cluster-size": 24 + }, + "cluster-count": 1, + "min-height": 38, + "max-height": 71, + "retrogen": "true", + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + "tin": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "block": { + "name": "thermalfoundation:ore", + "properties": { + "type": "tin" + } + }, + "material": "minecraft:stone", + "cluster-size": 16 + }, + "cluster-count": 2, + "min-height": 20, + "max-height": 55, + "retrogen": "true", + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + "silver": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "block": [ + { + "name": "thermalfoundation:ore", + "properties": { + "type": "silver" + }, + "weight": 80 + }, + { + "name": "thermalfoundation:ore", + "properties": { + "type": "lead" + }, + "weight": 20 + } + ], + "material": "minecraft:stone", + "cluster-size": 0 + }, + "cluster-count": 0, + "min-height": 8, + "max-height": 30, + "retrogen": "true", + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + "lead": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "block": [ + { + "name": "thermalfoundation:ore", + "properties": { + "type": "lead" + }, + "weight": 90 + }, + { + "name": "thermalfoundation:ore", + "properties": { + "type": "silver" + }, + "weight": 10 + } + ], + "material": "minecraft:stone", + "cluster-size": 18 + }, + "cluster-count": 1, + "min-height": 28, + "max-height": 51, + "retrogen": "true", + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + "nickel": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "block": { + "name": "thermalfoundation:ore", + "properties": { + "type": "nickel" + } + }, + "material": "minecraft:stone", + "cluster-size": 13 + }, + "cluster-count": 3, + "min-height": 5, + "max-height": 22, + "retrogen": "true", + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + "platinum": { + "enabled": "false", + "distribution": "uniform", + "generator": { + "block": [ + { + "name": "thermalfoundation:ore", + "properties": { + "type": "platinum" + }, + "weight": 40 + }, + { + "name": "thermalfoundation:ore", + "properties": { + "type": "nickel" + }, + "weight": 60 + } + ], + "material": "minecraft:stone", + "cluster-size": 4 + }, + "cluster-count": 1, + "min-height": 5, + "max-height": 25, + "retrogen": "true", + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + "copper_ocean": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "block": { + "name": "thermalfoundation:ore", + "properties": { + "type": "copper" + } + }, + "material": "minecraft:stone", + "cluster-size": 8 + }, + "cluster-count": 4, + "min-height": 20, + "max-height": 55, + "retrogen": "true", + "biome": { + "restriction": "whitelist", + "value": [ + { + "type": "dictionary", + "entry": "OCEAN" + } + ] + }, + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + "copper_high": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "block": { + "name": "thermalfoundation:ore", + "properties": { + "type": "copper" + } + }, + "material": "minecraft:stone", + "cluster-size": 12 + }, + "cluster-count": 1, + "min-height": 82, + "max-height": 127, + "retrogen": "true", + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + "silver_high": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "block": { + "name": "thermalfoundation:ore", + "metadata": 2 + }, + "material": "minecraft:stone", + "cluster-size": 14 + }, + "cluster-count": 3, + "min-height": 91, + "max-height": 167, + "retrogen": "true", + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + } + } +} diff --git a/config/cofh/world/02_thermalfoundation_oil.json b/config/cofh/world/02_thermalfoundation_oil.json new file mode 100644 index 0000000..a2b496a --- /dev/null +++ b/config/cofh/world/02_thermalfoundation_oil.json @@ -0,0 +1,184 @@ +{ + "dependencies": "thermalfoundation", + "populate": { + "oil_sand_clathrate": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "block": { + "name": "thermalfoundation:ore_fluid", + "properties": { + "type": "crude_oil_sand" + } + }, + "material": [ + "minecraft:sand", + "minecraft:sandstone", + "minecraft:stone" + ], + "cluster-size": 16 + }, + "cluster-count": 4, + "chunk-chance": 10, + "min-height": 10, + "max-height": 80, + "in-village": "false", + "retrogen": "true", + "biome": { + "restriction": "whitelist", + "value": [ + { + "type": "dictionary", + "entry": "SANDY" + } + ] + }, + "dimension": "all" + }, + "oil_shale_clathrate": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "block": [ + { + "name": "thermalfoundation:ore_fluid", + "properties": { + "type": "crude_oil_gravel" + }, + "weight": 80 + }, + { + "name": "minecraft:coal_ore", + "weight": 20 + } + ], + "material": [ + "minecraft:dirt", + "minecraft:gravel", + "minecraft:stone" + ], + "cluster-size": 16 + }, + "cluster-count": 4, + "chunk-chance": 10, + "min-height": 10, + "max-height": 80, + "in-village": "false", + "retrogen": "true", + "biome": { + "restriction": "whitelist", + "value": [ + { + "type": "dictionary", + "entry": "MESA" + }, + { + "type": "dictionary", + "entry": "OCEAN" + }, + { + "type": "dictionary", + "entry": "SNOWY" + }, + { + "type": "dictionary", + "entry": "SWAMP" + } + ] + }, + "dimension": "all" + }, + "oil_sand": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "type": "geode", + "block": [ + { + "name": "thermalfoundation:ore_fluid", + "properties": { + "type": "crude_oil_sand" + }, + "weight": 80 + }, + { + "name": "minecraft:sand", + "weight": 20 + } + ], + "material": [ + "minecraft:sand", + "minecraft:sandstone", + "minecraft:stone" + ], + "hollow": "true", + "filler": "thermalfoundation:fluid_crude_oil", + "crust": "minecraft:sandstone" + }, + "cluster-count": 3, + "chunk-chance": 40, + "min-height": 30, + "max-height": 60, + "in-village": "false", + "retrogen": "true", + "biome": { + "restriction": "whitelist", + "value": [ + { + "type": "dictionary", + "entry": "SANDY" + } + ] + }, + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + "oil_shale": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "type": "geode", + "block": [ + { + "name": "thermalfoundation:ore_fluid", + "properties": { + "type": "crude_oil_gravel" + }, + "weight": 80 + }, + { + "name": "minecraft:gravel", + "weight": 20 + } + ], + "material": [ + "minecraft:dirt", + "minecraft:gravel", + "minecraft:stone" + ], + "hollow": "true", + "filler": "thermalfoundation:fluid_crude_oil", + "crust": "minecraft:stone" + }, + "cluster-count": 2, + "chunk-chance": 50, + "min-height": 20, + "max-height": 60, + "in-village": "false", + "retrogen": "true", + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + } + } +} diff --git a/config/cofh/world/03_thermalfoundation_clathrates.json b/config/cofh/world/03_thermalfoundation_clathrates.json new file mode 100644 index 0000000..bee7a9e --- /dev/null +++ b/config/cofh/world/03_thermalfoundation_clathrates.json @@ -0,0 +1,104 @@ +{ + "dependencies": "thermalfoundation", + "populate": { + "redstone_clathrate": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "block": [ + { + "name": "thermalfoundation:ore_fluid", + "properties": { + "type": "redstone" + }, + "weight": 90 + }, + { + "name": "thermalfoundation:fluid_redstone", + "weight": 10 + } + ], + "material": "minecraft:stone", + "cluster-size": 16 + }, + "cluster-count": 2, + "chunk-chance": 12, + "min-height": 0, + "max-height": 20, + "retrogen": "true", + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + "glowstone_clathrate": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "block": [ + { + "name": "thermalfoundation:ore_fluid", + "properties": { + "type": "glowstone" + }, + "weight": 90 + }, + { + "name": "thermalfoundation:fluid_glowstone", + "weight": 10 + } + ], + "material": "minecraft:netherrack", + "cluster-size": 20 + }, + "cluster-count": 2, + "chunk-chance": 12, + "min-height": 10, + "max-height": 40, + "retrogen": "true", + "biome": { + "restriction": "whitelist", + "value": [ + { + "type": "dictionary", + "entry": "NETHER" + } + ] + }, + "dimension": "all" + }, + "ender_clathrate": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "block": { + "name": "thermalfoundation:ore_fluid", + "properties": { + "type": "ender" + } + }, + "material": "minecraft:end_stone", + "cluster-size": 24 + }, + "cluster-count": 10, + "chunk-chance": 4, + "min-height": 10, + "max-height": 80, + "retrogen": "true", + "biome": { + "restriction": "whitelist", + "value": [ + { + "type": "dictionary", + "entry": "END" + } + ] + }, + "dimension": "all" + } + } +} diff --git a/config/cofh/world/101_bitcoin_ores.json b/config/cofh/world/101_bitcoin_ores.json new file mode 100644 index 0000000..deffa4a --- /dev/null +++ b/config/cofh/world/101_bitcoin_ores.json @@ -0,0 +1,110 @@ +{ + "dependencies": "bitcoin", + "populate": { + "bitcoin1": { + "distribution": "gaussian", + "generator": { + "block": "bitcoin:bitcoin_ore", + "material": "minecraft:stone", + "cluster-size": 5 + }, + "cluster-count": 3, + "center-height": 8, + "spread": 4, + "retrogen": "true", + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + "bitcoin2": { + "distribution": "gaussian", + "generator": { + "block": "bitcoin:bitcoin_ore", + "material": "minecraft:stone", + "cluster-size": 4 + }, + "cluster-count": 3, + "center-height": 32, + "spread": 8, + "retrogen": "true", + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + "bitcoin3": { + "distribution": "gaussian", + "generator": { + "block": "bitcoin:bitcoin_ore", + "material": "minecraft:stone", + "cluster-size": 3 + }, + "cluster-count": 3, + "center-height": 64, + "spread": 16, + "retrogen": "true", + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + "bitcoin4": { + "distribution": "gaussian", + "generator": { + "block": "bitcoin:bitcoin_ore", + "material": "minecraft:stone", + "cluster-size": 2 + }, + "cluster-count": 3, + "center-height": 128, + "spread": 32, + "retrogen": "true", + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + "binary_trees": { + "distribution": "uniform", + "generator": { + "type": "small-tree", + "block": "bitcoin:bitcoin_ore", + "leaves": "bitcoin:bitcoin_ore", + "material": "minecraft:stone", + "surface": ["minecraft:bedrock", "minecraft:stone"], + "tree-checks": false, + "relaxed-growth": true + }, + "cluster-count": 1, + "min-height": 0, + "max-height": 10, + "retrogen": "true", + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + }, + "enabled": false + } + } +} \ No newline at end of file diff --git a/config/cofh/world/config.cfg b/config/cofh/world/config.cfg new file mode 100644 index 0000000..9347e9d --- /dev/null +++ b/config/cofh/world/config.cfg @@ -0,0 +1,31 @@ +# Configuration file + +~CONFIG_VERSION: 1.3.0 + +World { + # If TRUE, CoFH World will not generate features at all. This option is intended for use when you want another mod to handle ore generation but do not want to blank out the various .json files yourself. Flat Bedrock may still be used. [default: false] + B:DisableAllGeneration=false + + # If TRUE, standard Minecraft ore generation will be REPLACED. Configure in the 00_minecraft.json file; standard Minecraft defaults have been provided. If you rename the 00_minecraft.json file, this option WILL NOT WORK. [default: false] + B:ReplaceStandardGeneration=true + + # If TRUE, world generation handled by CoFH World will be retroactively applied to existing chunks. [default: false] + B:RetroactiveGeneration=true + + # This adjusts the % chance that a tree will grow as normal when it is meant to. Reducing this value will mean that trees take longer to grow, on average. [range: 1 ~ 100, default: 100] + I:TreeGrowthChance=100 + + Bedrock { + # If TRUE, the bedrock layer will be flattened. [default: false] + B:EnableFlatBedrock=true + + # If TRUE, Flat Bedrock will retroactively be applied to existing chunks, if retroactive generation is enabled. [default: false] + B:EnableRetroactiveFlatBedrock=false + + # This adjusts the number of layers of Flat Bedrock, if enabled. [range: 1 ~ 8, default: 2] + I:NumBedrockLayers=2 + } + +} + + diff --git a/config/cofh/world/config.cfg.bak b/config/cofh/world/config.cfg.bak new file mode 100644 index 0000000..47ffb17 --- /dev/null +++ b/config/cofh/world/config.cfg.bak @@ -0,0 +1,31 @@ +# Configuration file + +~CONFIG_VERSION: 1.3.0 + +World { + # If TRUE, CoFH World will not generate features at all. This option is intended for use when you want another mod to handle ore generation but do not want to blank out the various .json files yourself. Flat Bedrock may still be used. [default: false] + B:DisableAllGeneration=false + + # If TRUE, standard Minecraft ore generation will be REPLACED. Configure in the 00_minecraft.json file; standard Minecraft defaults have been provided. If you rename the 00_minecraft.json file, this option WILL NOT WORK. [default: false] + B:ReplaceStandardGeneration=false + + # If TRUE, world generation handled by CoFH World will be retroactively applied to existing chunks. [default: false] + B:RetroactiveGeneration=false + + # This adjusts the % chance that a tree will grow as normal when it is meant to. Reducing this value will mean that trees take longer to grow, on average. [range: 1 ~ 100, default: 100] + I:TreeGrowthChance=100 + + Bedrock { + # If TRUE, the bedrock layer will be flattened. [default: false] + B:EnableFlatBedrock=false + + # If TRUE, Flat Bedrock will retroactively be applied to existing chunks, if retroactive generation is enabled. [default: false] + B:EnableRetroactiveFlatBedrock=false + + # This adjusts the number of layers of Flat Bedrock, if enabled. [range: 1 ~ 8, default: 2] + I:NumBedrockLayers=2 + } + +} + + diff --git a/config/compactmachines3/settings.cfg b/config/compactmachines3/settings.cfg new file mode 100644 index 0000000..fad5828 --- /dev/null +++ b/config/compactmachines3/settings.cfg @@ -0,0 +1,61 @@ +# Configuration file + +compatibility { + # Forces water to vaporize inside Compact Machines. Used for Forever Stranded: Lost Souls. [default: false] + B:doesWaterVaporize=false +} + + +internal { + # Dimension used for machines. Do not change this unless it is somehow conflicting! [range: -2147483648 ~ 2147483647, default: 144] + I:dimensionId=144 + + # Dimension type used for machines. Do not change this unless it is somehow conflicting! [range: -2147483648 ~ 2147483647, default: 144] + I:dimensionTypeId=144 + + # Whether the interior of all Compact Machines should be chunk loaded always. Otherwise they will only chunkload when the CM itself is chunkloaded. [default: false] + B:forceLoadChunks=false + + # Allowed dimensions broken Compact Machine cubes can generate in. + I:worldgenDimensions < + 0 + > +} + + +machines { + # Allow players to enter machines with other means than the PSD [default: true] + B:allowEnteringWithoutPSD=true + + # Allow hostile creatures to spawn inside of machines [default: true] + B:allowHostileSpawns=true + + # Allow peaceful creatures to spawn inside of machines [default: true] + B:allowPeacefulSpawns=true + + # Whether players can respawn inside of Compact Machines, i.e. place beds and sleep there [default: true] + B:allowRespawning=true + + # Block players from leaving the Compact Machine they should currently be in [default: true] + B:keepPlayersInside=true + + # Client-side option, might give a performance boost when opening a Machine GUI [default: true] + B:renderLivingEntitiesInGUI=true + + # Client-side option, might give a performance boost when opening a Machine GUI [default: true] + B:renderTileEntitiesInGUI=true + + # How often to try spawning entities inside of machines in ticks [range: 1 ~ 2147483647, default: 1200] + I:spawnRate=1200 +} + + +miniaturization { + # Maximum size the field projectors can cover [range: 5 ~ 20, default: 15] + I:maximumCraftingAreaSize=15 + + # Maximum age in ticks in which an item is valid for acting as a catalyst [range: 20 ~ 2147483647, default: 60] + I:maximumCraftingCatalystAge=60 +} + + diff --git a/config/concheckrmd.cfg b/config/concheckrmd.cfg new file mode 100644 index 0000000..49d5479 --- /dev/null +++ b/config/concheckrmd.cfg @@ -0,0 +1,128 @@ +# Configuration file + +general { + # Used by the mod to check compatiblity. DO NOT CHANGE ME. + # Min: 0 + # Max: 20 + I:"CONFIG VERSION"=2 + + ########################################################################################################## + # customisable chat greeting message + #--------------------------------------------------------------------------------------------------------# + # A customisable message that will appear in chat when a world is loaded. This is useful for displaying credits. + ########################################################################################################## + + "customisable chat greeting message" { + # A customisable message that will be displayed in chat when a world is loaded. + B:"1) Display Chat Greeting Message?"=true + + # The text to be displayed in chat. + S:"2) Greeting Message Text"=Welcome to New Alterlite. Just a reminder: You are playing an in-development version, everything is not final and things might change in the future. + } + + ########################################################################################################## + # customisable start message + #--------------------------------------------------------------------------------------------------------# + # A customisable message that will appear when the game starts. This is useful for displaying credits. + ########################################################################################################## + + "customisable start message" { + # A customisable message box that will be displayed when the game is started. This is useful for displaying credits. + B:"1) Display message box?"=false + + # Will the window show on top of all other windows? Recommended to keep set to True. + B:"2) Display message box topmost?"=true + + # The text that will be displayed in the message box. + S:"3) Message Box Text"=Hello Modpack Users! Made by matt_r__ + } + + ########################################################################################################## + # open a website when the game starts + #--------------------------------------------------------------------------------------------------------# + # The browser will open a webpage when the game starts. This is useful for providing support and displaying credits. + ########################################################################################################## + + "open a website when the game starts" { + # A webpage will be displayed when the game starts. This is useful for modpack support. + B:"1) Display Website when game starts?"=false + + # The URL of the website that will be displayed. This can be formatted like: http://google.com, www.google.com or google.com. + S:"2) Website URL"=minecraft.curseforge.com/projects/config-checker + } + + ########################################################################################################## + # amount of ram recommended for game to start + #--------------------------------------------------------------------------------------------------------# + # Set a recommended amount of RAM that is recommended for the modpack to run. If this recommendation is not met then a warning will be displayed when the game is started. + ########################################################################################################## + + "amount of ram recommended for game to start" { + # The amount of RAM recommended for stable gameplay. + # Min: 128 + # Max: 51200 + I:"1) Ram Recommended (IN MB)"=2048 + + # If the player has less than the recommended amount of RAM assigned to the modpack then a warning will be displayed when the game is started. + B:"2) Check RAM meets recommendation?"=false + + # Will the window show on top of all other windows? I highly recommend this is left as true. + B:"3) Display message box topmost?"=true + + # Customise the text that appears in the warning message. Will display custom message instead of the default text. + B:"4) Customise low RAM Warning?"=false + + # The custom message to be displayed if you have set the previous setting to 'True'. Will display custom message instead of the default text. + S:"5) Custom Message"=You should add more RAM to expierence better performance. + } + + ########################################################################################################## + # recommended ram chat message + #--------------------------------------------------------------------------------------------------------# + # Set a recommended amount of RAM that is recommended for the modpack to run. If this recommendation is not met then a warning will be displayed in chat when a world is loaded. + ########################################################################################################## + + "recommended ram chat message" { + # The amount of RAM recommended for stable gameplay. + # Min: 128 + # Max: 51200 + I:"1) Ram Recommended (IN MB)"=2048 + + # If the player has less than the recommended amount of RAM assigned to the modpack then a warning will be displayed in chat when a world is loaded. + B:"2) Check RAM meets recommendation?"=false + + # Customise the text that appears in the warning message. Will display custom message instead of the default text. + B:"3) Customise low RAM Warning?"=false + + # The custom message to be displayed in chat if you have set the previous setting to 'True'. Will display custom message instead of the default text. + S:"4) Custom Message"=[WARNING] You may expierence bad performance due to a shortage of RAM. + } + + ########################################################################################################## + # amount of ram required for game to start + #--------------------------------------------------------------------------------------------------------# + # Set a required amount of RAM that is required for the modpack to run. If this requirement is not met then an error will be displayed when the game is started and the game will close. + ########################################################################################################## + + "amount of ram required for game to start" { + # The amount of RAM required for the game to run. + # Min: 128 + # Max: 51200 + I:"1) Ram Required (IN MB)"=2048 + + # If the player has less than the required amount of RAM assigned to the modpack then they will be alerted as the game starts and the game will close. + B:"2) Check RAM meets requirement?"=true + + # Will the window show on top of all other windows? I highly recommend this is left as true. + B:"3) Display message box topmost?"=true + + # Customise the text that appears in the error message. Will display custom message instead of the default text. + B:"4) Display custom text in messagebox?"=true + + # The custom message to be displayed in chat if you have set the previous setting to 'True'. Will display custom message instead of the default text. + S:"5) Custom Chat Message"=Allocated RAM does not meet the 2GB minimum required RAM. The game will now crash. + } + +} + + diff --git a/config/cookingforblockheads.cfg b/config/cookingforblockheads.cfg new file mode 100644 index 0000000..8a9541d --- /dev/null +++ b/config/cookingforblockheads.cfg @@ -0,0 +1,44 @@ +# Configuration file + +client { + # Set to false if you don't want ingredients to be marked with a special icon in the recipe book. + B:"Show Ingredient Icon"=true +} + + +compat { + # Set this to true if you'd like the oven to only accept cooking oil as fuel (requires Pam's Harvestcraft) + B:"Oven Requires Cooking Oil"=false +} + + +general { + # If true, a cow can be squished into a Milk Jar by dropping an anvil on top. + B:"Cow in a Jar"=true + + # The amount of milk the cow in a jar generates per tick. + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:"Cow in a Jar Milk per Tick"=0.5 + + # Set this to true if you'd like to disallow automation of the oven (pipes and such won't be able to insert/extract) + B:"Disallow Oven Automation"=false + + # Enabling this will make the kitchen counters have twice as much inventory space. + B:"Large Counters"=false + + # The cooking time multiplier for the cooking oven. Higher values means it will take longer. + # Min: 0.25 + # Max: 9.0 + D:"Oven Cook Time Multiplier"=1.0 + + # The fuel multiplier for the cooking oven. Higher values means fuel lasts longer, 1.0 is furnace default. + # Min: 0.10000000149011612 + # Max: 2.0 + D:"Oven Fuel Time Multiplier"=0.33000001311302185 + + # Set this to true if you'd like the sink to require water to be piped in, instead of providing infinite of it. + B:"Sink Requires Water"=false +} + + diff --git a/config/corpsecomplex.cfg b/config/corpsecomplex.cfg new file mode 100644 index 0000000..8b6c839 --- /dev/null +++ b/config/corpsecomplex.cfg @@ -0,0 +1,236 @@ +# Configuration file + +########################################################################################################## +# effects +#--------------------------------------------------------------------------------------------------------# +# Add potions effects that will be applied to players on respawn +########################################################################################################## + +effects { + # Set to true to enable effects module + B:"Enable Effects Module"=true + + # List of effects to apply to players on respawn that can be cured by the curing items list + # Format: [effect] [duration(secs)] [power] + S:"Curable Respawn Effects" < + > + + # List of items that will be used by 'Curable Respawn Effects' + S:"Curative Items" < + minecraft:milk_bucket + > + + # List of effects to apply to player on respawn + # Format: [effect] [duration(secs)] [power] + S:"Uncurable Respawn Effects" < + minecraft:absorption 10 2 + immersiveengineering:stunned 20 1 + > + + ########################################################################################################## + # custom respawn effect + #--------------------------------------------------------------------------------------------------------# + # Customize your own respawn effect for modifying player attributes + ########################################################################################################## + + "custom respawn effect" { + # Set to true to enable custom effect applied on respawn + B:"Enable Custom Respawn Effect"=false + + # Set duration (seconds) for the effect + I:Duration=0 + + # List of items that can cure the effect + S:"Curative Items" < + minecraft:milk_bucket + > + + # Set to true to enable gradual recovery (modifiers will diminish gradually as the effect goes on) + B:"Gradual Recovery"=false + + # Set maximum health modifier + D:"Maximum Health Modifier"=0.0 + + # Set armor modifier + D:"Armor Modifier"=0.0 + + # Set armor toughness modifier + D:"Armor Toughness Modifier"=0.0 + + # Set attack damage modifier + D:"Attack Damage Modifier"=0.0 + + # Set attack speed percent modifier + D:"Attack Speed Percent Modifier"=0.0 + + # Set movement speed percent modifier + D:"Movement Speed Percent Modifier"=0.0 + + # Set to true to disable eating food while effect is active + B:"Cannot Eat Food"=false + + # Set to true to disable gaining experience while effect is active + B:"Cannot Gain XP"=false + } + +} + + +########################################################################################################## +# experience +#--------------------------------------------------------------------------------------------------------# +# Customize experience loss on death +########################################################################################################## + +experience { + # Set to true to enable experience module + B:"Enable Experience Module"=true + + # Set to true to keep all XP on death + B:"Keep All XP"=false + + # Percent of experience lost on death + D:"Lost XP Percent"=1.0 + + # Maximum amount of experience that can be recovered, 0 to disable + I:"Maximum Recoverable XP"=0 + + # Percent of lost experience that can be recovered + D:"Recoverable XP Percent"=0.5 +} + + +########################################################################################################## +# hunger +#--------------------------------------------------------------------------------------------------------# +# Customize hunger and saturation values on respawn +########################################################################################################## + +hunger { + # Set to true to enable hunger module + B:"Enable Hunger Module"=true + + # Set to true to retain food level on death + B:"Keep Food Level"=false + + # Highest amount of food level you can respawn with + I:"Maximum Food Level"=20 + + # Lowest amount of food level you can respawn with + I:"Minimum Food Level"=6 + + # Set to true to retain saturation on death + B:"Keep Saturation"=false +} + + +########################################################################################################## +# inventory +#--------------------------------------------------------------------------------------------------------# +# Customize how your inventory is handled on death and respawn +########################################################################################################## + +inventory { + # Set to true to enable inventory module + B:"Enable Inventory Module"=false + + # Set to true to keep equipped armor on death + B:"Keep Armor"=false + + # Set to true to keep non-mainhand hotbar items on death + B:"Keep Hotbar"=false + + # Set to true to keep mainhand item on death + B:"Keep Mainhand"=false + + # Set to true to keep offhand item on death + B:"Keep Offhand"=false + + # Set to true to keep main inventory (non-equipped non-hotbar) items on death + B:"Keep Main Inventory"=false + + # Percent of durability lost on death for drops + D:"Durability Loss on Drops"=0.0 + + # Percent of durability lost on death for kept items + D:"Durability Loss on Kept Items"=0.0 + + # Percent of energy drained on death for drops + D:"Energy Drain on Drops"=0.0 + + # Percent of energy drained on death for kept items + D:"Energy Drain on Kept Items"=0.0 + + # Percent chance that items that are kept will still drop + D:"Random Drop Chance"=0.0 + + # Percent chance that dropped items will be destroyed + D:"Random Destroy Chance"=0.0 + + # List of items that are always kept + S:"Essential Items" < + > + + # List of items that are always dropped + S:"Cursed Items" < + > + + # Set to true to destroy cursed items instead of dropping them + B:"Destroy Cursed Items"=false + + ########################################################################################################## + # soulbinding + #--------------------------------------------------------------------------------------------------------# + # Enable and customize the soulbinding enchantment + ########################################################################################################## + + soulbinding { + # Set to true to enable Soulbinding enchantment + B:"Enable Soulbinding Enchantment"=false + + # The max level of the enchantment + I:"Max Level"=1 + + # The percent chance that the item will drop a level in the enchantment on death when kept + D:"Chance to Drop Level on Saved Item"=0.0 + + # The base percent chance that the enchantment will save an item on death regardless of level + D:"Base Save Probability"=1.0 + + # The percent chance increase that each level in the enchantment will give to saving an item on death + D:"Extra Save Probability per Level"=0.0 + + # Set to true to allow enchanting Soulbinding at the enchantment table + B:"Can Apply at Enchanting Table"=true + + # Set to true to allow enchanting Soulbinding on books + B:"Allowed on Books"=true + + # The rarity of the enchantment (COMMON, UNCOMMON, RARE, or VERY_RARE) + S:Rarity=VERY_RARE + } + +} + + +########################################################################################################## +# respawning +#--------------------------------------------------------------------------------------------------------# +# Customize general respawning rules +########################################################################################################## + +respawning { + # Set to true to enable respawning module features + B:"Enable Respawning Module"=true + + # Set to true to disable beds setting spawn points + B:"Disable Bed Spawn Points"=false + + # If Return Scroll is true, set to true to automatically give players a return scroll on respawn + B:"Give Scroll on Respawn"=false + + # Set to true to enable a craftable return scroll that teleports players to their death location + B:"Return Scroll"=true +} + + diff --git a/config/corpsecomplex.cfg.bak b/config/corpsecomplex.cfg.bak new file mode 100644 index 0000000..aaddf5b --- /dev/null +++ b/config/corpsecomplex.cfg.bak @@ -0,0 +1,235 @@ +# Configuration file + +########################################################################################################## +# effects +#--------------------------------------------------------------------------------------------------------# +# Add potions effects that will be applied to players on respawn +########################################################################################################## + +effects { + # Set to true to enable effects module + B:"Enable Effects Module"=false + + # List of effects to apply to players on respawn that can be cured by the curing items list + # Format: [effect] [duration(secs)] [power] + S:"Curable Respawn Effects" < + > + + # List of items that will be used by 'Curable Respawn Effects' + S:"Curative Items" < + minecraft:milk_bucket + > + + # List of effects to apply to player on respawn + # Format: [effect] [duration(secs)] [power] + S:"Uncurable Respawn Effects" < + minecraft:mining_fatigue 30 4 + > + + ########################################################################################################## + # custom respawn effect + #--------------------------------------------------------------------------------------------------------# + # Customize your own respawn effect for modifying player attributes + ########################################################################################################## + + "custom respawn effect" { + # Set to true to enable custom effect applied on respawn + B:"Enable Custom Respawn Effect"=false + + # Set duration (seconds) for the effect + I:Duration=0 + + # List of items that can cure the effect + S:"Curative Items" < + minecraft:milk_bucket + > + + # Set to true to enable gradual recovery (modifiers will diminish gradually as the effect goes on) + B:"Gradual Recovery"=false + + # Set maximum health modifier + D:"Maximum Health Modifier"=0.0 + + # Set armor modifier + D:"Armor Modifier"=0.0 + + # Set armor toughness modifier + D:"Armor Toughness Modifier"=0.0 + + # Set attack damage modifier + D:"Attack Damage Modifier"=0.0 + + # Set attack speed percent modifier + D:"Attack Speed Percent Modifier"=0.0 + + # Set movement speed percent modifier + D:"Movement Speed Percent Modifier"=0.0 + + # Set to true to disable eating food while effect is active + B:"Cannot Eat Food"=false + + # Set to true to disable gaining experience while effect is active + B:"Cannot Gain XP"=false + } + +} + + +########################################################################################################## +# experience +#--------------------------------------------------------------------------------------------------------# +# Customize experience loss on death +########################################################################################################## + +experience { + # Set to true to enable experience module + B:"Enable Experience Module"=false + + # Set to true to keep all XP on death + B:"Keep All XP"=false + + # Percent of experience lost on death + D:"Lost XP Percent"=1.0 + + # Maximum amount of experience that can be recovered, 0 to disable + I:"Maximum Recoverable XP"=0 + + # Percent of lost experience that can be recovered + D:"Recoverable XP Percent"=0.20000000298023224 +} + + +########################################################################################################## +# hunger +#--------------------------------------------------------------------------------------------------------# +# Customize hunger and saturation values on respawn +########################################################################################################## + +hunger { + # Set to true to enable hunger module + B:"Enable Hunger Module"=false + + # Set to true to retain food level on death + B:"Keep Food Level"=false + + # Highest amount of food level you can respawn with + I:"Maximum Food Level"=20 + + # Lowest amount of food level you can respawn with + I:"Minimum Food Level"=6 + + # Set to true to retain saturation on death + B:"Keep Saturation"=false +} + + +########################################################################################################## +# inventory +#--------------------------------------------------------------------------------------------------------# +# Customize how your inventory is handled on death and respawn +########################################################################################################## + +inventory { + # Set to true to enable inventory module + B:"Enable Inventory Module"=false + + # Set to true to keep equipped armor on death + B:"Keep Armor"=false + + # Set to true to keep non-mainhand hotbar items on death + B:"Keep Hotbar"=false + + # Set to true to keep mainhand item on death + B:"Keep Mainhand"=false + + # Set to true to keep offhand item on death + B:"Keep Offhand"=false + + # Set to true to keep main inventory (non-equipped non-hotbar) items on death + B:"Keep Main Inventory"=false + + # Percent of durability lost on death for drops + D:"Durability Loss on Drops"=0.0 + + # Percent of durability lost on death for kept items + D:"Durability Loss on Kept Items"=0.0 + + # Percent of energy drained on death for drops + D:"Energy Drain on Drops"=0.0 + + # Percent of energy drained on death for kept items + D:"Energy Drain on Kept Items"=0.0 + + # Percent chance that items that are kept will still drop + D:"Random Drop Chance"=0.0 + + # Percent chance that dropped items will be destroyed + D:"Random Destroy Chance"=0.0 + + # List of items that are always kept + S:"Essential Items" < + > + + # List of items that are always dropped + S:"Cursed Items" < + > + + # Set to true to destroy cursed items instead of dropping them + B:"Destroy Cursed Items"=false + + ########################################################################################################## + # soulbinding + #--------------------------------------------------------------------------------------------------------# + # Enable and customize the soulbinding enchantment + ########################################################################################################## + + soulbinding { + # Set to true to enable Soulbinding enchantment + B:"Enable Soulbinding Enchantment"=false + + # The max level of the enchantment + I:"Max Level"=1 + + # The percent chance that the item will drop a level in the enchantment on death when kept + D:"Chance to Drop Level on Saved Item"=0.0 + + # The base percent chance that the enchantment will save an item on death regardless of level + D:"Base Save Probability"=1.0 + + # The percent chance increase that each level in the enchantment will give to saving an item on death + D:"Extra Save Probability per Level"=0.0 + + # Set to true to allow enchanting Soulbinding at the enchantment table + B:"Can Apply at Enchanting Table"=true + + # Set to true to allow enchanting Soulbinding on books + B:"Allowed on Books"=true + + # The rarity of the enchantment (COMMON, UNCOMMON, RARE, or VERY_RARE) + S:Rarity=VERY_RARE + } + +} + + +########################################################################################################## +# respawning +#--------------------------------------------------------------------------------------------------------# +# Customize general respawning rules +########################################################################################################## + +respawning { + # Set to true to enable respawning module features + B:"Enable Respawning Module"=false + + # Set to true to disable beds setting spawn points + B:"Disable Bed Spawn Points"=false + + # If Return Scroll is true, set to true to automatically give players a return scroll on respawn + B:"Give Scroll on Respawn"=false + + # Set to true to enable a craftable return scroll that teleports players to their death location + B:"Return Scroll"=false +} + + diff --git a/config/craftpresence.properties b/config/craftpresence.properties new file mode 100644 index 0000000..ac2ae6a --- /dev/null +++ b/config/craftpresence.properties @@ -0,0 +1,35 @@ +#Sun Feb 03 15:59:38 SGT 2019 +Default_Dimension_Icon=default +Main_Menu_Message=On main menu +Default_Server_Name=Server +Default_Icon=alterlite +LAN_Game_Message=Playing on LAN +Server_Messages=[default;Playing on &motd& (&players&/&t)] +Default_Server_MOTD=A Server +Show_Dimension=true +Enable_Per-Item_System=false +Detect_Curse_Manifest=false +Player_Name_Placeholder=&name& +Player_List_Placeholder=¤t& / &max& Players +Mods_Placeholder=\ +GUI_Messages=[default;In &gui&] +Vivecraft_Message=Playing in VR via Vivecraft +Enable_Per-GUI_System=false +Show_Elapsed_Time=true +Split_Character=; +Item_Messages=[default;Holding &main&] +ModPack_Message=New Alterlite (Dev) +Show_Biome=false +Overwrite_Server_Icon=false +Biome_Messages=[default;Playing in &biome&] +Show_Game_Status=true +Dimension_Messages=[default;In The &dimension&, the_nether;In The &dimension&;the_nether, CompactMachines;Inside a Compact Machine;compactmachines3, overworld;In The &dimension&;overworld, the_end;In The &dimension&;the_end] +Singleplayer_Game_Message=Playing Singleplayer +Detect_MultiMC_Instance=true +Detect_Technic_Pack=false +Loading_Message=Starting up... +Client_ID=541133239146774540 +Game_Time_Placeholder=&worldtime& +Enable_Commands=true +Default_Server_Icon=alterlite +Enable_Join_Requests=true diff --git a/config/ctm.cfg b/config/ctm.cfg new file mode 100644 index 0000000..595de6e --- /dev/null +++ b/config/ctm.cfg @@ -0,0 +1,11 @@ +# Configuration file + +general { + # Choose whether the inside corner is disconnected on a CTM block - http://imgur.com/eUywLZ4 + B:connectInsideCTM=false + + # Disable connected textures entirely. + B:disableCTM=false +} + + diff --git a/config/culinaryconstruct.cfg b/config/culinaryconstruct.cfg new file mode 100644 index 0000000..54d8703 --- /dev/null +++ b/config/culinaryconstruct.cfg @@ -0,0 +1,22 @@ +# Configuration file + +general { + # List of additional items to consider as bread + S:"Additional Bread Items" < + > + + # List of items to blacklist as sandwich ingredients + S:Blacklist < + > + + # The maximum amount of food that a single sandwich can give + I:"Max Food Per Sandwich"=10 + + # Blacklist ingredients with more than this max food value, -1 to disable + I:"Max Ingredient Food"=-1 + + # Blacklist ingredients with more than this max saturation modifier, -1 to disable + D:"Max Ingredient Saturation"=-1.0 +} + + diff --git a/config/customport.txt b/config/customport.txt new file mode 100644 index 0000000..e1c2013 --- /dev/null +++ b/config/customport.txt @@ -0,0 +1 @@ +25565 \ No newline at end of file diff --git a/config/defaultworldgenerator-port/worldsettings.data b/config/defaultworldgenerator-port/worldsettings.data new file mode 100644 index 0000000..b4d7374 Binary files /dev/null and b/config/defaultworldgenerator-port/worldsettings.data differ diff --git a/config/demagnetize.cfg b/config/demagnetize.cfg new file mode 100644 index 0000000..bfd2b02 --- /dev/null +++ b/config/demagnetize.cfg @@ -0,0 +1,31 @@ +# Configuration file + +general { + # The number of filter slots the Advanced Demagnetizer has. + # Ensure this is changed on all clients and the server. + # Min: 1 + # Max: 9 + I:"Advanced Demagnetizer Filter Size"=9 + + # Min: 1 + # Max: 2147483647 + I:"Advanced Demagnetizer Range"=16 + + # The number of filter slots the Demagnetizer has. + # Ensure this is changed on all clients and the server. + # Min: 1 + # Max: 9 + I:"Demagnetizer Filter Size"=4 + + # Min: 1 + # Max: 2147483647 + I:"Demagnetizer Range"=7 + + # Compatability with Botania's Ring of Magnetization. + # This ignores the item filter due to API limitations. + # If Botania is not installed, this is ignored. + # Ensure this is changed on all clients and the server. + B:"Enable Botania Compatability"=true +} + + diff --git a/config/despawningspawners.cfg b/config/despawningspawners.cfg new file mode 100644 index 0000000..972cf78 --- /dev/null +++ b/config/despawningspawners.cfg @@ -0,0 +1,21 @@ +# Configuration file + +general { + # The amount of particles that the spawner will spawn. + I:amountOfParticles=50 + + # If enabled the spawners will spawn particles depenending how many spawns have left. (GREEN > 50%; YELLOW < 50%; RED < 10%). + B:displaySpawnerParticle=true + + # Amount of spawns can a spawner do. It won't stop the remaining spawns of a spawner 'work'. + # Min: 0 + # Max: 2147483647 + I:maxSpawnerSpawns=50 + + # NO LONGER VALID!! A list of blocks that are considered a spawner. + S:spawnerBlocks < + minecraft:mob_spawner + > +} + + diff --git a/config/dirt2path.cfg b/config/dirt2path.cfg new file mode 100644 index 0000000..2fc9f2d --- /dev/null +++ b/config/dirt2path.cfg @@ -0,0 +1,23 @@ +# Configuration file + +general { + # Convert Biomes O Plenty Loamy, Sandy, and Silty Dirt into the appropriate Path blocks [default: true] + B:"Biomes O Plenty"=true + + # Convert Botania Grasses to the default Grass Path. [default: true] + B:Botania=true + + # Enables converting Mycelium into Path Blocks [default: true] + B:"Flatten Mycelium"=true + + # Convert Farmland Blocks to Dirt on Right Click when Sneaking. [default: true] + B:"Remove Farmland"=true + + # Convert Path Blocks to Dirt on Right Click [default: true] + B:"Take Backsies"=true + + # If True, You have to be sneaking to use Take Backsies [default: true] + B:"Take Bascies Sneaky"=true +} + + diff --git a/config/dynamictrees.cfg b/config/dynamictrees.cfg new file mode 100644 index 0000000..796e36f --- /dev/null +++ b/config/dynamictrees.cfg @@ -0,0 +1,117 @@ +# Configuration file + +client { + # Rings of thick trees are rendered using a texture created with an expanded tangram construction technique. Otherwise the ring texture is simply stretched [default: true] + B:fancyThickRings=true + + # Rooty dirt blocks will mimic the texture of adjacent soil blocks to better match the environment. Otherwise will always default to the most generic block [default: true] + B:rootyTextureMimicry=true +} + + +debug { + # Enable to mark tree spawn locations with wool circles. [default: false] + B:worldGenDebug=false +} + + +interaction { + # Modes: 0=Standard 1 Damage, 1=By Branch/Trunk Thickness, 2=By Tree Volume [range: 0 ~ 2, default: 1] + I:axeDamageMode=1 + + # If enabled players receive reduced fall damage on leaves at the expense of the block(s) destruction [default: true] + B:canopyCrash=true + + # If enabled then thinner branches can be climbed [default: true] + B:enableBranchClimbling=true + + # If enabled then trees will harm living entities when falling [default: true] + B:enableFallingTreeDamage=true + + # If enabled then trees will fall over when harvested [default: true] + B:enableFallingTrees=true + + # Multiplier for damage incurred by a falling tree [range: 0.0 ~ 100.0, default: 1.0] + S:fallingTreeDamageMultiplier=1.0 + + # If enabled all leaves will be passable [default: false] + B:isLeavesPassable=false + + # If enabled player movement on leaves will not be enhanced [default: false] + B:vanillaLeavesCollision=false +} + + +seeds { + # The rate at which seeds voluntarily drop from branches [range: 0.0 ~ 1.0, default: 0.0] + S:dropRate=0.0 + + # The minimum forestness that non-forest-like biomes can have. 0 = is not at all a forest, 1 = may as well be a forest. Can be fractional [range: 0.0 ~ 1.0, default: 0.0] + S:minForestness=0.0 + + # If enabled then seeds will only voluntarily plant themselves in forest-like biomes [default: true] + B:onlyForest=true + + # The rate at which seeds voluntarily plant themselves in their ideal biomes [range: 0.0 ~ 1.0, default: 0.125] + S:plantRate=0.125 + + # Ticks before a seed in the world attempts to plant itself or despawn. 1200 = 1 minute [range: 0 ~ 6000, default: 1200] + I:timeToLive=1200 +} + + +trees { + # The chance of a tree on depleted soil to die. 1/256(~0.004) averages to about 1 death every 16 minecraft days [range: 0.0 ~ 1.0, default: 0.0] + S:diseaseChance=0.0 + + # If enabled then sticks will be dropped for partial logs [default: true] + B:dropSticks=true + + # If enabled apple trees will be generated during worldgen and oak trees will not drop apples [default: true] + B:enableAppleTrees=true + + # If enabled then certain species trunks will be able to grow wider than a single block [default: true] + B:enableThickTrees=true + + # Do X growth cycles at once while ignoring (X-1)/X attempts. Higher numbers can improve client side performance but too high can make trees grow wierd. [range: 1 ~ 8, default: 2] + I:growthFolding=2 + + # Factor that multiplies the rate at which trees grow. Use at own risk [range: 0.0 ~ 16.0, default: 0.5] + S:growthMultiplier=0.5 + + # Factor that multiplies the wood returned from harvesting a tree. You cheat. [range: 0.0 ~ 128.0, default: 1.0] + S:harvestMultiplier=1.0 + + # The maximum radius of a branch that is allowed to rot away. 8 = Full block size. Set to 0 to prevent rotting [range: 0 ~ 24, default: 8] + I:maxBranchRotRadius=8 + + # Scales the growth for the environment. 0.5f is nominal. 0.0 trees only grow in their native biome. 1.0 trees grow anywhere like they are in their native biome [range: 0.0 ~ 1.0, default: 0.5] + S:scaleBiomeGrowthRate=0.5 +} + + +vanilla { + # Right clicking with a vanilla sapling places a dynamic sapling instead. [default: false] + B:replaceVanillaSapling=true +} + + +world { + # Blacklist of dimension numbers for disabling Dynamic Tree worldgen [default: [Ljava.lang.String;@44661b46] + S:dimensionsBlacklist < + 7 + 111 + 144 + > + + # Randomly generate podzol under select trees. [default: true] + B:podzolGen=true + + # World Generation produces Vanilla cactus as well as Dynamic cactus if world gen replacement is enabled. [default: false] + B:vanillaCactusWorldGen=false + + # World Generation produces Dynamic Trees instead of Vanilla trees. [default: true] + B:worldGen=true +} + + diff --git a/config/dynamictrees/dimensions.json b/config/dynamictrees/dimensions.json new file mode 100644 index 0000000..0637a08 --- /dev/null +++ b/config/dynamictrees/dimensions.json @@ -0,0 +1 @@ +[] \ No newline at end of file diff --git a/config/dynamictrees/worldgen.json b/config/dynamictrees/worldgen.json new file mode 100644 index 0000000..0637a08 --- /dev/null +++ b/config/dynamictrees/worldgen.json @@ -0,0 +1 @@ +[] \ No newline at end of file diff --git a/config/endercrop.cfg b/config/endercrop.cfg new file mode 100644 index 0000000..892d7f1 --- /dev/null +++ b/config/endercrop.cfg @@ -0,0 +1,60 @@ +# Configuration file + +general { + # Chance to spawn endermite when harvesting an Ender Crop on Tilled End Stone (1 in ...) + # 0 to disable + # Min: 0 + # Max: 2147483647 + I:"Endermite chance"=50 + + # Minimum mattock material level needed to till endstone + # Min: 0 + # Max: 2147483647 + I:"Minimum mattock harvest level"=1 + + # Is a hoe enchanted with Unbreaking (I) needed to till endstone? + B:"Tilling end stone needs unbreaking"=true + + # Ender Seed dungeon spawn weight (e.g.: 1:golden apple, 100:bread) + # 0 to disable + # Min: 0 + # Max: 2147483647 + I:dungeonChance=1 + + # Percent chance to get an ender pearl + # Min: 0 + # Max: 100 + I:pearlChance=100 + + # Percent chance to get a second ender pearl + # Min: 0 + # Max: 100 + I:secondPearlChance=10 + + # Percent chance to get a second seed drop + # Min: 0 + # Max: 100 + I:secondSeedChance=10 + + # Percent chance to get a seed drop + # Min: 0 + # Max: 100 + I:seedChance=100 + + # Crop growth multiplier on tilled end stone, this value multiplies default vanilla growth rate + # e.g. 10.5 -> Ten and a half times the speed of vanilla crop + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:tilledEndMultiplier=1.0 + + # Enable Tilled End Stone + B:tilledEndStone=true + + # Crop growth multiplier on tilled soil, this value multiplies default vanilla growth rate + # e.g. 10.5 -> Ten and a half times the speed of vanilla crop + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:tilledSoilMultiplier=0.5 +} + + diff --git a/config/enderstorage.cfg b/config/enderstorage.cfg new file mode 100644 index 0000000..e4886af --- /dev/null +++ b/config/enderstorage.cfg @@ -0,0 +1,18 @@ +#EnderStorage Configuration File +#Deleting any element will restore it to it's default value + +#Causes chests to lose personal settings and drop the diamond on break +anarchyMode=false + +#Disables the tank on top of the creators heads. +disableCreatorVisuals=false + +#The size of each inventory of EnderStorage. 0 = 3x3, 1 = 3x9, 2 = 6x9 +item.storage-size=1 + + +#The name of the item used to set the chest to personal. Diamond by default. Format :|, Meta can be replaced with "WILD" +personalItem=minecraft:diamond|0 + +#Enable this to make EnderStorage use vanilla's EnderChest sounds instead of the standard chest. +useVanillaEnderChestSounds=true diff --git a/config/endreborn.cfg b/config/endreborn.cfg new file mode 100644 index 0000000..d0b8a93 --- /dev/null +++ b/config/endreborn.cfg @@ -0,0 +1,45 @@ +# Configuration file + +balance { + # If <200 That Island More Rare + # Min: 0 + # Max: 1000 + I:"Island Rarity"=200 + + # If <1000 That Portal More Rare + # Min: 0 + # Max: 2000 + I:"Portal Rarity"=1000 +} + + +general { + # Allows to fill. + B:"Chest Loot"=true + + # Allows to spawn. + B:"End Islands"=true + + # Allows to spawn. + B:"End Magma, Enropy End Stone"=true + + # End Void Teleporter. + B:"End Void Teleporter"=true + + # Allows to spawn. + B:"Essence Ore"=true + + # Allows to spawn. + B:Lormyte=true + + # Allows to spawn. + B:Observatory=true + + # Panorama. + B:Panorama=true + + # Allows to spawn. + B:"Wolframium Ore"=true +} + + diff --git a/config/endreborn/endreborn.cfg b/config/endreborn/endreborn.cfg new file mode 100644 index 0000000..bf43a68 --- /dev/null +++ b/config/endreborn/endreborn.cfg @@ -0,0 +1,44 @@ +# Configuration file + +########################################################################################################## +# configuration +#--------------------------------------------------------------------------------------------------------# +# Structures and ores +########################################################################################################## + +configuration { + # Allows to fill [default: true] + B:ChestLoot=true + + # , Enropy End Stone [default: true] + B:"End Magma, Enropy End Stone"=true + + # End Void Teleporter [default: true] + B:"End Void Teleporter"=true + + # Allows to spawn [default: true] + B:EndIsland=true + + # Allows to spawn [default: true] + B:"Essence Ore"=true + + # If <200 That Island More Rare [range: 50 ~ 1000, default: 200] + I:"Island Rarity"=200 + + # Allows to spawn [default: true] + B:Lormyte=true + + # Allows to spawn [default: true] + B:Observatory=true + + # Panorama [default: true] + B:Panorama=true + + # If <500 That Portal More Rare [range: 0 ~ 2000, default: 1000] + I:"Portal Rarity"=1000 + + # Allows to spawn [default: true] + B:"Wolframium Ore"=true +} + + diff --git a/config/engineersdoors.cfg b/config/engineersdoors.cfg new file mode 100644 index 0000000..892d172 --- /dev/null +++ b/config/engineersdoors.cfg @@ -0,0 +1,8 @@ +# Configuration file + +general { + # If true, steel doors and trapdoors can be opened by hand as well as by redstone. + B:manualSteelDoors=false +} + + diff --git a/config/equipmenttooltips.cfg b/config/equipmenttooltips.cfg new file mode 100644 index 0000000..a9c8dec --- /dev/null +++ b/config/equipmenttooltips.cfg @@ -0,0 +1,26 @@ +# Configuration file + +display { + # The background color, including alpha (AARRGGBB) [default: c0100010] + S:"Background Color"=c0100010 + + # Show/hide the stat icons when shift is pressed. [default: false] + B:"Check Key Press"=false + + # Show/hide the stat icons when shift is pressed. [default: false] + B:"Hide On Key"=false +} + + +position { + # Allows the stat icons line's position to be fine-tuned. [default: false] + B:"Move To Bottom"=false + + # Allows the stat icons line's position to be fine-tuned. [range: -2147483648 ~ 2147483647, default: 0] + I:"Offset X"=0 + + # Allows the stat icons line's position to be fine-tuned. [range: -2147483648 ~ 2147483647, default: 0] + I:"Offset Y"=0 +} + + diff --git a/config/extendedcrafting.cfg b/config/extendedcrafting.cfg new file mode 100644 index 0000000..0b22c48 --- /dev/null +++ b/config/extendedcrafting.cfg @@ -0,0 +1,220 @@ +# Configuration file + +########################################################################################################## +# automation_interface +#--------------------------------------------------------------------------------------------------------# +# Settings for the Automation Interface. +########################################################################################################## + +automation_interface { + # Should the Automation Interface be enabled? [default: true] + B:enabled=true + + # How much FE the Automation Interface should hold. [range: 0 ~ 2147483647, default: 1000000] + I:energy_capacity=1000000 + + # How much FE the Automation Interface should use when moving items. [range: 0 ~ 100000, default: 80] + I:energy_rate=80 + + # Should the Automation Interface render the result item inside it? [default: true] + B:render_item=true +} + + +########################################################################################################## +# combination_crafting +#--------------------------------------------------------------------------------------------------------# +# Settings for the Crafting Core. +########################################################################################################## + +combination_crafting { + # Should the Crafting Core and Pedestal be enabled? [default: true] + B:enabled=true + + # How much FE the Crafting Core should hold. [range: 0 ~ 2147483647, default: 5000000] + I:energy_capacity=5000000 + + # How much FE/t the Crafting Core should use when crafting by default. [range: 0 ~ 2147483647, default: 500] + I:energy_rate=500 +} + + +########################################################################################################## +# ender_crafting +#--------------------------------------------------------------------------------------------------------# +# Settings for the Ender Crafter. +########################################################################################################## + +ender_crafting { + # How much an Ender Alternator should speed up a craft. This is the percentage of time_required. [range: 0.0 ~ 1.0, default: 0.01] + S:alternator_effectiveness=0.01 + + # Should the Ender Crafter and Ender Alternator be enabled? [default: true] + B:enabled=true + + # How many seconds each craft should take. [range: 1 ~ 2147483647, default: 60] + I:time_required=60 +} + + +########################################################################################################## +# general +#--------------------------------------------------------------------------------------------------------# +# Settings for general things. +########################################################################################################## + +general { + # Should WAILA show the current energy of Extended Crafting machines? [default: true] + B:energy_in_waila=true + + # Should the In-Game Guide Book be enabled? [default: true] + B:guide_enabled=true + + # Should the Handheld Crafting Table be enabled? [default: true] + B:handheld_table_enabled=true +} + + +########################################################################################################## +# quantum_compression +#--------------------------------------------------------------------------------------------------------# +# Settings for the Quantum Compressor. +########################################################################################################## + +quantum_compression { + # Should the Quantum Compressor be enabled? [default: true] + B:enabled=true + + # How much FE the Quantum Compressor should hold. [range: 0 ~ 2147483647, default: 10000000] + I:energy_capacity=10000000 + + # How much FE/t the Quantum Compressor should use when crafting by default. [range: 0 ~ 2147483647, default: 5000] + I:energy_rate=5000 + + # Should the Quantum Compressor render the result item above it? [default: true] + B:render_item=true +} + + +########################################################################################################## +# recipe_maker +#--------------------------------------------------------------------------------------------------------# +# Settings for the Recipe Maker. +########################################################################################################## + +recipe_maker { + # Should the Recipe Maker be enabled? [default: true] + B:enabled=true + + # Should the Recipe Maker also copy the NBT of the ingredients? [default: false] + B:use_nbt=false + + # Should the Recipe Maker use OreDictionary entries when applicable? [default: true] + B:use_oredictionary=true +} + + +########################################################################################################## +# singularity +#--------------------------------------------------------------------------------------------------------# +# Settings for the Singularities. +########################################################################################################## + +singularity { + # Here you can add your own custom Singularities. + # - Syntax: meta;name;material;color + # - Example: 12;super_potato;minecraft:carrot;123456 + # - 'meta' must be different for each, and should not be changed. + # - 'name' should be lower case with underscores for spaces. Singularity is added automatically. + # - Example: 'lots_of_spaghetti' would show 'Lots Of Spaghetti Singularity'. + # - 'material' is an item id or ore dictionary entry. This is for the generic crafting recipe. + # - Note: if you plan on adding your own recipe with the CraftTweaker integration, put 'none'. + # - Examples: 'minecraft:stone' for stone, 'ore:ingotIron' for the ore dictionary entry 'ingotIron'. + # - Note: you can also specify meta for item ids, by adding them to the end of the item id. + # - Example: minecraft:stone:3 for a meta of 3. Make the meta 32767 for wildcard value. + # - 'color' the color of the singularity as a hex value. http://htmlcolorcodes.com/ + # - Example: 123456 would color it as whatever that color is. + S:custom_singularities < + > + + # The catalyst required for the default Singularity recipes. modid:itemid:metadata [default: extendedcrafting:material:11] + S:default_catalyst=extendedcrafting:material:11 + + # Should the default Singularity recipes be enabled? [default: true] + B:default_recipes=true + + # Disable specific default singularities here. + S:default_singularities < + coal=true + iron=true + lapis_lazuli=true + redstone=true + glowstone=true + gold=true + diamond=true + emerald=true + aluminum=true + copper=true + tin=true + bronze=true + zinc=true + brass=true + silver=true + lead=true + steel=true + nickel=true + constantan=true + electrum=true + invar=true + mithril=true + tungsten=true + titanium=true + uranium=true + chrome=true + platinum=true + iridium=true + signalum=true + lumium=true + enderium=true + ardite=true + cobalt=true + manyullyn=true + > + + # Should the Singularities be enabled? [default: true] + B:enabled=true + + # The amount of RF required to craft a Singularity, for the default recipes. [range: 0 ~ 2147483647, default: 5000000] + I:energy_cost=5000000 + + # The amount of materials required to create a Singularity, for the default recipes. [range: 1 ~ 2147483647, default: 10000] + I:material_amount=10000 + + # Should the default Ultimate Singularity recipe be enabled? [default: true] + B:ultimate_singularity_recipe=true + + # Blacklist Singularities from being in the Ultimate Singularity crafting recipe. + # - Syntax: singularityType;meta + # - 'singularityType' can be 'default' or 'custom'. + # - 'default' for the ones added by the mod by default, 'custom' being the ones defined in '_custom_singularities'. + # - Example: custom;12 + S:ultimate_singularity_recipe_blacklist < + > +} + + +########################################################################################################## +# table_crafting +#--------------------------------------------------------------------------------------------------------# +# Settings for the Extended Crafting Tables. +########################################################################################################## + +table_crafting { + # Should the Extended Crafting Tables be enabled? [default: true] + B:enabled=true + + # Should the Basic Crafting Table inherit normal crafting recipes? [default: true] + B:inherit_vanilla_recipes=true +} + + diff --git a/config/farmingforblockheads.cfg b/config/farmingforblockheads.cfg new file mode 100644 index 0000000..31d3f53 --- /dev/null +++ b/config/farmingforblockheads.cfg @@ -0,0 +1,64 @@ +# Configuration file + +client { + # Set this to true if you're a modpack dev to see Farming for Blockheads registry warnings in chat. Errors will always display. + B:"Show Registry Warnings"=false +} + + +general { + # The range at which the chicken nest picks up laid eggs + I:"Chicken Nest Range"=8 + + # The maximum amount of animals (per type) until the feeding trough stops feeding + I:"Feeding Trough Max Animals"=8 + + # The range within animals can be fed by the feeding trough + I:"Feeding Trough Range"=12 + + # The chance to get a bonus crop when using Green Fertilizer. + D:"Fertilizer Bonus Crop Chance"=1.0 + + # The chance to get a bonus growth when using Red Fertilizer. + D:"Fertilizer Bonus Growth Chance"=1.0 + + # The chance for Fertilized Farmland to turn back into regular Farmland (per provided bonus) + D:"Fertilizer Regression Chance"=0.0 + + # List of names the merchant can have. + S:"Merchant Names" < + Aowa + Awin + Anah + Howa + Tanka + Leska + Wicaw + Wambla + Wana + Chanto + Chinksa + Akkan + Ejoon + Tawau + Minu + Abun + Askoon + Oosuen + Nutti + Kesteau + Nona + Nara + Irdlit + Ulriak + Igiaq + Artok + Toka + Sinna + Aknak + Auniak + Tokaya + > +} + + diff --git a/config/farmingforblockheads.cfg.bak b/config/farmingforblockheads.cfg.bak new file mode 100644 index 0000000..2f325de --- /dev/null +++ b/config/farmingforblockheads.cfg.bak @@ -0,0 +1,36 @@ +# Configuration file + +client { + # Set this to true if you're a modpack dev to see Farming for Blockheads registry warnings in chat. Errors will always display. + B:"Show Registry Warnings"=false +} + + +general { + # The range at which the chicken nest picks up laid eggs + I:"Chicken Nest Range"=8 + + # The maximum amount of animals (per type) until the feeding trough stops feeding + I:"Feeding Trough Max Animals"=5 + + # The range within animals can be fed by the feeding trough + I:"Feeding Trough Range"=8 + + # The chance to get a bonus crop when using Green Fertilizer. + D:"Fertilizer Bonus Crop Chance"=1.0 + + # The chance to get a bonus growth when using Red Fertilizer. + D:"Fertilizer Bonus Growth Chance"=1.0 + + # The chance for Fertilized Farmland to turn back into regular Farmland (per provided bonus) + D:"Fertilizer Regression Chance"=0.0 + + # List of names the merchant can have. + S:"Merchant Names" < + Swap-O-Matic + Emerald Muncher + Weathered Salesperson + > +} + + diff --git a/config/fastbench.cfg b/config/fastbench.cfg new file mode 100644 index 0000000..bcc1af4 --- /dev/null +++ b/config/fastbench.cfg @@ -0,0 +1,8 @@ +# Configuration file + +crafting { + # If the recipe book is not deleted [default: false] + B:"is quat here"=false +} + + diff --git a/config/fastleafdecay.cfg b/config/fastleafdecay.cfg new file mode 100644 index 0000000..bbf71ad --- /dev/null +++ b/config/fastleafdecay.cfg @@ -0,0 +1,17 @@ +# Configuration file + +########################################################################################################## +# main +#--------------------------------------------------------------------------------------------------------# +# There are 20 ticks in a second. Default settings are 4 minimum and 11 maximum decay time. +########################################################################################################## + +main { + # Maximum time in ticks for leaf decay. Must be higher than MinimumDecayTime! + I:MaximumDecayTime=11 + + # Minimum time in ticks for leaf decay. Must be lower than MaximumDecayTime! + I:MinimumDecayTime=4 +} + + diff --git a/config/felling.cfg b/config/felling.cfg new file mode 100644 index 0000000..97011a4 --- /dev/null +++ b/config/felling.cfg @@ -0,0 +1,57 @@ +# Configuration file + +general { + + ########################################################################################################## + # server-side settings + #--------------------------------------------------------------------------------------------------------# + # These settings only affect you if you are hosting the game. + ########################################################################################################## + + "server-side settings" { + # Controls how much damage is done to the axe per log when the enchantment topples a tree. + # Min: 0 + # Max: 5 + I:"Felling Durability Cost"=2 + + # Determines whether or not leaves should be included when the enchantment cuts down a tree. + B:"Include Leaves"=false + + # Controls the amount of damage that cutting leaves causes to your axe in relation to the value set for logs. The max (200%) is double durability damage compared to normal logs, with 0% being no damage. + # Min: 0 + # Max: 200 + I:"Leaf Cost Multiplier"=100 + + # Controls how far away trees can be from each other and still be destroyed. Zero means no gap (ie contiguous). Values above 1 or 2 not recommended. + # Min: 0 + # Max: 5 + I:"Maximum Blocks Between Trees"=0 + + # Puts a limit on the number of blocks to break. Zero for no limit. + # Min: 0 + # Max: 2147483647 + I:"Maximum Blocks To Break"=0 + + # Controls how rare the enchantment is (with 100% being as the mod was intended). It is recommended to keep it between 80% and 120%, and more statistics can be found on the wiki. + # Min: 0 + # Max: 200 + I:"Rarity (%)"=100 + } + + ########################################################################################################## + # client-side settings + #--------------------------------------------------------------------------------------------------------# + # These settings are personal to you and apply to all games. + ########################################################################################################## + + "client-side settings" { + # When true, the enchantment won't take effect when crouched. + B:"Disable When Crouching"=true + + # When true, the enchantment won't take effect when stood up. + B:"Disable When Standing"=false + } + +} + + diff --git a/config/foamfix.cfg b/config/foamfix.cfg new file mode 100644 index 0000000..2c8cbd7 --- /dev/null +++ b/config/foamfix.cfg @@ -0,0 +1,149 @@ +# Configuration file + +client { + # Clears caches on world unload a bit faster than usual. Prevents temporary memory leaks. More effective in Anarchy. [default: true] + B:clearCachesOnWorldUnload=true + + # Clears the baked models generated in the first pass *before* entering the second pass, instead of *after*. While this doesn't reduce memory usage in-game, it does reduce it noticeably during loading. [default: true] + B:clearDuplicateModelRegistry=true + + # Deduplicates IModels too. Takes a few seconds more, but shaves off another bit of RAM. [default: true] + B:deduplicateModelBakers=true + + # The maximum amount of levels of recursion for the deduplication process. Smaller values will deduplicate less data, but make the process run faster. [default: 9, range: 1-2147483647] + I:deduplicateModelsMaxRecursion=9 + + # Disables texture animations. [default: false] + B:disableTextureAnimations=false + + # Initialize the options.txt and forge.cfg files with rendering performance-friendly defaults if not present. [default: true] + B:initOptions=true + + # Makes vanilla creative tab search use JEI's lookups - saves a lot of RAM *and* gives you fancy JEI features! [default: true] + B:jeiCreativeSearch=true + + # Remove unnecessary data from a pointlessly cached ModelLoader instance. [default: true] + B:modelLoaderCleanup=true + + # Wipes the IModel cache after baking is finished. Saves a lot of RAM, as most IModels will not be reloaded. [default: true] + B:wipeModelCache=true +} + + +coremod { + # Stops certain non-Minecraft-related libraries from being ASM transformed. You shouldn't be transforming those anyway. [default: true] + B:blacklistLibraryTransformers=true + + # Make 3D forms of items be rendered dynamically and cached when necessary. [default: true] + B:dynamicItemModels=true + + # Optimizes ItemStack.isEmpty by removing a map lookup. Initially found by Aikar (Paper/0181). [default: true] + B:fasterAirItemLookup=true + + # Speeds up entity lookup by optimizing ClassInheritanceMultiMap.getByClass. [default: true] + B:fasterEntityLookup=true + + # Speeds up the hopper's calculations. [default: true] + B:fasterHopper=true + + # Optimizes blockstate property equals and hashCode methods. [default: true] + B:fasterPropertyComparisons=true + + # Fixes the server not removing unloaded entities/tile entities if no chunkloaders are active. Thanks to CreativeMD for finding this! [default: true] + B:fixWorldEntityCleanup=true + + # Disables all coremod functionality. [default: false] + B:forceDisable=false + + # The amount of ticks per player presence check for mob spawners. Set to 1 to disable the patch and match vanilla behaviour. [default: 10, range: 1-200] + I:mobSpawnerCheckSpeed=10 + + # Optimizes BlockPos mutable/immutable getters to run on the same variables, letting them be inlined and thus theoretically increasing performance. [default: true] + B:optimizedBlockPos=true + + # Replaces the default BlockState/ExtendedBlockState implementations with a far more memory-efficient variant. [default: true] + B:smallPropertyStorage=true +} + + +debug { + # Should FoamFix count and list baked models during deduplication, per mod? [default: false] + B:countListBakedModels=false +} + + +experimental { + # Optimizes the backing map for EntityDataManager, saving memory *and* CPU time! May cause issues, however - please test and report back! [default: false] + B:fasterEntityDataManager=false + + # Threaded, parallel model baking. [default: false] + B:parallelModelBaking=false + + # Unpacks all baked quads. Increases RAM usage, but might speed some things up. [default: false] + B:unpackBakedQuads=false +} + + +general { + # Enable deduplication of redundant objects in memory. [default: true] + B:deduplicate=true + + # Fix a bug in chunk serialization leading to crashes. Originally found and fixed by Aaron1011 of Sponge. [default: true] + B:patchChunkSerialization=true +} + + +ghostbuster { + # Checks if worlds do not unload after a specified amount of time, and notifies the user if that is the case. [default: true] + B:checkNonUnloadedWorldClients=true + + # The amount of time FoamFix should wait for a world to be deemed non-unloaded. [default: 60, range: 10-3600] + I:checkNonUnloadedWorldTimeout=60 + + # Wrap ChunkProviderServers to be able to provide the /ghostbuster command for debugging ghost chunkloads. [default: false] + B:enableDebuggingWrapper=false + + # For FoamFix debugging/development purposes only. [default: false] + B:nonUnloadedWorldsForceGCOnCheck=false + + # Should beds be prevented from ghost chunkloading? [default: true] + B:patchBeds=true + + # Should the /ghostbuster debugger show neighbor updates? [default: false] + B:wrapperShowsNeighborUpdates=false +} + + +launchwrapper { + # Remove Launchwrapper package manifest map (which is not used anyway). [default: true] + B:removePackageManifestMap=true + + # Weaken LaunchWrapper's byte[] resource cache to make it cleanuppable by the GC. Safe. [default: true] + B:weakenResourceCache=true +} + + +textures { + # If false, disables any patches from this category. [default: true] + B:enable=true + + # Controls the faster animation path. 0 - disable, 2 - force enable, 1 (default) - enable on devices which have been shown to benefit from it. [default: 1, range: 0-2] + I:fasterAnimation=1 + + # The maximum amount of frames an animation can have for it to be cached. If you have a lot of VRAM, set higher. [default: 256, range: 0-2147483647] + I:maxAnimationFramesForCache=256 + + # Set to a number to disable animation updates past that mip level. -1 means update all. Higher numbers update more levels. To disable animation updates altogether, use the option for it. [default: -1, range: -1-4] + I:maxAnimationMipLevel=-1 +} + + +tweaks { + # Prevent redstone from causing light updates by removing its light level. [default: false] + B:disableRedstoneLight=false + + # Do not delay lighting updates over other types of updates. [default: false] + B:immediateLightingUpdates=false +} + + diff --git a/config/forge.cfg b/config/forge.cfg new file mode 100644 index 0000000..0f09fd9 --- /dev/null +++ b/config/forge.cfg @@ -0,0 +1,90 @@ +# Configuration file + +client { + # Toggle off to make missing model text in the gui fit inside the slot. + B:zoomInMissingModelTextInGui=false + + # Enable uploading cloud geometry to the GPU for faster rendering. + B:forgeCloudsEnabled=true + + # Disable culling of hidden faces next to stairs and slabs. Causes extra rendering, but may fix some resource packs that exploit this vanilla mechanic. + B:disableStairSlabCulling=false + + # Enable forge to queue all chunk updates to the Chunk Update thread. May increase FPS significantly, but may also cause weird rendering lag. Not recommended for computers without a significant number of cores available. + B:alwaysSetupTerrainOffThread=true + + # Allow item rendering to detect emissive quads and draw them properly. This allows glowing blocks to look the same in item form, but incurs a very slight performance hit. + B:allowEmissiveItems=true + + # Control the range of sky blending for colored skies in biomes. + I:biomeSkyBlendRange < + 2 + 4 + 6 + 8 + 10 + 12 + 14 + 16 + 18 + 20 + 22 + 24 + 26 + 28 + 30 + 32 + 34 + > + + # Enable the forge block rendering pipeline - fixes the lighting of custom models. + B:forgeLightPipelineEnabled=true + + # When enabled, makes specific reload tasks such as language changing quicker to run. + B:selectiveResourceReloadEnabled=true +} + + +general { + # Set to true to disable Forge's version check mechanics. Forge queries a small json file on our server for version information. For more details see the ForgeVersion class in our github. + B:disableVersionCheck=false + + # Controls the number threshold at which Packet51 is preferred over Packet52, default and minimum 64, maximum 1024 + I:clumpingThreshold=64 + + # Set to true to enable the post initialization sorting of crafting recipes using Forge's sorter. May cause desyncing on conflicting recipes. MUST RESTART MINECRAFT IF CHANGED FROM THE CONFIG GUI. + B:sortRecipies=true + + # Set this to true to remove any Entity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. + B:removeErroringEntities=false + + # Set this to true to remove any TileEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. + B:removeErroringTileEntities=false + + # Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticeable differences in mechanics so default is vanilla behavior. Default: false + B:fullBoundingBoxLadders=false + + # Base zombie summoning spawn chance. Allows changing the bonus zombie summoning mechanic. + D:zombieBaseSummonChance=0.1 + + # Chance that a zombie (or subclass) is a baby. Allows changing the zombie spawning mechanic. + D:zombieBabyChance=0.05 + + # Log cascading chunk generation issues during terrain population. + B:logCascadingWorldGeneration=true + + # Fix vanilla issues that cause worldgen cascading. This DOES change vanilla worldgen so DO NOT report bugs related to world differences if this flag is on. + B:fixVanillaCascading=false + + # The time in ticks the server will wait when a dimension was queued to unload. This can be useful when rapidly loading and unloading dimensions, like e.g. throwing items through a nether portal a few time per second. + I:dimensionUnloadQueueDelay=0 + B:enableGlobalConfig=false +} + + +version_checking { + # Enable the entire mod update check system. This only applies to mods using the Forge system. + B:Global=true +} + + diff --git a/config/forge.cfg.bak b/config/forge.cfg.bak new file mode 100644 index 0000000..f179571 --- /dev/null +++ b/config/forge.cfg.bak @@ -0,0 +1,90 @@ +# Configuration file + +client { + # Toggle off to make missing model text in the gui fit inside the slot. + B:zoomInMissingModelTextInGui=false + + # Enable uploading cloud geometry to the GPU for faster rendering. + B:forgeCloudsEnabled=true + + # Disable culling of hidden faces next to stairs and slabs. Causes extra rendering, but may fix some resource packs that exploit this vanilla mechanic. + B:disableStairSlabCulling=false + + # Enable forge to queue all chunk updates to the Chunk Update thread. May increase FPS significantly, but may also cause weird rendering lag. Not recommended for computers without a significant number of cores available. + B:alwaysSetupTerrainOffThread=true + + # Allow item rendering to detect emissive quads and draw them properly. This allows glowing blocks to look the same in item form, but incurs a very slight performance hit. + B:allowEmissiveItems=true + + # Control the range of sky blending for colored skies in biomes. + I:biomeSkyBlendRange < + 2 + 4 + 6 + 8 + 10 + 12 + 14 + 16 + 18 + 20 + 22 + 24 + 26 + 28 + 30 + 32 + 34 + > + + # Enable the forge block rendering pipeline - fixes the lighting of custom models. + B:forgeLightPipelineEnabled=true + + # When enabled, makes specific reload tasks such as language changing quicker to run. + B:selectiveResourceReloadEnabled=false +} + + +general { + # Set to true to disable Forge's version check mechanics. Forge queries a small json file on our server for version information. For more details see the ForgeVersion class in our github. + B:disableVersionCheck=false + + # Controls the number threshold at which Packet51 is preferred over Packet52, default and minimum 64, maximum 1024 + I:clumpingThreshold=64 + + # Set to true to enable the post initialization sorting of crafting recipes using Forge's sorter. May cause desyncing on conflicting recipes. MUST RESTART MINECRAFT IF CHANGED FROM THE CONFIG GUI. + B:sortRecipies=true + + # Set this to true to remove any Entity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. + B:removeErroringEntities=false + + # Set this to true to remove any TileEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. + B:removeErroringTileEntities=false + + # Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticeable differences in mechanics so default is vanilla behavior. Default: false + B:fullBoundingBoxLadders=false + + # Base zombie summoning spawn chance. Allows changing the bonus zombie summoning mechanic. + D:zombieBaseSummonChance=0.1 + + # Chance that a zombie (or subclass) is a baby. Allows changing the zombie spawning mechanic. + D:zombieBabyChance=0.05 + + # Log cascading chunk generation issues during terrain population. + B:logCascadingWorldGeneration=true + + # Fix vanilla issues that cause worldgen cascading. This DOES change vanilla worldgen so DO NOT report bugs related to world differences if this flag is on. + B:fixVanillaCascading=false + + # The time in ticks the server will wait when a dimension was queued to unload. This can be useful when rapidly loading and unloading dimensions, like e.g. throwing items through a nether portal a few time per second. + I:dimensionUnloadQueueDelay=0 + B:enableGlobalConfig=false +} + + +version_checking { + # Enable the entire mod update check system. This only applies to mods using the Forge system. + B:Global=true +} + + diff --git a/config/forgeChunkLoading.cfg b/config/forgeChunkLoading.cfg new file mode 100644 index 0000000..0f64846 --- /dev/null +++ b/config/forgeChunkLoading.cfg @@ -0,0 +1,51 @@ +# Configuration file + +########################################################################################################## +# defaults +#--------------------------------------------------------------------------------------------------------# +# Default configuration for forge chunk loading control +########################################################################################################## + +defaults { + # Are mod overrides enabled? + B:enabled=true + + # The default maximum number of chunks a mod can force, per ticket, + # for a mod without an override. This is the maximum number of chunks a single ticket can force. + I:maximumChunksPerTicket=25 + + # The default maximum ticket count for a mod which does not have an override + # in this file. This is the number of chunk loading requests a mod is allowed to make. + I:maximumTicketCount=200 + + # The number of tickets a player can be assigned instead of a mod. This is shared across all mods and it is up to the mods to use it. + I:playerTicketCount=500 + + # Unloaded chunks can first be kept in a dormant cache for quicker + # loading times. Specify the size (in chunks) of that cache here + I:dormantChunkCacheSize=0 + + # Load chunks asynchronously for players, reducing load on the server thread. + # Can be disabled to help troubleshoot chunk loading issues. + B:asyncChunkLoading=true +} + + +########################################################################################################## +# forge +#--------------------------------------------------------------------------------------------------------# +# Sample mod specific control section. +# Copy this section and rename the with the modid for the mod you wish to override. +# A value of zero in either entry effectively disables any chunkloading capabilities +# for that mod +########################################################################################################## + +forge { + # Maximum chunks per ticket for the mod. + I:maximumChunksPerTicket=25 + + # Maximum ticket count for the mod. Zero disables chunkloading capabilities. + I:maximumTicketCount=200 +} + + diff --git a/config/fw.cfg b/config/fw.cfg new file mode 100644 index 0000000..4de35e1 --- /dev/null +++ b/config/fw.cfg @@ -0,0 +1,35 @@ +# Configuration file + +advanced { + # Set this to true to customize what size the window is when fullscreen. Width AND Height must be bigger than 256 to take effect. + B:customFullscreenDimensions=false + + # Height of the window when fullscreen. Must be greater than 256 to take effect. customFullscreenDimensions must be true for this to have any effect. + I:customFullscreenDimensionsH=0 + + # Width of the window when fullscreen. Must be greater than 256 to take effect. customFullscreenDimensions must be true for this to have any effect. + I:customFullscreenDimensionsW=0 + + # X coordinate where to put the window when in fullscreen. 0 is the left pixel column of the primary monitor if fullscreenMonitor is 0, or the left pixel column of the selected monitor. customFullscreenDimensions must be true for this to have any effect. + I:customFullscreenDimensionsX=0 + + # Y coordinate where to put the window when in fullscreen. 0 is the top pixel row of the primary monitor if fullscreenMonitor is 0, or the top pixel column of the selected monitor. customFullscreenDimensions must be true for this to have any effect. + I:customFullscreenDimensionsY=0 + + # To use any of the features in the "advanced" section, set this to true. + B:enableAdvancedFeatures=false +} + + +general { + # Enable Fullscreen Windowed (replaces Minecraft Fullscreen) + B:enableFullscreenWindowed=true + + # TRUE: Use a different startup strategy to make this mod play nicer with Optifine & other GL modifying mods. CHANGE AT YOUR OWN RISK. + B:enableMaximumCompatibility=true + + # Indicates which monitor (1-based) to use for fullscreen windowed mode. Use 0 for the default behavior of maximizing on the active monitor. + I:fullscreenMonitor=0 +} + + diff --git a/config/hardcoredarkness.cfg b/config/hardcoredarkness.cfg new file mode 100644 index 0000000..8947fbd --- /dev/null +++ b/config/hardcoredarkness.cfg @@ -0,0 +1,33 @@ +# Configuration file + +settings { + # Switches the slightly bluish NightSkyLight in mode 1 & 2 with a more greenish version. [default: false] + B:AlternativeNightSkyLight=false + + # Whether the End is also supposed to have its minimum light removed [default: false] + B:"Dark End"=false + + # Whether the Nether is also supposed to have its minimum light removed [default: true] + B:"Dark Nether"=false + + # A list of dimension ids in which Hardcore Darkness will be completely disabled + # Example: S:"Dimension Blacklist"=-1,1 [default: ] + S:"Dimension Blacklist"= + + # Setting this to something other than -1 will lock the gamma config settings to that value. (0.0 - 1.0) [range: -1.0 ~ 1.0, default: -1.0] + S:GammaOverride=-1.0 + + # 0: No minimum sky & block light, 1: No minimum block light, 2: Skylight is dependent on moon phase + I:Mode=2 + + # In mode 2 this list defines how much skylight there is when 0%/25%/50%/75%/100% of the moon is visible. (Values go from 0 (Total Darkness) to 1 (Total Brightness)). + D:MoonLightList < + 0.0 + 0.075 + 0.15 + 0.225 + 0.3 + > +} + + diff --git a/config/harvest_config.json b/config/harvest_config.json new file mode 100644 index 0000000..988739d --- /dev/null +++ b/config/harvest_config.json @@ -0,0 +1,37 @@ +{ + "crops": [ + { + "initialBlock": { + "blockName": "minecraft:wheat", + "meta": 7 + } + }, + { + "initialBlock": { + "blockName": "minecraft:carrots", + "meta": 7 + } + }, + { + "initialBlock": { + "blockName": "minecraft:potatoes", + "meta": 7 + } + }, + { + "initialBlock": { + "blockName": "minecraft:beetroots", + "meta": 3 + } + }, + { + "initialBlock": { + "blockName": "minecraft:nether_wart", + "meta": 3 + } + } + ], + "exhaustionPerHarvest": 0.005, + "additionalLogging": false, + "checkForCrops": false +} \ No newline at end of file diff --git a/config/horsetweaks.cfg b/config/horsetweaks.cfg new file mode 100644 index 0000000..1a578b3 --- /dev/null +++ b/config/horsetweaks.cfg @@ -0,0 +1,35 @@ +# Configuration file + +general { + # This will make saddles be applied on right-click instead of opening the inventory for tedious manual insertion. + B:"Apply Saddles on Right-Click"=true + + # If enabled, easy jump will be available without requiring the saddle upgrade. Easy Jump disables the charge-up and grants them a fixed jump height instead. + B:"Enable Easy Jump by Default"=false + + # If enabled, horses not take fall damage (nor will their rider) without requiring the saddle upgrade. + B:"Enable Feather Fall by Default"=false + + # If enabled, horses can walk through leaves without requiring the saddle upgrade. Walking on top of leaves is still possible. + B:"Enable Leaf Walker by Default"=false + + # If enabled, horses will be able to swim without requiring the saddle upgrade. Horses are much slower while swimming. + B:"Enable Swimming by Default"=false + + # This makes taming of horses instant while in creative mode, for simpler testing. + B:"Instantly Tame in Creative Mode"=true + + # Set to false if you don't want the saddle upgrades to be rendered on the horse model. + B:"Render Upgrades on Horse"=true + + # This will make leads no longer drop to the ground when detached, instead they will go straight into the player's inventory. + B:"Return Leads into Inventory"=true + + # Amount of durability points for a saddle. Saddles receive damage every time their special abilities are used. Set to 0 for infinite durability. + I:"Saddle Durability"=1000 + + # This sets the home position for tamed horses on dismount, preventing them to wander off too far from where you've left them. + B:"Set Home on Dismount"=true +} + + diff --git a/config/hungerinpeace.cfg b/config/hungerinpeace.cfg new file mode 100644 index 0000000..912db93 --- /dev/null +++ b/config/hungerinpeace.cfg @@ -0,0 +1,14 @@ +# Configuration file + +main { + # If true, disables the constant passive health regeneration in peaceful mode + B:disable.natural.health.regen=true + + # If true, disables the constant passive hunger regeneration in peaceful mode + B:disable.natural.hunger.regen=true + + # The lowest amount your health can go from starving in peaceful mode (0 means that you can die from starvation) + D:min.health.from.starvation=0.5 +} + + diff --git a/config/hungerinpeace.cfg.bak b/config/hungerinpeace.cfg.bak new file mode 100644 index 0000000..73a7647 --- /dev/null +++ b/config/hungerinpeace.cfg.bak @@ -0,0 +1,14 @@ +# Configuration file + +main { + # If true, disables the constant passive health regeneration in peaceful mode + B:disable.natural.health.regen=true + + # If true, disables the constant passive hunger regeneration in peaceful mode + B:disable.natural.hunger.regen=true + + # The lowest amount your health can go from starving in peaceful mode (0 means that you can die from starvation) + D:min.health.from.starvation=0.0 +} + + diff --git a/config/immersivecables.cfg b/config/immersivecables.cfg new file mode 100644 index 0000000..037dc85 --- /dev/null +++ b/config/immersivecables.cfg @@ -0,0 +1,41 @@ +# Configuration file + +"applied energistics 2" { + # The power drained from the AE system by a dense fluix relay. [range: 0.0 ~ 3.4028235E38, default: 3.0] + S:denseRelayPowerDrain=3.0 + + # The power drained from the AE system by a dense fluix transformer. [range: 0.0 ~ 3.4028235E38, default: 10.0] + S:denseTransformerPowerDrain=10.0 + + # The maximum length in blocks a dense fluix wire can be. [range: 0 ~ 2147483647, default: 16] + I:denseWireMaxLength=16 + + # Enables or disables the Applied Energistics 2 features. Will be ignored if AE2 is not available. [default: true] + B:enabled=true + + # The power drained from the AE system by a regular fluix relay. [range: 0.0 ~ 3.4028235E38, default: 2.0] + S:fluixRelayPowerDrain=2.0 + + # The power drained from the AE system by a regular fluix transformer. [range: 0.0 ~ 3.4028235E38, default: 8.0] + S:fluixTransformerPowerDrain=8.0 + + # The maximum length in blocks a regular fluix wire can be. [range: 0 ~ 2147483647, default: 24] + I:fluixWireMaxLength=24 +} + + +"refined storage" { + # Enables or disables the Refined Storage features. Will be ignored if RS is not available. [default: true] + B:enabled=true + + # The power drained from the RS system by a refined relay. [range: 0 ~ 2147483647, default: 2] + I:relayPowerDrain=2 + + # The power drained from the RS system by a refined transformer. [range: 0 ~ 2147483647, default: 12] + I:transformerPowerDrain=12 + + # The maximum length in blocks a refined fiber wire can be. [range: 0 ~ 2147483647, default: 16] + I:wireMaxLength=32 +} + + diff --git a/config/immersivecables.cfg.bak b/config/immersivecables.cfg.bak new file mode 100644 index 0000000..c76209e --- /dev/null +++ b/config/immersivecables.cfg.bak @@ -0,0 +1,41 @@ +# Configuration file + +"applied energistics 2" { + # The power drained from the AE system by a dense fluix relay. [range: 0.0 ~ 3.4028235E38, default: 3.0] + S:denseRelayPowerDrain=3.0 + + # The power drained from the AE system by a dense fluix transformer. [range: 0.0 ~ 3.4028235E38, default: 10.0] + S:denseTransformerPowerDrain=10.0 + + # The maximum length in blocks a dense fluix wire can be. [range: 0 ~ 2147483647, default: 16] + I:denseWireMaxLength=16 + + # Enables or disables the Applied Energistics 2 features. Will be ignored if AE2 is not available. [default: true] + B:enabled=true + + # The power drained from the AE system by a regular fluix relay. [range: 0.0 ~ 3.4028235E38, default: 2.0] + S:fluixRelayPowerDrain=2.0 + + # The power drained from the AE system by a regular fluix transformer. [range: 0.0 ~ 3.4028235E38, default: 8.0] + S:fluixTransformerPowerDrain=8.0 + + # The maximum length in blocks a regular fluix wire can be. [range: 0 ~ 2147483647, default: 24] + I:fluixWireMaxLength=24 +} + + +"refined storage" { + # Enables or disables the Refined Storage features. Will be ignored if RS is not available. [default: true] + B:enabled=true + + # The power drained from the RS system by a refined relay. [range: 0 ~ 2147483647, default: 2] + I:relayPowerDrain=2 + + # The power drained from the RS system by a refined transformer. [range: 0 ~ 2147483647, default: 12] + I:transformerPowerDrain=12 + + # The maximum length in blocks a refined fiber wire can be. [range: 0 ~ 2147483647, default: 16] + I:wireMaxLength=16 +} + + diff --git a/config/immersiveengineering.cfg b/config/immersiveengineering.cfg new file mode 100644 index 0000000..a600d19 --- /dev/null +++ b/config/immersiveengineering.cfg @@ -0,0 +1,560 @@ +# Configuration file + +general { + # Set this to false to disable the manual's forced change of GUI scale + B:adjustManualScale=false + + # Set this to true if you suffer from bad eyesight. The Engineer's manual will be switched to a bold and darker text to improve readability. + # Note that this may lead to a break of formatting and have text go off the page in some instances. This is unavoidable. + B:badEyesight=false + + # If this is enabled, placing a block in a wire will break it (drop the wire coil) + B:blocksBreakWires=true + + # Support for colourblind people, gives a text-based output on capacitor sides + B:colourblindSupport=false + + # Disables most lighting code for certain models that are rendered dynamically (TESR). May improve FPS. + # Affects turrets and garden cloches + B:disableFancyTESR=false + + # A config setting to enable debug features. These features may vary between releases, may cause crashes, and are unsupported. Do not enable unless asked to by a developer of IE. + B:enableDebug=false + + # Set this to false to remove IE villagers from the game + B:enableVillagers=true + + # If this is enabled, wires connected to power sources will cause damage to entities touching them + # This shouldn't cause significant lag but possibly will. If it does, please report it at https://github.com/BluSunrize/ImmersiveEngineering/issues unless there is a report of it already. + B:enableWireDamage=true + + # Allows revolvers and other IE items to look properly held in 3rd person. This uses a coremod. Can be disabled in case of conflicts with other animation mods. + B:fancyItemHolding=true + + # The weight that hempseeds have when breaking tall grass. 5 by default, set to 0 to disable drops + I:hempSeedWeight=5 + + # By default all devices that accept cables have increased renderbounds to show cables even if the block itself is not in view. + # Disabling this reduces them to their minimum sizes, which might improve FPS on low-power PCs + B:increasedRenderboxes=true + + # Increase the distance at which certain TileEntities (specifically windmills) are still visible. This is a modifier, so set it to 1 for default render distance, to 2 for doubled distance and so on. + D:increasedTileRenderdistance=1.5 + + # Set this to false to disable the super awesome looking nixie tube front for the voltmeter and other things + B:nixietubeFont=true + + # Controls if item tooltips should contain the OreDictionary names of items. These tooltips are only visible in advanced tooltip mod (F3+H) + B:oreTooltips=true + + # A list of preferred Mod IDs that results of IE processes should stem from, aka which mod you want the copper to come from. + # This affects the ores dug by the excavator, as well as those crushing recipes that don't have associated IE items. This list is in oreder of priority. + S:preferredOres < + thermalfoundation + tconstruct + immersiveengineering + > + + # Set this to false to hide the update news in the manual + B:showUpdateNews=true + + # Set to false to disable the stencil buffer. This may be necessary on older GPUs. + B:stencilBufferEnabled=true + + # Drop connections with non-existing endpoints when loading the world. Use with care and backups and only when suspecting corrupted data. + # This option will check and load all connection endpoints and may slow down the world loading process. + B:validateConnections=false + + # Set this to false to stop the IE villager house from spawning + B:villagerHouse=true + + # The RGB colourate of the wires. + I:wireColouration < + 11758655 + 15573061 + 7303023 + 9862765 + 7303023 + 16723759 + 16445918 + 10323322 + > + I:wireColourationDefault < + 11758655 + 15573061 + 7303023 + 9862765 + 7303023 + 16723759 + 16445918 + 10323322 + > + + # The maximum length wire can have. Copper and Electrum should be similar, Steel is meant for long range transport, Structural Rope & Cables are purely decorational + I:wireLength < + 16 + 16 + 32 + 32 + 32 + 32 + > + + # The percentage of power lost every 16 blocks of distance for the wire tiers (copper, electrum, HV, Structural Rope, Cable & Redstone(no transfer) ) + D:wireLossRatio < + 0.05 + 0.025 + 0.025 + 1.0 + 1.0 + 1.0 + > + + # The transfer rates in Flux/t for the wire tiers (copper, electrum, HV, Structural Rope, Cable & Redstone(no transfer) ) + I:wireTransferRate < + 2048 + 8192 + 32768 + 0 + 0 + 0 + > + + ########################################################################################################## + # compat + #--------------------------------------------------------------------------------------------------------# + # A list of all mods that IE has integrated compatability for + # Setting any of these to false disables the respective compat + ########################################################################################################## + + compat { + B:actuallyadditions=true + B:albedo=true + B:attaineddrops2=true + B:baubles=true + B:betterwithmods=true + B:bloodmagic=true + B:botania=true + B:chisel=true + B:chiselsandbits=true + B:cofhcore=true + B:crafttweaker=true + B:denseores=true + B:enderio=true + B:extrautils2=true + B:forestry=true + B:foundry=true + B:harvestcraft=true + B:ic2=true + B:inspirations=true + B:mysticalagriculture=true + B:opencomputers=true + B:railcraft=true + B:tconstruct=true + B:thaumcraft=true + B:theoneprobe=true + B:thermalfoundation=true + B:waila=true + } + + machines { + # A modifier to apply to the energy costs of every Arc Furnace recipe + D:arcFurnace_energyModifier=1.0 + + # A modifier to apply to the time of every Arc Furnace recipe + D:arcFurnace_timeModifier=1.0 + + # Set this to true to make the blueprint for graphite electrodes craftable in addition to villager/dungeon loot + B:arcfurnace_electrodeCrafting=false + + # The maximum amount of damage Graphite Electrodes can take. While the furnace is working, electrodes sustain 1 damage per tick, so this is effectively the lifetime in ticks. The default value of 96000 makes them last for 8 consecutive ingame days + I:arcfurnace_electrodeDamage=96000 + + # Set this to false to disable the Arc Furnace's recycling of armors and tools + B:arcfurnace_recycle=true + + # The Flux the Assembler will consume to craft an item from a recipe + I:assembler_consumption=80 + + # A modifier to apply to the energy costs of every Automatic Workbench recipe + D:autoWorkbench_energyModifier=1.0 + + # A modifier to apply to the time of every Automatic Workbench recipe + D:autoWorkbench_timeModifier=1.0 + + # The Flux per tick the belljar consumes to grow plants + I:belljar_consumption=8 + + # The amount of ticks one dose of fertilizer lasts in the belljar + I:belljar_fertilizer=6000 + + # The amount of fluid the belljar uses per dose of fertilizer + I:belljar_fluid=250 + + # A base-modifier for all fluid fertilizers in the belljar + D:belljar_fluid_fertilizer_mod=1.0 + + # A modifier to apply to the belljars total growing speed + D:belljar_growth_mod=1.0 + + # A base-modifier for all solid fertilizers in the belljar + D:belljar_solid_fertilizer_mod=1.0 + + # A modifier to apply to the energy costs of every Bottling Machine's process + D:bottlingMachine_energyModifier=1.0 + + # A modifier to apply to the time of every Bottling Machine's process + D:bottlingMachine_timeModifier=1.0 + + # The maximum amount of Flux that can be input into a high-voltage capacitor (by IE net or other means) + I:capacitorHV_input=4096 + + # The maximum amount of Flux that can be output from a high-voltage capacitor (by IE net or other means) + I:capacitorHV_output=4096 + + # The maximum amount of Flux that can be stored in a high-voltage capacitor + I:capacitorHV_storage=4000000 + + # The maximum amount of Flux that can be input into a low-voltage capacitor (by IE net or other means) + I:capacitorLV_input=256 + + # The maximum amount of Flux that can be output from a low-voltage capacitor (by IE net or other means) + I:capacitorLV_output=256 + + # The maximum amount of Flux that can be stored in a low-voltage capacitor + I:capacitorLV_storage=100000 + + # The maximum amount of Flux that can be input into a medium-voltage capacitor (by IE net or other means) + I:capacitorMV_input=1024 + + # The maximum amount of Flux that can be output from a medium-voltage capacitor (by IE net or other means) + I:capacitorMV_output=1024 + + # The maximum amount of Flux that can be stored in a medium-voltage capacitor + I:capacitorMV_storage=1000000 + + # The Flux per tick the Charging Station can insert into an item + I:charger_consumption=256 + + # The Flux per tick consumed by the Core Sample Drill + I:coredrill_consumption=40 + + # The length in ticks it takes for the Core Sample Drill to figure out which mineral is found in a chunk + I:coredrill_time=200 + + # A modifier to apply to the energy costs of every Crusher recipe + D:crusher_energyModifier=1.0 + + # A modifier to apply to the time of every Crusher recipe + D:crusher_timeModifier=1.0 + + # The Flux per tick that the Diesel Generator will output. The burn time of the fuel determines the total output + I:dieselGen_output=4096 + + # The base Flux that is output by the dynamo. This will be modified by the rotation modifier of the attached water- or windmill + D:dynamo_output=3.0 + + # The chance that a given chunk will contain a mineral vein. + D:excavator_chance=0.2 + + # The Flux per tick the Excavator will consume to dig + I:excavator_consumption=4096 + + # The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite + I:excavator_depletion=38400 + + # List of dimensions that can't contain minerals. Default: The End. + I:excavator_dimBlacklist < + 1 + > + + # The chance that the Excavator will not dig up an ore with the currently downward-facing bucket. + D:excavator_fail_chance=0.05 + + # Set this to false to disable the ridiculous amounts of particles the Excavator spawns + B:excavator_particles=true + + # The speed of the Excavator. Basically translates to how many degrees per tick it will turn. + D:excavator_speed=1.0 + + # A modifier to apply to the energy costs of every Fermenter recipe + D:fermenter_energyModifier=1.0 + + # A modifier to apply to the time of every Fermenter recipe + D:fermenter_timeModifier=1.0 + + # How much Flux the floodlight draws per tick + I:floodlight_energyDraw=5 + + # How much Flux the floodlight can hold (must be at least 10x the power draw) + I:floodlight_maximumStorage=80 + + # Set this to false to disable the mob-spawn prevention of the Floodlight + B:floodlight_spawnPrevent=true + + # The Flux per tick consumed to add one heat to a furnace. Creates up to 4 heat in the startup time and then 1 heat per tick to keep it running + I:heater_consumption=8 + + # The Flux per tick consumed to double the speed of the furnace. Only happens if furnace is at maximum heat. + I:heater_speedupConsumption=24 + + # How much Flux the powered lantern draws per tick + I:lantern_energyDraw=1 + + # How much Flux the powered lantern can hold (should be greater than the power draw) + I:lantern_maximumStorage=10 + + # Set this to false to disable the mob-spawn prevention of the Powered Lantern + B:lantern_spawnPrevent=true + + # The Flux that will be output by the lightning rod when it is struck + I:lightning_output=16000000 + + # A modifier to apply to the energy costs of every MetalPress recipe + D:metalPress_energyModifier=1.0 + + # A modifier to apply to the time of every MetalPress recipe + D:metalPress_timeModifier=1.0 + + # A modifier to apply to the energy costs of every Mixer's process + D:mixer_energyModifier=1.0 + + # A modifier to apply to the time of every Mixer's process + D:mixer_timeModifier=1.0 + + # The Flux per tick the Blast Furnace Preheater will consume to speed up the Blast Furnace + I:preheater_consumption=32 + + # The Flux the Fluid Pump will consume to pick up a fluid block in the world + I:pump_consumption=250 + + # The Flux the Fluid Pump will consume pressurize+accellerate fluids, increasing the transferrate + I:pump_consumption_accelerate=5 + + # Set this to false to disable the fluid pump being able to draw infinite water from sources + B:pump_infiniteWater=true + + # If this is set to true (default) the pump will replace fluids it picks up with cobblestone in order to reduce lag caused by flowing fluids. + B:pump_placeCobble=true + + # A modifier to apply to the energy costs of every Refinery recipe + D:refinery_energyModifier=1.0 + + # A modifier to apply to the time of every Refinery recipe. Can't be lower than 1 + D:refinery_timeModifier=1.0 + + # A modifier to apply to the energy costs of every Squeezer recipe + D:squeezer_energyModifier=1.0 + + # A modifier to apply to the time of every Squeezer recipe + D:squeezer_timeModifier=1.0 + + # The Flux per tick the Tesla Coil will consume, simply by being active + I:teslacoil_consumption=256 + + # The amount of Flux the Tesla Coil will consume when shocking an entity + I:teslacoil_consumption_active=512 + + # The amount of damage the Tesla Coil will do when shocking an entity + D:teslacoil_damage=6.0 + + # Output modifier for the energy created by the Thermoelectric Generator + D:thermoelectric_output=1.0 + + # The Flux per tick the chemthrower turret consumes to shoot + I:turret_chem_consumption=32 + + # The Flux per tick any turret consumes to monitor the area + I:turret_consumption=64 + + # The Flux per tick the gun turret consumes to shoot + I:turret_gun_consumption=32 + + # In- and output rates of LV,MV and HV Wire Conenctors. This is independant of the transferrate of the wires. + I:wireConnectorInput < + 256 + 1024 + 4096 + > + } + + ores { + # A blacklist of dimensions in which IE ores won't spawn. By default this is Nether (-1) and End (1) + I:oreDimBlacklist < + -1 + 1 + > + + # Generation config for Bauxite Ore. + # Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:ore_bauxite < + 11 + 44 + 99 + 4 + 80 + > + + # Generation config for Copper Ore. + # Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:ore_copper < + 0 + 40 + 72 + 8 + 100 + > + + # Generation config for Lead Ore. + # Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:ore_lead < + 0 + 8 + 36 + 4 + 100 + > + + # Generation config for Nickel Ore. + # Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:ore_nickel < + 0 + 8 + 24 + 2 + 100 + > + + # Generation config for Silver Ore. + # Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:ore_silver < + 0 + 8 + 28 + 4 + 80 + > + + # Generation config for Uranium Ore. + # Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:ore_uranium < + 5 + 10 + 24 + 2 + 60 + > + + # Set this to true to allow retro-generation of Bauxite Ore. + B:retrogen_bauxite=false + + # Set this to true to allow retro-generation of Copper Ore. + B:retrogen_copper=false + + # The retrogeneration key. Basically IE checks if this key is saved in the chunks data. If it isn't, it will perform retrogen on all ores marked for retrogen. + # Change this in combination with the retrogen booleans to regen only some of the ores. + S:retrogen_key=DEFAULT + + # Set this to true to allow retro-generation of Lead Ore. + B:retrogen_lead=false + + # Set this to false to disable the logging of the chunks that were flagged for retrogen. + B:retrogen_log_flagChunk=true + + # Set this to false to disable the logging of the chunks that are still left to retrogen. + B:retrogen_log_remaining=true + + # Set this to true to allow retro-generation of Nickel Ore. + B:retrogen_nickel=false + + # Set this to true to allow retro-generation of Silver Ore. + B:retrogen_silver=false + + # Set this to true to allow retro-generation of Uranium Ore. + B:retrogen_uranium=false + } + + tools { + # The amount of base damage an ArmorPiercing Cartridge inflicts + D:bulletDamage_AP=10.0 + + # The amount of base damage a single part of Buckshot inflicts + D:bulletDamage_Buck=2.0 + + # The amount of base damage a Casull Cartridge inflicts + D:bulletDamage_Casull=10.0 + + # The amount of base damage a DragonsBreath Cartridge inflicts + D:bulletDamage_Dragon=3.0 + + # The amount of base damage a Homing Cartridge inflicts + D:bulletDamage_Homing=10.0 + + # The amount of base damage a Phial Cartridge inflicts + D:bulletDamage_Potion=1.0 + + # The amount of damage a silver bullet inflicts + D:bulletDamage_Silver=10.0 + + # The amount of base damage a Wolfpack Cartridge inflicts + D:bulletDamage_Wolfpack=6.0 + + # The amount of damage the sub-projectiles of the Wolfpack Cartridge inflict + D:bulletDamage_WolfpackPart=4.0 + + # The mb of fluid the Chemical Thrower will consume per tick of usage + I:chemthrower_consumption=10 + + # Set this to false to disable the use of Sneak+Scroll to switch Chemthrower tanks. + B:chemthrower_scroll=true + + # The maximum durability of the Wirecutter. Used up when cutting plates into wire. + I:cutterDurabiliy=250 + + # Set this to true to completely disable the ore-crushing recipes with the Engineers Hammer + B:disableHammerCrushing=false + + # A list of sounds that should not be muffled by the Ear Defenders. Adding to this list requires knowledge of the correct sound resource names. + S:earDefenders_SoundBlacklist < + > + + # The maximum durability of the Engineer's Hammer. Used up when hammering ingots into plates. + I:hammerDurabiliy=100 + + # A blacklist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name]. Whitelist has priority over this + S:powerpack_blacklist < + embers:ashen_cloak_chest + ic2:batpack + ic2:cf_pack + ic2:energy_pack + ic2:jetpack + ic2:jetpack_electric + ic2:lappack + > + + # A whitelist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name] + S:powerpack_whitelist < + > + + # The base amount of Flux consumed per shot by the Railgun + I:railgun_consumption=800 + + # A modifier for the damage of all projectiles fired by the Railgun + D:railgun_damage=1.0 + + # A whitelist of foods allowed in the toolbox, formatting: [mod id]:[item name] + S:toolbox_foods < + > + + # A whitelist of tools allowed in the toolbox, formatting: [mod id]:[item name] + S:toolbox_tools < + > + + # A whitelist of wire-related items allowed in the toolbox, formatting: [mod id]:[item name] + S:toolbox_wiring < + > + } + +} + + diff --git a/config/immersiveengineering.cfg.bak b/config/immersiveengineering.cfg.bak new file mode 100644 index 0000000..87a9083 --- /dev/null +++ b/config/immersiveengineering.cfg.bak @@ -0,0 +1,558 @@ +# Configuration file + +general { + # Set this to false to disable the manual's forced change of GUI scale + B:adjustManualScale=false + + # Set this to true if you suffer from bad eyesight. The Engineer's manual will be switched to a bold and darker text to improve readability. + # Note that this may lead to a break of formatting and have text go off the page in some instances. This is unavoidable. + B:badEyesight=false + + # If this is enabled, placing a block in a wire will break it (drop the wire coil) + B:blocksBreakWires=true + + # Support for colourblind people, gives a text-based output on capacitor sides + B:colourblindSupport=false + + # Disables most lighting code for certain models that are rendered dynamically (TESR). May improve FPS. + # Affects turrets and garden cloches + B:disableFancyTESR=false + + # A config setting to enable debug features. These features may vary between releases, may cause crashes, and are unsupported. Do not enable unless asked to by a developer of IE. + B:enableDebug=false + + # Set this to false to remove IE villagers from the game + B:enableVillagers=true + + # If this is enabled, wires connected to power sources will cause damage to entities touching them + # This shouldn't cause significant lag but possibly will. If it does, please report it at https://github.com/BluSunrize/ImmersiveEngineering/issues unless there is a report of it already. + B:enableWireDamage=true + + # Allows revolvers and other IE items to look properly held in 3rd person. This uses a coremod. Can be disabled in case of conflicts with other animation mods. + B:fancyItemHolding=true + + # The weight that hempseeds have when breaking tall grass. 5 by default, set to 0 to disable drops + I:hempSeedWeight=5 + + # By default all devices that accept cables have increased renderbounds to show cables even if the block itself is not in view. + # Disabling this reduces them to their minimum sizes, which might improve FPS on low-power PCs + B:increasedRenderboxes=true + + # Increase the distance at which certain TileEntities (specifically windmills) are still visible. This is a modifier, so set it to 1 for default render distance, to 2 for doubled distance and so on. + D:increasedTileRenderdistance=1.5 + + # Set this to false to disable the super awesome looking nixie tube front for the voltmeter and other things + B:nixietubeFont=true + + # Controls if item tooltips should contain the OreDictionary names of items. These tooltips are only visible in advanced tooltip mod (F3+H) + B:oreTooltips=true + + # A list of preferred Mod IDs that results of IE processes should stem from, aka which mod you want the copper to come from. + # This affects the ores dug by the excavator, as well as those crushing recipes that don't have associated IE items. This list is in oreder of priority. + S:preferredOres < + immersiveengineering + > + + # Set this to false to hide the update news in the manual + B:showUpdateNews=true + + # Set to false to disable the stencil buffer. This may be necessary on older GPUs. + B:stencilBufferEnabled=true + + # Drop connections with non-existing endpoints when loading the world. Use with care and backups and only when suspecting corrupted data. + # This option will check and load all connection endpoints and may slow down the world loading process. + B:validateConnections=false + + # Set this to false to stop the IE villager house from spawning + B:villagerHouse=true + + # The RGB colourate of the wires. + I:wireColouration < + 11758655 + 15573061 + 7303023 + 9862765 + 7303023 + 16723759 + 16445918 + 10323322 + > + I:wireColourationDefault < + 11758655 + 15573061 + 7303023 + 9862765 + 7303023 + 16723759 + 16445918 + 10323322 + > + + # The maximum length wire can have. Copper and Electrum should be similar, Steel is meant for long range transport, Structural Rope & Cables are purely decorational + I:wireLength < + 16 + 16 + 32 + 32 + 32 + 32 + > + + # The percentage of power lost every 16 blocks of distance for the wire tiers (copper, electrum, HV, Structural Rope, Cable & Redstone(no transfer) ) + D:wireLossRatio < + 0.05 + 0.025 + 0.025 + 1.0 + 1.0 + 1.0 + > + + # The transfer rates in Flux/t for the wire tiers (copper, electrum, HV, Structural Rope, Cable & Redstone(no transfer) ) + I:wireTransferRate < + 2048 + 8192 + 32768 + 0 + 0 + 0 + > + + ########################################################################################################## + # compat + #--------------------------------------------------------------------------------------------------------# + # A list of all mods that IE has integrated compatability for + # Setting any of these to false disables the respective compat + ########################################################################################################## + + compat { + B:actuallyadditions=true + B:albedo=true + B:attaineddrops2=true + B:baubles=true + B:betterwithmods=true + B:bloodmagic=true + B:botania=true + B:chisel=true + B:chiselsandbits=true + B:cofhcore=true + B:crafttweaker=true + B:denseores=true + B:enderio=true + B:extrautils2=true + B:forestry=true + B:foundry=true + B:harvestcraft=true + B:ic2=true + B:inspirations=true + B:mysticalagriculture=true + B:opencomputers=true + B:railcraft=true + B:tconstruct=true + B:thaumcraft=true + B:theoneprobe=true + B:thermalfoundation=true + B:waila=true + } + + machines { + # A modifier to apply to the energy costs of every Arc Furnace recipe + D:arcFurnace_energyModifier=1.0 + + # A modifier to apply to the time of every Arc Furnace recipe + D:arcFurnace_timeModifier=1.0 + + # Set this to true to make the blueprint for graphite electrodes craftable in addition to villager/dungeon loot + B:arcfurnace_electrodeCrafting=false + + # The maximum amount of damage Graphite Electrodes can take. While the furnace is working, electrodes sustain 1 damage per tick, so this is effectively the lifetime in ticks. The default value of 96000 makes them last for 8 consecutive ingame days + I:arcfurnace_electrodeDamage=96000 + + # Set this to false to disable the Arc Furnace's recycling of armors and tools + B:arcfurnace_recycle=true + + # The Flux the Assembler will consume to craft an item from a recipe + I:assembler_consumption=80 + + # A modifier to apply to the energy costs of every Automatic Workbench recipe + D:autoWorkbench_energyModifier=1.0 + + # A modifier to apply to the time of every Automatic Workbench recipe + D:autoWorkbench_timeModifier=1.0 + + # The Flux per tick the belljar consumes to grow plants + I:belljar_consumption=8 + + # The amount of ticks one dose of fertilizer lasts in the belljar + I:belljar_fertilizer=6000 + + # The amount of fluid the belljar uses per dose of fertilizer + I:belljar_fluid=250 + + # A base-modifier for all fluid fertilizers in the belljar + D:belljar_fluid_fertilizer_mod=1.0 + + # A modifier to apply to the belljars total growing speed + D:belljar_growth_mod=1.0 + + # A base-modifier for all solid fertilizers in the belljar + D:belljar_solid_fertilizer_mod=1.0 + + # A modifier to apply to the energy costs of every Bottling Machine's process + D:bottlingMachine_energyModifier=1.0 + + # A modifier to apply to the time of every Bottling Machine's process + D:bottlingMachine_timeModifier=1.0 + + # The maximum amount of Flux that can be input into a high-voltage capacitor (by IE net or other means) + I:capacitorHV_input=4096 + + # The maximum amount of Flux that can be output from a high-voltage capacitor (by IE net or other means) + I:capacitorHV_output=4096 + + # The maximum amount of Flux that can be stored in a high-voltage capacitor + I:capacitorHV_storage=4000000 + + # The maximum amount of Flux that can be input into a low-voltage capacitor (by IE net or other means) + I:capacitorLV_input=256 + + # The maximum amount of Flux that can be output from a low-voltage capacitor (by IE net or other means) + I:capacitorLV_output=256 + + # The maximum amount of Flux that can be stored in a low-voltage capacitor + I:capacitorLV_storage=100000 + + # The maximum amount of Flux that can be input into a medium-voltage capacitor (by IE net or other means) + I:capacitorMV_input=1024 + + # The maximum amount of Flux that can be output from a medium-voltage capacitor (by IE net or other means) + I:capacitorMV_output=1024 + + # The maximum amount of Flux that can be stored in a medium-voltage capacitor + I:capacitorMV_storage=1000000 + + # The Flux per tick the Charging Station can insert into an item + I:charger_consumption=256 + + # The Flux per tick consumed by the Core Sample Drill + I:coredrill_consumption=40 + + # The length in ticks it takes for the Core Sample Drill to figure out which mineral is found in a chunk + I:coredrill_time=200 + + # A modifier to apply to the energy costs of every Crusher recipe + D:crusher_energyModifier=1.0 + + # A modifier to apply to the time of every Crusher recipe + D:crusher_timeModifier=1.0 + + # The Flux per tick that the Diesel Generator will output. The burn time of the fuel determines the total output + I:dieselGen_output=4096 + + # The base Flux that is output by the dynamo. This will be modified by the rotation modifier of the attached water- or windmill + D:dynamo_output=3.0 + + # The chance that a given chunk will contain a mineral vein. + D:excavator_chance=0.2 + + # The Flux per tick the Excavator will consume to dig + I:excavator_consumption=4096 + + # The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite + I:excavator_depletion=38400 + + # List of dimensions that can't contain minerals. Default: The End. + I:excavator_dimBlacklist < + 1 + > + + # The chance that the Excavator will not dig up an ore with the currently downward-facing bucket. + D:excavator_fail_chance=0.05 + + # Set this to false to disable the ridiculous amounts of particles the Excavator spawns + B:excavator_particles=true + + # The speed of the Excavator. Basically translates to how many degrees per tick it will turn. + D:excavator_speed=1.0 + + # A modifier to apply to the energy costs of every Fermenter recipe + D:fermenter_energyModifier=1.0 + + # A modifier to apply to the time of every Fermenter recipe + D:fermenter_timeModifier=1.0 + + # How much Flux the floodlight draws per tick + I:floodlight_energyDraw=5 + + # How much Flux the floodlight can hold (must be at least 10x the power draw) + I:floodlight_maximumStorage=80 + + # Set this to false to disable the mob-spawn prevention of the Floodlight + B:floodlight_spawnPrevent=true + + # The Flux per tick consumed to add one heat to a furnace. Creates up to 4 heat in the startup time and then 1 heat per tick to keep it running + I:heater_consumption=8 + + # The Flux per tick consumed to double the speed of the furnace. Only happens if furnace is at maximum heat. + I:heater_speedupConsumption=24 + + # How much Flux the powered lantern draws per tick + I:lantern_energyDraw=1 + + # How much Flux the powered lantern can hold (should be greater than the power draw) + I:lantern_maximumStorage=10 + + # Set this to false to disable the mob-spawn prevention of the Powered Lantern + B:lantern_spawnPrevent=true + + # The Flux that will be output by the lightning rod when it is struck + I:lightning_output=16000000 + + # A modifier to apply to the energy costs of every MetalPress recipe + D:metalPress_energyModifier=1.0 + + # A modifier to apply to the time of every MetalPress recipe + D:metalPress_timeModifier=1.0 + + # A modifier to apply to the energy costs of every Mixer's process + D:mixer_energyModifier=1.0 + + # A modifier to apply to the time of every Mixer's process + D:mixer_timeModifier=1.0 + + # The Flux per tick the Blast Furnace Preheater will consume to speed up the Blast Furnace + I:preheater_consumption=32 + + # The Flux the Fluid Pump will consume to pick up a fluid block in the world + I:pump_consumption=250 + + # The Flux the Fluid Pump will consume pressurize+accellerate fluids, increasing the transferrate + I:pump_consumption_accelerate=5 + + # Set this to false to disable the fluid pump being able to draw infinite water from sources + B:pump_infiniteWater=true + + # If this is set to true (default) the pump will replace fluids it picks up with cobblestone in order to reduce lag caused by flowing fluids. + B:pump_placeCobble=true + + # A modifier to apply to the energy costs of every Refinery recipe + D:refinery_energyModifier=1.0 + + # A modifier to apply to the time of every Refinery recipe. Can't be lower than 1 + D:refinery_timeModifier=1.0 + + # A modifier to apply to the energy costs of every Squeezer recipe + D:squeezer_energyModifier=1.0 + + # A modifier to apply to the time of every Squeezer recipe + D:squeezer_timeModifier=1.0 + + # The Flux per tick the Tesla Coil will consume, simply by being active + I:teslacoil_consumption=256 + + # The amount of Flux the Tesla Coil will consume when shocking an entity + I:teslacoil_consumption_active=512 + + # The amount of damage the Tesla Coil will do when shocking an entity + D:teslacoil_damage=6.0 + + # Output modifier for the energy created by the Thermoelectric Generator + D:thermoelectric_output=1.0 + + # The Flux per tick the chemthrower turret consumes to shoot + I:turret_chem_consumption=32 + + # The Flux per tick any turret consumes to monitor the area + I:turret_consumption=64 + + # The Flux per tick the gun turret consumes to shoot + I:turret_gun_consumption=32 + + # In- and output rates of LV,MV and HV Wire Conenctors. This is independant of the transferrate of the wires. + I:wireConnectorInput < + 256 + 1024 + 4096 + > + } + + ores { + # A blacklist of dimensions in which IE ores won't spawn. By default this is Nether (-1) and End (1) + I:oreDimBlacklist < + -1 + 1 + > + + # Generation config for Bauxite Ore. + # Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:ore_bauxite < + 4 + 40 + 85 + 8 + 100 + > + + # Generation config for Copper Ore. + # Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:ore_copper < + 8 + 40 + 72 + 8 + 100 + > + + # Generation config for Lead Ore. + # Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:ore_lead < + 6 + 8 + 36 + 4 + 100 + > + + # Generation config for Nickel Ore. + # Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:ore_nickel < + 6 + 8 + 24 + 2 + 100 + > + + # Generation config for Silver Ore. + # Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:ore_silver < + 8 + 8 + 40 + 4 + 80 + > + + # Generation config for Uranium Ore. + # Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:ore_uranium < + 4 + 8 + 24 + 2 + 60 + > + + # Set this to true to allow retro-generation of Bauxite Ore. + B:retrogen_bauxite=false + + # Set this to true to allow retro-generation of Copper Ore. + B:retrogen_copper=false + + # The retrogeneration key. Basically IE checks if this key is saved in the chunks data. If it isn't, it will perform retrogen on all ores marked for retrogen. + # Change this in combination with the retrogen booleans to regen only some of the ores. + S:retrogen_key=DEFAULT + + # Set this to true to allow retro-generation of Lead Ore. + B:retrogen_lead=false + + # Set this to false to disable the logging of the chunks that were flagged for retrogen. + B:retrogen_log_flagChunk=true + + # Set this to false to disable the logging of the chunks that are still left to retrogen. + B:retrogen_log_remaining=true + + # Set this to true to allow retro-generation of Nickel Ore. + B:retrogen_nickel=false + + # Set this to true to allow retro-generation of Silver Ore. + B:retrogen_silver=false + + # Set this to true to allow retro-generation of Uranium Ore. + B:retrogen_uranium=false + } + + tools { + # The amount of base damage an ArmorPiercing Cartridge inflicts + D:bulletDamage_AP=10.0 + + # The amount of base damage a single part of Buckshot inflicts + D:bulletDamage_Buck=2.0 + + # The amount of base damage a Casull Cartridge inflicts + D:bulletDamage_Casull=10.0 + + # The amount of base damage a DragonsBreath Cartridge inflicts + D:bulletDamage_Dragon=3.0 + + # The amount of base damage a Homing Cartridge inflicts + D:bulletDamage_Homing=10.0 + + # The amount of base damage a Phial Cartridge inflicts + D:bulletDamage_Potion=1.0 + + # The amount of damage a silver bullet inflicts + D:bulletDamage_Silver=10.0 + + # The amount of base damage a Wolfpack Cartridge inflicts + D:bulletDamage_Wolfpack=6.0 + + # The amount of damage the sub-projectiles of the Wolfpack Cartridge inflict + D:bulletDamage_WolfpackPart=4.0 + + # The mb of fluid the Chemical Thrower will consume per tick of usage + I:chemthrower_consumption=10 + + # Set this to false to disable the use of Sneak+Scroll to switch Chemthrower tanks. + B:chemthrower_scroll=true + + # The maximum durability of the Wirecutter. Used up when cutting plates into wire. + I:cutterDurabiliy=250 + + # Set this to true to completely disable the ore-crushing recipes with the Engineers Hammer + B:disableHammerCrushing=false + + # A list of sounds that should not be muffled by the Ear Defenders. Adding to this list requires knowledge of the correct sound resource names. + S:earDefenders_SoundBlacklist < + > + + # The maximum durability of the Engineer's Hammer. Used up when hammering ingots into plates. + I:hammerDurabiliy=100 + + # A blacklist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name]. Whitelist has priority over this + S:powerpack_blacklist < + embers:ashen_cloak_chest + ic2:batpack + ic2:cf_pack + ic2:energy_pack + ic2:jetpack + ic2:jetpack_electric + ic2:lappack + > + + # A whitelist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name] + S:powerpack_whitelist < + > + + # The base amount of Flux consumed per shot by the Railgun + I:railgun_consumption=800 + + # A modifier for the damage of all projectiles fired by the Railgun + D:railgun_damage=1.0 + + # A whitelist of foods allowed in the toolbox, formatting: [mod id]:[item name] + S:toolbox_foods < + > + + # A whitelist of tools allowed in the toolbox, formatting: [mod id]:[item name] + S:toolbox_tools < + > + + # A whitelist of wire-related items allowed in the toolbox, formatting: [mod id]:[item name] + S:toolbox_wiring < + > + } + +} + + diff --git a/config/immersivefloofs.cfg b/config/immersivefloofs.cfg new file mode 100644 index 0000000..e69de29 diff --git a/config/immersivepetroleum.cfg b/config/immersivepetroleum.cfg new file mode 100644 index 0000000..a1a09c2 --- /dev/null +++ b/config/immersivepetroleum.cfg @@ -0,0 +1,71 @@ +# Configuration file + +general { + # Display chunk border while holding Core Samples, default=true + B:sample_displayBorder=true + + extraction { + # Number of ticks between checking for pipes below pumpjack if required, default=100 (5 secs) + I:pipe_check_ticks=100 + + # The Flux the Pumpjack requires each tick to pump, default=1024 + I:pumpjack_consumption=1024 + + # The amount of mB of oil a Pumpjack extracts per tick, default=15 + I:pumpjack_speed=15 + + # Require a pumpjack to have pipes built down to Bedrock, default=false + B:req_pipes=false + + # The chance that a chunk contains a fluid reservoir, default=0.5 + D:reservoir_chance=0.5 + + # List of reservoir types. Format: name, fluid_name, min_mb_fluid, max_mb_fluid, mb_per_tick_replenish, weight, [dim_blacklist], [dim_whitelist], [biome_dict_blacklist], [biome_dict_whitelist] + S:reservoirs < + aquifer, water, 5000000, 10000000, 6, 30, [], [0], [], [] + oil, oil, 2500000, 15000000, 6, 40, [1], [], [], [] + lava, lava, 250000, 1000000, 0, 30, [1], [], [], [] + > + } + + refining { + # A modifier to apply to the energy costs of every Distillation Tower recipe, default=1 + D:distillationTower_energyModifier=1.0 + + # A modifier to apply to the time of every Distillation recipe. Can't be lower than 1, default=1 + D:distillationTower_timeModifier=1.0 + + # Distillation Tower byproducts. Need one for each recipe. Multiple solid outputs for a single recipe can be separated by semicolons. Format: item_name, stack_size, metadata, percent_chance + S:towerByproduct < + immersivepetroleum:material, 1, 0, 7 + > + + # Distillation Tower recipes. Format: power_cost, input_name, input_mb -> output1_name, output1_mb, output2_name, output2_mb + S:towerRecipes < + 2048, oil, 75 -> lubricant, 9, diesel, 27, gasoline, 39 + > + } + + generation { + # List of Portable Generator fuels. Format: fluid_name, mb_used_per_tick, flux_produced_per_tick + S:fuels < + gasoline, 5, 256 + > + } + + misc { + # Automatically unlock IP recipes for new players, default=true + B:autounlock_recipes=true + + # List of Motorboat fuels. Format: fluid_name, mb_used_per_tick + S:boat_fuels < + gasoline, 1 + > + } + + tools { + } + +} + + diff --git a/config/immersivetech.cfg b/config/immersivetech.cfg new file mode 100644 index 0000000..093f16a --- /dev/null +++ b/config/immersivetech.cfg @@ -0,0 +1,51 @@ +# Configuration file + +general { + + machines { + # A modifier to apply to the Flux production of the Alternator ((speed*torque) / modifier) + I:alternator_RfModifier=800 + + # The max of Flux that the Alternator can output per each energy device connected + I:alternator_RfPerTick=4096 + + # The max of Flux that the Alternator can store + I:alternator_energyStorage=1200000 + + # A modifier to apply to the burn time of fuel into the Boiler: (1000 / fuelBurnTime) * (4 * boiler_burnTimeModifier) mb/t {fuelBurnTime [biodiesel = 125], [fuel = 375], [diesel = 175]} + I:boiler_burnTimeModifier=1 + + # A modifier to apply to the time of every Boiler recipe + I:boiler_timeModifier=1 + + # The Flux per tick the Coke Oven Preheater will consume to speed up the Coke Oven Advanced + I:cokeOvenPreheater_consumption=32 + + # A modifier to apply to the energy costs of every Distiller recipe + I:distiller_energyModifier=1 + + # A modifier to apply to the time of every Distiller recipe + I:distiller_timeModifier=1 + + # The max distance between the Solar Tower and the Solar Reflectors + I:solarTower_maxRange=10 + + # The minimun distance between the Solar Tower and the Solar Reflectors + I:solarTower_minRange=5 + + # A modifier to apply to the time of every Solar Tower recipe + I:solarTower_timeModifier=1 + + # A modifier to apply to the burn time of steam into the SteamTurbine: ((1000 / steamBurnTime) / 2) * steamTurbine_burnTimeModifier mb/t [steamBurnTime = 50] + I:steamTurbine_burnTimeModifier=5 + + # The max speed that the Steam Turbine can produce + I:steamTurbine_maxSpeed=6144 + + # The max torque that the Steam Turbine can produce + I:steamTurbine_maxTorque=8192 + } + +} + + diff --git a/config/incontrol/experience.json b/config/incontrol/experience.json new file mode 100644 index 0000000..0637a08 --- /dev/null +++ b/config/incontrol/experience.json @@ -0,0 +1 @@ +[] \ No newline at end of file diff --git a/config/incontrol/loot.json b/config/incontrol/loot.json new file mode 100644 index 0000000..0637a08 --- /dev/null +++ b/config/incontrol/loot.json @@ -0,0 +1 @@ +[] \ No newline at end of file diff --git a/config/incontrol/main.cfg b/config/incontrol/main.cfg new file mode 100644 index 0000000..ce7a270 --- /dev/null +++ b/config/incontrol/main.cfg @@ -0,0 +1,12 @@ +# Configuration file + +########################################################################################################## +# general +#--------------------------------------------------------------------------------------------------------# +# General settings +########################################################################################################## + +general { +} + + diff --git a/config/incontrol/potentialspawn.json b/config/incontrol/potentialspawn.json new file mode 100644 index 0000000..0637a08 --- /dev/null +++ b/config/incontrol/potentialspawn.json @@ -0,0 +1 @@ +[] \ No newline at end of file diff --git a/config/incontrol/spawn.json b/config/incontrol/spawn.json new file mode 100644 index 0000000..0637a08 --- /dev/null +++ b/config/incontrol/spawn.json @@ -0,0 +1 @@ +[] \ No newline at end of file diff --git a/config/incontrol/summonaid.json b/config/incontrol/summonaid.json new file mode 100644 index 0000000..0637a08 --- /dev/null +++ b/config/incontrol/summonaid.json @@ -0,0 +1 @@ +[] \ No newline at end of file diff --git a/config/industrialforegoing.cfg b/config/industrialforegoing.cfg new file mode 100644 index 0000000..3f80039 --- /dev/null +++ b/config/industrialforegoing.cfg @@ -0,0 +1,1001 @@ +# Configuration file + +general { + # Adds recipes using EnderIO frames [default: true] + B:useEnderIOFrames=true + + # Adds recipes using Mekanism Steel Casing [default: true] + B:useMekanismFrames=true + + # Adds recipes using TeslaCoreLib frames [default: true] + B:useOriginalFrames=true + + # Adds recipes using Thermal Expansion frames [default: true] + B:useTEFrames=true + + infinity_drill { + + power_values { + # [default: 0] + S:0_poor=0 + + # [default: 4000000] + S:1_common=4000000 + + # [default: 16000000] + S:2_uncommon=16000000 + + # [default: 80000000] + S:3_rare=80000000 + + # [default: 480000000] + S:4_epic=480000000 + + # [default: 3360000000] + S:5_legendary=3360000000 + + # [default: 9223372036854775807] + S:6_artifact=9223372036854775807 + } + + radius { + # [range: 0 ~ 2147483647, default: 0] + I:0_poor=0 + + # [range: 0 ~ 2147483647, default: 1] + I:1_common=1 + + # [range: 0 ~ 2147483647, default: 2] + I:2_uncommon=2 + + # [range: 0 ~ 2147483647, default: 3] + I:3_rare=3 + + # [range: 0 ~ 2147483647, default: 4] + I:4_epic=4 + + # [range: 0 ~ 2147483647, default: 5] + I:5_legendary=5 + + # [range: 0 ~ 2147483647, default: 6] + I:6_artifact=6 + } + + } + +} + + +machines { + + petrified_fuel_generator { + # This config only changes for how much time a fuel burns. (FuelBurningTime = ItemBurningTime*%value%) [range: 0.0 ~ 3.4028235E38, default: 0.75] + S:burnTimeMultiplier=0.75 + + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # This config changes the RF/t the fuel produces based in the fuel burning time also changing for how much it burns. (RF/t = FuelBurningTime/%value%) [range: 1 ~ 2147483647, default: 20] + I:timeModifier=20 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + enchantment_refiner { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] + I:energyForWork=400 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] + I:energyRate=10 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + enchantment_extractor { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 5000] + I:energyForWork=5000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 100] + I:energyRate=100 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + enchantment_aplicator { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 5000] + I:energyForWork=5000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 100] + I:energyRate=100 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + mob_relocator { + # Amount of damage that the machine will do [range: 0 ~ 2147483647, default: 300] + I:damage=300 + + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000] + I:energyForWork=1000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] + I:energyRate=40 + + # Mob essence multiplier based on the XP orb. Essence mb = xpOrbValue*20*essenceMultiplier [range: 0.0 ~ 2.14748365E9, default: 1.0] + S:essenceMultiplier=1.0 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + potion_enervator { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 5000] + I:energyForWork=5000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] + I:energyRate=40 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + animal_independence_selector { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] + I:energyForWork=400 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 20] + I:energyRate=20 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + animal_stock_increaser { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] + I:energyForWork=400 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 20] + I:energyRate=20 + + # A list of entities blacklist from being fed with the machine. Format: 'modid:entityid' [default: [Ljava.lang.String;@3250cbfa] + S:entityBlacklist < + > + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + crop_sower { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] + I:energyForWork=400 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] + I:energyRate=40 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + crop_enrich_material_injector { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] + I:energyForWork=400 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] + I:energyRate=40 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + crop_recolector { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] + I:energyForWork=400 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] + I:energyRate=40 + + # How far the trees will me scanned to be chopped from the ground. WARNING: Increasing this number with big trees may cause some lag when scanning for a tree. [range: 0 ~ 2147483647, default: 100] + I:maxDistanceTreeBlocksScan=100 + + # When enabled it will chop down the tree in one go but still consuming the same power [default: false] + B:reducedChunkUpdates=false + + # How much sludge is produced when the machine does an operation [range: 1 ~ 8000, default: 20] + I:sludgeOperation=20 + + # Amount of operations done when chopping a tree [range: 1 ~ 1024, default: 10] + I:treeOperations=10 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + black_hole_unit { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + water_condensator { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + water_resources_collector { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 5000] + I:energyForWork=5000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 80] + I:energyRate=80 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + animal_resource_harvester { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] + I:energyForWork=400 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 20] + I:energyRate=20 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + mob_slaughter_factory { + # Amount of damage that the machine will do [range: 0 ~ 2147483647, default: 300] + I:damage=300 + + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000] + I:energyForWork=1000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] + I:energyRate=40 + + # Mob health multiplier, mobHealth * meatValue = meat mb produced [range: 1.0 ~ 2.14748365E9, default: 5.0] + S:meatValue=5.0 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + mob_duplicator { + # A list of blacklisted entities like minecraft:creeper [default: [Ljava.lang.String;@95c0612] + S:blacklistedEntities < + > + + # Set to true to enable exact copy in the Mob Duplicator. [default: false] + B:enableExactCopy=false + + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 5000] + I:energyForWork=5000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 80] + I:energyRate=80 + + # Essence needed based on mob's health (mobHealth*essenceNeeded) [range: 1 ~ 2147483647, default: 12] + I:essenceNeeded=12 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + block_destroyer { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 100] + I:energyForWork=100 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 20] + I:energyRate=20 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + block_placer { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 100] + I:energyForWork=100 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 20] + I:energyRate=20 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + tree_fluid_extractor { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + latex_processing_unit { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 200] + I:energyForWork=200 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 5] + I:energyRate=5 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + sewage_composter_solidifier { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000] + I:energyForWork=1000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] + I:energyRate=10 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + animal_byproduct_recolector { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 40] + I:energyForWork=40 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 2] + I:energyRate=2 + + # Max sludge produced in an operation [range: 1 ~ 2147483647, default: 150] + I:maxSludgeOperation=150 + + # Sewage produced by an adult animal [range: 1 ~ 2147483647, default: 15] + I:sewageAdult=15 + + # Sewage produced by a baby animal [range: 1 ~ 2147483647, default: 5] + I:sewageBaby=5 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + sludge_refiner { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 200] + I:energyForWork=200 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] + I:energyRate=10 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + mob_detector { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 100] + I:energyForWork=100 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] + I:energyRate=10 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + lava_fabricator { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 200000] + I:energyForWork=200000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 200000] + I:energyRate=200000 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + bioreactor { + # Base biofuel amount in mb [range: 1 ~ 4000, default: 80] + I:baseBiofuel=80 + + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 2000] + I:energyForWork=2000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] + I:energyRate=10 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + biofuel_generator { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # How much power the generator produces every tick [range: 0 ~ 2147483647, default: 160] + I:powerGeneration=160 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + laser_base { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # How much weight each lense increases to the ore [range: 1 ~ 2147483647, default: 5] + I:lenseChanceIncrease=5 + + # Machine can perform a work action [default: false] + B:workDisabled=false + + # Amount of work needed to produce an ore [range: 1 ~ 2147483647, default: 100] + I:workNeeded=100 + } + + laser_drill { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 3000] + I:energyForWork=3000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 100] + I:energyRate=100 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + ore_processor { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000] + I:energyForWork=1000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] + I:energyRate=40 + + # Amount of essence needed for each fortune level. [range: 1 ~ 2147483647, default: 200] + I:essenceFortune=200 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + black_hole_controller { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + dye_mixer { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 100] + I:energyForWork=100 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] + I:energyRate=10 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + enchantment_invoker { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 4000] + I:energyForWork=4000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 80] + I:energyRate=80 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + spores_recreator { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] + I:energyForWork=400 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] + I:energyRate=10 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + animal_growth_increaser { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] + I:energyForWork=400 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 20] + I:energyRate=20 + + # A list of entities blacklist from being fed with the machine. Format: 'modid:entityid' [default: [Ljava.lang.String;@592a89a1] + S:entityBlacklist < + > + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + material_stonework_factory { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] + I:energyForWork=400 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] + I:energyRate=40 + + # If true, it will produce exnihilo dust crushing sand. [default: true] + B:produceExNihiloDust=true + + # If true, it will produce AE/RS silicon crushing sand or dust if it exist and 'produceExNihiloDust' is enabled. [default: true] + B:produceSilicon=true + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + black_hole_tank { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + resourceful_furnace { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 8000] + I:energyForWork=8000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 80] + I:energyRate=80 + + # Essence multiplier for the furnace recipes. [range: 1 ~ 2147483647, default: 50] + I:experienceMultiplier=50 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + villager_trade_exchanger { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 10000] + I:energyForWork=10000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] + I:energyRate=10 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + energy_field_provider { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1] + I:energyForWork=1 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 1] + I:energyRate=1 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + oredictionary_converter { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + protein_reactor { + # Base protein amount in mb [range: 1 ~ 4000, default: 80] + I:baseBiofuel=80 + + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 2000] + I:energyForWork=2000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] + I:energyRate=10 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + protein_generator { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # How much power the generator produces every tick [range: 0 ~ 2147483647, default: 320] + I:powerGeneration=320 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + hydrator { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000] + I:energyForWork=1000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] + I:energyRate=10 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + wither_builder { + # If enabled, only the wither builder will be able to place wither skulls. That means that players won't be able to place wither skulls. The recipe will change, but that will need a restart. [default: false] + B:HCWither=false + + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 20000] + I:energyForWork=20000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 500] + I:energyRate=500 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + fluid_pump { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000] + I:energyForWork=1000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] + I:energyRate=40 + + # Fluid pump should replace the picked up fluid with cobblestone [default: true] + B:replaceFluidWithCobble=true + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + fluid_crafter { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + plant_interactor { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] + I:energyForWork=400 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] + I:energyRate=40 + + # If true, you will be able to harvest cocoa beans by right clicking them. [default: true] + B:rightClickCocoBeansEnabled=true + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + item_splitter { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + fluiddictionary_converter { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + froster { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 4000] + I:energyForWork=4000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] + I:energyRate=40 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + ore_washer { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 8000] + I:energyForWork=8000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 60] + I:energyRate=60 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + ore_fermenter { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000] + I:energyForWork=1000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] + I:energyRate=40 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + ore_sieve { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 2000] + I:energyForWork=2000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] + I:energyRate=40 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + pitiful_fuel_generator { + # This config only changes for how much time a fuel burns. (FuelBurningTime = ItemBurningTime*%value%) [range: 0.0 ~ 3.4028235E38, default: 0.75] + S:burnTimeMultiplier=0.75 + + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # This config changes the RF/t the fuel produces based in the fuel burning time also changing for how much it burns. (RF/t = FuelBurningTime/%value%) [range: 1 ~ 2147483647, default: 20] + I:timeModifier=20 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + +} + + diff --git a/config/inventoryspam.cfg b/config/inventoryspam.cfg new file mode 100644 index 0000000..3075f99 --- /dev/null +++ b/config/inventoryspam.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# blacklists +#--------------------------------------------------------------------------------------------------------# +# Item blacklists +########################################################################################################## + +blacklists { + # List of item registry names to ignore when displaying changes + S:IgnoreItem < + > + + # List of item registry names for which to ignore subitem changes + S:IgnoreSubitemChanges < + > +} + + +########################################################################################################## +# general +#--------------------------------------------------------------------------------------------------------# +# General settings +########################################################################################################## + +general { + B:DrawIcon=true + B:DrawName=true + I:DrawOffsetHorizontal=0 + I:DrawOffsetVertical=18 + + # Exponential: -2 is 1%, 2 is 10000%(100x) -- Use the ingame config gui + D:DrawScaleProperty=0.0 + + # The number of items that will be faded out after the soft limit is reached + I:FadeLimit=3 + + # Exponential: -2 is 1%, 2 is 10000%(100x) -- Use the ingame config gui + D:IconScaleProperty=-0.19999999999999996 + B:ShowItemAdditions=true + B:ShowItemRemovals=false + + # Edge/corner of the screen to use as the base location: + # BottomRight + # Bottom + # BottomLeft + # Left + # TopLeft + # Top + # TopRight + # Right + # Center + S:SnapPosition=BottomRight + + # The maximum number of items in the queue before they start fading out artificially + I:SoftLimit=6 +} + + diff --git a/config/inventoryspam.cfg.bak b/config/inventoryspam.cfg.bak new file mode 100644 index 0000000..c68d57d --- /dev/null +++ b/config/inventoryspam.cfg.bak @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# blacklists +#--------------------------------------------------------------------------------------------------------# +# Item blacklists +########################################################################################################## + +blacklists { + # List of item registry names to ignore when displaying changes + S:IgnoreItem < + > + + # List of item registry names for which to ignore subitem changes + S:IgnoreSubitemChanges < + > +} + + +########################################################################################################## +# general +#--------------------------------------------------------------------------------------------------------# +# General settings +########################################################################################################## + +general { + B:DrawIcon=true + B:DrawName=true + I:DrawOffsetHorizontal=0 + I:DrawOffsetVertical=18 + + # Exponential: -2 is 1%, 2 is 10000%(100x) -- Use the ingame config gui + D:DrawScaleProperty=0.0 + + # The number of items that will be faded out after the soft limit is reached + I:FadeLimit=3 + + # Exponential: -2 is 1%, 2 is 10000%(100x) -- Use the ingame config gui + D:IconScaleProperty=-0.2 + B:ShowItemAdditions=true + B:ShowItemRemovals=true + + # Edge/corner of the screen to use as the base location: + # BottomRight + # Bottom + # BottomLeft + # Left + # TopLeft + # Top + # TopRight + # Right + # Center + S:SnapPosition=BottomRight + + # The maximum number of items in the queue before they start fading out artificially + I:SoftLimit=6 +} + + diff --git a/config/jaff.cfg b/config/jaff.cfg new file mode 100644 index 0000000..c0f8029 --- /dev/null +++ b/config/jaff.cfg @@ -0,0 +1,58 @@ +# Configuration file + +bait { + # List if items considered worms, which can be used as bait. + # Add them each on a new line in the form - + # so for example something like somemod:worm_item-0. If you don't put the + # metadata, it uses any metadata. [default: [Ljava.lang.String;@4fc913e8] + S:"Worm Bait" < + > +} + + +fishing { + # If this is true, when you hook a fish and right click, you + # catch it immediately, instead of reeling it in. [default: false] + B:"Simple Fishing"=false +} + + +restrictions { + # Comma separated list of dimension ids which the fish should not spawn in. [default: -1,1] + S:"Dimension Blacklist"=-1,1 + + # Comma separated list of dimension ids which the fish can only spawn in. + # Overrides the blacklist if not empty. [default: ] + S:"Dimension Whitelist"= + + # List of fluid blocks which the fish should not spawn in. [default: [Ljava.lang.String;@22366f7f] + S:"Fluid Blacklist" < + BiomesOPlenty:poison + BuildCraft|Energy:blockOil + > + + # List of fluid blocks which the fish can only spawn in. + # Overrides the blacklist if not empty. [default: [Ljava.lang.String;@4198c291] + S:"Fluid Whitelist" < + > +} + + +spawning { + # Set to false to prevent Clownfish from spawning. [default: true] + B:"Enable Clownfish Spawning"=true + + # Set to false to prevent Cod from spawning. [default: true] + B:"Enable Cod Spawning"=true + + # Set to false to prevent Pufferfish from spawning. [default: true] + B:"Enable Pufferfish Spawning"=true + + # Set to false to prevent Salmon from spawning. [default: true] + B:"Enable Salmon Spawning"=true + + # The spawn frequency for the fish: higher is more common. [range: 1 ~ 2000, default: 100] + I:"Spawn Frequency"=100 +} + + diff --git a/config/jei/bookmarks.ini b/config/jei/bookmarks.ini new file mode 100644 index 0000000..e69de29 diff --git a/config/jei/itemBlacklist.cfg b/config/jei/itemBlacklist.cfg new file mode 100644 index 0000000..376c740 --- /dev/null +++ b/config/jei/itemBlacklist.cfg @@ -0,0 +1,17 @@ +# Configuration file + +~CONFIG_VERSION: 0.1.0 + +########################################################################################################## +# advanced +#--------------------------------------------------------------------------------------------------------# +# Advanced config options to change the way JEI functions. +########################################################################################################## + +advanced { + # List of ingredients that should not be displayed in the list. Format: modId[:name[:meta]]. Hide Ingredients Mode will automatically add or remove entries here. [Default: []] + S:itemBlacklist < + > +} + + diff --git a/config/jei/jei.cfg b/config/jei/jei.cfg new file mode 100644 index 0000000..aa0f905 --- /dev/null +++ b/config/jei/jei.cfg @@ -0,0 +1,76 @@ +# Configuration file + +~CONFIG_VERSION: 0.4.0 + +########################################################################################################## +# advanced +#--------------------------------------------------------------------------------------------------------# +# Advanced config options to change the way JEI functions. +########################################################################################################## + +advanced { + # Move the JEI search bar to the bottom center of the screen. [default: false] + B:centerSearchBarEnabled=true + B:debugModeEnabled=false + + # Choose if JEI should give ingredients direct to the inventory (inventory) or pick them up with the mouse (mouse_pickup). + # [Default: mouse_pickup] + # [Valid: [inventory, mouse_pickup]] + S:giveMode=inventory + + # The maximum width of the ingredient list. [range: 4 ~ 100, default: 100] + I:maxColumns=100 + + # The maximum height of the recipe GUI. [range: 175 ~ 5000, default: 350] + I:maxRecipeGuiHeight=350 + + # How the mod name should be formatted in the tooltip for JEI GUIs. Leave blank to disable. [Default: blue italic] [Valid: [black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white, obfuscated, bold, strikethrough, underline, italic]] + S:modNameFormat=blue italic +} + + +########################################################################################################## +# search +#--------------------------------------------------------------------------------------------------------# +# Options relating to the search bar. +########################################################################################################## + +search { + # Search mode for Colors (prefix: ^) + # [Default: disabled] + # [Valid: [enabled, require_prefix, disabled]] + S:colorSearchMode=DISABLED + + # Search mode for Creative Tab Names (prefix: %) + # [Default: disabled] + # [Valid: [enabled, require_prefix, disabled]] + S:creativeTabSearchMode=DISABLED + + # Search mode for Mod Names (prefix: @) + # [Default: require_prefix] + # [Valid: [enabled, require_prefix, disabled]] + S:modNameSearchMode=REQUIRE_PREFIX + + # Search mode for Ore Dictionary Names (prefix: $) + # [Default: disabled] + # [Valid: [enabled, require_prefix, disabled]] + S:oreDictSearchMode=enabled + + # Search mode for resources ids (prefix: &) + # [Default: disabled] + # [Valid: [enabled, require_prefix, disabled]] + S:resourceIdSearchMode=require_prefix + + # Search mode for Tooltips (prefix: #) + # [Default: enabled] + # [Valid: [enabled, require_prefix, disabled]] + S:tooltipSearchMode=ENABLED +} + + +searchadvancedtooltips { + # config.jei.searchAdvancedTooltips.search.comment [default: false] + B:search=true +} + + diff --git a/config/jei/jei.cfg.bak b/config/jei/jei.cfg.bak new file mode 100644 index 0000000..763f6ad --- /dev/null +++ b/config/jei/jei.cfg.bak @@ -0,0 +1,76 @@ +# Configuration file + +~CONFIG_VERSION: 0.4.0 + +########################################################################################################## +# advanced +#--------------------------------------------------------------------------------------------------------# +# Advanced config options to change the way JEI functions. +########################################################################################################## + +advanced { + # Move the JEI search bar to the bottom center of the screen. [default: false] + B:centerSearchBarEnabled=false + B:debugModeEnabled=false + + # Choose if JEI should give ingredients direct to the inventory (inventory) or pick them up with the mouse (mouse_pickup). + # [Default: mouse_pickup] + # [Valid: [inventory, mouse_pickup]] + S:giveMode=MOUSE_PICKUP + + # The maximum width of the ingredient list. [range: 4 ~ 100, default: 100] + I:maxColumns=100 + + # The maximum height of the recipe GUI. [range: 175 ~ 5000, default: 350] + I:maxRecipeGuiHeight=350 + + # How the mod name should be formatted in the tooltip for JEI GUIs. Leave blank to disable. [Default: blue italic] [Valid: [black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white, obfuscated, bold, strikethrough, underline, italic]] + S:modNameFormat=blue italic +} + + +########################################################################################################## +# search +#--------------------------------------------------------------------------------------------------------# +# Options relating to the search bar. +########################################################################################################## + +search { + # Search mode for Colors (prefix: ^) + # [Default: disabled] + # [Valid: [enabled, require_prefix, disabled]] + S:colorSearchMode=DISABLED + + # Search mode for Creative Tab Names (prefix: %) + # [Default: disabled] + # [Valid: [enabled, require_prefix, disabled]] + S:creativeTabSearchMode=DISABLED + + # Search mode for Mod Names (prefix: @) + # [Default: require_prefix] + # [Valid: [enabled, require_prefix, disabled]] + S:modNameSearchMode=REQUIRE_PREFIX + + # Search mode for Ore Dictionary Names (prefix: $) + # [Default: disabled] + # [Valid: [enabled, require_prefix, disabled]] + S:oreDictSearchMode=DISABLED + + # Search mode for resources ids (prefix: &) + # [Default: disabled] + # [Valid: [enabled, require_prefix, disabled]] + S:resourceIdSearchMode=DISABLED + + # Search mode for Tooltips (prefix: #) + # [Default: enabled] + # [Valid: [enabled, require_prefix, disabled]] + S:tooltipSearchMode=ENABLED +} + + +searchadvancedtooltips { + # config.jei.searchAdvancedTooltips.search.comment [default: false] + B:search=false +} + + diff --git a/config/jei/searchColors.cfg b/config/jei/searchColors.cfg new file mode 100644 index 0000000..895f31a --- /dev/null +++ b/config/jei/searchColors.cfg @@ -0,0 +1,53 @@ +# Configuration file + +~CONFIG_VERSION: 0.1.0 + +########################################################################################################## +# searchcolors +#--------------------------------------------------------------------------------------------------------# +# config.jei.searchColors.comment +########################################################################################################## + +searchcolors { + # config.jei.searchColors.searchColors.comment [Default: [White:EEEEEE, LightBlue:7492cc, Cyan:00EEEE, Blue:2222dd, LapisBlue:25418b, Teal:008080, Yellow:cacb58, GoldenYellow:EED700, Orange:d97634, Pink:D1899D, HotPink:FC0FC0, Magenta:b24bbb, Purple:813eb9, JadedPurple:43324f, EvilPurple:2e1649, Lavender:B57EDC, Indigo:480082, Sand:dbd3a0, Tan:bb9b63, LightBrown:A0522D, Brown:634b33, DarkBrown:3a2d13, LimeGreen:43b239, SlimeGreen:83cb73, Green:008000, DarkGreen:224d22, GrassGreen:548049, Red:963430, BrickRed:b0604b, NetherBrick:2a1516, Redstone:ce3e36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0]] + S:searchColors < + White:EEEEEE + LightBlue:7492cc + Cyan:00EEEE + Blue:2222dd + LapisBlue:25418b + Teal:008080 + Yellow:cacb58 + GoldenYellow:EED700 + Orange:d97634 + Pink:D1899D + HotPink:FC0FC0 + Magenta:b24bbb + Purple:813eb9 + JadedPurple:43324f + EvilPurple:2e1649 + Lavender:B57EDC + Indigo:480082 + Sand:dbd3a0 + Tan:bb9b63 + LightBrown:A0522D + Brown:634b33 + DarkBrown:3a2d13 + LimeGreen:43b239 + SlimeGreen:83cb73 + Green:008000 + DarkGreen:224d22 + GrassGreen:548049 + Red:963430 + BrickRed:b0604b + NetherBrick:2a1516 + Redstone:ce3e36 + Black:181515 + CharcoalGray:464646 + IronGray:646464 + Gray:808080 + Silver:C0C0C0 + > +} + + diff --git a/config/jei/worldSettings.cfg b/config/jei/worldSettings.cfg new file mode 100644 index 0000000..629782f --- /dev/null +++ b/config/jei/worldSettings.cfg @@ -0,0 +1,70 @@ +# Configuration file + +~CONFIG_VERSION: 0.1.0 + +world-1600429788 { + # Show the list of bookmarks next to open GUIs. + B:bookmarkOverlayEnabled=true + + # Give items instead of showing the recipe. + B:cheatItemsEnabled=true + + # Hide and unhide ingredients by clicking them in the list. + B:editEnabled=false + S:filterText=flint + + # Show the list of ingredients next to open GUIs. + B:overlayEnabled=true +} + + +world-683074322 { + B:bookmarkOverlayEnabled=false + B:cheatItemsEnabled=true + B:editEnabled=false + S:filterText=stone + B:overlayEnabled=true +} + + +world1544803905 { + S:filterText= +} + + +world1694873293 { + B:bookmarkOverlayEnabled=true + B:cheatItemsEnabled=true + B:editEnabled=false + S:filterText=wayst + B:overlayEnabled=true +} + + +world1741579874 { + B:bookmarkOverlayEnabled=true + B:cheatItemsEnabled=false + B:editEnabled=false + S:filterText= + B:overlayEnabled=true +} + + +world2603186 { + B:bookmarkOverlayEnabled=true + B:cheatItemsEnabled=false + B:editEnabled=false + S:filterText= + B:overlayEnabled=true +} + + +world681111995 { + B:bookmarkOverlayEnabled=true + B:cheatItemsEnabled=true + B:editEnabled=false + S:filterText=bone meal + B:overlayEnabled=true +} + + diff --git a/config/jeivillagers.cfg b/config/jeivillagers.cfg new file mode 100644 index 0000000..ad088e5 --- /dev/null +++ b/config/jeivillagers.cfg @@ -0,0 +1,13 @@ +# Configuration file + +general { + # A list of blacklisted VillagerCareer classes that causes incompatibilities as they are implemented differently (not using the MC way) or just don't want to be shown in JEI. Removing the defaults can cause issues + S:BlackListedVillagerClasses < + XUVillagerCareer + > + + # If enabled will reduce the amount of text displayed in JEI recipes + B:CompactMode=false +} + + diff --git a/config/jepb.cfg b/config/jepb.cfg new file mode 100644 index 0000000..c4e65f7 --- /dev/null +++ b/config/jepb.cfg @@ -0,0 +1,11 @@ +# Configuration file + +general { + # Base color of the banner in JEI [range: 0 ~ 15, default: 0] + I:baseColor=15 + + # Pattern color on the banner in JEI [range: 0 ~ 15, default: 0] + I:patternColor=0 +} + + diff --git a/config/jmh.cfg b/config/jmh.cfg new file mode 100644 index 0000000..4befffe --- /dev/null +++ b/config/jmh.cfg @@ -0,0 +1,193 @@ +# Configuration file + +general { + # If enabled, allows Creepers, Skeletons and Zombies to drop their heads. + B:__enableStandardHeads=false + + # If enabled, overrides the _overallDropChance variable with the specific values. + B:__mobSpecificDropChances=true + + # Sets head drop chance for Zombies, Skeletons and Creepers if '__enableStandardHeads' is ENABLED. + # Min: 1.0E-4 + # Max: 1.0 + D:_creeperSkeletonZombieDropChance=0.1 + + # Sets the chance of a mob dropping its head if '__mobSpecificDropChances' is DISABLED. + # Min: 1.0E-4 + # Max: 1.0 + D:_overallDropChance=0.1 + + # Min: 1.0E-4 + # Max: 1.0 + D:bat=0.02 + + # Min: 1.0E-4 + # Max: 1.0 + D:blaze=0.001 + + # Min: 1.0E-4 + # Max: 1.0 + D:cave_spider=0.01 + + # Min: 1.0E-4 + # Max: 1.0 + D:charged_creeper=1.0 + + # Min: 1.0E-4 + # Max: 1.0 + D:chicken=0.005 + + # Min: 1.0E-4 + # Max: 1.0 + D:cow=0.005 + + # Min: 1.0E-4 + # Max: 1.0 + D:donkey=0.02 + + # Min: 1.0E-4 + # Max: 1.0 + D:elder_guardian=0.3 + + # Min: 1.0E-4 + # Max: 1.0 + D:enderman=2.0E-4 + + # Min: 1.0E-4 + # Max: 1.0 + D:endermite=0.02 + + # Min: 1.0E-4 + # Max: 1.0 + D:evoker=0.2 + + # Min: 1.0E-4 + # Max: 1.0 + D:ghast=0.05 + + # Min: 1.0E-4 + # Max: 1.0 + D:guardian=0.002 + + # Min: 1.0E-4 + # Max: 1.0 + D:horse=0.02 + + # Min: 1.0E-4 + # Max: 1.0 + D:husk=0.03 + + # Min: 1.0E-4 + # Max: 1.0 + D:iron_golem=0.02 + + # Min: 1.0E-4 + # Max: 1.0 + D:llama=0.04 + + # Min: 1.0E-4 + # Max: 1.0 + D:magma_cube=0.005 + + # Min: 1.0E-4 + # Max: 1.0 + D:mooshroom=0.002 + + # Min: 1.0E-4 + # Max: 1.0 + D:mule=0.1 + + # Min: 1.0E-4 + # Max: 1.0 + D:ocelot=0.04 + + # Min: 1.0E-4 + # Max: 1.0 + D:parrot=0.8 + + # Min: 1.0E-4 + # Max: 1.0 + D:pig=0.005 + + # Min: 1.0E-4 + # Max: 1.0 + D:polar_bear=0.1 + + # Min: 1.0E-4 + # Max: 1.0 + D:rabbit=0.1 + + # Min: 1.0E-4 + # Max: 1.0 + D:sheep=0.0175 + + # Min: 1.0E-4 + # Max: 1.0 + D:shulker=0.02 + + # Min: 1.0E-4 + # Max: 1.0 + D:silverfish=0.02 + + # Min: 1.0E-4 + # Max: 1.0 + D:skeleton_horse=0.2 + + # Min: 1.0E-4 + # Max: 1.0 + D:slime=5.0E-4 + + # Min: 1.0E-4 + # Max: 1.0 + D:snowman=0.02 + + # Min: 1.0E-4 + # Max: 1.0 + D:spider=0.002 + + # Min: 1.0E-4 + # Max: 1.0 + D:squid=0.02 + + # Min: 1.0E-4 + # Max: 1.0 + D:stray=0.05 + + # Min: 1.0E-4 + # Max: 1.0 + D:vex=0.02 + + # Min: 1.0E-4 + # Max: 1.0 + D:villager=0.005 + + # Min: 1.0E-4 + # Max: 1.0 + D:vindicator=0.2 + + # Min: 1.0E-4 + # Max: 1.0 + D:witch=0.002 + + # Min: 1.0E-4 + # Max: 1.0 + D:wither=1.0 + + # Min: 1.0E-4 + # Max: 1.0 + D:wolf=0.02 + + # Min: 1.0E-4 + # Max: 1.0 + D:zombie_horse=1.0 + + # Min: 1.0E-4 + # Max: 1.0 + D:zombie_pigman=0.001 + + # Min: 1.0E-4 + # Max: 1.0 + D:zombie_villager=0.04 +} + + diff --git a/config/loadingprofiler.cfg b/config/loadingprofiler.cfg new file mode 100644 index 0000000..a441915 --- /dev/null +++ b/config/loadingprofiler.cfg @@ -0,0 +1,14 @@ +# Configuration file + +settings { + # Any numbers higher than this will appear in the class specific profiling results + I:Class-Treshold=20 + + # Any numbers higher than this will appear in the mod profiling results + I:Mod-Threshold=0 + + # Any numbers higher than this will appear in the transformer specific profiling results + I:Transformer-Treshold=20 +} + + diff --git a/config/loreexpansion/lore/audio/tutorial.ogg b/config/loreexpansion/lore/audio/tutorial.ogg new file mode 100644 index 0000000..3b1abd1 Binary files /dev/null and b/config/loreexpansion/lore/audio/tutorial.ogg differ diff --git a/config/loreexpansion/lore/tutorial.json b/config/loreexpansion/lore/tutorial.json new file mode 100644 index 0000000..5da83a3 --- /dev/null +++ b/config/loreexpansion/lore/tutorial.json @@ -0,0 +1,18 @@ +{ + "key": { + "id": "tutorial", + "category": "global" + }, + "content": { + "title": "Tutorials are fun!", + "body": "Greetings Minecrafter!\nThis appears to be your first time using the Lore Expansion mod and have turned to the tutorial package for some guidance. You came to the right place. Seeing as you have made it this far, you aren’t completely incompetent. Let’s begin shall we?\nFirst, let me explain what Lore Expansion is and what it is meant to do for you. This mod was designed to help adventure map makers with the addition of a narrative. It also works quite well alongside the Hardcore Questing Mode mod. Players can be awarded or given lore pages that will be automatically added to their journals. The journal can be accessed by right clicking the book in hand or pressing the configurable hotkey (default L) to bring up the GUI.\nThe boxes shown on the left will highlight how many pages are able to be found and as pages are collected they will fill their numerical slots. For example, if the player find the first few pages but happens to miss a page in between, there will be an empty box showing you that one of the pages was missed. Lore can be replayed at any time by clicking a page icon on the left and clicking the play button. You are free to close the journal and roam about, the audio will continue to play. Give it a try now.\nSee! Look at you! Listening to me while free of GUI elements. But that’s enough… come back.\nTo stop the audio, you can click the stop button. But let’s not do that just yet otherwise you will be forced to listen to me all over again.\nCreating your own lore is easy and made fully customizable through the use of JSON files. This allows players to have complete control over how their story progresses. Change everything from the title, body text to page numbers and even dimension specificity.\nRecord your audio, place the .ogg file in the chosen folder and link the filename (without the extension) to the sound variable in the JSON file. Players can also specify the optional dimension specific tags to fit with your theme; leaving out the tag will label the lore as global and can be received by all players in all dimensions.\nIf you run into trouble, take a look at the tutorial lore to see how it is set up.\nGood luck and have fun creating your own immersive narrative!", + "audio": "tutorial", + "autoplay": true + }, + "sortingIndex": 0, + "requirements": [], + "autoAdd": true, + "defaultLore": false, + "trigger": null, + "action": null +} \ No newline at end of file diff --git a/config/loreexpansion/loreexpansion.cfg b/config/loreexpansion/loreexpansion.cfg new file mode 100644 index 0000000..101a9a3 --- /dev/null +++ b/config/loreexpansion/loreexpansion.cfg @@ -0,0 +1,21 @@ +# Configuration file + +client { + # The theme to use for your narrative. + # The string here will be used for finding your theme in the config folder. + # eg: A string of "tech" will look for "../config/loreexpansion/theme/tech/*" + # The exception to this rule is the default theme which is loaded from the mod jar. + S:theme=default +} + + +general { + # Whether the player should initially spawn with the Journal or not. + B:spawnWithJournal=true + + # Syncs the Lore list when the client connects to the server. + # This setting only has an effect on the server side. + B:syncLoresFromServer=false +} + + diff --git a/config/lostcities/general.cfg b/config/lostcities/general.cfg new file mode 100644 index 0000000..1e3433d --- /dev/null +++ b/config/lostcities/general.cfg @@ -0,0 +1,89 @@ +# Configuration file + +########################################################################################################## +# general +#--------------------------------------------------------------------------------------------------------# +# General settings +########################################################################################################## + +general { + # List of other worldtypes (id) that this mod will try to work with. The worldtype has to support the IChunkPrimerFactory API for this to work [default: [Ljava.lang.String;@4c616773] + S:adaptingWorldTypes < + > + + # List of additional Lost City dimensions. Format ':' [default: [Ljava.lang.String;@289d23b3] + S:additionalDimensions < + > + + # List of asset libraries loaded in the specified order. If the path starts with '/' it is going to be loaded directly from the classpath. If the path starts with '$' it is loaded from the config directory [default: [Ljava.lang.String;@40f48d89] + S:assets < + /assets/lostcities/citydata/conditions.json + /assets/lostcities/citydata/palette.json + /assets/lostcities/citydata/palette_desert.json + /assets/lostcities/citydata/palette_chisel.json + /assets/lostcities/citydata/palette_chisel_desert.json + /assets/lostcities/citydata/highwayparts.json + /assets/lostcities/citydata/railparts.json + /assets/lostcities/citydata/monorailparts.json + /assets/lostcities/citydata/buildingparts.json + /assets/lostcities/citydata/library.json + $lostcities/userassets.json + > + + # List of blocks for which a lighting update is needed [default: [Ljava.lang.String;@24bf1d6c] + S:blocksRequiringLightingUpdates < + minecraft:glowstone + minecraft:lit_pumpkin + minecraft:magma + > + + # Enable debugging/logging [default: false] + B:debug=false + + # The default 'profile' to use for the overworld [default: default] + S:defaultProfile=alterlite + + # If true and if Biomes O Plenty is present the dimension will use BoP biomes [default: true] + B:dimensionBoP=true + + # The 'ID' of the Lost City Dimension. Set to -1 if you don't want this dimension [range: -10000 ~ 10000, default: 111] + I:dimensionId=-1 + + # The 'profile' to use for generation of the Lost City dimension [default: default] + S:dimensionProfile=cavern + + # List of privatep profiles that cannot be selected by the player but are only used as a child profile of another one [default: [Ljava.lang.String;@7a3aeb9e] + S:privateProfiles < + bio_wasteland + water_empty + > + + # List of all supported profiles (used for world creation). Warning! Make sure there is always a 'default' profile! [default: [Ljava.lang.String;@36acf04a] + S:profiles < + default + cavern + nodamage + rarecities + floating + space + waterbubbles + biosphere + onlycities + tallbuildings + safe + ancient + wasteland + chisel + atlantis + realistic + alterlite + > + + # Block to put underneath a bed so that it qualifies as a teleporter bed [default: minecraft:diamond_block] + S:specialBedBlock=minecraft:diamond_block + + # Config version. Do not modify this manually! + I:version=7 +} + + diff --git a/config/lostcities/general.cfg.bak b/config/lostcities/general.cfg.bak new file mode 100644 index 0000000..d31756d --- /dev/null +++ b/config/lostcities/general.cfg.bak @@ -0,0 +1,88 @@ +# Configuration file + +########################################################################################################## +# general +#--------------------------------------------------------------------------------------------------------# +# General settings +########################################################################################################## + +general { + # List of other worldtypes (id) that this mod will try to work with. The worldtype has to support the IChunkPrimerFactory API for this to work [default: [Ljava.lang.String;@1c4decbc] + S:adaptingWorldTypes < + > + + # List of additional Lost City dimensions. Format ':' [default: [Ljava.lang.String;@1e4b33b7] + S:additionalDimensions < + > + + # List of asset libraries loaded in the specified order. If the path starts with '/' it is going to be loaded directly from the classpath. If the path starts with '$' it is loaded from the config directory [default: [Ljava.lang.String;@3196ea0] + S:assets < + /assets/lostcities/citydata/conditions.json + /assets/lostcities/citydata/palette.json + /assets/lostcities/citydata/palette_desert.json + /assets/lostcities/citydata/palette_chisel.json + /assets/lostcities/citydata/palette_chisel_desert.json + /assets/lostcities/citydata/highwayparts.json + /assets/lostcities/citydata/railparts.json + /assets/lostcities/citydata/monorailparts.json + /assets/lostcities/citydata/buildingparts.json + /assets/lostcities/citydata/library.json + $lostcities/userassets.json + > + + # List of blocks for which a lighting update is needed [default: [Ljava.lang.String;@54e9e4ef] + S:blocksRequiringLightingUpdates < + minecraft:glowstone + minecraft:lit_pumpkin + minecraft:magma + > + + # Enable debugging/logging [default: false] + B:debug=false + + # The default 'profile' to use for the overworld [default: default] + S:defaultProfile=default + + # If true and if Biomes O Plenty is present the dimension will use BoP biomes [default: true] + B:dimensionBoP=true + + # The 'ID' of the Lost City Dimension. Set to -1 if you don't want this dimension [range: -10000 ~ 10000, default: 111] + I:dimensionId=111 + + # The 'profile' to use for generation of the Lost City dimension [default: default] + S:dimensionProfile=default + + # List of privatep profiles that cannot be selected by the player but are only used as a child profile of another one [default: [Ljava.lang.String;@48fdcbb] + S:privateProfiles < + bio_wasteland + water_empty + > + + # List of all supported profiles (used for world creation). Warning! Make sure there is always a 'default' profile! [default: [Ljava.lang.String;@137199] + S:profiles < + default + cavern + nodamage + rarecities + floating + space + waterbubbles + biosphere + onlycities + tallbuildings + safe + ancient + wasteland + chisel + atlantis + realistic + > + + # Block to put underneath a bed so that it qualifies as a teleporter bed [default: minecraft:diamond_block] + S:specialBedBlock=minecraft:diamond_block + + # Config version. Do not modify this manually! + I:version=7 +} + + diff --git a/config/lostcities/profile_alterlite.cfg b/config/lostcities/profile_alterlite.cfg new file mode 100644 index 0000000..830c42e --- /dev/null +++ b/config/lostcities/profile_alterlite.cfg @@ -0,0 +1,448 @@ +# Configuration file + +########################################################################################################## +# cities_alterlite +#--------------------------------------------------------------------------------------------------------# +# Settings related to city generation for the alterlite profile +########################################################################################################## + +cities_alterlite { + # The default biome factor which is used if your biome is not specified in 'cityBiomeFactors' [range: 0.0 ~ 1.0, default: 1.0] + S:cityBiomeFactorDefault=1.0 + + # List of biomes with a factor to affect the city factor in that biome. Using the value 0 you can disable city generation in biomes [default: [Ljava.lang.String;@7da0b3dc] + S:cityBiomeFactors < + river=0 + frozen_river=0 + ocean=.7 + frozen_ocean=.7 + deep_ocean=.4 + > + + # The chance this chunk will be the center of a city [range: 0.0 ~ 1.0, default: 0.02] + S:cityChance=0.002 + + # Below this chunk height cities will be level 0 [range: 1 ~ 255, default: 75] + I:cityLevel0Height=75 + + # Below this chunk height cities will be level 1 [range: 1 ~ 255, default: 83] + I:cityLevel1Height=83 + + # Below this chunk height cities will be level 2 [range: 1 ~ 255, default: 91] + I:cityLevel2Height=91 + + # Below this chunk height cities will be level 3 [range: 1 ~ 255, default: 99] + I:cityLevel3Height=99 + + # The maximum radius of a city [range: 1 ~ 10000, default: 128] + I:cityMaxRadius=96 + + # The minimum radius of a city [range: 1 ~ 10000, default: 50] + I:cityMinRadius=32 + + # The center and radius of a city define a sphere. This thresshold indicates from which point a city is considered a city. This is important for calculating where cities are based on overlapping city circles (where the city thressholds are added) [range: 0.0 ~ 1.0, default: 0.2] + S:cityThresshold=0.2 +} + + +########################################################################################################## +# cityspheres_alterlite +#--------------------------------------------------------------------------------------------------------# +# Settings related to city sphere generation for the alterlite profile +########################################################################################################## + +cityspheres_alterlite { + # The chance that a city sphere will be generated [range: 0.0 ~ 1.0, default: 0.7] + S:citySphereChance=0.7 + + # Only used in 'space' landscape. This factor will be multiplied with the radius of the city to calculate the radius of the outer sphere [range: 0.1 ~ 10.0, default: 1.2] + S:citySphereFactor=1.2 + + # If this is true then there will be a landscape outside the city spheres [default: false] + B:landscapeOutside=false + + # The chance that a city will have a monorail connection in a certain direction. There will only be an actual connection if there is a city in that direction that also wants a monorail [range: 0.0 ~ 1.0, default: 0.8] + S:monorailChance=0.8 + + # Offset compared to main height [range: -100 ~ 100, default: -2] + I:monorailOffset=-2 + + # If this is true then only predefined spheres are generated [default: false] + B:onlyPredefined=false + + # Ground level for outside city spheres (DEPRECATED, USE GROUNDLEVEL OF OTHER PROFILE) [range: -1 ~ 256, default: -1] + I:outsideGroundLevel=-1 + + # An optional profile to use for the outside world [default: ] + S:outsideProfile= + + # Smaller numbers make the surface outside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:outsideSurfaceVariation=1.0 + + # If this is true then every city sphere will be limited to one (random) biome [default: false] + B:singleBiome=false + + # Smaller numbers make the surface inside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:sphereSurfaceVariation=1.0 +} + + +########################################################################################################## +# client_alterlite +#--------------------------------------------------------------------------------------------------------# +# Client side settings for the alterlite profile +########################################################################################################## + +client_alterlite { + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogBlue=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog density [range: -1.0 ~ 1.0, default: -1.0] + S:fogDensity=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogGreen=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogRed=-1.0 + + # This is used client-side (but only if the client has this mod) to set the height of the horizon [range: -1.0 ~ 256.0, default: -1.0] + S:horizon=-1.0 +} + + +########################################################################################################## +# explosions_alterlite +#--------------------------------------------------------------------------------------------------------# +# Settings related to explosions and damage for the alterlite profile +########################################################################################################## + +explosions_alterlite { + # A factor that determines how much debris will overflow from nearby damaged chunks. Bigger numbers mean less debris [range: 1 ~ 10000, default: 200] + I:debrisToNearbyChunkFactor=200 + + # When a section of blocks in in an explosion the generator will count the number of blocks that are connected. The number of connections divided by the total number of blocks in a connected section is compared with this number. If it is smaller then the section of blocks is destroyed or moved down with gravity [range: 0.0 ~ 1.0, default: 0.05] + S:destroyLoneBlocksFactor=0.05 + + # When a section of blocks is to be moved or destroyed this chance gives the chance of removal (as opposed to moving with gravity) [range: 0.0 ~ 1.0, default: 0.4] + S:destroyOrMoveChance=0.4 + + # A section of blocks that is about to be moved or destroyed is always destroyed if it is smaller then this size [range: 1 ~ 5000, default: 50] + I:destroySmallSectionsSize=50 + + # The chance that a chunk will contain an explosion [range: 0.0 ~ 1.0, default: 0.002] + S:explosionChance=0.002 + + # The maximum height of an explosion [range: 1 ~ 256, default: 90] + I:explosionMaxHeight=90 + + # The maximum radius of an explosion [range: 1 ~ 3000, default: 35] + I:explosionMaxRadius=35 + + # The minimum height of an explosion [range: 1 ~ 256, default: 75] + I:explosionMinHeight=75 + + # The minimum radius of an explosion [range: 1 ~ 1000, default: 15] + I:explosionMinRadius=15 + + # If this is true the center of an explosion can only be in a city (the blast can still affect non-city chunks) [default: true] + B:explosionsInCitiesOnly=true + + # The chance that a chunk will contain a mini explosion [range: 0.0 ~ 1.0, default: 0.03] + S:miniExplosionChance=0.03 + + # The maximum height of a mini explosion [range: 1 ~ 256, default: 100] + I:miniExplosionMaxHeight=100 + + # The maximum radius of a mini explosion [range: 1 ~ 3000, default: 12] + I:miniExplosionMaxRadius=12 + + # The minimum height of a mini explosion [range: 1 ~ 256, default: 60] + I:miniExplosionMinHeight=60 + + # The minimum radius of a mini explosion [range: 1 ~ 1000, default: 5] + I:miniExplosionMinRadius=5 +} + + +########################################################################################################## +# lostcity_alterlite +#--------------------------------------------------------------------------------------------------------# +# Settings related to the Lost City for the alterlite profile +########################################################################################################## + +lostcity_alterlite { + # List of biomes that are allowed in the world. Empty list is default all biomes. The factor controls how much that biome is favored over the others (higher means less favored!) [default: [Ljava.lang.String;@3696c204] + S:allowedBiomeFactors < + > + + # If this is true then parks will have no foliage (trees and flowers currently) [default: false] + B:avoidFoliage=false + + # This will prevent biomes from generating cactii [default: false] + B:avoidGeneratedCactii=false + + # This will prevent the generation of desert wells [default: false] + B:avoidGeneratedDesertWell=false + + # This will prevent biomes from generating flowers [default: false] + B:avoidGeneratedFlowers=false + + # This will prevent the generation of fossils [default: false] + B:avoidGeneratedFossils=false + + # This will prevent biomes from generating grass [default: false] + B:avoidGeneratedGrass=false + + # This will prevent the generation of water in lakes [default: false] + B:avoidGeneratedLakewater=false + + # This will prevent biomes from generating lilypads [default: false] + B:avoidGeneratedLilypads=false + + # This will prevent biomes from generating mushrooms [default: false] + B:avoidGeneratedMushrooms=false + + # This will prevent biomes from generating pumpkins [default: false] + B:avoidGeneratedPumpkins=false + + # This will prevent biomes from generating reeds [default: false] + B:avoidGeneratedReeds=false + + # This will prevent biomes from generating trees [default: false] + B:avoidGeneratedTrees=false + + # If true then all water will be avoided (replaced with air) [default: false] + B:avoidWater=false + + # Block to use as the worldgen base [default: minecraft:stone] + S:baseBlock=minecraft:stone + + # The height of the bedrock layer that is generated at the bottom of some world types. Set to 0 to disable this and get default bedrock generation [range: 0 ~ 10, default: 1] + I:bedrockLayer=2 + + # This is used in combination with allowedBiomeFactors. 'original' is the old strategy. 'randomized' is a new strategy that tries to randomize the biomes better. 'varied' is similar but has a more relaxed biome distance function [default: original] + S:biomeSelectionStrategy=original + + # The chance that a chunk can possibly contain a bridge. There actually being a bridge also depends on the presence of adjacent bridges and other conditions [range: 0.0 ~ 1.0, default: 0.7] + S:bridgeChance=0.6 + + # If true bridges get supports when needed. You can disable this if you have bridges that span void chunks [default: true] + B:bridgeSupports=true + + # The chance that a chunk can possibly be the top-left chunk of 2x2 building. There actually being a 2x2 building also depends on the condition of those other chunks [range: 0.0 ~ 1.0, default: 0.03] + S:building2x2Chance=0.03 + + # The chance that a chunk in a city will have a building. Otherwise it will be a street [range: 0.0 ~ 1.0, default: 0.3] + S:buildingChance=0.19 + + # The chance that a doorway will be generated at a side of a building (on any level). Only when possible [range: 0.0 ~ 1.0, default: 0.6] + S:buildingDoorwayChance=0.6 + + # The chance that a building will have a 'front' part if this is possible (i.e. adjacent street) [range: 0.0 ~ 1.0, default: 0.2] + S:buildingFrontChance=0.2 + + # The maximum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 4] + I:buildingMaxCellars=4 + + # A cap for the amount of floors a city can have (above ground) [range: 0 ~ 30, default: 9] + I:buildingMaxFloors=12 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 6] + I:buildingMaxFloorsChance=6 + + # The minimum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 0] + I:buildingMinCellars=0 + + # The minimum number of floors (above ground) for a building (0 means the first floor only) [range: 0 ~ 30, default: 0] + I:buildingMinFloors=0 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 4] + I:buildingMinFloorsChance=4 + + # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] + S:buildingWithoutLootChance=0.2 + + # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] + S:chestWithoutLootChance=0.2 + + # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] + S:corridorChance=0.7 + + # The chance that a 2x2 building will be a data center [range: 0.0 ~ 1.0, default: 0.1] + S:dataCenterChance=0.1 + + # The description of this profile [default: Default generation, common cities, explosions] + S:description=Alterlite is a profile tuned specifically for the new Locaria Community Pack. + + # Additional information [default: ] + S:extraDescription=This profile is based on the rarecities profile. + + # The chance that a street section contains a fountain [range: 0.0 ~ 1.0, default: 0.05] + S:fountainChance=0.05 + + # If true then there will be minimal lighting in the buildings [default: false] + B:generateLighting=false + + # If true the chests in the buildings will contain loot [default: true] + B:generateLoot=true + + # If true then the buildings will be full of spawners [default: true] + B:generateSpawners=true + + # A json with generator options for the chunk generator [default: ] + S:generatorOptions= + + # Ground level [range: 2 ~ 256, default: 71] + I:groundLevel=68 + + # Mask to control how far highways can generate. Must be a power of 2 (minus 1). If 0 there are no highways at all [range: 0 ~ 2147483647, default: 7] + I:highwayDistanceMask=7 + + # 0 (take height from top-left city), 1 (take minimum height from both cities), 2 (take maximum height from both cities), 3 (take average height) [range: 0 ~ 3, default: 0] + I:highwayLevelFromCities=0 + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the main axis. Increasing this value will increase the frequency of highways but make them smaller [range: 1.0 ~ 1000.0, default: 50.0] + S:highwayMainPerlinScale=50.0 + + # The highway perlin noise is compared to this value. Setting this to 0 would give 50% chance of a highway being at a spot. Note that highways only generate on chunks a multiple of 8. Setting this very high will prevent highways from generating [range: -100.0 ~ 100.0, default: 2.0] + S:highwayPerlinFactor=2.0 + + # If true then a highway will only generate if both sides have a valid city. If false then one city is sufficient [default: true] + B:highwayRequiresTwoCities=false + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the secondary axis. Increasing this value will increase the variation of nearby highways [range: 1.0 ~ 1000.0, default: 10.0] + S:highwaySecondaryPerlinScale=10.0 + + # If true highways get supports when needed. You can disable this if you have highways that span void chunks [default: true] + B:highwaySupports=true + + # The icon to use in the configuration screen (64x64) [default: ] + S:icon=textures/gui/icon_rarecities.png + + # Type of landscape [default: default] + S:landscapeType=default + + # The chance that a 2x2 building will be a library [range: 0.0 ~ 1.0, default: 0.1] + S:libraryChance=0.1 + + # Block to use as a liquid [default: minecraft:water] + S:liquidBlock=minecraft:water + + # Use in combination with 'allowedBiomeFactors' to manually map some biomes to others. This is a list of the format oldbiome=newbiome [default: [Ljava.lang.String;@64b25239] + S:manualBiomeMappings < + > + + # The chance that a chunk next to a railway will have a railway dungeon [range: 0.0 ~ 1.0, default: 0.01] + S:railwayDungeonChance=0.01 + + # If true then railway stations are enabled [default: true] + B:railwayStationsEnabled=true + + # If true the a place where a station would have been if there was a city above will have an 'ending' rail part if one side of the 'station' has no connections. Useful in case cities are rare [default: false] + B:railwaysCanEnd=true + + # If true then railways are enabled. If false they are not (but stations will still generate) [default: true] + B:railwaysEnabled=true + + # Chance that leafblocks will be generated at the border of a building and a street [range: 0.0 ~ 1.0, default: 0.1] + S:randomLeafBlockChance=0.1 + + # Frequency of leafblocks as seen from the sides of buildings [range: 1 ~ 8, default: 2] + I:randomLeafBlockThickness=2 + + # The scale of the dirt layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 3.0] + S:rubbleDirtScale=3.0 + + # If this is true an alternative way to generate dirt/stone/sand + leave blocks is used that makes the city appear more overgrown [default: true] + B:rubbleLayer=true + + # The scale of the leave layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 6.0] + S:rubbleLeaveScale=6.0 + + # If ruines are enabled this gives the chance that a building is ruined [range: 0.0 ~ 1.0, default: 0.05] + S:ruinChance=0.05 + + # If a building is ruined this indicates the maximum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 1.0] + S:ruinMaxlevelPercent=1.0 + + # If a building is ruined this indicates the minimum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 0.8] + S:ruinMinlevelPercent=0.8 + + # If true there is a chance a building is ruined from the top (not caused by explosion damage) [default: true] + B:ruins=true + + # When this is set the player will always spawn in the given biome [default: ] + S:spawnBiome=Forest + + # When this is set the player will always spawn in the given predefined city [default: ] + S:spawnCity= + + # If this is true the player will not spawn in a building. This can be used in combination with the other spawn settings [default: false] + B:spawnNotInBuilding=false + + # When this is set the player will always spawn in the given predefined sphere. If you use the player will always spawn in a random sphere. If you use the player will always spawn outside a sphere [default: ] + S:spawnSphere= + + # The chance that a block on the outside of a building will be covered with a vine [range: 0.0 ~ 1.0, default: 0.009] + S:vineChance=0.009 + + # How much lower the water level is compared to the ground level (63) [range: -100 ~ 100, default: 8] + I:waterLevelOffset=8 + + # The worldstyle used by this profile (defined in the assets) [default: standard] + S:worldStyle=standard +} + + +maxcaveheight { + # Maximum height at which vanilla caves can generate. Default is 128. Lower this if you don't want the caves to damage buildings [range: 20 ~ 240, default: 128] + I:structures_alterlite=128 +} + + +########################################################################################################## +# structures_alterlite +#--------------------------------------------------------------------------------------------------------# +# Settings related to structure generation for the alterlite profile +########################################################################################################## + +structures_alterlite { + # Generate caves + B:generateCaves=true + + # Generate dungeons + B:generateDungeons=true + + # Generate lakes (lava/water) + B:generateLakes=true + + # Generate mansions + B:generateMansions=true + + # Generate mineshafts + B:generateMineshafts=true + + # Generate ocean monuments + B:generateOceanMonuments=true + + # Generate ravines + B:generateRavines=true + + # Generate scattered features (swamphunts, desert temples, ...) + B:generateScattered=true + + # Generate strongholds + B:generateStrongholds=true + + # Generate villages + B:generateVillages=true + + # If true then no lakes and ravines will be generated in cities + B:preventLakesRavinesInCities=false + + # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. + B:preventVillagesInCities=true +} + + diff --git a/config/lostcities/profile_ancient.cfg b/config/lostcities/profile_ancient.cfg new file mode 100644 index 0000000..453361f --- /dev/null +++ b/config/lostcities/profile_ancient.cfg @@ -0,0 +1,454 @@ +# Configuration file + +########################################################################################################## +# cities_ancient +#--------------------------------------------------------------------------------------------------------# +# Settings related to city generation for the ancient profile +########################################################################################################## + +cities_ancient { + # The default biome factor which is used if your biome is not specified in 'cityBiomeFactors' [range: 0.0 ~ 1.0, default: 1.0] + S:cityBiomeFactorDefault=1.0 + + # List of biomes with a factor to affect the city factor in that biome. Using the value 0 you can disable city generation in biomes [default: [Ljava.lang.String;@224011d6] + S:cityBiomeFactors < + river=0 + frozen_river=0 + ocean=.7 + frozen_ocean=.7 + deep_ocean=.4 + > + + # The chance this chunk will be the center of a city [range: 0.0 ~ 1.0, default: 0.02] + S:cityChance=0.02 + + # Below this chunk height cities will be level 0 [range: 1 ~ 255, default: 75] + I:cityLevel0Height=75 + + # Below this chunk height cities will be level 1 [range: 1 ~ 255, default: 83] + I:cityLevel1Height=83 + + # Below this chunk height cities will be level 2 [range: 1 ~ 255, default: 91] + I:cityLevel2Height=91 + + # Below this chunk height cities will be level 3 [range: 1 ~ 255, default: 99] + I:cityLevel3Height=99 + + # The maximum radius of a city [range: 1 ~ 10000, default: 128] + I:cityMaxRadius=128 + + # The minimum radius of a city [range: 1 ~ 10000, default: 50] + I:cityMinRadius=50 + + # The center and radius of a city define a sphere. This thresshold indicates from which point a city is considered a city. This is important for calculating where cities are based on overlapping city circles (where the city thressholds are added) [range: 0.0 ~ 1.0, default: 0.2] + S:cityThresshold=0.2 +} + + +########################################################################################################## +# cityspheres_ancient +#--------------------------------------------------------------------------------------------------------# +# Settings related to city sphere generation for the ancient profile +########################################################################################################## + +cityspheres_ancient { + # The chance that a city sphere will be generated [range: 0.0 ~ 1.0, default: 0.7] + S:citySphereChance=0.7 + + # Only used in 'space' landscape. This factor will be multiplied with the radius of the city to calculate the radius of the outer sphere [range: 0.1 ~ 10.0, default: 1.2] + S:citySphereFactor=1.2 + + # If this is true then there will be a landscape outside the city spheres [default: false] + B:landscapeOutside=false + + # The chance that a city will have a monorail connection in a certain direction. There will only be an actual connection if there is a city in that direction that also wants a monorail [range: 0.0 ~ 1.0, default: 0.8] + S:monorailChance=0.8 + + # Offset compared to main height [range: -100 ~ 100, default: -2] + I:monorailOffset=-2 + + # If this is true then only predefined spheres are generated [default: false] + B:onlyPredefined=false + + # Ground level for outside city spheres (DEPRECATED, USE GROUNDLEVEL OF OTHER PROFILE) [range: -1 ~ 256, default: -1] + I:outsideGroundLevel=-1 + + # An optional profile to use for the outside world [default: ] + S:outsideProfile= + + # Smaller numbers make the surface outside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:outsideSurfaceVariation=1.0 + + # If this is true then every city sphere will be limited to one (random) biome [default: false] + B:singleBiome=false + + # Smaller numbers make the surface inside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:sphereSurfaceVariation=1.0 +} + + +########################################################################################################## +# client_ancient +#--------------------------------------------------------------------------------------------------------# +# Client side settings for the ancient profile +########################################################################################################## + +client_ancient { + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogBlue=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog density [range: -1.0 ~ 1.0, default: -1.0] + S:fogDensity=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogGreen=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogRed=-1.0 + + # This is used client-side (but only if the client has this mod) to set the height of the horizon [range: -1.0 ~ 256.0, default: -1.0] + S:horizon=-1.0 +} + + +########################################################################################################## +# explosions_ancient +#--------------------------------------------------------------------------------------------------------# +# Settings related to explosions and damage for the ancient profile +########################################################################################################## + +explosions_ancient { + # A factor that determines how much debris will overflow from nearby damaged chunks. Bigger numbers mean less debris [range: 1 ~ 10000, default: 200] + I:debrisToNearbyChunkFactor=200 + + # When a section of blocks in in an explosion the generator will count the number of blocks that are connected. The number of connections divided by the total number of blocks in a connected section is compared with this number. If it is smaller then the section of blocks is destroyed or moved down with gravity [range: 0.0 ~ 1.0, default: 0.05] + S:destroyLoneBlocksFactor=0.05 + + # When a section of blocks is to be moved or destroyed this chance gives the chance of removal (as opposed to moving with gravity) [range: 0.0 ~ 1.0, default: 0.4] + S:destroyOrMoveChance=0.4 + + # A section of blocks that is about to be moved or destroyed is always destroyed if it is smaller then this size [range: 1 ~ 5000, default: 50] + I:destroySmallSectionsSize=50 + + # The chance that a chunk will contain an explosion [range: 0.0 ~ 1.0, default: 0.0] + S:explosionChance=0.0 + + # The maximum height of an explosion [range: 1 ~ 256, default: 90] + I:explosionMaxHeight=90 + + # The maximum radius of an explosion [range: 1 ~ 3000, default: 35] + I:explosionMaxRadius=35 + + # The minimum height of an explosion [range: 1 ~ 256, default: 75] + I:explosionMinHeight=75 + + # The minimum radius of an explosion [range: 1 ~ 1000, default: 15] + I:explosionMinRadius=15 + + # If this is true the center of an explosion can only be in a city (the blast can still affect non-city chunks) [default: true] + B:explosionsInCitiesOnly=true + + # The chance that a chunk will contain a mini explosion [range: 0.0 ~ 1.0, default: 0.0] + S:miniExplosionChance=0.0 + + # The maximum height of a mini explosion [range: 1 ~ 256, default: 100] + I:miniExplosionMaxHeight=100 + + # The maximum radius of a mini explosion [range: 1 ~ 3000, default: 12] + I:miniExplosionMaxRadius=12 + + # The minimum height of a mini explosion [range: 1 ~ 256, default: 60] + I:miniExplosionMinHeight=60 + + # The minimum radius of a mini explosion [range: 1 ~ 1000, default: 5] + I:miniExplosionMinRadius=5 +} + + +########################################################################################################## +# lostcity_ancient +#--------------------------------------------------------------------------------------------------------# +# Settings related to the Lost City for the ancient profile +########################################################################################################## + +lostcity_ancient { + # List of biomes that are allowed in the world. Empty list is default all biomes. The factor controls how much that biome is favored over the others (higher means less favored!) [default: [Ljava.lang.String;@16e1ae20] + S:allowedBiomeFactors < + jungle=1 + jungle_hills=1 + jungle_edge=2 + ocean=8 + beaches=20 + river=5 + > + + # If this is true then parks will have no foliage (trees and flowers currently) [default: false] + B:avoidFoliage=false + + # This will prevent biomes from generating cactii [default: false] + B:avoidGeneratedCactii=false + + # This will prevent the generation of desert wells [default: false] + B:avoidGeneratedDesertWell=false + + # This will prevent biomes from generating flowers [default: false] + B:avoidGeneratedFlowers=false + + # This will prevent the generation of fossils [default: false] + B:avoidGeneratedFossils=false + + # This will prevent biomes from generating grass [default: false] + B:avoidGeneratedGrass=false + + # This will prevent the generation of water in lakes [default: false] + B:avoidGeneratedLakewater=false + + # This will prevent biomes from generating lilypads [default: false] + B:avoidGeneratedLilypads=false + + # This will prevent biomes from generating mushrooms [default: false] + B:avoidGeneratedMushrooms=false + + # This will prevent biomes from generating pumpkins [default: false] + B:avoidGeneratedPumpkins=false + + # This will prevent biomes from generating reeds [default: false] + B:avoidGeneratedReeds=false + + # This will prevent biomes from generating trees [default: false] + B:avoidGeneratedTrees=false + + # If true then all water will be avoided (replaced with air) [default: false] + B:avoidWater=false + + # Block to use as the worldgen base [default: minecraft:stone] + S:baseBlock=minecraft:stone + + # The height of the bedrock layer that is generated at the bottom of some world types. Set to 0 to disable this and get default bedrock generation [range: 0 ~ 10, default: 1] + I:bedrockLayer=1 + + # This is used in combination with allowedBiomeFactors. 'original' is the old strategy. 'randomized' is a new strategy that tries to randomize the biomes better. 'varied' is similar but has a more relaxed biome distance function [default: original] + S:biomeSelectionStrategy=original + + # The chance that a chunk can possibly contain a bridge. There actually being a bridge also depends on the presence of adjacent bridges and other conditions [range: 0.0 ~ 1.0, default: 0.7] + S:bridgeChance=0.7 + + # If true bridges get supports when needed. You can disable this if you have bridges that span void chunks [default: true] + B:bridgeSupports=true + + # The chance that a chunk can possibly be the top-left chunk of 2x2 building. There actually being a 2x2 building also depends on the condition of those other chunks [range: 0.0 ~ 1.0, default: 0.03] + S:building2x2Chance=0.03 + + # The chance that a chunk in a city will have a building. Otherwise it will be a street [range: 0.0 ~ 1.0, default: 0.3] + S:buildingChance=0.3 + + # The chance that a doorway will be generated at a side of a building (on any level). Only when possible [range: 0.0 ~ 1.0, default: 0.6] + S:buildingDoorwayChance=0.6 + + # The chance that a building will have a 'front' part if this is possible (i.e. adjacent street) [range: 0.0 ~ 1.0, default: 0.2] + S:buildingFrontChance=0.2 + + # The maximum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 4] + I:buildingMaxCellars=4 + + # A cap for the amount of floors a city can have (above ground) [range: 0 ~ 30, default: 9] + I:buildingMaxFloors=9 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 6] + I:buildingMaxFloorsChance=6 + + # The minimum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 0] + I:buildingMinCellars=0 + + # The minimum number of floors (above ground) for a building (0 means the first floor only) [range: 0 ~ 30, default: 0] + I:buildingMinFloors=0 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 4] + I:buildingMinFloorsChance=4 + + # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] + S:buildingWithoutLootChance=0.2 + + # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] + S:chestWithoutLootChance=0.2 + + # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] + S:corridorChance=0.7 + + # The chance that a 2x2 building will be a data center [range: 0.0 ~ 1.0, default: 0.1] + S:dataCenterChance=0.1 + + # The description of this profile [default: Ancient jungle city, vines and leafs, ruined buildings] + S:description=Ancient jungle city, vines and leafs, ruined buildings + + # Additional information [default: Note! This disables many biomes like deserts, plains, extreme hills, ...] + S:extraDescription=Note! This disables many biomes like deserts, plains, extreme hills, ... + + # The chance that a street section contains a fountain [range: 0.0 ~ 1.0, default: 0.05] + S:fountainChance=0.05 + + # If true then there will be minimal lighting in the buildings [default: false] + B:generateLighting=false + + # If true the chests in the buildings will contain loot [default: true] + B:generateLoot=true + + # If true then the buildings will be full of spawners [default: true] + B:generateSpawners=true + + # A json with generator options for the chunk generator [default: ] + S:generatorOptions= + + # Ground level [range: 2 ~ 256, default: 71] + I:groundLevel=71 + + # Mask to control how far highways can generate. Must be a power of 2 (minus 1). If 0 there are no highways at all [range: 0 ~ 2147483647, default: 7] + I:highwayDistanceMask=7 + + # 0 (take height from top-left city), 1 (take minimum height from both cities), 2 (take maximum height from both cities), 3 (take average height) [range: 0 ~ 3, default: 0] + I:highwayLevelFromCities=0 + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the main axis. Increasing this value will increase the frequency of highways but make them smaller [range: 1.0 ~ 1000.0, default: 50.0] + S:highwayMainPerlinScale=50.0 + + # The highway perlin noise is compared to this value. Setting this to 0 would give 50% chance of a highway being at a spot. Note that highways only generate on chunks a multiple of 8. Setting this very high will prevent highways from generating [range: -100.0 ~ 100.0, default: 2.0] + S:highwayPerlinFactor=2.0 + + # If true then a highway will only generate if both sides have a valid city. If false then one city is sufficient [default: true] + B:highwayRequiresTwoCities=true + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the secondary axis. Increasing this value will increase the variation of nearby highways [range: 1.0 ~ 1000.0, default: 10.0] + S:highwaySecondaryPerlinScale=10.0 + + # If true highways get supports when needed. You can disable this if you have highways that span void chunks [default: true] + B:highwaySupports=true + + # The icon to use in the configuration screen (64x64) [default: textures/gui/icon_ancient.png] + S:icon=textures/gui/icon_ancient.png + + # Type of landscape [default: default] + S:landscapeType=default + + # The chance that a 2x2 building will be a library [range: 0.0 ~ 1.0, default: 0.1] + S:libraryChance=0.1 + + # Block to use as a liquid [default: minecraft:water] + S:liquidBlock=minecraft:water + + # Use in combination with 'allowedBiomeFactors' to manually map some biomes to others. This is a list of the format oldbiome=newbiome [default: [Ljava.lang.String;@1a9eeb34] + S:manualBiomeMappings < + > + + # The chance that a chunk next to a railway will have a railway dungeon [range: 0.0 ~ 1.0, default: 0.01] + S:railwayDungeonChance=0.01 + + # If true then railway stations are enabled [default: true] + B:railwayStationsEnabled=true + + # If true the a place where a station would have been if there was a city above will have an 'ending' rail part if one side of the 'station' has no connections. Useful in case cities are rare [default: false] + B:railwaysCanEnd=false + + # If true then railways are enabled. If false they are not (but stations will still generate) [default: true] + B:railwaysEnabled=true + + # Chance that leafblocks will be generated at the border of a building and a street [range: 0.0 ~ 1.0, default: 0.05] + S:randomLeafBlockChance=0.05 + + # Frequency of leafblocks as seen from the sides of buildings [range: 1 ~ 8, default: 6] + I:randomLeafBlockThickness=6 + + # The scale of the dirt layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 2.0] + S:rubbleDirtScale=2.0 + + # If this is true an alternative way to generate dirt/stone/sand + leave blocks is used that makes the city appear more overgrown [default: true] + B:rubbleLayer=true + + # The scale of the leave layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 2.0] + S:rubbleLeaveScale=2.0 + + # If ruines are enabled this gives the chance that a building is ruined [range: 0.0 ~ 1.0, default: 0.9] + S:ruinChance=0.9 + + # If a building is ruined this indicates the maximum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 0.8] + S:ruinMaxlevelPercent=0.8 + + # If a building is ruined this indicates the minimum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 0.0] + S:ruinMinlevelPercent=0.0 + + # If true there is a chance a building is ruined from the top (not caused by explosion damage) [default: true] + B:ruins=true + + # When this is set the player will always spawn in the given biome [default: ] + S:spawnBiome= + + # When this is set the player will always spawn in the given predefined city [default: ] + S:spawnCity= + + # If this is true the player will not spawn in a building. This can be used in combination with the other spawn settings [default: false] + B:spawnNotInBuilding=false + + # When this is set the player will always spawn in the given predefined sphere. If you use the player will always spawn in a random sphere. If you use the player will always spawn outside a sphere [default: ] + S:spawnSphere= + + # The chance that a block on the outside of a building will be covered with a vine [range: 0.0 ~ 1.0, default: 0.1] + S:vineChance=0.1 + + # How much lower the water level is compared to the ground level (63) [range: -100 ~ 100, default: 8] + I:waterLevelOffset=8 + + # The worldstyle used by this profile (defined in the assets) [default: standard] + S:worldStyle=standard +} + + +maxcaveheight { + # Maximum height at which vanilla caves can generate. Default is 128. Lower this if you don't want the caves to damage buildings [range: 20 ~ 240, default: 128] + I:structures_ancient=128 +} + + +########################################################################################################## +# structures_ancient +#--------------------------------------------------------------------------------------------------------# +# Settings related to structure generation for the ancient profile +########################################################################################################## + +structures_ancient { + # Generate caves + B:generateCaves=true + + # Generate dungeons + B:generateDungeons=true + + # Generate lakes (lava/water) + B:generateLakes=true + + # Generate mansions + B:generateMansions=true + + # Generate mineshafts + B:generateMineshafts=true + + # Generate ocean monuments + B:generateOceanMonuments=true + + # Generate ravines + B:generateRavines=true + + # Generate scattered features (swamphunts, desert temples, ...) + B:generateScattered=true + + # Generate strongholds + B:generateStrongholds=true + + # Generate villages + B:generateVillages=true + + # If true then no lakes and ravines will be generated in cities + B:preventLakesRavinesInCities=false + + # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. + B:preventVillagesInCities=true +} + + diff --git a/config/lostcities/profile_atlantis.cfg b/config/lostcities/profile_atlantis.cfg new file mode 100644 index 0000000..6af1b38 --- /dev/null +++ b/config/lostcities/profile_atlantis.cfg @@ -0,0 +1,448 @@ +# Configuration file + +########################################################################################################## +# cities_atlantis +#--------------------------------------------------------------------------------------------------------# +# Settings related to city generation for the atlantis profile +########################################################################################################## + +cities_atlantis { + # The default biome factor which is used if your biome is not specified in 'cityBiomeFactors' [range: 0.0 ~ 1.0, default: 1.0] + S:cityBiomeFactorDefault=1.0 + + # List of biomes with a factor to affect the city factor in that biome. Using the value 0 you can disable city generation in biomes [default: [Ljava.lang.String;@4a9b15de] + S:cityBiomeFactors < + river=0 + frozen_river=0 + ocean=.7 + frozen_ocean=.7 + deep_ocean=.4 + > + + # The chance this chunk will be the center of a city [range: 0.0 ~ 1.0, default: 0.02] + S:cityChance=0.02 + + # Below this chunk height cities will be level 0 [range: 1 ~ 255, default: 75] + I:cityLevel0Height=75 + + # Below this chunk height cities will be level 1 [range: 1 ~ 255, default: 83] + I:cityLevel1Height=83 + + # Below this chunk height cities will be level 2 [range: 1 ~ 255, default: 91] + I:cityLevel2Height=91 + + # Below this chunk height cities will be level 3 [range: 1 ~ 255, default: 99] + I:cityLevel3Height=99 + + # The maximum radius of a city [range: 1 ~ 10000, default: 128] + I:cityMaxRadius=128 + + # The minimum radius of a city [range: 1 ~ 10000, default: 50] + I:cityMinRadius=50 + + # The center and radius of a city define a sphere. This thresshold indicates from which point a city is considered a city. This is important for calculating where cities are based on overlapping city circles (where the city thressholds are added) [range: 0.0 ~ 1.0, default: 0.2] + S:cityThresshold=0.2 +} + + +########################################################################################################## +# cityspheres_atlantis +#--------------------------------------------------------------------------------------------------------# +# Settings related to city sphere generation for the atlantis profile +########################################################################################################## + +cityspheres_atlantis { + # The chance that a city sphere will be generated [range: 0.0 ~ 1.0, default: 0.7] + S:citySphereChance=0.7 + + # Only used in 'space' landscape. This factor will be multiplied with the radius of the city to calculate the radius of the outer sphere [range: 0.1 ~ 10.0, default: 1.2] + S:citySphereFactor=1.2 + + # If this is true then there will be a landscape outside the city spheres [default: false] + B:landscapeOutside=false + + # The chance that a city will have a monorail connection in a certain direction. There will only be an actual connection if there is a city in that direction that also wants a monorail [range: 0.0 ~ 1.0, default: 0.8] + S:monorailChance=0.8 + + # Offset compared to main height [range: -100 ~ 100, default: -2] + I:monorailOffset=-2 + + # If this is true then only predefined spheres are generated [default: false] + B:onlyPredefined=false + + # Ground level for outside city spheres (DEPRECATED, USE GROUNDLEVEL OF OTHER PROFILE) [range: -1 ~ 256, default: -1] + I:outsideGroundLevel=-1 + + # An optional profile to use for the outside world [default: ] + S:outsideProfile= + + # Smaller numbers make the surface outside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:outsideSurfaceVariation=1.0 + + # If this is true then every city sphere will be limited to one (random) biome [default: false] + B:singleBiome=false + + # Smaller numbers make the surface inside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:sphereSurfaceVariation=1.0 +} + + +########################################################################################################## +# client_atlantis +#--------------------------------------------------------------------------------------------------------# +# Client side settings for the atlantis profile +########################################################################################################## + +client_atlantis { + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogBlue=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog density [range: -1.0 ~ 1.0, default: -1.0] + S:fogDensity=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogGreen=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogRed=-1.0 + + # This is used client-side (but only if the client has this mod) to set the height of the horizon [range: -1.0 ~ 256.0, default: -1.0] + S:horizon=-1.0 +} + + +########################################################################################################## +# explosions_atlantis +#--------------------------------------------------------------------------------------------------------# +# Settings related to explosions and damage for the atlantis profile +########################################################################################################## + +explosions_atlantis { + # A factor that determines how much debris will overflow from nearby damaged chunks. Bigger numbers mean less debris [range: 1 ~ 10000, default: 200] + I:debrisToNearbyChunkFactor=200 + + # When a section of blocks in in an explosion the generator will count the number of blocks that are connected. The number of connections divided by the total number of blocks in a connected section is compared with this number. If it is smaller then the section of blocks is destroyed or moved down with gravity [range: 0.0 ~ 1.0, default: 0.05] + S:destroyLoneBlocksFactor=0.05 + + # When a section of blocks is to be moved or destroyed this chance gives the chance of removal (as opposed to moving with gravity) [range: 0.0 ~ 1.0, default: 0.4] + S:destroyOrMoveChance=0.4 + + # A section of blocks that is about to be moved or destroyed is always destroyed if it is smaller then this size [range: 1 ~ 5000, default: 50] + I:destroySmallSectionsSize=50 + + # The chance that a chunk will contain an explosion [range: 0.0 ~ 1.0, default: 0.002] + S:explosionChance=0.002 + + # The maximum height of an explosion [range: 1 ~ 256, default: 90] + I:explosionMaxHeight=90 + + # The maximum radius of an explosion [range: 1 ~ 3000, default: 35] + I:explosionMaxRadius=35 + + # The minimum height of an explosion [range: 1 ~ 256, default: 75] + I:explosionMinHeight=75 + + # The minimum radius of an explosion [range: 1 ~ 1000, default: 15] + I:explosionMinRadius=15 + + # If this is true the center of an explosion can only be in a city (the blast can still affect non-city chunks) [default: true] + B:explosionsInCitiesOnly=true + + # The chance that a chunk will contain a mini explosion [range: 0.0 ~ 1.0, default: 0.03] + S:miniExplosionChance=0.03 + + # The maximum height of a mini explosion [range: 1 ~ 256, default: 100] + I:miniExplosionMaxHeight=100 + + # The maximum radius of a mini explosion [range: 1 ~ 3000, default: 12] + I:miniExplosionMaxRadius=12 + + # The minimum height of a mini explosion [range: 1 ~ 256, default: 60] + I:miniExplosionMinHeight=60 + + # The minimum radius of a mini explosion [range: 1 ~ 1000, default: 5] + I:miniExplosionMinRadius=5 +} + + +########################################################################################################## +# lostcity_atlantis +#--------------------------------------------------------------------------------------------------------# +# Settings related to the Lost City for the atlantis profile +########################################################################################################## + +lostcity_atlantis { + # List of biomes that are allowed in the world. Empty list is default all biomes. The factor controls how much that biome is favored over the others (higher means less favored!) [default: [Ljava.lang.String;@5bbc2716] + S:allowedBiomeFactors < + > + + # If this is true then parks will have no foliage (trees and flowers currently) [default: false] + B:avoidFoliage=false + + # This will prevent biomes from generating cactii [default: false] + B:avoidGeneratedCactii=false + + # This will prevent the generation of desert wells [default: false] + B:avoidGeneratedDesertWell=false + + # This will prevent biomes from generating flowers [default: false] + B:avoidGeneratedFlowers=false + + # This will prevent the generation of fossils [default: false] + B:avoidGeneratedFossils=false + + # This will prevent biomes from generating grass [default: false] + B:avoidGeneratedGrass=false + + # This will prevent the generation of water in lakes [default: false] + B:avoidGeneratedLakewater=false + + # This will prevent biomes from generating lilypads [default: false] + B:avoidGeneratedLilypads=false + + # This will prevent biomes from generating mushrooms [default: false] + B:avoidGeneratedMushrooms=false + + # This will prevent biomes from generating pumpkins [default: false] + B:avoidGeneratedPumpkins=false + + # This will prevent biomes from generating reeds [default: false] + B:avoidGeneratedReeds=false + + # This will prevent biomes from generating trees [default: false] + B:avoidGeneratedTrees=false + + # If true then all water will be avoided (replaced with air) [default: false] + B:avoidWater=false + + # Block to use as the worldgen base [default: minecraft:stone] + S:baseBlock=minecraft:stone + + # The height of the bedrock layer that is generated at the bottom of some world types. Set to 0 to disable this and get default bedrock generation [range: 0 ~ 10, default: 1] + I:bedrockLayer=1 + + # This is used in combination with allowedBiomeFactors. 'original' is the old strategy. 'randomized' is a new strategy that tries to randomize the biomes better. 'varied' is similar but has a more relaxed biome distance function [default: original] + S:biomeSelectionStrategy=original + + # The chance that a chunk can possibly contain a bridge. There actually being a bridge also depends on the presence of adjacent bridges and other conditions [range: 0.0 ~ 1.0, default: 0.7] + S:bridgeChance=0.7 + + # If true bridges get supports when needed. You can disable this if you have bridges that span void chunks [default: true] + B:bridgeSupports=true + + # The chance that a chunk can possibly be the top-left chunk of 2x2 building. There actually being a 2x2 building also depends on the condition of those other chunks [range: 0.0 ~ 1.0, default: 0.03] + S:building2x2Chance=0.03 + + # The chance that a chunk in a city will have a building. Otherwise it will be a street [range: 0.0 ~ 1.0, default: 0.3] + S:buildingChance=0.3 + + # The chance that a doorway will be generated at a side of a building (on any level). Only when possible [range: 0.0 ~ 1.0, default: 0.6] + S:buildingDoorwayChance=0.6 + + # The chance that a building will have a 'front' part if this is possible (i.e. adjacent street) [range: 0.0 ~ 1.0, default: 0.2] + S:buildingFrontChance=0.2 + + # The maximum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 4] + I:buildingMaxCellars=4 + + # A cap for the amount of floors a city can have (above ground) [range: 0 ~ 30, default: 9] + I:buildingMaxFloors=9 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 6] + I:buildingMaxFloorsChance=6 + + # The minimum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 0] + I:buildingMinCellars=0 + + # The minimum number of floors (above ground) for a building (0 means the first floor only) [range: 0 ~ 30, default: 0] + I:buildingMinFloors=0 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 4] + I:buildingMinFloorsChance=4 + + # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] + S:buildingWithoutLootChance=0.2 + + # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] + S:chestWithoutLootChance=0.2 + + # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] + S:corridorChance=0.7 + + # The chance that a 2x2 building will be a data center [range: 0.0 ~ 1.0, default: 0.1] + S:dataCenterChance=0.1 + + # The description of this profile [default: Drowned cities, raised waterlevel] + S:description=Drowned cities, raised waterlevel + + # Additional information [default: ] + S:extraDescription= + + # The chance that a street section contains a fountain [range: 0.0 ~ 1.0, default: 0.05] + S:fountainChance=0.05 + + # If true then there will be minimal lighting in the buildings [default: false] + B:generateLighting=false + + # If true the chests in the buildings will contain loot [default: true] + B:generateLoot=true + + # If true then the buildings will be full of spawners [default: true] + B:generateSpawners=true + + # A json with generator options for the chunk generator [default: ] + S:generatorOptions= + + # Ground level [range: 2 ~ 256, default: 71] + I:groundLevel=71 + + # Mask to control how far highways can generate. Must be a power of 2 (minus 1). If 0 there are no highways at all [range: 0 ~ 2147483647, default: 7] + I:highwayDistanceMask=7 + + # 0 (take height from top-left city), 1 (take minimum height from both cities), 2 (take maximum height from both cities), 3 (take average height) [range: 0 ~ 3, default: 0] + I:highwayLevelFromCities=0 + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the main axis. Increasing this value will increase the frequency of highways but make them smaller [range: 1.0 ~ 1000.0, default: 50.0] + S:highwayMainPerlinScale=50.0 + + # The highway perlin noise is compared to this value. Setting this to 0 would give 50% chance of a highway being at a spot. Note that highways only generate on chunks a multiple of 8. Setting this very high will prevent highways from generating [range: -100.0 ~ 100.0, default: 2.0] + S:highwayPerlinFactor=2.0 + + # If true then a highway will only generate if both sides have a valid city. If false then one city is sufficient [default: true] + B:highwayRequiresTwoCities=true + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the secondary axis. Increasing this value will increase the variation of nearby highways [range: 1.0 ~ 1000.0, default: 10.0] + S:highwaySecondaryPerlinScale=10.0 + + # If true highways get supports when needed. You can disable this if you have highways that span void chunks [default: true] + B:highwaySupports=true + + # The icon to use in the configuration screen (64x64) [default: textures/gui/icon_atlantis.png] + S:icon=textures/gui/icon_atlantis.png + + # Type of landscape [default: default] + S:landscapeType=default + + # The chance that a 2x2 building will be a library [range: 0.0 ~ 1.0, default: 0.1] + S:libraryChance=0.1 + + # Block to use as a liquid [default: minecraft:water] + S:liquidBlock=minecraft:water + + # Use in combination with 'allowedBiomeFactors' to manually map some biomes to others. This is a list of the format oldbiome=newbiome [default: [Ljava.lang.String;@3356bfd3] + S:manualBiomeMappings < + > + + # The chance that a chunk next to a railway will have a railway dungeon [range: 0.0 ~ 1.0, default: 0.01] + S:railwayDungeonChance=0.01 + + # If true then railway stations are enabled [default: true] + B:railwayStationsEnabled=true + + # If true the a place where a station would have been if there was a city above will have an 'ending' rail part if one side of the 'station' has no connections. Useful in case cities are rare [default: false] + B:railwaysCanEnd=false + + # If true then railways are enabled. If false they are not (but stations will still generate) [default: true] + B:railwaysEnabled=true + + # Chance that leafblocks will be generated at the border of a building and a street [range: 0.0 ~ 1.0, default: 0.1] + S:randomLeafBlockChance=0.1 + + # Frequency of leafblocks as seen from the sides of buildings [range: 1 ~ 8, default: 2] + I:randomLeafBlockThickness=2 + + # The scale of the dirt layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 3.0] + S:rubbleDirtScale=3.0 + + # If this is true an alternative way to generate dirt/stone/sand + leave blocks is used that makes the city appear more overgrown [default: true] + B:rubbleLayer=true + + # The scale of the leave layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 6.0] + S:rubbleLeaveScale=6.0 + + # If ruines are enabled this gives the chance that a building is ruined [range: 0.0 ~ 1.0, default: 0.1] + S:ruinChance=0.1 + + # If a building is ruined this indicates the maximum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 1.0] + S:ruinMaxlevelPercent=1.0 + + # If a building is ruined this indicates the minimum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 0.8] + S:ruinMinlevelPercent=0.8 + + # If true there is a chance a building is ruined from the top (not caused by explosion damage) [default: true] + B:ruins=true + + # When this is set the player will always spawn in the given biome [default: ] + S:spawnBiome= + + # When this is set the player will always spawn in the given predefined city [default: ] + S:spawnCity= + + # If this is true the player will not spawn in a building. This can be used in combination with the other spawn settings [default: false] + B:spawnNotInBuilding=false + + # When this is set the player will always spawn in the given predefined sphere. If you use the player will always spawn in a random sphere. If you use the player will always spawn outside a sphere [default: ] + S:spawnSphere= + + # The chance that a block on the outside of a building will be covered with a vine [range: 0.0 ~ 1.0, default: 0.009] + S:vineChance=0.009 + + # How much lower the water level is compared to the ground level (63) [range: -100 ~ 100, default: -20] + I:waterLevelOffset=-20 + + # The worldstyle used by this profile (defined in the assets) [default: standard] + S:worldStyle=standard +} + + +maxcaveheight { + # Maximum height at which vanilla caves can generate. Default is 128. Lower this if you don't want the caves to damage buildings [range: 20 ~ 240, default: 128] + I:structures_atlantis=128 +} + + +########################################################################################################## +# structures_atlantis +#--------------------------------------------------------------------------------------------------------# +# Settings related to structure generation for the atlantis profile +########################################################################################################## + +structures_atlantis { + # Generate caves + B:generateCaves=true + + # Generate dungeons + B:generateDungeons=true + + # Generate lakes (lava/water) + B:generateLakes=true + + # Generate mansions + B:generateMansions=true + + # Generate mineshafts + B:generateMineshafts=true + + # Generate ocean monuments + B:generateOceanMonuments=true + + # Generate ravines + B:generateRavines=true + + # Generate scattered features (swamphunts, desert temples, ...) + B:generateScattered=true + + # Generate strongholds + B:generateStrongholds=true + + # Generate villages + B:generateVillages=true + + # If true then no lakes and ravines will be generated in cities + B:preventLakesRavinesInCities=false + + # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. + B:preventVillagesInCities=true +} + + diff --git a/config/lostcities/profile_bio_wasteland.cfg b/config/lostcities/profile_bio_wasteland.cfg new file mode 100644 index 0000000..0e364d2 --- /dev/null +++ b/config/lostcities/profile_bio_wasteland.cfg @@ -0,0 +1,453 @@ +# Configuration file + +########################################################################################################## +# cities_bio_wasteland +#--------------------------------------------------------------------------------------------------------# +# Settings related to city generation for the bio_wasteland profile +########################################################################################################## + +cities_bio_wasteland { + # The default biome factor which is used if your biome is not specified in 'cityBiomeFactors' [range: 0.0 ~ 1.0, default: 1.0] + S:cityBiomeFactorDefault=1.0 + + # List of biomes with a factor to affect the city factor in that biome. Using the value 0 you can disable city generation in biomes [default: [Ljava.lang.String;@18c10aae] + S:cityBiomeFactors < + river=0 + frozen_river=0 + ocean=.7 + frozen_ocean=.7 + deep_ocean=.4 + > + + # The chance this chunk will be the center of a city [range: 0.0 ~ 1.0, default: 0.008] + S:cityChance=0.008 + + # Below this chunk height cities will be level 0 [range: 1 ~ 255, default: 75] + I:cityLevel0Height=75 + + # Below this chunk height cities will be level 1 [range: 1 ~ 255, default: 83] + I:cityLevel1Height=83 + + # Below this chunk height cities will be level 2 [range: 1 ~ 255, default: 91] + I:cityLevel2Height=91 + + # Below this chunk height cities will be level 3 [range: 1 ~ 255, default: 99] + I:cityLevel3Height=99 + + # The maximum radius of a city [range: 1 ~ 10000, default: 80] + I:cityMaxRadius=80 + + # The minimum radius of a city [range: 1 ~ 10000, default: 30] + I:cityMinRadius=30 + + # The center and radius of a city define a sphere. This thresshold indicates from which point a city is considered a city. This is important for calculating where cities are based on overlapping city circles (where the city thressholds are added) [range: 0.0 ~ 1.0, default: 0.2] + S:cityThresshold=0.2 +} + + +########################################################################################################## +# cityspheres_bio_wasteland +#--------------------------------------------------------------------------------------------------------# +# Settings related to city sphere generation for the bio_wasteland profile +########################################################################################################## + +cityspheres_bio_wasteland { + # The chance that a city sphere will be generated [range: 0.0 ~ 1.0, default: 0.7] + S:citySphereChance=0.7 + + # Only used in 'space' landscape. This factor will be multiplied with the radius of the city to calculate the radius of the outer sphere [range: 0.1 ~ 10.0, default: 1.2] + S:citySphereFactor=1.2 + + # If this is true then there will be a landscape outside the city spheres [default: false] + B:landscapeOutside=false + + # The chance that a city will have a monorail connection in a certain direction. There will only be an actual connection if there is a city in that direction that also wants a monorail [range: 0.0 ~ 1.0, default: 0.8] + S:monorailChance=0.8 + + # Offset compared to main height [range: -100 ~ 100, default: -2] + I:monorailOffset=-2 + + # If this is true then only predefined spheres are generated [default: false] + B:onlyPredefined=false + + # Ground level for outside city spheres (DEPRECATED, USE GROUNDLEVEL OF OTHER PROFILE) [range: -1 ~ 256, default: -1] + I:outsideGroundLevel=-1 + + # An optional profile to use for the outside world [default: ] + S:outsideProfile= + + # Smaller numbers make the surface outside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:outsideSurfaceVariation=1.0 + + # If this is true then every city sphere will be limited to one (random) biome [default: false] + B:singleBiome=false + + # Smaller numbers make the surface inside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:sphereSurfaceVariation=1.0 +} + + +########################################################################################################## +# client_bio_wasteland +#--------------------------------------------------------------------------------------------------------# +# Client side settings for the bio_wasteland profile +########################################################################################################## + +client_bio_wasteland { + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogBlue=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog density [range: -1.0 ~ 1.0, default: -1.0] + S:fogDensity=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogGreen=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogRed=-1.0 + + # This is used client-side (but only if the client has this mod) to set the height of the horizon [range: -1.0 ~ 256.0, default: -1.0] + S:horizon=-1.0 +} + + +########################################################################################################## +# explosions_bio_wasteland +#--------------------------------------------------------------------------------------------------------# +# Settings related to explosions and damage for the bio_wasteland profile +########################################################################################################## + +explosions_bio_wasteland { + # A factor that determines how much debris will overflow from nearby damaged chunks. Bigger numbers mean less debris [range: 1 ~ 10000, default: 200] + I:debrisToNearbyChunkFactor=200 + + # When a section of blocks in in an explosion the generator will count the number of blocks that are connected. The number of connections divided by the total number of blocks in a connected section is compared with this number. If it is smaller then the section of blocks is destroyed or moved down with gravity [range: 0.0 ~ 1.0, default: 0.05] + S:destroyLoneBlocksFactor=0.05 + + # When a section of blocks is to be moved or destroyed this chance gives the chance of removal (as opposed to moving with gravity) [range: 0.0 ~ 1.0, default: 0.4] + S:destroyOrMoveChance=0.4 + + # A section of blocks that is about to be moved or destroyed is always destroyed if it is smaller then this size [range: 1 ~ 5000, default: 50] + I:destroySmallSectionsSize=50 + + # The chance that a chunk will contain an explosion [range: 0.0 ~ 1.0, default: 0.002] + S:explosionChance=0.002 + + # The maximum height of an explosion [range: 1 ~ 256, default: 90] + I:explosionMaxHeight=90 + + # The maximum radius of an explosion [range: 1 ~ 3000, default: 35] + I:explosionMaxRadius=35 + + # The minimum height of an explosion [range: 1 ~ 256, default: 75] + I:explosionMinHeight=75 + + # The minimum radius of an explosion [range: 1 ~ 1000, default: 15] + I:explosionMinRadius=15 + + # If this is true the center of an explosion can only be in a city (the blast can still affect non-city chunks) [default: true] + B:explosionsInCitiesOnly=true + + # The chance that a chunk will contain a mini explosion [range: 0.0 ~ 1.0, default: 0.03] + S:miniExplosionChance=0.03 + + # The maximum height of a mini explosion [range: 1 ~ 256, default: 100] + I:miniExplosionMaxHeight=100 + + # The maximum radius of a mini explosion [range: 1 ~ 3000, default: 12] + I:miniExplosionMaxRadius=12 + + # The minimum height of a mini explosion [range: 1 ~ 256, default: 60] + I:miniExplosionMinHeight=60 + + # The minimum radius of a mini explosion [range: 1 ~ 1000, default: 5] + I:miniExplosionMinRadius=5 +} + + +########################################################################################################## +# lostcity_bio_wasteland +#--------------------------------------------------------------------------------------------------------# +# Settings related to the Lost City for the bio_wasteland profile +########################################################################################################## + +lostcity_bio_wasteland { + # List of biomes that are allowed in the world. Empty list is default all biomes. The factor controls how much that biome is favored over the others (higher means less favored!) [default: [Ljava.lang.String;@6a72e260] + S:allowedBiomeFactors < + stone_beach=1 + dead_forest=1 + outback=1 + volcanic_island=1 + wasteland=.3 + > + + # If this is true then parks will have no foliage (trees and flowers currently) [default: true] + B:avoidFoliage=true + + # This will prevent biomes from generating cactii [default: false] + B:avoidGeneratedCactii=false + + # This will prevent the generation of desert wells [default: false] + B:avoidGeneratedDesertWell=false + + # This will prevent biomes from generating flowers [default: true] + B:avoidGeneratedFlowers=true + + # This will prevent the generation of fossils [default: false] + B:avoidGeneratedFossils=false + + # This will prevent biomes from generating grass [default: false] + B:avoidGeneratedGrass=false + + # This will prevent the generation of water in lakes [default: true] + B:avoidGeneratedLakewater=true + + # This will prevent biomes from generating lilypads [default: true] + B:avoidGeneratedLilypads=true + + # This will prevent biomes from generating mushrooms [default: false] + B:avoidGeneratedMushrooms=false + + # This will prevent biomes from generating pumpkins [default: false] + B:avoidGeneratedPumpkins=false + + # This will prevent biomes from generating reeds [default: true] + B:avoidGeneratedReeds=true + + # This will prevent biomes from generating trees [default: false] + B:avoidGeneratedTrees=false + + # If true then all water will be avoided (replaced with air) [default: true] + B:avoidWater=true + + # Block to use as the worldgen base [default: minecraft:stone] + S:baseBlock=minecraft:stone + + # The height of the bedrock layer that is generated at the bottom of some world types. Set to 0 to disable this and get default bedrock generation [range: 0 ~ 10, default: 1] + I:bedrockLayer=1 + + # This is used in combination with allowedBiomeFactors. 'original' is the old strategy. 'randomized' is a new strategy that tries to randomize the biomes better. 'varied' is similar but has a more relaxed biome distance function [default: original] + S:biomeSelectionStrategy=original + + # The chance that a chunk can possibly contain a bridge. There actually being a bridge also depends on the presence of adjacent bridges and other conditions [range: 0.0 ~ 1.0, default: 0.7] + S:bridgeChance=0.7 + + # If true bridges get supports when needed. You can disable this if you have bridges that span void chunks [default: true] + B:bridgeSupports=true + + # The chance that a chunk can possibly be the top-left chunk of 2x2 building. There actually being a 2x2 building also depends on the condition of those other chunks [range: 0.0 ~ 1.0, default: 0.03] + S:building2x2Chance=0.03 + + # The chance that a chunk in a city will have a building. Otherwise it will be a street [range: 0.0 ~ 1.0, default: 0.3] + S:buildingChance=0.3 + + # The chance that a doorway will be generated at a side of a building (on any level). Only when possible [range: 0.0 ~ 1.0, default: 0.6] + S:buildingDoorwayChance=0.6 + + # The chance that a building will have a 'front' part if this is possible (i.e. adjacent street) [range: 0.0 ~ 1.0, default: 0.2] + S:buildingFrontChance=0.2 + + # The maximum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 2] + I:buildingMaxCellars=2 + + # A cap for the amount of floors a city can have (above ground) [range: 0 ~ 30, default: 9] + I:buildingMaxFloors=9 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 6] + I:buildingMaxFloorsChance=6 + + # The minimum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 0] + I:buildingMinCellars=0 + + # The minimum number of floors (above ground) for a building (0 means the first floor only) [range: 0 ~ 30, default: 0] + I:buildingMinFloors=0 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 4] + I:buildingMinFloorsChance=4 + + # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] + S:buildingWithoutLootChance=0.2 + + # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] + S:chestWithoutLootChance=0.2 + + # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] + S:corridorChance=0.7 + + # The chance that a 2x2 building will be a data center [range: 0.0 ~ 1.0, default: 0.1] + S:dataCenterChance=0.1 + + # The description of this profile [default: Private wasteland for biospheres] + S:description=Private wasteland for biospheres + + # Additional information [default: ] + S:extraDescription= + + # The chance that a street section contains a fountain [range: 0.0 ~ 1.0, default: 0.05] + S:fountainChance=0.05 + + # If true then there will be minimal lighting in the buildings [default: false] + B:generateLighting=false + + # If true the chests in the buildings will contain loot [default: true] + B:generateLoot=true + + # If true then the buildings will be full of spawners [default: true] + B:generateSpawners=true + + # A json with generator options for the chunk generator [default: ] + S:generatorOptions= + + # Ground level [range: 2 ~ 256, default: 40] + I:groundLevel=40 + + # Mask to control how far highways can generate. Must be a power of 2 (minus 1). If 0 there are no highways at all [range: 0 ~ 2147483647, default: 7] + I:highwayDistanceMask=7 + + # 0 (take height from top-left city), 1 (take minimum height from both cities), 2 (take maximum height from both cities), 3 (take average height) [range: 0 ~ 3, default: 0] + I:highwayLevelFromCities=0 + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the main axis. Increasing this value will increase the frequency of highways but make them smaller [range: 1.0 ~ 1000.0, default: 50.0] + S:highwayMainPerlinScale=50.0 + + # The highway perlin noise is compared to this value. Setting this to 0 would give 50% chance of a highway being at a spot. Note that highways only generate on chunks a multiple of 8. Setting this very high will prevent highways from generating [range: -100.0 ~ 100.0, default: 2.0] + S:highwayPerlinFactor=2.0 + + # If true then a highway will only generate if both sides have a valid city. If false then one city is sufficient [default: true] + B:highwayRequiresTwoCities=true + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the secondary axis. Increasing this value will increase the variation of nearby highways [range: 1.0 ~ 1000.0, default: 10.0] + S:highwaySecondaryPerlinScale=10.0 + + # If true highways get supports when needed. You can disable this if you have highways that span void chunks [default: true] + B:highwaySupports=true + + # The icon to use in the configuration screen (64x64) [default: ] + S:icon= + + # Type of landscape [default: default] + S:landscapeType=default + + # The chance that a 2x2 building will be a library [range: 0.0 ~ 1.0, default: 0.1] + S:libraryChance=0.1 + + # Block to use as a liquid [default: minecraft:water] + S:liquidBlock=minecraft:water + + # Use in combination with 'allowedBiomeFactors' to manually map some biomes to others. This is a list of the format oldbiome=newbiome [default: [Ljava.lang.String;@4e4def84] + S:manualBiomeMappings < + > + + # The chance that a chunk next to a railway will have a railway dungeon [range: 0.0 ~ 1.0, default: 0.01] + S:railwayDungeonChance=0.01 + + # If true then railway stations are enabled [default: true] + B:railwayStationsEnabled=true + + # If true the a place where a station would have been if there was a city above will have an 'ending' rail part if one side of the 'station' has no connections. Useful in case cities are rare [default: false] + B:railwaysCanEnd=false + + # If true then railways are enabled. If false they are not (but stations will still generate) [default: true] + B:railwaysEnabled=true + + # Chance that leafblocks will be generated at the border of a building and a street [range: 0.0 ~ 1.0, default: 0.0] + S:randomLeafBlockChance=0.0 + + # Frequency of leafblocks as seen from the sides of buildings [range: 1 ~ 8, default: 2] + I:randomLeafBlockThickness=2 + + # The scale of the dirt layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 2.0] + S:rubbleDirtScale=2.0 + + # If this is true an alternative way to generate dirt/stone/sand + leave blocks is used that makes the city appear more overgrown [default: true] + B:rubbleLayer=true + + # The scale of the leave layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 0.0] + S:rubbleLeaveScale=0.0 + + # If ruines are enabled this gives the chance that a building is ruined [range: 0.0 ~ 1.0, default: 1.0] + S:ruinChance=1.0 + + # If a building is ruined this indicates the maximum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 0.4] + S:ruinMaxlevelPercent=0.4 + + # If a building is ruined this indicates the minimum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 0.1] + S:ruinMinlevelPercent=0.1 + + # If true there is a chance a building is ruined from the top (not caused by explosion damage) [default: true] + B:ruins=true + + # When this is set the player will always spawn in the given biome [default: ] + S:spawnBiome= + + # When this is set the player will always spawn in the given predefined city [default: ] + S:spawnCity= + + # If this is true the player will not spawn in a building. This can be used in combination with the other spawn settings [default: false] + B:spawnNotInBuilding=false + + # When this is set the player will always spawn in the given predefined sphere. If you use the player will always spawn in a random sphere. If you use the player will always spawn outside a sphere [default: ] + S:spawnSphere= + + # The chance that a block on the outside of a building will be covered with a vine [range: 0.0 ~ 1.0, default: 0.0] + S:vineChance=0.0 + + # How much lower the water level is compared to the ground level (63) [range: -100 ~ 100, default: 70] + I:waterLevelOffset=70 + + # The worldstyle used by this profile (defined in the assets) [default: standard] + S:worldStyle=standard +} + + +maxcaveheight { + # Maximum height at which vanilla caves can generate. Default is 128. Lower this if you don't want the caves to damage buildings [range: 20 ~ 240, default: 128] + I:structures_bio_wasteland=128 +} + + +########################################################################################################## +# structures_bio_wasteland +#--------------------------------------------------------------------------------------------------------# +# Settings related to structure generation for the bio_wasteland profile +########################################################################################################## + +structures_bio_wasteland { + # Generate caves + B:generateCaves=true + + # Generate dungeons + B:generateDungeons=true + + # Generate lakes (lava/water) + B:generateLakes=false + + # Generate mansions + B:generateMansions=false + + # Generate mineshafts + B:generateMineshafts=true + + # Generate ocean monuments + B:generateOceanMonuments=false + + # Generate ravines + B:generateRavines=true + + # Generate scattered features (swamphunts, desert temples, ...) + B:generateScattered=true + + # Generate strongholds + B:generateStrongholds=true + + # Generate villages + B:generateVillages=false + + # If true then no lakes and ravines will be generated in cities + B:preventLakesRavinesInCities=false + + # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. + B:preventVillagesInCities=true +} + + diff --git a/config/lostcities/profile_biosphere.cfg b/config/lostcities/profile_biosphere.cfg new file mode 100644 index 0000000..4a43e0b --- /dev/null +++ b/config/lostcities/profile_biosphere.cfg @@ -0,0 +1,451 @@ +# Configuration file + +########################################################################################################## +# cities_biosphere +#--------------------------------------------------------------------------------------------------------# +# Settings related to city generation for the biosphere profile +########################################################################################################## + +cities_biosphere { + # The default biome factor which is used if your biome is not specified in 'cityBiomeFactors' [range: 0.0 ~ 1.0, default: 1.0] + S:cityBiomeFactorDefault=1.0 + + # List of biomes with a factor to affect the city factor in that biome. Using the value 0 you can disable city generation in biomes [default: [Ljava.lang.String;@6272993d] + S:cityBiomeFactors < + river=0 + frozen_river=0 + ocean=.7 + frozen_ocean=.7 + deep_ocean=.4 + > + + # The chance this chunk will be the center of a city [range: 0.0 ~ 1.0, default: 0.7] + S:cityChance=0.7 + + # Below this chunk height cities will be level 0 [range: 1 ~ 255, default: 60] + I:cityLevel0Height=60 + + # Below this chunk height cities will be level 1 [range: 1 ~ 255, default: 66] + I:cityLevel1Height=66 + + # Below this chunk height cities will be level 2 [range: 1 ~ 255, default: 72] + I:cityLevel2Height=72 + + # Below this chunk height cities will be level 3 [range: 1 ~ 255, default: 78] + I:cityLevel3Height=78 + + # The maximum radius of a city [range: 1 ~ 10000, default: 90] + I:cityMaxRadius=90 + + # The minimum radius of a city [range: 1 ~ 10000, default: 50] + I:cityMinRadius=50 + + # The center and radius of a city define a sphere. This thresshold indicates from which point a city is considered a city. This is important for calculating where cities are based on overlapping city circles (where the city thressholds are added) [range: 0.0 ~ 1.0, default: 0.05] + S:cityThresshold=0.05 +} + + +########################################################################################################## +# cityspheres_biosphere +#--------------------------------------------------------------------------------------------------------# +# Settings related to city sphere generation for the biosphere profile +########################################################################################################## + +cityspheres_biosphere { + # The chance that a city sphere will be generated [range: 0.0 ~ 1.0, default: 0.4] + S:citySphereChance=0.4 + + # Only used in 'space' landscape. This factor will be multiplied with the radius of the city to calculate the radius of the outer sphere [range: 0.1 ~ 10.0, default: 1.2] + S:citySphereFactor=1.2 + + # If this is true then there will be a landscape outside the city spheres [default: true] + B:landscapeOutside=true + + # The chance that a city will have a monorail connection in a certain direction. There will only be an actual connection if there is a city in that direction that also wants a monorail [range: 0.0 ~ 1.0, default: 0.0] + S:monorailChance=0.0 + + # Offset compared to main height [range: -100 ~ 100, default: -2] + I:monorailOffset=-2 + + # If this is true then only predefined spheres are generated [default: false] + B:onlyPredefined=false + + # Ground level for outside city spheres (DEPRECATED, USE GROUNDLEVEL OF OTHER PROFILE) [range: -1 ~ 256, default: -1] + I:outsideGroundLevel=-1 + + # An optional profile to use for the outside world [default: bio_wasteland] + S:outsideProfile=bio_wasteland + + # Smaller numbers make the surface outside a city sphere more varied [range: 0.0 ~ 1.0, default: 0.5] + S:outsideSurfaceVariation=0.5 + + # If this is true then every city sphere will be limited to one (random) biome [default: false] + B:singleBiome=false + + # Smaller numbers make the surface inside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:sphereSurfaceVariation=1.0 +} + + +########################################################################################################## +# client_biosphere +#--------------------------------------------------------------------------------------------------------# +# Client side settings for the biosphere profile +########################################################################################################## + +client_biosphere { + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogBlue=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog density [range: -1.0 ~ 1.0, default: -1.0] + S:fogDensity=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogGreen=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogRed=-1.0 + + # This is used client-side (but only if the client has this mod) to set the height of the horizon [range: -1.0 ~ 256.0, default: 30.0] + S:horizon=30.0 +} + + +########################################################################################################## +# explosions_biosphere +#--------------------------------------------------------------------------------------------------------# +# Settings related to explosions and damage for the biosphere profile +########################################################################################################## + +explosions_biosphere { + # A factor that determines how much debris will overflow from nearby damaged chunks. Bigger numbers mean less debris [range: 1 ~ 10000, default: 200] + I:debrisToNearbyChunkFactor=200 + + # When a section of blocks in in an explosion the generator will count the number of blocks that are connected. The number of connections divided by the total number of blocks in a connected section is compared with this number. If it is smaller then the section of blocks is destroyed or moved down with gravity [range: 0.0 ~ 1.0, default: 0.05] + S:destroyLoneBlocksFactor=0.05 + + # When a section of blocks is to be moved or destroyed this chance gives the chance of removal (as opposed to moving with gravity) [range: 0.0 ~ 1.0, default: 0.4] + S:destroyOrMoveChance=0.4 + + # A section of blocks that is about to be moved or destroyed is always destroyed if it is smaller then this size [range: 1 ~ 5000, default: 50] + I:destroySmallSectionsSize=50 + + # The chance that a chunk will contain an explosion [range: 0.0 ~ 1.0, default: 0.0] + S:explosionChance=0.0 + + # The maximum height of an explosion [range: 1 ~ 256, default: 90] + I:explosionMaxHeight=90 + + # The maximum radius of an explosion [range: 1 ~ 3000, default: 35] + I:explosionMaxRadius=35 + + # The minimum height of an explosion [range: 1 ~ 256, default: 75] + I:explosionMinHeight=75 + + # The minimum radius of an explosion [range: 1 ~ 1000, default: 15] + I:explosionMinRadius=15 + + # If this is true the center of an explosion can only be in a city (the blast can still affect non-city chunks) [default: true] + B:explosionsInCitiesOnly=true + + # The chance that a chunk will contain a mini explosion [range: 0.0 ~ 1.0, default: 0.01] + S:miniExplosionChance=0.01 + + # The maximum height of a mini explosion [range: 1 ~ 256, default: 75] + I:miniExplosionMaxHeight=75 + + # The maximum radius of a mini explosion [range: 1 ~ 3000, default: 10] + I:miniExplosionMaxRadius=10 + + # The minimum height of a mini explosion [range: 1 ~ 256, default: 60] + I:miniExplosionMinHeight=60 + + # The minimum radius of a mini explosion [range: 1 ~ 1000, default: 5] + I:miniExplosionMinRadius=5 +} + + +########################################################################################################## +# lostcity_biosphere +#--------------------------------------------------------------------------------------------------------# +# Settings related to the Lost City for the biosphere profile +########################################################################################################## + +lostcity_biosphere { + # List of biomes that are allowed in the world. Empty list is default all biomes. The factor controls how much that biome is favored over the others (higher means less favored!) [default: [Ljava.lang.String;@716da2d2] + S:allowedBiomeFactors < + jungle=1 + jungle_hills=1 + jungle_edge=2 + > + + # If this is true then parks will have no foliage (trees and flowers currently) [default: false] + B:avoidFoliage=false + + # This will prevent biomes from generating cactii [default: false] + B:avoidGeneratedCactii=false + + # This will prevent the generation of desert wells [default: false] + B:avoidGeneratedDesertWell=false + + # This will prevent biomes from generating flowers [default: false] + B:avoidGeneratedFlowers=false + + # This will prevent the generation of fossils [default: false] + B:avoidGeneratedFossils=false + + # This will prevent biomes from generating grass [default: false] + B:avoidGeneratedGrass=false + + # This will prevent the generation of water in lakes [default: false] + B:avoidGeneratedLakewater=false + + # This will prevent biomes from generating lilypads [default: false] + B:avoidGeneratedLilypads=false + + # This will prevent biomes from generating mushrooms [default: false] + B:avoidGeneratedMushrooms=false + + # This will prevent biomes from generating pumpkins [default: false] + B:avoidGeneratedPumpkins=false + + # This will prevent biomes from generating reeds [default: false] + B:avoidGeneratedReeds=false + + # This will prevent biomes from generating trees [default: false] + B:avoidGeneratedTrees=false + + # If true then all water will be avoided (replaced with air) [default: false] + B:avoidWater=false + + # Block to use as the worldgen base [default: minecraft:stone] + S:baseBlock=minecraft:stone + + # The height of the bedrock layer that is generated at the bottom of some world types. Set to 0 to disable this and get default bedrock generation [range: 0 ~ 10, default: 1] + I:bedrockLayer=1 + + # This is used in combination with allowedBiomeFactors. 'original' is the old strategy. 'randomized' is a new strategy that tries to randomize the biomes better. 'varied' is similar but has a more relaxed biome distance function [default: original] + S:biomeSelectionStrategy=original + + # The chance that a chunk can possibly contain a bridge. There actually being a bridge also depends on the presence of adjacent bridges and other conditions [range: 0.0 ~ 1.0, default: 0.7] + S:bridgeChance=0.7 + + # If true bridges get supports when needed. You can disable this if you have bridges that span void chunks [default: true] + B:bridgeSupports=true + + # The chance that a chunk can possibly be the top-left chunk of 2x2 building. There actually being a 2x2 building also depends on the condition of those other chunks [range: 0.0 ~ 1.0, default: 0.03] + S:building2x2Chance=0.03 + + # The chance that a chunk in a city will have a building. Otherwise it will be a street [range: 0.0 ~ 1.0, default: 0.3] + S:buildingChance=0.3 + + # The chance that a doorway will be generated at a side of a building (on any level). Only when possible [range: 0.0 ~ 1.0, default: 0.6] + S:buildingDoorwayChance=0.6 + + # The chance that a building will have a 'front' part if this is possible (i.e. adjacent street) [range: 0.0 ~ 1.0, default: 0.2] + S:buildingFrontChance=0.2 + + # The maximum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 4] + I:buildingMaxCellars=4 + + # A cap for the amount of floors a city can have (above ground) [range: 0 ~ 30, default: 9] + I:buildingMaxFloors=9 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 6] + I:buildingMaxFloorsChance=6 + + # The minimum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 0] + I:buildingMinCellars=0 + + # The minimum number of floors (above ground) for a building (0 means the first floor only) [range: 0 ~ 30, default: 0] + I:buildingMinFloors=0 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 4] + I:buildingMinFloorsChance=4 + + # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] + S:buildingWithoutLootChance=0.2 + + # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] + S:chestWithoutLootChance=0.2 + + # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] + S:corridorChance=0.7 + + # The chance that a 2x2 building will be a data center [range: 0.0 ~ 1.0, default: 0.1] + S:dataCenterChance=0.1 + + # The description of this profile [default: Jungles in big glass bubbles on a barren landscape] + S:description=Jungles in big glass bubbles on a barren landscape + + # Additional information [default: This profile works best with Biomes O Plenty] + S:extraDescription=This profile works best with Biomes O Plenty + + # The chance that a street section contains a fountain [range: 0.0 ~ 1.0, default: 0.05] + S:fountainChance=0.05 + + # If true then there will be minimal lighting in the buildings [default: true] + B:generateLighting=true + + # If true the chests in the buildings will contain loot [default: true] + B:generateLoot=true + + # If true then the buildings will be full of spawners [default: true] + B:generateSpawners=true + + # A json with generator options for the chunk generator [default: ] + S:generatorOptions= + + # Ground level [range: 2 ~ 256, default: 60] + I:groundLevel=60 + + # Mask to control how far highways can generate. Must be a power of 2 (minus 1). If 0 there are no highways at all [range: 0 ~ 2147483647, default: 0] + I:highwayDistanceMask=0 + + # 0 (take height from top-left city), 1 (take minimum height from both cities), 2 (take maximum height from both cities), 3 (take average height) [range: 0 ~ 3, default: 0] + I:highwayLevelFromCities=0 + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the main axis. Increasing this value will increase the frequency of highways but make them smaller [range: 1.0 ~ 1000.0, default: 50.0] + S:highwayMainPerlinScale=50.0 + + # The highway perlin noise is compared to this value. Setting this to 0 would give 50% chance of a highway being at a spot. Note that highways only generate on chunks a multiple of 8. Setting this very high will prevent highways from generating [range: -100.0 ~ 100.0, default: 2.0] + S:highwayPerlinFactor=2.0 + + # If true then a highway will only generate if both sides have a valid city. If false then one city is sufficient [default: true] + B:highwayRequiresTwoCities=true + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the secondary axis. Increasing this value will increase the variation of nearby highways [range: 1.0 ~ 1000.0, default: 10.0] + S:highwaySecondaryPerlinScale=10.0 + + # If true highways get supports when needed. You can disable this if you have highways that span void chunks [default: true] + B:highwaySupports=true + + # The icon to use in the configuration screen (64x64) [default: textures/gui/icon_biosphere.png] + S:icon=textures/gui/icon_biosphere.png + + # Type of landscape [default: space] + S:landscapeType=space + + # The chance that a 2x2 building will be a library [range: 0.0 ~ 1.0, default: 0.1] + S:libraryChance=0.1 + + # Block to use as a liquid [default: minecraft:water] + S:liquidBlock=minecraft:water + + # Use in combination with 'allowedBiomeFactors' to manually map some biomes to others. This is a list of the format oldbiome=newbiome [default: [Ljava.lang.String;@102f1cf5] + S:manualBiomeMappings < + > + + # The chance that a chunk next to a railway will have a railway dungeon [range: 0.0 ~ 1.0, default: 0.01] + S:railwayDungeonChance=0.01 + + # If true then railway stations are enabled [default: false] + B:railwayStationsEnabled=false + + # If true the a place where a station would have been if there was a city above will have an 'ending' rail part if one side of the 'station' has no connections. Useful in case cities are rare [default: true] + B:railwaysCanEnd=true + + # If true then railways are enabled. If false they are not (but stations will still generate) [default: false] + B:railwaysEnabled=false + + # Chance that leafblocks will be generated at the border of a building and a street [range: 0.0 ~ 1.0, default: 0.1] + S:randomLeafBlockChance=0.1 + + # Frequency of leafblocks as seen from the sides of buildings [range: 1 ~ 8, default: 2] + I:randomLeafBlockThickness=2 + + # The scale of the dirt layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 3.0] + S:rubbleDirtScale=3.0 + + # If this is true an alternative way to generate dirt/stone/sand + leave blocks is used that makes the city appear more overgrown [default: false] + B:rubbleLayer=false + + # The scale of the leave layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 6.0] + S:rubbleLeaveScale=6.0 + + # If ruines are enabled this gives the chance that a building is ruined [range: 0.0 ~ 1.0, default: 0.7] + S:ruinChance=0.7 + + # If a building is ruined this indicates the maximum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 0.8] + S:ruinMaxlevelPercent=0.8 + + # If a building is ruined this indicates the minimum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 0.3] + S:ruinMinlevelPercent=0.3 + + # If true there is a chance a building is ruined from the top (not caused by explosion damage) [default: true] + B:ruins=true + + # When this is set the player will always spawn in the given biome [default: jungle] + S:spawnBiome=jungle + + # When this is set the player will always spawn in the given predefined city [default: ] + S:spawnCity= + + # If this is true the player will not spawn in a building. This can be used in combination with the other spawn settings [default: false] + B:spawnNotInBuilding=false + + # When this is set the player will always spawn in the given predefined sphere. If you use the player will always spawn in a random sphere. If you use the player will always spawn outside a sphere [default: ] + S:spawnSphere= + + # The chance that a block on the outside of a building will be covered with a vine [range: 0.0 ~ 1.0, default: 0.009] + S:vineChance=0.009 + + # How much lower the water level is compared to the ground level (63) [range: -100 ~ 100, default: 70] + I:waterLevelOffset=70 + + # The worldstyle used by this profile (defined in the assets) [default: standard] + S:worldStyle=standard +} + + +maxcaveheight { + # Maximum height at which vanilla caves can generate. Default is 128. Lower this if you don't want the caves to damage buildings [range: 20 ~ 240, default: 128] + I:structures_biosphere=128 +} + + +########################################################################################################## +# structures_biosphere +#--------------------------------------------------------------------------------------------------------# +# Settings related to structure generation for the biosphere profile +########################################################################################################## + +structures_biosphere { + # Generate caves + B:generateCaves=true + + # Generate dungeons + B:generateDungeons=true + + # Generate lakes (lava/water) + B:generateLakes=true + + # Generate mansions + B:generateMansions=false + + # Generate mineshafts + B:generateMineshafts=false + + # Generate ocean monuments + B:generateOceanMonuments=false + + # Generate ravines + B:generateRavines=true + + # Generate scattered features (swamphunts, desert temples, ...) + B:generateScattered=false + + # Generate strongholds + B:generateStrongholds=false + + # Generate villages + B:generateVillages=false + + # If true then no lakes and ravines will be generated in cities + B:preventLakesRavinesInCities=false + + # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. + B:preventVillagesInCities=true +} + + diff --git a/config/lostcities/profile_cavern.cfg b/config/lostcities/profile_cavern.cfg new file mode 100644 index 0000000..bd73e79 --- /dev/null +++ b/config/lostcities/profile_cavern.cfg @@ -0,0 +1,448 @@ +# Configuration file + +########################################################################################################## +# cities_cavern +#--------------------------------------------------------------------------------------------------------# +# Settings related to city generation for the cavern profile +########################################################################################################## + +cities_cavern { + # The default biome factor which is used if your biome is not specified in 'cityBiomeFactors' [range: 0.0 ~ 1.0, default: 1.0] + S:cityBiomeFactorDefault=1.0 + + # List of biomes with a factor to affect the city factor in that biome. Using the value 0 you can disable city generation in biomes [default: [Ljava.lang.String;@1ba2fd8b] + S:cityBiomeFactors < + river=0 + frozen_river=0 + ocean=.7 + frozen_ocean=.7 + deep_ocean=.4 + > + + # The chance this chunk will be the center of a city [range: 0.0 ~ 1.0, default: 0.02] + S:cityChance=0.02 + + # Below this chunk height cities will be level 0 [range: 1 ~ 255, default: 75] + I:cityLevel0Height=75 + + # Below this chunk height cities will be level 1 [range: 1 ~ 255, default: 83] + I:cityLevel1Height=83 + + # Below this chunk height cities will be level 2 [range: 1 ~ 255, default: 91] + I:cityLevel2Height=91 + + # Below this chunk height cities will be level 3 [range: 1 ~ 255, default: 99] + I:cityLevel3Height=99 + + # The maximum radius of a city [range: 1 ~ 10000, default: 128] + I:cityMaxRadius=128 + + # The minimum radius of a city [range: 1 ~ 10000, default: 50] + I:cityMinRadius=50 + + # The center and radius of a city define a sphere. This thresshold indicates from which point a city is considered a city. This is important for calculating where cities are based on overlapping city circles (where the city thressholds are added) [range: 0.0 ~ 1.0, default: 0.2] + S:cityThresshold=0.2 +} + + +########################################################################################################## +# cityspheres_cavern +#--------------------------------------------------------------------------------------------------------# +# Settings related to city sphere generation for the cavern profile +########################################################################################################## + +cityspheres_cavern { + # The chance that a city sphere will be generated [range: 0.0 ~ 1.0, default: 0.7] + S:citySphereChance=0.7 + + # Only used in 'space' landscape. This factor will be multiplied with the radius of the city to calculate the radius of the outer sphere [range: 0.1 ~ 10.0, default: 1.2] + S:citySphereFactor=1.2 + + # If this is true then there will be a landscape outside the city spheres [default: false] + B:landscapeOutside=false + + # The chance that a city will have a monorail connection in a certain direction. There will only be an actual connection if there is a city in that direction that also wants a monorail [range: 0.0 ~ 1.0, default: 0.8] + S:monorailChance=0.8 + + # Offset compared to main height [range: -100 ~ 100, default: -2] + I:monorailOffset=-2 + + # If this is true then only predefined spheres are generated [default: false] + B:onlyPredefined=false + + # Ground level for outside city spheres (DEPRECATED, USE GROUNDLEVEL OF OTHER PROFILE) [range: -1 ~ 256, default: -1] + I:outsideGroundLevel=-1 + + # An optional profile to use for the outside world [default: ] + S:outsideProfile= + + # Smaller numbers make the surface outside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:outsideSurfaceVariation=1.0 + + # If this is true then every city sphere will be limited to one (random) biome [default: false] + B:singleBiome=false + + # Smaller numbers make the surface inside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:sphereSurfaceVariation=1.0 +} + + +########################################################################################################## +# client_cavern +#--------------------------------------------------------------------------------------------------------# +# Client side settings for the cavern profile +########################################################################################################## + +client_cavern { + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: 0.0] + S:fogBlue=0.0 + + # This is used client-side (but only if the client has this mod) for the fog density [range: -1.0 ~ 1.0, default: 0.02] + S:fogDensity=0.02 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: 0.0] + S:fogGreen=0.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: 0.0] + S:fogRed=0.0 + + # This is used client-side (but only if the client has this mod) to set the height of the horizon [range: -1.0 ~ 256.0, default: 128.0] + S:horizon=128.0 +} + + +########################################################################################################## +# explosions_cavern +#--------------------------------------------------------------------------------------------------------# +# Settings related to explosions and damage for the cavern profile +########################################################################################################## + +explosions_cavern { + # A factor that determines how much debris will overflow from nearby damaged chunks. Bigger numbers mean less debris [range: 1 ~ 10000, default: 200] + I:debrisToNearbyChunkFactor=200 + + # When a section of blocks in in an explosion the generator will count the number of blocks that are connected. The number of connections divided by the total number of blocks in a connected section is compared with this number. If it is smaller then the section of blocks is destroyed or moved down with gravity [range: 0.0 ~ 1.0, default: 0.05] + S:destroyLoneBlocksFactor=0.05 + + # When a section of blocks is to be moved or destroyed this chance gives the chance of removal (as opposed to moving with gravity) [range: 0.0 ~ 1.0, default: 0.4] + S:destroyOrMoveChance=0.4 + + # A section of blocks that is about to be moved or destroyed is always destroyed if it is smaller then this size [range: 1 ~ 5000, default: 50] + I:destroySmallSectionsSize=50 + + # The chance that a chunk will contain an explosion [range: 0.0 ~ 1.0, default: 0.0] + S:explosionChance=0.0 + + # The maximum height of an explosion [range: 1 ~ 256, default: 90] + I:explosionMaxHeight=90 + + # The maximum radius of an explosion [range: 1 ~ 3000, default: 35] + I:explosionMaxRadius=35 + + # The minimum height of an explosion [range: 1 ~ 256, default: 75] + I:explosionMinHeight=75 + + # The minimum radius of an explosion [range: 1 ~ 1000, default: 15] + I:explosionMinRadius=15 + + # If this is true the center of an explosion can only be in a city (the blast can still affect non-city chunks) [default: true] + B:explosionsInCitiesOnly=true + + # The chance that a chunk will contain a mini explosion [range: 0.0 ~ 1.0, default: 0.0] + S:miniExplosionChance=0.0 + + # The maximum height of a mini explosion [range: 1 ~ 256, default: 100] + I:miniExplosionMaxHeight=100 + + # The maximum radius of a mini explosion [range: 1 ~ 3000, default: 12] + I:miniExplosionMaxRadius=12 + + # The minimum height of a mini explosion [range: 1 ~ 256, default: 60] + I:miniExplosionMinHeight=60 + + # The minimum radius of a mini explosion [range: 1 ~ 1000, default: 5] + I:miniExplosionMinRadius=5 +} + + +########################################################################################################## +# lostcity_cavern +#--------------------------------------------------------------------------------------------------------# +# Settings related to the Lost City for the cavern profile +########################################################################################################## + +lostcity_cavern { + # List of biomes that are allowed in the world. Empty list is default all biomes. The factor controls how much that biome is favored over the others (higher means less favored!) [default: [Ljava.lang.String;@2a503373] + S:allowedBiomeFactors < + > + + # If this is true then parks will have no foliage (trees and flowers currently) [default: false] + B:avoidFoliage=false + + # This will prevent biomes from generating cactii [default: false] + B:avoidGeneratedCactii=false + + # This will prevent the generation of desert wells [default: false] + B:avoidGeneratedDesertWell=false + + # This will prevent biomes from generating flowers [default: false] + B:avoidGeneratedFlowers=false + + # This will prevent the generation of fossils [default: false] + B:avoidGeneratedFossils=false + + # This will prevent biomes from generating grass [default: false] + B:avoidGeneratedGrass=false + + # This will prevent the generation of water in lakes [default: false] + B:avoidGeneratedLakewater=false + + # This will prevent biomes from generating lilypads [default: false] + B:avoidGeneratedLilypads=false + + # This will prevent biomes from generating mushrooms [default: false] + B:avoidGeneratedMushrooms=false + + # This will prevent biomes from generating pumpkins [default: false] + B:avoidGeneratedPumpkins=false + + # This will prevent biomes from generating reeds [default: false] + B:avoidGeneratedReeds=false + + # This will prevent biomes from generating trees [default: false] + B:avoidGeneratedTrees=false + + # If true then all water will be avoided (replaced with air) [default: false] + B:avoidWater=false + + # Block to use as the worldgen base [default: minecraft:stone] + S:baseBlock=minecraft:stone + + # The height of the bedrock layer that is generated at the bottom of some world types. Set to 0 to disable this and get default bedrock generation [range: 0 ~ 10, default: 1] + I:bedrockLayer=1 + + # This is used in combination with allowedBiomeFactors. 'original' is the old strategy. 'randomized' is a new strategy that tries to randomize the biomes better. 'varied' is similar but has a more relaxed biome distance function [default: original] + S:biomeSelectionStrategy=original + + # The chance that a chunk can possibly contain a bridge. There actually being a bridge also depends on the presence of adjacent bridges and other conditions [range: 0.0 ~ 1.0, default: 0.7] + S:bridgeChance=0.7 + + # If true bridges get supports when needed. You can disable this if you have bridges that span void chunks [default: true] + B:bridgeSupports=true + + # The chance that a chunk can possibly be the top-left chunk of 2x2 building. There actually being a 2x2 building also depends on the condition of those other chunks [range: 0.0 ~ 1.0, default: 0.03] + S:building2x2Chance=0.03 + + # The chance that a chunk in a city will have a building. Otherwise it will be a street [range: 0.0 ~ 1.0, default: 0.3] + S:buildingChance=0.3 + + # The chance that a doorway will be generated at a side of a building (on any level). Only when possible [range: 0.0 ~ 1.0, default: 0.6] + S:buildingDoorwayChance=0.6 + + # The chance that a building will have a 'front' part if this is possible (i.e. adjacent street) [range: 0.0 ~ 1.0, default: 0.2] + S:buildingFrontChance=0.2 + + # The maximum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 4] + I:buildingMaxCellars=4 + + # A cap for the amount of floors a city can have (above ground) [range: 0 ~ 30, default: 9] + I:buildingMaxFloors=9 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 6] + I:buildingMaxFloorsChance=6 + + # The minimum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 0] + I:buildingMinCellars=0 + + # The minimum number of floors (above ground) for a building (0 means the first floor only) [range: 0 ~ 30, default: 0] + I:buildingMinFloors=0 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 4] + I:buildingMinFloorsChance=4 + + # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] + S:buildingWithoutLootChance=0.2 + + # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] + S:chestWithoutLootChance=0.2 + + # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] + S:corridorChance=0.7 + + # The chance that a 2x2 building will be a data center [range: 0.0 ~ 1.0, default: 0.1] + S:dataCenterChance=0.1 + + # The description of this profile [default: This is a cavern type world (like the nether)] + S:description=This is a cavern type world (like the nether) + + # Additional information [default: There are lights in the building but the outside is very dark. Warning! This is pretty heavy on performance!] + S:extraDescription=There are lights in the building but the outside is very dark. Warning! This is pretty heavy on performance! + + # The chance that a street section contains a fountain [range: 0.0 ~ 1.0, default: 0.05] + S:fountainChance=0.05 + + # If true then there will be minimal lighting in the buildings [default: true] + B:generateLighting=true + + # If true the chests in the buildings will contain loot [default: true] + B:generateLoot=true + + # If true then the buildings will be full of spawners [default: true] + B:generateSpawners=true + + # A json with generator options for the chunk generator [default: ] + S:generatorOptions= + + # Ground level [range: 2 ~ 256, default: 71] + I:groundLevel=71 + + # Mask to control how far highways can generate. Must be a power of 2 (minus 1). If 0 there are no highways at all [range: 0 ~ 2147483647, default: 7] + I:highwayDistanceMask=7 + + # 0 (take height from top-left city), 1 (take minimum height from both cities), 2 (take maximum height from both cities), 3 (take average height) [range: 0 ~ 3, default: 0] + I:highwayLevelFromCities=0 + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the main axis. Increasing this value will increase the frequency of highways but make them smaller [range: 1.0 ~ 1000.0, default: 50.0] + S:highwayMainPerlinScale=50.0 + + # The highway perlin noise is compared to this value. Setting this to 0 would give 50% chance of a highway being at a spot. Note that highways only generate on chunks a multiple of 8. Setting this very high will prevent highways from generating [range: -100.0 ~ 100.0, default: 2.0] + S:highwayPerlinFactor=2.0 + + # If true then a highway will only generate if both sides have a valid city. If false then one city is sufficient [default: true] + B:highwayRequiresTwoCities=true + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the secondary axis. Increasing this value will increase the variation of nearby highways [range: 1.0 ~ 1000.0, default: 10.0] + S:highwaySecondaryPerlinScale=10.0 + + # If true highways get supports when needed. You can disable this if you have highways that span void chunks [default: true] + B:highwaySupports=true + + # The icon to use in the configuration screen (64x64) [default: textures/gui/icon_cavern.png] + S:icon=textures/gui/icon_cavern.png + + # Type of landscape [default: cavern] + S:landscapeType=cavern + + # The chance that a 2x2 building will be a library [range: 0.0 ~ 1.0, default: 0.1] + S:libraryChance=0.1 + + # Block to use as a liquid [default: minecraft:water] + S:liquidBlock=minecraft:water + + # Use in combination with 'allowedBiomeFactors' to manually map some biomes to others. This is a list of the format oldbiome=newbiome [default: [Ljava.lang.String;@5750bd91] + S:manualBiomeMappings < + > + + # The chance that a chunk next to a railway will have a railway dungeon [range: 0.0 ~ 1.0, default: 0.01] + S:railwayDungeonChance=0.01 + + # If true then railway stations are enabled [default: true] + B:railwayStationsEnabled=true + + # If true the a place where a station would have been if there was a city above will have an 'ending' rail part if one side of the 'station' has no connections. Useful in case cities are rare [default: false] + B:railwaysCanEnd=false + + # If true then railways are enabled. If false they are not (but stations will still generate) [default: true] + B:railwaysEnabled=true + + # Chance that leafblocks will be generated at the border of a building and a street [range: 0.0 ~ 1.0, default: 0.1] + S:randomLeafBlockChance=0.1 + + # Frequency of leafblocks as seen from the sides of buildings [range: 1 ~ 8, default: 2] + I:randomLeafBlockThickness=2 + + # The scale of the dirt layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 3.0] + S:rubbleDirtScale=3.0 + + # If this is true an alternative way to generate dirt/stone/sand + leave blocks is used that makes the city appear more overgrown [default: true] + B:rubbleLayer=true + + # The scale of the leave layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 6.0] + S:rubbleLeaveScale=6.0 + + # If ruines are enabled this gives the chance that a building is ruined [range: 0.0 ~ 1.0, default: 0.05] + S:ruinChance=0.05 + + # If a building is ruined this indicates the maximum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 1.0] + S:ruinMaxlevelPercent=1.0 + + # If a building is ruined this indicates the minimum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 0.8] + S:ruinMinlevelPercent=0.8 + + # If true there is a chance a building is ruined from the top (not caused by explosion damage) [default: true] + B:ruins=true + + # When this is set the player will always spawn in the given biome [default: ] + S:spawnBiome= + + # When this is set the player will always spawn in the given predefined city [default: ] + S:spawnCity= + + # If this is true the player will not spawn in a building. This can be used in combination with the other spawn settings [default: false] + B:spawnNotInBuilding=false + + # When this is set the player will always spawn in the given predefined sphere. If you use the player will always spawn in a random sphere. If you use the player will always spawn outside a sphere [default: ] + S:spawnSphere= + + # The chance that a block on the outside of a building will be covered with a vine [range: 0.0 ~ 1.0, default: 0.009] + S:vineChance=0.009 + + # How much lower the water level is compared to the ground level (63) [range: -100 ~ 100, default: 8] + I:waterLevelOffset=8 + + # The worldstyle used by this profile (defined in the assets) [default: standard] + S:worldStyle=standard +} + + +maxcaveheight { + # Maximum height at which vanilla caves can generate. Default is 128. Lower this if you don't want the caves to damage buildings [range: 20 ~ 240, default: 128] + I:structures_cavern=128 +} + + +########################################################################################################## +# structures_cavern +#--------------------------------------------------------------------------------------------------------# +# Settings related to structure generation for the cavern profile +########################################################################################################## + +structures_cavern { + # Generate caves + B:generateCaves=true + + # Generate dungeons + B:generateDungeons=true + + # Generate lakes (lava/water) + B:generateLakes=false + + # Generate mansions + B:generateMansions=true + + # Generate mineshafts + B:generateMineshafts=true + + # Generate ocean monuments + B:generateOceanMonuments=true + + # Generate ravines + B:generateRavines=true + + # Generate scattered features (swamphunts, desert temples, ...) + B:generateScattered=true + + # Generate strongholds + B:generateStrongholds=true + + # Generate villages + B:generateVillages=false + + # If true then no lakes and ravines will be generated in cities + B:preventLakesRavinesInCities=false + + # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. + B:preventVillagesInCities=true +} + + diff --git a/config/lostcities/profile_chisel.cfg b/config/lostcities/profile_chisel.cfg new file mode 100644 index 0000000..8decdd7 --- /dev/null +++ b/config/lostcities/profile_chisel.cfg @@ -0,0 +1,448 @@ +# Configuration file + +########################################################################################################## +# cities_chisel +#--------------------------------------------------------------------------------------------------------# +# Settings related to city generation for the chisel profile +########################################################################################################## + +cities_chisel { + # The default biome factor which is used if your biome is not specified in 'cityBiomeFactors' [range: 0.0 ~ 1.0, default: 1.0] + S:cityBiomeFactorDefault=1.0 + + # List of biomes with a factor to affect the city factor in that biome. Using the value 0 you can disable city generation in biomes [default: [Ljava.lang.String;@72124a30] + S:cityBiomeFactors < + river=0 + frozen_river=0 + ocean=.7 + frozen_ocean=.7 + deep_ocean=.4 + > + + # The chance this chunk will be the center of a city [range: 0.0 ~ 1.0, default: 0.02] + S:cityChance=0.02 + + # Below this chunk height cities will be level 0 [range: 1 ~ 255, default: 75] + I:cityLevel0Height=75 + + # Below this chunk height cities will be level 1 [range: 1 ~ 255, default: 83] + I:cityLevel1Height=83 + + # Below this chunk height cities will be level 2 [range: 1 ~ 255, default: 91] + I:cityLevel2Height=91 + + # Below this chunk height cities will be level 3 [range: 1 ~ 255, default: 99] + I:cityLevel3Height=99 + + # The maximum radius of a city [range: 1 ~ 10000, default: 128] + I:cityMaxRadius=128 + + # The minimum radius of a city [range: 1 ~ 10000, default: 50] + I:cityMinRadius=50 + + # The center and radius of a city define a sphere. This thresshold indicates from which point a city is considered a city. This is important for calculating where cities are based on overlapping city circles (where the city thressholds are added) [range: 0.0 ~ 1.0, default: 0.2] + S:cityThresshold=0.2 +} + + +########################################################################################################## +# cityspheres_chisel +#--------------------------------------------------------------------------------------------------------# +# Settings related to city sphere generation for the chisel profile +########################################################################################################## + +cityspheres_chisel { + # The chance that a city sphere will be generated [range: 0.0 ~ 1.0, default: 0.7] + S:citySphereChance=0.7 + + # Only used in 'space' landscape. This factor will be multiplied with the radius of the city to calculate the radius of the outer sphere [range: 0.1 ~ 10.0, default: 1.2] + S:citySphereFactor=1.2 + + # If this is true then there will be a landscape outside the city spheres [default: false] + B:landscapeOutside=false + + # The chance that a city will have a monorail connection in a certain direction. There will only be an actual connection if there is a city in that direction that also wants a monorail [range: 0.0 ~ 1.0, default: 0.8] + S:monorailChance=0.8 + + # Offset compared to main height [range: -100 ~ 100, default: -2] + I:monorailOffset=-2 + + # If this is true then only predefined spheres are generated [default: false] + B:onlyPredefined=false + + # Ground level for outside city spheres (DEPRECATED, USE GROUNDLEVEL OF OTHER PROFILE) [range: -1 ~ 256, default: -1] + I:outsideGroundLevel=-1 + + # An optional profile to use for the outside world [default: ] + S:outsideProfile= + + # Smaller numbers make the surface outside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:outsideSurfaceVariation=1.0 + + # If this is true then every city sphere will be limited to one (random) biome [default: false] + B:singleBiome=false + + # Smaller numbers make the surface inside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:sphereSurfaceVariation=1.0 +} + + +########################################################################################################## +# client_chisel +#--------------------------------------------------------------------------------------------------------# +# Client side settings for the chisel profile +########################################################################################################## + +client_chisel { + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogBlue=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog density [range: -1.0 ~ 1.0, default: -1.0] + S:fogDensity=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogGreen=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogRed=-1.0 + + # This is used client-side (but only if the client has this mod) to set the height of the horizon [range: -1.0 ~ 256.0, default: -1.0] + S:horizon=-1.0 +} + + +########################################################################################################## +# explosions_chisel +#--------------------------------------------------------------------------------------------------------# +# Settings related to explosions and damage for the chisel profile +########################################################################################################## + +explosions_chisel { + # A factor that determines how much debris will overflow from nearby damaged chunks. Bigger numbers mean less debris [range: 1 ~ 10000, default: 200] + I:debrisToNearbyChunkFactor=200 + + # When a section of blocks in in an explosion the generator will count the number of blocks that are connected. The number of connections divided by the total number of blocks in a connected section is compared with this number. If it is smaller then the section of blocks is destroyed or moved down with gravity [range: 0.0 ~ 1.0, default: 0.05] + S:destroyLoneBlocksFactor=0.05 + + # When a section of blocks is to be moved or destroyed this chance gives the chance of removal (as opposed to moving with gravity) [range: 0.0 ~ 1.0, default: 0.4] + S:destroyOrMoveChance=0.4 + + # A section of blocks that is about to be moved or destroyed is always destroyed if it is smaller then this size [range: 1 ~ 5000, default: 50] + I:destroySmallSectionsSize=50 + + # The chance that a chunk will contain an explosion [range: 0.0 ~ 1.0, default: 0.002] + S:explosionChance=0.002 + + # The maximum height of an explosion [range: 1 ~ 256, default: 90] + I:explosionMaxHeight=90 + + # The maximum radius of an explosion [range: 1 ~ 3000, default: 35] + I:explosionMaxRadius=35 + + # The minimum height of an explosion [range: 1 ~ 256, default: 75] + I:explosionMinHeight=75 + + # The minimum radius of an explosion [range: 1 ~ 1000, default: 15] + I:explosionMinRadius=15 + + # If this is true the center of an explosion can only be in a city (the blast can still affect non-city chunks) [default: true] + B:explosionsInCitiesOnly=true + + # The chance that a chunk will contain a mini explosion [range: 0.0 ~ 1.0, default: 0.03] + S:miniExplosionChance=0.03 + + # The maximum height of a mini explosion [range: 1 ~ 256, default: 100] + I:miniExplosionMaxHeight=100 + + # The maximum radius of a mini explosion [range: 1 ~ 3000, default: 12] + I:miniExplosionMaxRadius=12 + + # The minimum height of a mini explosion [range: 1 ~ 256, default: 60] + I:miniExplosionMinHeight=60 + + # The minimum radius of a mini explosion [range: 1 ~ 1000, default: 5] + I:miniExplosionMinRadius=5 +} + + +########################################################################################################## +# lostcity_chisel +#--------------------------------------------------------------------------------------------------------# +# Settings related to the Lost City for the chisel profile +########################################################################################################## + +lostcity_chisel { + # List of biomes that are allowed in the world. Empty list is default all biomes. The factor controls how much that biome is favored over the others (higher means less favored!) [default: [Ljava.lang.String;@30cb1933] + S:allowedBiomeFactors < + > + + # If this is true then parks will have no foliage (trees and flowers currently) [default: false] + B:avoidFoliage=false + + # This will prevent biomes from generating cactii [default: false] + B:avoidGeneratedCactii=false + + # This will prevent the generation of desert wells [default: false] + B:avoidGeneratedDesertWell=false + + # This will prevent biomes from generating flowers [default: false] + B:avoidGeneratedFlowers=false + + # This will prevent the generation of fossils [default: false] + B:avoidGeneratedFossils=false + + # This will prevent biomes from generating grass [default: false] + B:avoidGeneratedGrass=false + + # This will prevent the generation of water in lakes [default: false] + B:avoidGeneratedLakewater=false + + # This will prevent biomes from generating lilypads [default: false] + B:avoidGeneratedLilypads=false + + # This will prevent biomes from generating mushrooms [default: false] + B:avoidGeneratedMushrooms=false + + # This will prevent biomes from generating pumpkins [default: false] + B:avoidGeneratedPumpkins=false + + # This will prevent biomes from generating reeds [default: false] + B:avoidGeneratedReeds=false + + # This will prevent biomes from generating trees [default: false] + B:avoidGeneratedTrees=false + + # If true then all water will be avoided (replaced with air) [default: false] + B:avoidWater=false + + # Block to use as the worldgen base [default: minecraft:stone] + S:baseBlock=minecraft:stone + + # The height of the bedrock layer that is generated at the bottom of some world types. Set to 0 to disable this and get default bedrock generation [range: 0 ~ 10, default: 1] + I:bedrockLayer=1 + + # This is used in combination with allowedBiomeFactors. 'original' is the old strategy. 'randomized' is a new strategy that tries to randomize the biomes better. 'varied' is similar but has a more relaxed biome distance function [default: original] + S:biomeSelectionStrategy=original + + # The chance that a chunk can possibly contain a bridge. There actually being a bridge also depends on the presence of adjacent bridges and other conditions [range: 0.0 ~ 1.0, default: 0.7] + S:bridgeChance=0.7 + + # If true bridges get supports when needed. You can disable this if you have bridges that span void chunks [default: true] + B:bridgeSupports=true + + # The chance that a chunk can possibly be the top-left chunk of 2x2 building. There actually being a 2x2 building also depends on the condition of those other chunks [range: 0.0 ~ 1.0, default: 0.03] + S:building2x2Chance=0.03 + + # The chance that a chunk in a city will have a building. Otherwise it will be a street [range: 0.0 ~ 1.0, default: 0.3] + S:buildingChance=0.3 + + # The chance that a doorway will be generated at a side of a building (on any level). Only when possible [range: 0.0 ~ 1.0, default: 0.6] + S:buildingDoorwayChance=0.6 + + # The chance that a building will have a 'front' part if this is possible (i.e. adjacent street) [range: 0.0 ~ 1.0, default: 0.2] + S:buildingFrontChance=0.2 + + # The maximum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 4] + I:buildingMaxCellars=4 + + # A cap for the amount of floors a city can have (above ground) [range: 0 ~ 30, default: 9] + I:buildingMaxFloors=9 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 6] + I:buildingMaxFloorsChance=6 + + # The minimum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 0] + I:buildingMinCellars=0 + + # The minimum number of floors (above ground) for a building (0 means the first floor only) [range: 0 ~ 30, default: 0] + I:buildingMinFloors=0 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 4] + I:buildingMinFloorsChance=4 + + # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] + S:buildingWithoutLootChance=0.2 + + # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] + S:chestWithoutLootChance=0.2 + + # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] + S:corridorChance=0.7 + + # The chance that a 2x2 building will be a data center [range: 0.0 ~ 1.0, default: 0.1] + S:dataCenterChance=0.1 + + # The description of this profile [default: Use Chisel blocks (only if chisel is available!)] + S:description=Use Chisel blocks (only if chisel is available!) + + # Additional information [default: ] + S:extraDescription= + + # The chance that a street section contains a fountain [range: 0.0 ~ 1.0, default: 0.05] + S:fountainChance=0.05 + + # If true then there will be minimal lighting in the buildings [default: false] + B:generateLighting=false + + # If true the chests in the buildings will contain loot [default: true] + B:generateLoot=true + + # If true then the buildings will be full of spawners [default: true] + B:generateSpawners=true + + # A json with generator options for the chunk generator [default: ] + S:generatorOptions= + + # Ground level [range: 2 ~ 256, default: 71] + I:groundLevel=71 + + # Mask to control how far highways can generate. Must be a power of 2 (minus 1). If 0 there are no highways at all [range: 0 ~ 2147483647, default: 7] + I:highwayDistanceMask=7 + + # 0 (take height from top-left city), 1 (take minimum height from both cities), 2 (take maximum height from both cities), 3 (take average height) [range: 0 ~ 3, default: 0] + I:highwayLevelFromCities=0 + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the main axis. Increasing this value will increase the frequency of highways but make them smaller [range: 1.0 ~ 1000.0, default: 50.0] + S:highwayMainPerlinScale=50.0 + + # The highway perlin noise is compared to this value. Setting this to 0 would give 50% chance of a highway being at a spot. Note that highways only generate on chunks a multiple of 8. Setting this very high will prevent highways from generating [range: -100.0 ~ 100.0, default: 2.0] + S:highwayPerlinFactor=2.0 + + # If true then a highway will only generate if both sides have a valid city. If false then one city is sufficient [default: true] + B:highwayRequiresTwoCities=true + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the secondary axis. Increasing this value will increase the variation of nearby highways [range: 1.0 ~ 1000.0, default: 10.0] + S:highwaySecondaryPerlinScale=10.0 + + # If true highways get supports when needed. You can disable this if you have highways that span void chunks [default: true] + B:highwaySupports=true + + # The icon to use in the configuration screen (64x64) [default: textures/gui/icon_chisel.png] + S:icon=textures/gui/icon_chisel.png + + # Type of landscape [default: default] + S:landscapeType=default + + # The chance that a 2x2 building will be a library [range: 0.0 ~ 1.0, default: 0.1] + S:libraryChance=0.1 + + # Block to use as a liquid [default: minecraft:water] + S:liquidBlock=minecraft:water + + # Use in combination with 'allowedBiomeFactors' to manually map some biomes to others. This is a list of the format oldbiome=newbiome [default: [Ljava.lang.String;@623360ff] + S:manualBiomeMappings < + > + + # The chance that a chunk next to a railway will have a railway dungeon [range: 0.0 ~ 1.0, default: 0.01] + S:railwayDungeonChance=0.01 + + # If true then railway stations are enabled [default: true] + B:railwayStationsEnabled=true + + # If true the a place where a station would have been if there was a city above will have an 'ending' rail part if one side of the 'station' has no connections. Useful in case cities are rare [default: false] + B:railwaysCanEnd=false + + # If true then railways are enabled. If false they are not (but stations will still generate) [default: true] + B:railwaysEnabled=true + + # Chance that leafblocks will be generated at the border of a building and a street [range: 0.0 ~ 1.0, default: 0.1] + S:randomLeafBlockChance=0.1 + + # Frequency of leafblocks as seen from the sides of buildings [range: 1 ~ 8, default: 2] + I:randomLeafBlockThickness=2 + + # The scale of the dirt layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 3.0] + S:rubbleDirtScale=3.0 + + # If this is true an alternative way to generate dirt/stone/sand + leave blocks is used that makes the city appear more overgrown [default: true] + B:rubbleLayer=true + + # The scale of the leave layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 6.0] + S:rubbleLeaveScale=6.0 + + # If ruines are enabled this gives the chance that a building is ruined [range: 0.0 ~ 1.0, default: 0.05] + S:ruinChance=0.05 + + # If a building is ruined this indicates the maximum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 1.0] + S:ruinMaxlevelPercent=1.0 + + # If a building is ruined this indicates the minimum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 0.8] + S:ruinMinlevelPercent=0.8 + + # If true there is a chance a building is ruined from the top (not caused by explosion damage) [default: true] + B:ruins=true + + # When this is set the player will always spawn in the given biome [default: ] + S:spawnBiome= + + # When this is set the player will always spawn in the given predefined city [default: ] + S:spawnCity= + + # If this is true the player will not spawn in a building. This can be used in combination with the other spawn settings [default: false] + B:spawnNotInBuilding=false + + # When this is set the player will always spawn in the given predefined sphere. If you use the player will always spawn in a random sphere. If you use the player will always spawn outside a sphere [default: ] + S:spawnSphere= + + # The chance that a block on the outside of a building will be covered with a vine [range: 0.0 ~ 1.0, default: 0.009] + S:vineChance=0.009 + + # How much lower the water level is compared to the ground level (63) [range: -100 ~ 100, default: 8] + I:waterLevelOffset=8 + + # The worldstyle used by this profile (defined in the assets) [default: chisel] + S:worldStyle=chisel +} + + +maxcaveheight { + # Maximum height at which vanilla caves can generate. Default is 128. Lower this if you don't want the caves to damage buildings [range: 20 ~ 240, default: 128] + I:structures_chisel=128 +} + + +########################################################################################################## +# structures_chisel +#--------------------------------------------------------------------------------------------------------# +# Settings related to structure generation for the chisel profile +########################################################################################################## + +structures_chisel { + # Generate caves + B:generateCaves=true + + # Generate dungeons + B:generateDungeons=true + + # Generate lakes (lava/water) + B:generateLakes=true + + # Generate mansions + B:generateMansions=true + + # Generate mineshafts + B:generateMineshafts=true + + # Generate ocean monuments + B:generateOceanMonuments=true + + # Generate ravines + B:generateRavines=true + + # Generate scattered features (swamphunts, desert temples, ...) + B:generateScattered=true + + # Generate strongholds + B:generateStrongholds=true + + # Generate villages + B:generateVillages=true + + # If true then no lakes and ravines will be generated in cities + B:preventLakesRavinesInCities=false + + # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. + B:preventVillagesInCities=true +} + + diff --git a/config/lostcities/profile_default.cfg b/config/lostcities/profile_default.cfg new file mode 100644 index 0000000..325d420 --- /dev/null +++ b/config/lostcities/profile_default.cfg @@ -0,0 +1,448 @@ +# Configuration file + +########################################################################################################## +# cities_default +#--------------------------------------------------------------------------------------------------------# +# Settings related to city generation for the default profile +########################################################################################################## + +cities_default { + # The default biome factor which is used if your biome is not specified in 'cityBiomeFactors' [range: 0.0 ~ 1.0, default: 1.0] + S:cityBiomeFactorDefault=1.0 + + # List of biomes with a factor to affect the city factor in that biome. Using the value 0 you can disable city generation in biomes [default: [Ljava.lang.String;@6d4173e7] + S:cityBiomeFactors < + river=0 + frozen_river=0 + ocean=.7 + frozen_ocean=.7 + deep_ocean=.4 + > + + # The chance this chunk will be the center of a city [range: 0.0 ~ 1.0, default: 0.02] + S:cityChance=0.02 + + # Below this chunk height cities will be level 0 [range: 1 ~ 255, default: 75] + I:cityLevel0Height=75 + + # Below this chunk height cities will be level 1 [range: 1 ~ 255, default: 83] + I:cityLevel1Height=83 + + # Below this chunk height cities will be level 2 [range: 1 ~ 255, default: 91] + I:cityLevel2Height=91 + + # Below this chunk height cities will be level 3 [range: 1 ~ 255, default: 99] + I:cityLevel3Height=99 + + # The maximum radius of a city [range: 1 ~ 10000, default: 128] + I:cityMaxRadius=128 + + # The minimum radius of a city [range: 1 ~ 10000, default: 50] + I:cityMinRadius=50 + + # The center and radius of a city define a sphere. This thresshold indicates from which point a city is considered a city. This is important for calculating where cities are based on overlapping city circles (where the city thressholds are added) [range: 0.0 ~ 1.0, default: 0.2] + S:cityThresshold=0.2 +} + + +########################################################################################################## +# cityspheres_default +#--------------------------------------------------------------------------------------------------------# +# Settings related to city sphere generation for the default profile +########################################################################################################## + +cityspheres_default { + # The chance that a city sphere will be generated [range: 0.0 ~ 1.0, default: 0.7] + S:citySphereChance=0.7 + + # Only used in 'space' landscape. This factor will be multiplied with the radius of the city to calculate the radius of the outer sphere [range: 0.1 ~ 10.0, default: 1.2] + S:citySphereFactor=1.2 + + # If this is true then there will be a landscape outside the city spheres [default: false] + B:landscapeOutside=false + + # The chance that a city will have a monorail connection in a certain direction. There will only be an actual connection if there is a city in that direction that also wants a monorail [range: 0.0 ~ 1.0, default: 0.8] + S:monorailChance=0.8 + + # Offset compared to main height [range: -100 ~ 100, default: -2] + I:monorailOffset=-2 + + # If this is true then only predefined spheres are generated [default: false] + B:onlyPredefined=false + + # Ground level for outside city spheres (DEPRECATED, USE GROUNDLEVEL OF OTHER PROFILE) [range: -1 ~ 256, default: -1] + I:outsideGroundLevel=-1 + + # An optional profile to use for the outside world [default: ] + S:outsideProfile= + + # Smaller numbers make the surface outside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:outsideSurfaceVariation=1.0 + + # If this is true then every city sphere will be limited to one (random) biome [default: false] + B:singleBiome=false + + # Smaller numbers make the surface inside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:sphereSurfaceVariation=1.0 +} + + +########################################################################################################## +# client_default +#--------------------------------------------------------------------------------------------------------# +# Client side settings for the default profile +########################################################################################################## + +client_default { + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogBlue=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog density [range: -1.0 ~ 1.0, default: -1.0] + S:fogDensity=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogGreen=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogRed=-1.0 + + # This is used client-side (but only if the client has this mod) to set the height of the horizon [range: -1.0 ~ 256.0, default: -1.0] + S:horizon=-1.0 +} + + +########################################################################################################## +# explosions_default +#--------------------------------------------------------------------------------------------------------# +# Settings related to explosions and damage for the default profile +########################################################################################################## + +explosions_default { + # A factor that determines how much debris will overflow from nearby damaged chunks. Bigger numbers mean less debris [range: 1 ~ 10000, default: 200] + I:debrisToNearbyChunkFactor=200 + + # When a section of blocks in in an explosion the generator will count the number of blocks that are connected. The number of connections divided by the total number of blocks in a connected section is compared with this number. If it is smaller then the section of blocks is destroyed or moved down with gravity [range: 0.0 ~ 1.0, default: 0.05] + S:destroyLoneBlocksFactor=0.05 + + # When a section of blocks is to be moved or destroyed this chance gives the chance of removal (as opposed to moving with gravity) [range: 0.0 ~ 1.0, default: 0.4] + S:destroyOrMoveChance=0.4 + + # A section of blocks that is about to be moved or destroyed is always destroyed if it is smaller then this size [range: 1 ~ 5000, default: 50] + I:destroySmallSectionsSize=50 + + # The chance that a chunk will contain an explosion [range: 0.0 ~ 1.0, default: 0.002] + S:explosionChance=0.002 + + # The maximum height of an explosion [range: 1 ~ 256, default: 90] + I:explosionMaxHeight=90 + + # The maximum radius of an explosion [range: 1 ~ 3000, default: 35] + I:explosionMaxRadius=35 + + # The minimum height of an explosion [range: 1 ~ 256, default: 75] + I:explosionMinHeight=75 + + # The minimum radius of an explosion [range: 1 ~ 1000, default: 15] + I:explosionMinRadius=15 + + # If this is true the center of an explosion can only be in a city (the blast can still affect non-city chunks) [default: true] + B:explosionsInCitiesOnly=true + + # The chance that a chunk will contain a mini explosion [range: 0.0 ~ 1.0, default: 0.03] + S:miniExplosionChance=0.03 + + # The maximum height of a mini explosion [range: 1 ~ 256, default: 100] + I:miniExplosionMaxHeight=100 + + # The maximum radius of a mini explosion [range: 1 ~ 3000, default: 12] + I:miniExplosionMaxRadius=12 + + # The minimum height of a mini explosion [range: 1 ~ 256, default: 60] + I:miniExplosionMinHeight=60 + + # The minimum radius of a mini explosion [range: 1 ~ 1000, default: 5] + I:miniExplosionMinRadius=5 +} + + +########################################################################################################## +# lostcity_default +#--------------------------------------------------------------------------------------------------------# +# Settings related to the Lost City for the default profile +########################################################################################################## + +lostcity_default { + # List of biomes that are allowed in the world. Empty list is default all biomes. The factor controls how much that biome is favored over the others (higher means less favored!) [default: [Ljava.lang.String;@54f065e] + S:allowedBiomeFactors < + > + + # If this is true then parks will have no foliage (trees and flowers currently) [default: false] + B:avoidFoliage=false + + # This will prevent biomes from generating cactii [default: false] + B:avoidGeneratedCactii=false + + # This will prevent the generation of desert wells [default: false] + B:avoidGeneratedDesertWell=false + + # This will prevent biomes from generating flowers [default: false] + B:avoidGeneratedFlowers=false + + # This will prevent the generation of fossils [default: false] + B:avoidGeneratedFossils=false + + # This will prevent biomes from generating grass [default: false] + B:avoidGeneratedGrass=false + + # This will prevent the generation of water in lakes [default: false] + B:avoidGeneratedLakewater=false + + # This will prevent biomes from generating lilypads [default: false] + B:avoidGeneratedLilypads=false + + # This will prevent biomes from generating mushrooms [default: false] + B:avoidGeneratedMushrooms=false + + # This will prevent biomes from generating pumpkins [default: false] + B:avoidGeneratedPumpkins=false + + # This will prevent biomes from generating reeds [default: false] + B:avoidGeneratedReeds=false + + # This will prevent biomes from generating trees [default: false] + B:avoidGeneratedTrees=false + + # If true then all water will be avoided (replaced with air) [default: false] + B:avoidWater=false + + # Block to use as the worldgen base [default: minecraft:stone] + S:baseBlock=minecraft:stone + + # The height of the bedrock layer that is generated at the bottom of some world types. Set to 0 to disable this and get default bedrock generation [range: 0 ~ 10, default: 1] + I:bedrockLayer=1 + + # This is used in combination with allowedBiomeFactors. 'original' is the old strategy. 'randomized' is a new strategy that tries to randomize the biomes better. 'varied' is similar but has a more relaxed biome distance function [default: original] + S:biomeSelectionStrategy=original + + # The chance that a chunk can possibly contain a bridge. There actually being a bridge also depends on the presence of adjacent bridges and other conditions [range: 0.0 ~ 1.0, default: 0.7] + S:bridgeChance=0.7 + + # If true bridges get supports when needed. You can disable this if you have bridges that span void chunks [default: true] + B:bridgeSupports=true + + # The chance that a chunk can possibly be the top-left chunk of 2x2 building. There actually being a 2x2 building also depends on the condition of those other chunks [range: 0.0 ~ 1.0, default: 0.03] + S:building2x2Chance=0.03 + + # The chance that a chunk in a city will have a building. Otherwise it will be a street [range: 0.0 ~ 1.0, default: 0.3] + S:buildingChance=0.3 + + # The chance that a doorway will be generated at a side of a building (on any level). Only when possible [range: 0.0 ~ 1.0, default: 0.6] + S:buildingDoorwayChance=0.6 + + # The chance that a building will have a 'front' part if this is possible (i.e. adjacent street) [range: 0.0 ~ 1.0, default: 0.2] + S:buildingFrontChance=0.2 + + # The maximum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 4] + I:buildingMaxCellars=4 + + # A cap for the amount of floors a city can have (above ground) [range: 0 ~ 30, default: 9] + I:buildingMaxFloors=9 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 6] + I:buildingMaxFloorsChance=6 + + # The minimum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 0] + I:buildingMinCellars=0 + + # The minimum number of floors (above ground) for a building (0 means the first floor only) [range: 0 ~ 30, default: 0] + I:buildingMinFloors=0 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 4] + I:buildingMinFloorsChance=4 + + # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] + S:buildingWithoutLootChance=0.2 + + # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] + S:chestWithoutLootChance=0.2 + + # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] + S:corridorChance=0.7 + + # The chance that a 2x2 building will be a data center [range: 0.0 ~ 1.0, default: 0.1] + S:dataCenterChance=0.1 + + # The description of this profile [default: Default generation, common cities, explosions] + S:description=Default generation, common cities, explosions + + # Additional information [default: ] + S:extraDescription= + + # The chance that a street section contains a fountain [range: 0.0 ~ 1.0, default: 0.05] + S:fountainChance=0.05 + + # If true then there will be minimal lighting in the buildings [default: false] + B:generateLighting=false + + # If true the chests in the buildings will contain loot [default: true] + B:generateLoot=true + + # If true then the buildings will be full of spawners [default: true] + B:generateSpawners=true + + # A json with generator options for the chunk generator [default: ] + S:generatorOptions= + + # Ground level [range: 2 ~ 256, default: 71] + I:groundLevel=71 + + # Mask to control how far highways can generate. Must be a power of 2 (minus 1). If 0 there are no highways at all [range: 0 ~ 2147483647, default: 7] + I:highwayDistanceMask=7 + + # 0 (take height from top-left city), 1 (take minimum height from both cities), 2 (take maximum height from both cities), 3 (take average height) [range: 0 ~ 3, default: 0] + I:highwayLevelFromCities=0 + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the main axis. Increasing this value will increase the frequency of highways but make them smaller [range: 1.0 ~ 1000.0, default: 50.0] + S:highwayMainPerlinScale=50.0 + + # The highway perlin noise is compared to this value. Setting this to 0 would give 50% chance of a highway being at a spot. Note that highways only generate on chunks a multiple of 8. Setting this very high will prevent highways from generating [range: -100.0 ~ 100.0, default: 2.0] + S:highwayPerlinFactor=2.0 + + # If true then a highway will only generate if both sides have a valid city. If false then one city is sufficient [default: true] + B:highwayRequiresTwoCities=true + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the secondary axis. Increasing this value will increase the variation of nearby highways [range: 1.0 ~ 1000.0, default: 10.0] + S:highwaySecondaryPerlinScale=10.0 + + # If true highways get supports when needed. You can disable this if you have highways that span void chunks [default: true] + B:highwaySupports=true + + # The icon to use in the configuration screen (64x64) [default: textures/gui/icon_default.png] + S:icon=textures/gui/icon_default.png + + # Type of landscape [default: default] + S:landscapeType=default + + # The chance that a 2x2 building will be a library [range: 0.0 ~ 1.0, default: 0.1] + S:libraryChance=0.1 + + # Block to use as a liquid [default: minecraft:water] + S:liquidBlock=minecraft:water + + # Use in combination with 'allowedBiomeFactors' to manually map some biomes to others. This is a list of the format oldbiome=newbiome [default: [Ljava.lang.String;@1e9a5484] + S:manualBiomeMappings < + > + + # The chance that a chunk next to a railway will have a railway dungeon [range: 0.0 ~ 1.0, default: 0.01] + S:railwayDungeonChance=0.01 + + # If true then railway stations are enabled [default: true] + B:railwayStationsEnabled=true + + # If true the a place where a station would have been if there was a city above will have an 'ending' rail part if one side of the 'station' has no connections. Useful in case cities are rare [default: false] + B:railwaysCanEnd=false + + # If true then railways are enabled. If false they are not (but stations will still generate) [default: true] + B:railwaysEnabled=true + + # Chance that leafblocks will be generated at the border of a building and a street [range: 0.0 ~ 1.0, default: 0.1] + S:randomLeafBlockChance=0.1 + + # Frequency of leafblocks as seen from the sides of buildings [range: 1 ~ 8, default: 2] + I:randomLeafBlockThickness=2 + + # The scale of the dirt layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 3.0] + S:rubbleDirtScale=3.0 + + # If this is true an alternative way to generate dirt/stone/sand + leave blocks is used that makes the city appear more overgrown [default: true] + B:rubbleLayer=true + + # The scale of the leave layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 6.0] + S:rubbleLeaveScale=6.0 + + # If ruines are enabled this gives the chance that a building is ruined [range: 0.0 ~ 1.0, default: 0.05] + S:ruinChance=0.05 + + # If a building is ruined this indicates the maximum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 1.0] + S:ruinMaxlevelPercent=1.0 + + # If a building is ruined this indicates the minimum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 0.8] + S:ruinMinlevelPercent=0.8 + + # If true there is a chance a building is ruined from the top (not caused by explosion damage) [default: true] + B:ruins=true + + # When this is set the player will always spawn in the given biome [default: ] + S:spawnBiome= + + # When this is set the player will always spawn in the given predefined city [default: ] + S:spawnCity= + + # If this is true the player will not spawn in a building. This can be used in combination with the other spawn settings [default: false] + B:spawnNotInBuilding=false + + # When this is set the player will always spawn in the given predefined sphere. If you use the player will always spawn in a random sphere. If you use the player will always spawn outside a sphere [default: ] + S:spawnSphere= + + # The chance that a block on the outside of a building will be covered with a vine [range: 0.0 ~ 1.0, default: 0.009] + S:vineChance=0.009 + + # How much lower the water level is compared to the ground level (63) [range: -100 ~ 100, default: 8] + I:waterLevelOffset=8 + + # The worldstyle used by this profile (defined in the assets) [default: standard] + S:worldStyle=standard +} + + +maxcaveheight { + # Maximum height at which vanilla caves can generate. Default is 128. Lower this if you don't want the caves to damage buildings [range: 20 ~ 240, default: 128] + I:structures_default=128 +} + + +########################################################################################################## +# structures_default +#--------------------------------------------------------------------------------------------------------# +# Settings related to structure generation for the default profile +########################################################################################################## + +structures_default { + # Generate caves + B:generateCaves=true + + # Generate dungeons + B:generateDungeons=true + + # Generate lakes (lava/water) + B:generateLakes=true + + # Generate mansions + B:generateMansions=true + + # Generate mineshafts + B:generateMineshafts=true + + # Generate ocean monuments + B:generateOceanMonuments=true + + # Generate ravines + B:generateRavines=true + + # Generate scattered features (swamphunts, desert temples, ...) + B:generateScattered=true + + # Generate strongholds + B:generateStrongholds=true + + # Generate villages + B:generateVillages=true + + # If true then no lakes and ravines will be generated in cities + B:preventLakesRavinesInCities=false + + # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. + B:preventVillagesInCities=true +} + + diff --git a/config/lostcities/profile_floating.cfg b/config/lostcities/profile_floating.cfg new file mode 100644 index 0000000..029d21e --- /dev/null +++ b/config/lostcities/profile_floating.cfg @@ -0,0 +1,448 @@ +# Configuration file + +########################################################################################################## +# cities_floating +#--------------------------------------------------------------------------------------------------------# +# Settings related to city generation for the floating profile +########################################################################################################## + +cities_floating { + # The default biome factor which is used if your biome is not specified in 'cityBiomeFactors' [range: 0.0 ~ 1.0, default: 1.0] + S:cityBiomeFactorDefault=1.0 + + # List of biomes with a factor to affect the city factor in that biome. Using the value 0 you can disable city generation in biomes [default: [Ljava.lang.String;@5b4b7e07] + S:cityBiomeFactors < + river=0 + frozen_river=0 + ocean=.7 + frozen_ocean=.7 + deep_ocean=.4 + > + + # The chance this chunk will be the center of a city [range: 0.0 ~ 1.0, default: 0.03] + S:cityChance=0.03 + + # Below this chunk height cities will be level 0 [range: 1 ~ 255, default: 50] + I:cityLevel0Height=50 + + # Below this chunk height cities will be level 1 [range: 1 ~ 255, default: 56] + I:cityLevel1Height=56 + + # Below this chunk height cities will be level 2 [range: 1 ~ 255, default: 62] + I:cityLevel2Height=62 + + # Below this chunk height cities will be level 3 [range: 1 ~ 255, default: 68] + I:cityLevel3Height=68 + + # The maximum radius of a city [range: 1 ~ 10000, default: 128] + I:cityMaxRadius=128 + + # The minimum radius of a city [range: 1 ~ 10000, default: 50] + I:cityMinRadius=50 + + # The center and radius of a city define a sphere. This thresshold indicates from which point a city is considered a city. This is important for calculating where cities are based on overlapping city circles (where the city thressholds are added) [range: 0.0 ~ 1.0, default: 0.2] + S:cityThresshold=0.2 +} + + +########################################################################################################## +# cityspheres_floating +#--------------------------------------------------------------------------------------------------------# +# Settings related to city sphere generation for the floating profile +########################################################################################################## + +cityspheres_floating { + # The chance that a city sphere will be generated [range: 0.0 ~ 1.0, default: 0.7] + S:citySphereChance=0.7 + + # Only used in 'space' landscape. This factor will be multiplied with the radius of the city to calculate the radius of the outer sphere [range: 0.1 ~ 10.0, default: 1.2] + S:citySphereFactor=1.2 + + # If this is true then there will be a landscape outside the city spheres [default: false] + B:landscapeOutside=false + + # The chance that a city will have a monorail connection in a certain direction. There will only be an actual connection if there is a city in that direction that also wants a monorail [range: 0.0 ~ 1.0, default: 0.8] + S:monorailChance=0.8 + + # Offset compared to main height [range: -100 ~ 100, default: -2] + I:monorailOffset=-2 + + # If this is true then only predefined spheres are generated [default: false] + B:onlyPredefined=false + + # Ground level for outside city spheres (DEPRECATED, USE GROUNDLEVEL OF OTHER PROFILE) [range: -1 ~ 256, default: -1] + I:outsideGroundLevel=-1 + + # An optional profile to use for the outside world [default: ] + S:outsideProfile= + + # Smaller numbers make the surface outside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:outsideSurfaceVariation=1.0 + + # If this is true then every city sphere will be limited to one (random) biome [default: false] + B:singleBiome=false + + # Smaller numbers make the surface inside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:sphereSurfaceVariation=1.0 +} + + +########################################################################################################## +# client_floating +#--------------------------------------------------------------------------------------------------------# +# Client side settings for the floating profile +########################################################################################################## + +client_floating { + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogBlue=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog density [range: -1.0 ~ 1.0, default: -1.0] + S:fogDensity=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogGreen=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogRed=-1.0 + + # This is used client-side (but only if the client has this mod) to set the height of the horizon [range: -1.0 ~ 256.0, default: 0.0] + S:horizon=0.0 +} + + +########################################################################################################## +# explosions_floating +#--------------------------------------------------------------------------------------------------------# +# Settings related to explosions and damage for the floating profile +########################################################################################################## + +explosions_floating { + # A factor that determines how much debris will overflow from nearby damaged chunks. Bigger numbers mean less debris [range: 1 ~ 10000, default: 200] + I:debrisToNearbyChunkFactor=200 + + # When a section of blocks in in an explosion the generator will count the number of blocks that are connected. The number of connections divided by the total number of blocks in a connected section is compared with this number. If it is smaller then the section of blocks is destroyed or moved down with gravity [range: 0.0 ~ 1.0, default: 0.05] + S:destroyLoneBlocksFactor=0.05 + + # When a section of blocks is to be moved or destroyed this chance gives the chance of removal (as opposed to moving with gravity) [range: 0.0 ~ 1.0, default: 0.4] + S:destroyOrMoveChance=0.4 + + # A section of blocks that is about to be moved or destroyed is always destroyed if it is smaller then this size [range: 1 ~ 5000, default: 50] + I:destroySmallSectionsSize=50 + + # The chance that a chunk will contain an explosion [range: 0.0 ~ 1.0, default: 0.002] + S:explosionChance=0.002 + + # The maximum height of an explosion [range: 1 ~ 256, default: 90] + I:explosionMaxHeight=90 + + # The maximum radius of an explosion [range: 1 ~ 3000, default: 35] + I:explosionMaxRadius=35 + + # The minimum height of an explosion [range: 1 ~ 256, default: 75] + I:explosionMinHeight=75 + + # The minimum radius of an explosion [range: 1 ~ 1000, default: 15] + I:explosionMinRadius=15 + + # If this is true the center of an explosion can only be in a city (the blast can still affect non-city chunks) [default: true] + B:explosionsInCitiesOnly=true + + # The chance that a chunk will contain a mini explosion [range: 0.0 ~ 1.0, default: 0.03] + S:miniExplosionChance=0.03 + + # The maximum height of a mini explosion [range: 1 ~ 256, default: 100] + I:miniExplosionMaxHeight=100 + + # The maximum radius of a mini explosion [range: 1 ~ 3000, default: 12] + I:miniExplosionMaxRadius=12 + + # The minimum height of a mini explosion [range: 1 ~ 256, default: 60] + I:miniExplosionMinHeight=60 + + # The minimum radius of a mini explosion [range: 1 ~ 1000, default: 5] + I:miniExplosionMinRadius=5 +} + + +########################################################################################################## +# lostcity_floating +#--------------------------------------------------------------------------------------------------------# +# Settings related to the Lost City for the floating profile +########################################################################################################## + +lostcity_floating { + # List of biomes that are allowed in the world. Empty list is default all biomes. The factor controls how much that biome is favored over the others (higher means less favored!) [default: [Ljava.lang.String;@eb60be] + S:allowedBiomeFactors < + > + + # If this is true then parks will have no foliage (trees and flowers currently) [default: false] + B:avoidFoliage=false + + # This will prevent biomes from generating cactii [default: false] + B:avoidGeneratedCactii=false + + # This will prevent the generation of desert wells [default: false] + B:avoidGeneratedDesertWell=false + + # This will prevent biomes from generating flowers [default: false] + B:avoidGeneratedFlowers=false + + # This will prevent the generation of fossils [default: true] + B:avoidGeneratedFossils=true + + # This will prevent biomes from generating grass [default: false] + B:avoidGeneratedGrass=false + + # This will prevent the generation of water in lakes [default: false] + B:avoidGeneratedLakewater=false + + # This will prevent biomes from generating lilypads [default: false] + B:avoidGeneratedLilypads=false + + # This will prevent biomes from generating mushrooms [default: false] + B:avoidGeneratedMushrooms=false + + # This will prevent biomes from generating pumpkins [default: false] + B:avoidGeneratedPumpkins=false + + # This will prevent biomes from generating reeds [default: false] + B:avoidGeneratedReeds=false + + # This will prevent biomes from generating trees [default: false] + B:avoidGeneratedTrees=false + + # If true then all water will be avoided (replaced with air) [default: false] + B:avoidWater=false + + # Block to use as the worldgen base [default: minecraft:stone] + S:baseBlock=minecraft:stone + + # The height of the bedrock layer that is generated at the bottom of some world types. Set to 0 to disable this and get default bedrock generation [range: 0 ~ 10, default: 1] + I:bedrockLayer=1 + + # This is used in combination with allowedBiomeFactors. 'original' is the old strategy. 'randomized' is a new strategy that tries to randomize the biomes better. 'varied' is similar but has a more relaxed biome distance function [default: original] + S:biomeSelectionStrategy=original + + # The chance that a chunk can possibly contain a bridge. There actually being a bridge also depends on the presence of adjacent bridges and other conditions [range: 0.0 ~ 1.0, default: 0.7] + S:bridgeChance=0.7 + + # If true bridges get supports when needed. You can disable this if you have bridges that span void chunks [default: true] + B:bridgeSupports=true + + # The chance that a chunk can possibly be the top-left chunk of 2x2 building. There actually being a 2x2 building also depends on the condition of those other chunks [range: 0.0 ~ 1.0, default: 0.03] + S:building2x2Chance=0.03 + + # The chance that a chunk in a city will have a building. Otherwise it will be a street [range: 0.0 ~ 1.0, default: 0.3] + S:buildingChance=0.3 + + # The chance that a doorway will be generated at a side of a building (on any level). Only when possible [range: 0.0 ~ 1.0, default: 0.6] + S:buildingDoorwayChance=0.6 + + # The chance that a building will have a 'front' part if this is possible (i.e. adjacent street) [range: 0.0 ~ 1.0, default: 0.2] + S:buildingFrontChance=0.2 + + # The maximum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 2] + I:buildingMaxCellars=2 + + # A cap for the amount of floors a city can have (above ground) [range: 0 ~ 30, default: 9] + I:buildingMaxFloors=9 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 6] + I:buildingMaxFloorsChance=6 + + # The minimum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 0] + I:buildingMinCellars=0 + + # The minimum number of floors (above ground) for a building (0 means the first floor only) [range: 0 ~ 30, default: 0] + I:buildingMinFloors=0 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 4] + I:buildingMinFloorsChance=4 + + # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] + S:buildingWithoutLootChance=0.2 + + # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] + S:chestWithoutLootChance=0.2 + + # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] + S:corridorChance=0.7 + + # The chance that a 2x2 building will be a data center [range: 0.0 ~ 1.0, default: 0.1] + S:dataCenterChance=0.1 + + # The description of this profile [default: Cities on floating islands] + S:description=Cities on floating islands + + # Additional information [default: Note! No villages or strongholds in this profile!] + S:extraDescription=Note! No villages or strongholds in this profile! + + # The chance that a street section contains a fountain [range: 0.0 ~ 1.0, default: 0.05] + S:fountainChance=0.05 + + # If true then there will be minimal lighting in the buildings [default: false] + B:generateLighting=false + + # If true the chests in the buildings will contain loot [default: true] + B:generateLoot=true + + # If true then the buildings will be full of spawners [default: true] + B:generateSpawners=true + + # A json with generator options for the chunk generator [default: ] + S:generatorOptions= + + # Ground level [range: 2 ~ 256, default: 50] + I:groundLevel=50 + + # Mask to control how far highways can generate. Must be a power of 2 (minus 1). If 0 there are no highways at all [range: 0 ~ 2147483647, default: 15] + I:highwayDistanceMask=15 + + # 0 (take height from top-left city), 1 (take minimum height from both cities), 2 (take maximum height from both cities), 3 (take average height) [range: 0 ~ 3, default: 0] + I:highwayLevelFromCities=0 + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the main axis. Increasing this value will increase the frequency of highways but make them smaller [range: 1.0 ~ 1000.0, default: 50.0] + S:highwayMainPerlinScale=50.0 + + # The highway perlin noise is compared to this value. Setting this to 0 would give 50% chance of a highway being at a spot. Note that highways only generate on chunks a multiple of 8. Setting this very high will prevent highways from generating [range: -100.0 ~ 100.0, default: 2.0] + S:highwayPerlinFactor=2.0 + + # If true then a highway will only generate if both sides have a valid city. If false then one city is sufficient [default: true] + B:highwayRequiresTwoCities=true + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the secondary axis. Increasing this value will increase the variation of nearby highways [range: 1.0 ~ 1000.0, default: 10.0] + S:highwaySecondaryPerlinScale=10.0 + + # If true highways get supports when needed. You can disable this if you have highways that span void chunks [default: true] + B:highwaySupports=true + + # The icon to use in the configuration screen (64x64) [default: textures/gui/icon_floating.png] + S:icon=textures/gui/icon_floating.png + + # Type of landscape [default: floating] + S:landscapeType=floating + + # The chance that a 2x2 building will be a library [range: 0.0 ~ 1.0, default: 0.1] + S:libraryChance=0.1 + + # Block to use as a liquid [default: minecraft:water] + S:liquidBlock=minecraft:water + + # Use in combination with 'allowedBiomeFactors' to manually map some biomes to others. This is a list of the format oldbiome=newbiome [default: [Ljava.lang.String;@3be1d5c8] + S:manualBiomeMappings < + > + + # The chance that a chunk next to a railway will have a railway dungeon [range: 0.0 ~ 1.0, default: 0.01] + S:railwayDungeonChance=0.01 + + # If true then railway stations are enabled [default: true] + B:railwayStationsEnabled=true + + # If true the a place where a station would have been if there was a city above will have an 'ending' rail part if one side of the 'station' has no connections. Useful in case cities are rare [default: true] + B:railwaysCanEnd=true + + # If true then railways are enabled. If false they are not (but stations will still generate) [default: false] + B:railwaysEnabled=false + + # Chance that leafblocks will be generated at the border of a building and a street [range: 0.0 ~ 1.0, default: 0.1] + S:randomLeafBlockChance=0.1 + + # Frequency of leafblocks as seen from the sides of buildings [range: 1 ~ 8, default: 2] + I:randomLeafBlockThickness=2 + + # The scale of the dirt layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 3.0] + S:rubbleDirtScale=3.0 + + # If this is true an alternative way to generate dirt/stone/sand + leave blocks is used that makes the city appear more overgrown [default: true] + B:rubbleLayer=true + + # The scale of the leave layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 6.0] + S:rubbleLeaveScale=6.0 + + # If ruines are enabled this gives the chance that a building is ruined [range: 0.0 ~ 1.0, default: 0.05] + S:ruinChance=0.05 + + # If a building is ruined this indicates the maximum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 1.0] + S:ruinMaxlevelPercent=1.0 + + # If a building is ruined this indicates the minimum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 0.8] + S:ruinMinlevelPercent=0.8 + + # If true there is a chance a building is ruined from the top (not caused by explosion damage) [default: true] + B:ruins=true + + # When this is set the player will always spawn in the given biome [default: ] + S:spawnBiome= + + # When this is set the player will always spawn in the given predefined city [default: ] + S:spawnCity= + + # If this is true the player will not spawn in a building. This can be used in combination with the other spawn settings [default: false] + B:spawnNotInBuilding=false + + # When this is set the player will always spawn in the given predefined sphere. If you use the player will always spawn in a random sphere. If you use the player will always spawn outside a sphere [default: ] + S:spawnSphere= + + # The chance that a block on the outside of a building will be covered with a vine [range: 0.0 ~ 1.0, default: 0.009] + S:vineChance=0.009 + + # How much lower the water level is compared to the ground level (63) [range: -100 ~ 100, default: 70] + I:waterLevelOffset=70 + + # The worldstyle used by this profile (defined in the assets) [default: standard] + S:worldStyle=standard +} + + +maxcaveheight { + # Maximum height at which vanilla caves can generate. Default is 128. Lower this if you don't want the caves to damage buildings [range: 20 ~ 240, default: 128] + I:structures_floating=128 +} + + +########################################################################################################## +# structures_floating +#--------------------------------------------------------------------------------------------------------# +# Settings related to structure generation for the floating profile +########################################################################################################## + +structures_floating { + # Generate caves + B:generateCaves=true + + # Generate dungeons + B:generateDungeons=true + + # Generate lakes (lava/water) + B:generateLakes=true + + # Generate mansions + B:generateMansions=false + + # Generate mineshafts + B:generateMineshafts=false + + # Generate ocean monuments + B:generateOceanMonuments=false + + # Generate ravines + B:generateRavines=true + + # Generate scattered features (swamphunts, desert temples, ...) + B:generateScattered=false + + # Generate strongholds + B:generateStrongholds=false + + # Generate villages + B:generateVillages=false + + # If true then no lakes and ravines will be generated in cities + B:preventLakesRavinesInCities=false + + # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. + B:preventVillagesInCities=true +} + + diff --git a/config/lostcities/profile_nodamage.cfg b/config/lostcities/profile_nodamage.cfg new file mode 100644 index 0000000..c3797e1 --- /dev/null +++ b/config/lostcities/profile_nodamage.cfg @@ -0,0 +1,448 @@ +# Configuration file + +########################################################################################################## +# cities_nodamage +#--------------------------------------------------------------------------------------------------------# +# Settings related to city generation for the nodamage profile +########################################################################################################## + +cities_nodamage { + # The default biome factor which is used if your biome is not specified in 'cityBiomeFactors' [range: 0.0 ~ 1.0, default: 1.0] + S:cityBiomeFactorDefault=1.0 + + # List of biomes with a factor to affect the city factor in that biome. Using the value 0 you can disable city generation in biomes [default: [Ljava.lang.String;@4948743] + S:cityBiomeFactors < + river=0 + frozen_river=0 + ocean=.7 + frozen_ocean=.7 + deep_ocean=.4 + > + + # The chance this chunk will be the center of a city [range: 0.0 ~ 1.0, default: 0.02] + S:cityChance=0.02 + + # Below this chunk height cities will be level 0 [range: 1 ~ 255, default: 75] + I:cityLevel0Height=75 + + # Below this chunk height cities will be level 1 [range: 1 ~ 255, default: 83] + I:cityLevel1Height=83 + + # Below this chunk height cities will be level 2 [range: 1 ~ 255, default: 91] + I:cityLevel2Height=91 + + # Below this chunk height cities will be level 3 [range: 1 ~ 255, default: 99] + I:cityLevel3Height=99 + + # The maximum radius of a city [range: 1 ~ 10000, default: 128] + I:cityMaxRadius=128 + + # The minimum radius of a city [range: 1 ~ 10000, default: 50] + I:cityMinRadius=50 + + # The center and radius of a city define a sphere. This thresshold indicates from which point a city is considered a city. This is important for calculating where cities are based on overlapping city circles (where the city thressholds are added) [range: 0.0 ~ 1.0, default: 0.2] + S:cityThresshold=0.2 +} + + +########################################################################################################## +# cityspheres_nodamage +#--------------------------------------------------------------------------------------------------------# +# Settings related to city sphere generation for the nodamage profile +########################################################################################################## + +cityspheres_nodamage { + # The chance that a city sphere will be generated [range: 0.0 ~ 1.0, default: 0.7] + S:citySphereChance=0.7 + + # Only used in 'space' landscape. This factor will be multiplied with the radius of the city to calculate the radius of the outer sphere [range: 0.1 ~ 10.0, default: 1.2] + S:citySphereFactor=1.2 + + # If this is true then there will be a landscape outside the city spheres [default: false] + B:landscapeOutside=false + + # The chance that a city will have a monorail connection in a certain direction. There will only be an actual connection if there is a city in that direction that also wants a monorail [range: 0.0 ~ 1.0, default: 0.8] + S:monorailChance=0.8 + + # Offset compared to main height [range: -100 ~ 100, default: -2] + I:monorailOffset=-2 + + # If this is true then only predefined spheres are generated [default: false] + B:onlyPredefined=false + + # Ground level for outside city spheres (DEPRECATED, USE GROUNDLEVEL OF OTHER PROFILE) [range: -1 ~ 256, default: -1] + I:outsideGroundLevel=-1 + + # An optional profile to use for the outside world [default: ] + S:outsideProfile= + + # Smaller numbers make the surface outside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:outsideSurfaceVariation=1.0 + + # If this is true then every city sphere will be limited to one (random) biome [default: false] + B:singleBiome=false + + # Smaller numbers make the surface inside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:sphereSurfaceVariation=1.0 +} + + +########################################################################################################## +# client_nodamage +#--------------------------------------------------------------------------------------------------------# +# Client side settings for the nodamage profile +########################################################################################################## + +client_nodamage { + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogBlue=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog density [range: -1.0 ~ 1.0, default: -1.0] + S:fogDensity=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogGreen=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogRed=-1.0 + + # This is used client-side (but only if the client has this mod) to set the height of the horizon [range: -1.0 ~ 256.0, default: -1.0] + S:horizon=-1.0 +} + + +########################################################################################################## +# explosions_nodamage +#--------------------------------------------------------------------------------------------------------# +# Settings related to explosions and damage for the nodamage profile +########################################################################################################## + +explosions_nodamage { + # A factor that determines how much debris will overflow from nearby damaged chunks. Bigger numbers mean less debris [range: 1 ~ 10000, default: 200] + I:debrisToNearbyChunkFactor=200 + + # When a section of blocks in in an explosion the generator will count the number of blocks that are connected. The number of connections divided by the total number of blocks in a connected section is compared with this number. If it is smaller then the section of blocks is destroyed or moved down with gravity [range: 0.0 ~ 1.0, default: 0.05] + S:destroyLoneBlocksFactor=0.05 + + # When a section of blocks is to be moved or destroyed this chance gives the chance of removal (as opposed to moving with gravity) [range: 0.0 ~ 1.0, default: 0.4] + S:destroyOrMoveChance=0.4 + + # A section of blocks that is about to be moved or destroyed is always destroyed if it is smaller then this size [range: 1 ~ 5000, default: 50] + I:destroySmallSectionsSize=50 + + # The chance that a chunk will contain an explosion [range: 0.0 ~ 1.0, default: 0.0] + S:explosionChance=0.0 + + # The maximum height of an explosion [range: 1 ~ 256, default: 90] + I:explosionMaxHeight=90 + + # The maximum radius of an explosion [range: 1 ~ 3000, default: 35] + I:explosionMaxRadius=35 + + # The minimum height of an explosion [range: 1 ~ 256, default: 75] + I:explosionMinHeight=75 + + # The minimum radius of an explosion [range: 1 ~ 1000, default: 15] + I:explosionMinRadius=15 + + # If this is true the center of an explosion can only be in a city (the blast can still affect non-city chunks) [default: true] + B:explosionsInCitiesOnly=true + + # The chance that a chunk will contain a mini explosion [range: 0.0 ~ 1.0, default: 0.0] + S:miniExplosionChance=0.0 + + # The maximum height of a mini explosion [range: 1 ~ 256, default: 100] + I:miniExplosionMaxHeight=100 + + # The maximum radius of a mini explosion [range: 1 ~ 3000, default: 12] + I:miniExplosionMaxRadius=12 + + # The minimum height of a mini explosion [range: 1 ~ 256, default: 60] + I:miniExplosionMinHeight=60 + + # The minimum radius of a mini explosion [range: 1 ~ 1000, default: 5] + I:miniExplosionMinRadius=5 +} + + +########################################################################################################## +# lostcity_nodamage +#--------------------------------------------------------------------------------------------------------# +# Settings related to the Lost City for the nodamage profile +########################################################################################################## + +lostcity_nodamage { + # List of biomes that are allowed in the world. Empty list is default all biomes. The factor controls how much that biome is favored over the others (higher means less favored!) [default: [Ljava.lang.String;@7d9a7b53] + S:allowedBiomeFactors < + > + + # If this is true then parks will have no foliage (trees and flowers currently) [default: false] + B:avoidFoliage=false + + # This will prevent biomes from generating cactii [default: false] + B:avoidGeneratedCactii=false + + # This will prevent the generation of desert wells [default: false] + B:avoidGeneratedDesertWell=false + + # This will prevent biomes from generating flowers [default: false] + B:avoidGeneratedFlowers=false + + # This will prevent the generation of fossils [default: false] + B:avoidGeneratedFossils=false + + # This will prevent biomes from generating grass [default: false] + B:avoidGeneratedGrass=false + + # This will prevent the generation of water in lakes [default: false] + B:avoidGeneratedLakewater=false + + # This will prevent biomes from generating lilypads [default: false] + B:avoidGeneratedLilypads=false + + # This will prevent biomes from generating mushrooms [default: false] + B:avoidGeneratedMushrooms=false + + # This will prevent biomes from generating pumpkins [default: false] + B:avoidGeneratedPumpkins=false + + # This will prevent biomes from generating reeds [default: false] + B:avoidGeneratedReeds=false + + # This will prevent biomes from generating trees [default: false] + B:avoidGeneratedTrees=false + + # If true then all water will be avoided (replaced with air) [default: false] + B:avoidWater=false + + # Block to use as the worldgen base [default: minecraft:stone] + S:baseBlock=minecraft:stone + + # The height of the bedrock layer that is generated at the bottom of some world types. Set to 0 to disable this and get default bedrock generation [range: 0 ~ 10, default: 1] + I:bedrockLayer=1 + + # This is used in combination with allowedBiomeFactors. 'original' is the old strategy. 'randomized' is a new strategy that tries to randomize the biomes better. 'varied' is similar but has a more relaxed biome distance function [default: original] + S:biomeSelectionStrategy=original + + # The chance that a chunk can possibly contain a bridge. There actually being a bridge also depends on the presence of adjacent bridges and other conditions [range: 0.0 ~ 1.0, default: 0.7] + S:bridgeChance=0.7 + + # If true bridges get supports when needed. You can disable this if you have bridges that span void chunks [default: true] + B:bridgeSupports=true + + # The chance that a chunk can possibly be the top-left chunk of 2x2 building. There actually being a 2x2 building also depends on the condition of those other chunks [range: 0.0 ~ 1.0, default: 0.03] + S:building2x2Chance=0.03 + + # The chance that a chunk in a city will have a building. Otherwise it will be a street [range: 0.0 ~ 1.0, default: 0.3] + S:buildingChance=0.3 + + # The chance that a doorway will be generated at a side of a building (on any level). Only when possible [range: 0.0 ~ 1.0, default: 0.6] + S:buildingDoorwayChance=0.6 + + # The chance that a building will have a 'front' part if this is possible (i.e. adjacent street) [range: 0.0 ~ 1.0, default: 0.2] + S:buildingFrontChance=0.2 + + # The maximum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 4] + I:buildingMaxCellars=4 + + # A cap for the amount of floors a city can have (above ground) [range: 0 ~ 30, default: 9] + I:buildingMaxFloors=9 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 6] + I:buildingMaxFloorsChance=6 + + # The minimum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 0] + I:buildingMinCellars=0 + + # The minimum number of floors (above ground) for a building (0 means the first floor only) [range: 0 ~ 30, default: 0] + I:buildingMinFloors=0 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 4] + I:buildingMinFloorsChance=4 + + # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] + S:buildingWithoutLootChance=0.2 + + # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] + S:chestWithoutLootChance=0.2 + + # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] + S:corridorChance=0.7 + + # The chance that a 2x2 building will be a data center [range: 0.0 ~ 1.0, default: 0.1] + S:dataCenterChance=0.1 + + # The description of this profile [default: Like default but no explosion damage] + S:description=Like default but no explosion damage + + # Additional information [default: Ruins and rubble are disabled and ravines are disabled in cities] + S:extraDescription=Ruins and rubble are disabled and ravines are disabled in cities + + # The chance that a street section contains a fountain [range: 0.0 ~ 1.0, default: 0.05] + S:fountainChance=0.05 + + # If true then there will be minimal lighting in the buildings [default: false] + B:generateLighting=false + + # If true the chests in the buildings will contain loot [default: true] + B:generateLoot=true + + # If true then the buildings will be full of spawners [default: true] + B:generateSpawners=true + + # A json with generator options for the chunk generator [default: ] + S:generatorOptions= + + # Ground level [range: 2 ~ 256, default: 71] + I:groundLevel=71 + + # Mask to control how far highways can generate. Must be a power of 2 (minus 1). If 0 there are no highways at all [range: 0 ~ 2147483647, default: 7] + I:highwayDistanceMask=7 + + # 0 (take height from top-left city), 1 (take minimum height from both cities), 2 (take maximum height from both cities), 3 (take average height) [range: 0 ~ 3, default: 0] + I:highwayLevelFromCities=0 + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the main axis. Increasing this value will increase the frequency of highways but make them smaller [range: 1.0 ~ 1000.0, default: 50.0] + S:highwayMainPerlinScale=50.0 + + # The highway perlin noise is compared to this value. Setting this to 0 would give 50% chance of a highway being at a spot. Note that highways only generate on chunks a multiple of 8. Setting this very high will prevent highways from generating [range: -100.0 ~ 100.0, default: 2.0] + S:highwayPerlinFactor=2.0 + + # If true then a highway will only generate if both sides have a valid city. If false then one city is sufficient [default: true] + B:highwayRequiresTwoCities=true + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the secondary axis. Increasing this value will increase the variation of nearby highways [range: 1.0 ~ 1000.0, default: 10.0] + S:highwaySecondaryPerlinScale=10.0 + + # If true highways get supports when needed. You can disable this if you have highways that span void chunks [default: true] + B:highwaySupports=true + + # The icon to use in the configuration screen (64x64) [default: textures/gui/icon_nodamage.png] + S:icon=textures/gui/icon_nodamage.png + + # Type of landscape [default: default] + S:landscapeType=default + + # The chance that a 2x2 building will be a library [range: 0.0 ~ 1.0, default: 0.1] + S:libraryChance=0.1 + + # Block to use as a liquid [default: minecraft:water] + S:liquidBlock=minecraft:water + + # Use in combination with 'allowedBiomeFactors' to manually map some biomes to others. This is a list of the format oldbiome=newbiome [default: [Ljava.lang.String;@56fa1438] + S:manualBiomeMappings < + > + + # The chance that a chunk next to a railway will have a railway dungeon [range: 0.0 ~ 1.0, default: 0.01] + S:railwayDungeonChance=0.01 + + # If true then railway stations are enabled [default: true] + B:railwayStationsEnabled=true + + # If true the a place where a station would have been if there was a city above will have an 'ending' rail part if one side of the 'station' has no connections. Useful in case cities are rare [default: false] + B:railwaysCanEnd=false + + # If true then railways are enabled. If false they are not (but stations will still generate) [default: true] + B:railwaysEnabled=true + + # Chance that leafblocks will be generated at the border of a building and a street [range: 0.0 ~ 1.0, default: 0.1] + S:randomLeafBlockChance=0.1 + + # Frequency of leafblocks as seen from the sides of buildings [range: 1 ~ 8, default: 2] + I:randomLeafBlockThickness=2 + + # The scale of the dirt layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 3.0] + S:rubbleDirtScale=3.0 + + # If this is true an alternative way to generate dirt/stone/sand + leave blocks is used that makes the city appear more overgrown [default: false] + B:rubbleLayer=false + + # The scale of the leave layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 6.0] + S:rubbleLeaveScale=6.0 + + # If ruines are enabled this gives the chance that a building is ruined [range: 0.0 ~ 1.0, default: 0.05] + S:ruinChance=0.05 + + # If a building is ruined this indicates the maximum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 1.0] + S:ruinMaxlevelPercent=1.0 + + # If a building is ruined this indicates the minimum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 0.8] + S:ruinMinlevelPercent=0.8 + + # If true there is a chance a building is ruined from the top (not caused by explosion damage) [default: false] + B:ruins=false + + # When this is set the player will always spawn in the given biome [default: ] + S:spawnBiome= + + # When this is set the player will always spawn in the given predefined city [default: ] + S:spawnCity= + + # If this is true the player will not spawn in a building. This can be used in combination with the other spawn settings [default: false] + B:spawnNotInBuilding=false + + # When this is set the player will always spawn in the given predefined sphere. If you use the player will always spawn in a random sphere. If you use the player will always spawn outside a sphere [default: ] + S:spawnSphere= + + # The chance that a block on the outside of a building will be covered with a vine [range: 0.0 ~ 1.0, default: 0.009] + S:vineChance=0.009 + + # How much lower the water level is compared to the ground level (63) [range: -100 ~ 100, default: 8] + I:waterLevelOffset=8 + + # The worldstyle used by this profile (defined in the assets) [default: standard] + S:worldStyle=standard +} + + +maxcaveheight { + # Maximum height at which vanilla caves can generate. Default is 128. Lower this if you don't want the caves to damage buildings [range: 20 ~ 240, default: 64] + I:structures_nodamage=64 +} + + +########################################################################################################## +# structures_nodamage +#--------------------------------------------------------------------------------------------------------# +# Settings related to structure generation for the nodamage profile +########################################################################################################## + +structures_nodamage { + # Generate caves + B:generateCaves=true + + # Generate dungeons + B:generateDungeons=true + + # Generate lakes (lava/water) + B:generateLakes=true + + # Generate mansions + B:generateMansions=true + + # Generate mineshafts + B:generateMineshafts=true + + # Generate ocean monuments + B:generateOceanMonuments=true + + # Generate ravines + B:generateRavines=true + + # Generate scattered features (swamphunts, desert temples, ...) + B:generateScattered=true + + # Generate strongholds + B:generateStrongholds=true + + # Generate villages + B:generateVillages=true + + # If true then no lakes and ravines will be generated in cities + B:preventLakesRavinesInCities=true + + # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. + B:preventVillagesInCities=true +} + + diff --git a/config/lostcities/profile_onlycities.cfg b/config/lostcities/profile_onlycities.cfg new file mode 100644 index 0000000..a9ed16c --- /dev/null +++ b/config/lostcities/profile_onlycities.cfg @@ -0,0 +1,448 @@ +# Configuration file + +########################################################################################################## +# cities_onlycities +#--------------------------------------------------------------------------------------------------------# +# Settings related to city generation for the onlycities profile +########################################################################################################## + +cities_onlycities { + # The default biome factor which is used if your biome is not specified in 'cityBiomeFactors' [range: 0.0 ~ 1.0, default: 1.0] + S:cityBiomeFactorDefault=1.0 + + # List of biomes with a factor to affect the city factor in that biome. Using the value 0 you can disable city generation in biomes [default: [Ljava.lang.String;@2b2b57b9] + S:cityBiomeFactors < + river=.5 + frozen_river=.5 + ocean=.7 + frozen_ocean=.7 + deep_ocean=.6 + > + + # The chance this chunk will be the center of a city [range: 0.0 ~ 1.0, default: 0.2] + S:cityChance=0.2 + + # Below this chunk height cities will be level 0 [range: 1 ~ 255, default: 75] + I:cityLevel0Height=75 + + # Below this chunk height cities will be level 1 [range: 1 ~ 255, default: 83] + I:cityLevel1Height=83 + + # Below this chunk height cities will be level 2 [range: 1 ~ 255, default: 91] + I:cityLevel2Height=91 + + # Below this chunk height cities will be level 3 [range: 1 ~ 255, default: 99] + I:cityLevel3Height=99 + + # The maximum radius of a city [range: 1 ~ 10000, default: 256] + I:cityMaxRadius=256 + + # The minimum radius of a city [range: 1 ~ 10000, default: 50] + I:cityMinRadius=50 + + # The center and radius of a city define a sphere. This thresshold indicates from which point a city is considered a city. This is important for calculating where cities are based on overlapping city circles (where the city thressholds are added) [range: 0.0 ~ 1.0, default: 0.2] + S:cityThresshold=0.2 +} + + +########################################################################################################## +# cityspheres_onlycities +#--------------------------------------------------------------------------------------------------------# +# Settings related to city sphere generation for the onlycities profile +########################################################################################################## + +cityspheres_onlycities { + # The chance that a city sphere will be generated [range: 0.0 ~ 1.0, default: 0.7] + S:citySphereChance=0.7 + + # Only used in 'space' landscape. This factor will be multiplied with the radius of the city to calculate the radius of the outer sphere [range: 0.1 ~ 10.0, default: 1.2] + S:citySphereFactor=1.2 + + # If this is true then there will be a landscape outside the city spheres [default: false] + B:landscapeOutside=false + + # The chance that a city will have a monorail connection in a certain direction. There will only be an actual connection if there is a city in that direction that also wants a monorail [range: 0.0 ~ 1.0, default: 0.8] + S:monorailChance=0.8 + + # Offset compared to main height [range: -100 ~ 100, default: -2] + I:monorailOffset=-2 + + # If this is true then only predefined spheres are generated [default: false] + B:onlyPredefined=false + + # Ground level for outside city spheres (DEPRECATED, USE GROUNDLEVEL OF OTHER PROFILE) [range: -1 ~ 256, default: -1] + I:outsideGroundLevel=-1 + + # An optional profile to use for the outside world [default: ] + S:outsideProfile= + + # Smaller numbers make the surface outside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:outsideSurfaceVariation=1.0 + + # If this is true then every city sphere will be limited to one (random) biome [default: false] + B:singleBiome=false + + # Smaller numbers make the surface inside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:sphereSurfaceVariation=1.0 +} + + +########################################################################################################## +# client_onlycities +#--------------------------------------------------------------------------------------------------------# +# Client side settings for the onlycities profile +########################################################################################################## + +client_onlycities { + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogBlue=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog density [range: -1.0 ~ 1.0, default: -1.0] + S:fogDensity=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogGreen=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogRed=-1.0 + + # This is used client-side (but only if the client has this mod) to set the height of the horizon [range: -1.0 ~ 256.0, default: -1.0] + S:horizon=-1.0 +} + + +########################################################################################################## +# explosions_onlycities +#--------------------------------------------------------------------------------------------------------# +# Settings related to explosions and damage for the onlycities profile +########################################################################################################## + +explosions_onlycities { + # A factor that determines how much debris will overflow from nearby damaged chunks. Bigger numbers mean less debris [range: 1 ~ 10000, default: 200] + I:debrisToNearbyChunkFactor=200 + + # When a section of blocks in in an explosion the generator will count the number of blocks that are connected. The number of connections divided by the total number of blocks in a connected section is compared with this number. If it is smaller then the section of blocks is destroyed or moved down with gravity [range: 0.0 ~ 1.0, default: 0.05] + S:destroyLoneBlocksFactor=0.05 + + # When a section of blocks is to be moved or destroyed this chance gives the chance of removal (as opposed to moving with gravity) [range: 0.0 ~ 1.0, default: 0.4] + S:destroyOrMoveChance=0.4 + + # A section of blocks that is about to be moved or destroyed is always destroyed if it is smaller then this size [range: 1 ~ 5000, default: 50] + I:destroySmallSectionsSize=50 + + # The chance that a chunk will contain an explosion [range: 0.0 ~ 1.0, default: 0.002] + S:explosionChance=0.002 + + # The maximum height of an explosion [range: 1 ~ 256, default: 90] + I:explosionMaxHeight=90 + + # The maximum radius of an explosion [range: 1 ~ 3000, default: 35] + I:explosionMaxRadius=35 + + # The minimum height of an explosion [range: 1 ~ 256, default: 75] + I:explosionMinHeight=75 + + # The minimum radius of an explosion [range: 1 ~ 1000, default: 15] + I:explosionMinRadius=15 + + # If this is true the center of an explosion can only be in a city (the blast can still affect non-city chunks) [default: true] + B:explosionsInCitiesOnly=true + + # The chance that a chunk will contain a mini explosion [range: 0.0 ~ 1.0, default: 0.03] + S:miniExplosionChance=0.03 + + # The maximum height of a mini explosion [range: 1 ~ 256, default: 100] + I:miniExplosionMaxHeight=100 + + # The maximum radius of a mini explosion [range: 1 ~ 3000, default: 12] + I:miniExplosionMaxRadius=12 + + # The minimum height of a mini explosion [range: 1 ~ 256, default: 60] + I:miniExplosionMinHeight=60 + + # The minimum radius of a mini explosion [range: 1 ~ 1000, default: 5] + I:miniExplosionMinRadius=5 +} + + +########################################################################################################## +# lostcity_onlycities +#--------------------------------------------------------------------------------------------------------# +# Settings related to the Lost City for the onlycities profile +########################################################################################################## + +lostcity_onlycities { + # List of biomes that are allowed in the world. Empty list is default all biomes. The factor controls how much that biome is favored over the others (higher means less favored!) [default: [Ljava.lang.String;@5f6c6194] + S:allowedBiomeFactors < + > + + # If this is true then parks will have no foliage (trees and flowers currently) [default: false] + B:avoidFoliage=false + + # This will prevent biomes from generating cactii [default: false] + B:avoidGeneratedCactii=false + + # This will prevent the generation of desert wells [default: false] + B:avoidGeneratedDesertWell=false + + # This will prevent biomes from generating flowers [default: false] + B:avoidGeneratedFlowers=false + + # This will prevent the generation of fossils [default: false] + B:avoidGeneratedFossils=false + + # This will prevent biomes from generating grass [default: false] + B:avoidGeneratedGrass=false + + # This will prevent the generation of water in lakes [default: false] + B:avoidGeneratedLakewater=false + + # This will prevent biomes from generating lilypads [default: false] + B:avoidGeneratedLilypads=false + + # This will prevent biomes from generating mushrooms [default: false] + B:avoidGeneratedMushrooms=false + + # This will prevent biomes from generating pumpkins [default: false] + B:avoidGeneratedPumpkins=false + + # This will prevent biomes from generating reeds [default: false] + B:avoidGeneratedReeds=false + + # This will prevent biomes from generating trees [default: false] + B:avoidGeneratedTrees=false + + # If true then all water will be avoided (replaced with air) [default: false] + B:avoidWater=false + + # Block to use as the worldgen base [default: minecraft:stone] + S:baseBlock=minecraft:stone + + # The height of the bedrock layer that is generated at the bottom of some world types. Set to 0 to disable this and get default bedrock generation [range: 0 ~ 10, default: 1] + I:bedrockLayer=1 + + # This is used in combination with allowedBiomeFactors. 'original' is the old strategy. 'randomized' is a new strategy that tries to randomize the biomes better. 'varied' is similar but has a more relaxed biome distance function [default: original] + S:biomeSelectionStrategy=original + + # The chance that a chunk can possibly contain a bridge. There actually being a bridge also depends on the presence of adjacent bridges and other conditions [range: 0.0 ~ 1.0, default: 0.7] + S:bridgeChance=0.7 + + # If true bridges get supports when needed. You can disable this if you have bridges that span void chunks [default: true] + B:bridgeSupports=true + + # The chance that a chunk can possibly be the top-left chunk of 2x2 building. There actually being a 2x2 building also depends on the condition of those other chunks [range: 0.0 ~ 1.0, default: 0.03] + S:building2x2Chance=0.03 + + # The chance that a chunk in a city will have a building. Otherwise it will be a street [range: 0.0 ~ 1.0, default: 0.3] + S:buildingChance=0.3 + + # The chance that a doorway will be generated at a side of a building (on any level). Only when possible [range: 0.0 ~ 1.0, default: 0.6] + S:buildingDoorwayChance=0.6 + + # The chance that a building will have a 'front' part if this is possible (i.e. adjacent street) [range: 0.0 ~ 1.0, default: 0.2] + S:buildingFrontChance=0.2 + + # The maximum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 4] + I:buildingMaxCellars=4 + + # A cap for the amount of floors a city can have (above ground) [range: 0 ~ 30, default: 9] + I:buildingMaxFloors=9 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 6] + I:buildingMaxFloorsChance=6 + + # The minimum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 0] + I:buildingMinCellars=0 + + # The minimum number of floors (above ground) for a building (0 means the first floor only) [range: 0 ~ 30, default: 0] + I:buildingMinFloors=0 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 4] + I:buildingMinFloorsChance=4 + + # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] + S:buildingWithoutLootChance=0.2 + + # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] + S:chestWithoutLootChance=0.2 + + # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] + S:corridorChance=0.7 + + # The chance that a 2x2 building will be a data center [range: 0.0 ~ 1.0, default: 0.1] + S:dataCenterChance=0.1 + + # The description of this profile [default: The entire world is a city] + S:description=The entire world is a city + + # Additional information [default: ] + S:extraDescription= + + # The chance that a street section contains a fountain [range: 0.0 ~ 1.0, default: 0.05] + S:fountainChance=0.05 + + # If true then there will be minimal lighting in the buildings [default: false] + B:generateLighting=false + + # If true the chests in the buildings will contain loot [default: true] + B:generateLoot=true + + # If true then the buildings will be full of spawners [default: true] + B:generateSpawners=true + + # A json with generator options for the chunk generator [default: ] + S:generatorOptions= + + # Ground level [range: 2 ~ 256, default: 71] + I:groundLevel=71 + + # Mask to control how far highways can generate. Must be a power of 2 (minus 1). If 0 there are no highways at all [range: 0 ~ 2147483647, default: 7] + I:highwayDistanceMask=7 + + # 0 (take height from top-left city), 1 (take minimum height from both cities), 2 (take maximum height from both cities), 3 (take average height) [range: 0 ~ 3, default: 0] + I:highwayLevelFromCities=0 + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the main axis. Increasing this value will increase the frequency of highways but make them smaller [range: 1.0 ~ 1000.0, default: 50.0] + S:highwayMainPerlinScale=50.0 + + # The highway perlin noise is compared to this value. Setting this to 0 would give 50% chance of a highway being at a spot. Note that highways only generate on chunks a multiple of 8. Setting this very high will prevent highways from generating [range: -100.0 ~ 100.0, default: 2.0] + S:highwayPerlinFactor=2.0 + + # If true then a highway will only generate if both sides have a valid city. If false then one city is sufficient [default: true] + B:highwayRequiresTwoCities=true + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the secondary axis. Increasing this value will increase the variation of nearby highways [range: 1.0 ~ 1000.0, default: 10.0] + S:highwaySecondaryPerlinScale=10.0 + + # If true highways get supports when needed. You can disable this if you have highways that span void chunks [default: true] + B:highwaySupports=true + + # The icon to use in the configuration screen (64x64) [default: textures/gui/icon_onlycities.png] + S:icon=textures/gui/icon_onlycities.png + + # Type of landscape [default: default] + S:landscapeType=default + + # The chance that a 2x2 building will be a library [range: 0.0 ~ 1.0, default: 0.1] + S:libraryChance=0.1 + + # Block to use as a liquid [default: minecraft:water] + S:liquidBlock=minecraft:water + + # Use in combination with 'allowedBiomeFactors' to manually map some biomes to others. This is a list of the format oldbiome=newbiome [default: [Ljava.lang.String;@430b2399] + S:manualBiomeMappings < + > + + # The chance that a chunk next to a railway will have a railway dungeon [range: 0.0 ~ 1.0, default: 0.01] + S:railwayDungeonChance=0.01 + + # If true then railway stations are enabled [default: true] + B:railwayStationsEnabled=true + + # If true the a place where a station would have been if there was a city above will have an 'ending' rail part if one side of the 'station' has no connections. Useful in case cities are rare [default: false] + B:railwaysCanEnd=false + + # If true then railways are enabled. If false they are not (but stations will still generate) [default: true] + B:railwaysEnabled=true + + # Chance that leafblocks will be generated at the border of a building and a street [range: 0.0 ~ 1.0, default: 0.1] + S:randomLeafBlockChance=0.1 + + # Frequency of leafblocks as seen from the sides of buildings [range: 1 ~ 8, default: 2] + I:randomLeafBlockThickness=2 + + # The scale of the dirt layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 3.0] + S:rubbleDirtScale=3.0 + + # If this is true an alternative way to generate dirt/stone/sand + leave blocks is used that makes the city appear more overgrown [default: true] + B:rubbleLayer=true + + # The scale of the leave layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 6.0] + S:rubbleLeaveScale=6.0 + + # If ruines are enabled this gives the chance that a building is ruined [range: 0.0 ~ 1.0, default: 0.05] + S:ruinChance=0.05 + + # If a building is ruined this indicates the maximum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 1.0] + S:ruinMaxlevelPercent=1.0 + + # If a building is ruined this indicates the minimum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 0.8] + S:ruinMinlevelPercent=0.8 + + # If true there is a chance a building is ruined from the top (not caused by explosion damage) [default: true] + B:ruins=true + + # When this is set the player will always spawn in the given biome [default: ] + S:spawnBiome= + + # When this is set the player will always spawn in the given predefined city [default: ] + S:spawnCity= + + # If this is true the player will not spawn in a building. This can be used in combination with the other spawn settings [default: false] + B:spawnNotInBuilding=false + + # When this is set the player will always spawn in the given predefined sphere. If you use the player will always spawn in a random sphere. If you use the player will always spawn outside a sphere [default: ] + S:spawnSphere= + + # The chance that a block on the outside of a building will be covered with a vine [range: 0.0 ~ 1.0, default: 0.009] + S:vineChance=0.009 + + # How much lower the water level is compared to the ground level (63) [range: -100 ~ 100, default: 8] + I:waterLevelOffset=8 + + # The worldstyle used by this profile (defined in the assets) [default: standard] + S:worldStyle=standard +} + + +maxcaveheight { + # Maximum height at which vanilla caves can generate. Default is 128. Lower this if you don't want the caves to damage buildings [range: 20 ~ 240, default: 128] + I:structures_onlycities=128 +} + + +########################################################################################################## +# structures_onlycities +#--------------------------------------------------------------------------------------------------------# +# Settings related to structure generation for the onlycities profile +########################################################################################################## + +structures_onlycities { + # Generate caves + B:generateCaves=true + + # Generate dungeons + B:generateDungeons=true + + # Generate lakes (lava/water) + B:generateLakes=true + + # Generate mansions + B:generateMansions=true + + # Generate mineshafts + B:generateMineshafts=true + + # Generate ocean monuments + B:generateOceanMonuments=true + + # Generate ravines + B:generateRavines=true + + # Generate scattered features (swamphunts, desert temples, ...) + B:generateScattered=true + + # Generate strongholds + B:generateStrongholds=true + + # Generate villages + B:generateVillages=true + + # If true then no lakes and ravines will be generated in cities + B:preventLakesRavinesInCities=false + + # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. + B:preventVillagesInCities=true +} + + diff --git a/config/lostcities/profile_rarecities.cfg b/config/lostcities/profile_rarecities.cfg new file mode 100644 index 0000000..7b9dd54 --- /dev/null +++ b/config/lostcities/profile_rarecities.cfg @@ -0,0 +1,448 @@ +# Configuration file + +########################################################################################################## +# cities_rarecities +#--------------------------------------------------------------------------------------------------------# +# Settings related to city generation for the rarecities profile +########################################################################################################## + +cities_rarecities { + # The default biome factor which is used if your biome is not specified in 'cityBiomeFactors' [range: 0.0 ~ 1.0, default: 1.0] + S:cityBiomeFactorDefault=1.0 + + # List of biomes with a factor to affect the city factor in that biome. Using the value 0 you can disable city generation in biomes [default: [Ljava.lang.String;@20e5557e] + S:cityBiomeFactors < + river=0 + frozen_river=0 + ocean=.7 + frozen_ocean=.7 + deep_ocean=.4 + > + + # The chance this chunk will be the center of a city [range: 0.0 ~ 1.0, default: 0.002] + S:cityChance=0.002 + + # Below this chunk height cities will be level 0 [range: 1 ~ 255, default: 75] + I:cityLevel0Height=75 + + # Below this chunk height cities will be level 1 [range: 1 ~ 255, default: 83] + I:cityLevel1Height=83 + + # Below this chunk height cities will be level 2 [range: 1 ~ 255, default: 91] + I:cityLevel2Height=91 + + # Below this chunk height cities will be level 3 [range: 1 ~ 255, default: 99] + I:cityLevel3Height=99 + + # The maximum radius of a city [range: 1 ~ 10000, default: 128] + I:cityMaxRadius=128 + + # The minimum radius of a city [range: 1 ~ 10000, default: 50] + I:cityMinRadius=50 + + # The center and radius of a city define a sphere. This thresshold indicates from which point a city is considered a city. This is important for calculating where cities are based on overlapping city circles (where the city thressholds are added) [range: 0.0 ~ 1.0, default: 0.2] + S:cityThresshold=0.2 +} + + +########################################################################################################## +# cityspheres_rarecities +#--------------------------------------------------------------------------------------------------------# +# Settings related to city sphere generation for the rarecities profile +########################################################################################################## + +cityspheres_rarecities { + # The chance that a city sphere will be generated [range: 0.0 ~ 1.0, default: 0.7] + S:citySphereChance=0.7 + + # Only used in 'space' landscape. This factor will be multiplied with the radius of the city to calculate the radius of the outer sphere [range: 0.1 ~ 10.0, default: 1.2] + S:citySphereFactor=1.2 + + # If this is true then there will be a landscape outside the city spheres [default: false] + B:landscapeOutside=false + + # The chance that a city will have a monorail connection in a certain direction. There will only be an actual connection if there is a city in that direction that also wants a monorail [range: 0.0 ~ 1.0, default: 0.8] + S:monorailChance=0.8 + + # Offset compared to main height [range: -100 ~ 100, default: -2] + I:monorailOffset=-2 + + # If this is true then only predefined spheres are generated [default: false] + B:onlyPredefined=false + + # Ground level for outside city spheres (DEPRECATED, USE GROUNDLEVEL OF OTHER PROFILE) [range: -1 ~ 256, default: -1] + I:outsideGroundLevel=-1 + + # An optional profile to use for the outside world [default: ] + S:outsideProfile= + + # Smaller numbers make the surface outside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:outsideSurfaceVariation=1.0 + + # If this is true then every city sphere will be limited to one (random) biome [default: false] + B:singleBiome=false + + # Smaller numbers make the surface inside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:sphereSurfaceVariation=1.0 +} + + +########################################################################################################## +# client_rarecities +#--------------------------------------------------------------------------------------------------------# +# Client side settings for the rarecities profile +########################################################################################################## + +client_rarecities { + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogBlue=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog density [range: -1.0 ~ 1.0, default: -1.0] + S:fogDensity=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogGreen=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogRed=-1.0 + + # This is used client-side (but only if the client has this mod) to set the height of the horizon [range: -1.0 ~ 256.0, default: -1.0] + S:horizon=-1.0 +} + + +########################################################################################################## +# explosions_rarecities +#--------------------------------------------------------------------------------------------------------# +# Settings related to explosions and damage for the rarecities profile +########################################################################################################## + +explosions_rarecities { + # A factor that determines how much debris will overflow from nearby damaged chunks. Bigger numbers mean less debris [range: 1 ~ 10000, default: 200] + I:debrisToNearbyChunkFactor=200 + + # When a section of blocks in in an explosion the generator will count the number of blocks that are connected. The number of connections divided by the total number of blocks in a connected section is compared with this number. If it is smaller then the section of blocks is destroyed or moved down with gravity [range: 0.0 ~ 1.0, default: 0.05] + S:destroyLoneBlocksFactor=0.05 + + # When a section of blocks is to be moved or destroyed this chance gives the chance of removal (as opposed to moving with gravity) [range: 0.0 ~ 1.0, default: 0.4] + S:destroyOrMoveChance=0.4 + + # A section of blocks that is about to be moved or destroyed is always destroyed if it is smaller then this size [range: 1 ~ 5000, default: 50] + I:destroySmallSectionsSize=50 + + # The chance that a chunk will contain an explosion [range: 0.0 ~ 1.0, default: 0.002] + S:explosionChance=0.002 + + # The maximum height of an explosion [range: 1 ~ 256, default: 90] + I:explosionMaxHeight=90 + + # The maximum radius of an explosion [range: 1 ~ 3000, default: 35] + I:explosionMaxRadius=35 + + # The minimum height of an explosion [range: 1 ~ 256, default: 75] + I:explosionMinHeight=75 + + # The minimum radius of an explosion [range: 1 ~ 1000, default: 15] + I:explosionMinRadius=15 + + # If this is true the center of an explosion can only be in a city (the blast can still affect non-city chunks) [default: true] + B:explosionsInCitiesOnly=true + + # The chance that a chunk will contain a mini explosion [range: 0.0 ~ 1.0, default: 0.03] + S:miniExplosionChance=0.03 + + # The maximum height of a mini explosion [range: 1 ~ 256, default: 100] + I:miniExplosionMaxHeight=100 + + # The maximum radius of a mini explosion [range: 1 ~ 3000, default: 12] + I:miniExplosionMaxRadius=12 + + # The minimum height of a mini explosion [range: 1 ~ 256, default: 60] + I:miniExplosionMinHeight=60 + + # The minimum radius of a mini explosion [range: 1 ~ 1000, default: 5] + I:miniExplosionMinRadius=5 +} + + +########################################################################################################## +# lostcity_rarecities +#--------------------------------------------------------------------------------------------------------# +# Settings related to the Lost City for the rarecities profile +########################################################################################################## + +lostcity_rarecities { + # List of biomes that are allowed in the world. Empty list is default all biomes. The factor controls how much that biome is favored over the others (higher means less favored!) [default: [Ljava.lang.String;@8566cff] + S:allowedBiomeFactors < + > + + # If this is true then parks will have no foliage (trees and flowers currently) [default: false] + B:avoidFoliage=false + + # This will prevent biomes from generating cactii [default: false] + B:avoidGeneratedCactii=false + + # This will prevent the generation of desert wells [default: false] + B:avoidGeneratedDesertWell=false + + # This will prevent biomes from generating flowers [default: false] + B:avoidGeneratedFlowers=false + + # This will prevent the generation of fossils [default: false] + B:avoidGeneratedFossils=false + + # This will prevent biomes from generating grass [default: false] + B:avoidGeneratedGrass=false + + # This will prevent the generation of water in lakes [default: false] + B:avoidGeneratedLakewater=false + + # This will prevent biomes from generating lilypads [default: false] + B:avoidGeneratedLilypads=false + + # This will prevent biomes from generating mushrooms [default: false] + B:avoidGeneratedMushrooms=false + + # This will prevent biomes from generating pumpkins [default: false] + B:avoidGeneratedPumpkins=false + + # This will prevent biomes from generating reeds [default: false] + B:avoidGeneratedReeds=false + + # This will prevent biomes from generating trees [default: false] + B:avoidGeneratedTrees=false + + # If true then all water will be avoided (replaced with air) [default: false] + B:avoidWater=false + + # Block to use as the worldgen base [default: minecraft:stone] + S:baseBlock=minecraft:stone + + # The height of the bedrock layer that is generated at the bottom of some world types. Set to 0 to disable this and get default bedrock generation [range: 0 ~ 10, default: 1] + I:bedrockLayer=1 + + # This is used in combination with allowedBiomeFactors. 'original' is the old strategy. 'randomized' is a new strategy that tries to randomize the biomes better. 'varied' is similar but has a more relaxed biome distance function [default: original] + S:biomeSelectionStrategy=original + + # The chance that a chunk can possibly contain a bridge. There actually being a bridge also depends on the presence of adjacent bridges and other conditions [range: 0.0 ~ 1.0, default: 0.7] + S:bridgeChance=0.7 + + # If true bridges get supports when needed. You can disable this if you have bridges that span void chunks [default: true] + B:bridgeSupports=true + + # The chance that a chunk can possibly be the top-left chunk of 2x2 building. There actually being a 2x2 building also depends on the condition of those other chunks [range: 0.0 ~ 1.0, default: 0.03] + S:building2x2Chance=0.03 + + # The chance that a chunk in a city will have a building. Otherwise it will be a street [range: 0.0 ~ 1.0, default: 0.3] + S:buildingChance=0.3 + + # The chance that a doorway will be generated at a side of a building (on any level). Only when possible [range: 0.0 ~ 1.0, default: 0.6] + S:buildingDoorwayChance=0.6 + + # The chance that a building will have a 'front' part if this is possible (i.e. adjacent street) [range: 0.0 ~ 1.0, default: 0.2] + S:buildingFrontChance=0.2 + + # The maximum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 4] + I:buildingMaxCellars=4 + + # A cap for the amount of floors a city can have (above ground) [range: 0 ~ 30, default: 9] + I:buildingMaxFloors=9 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 6] + I:buildingMaxFloorsChance=6 + + # The minimum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 0] + I:buildingMinCellars=0 + + # The minimum number of floors (above ground) for a building (0 means the first floor only) [range: 0 ~ 30, default: 0] + I:buildingMinFloors=0 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 4] + I:buildingMinFloorsChance=4 + + # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] + S:buildingWithoutLootChance=0.2 + + # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] + S:chestWithoutLootChance=0.2 + + # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] + S:corridorChance=0.7 + + # The chance that a 2x2 building will be a data center [range: 0.0 ~ 1.0, default: 0.1] + S:dataCenterChance=0.1 + + # The description of this profile [default: Cities are rare] + S:description=Cities are rare + + # Additional information [default: ] + S:extraDescription= + + # The chance that a street section contains a fountain [range: 0.0 ~ 1.0, default: 0.05] + S:fountainChance=0.05 + + # If true then there will be minimal lighting in the buildings [default: false] + B:generateLighting=false + + # If true the chests in the buildings will contain loot [default: true] + B:generateLoot=true + + # If true then the buildings will be full of spawners [default: true] + B:generateSpawners=true + + # A json with generator options for the chunk generator [default: ] + S:generatorOptions= + + # Ground level [range: 2 ~ 256, default: 71] + I:groundLevel=71 + + # Mask to control how far highways can generate. Must be a power of 2 (minus 1). If 0 there are no highways at all [range: 0 ~ 2147483647, default: 7] + I:highwayDistanceMask=7 + + # 0 (take height from top-left city), 1 (take minimum height from both cities), 2 (take maximum height from both cities), 3 (take average height) [range: 0 ~ 3, default: 0] + I:highwayLevelFromCities=0 + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the main axis. Increasing this value will increase the frequency of highways but make them smaller [range: 1.0 ~ 1000.0, default: 50.0] + S:highwayMainPerlinScale=50.0 + + # The highway perlin noise is compared to this value. Setting this to 0 would give 50% chance of a highway being at a spot. Note that highways only generate on chunks a multiple of 8. Setting this very high will prevent highways from generating [range: -100.0 ~ 100.0, default: 2.0] + S:highwayPerlinFactor=2.0 + + # If true then a highway will only generate if both sides have a valid city. If false then one city is sufficient [default: false] + B:highwayRequiresTwoCities=false + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the secondary axis. Increasing this value will increase the variation of nearby highways [range: 1.0 ~ 1000.0, default: 10.0] + S:highwaySecondaryPerlinScale=10.0 + + # If true highways get supports when needed. You can disable this if you have highways that span void chunks [default: true] + B:highwaySupports=true + + # The icon to use in the configuration screen (64x64) [default: textures/gui/icon_rarecities.png] + S:icon=textures/gui/icon_rarecities.png + + # Type of landscape [default: default] + S:landscapeType=default + + # The chance that a 2x2 building will be a library [range: 0.0 ~ 1.0, default: 0.1] + S:libraryChance=0.1 + + # Block to use as a liquid [default: minecraft:water] + S:liquidBlock=minecraft:water + + # Use in combination with 'allowedBiomeFactors' to manually map some biomes to others. This is a list of the format oldbiome=newbiome [default: [Ljava.lang.String;@26b8de45] + S:manualBiomeMappings < + > + + # The chance that a chunk next to a railway will have a railway dungeon [range: 0.0 ~ 1.0, default: 0.01] + S:railwayDungeonChance=0.01 + + # If true then railway stations are enabled [default: true] + B:railwayStationsEnabled=true + + # If true the a place where a station would have been if there was a city above will have an 'ending' rail part if one side of the 'station' has no connections. Useful in case cities are rare [default: true] + B:railwaysCanEnd=true + + # If true then railways are enabled. If false they are not (but stations will still generate) [default: true] + B:railwaysEnabled=true + + # Chance that leafblocks will be generated at the border of a building and a street [range: 0.0 ~ 1.0, default: 0.1] + S:randomLeafBlockChance=0.1 + + # Frequency of leafblocks as seen from the sides of buildings [range: 1 ~ 8, default: 2] + I:randomLeafBlockThickness=2 + + # The scale of the dirt layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 3.0] + S:rubbleDirtScale=3.0 + + # If this is true an alternative way to generate dirt/stone/sand + leave blocks is used that makes the city appear more overgrown [default: true] + B:rubbleLayer=true + + # The scale of the leave layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 6.0] + S:rubbleLeaveScale=6.0 + + # If ruines are enabled this gives the chance that a building is ruined [range: 0.0 ~ 1.0, default: 0.05] + S:ruinChance=0.05 + + # If a building is ruined this indicates the maximum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 1.0] + S:ruinMaxlevelPercent=1.0 + + # If a building is ruined this indicates the minimum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 0.8] + S:ruinMinlevelPercent=0.8 + + # If true there is a chance a building is ruined from the top (not caused by explosion damage) [default: false] + B:ruins=false + + # When this is set the player will always spawn in the given biome [default: ] + S:spawnBiome= + + # When this is set the player will always spawn in the given predefined city [default: ] + S:spawnCity= + + # If this is true the player will not spawn in a building. This can be used in combination with the other spawn settings [default: false] + B:spawnNotInBuilding=false + + # When this is set the player will always spawn in the given predefined sphere. If you use the player will always spawn in a random sphere. If you use the player will always spawn outside a sphere [default: ] + S:spawnSphere= + + # The chance that a block on the outside of a building will be covered with a vine [range: 0.0 ~ 1.0, default: 0.009] + S:vineChance=0.009 + + # How much lower the water level is compared to the ground level (63) [range: -100 ~ 100, default: 8] + I:waterLevelOffset=8 + + # The worldstyle used by this profile (defined in the assets) [default: standard] + S:worldStyle=standard +} + + +maxcaveheight { + # Maximum height at which vanilla caves can generate. Default is 128. Lower this if you don't want the caves to damage buildings [range: 20 ~ 240, default: 128] + I:structures_rarecities=128 +} + + +########################################################################################################## +# structures_rarecities +#--------------------------------------------------------------------------------------------------------# +# Settings related to structure generation for the rarecities profile +########################################################################################################## + +structures_rarecities { + # Generate caves + B:generateCaves=true + + # Generate dungeons + B:generateDungeons=true + + # Generate lakes (lava/water) + B:generateLakes=true + + # Generate mansions + B:generateMansions=true + + # Generate mineshafts + B:generateMineshafts=true + + # Generate ocean monuments + B:generateOceanMonuments=true + + # Generate ravines + B:generateRavines=true + + # Generate scattered features (swamphunts, desert temples, ...) + B:generateScattered=true + + # Generate strongholds + B:generateStrongholds=true + + # Generate villages + B:generateVillages=true + + # If true then no lakes and ravines will be generated in cities + B:preventLakesRavinesInCities=false + + # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. + B:preventVillagesInCities=true +} + + diff --git a/config/lostcities/profile_realistic.cfg b/config/lostcities/profile_realistic.cfg new file mode 100644 index 0000000..f89f148 --- /dev/null +++ b/config/lostcities/profile_realistic.cfg @@ -0,0 +1,448 @@ +# Configuration file + +########################################################################################################## +# cities_realistic +#--------------------------------------------------------------------------------------------------------# +# Settings related to city generation for the realistic profile +########################################################################################################## + +cities_realistic { + # The default biome factor which is used if your biome is not specified in 'cityBiomeFactors' [range: 0.0 ~ 1.0, default: 1.0] + S:cityBiomeFactorDefault=1.0 + + # List of biomes with a factor to affect the city factor in that biome. Using the value 0 you can disable city generation in biomes [default: [Ljava.lang.String;@16a81e55] + S:cityBiomeFactors < + river=0 + frozen_river=0 + ocean=.7 + frozen_ocean=.7 + deep_ocean=.4 + > + + # The chance this chunk will be the center of a city [range: 0.0 ~ 1.0, default: 0.02] + S:cityChance=0.02 + + # Below this chunk height cities will be level 0 [range: 1 ~ 255, default: 75] + I:cityLevel0Height=75 + + # Below this chunk height cities will be level 1 [range: 1 ~ 255, default: 83] + I:cityLevel1Height=83 + + # Below this chunk height cities will be level 2 [range: 1 ~ 255, default: 91] + I:cityLevel2Height=91 + + # Below this chunk height cities will be level 3 [range: 1 ~ 255, default: 99] + I:cityLevel3Height=99 + + # The maximum radius of a city [range: 1 ~ 10000, default: 128] + I:cityMaxRadius=128 + + # The minimum radius of a city [range: 1 ~ 10000, default: 50] + I:cityMinRadius=50 + + # The center and radius of a city define a sphere. This thresshold indicates from which point a city is considered a city. This is important for calculating where cities are based on overlapping city circles (where the city thressholds are added) [range: 0.0 ~ 1.0, default: 0.2] + S:cityThresshold=0.2 +} + + +########################################################################################################## +# cityspheres_realistic +#--------------------------------------------------------------------------------------------------------# +# Settings related to city sphere generation for the realistic profile +########################################################################################################## + +cityspheres_realistic { + # The chance that a city sphere will be generated [range: 0.0 ~ 1.0, default: 0.7] + S:citySphereChance=0.7 + + # Only used in 'space' landscape. This factor will be multiplied with the radius of the city to calculate the radius of the outer sphere [range: 0.1 ~ 10.0, default: 1.2] + S:citySphereFactor=1.2 + + # If this is true then there will be a landscape outside the city spheres [default: false] + B:landscapeOutside=false + + # The chance that a city will have a monorail connection in a certain direction. There will only be an actual connection if there is a city in that direction that also wants a monorail [range: 0.0 ~ 1.0, default: 0.8] + S:monorailChance=0.8 + + # Offset compared to main height [range: -100 ~ 100, default: -2] + I:monorailOffset=-2 + + # If this is true then only predefined spheres are generated [default: false] + B:onlyPredefined=false + + # Ground level for outside city spheres (DEPRECATED, USE GROUNDLEVEL OF OTHER PROFILE) [range: -1 ~ 256, default: -1] + I:outsideGroundLevel=-1 + + # An optional profile to use for the outside world [default: ] + S:outsideProfile= + + # Smaller numbers make the surface outside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:outsideSurfaceVariation=1.0 + + # If this is true then every city sphere will be limited to one (random) biome [default: false] + B:singleBiome=false + + # Smaller numbers make the surface inside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:sphereSurfaceVariation=1.0 +} + + +########################################################################################################## +# client_realistic +#--------------------------------------------------------------------------------------------------------# +# Client side settings for the realistic profile +########################################################################################################## + +client_realistic { + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogBlue=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog density [range: -1.0 ~ 1.0, default: -1.0] + S:fogDensity=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogGreen=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogRed=-1.0 + + # This is used client-side (but only if the client has this mod) to set the height of the horizon [range: -1.0 ~ 256.0, default: -1.0] + S:horizon=-1.0 +} + + +########################################################################################################## +# explosions_realistic +#--------------------------------------------------------------------------------------------------------# +# Settings related to explosions and damage for the realistic profile +########################################################################################################## + +explosions_realistic { + # A factor that determines how much debris will overflow from nearby damaged chunks. Bigger numbers mean less debris [range: 1 ~ 10000, default: 200] + I:debrisToNearbyChunkFactor=200 + + # When a section of blocks in in an explosion the generator will count the number of blocks that are connected. The number of connections divided by the total number of blocks in a connected section is compared with this number. If it is smaller then the section of blocks is destroyed or moved down with gravity [range: 0.0 ~ 1.0, default: 0.05] + S:destroyLoneBlocksFactor=0.05 + + # When a section of blocks is to be moved or destroyed this chance gives the chance of removal (as opposed to moving with gravity) [range: 0.0 ~ 1.0, default: 0.4] + S:destroyOrMoveChance=0.4 + + # A section of blocks that is about to be moved or destroyed is always destroyed if it is smaller then this size [range: 1 ~ 5000, default: 50] + I:destroySmallSectionsSize=50 + + # The chance that a chunk will contain an explosion [range: 0.0 ~ 1.0, default: 0.002] + S:explosionChance=0.002 + + # The maximum height of an explosion [range: 1 ~ 256, default: 90] + I:explosionMaxHeight=90 + + # The maximum radius of an explosion [range: 1 ~ 3000, default: 35] + I:explosionMaxRadius=35 + + # The minimum height of an explosion [range: 1 ~ 256, default: 75] + I:explosionMinHeight=75 + + # The minimum radius of an explosion [range: 1 ~ 1000, default: 15] + I:explosionMinRadius=15 + + # If this is true the center of an explosion can only be in a city (the blast can still affect non-city chunks) [default: true] + B:explosionsInCitiesOnly=true + + # The chance that a chunk will contain a mini explosion [range: 0.0 ~ 1.0, default: 0.03] + S:miniExplosionChance=0.03 + + # The maximum height of a mini explosion [range: 1 ~ 256, default: 100] + I:miniExplosionMaxHeight=100 + + # The maximum radius of a mini explosion [range: 1 ~ 3000, default: 12] + I:miniExplosionMaxRadius=12 + + # The minimum height of a mini explosion [range: 1 ~ 256, default: 60] + I:miniExplosionMinHeight=60 + + # The minimum radius of a mini explosion [range: 1 ~ 1000, default: 5] + I:miniExplosionMinRadius=5 +} + + +########################################################################################################## +# lostcity_realistic +#--------------------------------------------------------------------------------------------------------# +# Settings related to the Lost City for the realistic profile +########################################################################################################## + +lostcity_realistic { + # List of biomes that are allowed in the world. Empty list is default all biomes. The factor controls how much that biome is favored over the others (higher means less favored!) [default: [Ljava.lang.String;@2a388577] + S:allowedBiomeFactors < + > + + # If this is true then parks will have no foliage (trees and flowers currently) [default: false] + B:avoidFoliage=false + + # This will prevent biomes from generating cactii [default: false] + B:avoidGeneratedCactii=false + + # This will prevent the generation of desert wells [default: false] + B:avoidGeneratedDesertWell=false + + # This will prevent biomes from generating flowers [default: false] + B:avoidGeneratedFlowers=false + + # This will prevent the generation of fossils [default: false] + B:avoidGeneratedFossils=false + + # This will prevent biomes from generating grass [default: false] + B:avoidGeneratedGrass=false + + # This will prevent the generation of water in lakes [default: false] + B:avoidGeneratedLakewater=false + + # This will prevent biomes from generating lilypads [default: false] + B:avoidGeneratedLilypads=false + + # This will prevent biomes from generating mushrooms [default: false] + B:avoidGeneratedMushrooms=false + + # This will prevent biomes from generating pumpkins [default: false] + B:avoidGeneratedPumpkins=false + + # This will prevent biomes from generating reeds [default: false] + B:avoidGeneratedReeds=false + + # This will prevent biomes from generating trees [default: false] + B:avoidGeneratedTrees=false + + # If true then all water will be avoided (replaced with air) [default: false] + B:avoidWater=false + + # Block to use as the worldgen base [default: minecraft:stone] + S:baseBlock=minecraft:stone + + # The height of the bedrock layer that is generated at the bottom of some world types. Set to 0 to disable this and get default bedrock generation [range: 0 ~ 10, default: 1] + I:bedrockLayer=1 + + # This is used in combination with allowedBiomeFactors. 'original' is the old strategy. 'randomized' is a new strategy that tries to randomize the biomes better. 'varied' is similar but has a more relaxed biome distance function [default: original] + S:biomeSelectionStrategy=original + + # The chance that a chunk can possibly contain a bridge. There actually being a bridge also depends on the presence of adjacent bridges and other conditions [range: 0.0 ~ 1.0, default: 0.7] + S:bridgeChance=0.7 + + # If true bridges get supports when needed. You can disable this if you have bridges that span void chunks [default: true] + B:bridgeSupports=true + + # The chance that a chunk can possibly be the top-left chunk of 2x2 building. There actually being a 2x2 building also depends on the condition of those other chunks [range: 0.0 ~ 1.0, default: 0.03] + S:building2x2Chance=0.03 + + # The chance that a chunk in a city will have a building. Otherwise it will be a street [range: 0.0 ~ 1.0, default: 0.3] + S:buildingChance=0.3 + + # The chance that a doorway will be generated at a side of a building (on any level). Only when possible [range: 0.0 ~ 1.0, default: 0.6] + S:buildingDoorwayChance=0.6 + + # The chance that a building will have a 'front' part if this is possible (i.e. adjacent street) [range: 0.0 ~ 1.0, default: 0.2] + S:buildingFrontChance=0.2 + + # The maximum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 4] + I:buildingMaxCellars=4 + + # A cap for the amount of floors a city can have (above ground) [range: 0 ~ 30, default: 9] + I:buildingMaxFloors=9 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 6] + I:buildingMaxFloorsChance=6 + + # The minimum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 0] + I:buildingMinCellars=0 + + # The minimum number of floors (above ground) for a building (0 means the first floor only) [range: 0 ~ 30, default: 0] + I:buildingMinFloors=0 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 4] + I:buildingMinFloorsChance=4 + + # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] + S:buildingWithoutLootChance=0.2 + + # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] + S:chestWithoutLootChance=0.2 + + # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] + S:corridorChance=0.7 + + # The chance that a 2x2 building will be a data center [range: 0.0 ~ 1.0, default: 0.1] + S:dataCenterChance=0.1 + + # The description of this profile [default: Realistic worldgen (similar to Quark's)] + S:description=Realistic worldgen (similar to Quark's) + + # Additional information [default: ] + S:extraDescription= + + # The chance that a street section contains a fountain [range: 0.0 ~ 1.0, default: 0.05] + S:fountainChance=0.05 + + # If true then there will be minimal lighting in the buildings [default: false] + B:generateLighting=false + + # If true the chests in the buildings will contain loot [default: true] + B:generateLoot=true + + # If true then the buildings will be full of spawners [default: true] + B:generateSpawners=true + + # A json with generator options for the chunk generator [default: {"coordinateScale":175.0,"heightScale":75.0,"lowerLimitScale":512.0,"upperLimitScale":512.0,"depthNoiseScaleX":200.0,"depthNoiseScaleZ":200.0,"depthNoiseScaleExponent":0.5,"mainNoiseScaleX":165.0,"mainNoiseScaleY":106.61267,"mainNoiseScaleZ":165.0,"baseSize":8.267606,"stretchY":13.387607,"biomeDepthWeight":1.2,"biomeDepthOffset":0.2,"biomeScaleWeight":3.4084506,"biomeScaleOffset":0.0,"seaLevel":63,"useCaves":true,"useDungeons":true,"dungeonChance":7,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useMonuments":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":49,"useLavaLakes":true,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":4,"riverSize":5,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16}] + S:generatorOptions={"coordinateScale":175.0,"heightScale":75.0,"lowerLimitScale":512.0,"upperLimitScale":512.0,"depthNoiseScaleX":200.0,"depthNoiseScaleZ":200.0,"depthNoiseScaleExponent":0.5,"mainNoiseScaleX":165.0,"mainNoiseScaleY":106.61267,"mainNoiseScaleZ":165.0,"baseSize":8.267606,"stretchY":13.387607,"biomeDepthWeight":1.2,"biomeDepthOffset":0.2,"biomeScaleWeight":3.4084506,"biomeScaleOffset":0.0,"seaLevel":63,"useCaves":true,"useDungeons":true,"dungeonChance":7,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useMonuments":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":49,"useLavaLakes":true,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":4,"riverSize":5,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16} + + # Ground level [range: 2 ~ 256, default: 71] + I:groundLevel=71 + + # Mask to control how far highways can generate. Must be a power of 2 (minus 1). If 0 there are no highways at all [range: 0 ~ 2147483647, default: 7] + I:highwayDistanceMask=7 + + # 0 (take height from top-left city), 1 (take minimum height from both cities), 2 (take maximum height from both cities), 3 (take average height) [range: 0 ~ 3, default: 0] + I:highwayLevelFromCities=0 + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the main axis. Increasing this value will increase the frequency of highways but make them smaller [range: 1.0 ~ 1000.0, default: 50.0] + S:highwayMainPerlinScale=50.0 + + # The highway perlin noise is compared to this value. Setting this to 0 would give 50% chance of a highway being at a spot. Note that highways only generate on chunks a multiple of 8. Setting this very high will prevent highways from generating [range: -100.0 ~ 100.0, default: 2.0] + S:highwayPerlinFactor=2.0 + + # If true then a highway will only generate if both sides have a valid city. If false then one city is sufficient [default: true] + B:highwayRequiresTwoCities=true + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the secondary axis. Increasing this value will increase the variation of nearby highways [range: 1.0 ~ 1000.0, default: 10.0] + S:highwaySecondaryPerlinScale=10.0 + + # If true highways get supports when needed. You can disable this if you have highways that span void chunks [default: true] + B:highwaySupports=true + + # The icon to use in the configuration screen (64x64) [default: textures/gui/icon_realistic.png] + S:icon=textures/gui/icon_realistic.png + + # Type of landscape [default: default] + S:landscapeType=default + + # The chance that a 2x2 building will be a library [range: 0.0 ~ 1.0, default: 0.1] + S:libraryChance=0.1 + + # Block to use as a liquid [default: minecraft:water] + S:liquidBlock=minecraft:water + + # Use in combination with 'allowedBiomeFactors' to manually map some biomes to others. This is a list of the format oldbiome=newbiome [default: [Ljava.lang.String;@108693b1] + S:manualBiomeMappings < + > + + # The chance that a chunk next to a railway will have a railway dungeon [range: 0.0 ~ 1.0, default: 0.01] + S:railwayDungeonChance=0.01 + + # If true then railway stations are enabled [default: true] + B:railwayStationsEnabled=true + + # If true the a place where a station would have been if there was a city above will have an 'ending' rail part if one side of the 'station' has no connections. Useful in case cities are rare [default: false] + B:railwaysCanEnd=false + + # If true then railways are enabled. If false they are not (but stations will still generate) [default: true] + B:railwaysEnabled=true + + # Chance that leafblocks will be generated at the border of a building and a street [range: 0.0 ~ 1.0, default: 0.1] + S:randomLeafBlockChance=0.1 + + # Frequency of leafblocks as seen from the sides of buildings [range: 1 ~ 8, default: 2] + I:randomLeafBlockThickness=2 + + # The scale of the dirt layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 3.0] + S:rubbleDirtScale=3.0 + + # If this is true an alternative way to generate dirt/stone/sand + leave blocks is used that makes the city appear more overgrown [default: true] + B:rubbleLayer=true + + # The scale of the leave layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 6.0] + S:rubbleLeaveScale=6.0 + + # If ruines are enabled this gives the chance that a building is ruined [range: 0.0 ~ 1.0, default: 0.05] + S:ruinChance=0.05 + + # If a building is ruined this indicates the maximum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 1.0] + S:ruinMaxlevelPercent=1.0 + + # If a building is ruined this indicates the minimum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 0.8] + S:ruinMinlevelPercent=0.8 + + # If true there is a chance a building is ruined from the top (not caused by explosion damage) [default: true] + B:ruins=true + + # When this is set the player will always spawn in the given biome [default: ] + S:spawnBiome= + + # When this is set the player will always spawn in the given predefined city [default: ] + S:spawnCity= + + # If this is true the player will not spawn in a building. This can be used in combination with the other spawn settings [default: false] + B:spawnNotInBuilding=false + + # When this is set the player will always spawn in the given predefined sphere. If you use the player will always spawn in a random sphere. If you use the player will always spawn outside a sphere [default: ] + S:spawnSphere= + + # The chance that a block on the outside of a building will be covered with a vine [range: 0.0 ~ 1.0, default: 0.009] + S:vineChance=0.009 + + # How much lower the water level is compared to the ground level (63) [range: -100 ~ 100, default: 8] + I:waterLevelOffset=8 + + # The worldstyle used by this profile (defined in the assets) [default: standard] + S:worldStyle=standard +} + + +maxcaveheight { + # Maximum height at which vanilla caves can generate. Default is 128. Lower this if you don't want the caves to damage buildings [range: 20 ~ 240, default: 128] + I:structures_realistic=128 +} + + +########################################################################################################## +# structures_realistic +#--------------------------------------------------------------------------------------------------------# +# Settings related to structure generation for the realistic profile +########################################################################################################## + +structures_realistic { + # Generate caves + B:generateCaves=true + + # Generate dungeons + B:generateDungeons=true + + # Generate lakes (lava/water) + B:generateLakes=true + + # Generate mansions + B:generateMansions=true + + # Generate mineshafts + B:generateMineshafts=true + + # Generate ocean monuments + B:generateOceanMonuments=true + + # Generate ravines + B:generateRavines=true + + # Generate scattered features (swamphunts, desert temples, ...) + B:generateScattered=true + + # Generate strongholds + B:generateStrongholds=true + + # Generate villages + B:generateVillages=true + + # If true then no lakes and ravines will be generated in cities + B:preventLakesRavinesInCities=false + + # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. + B:preventVillagesInCities=true +} + + diff --git a/config/lostcities/profile_safe.cfg b/config/lostcities/profile_safe.cfg new file mode 100644 index 0000000..02a9783 --- /dev/null +++ b/config/lostcities/profile_safe.cfg @@ -0,0 +1,448 @@ +# Configuration file + +########################################################################################################## +# cities_safe +#--------------------------------------------------------------------------------------------------------# +# Settings related to city generation for the safe profile +########################################################################################################## + +cities_safe { + # The default biome factor which is used if your biome is not specified in 'cityBiomeFactors' [range: 0.0 ~ 1.0, default: 1.0] + S:cityBiomeFactorDefault=1.0 + + # List of biomes with a factor to affect the city factor in that biome. Using the value 0 you can disable city generation in biomes [default: [Ljava.lang.String;@5382a05e] + S:cityBiomeFactors < + river=0 + frozen_river=0 + ocean=.7 + frozen_ocean=.7 + deep_ocean=.4 + > + + # The chance this chunk will be the center of a city [range: 0.0 ~ 1.0, default: 0.02] + S:cityChance=0.02 + + # Below this chunk height cities will be level 0 [range: 1 ~ 255, default: 75] + I:cityLevel0Height=75 + + # Below this chunk height cities will be level 1 [range: 1 ~ 255, default: 83] + I:cityLevel1Height=83 + + # Below this chunk height cities will be level 2 [range: 1 ~ 255, default: 91] + I:cityLevel2Height=91 + + # Below this chunk height cities will be level 3 [range: 1 ~ 255, default: 99] + I:cityLevel3Height=99 + + # The maximum radius of a city [range: 1 ~ 10000, default: 128] + I:cityMaxRadius=128 + + # The minimum radius of a city [range: 1 ~ 10000, default: 50] + I:cityMinRadius=50 + + # The center and radius of a city define a sphere. This thresshold indicates from which point a city is considered a city. This is important for calculating where cities are based on overlapping city circles (where the city thressholds are added) [range: 0.0 ~ 1.0, default: 0.2] + S:cityThresshold=0.2 +} + + +########################################################################################################## +# cityspheres_safe +#--------------------------------------------------------------------------------------------------------# +# Settings related to city sphere generation for the safe profile +########################################################################################################## + +cityspheres_safe { + # The chance that a city sphere will be generated [range: 0.0 ~ 1.0, default: 0.7] + S:citySphereChance=0.7 + + # Only used in 'space' landscape. This factor will be multiplied with the radius of the city to calculate the radius of the outer sphere [range: 0.1 ~ 10.0, default: 1.2] + S:citySphereFactor=1.2 + + # If this is true then there will be a landscape outside the city spheres [default: false] + B:landscapeOutside=false + + # The chance that a city will have a monorail connection in a certain direction. There will only be an actual connection if there is a city in that direction that also wants a monorail [range: 0.0 ~ 1.0, default: 0.8] + S:monorailChance=0.8 + + # Offset compared to main height [range: -100 ~ 100, default: -2] + I:monorailOffset=-2 + + # If this is true then only predefined spheres are generated [default: false] + B:onlyPredefined=false + + # Ground level for outside city spheres (DEPRECATED, USE GROUNDLEVEL OF OTHER PROFILE) [range: -1 ~ 256, default: -1] + I:outsideGroundLevel=-1 + + # An optional profile to use for the outside world [default: ] + S:outsideProfile= + + # Smaller numbers make the surface outside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:outsideSurfaceVariation=1.0 + + # If this is true then every city sphere will be limited to one (random) biome [default: false] + B:singleBiome=false + + # Smaller numbers make the surface inside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:sphereSurfaceVariation=1.0 +} + + +########################################################################################################## +# client_safe +#--------------------------------------------------------------------------------------------------------# +# Client side settings for the safe profile +########################################################################################################## + +client_safe { + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogBlue=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog density [range: -1.0 ~ 1.0, default: -1.0] + S:fogDensity=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogGreen=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogRed=-1.0 + + # This is used client-side (but only if the client has this mod) to set the height of the horizon [range: -1.0 ~ 256.0, default: -1.0] + S:horizon=-1.0 +} + + +########################################################################################################## +# explosions_safe +#--------------------------------------------------------------------------------------------------------# +# Settings related to explosions and damage for the safe profile +########################################################################################################## + +explosions_safe { + # A factor that determines how much debris will overflow from nearby damaged chunks. Bigger numbers mean less debris [range: 1 ~ 10000, default: 200] + I:debrisToNearbyChunkFactor=200 + + # When a section of blocks in in an explosion the generator will count the number of blocks that are connected. The number of connections divided by the total number of blocks in a connected section is compared with this number. If it is smaller then the section of blocks is destroyed or moved down with gravity [range: 0.0 ~ 1.0, default: 0.05] + S:destroyLoneBlocksFactor=0.05 + + # When a section of blocks is to be moved or destroyed this chance gives the chance of removal (as opposed to moving with gravity) [range: 0.0 ~ 1.0, default: 0.4] + S:destroyOrMoveChance=0.4 + + # A section of blocks that is about to be moved or destroyed is always destroyed if it is smaller then this size [range: 1 ~ 5000, default: 50] + I:destroySmallSectionsSize=50 + + # The chance that a chunk will contain an explosion [range: 0.0 ~ 1.0, default: 0.002] + S:explosionChance=0.002 + + # The maximum height of an explosion [range: 1 ~ 256, default: 90] + I:explosionMaxHeight=90 + + # The maximum radius of an explosion [range: 1 ~ 3000, default: 35] + I:explosionMaxRadius=35 + + # The minimum height of an explosion [range: 1 ~ 256, default: 75] + I:explosionMinHeight=75 + + # The minimum radius of an explosion [range: 1 ~ 1000, default: 15] + I:explosionMinRadius=15 + + # If this is true the center of an explosion can only be in a city (the blast can still affect non-city chunks) [default: true] + B:explosionsInCitiesOnly=true + + # The chance that a chunk will contain a mini explosion [range: 0.0 ~ 1.0, default: 0.03] + S:miniExplosionChance=0.03 + + # The maximum height of a mini explosion [range: 1 ~ 256, default: 100] + I:miniExplosionMaxHeight=100 + + # The maximum radius of a mini explosion [range: 1 ~ 3000, default: 12] + I:miniExplosionMaxRadius=12 + + # The minimum height of a mini explosion [range: 1 ~ 256, default: 60] + I:miniExplosionMinHeight=60 + + # The minimum radius of a mini explosion [range: 1 ~ 1000, default: 5] + I:miniExplosionMinRadius=5 +} + + +########################################################################################################## +# lostcity_safe +#--------------------------------------------------------------------------------------------------------# +# Settings related to the Lost City for the safe profile +########################################################################################################## + +lostcity_safe { + # List of biomes that are allowed in the world. Empty list is default all biomes. The factor controls how much that biome is favored over the others (higher means less favored!) [default: [Ljava.lang.String;@ad0c46c] + S:allowedBiomeFactors < + > + + # If this is true then parks will have no foliage (trees and flowers currently) [default: false] + B:avoidFoliage=false + + # This will prevent biomes from generating cactii [default: false] + B:avoidGeneratedCactii=false + + # This will prevent the generation of desert wells [default: false] + B:avoidGeneratedDesertWell=false + + # This will prevent biomes from generating flowers [default: false] + B:avoidGeneratedFlowers=false + + # This will prevent the generation of fossils [default: false] + B:avoidGeneratedFossils=false + + # This will prevent biomes from generating grass [default: false] + B:avoidGeneratedGrass=false + + # This will prevent the generation of water in lakes [default: false] + B:avoidGeneratedLakewater=false + + # This will prevent biomes from generating lilypads [default: false] + B:avoidGeneratedLilypads=false + + # This will prevent biomes from generating mushrooms [default: false] + B:avoidGeneratedMushrooms=false + + # This will prevent biomes from generating pumpkins [default: false] + B:avoidGeneratedPumpkins=false + + # This will prevent biomes from generating reeds [default: false] + B:avoidGeneratedReeds=false + + # This will prevent biomes from generating trees [default: false] + B:avoidGeneratedTrees=false + + # If true then all water will be avoided (replaced with air) [default: false] + B:avoidWater=false + + # Block to use as the worldgen base [default: minecraft:stone] + S:baseBlock=minecraft:stone + + # The height of the bedrock layer that is generated at the bottom of some world types. Set to 0 to disable this and get default bedrock generation [range: 0 ~ 10, default: 1] + I:bedrockLayer=1 + + # This is used in combination with allowedBiomeFactors. 'original' is the old strategy. 'randomized' is a new strategy that tries to randomize the biomes better. 'varied' is similar but has a more relaxed biome distance function [default: original] + S:biomeSelectionStrategy=original + + # The chance that a chunk can possibly contain a bridge. There actually being a bridge also depends on the presence of adjacent bridges and other conditions [range: 0.0 ~ 1.0, default: 0.7] + S:bridgeChance=0.7 + + # If true bridges get supports when needed. You can disable this if you have bridges that span void chunks [default: true] + B:bridgeSupports=true + + # The chance that a chunk can possibly be the top-left chunk of 2x2 building. There actually being a 2x2 building also depends on the condition of those other chunks [range: 0.0 ~ 1.0, default: 0.03] + S:building2x2Chance=0.03 + + # The chance that a chunk in a city will have a building. Otherwise it will be a street [range: 0.0 ~ 1.0, default: 0.3] + S:buildingChance=0.3 + + # The chance that a doorway will be generated at a side of a building (on any level). Only when possible [range: 0.0 ~ 1.0, default: 0.6] + S:buildingDoorwayChance=0.6 + + # The chance that a building will have a 'front' part if this is possible (i.e. adjacent street) [range: 0.0 ~ 1.0, default: 0.2] + S:buildingFrontChance=0.2 + + # The maximum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 4] + I:buildingMaxCellars=4 + + # A cap for the amount of floors a city can have (above ground) [range: 0 ~ 30, default: 9] + I:buildingMaxFloors=9 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 6] + I:buildingMaxFloorsChance=6 + + # The minimum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 0] + I:buildingMinCellars=0 + + # The minimum number of floors (above ground) for a building (0 means the first floor only) [range: 0 ~ 30, default: 0] + I:buildingMinFloors=0 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 4] + I:buildingMinFloorsChance=4 + + # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] + S:buildingWithoutLootChance=0.2 + + # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] + S:chestWithoutLootChance=0.2 + + # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] + S:corridorChance=0.7 + + # The chance that a 2x2 building will be a data center [range: 0.0 ~ 1.0, default: 0.1] + S:dataCenterChance=0.1 + + # The description of this profile [default: Safe mode: no spawners, lighting but no loot] + S:description=Safe mode: no spawners, lighting but no loot + + # Additional information [default: ] + S:extraDescription= + + # The chance that a street section contains a fountain [range: 0.0 ~ 1.0, default: 0.05] + S:fountainChance=0.05 + + # If true then there will be minimal lighting in the buildings [default: true] + B:generateLighting=true + + # If true the chests in the buildings will contain loot [default: false] + B:generateLoot=false + + # If true then the buildings will be full of spawners [default: false] + B:generateSpawners=false + + # A json with generator options for the chunk generator [default: ] + S:generatorOptions= + + # Ground level [range: 2 ~ 256, default: 71] + I:groundLevel=71 + + # Mask to control how far highways can generate. Must be a power of 2 (minus 1). If 0 there are no highways at all [range: 0 ~ 2147483647, default: 7] + I:highwayDistanceMask=7 + + # 0 (take height from top-left city), 1 (take minimum height from both cities), 2 (take maximum height from both cities), 3 (take average height) [range: 0 ~ 3, default: 0] + I:highwayLevelFromCities=0 + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the main axis. Increasing this value will increase the frequency of highways but make them smaller [range: 1.0 ~ 1000.0, default: 50.0] + S:highwayMainPerlinScale=50.0 + + # The highway perlin noise is compared to this value. Setting this to 0 would give 50% chance of a highway being at a spot. Note that highways only generate on chunks a multiple of 8. Setting this very high will prevent highways from generating [range: -100.0 ~ 100.0, default: 2.0] + S:highwayPerlinFactor=2.0 + + # If true then a highway will only generate if both sides have a valid city. If false then one city is sufficient [default: true] + B:highwayRequiresTwoCities=true + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the secondary axis. Increasing this value will increase the variation of nearby highways [range: 1.0 ~ 1000.0, default: 10.0] + S:highwaySecondaryPerlinScale=10.0 + + # If true highways get supports when needed. You can disable this if you have highways that span void chunks [default: true] + B:highwaySupports=true + + # The icon to use in the configuration screen (64x64) [default: textures/gui/icon_safe.png] + S:icon=textures/gui/icon_safe.png + + # Type of landscape [default: default] + S:landscapeType=default + + # The chance that a 2x2 building will be a library [range: 0.0 ~ 1.0, default: 0.1] + S:libraryChance=0.1 + + # Block to use as a liquid [default: minecraft:water] + S:liquidBlock=minecraft:water + + # Use in combination with 'allowedBiomeFactors' to manually map some biomes to others. This is a list of the format oldbiome=newbiome [default: [Ljava.lang.String;@639b6fae] + S:manualBiomeMappings < + > + + # The chance that a chunk next to a railway will have a railway dungeon [range: 0.0 ~ 1.0, default: 0.01] + S:railwayDungeonChance=0.01 + + # If true then railway stations are enabled [default: true] + B:railwayStationsEnabled=true + + # If true the a place where a station would have been if there was a city above will have an 'ending' rail part if one side of the 'station' has no connections. Useful in case cities are rare [default: false] + B:railwaysCanEnd=false + + # If true then railways are enabled. If false they are not (but stations will still generate) [default: true] + B:railwaysEnabled=true + + # Chance that leafblocks will be generated at the border of a building and a street [range: 0.0 ~ 1.0, default: 0.1] + S:randomLeafBlockChance=0.1 + + # Frequency of leafblocks as seen from the sides of buildings [range: 1 ~ 8, default: 2] + I:randomLeafBlockThickness=2 + + # The scale of the dirt layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 3.0] + S:rubbleDirtScale=3.0 + + # If this is true an alternative way to generate dirt/stone/sand + leave blocks is used that makes the city appear more overgrown [default: true] + B:rubbleLayer=true + + # The scale of the leave layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 6.0] + S:rubbleLeaveScale=6.0 + + # If ruines are enabled this gives the chance that a building is ruined [range: 0.0 ~ 1.0, default: 0.05] + S:ruinChance=0.05 + + # If a building is ruined this indicates the maximum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 1.0] + S:ruinMaxlevelPercent=1.0 + + # If a building is ruined this indicates the minimum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 0.8] + S:ruinMinlevelPercent=0.8 + + # If true there is a chance a building is ruined from the top (not caused by explosion damage) [default: true] + B:ruins=true + + # When this is set the player will always spawn in the given biome [default: ] + S:spawnBiome= + + # When this is set the player will always spawn in the given predefined city [default: ] + S:spawnCity= + + # If this is true the player will not spawn in a building. This can be used in combination with the other spawn settings [default: false] + B:spawnNotInBuilding=false + + # When this is set the player will always spawn in the given predefined sphere. If you use the player will always spawn in a random sphere. If you use the player will always spawn outside a sphere [default: ] + S:spawnSphere= + + # The chance that a block on the outside of a building will be covered with a vine [range: 0.0 ~ 1.0, default: 0.009] + S:vineChance=0.009 + + # How much lower the water level is compared to the ground level (63) [range: -100 ~ 100, default: 8] + I:waterLevelOffset=8 + + # The worldstyle used by this profile (defined in the assets) [default: standard] + S:worldStyle=standard +} + + +maxcaveheight { + # Maximum height at which vanilla caves can generate. Default is 128. Lower this if you don't want the caves to damage buildings [range: 20 ~ 240, default: 128] + I:structures_safe=128 +} + + +########################################################################################################## +# structures_safe +#--------------------------------------------------------------------------------------------------------# +# Settings related to structure generation for the safe profile +########################################################################################################## + +structures_safe { + # Generate caves + B:generateCaves=true + + # Generate dungeons + B:generateDungeons=true + + # Generate lakes (lava/water) + B:generateLakes=true + + # Generate mansions + B:generateMansions=true + + # Generate mineshafts + B:generateMineshafts=true + + # Generate ocean monuments + B:generateOceanMonuments=true + + # Generate ravines + B:generateRavines=true + + # Generate scattered features (swamphunts, desert temples, ...) + B:generateScattered=true + + # Generate strongholds + B:generateStrongholds=true + + # Generate villages + B:generateVillages=true + + # If true then no lakes and ravines will be generated in cities + B:preventLakesRavinesInCities=false + + # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. + B:preventVillagesInCities=true +} + + diff --git a/config/lostcities/profile_space.cfg b/config/lostcities/profile_space.cfg new file mode 100644 index 0000000..a360078 --- /dev/null +++ b/config/lostcities/profile_space.cfg @@ -0,0 +1,448 @@ +# Configuration file + +########################################################################################################## +# cities_space +#--------------------------------------------------------------------------------------------------------# +# Settings related to city generation for the space profile +########################################################################################################## + +cities_space { + # The default biome factor which is used if your biome is not specified in 'cityBiomeFactors' [range: 0.0 ~ 1.0, default: 1.0] + S:cityBiomeFactorDefault=1.0 + + # List of biomes with a factor to affect the city factor in that biome. Using the value 0 you can disable city generation in biomes [default: [Ljava.lang.String;@3fc021a0] + S:cityBiomeFactors < + river=0 + frozen_river=0 + ocean=.7 + frozen_ocean=.7 + deep_ocean=.4 + > + + # The chance this chunk will be the center of a city [range: 0.0 ~ 1.0, default: 0.6] + S:cityChance=0.6 + + # Below this chunk height cities will be level 0 [range: 1 ~ 255, default: 60] + I:cityLevel0Height=60 + + # Below this chunk height cities will be level 1 [range: 1 ~ 255, default: 66] + I:cityLevel1Height=66 + + # Below this chunk height cities will be level 2 [range: 1 ~ 255, default: 72] + I:cityLevel2Height=72 + + # Below this chunk height cities will be level 3 [range: 1 ~ 255, default: 78] + I:cityLevel3Height=78 + + # The maximum radius of a city [range: 1 ~ 10000, default: 90] + I:cityMaxRadius=90 + + # The minimum radius of a city [range: 1 ~ 10000, default: 50] + I:cityMinRadius=50 + + # The center and radius of a city define a sphere. This thresshold indicates from which point a city is considered a city. This is important for calculating where cities are based on overlapping city circles (where the city thressholds are added) [range: 0.0 ~ 1.0, default: 0.05] + S:cityThresshold=0.05 +} + + +########################################################################################################## +# cityspheres_space +#--------------------------------------------------------------------------------------------------------# +# Settings related to city sphere generation for the space profile +########################################################################################################## + +cityspheres_space { + # The chance that a city sphere will be generated [range: 0.0 ~ 1.0, default: 0.7] + S:citySphereChance=0.7 + + # Only used in 'space' landscape. This factor will be multiplied with the radius of the city to calculate the radius of the outer sphere [range: 0.1 ~ 10.0, default: 1.2] + S:citySphereFactor=1.2 + + # If this is true then there will be a landscape outside the city spheres [default: false] + B:landscapeOutside=false + + # The chance that a city will have a monorail connection in a certain direction. There will only be an actual connection if there is a city in that direction that also wants a monorail [range: 0.0 ~ 1.0, default: 0.8] + S:monorailChance=0.8 + + # Offset compared to main height [range: -100 ~ 100, default: -2] + I:monorailOffset=-2 + + # If this is true then only predefined spheres are generated [default: false] + B:onlyPredefined=false + + # Ground level for outside city spheres (DEPRECATED, USE GROUNDLEVEL OF OTHER PROFILE) [range: -1 ~ 256, default: -1] + I:outsideGroundLevel=-1 + + # An optional profile to use for the outside world [default: ] + S:outsideProfile= + + # Smaller numbers make the surface outside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:outsideSurfaceVariation=1.0 + + # If this is true then every city sphere will be limited to one (random) biome [default: false] + B:singleBiome=false + + # Smaller numbers make the surface inside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:sphereSurfaceVariation=1.0 +} + + +########################################################################################################## +# client_space +#--------------------------------------------------------------------------------------------------------# +# Client side settings for the space profile +########################################################################################################## + +client_space { + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogBlue=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog density [range: -1.0 ~ 1.0, default: -1.0] + S:fogDensity=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogGreen=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogRed=-1.0 + + # This is used client-side (but only if the client has this mod) to set the height of the horizon [range: -1.0 ~ 256.0, default: 0.0] + S:horizon=0.0 +} + + +########################################################################################################## +# explosions_space +#--------------------------------------------------------------------------------------------------------# +# Settings related to explosions and damage for the space profile +########################################################################################################## + +explosions_space { + # A factor that determines how much debris will overflow from nearby damaged chunks. Bigger numbers mean less debris [range: 1 ~ 10000, default: 200] + I:debrisToNearbyChunkFactor=200 + + # When a section of blocks in in an explosion the generator will count the number of blocks that are connected. The number of connections divided by the total number of blocks in a connected section is compared with this number. If it is smaller then the section of blocks is destroyed or moved down with gravity [range: 0.0 ~ 1.0, default: 0.05] + S:destroyLoneBlocksFactor=0.05 + + # When a section of blocks is to be moved or destroyed this chance gives the chance of removal (as opposed to moving with gravity) [range: 0.0 ~ 1.0, default: 0.4] + S:destroyOrMoveChance=0.4 + + # A section of blocks that is about to be moved or destroyed is always destroyed if it is smaller then this size [range: 1 ~ 5000, default: 50] + I:destroySmallSectionsSize=50 + + # The chance that a chunk will contain an explosion [range: 0.0 ~ 1.0, default: 1.0E-4] + S:explosionChance=1.0E-4 + + # The maximum height of an explosion [range: 1 ~ 256, default: 90] + I:explosionMaxHeight=90 + + # The maximum radius of an explosion [range: 1 ~ 3000, default: 35] + I:explosionMaxRadius=35 + + # The minimum height of an explosion [range: 1 ~ 256, default: 75] + I:explosionMinHeight=75 + + # The minimum radius of an explosion [range: 1 ~ 1000, default: 15] + I:explosionMinRadius=15 + + # If this is true the center of an explosion can only be in a city (the blast can still affect non-city chunks) [default: true] + B:explosionsInCitiesOnly=true + + # The chance that a chunk will contain a mini explosion [range: 0.0 ~ 1.0, default: 0.001] + S:miniExplosionChance=0.001 + + # The maximum height of a mini explosion [range: 1 ~ 256, default: 100] + I:miniExplosionMaxHeight=100 + + # The maximum radius of a mini explosion [range: 1 ~ 3000, default: 12] + I:miniExplosionMaxRadius=12 + + # The minimum height of a mini explosion [range: 1 ~ 256, default: 60] + I:miniExplosionMinHeight=60 + + # The minimum radius of a mini explosion [range: 1 ~ 1000, default: 5] + I:miniExplosionMinRadius=5 +} + + +########################################################################################################## +# lostcity_space +#--------------------------------------------------------------------------------------------------------# +# Settings related to the Lost City for the space profile +########################################################################################################## + +lostcity_space { + # List of biomes that are allowed in the world. Empty list is default all biomes. The factor controls how much that biome is favored over the others (higher means less favored!) [default: [Ljava.lang.String;@510f9eb5] + S:allowedBiomeFactors < + > + + # If this is true then parks will have no foliage (trees and flowers currently) [default: false] + B:avoidFoliage=false + + # This will prevent biomes from generating cactii [default: false] + B:avoidGeneratedCactii=false + + # This will prevent the generation of desert wells [default: false] + B:avoidGeneratedDesertWell=false + + # This will prevent biomes from generating flowers [default: false] + B:avoidGeneratedFlowers=false + + # This will prevent the generation of fossils [default: true] + B:avoidGeneratedFossils=true + + # This will prevent biomes from generating grass [default: false] + B:avoidGeneratedGrass=false + + # This will prevent the generation of water in lakes [default: false] + B:avoidGeneratedLakewater=false + + # This will prevent biomes from generating lilypads [default: false] + B:avoidGeneratedLilypads=false + + # This will prevent biomes from generating mushrooms [default: false] + B:avoidGeneratedMushrooms=false + + # This will prevent biomes from generating pumpkins [default: false] + B:avoidGeneratedPumpkins=false + + # This will prevent biomes from generating reeds [default: false] + B:avoidGeneratedReeds=false + + # This will prevent biomes from generating trees [default: false] + B:avoidGeneratedTrees=false + + # If true then all water will be avoided (replaced with air) [default: false] + B:avoidWater=false + + # Block to use as the worldgen base [default: minecraft:stone] + S:baseBlock=minecraft:stone + + # The height of the bedrock layer that is generated at the bottom of some world types. Set to 0 to disable this and get default bedrock generation [range: 0 ~ 10, default: 1] + I:bedrockLayer=1 + + # This is used in combination with allowedBiomeFactors. 'original' is the old strategy. 'randomized' is a new strategy that tries to randomize the biomes better. 'varied' is similar but has a more relaxed biome distance function [default: original] + S:biomeSelectionStrategy=original + + # The chance that a chunk can possibly contain a bridge. There actually being a bridge also depends on the presence of adjacent bridges and other conditions [range: 0.0 ~ 1.0, default: 0.7] + S:bridgeChance=0.7 + + # If true bridges get supports when needed. You can disable this if you have bridges that span void chunks [default: false] + B:bridgeSupports=false + + # The chance that a chunk can possibly be the top-left chunk of 2x2 building. There actually being a 2x2 building also depends on the condition of those other chunks [range: 0.0 ~ 1.0, default: 0.03] + S:building2x2Chance=0.03 + + # The chance that a chunk in a city will have a building. Otherwise it will be a street [range: 0.0 ~ 1.0, default: 0.3] + S:buildingChance=0.3 + + # The chance that a doorway will be generated at a side of a building (on any level). Only when possible [range: 0.0 ~ 1.0, default: 0.6] + S:buildingDoorwayChance=0.6 + + # The chance that a building will have a 'front' part if this is possible (i.e. adjacent street) [range: 0.0 ~ 1.0, default: 0.2] + S:buildingFrontChance=0.2 + + # The maximum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 4] + I:buildingMaxCellars=4 + + # A cap for the amount of floors a city can have (above ground) [range: 0 ~ 30, default: 9] + I:buildingMaxFloors=9 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 6] + I:buildingMaxFloorsChance=6 + + # The minimum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 0] + I:buildingMinCellars=0 + + # The minimum number of floors (above ground) for a building (0 means the first floor only) [range: 0 ~ 30, default: 0] + I:buildingMinFloors=0 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 4] + I:buildingMinFloorsChance=4 + + # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] + S:buildingWithoutLootChance=0.2 + + # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] + S:chestWithoutLootChance=0.2 + + # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] + S:corridorChance=0.7 + + # The chance that a 2x2 building will be a data center [range: 0.0 ~ 1.0, default: 0.1] + S:dataCenterChance=0.1 + + # The description of this profile [default: Cities in floating glass bubbles] + S:description=Cities in floating glass bubbles + + # Additional information [default: Note! No villages or strongholds in this profile!] + S:extraDescription=Note! No villages or strongholds in this profile! + + # The chance that a street section contains a fountain [range: 0.0 ~ 1.0, default: 0.05] + S:fountainChance=0.05 + + # If true then there will be minimal lighting in the buildings [default: true] + B:generateLighting=true + + # If true the chests in the buildings will contain loot [default: true] + B:generateLoot=true + + # If true then the buildings will be full of spawners [default: true] + B:generateSpawners=true + + # A json with generator options for the chunk generator [default: ] + S:generatorOptions= + + # Ground level [range: 2 ~ 256, default: 60] + I:groundLevel=60 + + # Mask to control how far highways can generate. Must be a power of 2 (minus 1). If 0 there are no highways at all [range: 0 ~ 2147483647, default: 0] + I:highwayDistanceMask=0 + + # 0 (take height from top-left city), 1 (take minimum height from both cities), 2 (take maximum height from both cities), 3 (take average height) [range: 0 ~ 3, default: 0] + I:highwayLevelFromCities=0 + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the main axis. Increasing this value will increase the frequency of highways but make them smaller [range: 1.0 ~ 1000.0, default: 50.0] + S:highwayMainPerlinScale=50.0 + + # The highway perlin noise is compared to this value. Setting this to 0 would give 50% chance of a highway being at a spot. Note that highways only generate on chunks a multiple of 8. Setting this very high will prevent highways from generating [range: -100.0 ~ 100.0, default: 2.0] + S:highwayPerlinFactor=2.0 + + # If true then a highway will only generate if both sides have a valid city. If false then one city is sufficient [default: true] + B:highwayRequiresTwoCities=true + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the secondary axis. Increasing this value will increase the variation of nearby highways [range: 1.0 ~ 1000.0, default: 10.0] + S:highwaySecondaryPerlinScale=10.0 + + # If true highways get supports when needed. You can disable this if you have highways that span void chunks [default: false] + B:highwaySupports=false + + # The icon to use in the configuration screen (64x64) [default: textures/gui/icon_space.png] + S:icon=textures/gui/icon_space.png + + # Type of landscape [default: space] + S:landscapeType=space + + # The chance that a 2x2 building will be a library [range: 0.0 ~ 1.0, default: 0.1] + S:libraryChance=0.1 + + # Block to use as a liquid [default: minecraft:water] + S:liquidBlock=minecraft:water + + # Use in combination with 'allowedBiomeFactors' to manually map some biomes to others. This is a list of the format oldbiome=newbiome [default: [Ljava.lang.String;@a3aeaba] + S:manualBiomeMappings < + > + + # The chance that a chunk next to a railway will have a railway dungeon [range: 0.0 ~ 1.0, default: 0.01] + S:railwayDungeonChance=0.01 + + # If true then railway stations are enabled [default: false] + B:railwayStationsEnabled=false + + # If true the a place where a station would have been if there was a city above will have an 'ending' rail part if one side of the 'station' has no connections. Useful in case cities are rare [default: true] + B:railwaysCanEnd=true + + # If true then railways are enabled. If false they are not (but stations will still generate) [default: false] + B:railwaysEnabled=false + + # Chance that leafblocks will be generated at the border of a building and a street [range: 0.0 ~ 1.0, default: 0.1] + S:randomLeafBlockChance=0.1 + + # Frequency of leafblocks as seen from the sides of buildings [range: 1 ~ 8, default: 2] + I:randomLeafBlockThickness=2 + + # The scale of the dirt layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 3.0] + S:rubbleDirtScale=3.0 + + # If this is true an alternative way to generate dirt/stone/sand + leave blocks is used that makes the city appear more overgrown [default: false] + B:rubbleLayer=false + + # The scale of the leave layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 6.0] + S:rubbleLeaveScale=6.0 + + # If ruines are enabled this gives the chance that a building is ruined [range: 0.0 ~ 1.0, default: 0.05] + S:ruinChance=0.05 + + # If a building is ruined this indicates the maximum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 1.0] + S:ruinMaxlevelPercent=1.0 + + # If a building is ruined this indicates the minimum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 0.8] + S:ruinMinlevelPercent=0.8 + + # If true there is a chance a building is ruined from the top (not caused by explosion damage) [default: true] + B:ruins=true + + # When this is set the player will always spawn in the given biome [default: ] + S:spawnBiome= + + # When this is set the player will always spawn in the given predefined city [default: ] + S:spawnCity= + + # If this is true the player will not spawn in a building. This can be used in combination with the other spawn settings [default: false] + B:spawnNotInBuilding=false + + # When this is set the player will always spawn in the given predefined sphere. If you use the player will always spawn in a random sphere. If you use the player will always spawn outside a sphere [default: ] + S:spawnSphere= + + # The chance that a block on the outside of a building will be covered with a vine [range: 0.0 ~ 1.0, default: 0.009] + S:vineChance=0.009 + + # How much lower the water level is compared to the ground level (63) [range: -100 ~ 100, default: 70] + I:waterLevelOffset=70 + + # The worldstyle used by this profile (defined in the assets) [default: standard] + S:worldStyle=standard +} + + +maxcaveheight { + # Maximum height at which vanilla caves can generate. Default is 128. Lower this if you don't want the caves to damage buildings [range: 20 ~ 240, default: 128] + I:structures_space=128 +} + + +########################################################################################################## +# structures_space +#--------------------------------------------------------------------------------------------------------# +# Settings related to structure generation for the space profile +########################################################################################################## + +structures_space { + # Generate caves + B:generateCaves=true + + # Generate dungeons + B:generateDungeons=true + + # Generate lakes (lava/water) + B:generateLakes=true + + # Generate mansions + B:generateMansions=false + + # Generate mineshafts + B:generateMineshafts=false + + # Generate ocean monuments + B:generateOceanMonuments=false + + # Generate ravines + B:generateRavines=true + + # Generate scattered features (swamphunts, desert temples, ...) + B:generateScattered=false + + # Generate strongholds + B:generateStrongholds=false + + # Generate villages + B:generateVillages=false + + # If true then no lakes and ravines will be generated in cities + B:preventLakesRavinesInCities=false + + # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. + B:preventVillagesInCities=true +} + + diff --git a/config/lostcities/profile_tallbuildings.cfg b/config/lostcities/profile_tallbuildings.cfg new file mode 100644 index 0000000..c1cab92 --- /dev/null +++ b/config/lostcities/profile_tallbuildings.cfg @@ -0,0 +1,448 @@ +# Configuration file + +########################################################################################################## +# cities_tallbuildings +#--------------------------------------------------------------------------------------------------------# +# Settings related to city generation for the tallbuildings profile +########################################################################################################## + +cities_tallbuildings { + # The default biome factor which is used if your biome is not specified in 'cityBiomeFactors' [range: 0.0 ~ 1.0, default: 1.0] + S:cityBiomeFactorDefault=1.0 + + # List of biomes with a factor to affect the city factor in that biome. Using the value 0 you can disable city generation in biomes [default: [Ljava.lang.String;@7bb7d23c] + S:cityBiomeFactors < + river=0 + frozen_river=0 + ocean=.7 + frozen_ocean=.7 + deep_ocean=.4 + > + + # The chance this chunk will be the center of a city [range: 0.0 ~ 1.0, default: 0.02] + S:cityChance=0.02 + + # Below this chunk height cities will be level 0 [range: 1 ~ 255, default: 75] + I:cityLevel0Height=75 + + # Below this chunk height cities will be level 1 [range: 1 ~ 255, default: 83] + I:cityLevel1Height=83 + + # Below this chunk height cities will be level 2 [range: 1 ~ 255, default: 91] + I:cityLevel2Height=91 + + # Below this chunk height cities will be level 3 [range: 1 ~ 255, default: 99] + I:cityLevel3Height=99 + + # The maximum radius of a city [range: 1 ~ 10000, default: 128] + I:cityMaxRadius=128 + + # The minimum radius of a city [range: 1 ~ 10000, default: 50] + I:cityMinRadius=50 + + # The center and radius of a city define a sphere. This thresshold indicates from which point a city is considered a city. This is important for calculating where cities are based on overlapping city circles (where the city thressholds are added) [range: 0.0 ~ 1.0, default: 0.2] + S:cityThresshold=0.2 +} + + +########################################################################################################## +# cityspheres_tallbuildings +#--------------------------------------------------------------------------------------------------------# +# Settings related to city sphere generation for the tallbuildings profile +########################################################################################################## + +cityspheres_tallbuildings { + # The chance that a city sphere will be generated [range: 0.0 ~ 1.0, default: 0.7] + S:citySphereChance=0.7 + + # Only used in 'space' landscape. This factor will be multiplied with the radius of the city to calculate the radius of the outer sphere [range: 0.1 ~ 10.0, default: 1.2] + S:citySphereFactor=1.2 + + # If this is true then there will be a landscape outside the city spheres [default: false] + B:landscapeOutside=false + + # The chance that a city will have a monorail connection in a certain direction. There will only be an actual connection if there is a city in that direction that also wants a monorail [range: 0.0 ~ 1.0, default: 0.8] + S:monorailChance=0.8 + + # Offset compared to main height [range: -100 ~ 100, default: -2] + I:monorailOffset=-2 + + # If this is true then only predefined spheres are generated [default: false] + B:onlyPredefined=false + + # Ground level for outside city spheres (DEPRECATED, USE GROUNDLEVEL OF OTHER PROFILE) [range: -1 ~ 256, default: -1] + I:outsideGroundLevel=-1 + + # An optional profile to use for the outside world [default: ] + S:outsideProfile= + + # Smaller numbers make the surface outside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:outsideSurfaceVariation=1.0 + + # If this is true then every city sphere will be limited to one (random) biome [default: false] + B:singleBiome=false + + # Smaller numbers make the surface inside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:sphereSurfaceVariation=1.0 +} + + +########################################################################################################## +# client_tallbuildings +#--------------------------------------------------------------------------------------------------------# +# Client side settings for the tallbuildings profile +########################################################################################################## + +client_tallbuildings { + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogBlue=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog density [range: -1.0 ~ 1.0, default: -1.0] + S:fogDensity=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogGreen=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogRed=-1.0 + + # This is used client-side (but only if the client has this mod) to set the height of the horizon [range: -1.0 ~ 256.0, default: -1.0] + S:horizon=-1.0 +} + + +########################################################################################################## +# explosions_tallbuildings +#--------------------------------------------------------------------------------------------------------# +# Settings related to explosions and damage for the tallbuildings profile +########################################################################################################## + +explosions_tallbuildings { + # A factor that determines how much debris will overflow from nearby damaged chunks. Bigger numbers mean less debris [range: 1 ~ 10000, default: 175] + I:debrisToNearbyChunkFactor=175 + + # When a section of blocks in in an explosion the generator will count the number of blocks that are connected. The number of connections divided by the total number of blocks in a connected section is compared with this number. If it is smaller then the section of blocks is destroyed or moved down with gravity [range: 0.0 ~ 1.0, default: 0.08] + S:destroyLoneBlocksFactor=0.08 + + # When a section of blocks is to be moved or destroyed this chance gives the chance of removal (as opposed to moving with gravity) [range: 0.0 ~ 1.0, default: 0.2] + S:destroyOrMoveChance=0.2 + + # A section of blocks that is about to be moved or destroyed is always destroyed if it is smaller then this size [range: 1 ~ 5000, default: 50] + I:destroySmallSectionsSize=50 + + # The chance that a chunk will contain an explosion [range: 0.0 ~ 1.0, default: 0.008] + S:explosionChance=0.008 + + # The maximum height of an explosion [range: 1 ~ 256, default: 256] + I:explosionMaxHeight=256 + + # The maximum radius of an explosion [range: 1 ~ 3000, default: 60] + I:explosionMaxRadius=60 + + # The minimum height of an explosion [range: 1 ~ 256, default: 130] + I:explosionMinHeight=130 + + # The minimum radius of an explosion [range: 1 ~ 1000, default: 15] + I:explosionMinRadius=15 + + # If this is true the center of an explosion can only be in a city (the blast can still affect non-city chunks) [default: true] + B:explosionsInCitiesOnly=true + + # The chance that a chunk will contain a mini explosion [range: 0.0 ~ 1.0, default: 0.09] + S:miniExplosionChance=0.09 + + # The maximum height of a mini explosion [range: 1 ~ 256, default: 256] + I:miniExplosionMaxHeight=256 + + # The maximum radius of a mini explosion [range: 1 ~ 3000, default: 14] + I:miniExplosionMaxRadius=14 + + # The minimum height of a mini explosion [range: 1 ~ 256, default: 60] + I:miniExplosionMinHeight=60 + + # The minimum radius of a mini explosion [range: 1 ~ 1000, default: 3] + I:miniExplosionMinRadius=3 +} + + +########################################################################################################## +# lostcity_tallbuildings +#--------------------------------------------------------------------------------------------------------# +# Settings related to the Lost City for the tallbuildings profile +########################################################################################################## + +lostcity_tallbuildings { + # List of biomes that are allowed in the world. Empty list is default all biomes. The factor controls how much that biome is favored over the others (higher means less favored!) [default: [Ljava.lang.String;@5de68890] + S:allowedBiomeFactors < + > + + # If this is true then parks will have no foliage (trees and flowers currently) [default: false] + B:avoidFoliage=false + + # This will prevent biomes from generating cactii [default: false] + B:avoidGeneratedCactii=false + + # This will prevent the generation of desert wells [default: false] + B:avoidGeneratedDesertWell=false + + # This will prevent biomes from generating flowers [default: false] + B:avoidGeneratedFlowers=false + + # This will prevent the generation of fossils [default: false] + B:avoidGeneratedFossils=false + + # This will prevent biomes from generating grass [default: false] + B:avoidGeneratedGrass=false + + # This will prevent the generation of water in lakes [default: false] + B:avoidGeneratedLakewater=false + + # This will prevent biomes from generating lilypads [default: false] + B:avoidGeneratedLilypads=false + + # This will prevent biomes from generating mushrooms [default: false] + B:avoidGeneratedMushrooms=false + + # This will prevent biomes from generating pumpkins [default: false] + B:avoidGeneratedPumpkins=false + + # This will prevent biomes from generating reeds [default: false] + B:avoidGeneratedReeds=false + + # This will prevent biomes from generating trees [default: false] + B:avoidGeneratedTrees=false + + # If true then all water will be avoided (replaced with air) [default: false] + B:avoidWater=false + + # Block to use as the worldgen base [default: minecraft:stone] + S:baseBlock=minecraft:stone + + # The height of the bedrock layer that is generated at the bottom of some world types. Set to 0 to disable this and get default bedrock generation [range: 0 ~ 10, default: 1] + I:bedrockLayer=1 + + # This is used in combination with allowedBiomeFactors. 'original' is the old strategy. 'randomized' is a new strategy that tries to randomize the biomes better. 'varied' is similar but has a more relaxed biome distance function [default: original] + S:biomeSelectionStrategy=original + + # The chance that a chunk can possibly contain a bridge. There actually being a bridge also depends on the presence of adjacent bridges and other conditions [range: 0.0 ~ 1.0, default: 0.7] + S:bridgeChance=0.7 + + # If true bridges get supports when needed. You can disable this if you have bridges that span void chunks [default: true] + B:bridgeSupports=true + + # The chance that a chunk can possibly be the top-left chunk of 2x2 building. There actually being a 2x2 building also depends on the condition of those other chunks [range: 0.0 ~ 1.0, default: 0.03] + S:building2x2Chance=0.03 + + # The chance that a chunk in a city will have a building. Otherwise it will be a street [range: 0.0 ~ 1.0, default: 0.3] + S:buildingChance=0.3 + + # The chance that a doorway will be generated at a side of a building (on any level). Only when possible [range: 0.0 ~ 1.0, default: 0.6] + S:buildingDoorwayChance=0.6 + + # The chance that a building will have a 'front' part if this is possible (i.e. adjacent street) [range: 0.0 ~ 1.0, default: 0.2] + S:buildingFrontChance=0.2 + + # The maximum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 4] + I:buildingMaxCellars=4 + + # A cap for the amount of floors a city can have (above ground) [range: 0 ~ 30, default: 20] + I:buildingMaxFloors=20 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 15] + I:buildingMaxFloorsChance=15 + + # The minimum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 0] + I:buildingMinCellars=0 + + # The minimum number of floors (above ground) for a building (0 means the first floor only) [range: 0 ~ 30, default: 4] + I:buildingMinFloors=4 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 8] + I:buildingMinFloorsChance=8 + + # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] + S:buildingWithoutLootChance=0.2 + + # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] + S:chestWithoutLootChance=0.2 + + # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] + S:corridorChance=0.7 + + # The chance that a 2x2 building will be a data center [range: 0.0 ~ 1.0, default: 0.1] + S:dataCenterChance=0.1 + + # The description of this profile [default: Very tall buildings (performance heavy)] + S:description=Very tall buildings (performance heavy) + + # Additional information [default: ] + S:extraDescription= + + # The chance that a street section contains a fountain [range: 0.0 ~ 1.0, default: 0.05] + S:fountainChance=0.05 + + # If true then there will be minimal lighting in the buildings [default: false] + B:generateLighting=false + + # If true the chests in the buildings will contain loot [default: true] + B:generateLoot=true + + # If true then the buildings will be full of spawners [default: true] + B:generateSpawners=true + + # A json with generator options for the chunk generator [default: ] + S:generatorOptions= + + # Ground level [range: 2 ~ 256, default: 71] + I:groundLevel=71 + + # Mask to control how far highways can generate. Must be a power of 2 (minus 1). If 0 there are no highways at all [range: 0 ~ 2147483647, default: 7] + I:highwayDistanceMask=7 + + # 0 (take height from top-left city), 1 (take minimum height from both cities), 2 (take maximum height from both cities), 3 (take average height) [range: 0 ~ 3, default: 0] + I:highwayLevelFromCities=0 + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the main axis. Increasing this value will increase the frequency of highways but make them smaller [range: 1.0 ~ 1000.0, default: 50.0] + S:highwayMainPerlinScale=50.0 + + # The highway perlin noise is compared to this value. Setting this to 0 would give 50% chance of a highway being at a spot. Note that highways only generate on chunks a multiple of 8. Setting this very high will prevent highways from generating [range: -100.0 ~ 100.0, default: 2.0] + S:highwayPerlinFactor=2.0 + + # If true then a highway will only generate if both sides have a valid city. If false then one city is sufficient [default: true] + B:highwayRequiresTwoCities=true + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the secondary axis. Increasing this value will increase the variation of nearby highways [range: 1.0 ~ 1000.0, default: 10.0] + S:highwaySecondaryPerlinScale=10.0 + + # If true highways get supports when needed. You can disable this if you have highways that span void chunks [default: true] + B:highwaySupports=true + + # The icon to use in the configuration screen (64x64) [default: textures/gui/icon_tallbuildings.png] + S:icon=textures/gui/icon_tallbuildings.png + + # Type of landscape [default: default] + S:landscapeType=default + + # The chance that a 2x2 building will be a library [range: 0.0 ~ 1.0, default: 0.1] + S:libraryChance=0.1 + + # Block to use as a liquid [default: minecraft:water] + S:liquidBlock=minecraft:water + + # Use in combination with 'allowedBiomeFactors' to manually map some biomes to others. This is a list of the format oldbiome=newbiome [default: [Ljava.lang.String;@61ba3279] + S:manualBiomeMappings < + > + + # The chance that a chunk next to a railway will have a railway dungeon [range: 0.0 ~ 1.0, default: 0.01] + S:railwayDungeonChance=0.01 + + # If true then railway stations are enabled [default: true] + B:railwayStationsEnabled=true + + # If true the a place where a station would have been if there was a city above will have an 'ending' rail part if one side of the 'station' has no connections. Useful in case cities are rare [default: false] + B:railwaysCanEnd=false + + # If true then railways are enabled. If false they are not (but stations will still generate) [default: true] + B:railwaysEnabled=true + + # Chance that leafblocks will be generated at the border of a building and a street [range: 0.0 ~ 1.0, default: 0.1] + S:randomLeafBlockChance=0.1 + + # Frequency of leafblocks as seen from the sides of buildings [range: 1 ~ 8, default: 2] + I:randomLeafBlockThickness=2 + + # The scale of the dirt layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 3.0] + S:rubbleDirtScale=3.0 + + # If this is true an alternative way to generate dirt/stone/sand + leave blocks is used that makes the city appear more overgrown [default: true] + B:rubbleLayer=true + + # The scale of the leave layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 6.0] + S:rubbleLeaveScale=6.0 + + # If ruines are enabled this gives the chance that a building is ruined [range: 0.0 ~ 1.0, default: 0.01] + S:ruinChance=0.01 + + # If a building is ruined this indicates the maximum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 1.0] + S:ruinMaxlevelPercent=1.0 + + # If a building is ruined this indicates the minimum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 0.8] + S:ruinMinlevelPercent=0.8 + + # If true there is a chance a building is ruined from the top (not caused by explosion damage) [default: true] + B:ruins=true + + # When this is set the player will always spawn in the given biome [default: ] + S:spawnBiome= + + # When this is set the player will always spawn in the given predefined city [default: ] + S:spawnCity= + + # If this is true the player will not spawn in a building. This can be used in combination with the other spawn settings [default: false] + B:spawnNotInBuilding=false + + # When this is set the player will always spawn in the given predefined sphere. If you use the player will always spawn in a random sphere. If you use the player will always spawn outside a sphere [default: ] + S:spawnSphere= + + # The chance that a block on the outside of a building will be covered with a vine [range: 0.0 ~ 1.0, default: 0.009] + S:vineChance=0.009 + + # How much lower the water level is compared to the ground level (63) [range: -100 ~ 100, default: 8] + I:waterLevelOffset=8 + + # The worldstyle used by this profile (defined in the assets) [default: standard] + S:worldStyle=standard +} + + +maxcaveheight { + # Maximum height at which vanilla caves can generate. Default is 128. Lower this if you don't want the caves to damage buildings [range: 20 ~ 240, default: 128] + I:structures_tallbuildings=128 +} + + +########################################################################################################## +# structures_tallbuildings +#--------------------------------------------------------------------------------------------------------# +# Settings related to structure generation for the tallbuildings profile +########################################################################################################## + +structures_tallbuildings { + # Generate caves + B:generateCaves=true + + # Generate dungeons + B:generateDungeons=true + + # Generate lakes (lava/water) + B:generateLakes=true + + # Generate mansions + B:generateMansions=true + + # Generate mineshafts + B:generateMineshafts=true + + # Generate ocean monuments + B:generateOceanMonuments=true + + # Generate ravines + B:generateRavines=true + + # Generate scattered features (swamphunts, desert temples, ...) + B:generateScattered=true + + # Generate strongholds + B:generateStrongholds=true + + # Generate villages + B:generateVillages=true + + # If true then no lakes and ravines will be generated in cities + B:preventLakesRavinesInCities=false + + # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. + B:preventVillagesInCities=true +} + + diff --git a/config/lostcities/profile_wasteland.cfg b/config/lostcities/profile_wasteland.cfg new file mode 100644 index 0000000..63b50e9 --- /dev/null +++ b/config/lostcities/profile_wasteland.cfg @@ -0,0 +1,456 @@ +# Configuration file + +########################################################################################################## +# cities_wasteland +#--------------------------------------------------------------------------------------------------------# +# Settings related to city generation for the wasteland profile +########################################################################################################## + +cities_wasteland { + # The default biome factor which is used if your biome is not specified in 'cityBiomeFactors' [range: 0.0 ~ 1.0, default: 1.0] + S:cityBiomeFactorDefault=1.0 + + # List of biomes with a factor to affect the city factor in that biome. Using the value 0 you can disable city generation in biomes [default: [Ljava.lang.String;@12276400] + S:cityBiomeFactors < + river=0 + frozen_river=0 + ocean=.7 + frozen_ocean=.7 + deep_ocean=.4 + > + + # The chance this chunk will be the center of a city [range: 0.0 ~ 1.0, default: 0.02] + S:cityChance=0.02 + + # Below this chunk height cities will be level 0 [range: 1 ~ 255, default: 75] + I:cityLevel0Height=75 + + # Below this chunk height cities will be level 1 [range: 1 ~ 255, default: 83] + I:cityLevel1Height=83 + + # Below this chunk height cities will be level 2 [range: 1 ~ 255, default: 91] + I:cityLevel2Height=91 + + # Below this chunk height cities will be level 3 [range: 1 ~ 255, default: 99] + I:cityLevel3Height=99 + + # The maximum radius of a city [range: 1 ~ 10000, default: 128] + I:cityMaxRadius=128 + + # The minimum radius of a city [range: 1 ~ 10000, default: 50] + I:cityMinRadius=50 + + # The center and radius of a city define a sphere. This thresshold indicates from which point a city is considered a city. This is important for calculating where cities are based on overlapping city circles (where the city thressholds are added) [range: 0.0 ~ 1.0, default: 0.2] + S:cityThresshold=0.2 +} + + +########################################################################################################## +# cityspheres_wasteland +#--------------------------------------------------------------------------------------------------------# +# Settings related to city sphere generation for the wasteland profile +########################################################################################################## + +cityspheres_wasteland { + # The chance that a city sphere will be generated [range: 0.0 ~ 1.0, default: 0.7] + S:citySphereChance=0.7 + + # Only used in 'space' landscape. This factor will be multiplied with the radius of the city to calculate the radius of the outer sphere [range: 0.1 ~ 10.0, default: 1.2] + S:citySphereFactor=1.2 + + # If this is true then there will be a landscape outside the city spheres [default: false] + B:landscapeOutside=false + + # The chance that a city will have a monorail connection in a certain direction. There will only be an actual connection if there is a city in that direction that also wants a monorail [range: 0.0 ~ 1.0, default: 0.8] + S:monorailChance=0.8 + + # Offset compared to main height [range: -100 ~ 100, default: -2] + I:monorailOffset=-2 + + # If this is true then only predefined spheres are generated [default: false] + B:onlyPredefined=false + + # Ground level for outside city spheres (DEPRECATED, USE GROUNDLEVEL OF OTHER PROFILE) [range: -1 ~ 256, default: -1] + I:outsideGroundLevel=-1 + + # An optional profile to use for the outside world [default: ] + S:outsideProfile= + + # Smaller numbers make the surface outside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:outsideSurfaceVariation=1.0 + + # If this is true then every city sphere will be limited to one (random) biome [default: false] + B:singleBiome=false + + # Smaller numbers make the surface inside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:sphereSurfaceVariation=1.0 +} + + +########################################################################################################## +# client_wasteland +#--------------------------------------------------------------------------------------------------------# +# Client side settings for the wasteland profile +########################################################################################################## + +client_wasteland { + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogBlue=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog density [range: -1.0 ~ 1.0, default: -1.0] + S:fogDensity=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogGreen=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogRed=-1.0 + + # This is used client-side (but only if the client has this mod) to set the height of the horizon [range: -1.0 ~ 256.0, default: -1.0] + S:horizon=-1.0 +} + + +########################################################################################################## +# explosions_wasteland +#--------------------------------------------------------------------------------------------------------# +# Settings related to explosions and damage for the wasteland profile +########################################################################################################## + +explosions_wasteland { + # A factor that determines how much debris will overflow from nearby damaged chunks. Bigger numbers mean less debris [range: 1 ~ 10000, default: 200] + I:debrisToNearbyChunkFactor=200 + + # When a section of blocks in in an explosion the generator will count the number of blocks that are connected. The number of connections divided by the total number of blocks in a connected section is compared with this number. If it is smaller then the section of blocks is destroyed or moved down with gravity [range: 0.0 ~ 1.0, default: 0.05] + S:destroyLoneBlocksFactor=0.05 + + # When a section of blocks is to be moved or destroyed this chance gives the chance of removal (as opposed to moving with gravity) [range: 0.0 ~ 1.0, default: 0.4] + S:destroyOrMoveChance=0.4 + + # A section of blocks that is about to be moved or destroyed is always destroyed if it is smaller then this size [range: 1 ~ 5000, default: 50] + I:destroySmallSectionsSize=50 + + # The chance that a chunk will contain an explosion [range: 0.0 ~ 1.0, default: 0.002] + S:explosionChance=0.002 + + # The maximum height of an explosion [range: 1 ~ 256, default: 90] + I:explosionMaxHeight=90 + + # The maximum radius of an explosion [range: 1 ~ 3000, default: 35] + I:explosionMaxRadius=35 + + # The minimum height of an explosion [range: 1 ~ 256, default: 75] + I:explosionMinHeight=75 + + # The minimum radius of an explosion [range: 1 ~ 1000, default: 15] + I:explosionMinRadius=15 + + # If this is true the center of an explosion can only be in a city (the blast can still affect non-city chunks) [default: true] + B:explosionsInCitiesOnly=true + + # The chance that a chunk will contain a mini explosion [range: 0.0 ~ 1.0, default: 0.03] + S:miniExplosionChance=0.03 + + # The maximum height of a mini explosion [range: 1 ~ 256, default: 100] + I:miniExplosionMaxHeight=100 + + # The maximum radius of a mini explosion [range: 1 ~ 3000, default: 12] + I:miniExplosionMaxRadius=12 + + # The minimum height of a mini explosion [range: 1 ~ 256, default: 60] + I:miniExplosionMinHeight=60 + + # The minimum radius of a mini explosion [range: 1 ~ 1000, default: 5] + I:miniExplosionMinRadius=5 +} + + +########################################################################################################## +# lostcity_wasteland +#--------------------------------------------------------------------------------------------------------# +# Settings related to the Lost City for the wasteland profile +########################################################################################################## + +lostcity_wasteland { + # List of biomes that are allowed in the world. Empty list is default all biomes. The factor controls how much that biome is favored over the others (higher means less favored!) [default: [Ljava.lang.String;@6406c590] + S:allowedBiomeFactors < + desert=1 + desert_hills=1 + stone_beach=1 + dead_forest=1 + gravel_beach=1 + outback=1 + volcanic_island=1 + wasteland=.3 + > + + # If this is true then parks will have no foliage (trees and flowers currently) [default: true] + B:avoidFoliage=true + + # This will prevent biomes from generating cactii [default: false] + B:avoidGeneratedCactii=false + + # This will prevent the generation of desert wells [default: false] + B:avoidGeneratedDesertWell=false + + # This will prevent biomes from generating flowers [default: true] + B:avoidGeneratedFlowers=true + + # This will prevent the generation of fossils [default: false] + B:avoidGeneratedFossils=false + + # This will prevent biomes from generating grass [default: false] + B:avoidGeneratedGrass=false + + # This will prevent the generation of water in lakes [default: true] + B:avoidGeneratedLakewater=true + + # This will prevent biomes from generating lilypads [default: true] + B:avoidGeneratedLilypads=true + + # This will prevent biomes from generating mushrooms [default: false] + B:avoidGeneratedMushrooms=false + + # This will prevent biomes from generating pumpkins [default: false] + B:avoidGeneratedPumpkins=false + + # This will prevent biomes from generating reeds [default: true] + B:avoidGeneratedReeds=true + + # This will prevent biomes from generating trees [default: false] + B:avoidGeneratedTrees=false + + # If true then all water will be avoided (replaced with air) [default: true] + B:avoidWater=true + + # Block to use as the worldgen base [default: minecraft:stone] + S:baseBlock=minecraft:stone + + # The height of the bedrock layer that is generated at the bottom of some world types. Set to 0 to disable this and get default bedrock generation [range: 0 ~ 10, default: 1] + I:bedrockLayer=1 + + # This is used in combination with allowedBiomeFactors. 'original' is the old strategy. 'randomized' is a new strategy that tries to randomize the biomes better. 'varied' is similar but has a more relaxed biome distance function [default: original] + S:biomeSelectionStrategy=original + + # The chance that a chunk can possibly contain a bridge. There actually being a bridge also depends on the presence of adjacent bridges and other conditions [range: 0.0 ~ 1.0, default: 0.7] + S:bridgeChance=0.7 + + # If true bridges get supports when needed. You can disable this if you have bridges that span void chunks [default: true] + B:bridgeSupports=true + + # The chance that a chunk can possibly be the top-left chunk of 2x2 building. There actually being a 2x2 building also depends on the condition of those other chunks [range: 0.0 ~ 1.0, default: 0.03] + S:building2x2Chance=0.03 + + # The chance that a chunk in a city will have a building. Otherwise it will be a street [range: 0.0 ~ 1.0, default: 0.3] + S:buildingChance=0.3 + + # The chance that a doorway will be generated at a side of a building (on any level). Only when possible [range: 0.0 ~ 1.0, default: 0.6] + S:buildingDoorwayChance=0.6 + + # The chance that a building will have a 'front' part if this is possible (i.e. adjacent street) [range: 0.0 ~ 1.0, default: 0.2] + S:buildingFrontChance=0.2 + + # The maximum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 4] + I:buildingMaxCellars=4 + + # A cap for the amount of floors a city can have (above ground) [range: 0 ~ 30, default: 9] + I:buildingMaxFloors=9 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 6] + I:buildingMaxFloorsChance=6 + + # The minimum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 0] + I:buildingMinCellars=0 + + # The minimum number of floors (above ground) for a building (0 means the first floor only) [range: 0 ~ 30, default: 0] + I:buildingMinFloors=0 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 4] + I:buildingMinFloorsChance=4 + + # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] + S:buildingWithoutLootChance=0.2 + + # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] + S:chestWithoutLootChance=0.2 + + # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] + S:corridorChance=0.7 + + # The chance that a 2x2 building will be a data center [range: 0.0 ~ 1.0, default: 0.1] + S:dataCenterChance=0.1 + + # The description of this profile [default: Wasteland, no water, bare land] + S:description=Wasteland, no water, bare land + + # Additional information [default: This profile works best with Biomes O Plenty] + S:extraDescription=This profile works best with Biomes O Plenty + + # The chance that a street section contains a fountain [range: 0.0 ~ 1.0, default: 0.05] + S:fountainChance=0.05 + + # If true then there will be minimal lighting in the buildings [default: false] + B:generateLighting=false + + # If true the chests in the buildings will contain loot [default: true] + B:generateLoot=true + + # If true then the buildings will be full of spawners [default: true] + B:generateSpawners=true + + # A json with generator options for the chunk generator [default: ] + S:generatorOptions= + + # Ground level [range: 2 ~ 256, default: 71] + I:groundLevel=71 + + # Mask to control how far highways can generate. Must be a power of 2 (minus 1). If 0 there are no highways at all [range: 0 ~ 2147483647, default: 7] + I:highwayDistanceMask=7 + + # 0 (take height from top-left city), 1 (take minimum height from both cities), 2 (take maximum height from both cities), 3 (take average height) [range: 0 ~ 3, default: 0] + I:highwayLevelFromCities=0 + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the main axis. Increasing this value will increase the frequency of highways but make them smaller [range: 1.0 ~ 1000.0, default: 50.0] + S:highwayMainPerlinScale=50.0 + + # The highway perlin noise is compared to this value. Setting this to 0 would give 50% chance of a highway being at a spot. Note that highways only generate on chunks a multiple of 8. Setting this very high will prevent highways from generating [range: -100.0 ~ 100.0, default: 2.0] + S:highwayPerlinFactor=2.0 + + # If true then a highway will only generate if both sides have a valid city. If false then one city is sufficient [default: true] + B:highwayRequiresTwoCities=true + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the secondary axis. Increasing this value will increase the variation of nearby highways [range: 1.0 ~ 1000.0, default: 10.0] + S:highwaySecondaryPerlinScale=10.0 + + # If true highways get supports when needed. You can disable this if you have highways that span void chunks [default: true] + B:highwaySupports=true + + # The icon to use in the configuration screen (64x64) [default: textures/gui/icon_wasteland.png] + S:icon=textures/gui/icon_wasteland.png + + # Type of landscape [default: default] + S:landscapeType=default + + # The chance that a 2x2 building will be a library [range: 0.0 ~ 1.0, default: 0.1] + S:libraryChance=0.1 + + # Block to use as a liquid [default: minecraft:water] + S:liquidBlock=minecraft:water + + # Use in combination with 'allowedBiomeFactors' to manually map some biomes to others. This is a list of the format oldbiome=newbiome [default: [Ljava.lang.String;@7f0de79e] + S:manualBiomeMappings < + > + + # The chance that a chunk next to a railway will have a railway dungeon [range: 0.0 ~ 1.0, default: 0.01] + S:railwayDungeonChance=0.01 + + # If true then railway stations are enabled [default: true] + B:railwayStationsEnabled=true + + # If true the a place where a station would have been if there was a city above will have an 'ending' rail part if one side of the 'station' has no connections. Useful in case cities are rare [default: false] + B:railwaysCanEnd=false + + # If true then railways are enabled. If false they are not (but stations will still generate) [default: true] + B:railwaysEnabled=true + + # Chance that leafblocks will be generated at the border of a building and a street [range: 0.0 ~ 1.0, default: 0.01] + S:randomLeafBlockChance=0.01 + + # Frequency of leafblocks as seen from the sides of buildings [range: 1 ~ 8, default: 2] + I:randomLeafBlockThickness=2 + + # The scale of the dirt layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 2.0] + S:rubbleDirtScale=2.0 + + # If this is true an alternative way to generate dirt/stone/sand + leave blocks is used that makes the city appear more overgrown [default: true] + B:rubbleLayer=true + + # The scale of the leave layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 0.0] + S:rubbleLeaveScale=0.0 + + # If ruines are enabled this gives the chance that a building is ruined [range: 0.0 ~ 1.0, default: 0.5] + S:ruinChance=0.5 + + # If a building is ruined this indicates the maximum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 0.9] + S:ruinMaxlevelPercent=0.9 + + # If a building is ruined this indicates the minimum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 0.5] + S:ruinMinlevelPercent=0.5 + + # If true there is a chance a building is ruined from the top (not caused by explosion damage) [default: true] + B:ruins=true + + # When this is set the player will always spawn in the given biome [default: ] + S:spawnBiome= + + # When this is set the player will always spawn in the given predefined city [default: ] + S:spawnCity= + + # If this is true the player will not spawn in a building. This can be used in combination with the other spawn settings [default: false] + B:spawnNotInBuilding=false + + # When this is set the player will always spawn in the given predefined sphere. If you use the player will always spawn in a random sphere. If you use the player will always spawn outside a sphere [default: ] + S:spawnSphere= + + # The chance that a block on the outside of a building will be covered with a vine [range: 0.0 ~ 1.0, default: 0.003] + S:vineChance=0.003 + + # How much lower the water level is compared to the ground level (63) [range: -100 ~ 100, default: 70] + I:waterLevelOffset=70 + + # The worldstyle used by this profile (defined in the assets) [default: standard] + S:worldStyle=standard +} + + +maxcaveheight { + # Maximum height at which vanilla caves can generate. Default is 128. Lower this if you don't want the caves to damage buildings [range: 20 ~ 240, default: 128] + I:structures_wasteland=128 +} + + +########################################################################################################## +# structures_wasteland +#--------------------------------------------------------------------------------------------------------# +# Settings related to structure generation for the wasteland profile +########################################################################################################## + +structures_wasteland { + # Generate caves + B:generateCaves=true + + # Generate dungeons + B:generateDungeons=true + + # Generate lakes (lava/water) + B:generateLakes=false + + # Generate mansions + B:generateMansions=true + + # Generate mineshafts + B:generateMineshafts=true + + # Generate ocean monuments + B:generateOceanMonuments=false + + # Generate ravines + B:generateRavines=true + + # Generate scattered features (swamphunts, desert temples, ...) + B:generateScattered=true + + # Generate strongholds + B:generateStrongholds=true + + # Generate villages + B:generateVillages=true + + # If true then no lakes and ravines will be generated in cities + B:preventLakesRavinesInCities=false + + # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. + B:preventVillagesInCities=true +} + + diff --git a/config/lostcities/profile_water_empty.cfg b/config/lostcities/profile_water_empty.cfg new file mode 100644 index 0000000..0066d28 --- /dev/null +++ b/config/lostcities/profile_water_empty.cfg @@ -0,0 +1,448 @@ +# Configuration file + +########################################################################################################## +# cities_water_empty +#--------------------------------------------------------------------------------------------------------# +# Settings related to city generation for the water_empty profile +########################################################################################################## + +cities_water_empty { + # The default biome factor which is used if your biome is not specified in 'cityBiomeFactors' [range: 0.0 ~ 1.0, default: 1.0] + S:cityBiomeFactorDefault=1.0 + + # List of biomes with a factor to affect the city factor in that biome. Using the value 0 you can disable city generation in biomes [default: [Ljava.lang.String;@3edd1573] + S:cityBiomeFactors < + river=0 + frozen_river=0 + ocean=.7 + frozen_ocean=.7 + deep_ocean=.4 + > + + # The chance this chunk will be the center of a city [range: 0.0 ~ 1.0, default: 0.0] + S:cityChance=0.0 + + # Below this chunk height cities will be level 0 [range: 1 ~ 255, default: 75] + I:cityLevel0Height=75 + + # Below this chunk height cities will be level 1 [range: 1 ~ 255, default: 83] + I:cityLevel1Height=83 + + # Below this chunk height cities will be level 2 [range: 1 ~ 255, default: 91] + I:cityLevel2Height=91 + + # Below this chunk height cities will be level 3 [range: 1 ~ 255, default: 99] + I:cityLevel3Height=99 + + # The maximum radius of a city [range: 1 ~ 10000, default: 128] + I:cityMaxRadius=128 + + # The minimum radius of a city [range: 1 ~ 10000, default: 50] + I:cityMinRadius=50 + + # The center and radius of a city define a sphere. This thresshold indicates from which point a city is considered a city. This is important for calculating where cities are based on overlapping city circles (where the city thressholds are added) [range: 0.0 ~ 1.0, default: 0.2] + S:cityThresshold=0.2 +} + + +########################################################################################################## +# cityspheres_water_empty +#--------------------------------------------------------------------------------------------------------# +# Settings related to city sphere generation for the water_empty profile +########################################################################################################## + +cityspheres_water_empty { + # The chance that a city sphere will be generated [range: 0.0 ~ 1.0, default: 0.7] + S:citySphereChance=0.7 + + # Only used in 'space' landscape. This factor will be multiplied with the radius of the city to calculate the radius of the outer sphere [range: 0.1 ~ 10.0, default: 1.2] + S:citySphereFactor=1.2 + + # If this is true then there will be a landscape outside the city spheres [default: false] + B:landscapeOutside=false + + # The chance that a city will have a monorail connection in a certain direction. There will only be an actual connection if there is a city in that direction that also wants a monorail [range: 0.0 ~ 1.0, default: 0.8] + S:monorailChance=0.8 + + # Offset compared to main height [range: -100 ~ 100, default: -2] + I:monorailOffset=-2 + + # If this is true then only predefined spheres are generated [default: false] + B:onlyPredefined=false + + # Ground level for outside city spheres (DEPRECATED, USE GROUNDLEVEL OF OTHER PROFILE) [range: -1 ~ 256, default: -1] + I:outsideGroundLevel=-1 + + # An optional profile to use for the outside world [default: ] + S:outsideProfile= + + # Smaller numbers make the surface outside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:outsideSurfaceVariation=1.0 + + # If this is true then every city sphere will be limited to one (random) biome [default: false] + B:singleBiome=false + + # Smaller numbers make the surface inside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:sphereSurfaceVariation=1.0 +} + + +########################################################################################################## +# client_water_empty +#--------------------------------------------------------------------------------------------------------# +# Client side settings for the water_empty profile +########################################################################################################## + +client_water_empty { + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogBlue=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog density [range: -1.0 ~ 1.0, default: -1.0] + S:fogDensity=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogGreen=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogRed=-1.0 + + # This is used client-side (but only if the client has this mod) to set the height of the horizon [range: -1.0 ~ 256.0, default: -1.0] + S:horizon=-1.0 +} + + +########################################################################################################## +# explosions_water_empty +#--------------------------------------------------------------------------------------------------------# +# Settings related to explosions and damage for the water_empty profile +########################################################################################################## + +explosions_water_empty { + # A factor that determines how much debris will overflow from nearby damaged chunks. Bigger numbers mean less debris [range: 1 ~ 10000, default: 200] + I:debrisToNearbyChunkFactor=200 + + # When a section of blocks in in an explosion the generator will count the number of blocks that are connected. The number of connections divided by the total number of blocks in a connected section is compared with this number. If it is smaller then the section of blocks is destroyed or moved down with gravity [range: 0.0 ~ 1.0, default: 0.05] + S:destroyLoneBlocksFactor=0.05 + + # When a section of blocks is to be moved or destroyed this chance gives the chance of removal (as opposed to moving with gravity) [range: 0.0 ~ 1.0, default: 0.4] + S:destroyOrMoveChance=0.4 + + # A section of blocks that is about to be moved or destroyed is always destroyed if it is smaller then this size [range: 1 ~ 5000, default: 50] + I:destroySmallSectionsSize=50 + + # The chance that a chunk will contain an explosion [range: 0.0 ~ 1.0, default: 0.0] + S:explosionChance=0.0 + + # The maximum height of an explosion [range: 1 ~ 256, default: 90] + I:explosionMaxHeight=90 + + # The maximum radius of an explosion [range: 1 ~ 3000, default: 35] + I:explosionMaxRadius=35 + + # The minimum height of an explosion [range: 1 ~ 256, default: 75] + I:explosionMinHeight=75 + + # The minimum radius of an explosion [range: 1 ~ 1000, default: 15] + I:explosionMinRadius=15 + + # If this is true the center of an explosion can only be in a city (the blast can still affect non-city chunks) [default: true] + B:explosionsInCitiesOnly=true + + # The chance that a chunk will contain a mini explosion [range: 0.0 ~ 1.0, default: 0.0] + S:miniExplosionChance=0.0 + + # The maximum height of a mini explosion [range: 1 ~ 256, default: 100] + I:miniExplosionMaxHeight=100 + + # The maximum radius of a mini explosion [range: 1 ~ 3000, default: 12] + I:miniExplosionMaxRadius=12 + + # The minimum height of a mini explosion [range: 1 ~ 256, default: 60] + I:miniExplosionMinHeight=60 + + # The minimum radius of a mini explosion [range: 1 ~ 1000, default: 5] + I:miniExplosionMinRadius=5 +} + + +########################################################################################################## +# lostcity_water_empty +#--------------------------------------------------------------------------------------------------------# +# Settings related to the Lost City for the water_empty profile +########################################################################################################## + +lostcity_water_empty { + # List of biomes that are allowed in the world. Empty list is default all biomes. The factor controls how much that biome is favored over the others (higher means less favored!) [default: [Ljava.lang.String;@62517709] + S:allowedBiomeFactors < + > + + # If this is true then parks will have no foliage (trees and flowers currently) [default: false] + B:avoidFoliage=false + + # This will prevent biomes from generating cactii [default: false] + B:avoidGeneratedCactii=false + + # This will prevent the generation of desert wells [default: false] + B:avoidGeneratedDesertWell=false + + # This will prevent biomes from generating flowers [default: false] + B:avoidGeneratedFlowers=false + + # This will prevent the generation of fossils [default: false] + B:avoidGeneratedFossils=false + + # This will prevent biomes from generating grass [default: false] + B:avoidGeneratedGrass=false + + # This will prevent the generation of water in lakes [default: false] + B:avoidGeneratedLakewater=false + + # This will prevent biomes from generating lilypads [default: false] + B:avoidGeneratedLilypads=false + + # This will prevent biomes from generating mushrooms [default: false] + B:avoidGeneratedMushrooms=false + + # This will prevent biomes from generating pumpkins [default: false] + B:avoidGeneratedPumpkins=false + + # This will prevent biomes from generating reeds [default: false] + B:avoidGeneratedReeds=false + + # This will prevent biomes from generating trees [default: false] + B:avoidGeneratedTrees=false + + # If true then all water will be avoided (replaced with air) [default: false] + B:avoidWater=false + + # Block to use as the worldgen base [default: minecraft:stone] + S:baseBlock=minecraft:stone + + # The height of the bedrock layer that is generated at the bottom of some world types. Set to 0 to disable this and get default bedrock generation [range: 0 ~ 10, default: 1] + I:bedrockLayer=1 + + # This is used in combination with allowedBiomeFactors. 'original' is the old strategy. 'randomized' is a new strategy that tries to randomize the biomes better. 'varied' is similar but has a more relaxed biome distance function [default: original] + S:biomeSelectionStrategy=original + + # The chance that a chunk can possibly contain a bridge. There actually being a bridge also depends on the presence of adjacent bridges and other conditions [range: 0.0 ~ 1.0, default: 0.7] + S:bridgeChance=0.7 + + # If true bridges get supports when needed. You can disable this if you have bridges that span void chunks [default: true] + B:bridgeSupports=true + + # The chance that a chunk can possibly be the top-left chunk of 2x2 building. There actually being a 2x2 building also depends on the condition of those other chunks [range: 0.0 ~ 1.0, default: 0.03] + S:building2x2Chance=0.03 + + # The chance that a chunk in a city will have a building. Otherwise it will be a street [range: 0.0 ~ 1.0, default: 0.0] + S:buildingChance=0.0 + + # The chance that a doorway will be generated at a side of a building (on any level). Only when possible [range: 0.0 ~ 1.0, default: 0.6] + S:buildingDoorwayChance=0.6 + + # The chance that a building will have a 'front' part if this is possible (i.e. adjacent street) [range: 0.0 ~ 1.0, default: 0.2] + S:buildingFrontChance=0.2 + + # The maximum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 4] + I:buildingMaxCellars=4 + + # A cap for the amount of floors a city can have (above ground) [range: 0 ~ 30, default: 9] + I:buildingMaxFloors=9 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 6] + I:buildingMaxFloorsChance=6 + + # The minimum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 0] + I:buildingMinCellars=0 + + # The minimum number of floors (above ground) for a building (0 means the first floor only) [range: 0 ~ 30, default: 0] + I:buildingMinFloors=0 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 4] + I:buildingMinFloorsChance=4 + + # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] + S:buildingWithoutLootChance=0.2 + + # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] + S:chestWithoutLootChance=0.2 + + # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] + S:corridorChance=0.7 + + # The chance that a 2x2 building will be a data center [range: 0.0 ~ 1.0, default: 0.1] + S:dataCenterChance=0.1 + + # The description of this profile [default: Private empty terrain for waterbubbles] + S:description=Private empty terrain for waterbubbles + + # Additional information [default: ] + S:extraDescription= + + # The chance that a street section contains a fountain [range: 0.0 ~ 1.0, default: 0.05] + S:fountainChance=0.05 + + # If true then there will be minimal lighting in the buildings [default: false] + B:generateLighting=false + + # If true the chests in the buildings will contain loot [default: true] + B:generateLoot=true + + # If true then the buildings will be full of spawners [default: true] + B:generateSpawners=true + + # A json with generator options for the chunk generator [default: ] + S:generatorOptions= + + # Ground level [range: 2 ~ 256, default: 10] + I:groundLevel=10 + + # Mask to control how far highways can generate. Must be a power of 2 (minus 1). If 0 there are no highways at all [range: 0 ~ 2147483647, default: 0] + I:highwayDistanceMask=0 + + # 0 (take height from top-left city), 1 (take minimum height from both cities), 2 (take maximum height from both cities), 3 (take average height) [range: 0 ~ 3, default: 0] + I:highwayLevelFromCities=0 + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the main axis. Increasing this value will increase the frequency of highways but make them smaller [range: 1.0 ~ 1000.0, default: 50.0] + S:highwayMainPerlinScale=50.0 + + # The highway perlin noise is compared to this value. Setting this to 0 would give 50% chance of a highway being at a spot. Note that highways only generate on chunks a multiple of 8. Setting this very high will prevent highways from generating [range: -100.0 ~ 100.0, default: 2.0] + S:highwayPerlinFactor=2.0 + + # If true then a highway will only generate if both sides have a valid city. If false then one city is sufficient [default: true] + B:highwayRequiresTwoCities=true + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the secondary axis. Increasing this value will increase the variation of nearby highways [range: 1.0 ~ 1000.0, default: 10.0] + S:highwaySecondaryPerlinScale=10.0 + + # If true highways get supports when needed. You can disable this if you have highways that span void chunks [default: true] + B:highwaySupports=true + + # The icon to use in the configuration screen (64x64) [default: ] + S:icon= + + # Type of landscape [default: default] + S:landscapeType=default + + # The chance that a 2x2 building will be a library [range: 0.0 ~ 1.0, default: 0.1] + S:libraryChance=0.1 + + # Block to use as a liquid [default: minecraft:water] + S:liquidBlock=minecraft:water + + # Use in combination with 'allowedBiomeFactors' to manually map some biomes to others. This is a list of the format oldbiome=newbiome [default: [Ljava.lang.String;@1fcdf8c1] + S:manualBiomeMappings < + > + + # The chance that a chunk next to a railway will have a railway dungeon [range: 0.0 ~ 1.0, default: 0.01] + S:railwayDungeonChance=0.01 + + # If true then railway stations are enabled [default: false] + B:railwayStationsEnabled=false + + # If true the a place where a station would have been if there was a city above will have an 'ending' rail part if one side of the 'station' has no connections. Useful in case cities are rare [default: false] + B:railwaysCanEnd=false + + # If true then railways are enabled. If false they are not (but stations will still generate) [default: false] + B:railwaysEnabled=false + + # Chance that leafblocks will be generated at the border of a building and a street [range: 0.0 ~ 1.0, default: 0.1] + S:randomLeafBlockChance=0.1 + + # Frequency of leafblocks as seen from the sides of buildings [range: 1 ~ 8, default: 2] + I:randomLeafBlockThickness=2 + + # The scale of the dirt layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 3.0] + S:rubbleDirtScale=3.0 + + # If this is true an alternative way to generate dirt/stone/sand + leave blocks is used that makes the city appear more overgrown [default: false] + B:rubbleLayer=false + + # The scale of the leave layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 6.0] + S:rubbleLeaveScale=6.0 + + # If ruines are enabled this gives the chance that a building is ruined [range: 0.0 ~ 1.0, default: 0.05] + S:ruinChance=0.05 + + # If a building is ruined this indicates the maximum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 1.0] + S:ruinMaxlevelPercent=1.0 + + # If a building is ruined this indicates the minimum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 0.8] + S:ruinMinlevelPercent=0.8 + + # If true there is a chance a building is ruined from the top (not caused by explosion damage) [default: true] + B:ruins=true + + # When this is set the player will always spawn in the given biome [default: ] + S:spawnBiome= + + # When this is set the player will always spawn in the given predefined city [default: ] + S:spawnCity= + + # If this is true the player will not spawn in a building. This can be used in combination with the other spawn settings [default: false] + B:spawnNotInBuilding=false + + # When this is set the player will always spawn in the given predefined sphere. If you use the player will always spawn in a random sphere. If you use the player will always spawn outside a sphere [default: ] + S:spawnSphere= + + # The chance that a block on the outside of a building will be covered with a vine [range: 0.0 ~ 1.0, default: 0.009] + S:vineChance=0.009 + + # How much lower the water level is compared to the ground level (63) [range: -100 ~ 100, default: -80] + I:waterLevelOffset=-80 + + # The worldstyle used by this profile (defined in the assets) [default: standard] + S:worldStyle=standard +} + + +maxcaveheight { + # Maximum height at which vanilla caves can generate. Default is 128. Lower this if you don't want the caves to damage buildings [range: 20 ~ 240, default: 128] + I:structures_water_empty=128 +} + + +########################################################################################################## +# structures_water_empty +#--------------------------------------------------------------------------------------------------------# +# Settings related to structure generation for the water_empty profile +########################################################################################################## + +structures_water_empty { + # Generate caves + B:generateCaves=true + + # Generate dungeons + B:generateDungeons=true + + # Generate lakes (lava/water) + B:generateLakes=true + + # Generate mansions + B:generateMansions=false + + # Generate mineshafts + B:generateMineshafts=false + + # Generate ocean monuments + B:generateOceanMonuments=false + + # Generate ravines + B:generateRavines=true + + # Generate scattered features (swamphunts, desert temples, ...) + B:generateScattered=false + + # Generate strongholds + B:generateStrongholds=false + + # Generate villages + B:generateVillages=false + + # If true then no lakes and ravines will be generated in cities + B:preventLakesRavinesInCities=false + + # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. + B:preventVillagesInCities=true +} + + diff --git a/config/lostcities/profile_waterbubbles.cfg b/config/lostcities/profile_waterbubbles.cfg new file mode 100644 index 0000000..2dbd7db --- /dev/null +++ b/config/lostcities/profile_waterbubbles.cfg @@ -0,0 +1,448 @@ +# Configuration file + +########################################################################################################## +# cities_waterbubbles +#--------------------------------------------------------------------------------------------------------# +# Settings related to city generation for the waterbubbles profile +########################################################################################################## + +cities_waterbubbles { + # The default biome factor which is used if your biome is not specified in 'cityBiomeFactors' [range: 0.0 ~ 1.0, default: 1.0] + S:cityBiomeFactorDefault=1.0 + + # List of biomes with a factor to affect the city factor in that biome. Using the value 0 you can disable city generation in biomes [default: [Ljava.lang.String;@4f9e47a0] + S:cityBiomeFactors < + river=0 + frozen_river=0 + ocean=.7 + frozen_ocean=.7 + deep_ocean=.4 + > + + # The chance this chunk will be the center of a city [range: 0.0 ~ 1.0, default: 0.6] + S:cityChance=0.6 + + # Below this chunk height cities will be level 0 [range: 1 ~ 255, default: 60] + I:cityLevel0Height=60 + + # Below this chunk height cities will be level 1 [range: 1 ~ 255, default: 66] + I:cityLevel1Height=66 + + # Below this chunk height cities will be level 2 [range: 1 ~ 255, default: 72] + I:cityLevel2Height=72 + + # Below this chunk height cities will be level 3 [range: 1 ~ 255, default: 78] + I:cityLevel3Height=78 + + # The maximum radius of a city [range: 1 ~ 10000, default: 90] + I:cityMaxRadius=90 + + # The minimum radius of a city [range: 1 ~ 10000, default: 50] + I:cityMinRadius=50 + + # The center and radius of a city define a sphere. This thresshold indicates from which point a city is considered a city. This is important for calculating where cities are based on overlapping city circles (where the city thressholds are added) [range: 0.0 ~ 1.0, default: 0.05] + S:cityThresshold=0.05 +} + + +########################################################################################################## +# cityspheres_waterbubbles +#--------------------------------------------------------------------------------------------------------# +# Settings related to city sphere generation for the waterbubbles profile +########################################################################################################## + +cityspheres_waterbubbles { + # The chance that a city sphere will be generated [range: 0.0 ~ 1.0, default: 0.7] + S:citySphereChance=0.7 + + # Only used in 'space' landscape. This factor will be multiplied with the radius of the city to calculate the radius of the outer sphere [range: 0.1 ~ 10.0, default: 1.2] + S:citySphereFactor=1.2 + + # If this is true then there will be a landscape outside the city spheres [default: true] + B:landscapeOutside=true + + # The chance that a city will have a monorail connection in a certain direction. There will only be an actual connection if there is a city in that direction that also wants a monorail [range: 0.0 ~ 1.0, default: 0.8] + S:monorailChance=0.8 + + # Offset compared to main height [range: -100 ~ 100, default: -2] + I:monorailOffset=-2 + + # If this is true then only predefined spheres are generated [default: false] + B:onlyPredefined=false + + # Ground level for outside city spheres (DEPRECATED, USE GROUNDLEVEL OF OTHER PROFILE) [range: -1 ~ 256, default: -1] + I:outsideGroundLevel=-1 + + # An optional profile to use for the outside world [default: water_empty] + S:outsideProfile=water_empty + + # Smaller numbers make the surface outside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:outsideSurfaceVariation=1.0 + + # If this is true then every city sphere will be limited to one (random) biome [default: false] + B:singleBiome=false + + # Smaller numbers make the surface inside a city sphere more varied [range: 0.0 ~ 1.0, default: 1.0] + S:sphereSurfaceVariation=1.0 +} + + +########################################################################################################## +# client_waterbubbles +#--------------------------------------------------------------------------------------------------------# +# Client side settings for the waterbubbles profile +########################################################################################################## + +client_waterbubbles { + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogBlue=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog density [range: -1.0 ~ 1.0, default: -1.0] + S:fogDensity=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogGreen=-1.0 + + # This is used client-side (but only if the client has this mod) for the fog color [range: -1.0 ~ 1.0, default: -1.0] + S:fogRed=-1.0 + + # This is used client-side (but only if the client has this mod) to set the height of the horizon [range: -1.0 ~ 256.0, default: 90.0] + S:horizon=90.0 +} + + +########################################################################################################## +# explosions_waterbubbles +#--------------------------------------------------------------------------------------------------------# +# Settings related to explosions and damage for the waterbubbles profile +########################################################################################################## + +explosions_waterbubbles { + # A factor that determines how much debris will overflow from nearby damaged chunks. Bigger numbers mean less debris [range: 1 ~ 10000, default: 200] + I:debrisToNearbyChunkFactor=200 + + # When a section of blocks in in an explosion the generator will count the number of blocks that are connected. The number of connections divided by the total number of blocks in a connected section is compared with this number. If it is smaller then the section of blocks is destroyed or moved down with gravity [range: 0.0 ~ 1.0, default: 0.05] + S:destroyLoneBlocksFactor=0.05 + + # When a section of blocks is to be moved or destroyed this chance gives the chance of removal (as opposed to moving with gravity) [range: 0.0 ~ 1.0, default: 0.4] + S:destroyOrMoveChance=0.4 + + # A section of blocks that is about to be moved or destroyed is always destroyed if it is smaller then this size [range: 1 ~ 5000, default: 50] + I:destroySmallSectionsSize=50 + + # The chance that a chunk will contain an explosion [range: 0.0 ~ 1.0, default: 0.0] + S:explosionChance=0.0 + + # The maximum height of an explosion [range: 1 ~ 256, default: 90] + I:explosionMaxHeight=90 + + # The maximum radius of an explosion [range: 1 ~ 3000, default: 35] + I:explosionMaxRadius=35 + + # The minimum height of an explosion [range: 1 ~ 256, default: 75] + I:explosionMinHeight=75 + + # The minimum radius of an explosion [range: 1 ~ 1000, default: 15] + I:explosionMinRadius=15 + + # If this is true the center of an explosion can only be in a city (the blast can still affect non-city chunks) [default: true] + B:explosionsInCitiesOnly=true + + # The chance that a chunk will contain a mini explosion [range: 0.0 ~ 1.0, default: 0.0] + S:miniExplosionChance=0.0 + + # The maximum height of a mini explosion [range: 1 ~ 256, default: 100] + I:miniExplosionMaxHeight=100 + + # The maximum radius of a mini explosion [range: 1 ~ 3000, default: 12] + I:miniExplosionMaxRadius=12 + + # The minimum height of a mini explosion [range: 1 ~ 256, default: 60] + I:miniExplosionMinHeight=60 + + # The minimum radius of a mini explosion [range: 1 ~ 1000, default: 5] + I:miniExplosionMinRadius=5 +} + + +########################################################################################################## +# lostcity_waterbubbles +#--------------------------------------------------------------------------------------------------------# +# Settings related to the Lost City for the waterbubbles profile +########################################################################################################## + +lostcity_waterbubbles { + # List of biomes that are allowed in the world. Empty list is default all biomes. The factor controls how much that biome is favored over the others (higher means less favored!) [default: [Ljava.lang.String;@3f7bdb19] + S:allowedBiomeFactors < + > + + # If this is true then parks will have no foliage (trees and flowers currently) [default: false] + B:avoidFoliage=false + + # This will prevent biomes from generating cactii [default: false] + B:avoidGeneratedCactii=false + + # This will prevent the generation of desert wells [default: false] + B:avoidGeneratedDesertWell=false + + # This will prevent biomes from generating flowers [default: false] + B:avoidGeneratedFlowers=false + + # This will prevent the generation of fossils [default: false] + B:avoidGeneratedFossils=false + + # This will prevent biomes from generating grass [default: false] + B:avoidGeneratedGrass=false + + # This will prevent the generation of water in lakes [default: false] + B:avoidGeneratedLakewater=false + + # This will prevent biomes from generating lilypads [default: false] + B:avoidGeneratedLilypads=false + + # This will prevent biomes from generating mushrooms [default: false] + B:avoidGeneratedMushrooms=false + + # This will prevent biomes from generating pumpkins [default: false] + B:avoidGeneratedPumpkins=false + + # This will prevent biomes from generating reeds [default: false] + B:avoidGeneratedReeds=false + + # This will prevent biomes from generating trees [default: false] + B:avoidGeneratedTrees=false + + # If true then all water will be avoided (replaced with air) [default: false] + B:avoidWater=false + + # Block to use as the worldgen base [default: minecraft:stone] + S:baseBlock=minecraft:stone + + # The height of the bedrock layer that is generated at the bottom of some world types. Set to 0 to disable this and get default bedrock generation [range: 0 ~ 10, default: 1] + I:bedrockLayer=1 + + # This is used in combination with allowedBiomeFactors. 'original' is the old strategy. 'randomized' is a new strategy that tries to randomize the biomes better. 'varied' is similar but has a more relaxed biome distance function [default: original] + S:biomeSelectionStrategy=original + + # The chance that a chunk can possibly contain a bridge. There actually being a bridge also depends on the presence of adjacent bridges and other conditions [range: 0.0 ~ 1.0, default: 0.7] + S:bridgeChance=0.7 + + # If true bridges get supports when needed. You can disable this if you have bridges that span void chunks [default: true] + B:bridgeSupports=true + + # The chance that a chunk can possibly be the top-left chunk of 2x2 building. There actually being a 2x2 building also depends on the condition of those other chunks [range: 0.0 ~ 1.0, default: 0.03] + S:building2x2Chance=0.03 + + # The chance that a chunk in a city will have a building. Otherwise it will be a street [range: 0.0 ~ 1.0, default: 0.3] + S:buildingChance=0.3 + + # The chance that a doorway will be generated at a side of a building (on any level). Only when possible [range: 0.0 ~ 1.0, default: 0.6] + S:buildingDoorwayChance=0.6 + + # The chance that a building will have a 'front' part if this is possible (i.e. adjacent street) [range: 0.0 ~ 1.0, default: 0.2] + S:buildingFrontChance=0.2 + + # The maximum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 4] + I:buildingMaxCellars=4 + + # A cap for the amount of floors a city can have (above ground) [range: 0 ~ 30, default: 9] + I:buildingMaxFloors=9 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 6] + I:buildingMaxFloorsChance=6 + + # The minimum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 0] + I:buildingMinCellars=0 + + # The minimum number of floors (above ground) for a building (0 means the first floor only) [range: 0 ~ 30, default: 0] + I:buildingMinFloors=0 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 4] + I:buildingMinFloorsChance=4 + + # The chance that a building will have no loot and no spawners [range: 0.0 ~ 1.0, default: 0.2] + S:buildingWithoutLootChance=0.2 + + # The chance that a chest will have no loot [range: 0.0 ~ 1.0, default: 0.2] + S:chestWithoutLootChance=0.2 + + # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] + S:corridorChance=0.7 + + # The chance that a 2x2 building will be a data center [range: 0.0 ~ 1.0, default: 0.1] + S:dataCenterChance=0.1 + + # The description of this profile [default: Cities in drowned glass bubbles] + S:description=Cities in drowned glass bubbles + + # Additional information [default: Note! No villages or strongholds in this profile!] + S:extraDescription=Note! No villages or strongholds in this profile! + + # The chance that a street section contains a fountain [range: 0.0 ~ 1.0, default: 0.05] + S:fountainChance=0.05 + + # If true then there will be minimal lighting in the buildings [default: true] + B:generateLighting=true + + # If true the chests in the buildings will contain loot [default: true] + B:generateLoot=true + + # If true then the buildings will be full of spawners [default: true] + B:generateSpawners=true + + # A json with generator options for the chunk generator [default: ] + S:generatorOptions= + + # Ground level [range: 2 ~ 256, default: 60] + I:groundLevel=60 + + # Mask to control how far highways can generate. Must be a power of 2 (minus 1). If 0 there are no highways at all [range: 0 ~ 2147483647, default: 0] + I:highwayDistanceMask=0 + + # 0 (take height from top-left city), 1 (take minimum height from both cities), 2 (take maximum height from both cities), 3 (take average height) [range: 0 ~ 3, default: 0] + I:highwayLevelFromCities=0 + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the main axis. Increasing this value will increase the frequency of highways but make them smaller [range: 1.0 ~ 1000.0, default: 50.0] + S:highwayMainPerlinScale=50.0 + + # The highway perlin noise is compared to this value. Setting this to 0 would give 50% chance of a highway being at a spot. Note that highways only generate on chunks a multiple of 8. Setting this very high will prevent highways from generating [range: -100.0 ~ 100.0, default: 2.0] + S:highwayPerlinFactor=2.0 + + # If true then a highway will only generate if both sides have a valid city. If false then one city is sufficient [default: true] + B:highwayRequiresTwoCities=true + + # For highways on a certain axis, this value is used to scale the perlin noise generator on the secondary axis. Increasing this value will increase the variation of nearby highways [range: 1.0 ~ 1000.0, default: 10.0] + S:highwaySecondaryPerlinScale=10.0 + + # If true highways get supports when needed. You can disable this if you have highways that span void chunks [default: true] + B:highwaySupports=true + + # The icon to use in the configuration screen (64x64) [default: textures/gui/icon_bubbles.png] + S:icon=textures/gui/icon_bubbles.png + + # Type of landscape [default: space] + S:landscapeType=space + + # The chance that a 2x2 building will be a library [range: 0.0 ~ 1.0, default: 0.1] + S:libraryChance=0.1 + + # Block to use as a liquid [default: minecraft:water] + S:liquidBlock=minecraft:water + + # Use in combination with 'allowedBiomeFactors' to manually map some biomes to others. This is a list of the format oldbiome=newbiome [default: [Ljava.lang.String;@12ac1075] + S:manualBiomeMappings < + > + + # The chance that a chunk next to a railway will have a railway dungeon [range: 0.0 ~ 1.0, default: 0.01] + S:railwayDungeonChance=0.01 + + # If true then railway stations are enabled [default: false] + B:railwayStationsEnabled=false + + # If true the a place where a station would have been if there was a city above will have an 'ending' rail part if one side of the 'station' has no connections. Useful in case cities are rare [default: true] + B:railwaysCanEnd=true + + # If true then railways are enabled. If false they are not (but stations will still generate) [default: false] + B:railwaysEnabled=false + + # Chance that leafblocks will be generated at the border of a building and a street [range: 0.0 ~ 1.0, default: 0.1] + S:randomLeafBlockChance=0.1 + + # Frequency of leafblocks as seen from the sides of buildings [range: 1 ~ 8, default: 2] + I:randomLeafBlockThickness=2 + + # The scale of the dirt layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 3.0] + S:rubbleDirtScale=3.0 + + # If this is true an alternative way to generate dirt/stone/sand + leave blocks is used that makes the city appear more overgrown [default: false] + B:rubbleLayer=false + + # The scale of the leave layer. Smaller values make the layer larger. Use 0 to disable [range: 0.0 ~ 100.0, default: 6.0] + S:rubbleLeaveScale=6.0 + + # If ruines are enabled this gives the chance that a building is ruined [range: 0.0 ~ 1.0, default: 0.05] + S:ruinChance=0.05 + + # If a building is ruined this indicates the maximum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 1.0] + S:ruinMaxlevelPercent=1.0 + + # If a building is ruined this indicates the minimum start height for the ruin destruction layer [range: 0.0 ~ 1.0, default: 0.8] + S:ruinMinlevelPercent=0.8 + + # If true there is a chance a building is ruined from the top (not caused by explosion damage) [default: true] + B:ruins=true + + # When this is set the player will always spawn in the given biome [default: ] + S:spawnBiome= + + # When this is set the player will always spawn in the given predefined city [default: ] + S:spawnCity= + + # If this is true the player will not spawn in a building. This can be used in combination with the other spawn settings [default: false] + B:spawnNotInBuilding=false + + # When this is set the player will always spawn in the given predefined sphere. If you use the player will always spawn in a random sphere. If you use the player will always spawn outside a sphere [default: ] + S:spawnSphere= + + # The chance that a block on the outside of a building will be covered with a vine [range: 0.0 ~ 1.0, default: 0.009] + S:vineChance=0.009 + + # How much lower the water level is compared to the ground level (63) [range: -100 ~ 100, default: 8] + I:waterLevelOffset=8 + + # The worldstyle used by this profile (defined in the assets) [default: standard] + S:worldStyle=standard +} + + +maxcaveheight { + # Maximum height at which vanilla caves can generate. Default is 128. Lower this if you don't want the caves to damage buildings [range: 20 ~ 240, default: 128] + I:structures_waterbubbles=128 +} + + +########################################################################################################## +# structures_waterbubbles +#--------------------------------------------------------------------------------------------------------# +# Settings related to structure generation for the waterbubbles profile +########################################################################################################## + +structures_waterbubbles { + # Generate caves + B:generateCaves=true + + # Generate dungeons + B:generateDungeons=true + + # Generate lakes (lava/water) + B:generateLakes=true + + # Generate mansions + B:generateMansions=false + + # Generate mineshafts + B:generateMineshafts=false + + # Generate ocean monuments + B:generateOceanMonuments=false + + # Generate ravines + B:generateRavines=true + + # Generate scattered features (swamphunts, desert temples, ...) + B:generateScattered=false + + # Generate strongholds + B:generateStrongholds=false + + # Generate villages + B:generateVillages=false + + # If true then no lakes and ravines will be generated in cities + B:preventLakesRavinesInCities=false + + # If true then an attempt will be made to prevent villages in cities. Note that enabling this option will likely require a low city density in order to actually get a reasonable chance for villages. + B:preventVillagesInCities=true +} + + diff --git a/config/mcjtylib.cfg b/config/mcjtylib.cfg new file mode 100644 index 0000000..281ad37 --- /dev/null +++ b/config/mcjtylib.cfg @@ -0,0 +1,239 @@ +# Configuration file + +########################################################################################################## +# general +#--------------------------------------------------------------------------------------------------------# +# General settings for all mods using mcjtylib +########################################################################################################## + +general { + # If true then blocks using mcjtylib will have ownership tagged on them (useful for the rftools security manager) + B:manageOwnership=true + + # The maximum amount of dimensional shards that can be infused in a single machine + I:maxInfuse=256 + + # If true then mods using McJtyLib might try to be as friendly as possible to mods that support very tall chunks (taller then 256). No guarantees however! Set to false for more optimal performance + B:tallChunkFriendly=false +} + + +########################################################################################################## +# style +#--------------------------------------------------------------------------------------------------------# +# Style settings for all mods using mcjtylib +########################################################################################################## + +style { + # Color: standard bevel bright border color + S:colorBackgroundBevelBright=ffffff + + # Color: standard bevel dark border color + S:colorBackgroundBevelDark=2b2b2b + + # Color: standard background color + S:colorBackgroundFiller=c6c6c6 + + # Color: button bottom right border + S:colorButtonBorderBottomRight=777777 + + # Color: button top left border + S:colorButtonBorderTopLeft=eeeeee + + # Color: disabled button bottom right border + S:colorButtonDisabledBorderBottomRight=777777 + + # Color: disabled button top left border + S:colorButtonDisabledBorderTopLeft=eeeeee + + # Color: disabled button background + S:colorButtonDisabledFiller=c6c6c6 + + # Color: disabled button background gradient + S:colorButtonDisabledFillerGradient1=b1b1b1 + + # Color: disabled button background gradient + S:colorButtonDisabledFillerGradient2=e1e1e1 + + # Color: external border around buttons and some other components + S:colorButtonExternalBorder=0 + + # Color: button background + S:colorButtonFiller=c6c6c6 + + # Color: button background gradient + S:colorButtonFillerGradient1=b1b1b1 + + # Color: button background gradient + S:colorButtonFillerGradient2=e1e1e1 + + # Color: hovering button bottom right border + S:colorButtonHoveringBorderBottomRight=999ebb + + # Color: hovering button top left border + S:colorButtonHoveringBorderTopLeft=a5aac5 + + # Color: hovering button background + S:colorButtonHoveringFiller=a2a7c2 + + # Color: hovering button background gradient + S:colorButtonHoveringFillerGradient1=8d92ad + + # Color: hovering button background gradient + S:colorButtonHoveringFillerGradient2=babfda + + # Color: selected button bottom right border + S:colorButtonSelectedBorderBottomRight=bcc5ff + + # Color: selected button top left border + S:colorButtonSelectedBorderTopLeft=5c669d + + # Color: selected button background + S:colorButtonSelectedFiller=7f89bf + + # Color: selected button background gradient + S:colorButtonSelectedFillerGradient1=6a74aa + + # Color: selected button background gradient + S:colorButtonSelectedFillerGradient2=949ed4 + + # Color: cycle button disabled small triangle + S:colorCycleButtonTriangleDisabled=888888 + + # Color: cycle button small triangle + S:colorCycleButtonTriangleNormal=0 + + # Color: energy bar bottom right border + S:colorEnergyBarBottomRight=ffffff + + # Color: energy bar high energy level + S:colorEnergyBarHighEnergy=dd0000 + + # Color: energy bar low energy level + S:colorEnergyBarLowEnergy=631111 + + # Color: energy bar spacer (between every energy level bar) + S:colorEnergyBarSpacer=430000 + + # Color: energy bar text + S:colorEnergyBarText=ffffff + + # Color: energy bar top left border + S:colorEnergyBarTopLeft=2b2b2b + + # Color: list background + S:colorListBackground=8b8b8b + + # Color: list highlighted gradient + S:colorListHighlightedGradient1=717120 + + # Color: list highlighted gradient + S:colorListHighlightedGradient2=515110 + + # Color: list selected gradient + S:colorListSelectedGradient1=616161 + + # Color: list selected gradient + S:colorListSelectedGradient2=414141 + + # Color: list selected and highlighted gradient + S:colorListSelectedHighlightedGradient1=bbbb00 + + # Color: list selected and highlighted gradient + S:colorListSelectedHighlightedGradient2=999900 + + # Color: list separator line + S:colorListSeparatorLine=5c5c5c + + # Color: slider bottom right border + S:colorSliderBottomRight=ffffff + + # Color: slider background + S:colorSliderFiller=636363 + + # Color: slider knob bottom right border + S:colorSliderKnobBottomRight=333333 + + # Color: slider knob bottom right border while dragging + S:colorSliderKnobDraggingBottomRight=bcc5ff + + # Color: slider knob background while dragging + S:colorSliderKnobDraggingFiller=7f89bf + + # Color: slider knob top left border while dragging + S:colorSliderKnobDraggingTopLeft=5c669d + + # Color: slider knob background + S:colorSliderKnobFiller=8b8b8b + + # Color: slider knob bottom right border while hovering + S:colorSliderKnobHoveringBottomRight=777c99 + + # Color: slider knob background while hovering + S:colorSliderKnobHoveringFiller=858aa5 + + # Color: slider knob top left border while hovering + S:colorSliderKnobHoveringTopLeft=a5aac5 + + # Color: slider knob little marker lines + S:colorSliderKnobMarkerLine=4e4e4e + + # Color: slider knob top left border + S:colorSliderKnobTopLeft=eeeeee + + # Color: slider top left border + S:colorSliderTopLeft=2b2b2b + + # Color: text disabled + S:colorTextDisabled=a0a0a0 + + # Color: textfield bottom right border + S:colorTextFieldBottomRight=ffffff + + # Color: textfield cursor + S:colorTextFieldCursor=0 + + # Color: textfield background + S:colorTextFieldFiller=c6c6c6 + + # Color: textfield backbground while focused + S:colorTextFieldFocusedFiller=eeeeee + + # Color: textfield backbground while hovering + S:colorTextFieldHoveringFiller=dadada + + # Color: textfield top left border + S:colorTextFieldTopLeft=2b2b2b + + # Color: text as used in lists + S:colorTextInListNormal=151515 + + # Color: text normal + S:colorTextNormal=303030 + + # Color: toggle button disabled bottom right border + S:colorToggleDisabledBorderBottomRight=777777 + + # Color: toggle button disabled top left border + S:colorToggleDisabledBorderTopLeft=eeeeee + + # Color: toggle button disabled background + S:colorToggleDisabledFiller=c6c6c6 + + # Color: toggle button normal bottom right border + S:colorToggleNormalBorderBottomRight=777777 + + # Color: toggle button normal top left border + S:colorToggleNormalBorderTopLeft=eeeeee + + # Color: toggle button normal background + S:colorToggleNormalFiller=c6c6c6 + + # Color: toggle button disabled text + S:colorToggleTextDisabled=a0a0a0 + + # Color: toggle button normal text + S:colorToggleTextNormal=303030 +} + + diff --git a/config/minecraftfuture.cfg b/config/minecraftfuture.cfg new file mode 100644 index 0000000..3cbd4dc --- /dev/null +++ b/config/minecraftfuture.cfg @@ -0,0 +1,68 @@ +# Configuration file + +########################################################################################################## +# general +#--------------------------------------------------------------------------------------------------------# +# General configuration +########################################################################################################## + +general { + # whether Barrel is enabled [default: true] + B:barrelenabled=true + + # whether Berry Bushes and Berries are enabled [default: true] + B:berrybushenabled=true + + # whether the campfire does damage to players when walked on [default: true] + B:campfiredamagesplayer=true + + # whether the campfire is enabled [default: true] + B:campfireenabled=true + + # whether Cornflower is enabled [default: true] + B:cornflowerenabled=true + + # whether the Cornflower generates in the world (plains) [default: true] + B:cornflowergeneration=true + + # whether blue dye is enabled [default: true] + B:dyeblueenabled=true + + # whether brown dye is enabled [default: true] + B:dyebrownenabled=true + + # whether black dye is enabled [default: true] + B:dyesenabled=true + + # whether Lantern is enabled [default: true] + B:lanternenabled=true + + # whether Lily of the Valley is enabled [default: true] + B:lilyenabled=true + + # whether the Lily of the Valley generates in the world (forests) [default: true] + B:lilygeneration=true + + # whether the loom is enabled [default: true] + B:loomenabled=true + + # whether Stonecutter is enabled [default: true] + B:stonecutterenabled=true + + # whether you can use an Axe to strip logs of their bark [default: true] + B:strippedlogenabled=true + + # whether suspicious stew is enabled [default: true] + B:suspiciousstewenabled=true + + # whether Trident is enabled [default: true] + B:tridentenabled=true + + # whether Wither Rose does damage [default: true] + B:witherrosedoesdamage=true + + # whether Wither Rose is enabled [default: true] + B:witherroseenabled=true +} + + diff --git a/config/moarboats.cfg b/config/moarboats.cfg new file mode 100644 index 0000000..a8cfdf0 --- /dev/null +++ b/config/moarboats.cfg @@ -0,0 +1,6 @@ +# Configuration file + +companion { +} + + diff --git a/config/modnametooltip.cfg b/config/modnametooltip.cfg new file mode 100644 index 0000000..609e93d --- /dev/null +++ b/config/modnametooltip.cfg @@ -0,0 +1,10 @@ +# Configuration file + +~CONFIG_VERSION: 1.0.0 + +formatting { + # How the mod name should be formatted in the tooltip. Leave blank to disable. Valid modifiers: [black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white, obfuscated, bold, strikethrough, underline, italic] + S:modNameFormat=blue italic +} + + diff --git a/config/mputils/addons/mpbasic/mpbasic.cfg b/config/mputils/addons/mpbasic/mpbasic.cfg new file mode 100644 index 0000000..124ec43 --- /dev/null +++ b/config/mputils/addons/mpbasic/mpbasic.cfg @@ -0,0 +1,55 @@ +# Configuration file + +~CONFIG_VERSION: 1.0.0 + +changelog_settings { + # Change button and Title of change log [default: What's New!] + S:"ChangeLog Title"=What's New! + + # Location of the file http or filename [default: changelog.txt] + S:"File Address"=https://ztp.zxicar.us/nlcp/changelog.txt + + # If change log file is located on a web url [default: false] + B:isHttp=true +} + + +general { + # http of your SupportPage [default: https://www.patreon.com/GenDeathrow] + S:"Support url"=https://www.patreon.com/GenDeathrow + + # Shows an update Notification dropdown from top center of screen. Only happens when versions change. [default: true] + B:"Update Notification"=true +} + + +issue_tracker_settings { + # If 'useInGameForm' && 'sendJsonData' = true, than As users for thier email address. [default: true] + B:"Collect Emails"=false + + # This just changes default setting to create a Gist like for change log. May break if git hub changes api. [default: true] + B:"Crashlogs to Gist default"=false + + # http of your IssueTracker [default: https://github.com/GenDeathrow/MPUtils/issues] + S:"Issue Tracker url"=https://dev.zxicar.us/YandolsZX/NewAlterlite/issues + + # This is an Advance Settings, The web address must accept Json data to be able to automate issue reporting. It is up to you how you accept the json data on the website. I may have an example but only use this if you know what your doing. [default: false] + B:"Use Automated issue tracker"=false + + # Use an in game form, If false the issue tracker button will just link to the tracker url. [default: false] + B:"Use in game form"=false +} + + +menu_tabs { + # Adds Bug Report button to menu. Soon will have a Reporting Form + B:"Show Bug Report"=true + + # Adds Changelog button to menu + B:"Show Changelog"=true + + # Adds Support you button to menu + B:"Show Support"=false +} + + diff --git a/config/mputils/addons/mpbasic/mpbasic.cfg.bak b/config/mputils/addons/mpbasic/mpbasic.cfg.bak new file mode 100644 index 0000000..8df8324 --- /dev/null +++ b/config/mputils/addons/mpbasic/mpbasic.cfg.bak @@ -0,0 +1,55 @@ +# Configuration file + +~CONFIG_VERSION: 1.0.0 + +changelog_settings { + # Change button and Title of change log [default: What's New!] + S:"ChangeLog Title"=What's New! + + # Location of the file http or filename [default: changelog.txt] + S:"File Address"=changelog.txt + + # If change log file is located on a web url [default: false] + B:isHttp=false +} + + +general { + # http of your SupportPage [default: https://www.patreon.com/GenDeathrow] + S:"Support url"=https://www.patreon.com/GenDeathrow + + # Shows an update Notification dropdown from top center of screen. Only happens when versions change. [default: true] + B:"Update Notification"=true +} + + +issue_tracker_settings { + # If 'useInGameForm' && 'sendJsonData' = true, than As users for thier email address. [default: true] + B:"Collect Emails"=true + + # This just changes default setting to create a Gist like for change log. May break if git hub changes api. [default: true] + B:"Crashlogs to Gist default"=true + + # http of your IssueTracker [default: https://github.com/GenDeathrow/MPUtils/issues] + S:"Issue Tracker url"=https://github.com/GenDeathrow/MPUtils/issues + + # This is an Advance Settings, The web address must accept Json data to be able to automate issue reporting. It is up to you how you accept the json data on the website. I may have an example but only use this if you know what your doing. [default: false] + B:"Use Automated issue tracker"=false + + # Use an in game form, If false the issue tracker button will just link to the tracker url. [default: false] + B:"Use in game form"=false +} + + +menu_tabs { + # Adds Bug Report button to menu. Soon will have a Reporting Form + B:"Show Bug Report"=true + + # Adds Changelog button to menu + B:"Show Changelog"=true + + # Adds Support you button to menu + B:"Show Support"=true +} + + diff --git a/config/mputils/addons/mpbasic/onscreen_notifications.json b/config/mputils/addons/mpbasic/onscreen_notifications.json new file mode 100644 index 0000000..bdc7fdf --- /dev/null +++ b/config/mputils/addons/mpbasic/onscreen_notifications.json @@ -0,0 +1,25 @@ +{ + "onScreenNotifications": [ + { + "id": "darkosto", + "soundlocation": "minecraft:entity.player.levelup", + "bgColor": "#808080", + "borderColor": "#000000", + "lines": [ + "§9§nHappy Birthday!!!", + "§2Happy Birthday to you!", + "§2Happy Birthday to you!", + "§5Happy Birthday Darkosto!", + "§2Happy Birthday to you!" + ] + }, + { + "id": "example", + "soundlocation": "minecraft:entity.creeper.primed", + "lines": [ + "§c§nBoom!!!", + "§eDid I scare you?" + ] + } + ] +} diff --git a/config/mputils/changelog.txt b/config/mputils/changelog.txt new file mode 100644 index 0000000..636354b --- /dev/null +++ b/config/mputils/changelog.txt @@ -0,0 +1,3 @@ +§e# Add Your ChangeLog to §c'changelog.txt'§r in the config files + +You can use Minecrafts §9Color §2Codes §6to§r §nmake your changlogs look Good. diff --git a/config/mputils/infopanel/example/page1.txt b/config/mputils/infopanel/example/page1.txt new file mode 100644 index 0000000..48ef9b5 --- /dev/null +++ b/config/mputils/infopanel/example/page1.txt @@ -0,0 +1,13 @@ +Info panels allow you to write tutorials, welcome messages, or any type of information you would like to add into the game. + +If you just want it to start up on first world load. add §e'loadOnLogin:true'§r to your infopanel json file. + +You can also use minecraft books to open the gui. All you have to do is create a minecraft book with nbt data. §9 '{infopanel:}' +§e~~Command Example (For welcome.json example):§9 /give minecraft:book 1 0 {infopanel:welcome}§r + +A quicker command to give the command sender a book for a specfic infopanel. '/mpadmin infopanel ', Auto complete is set up to help you out. + +If you have load on login true, And you want it to retrigger with a new modpack update, just change the json file name. + +§cFiles are read in UTF-8 Encoding! So if you get strange characters. Your file may be the incorrect encoding. Using a tool like Notpad++ will tell your encoding in the bottom right corner. And in a dropdown you can convert the text file. Some editing my be needed. §r + §l§9Click Next for more info on infopanels... diff --git a/config/mputils/infopanel/example/page2.txt b/config/mputils/infopanel/example/page2.txt new file mode 100644 index 0000000..1edacd2 --- /dev/null +++ b/config/mputils/infopanel/example/page2.txt @@ -0,0 +1,13 @@ +When Creating your first infopanel goto your §e'configs/mputils/infopanel'§r +Create a folder with anyname you want. What ever you name your folder wont matter, its just for you. Now since your folder is created. +You will create your controller json file.Your controller json file can be called anything you want. +Make sure your json has a unique name as it is how you will reference it in-game. + +Inside the controller json you can link all your text files. You can have 1 page ,or a lot of pages. + +Just add all your text files into this folder. You are not limited to just 1 controller json in each folder. + +Check the configs for this example to get an idea how to set your new info panels up. + + + §cPlease keep all names lowercase!§r diff --git a/config/mputils/infopanel/example/page3.txt b/config/mputils/infopanel/example/page3.txt new file mode 100644 index 0000000..aa36c44 --- /dev/null +++ b/config/mputils/infopanel/example/page3.txt @@ -0,0 +1,3 @@ +Look page 3! +You can use Minecrafts §9Color §2Codes §6to§r §nmake your InfoPanels look Good. +Setting the 'mustRead' in your json file will force the player to read the infopanel for at least 20 secs. Unless its was opened from a book... This will change to forcing player to read something new only once. At the moment it is what it is. diff --git a/config/mputils/infopanel/example/welcome.json b/config/mputils/infopanel/example/welcome.json new file mode 100644 index 0000000..c9fea97 --- /dev/null +++ b/config/mputils/infopanel/example/welcome.json @@ -0,0 +1,18 @@ +{ + "loadOnLogin": false, + "mustRead": false, + "pages": [ + { + "title": "Getting Started", + "file": "page1" + }, + { + "title": "Extra Pages", + "file": "page2" + }, + { + "title": "Welcome Page 3", + "file": "page3" + } + ] +} diff --git a/config/mputils/infopanel/example/welcome.json.bak b/config/mputils/infopanel/example/welcome.json.bak new file mode 100644 index 0000000..a34b54e --- /dev/null +++ b/config/mputils/infopanel/example/welcome.json.bak @@ -0,0 +1,18 @@ +{ + "loadOnLogin": true, + "mustRead": true, + "pages": [ + { + "title": "Getting Started", + "file": "page1" + }, + { + "title": "Extra Pages", + "file": "page2" + }, + { + "title": "Welcome Page 3", + "file": "page3" + } + ] +} diff --git a/config/mputils/mpinfo.info b/config/mputils/mpinfo.info new file mode 100644 index 0000000..fc04b74 --- /dev/null +++ b/config/mputils/mpinfo.info @@ -0,0 +1,8 @@ +{ + "name": "New Alterlite", + "description": "The next generation Locaria Community Pack, focusing on a different approach of minecrafting. Modpack created and developed by YandolsZX.", + "version": "0.0.2", + "url": "https://ztp.zxicar.us/nlcp", + "authorList": ["YandolsZX"], + "credits": "YandolsZX" +} \ No newline at end of file diff --git a/config/mputils/mpinfo.info.bak b/config/mputils/mpinfo.info.bak new file mode 100644 index 0000000..23d9e2e --- /dev/null +++ b/config/mputils/mpinfo.info.bak @@ -0,0 +1,8 @@ +{ + "name": "New Alterlite", + "description": "The next generation Locaria Community Pack, focusing on a different approach of minecrafting. Modpack created and developed by YandolsZX.", + "version": "0.0.1", + "url": "https://ztp.zxicar.us/nlcp", + "authorList": ["YandolsZX"], + "credits": "YandolsZX" +} \ No newline at end of file diff --git a/config/mputils/mputils.cfg b/config/mputils/mputils.cfg new file mode 100644 index 0000000..de4bcea --- /dev/null +++ b/config/mputils/mputils.cfg @@ -0,0 +1,13 @@ +# Configuration file + +~CONFIG_VERSION: 1.0.1 + +general { + # Edit mode opens up a set of new tools to use with MPUtils and its addons. [default: false] + B:"Edit Mode"=true + + # Set to true, Will create a "mpinfo.info" file to input modpack data [default: false] + B:"Use MPInfo"=true +} + + diff --git a/config/mputils/mputils.cfg.bak b/config/mputils/mputils.cfg.bak new file mode 100644 index 0000000..3d9b465 --- /dev/null +++ b/config/mputils/mputils.cfg.bak @@ -0,0 +1,13 @@ +# Configuration file + +~CONFIG_VERSION: 1.0.1 + +general { + # Edit mode opens up a set of new tools to use with MPUtils and its addons. [default: false] + B:"Edit Mode"=false + + # Set to true, Will create a "mpinfo.info" file to input modpack data [default: false] + B:"Use MPInfo"=false +} + + diff --git a/config/multimob/modInformation/allBiomeTypes.txt b/config/multimob/modInformation/allBiomeTypes.txt new file mode 100644 index 0000000..cc05874 --- /dev/null +++ b/config/multimob/modInformation/allBiomeTypes.txt @@ -0,0 +1,30 @@ +OCEAN +WATER +PLAINS +SANDY +HOT +DRY +MOUNTAIN +HILLS +FOREST +COLD +CONIFEROUS +WET +SWAMP +RIVER +NETHER +END +SNOWY +WASTELAND +RARE +MUSHROOM +BEACH +DENSE +JUNGLE +SPOOKY +SPARSE +SAVANNA +MESA +VOID +LUSH +DEAD diff --git a/config/multimob/modInformation/allBiomes.txt b/config/multimob/modInformation/allBiomes.txt new file mode 100644 index 0000000..fc68bd5 --- /dev/null +++ b/config/multimob/modInformation/allBiomes.txt @@ -0,0 +1,86 @@ +minecraft:ocean +minecraft:plains +minecraft:desert +minecraft:extreme_hills +minecraft:forest +minecraft:taiga +minecraft:swampland +minecraft:river +minecraft:hell +minecraft:sky +minecraft:frozen_ocean +minecraft:frozen_river +minecraft:ice_flats +minecraft:ice_mountains +minecraft:mushroom_island +minecraft:mushroom_island_shore +minecraft:beaches +minecraft:desert_hills +minecraft:forest_hills +minecraft:taiga_hills +minecraft:smaller_extreme_hills +minecraft:jungle +minecraft:jungle_hills +minecraft:jungle_edge +minecraft:deep_ocean +minecraft:stone_beach +minecraft:cold_beach +minecraft:birch_forest +minecraft:birch_forest_hills +minecraft:roofed_forest +minecraft:taiga_cold +minecraft:taiga_cold_hills +minecraft:redwood_taiga +minecraft:redwood_taiga_hills +minecraft:extreme_hills_with_trees +minecraft:savanna +minecraft:savanna_rock +minecraft:mesa +minecraft:mesa_rock +minecraft:mesa_clear_rock +minecraft:void +minecraft:mutated_plains +minecraft:mutated_desert +minecraft:mutated_extreme_hills +minecraft:mutated_forest +minecraft:mutated_taiga +minecraft:mutated_swampland +minecraft:mutated_ice_flats +minecraft:mutated_jungle +minecraft:mutated_jungle_edge +minecraft:mutated_birch_forest +minecraft:mutated_birch_forest_hills +minecraft:mutated_roofed_forest +minecraft:mutated_taiga_cold +minecraft:mutated_redwood_taiga +minecraft:mutated_redwood_taiga_hills +minecraft:mutated_extreme_hills_with_trees +minecraft:mutated_savanna +minecraft:mutated_savanna_rock +minecraft:mutated_mesa +minecraft:mutated_mesa_rock +minecraft:mutated_mesa_clear_rock +traverse:autumnal_woods +traverse:woodlands +traverse:mini_jungle +traverse:meadow +traverse:green_swamp +traverse:red_desert +traverse:temperate_rainforest +traverse:badlands +traverse:mountainous_desert +traverse:rocky_plateau +traverse:forested_hills +traverse:birch_forested_hills +traverse:autumnal_wooded_hills +traverse:cliffs +traverse:glacier +traverse:glacier_spikes +traverse:snowy_coniferous_forest +traverse:lush_hills +traverse:canyon +traverse:crag_cliffs +traverse:desert_shrubland +traverse:thicket +traverse:arid_highland +traverse:rocky_plains diff --git a/config/multimob/modInformation/allBlockStates.txt b/config/multimob/modInformation/allBlockStates.txt new file mode 100644 index 0000000..c49a1ec --- /dev/null +++ b/config/multimob/modInformation/allBlockStates.txt @@ -0,0 +1,39635 @@ +minecraft:air +minecraft:stone[variant=stone] +minecraft:stone[variant=granite] +minecraft:stone[variant=smooth_granite] +minecraft:stone[variant=diorite] +minecraft:stone[variant=smooth_diorite] +minecraft:stone[variant=andesite] +minecraft:stone[variant=smooth_andesite] +minecraft:grass[snowy=true] +minecraft:grass[snowy=false] +minecraft:dirt[snowy=true,variant=dirt] +minecraft:dirt[snowy=true,variant=coarse_dirt] +minecraft:dirt[snowy=true,variant=podzol] +minecraft:dirt[snowy=false,variant=dirt] +minecraft:dirt[snowy=false,variant=coarse_dirt] +minecraft:dirt[snowy=false,variant=podzol] +minecraft:cobblestone +minecraft:planks[variant=oak] +minecraft:planks[variant=spruce] +minecraft:planks[variant=birch] +minecraft:planks[variant=jungle] +minecraft:planks[variant=acacia] +minecraft:planks[variant=dark_oak] +minecraft:sapling[stage=0,type=oak] +minecraft:sapling[stage=0,type=spruce] +minecraft:sapling[stage=0,type=birch] +minecraft:sapling[stage=0,type=jungle] +minecraft:sapling[stage=0,type=acacia] +minecraft:sapling[stage=0,type=dark_oak] +minecraft:sapling[stage=1,type=oak] +minecraft:sapling[stage=1,type=spruce] +minecraft:sapling[stage=1,type=birch] +minecraft:sapling[stage=1,type=jungle] +minecraft:sapling[stage=1,type=acacia] +minecraft:sapling[stage=1,type=dark_oak] +minecraft:bedrock +minecraft:flowing_water[level=0] +minecraft:flowing_water[level=1] +minecraft:flowing_water[level=2] +minecraft:flowing_water[level=3] +minecraft:flowing_water[level=4] +minecraft:flowing_water[level=5] +minecraft:flowing_water[level=6] +minecraft:flowing_water[level=7] +minecraft:flowing_water[level=8] +minecraft:flowing_water[level=9] +minecraft:flowing_water[level=10] +minecraft:flowing_water[level=11] +minecraft:flowing_water[level=12] +minecraft:flowing_water[level=13] +minecraft:flowing_water[level=14] +minecraft:flowing_water[level=15] +minecraft:water[level=0] +minecraft:water[level=1] +minecraft:water[level=2] +minecraft:water[level=3] +minecraft:water[level=4] +minecraft:water[level=5] +minecraft:water[level=6] +minecraft:water[level=7] +minecraft:water[level=8] +minecraft:water[level=9] +minecraft:water[level=10] +minecraft:water[level=11] +minecraft:water[level=12] +minecraft:water[level=13] +minecraft:water[level=14] +minecraft:water[level=15] +minecraft:flowing_lava[level=0] +minecraft:flowing_lava[level=1] +minecraft:flowing_lava[level=2] +minecraft:flowing_lava[level=3] +minecraft:flowing_lava[level=4] +minecraft:flowing_lava[level=5] +minecraft:flowing_lava[level=6] +minecraft:flowing_lava[level=7] +minecraft:flowing_lava[level=8] +minecraft:flowing_lava[level=9] +minecraft:flowing_lava[level=10] +minecraft:flowing_lava[level=11] +minecraft:flowing_lava[level=12] +minecraft:flowing_lava[level=13] +minecraft:flowing_lava[level=14] +minecraft:flowing_lava[level=15] +minecraft:lava[level=0] +minecraft:lava[level=1] +minecraft:lava[level=2] +minecraft:lava[level=3] +minecraft:lava[level=4] +minecraft:lava[level=5] +minecraft:lava[level=6] +minecraft:lava[level=7] +minecraft:lava[level=8] +minecraft:lava[level=9] +minecraft:lava[level=10] +minecraft:lava[level=11] +minecraft:lava[level=12] +minecraft:lava[level=13] +minecraft:lava[level=14] +minecraft:lava[level=15] +minecraft:sand[variant=sand] +minecraft:sand[variant=red_sand] +minecraft:gravel +minecraft:gold_ore +minecraft:iron_ore +minecraft:coal_ore +minecraft:log[axis=x,variant=oak] +minecraft:log[axis=x,variant=spruce] +minecraft:log[axis=x,variant=birch] +minecraft:log[axis=x,variant=jungle] +minecraft:log[axis=y,variant=oak] +minecraft:log[axis=y,variant=spruce] +minecraft:log[axis=y,variant=birch] +minecraft:log[axis=y,variant=jungle] +minecraft:log[axis=z,variant=oak] +minecraft:log[axis=z,variant=spruce] +minecraft:log[axis=z,variant=birch] +minecraft:log[axis=z,variant=jungle] +minecraft:log[axis=none,variant=oak] +minecraft:log[axis=none,variant=spruce] +minecraft:log[axis=none,variant=birch] +minecraft:log[axis=none,variant=jungle] +minecraft:leaves[check_decay=true,decayable=true,variant=oak] +minecraft:leaves[check_decay=true,decayable=true,variant=spruce] +minecraft:leaves[check_decay=true,decayable=true,variant=birch] +minecraft:leaves[check_decay=true,decayable=true,variant=jungle] +minecraft:leaves[check_decay=true,decayable=false,variant=oak] +minecraft:leaves[check_decay=true,decayable=false,variant=spruce] +minecraft:leaves[check_decay=true,decayable=false,variant=birch] +minecraft:leaves[check_decay=true,decayable=false,variant=jungle] +minecraft:leaves[check_decay=false,decayable=true,variant=oak] +minecraft:leaves[check_decay=false,decayable=true,variant=spruce] +minecraft:leaves[check_decay=false,decayable=true,variant=birch] +minecraft:leaves[check_decay=false,decayable=true,variant=jungle] +minecraft:leaves[check_decay=false,decayable=false,variant=oak] +minecraft:leaves[check_decay=false,decayable=false,variant=spruce] +minecraft:leaves[check_decay=false,decayable=false,variant=birch] +minecraft:leaves[check_decay=false,decayable=false,variant=jungle] +minecraft:sponge[wet=true] +minecraft:sponge[wet=false] +minecraft:glass +minecraft:lapis_ore +minecraft:lapis_block +minecraft:dispenser[facing=down,triggered=true] +minecraft:dispenser[facing=down,triggered=false] +minecraft:dispenser[facing=up,triggered=true] +minecraft:dispenser[facing=up,triggered=false] +minecraft:dispenser[facing=north,triggered=true] +minecraft:dispenser[facing=north,triggered=false] +minecraft:dispenser[facing=south,triggered=true] +minecraft:dispenser[facing=south,triggered=false] +minecraft:dispenser[facing=west,triggered=true] +minecraft:dispenser[facing=west,triggered=false] +minecraft:dispenser[facing=east,triggered=true] +minecraft:dispenser[facing=east,triggered=false] +minecraft:sandstone[type=sandstone] +minecraft:sandstone[type=chiseled_sandstone] +minecraft:sandstone[type=smooth_sandstone] +minecraft:noteblock +minecraft:bed[facing=north,occupied=true,part=head] +minecraft:bed[facing=north,occupied=true,part=foot] +minecraft:bed[facing=north,occupied=false,part=head] +minecraft:bed[facing=north,occupied=false,part=foot] +minecraft:bed[facing=south,occupied=true,part=head] +minecraft:bed[facing=south,occupied=true,part=foot] +minecraft:bed[facing=south,occupied=false,part=head] +minecraft:bed[facing=south,occupied=false,part=foot] +minecraft:bed[facing=west,occupied=true,part=head] +minecraft:bed[facing=west,occupied=true,part=foot] +minecraft:bed[facing=west,occupied=false,part=head] +minecraft:bed[facing=west,occupied=false,part=foot] +minecraft:bed[facing=east,occupied=true,part=head] +minecraft:bed[facing=east,occupied=true,part=foot] +minecraft:bed[facing=east,occupied=false,part=head] +minecraft:bed[facing=east,occupied=false,part=foot] +minecraft:golden_rail[powered=true,shape=north_south] +minecraft:golden_rail[powered=true,shape=east_west] +minecraft:golden_rail[powered=true,shape=ascending_east] +minecraft:golden_rail[powered=true,shape=ascending_west] +minecraft:golden_rail[powered=true,shape=ascending_north] +minecraft:golden_rail[powered=true,shape=ascending_south] +minecraft:golden_rail[powered=false,shape=north_south] +minecraft:golden_rail[powered=false,shape=east_west] +minecraft:golden_rail[powered=false,shape=ascending_east] +minecraft:golden_rail[powered=false,shape=ascending_west] +minecraft:golden_rail[powered=false,shape=ascending_north] +minecraft:golden_rail[powered=false,shape=ascending_south] +minecraft:detector_rail[powered=true,shape=north_south] +minecraft:detector_rail[powered=true,shape=east_west] +minecraft:detector_rail[powered=true,shape=ascending_east] +minecraft:detector_rail[powered=true,shape=ascending_west] +minecraft:detector_rail[powered=true,shape=ascending_north] +minecraft:detector_rail[powered=true,shape=ascending_south] +minecraft:detector_rail[powered=false,shape=north_south] +minecraft:detector_rail[powered=false,shape=east_west] +minecraft:detector_rail[powered=false,shape=ascending_east] +minecraft:detector_rail[powered=false,shape=ascending_west] +minecraft:detector_rail[powered=false,shape=ascending_north] +minecraft:detector_rail[powered=false,shape=ascending_south] +minecraft:sticky_piston[extended=true,facing=down] +minecraft:sticky_piston[extended=true,facing=up] +minecraft:sticky_piston[extended=true,facing=north] +minecraft:sticky_piston[extended=true,facing=south] +minecraft:sticky_piston[extended=true,facing=west] +minecraft:sticky_piston[extended=true,facing=east] +minecraft:sticky_piston[extended=false,facing=down] +minecraft:sticky_piston[extended=false,facing=up] +minecraft:sticky_piston[extended=false,facing=north] +minecraft:sticky_piston[extended=false,facing=south] +minecraft:sticky_piston[extended=false,facing=west] +minecraft:sticky_piston[extended=false,facing=east] +minecraft:web +minecraft:tallgrass[type=dead_bush] +minecraft:tallgrass[type=tall_grass] +minecraft:tallgrass[type=fern] +minecraft:deadbush +minecraft:piston[extended=true,facing=down] +minecraft:piston[extended=true,facing=up] +minecraft:piston[extended=true,facing=north] +minecraft:piston[extended=true,facing=south] +minecraft:piston[extended=true,facing=west] +minecraft:piston[extended=true,facing=east] +minecraft:piston[extended=false,facing=down] +minecraft:piston[extended=false,facing=up] +minecraft:piston[extended=false,facing=north] +minecraft:piston[extended=false,facing=south] +minecraft:piston[extended=false,facing=west] +minecraft:piston[extended=false,facing=east] +minecraft:piston_head[facing=down,short=true,type=normal] +minecraft:piston_head[facing=down,short=true,type=sticky] +minecraft:piston_head[facing=down,short=false,type=normal] +minecraft:piston_head[facing=down,short=false,type=sticky] +minecraft:piston_head[facing=up,short=true,type=normal] +minecraft:piston_head[facing=up,short=true,type=sticky] +minecraft:piston_head[facing=up,short=false,type=normal] +minecraft:piston_head[facing=up,short=false,type=sticky] +minecraft:piston_head[facing=north,short=true,type=normal] +minecraft:piston_head[facing=north,short=true,type=sticky] +minecraft:piston_head[facing=north,short=false,type=normal] +minecraft:piston_head[facing=north,short=false,type=sticky] +minecraft:piston_head[facing=south,short=true,type=normal] +minecraft:piston_head[facing=south,short=true,type=sticky] +minecraft:piston_head[facing=south,short=false,type=normal] +minecraft:piston_head[facing=south,short=false,type=sticky] +minecraft:piston_head[facing=west,short=true,type=normal] +minecraft:piston_head[facing=west,short=true,type=sticky] +minecraft:piston_head[facing=west,short=false,type=normal] +minecraft:piston_head[facing=west,short=false,type=sticky] +minecraft:piston_head[facing=east,short=true,type=normal] +minecraft:piston_head[facing=east,short=true,type=sticky] +minecraft:piston_head[facing=east,short=false,type=normal] +minecraft:piston_head[facing=east,short=false,type=sticky] +minecraft:wool[color=white] +minecraft:wool[color=orange] +minecraft:wool[color=magenta] +minecraft:wool[color=light_blue] +minecraft:wool[color=yellow] +minecraft:wool[color=lime] +minecraft:wool[color=pink] +minecraft:wool[color=gray] +minecraft:wool[color=silver] +minecraft:wool[color=cyan] +minecraft:wool[color=purple] +minecraft:wool[color=blue] +minecraft:wool[color=brown] +minecraft:wool[color=green] +minecraft:wool[color=red] +minecraft:wool[color=black] +minecraft:piston_extension[facing=down,type=normal] +minecraft:piston_extension[facing=down,type=sticky] +minecraft:piston_extension[facing=up,type=normal] +minecraft:piston_extension[facing=up,type=sticky] +minecraft:piston_extension[facing=north,type=normal] +minecraft:piston_extension[facing=north,type=sticky] +minecraft:piston_extension[facing=south,type=normal] +minecraft:piston_extension[facing=south,type=sticky] +minecraft:piston_extension[facing=west,type=normal] +minecraft:piston_extension[facing=west,type=sticky] +minecraft:piston_extension[facing=east,type=normal] +minecraft:piston_extension[facing=east,type=sticky] +minecraft:yellow_flower[type=dandelion] +minecraft:red_flower[type=poppy] +minecraft:red_flower[type=blue_orchid] +minecraft:red_flower[type=allium] +minecraft:red_flower[type=houstonia] +minecraft:red_flower[type=red_tulip] +minecraft:red_flower[type=orange_tulip] +minecraft:red_flower[type=white_tulip] +minecraft:red_flower[type=pink_tulip] +minecraft:red_flower[type=oxeye_daisy] +minecraft:brown_mushroom +minecraft:red_mushroom +minecraft:gold_block +minecraft:iron_block +minecraft:double_stone_slab[seamless=true,variant=stone] +minecraft:double_stone_slab[seamless=true,variant=sandstone] +minecraft:double_stone_slab[seamless=true,variant=wood_old] +minecraft:double_stone_slab[seamless=true,variant=cobblestone] +minecraft:double_stone_slab[seamless=true,variant=brick] +minecraft:double_stone_slab[seamless=true,variant=stone_brick] +minecraft:double_stone_slab[seamless=true,variant=nether_brick] +minecraft:double_stone_slab[seamless=true,variant=quartz] +minecraft:double_stone_slab[seamless=false,variant=stone] +minecraft:double_stone_slab[seamless=false,variant=sandstone] +minecraft:double_stone_slab[seamless=false,variant=wood_old] +minecraft:double_stone_slab[seamless=false,variant=cobblestone] +minecraft:double_stone_slab[seamless=false,variant=brick] +minecraft:double_stone_slab[seamless=false,variant=stone_brick] +minecraft:double_stone_slab[seamless=false,variant=nether_brick] +minecraft:double_stone_slab[seamless=false,variant=quartz] +minecraft:stone_slab[half=top,variant=stone] +minecraft:stone_slab[half=top,variant=sandstone] +minecraft:stone_slab[half=top,variant=wood_old] +minecraft:stone_slab[half=top,variant=cobblestone] +minecraft:stone_slab[half=top,variant=brick] +minecraft:stone_slab[half=top,variant=stone_brick] +minecraft:stone_slab[half=top,variant=nether_brick] +minecraft:stone_slab[half=top,variant=quartz] +minecraft:stone_slab[half=bottom,variant=stone] +minecraft:stone_slab[half=bottom,variant=sandstone] +minecraft:stone_slab[half=bottom,variant=wood_old] +minecraft:stone_slab[half=bottom,variant=cobblestone] +minecraft:stone_slab[half=bottom,variant=brick] +minecraft:stone_slab[half=bottom,variant=stone_brick] +minecraft:stone_slab[half=bottom,variant=nether_brick] +minecraft:stone_slab[half=bottom,variant=quartz] +minecraft:brick_block +minecraft:tnt[explode=true] +minecraft:tnt[explode=false] +minecraft:bookshelf +minecraft:mossy_cobblestone +minecraft:obsidian +minecraft:torch[facing=up] +minecraft:torch[facing=north] +minecraft:torch[facing=south] +minecraft:torch[facing=west] +minecraft:torch[facing=east] +minecraft:fire[age=0,east=true,north=true,south=true,up=true,west=true] +minecraft:fire[age=0,east=true,north=true,south=true,up=true,west=false] +minecraft:fire[age=0,east=true,north=true,south=true,up=false,west=true] +minecraft:fire[age=0,east=true,north=true,south=true,up=false,west=false] +minecraft:fire[age=0,east=true,north=true,south=false,up=true,west=true] +minecraft:fire[age=0,east=true,north=true,south=false,up=true,west=false] +minecraft:fire[age=0,east=true,north=true,south=false,up=false,west=true] +minecraft:fire[age=0,east=true,north=true,south=false,up=false,west=false] +minecraft:fire[age=0,east=true,north=false,south=true,up=true,west=true] +minecraft:fire[age=0,east=true,north=false,south=true,up=true,west=false] +minecraft:fire[age=0,east=true,north=false,south=true,up=false,west=true] +minecraft:fire[age=0,east=true,north=false,south=true,up=false,west=false] +minecraft:fire[age=0,east=true,north=false,south=false,up=true,west=true] +minecraft:fire[age=0,east=true,north=false,south=false,up=true,west=false] +minecraft:fire[age=0,east=true,north=false,south=false,up=false,west=true] +minecraft:fire[age=0,east=true,north=false,south=false,up=false,west=false] +minecraft:fire[age=0,east=false,north=true,south=true,up=true,west=true] +minecraft:fire[age=0,east=false,north=true,south=true,up=true,west=false] +minecraft:fire[age=0,east=false,north=true,south=true,up=false,west=true] +minecraft:fire[age=0,east=false,north=true,south=true,up=false,west=false] +minecraft:fire[age=0,east=false,north=true,south=false,up=true,west=true] +minecraft:fire[age=0,east=false,north=true,south=false,up=true,west=false] +minecraft:fire[age=0,east=false,north=true,south=false,up=false,west=true] +minecraft:fire[age=0,east=false,north=true,south=false,up=false,west=false] +minecraft:fire[age=0,east=false,north=false,south=true,up=true,west=true] +minecraft:fire[age=0,east=false,north=false,south=true,up=true,west=false] +minecraft:fire[age=0,east=false,north=false,south=true,up=false,west=true] +minecraft:fire[age=0,east=false,north=false,south=true,up=false,west=false] +minecraft:fire[age=0,east=false,north=false,south=false,up=true,west=true] +minecraft:fire[age=0,east=false,north=false,south=false,up=true,west=false] +minecraft:fire[age=0,east=false,north=false,south=false,up=false,west=true] +minecraft:fire[age=0,east=false,north=false,south=false,up=false,west=false] +minecraft:fire[age=1,east=true,north=true,south=true,up=true,west=true] +minecraft:fire[age=1,east=true,north=true,south=true,up=true,west=false] +minecraft:fire[age=1,east=true,north=true,south=true,up=false,west=true] +minecraft:fire[age=1,east=true,north=true,south=true,up=false,west=false] +minecraft:fire[age=1,east=true,north=true,south=false,up=true,west=true] +minecraft:fire[age=1,east=true,north=true,south=false,up=true,west=false] +minecraft:fire[age=1,east=true,north=true,south=false,up=false,west=true] +minecraft:fire[age=1,east=true,north=true,south=false,up=false,west=false] +minecraft:fire[age=1,east=true,north=false,south=true,up=true,west=true] +minecraft:fire[age=1,east=true,north=false,south=true,up=true,west=false] +minecraft:fire[age=1,east=true,north=false,south=true,up=false,west=true] +minecraft:fire[age=1,east=true,north=false,south=true,up=false,west=false] +minecraft:fire[age=1,east=true,north=false,south=false,up=true,west=true] +minecraft:fire[age=1,east=true,north=false,south=false,up=true,west=false] +minecraft:fire[age=1,east=true,north=false,south=false,up=false,west=true] +minecraft:fire[age=1,east=true,north=false,south=false,up=false,west=false] +minecraft:fire[age=1,east=false,north=true,south=true,up=true,west=true] +minecraft:fire[age=1,east=false,north=true,south=true,up=true,west=false] +minecraft:fire[age=1,east=false,north=true,south=true,up=false,west=true] +minecraft:fire[age=1,east=false,north=true,south=true,up=false,west=false] +minecraft:fire[age=1,east=false,north=true,south=false,up=true,west=true] +minecraft:fire[age=1,east=false,north=true,south=false,up=true,west=false] +minecraft:fire[age=1,east=false,north=true,south=false,up=false,west=true] +minecraft:fire[age=1,east=false,north=true,south=false,up=false,west=false] +minecraft:fire[age=1,east=false,north=false,south=true,up=true,west=true] +minecraft:fire[age=1,east=false,north=false,south=true,up=true,west=false] +minecraft:fire[age=1,east=false,north=false,south=true,up=false,west=true] +minecraft:fire[age=1,east=false,north=false,south=true,up=false,west=false] +minecraft:fire[age=1,east=false,north=false,south=false,up=true,west=true] +minecraft:fire[age=1,east=false,north=false,south=false,up=true,west=false] +minecraft:fire[age=1,east=false,north=false,south=false,up=false,west=true] +minecraft:fire[age=1,east=false,north=false,south=false,up=false,west=false] +minecraft:fire[age=2,east=true,north=true,south=true,up=true,west=true] +minecraft:fire[age=2,east=true,north=true,south=true,up=true,west=false] +minecraft:fire[age=2,east=true,north=true,south=true,up=false,west=true] +minecraft:fire[age=2,east=true,north=true,south=true,up=false,west=false] +minecraft:fire[age=2,east=true,north=true,south=false,up=true,west=true] +minecraft:fire[age=2,east=true,north=true,south=false,up=true,west=false] +minecraft:fire[age=2,east=true,north=true,south=false,up=false,west=true] +minecraft:fire[age=2,east=true,north=true,south=false,up=false,west=false] +minecraft:fire[age=2,east=true,north=false,south=true,up=true,west=true] +minecraft:fire[age=2,east=true,north=false,south=true,up=true,west=false] +minecraft:fire[age=2,east=true,north=false,south=true,up=false,west=true] +minecraft:fire[age=2,east=true,north=false,south=true,up=false,west=false] +minecraft:fire[age=2,east=true,north=false,south=false,up=true,west=true] +minecraft:fire[age=2,east=true,north=false,south=false,up=true,west=false] +minecraft:fire[age=2,east=true,north=false,south=false,up=false,west=true] +minecraft:fire[age=2,east=true,north=false,south=false,up=false,west=false] +minecraft:fire[age=2,east=false,north=true,south=true,up=true,west=true] +minecraft:fire[age=2,east=false,north=true,south=true,up=true,west=false] +minecraft:fire[age=2,east=false,north=true,south=true,up=false,west=true] +minecraft:fire[age=2,east=false,north=true,south=true,up=false,west=false] +minecraft:fire[age=2,east=false,north=true,south=false,up=true,west=true] +minecraft:fire[age=2,east=false,north=true,south=false,up=true,west=false] +minecraft:fire[age=2,east=false,north=true,south=false,up=false,west=true] +minecraft:fire[age=2,east=false,north=true,south=false,up=false,west=false] 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+minecraft:farmland[moisture=3] +minecraft:farmland[moisture=4] +minecraft:farmland[moisture=5] +minecraft:farmland[moisture=6] +minecraft:farmland[moisture=7] +minecraft:furnace[facing=north] +minecraft:furnace[facing=south] +minecraft:furnace[facing=west] +minecraft:furnace[facing=east] +minecraft:lit_furnace[facing=north] +minecraft:lit_furnace[facing=south] +minecraft:lit_furnace[facing=west] +minecraft:lit_furnace[facing=east] +minecraft:standing_sign[rotation=0] +minecraft:standing_sign[rotation=1] +minecraft:standing_sign[rotation=2] +minecraft:standing_sign[rotation=3] +minecraft:standing_sign[rotation=4] +minecraft:standing_sign[rotation=5] +minecraft:standing_sign[rotation=6] +minecraft:standing_sign[rotation=7] +minecraft:standing_sign[rotation=8] +minecraft:standing_sign[rotation=9] +minecraft:standing_sign[rotation=10] +minecraft:standing_sign[rotation=11] +minecraft:standing_sign[rotation=12] +minecraft:standing_sign[rotation=13] +minecraft:standing_sign[rotation=14] 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+minecraft:wooden_door[facing=west,half=upper,hinge=left,open=false,powered=true] +minecraft:wooden_door[facing=west,half=upper,hinge=left,open=false,powered=false] +minecraft:wooden_door[facing=west,half=upper,hinge=right,open=true,powered=true] +minecraft:wooden_door[facing=west,half=upper,hinge=right,open=true,powered=false] +minecraft:wooden_door[facing=west,half=upper,hinge=right,open=false,powered=true] +minecraft:wooden_door[facing=west,half=upper,hinge=right,open=false,powered=false] +minecraft:wooden_door[facing=west,half=lower,hinge=left,open=true,powered=true] +minecraft:wooden_door[facing=west,half=lower,hinge=left,open=true,powered=false] +minecraft:wooden_door[facing=west,half=lower,hinge=left,open=false,powered=true] +minecraft:wooden_door[facing=west,half=lower,hinge=left,open=false,powered=false] +minecraft:wooden_door[facing=west,half=lower,hinge=right,open=true,powered=true] +minecraft:wooden_door[facing=west,half=lower,hinge=right,open=true,powered=false] 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+minecraft:stone_stairs[facing=south,half=bottom,shape=straight] +minecraft:stone_stairs[facing=south,half=bottom,shape=inner_left] +minecraft:stone_stairs[facing=south,half=bottom,shape=inner_right] +minecraft:stone_stairs[facing=south,half=bottom,shape=outer_left] +minecraft:stone_stairs[facing=south,half=bottom,shape=outer_right] +minecraft:stone_stairs[facing=west,half=top,shape=straight] +minecraft:stone_stairs[facing=west,half=top,shape=inner_left] +minecraft:stone_stairs[facing=west,half=top,shape=inner_right] +minecraft:stone_stairs[facing=west,half=top,shape=outer_left] +minecraft:stone_stairs[facing=west,half=top,shape=outer_right] +minecraft:stone_stairs[facing=west,half=bottom,shape=straight] +minecraft:stone_stairs[facing=west,half=bottom,shape=inner_left] +minecraft:stone_stairs[facing=west,half=bottom,shape=inner_right] +minecraft:stone_stairs[facing=west,half=bottom,shape=outer_left] +minecraft:stone_stairs[facing=west,half=bottom,shape=outer_right] 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+minecraft:lever[facing=west,powered=true] +minecraft:lever[facing=west,powered=false] +minecraft:lever[facing=south,powered=true] +minecraft:lever[facing=south,powered=false] +minecraft:lever[facing=north,powered=true] +minecraft:lever[facing=north,powered=false] +minecraft:lever[facing=up_z,powered=true] +minecraft:lever[facing=up_z,powered=false] +minecraft:lever[facing=up_x,powered=true] +minecraft:lever[facing=up_x,powered=false] +minecraft:lever[facing=down_z,powered=true] +minecraft:lever[facing=down_z,powered=false] +minecraft:stone_pressure_plate[powered=true] +minecraft:stone_pressure_plate[powered=false] +minecraft:iron_door[facing=north,half=upper,hinge=left,open=true,powered=true] +minecraft:iron_door[facing=north,half=upper,hinge=left,open=true,powered=false] +minecraft:iron_door[facing=north,half=upper,hinge=left,open=false,powered=true] +minecraft:iron_door[facing=north,half=upper,hinge=left,open=false,powered=false] 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+minecraft:stone_button[facing=west,powered=true] +minecraft:stone_button[facing=west,powered=false] +minecraft:stone_button[facing=east,powered=true] +minecraft:stone_button[facing=east,powered=false] +minecraft:snow_layer[layers=1] +minecraft:snow_layer[layers=2] +minecraft:snow_layer[layers=3] +minecraft:snow_layer[layers=4] +minecraft:snow_layer[layers=5] +minecraft:snow_layer[layers=6] +minecraft:snow_layer[layers=7] +minecraft:snow_layer[layers=8] +minecraft:ice +minecraft:snow +minecraft:cactus[age=0] +minecraft:cactus[age=1] +minecraft:cactus[age=2] +minecraft:cactus[age=3] +minecraft:cactus[age=4] +minecraft:cactus[age=5] +minecraft:cactus[age=6] +minecraft:cactus[age=7] +minecraft:cactus[age=8] +minecraft:cactus[age=9] +minecraft:cactus[age=10] +minecraft:cactus[age=11] +minecraft:cactus[age=12] +minecraft:cactus[age=13] +minecraft:cactus[age=14] +minecraft:cactus[age=15] +minecraft:clay +minecraft:reeds[age=0] +minecraft:reeds[age=1] +minecraft:reeds[age=2] +minecraft:reeds[age=3] +minecraft:reeds[age=4] +minecraft:reeds[age=5] +minecraft:reeds[age=6] +minecraft:reeds[age=7] +minecraft:reeds[age=8] +minecraft:reeds[age=9] +minecraft:reeds[age=10] +minecraft:reeds[age=11] +minecraft:reeds[age=12] +minecraft:reeds[age=13] +minecraft:reeds[age=14] +minecraft:reeds[age=15] +minecraft:jukebox[has_record=true] +minecraft:jukebox[has_record=false] +minecraft:fence[east=true,north=true,south=true,west=true] +minecraft:fence[east=true,north=true,south=true,west=false] +minecraft:fence[east=true,north=true,south=false,west=true] +minecraft:fence[east=true,north=true,south=false,west=false] +minecraft:fence[east=true,north=false,south=true,west=true] +minecraft:fence[east=true,north=false,south=true,west=false] +minecraft:fence[east=true,north=false,south=false,west=true] +minecraft:fence[east=true,north=false,south=false,west=false] +minecraft:fence[east=false,north=true,south=true,west=true] +minecraft:fence[east=false,north=true,south=true,west=false] +minecraft:fence[east=false,north=true,south=false,west=true] +minecraft:fence[east=false,north=true,south=false,west=false] +minecraft:fence[east=false,north=false,south=true,west=true] +minecraft:fence[east=false,north=false,south=true,west=false] +minecraft:fence[east=false,north=false,south=false,west=true] +minecraft:fence[east=false,north=false,south=false,west=false] +minecraft:pumpkin[facing=north] +minecraft:pumpkin[facing=south] +minecraft:pumpkin[facing=west] +minecraft:pumpkin[facing=east] +minecraft:netherrack +minecraft:soul_sand +minecraft:glowstone +minecraft:portal[axis=x] +minecraft:portal[axis=z] +minecraft:lit_pumpkin[facing=north] +minecraft:lit_pumpkin[facing=south] +minecraft:lit_pumpkin[facing=west] +minecraft:lit_pumpkin[facing=east] +minecraft:cake[bites=0] +minecraft:cake[bites=1] +minecraft:cake[bites=2] +minecraft:cake[bites=3] +minecraft:cake[bites=4] +minecraft:cake[bites=5] +minecraft:cake[bites=6] +minecraft:unpowered_repeater[delay=1,facing=north,locked=true] +minecraft:unpowered_repeater[delay=1,facing=north,locked=false] +minecraft:unpowered_repeater[delay=1,facing=south,locked=true] +minecraft:unpowered_repeater[delay=1,facing=south,locked=false] +minecraft:unpowered_repeater[delay=1,facing=west,locked=true] +minecraft:unpowered_repeater[delay=1,facing=west,locked=false] +minecraft:unpowered_repeater[delay=1,facing=east,locked=true] +minecraft:unpowered_repeater[delay=1,facing=east,locked=false] +minecraft:unpowered_repeater[delay=2,facing=north,locked=true] +minecraft:unpowered_repeater[delay=2,facing=north,locked=false] +minecraft:unpowered_repeater[delay=2,facing=south,locked=true] +minecraft:unpowered_repeater[delay=2,facing=south,locked=false] +minecraft:unpowered_repeater[delay=2,facing=west,locked=true] +minecraft:unpowered_repeater[delay=2,facing=west,locked=false] +minecraft:unpowered_repeater[delay=2,facing=east,locked=true] +minecraft:unpowered_repeater[delay=2,facing=east,locked=false] +minecraft:unpowered_repeater[delay=3,facing=north,locked=true] +minecraft:unpowered_repeater[delay=3,facing=north,locked=false] +minecraft:unpowered_repeater[delay=3,facing=south,locked=true] +minecraft:unpowered_repeater[delay=3,facing=south,locked=false] +minecraft:unpowered_repeater[delay=3,facing=west,locked=true] +minecraft:unpowered_repeater[delay=3,facing=west,locked=false] +minecraft:unpowered_repeater[delay=3,facing=east,locked=true] +minecraft:unpowered_repeater[delay=3,facing=east,locked=false] +minecraft:unpowered_repeater[delay=4,facing=north,locked=true] +minecraft:unpowered_repeater[delay=4,facing=north,locked=false] +minecraft:unpowered_repeater[delay=4,facing=south,locked=true] +minecraft:unpowered_repeater[delay=4,facing=south,locked=false] +minecraft:unpowered_repeater[delay=4,facing=west,locked=true] +minecraft:unpowered_repeater[delay=4,facing=west,locked=false] +minecraft:unpowered_repeater[delay=4,facing=east,locked=true] +minecraft:unpowered_repeater[delay=4,facing=east,locked=false] +minecraft:powered_repeater[delay=1,facing=north,locked=true] +minecraft:powered_repeater[delay=1,facing=north,locked=false] +minecraft:powered_repeater[delay=1,facing=south,locked=true] +minecraft:powered_repeater[delay=1,facing=south,locked=false] +minecraft:powered_repeater[delay=1,facing=west,locked=true] +minecraft:powered_repeater[delay=1,facing=west,locked=false] +minecraft:powered_repeater[delay=1,facing=east,locked=true] +minecraft:powered_repeater[delay=1,facing=east,locked=false] +minecraft:powered_repeater[delay=2,facing=north,locked=true] +minecraft:powered_repeater[delay=2,facing=north,locked=false] +minecraft:powered_repeater[delay=2,facing=south,locked=true] +minecraft:powered_repeater[delay=2,facing=south,locked=false] +minecraft:powered_repeater[delay=2,facing=west,locked=true] +minecraft:powered_repeater[delay=2,facing=west,locked=false] +minecraft:powered_repeater[delay=2,facing=east,locked=true] +minecraft:powered_repeater[delay=2,facing=east,locked=false] +minecraft:powered_repeater[delay=3,facing=north,locked=true] +minecraft:powered_repeater[delay=3,facing=north,locked=false] +minecraft:powered_repeater[delay=3,facing=south,locked=true] +minecraft:powered_repeater[delay=3,facing=south,locked=false] +minecraft:powered_repeater[delay=3,facing=west,locked=true] +minecraft:powered_repeater[delay=3,facing=west,locked=false] +minecraft:powered_repeater[delay=3,facing=east,locked=true] +minecraft:powered_repeater[delay=3,facing=east,locked=false] +minecraft:powered_repeater[delay=4,facing=north,locked=true] +minecraft:powered_repeater[delay=4,facing=north,locked=false] +minecraft:powered_repeater[delay=4,facing=south,locked=true] +minecraft:powered_repeater[delay=4,facing=south,locked=false] +minecraft:powered_repeater[delay=4,facing=west,locked=true] +minecraft:powered_repeater[delay=4,facing=west,locked=false] +minecraft:powered_repeater[delay=4,facing=east,locked=true] +minecraft:powered_repeater[delay=4,facing=east,locked=false] +minecraft:stained_glass[color=white] +minecraft:stained_glass[color=orange] +minecraft:stained_glass[color=magenta] +minecraft:stained_glass[color=light_blue] +minecraft:stained_glass[color=yellow] +minecraft:stained_glass[color=lime] +minecraft:stained_glass[color=pink] +minecraft:stained_glass[color=gray] +minecraft:stained_glass[color=silver] +minecraft:stained_glass[color=cyan] +minecraft:stained_glass[color=purple] +minecraft:stained_glass[color=blue] +minecraft:stained_glass[color=brown] +minecraft:stained_glass[color=green] +minecraft:stained_glass[color=red] +minecraft:stained_glass[color=black] +minecraft:trapdoor[facing=north,half=top,open=true] +minecraft:trapdoor[facing=north,half=top,open=false] +minecraft:trapdoor[facing=north,half=bottom,open=true] +minecraft:trapdoor[facing=north,half=bottom,open=false] +minecraft:trapdoor[facing=south,half=top,open=true] +minecraft:trapdoor[facing=south,half=top,open=false] +minecraft:trapdoor[facing=south,half=bottom,open=true] +minecraft:trapdoor[facing=south,half=bottom,open=false] +minecraft:trapdoor[facing=west,half=top,open=true] +minecraft:trapdoor[facing=west,half=top,open=false] +minecraft:trapdoor[facing=west,half=bottom,open=true] +minecraft:trapdoor[facing=west,half=bottom,open=false] +minecraft:trapdoor[facing=east,half=top,open=true] +minecraft:trapdoor[facing=east,half=top,open=false] +minecraft:trapdoor[facing=east,half=bottom,open=true] +minecraft:trapdoor[facing=east,half=bottom,open=false] +minecraft:monster_egg[variant=stone] +minecraft:monster_egg[variant=cobblestone] +minecraft:monster_egg[variant=stone_brick] +minecraft:monster_egg[variant=mossy_brick] +minecraft:monster_egg[variant=cracked_brick] +minecraft:monster_egg[variant=chiseled_brick] +minecraft:stonebrick[variant=stonebrick] +minecraft:stonebrick[variant=mossy_stonebrick] +minecraft:stonebrick[variant=cracked_stonebrick] +minecraft:stonebrick[variant=chiseled_stonebrick] +minecraft:brown_mushroom_block[variant=north_west] +minecraft:brown_mushroom_block[variant=north] +minecraft:brown_mushroom_block[variant=north_east] +minecraft:brown_mushroom_block[variant=west] +minecraft:brown_mushroom_block[variant=center] +minecraft:brown_mushroom_block[variant=east] +minecraft:brown_mushroom_block[variant=south_west] +minecraft:brown_mushroom_block[variant=south] +minecraft:brown_mushroom_block[variant=south_east] +minecraft:brown_mushroom_block[variant=stem] +minecraft:brown_mushroom_block[variant=all_inside] +minecraft:brown_mushroom_block[variant=all_outside] +minecraft:brown_mushroom_block[variant=all_stem] +minecraft:red_mushroom_block[variant=north_west] +minecraft:red_mushroom_block[variant=north] +minecraft:red_mushroom_block[variant=north_east] +minecraft:red_mushroom_block[variant=west] +minecraft:red_mushroom_block[variant=center] +minecraft:red_mushroom_block[variant=east] +minecraft:red_mushroom_block[variant=south_west] +minecraft:red_mushroom_block[variant=south] +minecraft:red_mushroom_block[variant=south_east] +minecraft:red_mushroom_block[variant=stem] +minecraft:red_mushroom_block[variant=all_inside] +minecraft:red_mushroom_block[variant=all_outside] +minecraft:red_mushroom_block[variant=all_stem] +minecraft:iron_bars[east=true,north=true,south=true,west=true] +minecraft:iron_bars[east=true,north=true,south=true,west=false] +minecraft:iron_bars[east=true,north=true,south=false,west=true] +minecraft:iron_bars[east=true,north=true,south=false,west=false] +minecraft:iron_bars[east=true,north=false,south=true,west=true] +minecraft:iron_bars[east=true,north=false,south=true,west=false] +minecraft:iron_bars[east=true,north=false,south=false,west=true] +minecraft:iron_bars[east=true,north=false,south=false,west=false] +minecraft:iron_bars[east=false,north=true,south=true,west=true] +minecraft:iron_bars[east=false,north=true,south=true,west=false] +minecraft:iron_bars[east=false,north=true,south=false,west=true] +minecraft:iron_bars[east=false,north=true,south=false,west=false] +minecraft:iron_bars[east=false,north=false,south=true,west=true] +minecraft:iron_bars[east=false,north=false,south=true,west=false] +minecraft:iron_bars[east=false,north=false,south=false,west=true] +minecraft:iron_bars[east=false,north=false,south=false,west=false] +minecraft:glass_pane[east=true,north=true,south=true,west=true] +minecraft:glass_pane[east=true,north=true,south=true,west=false] +minecraft:glass_pane[east=true,north=true,south=false,west=true] +minecraft:glass_pane[east=true,north=true,south=false,west=false] +minecraft:glass_pane[east=true,north=false,south=true,west=true] +minecraft:glass_pane[east=true,north=false,south=true,west=false] +minecraft:glass_pane[east=true,north=false,south=false,west=true] +minecraft:glass_pane[east=true,north=false,south=false,west=false] +minecraft:glass_pane[east=false,north=true,south=true,west=true] +minecraft:glass_pane[east=false,north=true,south=true,west=false] +minecraft:glass_pane[east=false,north=true,south=false,west=true] +minecraft:glass_pane[east=false,north=true,south=false,west=false] +minecraft:glass_pane[east=false,north=false,south=true,west=true] +minecraft:glass_pane[east=false,north=false,south=true,west=false] +minecraft:glass_pane[east=false,north=false,south=false,west=true] +minecraft:glass_pane[east=false,north=false,south=false,west=false] +minecraft:melon_block +minecraft:pumpkin_stem[age=0,facing=up] +minecraft:pumpkin_stem[age=0,facing=north] +minecraft:pumpkin_stem[age=0,facing=south] +minecraft:pumpkin_stem[age=0,facing=west] +minecraft:pumpkin_stem[age=0,facing=east] +minecraft:pumpkin_stem[age=1,facing=up] +minecraft:pumpkin_stem[age=1,facing=north] +minecraft:pumpkin_stem[age=1,facing=south] +minecraft:pumpkin_stem[age=1,facing=west] +minecraft:pumpkin_stem[age=1,facing=east] +minecraft:pumpkin_stem[age=2,facing=up] +minecraft:pumpkin_stem[age=2,facing=north] +minecraft:pumpkin_stem[age=2,facing=south] +minecraft:pumpkin_stem[age=2,facing=west] +minecraft:pumpkin_stem[age=2,facing=east] +minecraft:pumpkin_stem[age=3,facing=up] +minecraft:pumpkin_stem[age=3,facing=north] +minecraft:pumpkin_stem[age=3,facing=south] +minecraft:pumpkin_stem[age=3,facing=west] +minecraft:pumpkin_stem[age=3,facing=east] +minecraft:pumpkin_stem[age=4,facing=up] +minecraft:pumpkin_stem[age=4,facing=north] +minecraft:pumpkin_stem[age=4,facing=south] +minecraft:pumpkin_stem[age=4,facing=west] +minecraft:pumpkin_stem[age=4,facing=east] +minecraft:pumpkin_stem[age=5,facing=up] +minecraft:pumpkin_stem[age=5,facing=north] +minecraft:pumpkin_stem[age=5,facing=south] +minecraft:pumpkin_stem[age=5,facing=west] +minecraft:pumpkin_stem[age=5,facing=east] +minecraft:pumpkin_stem[age=6,facing=up] +minecraft:pumpkin_stem[age=6,facing=north] +minecraft:pumpkin_stem[age=6,facing=south] +minecraft:pumpkin_stem[age=6,facing=west] +minecraft:pumpkin_stem[age=6,facing=east] +minecraft:pumpkin_stem[age=7,facing=up] +minecraft:pumpkin_stem[age=7,facing=north] +minecraft:pumpkin_stem[age=7,facing=south] +minecraft:pumpkin_stem[age=7,facing=west] +minecraft:pumpkin_stem[age=7,facing=east] +minecraft:melon_stem[age=0,facing=up] +minecraft:melon_stem[age=0,facing=north] +minecraft:melon_stem[age=0,facing=south] +minecraft:melon_stem[age=0,facing=west] +minecraft:melon_stem[age=0,facing=east] +minecraft:melon_stem[age=1,facing=up] +minecraft:melon_stem[age=1,facing=north] +minecraft:melon_stem[age=1,facing=south] +minecraft:melon_stem[age=1,facing=west] +minecraft:melon_stem[age=1,facing=east] +minecraft:melon_stem[age=2,facing=up] +minecraft:melon_stem[age=2,facing=north] +minecraft:melon_stem[age=2,facing=south] +minecraft:melon_stem[age=2,facing=west] +minecraft:melon_stem[age=2,facing=east] +minecraft:melon_stem[age=3,facing=up] +minecraft:melon_stem[age=3,facing=north] +minecraft:melon_stem[age=3,facing=south] +minecraft:melon_stem[age=3,facing=west] +minecraft:melon_stem[age=3,facing=east] +minecraft:melon_stem[age=4,facing=up] +minecraft:melon_stem[age=4,facing=north] +minecraft:melon_stem[age=4,facing=south] +minecraft:melon_stem[age=4,facing=west] +minecraft:melon_stem[age=4,facing=east] +minecraft:melon_stem[age=5,facing=up] +minecraft:melon_stem[age=5,facing=north] +minecraft:melon_stem[age=5,facing=south] +minecraft:melon_stem[age=5,facing=west] +minecraft:melon_stem[age=5,facing=east] +minecraft:melon_stem[age=6,facing=up] +minecraft:melon_stem[age=6,facing=north] +minecraft:melon_stem[age=6,facing=south] +minecraft:melon_stem[age=6,facing=west] +minecraft:melon_stem[age=6,facing=east] +minecraft:melon_stem[age=7,facing=up] +minecraft:melon_stem[age=7,facing=north] +minecraft:melon_stem[age=7,facing=south] +minecraft:melon_stem[age=7,facing=west] +minecraft:melon_stem[age=7,facing=east] +minecraft:vine[east=true,north=true,south=true,up=true,west=true] +minecraft:vine[east=true,north=true,south=true,up=true,west=false] +minecraft:vine[east=true,north=true,south=true,up=false,west=true] +minecraft:vine[east=true,north=true,south=true,up=false,west=false] +minecraft:vine[east=true,north=true,south=false,up=true,west=true] +minecraft:vine[east=true,north=true,south=false,up=true,west=false] +minecraft:vine[east=true,north=true,south=false,up=false,west=true] +minecraft:vine[east=true,north=true,south=false,up=false,west=false] +minecraft:vine[east=true,north=false,south=true,up=true,west=true] +minecraft:vine[east=true,north=false,south=true,up=true,west=false] +minecraft:vine[east=true,north=false,south=true,up=false,west=true] +minecraft:vine[east=true,north=false,south=true,up=false,west=false] +minecraft:vine[east=true,north=false,south=false,up=true,west=true] +minecraft:vine[east=true,north=false,south=false,up=true,west=false] +minecraft:vine[east=true,north=false,south=false,up=false,west=true] +minecraft:vine[east=true,north=false,south=false,up=false,west=false] +minecraft:vine[east=false,north=true,south=true,up=true,west=true] +minecraft:vine[east=false,north=true,south=true,up=true,west=false] +minecraft:vine[east=false,north=true,south=true,up=false,west=true] +minecraft:vine[east=false,north=true,south=true,up=false,west=false] +minecraft:vine[east=false,north=true,south=false,up=true,west=true] +minecraft:vine[east=false,north=true,south=false,up=true,west=false] +minecraft:vine[east=false,north=true,south=false,up=false,west=true] +minecraft:vine[east=false,north=true,south=false,up=false,west=false] +minecraft:vine[east=false,north=false,south=true,up=true,west=true] +minecraft:vine[east=false,north=false,south=true,up=true,west=false] +minecraft:vine[east=false,north=false,south=true,up=false,west=true] +minecraft:vine[east=false,north=false,south=true,up=false,west=false] +minecraft:vine[east=false,north=false,south=false,up=true,west=true] +minecraft:vine[east=false,north=false,south=false,up=true,west=false] +minecraft:vine[east=false,north=false,south=false,up=false,west=true] +minecraft:vine[east=false,north=false,south=false,up=false,west=false] +minecraft:fence_gate[facing=north,in_wall=true,open=true,powered=true] +minecraft:fence_gate[facing=north,in_wall=true,open=true,powered=false] +minecraft:fence_gate[facing=north,in_wall=true,open=false,powered=true] +minecraft:fence_gate[facing=north,in_wall=true,open=false,powered=false] +minecraft:fence_gate[facing=north,in_wall=false,open=true,powered=true] +minecraft:fence_gate[facing=north,in_wall=false,open=true,powered=false] +minecraft:fence_gate[facing=north,in_wall=false,open=false,powered=true] +minecraft:fence_gate[facing=north,in_wall=false,open=false,powered=false] +minecraft:fence_gate[facing=south,in_wall=true,open=true,powered=true] +minecraft:fence_gate[facing=south,in_wall=true,open=true,powered=false] +minecraft:fence_gate[facing=south,in_wall=true,open=false,powered=true] +minecraft:fence_gate[facing=south,in_wall=true,open=false,powered=false] +minecraft:fence_gate[facing=south,in_wall=false,open=true,powered=true] +minecraft:fence_gate[facing=south,in_wall=false,open=true,powered=false] +minecraft:fence_gate[facing=south,in_wall=false,open=false,powered=true] +minecraft:fence_gate[facing=south,in_wall=false,open=false,powered=false] +minecraft:fence_gate[facing=west,in_wall=true,open=true,powered=true] +minecraft:fence_gate[facing=west,in_wall=true,open=true,powered=false] +minecraft:fence_gate[facing=west,in_wall=true,open=false,powered=true] +minecraft:fence_gate[facing=west,in_wall=true,open=false,powered=false] +minecraft:fence_gate[facing=west,in_wall=false,open=true,powered=true] +minecraft:fence_gate[facing=west,in_wall=false,open=true,powered=false] +minecraft:fence_gate[facing=west,in_wall=false,open=false,powered=true] +minecraft:fence_gate[facing=west,in_wall=false,open=false,powered=false] +minecraft:fence_gate[facing=east,in_wall=true,open=true,powered=true] +minecraft:fence_gate[facing=east,in_wall=true,open=true,powered=false] +minecraft:fence_gate[facing=east,in_wall=true,open=false,powered=true] +minecraft:fence_gate[facing=east,in_wall=true,open=false,powered=false] +minecraft:fence_gate[facing=east,in_wall=false,open=true,powered=true] +minecraft:fence_gate[facing=east,in_wall=false,open=true,powered=false] +minecraft:fence_gate[facing=east,in_wall=false,open=false,powered=true] +minecraft:fence_gate[facing=east,in_wall=false,open=false,powered=false] +minecraft:brick_stairs[facing=north,half=top,shape=straight] +minecraft:brick_stairs[facing=north,half=top,shape=inner_left] +minecraft:brick_stairs[facing=north,half=top,shape=inner_right] +minecraft:brick_stairs[facing=north,half=top,shape=outer_left] +minecraft:brick_stairs[facing=north,half=top,shape=outer_right] +minecraft:brick_stairs[facing=north,half=bottom,shape=straight] +minecraft:brick_stairs[facing=north,half=bottom,shape=inner_left] +minecraft:brick_stairs[facing=north,half=bottom,shape=inner_right] +minecraft:brick_stairs[facing=north,half=bottom,shape=outer_left] +minecraft:brick_stairs[facing=north,half=bottom,shape=outer_right] +minecraft:brick_stairs[facing=south,half=top,shape=straight] +minecraft:brick_stairs[facing=south,half=top,shape=inner_left] +minecraft:brick_stairs[facing=south,half=top,shape=inner_right] +minecraft:brick_stairs[facing=south,half=top,shape=outer_left] +minecraft:brick_stairs[facing=south,half=top,shape=outer_right] +minecraft:brick_stairs[facing=south,half=bottom,shape=straight] +minecraft:brick_stairs[facing=south,half=bottom,shape=inner_left] +minecraft:brick_stairs[facing=south,half=bottom,shape=inner_right] +minecraft:brick_stairs[facing=south,half=bottom,shape=outer_left] +minecraft:brick_stairs[facing=south,half=bottom,shape=outer_right] +minecraft:brick_stairs[facing=west,half=top,shape=straight] +minecraft:brick_stairs[facing=west,half=top,shape=inner_left] +minecraft:brick_stairs[facing=west,half=top,shape=inner_right] +minecraft:brick_stairs[facing=west,half=top,shape=outer_left] +minecraft:brick_stairs[facing=west,half=top,shape=outer_right] +minecraft:brick_stairs[facing=west,half=bottom,shape=straight] +minecraft:brick_stairs[facing=west,half=bottom,shape=inner_left] +minecraft:brick_stairs[facing=west,half=bottom,shape=inner_right] +minecraft:brick_stairs[facing=west,half=bottom,shape=outer_left] +minecraft:brick_stairs[facing=west,half=bottom,shape=outer_right] +minecraft:brick_stairs[facing=east,half=top,shape=straight] +minecraft:brick_stairs[facing=east,half=top,shape=inner_left] +minecraft:brick_stairs[facing=east,half=top,shape=inner_right] +minecraft:brick_stairs[facing=east,half=top,shape=outer_left] +minecraft:brick_stairs[facing=east,half=top,shape=outer_right] +minecraft:brick_stairs[facing=east,half=bottom,shape=straight] +minecraft:brick_stairs[facing=east,half=bottom,shape=inner_left] +minecraft:brick_stairs[facing=east,half=bottom,shape=inner_right] +minecraft:brick_stairs[facing=east,half=bottom,shape=outer_left] +minecraft:brick_stairs[facing=east,half=bottom,shape=outer_right] +minecraft:stone_brick_stairs[facing=north,half=top,shape=straight] +minecraft:stone_brick_stairs[facing=north,half=top,shape=inner_left] +minecraft:stone_brick_stairs[facing=north,half=top,shape=inner_right] +minecraft:stone_brick_stairs[facing=north,half=top,shape=outer_left] +minecraft:stone_brick_stairs[facing=north,half=top,shape=outer_right] +minecraft:stone_brick_stairs[facing=north,half=bottom,shape=straight] +minecraft:stone_brick_stairs[facing=north,half=bottom,shape=inner_left] +minecraft:stone_brick_stairs[facing=north,half=bottom,shape=inner_right] +minecraft:stone_brick_stairs[facing=north,half=bottom,shape=outer_left] +minecraft:stone_brick_stairs[facing=north,half=bottom,shape=outer_right] +minecraft:stone_brick_stairs[facing=south,half=top,shape=straight] +minecraft:stone_brick_stairs[facing=south,half=top,shape=inner_left] +minecraft:stone_brick_stairs[facing=south,half=top,shape=inner_right] +minecraft:stone_brick_stairs[facing=south,half=top,shape=outer_left] +minecraft:stone_brick_stairs[facing=south,half=top,shape=outer_right] +minecraft:stone_brick_stairs[facing=south,half=bottom,shape=straight] +minecraft:stone_brick_stairs[facing=south,half=bottom,shape=inner_left] +minecraft:stone_brick_stairs[facing=south,half=bottom,shape=inner_right] +minecraft:stone_brick_stairs[facing=south,half=bottom,shape=outer_left] +minecraft:stone_brick_stairs[facing=south,half=bottom,shape=outer_right] +minecraft:stone_brick_stairs[facing=west,half=top,shape=straight] +minecraft:stone_brick_stairs[facing=west,half=top,shape=inner_left] +minecraft:stone_brick_stairs[facing=west,half=top,shape=inner_right] +minecraft:stone_brick_stairs[facing=west,half=top,shape=outer_left] +minecraft:stone_brick_stairs[facing=west,half=top,shape=outer_right] +minecraft:stone_brick_stairs[facing=west,half=bottom,shape=straight] +minecraft:stone_brick_stairs[facing=west,half=bottom,shape=inner_left] +minecraft:stone_brick_stairs[facing=west,half=bottom,shape=inner_right] +minecraft:stone_brick_stairs[facing=west,half=bottom,shape=outer_left] +minecraft:stone_brick_stairs[facing=west,half=bottom,shape=outer_right] +minecraft:stone_brick_stairs[facing=east,half=top,shape=straight] +minecraft:stone_brick_stairs[facing=east,half=top,shape=inner_left] +minecraft:stone_brick_stairs[facing=east,half=top,shape=inner_right] +minecraft:stone_brick_stairs[facing=east,half=top,shape=outer_left] +minecraft:stone_brick_stairs[facing=east,half=top,shape=outer_right] +minecraft:stone_brick_stairs[facing=east,half=bottom,shape=straight] +minecraft:stone_brick_stairs[facing=east,half=bottom,shape=inner_left] +minecraft:stone_brick_stairs[facing=east,half=bottom,shape=inner_right] +minecraft:stone_brick_stairs[facing=east,half=bottom,shape=outer_left] +minecraft:stone_brick_stairs[facing=east,half=bottom,shape=outer_right] +minecraft:mycelium[snowy=true] +minecraft:mycelium[snowy=false] +minecraft:waterlily +minecraft:nether_brick +minecraft:nether_brick_fence[east=true,north=true,south=true,west=true] +minecraft:nether_brick_fence[east=true,north=true,south=true,west=false] +minecraft:nether_brick_fence[east=true,north=true,south=false,west=true] +minecraft:nether_brick_fence[east=true,north=true,south=false,west=false] +minecraft:nether_brick_fence[east=true,north=false,south=true,west=true] +minecraft:nether_brick_fence[east=true,north=false,south=true,west=false] +minecraft:nether_brick_fence[east=true,north=false,south=false,west=true] +minecraft:nether_brick_fence[east=true,north=false,south=false,west=false] +minecraft:nether_brick_fence[east=false,north=true,south=true,west=true] +minecraft:nether_brick_fence[east=false,north=true,south=true,west=false] +minecraft:nether_brick_fence[east=false,north=true,south=false,west=true] +minecraft:nether_brick_fence[east=false,north=true,south=false,west=false] +minecraft:nether_brick_fence[east=false,north=false,south=true,west=true] +minecraft:nether_brick_fence[east=false,north=false,south=true,west=false] +minecraft:nether_brick_fence[east=false,north=false,south=false,west=true] +minecraft:nether_brick_fence[east=false,north=false,south=false,west=false] +minecraft:nether_brick_stairs[facing=north,half=top,shape=straight] +minecraft:nether_brick_stairs[facing=north,half=top,shape=inner_left] +minecraft:nether_brick_stairs[facing=north,half=top,shape=inner_right] +minecraft:nether_brick_stairs[facing=north,half=top,shape=outer_left] +minecraft:nether_brick_stairs[facing=north,half=top,shape=outer_right] +minecraft:nether_brick_stairs[facing=north,half=bottom,shape=straight] +minecraft:nether_brick_stairs[facing=north,half=bottom,shape=inner_left] +minecraft:nether_brick_stairs[facing=north,half=bottom,shape=inner_right] +minecraft:nether_brick_stairs[facing=north,half=bottom,shape=outer_left] +minecraft:nether_brick_stairs[facing=north,half=bottom,shape=outer_right] +minecraft:nether_brick_stairs[facing=south,half=top,shape=straight] +minecraft:nether_brick_stairs[facing=south,half=top,shape=inner_left] +minecraft:nether_brick_stairs[facing=south,half=top,shape=inner_right] +minecraft:nether_brick_stairs[facing=south,half=top,shape=outer_left] +minecraft:nether_brick_stairs[facing=south,half=top,shape=outer_right] +minecraft:nether_brick_stairs[facing=south,half=bottom,shape=straight] +minecraft:nether_brick_stairs[facing=south,half=bottom,shape=inner_left] +minecraft:nether_brick_stairs[facing=south,half=bottom,shape=inner_right] +minecraft:nether_brick_stairs[facing=south,half=bottom,shape=outer_left] +minecraft:nether_brick_stairs[facing=south,half=bottom,shape=outer_right] +minecraft:nether_brick_stairs[facing=west,half=top,shape=straight] +minecraft:nether_brick_stairs[facing=west,half=top,shape=inner_left] +minecraft:nether_brick_stairs[facing=west,half=top,shape=inner_right] +minecraft:nether_brick_stairs[facing=west,half=top,shape=outer_left] +minecraft:nether_brick_stairs[facing=west,half=top,shape=outer_right] +minecraft:nether_brick_stairs[facing=west,half=bottom,shape=straight] +minecraft:nether_brick_stairs[facing=west,half=bottom,shape=inner_left] +minecraft:nether_brick_stairs[facing=west,half=bottom,shape=inner_right] +minecraft:nether_brick_stairs[facing=west,half=bottom,shape=outer_left] +minecraft:nether_brick_stairs[facing=west,half=bottom,shape=outer_right] +minecraft:nether_brick_stairs[facing=east,half=top,shape=straight] +minecraft:nether_brick_stairs[facing=east,half=top,shape=inner_left] +minecraft:nether_brick_stairs[facing=east,half=top,shape=inner_right] +minecraft:nether_brick_stairs[facing=east,half=top,shape=outer_left] +minecraft:nether_brick_stairs[facing=east,half=top,shape=outer_right] +minecraft:nether_brick_stairs[facing=east,half=bottom,shape=straight] +minecraft:nether_brick_stairs[facing=east,half=bottom,shape=inner_left] +minecraft:nether_brick_stairs[facing=east,half=bottom,shape=inner_right] +minecraft:nether_brick_stairs[facing=east,half=bottom,shape=outer_left] +minecraft:nether_brick_stairs[facing=east,half=bottom,shape=outer_right] +minecraft:nether_wart[age=0] +minecraft:nether_wart[age=1] +minecraft:nether_wart[age=2] +minecraft:nether_wart[age=3] +minecraft:enchanting_table +minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=true] +minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=false] +minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=true] +minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=false] +minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=true] +minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=false] +minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=true] +minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=false] +minecraft:cauldron[level=0] +minecraft:cauldron[level=1] +minecraft:cauldron[level=2] +minecraft:cauldron[level=3] +minecraft:end_portal +minecraft:end_portal_frame[eye=true,facing=north] +minecraft:end_portal_frame[eye=true,facing=south] +minecraft:end_portal_frame[eye=true,facing=west] +minecraft:end_portal_frame[eye=true,facing=east] +minecraft:end_portal_frame[eye=false,facing=north] +minecraft:end_portal_frame[eye=false,facing=south] +minecraft:end_portal_frame[eye=false,facing=west] +minecraft:end_portal_frame[eye=false,facing=east] +minecraft:end_stone +minecraft:dragon_egg +minecraft:redstone_lamp +minecraft:lit_redstone_lamp +minecraft:double_wooden_slab[variant=oak] +minecraft:double_wooden_slab[variant=spruce] +minecraft:double_wooden_slab[variant=birch] +minecraft:double_wooden_slab[variant=jungle] +minecraft:double_wooden_slab[variant=acacia] +minecraft:double_wooden_slab[variant=dark_oak] +minecraft:wooden_slab[half=top,variant=oak] +minecraft:wooden_slab[half=top,variant=spruce] +minecraft:wooden_slab[half=top,variant=birch] +minecraft:wooden_slab[half=top,variant=jungle] +minecraft:wooden_slab[half=top,variant=acacia] +minecraft:wooden_slab[half=top,variant=dark_oak] +minecraft:wooden_slab[half=bottom,variant=oak] +minecraft:wooden_slab[half=bottom,variant=spruce] +minecraft:wooden_slab[half=bottom,variant=birch] +minecraft:wooden_slab[half=bottom,variant=jungle] +minecraft:wooden_slab[half=bottom,variant=acacia] +minecraft:wooden_slab[half=bottom,variant=dark_oak] +minecraft:cocoa[age=0,facing=north] +minecraft:cocoa[age=0,facing=south] +minecraft:cocoa[age=0,facing=west] +minecraft:cocoa[age=0,facing=east] +minecraft:cocoa[age=1,facing=north] +minecraft:cocoa[age=1,facing=south] +minecraft:cocoa[age=1,facing=west] +minecraft:cocoa[age=1,facing=east] +minecraft:cocoa[age=2,facing=north] +minecraft:cocoa[age=2,facing=south] +minecraft:cocoa[age=2,facing=west] +minecraft:cocoa[age=2,facing=east] +minecraft:sandstone_stairs[facing=north,half=top,shape=straight] +minecraft:sandstone_stairs[facing=north,half=top,shape=inner_left] +minecraft:sandstone_stairs[facing=north,half=top,shape=inner_right] +minecraft:sandstone_stairs[facing=north,half=top,shape=outer_left] +minecraft:sandstone_stairs[facing=north,half=top,shape=outer_right] +minecraft:sandstone_stairs[facing=north,half=bottom,shape=straight] +minecraft:sandstone_stairs[facing=north,half=bottom,shape=inner_left] +minecraft:sandstone_stairs[facing=north,half=bottom,shape=inner_right] +minecraft:sandstone_stairs[facing=north,half=bottom,shape=outer_left] +minecraft:sandstone_stairs[facing=north,half=bottom,shape=outer_right] +minecraft:sandstone_stairs[facing=south,half=top,shape=straight] +minecraft:sandstone_stairs[facing=south,half=top,shape=inner_left] +minecraft:sandstone_stairs[facing=south,half=top,shape=inner_right] +minecraft:sandstone_stairs[facing=south,half=top,shape=outer_left] +minecraft:sandstone_stairs[facing=south,half=top,shape=outer_right] +minecraft:sandstone_stairs[facing=south,half=bottom,shape=straight] +minecraft:sandstone_stairs[facing=south,half=bottom,shape=inner_left] +minecraft:sandstone_stairs[facing=south,half=bottom,shape=inner_right] +minecraft:sandstone_stairs[facing=south,half=bottom,shape=outer_left] +minecraft:sandstone_stairs[facing=south,half=bottom,shape=outer_right] +minecraft:sandstone_stairs[facing=west,half=top,shape=straight] +minecraft:sandstone_stairs[facing=west,half=top,shape=inner_left] +minecraft:sandstone_stairs[facing=west,half=top,shape=inner_right] +minecraft:sandstone_stairs[facing=west,half=top,shape=outer_left] +minecraft:sandstone_stairs[facing=west,half=top,shape=outer_right] +minecraft:sandstone_stairs[facing=west,half=bottom,shape=straight] +minecraft:sandstone_stairs[facing=west,half=bottom,shape=inner_left] +minecraft:sandstone_stairs[facing=west,half=bottom,shape=inner_right] +minecraft:sandstone_stairs[facing=west,half=bottom,shape=outer_left] +minecraft:sandstone_stairs[facing=west,half=bottom,shape=outer_right] +minecraft:sandstone_stairs[facing=east,half=top,shape=straight] +minecraft:sandstone_stairs[facing=east,half=top,shape=inner_left] +minecraft:sandstone_stairs[facing=east,half=top,shape=inner_right] +minecraft:sandstone_stairs[facing=east,half=top,shape=outer_left] +minecraft:sandstone_stairs[facing=east,half=top,shape=outer_right] +minecraft:sandstone_stairs[facing=east,half=bottom,shape=straight] +minecraft:sandstone_stairs[facing=east,half=bottom,shape=inner_left] +minecraft:sandstone_stairs[facing=east,half=bottom,shape=inner_right] +minecraft:sandstone_stairs[facing=east,half=bottom,shape=outer_left] +minecraft:sandstone_stairs[facing=east,half=bottom,shape=outer_right] +minecraft:emerald_ore +minecraft:ender_chest[facing=north] +minecraft:ender_chest[facing=south] +minecraft:ender_chest[facing=west] +minecraft:ender_chest[facing=east] +minecraft:tripwire_hook[attached=true,facing=north,powered=true] +minecraft:tripwire_hook[attached=true,facing=north,powered=false] +minecraft:tripwire_hook[attached=true,facing=south,powered=true] +minecraft:tripwire_hook[attached=true,facing=south,powered=false] +minecraft:tripwire_hook[attached=true,facing=west,powered=true] +minecraft:tripwire_hook[attached=true,facing=west,powered=false] +minecraft:tripwire_hook[attached=true,facing=east,powered=true] +minecraft:tripwire_hook[attached=true,facing=east,powered=false] +minecraft:tripwire_hook[attached=false,facing=north,powered=true] +minecraft:tripwire_hook[attached=false,facing=north,powered=false] +minecraft:tripwire_hook[attached=false,facing=south,powered=true] +minecraft:tripwire_hook[attached=false,facing=south,powered=false] +minecraft:tripwire_hook[attached=false,facing=west,powered=true] +minecraft:tripwire_hook[attached=false,facing=west,powered=false] +minecraft:tripwire_hook[attached=false,facing=east,powered=true] +minecraft:tripwire_hook[attached=false,facing=east,powered=false] +minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true] +minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=false] +minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=true] +minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=false] +minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=true] +minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=false] +minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=true] +minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=false] +minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=true] +minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=false] +minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=true] +minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=false] +minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=true] +minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=false] +minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=true] +minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=false] +minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=true] +minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=false] +minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=true] +minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=false] +minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=true] +minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=false] +minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=true] +minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=false] +minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=true] +minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=false] +minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=true] +minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=false] +minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=true] 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+minecraft:powered_comparator[facing=north,mode=compare,powered=false] +minecraft:powered_comparator[facing=north,mode=subtract,powered=true] +minecraft:powered_comparator[facing=north,mode=subtract,powered=false] +minecraft:powered_comparator[facing=south,mode=compare,powered=true] +minecraft:powered_comparator[facing=south,mode=compare,powered=false] +minecraft:powered_comparator[facing=south,mode=subtract,powered=true] +minecraft:powered_comparator[facing=south,mode=subtract,powered=false] +minecraft:powered_comparator[facing=west,mode=compare,powered=true] +minecraft:powered_comparator[facing=west,mode=compare,powered=false] +minecraft:powered_comparator[facing=west,mode=subtract,powered=true] +minecraft:powered_comparator[facing=west,mode=subtract,powered=false] +minecraft:powered_comparator[facing=east,mode=compare,powered=true] +minecraft:powered_comparator[facing=east,mode=compare,powered=false] +minecraft:powered_comparator[facing=east,mode=subtract,powered=true] +minecraft:powered_comparator[facing=east,mode=subtract,powered=false] +minecraft:daylight_detector[power=0] +minecraft:daylight_detector[power=1] +minecraft:daylight_detector[power=2] +minecraft:daylight_detector[power=3] +minecraft:daylight_detector[power=4] +minecraft:daylight_detector[power=5] +minecraft:daylight_detector[power=6] +minecraft:daylight_detector[power=7] +minecraft:daylight_detector[power=8] +minecraft:daylight_detector[power=9] +minecraft:daylight_detector[power=10] +minecraft:daylight_detector[power=11] +minecraft:daylight_detector[power=12] +minecraft:daylight_detector[power=13] +minecraft:daylight_detector[power=14] +minecraft:daylight_detector[power=15] +minecraft:redstone_block +minecraft:quartz_ore +minecraft:hopper[enabled=true,facing=down] +minecraft:hopper[enabled=true,facing=north] +minecraft:hopper[enabled=true,facing=south] +minecraft:hopper[enabled=true,facing=west] +minecraft:hopper[enabled=true,facing=east] +minecraft:hopper[enabled=false,facing=down] +minecraft:hopper[enabled=false,facing=north] +minecraft:hopper[enabled=false,facing=south] +minecraft:hopper[enabled=false,facing=west] +minecraft:hopper[enabled=false,facing=east] +minecraft:quartz_block[variant=default] +minecraft:quartz_block[variant=chiseled] +minecraft:quartz_block[variant=lines_y] +minecraft:quartz_block[variant=lines_x] +minecraft:quartz_block[variant=lines_z] +minecraft:quartz_stairs[facing=north,half=top,shape=straight] +minecraft:quartz_stairs[facing=north,half=top,shape=inner_left] +minecraft:quartz_stairs[facing=north,half=top,shape=inner_right] +minecraft:quartz_stairs[facing=north,half=top,shape=outer_left] +minecraft:quartz_stairs[facing=north,half=top,shape=outer_right] +minecraft:quartz_stairs[facing=north,half=bottom,shape=straight] +minecraft:quartz_stairs[facing=north,half=bottom,shape=inner_left] +minecraft:quartz_stairs[facing=north,half=bottom,shape=inner_right] +minecraft:quartz_stairs[facing=north,half=bottom,shape=outer_left] +minecraft:quartz_stairs[facing=north,half=bottom,shape=outer_right] +minecraft:quartz_stairs[facing=south,half=top,shape=straight] +minecraft:quartz_stairs[facing=south,half=top,shape=inner_left] +minecraft:quartz_stairs[facing=south,half=top,shape=inner_right] +minecraft:quartz_stairs[facing=south,half=top,shape=outer_left] +minecraft:quartz_stairs[facing=south,half=top,shape=outer_right] +minecraft:quartz_stairs[facing=south,half=bottom,shape=straight] +minecraft:quartz_stairs[facing=south,half=bottom,shape=inner_left] +minecraft:quartz_stairs[facing=south,half=bottom,shape=inner_right] +minecraft:quartz_stairs[facing=south,half=bottom,shape=outer_left] +minecraft:quartz_stairs[facing=south,half=bottom,shape=outer_right] +minecraft:quartz_stairs[facing=west,half=top,shape=straight] +minecraft:quartz_stairs[facing=west,half=top,shape=inner_left] +minecraft:quartz_stairs[facing=west,half=top,shape=inner_right] +minecraft:quartz_stairs[facing=west,half=top,shape=outer_left] +minecraft:quartz_stairs[facing=west,half=top,shape=outer_right] +minecraft:quartz_stairs[facing=west,half=bottom,shape=straight] +minecraft:quartz_stairs[facing=west,half=bottom,shape=inner_left] +minecraft:quartz_stairs[facing=west,half=bottom,shape=inner_right] +minecraft:quartz_stairs[facing=west,half=bottom,shape=outer_left] +minecraft:quartz_stairs[facing=west,half=bottom,shape=outer_right] +minecraft:quartz_stairs[facing=east,half=top,shape=straight] +minecraft:quartz_stairs[facing=east,half=top,shape=inner_left] +minecraft:quartz_stairs[facing=east,half=top,shape=inner_right] +minecraft:quartz_stairs[facing=east,half=top,shape=outer_left] +minecraft:quartz_stairs[facing=east,half=top,shape=outer_right] +minecraft:quartz_stairs[facing=east,half=bottom,shape=straight] +minecraft:quartz_stairs[facing=east,half=bottom,shape=inner_left] +minecraft:quartz_stairs[facing=east,half=bottom,shape=inner_right] +minecraft:quartz_stairs[facing=east,half=bottom,shape=outer_left] +minecraft:quartz_stairs[facing=east,half=bottom,shape=outer_right] +minecraft:activator_rail[powered=true,shape=north_south] +minecraft:activator_rail[powered=true,shape=east_west] +minecraft:activator_rail[powered=true,shape=ascending_east] +minecraft:activator_rail[powered=true,shape=ascending_west] +minecraft:activator_rail[powered=true,shape=ascending_north] +minecraft:activator_rail[powered=true,shape=ascending_south] +minecraft:activator_rail[powered=false,shape=north_south] +minecraft:activator_rail[powered=false,shape=east_west] +minecraft:activator_rail[powered=false,shape=ascending_east] +minecraft:activator_rail[powered=false,shape=ascending_west] +minecraft:activator_rail[powered=false,shape=ascending_north] +minecraft:activator_rail[powered=false,shape=ascending_south] +minecraft:dropper[facing=down,triggered=true] +minecraft:dropper[facing=down,triggered=false] +minecraft:dropper[facing=up,triggered=true] +minecraft:dropper[facing=up,triggered=false] +minecraft:dropper[facing=north,triggered=true] +minecraft:dropper[facing=north,triggered=false] +minecraft:dropper[facing=south,triggered=true] +minecraft:dropper[facing=south,triggered=false] +minecraft:dropper[facing=west,triggered=true] +minecraft:dropper[facing=west,triggered=false] +minecraft:dropper[facing=east,triggered=true] +minecraft:dropper[facing=east,triggered=false] +minecraft:stained_hardened_clay[color=white] +minecraft:stained_hardened_clay[color=orange] +minecraft:stained_hardened_clay[color=magenta] +minecraft:stained_hardened_clay[color=light_blue] +minecraft:stained_hardened_clay[color=yellow] +minecraft:stained_hardened_clay[color=lime] +minecraft:stained_hardened_clay[color=pink] +minecraft:stained_hardened_clay[color=gray] +minecraft:stained_hardened_clay[color=silver] +minecraft:stained_hardened_clay[color=cyan] +minecraft:stained_hardened_clay[color=purple] +minecraft:stained_hardened_clay[color=blue] +minecraft:stained_hardened_clay[color=brown] +minecraft:stained_hardened_clay[color=green] +minecraft:stained_hardened_clay[color=red] +minecraft:stained_hardened_clay[color=black] +minecraft:stained_glass_pane[color=white,east=true,north=true,south=true,west=true] +minecraft:stained_glass_pane[color=white,east=true,north=true,south=true,west=false] +minecraft:stained_glass_pane[color=white,east=true,north=true,south=false,west=true] +minecraft:stained_glass_pane[color=white,east=true,north=true,south=false,west=false] +minecraft:stained_glass_pane[color=white,east=true,north=false,south=true,west=true] +minecraft:stained_glass_pane[color=white,east=true,north=false,south=true,west=false] +minecraft:stained_glass_pane[color=white,east=true,north=false,south=false,west=true] +minecraft:stained_glass_pane[color=white,east=true,north=false,south=false,west=false] +minecraft:stained_glass_pane[color=white,east=false,north=true,south=true,west=true] +minecraft:stained_glass_pane[color=white,east=false,north=true,south=true,west=false] +minecraft:stained_glass_pane[color=white,east=false,north=true,south=false,west=true] +minecraft:stained_glass_pane[color=white,east=false,north=true,south=false,west=false] +minecraft:stained_glass_pane[color=white,east=false,north=false,south=true,west=true] +minecraft:stained_glass_pane[color=white,east=false,north=false,south=true,west=false] +minecraft:stained_glass_pane[color=white,east=false,north=false,south=false,west=true] +minecraft:stained_glass_pane[color=white,east=false,north=false,south=false,west=false] +minecraft:stained_glass_pane[color=orange,east=true,north=true,south=true,west=true] +minecraft:stained_glass_pane[color=orange,east=true,north=true,south=true,west=false] +minecraft:stained_glass_pane[color=orange,east=true,north=true,south=false,west=true] +minecraft:stained_glass_pane[color=orange,east=true,north=true,south=false,west=false] +minecraft:stained_glass_pane[color=orange,east=true,north=false,south=true,west=true] +minecraft:stained_glass_pane[color=orange,east=true,north=false,south=true,west=false] +minecraft:stained_glass_pane[color=orange,east=true,north=false,south=false,west=true] +minecraft:stained_glass_pane[color=orange,east=true,north=false,south=false,west=false] +minecraft:stained_glass_pane[color=orange,east=false,north=true,south=true,west=true] +minecraft:stained_glass_pane[color=orange,east=false,north=true,south=true,west=false] +minecraft:stained_glass_pane[color=orange,east=false,north=true,south=false,west=true] +minecraft:stained_glass_pane[color=orange,east=false,north=true,south=false,west=false] +minecraft:stained_glass_pane[color=orange,east=false,north=false,south=true,west=true] +minecraft:stained_glass_pane[color=orange,east=false,north=false,south=true,west=false] +minecraft:stained_glass_pane[color=orange,east=false,north=false,south=false,west=true] +minecraft:stained_glass_pane[color=orange,east=false,north=false,south=false,west=false] +minecraft:stained_glass_pane[color=magenta,east=true,north=true,south=true,west=true] +minecraft:stained_glass_pane[color=magenta,east=true,north=true,south=true,west=false] +minecraft:stained_glass_pane[color=magenta,east=true,north=true,south=false,west=true] +minecraft:stained_glass_pane[color=magenta,east=true,north=true,south=false,west=false] +minecraft:stained_glass_pane[color=magenta,east=true,north=false,south=true,west=true] +minecraft:stained_glass_pane[color=magenta,east=true,north=false,south=true,west=false] +minecraft:stained_glass_pane[color=magenta,east=true,north=false,south=false,west=true] +minecraft:stained_glass_pane[color=magenta,east=true,north=false,south=false,west=false] +minecraft:stained_glass_pane[color=magenta,east=false,north=true,south=true,west=true] +minecraft:stained_glass_pane[color=magenta,east=false,north=true,south=true,west=false] +minecraft:stained_glass_pane[color=magenta,east=false,north=true,south=false,west=true] +minecraft:stained_glass_pane[color=magenta,east=false,north=true,south=false,west=false] +minecraft:stained_glass_pane[color=magenta,east=false,north=false,south=true,west=true] +minecraft:stained_glass_pane[color=magenta,east=false,north=false,south=true,west=false] +minecraft:stained_glass_pane[color=magenta,east=false,north=false,south=false,west=true] +minecraft:stained_glass_pane[color=magenta,east=false,north=false,south=false,west=false] +minecraft:stained_glass_pane[color=light_blue,east=true,north=true,south=true,west=true] +minecraft:stained_glass_pane[color=light_blue,east=true,north=true,south=true,west=false] +minecraft:stained_glass_pane[color=light_blue,east=true,north=true,south=false,west=true] +minecraft:stained_glass_pane[color=light_blue,east=true,north=true,south=false,west=false] +minecraft:stained_glass_pane[color=light_blue,east=true,north=false,south=true,west=true] +minecraft:stained_glass_pane[color=light_blue,east=true,north=false,south=true,west=false] +minecraft:stained_glass_pane[color=light_blue,east=true,north=false,south=false,west=true] +minecraft:stained_glass_pane[color=light_blue,east=true,north=false,south=false,west=false] +minecraft:stained_glass_pane[color=light_blue,east=false,north=true,south=true,west=true] +minecraft:stained_glass_pane[color=light_blue,east=false,north=true,south=true,west=false] +minecraft:stained_glass_pane[color=light_blue,east=false,north=true,south=false,west=true] +minecraft:stained_glass_pane[color=light_blue,east=false,north=true,south=false,west=false] +minecraft:stained_glass_pane[color=light_blue,east=false,north=false,south=true,west=true] +minecraft:stained_glass_pane[color=light_blue,east=false,north=false,south=true,west=false] +minecraft:stained_glass_pane[color=light_blue,east=false,north=false,south=false,west=true] +minecraft:stained_glass_pane[color=light_blue,east=false,north=false,south=false,west=false] +minecraft:stained_glass_pane[color=yellow,east=true,north=true,south=true,west=true] +minecraft:stained_glass_pane[color=yellow,east=true,north=true,south=true,west=false] +minecraft:stained_glass_pane[color=yellow,east=true,north=true,south=false,west=true] +minecraft:stained_glass_pane[color=yellow,east=true,north=true,south=false,west=false] +minecraft:stained_glass_pane[color=yellow,east=true,north=false,south=true,west=true] +minecraft:stained_glass_pane[color=yellow,east=true,north=false,south=true,west=false] +minecraft:stained_glass_pane[color=yellow,east=true,north=false,south=false,west=true] +minecraft:stained_glass_pane[color=yellow,east=true,north=false,south=false,west=false] +minecraft:stained_glass_pane[color=yellow,east=false,north=true,south=true,west=true] +minecraft:stained_glass_pane[color=yellow,east=false,north=true,south=true,west=false] +minecraft:stained_glass_pane[color=yellow,east=false,north=true,south=false,west=true] +minecraft:stained_glass_pane[color=yellow,east=false,north=true,south=false,west=false] +minecraft:stained_glass_pane[color=yellow,east=false,north=false,south=true,west=true] +minecraft:stained_glass_pane[color=yellow,east=false,north=false,south=true,west=false] +minecraft:stained_glass_pane[color=yellow,east=false,north=false,south=false,west=true] +minecraft:stained_glass_pane[color=yellow,east=false,north=false,south=false,west=false] +minecraft:stained_glass_pane[color=lime,east=true,north=true,south=true,west=true] +minecraft:stained_glass_pane[color=lime,east=true,north=true,south=true,west=false] +minecraft:stained_glass_pane[color=lime,east=true,north=true,south=false,west=true] +minecraft:stained_glass_pane[color=lime,east=true,north=true,south=false,west=false] +minecraft:stained_glass_pane[color=lime,east=true,north=false,south=true,west=true] +minecraft:stained_glass_pane[color=lime,east=true,north=false,south=true,west=false] +minecraft:stained_glass_pane[color=lime,east=true,north=false,south=false,west=true] +minecraft:stained_glass_pane[color=lime,east=true,north=false,south=false,west=false] +minecraft:stained_glass_pane[color=lime,east=false,north=true,south=true,west=true] +minecraft:stained_glass_pane[color=lime,east=false,north=true,south=true,west=false] +minecraft:stained_glass_pane[color=lime,east=false,north=true,south=false,west=true] +minecraft:stained_glass_pane[color=lime,east=false,north=true,south=false,west=false] +minecraft:stained_glass_pane[color=lime,east=false,north=false,south=true,west=true] +minecraft:stained_glass_pane[color=lime,east=false,north=false,south=true,west=false] +minecraft:stained_glass_pane[color=lime,east=false,north=false,south=false,west=true] +minecraft:stained_glass_pane[color=lime,east=false,north=false,south=false,west=false] +minecraft:stained_glass_pane[color=pink,east=true,north=true,south=true,west=true] +minecraft:stained_glass_pane[color=pink,east=true,north=true,south=true,west=false] +minecraft:stained_glass_pane[color=pink,east=true,north=true,south=false,west=true] +minecraft:stained_glass_pane[color=pink,east=true,north=true,south=false,west=false] +minecraft:stained_glass_pane[color=pink,east=true,north=false,south=true,west=true] +minecraft:stained_glass_pane[color=pink,east=true,north=false,south=true,west=false] +minecraft:stained_glass_pane[color=pink,east=true,north=false,south=false,west=true] +minecraft:stained_glass_pane[color=pink,east=true,north=false,south=false,west=false] +minecraft:stained_glass_pane[color=pink,east=false,north=true,south=true,west=true] +minecraft:stained_glass_pane[color=pink,east=false,north=true,south=true,west=false] +minecraft:stained_glass_pane[color=pink,east=false,north=true,south=false,west=true] +minecraft:stained_glass_pane[color=pink,east=false,north=true,south=false,west=false] +minecraft:stained_glass_pane[color=pink,east=false,north=false,south=true,west=true] +minecraft:stained_glass_pane[color=pink,east=false,north=false,south=true,west=false] +minecraft:stained_glass_pane[color=pink,east=false,north=false,south=false,west=true] +minecraft:stained_glass_pane[color=pink,east=false,north=false,south=false,west=false] +minecraft:stained_glass_pane[color=gray,east=true,north=true,south=true,west=true] +minecraft:stained_glass_pane[color=gray,east=true,north=true,south=true,west=false] +minecraft:stained_glass_pane[color=gray,east=true,north=true,south=false,west=true] +minecraft:stained_glass_pane[color=gray,east=true,north=true,south=false,west=false] +minecraft:stained_glass_pane[color=gray,east=true,north=false,south=true,west=true] +minecraft:stained_glass_pane[color=gray,east=true,north=false,south=true,west=false] +minecraft:stained_glass_pane[color=gray,east=true,north=false,south=false,west=true] +minecraft:stained_glass_pane[color=gray,east=true,north=false,south=false,west=false] +minecraft:stained_glass_pane[color=gray,east=false,north=true,south=true,west=true] +minecraft:stained_glass_pane[color=gray,east=false,north=true,south=true,west=false] +minecraft:stained_glass_pane[color=gray,east=false,north=true,south=false,west=true] +minecraft:stained_glass_pane[color=gray,east=false,north=true,south=false,west=false] +minecraft:stained_glass_pane[color=gray,east=false,north=false,south=true,west=true] +minecraft:stained_glass_pane[color=gray,east=false,north=false,south=true,west=false] +minecraft:stained_glass_pane[color=gray,east=false,north=false,south=false,west=true] +minecraft:stained_glass_pane[color=gray,east=false,north=false,south=false,west=false] +minecraft:stained_glass_pane[color=silver,east=true,north=true,south=true,west=true] +minecraft:stained_glass_pane[color=silver,east=true,north=true,south=true,west=false] +minecraft:stained_glass_pane[color=silver,east=true,north=true,south=false,west=true] +minecraft:stained_glass_pane[color=silver,east=true,north=true,south=false,west=false] +minecraft:stained_glass_pane[color=silver,east=true,north=false,south=true,west=true] +minecraft:stained_glass_pane[color=silver,east=true,north=false,south=true,west=false] +minecraft:stained_glass_pane[color=silver,east=true,north=false,south=false,west=true] +minecraft:stained_glass_pane[color=silver,east=true,north=false,south=false,west=false] +minecraft:stained_glass_pane[color=silver,east=false,north=true,south=true,west=true] +minecraft:stained_glass_pane[color=silver,east=false,north=true,south=true,west=false] +minecraft:stained_glass_pane[color=silver,east=false,north=true,south=false,west=true] +minecraft:stained_glass_pane[color=silver,east=false,north=true,south=false,west=false] +minecraft:stained_glass_pane[color=silver,east=false,north=false,south=true,west=true] +minecraft:stained_glass_pane[color=silver,east=false,north=false,south=true,west=false] +minecraft:stained_glass_pane[color=silver,east=false,north=false,south=false,west=true] +minecraft:stained_glass_pane[color=silver,east=false,north=false,south=false,west=false] +minecraft:stained_glass_pane[color=cyan,east=true,north=true,south=true,west=true] +minecraft:stained_glass_pane[color=cyan,east=true,north=true,south=true,west=false] +minecraft:stained_glass_pane[color=cyan,east=true,north=true,south=false,west=true] +minecraft:stained_glass_pane[color=cyan,east=true,north=true,south=false,west=false] +minecraft:stained_glass_pane[color=cyan,east=true,north=false,south=true,west=true] +minecraft:stained_glass_pane[color=cyan,east=true,north=false,south=true,west=false] +minecraft:stained_glass_pane[color=cyan,east=true,north=false,south=false,west=true] +minecraft:stained_glass_pane[color=cyan,east=true,north=false,south=false,west=false] +minecraft:stained_glass_pane[color=cyan,east=false,north=true,south=true,west=true] +minecraft:stained_glass_pane[color=cyan,east=false,north=true,south=true,west=false] +minecraft:stained_glass_pane[color=cyan,east=false,north=true,south=false,west=true] +minecraft:stained_glass_pane[color=cyan,east=false,north=true,south=false,west=false] +minecraft:stained_glass_pane[color=cyan,east=false,north=false,south=true,west=true] +minecraft:stained_glass_pane[color=cyan,east=false,north=false,south=true,west=false] +minecraft:stained_glass_pane[color=cyan,east=false,north=false,south=false,west=true] +minecraft:stained_glass_pane[color=cyan,east=false,north=false,south=false,west=false] +minecraft:stained_glass_pane[color=purple,east=true,north=true,south=true,west=true] +minecraft:stained_glass_pane[color=purple,east=true,north=true,south=true,west=false] +minecraft:stained_glass_pane[color=purple,east=true,north=true,south=false,west=true] +minecraft:stained_glass_pane[color=purple,east=true,north=true,south=false,west=false] +minecraft:stained_glass_pane[color=purple,east=true,north=false,south=true,west=true] +minecraft:stained_glass_pane[color=purple,east=true,north=false,south=true,west=false] +minecraft:stained_glass_pane[color=purple,east=true,north=false,south=false,west=true] +minecraft:stained_glass_pane[color=purple,east=true,north=false,south=false,west=false] +minecraft:stained_glass_pane[color=purple,east=false,north=true,south=true,west=true] +minecraft:stained_glass_pane[color=purple,east=false,north=true,south=true,west=false] +minecraft:stained_glass_pane[color=purple,east=false,north=true,south=false,west=true] +minecraft:stained_glass_pane[color=purple,east=false,north=true,south=false,west=false] +minecraft:stained_glass_pane[color=purple,east=false,north=false,south=true,west=true] +minecraft:stained_glass_pane[color=purple,east=false,north=false,south=true,west=false] +minecraft:stained_glass_pane[color=purple,east=false,north=false,south=false,west=true] +minecraft:stained_glass_pane[color=purple,east=false,north=false,south=false,west=false] +minecraft:stained_glass_pane[color=blue,east=true,north=true,south=true,west=true] +minecraft:stained_glass_pane[color=blue,east=true,north=true,south=true,west=false] +minecraft:stained_glass_pane[color=blue,east=true,north=true,south=false,west=true] +minecraft:stained_glass_pane[color=blue,east=true,north=true,south=false,west=false] +minecraft:stained_glass_pane[color=blue,east=true,north=false,south=true,west=true] +minecraft:stained_glass_pane[color=blue,east=true,north=false,south=true,west=false] +minecraft:stained_glass_pane[color=blue,east=true,north=false,south=false,west=true] +minecraft:stained_glass_pane[color=blue,east=true,north=false,south=false,west=false] +minecraft:stained_glass_pane[color=blue,east=false,north=true,south=true,west=true] +minecraft:stained_glass_pane[color=blue,east=false,north=true,south=true,west=false] +minecraft:stained_glass_pane[color=blue,east=false,north=true,south=false,west=true] +minecraft:stained_glass_pane[color=blue,east=false,north=true,south=false,west=false] +minecraft:stained_glass_pane[color=blue,east=false,north=false,south=true,west=true] +minecraft:stained_glass_pane[color=blue,east=false,north=false,south=true,west=false] +minecraft:stained_glass_pane[color=blue,east=false,north=false,south=false,west=true] +minecraft:stained_glass_pane[color=blue,east=false,north=false,south=false,west=false] +minecraft:stained_glass_pane[color=brown,east=true,north=true,south=true,west=true] +minecraft:stained_glass_pane[color=brown,east=true,north=true,south=true,west=false] +minecraft:stained_glass_pane[color=brown,east=true,north=true,south=false,west=true] +minecraft:stained_glass_pane[color=brown,east=true,north=true,south=false,west=false] +minecraft:stained_glass_pane[color=brown,east=true,north=false,south=true,west=true] +minecraft:stained_glass_pane[color=brown,east=true,north=false,south=true,west=false] +minecraft:stained_glass_pane[color=brown,east=true,north=false,south=false,west=true] +minecraft:stained_glass_pane[color=brown,east=true,north=false,south=false,west=false] +minecraft:stained_glass_pane[color=brown,east=false,north=true,south=true,west=true] +minecraft:stained_glass_pane[color=brown,east=false,north=true,south=true,west=false] +minecraft:stained_glass_pane[color=brown,east=false,north=true,south=false,west=true] +minecraft:stained_glass_pane[color=brown,east=false,north=true,south=false,west=false] +minecraft:stained_glass_pane[color=brown,east=false,north=false,south=true,west=true] +minecraft:stained_glass_pane[color=brown,east=false,north=false,south=true,west=false] +minecraft:stained_glass_pane[color=brown,east=false,north=false,south=false,west=true] +minecraft:stained_glass_pane[color=brown,east=false,north=false,south=false,west=false] +minecraft:stained_glass_pane[color=green,east=true,north=true,south=true,west=true] +minecraft:stained_glass_pane[color=green,east=true,north=true,south=true,west=false] +minecraft:stained_glass_pane[color=green,east=true,north=true,south=false,west=true] +minecraft:stained_glass_pane[color=green,east=true,north=true,south=false,west=false] +minecraft:stained_glass_pane[color=green,east=true,north=false,south=true,west=true] +minecraft:stained_glass_pane[color=green,east=true,north=false,south=true,west=false] +minecraft:stained_glass_pane[color=green,east=true,north=false,south=false,west=true] +minecraft:stained_glass_pane[color=green,east=true,north=false,south=false,west=false] +minecraft:stained_glass_pane[color=green,east=false,north=true,south=true,west=true] +minecraft:stained_glass_pane[color=green,east=false,north=true,south=true,west=false] +minecraft:stained_glass_pane[color=green,east=false,north=true,south=false,west=true] +minecraft:stained_glass_pane[color=green,east=false,north=true,south=false,west=false] +minecraft:stained_glass_pane[color=green,east=false,north=false,south=true,west=true] +minecraft:stained_glass_pane[color=green,east=false,north=false,south=true,west=false] +minecraft:stained_glass_pane[color=green,east=false,north=false,south=false,west=true] +minecraft:stained_glass_pane[color=green,east=false,north=false,south=false,west=false] +minecraft:stained_glass_pane[color=red,east=true,north=true,south=true,west=true] +minecraft:stained_glass_pane[color=red,east=true,north=true,south=true,west=false] +minecraft:stained_glass_pane[color=red,east=true,north=true,south=false,west=true] +minecraft:stained_glass_pane[color=red,east=true,north=true,south=false,west=false] +minecraft:stained_glass_pane[color=red,east=true,north=false,south=true,west=true] +minecraft:stained_glass_pane[color=red,east=true,north=false,south=true,west=false] +minecraft:stained_glass_pane[color=red,east=true,north=false,south=false,west=true] +minecraft:stained_glass_pane[color=red,east=true,north=false,south=false,west=false] +minecraft:stained_glass_pane[color=red,east=false,north=true,south=true,west=true] +minecraft:stained_glass_pane[color=red,east=false,north=true,south=true,west=false] +minecraft:stained_glass_pane[color=red,east=false,north=true,south=false,west=true] +minecraft:stained_glass_pane[color=red,east=false,north=true,south=false,west=false] +minecraft:stained_glass_pane[color=red,east=false,north=false,south=true,west=true] +minecraft:stained_glass_pane[color=red,east=false,north=false,south=true,west=false] +minecraft:stained_glass_pane[color=red,east=false,north=false,south=false,west=true] +minecraft:stained_glass_pane[color=red,east=false,north=false,south=false,west=false] +minecraft:stained_glass_pane[color=black,east=true,north=true,south=true,west=true] +minecraft:stained_glass_pane[color=black,east=true,north=true,south=true,west=false] +minecraft:stained_glass_pane[color=black,east=true,north=true,south=false,west=true] +minecraft:stained_glass_pane[color=black,east=true,north=true,south=false,west=false] +minecraft:stained_glass_pane[color=black,east=true,north=false,south=true,west=true] +minecraft:stained_glass_pane[color=black,east=true,north=false,south=true,west=false] +minecraft:stained_glass_pane[color=black,east=true,north=false,south=false,west=true] +minecraft:stained_glass_pane[color=black,east=true,north=false,south=false,west=false] +minecraft:stained_glass_pane[color=black,east=false,north=true,south=true,west=true] +minecraft:stained_glass_pane[color=black,east=false,north=true,south=true,west=false] +minecraft:stained_glass_pane[color=black,east=false,north=true,south=false,west=true] +minecraft:stained_glass_pane[color=black,east=false,north=true,south=false,west=false] +minecraft:stained_glass_pane[color=black,east=false,north=false,south=true,west=true] +minecraft:stained_glass_pane[color=black,east=false,north=false,south=true,west=false] +minecraft:stained_glass_pane[color=black,east=false,north=false,south=false,west=true] +minecraft:stained_glass_pane[color=black,east=false,north=false,south=false,west=false] +minecraft:leaves2[check_decay=true,decayable=true,variant=acacia] +minecraft:leaves2[check_decay=true,decayable=true,variant=dark_oak] +minecraft:leaves2[check_decay=true,decayable=false,variant=acacia] +minecraft:leaves2[check_decay=true,decayable=false,variant=dark_oak] +minecraft:leaves2[check_decay=false,decayable=true,variant=acacia] +minecraft:leaves2[check_decay=false,decayable=true,variant=dark_oak] +minecraft:leaves2[check_decay=false,decayable=false,variant=acacia] +minecraft:leaves2[check_decay=false,decayable=false,variant=dark_oak] +minecraft:log2[axis=x,variant=acacia] +minecraft:log2[axis=x,variant=dark_oak] +minecraft:log2[axis=y,variant=acacia] +minecraft:log2[axis=y,variant=dark_oak] +minecraft:log2[axis=z,variant=acacia] +minecraft:log2[axis=z,variant=dark_oak] +minecraft:log2[axis=none,variant=acacia] +minecraft:log2[axis=none,variant=dark_oak] +minecraft:acacia_stairs[facing=north,half=top,shape=straight] +minecraft:acacia_stairs[facing=north,half=top,shape=inner_left] +minecraft:acacia_stairs[facing=north,half=top,shape=inner_right] +minecraft:acacia_stairs[facing=north,half=top,shape=outer_left] +minecraft:acacia_stairs[facing=north,half=top,shape=outer_right] +minecraft:acacia_stairs[facing=north,half=bottom,shape=straight] +minecraft:acacia_stairs[facing=north,half=bottom,shape=inner_left] +minecraft:acacia_stairs[facing=north,half=bottom,shape=inner_right] +minecraft:acacia_stairs[facing=north,half=bottom,shape=outer_left] +minecraft:acacia_stairs[facing=north,half=bottom,shape=outer_right] +minecraft:acacia_stairs[facing=south,half=top,shape=straight] +minecraft:acacia_stairs[facing=south,half=top,shape=inner_left] +minecraft:acacia_stairs[facing=south,half=top,shape=inner_right] +minecraft:acacia_stairs[facing=south,half=top,shape=outer_left] +minecraft:acacia_stairs[facing=south,half=top,shape=outer_right] +minecraft:acacia_stairs[facing=south,half=bottom,shape=straight] +minecraft:acacia_stairs[facing=south,half=bottom,shape=inner_left] +minecraft:acacia_stairs[facing=south,half=bottom,shape=inner_right] +minecraft:acacia_stairs[facing=south,half=bottom,shape=outer_left] +minecraft:acacia_stairs[facing=south,half=bottom,shape=outer_right] +minecraft:acacia_stairs[facing=west,half=top,shape=straight] +minecraft:acacia_stairs[facing=west,half=top,shape=inner_left] +minecraft:acacia_stairs[facing=west,half=top,shape=inner_right] +minecraft:acacia_stairs[facing=west,half=top,shape=outer_left] +minecraft:acacia_stairs[facing=west,half=top,shape=outer_right] +minecraft:acacia_stairs[facing=west,half=bottom,shape=straight] +minecraft:acacia_stairs[facing=west,half=bottom,shape=inner_left] +minecraft:acacia_stairs[facing=west,half=bottom,shape=inner_right] +minecraft:acacia_stairs[facing=west,half=bottom,shape=outer_left] +minecraft:acacia_stairs[facing=west,half=bottom,shape=outer_right] +minecraft:acacia_stairs[facing=east,half=top,shape=straight] +minecraft:acacia_stairs[facing=east,half=top,shape=inner_left] +minecraft:acacia_stairs[facing=east,half=top,shape=inner_right] +minecraft:acacia_stairs[facing=east,half=top,shape=outer_left] +minecraft:acacia_stairs[facing=east,half=top,shape=outer_right] +minecraft:acacia_stairs[facing=east,half=bottom,shape=straight] +minecraft:acacia_stairs[facing=east,half=bottom,shape=inner_left] +minecraft:acacia_stairs[facing=east,half=bottom,shape=inner_right] +minecraft:acacia_stairs[facing=east,half=bottom,shape=outer_left] +minecraft:acacia_stairs[facing=east,half=bottom,shape=outer_right] +minecraft:dark_oak_stairs[facing=north,half=top,shape=straight] +minecraft:dark_oak_stairs[facing=north,half=top,shape=inner_left] +minecraft:dark_oak_stairs[facing=north,half=top,shape=inner_right] +minecraft:dark_oak_stairs[facing=north,half=top,shape=outer_left] +minecraft:dark_oak_stairs[facing=north,half=top,shape=outer_right] +minecraft:dark_oak_stairs[facing=north,half=bottom,shape=straight] +minecraft:dark_oak_stairs[facing=north,half=bottom,shape=inner_left] +minecraft:dark_oak_stairs[facing=north,half=bottom,shape=inner_right] +minecraft:dark_oak_stairs[facing=north,half=bottom,shape=outer_left] +minecraft:dark_oak_stairs[facing=north,half=bottom,shape=outer_right] +minecraft:dark_oak_stairs[facing=south,half=top,shape=straight] +minecraft:dark_oak_stairs[facing=south,half=top,shape=inner_left] +minecraft:dark_oak_stairs[facing=south,half=top,shape=inner_right] +minecraft:dark_oak_stairs[facing=south,half=top,shape=outer_left] +minecraft:dark_oak_stairs[facing=south,half=top,shape=outer_right] +minecraft:dark_oak_stairs[facing=south,half=bottom,shape=straight] +minecraft:dark_oak_stairs[facing=south,half=bottom,shape=inner_left] +minecraft:dark_oak_stairs[facing=south,half=bottom,shape=inner_right] +minecraft:dark_oak_stairs[facing=south,half=bottom,shape=outer_left] +minecraft:dark_oak_stairs[facing=south,half=bottom,shape=outer_right] +minecraft:dark_oak_stairs[facing=west,half=top,shape=straight] +minecraft:dark_oak_stairs[facing=west,half=top,shape=inner_left] +minecraft:dark_oak_stairs[facing=west,half=top,shape=inner_right] +minecraft:dark_oak_stairs[facing=west,half=top,shape=outer_left] +minecraft:dark_oak_stairs[facing=west,half=top,shape=outer_right] +minecraft:dark_oak_stairs[facing=west,half=bottom,shape=straight] +minecraft:dark_oak_stairs[facing=west,half=bottom,shape=inner_left] +minecraft:dark_oak_stairs[facing=west,half=bottom,shape=inner_right] +minecraft:dark_oak_stairs[facing=west,half=bottom,shape=outer_left] +minecraft:dark_oak_stairs[facing=west,half=bottom,shape=outer_right] +minecraft:dark_oak_stairs[facing=east,half=top,shape=straight] +minecraft:dark_oak_stairs[facing=east,half=top,shape=inner_left] +minecraft:dark_oak_stairs[facing=east,half=top,shape=inner_right] +minecraft:dark_oak_stairs[facing=east,half=top,shape=outer_left] +minecraft:dark_oak_stairs[facing=east,half=top,shape=outer_right] +minecraft:dark_oak_stairs[facing=east,half=bottom,shape=straight] +minecraft:dark_oak_stairs[facing=east,half=bottom,shape=inner_left] +minecraft:dark_oak_stairs[facing=east,half=bottom,shape=inner_right] +minecraft:dark_oak_stairs[facing=east,half=bottom,shape=outer_left] +minecraft:dark_oak_stairs[facing=east,half=bottom,shape=outer_right] +minecraft:slime +minecraft:barrier +minecraft:iron_trapdoor[facing=north,half=top,open=true] +minecraft:iron_trapdoor[facing=north,half=top,open=false] +minecraft:iron_trapdoor[facing=north,half=bottom,open=true] +minecraft:iron_trapdoor[facing=north,half=bottom,open=false] +minecraft:iron_trapdoor[facing=south,half=top,open=true] +minecraft:iron_trapdoor[facing=south,half=top,open=false] +minecraft:iron_trapdoor[facing=south,half=bottom,open=true] +minecraft:iron_trapdoor[facing=south,half=bottom,open=false] +minecraft:iron_trapdoor[facing=west,half=top,open=true] +minecraft:iron_trapdoor[facing=west,half=top,open=false] +minecraft:iron_trapdoor[facing=west,half=bottom,open=true] +minecraft:iron_trapdoor[facing=west,half=bottom,open=false] +minecraft:iron_trapdoor[facing=east,half=top,open=true] +minecraft:iron_trapdoor[facing=east,half=top,open=false] +minecraft:iron_trapdoor[facing=east,half=bottom,open=true] +minecraft:iron_trapdoor[facing=east,half=bottom,open=false] +minecraft:prismarine[variant=prismarine] +minecraft:prismarine[variant=prismarine_bricks] +minecraft:prismarine[variant=dark_prismarine] +minecraft:sea_lantern +minecraft:hay_block[axis=x] +minecraft:hay_block[axis=y] +minecraft:hay_block[axis=z] +minecraft:carpet[color=white] +minecraft:carpet[color=orange] +minecraft:carpet[color=magenta] +minecraft:carpet[color=light_blue] +minecraft:carpet[color=yellow] +minecraft:carpet[color=lime] +minecraft:carpet[color=pink] +minecraft:carpet[color=gray] +minecraft:carpet[color=silver] +minecraft:carpet[color=cyan] +minecraft:carpet[color=purple] +minecraft:carpet[color=blue] +minecraft:carpet[color=brown] +minecraft:carpet[color=green] +minecraft:carpet[color=red] +minecraft:carpet[color=black] +minecraft:hardened_clay +minecraft:coal_block +minecraft:packed_ice +minecraft:double_plant[facing=north,half=upper,variant=sunflower] +minecraft:double_plant[facing=north,half=upper,variant=syringa] +minecraft:double_plant[facing=north,half=upper,variant=double_grass] +minecraft:double_plant[facing=north,half=upper,variant=double_fern] +minecraft:double_plant[facing=north,half=upper,variant=double_rose] +minecraft:double_plant[facing=north,half=upper,variant=paeonia] +minecraft:double_plant[facing=north,half=lower,variant=sunflower] +minecraft:double_plant[facing=north,half=lower,variant=syringa] +minecraft:double_plant[facing=north,half=lower,variant=double_grass] +minecraft:double_plant[facing=north,half=lower,variant=double_fern] +minecraft:double_plant[facing=north,half=lower,variant=double_rose] +minecraft:double_plant[facing=north,half=lower,variant=paeonia] +minecraft:double_plant[facing=south,half=upper,variant=sunflower] +minecraft:double_plant[facing=south,half=upper,variant=syringa] +minecraft:double_plant[facing=south,half=upper,variant=double_grass] +minecraft:double_plant[facing=south,half=upper,variant=double_fern] +minecraft:double_plant[facing=south,half=upper,variant=double_rose] +minecraft:double_plant[facing=south,half=upper,variant=paeonia] +minecraft:double_plant[facing=south,half=lower,variant=sunflower] +minecraft:double_plant[facing=south,half=lower,variant=syringa] +minecraft:double_plant[facing=south,half=lower,variant=double_grass] +minecraft:double_plant[facing=south,half=lower,variant=double_fern] +minecraft:double_plant[facing=south,half=lower,variant=double_rose] +minecraft:double_plant[facing=south,half=lower,variant=paeonia] +minecraft:double_plant[facing=west,half=upper,variant=sunflower] +minecraft:double_plant[facing=west,half=upper,variant=syringa] +minecraft:double_plant[facing=west,half=upper,variant=double_grass] +minecraft:double_plant[facing=west,half=upper,variant=double_fern] +minecraft:double_plant[facing=west,half=upper,variant=double_rose] +minecraft:double_plant[facing=west,half=upper,variant=paeonia] +minecraft:double_plant[facing=west,half=lower,variant=sunflower] +minecraft:double_plant[facing=west,half=lower,variant=syringa] +minecraft:double_plant[facing=west,half=lower,variant=double_grass] +minecraft:double_plant[facing=west,half=lower,variant=double_fern] +minecraft:double_plant[facing=west,half=lower,variant=double_rose] +minecraft:double_plant[facing=west,half=lower,variant=paeonia] +minecraft:double_plant[facing=east,half=upper,variant=sunflower] +minecraft:double_plant[facing=east,half=upper,variant=syringa] +minecraft:double_plant[facing=east,half=upper,variant=double_grass] +minecraft:double_plant[facing=east,half=upper,variant=double_fern] +minecraft:double_plant[facing=east,half=upper,variant=double_rose] +minecraft:double_plant[facing=east,half=upper,variant=paeonia] +minecraft:double_plant[facing=east,half=lower,variant=sunflower] +minecraft:double_plant[facing=east,half=lower,variant=syringa] +minecraft:double_plant[facing=east,half=lower,variant=double_grass] +minecraft:double_plant[facing=east,half=lower,variant=double_fern] +minecraft:double_plant[facing=east,half=lower,variant=double_rose] +minecraft:double_plant[facing=east,half=lower,variant=paeonia] +minecraft:standing_banner[rotation=0] +minecraft:standing_banner[rotation=1] +minecraft:standing_banner[rotation=2] +minecraft:standing_banner[rotation=3] +minecraft:standing_banner[rotation=4] +minecraft:standing_banner[rotation=5] +minecraft:standing_banner[rotation=6] +minecraft:standing_banner[rotation=7] +minecraft:standing_banner[rotation=8] +minecraft:standing_banner[rotation=9] +minecraft:standing_banner[rotation=10] +minecraft:standing_banner[rotation=11] +minecraft:standing_banner[rotation=12] +minecraft:standing_banner[rotation=13] +minecraft:standing_banner[rotation=14] +minecraft:standing_banner[rotation=15] +minecraft:wall_banner[facing=north] +minecraft:wall_banner[facing=south] +minecraft:wall_banner[facing=west] +minecraft:wall_banner[facing=east] +minecraft:daylight_detector_inverted[power=0] +minecraft:daylight_detector_inverted[power=1] +minecraft:daylight_detector_inverted[power=2] +minecraft:daylight_detector_inverted[power=3] +minecraft:daylight_detector_inverted[power=4] +minecraft:daylight_detector_inverted[power=5] +minecraft:daylight_detector_inverted[power=6] +minecraft:daylight_detector_inverted[power=7] +minecraft:daylight_detector_inverted[power=8] +minecraft:daylight_detector_inverted[power=9] +minecraft:daylight_detector_inverted[power=10] +minecraft:daylight_detector_inverted[power=11] +minecraft:daylight_detector_inverted[power=12] +minecraft:daylight_detector_inverted[power=13] +minecraft:daylight_detector_inverted[power=14] +minecraft:daylight_detector_inverted[power=15] +minecraft:red_sandstone[type=red_sandstone] +minecraft:red_sandstone[type=chiseled_red_sandstone] +minecraft:red_sandstone[type=smooth_red_sandstone] +minecraft:red_sandstone_stairs[facing=north,half=top,shape=straight] +minecraft:red_sandstone_stairs[facing=north,half=top,shape=inner_left] +minecraft:red_sandstone_stairs[facing=north,half=top,shape=inner_right] +minecraft:red_sandstone_stairs[facing=north,half=top,shape=outer_left] +minecraft:red_sandstone_stairs[facing=north,half=top,shape=outer_right] +minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=straight] +minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=inner_left] +minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=inner_right] +minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=outer_left] +minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=outer_right] +minecraft:red_sandstone_stairs[facing=south,half=top,shape=straight] +minecraft:red_sandstone_stairs[facing=south,half=top,shape=inner_left] +minecraft:red_sandstone_stairs[facing=south,half=top,shape=inner_right] +minecraft:red_sandstone_stairs[facing=south,half=top,shape=outer_left] +minecraft:red_sandstone_stairs[facing=south,half=top,shape=outer_right] +minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=straight] +minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=inner_left] +minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=inner_right] +minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=outer_left] +minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=outer_right] +minecraft:red_sandstone_stairs[facing=west,half=top,shape=straight] +minecraft:red_sandstone_stairs[facing=west,half=top,shape=inner_left] +minecraft:red_sandstone_stairs[facing=west,half=top,shape=inner_right] +minecraft:red_sandstone_stairs[facing=west,half=top,shape=outer_left] +minecraft:red_sandstone_stairs[facing=west,half=top,shape=outer_right] +minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=straight] +minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=inner_left] +minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=inner_right] +minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=outer_left] +minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=outer_right] +minecraft:red_sandstone_stairs[facing=east,half=top,shape=straight] +minecraft:red_sandstone_stairs[facing=east,half=top,shape=inner_left] +minecraft:red_sandstone_stairs[facing=east,half=top,shape=inner_right] +minecraft:red_sandstone_stairs[facing=east,half=top,shape=outer_left] +minecraft:red_sandstone_stairs[facing=east,half=top,shape=outer_right] +minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=straight] +minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=inner_left] +minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=inner_right] +minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=outer_left] +minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=outer_right] +minecraft:double_stone_slab2[seamless=true,variant=red_sandstone] +minecraft:double_stone_slab2[seamless=false,variant=red_sandstone] +minecraft:stone_slab2[half=top,variant=red_sandstone] +minecraft:stone_slab2[half=bottom,variant=red_sandstone] +minecraft:spruce_fence_gate[facing=north,in_wall=true,open=true,powered=true] +minecraft:spruce_fence_gate[facing=north,in_wall=true,open=true,powered=false] +minecraft:spruce_fence_gate[facing=north,in_wall=true,open=false,powered=true] +minecraft:spruce_fence_gate[facing=north,in_wall=true,open=false,powered=false] +minecraft:spruce_fence_gate[facing=north,in_wall=false,open=true,powered=true] +minecraft:spruce_fence_gate[facing=north,in_wall=false,open=true,powered=false] +minecraft:spruce_fence_gate[facing=north,in_wall=false,open=false,powered=true] +minecraft:spruce_fence_gate[facing=north,in_wall=false,open=false,powered=false] +minecraft:spruce_fence_gate[facing=south,in_wall=true,open=true,powered=true] +minecraft:spruce_fence_gate[facing=south,in_wall=true,open=true,powered=false] +minecraft:spruce_fence_gate[facing=south,in_wall=true,open=false,powered=true] +minecraft:spruce_fence_gate[facing=south,in_wall=true,open=false,powered=false] +minecraft:spruce_fence_gate[facing=south,in_wall=false,open=true,powered=true] +minecraft:spruce_fence_gate[facing=south,in_wall=false,open=true,powered=false] +minecraft:spruce_fence_gate[facing=south,in_wall=false,open=false,powered=true] +minecraft:spruce_fence_gate[facing=south,in_wall=false,open=false,powered=false] +minecraft:spruce_fence_gate[facing=west,in_wall=true,open=true,powered=true] +minecraft:spruce_fence_gate[facing=west,in_wall=true,open=true,powered=false] +minecraft:spruce_fence_gate[facing=west,in_wall=true,open=false,powered=true] +minecraft:spruce_fence_gate[facing=west,in_wall=true,open=false,powered=false] +minecraft:spruce_fence_gate[facing=west,in_wall=false,open=true,powered=true] +minecraft:spruce_fence_gate[facing=west,in_wall=false,open=true,powered=false] +minecraft:spruce_fence_gate[facing=west,in_wall=false,open=false,powered=true] +minecraft:spruce_fence_gate[facing=west,in_wall=false,open=false,powered=false] +minecraft:spruce_fence_gate[facing=east,in_wall=true,open=true,powered=true] +minecraft:spruce_fence_gate[facing=east,in_wall=true,open=true,powered=false] +minecraft:spruce_fence_gate[facing=east,in_wall=true,open=false,powered=true] +minecraft:spruce_fence_gate[facing=east,in_wall=true,open=false,powered=false] +minecraft:spruce_fence_gate[facing=east,in_wall=false,open=true,powered=true] +minecraft:spruce_fence_gate[facing=east,in_wall=false,open=true,powered=false] +minecraft:spruce_fence_gate[facing=east,in_wall=false,open=false,powered=true] +minecraft:spruce_fence_gate[facing=east,in_wall=false,open=false,powered=false] +minecraft:birch_fence_gate[facing=north,in_wall=true,open=true,powered=true] +minecraft:birch_fence_gate[facing=north,in_wall=true,open=true,powered=false] +minecraft:birch_fence_gate[facing=north,in_wall=true,open=false,powered=true] +minecraft:birch_fence_gate[facing=north,in_wall=true,open=false,powered=false] +minecraft:birch_fence_gate[facing=north,in_wall=false,open=true,powered=true] +minecraft:birch_fence_gate[facing=north,in_wall=false,open=true,powered=false] +minecraft:birch_fence_gate[facing=north,in_wall=false,open=false,powered=true] +minecraft:birch_fence_gate[facing=north,in_wall=false,open=false,powered=false] +minecraft:birch_fence_gate[facing=south,in_wall=true,open=true,powered=true] +minecraft:birch_fence_gate[facing=south,in_wall=true,open=true,powered=false] +minecraft:birch_fence_gate[facing=south,in_wall=true,open=false,powered=true] +minecraft:birch_fence_gate[facing=south,in_wall=true,open=false,powered=false] +minecraft:birch_fence_gate[facing=south,in_wall=false,open=true,powered=true] +minecraft:birch_fence_gate[facing=south,in_wall=false,open=true,powered=false] +minecraft:birch_fence_gate[facing=south,in_wall=false,open=false,powered=true] +minecraft:birch_fence_gate[facing=south,in_wall=false,open=false,powered=false] +minecraft:birch_fence_gate[facing=west,in_wall=true,open=true,powered=true] +minecraft:birch_fence_gate[facing=west,in_wall=true,open=true,powered=false] +minecraft:birch_fence_gate[facing=west,in_wall=true,open=false,powered=true] +minecraft:birch_fence_gate[facing=west,in_wall=true,open=false,powered=false] +minecraft:birch_fence_gate[facing=west,in_wall=false,open=true,powered=true] +minecraft:birch_fence_gate[facing=west,in_wall=false,open=true,powered=false] +minecraft:birch_fence_gate[facing=west,in_wall=false,open=false,powered=true] +minecraft:birch_fence_gate[facing=west,in_wall=false,open=false,powered=false] +minecraft:birch_fence_gate[facing=east,in_wall=true,open=true,powered=true] +minecraft:birch_fence_gate[facing=east,in_wall=true,open=true,powered=false] +minecraft:birch_fence_gate[facing=east,in_wall=true,open=false,powered=true] +minecraft:birch_fence_gate[facing=east,in_wall=true,open=false,powered=false] +minecraft:birch_fence_gate[facing=east,in_wall=false,open=true,powered=true] +minecraft:birch_fence_gate[facing=east,in_wall=false,open=true,powered=false] +minecraft:birch_fence_gate[facing=east,in_wall=false,open=false,powered=true] +minecraft:birch_fence_gate[facing=east,in_wall=false,open=false,powered=false] +minecraft:jungle_fence_gate[facing=north,in_wall=true,open=true,powered=true] +minecraft:jungle_fence_gate[facing=north,in_wall=true,open=true,powered=false] +minecraft:jungle_fence_gate[facing=north,in_wall=true,open=false,powered=true] +minecraft:jungle_fence_gate[facing=north,in_wall=true,open=false,powered=false] +minecraft:jungle_fence_gate[facing=north,in_wall=false,open=true,powered=true] +minecraft:jungle_fence_gate[facing=north,in_wall=false,open=true,powered=false] +minecraft:jungle_fence_gate[facing=north,in_wall=false,open=false,powered=true] +minecraft:jungle_fence_gate[facing=north,in_wall=false,open=false,powered=false] +minecraft:jungle_fence_gate[facing=south,in_wall=true,open=true,powered=true] +minecraft:jungle_fence_gate[facing=south,in_wall=true,open=true,powered=false] +minecraft:jungle_fence_gate[facing=south,in_wall=true,open=false,powered=true] +minecraft:jungle_fence_gate[facing=south,in_wall=true,open=false,powered=false] +minecraft:jungle_fence_gate[facing=south,in_wall=false,open=true,powered=true] +minecraft:jungle_fence_gate[facing=south,in_wall=false,open=true,powered=false] +minecraft:jungle_fence_gate[facing=south,in_wall=false,open=false,powered=true] +minecraft:jungle_fence_gate[facing=south,in_wall=false,open=false,powered=false] +minecraft:jungle_fence_gate[facing=west,in_wall=true,open=true,powered=true] +minecraft:jungle_fence_gate[facing=west,in_wall=true,open=true,powered=false] +minecraft:jungle_fence_gate[facing=west,in_wall=true,open=false,powered=true] +minecraft:jungle_fence_gate[facing=west,in_wall=true,open=false,powered=false] +minecraft:jungle_fence_gate[facing=west,in_wall=false,open=true,powered=true] +minecraft:jungle_fence_gate[facing=west,in_wall=false,open=true,powered=false] +minecraft:jungle_fence_gate[facing=west,in_wall=false,open=false,powered=true] +minecraft:jungle_fence_gate[facing=west,in_wall=false,open=false,powered=false] +minecraft:jungle_fence_gate[facing=east,in_wall=true,open=true,powered=true] +minecraft:jungle_fence_gate[facing=east,in_wall=true,open=true,powered=false] +minecraft:jungle_fence_gate[facing=east,in_wall=true,open=false,powered=true] +minecraft:jungle_fence_gate[facing=east,in_wall=true,open=false,powered=false] +minecraft:jungle_fence_gate[facing=east,in_wall=false,open=true,powered=true] +minecraft:jungle_fence_gate[facing=east,in_wall=false,open=true,powered=false] +minecraft:jungle_fence_gate[facing=east,in_wall=false,open=false,powered=true] +minecraft:jungle_fence_gate[facing=east,in_wall=false,open=false,powered=false] +minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=true] +minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=false] +minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=true] +minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=false] +minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=true] +minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=false] +minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=true] +minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=false] +minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=true] +minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=false] +minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=true] +minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=false] +minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=true] +minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=false] +minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=true] +minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=false] +minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=true] +minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=false] +minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=true] +minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=false] +minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=true] +minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=false] +minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=true] +minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=false] +minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=true] +minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=false] +minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=true] +minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=false] +minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=true] +minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=false] +minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=true] +minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=false] +minecraft:acacia_fence_gate[facing=north,in_wall=true,open=true,powered=true] +minecraft:acacia_fence_gate[facing=north,in_wall=true,open=true,powered=false] +minecraft:acacia_fence_gate[facing=north,in_wall=true,open=false,powered=true] +minecraft:acacia_fence_gate[facing=north,in_wall=true,open=false,powered=false] +minecraft:acacia_fence_gate[facing=north,in_wall=false,open=true,powered=true] +minecraft:acacia_fence_gate[facing=north,in_wall=false,open=true,powered=false] +minecraft:acacia_fence_gate[facing=north,in_wall=false,open=false,powered=true] +minecraft:acacia_fence_gate[facing=north,in_wall=false,open=false,powered=false] +minecraft:acacia_fence_gate[facing=south,in_wall=true,open=true,powered=true] +minecraft:acacia_fence_gate[facing=south,in_wall=true,open=true,powered=false] +minecraft:acacia_fence_gate[facing=south,in_wall=true,open=false,powered=true] +minecraft:acacia_fence_gate[facing=south,in_wall=true,open=false,powered=false] +minecraft:acacia_fence_gate[facing=south,in_wall=false,open=true,powered=true] +minecraft:acacia_fence_gate[facing=south,in_wall=false,open=true,powered=false] +minecraft:acacia_fence_gate[facing=south,in_wall=false,open=false,powered=true] +minecraft:acacia_fence_gate[facing=south,in_wall=false,open=false,powered=false] +minecraft:acacia_fence_gate[facing=west,in_wall=true,open=true,powered=true] +minecraft:acacia_fence_gate[facing=west,in_wall=true,open=true,powered=false] +minecraft:acacia_fence_gate[facing=west,in_wall=true,open=false,powered=true] +minecraft:acacia_fence_gate[facing=west,in_wall=true,open=false,powered=false] +minecraft:acacia_fence_gate[facing=west,in_wall=false,open=true,powered=true] +minecraft:acacia_fence_gate[facing=west,in_wall=false,open=true,powered=false] +minecraft:acacia_fence_gate[facing=west,in_wall=false,open=false,powered=true] +minecraft:acacia_fence_gate[facing=west,in_wall=false,open=false,powered=false] +minecraft:acacia_fence_gate[facing=east,in_wall=true,open=true,powered=true] +minecraft:acacia_fence_gate[facing=east,in_wall=true,open=true,powered=false] +minecraft:acacia_fence_gate[facing=east,in_wall=true,open=false,powered=true] +minecraft:acacia_fence_gate[facing=east,in_wall=true,open=false,powered=false] +minecraft:acacia_fence_gate[facing=east,in_wall=false,open=true,powered=true] +minecraft:acacia_fence_gate[facing=east,in_wall=false,open=true,powered=false] +minecraft:acacia_fence_gate[facing=east,in_wall=false,open=false,powered=true] +minecraft:acacia_fence_gate[facing=east,in_wall=false,open=false,powered=false] +minecraft:spruce_fence[east=true,north=true,south=true,west=true] +minecraft:spruce_fence[east=true,north=true,south=true,west=false] +minecraft:spruce_fence[east=true,north=true,south=false,west=true] +minecraft:spruce_fence[east=true,north=true,south=false,west=false] +minecraft:spruce_fence[east=true,north=false,south=true,west=true] +minecraft:spruce_fence[east=true,north=false,south=true,west=false] +minecraft:spruce_fence[east=true,north=false,south=false,west=true] +minecraft:spruce_fence[east=true,north=false,south=false,west=false] +minecraft:spruce_fence[east=false,north=true,south=true,west=true] +minecraft:spruce_fence[east=false,north=true,south=true,west=false] +minecraft:spruce_fence[east=false,north=true,south=false,west=true] +minecraft:spruce_fence[east=false,north=true,south=false,west=false] +minecraft:spruce_fence[east=false,north=false,south=true,west=true] +minecraft:spruce_fence[east=false,north=false,south=true,west=false] +minecraft:spruce_fence[east=false,north=false,south=false,west=true] +minecraft:spruce_fence[east=false,north=false,south=false,west=false] +minecraft:birch_fence[east=true,north=true,south=true,west=true] +minecraft:birch_fence[east=true,north=true,south=true,west=false] +minecraft:birch_fence[east=true,north=true,south=false,west=true] +minecraft:birch_fence[east=true,north=true,south=false,west=false] +minecraft:birch_fence[east=true,north=false,south=true,west=true] +minecraft:birch_fence[east=true,north=false,south=true,west=false] +minecraft:birch_fence[east=true,north=false,south=false,west=true] +minecraft:birch_fence[east=true,north=false,south=false,west=false] +minecraft:birch_fence[east=false,north=true,south=true,west=true] +minecraft:birch_fence[east=false,north=true,south=true,west=false] +minecraft:birch_fence[east=false,north=true,south=false,west=true] +minecraft:birch_fence[east=false,north=true,south=false,west=false] +minecraft:birch_fence[east=false,north=false,south=true,west=true] +minecraft:birch_fence[east=false,north=false,south=true,west=false] +minecraft:birch_fence[east=false,north=false,south=false,west=true] +minecraft:birch_fence[east=false,north=false,south=false,west=false] +minecraft:jungle_fence[east=true,north=true,south=true,west=true] +minecraft:jungle_fence[east=true,north=true,south=true,west=false] +minecraft:jungle_fence[east=true,north=true,south=false,west=true] +minecraft:jungle_fence[east=true,north=true,south=false,west=false] +minecraft:jungle_fence[east=true,north=false,south=true,west=true] +minecraft:jungle_fence[east=true,north=false,south=true,west=false] +minecraft:jungle_fence[east=true,north=false,south=false,west=true] +minecraft:jungle_fence[east=true,north=false,south=false,west=false] +minecraft:jungle_fence[east=false,north=true,south=true,west=true] +minecraft:jungle_fence[east=false,north=true,south=true,west=false] +minecraft:jungle_fence[east=false,north=true,south=false,west=true] +minecraft:jungle_fence[east=false,north=true,south=false,west=false] +minecraft:jungle_fence[east=false,north=false,south=true,west=true] +minecraft:jungle_fence[east=false,north=false,south=true,west=false] +minecraft:jungle_fence[east=false,north=false,south=false,west=true] +minecraft:jungle_fence[east=false,north=false,south=false,west=false] +minecraft:dark_oak_fence[east=true,north=true,south=true,west=true] +minecraft:dark_oak_fence[east=true,north=true,south=true,west=false] +minecraft:dark_oak_fence[east=true,north=true,south=false,west=true] +minecraft:dark_oak_fence[east=true,north=true,south=false,west=false] +minecraft:dark_oak_fence[east=true,north=false,south=true,west=true] +minecraft:dark_oak_fence[east=true,north=false,south=true,west=false] +minecraft:dark_oak_fence[east=true,north=false,south=false,west=true] +minecraft:dark_oak_fence[east=true,north=false,south=false,west=false] +minecraft:dark_oak_fence[east=false,north=true,south=true,west=true] +minecraft:dark_oak_fence[east=false,north=true,south=true,west=false] +minecraft:dark_oak_fence[east=false,north=true,south=false,west=true] +minecraft:dark_oak_fence[east=false,north=true,south=false,west=false] +minecraft:dark_oak_fence[east=false,north=false,south=true,west=true] +minecraft:dark_oak_fence[east=false,north=false,south=true,west=false] +minecraft:dark_oak_fence[east=false,north=false,south=false,west=true] +minecraft:dark_oak_fence[east=false,north=false,south=false,west=false] +minecraft:acacia_fence[east=true,north=true,south=true,west=true] +minecraft:acacia_fence[east=true,north=true,south=true,west=false] +minecraft:acacia_fence[east=true,north=true,south=false,west=true] +minecraft:acacia_fence[east=true,north=true,south=false,west=false] +minecraft:acacia_fence[east=true,north=false,south=true,west=true] +minecraft:acacia_fence[east=true,north=false,south=true,west=false] +minecraft:acacia_fence[east=true,north=false,south=false,west=true] +minecraft:acacia_fence[east=true,north=false,south=false,west=false] +minecraft:acacia_fence[east=false,north=true,south=true,west=true] +minecraft:acacia_fence[east=false,north=true,south=true,west=false] +minecraft:acacia_fence[east=false,north=true,south=false,west=true] +minecraft:acacia_fence[east=false,north=true,south=false,west=false] +minecraft:acacia_fence[east=false,north=false,south=true,west=true] +minecraft:acacia_fence[east=false,north=false,south=true,west=false] +minecraft:acacia_fence[east=false,north=false,south=false,west=true] +minecraft:acacia_fence[east=false,north=false,south=false,west=false] +minecraft:spruce_door[facing=north,half=upper,hinge=left,open=true,powered=true] +minecraft:spruce_door[facing=north,half=upper,hinge=left,open=true,powered=false] +minecraft:spruce_door[facing=north,half=upper,hinge=left,open=false,powered=true] +minecraft:spruce_door[facing=north,half=upper,hinge=left,open=false,powered=false] +minecraft:spruce_door[facing=north,half=upper,hinge=right,open=true,powered=true] +minecraft:spruce_door[facing=north,half=upper,hinge=right,open=true,powered=false] +minecraft:spruce_door[facing=north,half=upper,hinge=right,open=false,powered=true] +minecraft:spruce_door[facing=north,half=upper,hinge=right,open=false,powered=false] +minecraft:spruce_door[facing=north,half=lower,hinge=left,open=true,powered=true] +minecraft:spruce_door[facing=north,half=lower,hinge=left,open=true,powered=false] +minecraft:spruce_door[facing=north,half=lower,hinge=left,open=false,powered=true] +minecraft:spruce_door[facing=north,half=lower,hinge=left,open=false,powered=false] +minecraft:spruce_door[facing=north,half=lower,hinge=right,open=true,powered=true] +minecraft:spruce_door[facing=north,half=lower,hinge=right,open=true,powered=false] +minecraft:spruce_door[facing=north,half=lower,hinge=right,open=false,powered=true] +minecraft:spruce_door[facing=north,half=lower,hinge=right,open=false,powered=false] +minecraft:spruce_door[facing=south,half=upper,hinge=left,open=true,powered=true] +minecraft:spruce_door[facing=south,half=upper,hinge=left,open=true,powered=false] +minecraft:spruce_door[facing=south,half=upper,hinge=left,open=false,powered=true] +minecraft:spruce_door[facing=south,half=upper,hinge=left,open=false,powered=false] +minecraft:spruce_door[facing=south,half=upper,hinge=right,open=true,powered=true] +minecraft:spruce_door[facing=south,half=upper,hinge=right,open=true,powered=false] +minecraft:spruce_door[facing=south,half=upper,hinge=right,open=false,powered=true] +minecraft:spruce_door[facing=south,half=upper,hinge=right,open=false,powered=false] +minecraft:spruce_door[facing=south,half=lower,hinge=left,open=true,powered=true] +minecraft:spruce_door[facing=south,half=lower,hinge=left,open=true,powered=false] +minecraft:spruce_door[facing=south,half=lower,hinge=left,open=false,powered=true] +minecraft:spruce_door[facing=south,half=lower,hinge=left,open=false,powered=false] +minecraft:spruce_door[facing=south,half=lower,hinge=right,open=true,powered=true] +minecraft:spruce_door[facing=south,half=lower,hinge=right,open=true,powered=false] +minecraft:spruce_door[facing=south,half=lower,hinge=right,open=false,powered=true] +minecraft:spruce_door[facing=south,half=lower,hinge=right,open=false,powered=false] +minecraft:spruce_door[facing=west,half=upper,hinge=left,open=true,powered=true] +minecraft:spruce_door[facing=west,half=upper,hinge=left,open=true,powered=false] +minecraft:spruce_door[facing=west,half=upper,hinge=left,open=false,powered=true] +minecraft:spruce_door[facing=west,half=upper,hinge=left,open=false,powered=false] +minecraft:spruce_door[facing=west,half=upper,hinge=right,open=true,powered=true] +minecraft:spruce_door[facing=west,half=upper,hinge=right,open=true,powered=false] +minecraft:spruce_door[facing=west,half=upper,hinge=right,open=false,powered=true] +minecraft:spruce_door[facing=west,half=upper,hinge=right,open=false,powered=false] +minecraft:spruce_door[facing=west,half=lower,hinge=left,open=true,powered=true] +minecraft:spruce_door[facing=west,half=lower,hinge=left,open=true,powered=false] +minecraft:spruce_door[facing=west,half=lower,hinge=left,open=false,powered=true] +minecraft:spruce_door[facing=west,half=lower,hinge=left,open=false,powered=false] +minecraft:spruce_door[facing=west,half=lower,hinge=right,open=true,powered=true] +minecraft:spruce_door[facing=west,half=lower,hinge=right,open=true,powered=false] +minecraft:spruce_door[facing=west,half=lower,hinge=right,open=false,powered=true] +minecraft:spruce_door[facing=west,half=lower,hinge=right,open=false,powered=false] +minecraft:spruce_door[facing=east,half=upper,hinge=left,open=true,powered=true] +minecraft:spruce_door[facing=east,half=upper,hinge=left,open=true,powered=false] +minecraft:spruce_door[facing=east,half=upper,hinge=left,open=false,powered=true] +minecraft:spruce_door[facing=east,half=upper,hinge=left,open=false,powered=false] +minecraft:spruce_door[facing=east,half=upper,hinge=right,open=true,powered=true] +minecraft:spruce_door[facing=east,half=upper,hinge=right,open=true,powered=false] +minecraft:spruce_door[facing=east,half=upper,hinge=right,open=false,powered=true] +minecraft:spruce_door[facing=east,half=upper,hinge=right,open=false,powered=false] +minecraft:spruce_door[facing=east,half=lower,hinge=left,open=true,powered=true] +minecraft:spruce_door[facing=east,half=lower,hinge=left,open=true,powered=false] +minecraft:spruce_door[facing=east,half=lower,hinge=left,open=false,powered=true] +minecraft:spruce_door[facing=east,half=lower,hinge=left,open=false,powered=false] +minecraft:spruce_door[facing=east,half=lower,hinge=right,open=true,powered=true] +minecraft:spruce_door[facing=east,half=lower,hinge=right,open=true,powered=false] +minecraft:spruce_door[facing=east,half=lower,hinge=right,open=false,powered=true] +minecraft:spruce_door[facing=east,half=lower,hinge=right,open=false,powered=false] +minecraft:birch_door[facing=north,half=upper,hinge=left,open=true,powered=true] +minecraft:birch_door[facing=north,half=upper,hinge=left,open=true,powered=false] +minecraft:birch_door[facing=north,half=upper,hinge=left,open=false,powered=true] +minecraft:birch_door[facing=north,half=upper,hinge=left,open=false,powered=false] +minecraft:birch_door[facing=north,half=upper,hinge=right,open=true,powered=true] +minecraft:birch_door[facing=north,half=upper,hinge=right,open=true,powered=false] +minecraft:birch_door[facing=north,half=upper,hinge=right,open=false,powered=true] +minecraft:birch_door[facing=north,half=upper,hinge=right,open=false,powered=false] +minecraft:birch_door[facing=north,half=lower,hinge=left,open=true,powered=true] +minecraft:birch_door[facing=north,half=lower,hinge=left,open=true,powered=false] +minecraft:birch_door[facing=north,half=lower,hinge=left,open=false,powered=true] +minecraft:birch_door[facing=north,half=lower,hinge=left,open=false,powered=false] +minecraft:birch_door[facing=north,half=lower,hinge=right,open=true,powered=true] +minecraft:birch_door[facing=north,half=lower,hinge=right,open=true,powered=false] +minecraft:birch_door[facing=north,half=lower,hinge=right,open=false,powered=true] +minecraft:birch_door[facing=north,half=lower,hinge=right,open=false,powered=false] +minecraft:birch_door[facing=south,half=upper,hinge=left,open=true,powered=true] +minecraft:birch_door[facing=south,half=upper,hinge=left,open=true,powered=false] +minecraft:birch_door[facing=south,half=upper,hinge=left,open=false,powered=true] +minecraft:birch_door[facing=south,half=upper,hinge=left,open=false,powered=false] +minecraft:birch_door[facing=south,half=upper,hinge=right,open=true,powered=true] +minecraft:birch_door[facing=south,half=upper,hinge=right,open=true,powered=false] +minecraft:birch_door[facing=south,half=upper,hinge=right,open=false,powered=true] +minecraft:birch_door[facing=south,half=upper,hinge=right,open=false,powered=false] +minecraft:birch_door[facing=south,half=lower,hinge=left,open=true,powered=true] +minecraft:birch_door[facing=south,half=lower,hinge=left,open=true,powered=false] +minecraft:birch_door[facing=south,half=lower,hinge=left,open=false,powered=true] +minecraft:birch_door[facing=south,half=lower,hinge=left,open=false,powered=false] +minecraft:birch_door[facing=south,half=lower,hinge=right,open=true,powered=true] +minecraft:birch_door[facing=south,half=lower,hinge=right,open=true,powered=false] +minecraft:birch_door[facing=south,half=lower,hinge=right,open=false,powered=true] +minecraft:birch_door[facing=south,half=lower,hinge=right,open=false,powered=false] +minecraft:birch_door[facing=west,half=upper,hinge=left,open=true,powered=true] +minecraft:birch_door[facing=west,half=upper,hinge=left,open=true,powered=false] +minecraft:birch_door[facing=west,half=upper,hinge=left,open=false,powered=true] +minecraft:birch_door[facing=west,half=upper,hinge=left,open=false,powered=false] +minecraft:birch_door[facing=west,half=upper,hinge=right,open=true,powered=true] +minecraft:birch_door[facing=west,half=upper,hinge=right,open=true,powered=false] +minecraft:birch_door[facing=west,half=upper,hinge=right,open=false,powered=true] +minecraft:birch_door[facing=west,half=upper,hinge=right,open=false,powered=false] +minecraft:birch_door[facing=west,half=lower,hinge=left,open=true,powered=true] +minecraft:birch_door[facing=west,half=lower,hinge=left,open=true,powered=false] +minecraft:birch_door[facing=west,half=lower,hinge=left,open=false,powered=true] +minecraft:birch_door[facing=west,half=lower,hinge=left,open=false,powered=false] +minecraft:birch_door[facing=west,half=lower,hinge=right,open=true,powered=true] +minecraft:birch_door[facing=west,half=lower,hinge=right,open=true,powered=false] +minecraft:birch_door[facing=west,half=lower,hinge=right,open=false,powered=true] +minecraft:birch_door[facing=west,half=lower,hinge=right,open=false,powered=false] +minecraft:birch_door[facing=east,half=upper,hinge=left,open=true,powered=true] +minecraft:birch_door[facing=east,half=upper,hinge=left,open=true,powered=false] +minecraft:birch_door[facing=east,half=upper,hinge=left,open=false,powered=true] +minecraft:birch_door[facing=east,half=upper,hinge=left,open=false,powered=false] +minecraft:birch_door[facing=east,half=upper,hinge=right,open=true,powered=true] +minecraft:birch_door[facing=east,half=upper,hinge=right,open=true,powered=false] +minecraft:birch_door[facing=east,half=upper,hinge=right,open=false,powered=true] +minecraft:birch_door[facing=east,half=upper,hinge=right,open=false,powered=false] +minecraft:birch_door[facing=east,half=lower,hinge=left,open=true,powered=true] +minecraft:birch_door[facing=east,half=lower,hinge=left,open=true,powered=false] +minecraft:birch_door[facing=east,half=lower,hinge=left,open=false,powered=true] +minecraft:birch_door[facing=east,half=lower,hinge=left,open=false,powered=false] +minecraft:birch_door[facing=east,half=lower,hinge=right,open=true,powered=true] +minecraft:birch_door[facing=east,half=lower,hinge=right,open=true,powered=false] +minecraft:birch_door[facing=east,half=lower,hinge=right,open=false,powered=true] +minecraft:birch_door[facing=east,half=lower,hinge=right,open=false,powered=false] +minecraft:jungle_door[facing=north,half=upper,hinge=left,open=true,powered=true] +minecraft:jungle_door[facing=north,half=upper,hinge=left,open=true,powered=false] +minecraft:jungle_door[facing=north,half=upper,hinge=left,open=false,powered=true] +minecraft:jungle_door[facing=north,half=upper,hinge=left,open=false,powered=false] +minecraft:jungle_door[facing=north,half=upper,hinge=right,open=true,powered=true] +minecraft:jungle_door[facing=north,half=upper,hinge=right,open=true,powered=false] +minecraft:jungle_door[facing=north,half=upper,hinge=right,open=false,powered=true] +minecraft:jungle_door[facing=north,half=upper,hinge=right,open=false,powered=false] +minecraft:jungle_door[facing=north,half=lower,hinge=left,open=true,powered=true] +minecraft:jungle_door[facing=north,half=lower,hinge=left,open=true,powered=false] +minecraft:jungle_door[facing=north,half=lower,hinge=left,open=false,powered=true] +minecraft:jungle_door[facing=north,half=lower,hinge=left,open=false,powered=false] +minecraft:jungle_door[facing=north,half=lower,hinge=right,open=true,powered=true] +minecraft:jungle_door[facing=north,half=lower,hinge=right,open=true,powered=false] +minecraft:jungle_door[facing=north,half=lower,hinge=right,open=false,powered=true] +minecraft:jungle_door[facing=north,half=lower,hinge=right,open=false,powered=false] +minecraft:jungle_door[facing=south,half=upper,hinge=left,open=true,powered=true] +minecraft:jungle_door[facing=south,half=upper,hinge=left,open=true,powered=false] +minecraft:jungle_door[facing=south,half=upper,hinge=left,open=false,powered=true] +minecraft:jungle_door[facing=south,half=upper,hinge=left,open=false,powered=false] +minecraft:jungle_door[facing=south,half=upper,hinge=right,open=true,powered=true] +minecraft:jungle_door[facing=south,half=upper,hinge=right,open=true,powered=false] +minecraft:jungle_door[facing=south,half=upper,hinge=right,open=false,powered=true] +minecraft:jungle_door[facing=south,half=upper,hinge=right,open=false,powered=false] +minecraft:jungle_door[facing=south,half=lower,hinge=left,open=true,powered=true] +minecraft:jungle_door[facing=south,half=lower,hinge=left,open=true,powered=false] +minecraft:jungle_door[facing=south,half=lower,hinge=left,open=false,powered=true] +minecraft:jungle_door[facing=south,half=lower,hinge=left,open=false,powered=false] +minecraft:jungle_door[facing=south,half=lower,hinge=right,open=true,powered=true] +minecraft:jungle_door[facing=south,half=lower,hinge=right,open=true,powered=false] +minecraft:jungle_door[facing=south,half=lower,hinge=right,open=false,powered=true] +minecraft:jungle_door[facing=south,half=lower,hinge=right,open=false,powered=false] +minecraft:jungle_door[facing=west,half=upper,hinge=left,open=true,powered=true] +minecraft:jungle_door[facing=west,half=upper,hinge=left,open=true,powered=false] +minecraft:jungle_door[facing=west,half=upper,hinge=left,open=false,powered=true] +minecraft:jungle_door[facing=west,half=upper,hinge=left,open=false,powered=false] +minecraft:jungle_door[facing=west,half=upper,hinge=right,open=true,powered=true] +minecraft:jungle_door[facing=west,half=upper,hinge=right,open=true,powered=false] +minecraft:jungle_door[facing=west,half=upper,hinge=right,open=false,powered=true] +minecraft:jungle_door[facing=west,half=upper,hinge=right,open=false,powered=false] +minecraft:jungle_door[facing=west,half=lower,hinge=left,open=true,powered=true] +minecraft:jungle_door[facing=west,half=lower,hinge=left,open=true,powered=false] +minecraft:jungle_door[facing=west,half=lower,hinge=left,open=false,powered=true] +minecraft:jungle_door[facing=west,half=lower,hinge=left,open=false,powered=false] +minecraft:jungle_door[facing=west,half=lower,hinge=right,open=true,powered=true] +minecraft:jungle_door[facing=west,half=lower,hinge=right,open=true,powered=false] +minecraft:jungle_door[facing=west,half=lower,hinge=right,open=false,powered=true] +minecraft:jungle_door[facing=west,half=lower,hinge=right,open=false,powered=false] +minecraft:jungle_door[facing=east,half=upper,hinge=left,open=true,powered=true] +minecraft:jungle_door[facing=east,half=upper,hinge=left,open=true,powered=false] +minecraft:jungle_door[facing=east,half=upper,hinge=left,open=false,powered=true] +minecraft:jungle_door[facing=east,half=upper,hinge=left,open=false,powered=false] +minecraft:jungle_door[facing=east,half=upper,hinge=right,open=true,powered=true] +minecraft:jungle_door[facing=east,half=upper,hinge=right,open=true,powered=false] +minecraft:jungle_door[facing=east,half=upper,hinge=right,open=false,powered=true] +minecraft:jungle_door[facing=east,half=upper,hinge=right,open=false,powered=false] +minecraft:jungle_door[facing=east,half=lower,hinge=left,open=true,powered=true] +minecraft:jungle_door[facing=east,half=lower,hinge=left,open=true,powered=false] +minecraft:jungle_door[facing=east,half=lower,hinge=left,open=false,powered=true] +minecraft:jungle_door[facing=east,half=lower,hinge=left,open=false,powered=false] +minecraft:jungle_door[facing=east,half=lower,hinge=right,open=true,powered=true] +minecraft:jungle_door[facing=east,half=lower,hinge=right,open=true,powered=false] +minecraft:jungle_door[facing=east,half=lower,hinge=right,open=false,powered=true] +minecraft:jungle_door[facing=east,half=lower,hinge=right,open=false,powered=false] +minecraft:acacia_door[facing=north,half=upper,hinge=left,open=true,powered=true] +minecraft:acacia_door[facing=north,half=upper,hinge=left,open=true,powered=false] +minecraft:acacia_door[facing=north,half=upper,hinge=left,open=false,powered=true] +minecraft:acacia_door[facing=north,half=upper,hinge=left,open=false,powered=false] +minecraft:acacia_door[facing=north,half=upper,hinge=right,open=true,powered=true] +minecraft:acacia_door[facing=north,half=upper,hinge=right,open=true,powered=false] +minecraft:acacia_door[facing=north,half=upper,hinge=right,open=false,powered=true] 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+minecraft:repeating_command_block[conditional=true,facing=down] +minecraft:repeating_command_block[conditional=true,facing=up] +minecraft:repeating_command_block[conditional=true,facing=north] +minecraft:repeating_command_block[conditional=true,facing=south] +minecraft:repeating_command_block[conditional=true,facing=west] +minecraft:repeating_command_block[conditional=true,facing=east] +minecraft:repeating_command_block[conditional=false,facing=down] +minecraft:repeating_command_block[conditional=false,facing=up] +minecraft:repeating_command_block[conditional=false,facing=north] +minecraft:repeating_command_block[conditional=false,facing=south] +minecraft:repeating_command_block[conditional=false,facing=west] +minecraft:repeating_command_block[conditional=false,facing=east] +minecraft:chain_command_block[conditional=true,facing=down] +minecraft:chain_command_block[conditional=true,facing=up] +minecraft:chain_command_block[conditional=true,facing=north] 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+minecraft:lime_shulker_box[facing=west] +minecraft:lime_shulker_box[facing=east] +minecraft:pink_shulker_box[facing=down] +minecraft:pink_shulker_box[facing=up] +minecraft:pink_shulker_box[facing=north] +minecraft:pink_shulker_box[facing=south] +minecraft:pink_shulker_box[facing=west] +minecraft:pink_shulker_box[facing=east] +minecraft:gray_shulker_box[facing=down] +minecraft:gray_shulker_box[facing=up] +minecraft:gray_shulker_box[facing=north] +minecraft:gray_shulker_box[facing=south] +minecraft:gray_shulker_box[facing=west] +minecraft:gray_shulker_box[facing=east] +minecraft:silver_shulker_box[facing=down] +minecraft:silver_shulker_box[facing=up] +minecraft:silver_shulker_box[facing=north] +minecraft:silver_shulker_box[facing=south] +minecraft:silver_shulker_box[facing=west] +minecraft:silver_shulker_box[facing=east] +minecraft:cyan_shulker_box[facing=down] +minecraft:cyan_shulker_box[facing=up] +minecraft:cyan_shulker_box[facing=north] +minecraft:cyan_shulker_box[facing=south] 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+minecraft:orange_glazed_terracotta[facing=east] +minecraft:magenta_glazed_terracotta[facing=north] +minecraft:magenta_glazed_terracotta[facing=south] +minecraft:magenta_glazed_terracotta[facing=west] +minecraft:magenta_glazed_terracotta[facing=east] +minecraft:light_blue_glazed_terracotta[facing=north] +minecraft:light_blue_glazed_terracotta[facing=south] +minecraft:light_blue_glazed_terracotta[facing=west] +minecraft:light_blue_glazed_terracotta[facing=east] +minecraft:yellow_glazed_terracotta[facing=north] +minecraft:yellow_glazed_terracotta[facing=south] +minecraft:yellow_glazed_terracotta[facing=west] +minecraft:yellow_glazed_terracotta[facing=east] +minecraft:lime_glazed_terracotta[facing=north] +minecraft:lime_glazed_terracotta[facing=south] +minecraft:lime_glazed_terracotta[facing=west] +minecraft:lime_glazed_terracotta[facing=east] +minecraft:pink_glazed_terracotta[facing=north] +minecraft:pink_glazed_terracotta[facing=south] +minecraft:pink_glazed_terracotta[facing=west] +minecraft:pink_glazed_terracotta[facing=east] +minecraft:gray_glazed_terracotta[facing=north] +minecraft:gray_glazed_terracotta[facing=south] +minecraft:gray_glazed_terracotta[facing=west] +minecraft:gray_glazed_terracotta[facing=east] +minecraft:silver_glazed_terracotta[facing=north] +minecraft:silver_glazed_terracotta[facing=south] +minecraft:silver_glazed_terracotta[facing=west] +minecraft:silver_glazed_terracotta[facing=east] +minecraft:cyan_glazed_terracotta[facing=north] +minecraft:cyan_glazed_terracotta[facing=south] +minecraft:cyan_glazed_terracotta[facing=west] +minecraft:cyan_glazed_terracotta[facing=east] +minecraft:purple_glazed_terracotta[facing=north] +minecraft:purple_glazed_terracotta[facing=south] +minecraft:purple_glazed_terracotta[facing=west] +minecraft:purple_glazed_terracotta[facing=east] +minecraft:blue_glazed_terracotta[facing=north] +minecraft:blue_glazed_terracotta[facing=south] +minecraft:blue_glazed_terracotta[facing=west] +minecraft:blue_glazed_terracotta[facing=east] +minecraft:brown_glazed_terracotta[facing=north] +minecraft:brown_glazed_terracotta[facing=south] +minecraft:brown_glazed_terracotta[facing=west] +minecraft:brown_glazed_terracotta[facing=east] +minecraft:green_glazed_terracotta[facing=north] +minecraft:green_glazed_terracotta[facing=south] +minecraft:green_glazed_terracotta[facing=west] +minecraft:green_glazed_terracotta[facing=east] +minecraft:red_glazed_terracotta[facing=north] +minecraft:red_glazed_terracotta[facing=south] +minecraft:red_glazed_terracotta[facing=west] +minecraft:red_glazed_terracotta[facing=east] +minecraft:black_glazed_terracotta[facing=north] +minecraft:black_glazed_terracotta[facing=south] +minecraft:black_glazed_terracotta[facing=west] +minecraft:black_glazed_terracotta[facing=east] +minecraft:concrete[color=white] +minecraft:concrete[color=orange] +minecraft:concrete[color=magenta] +minecraft:concrete[color=light_blue] +minecraft:concrete[color=yellow] +minecraft:concrete[color=lime] +minecraft:concrete[color=pink] +minecraft:concrete[color=gray] +minecraft:concrete[color=silver] +minecraft:concrete[color=cyan] +minecraft:concrete[color=purple] +minecraft:concrete[color=blue] +minecraft:concrete[color=brown] +minecraft:concrete[color=green] +minecraft:concrete[color=red] +minecraft:concrete[color=black] +minecraft:concrete_powder[color=white] +minecraft:concrete_powder[color=orange] +minecraft:concrete_powder[color=magenta] +minecraft:concrete_powder[color=light_blue] +minecraft:concrete_powder[color=yellow] +minecraft:concrete_powder[color=lime] +minecraft:concrete_powder[color=pink] +minecraft:concrete_powder[color=gray] +minecraft:concrete_powder[color=silver] +minecraft:concrete_powder[color=cyan] +minecraft:concrete_powder[color=purple] +minecraft:concrete_powder[color=blue] +minecraft:concrete_powder[color=brown] +minecraft:concrete_powder[color=green] +minecraft:concrete_powder[color=red] 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+betternether:stalagnate_planks_stairs[facing=south,half=top,shape=straight] +betternether:stalagnate_planks_stairs[facing=south,half=top,shape=inner_left] +betternether:stalagnate_planks_stairs[facing=south,half=top,shape=inner_right] +betternether:stalagnate_planks_stairs[facing=south,half=top,shape=outer_left] +betternether:stalagnate_planks_stairs[facing=south,half=top,shape=outer_right] +betternether:stalagnate_planks_stairs[facing=south,half=bottom,shape=straight] +betternether:stalagnate_planks_stairs[facing=south,half=bottom,shape=inner_left] +betternether:stalagnate_planks_stairs[facing=south,half=bottom,shape=inner_right] +betternether:stalagnate_planks_stairs[facing=south,half=bottom,shape=outer_left] +betternether:stalagnate_planks_stairs[facing=south,half=bottom,shape=outer_right] +betternether:stalagnate_planks_stairs[facing=west,half=top,shape=straight] +betternether:stalagnate_planks_stairs[facing=west,half=top,shape=inner_left] +betternether:stalagnate_planks_stairs[facing=west,half=top,shape=inner_right] +betternether:stalagnate_planks_stairs[facing=west,half=top,shape=outer_left] +betternether:stalagnate_planks_stairs[facing=west,half=top,shape=outer_right] +betternether:stalagnate_planks_stairs[facing=west,half=bottom,shape=straight] +betternether:stalagnate_planks_stairs[facing=west,half=bottom,shape=inner_left] +betternether:stalagnate_planks_stairs[facing=west,half=bottom,shape=inner_right] +betternether:stalagnate_planks_stairs[facing=west,half=bottom,shape=outer_left] +betternether:stalagnate_planks_stairs[facing=west,half=bottom,shape=outer_right] +betternether:stalagnate_planks_stairs[facing=east,half=top,shape=straight] +betternether:stalagnate_planks_stairs[facing=east,half=top,shape=inner_left] +betternether:stalagnate_planks_stairs[facing=east,half=top,shape=inner_right] +betternether:stalagnate_planks_stairs[facing=east,half=top,shape=outer_left] +betternether:stalagnate_planks_stairs[facing=east,half=top,shape=outer_right] +betternether:stalagnate_planks_stairs[facing=east,half=bottom,shape=straight] +betternether:stalagnate_planks_stairs[facing=east,half=bottom,shape=inner_left] +betternether:stalagnate_planks_stairs[facing=east,half=bottom,shape=inner_right] +betternether:stalagnate_planks_stairs[facing=east,half=bottom,shape=outer_left] +betternether:stalagnate_planks_stairs[facing=east,half=bottom,shape=outer_right] +betternether:stalagnate_planks_slab_half[half=top] +betternether:stalagnate_planks_slab_half[half=bottom] +betternether:stalagnate_planks_slab_double[half=top] +betternether:stalagnate_planks_slab_double[half=bottom] +betternether:stalagnate_planks_fence[east=true,north=true,south=true,west=true] +betternether:stalagnate_planks_fence[east=true,north=true,south=true,west=false] +betternether:stalagnate_planks_fence[east=true,north=true,south=false,west=true] +betternether:stalagnate_planks_fence[east=true,north=true,south=false,west=false] +betternether:stalagnate_planks_fence[east=true,north=false,south=true,west=true] +betternether:stalagnate_planks_fence[east=true,north=false,south=true,west=false] +betternether:stalagnate_planks_fence[east=true,north=false,south=false,west=true] +betternether:stalagnate_planks_fence[east=true,north=false,south=false,west=false] +betternether:stalagnate_planks_fence[east=false,north=true,south=true,west=true] +betternether:stalagnate_planks_fence[east=false,north=true,south=true,west=false] +betternether:stalagnate_planks_fence[east=false,north=true,south=false,west=true] +betternether:stalagnate_planks_fence[east=false,north=true,south=false,west=false] +betternether:stalagnate_planks_fence[east=false,north=false,south=true,west=true] +betternether:stalagnate_planks_fence[east=false,north=false,south=true,west=false] +betternether:stalagnate_planks_fence[east=false,north=false,south=false,west=true] +betternether:stalagnate_planks_fence[east=false,north=false,south=false,west=false] +betternether:stalagnate_planks_gate[facing=north,in_wall=true,open=true,powered=true] +betternether:stalagnate_planks_gate[facing=north,in_wall=true,open=true,powered=false] +betternether:stalagnate_planks_gate[facing=north,in_wall=true,open=false,powered=true] +betternether:stalagnate_planks_gate[facing=north,in_wall=true,open=false,powered=false] +betternether:stalagnate_planks_gate[facing=north,in_wall=false,open=true,powered=true] +betternether:stalagnate_planks_gate[facing=north,in_wall=false,open=true,powered=false] +betternether:stalagnate_planks_gate[facing=north,in_wall=false,open=false,powered=true] +betternether:stalagnate_planks_gate[facing=north,in_wall=false,open=false,powered=false] +betternether:stalagnate_planks_gate[facing=south,in_wall=true,open=true,powered=true] +betternether:stalagnate_planks_gate[facing=south,in_wall=true,open=true,powered=false] +betternether:stalagnate_planks_gate[facing=south,in_wall=true,open=false,powered=true] +betternether:stalagnate_planks_gate[facing=south,in_wall=true,open=false,powered=false] +betternether:stalagnate_planks_gate[facing=south,in_wall=false,open=true,powered=true] +betternether:stalagnate_planks_gate[facing=south,in_wall=false,open=true,powered=false] +betternether:stalagnate_planks_gate[facing=south,in_wall=false,open=false,powered=true] +betternether:stalagnate_planks_gate[facing=south,in_wall=false,open=false,powered=false] +betternether:stalagnate_planks_gate[facing=west,in_wall=true,open=true,powered=true] +betternether:stalagnate_planks_gate[facing=west,in_wall=true,open=true,powered=false] +betternether:stalagnate_planks_gate[facing=west,in_wall=true,open=false,powered=true] +betternether:stalagnate_planks_gate[facing=west,in_wall=true,open=false,powered=false] +betternether:stalagnate_planks_gate[facing=west,in_wall=false,open=true,powered=true] +betternether:stalagnate_planks_gate[facing=west,in_wall=false,open=true,powered=false] +betternether:stalagnate_planks_gate[facing=west,in_wall=false,open=false,powered=true] +betternether:stalagnate_planks_gate[facing=west,in_wall=false,open=false,powered=false] +betternether:stalagnate_planks_gate[facing=east,in_wall=true,open=true,powered=true] +betternether:stalagnate_planks_gate[facing=east,in_wall=true,open=true,powered=false] +betternether:stalagnate_planks_gate[facing=east,in_wall=true,open=false,powered=true] +betternether:stalagnate_planks_gate[facing=east,in_wall=true,open=false,powered=false] +betternether:stalagnate_planks_gate[facing=east,in_wall=false,open=true,powered=true] +betternether:stalagnate_planks_gate[facing=east,in_wall=false,open=true,powered=false] +betternether:stalagnate_planks_gate[facing=east,in_wall=false,open=false,powered=true] +betternether:stalagnate_planks_gate[facing=east,in_wall=false,open=false,powered=false] +betternether:stalagnate_planks_button[facing=down,powered=true] +betternether:stalagnate_planks_button[facing=down,powered=false] +betternether:stalagnate_planks_button[facing=up,powered=true] +betternether:stalagnate_planks_button[facing=up,powered=false] +betternether:stalagnate_planks_button[facing=north,powered=true] +betternether:stalagnate_planks_button[facing=north,powered=false] +betternether:stalagnate_planks_button[facing=south,powered=true] +betternether:stalagnate_planks_button[facing=south,powered=false] +betternether:stalagnate_planks_button[facing=west,powered=true] +betternether:stalagnate_planks_button[facing=west,powered=false] +betternether:stalagnate_planks_button[facing=east,powered=true] +betternether:stalagnate_planks_button[facing=east,powered=false] +betternether:stalagnate_planks_plate[powered=true] +betternether:stalagnate_planks_plate[powered=false] +betternether:reeds_block[axis=x] +betternether:reeds_block[axis=y] +betternether:reeds_block[axis=z] +betternether:reeds_stairs[facing=north,half=top,shape=straight] +betternether:reeds_stairs[facing=north,half=top,shape=inner_left] +betternether:reeds_stairs[facing=north,half=top,shape=inner_right] +betternether:reeds_stairs[facing=north,half=top,shape=outer_left] +betternether:reeds_stairs[facing=north,half=top,shape=outer_right] +betternether:reeds_stairs[facing=north,half=bottom,shape=straight] +betternether:reeds_stairs[facing=north,half=bottom,shape=inner_left] +betternether:reeds_stairs[facing=north,half=bottom,shape=inner_right] +betternether:reeds_stairs[facing=north,half=bottom,shape=outer_left] +betternether:reeds_stairs[facing=north,half=bottom,shape=outer_right] +betternether:reeds_stairs[facing=south,half=top,shape=straight] +betternether:reeds_stairs[facing=south,half=top,shape=inner_left] +betternether:reeds_stairs[facing=south,half=top,shape=inner_right] +betternether:reeds_stairs[facing=south,half=top,shape=outer_left] +betternether:reeds_stairs[facing=south,half=top,shape=outer_right] +betternether:reeds_stairs[facing=south,half=bottom,shape=straight] +betternether:reeds_stairs[facing=south,half=bottom,shape=inner_left] +betternether:reeds_stairs[facing=south,half=bottom,shape=inner_right] +betternether:reeds_stairs[facing=south,half=bottom,shape=outer_left] +betternether:reeds_stairs[facing=south,half=bottom,shape=outer_right] +betternether:reeds_stairs[facing=west,half=top,shape=straight] +betternether:reeds_stairs[facing=west,half=top,shape=inner_left] +betternether:reeds_stairs[facing=west,half=top,shape=inner_right] +betternether:reeds_stairs[facing=west,half=top,shape=outer_left] +betternether:reeds_stairs[facing=west,half=top,shape=outer_right] +betternether:reeds_stairs[facing=west,half=bottom,shape=straight] +betternether:reeds_stairs[facing=west,half=bottom,shape=inner_left] +betternether:reeds_stairs[facing=west,half=bottom,shape=inner_right] +betternether:reeds_stairs[facing=west,half=bottom,shape=outer_left] +betternether:reeds_stairs[facing=west,half=bottom,shape=outer_right] +betternether:reeds_stairs[facing=east,half=top,shape=straight] +betternether:reeds_stairs[facing=east,half=top,shape=inner_left] +betternether:reeds_stairs[facing=east,half=top,shape=inner_right] +betternether:reeds_stairs[facing=east,half=top,shape=outer_left] +betternether:reeds_stairs[facing=east,half=top,shape=outer_right] +betternether:reeds_stairs[facing=east,half=bottom,shape=straight] +betternether:reeds_stairs[facing=east,half=bottom,shape=inner_left] +betternether:reeds_stairs[facing=east,half=bottom,shape=inner_right] +betternether:reeds_stairs[facing=east,half=bottom,shape=outer_left] +betternether:reeds_stairs[facing=east,half=bottom,shape=outer_right] +betternether:reeds_slab_half[half=top] +betternether:reeds_slab_half[half=bottom] +betternether:reeds_slab_double[half=top] +betternether:reeds_slab_double[half=bottom] +betternether:reeds_fence[east=true,north=true,south=true,west=true] +betternether:reeds_fence[east=true,north=true,south=true,west=false] +betternether:reeds_fence[east=true,north=true,south=false,west=true] +betternether:reeds_fence[east=true,north=true,south=false,west=false] +betternether:reeds_fence[east=true,north=false,south=true,west=true] +betternether:reeds_fence[east=true,north=false,south=true,west=false] +betternether:reeds_fence[east=true,north=false,south=false,west=true] +betternether:reeds_fence[east=true,north=false,south=false,west=false] +betternether:reeds_fence[east=false,north=true,south=true,west=true] +betternether:reeds_fence[east=false,north=true,south=true,west=false] +betternether:reeds_fence[east=false,north=true,south=false,west=true] +betternether:reeds_fence[east=false,north=true,south=false,west=false] +betternether:reeds_fence[east=false,north=false,south=true,west=true] +betternether:reeds_fence[east=false,north=false,south=true,west=false] +betternether:reeds_fence[east=false,north=false,south=false,west=true] +betternether:reeds_fence[east=false,north=false,south=false,west=false] +betternether:reeds_gate[facing=north,in_wall=true,open=true,powered=true] +betternether:reeds_gate[facing=north,in_wall=true,open=true,powered=false] +betternether:reeds_gate[facing=north,in_wall=true,open=false,powered=true] +betternether:reeds_gate[facing=north,in_wall=true,open=false,powered=false] +betternether:reeds_gate[facing=north,in_wall=false,open=true,powered=true] +betternether:reeds_gate[facing=north,in_wall=false,open=true,powered=false] +betternether:reeds_gate[facing=north,in_wall=false,open=false,powered=true] +betternether:reeds_gate[facing=north,in_wall=false,open=false,powered=false] +betternether:reeds_gate[facing=south,in_wall=true,open=true,powered=true] +betternether:reeds_gate[facing=south,in_wall=true,open=true,powered=false] +betternether:reeds_gate[facing=south,in_wall=true,open=false,powered=true] +betternether:reeds_gate[facing=south,in_wall=true,open=false,powered=false] +betternether:reeds_gate[facing=south,in_wall=false,open=true,powered=true] +betternether:reeds_gate[facing=south,in_wall=false,open=true,powered=false] +betternether:reeds_gate[facing=south,in_wall=false,open=false,powered=true] +betternether:reeds_gate[facing=south,in_wall=false,open=false,powered=false] +betternether:reeds_gate[facing=west,in_wall=true,open=true,powered=true] +betternether:reeds_gate[facing=west,in_wall=true,open=true,powered=false] +betternether:reeds_gate[facing=west,in_wall=true,open=false,powered=true] +betternether:reeds_gate[facing=west,in_wall=true,open=false,powered=false] +betternether:reeds_gate[facing=west,in_wall=false,open=true,powered=true] +betternether:reeds_gate[facing=west,in_wall=false,open=true,powered=false] +betternether:reeds_gate[facing=west,in_wall=false,open=false,powered=true] +betternether:reeds_gate[facing=west,in_wall=false,open=false,powered=false] +betternether:reeds_gate[facing=east,in_wall=true,open=true,powered=true] +betternether:reeds_gate[facing=east,in_wall=true,open=true,powered=false] +betternether:reeds_gate[facing=east,in_wall=true,open=false,powered=true] +betternether:reeds_gate[facing=east,in_wall=true,open=false,powered=false] +betternether:reeds_gate[facing=east,in_wall=false,open=true,powered=true] +betternether:reeds_gate[facing=east,in_wall=false,open=true,powered=false] +betternether:reeds_gate[facing=east,in_wall=false,open=false,powered=true] +betternether:reeds_gate[facing=east,in_wall=false,open=false,powered=false] +betternether:reeds_button[facing=down,powered=true] +betternether:reeds_button[facing=down,powered=false] +betternether:reeds_button[facing=up,powered=true] +betternether:reeds_button[facing=up,powered=false] +betternether:reeds_button[facing=north,powered=true] +betternether:reeds_button[facing=north,powered=false] +betternether:reeds_button[facing=south,powered=true] +betternether:reeds_button[facing=south,powered=false] +betternether:reeds_button[facing=west,powered=true] +betternether:reeds_button[facing=west,powered=false] +betternether:reeds_button[facing=east,powered=true] +betternether:reeds_button[facing=east,powered=false] +betternether:reeds_plate[powered=true] +betternether:reeds_plate[powered=false] +betternether:lucis_mushroom[facing=north,shape=corner] +betternether:lucis_mushroom[facing=north,shape=side] +betternether:lucis_mushroom[facing=north,shape=center] +betternether:lucis_mushroom[facing=south,shape=corner] +betternether:lucis_mushroom[facing=south,shape=side] +betternether:lucis_mushroom[facing=south,shape=center] +betternether:lucis_mushroom[facing=east,shape=corner] +betternether:lucis_mushroom[facing=east,shape=side] +betternether:lucis_mushroom[facing=east,shape=center] +betternether:lucis_mushroom[facing=west,shape=corner] +betternether:lucis_mushroom[facing=west,shape=side] +betternether:lucis_mushroom[facing=west,shape=center] +betternether:lucis_spore[facing=north] +betternether:lucis_spore[facing=south] +betternether:lucis_spore[facing=west] +betternether:lucis_spore[facing=east] +betternether:nether_cactus[shape=top] +betternether:nether_cactus[shape=side] +betternether:wart_seed[facing=down] +betternether:wart_seed[facing=up] +betternether:wart_seed[facing=north] +betternether:wart_seed[facing=south] +betternether:wart_seed[facing=west] +betternether:wart_seed[facing=east] +betternether:barrel_cactus +betternether:agave +betternether:black_bush +betternether:ink_bush +betternether:ink_bush_seed +betternether:smoker[shape=top] +betternether:smoker[shape=middle] +betternether:smoker[shape=bottom] +betternether:egg_plant +betternether:black_apple +betternether:black_apple_seed +betternether:magma_flower[size=0] +betternether:magma_flower[size=1] +betternether:magma_flower[size=2] +betternether:magma_flower[size=3] +betternether:nether_mycelium +betternether:red_large_mushroom[shape=top] +betternether:red_large_mushroom[shape=middle] +betternether:red_large_mushroom[shape=bottom] +betternether:brown_large_mushroom[shape=top] +betternether:brown_large_mushroom[shape=side_n] +betternether:brown_large_mushroom[shape=side_s] +betternether:brown_large_mushroom[shape=side_e] +betternether:brown_large_mushroom[shape=side_w] +betternether:brown_large_mushroom[shape=corner_n] +betternether:brown_large_mushroom[shape=corner_s] +betternether:brown_large_mushroom[shape=corner_e] +betternether:brown_large_mushroom[shape=corner_w] +betternether:brown_large_mushroom[shape=middle] +betternether:brown_large_mushroom[shape=bottom] +betternether:orange_mushroom[size=0] +betternether:orange_mushroom[size=1] +betternether:orange_mushroom[size=2] +betternether:orange_mushroom[size=3] +betternether:red_mold +betternether:gray_mold +betternether:cincinnasite_ore +betternether:cincinnasite_block +betternether:cincinnasite_forged +betternether:cincinnasite_pillar[shape=small] +betternether:cincinnasite_pillar[shape=top] +betternether:cincinnasite_pillar[shape=middle] +betternether:cincinnasite_pillar[shape=bottom] +betternether:cincinnasite_bricks +betternether:cincinnasite_brick_plate +betternether:cincinnasite_stairs[facing=north,half=top,shape=straight] +betternether:cincinnasite_stairs[facing=north,half=top,shape=inner_left] +betternether:cincinnasite_stairs[facing=north,half=top,shape=inner_right] +betternether:cincinnasite_stairs[facing=north,half=top,shape=outer_left] +betternether:cincinnasite_stairs[facing=north,half=top,shape=outer_right] +betternether:cincinnasite_stairs[facing=north,half=bottom,shape=straight] +betternether:cincinnasite_stairs[facing=north,half=bottom,shape=inner_left] +betternether:cincinnasite_stairs[facing=north,half=bottom,shape=inner_right] +betternether:cincinnasite_stairs[facing=north,half=bottom,shape=outer_left] +betternether:cincinnasite_stairs[facing=north,half=bottom,shape=outer_right] +betternether:cincinnasite_stairs[facing=south,half=top,shape=straight] +betternether:cincinnasite_stairs[facing=south,half=top,shape=inner_left] +betternether:cincinnasite_stairs[facing=south,half=top,shape=inner_right] +betternether:cincinnasite_stairs[facing=south,half=top,shape=outer_left] +betternether:cincinnasite_stairs[facing=south,half=top,shape=outer_right] +betternether:cincinnasite_stairs[facing=south,half=bottom,shape=straight] +betternether:cincinnasite_stairs[facing=south,half=bottom,shape=inner_left] +betternether:cincinnasite_stairs[facing=south,half=bottom,shape=inner_right] +betternether:cincinnasite_stairs[facing=south,half=bottom,shape=outer_left] +betternether:cincinnasite_stairs[facing=south,half=bottom,shape=outer_right] +betternether:cincinnasite_stairs[facing=west,half=top,shape=straight] +betternether:cincinnasite_stairs[facing=west,half=top,shape=inner_left] +betternether:cincinnasite_stairs[facing=west,half=top,shape=inner_right] +betternether:cincinnasite_stairs[facing=west,half=top,shape=outer_left] +betternether:cincinnasite_stairs[facing=west,half=top,shape=outer_right] +betternether:cincinnasite_stairs[facing=west,half=bottom,shape=straight] +betternether:cincinnasite_stairs[facing=west,half=bottom,shape=inner_left] +betternether:cincinnasite_stairs[facing=west,half=bottom,shape=inner_right] +betternether:cincinnasite_stairs[facing=west,half=bottom,shape=outer_left] +betternether:cincinnasite_stairs[facing=west,half=bottom,shape=outer_right] +betternether:cincinnasite_stairs[facing=east,half=top,shape=straight] +betternether:cincinnasite_stairs[facing=east,half=top,shape=inner_left] +betternether:cincinnasite_stairs[facing=east,half=top,shape=inner_right] +betternether:cincinnasite_stairs[facing=east,half=top,shape=outer_left] +betternether:cincinnasite_stairs[facing=east,half=top,shape=outer_right] +betternether:cincinnasite_stairs[facing=east,half=bottom,shape=straight] +betternether:cincinnasite_stairs[facing=east,half=bottom,shape=inner_left] +betternether:cincinnasite_stairs[facing=east,half=bottom,shape=inner_right] +betternether:cincinnasite_stairs[facing=east,half=bottom,shape=outer_left] +betternether:cincinnasite_stairs[facing=east,half=bottom,shape=outer_right] +betternether:cincinnasite_slab_half[half=top] +betternether:cincinnasite_slab_half[half=bottom] +betternether:cincinnasite_slab_double[half=top] +betternether:cincinnasite_slab_double[half=bottom] +betternether:cincinnasite_button[facing=down,powered=true] +betternether:cincinnasite_button[facing=down,powered=false] +betternether:cincinnasite_button[facing=up,powered=true] +betternether:cincinnasite_button[facing=up,powered=false] +betternether:cincinnasite_button[facing=north,powered=true] +betternether:cincinnasite_button[facing=north,powered=false] +betternether:cincinnasite_button[facing=south,powered=true] +betternether:cincinnasite_button[facing=south,powered=false] +betternether:cincinnasite_button[facing=west,powered=true] +betternether:cincinnasite_button[facing=west,powered=false] +betternether:cincinnasite_button[facing=east,powered=true] +betternether:cincinnasite_button[facing=east,powered=false] +betternether:cincinnasite_plate[power=0] +betternether:cincinnasite_plate[power=1] +betternether:cincinnasite_plate[power=2] +betternether:cincinnasite_plate[power=3] +betternether:cincinnasite_plate[power=4] +betternether:cincinnasite_plate[power=5] +betternether:cincinnasite_plate[power=6] +betternether:cincinnasite_plate[power=7] +betternether:cincinnasite_plate[power=8] +betternether:cincinnasite_plate[power=9] +betternether:cincinnasite_plate[power=10] +betternether:cincinnasite_plate[power=11] +betternether:cincinnasite_plate[power=12] +betternether:cincinnasite_plate[power=13] +betternether:cincinnasite_plate[power=14] +betternether:cincinnasite_plate[power=15] +betternether:cincinnasite_lantern +betternether:cincinnasite_tile_large +betternether:cincinnasite_tile_small +betternether:cincinnasite_carved +betternether:nether_brick_tile_large +betternether:nether_brick_tile_small +betternether:cincinnasite_wall[east=true,north=true,south=true,up=true,west=true] +betternether:cincinnasite_wall[east=true,north=true,south=true,up=true,west=false] +betternether:cincinnasite_wall[east=true,north=true,south=true,up=false,west=true] +betternether:cincinnasite_wall[east=true,north=true,south=true,up=false,west=false] +betternether:cincinnasite_wall[east=true,north=true,south=false,up=true,west=true] +betternether:cincinnasite_wall[east=true,north=true,south=false,up=true,west=false] +betternether:cincinnasite_wall[east=true,north=true,south=false,up=false,west=true] +betternether:cincinnasite_wall[east=true,north=true,south=false,up=false,west=false] +betternether:cincinnasite_wall[east=true,north=false,south=true,up=true,west=true] +betternether:cincinnasite_wall[east=true,north=false,south=true,up=true,west=false] +betternether:cincinnasite_wall[east=true,north=false,south=true,up=false,west=true] +betternether:cincinnasite_wall[east=true,north=false,south=true,up=false,west=false] +betternether:cincinnasite_wall[east=true,north=false,south=false,up=true,west=true] +betternether:cincinnasite_wall[east=true,north=false,south=false,up=true,west=false] +betternether:cincinnasite_wall[east=true,north=false,south=false,up=false,west=true] +betternether:cincinnasite_wall[east=true,north=false,south=false,up=false,west=false] +betternether:cincinnasite_wall[east=false,north=true,south=true,up=true,west=true] +betternether:cincinnasite_wall[east=false,north=true,south=true,up=true,west=false] +betternether:cincinnasite_wall[east=false,north=true,south=true,up=false,west=true] +betternether:cincinnasite_wall[east=false,north=true,south=true,up=false,west=false] +betternether:cincinnasite_wall[east=false,north=true,south=false,up=true,west=true] +betternether:cincinnasite_wall[east=false,north=true,south=false,up=true,west=false] +betternether:cincinnasite_wall[east=false,north=true,south=false,up=false,west=true] +betternether:cincinnasite_wall[east=false,north=true,south=false,up=false,west=false] +betternether:cincinnasite_wall[east=false,north=false,south=true,up=true,west=true] +betternether:cincinnasite_wall[east=false,north=false,south=true,up=true,west=false] +betternether:cincinnasite_wall[east=false,north=false,south=true,up=false,west=true] +betternether:cincinnasite_wall[east=false,north=false,south=true,up=false,west=false] +betternether:cincinnasite_wall[east=false,north=false,south=false,up=true,west=true] +betternether:cincinnasite_wall[east=false,north=false,south=false,up=true,west=false] +betternether:cincinnasite_wall[east=false,north=false,south=false,up=false,west=true] +betternether:cincinnasite_wall[east=false,north=false,south=false,up=false,west=false] +betternether:bone_block +betternether:bone_stairs[facing=north,half=top,shape=straight] +betternether:bone_stairs[facing=north,half=top,shape=inner_left] +betternether:bone_stairs[facing=north,half=top,shape=inner_right] +betternether:bone_stairs[facing=north,half=top,shape=outer_left] +betternether:bone_stairs[facing=north,half=top,shape=outer_right] +betternether:bone_stairs[facing=north,half=bottom,shape=straight] +betternether:bone_stairs[facing=north,half=bottom,shape=inner_left] +betternether:bone_stairs[facing=north,half=bottom,shape=inner_right] +betternether:bone_stairs[facing=north,half=bottom,shape=outer_left] +betternether:bone_stairs[facing=north,half=bottom,shape=outer_right] +betternether:bone_stairs[facing=south,half=top,shape=straight] +betternether:bone_stairs[facing=south,half=top,shape=inner_left] +betternether:bone_stairs[facing=south,half=top,shape=inner_right] +betternether:bone_stairs[facing=south,half=top,shape=outer_left] +betternether:bone_stairs[facing=south,half=top,shape=outer_right] +betternether:bone_stairs[facing=south,half=bottom,shape=straight] +betternether:bone_stairs[facing=south,half=bottom,shape=inner_left] +betternether:bone_stairs[facing=south,half=bottom,shape=inner_right] +betternether:bone_stairs[facing=south,half=bottom,shape=outer_left] +betternether:bone_stairs[facing=south,half=bottom,shape=outer_right] +betternether:bone_stairs[facing=west,half=top,shape=straight] +betternether:bone_stairs[facing=west,half=top,shape=inner_left] +betternether:bone_stairs[facing=west,half=top,shape=inner_right] +betternether:bone_stairs[facing=west,half=top,shape=outer_left] +betternether:bone_stairs[facing=west,half=top,shape=outer_right] +betternether:bone_stairs[facing=west,half=bottom,shape=straight] +betternether:bone_stairs[facing=west,half=bottom,shape=inner_left] +betternether:bone_stairs[facing=west,half=bottom,shape=inner_right] +betternether:bone_stairs[facing=west,half=bottom,shape=outer_left] +betternether:bone_stairs[facing=west,half=bottom,shape=outer_right] +betternether:bone_stairs[facing=east,half=top,shape=straight] +betternether:bone_stairs[facing=east,half=top,shape=inner_left] +betternether:bone_stairs[facing=east,half=top,shape=inner_right] +betternether:bone_stairs[facing=east,half=top,shape=outer_left] +betternether:bone_stairs[facing=east,half=top,shape=outer_right] +betternether:bone_stairs[facing=east,half=bottom,shape=straight] +betternether:bone_stairs[facing=east,half=bottom,shape=inner_left] +betternether:bone_stairs[facing=east,half=bottom,shape=inner_right] +betternether:bone_stairs[facing=east,half=bottom,shape=outer_left] +betternether:bone_stairs[facing=east,half=bottom,shape=outer_right] +betternether:bone_slab_half[half=top] +betternether:bone_slab_half[half=bottom] +betternether:bone_slab_double[half=top] +betternether:bone_slab_double[half=bottom] +betternether:bone_button[facing=down,powered=true] +betternether:bone_button[facing=down,powered=false] +betternether:bone_button[facing=up,powered=true] +betternether:bone_button[facing=up,powered=false] +betternether:bone_button[facing=north,powered=true] +betternether:bone_button[facing=north,powered=false] +betternether:bone_button[facing=south,powered=true] +betternether:bone_button[facing=south,powered=false] +betternether:bone_button[facing=west,powered=true] +betternether:bone_button[facing=west,powered=false] +betternether:bone_button[facing=east,powered=true] +betternether:bone_button[facing=east,powered=false] +betternether:bone_plate[powered=true] +betternether:bone_plate[powered=false] +betternether:cincinnasite_fire_bowl[state=true] +betternether:cincinnasite_fire_bowl[state=false] +betternether:bone_wall[east=true,north=true,south=true,up=true,west=true] +betternether:bone_wall[east=true,north=true,south=true,up=true,west=false] +betternether:bone_wall[east=true,north=true,south=true,up=false,west=true] +betternether:bone_wall[east=true,north=true,south=true,up=false,west=false] +betternether:bone_wall[east=true,north=true,south=false,up=true,west=true] +betternether:bone_wall[east=true,north=true,south=false,up=true,west=false] +betternether:bone_wall[east=true,north=true,south=false,up=false,west=true] +betternether:bone_wall[east=true,north=true,south=false,up=false,west=false] +betternether:bone_wall[east=true,north=false,south=true,up=true,west=true] +betternether:bone_wall[east=true,north=false,south=true,up=true,west=false] +betternether:bone_wall[east=true,north=false,south=true,up=false,west=true] +betternether:bone_wall[east=true,north=false,south=true,up=false,west=false] +betternether:bone_wall[east=true,north=false,south=false,up=true,west=true] +betternether:bone_wall[east=true,north=false,south=false,up=true,west=false] +betternether:bone_wall[east=true,north=false,south=false,up=false,west=true] +betternether:bone_wall[east=true,north=false,south=false,up=false,west=false] +betternether:bone_wall[east=false,north=true,south=true,up=true,west=true] +betternether:bone_wall[east=false,north=true,south=true,up=true,west=false] +betternether:bone_wall[east=false,north=true,south=true,up=false,west=true] +betternether:bone_wall[east=false,north=true,south=true,up=false,west=false] +betternether:bone_wall[east=false,north=true,south=false,up=true,west=true] +betternether:bone_wall[east=false,north=true,south=false,up=true,west=false] +betternether:bone_wall[east=false,north=true,south=false,up=false,west=true] +betternether:bone_wall[east=false,north=true,south=false,up=false,west=false] +betternether:bone_wall[east=false,north=false,south=true,up=true,west=true] +betternether:bone_wall[east=false,north=false,south=true,up=true,west=false] +betternether:bone_wall[east=false,north=false,south=true,up=false,west=true] +betternether:bone_wall[east=false,north=false,south=true,up=false,west=false] +betternether:bone_wall[east=false,north=false,south=false,up=true,west=true] +betternether:bone_wall[east=false,north=false,south=false,up=true,west=false] +betternether:bone_wall[east=false,north=false,south=false,up=false,west=true] +betternether:bone_wall[east=false,north=false,south=false,up=false,west=false] +betternether:nether_brick_wall[east=true,north=true,south=true,up=true,west=true] +betternether:nether_brick_wall[east=true,north=true,south=true,up=true,west=false] +betternether:nether_brick_wall[east=true,north=true,south=true,up=false,west=true] +betternether:nether_brick_wall[east=true,north=true,south=true,up=false,west=false] +betternether:nether_brick_wall[east=true,north=true,south=false,up=true,west=true] +betternether:nether_brick_wall[east=true,north=true,south=false,up=true,west=false] +betternether:nether_brick_wall[east=true,north=true,south=false,up=false,west=true] +betternether:nether_brick_wall[east=true,north=true,south=false,up=false,west=false] +betternether:nether_brick_wall[east=true,north=false,south=true,up=true,west=true] +betternether:nether_brick_wall[east=true,north=false,south=true,up=true,west=false] +betternether:nether_brick_wall[east=true,north=false,south=true,up=false,west=true] +betternether:nether_brick_wall[east=true,north=false,south=true,up=false,west=false] +betternether:nether_brick_wall[east=true,north=false,south=false,up=true,west=true] +betternether:nether_brick_wall[east=true,north=false,south=false,up=true,west=false] +betternether:nether_brick_wall[east=true,north=false,south=false,up=false,west=true] +betternether:nether_brick_wall[east=true,north=false,south=false,up=false,west=false] +betternether:nether_brick_wall[east=false,north=true,south=true,up=true,west=true] +betternether:nether_brick_wall[east=false,north=true,south=true,up=true,west=false] +betternether:nether_brick_wall[east=false,north=true,south=true,up=false,west=true] +betternether:nether_brick_wall[east=false,north=true,south=true,up=false,west=false] +betternether:nether_brick_wall[east=false,north=true,south=false,up=true,west=true] +betternether:nether_brick_wall[east=false,north=true,south=false,up=true,west=false] +betternether:nether_brick_wall[east=false,north=true,south=false,up=false,west=true] +betternether:nether_brick_wall[east=false,north=true,south=false,up=false,west=false] +betternether:nether_brick_wall[east=false,north=false,south=true,up=true,west=true] +betternether:nether_brick_wall[east=false,north=false,south=true,up=true,west=false] +betternether:nether_brick_wall[east=false,north=false,south=true,up=false,west=true] +betternether:nether_brick_wall[east=false,north=false,south=true,up=false,west=false] +betternether:nether_brick_wall[east=false,north=false,south=false,up=true,west=true] +betternether:nether_brick_wall[east=false,north=false,south=false,up=true,west=false] +betternether:nether_brick_wall[east=false,north=false,south=false,up=false,west=true] +betternether:nether_brick_wall[east=false,north=false,south=false,up=false,west=false] +betternether:nether_brick_tile_slab_half[half=top] +betternether:nether_brick_tile_slab_half[half=bottom] +betternether:nether_brick_tile_slab_double[half=top] +betternether:nether_brick_tile_slab_double[half=bottom] +betternether:nether_brick_tile_stairs[facing=north,half=top,shape=straight] +betternether:nether_brick_tile_stairs[facing=north,half=top,shape=inner_left] +betternether:nether_brick_tile_stairs[facing=north,half=top,shape=inner_right] +betternether:nether_brick_tile_stairs[facing=north,half=top,shape=outer_left] +betternether:nether_brick_tile_stairs[facing=north,half=top,shape=outer_right] +betternether:nether_brick_tile_stairs[facing=north,half=bottom,shape=straight] +betternether:nether_brick_tile_stairs[facing=north,half=bottom,shape=inner_left] +betternether:nether_brick_tile_stairs[facing=north,half=bottom,shape=inner_right] +betternether:nether_brick_tile_stairs[facing=north,half=bottom,shape=outer_left] +betternether:nether_brick_tile_stairs[facing=north,half=bottom,shape=outer_right] +betternether:nether_brick_tile_stairs[facing=south,half=top,shape=straight] +betternether:nether_brick_tile_stairs[facing=south,half=top,shape=inner_left] +betternether:nether_brick_tile_stairs[facing=south,half=top,shape=inner_right] +betternether:nether_brick_tile_stairs[facing=south,half=top,shape=outer_left] +betternether:nether_brick_tile_stairs[facing=south,half=top,shape=outer_right] +betternether:nether_brick_tile_stairs[facing=south,half=bottom,shape=straight] +betternether:nether_brick_tile_stairs[facing=south,half=bottom,shape=inner_left] +betternether:nether_brick_tile_stairs[facing=south,half=bottom,shape=inner_right] +betternether:nether_brick_tile_stairs[facing=south,half=bottom,shape=outer_left] +betternether:nether_brick_tile_stairs[facing=south,half=bottom,shape=outer_right] +betternether:nether_brick_tile_stairs[facing=west,half=top,shape=straight] +betternether:nether_brick_tile_stairs[facing=west,half=top,shape=inner_left] +betternether:nether_brick_tile_stairs[facing=west,half=top,shape=inner_right] +betternether:nether_brick_tile_stairs[facing=west,half=top,shape=outer_left] +betternether:nether_brick_tile_stairs[facing=west,half=top,shape=outer_right] +betternether:nether_brick_tile_stairs[facing=west,half=bottom,shape=straight] +betternether:nether_brick_tile_stairs[facing=west,half=bottom,shape=inner_left] +betternether:nether_brick_tile_stairs[facing=west,half=bottom,shape=inner_right] +betternether:nether_brick_tile_stairs[facing=west,half=bottom,shape=outer_left] +betternether:nether_brick_tile_stairs[facing=west,half=bottom,shape=outer_right] +betternether:nether_brick_tile_stairs[facing=east,half=top,shape=straight] +betternether:nether_brick_tile_stairs[facing=east,half=top,shape=inner_left] +betternether:nether_brick_tile_stairs[facing=east,half=top,shape=inner_right] +betternether:nether_brick_tile_stairs[facing=east,half=top,shape=outer_left] +betternether:nether_brick_tile_stairs[facing=east,half=top,shape=outer_right] +betternether:nether_brick_tile_stairs[facing=east,half=bottom,shape=straight] +betternether:nether_brick_tile_stairs[facing=east,half=bottom,shape=inner_left] +betternether:nether_brick_tile_stairs[facing=east,half=bottom,shape=inner_right] +betternether:nether_brick_tile_stairs[facing=east,half=bottom,shape=outer_left] +betternether:nether_brick_tile_stairs[facing=east,half=bottom,shape=outer_right] +betternether:bone_mushroom[age=0,facing=up] +betternether:bone_mushroom[age=0,facing=north] +betternether:bone_mushroom[age=0,facing=south] +betternether:bone_mushroom[age=0,facing=west] +betternether:bone_mushroom[age=0,facing=east] +betternether:bone_mushroom[age=1,facing=up] +betternether:bone_mushroom[age=1,facing=north] +betternether:bone_mushroom[age=1,facing=south] +betternether:bone_mushroom[age=1,facing=west] +betternether:bone_mushroom[age=1,facing=east] +betternether:bone_mushroom[age=2,facing=up] +betternether:bone_mushroom[age=2,facing=north] +betternether:bone_mushroom[age=2,facing=south] +betternether:bone_mushroom[age=2,facing=west] +betternether:bone_mushroom[age=2,facing=east] +betternether:reeds_ladder[facing=north] +betternether:reeds_ladder[facing=south] +betternether:reeds_ladder[facing=west] +betternether:reeds_ladder[facing=east] +betternether:cincinnasite_bricks_pillar[axis=x] +betternether:cincinnasite_bricks_pillar[axis=y] +betternether:cincinnasite_bricks_pillar[axis=z] +betternether:bone_tile +betternether:cincinnasite_pedestal +betternether:pig_statue_01[facing=north] +betternether:pig_statue_01[facing=south] +betternether:pig_statue_01[facing=west] +betternether:pig_statue_01[facing=east] +betternether:cincinnasite_pot +betternether:potted_plant_1[plant=0] +betternether:potted_plant_1[plant=1] +betternether:potted_plant_1[plant=2] +betternether:potted_plant_1[plant=3] +betternether:potted_plant_1[plant=4] +betternether:potted_plant_1[plant=5] +betternether:potted_plant_1[plant=6] +betternether:potted_plant_1[plant=7] +betternether:potted_plant_1[plant=8] +betternether:potted_plant_1[plant=9] +betternether:potted_plant_1[plant=10] +betternether:potted_plant_1[plant=11] +betternether:potted_plant_1[plant=12] +betternether:potted_plant_1[plant=13] +betternether:cincinnasite_frame +betternether:quartz_glass +betternether:quartz_glass_framed +betternether:quartz_stained_glass[color=white] +betternether:quartz_stained_glass[color=orange] +betternether:quartz_stained_glass[color=magenta] +betternether:quartz_stained_glass[color=light_blue] +betternether:quartz_stained_glass[color=yellow] +betternether:quartz_stained_glass[color=lime] +betternether:quartz_stained_glass[color=pink] +betternether:quartz_stained_glass[color=gray] +betternether:quartz_stained_glass[color=silver] +betternether:quartz_stained_glass[color=cyan] +betternether:quartz_stained_glass[color=purple] +betternether:quartz_stained_glass[color=blue] +betternether:quartz_stained_glass[color=brown] +betternether:quartz_stained_glass[color=green] +betternether:quartz_stained_glass[color=red] +betternether:quartz_stained_glass[color=black] +betternether:cincinnasite_bars[east=true,north=true,south=true,west=true] +betternether:cincinnasite_bars[east=true,north=true,south=true,west=false] +betternether:cincinnasite_bars[east=true,north=true,south=false,west=true] +betternether:cincinnasite_bars[east=true,north=true,south=false,west=false] +betternether:cincinnasite_bars[east=true,north=false,south=true,west=true] +betternether:cincinnasite_bars[east=true,north=false,south=true,west=false] +betternether:cincinnasite_bars[east=true,north=false,south=false,west=true] +betternether:cincinnasite_bars[east=true,north=false,south=false,west=false] +betternether:cincinnasite_bars[east=false,north=true,south=true,west=true] +betternether:cincinnasite_bars[east=false,north=true,south=true,west=false] +betternether:cincinnasite_bars[east=false,north=true,south=false,west=true] +betternether:cincinnasite_bars[east=false,north=true,south=false,west=false] +betternether:cincinnasite_bars[east=false,north=false,south=true,west=true] +betternether:cincinnasite_bars[east=false,north=false,south=true,west=false] +betternether:cincinnasite_bars[east=false,north=false,south=false,west=true] +betternether:cincinnasite_bars[east=false,north=false,south=false,west=false] +betternether:quartz_glass_pane[east=true,north=true,south=true,west=true] +betternether:quartz_glass_pane[east=true,north=true,south=true,west=false] +betternether:quartz_glass_pane[east=true,north=true,south=false,west=true] +betternether:quartz_glass_pane[east=true,north=true,south=false,west=false] +betternether:quartz_glass_pane[east=true,north=false,south=true,west=true] +betternether:quartz_glass_pane[east=true,north=false,south=true,west=false] +betternether:quartz_glass_pane[east=true,north=false,south=false,west=true] +betternether:quartz_glass_pane[east=true,north=false,south=false,west=false] +betternether:quartz_glass_pane[east=false,north=true,south=true,west=true] +betternether:quartz_glass_pane[east=false,north=true,south=true,west=false] +betternether:quartz_glass_pane[east=false,north=true,south=false,west=true] +betternether:quartz_glass_pane[east=false,north=true,south=false,west=false] +betternether:quartz_glass_pane[east=false,north=false,south=true,west=true] +betternether:quartz_glass_pane[east=false,north=false,south=true,west=false] +betternether:quartz_glass_pane[east=false,north=false,south=false,west=true] +betternether:quartz_glass_pane[east=false,north=false,south=false,west=false] +betternether:quartz_glass_framed_pane[east=true,north=true,south=true,west=true] +betternether:quartz_glass_framed_pane[east=true,north=true,south=true,west=false] +betternether:quartz_glass_framed_pane[east=true,north=true,south=false,west=true] +betternether:quartz_glass_framed_pane[east=true,north=true,south=false,west=false] +betternether:quartz_glass_framed_pane[east=true,north=false,south=true,west=true] +betternether:quartz_glass_framed_pane[east=true,north=false,south=true,west=false] +betternether:quartz_glass_framed_pane[east=true,north=false,south=false,west=true] +betternether:quartz_glass_framed_pane[east=true,north=false,south=false,west=false] +betternether:quartz_glass_framed_pane[east=false,north=true,south=true,west=true] +betternether:quartz_glass_framed_pane[east=false,north=true,south=true,west=false] +betternether:quartz_glass_framed_pane[east=false,north=true,south=false,west=true] +betternether:quartz_glass_framed_pane[east=false,north=true,south=false,west=false] +betternether:quartz_glass_framed_pane[east=false,north=false,south=true,west=true] +betternether:quartz_glass_framed_pane[east=false,north=false,south=true,west=false] +betternether:quartz_glass_framed_pane[east=false,north=false,south=false,west=true] +betternether:quartz_glass_framed_pane[east=false,north=false,south=false,west=false] +betternether:cincinnasite_forge[active=true,facing=north] +betternether:cincinnasite_forge[active=true,facing=south] +betternether:cincinnasite_forge[active=true,facing=west] +betternether:cincinnasite_forge[active=true,facing=east] +betternether:cincinnasite_forge[active=false,facing=north] +betternether:cincinnasite_forge[active=false,facing=south] +betternether:cincinnasite_forge[active=false,facing=west] +betternether:cincinnasite_forge[active=false,facing=east] +betternether:netherrack_furnace[active=true,facing=north] +betternether:netherrack_furnace[active=true,facing=south] +betternether:netherrack_furnace[active=true,facing=west] +betternether:netherrack_furnace[active=true,facing=east] +betternether:netherrack_furnace[active=false,facing=north] +betternether:netherrack_furnace[active=false,facing=south] +betternether:netherrack_furnace[active=false,facing=west] +betternether:netherrack_furnace[active=false,facing=east] +betternether:bone_reed_door[facing=north,half=upper,hinge=left,open=true,powered=true] +betternether:bone_reed_door[facing=north,half=upper,hinge=left,open=true,powered=false] +betternether:bone_reed_door[facing=north,half=upper,hinge=left,open=false,powered=true] +betternether:bone_reed_door[facing=north,half=upper,hinge=left,open=false,powered=false] +betternether:bone_reed_door[facing=north,half=upper,hinge=right,open=true,powered=true] +betternether:bone_reed_door[facing=north,half=upper,hinge=right,open=true,powered=false] +betternether:bone_reed_door[facing=north,half=upper,hinge=right,open=false,powered=true] +betternether:bone_reed_door[facing=north,half=upper,hinge=right,open=false,powered=false] +betternether:bone_reed_door[facing=north,half=lower,hinge=left,open=true,powered=true] +betternether:bone_reed_door[facing=north,half=lower,hinge=left,open=true,powered=false] +betternether:bone_reed_door[facing=north,half=lower,hinge=left,open=false,powered=true] +betternether:bone_reed_door[facing=north,half=lower,hinge=left,open=false,powered=false] +betternether:bone_reed_door[facing=north,half=lower,hinge=right,open=true,powered=true] +betternether:bone_reed_door[facing=north,half=lower,hinge=right,open=true,powered=false] +betternether:bone_reed_door[facing=north,half=lower,hinge=right,open=false,powered=true] +betternether:bone_reed_door[facing=north,half=lower,hinge=right,open=false,powered=false] +betternether:bone_reed_door[facing=south,half=upper,hinge=left,open=true,powered=true] +betternether:bone_reed_door[facing=south,half=upper,hinge=left,open=true,powered=false] +betternether:bone_reed_door[facing=south,half=upper,hinge=left,open=false,powered=true] +betternether:bone_reed_door[facing=south,half=upper,hinge=left,open=false,powered=false] +betternether:bone_reed_door[facing=south,half=upper,hinge=right,open=true,powered=true] +betternether:bone_reed_door[facing=south,half=upper,hinge=right,open=true,powered=false] +betternether:bone_reed_door[facing=south,half=upper,hinge=right,open=false,powered=true] +betternether:bone_reed_door[facing=south,half=upper,hinge=right,open=false,powered=false] +betternether:bone_reed_door[facing=south,half=lower,hinge=left,open=true,powered=true] +betternether:bone_reed_door[facing=south,half=lower,hinge=left,open=true,powered=false] +betternether:bone_reed_door[facing=south,half=lower,hinge=left,open=false,powered=true] +betternether:bone_reed_door[facing=south,half=lower,hinge=left,open=false,powered=false] +betternether:bone_reed_door[facing=south,half=lower,hinge=right,open=true,powered=true] +betternether:bone_reed_door[facing=south,half=lower,hinge=right,open=true,powered=false] +betternether:bone_reed_door[facing=south,half=lower,hinge=right,open=false,powered=true] +betternether:bone_reed_door[facing=south,half=lower,hinge=right,open=false,powered=false] +betternether:bone_reed_door[facing=west,half=upper,hinge=left,open=true,powered=true] +betternether:bone_reed_door[facing=west,half=upper,hinge=left,open=true,powered=false] +betternether:bone_reed_door[facing=west,half=upper,hinge=left,open=false,powered=true] +betternether:bone_reed_door[facing=west,half=upper,hinge=left,open=false,powered=false] +betternether:bone_reed_door[facing=west,half=upper,hinge=right,open=true,powered=true] +betternether:bone_reed_door[facing=west,half=upper,hinge=right,open=true,powered=false] +betternether:bone_reed_door[facing=west,half=upper,hinge=right,open=false,powered=true] +betternether:bone_reed_door[facing=west,half=upper,hinge=right,open=false,powered=false] +betternether:bone_reed_door[facing=west,half=lower,hinge=left,open=true,powered=true] +betternether:bone_reed_door[facing=west,half=lower,hinge=left,open=true,powered=false] +betternether:bone_reed_door[facing=west,half=lower,hinge=left,open=false,powered=true] +betternether:bone_reed_door[facing=west,half=lower,hinge=left,open=false,powered=false] +betternether:bone_reed_door[facing=west,half=lower,hinge=right,open=true,powered=true] +betternether:bone_reed_door[facing=west,half=lower,hinge=right,open=true,powered=false] +betternether:bone_reed_door[facing=west,half=lower,hinge=right,open=false,powered=true] +betternether:bone_reed_door[facing=west,half=lower,hinge=right,open=false,powered=false] +betternether:bone_reed_door[facing=east,half=upper,hinge=left,open=true,powered=true] +betternether:bone_reed_door[facing=east,half=upper,hinge=left,open=true,powered=false] +betternether:bone_reed_door[facing=east,half=upper,hinge=left,open=false,powered=true] +betternether:bone_reed_door[facing=east,half=upper,hinge=left,open=false,powered=false] +betternether:bone_reed_door[facing=east,half=upper,hinge=right,open=true,powered=true] +betternether:bone_reed_door[facing=east,half=upper,hinge=right,open=true,powered=false] +betternether:bone_reed_door[facing=east,half=upper,hinge=right,open=false,powered=true] +betternether:bone_reed_door[facing=east,half=upper,hinge=right,open=false,powered=false] +betternether:bone_reed_door[facing=east,half=lower,hinge=left,open=true,powered=true] +betternether:bone_reed_door[facing=east,half=lower,hinge=left,open=true,powered=false] +betternether:bone_reed_door[facing=east,half=lower,hinge=left,open=false,powered=true] +betternether:bone_reed_door[facing=east,half=lower,hinge=left,open=false,powered=false] +betternether:bone_reed_door[facing=east,half=lower,hinge=right,open=true,powered=true] +betternether:bone_reed_door[facing=east,half=lower,hinge=right,open=true,powered=false] +betternether:bone_reed_door[facing=east,half=lower,hinge=right,open=false,powered=true] +betternether:bone_reed_door[facing=east,half=lower,hinge=right,open=false,powered=false] +betternether:bone_cincinnasite_door[facing=north,half=upper,hinge=left,open=true,powered=true] +betternether:bone_cincinnasite_door[facing=north,half=upper,hinge=left,open=true,powered=false] +betternether:bone_cincinnasite_door[facing=north,half=upper,hinge=left,open=false,powered=true] +betternether:bone_cincinnasite_door[facing=north,half=upper,hinge=left,open=false,powered=false] +betternether:bone_cincinnasite_door[facing=north,half=upper,hinge=right,open=true,powered=true] +betternether:bone_cincinnasite_door[facing=north,half=upper,hinge=right,open=true,powered=false] +betternether:bone_cincinnasite_door[facing=north,half=upper,hinge=right,open=false,powered=true] +betternether:bone_cincinnasite_door[facing=north,half=upper,hinge=right,open=false,powered=false] +betternether:bone_cincinnasite_door[facing=north,half=lower,hinge=left,open=true,powered=true] +betternether:bone_cincinnasite_door[facing=north,half=lower,hinge=left,open=true,powered=false] +betternether:bone_cincinnasite_door[facing=north,half=lower,hinge=left,open=false,powered=true] +betternether:bone_cincinnasite_door[facing=north,half=lower,hinge=left,open=false,powered=false] +betternether:bone_cincinnasite_door[facing=north,half=lower,hinge=right,open=true,powered=true] +betternether:bone_cincinnasite_door[facing=north,half=lower,hinge=right,open=true,powered=false] +betternether:bone_cincinnasite_door[facing=north,half=lower,hinge=right,open=false,powered=true] +betternether:bone_cincinnasite_door[facing=north,half=lower,hinge=right,open=false,powered=false] +betternether:bone_cincinnasite_door[facing=south,half=upper,hinge=left,open=true,powered=true] +betternether:bone_cincinnasite_door[facing=south,half=upper,hinge=left,open=true,powered=false] +betternether:bone_cincinnasite_door[facing=south,half=upper,hinge=left,open=false,powered=true] +betternether:bone_cincinnasite_door[facing=south,half=upper,hinge=left,open=false,powered=false] +betternether:bone_cincinnasite_door[facing=south,half=upper,hinge=right,open=true,powered=true] +betternether:bone_cincinnasite_door[facing=south,half=upper,hinge=right,open=true,powered=false] +betternether:bone_cincinnasite_door[facing=south,half=upper,hinge=right,open=false,powered=true] +betternether:bone_cincinnasite_door[facing=south,half=upper,hinge=right,open=false,powered=false] +betternether:bone_cincinnasite_door[facing=south,half=lower,hinge=left,open=true,powered=true] +betternether:bone_cincinnasite_door[facing=south,half=lower,hinge=left,open=true,powered=false] +betternether:bone_cincinnasite_door[facing=south,half=lower,hinge=left,open=false,powered=true] +betternether:bone_cincinnasite_door[facing=south,half=lower,hinge=left,open=false,powered=false] +betternether:bone_cincinnasite_door[facing=south,half=lower,hinge=right,open=true,powered=true] +betternether:bone_cincinnasite_door[facing=south,half=lower,hinge=right,open=true,powered=false] +betternether:bone_cincinnasite_door[facing=south,half=lower,hinge=right,open=false,powered=true] +betternether:bone_cincinnasite_door[facing=south,half=lower,hinge=right,open=false,powered=false] +betternether:bone_cincinnasite_door[facing=west,half=upper,hinge=left,open=true,powered=true] +betternether:bone_cincinnasite_door[facing=west,half=upper,hinge=left,open=true,powered=false] +betternether:bone_cincinnasite_door[facing=west,half=upper,hinge=left,open=false,powered=true] +betternether:bone_cincinnasite_door[facing=west,half=upper,hinge=left,open=false,powered=false] +betternether:bone_cincinnasite_door[facing=west,half=upper,hinge=right,open=true,powered=true] +betternether:bone_cincinnasite_door[facing=west,half=upper,hinge=right,open=true,powered=false] +betternether:bone_cincinnasite_door[facing=west,half=upper,hinge=right,open=false,powered=true] +betternether:bone_cincinnasite_door[facing=west,half=upper,hinge=right,open=false,powered=false] +betternether:bone_cincinnasite_door[facing=west,half=lower,hinge=left,open=true,powered=true] +betternether:bone_cincinnasite_door[facing=west,half=lower,hinge=left,open=true,powered=false] +betternether:bone_cincinnasite_door[facing=west,half=lower,hinge=left,open=false,powered=true] +betternether:bone_cincinnasite_door[facing=west,half=lower,hinge=left,open=false,powered=false] +betternether:bone_cincinnasite_door[facing=west,half=lower,hinge=right,open=true,powered=true] +betternether:bone_cincinnasite_door[facing=west,half=lower,hinge=right,open=true,powered=false] +betternether:bone_cincinnasite_door[facing=west,half=lower,hinge=right,open=false,powered=true] +betternether:bone_cincinnasite_door[facing=west,half=lower,hinge=right,open=false,powered=false] +betternether:bone_cincinnasite_door[facing=east,half=upper,hinge=left,open=true,powered=true] +betternether:bone_cincinnasite_door[facing=east,half=upper,hinge=left,open=true,powered=false] +betternether:bone_cincinnasite_door[facing=east,half=upper,hinge=left,open=false,powered=true] +betternether:bone_cincinnasite_door[facing=east,half=upper,hinge=left,open=false,powered=false] +betternether:bone_cincinnasite_door[facing=east,half=upper,hinge=right,open=true,powered=true] +betternether:bone_cincinnasite_door[facing=east,half=upper,hinge=right,open=true,powered=false] +betternether:bone_cincinnasite_door[facing=east,half=upper,hinge=right,open=false,powered=true] +betternether:bone_cincinnasite_door[facing=east,half=upper,hinge=right,open=false,powered=false] +betternether:bone_cincinnasite_door[facing=east,half=lower,hinge=left,open=true,powered=true] +betternether:bone_cincinnasite_door[facing=east,half=lower,hinge=left,open=true,powered=false] +betternether:bone_cincinnasite_door[facing=east,half=lower,hinge=left,open=false,powered=true] +betternether:bone_cincinnasite_door[facing=east,half=lower,hinge=left,open=false,powered=false] +betternether:bone_cincinnasite_door[facing=east,half=lower,hinge=right,open=true,powered=true] +betternether:bone_cincinnasite_door[facing=east,half=lower,hinge=right,open=true,powered=false] +betternether:bone_cincinnasite_door[facing=east,half=lower,hinge=right,open=false,powered=true] +betternether:bone_cincinnasite_door[facing=east,half=lower,hinge=right,open=false,powered=false] +betternether:quartz_stained_glass_framed[color=white] +betternether:quartz_stained_glass_framed[color=orange] +betternether:quartz_stained_glass_framed[color=magenta] +betternether:quartz_stained_glass_framed[color=light_blue] +betternether:quartz_stained_glass_framed[color=yellow] +betternether:quartz_stained_glass_framed[color=lime] +betternether:quartz_stained_glass_framed[color=pink] +betternether:quartz_stained_glass_framed[color=gray] +betternether:quartz_stained_glass_framed[color=silver] +betternether:quartz_stained_glass_framed[color=cyan] +betternether:quartz_stained_glass_framed[color=purple] +betternether:quartz_stained_glass_framed[color=blue] +betternether:quartz_stained_glass_framed[color=brown] +betternether:quartz_stained_glass_framed[color=green] +betternether:quartz_stained_glass_framed[color=red] +betternether:quartz_stained_glass_framed[color=black] +betternether:stalagnate_bowl_placed[food=none] +betternether:stalagnate_bowl_placed[food=wart] +betternether:stalagnate_bowl_placed[food=mushroom] +betternether:stalagnate_bowl_placed[food=apple] +thermalfoundation:ore[type=copper] +thermalfoundation:ore[type=tin] +thermalfoundation:ore[type=silver] +thermalfoundation:ore[type=lead] +thermalfoundation:ore[type=aluminum] +thermalfoundation:ore[type=nickel] +thermalfoundation:ore[type=platinum] +thermalfoundation:ore[type=iridium] +thermalfoundation:ore[type=mithril] +thermalfoundation:ore_fluid[type=crude_oil_sand] +thermalfoundation:ore_fluid[type=crude_oil_gravel] +thermalfoundation:ore_fluid[type=redstone] +thermalfoundation:ore_fluid[type=glowstone] +thermalfoundation:ore_fluid[type=ender] +thermalfoundation:ore_fluid[type=crude_oil_red_sand] +thermalfoundation:storage[type=copper] +thermalfoundation:storage[type=tin] +thermalfoundation:storage[type=silver] +thermalfoundation:storage[type=lead] +thermalfoundation:storage[type=aluminum] +thermalfoundation:storage[type=nickel] +thermalfoundation:storage[type=platinum] +thermalfoundation:storage[type=iridium] +thermalfoundation:storage[type=mithril] +thermalfoundation:storage_alloy[type=steel] +thermalfoundation:storage_alloy[type=electrum] +thermalfoundation:storage_alloy[type=invar] +thermalfoundation:storage_alloy[type=bronze] +thermalfoundation:storage_alloy[type=constantan] +thermalfoundation:storage_alloy[type=signalum] +thermalfoundation:storage_alloy[type=lumium] +thermalfoundation:storage_alloy[type=enderium] +thermalfoundation:storage_resource[type=charcoal] +thermalfoundation:storage_resource[type=coke] +thermalfoundation:glass[type=copper] +thermalfoundation:glass[type=tin] +thermalfoundation:glass[type=silver] +thermalfoundation:glass[type=lead] +thermalfoundation:glass[type=aluminum] +thermalfoundation:glass[type=nickel] +thermalfoundation:glass[type=platinum] +thermalfoundation:glass[type=iridium] +thermalfoundation:glass[type=mithril] +thermalfoundation:glass_alloy[type=steel] +thermalfoundation:glass_alloy[type=electrum] +thermalfoundation:glass_alloy[type=invar] +thermalfoundation:glass_alloy[type=bronze] +thermalfoundation:glass_alloy[type=constantan] +thermalfoundation:glass_alloy[type=signalum] +thermalfoundation:glass_alloy[type=lumium] +thermalfoundation:glass_alloy[type=enderium] +thermalfoundation:rockwool[type=black] +thermalfoundation:rockwool[type=red] +thermalfoundation:rockwool[type=green] +thermalfoundation:rockwool[type=brown] +thermalfoundation:rockwool[type=blue] +thermalfoundation:rockwool[type=purple] +thermalfoundation:rockwool[type=cyan] +thermalfoundation:rockwool[type=silver] +thermalfoundation:rockwool[type=gray] +thermalfoundation:rockwool[type=pink] +thermalfoundation:rockwool[type=lime] +thermalfoundation:rockwool[type=yellow] +thermalfoundation:rockwool[type=light_blue] +thermalfoundation:rockwool[type=magenta] +thermalfoundation:rockwool[type=orange] +thermalfoundation:rockwool[type=white] +thermalfoundation:fluid_crude_oil[level=0] +thermalfoundation:fluid_crude_oil[level=1] +thermalfoundation:fluid_crude_oil[level=2] +thermalfoundation:fluid_crude_oil[level=3] +thermalfoundation:fluid_crude_oil[level=4] +thermalfoundation:fluid_crude_oil[level=5] +thermalfoundation:fluid_crude_oil[level=6] +thermalfoundation:fluid_crude_oil[level=7] +thermalfoundation:fluid_crude_oil[level=8] +thermalfoundation:fluid_crude_oil[level=9] +thermalfoundation:fluid_crude_oil[level=10] +thermalfoundation:fluid_crude_oil[level=11] +thermalfoundation:fluid_crude_oil[level=12] +thermalfoundation:fluid_crude_oil[level=13] +thermalfoundation:fluid_crude_oil[level=14] +thermalfoundation:fluid_crude_oil[level=15] +thermalfoundation:fluid_redstone[level=0] +thermalfoundation:fluid_redstone[level=1] +thermalfoundation:fluid_redstone[level=2] +thermalfoundation:fluid_redstone[level=3] +thermalfoundation:fluid_redstone[level=4] +thermalfoundation:fluid_redstone[level=5] +thermalfoundation:fluid_redstone[level=6] +thermalfoundation:fluid_redstone[level=7] +thermalfoundation:fluid_redstone[level=8] +thermalfoundation:fluid_redstone[level=9] +thermalfoundation:fluid_redstone[level=10] +thermalfoundation:fluid_redstone[level=11] +thermalfoundation:fluid_redstone[level=12] +thermalfoundation:fluid_redstone[level=13] +thermalfoundation:fluid_redstone[level=14] +thermalfoundation:fluid_redstone[level=15] +thermalfoundation:fluid_glowstone[level=0] +thermalfoundation:fluid_glowstone[level=1] +thermalfoundation:fluid_glowstone[level=2] +thermalfoundation:fluid_glowstone[level=3] +thermalfoundation:fluid_glowstone[level=4] +thermalfoundation:fluid_glowstone[level=5] +thermalfoundation:fluid_glowstone[level=6] +thermalfoundation:fluid_glowstone[level=7] +thermalfoundation:fluid_glowstone[level=8] +thermalfoundation:fluid_glowstone[level=9] +thermalfoundation:fluid_glowstone[level=10] +thermalfoundation:fluid_glowstone[level=11] +thermalfoundation:fluid_glowstone[level=12] +thermalfoundation:fluid_glowstone[level=13] +thermalfoundation:fluid_glowstone[level=14] 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+rustic:stairs_slate_brick[facing=east,half=bottom,shape=inner_left] +rustic:stairs_slate_brick[facing=east,half=bottom,shape=inner_right] +rustic:stairs_slate_brick[facing=east,half=bottom,shape=outer_left] +rustic:stairs_slate_brick[facing=east,half=bottom,shape=outer_right] +rustic:slate_brick_doubleslab[half=top] +rustic:slate_brick_doubleslab[half=bottom] +rustic:slate_brick_slab[half=top] +rustic:slate_brick_slab[half=bottom] +rustic:clay_wall +rustic:clay_wall_cross +rustic:clay_wall_diag[facing=north] +rustic:clay_wall_diag[facing=south] +rustic:clay_wall_diag[facing=west] +rustic:clay_wall_diag[facing=east] +rustic:chair_oak[facing=north] +rustic:chair_oak[facing=south] +rustic:chair_oak[facing=west] +rustic:chair_oak[facing=east] +rustic:chair_big_oak[facing=north] +rustic:chair_big_oak[facing=south] +rustic:chair_big_oak[facing=west] +rustic:chair_big_oak[facing=east] +rustic:chair_birch[facing=north] +rustic:chair_birch[facing=south] +rustic:chair_birch[facing=west] +rustic:chair_birch[facing=east] +rustic:chair_spruce[facing=north] +rustic:chair_spruce[facing=south] +rustic:chair_spruce[facing=west] +rustic:chair_spruce[facing=east] +rustic:chair_acacia[facing=north] +rustic:chair_acacia[facing=south] +rustic:chair_acacia[facing=west] +rustic:chair_acacia[facing=east] +rustic:chair_jungle[facing=north] +rustic:chair_jungle[facing=south] +rustic:chair_jungle[facing=west] +rustic:chair_jungle[facing=east] +rustic:chair_olive[facing=north] +rustic:chair_olive[facing=south] +rustic:chair_olive[facing=west] +rustic:chair_olive[facing=east] +rustic:chair_ironwood[facing=north] +rustic:chair_ironwood[facing=south] +rustic:chair_ironwood[facing=west] +rustic:chair_ironwood[facing=east] +rustic:table_oak[ne=true,nw=true,se=true,sw=true] +rustic:table_oak[ne=true,nw=true,se=true,sw=false] +rustic:table_oak[ne=true,nw=true,se=false,sw=true] +rustic:table_oak[ne=true,nw=true,se=false,sw=false] +rustic:table_oak[ne=true,nw=false,se=true,sw=true] +rustic:table_oak[ne=true,nw=false,se=true,sw=false] +rustic:table_oak[ne=true,nw=false,se=false,sw=true] +rustic:table_oak[ne=true,nw=false,se=false,sw=false] +rustic:table_oak[ne=false,nw=true,se=true,sw=true] +rustic:table_oak[ne=false,nw=true,se=true,sw=false] +rustic:table_oak[ne=false,nw=true,se=false,sw=true] +rustic:table_oak[ne=false,nw=true,se=false,sw=false] +rustic:table_oak[ne=false,nw=false,se=true,sw=true] +rustic:table_oak[ne=false,nw=false,se=true,sw=false] +rustic:table_oak[ne=false,nw=false,se=false,sw=true] +rustic:table_oak[ne=false,nw=false,se=false,sw=false] +rustic:table_big_oak[ne=true,nw=true,se=true,sw=true] +rustic:table_big_oak[ne=true,nw=true,se=true,sw=false] +rustic:table_big_oak[ne=true,nw=true,se=false,sw=true] +rustic:table_big_oak[ne=true,nw=true,se=false,sw=false] +rustic:table_big_oak[ne=true,nw=false,se=true,sw=true] +rustic:table_big_oak[ne=true,nw=false,se=true,sw=false] +rustic:table_big_oak[ne=true,nw=false,se=false,sw=true] +rustic:table_big_oak[ne=true,nw=false,se=false,sw=false] +rustic:table_big_oak[ne=false,nw=true,se=true,sw=true] +rustic:table_big_oak[ne=false,nw=true,se=true,sw=false] +rustic:table_big_oak[ne=false,nw=true,se=false,sw=true] +rustic:table_big_oak[ne=false,nw=true,se=false,sw=false] +rustic:table_big_oak[ne=false,nw=false,se=true,sw=true] +rustic:table_big_oak[ne=false,nw=false,se=true,sw=false] +rustic:table_big_oak[ne=false,nw=false,se=false,sw=true] +rustic:table_big_oak[ne=false,nw=false,se=false,sw=false] +rustic:table_birch[ne=true,nw=true,se=true,sw=true] +rustic:table_birch[ne=true,nw=true,se=true,sw=false] +rustic:table_birch[ne=true,nw=true,se=false,sw=true] +rustic:table_birch[ne=true,nw=true,se=false,sw=false] +rustic:table_birch[ne=true,nw=false,se=true,sw=true] +rustic:table_birch[ne=true,nw=false,se=true,sw=false] +rustic:table_birch[ne=true,nw=false,se=false,sw=true] +rustic:table_birch[ne=true,nw=false,se=false,sw=false] +rustic:table_birch[ne=false,nw=true,se=true,sw=true] +rustic:table_birch[ne=false,nw=true,se=true,sw=false] +rustic:table_birch[ne=false,nw=true,se=false,sw=true] +rustic:table_birch[ne=false,nw=true,se=false,sw=false] +rustic:table_birch[ne=false,nw=false,se=true,sw=true] +rustic:table_birch[ne=false,nw=false,se=true,sw=false] +rustic:table_birch[ne=false,nw=false,se=false,sw=true] +rustic:table_birch[ne=false,nw=false,se=false,sw=false] +rustic:table_spruce[ne=true,nw=true,se=true,sw=true] +rustic:table_spruce[ne=true,nw=true,se=true,sw=false] +rustic:table_spruce[ne=true,nw=true,se=false,sw=true] +rustic:table_spruce[ne=true,nw=true,se=false,sw=false] +rustic:table_spruce[ne=true,nw=false,se=true,sw=true] +rustic:table_spruce[ne=true,nw=false,se=true,sw=false] +rustic:table_spruce[ne=true,nw=false,se=false,sw=true] +rustic:table_spruce[ne=true,nw=false,se=false,sw=false] +rustic:table_spruce[ne=false,nw=true,se=true,sw=true] +rustic:table_spruce[ne=false,nw=true,se=true,sw=false] +rustic:table_spruce[ne=false,nw=true,se=false,sw=true] +rustic:table_spruce[ne=false,nw=true,se=false,sw=false] +rustic:table_spruce[ne=false,nw=false,se=true,sw=true] +rustic:table_spruce[ne=false,nw=false,se=true,sw=false] +rustic:table_spruce[ne=false,nw=false,se=false,sw=true] +rustic:table_spruce[ne=false,nw=false,se=false,sw=false] +rustic:table_acacia[ne=true,nw=true,se=true,sw=true] +rustic:table_acacia[ne=true,nw=true,se=true,sw=false] +rustic:table_acacia[ne=true,nw=true,se=false,sw=true] +rustic:table_acacia[ne=true,nw=true,se=false,sw=false] +rustic:table_acacia[ne=true,nw=false,se=true,sw=true] +rustic:table_acacia[ne=true,nw=false,se=true,sw=false] +rustic:table_acacia[ne=true,nw=false,se=false,sw=true] +rustic:table_acacia[ne=true,nw=false,se=false,sw=false] +rustic:table_acacia[ne=false,nw=true,se=true,sw=true] +rustic:table_acacia[ne=false,nw=true,se=true,sw=false] +rustic:table_acacia[ne=false,nw=true,se=false,sw=true] +rustic:table_acacia[ne=false,nw=true,se=false,sw=false] +rustic:table_acacia[ne=false,nw=false,se=true,sw=true] +rustic:table_acacia[ne=false,nw=false,se=true,sw=false] +rustic:table_acacia[ne=false,nw=false,se=false,sw=true] +rustic:table_acacia[ne=false,nw=false,se=false,sw=false] +rustic:table_jungle[ne=true,nw=true,se=true,sw=true] +rustic:table_jungle[ne=true,nw=true,se=true,sw=false] +rustic:table_jungle[ne=true,nw=true,se=false,sw=true] +rustic:table_jungle[ne=true,nw=true,se=false,sw=false] +rustic:table_jungle[ne=true,nw=false,se=true,sw=true] +rustic:table_jungle[ne=true,nw=false,se=true,sw=false] +rustic:table_jungle[ne=true,nw=false,se=false,sw=true] +rustic:table_jungle[ne=true,nw=false,se=false,sw=false] +rustic:table_jungle[ne=false,nw=true,se=true,sw=true] +rustic:table_jungle[ne=false,nw=true,se=true,sw=false] +rustic:table_jungle[ne=false,nw=true,se=false,sw=true] +rustic:table_jungle[ne=false,nw=true,se=false,sw=false] +rustic:table_jungle[ne=false,nw=false,se=true,sw=true] +rustic:table_jungle[ne=false,nw=false,se=true,sw=false] +rustic:table_jungle[ne=false,nw=false,se=false,sw=true] +rustic:table_jungle[ne=false,nw=false,se=false,sw=false] +rustic:table_olive[ne=true,nw=true,se=true,sw=true] +rustic:table_olive[ne=true,nw=true,se=true,sw=false] +rustic:table_olive[ne=true,nw=true,se=false,sw=true] +rustic:table_olive[ne=true,nw=true,se=false,sw=false] +rustic:table_olive[ne=true,nw=false,se=true,sw=true] +rustic:table_olive[ne=true,nw=false,se=true,sw=false] +rustic:table_olive[ne=true,nw=false,se=false,sw=true] +rustic:table_olive[ne=true,nw=false,se=false,sw=false] +rustic:table_olive[ne=false,nw=true,se=true,sw=true] +rustic:table_olive[ne=false,nw=true,se=true,sw=false] +rustic:table_olive[ne=false,nw=true,se=false,sw=true] +rustic:table_olive[ne=false,nw=true,se=false,sw=false] +rustic:table_olive[ne=false,nw=false,se=true,sw=true] +rustic:table_olive[ne=false,nw=false,se=true,sw=false] +rustic:table_olive[ne=false,nw=false,se=false,sw=true] +rustic:table_olive[ne=false,nw=false,se=false,sw=false] +rustic:table_ironwood[ne=true,nw=true,se=true,sw=true] +rustic:table_ironwood[ne=true,nw=true,se=true,sw=false] +rustic:table_ironwood[ne=true,nw=true,se=false,sw=true] +rustic:table_ironwood[ne=true,nw=true,se=false,sw=false] +rustic:table_ironwood[ne=true,nw=false,se=true,sw=true] +rustic:table_ironwood[ne=true,nw=false,se=true,sw=false] +rustic:table_ironwood[ne=true,nw=false,se=false,sw=true] +rustic:table_ironwood[ne=true,nw=false,se=false,sw=false] +rustic:table_ironwood[ne=false,nw=true,se=true,sw=true] +rustic:table_ironwood[ne=false,nw=true,se=true,sw=false] +rustic:table_ironwood[ne=false,nw=true,se=false,sw=true] +rustic:table_ironwood[ne=false,nw=true,se=false,sw=false] +rustic:table_ironwood[ne=false,nw=false,se=true,sw=true] +rustic:table_ironwood[ne=false,nw=false,se=true,sw=false] +rustic:table_ironwood[ne=false,nw=false,se=false,sw=true] +rustic:table_ironwood[ne=false,nw=false,se=false,sw=false] +rustic:vase[variant=0] +rustic:vase[variant=1] +rustic:vase[variant=2] +rustic:vase[variant=3] +rustic:vase[variant=4] +rustic:vase[variant=5] +rustic:barrel +rustic:iron_lattice[leaves=true] +rustic:iron_lattice[leaves=false] +rustic:iron_lantern[facing=down] +rustic:iron_lantern[facing=up] +rustic:iron_lantern[facing=north] +rustic:iron_lantern[facing=south] +rustic:iron_lantern[facing=west] +rustic:iron_lantern[facing=east] +rustic:gargoyle[facing=north] +rustic:gargoyle[facing=south] +rustic:gargoyle[facing=west] +rustic:gargoyle[facing=east] +rustic:cabinet[bottom=true,facing=north,mirror=true,top=true] +rustic:cabinet[bottom=true,facing=north,mirror=true,top=false] +rustic:cabinet[bottom=true,facing=north,mirror=false,top=true] +rustic:cabinet[bottom=true,facing=north,mirror=false,top=false] +rustic:cabinet[bottom=true,facing=south,mirror=true,top=true] +rustic:cabinet[bottom=true,facing=south,mirror=true,top=false] +rustic:cabinet[bottom=true,facing=south,mirror=false,top=true] +rustic:cabinet[bottom=true,facing=south,mirror=false,top=false] +rustic:cabinet[bottom=true,facing=west,mirror=true,top=true] +rustic:cabinet[bottom=true,facing=west,mirror=true,top=false] +rustic:cabinet[bottom=true,facing=west,mirror=false,top=true] +rustic:cabinet[bottom=true,facing=west,mirror=false,top=false] +rustic:cabinet[bottom=true,facing=east,mirror=true,top=true] +rustic:cabinet[bottom=true,facing=east,mirror=true,top=false] +rustic:cabinet[bottom=true,facing=east,mirror=false,top=true] +rustic:cabinet[bottom=true,facing=east,mirror=false,top=false] +rustic:cabinet[bottom=false,facing=north,mirror=true,top=true] +rustic:cabinet[bottom=false,facing=north,mirror=true,top=false] +rustic:cabinet[bottom=false,facing=north,mirror=false,top=true] +rustic:cabinet[bottom=false,facing=north,mirror=false,top=false] +rustic:cabinet[bottom=false,facing=south,mirror=true,top=true] +rustic:cabinet[bottom=false,facing=south,mirror=true,top=false] +rustic:cabinet[bottom=false,facing=south,mirror=false,top=true] +rustic:cabinet[bottom=false,facing=south,mirror=false,top=false] +rustic:cabinet[bottom=false,facing=west,mirror=true,top=true] +rustic:cabinet[bottom=false,facing=west,mirror=true,top=false] +rustic:cabinet[bottom=false,facing=west,mirror=false,top=true] +rustic:cabinet[bottom=false,facing=west,mirror=false,top=false] +rustic:cabinet[bottom=false,facing=east,mirror=true,top=true] +rustic:cabinet[bottom=false,facing=east,mirror=true,top=false] +rustic:cabinet[bottom=false,facing=east,mirror=false,top=true] +rustic:cabinet[bottom=false,facing=east,mirror=false,top=false] +rustic:liquid_barrel +rustic:fertile_soil +rustic:planks[variant=olive] +rustic:planks[variant=ironwood] +rustic:log[axis=x,variant=olive] +rustic:log[axis=x,variant=ironwood] +rustic:log[axis=y,variant=olive] +rustic:log[axis=y,variant=ironwood] +rustic:log[axis=z,variant=olive] +rustic:log[axis=z,variant=ironwood] +rustic:log[axis=none,variant=olive] +rustic:log[axis=none,variant=ironwood] +rustic:leaves[check_decay=true,decayable=true,variant=olive] +rustic:leaves[check_decay=true,decayable=true,variant=ironwood] +rustic:leaves[check_decay=true,decayable=false,variant=olive] +rustic:leaves[check_decay=true,decayable=false,variant=ironwood] +rustic:leaves[check_decay=false,decayable=true,variant=olive] +rustic:leaves[check_decay=false,decayable=true,variant=ironwood] +rustic:leaves[check_decay=false,decayable=false,variant=olive] +rustic:leaves[check_decay=false,decayable=false,variant=ironwood] +rustic:sapling[stage=0,variant=olive] +rustic:sapling[stage=0,variant=ironwood] +rustic:sapling[stage=1,variant=olive] +rustic:sapling[stage=1,variant=ironwood] +rustic:crushing_tub +rustic:evaporating_basin +rustic:fence_olive[east=true,north=true,south=true,west=true] +rustic:fence_olive[east=true,north=true,south=true,west=false] +rustic:fence_olive[east=true,north=true,south=false,west=true] +rustic:fence_olive[east=true,north=true,south=false,west=false] +rustic:fence_olive[east=true,north=false,south=true,west=true] +rustic:fence_olive[east=true,north=false,south=true,west=false] +rustic:fence_olive[east=true,north=false,south=false,west=true] +rustic:fence_olive[east=true,north=false,south=false,west=false] +rustic:fence_olive[east=false,north=true,south=true,west=true] +rustic:fence_olive[east=false,north=true,south=true,west=false] +rustic:fence_olive[east=false,north=true,south=false,west=true] +rustic:fence_olive[east=false,north=true,south=false,west=false] +rustic:fence_olive[east=false,north=false,south=true,west=true] +rustic:fence_olive[east=false,north=false,south=true,west=false] +rustic:fence_olive[east=false,north=false,south=false,west=true] +rustic:fence_olive[east=false,north=false,south=false,west=false] +rustic:fence_ironwood[east=true,north=true,south=true,west=true] +rustic:fence_ironwood[east=true,north=true,south=true,west=false] +rustic:fence_ironwood[east=true,north=true,south=false,west=true] +rustic:fence_ironwood[east=true,north=true,south=false,west=false] +rustic:fence_ironwood[east=true,north=false,south=true,west=true] +rustic:fence_ironwood[east=true,north=false,south=true,west=false] +rustic:fence_ironwood[east=true,north=false,south=false,west=true] +rustic:fence_ironwood[east=true,north=false,south=false,west=false] +rustic:fence_ironwood[east=false,north=true,south=true,west=true] +rustic:fence_ironwood[east=false,north=true,south=true,west=false] +rustic:fence_ironwood[east=false,north=true,south=false,west=true] +rustic:fence_ironwood[east=false,north=true,south=false,west=false] +rustic:fence_ironwood[east=false,north=false,south=true,west=true] +rustic:fence_ironwood[east=false,north=false,south=true,west=false] +rustic:fence_ironwood[east=false,north=false,south=false,west=true] +rustic:fence_ironwood[east=false,north=false,south=false,west=false] +rustic:fence_gate_olive[facing=north,in_wall=true,open=true,powered=true] +rustic:fence_gate_olive[facing=north,in_wall=true,open=true,powered=false] +rustic:fence_gate_olive[facing=north,in_wall=true,open=false,powered=true] +rustic:fence_gate_olive[facing=north,in_wall=true,open=false,powered=false] +rustic:fence_gate_olive[facing=north,in_wall=false,open=true,powered=true] +rustic:fence_gate_olive[facing=north,in_wall=false,open=true,powered=false] +rustic:fence_gate_olive[facing=north,in_wall=false,open=false,powered=true] +rustic:fence_gate_olive[facing=north,in_wall=false,open=false,powered=false] +rustic:fence_gate_olive[facing=south,in_wall=true,open=true,powered=true] +rustic:fence_gate_olive[facing=south,in_wall=true,open=true,powered=false] +rustic:fence_gate_olive[facing=south,in_wall=true,open=false,powered=true] +rustic:fence_gate_olive[facing=south,in_wall=true,open=false,powered=false] +rustic:fence_gate_olive[facing=south,in_wall=false,open=true,powered=true] +rustic:fence_gate_olive[facing=south,in_wall=false,open=true,powered=false] +rustic:fence_gate_olive[facing=south,in_wall=false,open=false,powered=true] +rustic:fence_gate_olive[facing=south,in_wall=false,open=false,powered=false] +rustic:fence_gate_olive[facing=west,in_wall=true,open=true,powered=true] +rustic:fence_gate_olive[facing=west,in_wall=true,open=true,powered=false] +rustic:fence_gate_olive[facing=west,in_wall=true,open=false,powered=true] +rustic:fence_gate_olive[facing=west,in_wall=true,open=false,powered=false] +rustic:fence_gate_olive[facing=west,in_wall=false,open=true,powered=true] +rustic:fence_gate_olive[facing=west,in_wall=false,open=true,powered=false] +rustic:fence_gate_olive[facing=west,in_wall=false,open=false,powered=true] +rustic:fence_gate_olive[facing=west,in_wall=false,open=false,powered=false] +rustic:fence_gate_olive[facing=east,in_wall=true,open=true,powered=true] +rustic:fence_gate_olive[facing=east,in_wall=true,open=true,powered=false] +rustic:fence_gate_olive[facing=east,in_wall=true,open=false,powered=true] +rustic:fence_gate_olive[facing=east,in_wall=true,open=false,powered=false] +rustic:fence_gate_olive[facing=east,in_wall=false,open=true,powered=true] +rustic:fence_gate_olive[facing=east,in_wall=false,open=true,powered=false] +rustic:fence_gate_olive[facing=east,in_wall=false,open=false,powered=true] +rustic:fence_gate_olive[facing=east,in_wall=false,open=false,powered=false] +rustic:fence_gate_ironwood[facing=north,in_wall=true,open=true,powered=true] +rustic:fence_gate_ironwood[facing=north,in_wall=true,open=true,powered=false] +rustic:fence_gate_ironwood[facing=north,in_wall=true,open=false,powered=true] +rustic:fence_gate_ironwood[facing=north,in_wall=true,open=false,powered=false] +rustic:fence_gate_ironwood[facing=north,in_wall=false,open=true,powered=true] +rustic:fence_gate_ironwood[facing=north,in_wall=false,open=true,powered=false] +rustic:fence_gate_ironwood[facing=north,in_wall=false,open=false,powered=true] +rustic:fence_gate_ironwood[facing=north,in_wall=false,open=false,powered=false] +rustic:fence_gate_ironwood[facing=south,in_wall=true,open=true,powered=true] +rustic:fence_gate_ironwood[facing=south,in_wall=true,open=true,powered=false] +rustic:fence_gate_ironwood[facing=south,in_wall=true,open=false,powered=true] +rustic:fence_gate_ironwood[facing=south,in_wall=true,open=false,powered=false] +rustic:fence_gate_ironwood[facing=south,in_wall=false,open=true,powered=true] +rustic:fence_gate_ironwood[facing=south,in_wall=false,open=true,powered=false] +rustic:fence_gate_ironwood[facing=south,in_wall=false,open=false,powered=true] +rustic:fence_gate_ironwood[facing=south,in_wall=false,open=false,powered=false] +rustic:fence_gate_ironwood[facing=west,in_wall=true,open=true,powered=true] +rustic:fence_gate_ironwood[facing=west,in_wall=true,open=true,powered=false] +rustic:fence_gate_ironwood[facing=west,in_wall=true,open=false,powered=true] +rustic:fence_gate_ironwood[facing=west,in_wall=true,open=false,powered=false] +rustic:fence_gate_ironwood[facing=west,in_wall=false,open=true,powered=true] +rustic:fence_gate_ironwood[facing=west,in_wall=false,open=true,powered=false] +rustic:fence_gate_ironwood[facing=west,in_wall=false,open=false,powered=true] +rustic:fence_gate_ironwood[facing=west,in_wall=false,open=false,powered=false] +rustic:fence_gate_ironwood[facing=east,in_wall=true,open=true,powered=true] +rustic:fence_gate_ironwood[facing=east,in_wall=true,open=true,powered=false] +rustic:fence_gate_ironwood[facing=east,in_wall=true,open=false,powered=true] +rustic:fence_gate_ironwood[facing=east,in_wall=true,open=false,powered=false] +rustic:fence_gate_ironwood[facing=east,in_wall=false,open=true,powered=true] +rustic:fence_gate_ironwood[facing=east,in_wall=false,open=true,powered=false] +rustic:fence_gate_ironwood[facing=east,in_wall=false,open=false,powered=true] +rustic:fence_gate_ironwood[facing=east,in_wall=false,open=false,powered=false] +rustic:olive_doubleslab[half=top] +rustic:olive_doubleslab[half=bottom] +rustic:olive_slab[half=top] +rustic:olive_slab[half=bottom] +rustic:ironwood_doubleslab[half=top] +rustic:ironwood_doubleslab[half=bottom] +rustic:ironwood_slab[half=top] +rustic:ironwood_slab[half=bottom] +rustic:stairs_olive[facing=north,half=top,shape=straight] +rustic:stairs_olive[facing=north,half=top,shape=inner_left] +rustic:stairs_olive[facing=north,half=top,shape=inner_right] +rustic:stairs_olive[facing=north,half=top,shape=outer_left] +rustic:stairs_olive[facing=north,half=top,shape=outer_right] +rustic:stairs_olive[facing=north,half=bottom,shape=straight] +rustic:stairs_olive[facing=north,half=bottom,shape=inner_left] +rustic:stairs_olive[facing=north,half=bottom,shape=inner_right] +rustic:stairs_olive[facing=north,half=bottom,shape=outer_left] +rustic:stairs_olive[facing=north,half=bottom,shape=outer_right] +rustic:stairs_olive[facing=south,half=top,shape=straight] +rustic:stairs_olive[facing=south,half=top,shape=inner_left] +rustic:stairs_olive[facing=south,half=top,shape=inner_right] +rustic:stairs_olive[facing=south,half=top,shape=outer_left] +rustic:stairs_olive[facing=south,half=top,shape=outer_right] +rustic:stairs_olive[facing=south,half=bottom,shape=straight] +rustic:stairs_olive[facing=south,half=bottom,shape=inner_left] +rustic:stairs_olive[facing=south,half=bottom,shape=inner_right] +rustic:stairs_olive[facing=south,half=bottom,shape=outer_left] +rustic:stairs_olive[facing=south,half=bottom,shape=outer_right] +rustic:stairs_olive[facing=west,half=top,shape=straight] +rustic:stairs_olive[facing=west,half=top,shape=inner_left] +rustic:stairs_olive[facing=west,half=top,shape=inner_right] +rustic:stairs_olive[facing=west,half=top,shape=outer_left] +rustic:stairs_olive[facing=west,half=top,shape=outer_right] +rustic:stairs_olive[facing=west,half=bottom,shape=straight] +rustic:stairs_olive[facing=west,half=bottom,shape=inner_left] +rustic:stairs_olive[facing=west,half=bottom,shape=inner_right] +rustic:stairs_olive[facing=west,half=bottom,shape=outer_left] +rustic:stairs_olive[facing=west,half=bottom,shape=outer_right] +rustic:stairs_olive[facing=east,half=top,shape=straight] +rustic:stairs_olive[facing=east,half=top,shape=inner_left] +rustic:stairs_olive[facing=east,half=top,shape=inner_right] +rustic:stairs_olive[facing=east,half=top,shape=outer_left] +rustic:stairs_olive[facing=east,half=top,shape=outer_right] +rustic:stairs_olive[facing=east,half=bottom,shape=straight] +rustic:stairs_olive[facing=east,half=bottom,shape=inner_left] +rustic:stairs_olive[facing=east,half=bottom,shape=inner_right] +rustic:stairs_olive[facing=east,half=bottom,shape=outer_left] +rustic:stairs_olive[facing=east,half=bottom,shape=outer_right] +rustic:stairs_ironwood[facing=north,half=top,shape=straight] +rustic:stairs_ironwood[facing=north,half=top,shape=inner_left] +rustic:stairs_ironwood[facing=north,half=top,shape=inner_right] +rustic:stairs_ironwood[facing=north,half=top,shape=outer_left] +rustic:stairs_ironwood[facing=north,half=top,shape=outer_right] +rustic:stairs_ironwood[facing=north,half=bottom,shape=straight] +rustic:stairs_ironwood[facing=north,half=bottom,shape=inner_left] +rustic:stairs_ironwood[facing=north,half=bottom,shape=inner_right] +rustic:stairs_ironwood[facing=north,half=bottom,shape=outer_left] +rustic:stairs_ironwood[facing=north,half=bottom,shape=outer_right] +rustic:stairs_ironwood[facing=south,half=top,shape=straight] +rustic:stairs_ironwood[facing=south,half=top,shape=inner_left] +rustic:stairs_ironwood[facing=south,half=top,shape=inner_right] +rustic:stairs_ironwood[facing=south,half=top,shape=outer_left] +rustic:stairs_ironwood[facing=south,half=top,shape=outer_right] +rustic:stairs_ironwood[facing=south,half=bottom,shape=straight] +rustic:stairs_ironwood[facing=south,half=bottom,shape=inner_left] +rustic:stairs_ironwood[facing=south,half=bottom,shape=inner_right] +rustic:stairs_ironwood[facing=south,half=bottom,shape=outer_left] +rustic:stairs_ironwood[facing=south,half=bottom,shape=outer_right] +rustic:stairs_ironwood[facing=west,half=top,shape=straight] +rustic:stairs_ironwood[facing=west,half=top,shape=inner_left] +rustic:stairs_ironwood[facing=west,half=top,shape=inner_right] +rustic:stairs_ironwood[facing=west,half=top,shape=outer_left] +rustic:stairs_ironwood[facing=west,half=top,shape=outer_right] +rustic:stairs_ironwood[facing=west,half=bottom,shape=straight] +rustic:stairs_ironwood[facing=west,half=bottom,shape=inner_left] +rustic:stairs_ironwood[facing=west,half=bottom,shape=inner_right] +rustic:stairs_ironwood[facing=west,half=bottom,shape=outer_left] +rustic:stairs_ironwood[facing=west,half=bottom,shape=outer_right] +rustic:stairs_ironwood[facing=east,half=top,shape=straight] +rustic:stairs_ironwood[facing=east,half=top,shape=inner_left] +rustic:stairs_ironwood[facing=east,half=top,shape=inner_right] +rustic:stairs_ironwood[facing=east,half=top,shape=outer_left] +rustic:stairs_ironwood[facing=east,half=top,shape=outer_right] +rustic:stairs_ironwood[facing=east,half=bottom,shape=straight] +rustic:stairs_ironwood[facing=east,half=bottom,shape=inner_left] +rustic:stairs_ironwood[facing=east,half=bottom,shape=inner_right] +rustic:stairs_ironwood[facing=east,half=bottom,shape=outer_left] +rustic:stairs_ironwood[facing=east,half=bottom,shape=outer_right] +rustic:condenser[bottom=true,facing=north] +rustic:condenser[bottom=true,facing=south] +rustic:condenser[bottom=true,facing=west] +rustic:condenser[bottom=true,facing=east] +rustic:condenser[bottom=false,facing=north] +rustic:condenser[bottom=false,facing=south] +rustic:condenser[bottom=false,facing=west] +rustic:condenser[bottom=false,facing=east] +rustic:retort[facing=north] +rustic:retort[facing=south] +rustic:retort[facing=west] +rustic:retort[facing=east] +rustic:condenser_advanced[bottom=true,facing=north] +rustic:condenser_advanced[bottom=true,facing=south] +rustic:condenser_advanced[bottom=true,facing=west] +rustic:condenser_advanced[bottom=true,facing=east] +rustic:condenser_advanced[bottom=false,facing=north] +rustic:condenser_advanced[bottom=false,facing=south] +rustic:condenser_advanced[bottom=false,facing=west] +rustic:condenser_advanced[bottom=false,facing=east] +rustic:retort_advanced[facing=north] +rustic:retort_advanced[facing=south] +rustic:retort_advanced[facing=west] +rustic:retort_advanced[facing=east] +rustic:crop_stake +rustic:tomato_crop[age=0] +rustic:tomato_crop[age=1] +rustic:tomato_crop[age=2] +rustic:tomato_crop[age=3] +rustic:chili_crop[age=0] +rustic:chili_crop[age=1] +rustic:chili_crop[age=2] +rustic:chili_crop[age=3] +rustic:wildberry_bush[berries=true] +rustic:wildberry_bush[berries=false] +rustic:rope[axis=x,dangle=true] +rustic:rope[axis=x,dangle=false] +rustic:rope[axis=y,dangle=true] +rustic:rope[axis=y,dangle=false] +rustic:rope[axis=z,dangle=true] +rustic:rope[axis=z,dangle=false] +rustic:stake_tied[east=true,north=true,south=true,west=true] +rustic:stake_tied[east=true,north=true,south=true,west=false] +rustic:stake_tied[east=true,north=true,south=false,west=true] +rustic:stake_tied[east=true,north=true,south=false,west=false] +rustic:stake_tied[east=true,north=false,south=true,west=true] +rustic:stake_tied[east=true,north=false,south=true,west=false] +rustic:stake_tied[east=true,north=false,south=false,west=true] +rustic:stake_tied[east=true,north=false,south=false,west=false] +rustic:stake_tied[east=false,north=true,south=true,west=true] +rustic:stake_tied[east=false,north=true,south=true,west=false] +rustic:stake_tied[east=false,north=true,south=false,west=true] +rustic:stake_tied[east=false,north=true,south=false,west=false] +rustic:stake_tied[east=false,north=false,south=true,west=true] +rustic:stake_tied[east=false,north=false,south=true,west=false] +rustic:stake_tied[east=false,north=false,south=false,west=true] +rustic:stake_tied[east=false,north=false,south=false,west=false] +rustic:grape_stem[age=0] +rustic:grape_stem[age=1] +rustic:grape_stem[age=2] +rustic:grape_stem[age=3] +rustic:grape_leaves[axis=x,dangle=true,distance=0,grapes=true] +rustic:grape_leaves[axis=x,dangle=true,distance=0,grapes=false] +rustic:grape_leaves[axis=x,dangle=true,distance=1,grapes=true] +rustic:grape_leaves[axis=x,dangle=true,distance=1,grapes=false] +rustic:grape_leaves[axis=x,dangle=false,distance=0,grapes=true] +rustic:grape_leaves[axis=x,dangle=false,distance=0,grapes=false] +rustic:grape_leaves[axis=x,dangle=false,distance=1,grapes=true] +rustic:grape_leaves[axis=x,dangle=false,distance=1,grapes=false] +rustic:grape_leaves[axis=z,dangle=true,distance=0,grapes=true] +rustic:grape_leaves[axis=z,dangle=true,distance=0,grapes=false] +rustic:grape_leaves[axis=z,dangle=true,distance=1,grapes=true] +rustic:grape_leaves[axis=z,dangle=true,distance=1,grapes=false] +rustic:grape_leaves[axis=z,dangle=false,distance=0,grapes=true] +rustic:grape_leaves[axis=z,dangle=false,distance=0,grapes=false] +rustic:grape_leaves[axis=z,dangle=false,distance=1,grapes=true] +rustic:grape_leaves[axis=z,dangle=false,distance=1,grapes=false] +rustic:brewing_barrel[facing=north] +rustic:brewing_barrel[facing=south] +rustic:brewing_barrel[facing=west] +rustic:brewing_barrel[facing=east] +rustic:apple_seeds[age=0] +rustic:apple_seeds[age=1] +rustic:sapling_apple[stage=0] +rustic:sapling_apple[stage=1] +rustic:leaves_apple[apple_age=0,check_decay=true,decayable=true] +rustic:leaves_apple[apple_age=0,check_decay=true,decayable=false] +rustic:leaves_apple[apple_age=0,check_decay=false,decayable=true] +rustic:leaves_apple[apple_age=0,check_decay=false,decayable=false] +rustic:leaves_apple[apple_age=1,check_decay=true,decayable=true] +rustic:leaves_apple[apple_age=1,check_decay=true,decayable=false] +rustic:leaves_apple[apple_age=1,check_decay=false,decayable=true] +rustic:leaves_apple[apple_age=1,check_decay=false,decayable=false] +rustic:leaves_apple[apple_age=2,check_decay=true,decayable=true] +rustic:leaves_apple[apple_age=2,check_decay=true,decayable=false] +rustic:leaves_apple[apple_age=2,check_decay=false,decayable=true] +rustic:leaves_apple[apple_age=2,check_decay=false,decayable=false] +rustic:leaves_apple[apple_age=3,check_decay=true,decayable=true] +rustic:leaves_apple[apple_age=3,check_decay=true,decayable=false] +rustic:leaves_apple[apple_age=3,check_decay=false,decayable=true] +rustic:leaves_apple[apple_age=3,check_decay=false,decayable=false] +rustic:olive_door[facing=north,half=upper,hinge=left,open=true,powered=true] +rustic:olive_door[facing=north,half=upper,hinge=left,open=true,powered=false] +rustic:olive_door[facing=north,half=upper,hinge=left,open=false,powered=true] +rustic:olive_door[facing=north,half=upper,hinge=left,open=false,powered=false] +rustic:olive_door[facing=north,half=upper,hinge=right,open=true,powered=true] +rustic:olive_door[facing=north,half=upper,hinge=right,open=true,powered=false] +rustic:olive_door[facing=north,half=upper,hinge=right,open=false,powered=true] +rustic:olive_door[facing=north,half=upper,hinge=right,open=false,powered=false] +rustic:olive_door[facing=north,half=lower,hinge=left,open=true,powered=true] +rustic:olive_door[facing=north,half=lower,hinge=left,open=true,powered=false] +rustic:olive_door[facing=north,half=lower,hinge=left,open=false,powered=true] +rustic:olive_door[facing=north,half=lower,hinge=left,open=false,powered=false] +rustic:olive_door[facing=north,half=lower,hinge=right,open=true,powered=true] +rustic:olive_door[facing=north,half=lower,hinge=right,open=true,powered=false] +rustic:olive_door[facing=north,half=lower,hinge=right,open=false,powered=true] +rustic:olive_door[facing=north,half=lower,hinge=right,open=false,powered=false] +rustic:olive_door[facing=south,half=upper,hinge=left,open=true,powered=true] +rustic:olive_door[facing=south,half=upper,hinge=left,open=true,powered=false] +rustic:olive_door[facing=south,half=upper,hinge=left,open=false,powered=true] +rustic:olive_door[facing=south,half=upper,hinge=left,open=false,powered=false] +rustic:olive_door[facing=south,half=upper,hinge=right,open=true,powered=true] +rustic:olive_door[facing=south,half=upper,hinge=right,open=true,powered=false] +rustic:olive_door[facing=south,half=upper,hinge=right,open=false,powered=true] +rustic:olive_door[facing=south,half=upper,hinge=right,open=false,powered=false] +rustic:olive_door[facing=south,half=lower,hinge=left,open=true,powered=true] +rustic:olive_door[facing=south,half=lower,hinge=left,open=true,powered=false] +rustic:olive_door[facing=south,half=lower,hinge=left,open=false,powered=true] +rustic:olive_door[facing=south,half=lower,hinge=left,open=false,powered=false] +rustic:olive_door[facing=south,half=lower,hinge=right,open=true,powered=true] +rustic:olive_door[facing=south,half=lower,hinge=right,open=true,powered=false] +rustic:olive_door[facing=south,half=lower,hinge=right,open=false,powered=true] +rustic:olive_door[facing=south,half=lower,hinge=right,open=false,powered=false] +rustic:olive_door[facing=west,half=upper,hinge=left,open=true,powered=true] +rustic:olive_door[facing=west,half=upper,hinge=left,open=true,powered=false] +rustic:olive_door[facing=west,half=upper,hinge=left,open=false,powered=true] +rustic:olive_door[facing=west,half=upper,hinge=left,open=false,powered=false] +rustic:olive_door[facing=west,half=upper,hinge=right,open=true,powered=true] +rustic:olive_door[facing=west,half=upper,hinge=right,open=true,powered=false] +rustic:olive_door[facing=west,half=upper,hinge=right,open=false,powered=true] +rustic:olive_door[facing=west,half=upper,hinge=right,open=false,powered=false] +rustic:olive_door[facing=west,half=lower,hinge=left,open=true,powered=true] +rustic:olive_door[facing=west,half=lower,hinge=left,open=true,powered=false] +rustic:olive_door[facing=west,half=lower,hinge=left,open=false,powered=true] +rustic:olive_door[facing=west,half=lower,hinge=left,open=false,powered=false] +rustic:olive_door[facing=west,half=lower,hinge=right,open=true,powered=true] +rustic:olive_door[facing=west,half=lower,hinge=right,open=true,powered=false] +rustic:olive_door[facing=west,half=lower,hinge=right,open=false,powered=true] +rustic:olive_door[facing=west,half=lower,hinge=right,open=false,powered=false] +rustic:olive_door[facing=east,half=upper,hinge=left,open=true,powered=true] +rustic:olive_door[facing=east,half=upper,hinge=left,open=true,powered=false] +rustic:olive_door[facing=east,half=upper,hinge=left,open=false,powered=true] +rustic:olive_door[facing=east,half=upper,hinge=left,open=false,powered=false] +rustic:olive_door[facing=east,half=upper,hinge=right,open=true,powered=true] +rustic:olive_door[facing=east,half=upper,hinge=right,open=true,powered=false] +rustic:olive_door[facing=east,half=upper,hinge=right,open=false,powered=true] +rustic:olive_door[facing=east,half=upper,hinge=right,open=false,powered=false] +rustic:olive_door[facing=east,half=lower,hinge=left,open=true,powered=true] +rustic:olive_door[facing=east,half=lower,hinge=left,open=true,powered=false] +rustic:olive_door[facing=east,half=lower,hinge=left,open=false,powered=true] +rustic:olive_door[facing=east,half=lower,hinge=left,open=false,powered=false] +rustic:olive_door[facing=east,half=lower,hinge=right,open=true,powered=true] +rustic:olive_door[facing=east,half=lower,hinge=right,open=true,powered=false] +rustic:olive_door[facing=east,half=lower,hinge=right,open=false,powered=true] +rustic:olive_door[facing=east,half=lower,hinge=right,open=false,powered=false] +rustic:ironwood_door[facing=north,half=upper,hinge=left,open=true,powered=true] +rustic:ironwood_door[facing=north,half=upper,hinge=left,open=true,powered=false] +rustic:ironwood_door[facing=north,half=upper,hinge=left,open=false,powered=true] +rustic:ironwood_door[facing=north,half=upper,hinge=left,open=false,powered=false] +rustic:ironwood_door[facing=north,half=upper,hinge=right,open=true,powered=true] +rustic:ironwood_door[facing=north,half=upper,hinge=right,open=true,powered=false] +rustic:ironwood_door[facing=north,half=upper,hinge=right,open=false,powered=true] +rustic:ironwood_door[facing=north,half=upper,hinge=right,open=false,powered=false] +rustic:ironwood_door[facing=north,half=lower,hinge=left,open=true,powered=true] +rustic:ironwood_door[facing=north,half=lower,hinge=left,open=true,powered=false] +rustic:ironwood_door[facing=north,half=lower,hinge=left,open=false,powered=true] +rustic:ironwood_door[facing=north,half=lower,hinge=left,open=false,powered=false] +rustic:ironwood_door[facing=north,half=lower,hinge=right,open=true,powered=true] +rustic:ironwood_door[facing=north,half=lower,hinge=right,open=true,powered=false] +rustic:ironwood_door[facing=north,half=lower,hinge=right,open=false,powered=true] +rustic:ironwood_door[facing=north,half=lower,hinge=right,open=false,powered=false] +rustic:ironwood_door[facing=south,half=upper,hinge=left,open=true,powered=true] +rustic:ironwood_door[facing=south,half=upper,hinge=left,open=true,powered=false] +rustic:ironwood_door[facing=south,half=upper,hinge=left,open=false,powered=true] +rustic:ironwood_door[facing=south,half=upper,hinge=left,open=false,powered=false] +rustic:ironwood_door[facing=south,half=upper,hinge=right,open=true,powered=true] +rustic:ironwood_door[facing=south,half=upper,hinge=right,open=true,powered=false] +rustic:ironwood_door[facing=south,half=upper,hinge=right,open=false,powered=true] +rustic:ironwood_door[facing=south,half=upper,hinge=right,open=false,powered=false] +rustic:ironwood_door[facing=south,half=lower,hinge=left,open=true,powered=true] +rustic:ironwood_door[facing=south,half=lower,hinge=left,open=true,powered=false] +rustic:ironwood_door[facing=south,half=lower,hinge=left,open=false,powered=true] +rustic:ironwood_door[facing=south,half=lower,hinge=left,open=false,powered=false] +rustic:ironwood_door[facing=south,half=lower,hinge=right,open=true,powered=true] +rustic:ironwood_door[facing=south,half=lower,hinge=right,open=true,powered=false] +rustic:ironwood_door[facing=south,half=lower,hinge=right,open=false,powered=true] +rustic:ironwood_door[facing=south,half=lower,hinge=right,open=false,powered=false] +rustic:ironwood_door[facing=west,half=upper,hinge=left,open=true,powered=true] +rustic:ironwood_door[facing=west,half=upper,hinge=left,open=true,powered=false] +rustic:ironwood_door[facing=west,half=upper,hinge=left,open=false,powered=true] +rustic:ironwood_door[facing=west,half=upper,hinge=left,open=false,powered=false] +rustic:ironwood_door[facing=west,half=upper,hinge=right,open=true,powered=true] +rustic:ironwood_door[facing=west,half=upper,hinge=right,open=true,powered=false] +rustic:ironwood_door[facing=west,half=upper,hinge=right,open=false,powered=true] +rustic:ironwood_door[facing=west,half=upper,hinge=right,open=false,powered=false] +rustic:ironwood_door[facing=west,half=lower,hinge=left,open=true,powered=true] +rustic:ironwood_door[facing=west,half=lower,hinge=left,open=true,powered=false] +rustic:ironwood_door[facing=west,half=lower,hinge=left,open=false,powered=true] +rustic:ironwood_door[facing=west,half=lower,hinge=left,open=false,powered=false] +rustic:ironwood_door[facing=west,half=lower,hinge=right,open=true,powered=true] +rustic:ironwood_door[facing=west,half=lower,hinge=right,open=true,powered=false] +rustic:ironwood_door[facing=west,half=lower,hinge=right,open=false,powered=true] +rustic:ironwood_door[facing=west,half=lower,hinge=right,open=false,powered=false] +rustic:ironwood_door[facing=east,half=upper,hinge=left,open=true,powered=true] +rustic:ironwood_door[facing=east,half=upper,hinge=left,open=true,powered=false] +rustic:ironwood_door[facing=east,half=upper,hinge=left,open=false,powered=true] +rustic:ironwood_door[facing=east,half=upper,hinge=left,open=false,powered=false] +rustic:ironwood_door[facing=east,half=upper,hinge=right,open=true,powered=true] +rustic:ironwood_door[facing=east,half=upper,hinge=right,open=true,powered=false] +rustic:ironwood_door[facing=east,half=upper,hinge=right,open=false,powered=true] +rustic:ironwood_door[facing=east,half=upper,hinge=right,open=false,powered=false] +rustic:ironwood_door[facing=east,half=lower,hinge=left,open=true,powered=true] +rustic:ironwood_door[facing=east,half=lower,hinge=left,open=true,powered=false] +rustic:ironwood_door[facing=east,half=lower,hinge=left,open=false,powered=true] +rustic:ironwood_door[facing=east,half=lower,hinge=left,open=false,powered=false] +rustic:ironwood_door[facing=east,half=lower,hinge=right,open=true,powered=true] +rustic:ironwood_door[facing=east,half=lower,hinge=right,open=true,powered=false] +rustic:ironwood_door[facing=east,half=lower,hinge=right,open=false,powered=true] +rustic:ironwood_door[facing=east,half=lower,hinge=right,open=false,powered=false] +rustic:aloe_vera[age=0] +rustic:aloe_vera[age=1] +rustic:aloe_vera[age=2] +rustic:aloe_vera[age=3] +rustic:blood_orchid[age=0] +rustic:blood_orchid[age=1] +rustic:blood_orchid[age=2] +rustic:blood_orchid[age=3] +rustic:chamomile[age=0] +rustic:chamomile[age=1] +rustic:chamomile[age=2] +rustic:chamomile[age=3] +rustic:cloudsbluff[age=0] +rustic:cloudsbluff[age=1] +rustic:cloudsbluff[age=2] +rustic:cloudsbluff[age=3] +rustic:cohosh[age=0] +rustic:cohosh[age=1] +rustic:cohosh[age=2] +rustic:cohosh[age=3] +rustic:core_root[age=0] +rustic:core_root[age=1] +rustic:core_root[age=2] +rustic:core_root[age=3] +rustic:deathstalk_mushroom[age=0] +rustic:deathstalk_mushroom[age=1] +rustic:deathstalk_mushroom[age=2] +rustic:deathstalk_mushroom[age=3] +rustic:ginseng[age=0] +rustic:ginseng[age=1] +rustic:ginseng[age=2] +rustic:ginseng[age=3] +rustic:horsetail[age=0] +rustic:horsetail[age=1] +rustic:horsetail[age=2] +rustic:horsetail[age=3] +rustic:marsh_mallow[age=0] +rustic:marsh_mallow[age=1] +rustic:marsh_mallow[age=2] +rustic:marsh_mallow[age=3] +rustic:mooncap_mushroom[age=0] +rustic:mooncap_mushroom[age=1] +rustic:mooncap_mushroom[age=2] +rustic:mooncap_mushroom[age=3] +rustic:wind_thistle[age=0] +rustic:wind_thistle[age=1] +rustic:wind_thistle[age=2] +rustic:wind_thistle[age=3] +jaff:tank[down=true,east=true,level=0,north=true,south=true,up=true,west=true] +jaff:tank[down=true,east=true,level=0,north=true,south=true,up=true,west=false] +jaff:tank[down=true,east=true,level=0,north=true,south=true,up=false,west=true] +jaff:tank[down=true,east=true,level=0,north=true,south=true,up=false,west=false] +jaff:tank[down=true,east=true,level=0,north=true,south=false,up=true,west=true] +jaff:tank[down=true,east=true,level=0,north=true,south=false,up=true,west=false] +jaff:tank[down=true,east=true,level=0,north=true,south=false,up=false,west=true] +jaff:tank[down=true,east=true,level=0,north=true,south=false,up=false,west=false] +jaff:tank[down=true,east=true,level=0,north=false,south=true,up=true,west=true] +jaff:tank[down=true,east=true,level=0,north=false,south=true,up=true,west=false] +jaff:tank[down=true,east=true,level=0,north=false,south=true,up=false,west=true] +jaff:tank[down=true,east=true,level=0,north=false,south=true,up=false,west=false] +jaff:tank[down=true,east=true,level=0,north=false,south=false,up=true,west=true] +jaff:tank[down=true,east=true,level=0,north=false,south=false,up=true,west=false] +jaff:tank[down=true,east=true,level=0,north=false,south=false,up=false,west=true] +jaff:tank[down=true,east=true,level=0,north=false,south=false,up=false,west=false] +jaff:tank[down=true,east=true,level=1,north=true,south=true,up=true,west=true] +jaff:tank[down=true,east=true,level=1,north=true,south=true,up=true,west=false] +jaff:tank[down=true,east=true,level=1,north=true,south=true,up=false,west=true] +jaff:tank[down=true,east=true,level=1,north=true,south=true,up=false,west=false] +jaff:tank[down=true,east=true,level=1,north=true,south=false,up=true,west=true] +jaff:tank[down=true,east=true,level=1,north=true,south=false,up=true,west=false] +jaff:tank[down=true,east=true,level=1,north=true,south=false,up=false,west=true] +jaff:tank[down=true,east=true,level=1,north=true,south=false,up=false,west=false] +jaff:tank[down=true,east=true,level=1,north=false,south=true,up=true,west=true] +jaff:tank[down=true,east=true,level=1,north=false,south=true,up=true,west=false] +jaff:tank[down=true,east=true,level=1,north=false,south=true,up=false,west=true] +jaff:tank[down=true,east=true,level=1,north=false,south=true,up=false,west=false] +jaff:tank[down=true,east=true,level=1,north=false,south=false,up=true,west=true] +jaff:tank[down=true,east=true,level=1,north=false,south=false,up=true,west=false] +jaff:tank[down=true,east=true,level=1,north=false,south=false,up=false,west=true] +jaff:tank[down=true,east=true,level=1,north=false,south=false,up=false,west=false] +jaff:tank[down=true,east=true,level=2,north=true,south=true,up=true,west=true] +jaff:tank[down=true,east=true,level=2,north=true,south=true,up=true,west=false] +jaff:tank[down=true,east=true,level=2,north=true,south=true,up=false,west=true] +jaff:tank[down=true,east=true,level=2,north=true,south=true,up=false,west=false] +jaff:tank[down=true,east=true,level=2,north=true,south=false,up=true,west=true] +jaff:tank[down=true,east=true,level=2,north=true,south=false,up=true,west=false] +jaff:tank[down=true,east=true,level=2,north=true,south=false,up=false,west=true] +jaff:tank[down=true,east=true,level=2,north=true,south=false,up=false,west=false] +jaff:tank[down=true,east=true,level=2,north=false,south=true,up=true,west=true] +jaff:tank[down=true,east=true,level=2,north=false,south=true,up=true,west=false] +jaff:tank[down=true,east=true,level=2,north=false,south=true,up=false,west=true] +jaff:tank[down=true,east=true,level=2,north=false,south=true,up=false,west=false] +jaff:tank[down=true,east=true,level=2,north=false,south=false,up=true,west=true] +jaff:tank[down=true,east=true,level=2,north=false,south=false,up=true,west=false] +jaff:tank[down=true,east=true,level=2,north=false,south=false,up=false,west=true] +jaff:tank[down=true,east=true,level=2,north=false,south=false,up=false,west=false] +jaff:tank[down=true,east=true,level=3,north=true,south=true,up=true,west=true] +jaff:tank[down=true,east=true,level=3,north=true,south=true,up=true,west=false] +jaff:tank[down=true,east=true,level=3,north=true,south=true,up=false,west=true] +jaff:tank[down=true,east=true,level=3,north=true,south=true,up=false,west=false] +jaff:tank[down=true,east=true,level=3,north=true,south=false,up=true,west=true] +jaff:tank[down=true,east=true,level=3,north=true,south=false,up=true,west=false] +jaff:tank[down=true,east=true,level=3,north=true,south=false,up=false,west=true] +jaff:tank[down=true,east=true,level=3,north=true,south=false,up=false,west=false] +jaff:tank[down=true,east=true,level=3,north=false,south=true,up=true,west=true] +jaff:tank[down=true,east=true,level=3,north=false,south=true,up=true,west=false] +jaff:tank[down=true,east=true,level=3,north=false,south=true,up=false,west=true] +jaff:tank[down=true,east=true,level=3,north=false,south=true,up=false,west=false] +jaff:tank[down=true,east=true,level=3,north=false,south=false,up=true,west=true] +jaff:tank[down=true,east=true,level=3,north=false,south=false,up=true,west=false] +jaff:tank[down=true,east=true,level=3,north=false,south=false,up=false,west=true] +jaff:tank[down=true,east=true,level=3,north=false,south=false,up=false,west=false] +jaff:tank[down=true,east=true,level=4,north=true,south=true,up=true,west=true] +jaff:tank[down=true,east=true,level=4,north=true,south=true,up=true,west=false] +jaff:tank[down=true,east=true,level=4,north=true,south=true,up=false,west=true] +jaff:tank[down=true,east=true,level=4,north=true,south=true,up=false,west=false] +jaff:tank[down=true,east=true,level=4,north=true,south=false,up=true,west=true] +jaff:tank[down=true,east=true,level=4,north=true,south=false,up=true,west=false] +jaff:tank[down=true,east=true,level=4,north=true,south=false,up=false,west=true] +jaff:tank[down=true,east=true,level=4,north=true,south=false,up=false,west=false] +jaff:tank[down=true,east=true,level=4,north=false,south=true,up=true,west=true] +jaff:tank[down=true,east=true,level=4,north=false,south=true,up=true,west=false] +jaff:tank[down=true,east=true,level=4,north=false,south=true,up=false,west=true] +jaff:tank[down=true,east=true,level=4,north=false,south=true,up=false,west=false] +jaff:tank[down=true,east=true,level=4,north=false,south=false,up=true,west=true] +jaff:tank[down=true,east=true,level=4,north=false,south=false,up=true,west=false] +jaff:tank[down=true,east=true,level=4,north=false,south=false,up=false,west=true] +jaff:tank[down=true,east=true,level=4,north=false,south=false,up=false,west=false] +jaff:tank[down=true,east=true,level=5,north=true,south=true,up=true,west=true] +jaff:tank[down=true,east=true,level=5,north=true,south=true,up=true,west=false] +jaff:tank[down=true,east=true,level=5,north=true,south=true,up=false,west=true] +jaff:tank[down=true,east=true,level=5,north=true,south=true,up=false,west=false] +jaff:tank[down=true,east=true,level=5,north=true,south=false,up=true,west=true] +jaff:tank[down=true,east=true,level=5,north=true,south=false,up=true,west=false] +jaff:tank[down=true,east=true,level=5,north=true,south=false,up=false,west=true] +jaff:tank[down=true,east=true,level=5,north=true,south=false,up=false,west=false] +jaff:tank[down=true,east=true,level=5,north=false,south=true,up=true,west=true] +jaff:tank[down=true,east=true,level=5,north=false,south=true,up=true,west=false] +jaff:tank[down=true,east=true,level=5,north=false,south=true,up=false,west=true] +jaff:tank[down=true,east=true,level=5,north=false,south=true,up=false,west=false] +jaff:tank[down=true,east=true,level=5,north=false,south=false,up=true,west=true] +jaff:tank[down=true,east=true,level=5,north=false,south=false,up=true,west=false] +jaff:tank[down=true,east=true,level=5,north=false,south=false,up=false,west=true] +jaff:tank[down=true,east=true,level=5,north=false,south=false,up=false,west=false] +jaff:tank[down=true,east=true,level=6,north=true,south=true,up=true,west=true] +jaff:tank[down=true,east=true,level=6,north=true,south=true,up=true,west=false] +jaff:tank[down=true,east=true,level=6,north=true,south=true,up=false,west=true] +jaff:tank[down=true,east=true,level=6,north=true,south=true,up=false,west=false] +jaff:tank[down=true,east=true,level=6,north=true,south=false,up=true,west=true] +jaff:tank[down=true,east=true,level=6,north=true,south=false,up=true,west=false] +jaff:tank[down=true,east=true,level=6,north=true,south=false,up=false,west=true] +jaff:tank[down=true,east=true,level=6,north=true,south=false,up=false,west=false] +jaff:tank[down=true,east=true,level=6,north=false,south=true,up=true,west=true] +jaff:tank[down=true,east=true,level=6,north=false,south=true,up=true,west=false] +jaff:tank[down=true,east=true,level=6,north=false,south=true,up=false,west=true] +jaff:tank[down=true,east=true,level=6,north=false,south=true,up=false,west=false] +jaff:tank[down=true,east=true,level=6,north=false,south=false,up=true,west=true] +jaff:tank[down=true,east=true,level=6,north=false,south=false,up=true,west=false] +jaff:tank[down=true,east=true,level=6,north=false,south=false,up=false,west=true] +jaff:tank[down=true,east=true,level=6,north=false,south=false,up=false,west=false] +jaff:tank[down=true,east=true,level=7,north=true,south=true,up=true,west=true] +jaff:tank[down=true,east=true,level=7,north=true,south=true,up=true,west=false] +jaff:tank[down=true,east=true,level=7,north=true,south=true,up=false,west=true] +jaff:tank[down=true,east=true,level=7,north=true,south=true,up=false,west=false] +jaff:tank[down=true,east=true,level=7,north=true,south=false,up=true,west=true] +jaff:tank[down=true,east=true,level=7,north=true,south=false,up=true,west=false] +jaff:tank[down=true,east=true,level=7,north=true,south=false,up=false,west=true] +jaff:tank[down=true,east=true,level=7,north=true,south=false,up=false,west=false] +jaff:tank[down=true,east=true,level=7,north=false,south=true,up=true,west=true] +jaff:tank[down=true,east=true,level=7,north=false,south=true,up=true,west=false] +jaff:tank[down=true,east=true,level=7,north=false,south=true,up=false,west=true] +jaff:tank[down=true,east=true,level=7,north=false,south=true,up=false,west=false] +jaff:tank[down=true,east=true,level=7,north=false,south=false,up=true,west=true] +jaff:tank[down=true,east=true,level=7,north=false,south=false,up=true,west=false] +jaff:tank[down=true,east=true,level=7,north=false,south=false,up=false,west=true] +jaff:tank[down=true,east=true,level=7,north=false,south=false,up=false,west=false] +jaff:tank[down=true,east=true,level=8,north=true,south=true,up=true,west=true] +jaff:tank[down=true,east=true,level=8,north=true,south=true,up=true,west=false] +jaff:tank[down=true,east=true,level=8,north=true,south=true,up=false,west=true] +jaff:tank[down=true,east=true,level=8,north=true,south=true,up=false,west=false] +jaff:tank[down=true,east=true,level=8,north=true,south=false,up=true,west=true] 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+jaff:tank[down=false,east=false,level=14,north=true,south=false,up=true,west=true] +jaff:tank[down=false,east=false,level=14,north=true,south=false,up=true,west=false] +jaff:tank[down=false,east=false,level=14,north=true,south=false,up=false,west=true] +jaff:tank[down=false,east=false,level=14,north=true,south=false,up=false,west=false] +jaff:tank[down=false,east=false,level=14,north=false,south=true,up=true,west=true] +jaff:tank[down=false,east=false,level=14,north=false,south=true,up=true,west=false] +jaff:tank[down=false,east=false,level=14,north=false,south=true,up=false,west=true] +jaff:tank[down=false,east=false,level=14,north=false,south=true,up=false,west=false] +jaff:tank[down=false,east=false,level=14,north=false,south=false,up=true,west=true] +jaff:tank[down=false,east=false,level=14,north=false,south=false,up=true,west=false] +jaff:tank[down=false,east=false,level=14,north=false,south=false,up=false,west=true] +jaff:tank[down=false,east=false,level=14,north=false,south=false,up=false,west=false] +jaff:tank[down=false,east=false,level=15,north=true,south=true,up=true,west=true] +jaff:tank[down=false,east=false,level=15,north=true,south=true,up=true,west=false] +jaff:tank[down=false,east=false,level=15,north=true,south=true,up=false,west=true] +jaff:tank[down=false,east=false,level=15,north=true,south=true,up=false,west=false] +jaff:tank[down=false,east=false,level=15,north=true,south=false,up=true,west=true] +jaff:tank[down=false,east=false,level=15,north=true,south=false,up=true,west=false] +jaff:tank[down=false,east=false,level=15,north=true,south=false,up=false,west=true] +jaff:tank[down=false,east=false,level=15,north=true,south=false,up=false,west=false] +jaff:tank[down=false,east=false,level=15,north=false,south=true,up=true,west=true] +jaff:tank[down=false,east=false,level=15,north=false,south=true,up=true,west=false] +jaff:tank[down=false,east=false,level=15,north=false,south=true,up=false,west=true] +jaff:tank[down=false,east=false,level=15,north=false,south=true,up=false,west=false] +jaff:tank[down=false,east=false,level=15,north=false,south=false,up=true,west=true] +jaff:tank[down=false,east=false,level=15,north=false,south=false,up=true,west=false] +jaff:tank[down=false,east=false,level=15,north=false,south=false,up=false,west=true] +jaff:tank[down=false,east=false,level=15,north=false,south=false,up=false,west=false] +naturesaura:ancient_log[axis=x] +naturesaura:ancient_log[axis=y] +naturesaura:ancient_log[axis=z] +naturesaura:ancient_log[axis=none] +naturesaura:ancient_bark[axis=x] +naturesaura:ancient_bark[axis=y] +naturesaura:ancient_bark[axis=z] +naturesaura:ancient_bark[axis=none] +naturesaura:ancient_planks +naturesaura:ancient_stairs[facing=north,half=top,shape=straight] +naturesaura:ancient_stairs[facing=north,half=top,shape=inner_left] +naturesaura:ancient_stairs[facing=north,half=top,shape=inner_right] +naturesaura:ancient_stairs[facing=north,half=top,shape=outer_left] +naturesaura:ancient_stairs[facing=north,half=top,shape=outer_right] +naturesaura:ancient_stairs[facing=north,half=bottom,shape=straight] +naturesaura:ancient_stairs[facing=north,half=bottom,shape=inner_left] +naturesaura:ancient_stairs[facing=north,half=bottom,shape=inner_right] +naturesaura:ancient_stairs[facing=north,half=bottom,shape=outer_left] +naturesaura:ancient_stairs[facing=north,half=bottom,shape=outer_right] +naturesaura:ancient_stairs[facing=south,half=top,shape=straight] +naturesaura:ancient_stairs[facing=south,half=top,shape=inner_left] +naturesaura:ancient_stairs[facing=south,half=top,shape=inner_right] +naturesaura:ancient_stairs[facing=south,half=top,shape=outer_left] +naturesaura:ancient_stairs[facing=south,half=top,shape=outer_right] +naturesaura:ancient_stairs[facing=south,half=bottom,shape=straight] +naturesaura:ancient_stairs[facing=south,half=bottom,shape=inner_left] +naturesaura:ancient_stairs[facing=south,half=bottom,shape=inner_right] +naturesaura:ancient_stairs[facing=south,half=bottom,shape=outer_left] +naturesaura:ancient_stairs[facing=south,half=bottom,shape=outer_right] +naturesaura:ancient_stairs[facing=west,half=top,shape=straight] +naturesaura:ancient_stairs[facing=west,half=top,shape=inner_left] +naturesaura:ancient_stairs[facing=west,half=top,shape=inner_right] +naturesaura:ancient_stairs[facing=west,half=top,shape=outer_left] +naturesaura:ancient_stairs[facing=west,half=top,shape=outer_right] +naturesaura:ancient_stairs[facing=west,half=bottom,shape=straight] +naturesaura:ancient_stairs[facing=west,half=bottom,shape=inner_left] +naturesaura:ancient_stairs[facing=west,half=bottom,shape=inner_right] +naturesaura:ancient_stairs[facing=west,half=bottom,shape=outer_left] +naturesaura:ancient_stairs[facing=west,half=bottom,shape=outer_right] +naturesaura:ancient_stairs[facing=east,half=top,shape=straight] +naturesaura:ancient_stairs[facing=east,half=top,shape=inner_left] +naturesaura:ancient_stairs[facing=east,half=top,shape=inner_right] +naturesaura:ancient_stairs[facing=east,half=top,shape=outer_left] +naturesaura:ancient_stairs[facing=east,half=top,shape=outer_right] +naturesaura:ancient_stairs[facing=east,half=bottom,shape=straight] +naturesaura:ancient_stairs[facing=east,half=bottom,shape=inner_left] +naturesaura:ancient_stairs[facing=east,half=bottom,shape=inner_right] +naturesaura:ancient_stairs[facing=east,half=bottom,shape=outer_left] +naturesaura:ancient_stairs[facing=east,half=bottom,shape=outer_right] +naturesaura:ancient_slab[half=top] +naturesaura:ancient_slab[half=bottom] +naturesaura:ancient_slab_double +naturesaura:ancient_leaves[check_decay=true,decayable=true] +naturesaura:ancient_leaves[check_decay=true,decayable=false] +naturesaura:ancient_leaves[check_decay=false,decayable=true] +naturesaura:ancient_leaves[check_decay=false,decayable=false] +naturesaura:ancient_sapling[stage=0] +naturesaura:ancient_sapling[stage=1] +naturesaura:nature_altar +naturesaura:decayed_leaves +naturesaura:golden_leaves[check_decay=true,decayable=true,stage=0] +naturesaura:golden_leaves[check_decay=true,decayable=true,stage=1] +naturesaura:golden_leaves[check_decay=true,decayable=true,stage=2] +naturesaura:golden_leaves[check_decay=true,decayable=true,stage=3] +naturesaura:golden_leaves[check_decay=true,decayable=false,stage=0] +naturesaura:golden_leaves[check_decay=true,decayable=false,stage=1] +naturesaura:golden_leaves[check_decay=true,decayable=false,stage=2] +naturesaura:golden_leaves[check_decay=true,decayable=false,stage=3] +naturesaura:golden_leaves[check_decay=false,decayable=true,stage=0] +naturesaura:golden_leaves[check_decay=false,decayable=true,stage=1] +naturesaura:golden_leaves[check_decay=false,decayable=true,stage=2] +naturesaura:golden_leaves[check_decay=false,decayable=true,stage=3] +naturesaura:golden_leaves[check_decay=false,decayable=false,stage=0] +naturesaura:golden_leaves[check_decay=false,decayable=false,stage=1] +naturesaura:golden_leaves[check_decay=false,decayable=false,stage=2] +naturesaura:golden_leaves[check_decay=false,decayable=false,stage=3] +naturesaura:gold_powder[east=up,north=up,south=up,west=up] +naturesaura:gold_powder[east=up,north=up,south=up,west=side] +naturesaura:gold_powder[east=up,north=up,south=up,west=none] +naturesaura:gold_powder[east=up,north=up,south=side,west=up] +naturesaura:gold_powder[east=up,north=up,south=side,west=side] +naturesaura:gold_powder[east=up,north=up,south=side,west=none] +naturesaura:gold_powder[east=up,north=up,south=none,west=up] +naturesaura:gold_powder[east=up,north=up,south=none,west=side] +naturesaura:gold_powder[east=up,north=up,south=none,west=none] +naturesaura:gold_powder[east=up,north=side,south=up,west=up] +naturesaura:gold_powder[east=up,north=side,south=up,west=side] +naturesaura:gold_powder[east=up,north=side,south=up,west=none] +naturesaura:gold_powder[east=up,north=side,south=side,west=up] +naturesaura:gold_powder[east=up,north=side,south=side,west=side] +naturesaura:gold_powder[east=up,north=side,south=side,west=none] +naturesaura:gold_powder[east=up,north=side,south=none,west=up] +naturesaura:gold_powder[east=up,north=side,south=none,west=side] +naturesaura:gold_powder[east=up,north=side,south=none,west=none] +naturesaura:gold_powder[east=up,north=none,south=up,west=up] +naturesaura:gold_powder[east=up,north=none,south=up,west=side] +naturesaura:gold_powder[east=up,north=none,south=up,west=none] +naturesaura:gold_powder[east=up,north=none,south=side,west=up] +naturesaura:gold_powder[east=up,north=none,south=side,west=side] +naturesaura:gold_powder[east=up,north=none,south=side,west=none] +naturesaura:gold_powder[east=up,north=none,south=none,west=up] +naturesaura:gold_powder[east=up,north=none,south=none,west=side] +naturesaura:gold_powder[east=up,north=none,south=none,west=none] +naturesaura:gold_powder[east=side,north=up,south=up,west=up] +naturesaura:gold_powder[east=side,north=up,south=up,west=side] +naturesaura:gold_powder[east=side,north=up,south=up,west=none] +naturesaura:gold_powder[east=side,north=up,south=side,west=up] +naturesaura:gold_powder[east=side,north=up,south=side,west=side] +naturesaura:gold_powder[east=side,north=up,south=side,west=none] +naturesaura:gold_powder[east=side,north=up,south=none,west=up] +naturesaura:gold_powder[east=side,north=up,south=none,west=side] +naturesaura:gold_powder[east=side,north=up,south=none,west=none] +naturesaura:gold_powder[east=side,north=side,south=up,west=up] +naturesaura:gold_powder[east=side,north=side,south=up,west=side] +naturesaura:gold_powder[east=side,north=side,south=up,west=none] +naturesaura:gold_powder[east=side,north=side,south=side,west=up] +naturesaura:gold_powder[east=side,north=side,south=side,west=side] +naturesaura:gold_powder[east=side,north=side,south=side,west=none] +naturesaura:gold_powder[east=side,north=side,south=none,west=up] +naturesaura:gold_powder[east=side,north=side,south=none,west=side] +naturesaura:gold_powder[east=side,north=side,south=none,west=none] +naturesaura:gold_powder[east=side,north=none,south=up,west=up] +naturesaura:gold_powder[east=side,north=none,south=up,west=side] +naturesaura:gold_powder[east=side,north=none,south=up,west=none] +naturesaura:gold_powder[east=side,north=none,south=side,west=up] +naturesaura:gold_powder[east=side,north=none,south=side,west=side] +naturesaura:gold_powder[east=side,north=none,south=side,west=none] +naturesaura:gold_powder[east=side,north=none,south=none,west=up] +naturesaura:gold_powder[east=side,north=none,south=none,west=side] +naturesaura:gold_powder[east=side,north=none,south=none,west=none] +naturesaura:gold_powder[east=none,north=up,south=up,west=up] +naturesaura:gold_powder[east=none,north=up,south=up,west=side] +naturesaura:gold_powder[east=none,north=up,south=up,west=none] +naturesaura:gold_powder[east=none,north=up,south=side,west=up] +naturesaura:gold_powder[east=none,north=up,south=side,west=side] +naturesaura:gold_powder[east=none,north=up,south=side,west=none] +naturesaura:gold_powder[east=none,north=up,south=none,west=up] +naturesaura:gold_powder[east=none,north=up,south=none,west=side] +naturesaura:gold_powder[east=none,north=up,south=none,west=none] +naturesaura:gold_powder[east=none,north=side,south=up,west=up] +naturesaura:gold_powder[east=none,north=side,south=up,west=side] +naturesaura:gold_powder[east=none,north=side,south=up,west=none] +naturesaura:gold_powder[east=none,north=side,south=side,west=up] +naturesaura:gold_powder[east=none,north=side,south=side,west=side] +naturesaura:gold_powder[east=none,north=side,south=side,west=none] +naturesaura:gold_powder[east=none,north=side,south=none,west=up] +naturesaura:gold_powder[east=none,north=side,south=none,west=side] +naturesaura:gold_powder[east=none,north=side,south=none,west=none] +naturesaura:gold_powder[east=none,north=none,south=up,west=up] +naturesaura:gold_powder[east=none,north=none,south=up,west=side] +naturesaura:gold_powder[east=none,north=none,south=up,west=none] +naturesaura:gold_powder[east=none,north=none,south=side,west=up] +naturesaura:gold_powder[east=none,north=none,south=side,west=side] +naturesaura:gold_powder[east=none,north=none,south=side,west=none] +naturesaura:gold_powder[east=none,north=none,south=none,west=up] +naturesaura:gold_powder[east=none,north=none,south=none,west=side] +naturesaura:gold_powder[east=none,north=none,south=none,west=none] +naturesaura:wood_stand +naturesaura:infused_stone +naturesaura:infused_stairs[facing=north,half=top,shape=straight] +naturesaura:infused_stairs[facing=north,half=top,shape=inner_left] +naturesaura:infused_stairs[facing=north,half=top,shape=inner_right] +naturesaura:infused_stairs[facing=north,half=top,shape=outer_left] +naturesaura:infused_stairs[facing=north,half=top,shape=outer_right] +naturesaura:infused_stairs[facing=north,half=bottom,shape=straight] +naturesaura:infused_stairs[facing=north,half=bottom,shape=inner_left] +naturesaura:infused_stairs[facing=north,half=bottom,shape=inner_right] +naturesaura:infused_stairs[facing=north,half=bottom,shape=outer_left] +naturesaura:infused_stairs[facing=north,half=bottom,shape=outer_right] +naturesaura:infused_stairs[facing=south,half=top,shape=straight] +naturesaura:infused_stairs[facing=south,half=top,shape=inner_left] +naturesaura:infused_stairs[facing=south,half=top,shape=inner_right] +naturesaura:infused_stairs[facing=south,half=top,shape=outer_left] +naturesaura:infused_stairs[facing=south,half=top,shape=outer_right] +naturesaura:infused_stairs[facing=south,half=bottom,shape=straight] +naturesaura:infused_stairs[facing=south,half=bottom,shape=inner_left] +naturesaura:infused_stairs[facing=south,half=bottom,shape=inner_right] +naturesaura:infused_stairs[facing=south,half=bottom,shape=outer_left] +naturesaura:infused_stairs[facing=south,half=bottom,shape=outer_right] +naturesaura:infused_stairs[facing=west,half=top,shape=straight] +naturesaura:infused_stairs[facing=west,half=top,shape=inner_left] +naturesaura:infused_stairs[facing=west,half=top,shape=inner_right] +naturesaura:infused_stairs[facing=west,half=top,shape=outer_left] +naturesaura:infused_stairs[facing=west,half=top,shape=outer_right] +naturesaura:infused_stairs[facing=west,half=bottom,shape=straight] +naturesaura:infused_stairs[facing=west,half=bottom,shape=inner_left] +naturesaura:infused_stairs[facing=west,half=bottom,shape=inner_right] +naturesaura:infused_stairs[facing=west,half=bottom,shape=outer_left] +naturesaura:infused_stairs[facing=west,half=bottom,shape=outer_right] +naturesaura:infused_stairs[facing=east,half=top,shape=straight] +naturesaura:infused_stairs[facing=east,half=top,shape=inner_left] +naturesaura:infused_stairs[facing=east,half=top,shape=inner_right] +naturesaura:infused_stairs[facing=east,half=top,shape=outer_left] +naturesaura:infused_stairs[facing=east,half=top,shape=outer_right] +naturesaura:infused_stairs[facing=east,half=bottom,shape=straight] +naturesaura:infused_stairs[facing=east,half=bottom,shape=inner_left] +naturesaura:infused_stairs[facing=east,half=bottom,shape=inner_right] +naturesaura:infused_stairs[facing=east,half=bottom,shape=outer_left] +naturesaura:infused_stairs[facing=east,half=bottom,shape=outer_right] +naturesaura:infused_slab[half=top] +naturesaura:infused_slab[half=bottom] +naturesaura:infused_slab_double +naturesaura:infused_brick +naturesaura:infused_brick_stairs[facing=north,half=top,shape=straight] +naturesaura:infused_brick_stairs[facing=north,half=top,shape=inner_left] +naturesaura:infused_brick_stairs[facing=north,half=top,shape=inner_right] +naturesaura:infused_brick_stairs[facing=north,half=top,shape=outer_left] +naturesaura:infused_brick_stairs[facing=north,half=top,shape=outer_right] +naturesaura:infused_brick_stairs[facing=north,half=bottom,shape=straight] +naturesaura:infused_brick_stairs[facing=north,half=bottom,shape=inner_left] +naturesaura:infused_brick_stairs[facing=north,half=bottom,shape=inner_right] +naturesaura:infused_brick_stairs[facing=north,half=bottom,shape=outer_left] +naturesaura:infused_brick_stairs[facing=north,half=bottom,shape=outer_right] +naturesaura:infused_brick_stairs[facing=south,half=top,shape=straight] +naturesaura:infused_brick_stairs[facing=south,half=top,shape=inner_left] +naturesaura:infused_brick_stairs[facing=south,half=top,shape=inner_right] +naturesaura:infused_brick_stairs[facing=south,half=top,shape=outer_left] +naturesaura:infused_brick_stairs[facing=south,half=top,shape=outer_right] +naturesaura:infused_brick_stairs[facing=south,half=bottom,shape=straight] +naturesaura:infused_brick_stairs[facing=south,half=bottom,shape=inner_left] +naturesaura:infused_brick_stairs[facing=south,half=bottom,shape=inner_right] +naturesaura:infused_brick_stairs[facing=south,half=bottom,shape=outer_left] +naturesaura:infused_brick_stairs[facing=south,half=bottom,shape=outer_right] +naturesaura:infused_brick_stairs[facing=west,half=top,shape=straight] +naturesaura:infused_brick_stairs[facing=west,half=top,shape=inner_left] +naturesaura:infused_brick_stairs[facing=west,half=top,shape=inner_right] +naturesaura:infused_brick_stairs[facing=west,half=top,shape=outer_left] +naturesaura:infused_brick_stairs[facing=west,half=top,shape=outer_right] +naturesaura:infused_brick_stairs[facing=west,half=bottom,shape=straight] +naturesaura:infused_brick_stairs[facing=west,half=bottom,shape=inner_left] +naturesaura:infused_brick_stairs[facing=west,half=bottom,shape=inner_right] +naturesaura:infused_brick_stairs[facing=west,half=bottom,shape=outer_left] +naturesaura:infused_brick_stairs[facing=west,half=bottom,shape=outer_right] +naturesaura:infused_brick_stairs[facing=east,half=top,shape=straight] +naturesaura:infused_brick_stairs[facing=east,half=top,shape=inner_left] +naturesaura:infused_brick_stairs[facing=east,half=top,shape=inner_right] +naturesaura:infused_brick_stairs[facing=east,half=top,shape=outer_left] +naturesaura:infused_brick_stairs[facing=east,half=top,shape=outer_right] +naturesaura:infused_brick_stairs[facing=east,half=bottom,shape=straight] +naturesaura:infused_brick_stairs[facing=east,half=bottom,shape=inner_left] +naturesaura:infused_brick_stairs[facing=east,half=bottom,shape=inner_right] +naturesaura:infused_brick_stairs[facing=east,half=bottom,shape=outer_left] +naturesaura:infused_brick_stairs[facing=east,half=bottom,shape=outer_right] +naturesaura:infused_brick_slab[half=top] +naturesaura:infused_brick_slab[half=bottom] +naturesaura:infused_brick_slab_double +naturesaura:furnace_heater[facing=down] +naturesaura:furnace_heater[facing=up] +naturesaura:furnace_heater[facing=north] +naturesaura:furnace_heater[facing=south] +naturesaura:furnace_heater[facing=west] +naturesaura:furnace_heater[facing=east] +naturesaura:potion_generator +naturesaura:aura_detector +naturesaura:conversion_catalyst +naturesaura:crushing_catalyst +naturesaura:flower_generator +naturesaura:placer +naturesaura:hopper_upgrade +naturesaura:field_creator +naturesaura:oak_generator +naturesaura:infused_iron_block +naturesaura:offering_table +naturesaura:pickup_stopper +naturesaura:spawn_lamp +naturesaura:animal_generator +naturesaura:end_flower +naturesaura:grated_chute[facing=down] +naturesaura:grated_chute[facing=north] +naturesaura:grated_chute[facing=south] +naturesaura:grated_chute[facing=west] +naturesaura:grated_chute[facing=east] +naturesaura:animal_spawner +naturesaura:auto_crafter[facing=north] +naturesaura:auto_crafter[facing=south] +naturesaura:auto_crafter[facing=west] +naturesaura:auto_crafter[facing=east] +naturesaura:gold_brick +naturesaura:rf_converter +naturesaura:moss_generator +openblocks:ladder[facing=north,half=top,open=true] +openblocks:ladder[facing=north,half=top,open=false] +openblocks:ladder[facing=north,half=bottom,open=true] +openblocks:ladder[facing=north,half=bottom,open=false] +openblocks:ladder[facing=south,half=top,open=true] +openblocks:ladder[facing=south,half=top,open=false] +openblocks:ladder[facing=south,half=bottom,open=true] +openblocks:ladder[facing=south,half=bottom,open=false] +openblocks:ladder[facing=west,half=top,open=true] +openblocks:ladder[facing=west,half=top,open=false] +openblocks:ladder[facing=west,half=bottom,open=true] +openblocks:ladder[facing=west,half=bottom,open=false] +openblocks:ladder[facing=east,half=top,open=true] +openblocks:ladder[facing=east,half=top,open=false] +openblocks:ladder[facing=east,half=bottom,open=true] +openblocks:ladder[facing=east,half=bottom,open=false] +openblocks:guide[orientation=xp_yp] +openblocks:guide[orientation=xn_yp] +openblocks:guide[orientation=zp_yp] +openblocks:guide[orientation=zn_yp] +openblocks:guide[orientation=yp_xn] +openblocks:guide[orientation=yn_xn] +openblocks:guide[orientation=zp_xn] +openblocks:guide[orientation=zn_xn] +openblocks:guide[orientation=xp_zn] +openblocks:guide[orientation=xn_zn] +openblocks:guide[orientation=yp_zn] +openblocks:guide[orientation=yn_zn] +openblocks:builder_guide[orientation=xp_yp] +openblocks:builder_guide[orientation=xn_yp] +openblocks:builder_guide[orientation=zp_yp] +openblocks:builder_guide[orientation=zn_yp] +openblocks:builder_guide[orientation=yp_xn] +openblocks:builder_guide[orientation=yn_xn] +openblocks:builder_guide[orientation=zp_xn] +openblocks:builder_guide[orientation=zn_xn] +openblocks:builder_guide[orientation=xp_zn] +openblocks:builder_guide[orientation=xn_zn] +openblocks:builder_guide[orientation=yp_zn] +openblocks:builder_guide[orientation=yn_zn] +openblocks:elevator[color=black,orientation=xp_yp] +openblocks:elevator[color=red,orientation=xp_yp] +openblocks:elevator[color=green,orientation=xp_yp] +openblocks:elevator[color=brown,orientation=xp_yp] +openblocks:elevator[color=blue,orientation=xp_yp] +openblocks:elevator[color=purple,orientation=xp_yp] +openblocks:elevator[color=cyan,orientation=xp_yp] +openblocks:elevator[color=lightgray,orientation=xp_yp] +openblocks:elevator[color=gray,orientation=xp_yp] +openblocks:elevator[color=pink,orientation=xp_yp] +openblocks:elevator[color=lime,orientation=xp_yp] +openblocks:elevator[color=yellow,orientation=xp_yp] +openblocks:elevator[color=lightblue,orientation=xp_yp] +openblocks:elevator[color=magenta,orientation=xp_yp] +openblocks:elevator[color=orange,orientation=xp_yp] +openblocks:elevator[color=white,orientation=xp_yp] +openblocks:elevator_rotating[color=black,orientation=xp_yp] +openblocks:elevator_rotating[color=black,orientation=zn_yp] +openblocks:elevator_rotating[color=black,orientation=xn_yp] +openblocks:elevator_rotating[color=black,orientation=zp_yp] +openblocks:elevator_rotating[color=red,orientation=xp_yp] +openblocks:elevator_rotating[color=red,orientation=zn_yp] +openblocks:elevator_rotating[color=red,orientation=xn_yp] +openblocks:elevator_rotating[color=red,orientation=zp_yp] +openblocks:elevator_rotating[color=green,orientation=xp_yp] +openblocks:elevator_rotating[color=green,orientation=zn_yp] +openblocks:elevator_rotating[color=green,orientation=xn_yp] +openblocks:elevator_rotating[color=green,orientation=zp_yp] +openblocks:elevator_rotating[color=brown,orientation=xp_yp] +openblocks:elevator_rotating[color=brown,orientation=zn_yp] +openblocks:elevator_rotating[color=brown,orientation=xn_yp] +openblocks:elevator_rotating[color=brown,orientation=zp_yp] +openblocks:elevator_rotating[color=blue,orientation=xp_yp] +openblocks:elevator_rotating[color=blue,orientation=zn_yp] +openblocks:elevator_rotating[color=blue,orientation=xn_yp] +openblocks:elevator_rotating[color=blue,orientation=zp_yp] +openblocks:elevator_rotating[color=purple,orientation=xp_yp] +openblocks:elevator_rotating[color=purple,orientation=zn_yp] +openblocks:elevator_rotating[color=purple,orientation=xn_yp] +openblocks:elevator_rotating[color=purple,orientation=zp_yp] +openblocks:elevator_rotating[color=cyan,orientation=xp_yp] +openblocks:elevator_rotating[color=cyan,orientation=zn_yp] +openblocks:elevator_rotating[color=cyan,orientation=xn_yp] +openblocks:elevator_rotating[color=cyan,orientation=zp_yp] +openblocks:elevator_rotating[color=lightgray,orientation=xp_yp] +openblocks:elevator_rotating[color=lightgray,orientation=zn_yp] +openblocks:elevator_rotating[color=lightgray,orientation=xn_yp] +openblocks:elevator_rotating[color=lightgray,orientation=zp_yp] +openblocks:elevator_rotating[color=gray,orientation=xp_yp] +openblocks:elevator_rotating[color=gray,orientation=zn_yp] +openblocks:elevator_rotating[color=gray,orientation=xn_yp] +openblocks:elevator_rotating[color=gray,orientation=zp_yp] +openblocks:elevator_rotating[color=pink,orientation=xp_yp] +openblocks:elevator_rotating[color=pink,orientation=zn_yp] +openblocks:elevator_rotating[color=pink,orientation=xn_yp] +openblocks:elevator_rotating[color=pink,orientation=zp_yp] +openblocks:elevator_rotating[color=lime,orientation=xp_yp] +openblocks:elevator_rotating[color=lime,orientation=zn_yp] +openblocks:elevator_rotating[color=lime,orientation=xn_yp] +openblocks:elevator_rotating[color=lime,orientation=zp_yp] +openblocks:elevator_rotating[color=yellow,orientation=xp_yp] +openblocks:elevator_rotating[color=yellow,orientation=zn_yp] +openblocks:elevator_rotating[color=yellow,orientation=xn_yp] +openblocks:elevator_rotating[color=yellow,orientation=zp_yp] +openblocks:elevator_rotating[color=lightblue,orientation=xp_yp] +openblocks:elevator_rotating[color=lightblue,orientation=zn_yp] +openblocks:elevator_rotating[color=lightblue,orientation=xn_yp] +openblocks:elevator_rotating[color=lightblue,orientation=zp_yp] +openblocks:elevator_rotating[color=magenta,orientation=xp_yp] +openblocks:elevator_rotating[color=magenta,orientation=zn_yp] +openblocks:elevator_rotating[color=magenta,orientation=xn_yp] +openblocks:elevator_rotating[color=magenta,orientation=zp_yp] +openblocks:elevator_rotating[color=orange,orientation=xp_yp] +openblocks:elevator_rotating[color=orange,orientation=zn_yp] +openblocks:elevator_rotating[color=orange,orientation=xn_yp] +openblocks:elevator_rotating[color=orange,orientation=zp_yp] +openblocks:elevator_rotating[color=white,orientation=xp_yp] +openblocks:elevator_rotating[color=white,orientation=zn_yp] +openblocks:elevator_rotating[color=white,orientation=xn_yp] +openblocks:elevator_rotating[color=white,orientation=zp_yp] +openblocks:heal[orientation=xp_yp] +openblocks:target[orientation=xp_yp,powered=true] +openblocks:target[orientation=xp_yp,powered=false] +openblocks:target[orientation=zn_yp,powered=true] +openblocks:target[orientation=zn_yp,powered=false] +openblocks:target[orientation=xn_yp,powered=true] +openblocks:target[orientation=xn_yp,powered=false] +openblocks:target[orientation=zp_yp,powered=true] +openblocks:target[orientation=zp_yp,powered=false] +openblocks:grave[base=true,orientation=xp_yp] +openblocks:grave[base=true,orientation=zn_yp] +openblocks:grave[base=true,orientation=xn_yp] +openblocks:grave[base=true,orientation=zp_yp] +openblocks:grave[base=false,orientation=xp_yp] +openblocks:grave[base=false,orientation=zn_yp] +openblocks:grave[base=false,orientation=xn_yp] +openblocks:grave[base=false,orientation=zp_yp] +openblocks:flag[color=black,orientation=xp_yn] +openblocks:flag[color=black,orientation=xp_yp] +openblocks:flag[color=black,orientation=xp_zn] +openblocks:flag[color=black,orientation=xn_zp] +openblocks:flag[color=black,orientation=zn_xn] +openblocks:flag[color=black,orientation=zp_xp] +openblocks:flag[color=red,orientation=xp_yn] +openblocks:flag[color=red,orientation=xp_yp] +openblocks:flag[color=red,orientation=xp_zn] +openblocks:flag[color=red,orientation=xn_zp] +openblocks:flag[color=red,orientation=zn_xn] +openblocks:flag[color=red,orientation=zp_xp] +openblocks:flag[color=green,orientation=xp_yn] +openblocks:flag[color=green,orientation=xp_yp] +openblocks:flag[color=green,orientation=xp_zn] +openblocks:flag[color=green,orientation=xn_zp] +openblocks:flag[color=green,orientation=zn_xn] +openblocks:flag[color=green,orientation=zp_xp] +openblocks:flag[color=brown,orientation=xp_yn] +openblocks:flag[color=brown,orientation=xp_yp] +openblocks:flag[color=brown,orientation=xp_zn] +openblocks:flag[color=brown,orientation=xn_zp] +openblocks:flag[color=brown,orientation=zn_xn] +openblocks:flag[color=brown,orientation=zp_xp] +openblocks:flag[color=blue,orientation=xp_yn] +openblocks:flag[color=blue,orientation=xp_yp] +openblocks:flag[color=blue,orientation=xp_zn] +openblocks:flag[color=blue,orientation=xn_zp] +openblocks:flag[color=blue,orientation=zn_xn] +openblocks:flag[color=blue,orientation=zp_xp] +openblocks:flag[color=purple,orientation=xp_yn] +openblocks:flag[color=purple,orientation=xp_yp] +openblocks:flag[color=purple,orientation=xp_zn] +openblocks:flag[color=purple,orientation=xn_zp] +openblocks:flag[color=purple,orientation=zn_xn] +openblocks:flag[color=purple,orientation=zp_xp] +openblocks:flag[color=cyan,orientation=xp_yn] +openblocks:flag[color=cyan,orientation=xp_yp] +openblocks:flag[color=cyan,orientation=xp_zn] +openblocks:flag[color=cyan,orientation=xn_zp] +openblocks:flag[color=cyan,orientation=zn_xn] +openblocks:flag[color=cyan,orientation=zp_xp] +openblocks:flag[color=lightgray,orientation=xp_yn] +openblocks:flag[color=lightgray,orientation=xp_yp] +openblocks:flag[color=lightgray,orientation=xp_zn] +openblocks:flag[color=lightgray,orientation=xn_zp] +openblocks:flag[color=lightgray,orientation=zn_xn] +openblocks:flag[color=lightgray,orientation=zp_xp] +openblocks:flag[color=gray,orientation=xp_yn] +openblocks:flag[color=gray,orientation=xp_yp] +openblocks:flag[color=gray,orientation=xp_zn] +openblocks:flag[color=gray,orientation=xn_zp] +openblocks:flag[color=gray,orientation=zn_xn] +openblocks:flag[color=gray,orientation=zp_xp] +openblocks:flag[color=pink,orientation=xp_yn] +openblocks:flag[color=pink,orientation=xp_yp] +openblocks:flag[color=pink,orientation=xp_zn] +openblocks:flag[color=pink,orientation=xn_zp] +openblocks:flag[color=pink,orientation=zn_xn] +openblocks:flag[color=pink,orientation=zp_xp] +openblocks:flag[color=lime,orientation=xp_yn] +openblocks:flag[color=lime,orientation=xp_yp] +openblocks:flag[color=lime,orientation=xp_zn] +openblocks:flag[color=lime,orientation=xn_zp] +openblocks:flag[color=lime,orientation=zn_xn] +openblocks:flag[color=lime,orientation=zp_xp] +openblocks:flag[color=yellow,orientation=xp_yn] +openblocks:flag[color=yellow,orientation=xp_yp] +openblocks:flag[color=yellow,orientation=xp_zn] +openblocks:flag[color=yellow,orientation=xn_zp] +openblocks:flag[color=yellow,orientation=zn_xn] +openblocks:flag[color=yellow,orientation=zp_xp] +openblocks:flag[color=lightblue,orientation=xp_yn] +openblocks:flag[color=lightblue,orientation=xp_yp] +openblocks:flag[color=lightblue,orientation=xp_zn] +openblocks:flag[color=lightblue,orientation=xn_zp] +openblocks:flag[color=lightblue,orientation=zn_xn] +openblocks:flag[color=lightblue,orientation=zp_xp] +openblocks:flag[color=magenta,orientation=xp_yn] +openblocks:flag[color=magenta,orientation=xp_yp] +openblocks:flag[color=magenta,orientation=xp_zn] +openblocks:flag[color=magenta,orientation=xn_zp] +openblocks:flag[color=magenta,orientation=zn_xn] +openblocks:flag[color=magenta,orientation=zp_xp] +openblocks:flag[color=orange,orientation=xp_yn] +openblocks:flag[color=orange,orientation=xp_yp] +openblocks:flag[color=orange,orientation=xp_zn] +openblocks:flag[color=orange,orientation=xn_zp] +openblocks:flag[color=orange,orientation=zn_xn] +openblocks:flag[color=orange,orientation=zp_xp] +openblocks:flag[color=white,orientation=xp_yn] +openblocks:flag[color=white,orientation=xp_yp] +openblocks:flag[color=white,orientation=xp_zn] +openblocks:flag[color=white,orientation=xn_zp] +openblocks:flag[color=white,orientation=zn_xn] +openblocks:flag[color=white,orientation=zp_xp] +openblocks:tank[orientation=xp_yp] +openblocks:trophy[orientation=xp_yp] +openblocks:trophy[orientation=zn_yp] +openblocks:trophy[orientation=xn_yp] +openblocks:trophy[orientation=zp_yp] +openblocks:beartrap[orientation=zn_yp] +openblocks:beartrap[orientation=xp_yp] +openblocks:sprinkler[level=0,orientation=zn_yp,static=true] +openblocks:sprinkler[level=0,orientation=zn_yp,static=false] +openblocks:sprinkler[level=0,orientation=xp_yp,static=true] +openblocks:sprinkler[level=0,orientation=xp_yp,static=false] +openblocks:sprinkler[level=1,orientation=zn_yp,static=true] +openblocks:sprinkler[level=1,orientation=zn_yp,static=false] +openblocks:sprinkler[level=1,orientation=xp_yp,static=true] +openblocks:sprinkler[level=1,orientation=xp_yp,static=false] +openblocks:sprinkler[level=2,orientation=zn_yp,static=true] +openblocks:sprinkler[level=2,orientation=zn_yp,static=false] +openblocks:sprinkler[level=2,orientation=xp_yp,static=true] +openblocks:sprinkler[level=2,orientation=xp_yp,static=false] +openblocks:sprinkler[level=3,orientation=zn_yp,static=true] +openblocks:sprinkler[level=3,orientation=zn_yp,static=false] +openblocks:sprinkler[level=3,orientation=xp_yp,static=true] +openblocks:sprinkler[level=3,orientation=xp_yp,static=false] +openblocks:sprinkler[level=4,orientation=zn_yp,static=true] +openblocks:sprinkler[level=4,orientation=zn_yp,static=false] +openblocks:sprinkler[level=4,orientation=xp_yp,static=true] +openblocks:sprinkler[level=4,orientation=xp_yp,static=false] +openblocks:sprinkler[level=5,orientation=zn_yp,static=true] +openblocks:sprinkler[level=5,orientation=zn_yp,static=false] +openblocks:sprinkler[level=5,orientation=xp_yp,static=true] +openblocks:sprinkler[level=5,orientation=xp_yp,static=false] +openblocks:sprinkler[level=6,orientation=zn_yp,static=true] +openblocks:sprinkler[level=6,orientation=zn_yp,static=false] +openblocks:sprinkler[level=6,orientation=xp_yp,static=true] +openblocks:sprinkler[level=6,orientation=xp_yp,static=false] +openblocks:sprinkler[level=7,orientation=zn_yp,static=true] +openblocks:sprinkler[level=7,orientation=zn_yp,static=false] +openblocks:sprinkler[level=7,orientation=xp_yp,static=true] +openblocks:sprinkler[level=7,orientation=xp_yp,static=false] +openblocks:sprinkler[level=8,orientation=zn_yp,static=true] +openblocks:sprinkler[level=8,orientation=zn_yp,static=false] +openblocks:sprinkler[level=8,orientation=xp_yp,static=true] +openblocks:sprinkler[level=8,orientation=xp_yp,static=false] +openblocks:sprinkler[level=9,orientation=zn_yp,static=true] +openblocks:sprinkler[level=9,orientation=zn_yp,static=false] +openblocks:sprinkler[level=9,orientation=xp_yp,static=true] +openblocks:sprinkler[level=9,orientation=xp_yp,static=false] +openblocks:sprinkler[level=10,orientation=zn_yp,static=true] +openblocks:sprinkler[level=10,orientation=zn_yp,static=false] +openblocks:sprinkler[level=10,orientation=xp_yp,static=true] +openblocks:sprinkler[level=10,orientation=xp_yp,static=false] +openblocks:sprinkler[level=11,orientation=zn_yp,static=true] +openblocks:sprinkler[level=11,orientation=zn_yp,static=false] +openblocks:sprinkler[level=11,orientation=xp_yp,static=true] +openblocks:sprinkler[level=11,orientation=xp_yp,static=false] +openblocks:sprinkler[level=12,orientation=zn_yp,static=true] +openblocks:sprinkler[level=12,orientation=zn_yp,static=false] +openblocks:sprinkler[level=12,orientation=xp_yp,static=true] +openblocks:sprinkler[level=12,orientation=xp_yp,static=false] +openblocks:sprinkler[level=13,orientation=zn_yp,static=true] +openblocks:sprinkler[level=13,orientation=zn_yp,static=false] +openblocks:sprinkler[level=13,orientation=xp_yp,static=true] +openblocks:sprinkler[level=13,orientation=xp_yp,static=false] +openblocks:sprinkler[level=14,orientation=zn_yp,static=true] +openblocks:sprinkler[level=14,orientation=zn_yp,static=false] +openblocks:sprinkler[level=14,orientation=xp_yp,static=true] +openblocks:sprinkler[level=14,orientation=xp_yp,static=false] +openblocks:sprinkler[level=15,orientation=zn_yp,static=true] +openblocks:sprinkler[level=15,orientation=zn_yp,static=false] +openblocks:sprinkler[level=15,orientation=xp_yp,static=true] +openblocks:sprinkler[level=15,orientation=xp_yp,static=false] +openblocks:cannon[orientation=xp_yp] +openblocks:vacuum_hopper[orientation=xp_yp] +openblocks:sponge[orientation=xp_yp] +openblocks:big_button[orientation=xp_yn,powered=true] +openblocks:big_button[orientation=xp_yn,powered=false] +openblocks:big_button[orientation=xp_yp,powered=true] +openblocks:big_button[orientation=xp_yp,powered=false] +openblocks:big_button[orientation=xp_zn,powered=true] +openblocks:big_button[orientation=xp_zn,powered=false] +openblocks:big_button[orientation=xn_zp,powered=true] +openblocks:big_button[orientation=xn_zp,powered=false] +openblocks:big_button[orientation=zn_xn,powered=true] +openblocks:big_button[orientation=zn_xn,powered=false] +openblocks:big_button[orientation=zp_xp,powered=true] +openblocks:big_button[orientation=zp_xp,powered=false] +openblocks:big_button_wood[orientation=xp_yn,powered=true] +openblocks:big_button_wood[orientation=xp_yn,powered=false] +openblocks:big_button_wood[orientation=xp_yp,powered=true] +openblocks:big_button_wood[orientation=xp_yp,powered=false] +openblocks:big_button_wood[orientation=xp_zn,powered=true] +openblocks:big_button_wood[orientation=xp_zn,powered=false] +openblocks:big_button_wood[orientation=xn_zp,powered=true] +openblocks:big_button_wood[orientation=xn_zp,powered=false] +openblocks:big_button_wood[orientation=zn_xn,powered=true] +openblocks:big_button_wood[orientation=zn_xn,powered=false] +openblocks:big_button_wood[orientation=zp_xp,powered=true] +openblocks:big_button_wood[orientation=zp_xp,powered=false] +openblocks:imaginary[orientation=xp_yp,shape=block,type=pencil] +openblocks:imaginary[orientation=xp_yp,shape=block,type=crayon] +openblocks:imaginary[orientation=xp_yp,shape=panel,type=pencil] +openblocks:imaginary[orientation=xp_yp,shape=panel,type=crayon] +openblocks:imaginary[orientation=xp_yp,shape=half_panel,type=pencil] +openblocks:imaginary[orientation=xp_yp,shape=half_panel,type=crayon] +openblocks:imaginary[orientation=xp_yp,shape=stairs,type=pencil] +openblocks:imaginary[orientation=xp_yp,shape=stairs,type=crayon] +openblocks:imaginary[orientation=zn_yp,shape=block,type=pencil] +openblocks:imaginary[orientation=zn_yp,shape=block,type=crayon] 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+sereneseasons:season_sensor_summer[power=1] +sereneseasons:season_sensor_summer[power=2] +sereneseasons:season_sensor_summer[power=3] +sereneseasons:season_sensor_summer[power=4] +sereneseasons:season_sensor_summer[power=5] +sereneseasons:season_sensor_summer[power=6] +sereneseasons:season_sensor_summer[power=7] +sereneseasons:season_sensor_summer[power=8] +sereneseasons:season_sensor_summer[power=9] +sereneseasons:season_sensor_summer[power=10] +sereneseasons:season_sensor_summer[power=11] +sereneseasons:season_sensor_summer[power=12] +sereneseasons:season_sensor_summer[power=13] +sereneseasons:season_sensor_summer[power=14] +sereneseasons:season_sensor_summer[power=15] +sereneseasons:season_sensor_autumn[power=0] +sereneseasons:season_sensor_autumn[power=1] +sereneseasons:season_sensor_autumn[power=2] +sereneseasons:season_sensor_autumn[power=3] +sereneseasons:season_sensor_autumn[power=4] +sereneseasons:season_sensor_autumn[power=5] +sereneseasons:season_sensor_autumn[power=6] +sereneseasons:season_sensor_autumn[power=7] +sereneseasons:season_sensor_autumn[power=8] +sereneseasons:season_sensor_autumn[power=9] +sereneseasons:season_sensor_autumn[power=10] +sereneseasons:season_sensor_autumn[power=11] +sereneseasons:season_sensor_autumn[power=12] +sereneseasons:season_sensor_autumn[power=13] +sereneseasons:season_sensor_autumn[power=14] +sereneseasons:season_sensor_autumn[power=15] +sereneseasons:season_sensor_winter[power=0] +sereneseasons:season_sensor_winter[power=1] +sereneseasons:season_sensor_winter[power=2] +sereneseasons:season_sensor_winter[power=3] +sereneseasons:season_sensor_winter[power=4] +sereneseasons:season_sensor_winter[power=5] +sereneseasons:season_sensor_winter[power=6] +sereneseasons:season_sensor_winter[power=7] +sereneseasons:season_sensor_winter[power=8] +sereneseasons:season_sensor_winter[power=9] +sereneseasons:season_sensor_winter[power=10] +sereneseasons:season_sensor_winter[power=11] +sereneseasons:season_sensor_winter[power=12] +sereneseasons:season_sensor_winter[power=13] +sereneseasons:season_sensor_winter[power=14] +sereneseasons:season_sensor_winter[power=15] +thermalcultivation:soil[tilled=true,type=basic] +thermalcultivation:soil[tilled=true,type=rich] +thermalcultivation:soil[tilled=true,type=flux] +thermalcultivation:soil[tilled=false,type=basic] +thermalcultivation:soil[tilled=false,type=rich] +thermalcultivation:soil[tilled=false,type=flux] +thermaldynamics:duct_0[meta=0] +thermaldynamics:duct_0[meta=1] +thermaldynamics:duct_0[meta=2] +thermaldynamics:duct_0[meta=3] +thermaldynamics:duct_0[meta=4] +thermaldynamics:duct_0[meta=5] +thermaldynamics:duct_0[meta=6] +thermaldynamics:duct_0[meta=7] +thermaldynamics:duct_0[meta=8] +thermaldynamics:duct_0[meta=9] +thermaldynamics:duct_0[meta=10] +thermaldynamics:duct_0[meta=11] +thermaldynamics:duct_0[meta=12] +thermaldynamics:duct_0[meta=13] +thermaldynamics:duct_0[meta=14] +thermaldynamics:duct_16[meta=0] +thermaldynamics:duct_16[meta=1] +thermaldynamics:duct_16[meta=2] +thermaldynamics:duct_16[meta=3] +thermaldynamics:duct_16[meta=4] +thermaldynamics:duct_16[meta=5] +thermaldynamics:duct_16[meta=6] +thermaldynamics:duct_16[meta=7] +thermaldynamics:duct_16[meta=8] +thermaldynamics:duct_16[meta=9] +thermaldynamics:duct_16[meta=10] +thermaldynamics:duct_16[meta=11] +thermaldynamics:duct_16[meta=12] +thermaldynamics:duct_16[meta=13] +thermaldynamics:duct_16[meta=14] +thermaldynamics:duct_32[meta=0] +thermaldynamics:duct_32[meta=1] +thermaldynamics:duct_32[meta=2] +thermaldynamics:duct_32[meta=3] +thermaldynamics:duct_32[meta=4] +thermaldynamics:duct_32[meta=5] +thermaldynamics:duct_32[meta=6] +thermaldynamics:duct_32[meta=7] +thermaldynamics:duct_32[meta=8] +thermaldynamics:duct_32[meta=9] +thermaldynamics:duct_32[meta=10] +thermaldynamics:duct_32[meta=11] +thermaldynamics:duct_32[meta=12] +thermaldynamics:duct_32[meta=13] +thermaldynamics:duct_32[meta=14] +thermaldynamics:duct_48[meta=0] +thermaldynamics:duct_48[meta=1] +thermaldynamics:duct_48[meta=2] +thermaldynamics:duct_48[meta=3] +thermaldynamics:duct_48[meta=4] +thermaldynamics:duct_48[meta=5] +thermaldynamics:duct_48[meta=6] +thermaldynamics:duct_48[meta=7] +thermaldynamics:duct_48[meta=8] +thermaldynamics:duct_48[meta=9] +thermaldynamics:duct_48[meta=10] +thermaldynamics:duct_48[meta=11] +thermaldynamics:duct_48[meta=12] +thermaldynamics:duct_48[meta=13] +thermaldynamics:duct_48[meta=14] +thermaldynamics:duct_64[meta=0] +thermaldynamics:duct_64[meta=1] +thermaldynamics:duct_64[meta=2] +thermaldynamics:duct_64[meta=3] +thermaldynamics:duct_64[meta=4] +thermaldynamics:duct_64[meta=5] +thermaldynamics:duct_64[meta=6] +thermaldynamics:duct_64[meta=7] +thermaldynamics:duct_64[meta=8] +thermaldynamics:duct_64[meta=9] +thermaldynamics:duct_64[meta=10] +thermaldynamics:duct_64[meta=11] +thermaldynamics:duct_64[meta=12] +thermaldynamics:duct_64[meta=13] +thermaldynamics:duct_64[meta=14] +torchlever:torch_lever[facing=up,powered=true] +torchlever:torch_lever[facing=up,powered=false] +torchlever:torch_lever[facing=north,powered=true] +torchlever:torch_lever[facing=north,powered=false] +torchlever:torch_lever[facing=south,powered=true] +torchlever:torch_lever[facing=south,powered=false] +torchlever:torch_lever[facing=west,powered=true] +torchlever:torch_lever[facing=west,powered=false] +torchlever:torch_lever[facing=east,powered=true] +torchlever:torch_lever[facing=east,powered=false] +va:blockplacer[facing=down] +va:blockplacer[facing=up] +va:blockplacer[facing=north] +va:blockplacer[facing=south] +va:blockplacer[facing=west] +va:blockplacer[facing=east] +va:xphopper[enabled=true,facing=down] +va:xphopper[enabled=true,facing=north] +va:xphopper[enabled=true,facing=south] +va:xphopper[enabled=true,facing=west] +va:xphopper[enabled=true,facing=east] +va:xphopper[enabled=false,facing=down] +va:xphopper[enabled=false,facing=north] +va:xphopper[enabled=false,facing=south] +va:xphopper[enabled=false,facing=west] +va:xphopper[enabled=false,facing=east] +va:filteredhopper[enabled=true,facing=down] +va:filteredhopper[enabled=true,facing=north] +va:filteredhopper[enabled=true,facing=south] +va:filteredhopper[enabled=true,facing=west] +va:filteredhopper[enabled=true,facing=east] +va:filteredhopper[enabled=false,facing=down] +va:filteredhopper[enabled=false,facing=north] +va:filteredhopper[enabled=false,facing=south] +va:filteredhopper[enabled=false,facing=west] +va:filteredhopper[enabled=false,facing=east] +va:redstoneclock[emitting=true,facing=down,powered=true] +va:redstoneclock[emitting=true,facing=down,powered=false] +va:redstoneclock[emitting=true,facing=up,powered=true] +va:redstoneclock[emitting=true,facing=up,powered=false] +va:redstoneclock[emitting=true,facing=north,powered=true] +va:redstoneclock[emitting=true,facing=north,powered=false] +va:redstoneclock[emitting=true,facing=south,powered=true] +va:redstoneclock[emitting=true,facing=south,powered=false] +va:redstoneclock[emitting=true,facing=west,powered=true] +va:redstoneclock[emitting=true,facing=west,powered=false] +va:redstoneclock[emitting=true,facing=east,powered=true] +va:redstoneclock[emitting=true,facing=east,powered=false] +va:redstoneclock[emitting=false,facing=down,powered=true] +va:redstoneclock[emitting=false,facing=down,powered=false] +va:redstoneclock[emitting=false,facing=up,powered=true] +va:redstoneclock[emitting=false,facing=up,powered=false] +va:redstoneclock[emitting=false,facing=north,powered=true] +va:redstoneclock[emitting=false,facing=north,powered=false] +va:redstoneclock[emitting=false,facing=south,powered=true] +va:redstoneclock[emitting=false,facing=south,powered=false] +va:redstoneclock[emitting=false,facing=west,powered=true] +va:redstoneclock[emitting=false,facing=west,powered=false] +va:redstoneclock[emitting=false,facing=east,powered=true] +va:redstoneclock[emitting=false,facing=east,powered=false] +advancedmortars:mortar[variant=wood] +advancedmortars:mortar[variant=stone] +advancedmortars:mortar[variant=iron] +advancedmortars:mortar[variant=diamond] +waystones:waystone[base=true,facing=north] +waystones:waystone[base=true,facing=south] +waystones:waystone[base=true,facing=west] +waystones:waystone[base=true,facing=east] +waystones:waystone[base=false,facing=north] +waystones:waystone[base=false,facing=south] +waystones:waystone[base=false,facing=west] +waystones:waystone[base=false,facing=east] +quark:chute[enabled=true] +quark:chute[enabled=false] +quark:sugar_block +quark:redstone_randomizer[facing=north,power_left=true,powered=true] +quark:redstone_randomizer[facing=north,power_left=true,powered=false] +quark:redstone_randomizer[facing=north,power_left=false,powered=true] +quark:redstone_randomizer[facing=north,power_left=false,powered=false] +quark:redstone_randomizer[facing=south,power_left=true,powered=true] +quark:redstone_randomizer[facing=south,power_left=true,powered=false] +quark:redstone_randomizer[facing=south,power_left=false,powered=true] +quark:redstone_randomizer[facing=south,power_left=false,powered=false] +quark:redstone_randomizer[facing=west,power_left=true,powered=true] +quark:redstone_randomizer[facing=west,power_left=true,powered=false] +quark:redstone_randomizer[facing=west,power_left=false,powered=true] +quark:redstone_randomizer[facing=west,power_left=false,powered=false] +quark:redstone_randomizer[facing=east,power_left=true,powered=true] +quark:redstone_randomizer[facing=east,power_left=true,powered=false] +quark:redstone_randomizer[facing=east,power_left=false,powered=true] +quark:redstone_randomizer[facing=east,power_left=false,powered=false] +quark:iron_button[facing=down,powered=true] +quark:iron_button[facing=down,powered=false] +quark:iron_button[facing=up,powered=true] +quark:iron_button[facing=up,powered=false] +quark:iron_button[facing=north,powered=true] +quark:iron_button[facing=north,powered=false] +quark:iron_button[facing=south,powered=true] +quark:iron_button[facing=south,powered=false] +quark:iron_button[facing=west,powered=true] +quark:iron_button[facing=west,powered=false] +quark:iron_button[facing=east,powered=true] +quark:iron_button[facing=east,powered=false] +quark:gold_button[facing=down,powered=true] +quark:gold_button[facing=down,powered=false] +quark:gold_button[facing=up,powered=true] +quark:gold_button[facing=up,powered=false] +quark:gold_button[facing=north,powered=true] +quark:gold_button[facing=north,powered=false] +quark:gold_button[facing=south,powered=true] +quark:gold_button[facing=south,powered=false] +quark:gold_button[facing=west,powered=true] +quark:gold_button[facing=west,powered=false] +quark:gold_button[facing=east,powered=true] +quark:gold_button[facing=east,powered=false] +quark:ender_watcher[watched=true] +quark:ender_watcher[watched=false] +quark:iron_rod[connected=true,facing=down] +quark:iron_rod[connected=true,facing=up] +quark:iron_rod[connected=true,facing=north] +quark:iron_rod[connected=true,facing=south] +quark:iron_rod[connected=true,facing=west] +quark:iron_rod[connected=true,facing=east] +quark:iron_rod[connected=false,facing=down] +quark:iron_rod[connected=false,facing=up] +quark:iron_rod[connected=false,facing=north] +quark:iron_rod[connected=false,facing=south] +quark:iron_rod[connected=false,facing=west] +quark:iron_rod[connected=false,facing=east] +quark:obsidian_pressure_plate[powered=true] +quark:obsidian_pressure_plate[powered=false] +quark:rain_detector[inverted=true,power=true] +quark:rain_detector[inverted=true,power=false] +quark:rain_detector[inverted=false,power=true] +quark:rain_detector[inverted=false,power=false] +quark:glowstone_dust_block[east=up,north=up,south=up,west=up] +quark:glowstone_dust_block[east=up,north=up,south=up,west=side] +quark:glowstone_dust_block[east=up,north=up,south=up,west=none] +quark:glowstone_dust_block[east=up,north=up,south=side,west=up] +quark:glowstone_dust_block[east=up,north=up,south=side,west=side] +quark:glowstone_dust_block[east=up,north=up,south=side,west=none] +quark:glowstone_dust_block[east=up,north=up,south=none,west=up] +quark:glowstone_dust_block[east=up,north=up,south=none,west=side] +quark:glowstone_dust_block[east=up,north=up,south=none,west=none] +quark:glowstone_dust_block[east=up,north=side,south=up,west=up] +quark:glowstone_dust_block[east=up,north=side,south=up,west=side] +quark:glowstone_dust_block[east=up,north=side,south=up,west=none] +quark:glowstone_dust_block[east=up,north=side,south=side,west=up] +quark:glowstone_dust_block[east=up,north=side,south=side,west=side] +quark:glowstone_dust_block[east=up,north=side,south=side,west=none] +quark:glowstone_dust_block[east=up,north=side,south=none,west=up] +quark:glowstone_dust_block[east=up,north=side,south=none,west=side] +quark:glowstone_dust_block[east=up,north=side,south=none,west=none] +quark:glowstone_dust_block[east=up,north=none,south=up,west=up] +quark:glowstone_dust_block[east=up,north=none,south=up,west=side] +quark:glowstone_dust_block[east=up,north=none,south=up,west=none] +quark:glowstone_dust_block[east=up,north=none,south=side,west=up] +quark:glowstone_dust_block[east=up,north=none,south=side,west=side] +quark:glowstone_dust_block[east=up,north=none,south=side,west=none] +quark:glowstone_dust_block[east=up,north=none,south=none,west=up] +quark:glowstone_dust_block[east=up,north=none,south=none,west=side] +quark:glowstone_dust_block[east=up,north=none,south=none,west=none] +quark:glowstone_dust_block[east=side,north=up,south=up,west=up] +quark:glowstone_dust_block[east=side,north=up,south=up,west=side] +quark:glowstone_dust_block[east=side,north=up,south=up,west=none] +quark:glowstone_dust_block[east=side,north=up,south=side,west=up] +quark:glowstone_dust_block[east=side,north=up,south=side,west=side] +quark:glowstone_dust_block[east=side,north=up,south=side,west=none] +quark:glowstone_dust_block[east=side,north=up,south=none,west=up] +quark:glowstone_dust_block[east=side,north=up,south=none,west=side] +quark:glowstone_dust_block[east=side,north=up,south=none,west=none] +quark:glowstone_dust_block[east=side,north=side,south=up,west=up] +quark:glowstone_dust_block[east=side,north=side,south=up,west=side] +quark:glowstone_dust_block[east=side,north=side,south=up,west=none] +quark:glowstone_dust_block[east=side,north=side,south=side,west=up] +quark:glowstone_dust_block[east=side,north=side,south=side,west=side] +quark:glowstone_dust_block[east=side,north=side,south=side,west=none] +quark:glowstone_dust_block[east=side,north=side,south=none,west=up] +quark:glowstone_dust_block[east=side,north=side,south=none,west=side] +quark:glowstone_dust_block[east=side,north=side,south=none,west=none] +quark:glowstone_dust_block[east=side,north=none,south=up,west=up] +quark:glowstone_dust_block[east=side,north=none,south=up,west=side] +quark:glowstone_dust_block[east=side,north=none,south=up,west=none] +quark:glowstone_dust_block[east=side,north=none,south=side,west=up] +quark:glowstone_dust_block[east=side,north=none,south=side,west=side] +quark:glowstone_dust_block[east=side,north=none,south=side,west=none] +quark:glowstone_dust_block[east=side,north=none,south=none,west=up] +quark:glowstone_dust_block[east=side,north=none,south=none,west=side] +quark:glowstone_dust_block[east=side,north=none,south=none,west=none] +quark:glowstone_dust_block[east=none,north=up,south=up,west=up] +quark:glowstone_dust_block[east=none,north=up,south=up,west=side] +quark:glowstone_dust_block[east=none,north=up,south=up,west=none] +quark:glowstone_dust_block[east=none,north=up,south=side,west=up] +quark:glowstone_dust_block[east=none,north=up,south=side,west=side] +quark:glowstone_dust_block[east=none,north=up,south=side,west=none] +quark:glowstone_dust_block[east=none,north=up,south=none,west=up] +quark:glowstone_dust_block[east=none,north=up,south=none,west=side] +quark:glowstone_dust_block[east=none,north=up,south=none,west=none] +quark:glowstone_dust_block[east=none,north=side,south=up,west=up] +quark:glowstone_dust_block[east=none,north=side,south=up,west=side] +quark:glowstone_dust_block[east=none,north=side,south=up,west=none] +quark:glowstone_dust_block[east=none,north=side,south=side,west=up] +quark:glowstone_dust_block[east=none,north=side,south=side,west=side] +quark:glowstone_dust_block[east=none,north=side,south=side,west=none] +quark:glowstone_dust_block[east=none,north=side,south=none,west=up] +quark:glowstone_dust_block[east=none,north=side,south=none,west=side] +quark:glowstone_dust_block[east=none,north=side,south=none,west=none] +quark:glowstone_dust_block[east=none,north=none,south=up,west=up] +quark:glowstone_dust_block[east=none,north=none,south=up,west=side] +quark:glowstone_dust_block[east=none,north=none,south=up,west=none] +quark:glowstone_dust_block[east=none,north=none,south=side,west=up] +quark:glowstone_dust_block[east=none,north=none,south=side,west=side] +quark:glowstone_dust_block[east=none,north=none,south=side,west=none] +quark:glowstone_dust_block[east=none,north=none,south=none,west=up] +quark:glowstone_dust_block[east=none,north=none,south=none,west=side] +quark:glowstone_dust_block[east=none,north=none,south=none,west=none] +quark:gunpowder_block[east=up,lit=true,north=up,south=up,west=up] +quark:gunpowder_block[east=up,lit=true,north=up,south=up,west=side] +quark:gunpowder_block[east=up,lit=true,north=up,south=up,west=none] +quark:gunpowder_block[east=up,lit=true,north=up,south=side,west=up] +quark:gunpowder_block[east=up,lit=true,north=up,south=side,west=side] +quark:gunpowder_block[east=up,lit=true,north=up,south=side,west=none] +quark:gunpowder_block[east=up,lit=true,north=up,south=none,west=up] +quark:gunpowder_block[east=up,lit=true,north=up,south=none,west=side] +quark:gunpowder_block[east=up,lit=true,north=up,south=none,west=none] +quark:gunpowder_block[east=up,lit=true,north=side,south=up,west=up] +quark:gunpowder_block[east=up,lit=true,north=side,south=up,west=side] +quark:gunpowder_block[east=up,lit=true,north=side,south=up,west=none] +quark:gunpowder_block[east=up,lit=true,north=side,south=side,west=up] +quark:gunpowder_block[east=up,lit=true,north=side,south=side,west=side] +quark:gunpowder_block[east=up,lit=true,north=side,south=side,west=none] +quark:gunpowder_block[east=up,lit=true,north=side,south=none,west=up] +quark:gunpowder_block[east=up,lit=true,north=side,south=none,west=side] +quark:gunpowder_block[east=up,lit=true,north=side,south=none,west=none] +quark:gunpowder_block[east=up,lit=true,north=none,south=up,west=up] +quark:gunpowder_block[east=up,lit=true,north=none,south=up,west=side] +quark:gunpowder_block[east=up,lit=true,north=none,south=up,west=none] +quark:gunpowder_block[east=up,lit=true,north=none,south=side,west=up] +quark:gunpowder_block[east=up,lit=true,north=none,south=side,west=side] +quark:gunpowder_block[east=up,lit=true,north=none,south=side,west=none] +quark:gunpowder_block[east=up,lit=true,north=none,south=none,west=up] +quark:gunpowder_block[east=up,lit=true,north=none,south=none,west=side] +quark:gunpowder_block[east=up,lit=true,north=none,south=none,west=none] +quark:gunpowder_block[east=up,lit=false,north=up,south=up,west=up] +quark:gunpowder_block[east=up,lit=false,north=up,south=up,west=side] +quark:gunpowder_block[east=up,lit=false,north=up,south=up,west=none] +quark:gunpowder_block[east=up,lit=false,north=up,south=side,west=up] +quark:gunpowder_block[east=up,lit=false,north=up,south=side,west=side] +quark:gunpowder_block[east=up,lit=false,north=up,south=side,west=none] +quark:gunpowder_block[east=up,lit=false,north=up,south=none,west=up] +quark:gunpowder_block[east=up,lit=false,north=up,south=none,west=side] +quark:gunpowder_block[east=up,lit=false,north=up,south=none,west=none] +quark:gunpowder_block[east=up,lit=false,north=side,south=up,west=up] +quark:gunpowder_block[east=up,lit=false,north=side,south=up,west=side] +quark:gunpowder_block[east=up,lit=false,north=side,south=up,west=none] +quark:gunpowder_block[east=up,lit=false,north=side,south=side,west=up] +quark:gunpowder_block[east=up,lit=false,north=side,south=side,west=side] +quark:gunpowder_block[east=up,lit=false,north=side,south=side,west=none] +quark:gunpowder_block[east=up,lit=false,north=side,south=none,west=up] +quark:gunpowder_block[east=up,lit=false,north=side,south=none,west=side] +quark:gunpowder_block[east=up,lit=false,north=side,south=none,west=none] +quark:gunpowder_block[east=up,lit=false,north=none,south=up,west=up] +quark:gunpowder_block[east=up,lit=false,north=none,south=up,west=side] +quark:gunpowder_block[east=up,lit=false,north=none,south=up,west=none] +quark:gunpowder_block[east=up,lit=false,north=none,south=side,west=up] +quark:gunpowder_block[east=up,lit=false,north=none,south=side,west=side] +quark:gunpowder_block[east=up,lit=false,north=none,south=side,west=none] +quark:gunpowder_block[east=up,lit=false,north=none,south=none,west=up] +quark:gunpowder_block[east=up,lit=false,north=none,south=none,west=side] +quark:gunpowder_block[east=up,lit=false,north=none,south=none,west=none] +quark:gunpowder_block[east=side,lit=true,north=up,south=up,west=up] +quark:gunpowder_block[east=side,lit=true,north=up,south=up,west=side] +quark:gunpowder_block[east=side,lit=true,north=up,south=up,west=none] +quark:gunpowder_block[east=side,lit=true,north=up,south=side,west=up] +quark:gunpowder_block[east=side,lit=true,north=up,south=side,west=side] +quark:gunpowder_block[east=side,lit=true,north=up,south=side,west=none] +quark:gunpowder_block[east=side,lit=true,north=up,south=none,west=up] +quark:gunpowder_block[east=side,lit=true,north=up,south=none,west=side] +quark:gunpowder_block[east=side,lit=true,north=up,south=none,west=none] +quark:gunpowder_block[east=side,lit=true,north=side,south=up,west=up] +quark:gunpowder_block[east=side,lit=true,north=side,south=up,west=side] +quark:gunpowder_block[east=side,lit=true,north=side,south=up,west=none] +quark:gunpowder_block[east=side,lit=true,north=side,south=side,west=up] +quark:gunpowder_block[east=side,lit=true,north=side,south=side,west=side] +quark:gunpowder_block[east=side,lit=true,north=side,south=side,west=none] +quark:gunpowder_block[east=side,lit=true,north=side,south=none,west=up] +quark:gunpowder_block[east=side,lit=true,north=side,south=none,west=side] +quark:gunpowder_block[east=side,lit=true,north=side,south=none,west=none] +quark:gunpowder_block[east=side,lit=true,north=none,south=up,west=up] +quark:gunpowder_block[east=side,lit=true,north=none,south=up,west=side] +quark:gunpowder_block[east=side,lit=true,north=none,south=up,west=none] +quark:gunpowder_block[east=side,lit=true,north=none,south=side,west=up] +quark:gunpowder_block[east=side,lit=true,north=none,south=side,west=side] +quark:gunpowder_block[east=side,lit=true,north=none,south=side,west=none] +quark:gunpowder_block[east=side,lit=true,north=none,south=none,west=up] +quark:gunpowder_block[east=side,lit=true,north=none,south=none,west=side] +quark:gunpowder_block[east=side,lit=true,north=none,south=none,west=none] +quark:gunpowder_block[east=side,lit=false,north=up,south=up,west=up] +quark:gunpowder_block[east=side,lit=false,north=up,south=up,west=side] +quark:gunpowder_block[east=side,lit=false,north=up,south=up,west=none] +quark:gunpowder_block[east=side,lit=false,north=up,south=side,west=up] +quark:gunpowder_block[east=side,lit=false,north=up,south=side,west=side] +quark:gunpowder_block[east=side,lit=false,north=up,south=side,west=none] +quark:gunpowder_block[east=side,lit=false,north=up,south=none,west=up] +quark:gunpowder_block[east=side,lit=false,north=up,south=none,west=side] +quark:gunpowder_block[east=side,lit=false,north=up,south=none,west=none] +quark:gunpowder_block[east=side,lit=false,north=side,south=up,west=up] +quark:gunpowder_block[east=side,lit=false,north=side,south=up,west=side] +quark:gunpowder_block[east=side,lit=false,north=side,south=up,west=none] +quark:gunpowder_block[east=side,lit=false,north=side,south=side,west=up] +quark:gunpowder_block[east=side,lit=false,north=side,south=side,west=side] +quark:gunpowder_block[east=side,lit=false,north=side,south=side,west=none] +quark:gunpowder_block[east=side,lit=false,north=side,south=none,west=up] +quark:gunpowder_block[east=side,lit=false,north=side,south=none,west=side] +quark:gunpowder_block[east=side,lit=false,north=side,south=none,west=none] +quark:gunpowder_block[east=side,lit=false,north=none,south=up,west=up] +quark:gunpowder_block[east=side,lit=false,north=none,south=up,west=side] +quark:gunpowder_block[east=side,lit=false,north=none,south=up,west=none] +quark:gunpowder_block[east=side,lit=false,north=none,south=side,west=up] +quark:gunpowder_block[east=side,lit=false,north=none,south=side,west=side] +quark:gunpowder_block[east=side,lit=false,north=none,south=side,west=none] +quark:gunpowder_block[east=side,lit=false,north=none,south=none,west=up] +quark:gunpowder_block[east=side,lit=false,north=none,south=none,west=side] +quark:gunpowder_block[east=side,lit=false,north=none,south=none,west=none] +quark:gunpowder_block[east=none,lit=true,north=up,south=up,west=up] +quark:gunpowder_block[east=none,lit=true,north=up,south=up,west=side] +quark:gunpowder_block[east=none,lit=true,north=up,south=up,west=none] +quark:gunpowder_block[east=none,lit=true,north=up,south=side,west=up] +quark:gunpowder_block[east=none,lit=true,north=up,south=side,west=side] +quark:gunpowder_block[east=none,lit=true,north=up,south=side,west=none] +quark:gunpowder_block[east=none,lit=true,north=up,south=none,west=up] +quark:gunpowder_block[east=none,lit=true,north=up,south=none,west=side] +quark:gunpowder_block[east=none,lit=true,north=up,south=none,west=none] +quark:gunpowder_block[east=none,lit=true,north=side,south=up,west=up] +quark:gunpowder_block[east=none,lit=true,north=side,south=up,west=side] +quark:gunpowder_block[east=none,lit=true,north=side,south=up,west=none] +quark:gunpowder_block[east=none,lit=true,north=side,south=side,west=up] +quark:gunpowder_block[east=none,lit=true,north=side,south=side,west=side] +quark:gunpowder_block[east=none,lit=true,north=side,south=side,west=none] +quark:gunpowder_block[east=none,lit=true,north=side,south=none,west=up] +quark:gunpowder_block[east=none,lit=true,north=side,south=none,west=side] +quark:gunpowder_block[east=none,lit=true,north=side,south=none,west=none] +quark:gunpowder_block[east=none,lit=true,north=none,south=up,west=up] +quark:gunpowder_block[east=none,lit=true,north=none,south=up,west=side] +quark:gunpowder_block[east=none,lit=true,north=none,south=up,west=none] +quark:gunpowder_block[east=none,lit=true,north=none,south=side,west=up] +quark:gunpowder_block[east=none,lit=true,north=none,south=side,west=side] +quark:gunpowder_block[east=none,lit=true,north=none,south=side,west=none] +quark:gunpowder_block[east=none,lit=true,north=none,south=none,west=up] +quark:gunpowder_block[east=none,lit=true,north=none,south=none,west=side] +quark:gunpowder_block[east=none,lit=true,north=none,south=none,west=none] +quark:gunpowder_block[east=none,lit=false,north=up,south=up,west=up] +quark:gunpowder_block[east=none,lit=false,north=up,south=up,west=side] +quark:gunpowder_block[east=none,lit=false,north=up,south=up,west=none] +quark:gunpowder_block[east=none,lit=false,north=up,south=side,west=up] +quark:gunpowder_block[east=none,lit=false,north=up,south=side,west=side] +quark:gunpowder_block[east=none,lit=false,north=up,south=side,west=none] +quark:gunpowder_block[east=none,lit=false,north=up,south=none,west=up] +quark:gunpowder_block[east=none,lit=false,north=up,south=none,west=side] +quark:gunpowder_block[east=none,lit=false,north=up,south=none,west=none] +quark:gunpowder_block[east=none,lit=false,north=side,south=up,west=up] +quark:gunpowder_block[east=none,lit=false,north=side,south=up,west=side] +quark:gunpowder_block[east=none,lit=false,north=side,south=up,west=none] +quark:gunpowder_block[east=none,lit=false,north=side,south=side,west=up] +quark:gunpowder_block[east=none,lit=false,north=side,south=side,west=side] +quark:gunpowder_block[east=none,lit=false,north=side,south=side,west=none] +quark:gunpowder_block[east=none,lit=false,north=side,south=none,west=up] +quark:gunpowder_block[east=none,lit=false,north=side,south=none,west=side] +quark:gunpowder_block[east=none,lit=false,north=side,south=none,west=none] +quark:gunpowder_block[east=none,lit=false,north=none,south=up,west=up] +quark:gunpowder_block[east=none,lit=false,north=none,south=up,west=side] +quark:gunpowder_block[east=none,lit=false,north=none,south=up,west=none] +quark:gunpowder_block[east=none,lit=false,north=none,south=side,west=up] +quark:gunpowder_block[east=none,lit=false,north=none,south=side,west=side] +quark:gunpowder_block[east=none,lit=false,north=none,south=side,west=none] +quark:gunpowder_block[east=none,lit=false,north=none,south=none,west=up] +quark:gunpowder_block[east=none,lit=false,north=none,south=none,west=side] +quark:gunpowder_block[east=none,lit=false,north=none,south=none,west=none] +quark:black_ash[east=up,north=up,south=up,west=up] +quark:black_ash[east=up,north=up,south=up,west=side] +quark:black_ash[east=up,north=up,south=up,west=none] +quark:black_ash[east=up,north=up,south=side,west=up] +quark:black_ash[east=up,north=up,south=side,west=side] +quark:black_ash[east=up,north=up,south=side,west=none] +quark:black_ash[east=up,north=up,south=none,west=up] +quark:black_ash[east=up,north=up,south=none,west=side] +quark:black_ash[east=up,north=up,south=none,west=none] +quark:black_ash[east=up,north=side,south=up,west=up] +quark:black_ash[east=up,north=side,south=up,west=side] +quark:black_ash[east=up,north=side,south=up,west=none] +quark:black_ash[east=up,north=side,south=side,west=up] +quark:black_ash[east=up,north=side,south=side,west=side] +quark:black_ash[east=up,north=side,south=side,west=none] +quark:black_ash[east=up,north=side,south=none,west=up] +quark:black_ash[east=up,north=side,south=none,west=side] +quark:black_ash[east=up,north=side,south=none,west=none] +quark:black_ash[east=up,north=none,south=up,west=up] +quark:black_ash[east=up,north=none,south=up,west=side] +quark:black_ash[east=up,north=none,south=up,west=none] +quark:black_ash[east=up,north=none,south=side,west=up] +quark:black_ash[east=up,north=none,south=side,west=side] +quark:black_ash[east=up,north=none,south=side,west=none] +quark:black_ash[east=up,north=none,south=none,west=up] +quark:black_ash[east=up,north=none,south=none,west=side] +quark:black_ash[east=up,north=none,south=none,west=none] +quark:black_ash[east=side,north=up,south=up,west=up] +quark:black_ash[east=side,north=up,south=up,west=side] +quark:black_ash[east=side,north=up,south=up,west=none] +quark:black_ash[east=side,north=up,south=side,west=up] +quark:black_ash[east=side,north=up,south=side,west=side] +quark:black_ash[east=side,north=up,south=side,west=none] +quark:black_ash[east=side,north=up,south=none,west=up] +quark:black_ash[east=side,north=up,south=none,west=side] +quark:black_ash[east=side,north=up,south=none,west=none] +quark:black_ash[east=side,north=side,south=up,west=up] +quark:black_ash[east=side,north=side,south=up,west=side] +quark:black_ash[east=side,north=side,south=up,west=none] +quark:black_ash[east=side,north=side,south=side,west=up] +quark:black_ash[east=side,north=side,south=side,west=side] +quark:black_ash[east=side,north=side,south=side,west=none] +quark:black_ash[east=side,north=side,south=none,west=up] +quark:black_ash[east=side,north=side,south=none,west=side] +quark:black_ash[east=side,north=side,south=none,west=none] +quark:black_ash[east=side,north=none,south=up,west=up] +quark:black_ash[east=side,north=none,south=up,west=side] +quark:black_ash[east=side,north=none,south=up,west=none] +quark:black_ash[east=side,north=none,south=side,west=up] +quark:black_ash[east=side,north=none,south=side,west=side] +quark:black_ash[east=side,north=none,south=side,west=none] +quark:black_ash[east=side,north=none,south=none,west=up] +quark:black_ash[east=side,north=none,south=none,west=side] +quark:black_ash[east=side,north=none,south=none,west=none] +quark:black_ash[east=none,north=up,south=up,west=up] +quark:black_ash[east=none,north=up,south=up,west=side] +quark:black_ash[east=none,north=up,south=up,west=none] +quark:black_ash[east=none,north=up,south=side,west=up] +quark:black_ash[east=none,north=up,south=side,west=side] +quark:black_ash[east=none,north=up,south=side,west=none] +quark:black_ash[east=none,north=up,south=none,west=up] +quark:black_ash[east=none,north=up,south=none,west=side] +quark:black_ash[east=none,north=up,south=none,west=none] +quark:black_ash[east=none,north=side,south=up,west=up] +quark:black_ash[east=none,north=side,south=up,west=side] +quark:black_ash[east=none,north=side,south=up,west=none] +quark:black_ash[east=none,north=side,south=side,west=up] +quark:black_ash[east=none,north=side,south=side,west=side] +quark:black_ash[east=none,north=side,south=side,west=none] +quark:black_ash[east=none,north=side,south=none,west=up] +quark:black_ash[east=none,north=side,south=none,west=side] +quark:black_ash[east=none,north=side,south=none,west=none] +quark:black_ash[east=none,north=none,south=up,west=up] +quark:black_ash[east=none,north=none,south=up,west=side] +quark:black_ash[east=none,north=none,south=up,west=none] +quark:black_ash[east=none,north=none,south=side,west=up] +quark:black_ash[east=none,north=none,south=side,west=side] +quark:black_ash[east=none,north=none,south=side,west=none] +quark:black_ash[east=none,north=none,south=none,west=up] +quark:black_ash[east=none,north=none,south=none,west=side] +quark:black_ash[east=none,north=none,south=none,west=none] +quark:sandstone_new[variant=sandstone_smooth] +quark:sandstone_new[variant=sandstone_bricks] +quark:sandstone_new[variant=red_sandstone_smooth] +quark:sandstone_new[variant=red_sandstone_bricks] +quark:sandstone_new[variant=soul_sandstone_smooth] +quark:sandstone_new[variant=soul_sandstone_bricks] +quark:sandstone_bricks_stairs[facing=north,half=top,shape=straight] +quark:sandstone_bricks_stairs[facing=north,half=top,shape=inner_left] +quark:sandstone_bricks_stairs[facing=north,half=top,shape=inner_right] +quark:sandstone_bricks_stairs[facing=north,half=top,shape=outer_left] +quark:sandstone_bricks_stairs[facing=north,half=top,shape=outer_right] +quark:sandstone_bricks_stairs[facing=north,half=bottom,shape=straight] +quark:sandstone_bricks_stairs[facing=north,half=bottom,shape=inner_left] +quark:sandstone_bricks_stairs[facing=north,half=bottom,shape=inner_right] +quark:sandstone_bricks_stairs[facing=north,half=bottom,shape=outer_left] +quark:sandstone_bricks_stairs[facing=north,half=bottom,shape=outer_right] +quark:sandstone_bricks_stairs[facing=south,half=top,shape=straight] +quark:sandstone_bricks_stairs[facing=south,half=top,shape=inner_left] +quark:sandstone_bricks_stairs[facing=south,half=top,shape=inner_right] +quark:sandstone_bricks_stairs[facing=south,half=top,shape=outer_left] +quark:sandstone_bricks_stairs[facing=south,half=top,shape=outer_right] +quark:sandstone_bricks_stairs[facing=south,half=bottom,shape=straight] +quark:sandstone_bricks_stairs[facing=south,half=bottom,shape=inner_left] +quark:sandstone_bricks_stairs[facing=south,half=bottom,shape=inner_right] +quark:sandstone_bricks_stairs[facing=south,half=bottom,shape=outer_left] +quark:sandstone_bricks_stairs[facing=south,half=bottom,shape=outer_right] +quark:sandstone_bricks_stairs[facing=west,half=top,shape=straight] +quark:sandstone_bricks_stairs[facing=west,half=top,shape=inner_left] +quark:sandstone_bricks_stairs[facing=west,half=top,shape=inner_right] +quark:sandstone_bricks_stairs[facing=west,half=top,shape=outer_left] +quark:sandstone_bricks_stairs[facing=west,half=top,shape=outer_right] +quark:sandstone_bricks_stairs[facing=west,half=bottom,shape=straight] +quark:sandstone_bricks_stairs[facing=west,half=bottom,shape=inner_left] +quark:sandstone_bricks_stairs[facing=west,half=bottom,shape=inner_right] +quark:sandstone_bricks_stairs[facing=west,half=bottom,shape=outer_left] +quark:sandstone_bricks_stairs[facing=west,half=bottom,shape=outer_right] +quark:sandstone_bricks_stairs[facing=east,half=top,shape=straight] +quark:sandstone_bricks_stairs[facing=east,half=top,shape=inner_left] +quark:sandstone_bricks_stairs[facing=east,half=top,shape=inner_right] +quark:sandstone_bricks_stairs[facing=east,half=top,shape=outer_left] +quark:sandstone_bricks_stairs[facing=east,half=top,shape=outer_right] +quark:sandstone_bricks_stairs[facing=east,half=bottom,shape=straight] +quark:sandstone_bricks_stairs[facing=east,half=bottom,shape=inner_left] +quark:sandstone_bricks_stairs[facing=east,half=bottom,shape=inner_right] +quark:sandstone_bricks_stairs[facing=east,half=bottom,shape=outer_left] +quark:sandstone_bricks_stairs[facing=east,half=bottom,shape=outer_right] +quark:red_sandstone_bricks_stairs[facing=north,half=top,shape=straight] +quark:red_sandstone_bricks_stairs[facing=north,half=top,shape=inner_left] +quark:red_sandstone_bricks_stairs[facing=north,half=top,shape=inner_right] +quark:red_sandstone_bricks_stairs[facing=north,half=top,shape=outer_left] +quark:red_sandstone_bricks_stairs[facing=north,half=top,shape=outer_right] +quark:red_sandstone_bricks_stairs[facing=north,half=bottom,shape=straight] +quark:red_sandstone_bricks_stairs[facing=north,half=bottom,shape=inner_left] +quark:red_sandstone_bricks_stairs[facing=north,half=bottom,shape=inner_right] +quark:red_sandstone_bricks_stairs[facing=north,half=bottom,shape=outer_left] +quark:red_sandstone_bricks_stairs[facing=north,half=bottom,shape=outer_right] +quark:red_sandstone_bricks_stairs[facing=south,half=top,shape=straight] +quark:red_sandstone_bricks_stairs[facing=south,half=top,shape=inner_left] +quark:red_sandstone_bricks_stairs[facing=south,half=top,shape=inner_right] +quark:red_sandstone_bricks_stairs[facing=south,half=top,shape=outer_left] +quark:red_sandstone_bricks_stairs[facing=south,half=top,shape=outer_right] +quark:red_sandstone_bricks_stairs[facing=south,half=bottom,shape=straight] +quark:red_sandstone_bricks_stairs[facing=south,half=bottom,shape=inner_left] +quark:red_sandstone_bricks_stairs[facing=south,half=bottom,shape=inner_right] +quark:red_sandstone_bricks_stairs[facing=south,half=bottom,shape=outer_left] +quark:red_sandstone_bricks_stairs[facing=south,half=bottom,shape=outer_right] +quark:red_sandstone_bricks_stairs[facing=west,half=top,shape=straight] +quark:red_sandstone_bricks_stairs[facing=west,half=top,shape=inner_left] +quark:red_sandstone_bricks_stairs[facing=west,half=top,shape=inner_right] +quark:red_sandstone_bricks_stairs[facing=west,half=top,shape=outer_left] +quark:red_sandstone_bricks_stairs[facing=west,half=top,shape=outer_right] +quark:red_sandstone_bricks_stairs[facing=west,half=bottom,shape=straight] +quark:red_sandstone_bricks_stairs[facing=west,half=bottom,shape=inner_left] +quark:red_sandstone_bricks_stairs[facing=west,half=bottom,shape=inner_right] +quark:red_sandstone_bricks_stairs[facing=west,half=bottom,shape=outer_left] +quark:red_sandstone_bricks_stairs[facing=west,half=bottom,shape=outer_right] +quark:red_sandstone_bricks_stairs[facing=east,half=top,shape=straight] +quark:red_sandstone_bricks_stairs[facing=east,half=top,shape=inner_left] +quark:red_sandstone_bricks_stairs[facing=east,half=top,shape=inner_right] +quark:red_sandstone_bricks_stairs[facing=east,half=top,shape=outer_left] +quark:red_sandstone_bricks_stairs[facing=east,half=top,shape=outer_right] +quark:red_sandstone_bricks_stairs[facing=east,half=bottom,shape=straight] +quark:red_sandstone_bricks_stairs[facing=east,half=bottom,shape=inner_left] +quark:red_sandstone_bricks_stairs[facing=east,half=bottom,shape=inner_right] +quark:red_sandstone_bricks_stairs[facing=east,half=bottom,shape=outer_left] +quark:red_sandstone_bricks_stairs[facing=east,half=bottom,shape=outer_right] +quark:soul_sandstone_bricks_stairs[facing=north,half=top,shape=straight] +quark:soul_sandstone_bricks_stairs[facing=north,half=top,shape=inner_left] +quark:soul_sandstone_bricks_stairs[facing=north,half=top,shape=inner_right] +quark:soul_sandstone_bricks_stairs[facing=north,half=top,shape=outer_left] +quark:soul_sandstone_bricks_stairs[facing=north,half=top,shape=outer_right] +quark:soul_sandstone_bricks_stairs[facing=north,half=bottom,shape=straight] +quark:soul_sandstone_bricks_stairs[facing=north,half=bottom,shape=inner_left] +quark:soul_sandstone_bricks_stairs[facing=north,half=bottom,shape=inner_right] +quark:soul_sandstone_bricks_stairs[facing=north,half=bottom,shape=outer_left] +quark:soul_sandstone_bricks_stairs[facing=north,half=bottom,shape=outer_right] +quark:soul_sandstone_bricks_stairs[facing=south,half=top,shape=straight] +quark:soul_sandstone_bricks_stairs[facing=south,half=top,shape=inner_left] +quark:soul_sandstone_bricks_stairs[facing=south,half=top,shape=inner_right] +quark:soul_sandstone_bricks_stairs[facing=south,half=top,shape=outer_left] +quark:soul_sandstone_bricks_stairs[facing=south,half=top,shape=outer_right] +quark:soul_sandstone_bricks_stairs[facing=south,half=bottom,shape=straight] +quark:soul_sandstone_bricks_stairs[facing=south,half=bottom,shape=inner_left] +quark:soul_sandstone_bricks_stairs[facing=south,half=bottom,shape=inner_right] +quark:soul_sandstone_bricks_stairs[facing=south,half=bottom,shape=outer_left] +quark:soul_sandstone_bricks_stairs[facing=south,half=bottom,shape=outer_right] +quark:soul_sandstone_bricks_stairs[facing=west,half=top,shape=straight] +quark:soul_sandstone_bricks_stairs[facing=west,half=top,shape=inner_left] +quark:soul_sandstone_bricks_stairs[facing=west,half=top,shape=inner_right] +quark:soul_sandstone_bricks_stairs[facing=west,half=top,shape=outer_left] +quark:soul_sandstone_bricks_stairs[facing=west,half=top,shape=outer_right] +quark:soul_sandstone_bricks_stairs[facing=west,half=bottom,shape=straight] +quark:soul_sandstone_bricks_stairs[facing=west,half=bottom,shape=inner_left] +quark:soul_sandstone_bricks_stairs[facing=west,half=bottom,shape=inner_right] +quark:soul_sandstone_bricks_stairs[facing=west,half=bottom,shape=outer_left] +quark:soul_sandstone_bricks_stairs[facing=west,half=bottom,shape=outer_right] +quark:soul_sandstone_bricks_stairs[facing=east,half=top,shape=straight] +quark:soul_sandstone_bricks_stairs[facing=east,half=top,shape=inner_left] +quark:soul_sandstone_bricks_stairs[facing=east,half=top,shape=inner_right] +quark:soul_sandstone_bricks_stairs[facing=east,half=top,shape=outer_left] +quark:soul_sandstone_bricks_stairs[facing=east,half=top,shape=outer_right] +quark:soul_sandstone_bricks_stairs[facing=east,half=bottom,shape=straight] +quark:soul_sandstone_bricks_stairs[facing=east,half=bottom,shape=inner_left] +quark:soul_sandstone_bricks_stairs[facing=east,half=bottom,shape=inner_right] +quark:soul_sandstone_bricks_stairs[facing=east,half=bottom,shape=outer_left] +quark:soul_sandstone_bricks_stairs[facing=east,half=bottom,shape=outer_right] +quark:sandstone_smooth_slab[half=top,prop=blarg] +quark:sandstone_smooth_slab[half=bottom,prop=blarg] +quark:sandstone_smooth_slab_double[prop=blarg] +quark:sandstone_bricks_slab[half=top,prop=blarg] +quark:sandstone_bricks_slab[half=bottom,prop=blarg] +quark:sandstone_bricks_slab_double[prop=blarg] +quark:red_sandstone_smooth_slab[half=top,prop=blarg] +quark:red_sandstone_smooth_slab[half=bottom,prop=blarg] +quark:red_sandstone_smooth_slab_double[prop=blarg] +quark:red_sandstone_bricks_slab[half=top,prop=blarg] +quark:red_sandstone_bricks_slab[half=bottom,prop=blarg] +quark:red_sandstone_bricks_slab_double[prop=blarg] +quark:soul_sandstone_smooth_slab[half=top,prop=blarg] +quark:soul_sandstone_smooth_slab[half=bottom,prop=blarg] +quark:soul_sandstone_smooth_slab_double[prop=blarg] +quark:soul_sandstone_bricks_slab[half=top,prop=blarg] +quark:soul_sandstone_bricks_slab[half=bottom,prop=blarg] +quark:soul_sandstone_bricks_slab_double[prop=blarg] +quark:polished_stone +quark:stone_wall[east=true,north=true,south=true,up=true,west=true] +quark:stone_wall[east=true,north=true,south=true,up=true,west=false] +quark:stone_wall[east=true,north=true,south=true,up=false,west=true] +quark:stone_wall[east=true,north=true,south=true,up=false,west=false] +quark:stone_wall[east=true,north=true,south=false,up=true,west=true] +quark:stone_wall[east=true,north=true,south=false,up=true,west=false] +quark:stone_wall[east=true,north=true,south=false,up=false,west=true] +quark:stone_wall[east=true,north=true,south=false,up=false,west=false] +quark:stone_wall[east=true,north=false,south=true,up=true,west=true] +quark:stone_wall[east=true,north=false,south=true,up=true,west=false] +quark:stone_wall[east=true,north=false,south=true,up=false,west=true] +quark:stone_wall[east=true,north=false,south=true,up=false,west=false] +quark:stone_wall[east=true,north=false,south=false,up=true,west=true] +quark:stone_wall[east=true,north=false,south=false,up=true,west=false] +quark:stone_wall[east=true,north=false,south=false,up=false,west=true] +quark:stone_wall[east=true,north=false,south=false,up=false,west=false] +quark:stone_wall[east=false,north=true,south=true,up=true,west=true] +quark:stone_wall[east=false,north=true,south=true,up=true,west=false] +quark:stone_wall[east=false,north=true,south=true,up=false,west=true] +quark:stone_wall[east=false,north=true,south=true,up=false,west=false] +quark:stone_wall[east=false,north=true,south=false,up=true,west=true] +quark:stone_wall[east=false,north=true,south=false,up=true,west=false] +quark:stone_wall[east=false,north=true,south=false,up=false,west=true] +quark:stone_wall[east=false,north=true,south=false,up=false,west=false] +quark:stone_wall[east=false,north=false,south=true,up=true,west=true] +quark:stone_wall[east=false,north=false,south=true,up=true,west=false] +quark:stone_wall[east=false,north=false,south=true,up=false,west=true] +quark:stone_wall[east=false,north=false,south=true,up=false,west=false] +quark:stone_wall[east=false,north=false,south=false,up=true,west=true] +quark:stone_wall[east=false,north=false,south=false,up=true,west=false] +quark:stone_wall[east=false,north=false,south=false,up=false,west=true] +quark:stone_wall[east=false,north=false,south=false,up=false,west=false] +quark:stone_granite_wall[east=true,north=true,south=true,up=true,west=true] +quark:stone_granite_wall[east=true,north=true,south=true,up=true,west=false] +quark:stone_granite_wall[east=true,north=true,south=true,up=false,west=true] +quark:stone_granite_wall[east=true,north=true,south=true,up=false,west=false] +quark:stone_granite_wall[east=true,north=true,south=false,up=true,west=true] +quark:stone_granite_wall[east=true,north=true,south=false,up=true,west=false] +quark:stone_granite_wall[east=true,north=true,south=false,up=false,west=true] +quark:stone_granite_wall[east=true,north=true,south=false,up=false,west=false] +quark:stone_granite_wall[east=true,north=false,south=true,up=true,west=true] +quark:stone_granite_wall[east=true,north=false,south=true,up=true,west=false] +quark:stone_granite_wall[east=true,north=false,south=true,up=false,west=true] +quark:stone_granite_wall[east=true,north=false,south=true,up=false,west=false] +quark:stone_granite_wall[east=true,north=false,south=false,up=true,west=true] +quark:stone_granite_wall[east=true,north=false,south=false,up=true,west=false] +quark:stone_granite_wall[east=true,north=false,south=false,up=false,west=true] +quark:stone_granite_wall[east=true,north=false,south=false,up=false,west=false] +quark:stone_granite_wall[east=false,north=true,south=true,up=true,west=true] +quark:stone_granite_wall[east=false,north=true,south=true,up=true,west=false] +quark:stone_granite_wall[east=false,north=true,south=true,up=false,west=true] +quark:stone_granite_wall[east=false,north=true,south=true,up=false,west=false] +quark:stone_granite_wall[east=false,north=true,south=false,up=true,west=true] +quark:stone_granite_wall[east=false,north=true,south=false,up=true,west=false] +quark:stone_granite_wall[east=false,north=true,south=false,up=false,west=true] +quark:stone_granite_wall[east=false,north=true,south=false,up=false,west=false] +quark:stone_granite_wall[east=false,north=false,south=true,up=true,west=true] +quark:stone_granite_wall[east=false,north=false,south=true,up=true,west=false] +quark:stone_granite_wall[east=false,north=false,south=true,up=false,west=true] +quark:stone_granite_wall[east=false,north=false,south=true,up=false,west=false] +quark:stone_granite_wall[east=false,north=false,south=false,up=true,west=true] +quark:stone_granite_wall[east=false,north=false,south=false,up=true,west=false] +quark:stone_granite_wall[east=false,north=false,south=false,up=false,west=true] +quark:stone_granite_wall[east=false,north=false,south=false,up=false,west=false] +quark:stone_diorite_wall[east=true,north=true,south=true,up=true,west=true] +quark:stone_diorite_wall[east=true,north=true,south=true,up=true,west=false] +quark:stone_diorite_wall[east=true,north=true,south=true,up=false,west=true] +quark:stone_diorite_wall[east=true,north=true,south=true,up=false,west=false] +quark:stone_diorite_wall[east=true,north=true,south=false,up=true,west=true] +quark:stone_diorite_wall[east=true,north=true,south=false,up=true,west=false] +quark:stone_diorite_wall[east=true,north=true,south=false,up=false,west=true] +quark:stone_diorite_wall[east=true,north=true,south=false,up=false,west=false] +quark:stone_diorite_wall[east=true,north=false,south=true,up=true,west=true] +quark:stone_diorite_wall[east=true,north=false,south=true,up=true,west=false] +quark:stone_diorite_wall[east=true,north=false,south=true,up=false,west=true] +quark:stone_diorite_wall[east=true,north=false,south=true,up=false,west=false] +quark:stone_diorite_wall[east=true,north=false,south=false,up=true,west=true] +quark:stone_diorite_wall[east=true,north=false,south=false,up=true,west=false] +quark:stone_diorite_wall[east=true,north=false,south=false,up=false,west=true] +quark:stone_diorite_wall[east=true,north=false,south=false,up=false,west=false] +quark:stone_diorite_wall[east=false,north=true,south=true,up=true,west=true] +quark:stone_diorite_wall[east=false,north=true,south=true,up=true,west=false] +quark:stone_diorite_wall[east=false,north=true,south=true,up=false,west=true] +quark:stone_diorite_wall[east=false,north=true,south=true,up=false,west=false] +quark:stone_diorite_wall[east=false,north=true,south=false,up=true,west=true] +quark:stone_diorite_wall[east=false,north=true,south=false,up=true,west=false] +quark:stone_diorite_wall[east=false,north=true,south=false,up=false,west=true] +quark:stone_diorite_wall[east=false,north=true,south=false,up=false,west=false] +quark:stone_diorite_wall[east=false,north=false,south=true,up=true,west=true] +quark:stone_diorite_wall[east=false,north=false,south=true,up=true,west=false] +quark:stone_diorite_wall[east=false,north=false,south=true,up=false,west=true] +quark:stone_diorite_wall[east=false,north=false,south=true,up=false,west=false] +quark:stone_diorite_wall[east=false,north=false,south=false,up=true,west=true] +quark:stone_diorite_wall[east=false,north=false,south=false,up=true,west=false] +quark:stone_diorite_wall[east=false,north=false,south=false,up=false,west=true] +quark:stone_diorite_wall[east=false,north=false,south=false,up=false,west=false] +quark:stone_andesite_wall[east=true,north=true,south=true,up=true,west=true] +quark:stone_andesite_wall[east=true,north=true,south=true,up=true,west=false] +quark:stone_andesite_wall[east=true,north=true,south=true,up=false,west=true] +quark:stone_andesite_wall[east=true,north=true,south=true,up=false,west=false] +quark:stone_andesite_wall[east=true,north=true,south=false,up=true,west=true] +quark:stone_andesite_wall[east=true,north=true,south=false,up=true,west=false] +quark:stone_andesite_wall[east=true,north=true,south=false,up=false,west=true] +quark:stone_andesite_wall[east=true,north=true,south=false,up=false,west=false] +quark:stone_andesite_wall[east=true,north=false,south=true,up=true,west=true] +quark:stone_andesite_wall[east=true,north=false,south=true,up=true,west=false] +quark:stone_andesite_wall[east=true,north=false,south=true,up=false,west=true] +quark:stone_andesite_wall[east=true,north=false,south=true,up=false,west=false] +quark:stone_andesite_wall[east=true,north=false,south=false,up=true,west=true] +quark:stone_andesite_wall[east=true,north=false,south=false,up=true,west=false] +quark:stone_andesite_wall[east=true,north=false,south=false,up=false,west=true] +quark:stone_andesite_wall[east=true,north=false,south=false,up=false,west=false] +quark:stone_andesite_wall[east=false,north=true,south=true,up=true,west=true] +quark:stone_andesite_wall[east=false,north=true,south=true,up=true,west=false] +quark:stone_andesite_wall[east=false,north=true,south=true,up=false,west=true] +quark:stone_andesite_wall[east=false,north=true,south=true,up=false,west=false] +quark:stone_andesite_wall[east=false,north=true,south=false,up=true,west=true] +quark:stone_andesite_wall[east=false,north=true,south=false,up=true,west=false] +quark:stone_andesite_wall[east=false,north=true,south=false,up=false,west=true] +quark:stone_andesite_wall[east=false,north=true,south=false,up=false,west=false] +quark:stone_andesite_wall[east=false,north=false,south=true,up=true,west=true] +quark:stone_andesite_wall[east=false,north=false,south=true,up=true,west=false] +quark:stone_andesite_wall[east=false,north=false,south=true,up=false,west=true] +quark:stone_andesite_wall[east=false,north=false,south=true,up=false,west=false] +quark:stone_andesite_wall[east=false,north=false,south=false,up=true,west=true] +quark:stone_andesite_wall[east=false,north=false,south=false,up=true,west=false] +quark:stone_andesite_wall[east=false,north=false,south=false,up=false,west=true] +quark:stone_andesite_wall[east=false,north=false,south=false,up=false,west=false] +quark:sandstone_wall[east=true,north=true,south=true,up=true,west=true] +quark:sandstone_wall[east=true,north=true,south=true,up=true,west=false] +quark:sandstone_wall[east=true,north=true,south=true,up=false,west=true] +quark:sandstone_wall[east=true,north=true,south=true,up=false,west=false] +quark:sandstone_wall[east=true,north=true,south=false,up=true,west=true] +quark:sandstone_wall[east=true,north=true,south=false,up=true,west=false] +quark:sandstone_wall[east=true,north=true,south=false,up=false,west=true] +quark:sandstone_wall[east=true,north=true,south=false,up=false,west=false] +quark:sandstone_wall[east=true,north=false,south=true,up=true,west=true] +quark:sandstone_wall[east=true,north=false,south=true,up=true,west=false] +quark:sandstone_wall[east=true,north=false,south=true,up=false,west=true] +quark:sandstone_wall[east=true,north=false,south=true,up=false,west=false] +quark:sandstone_wall[east=true,north=false,south=false,up=true,west=true] +quark:sandstone_wall[east=true,north=false,south=false,up=true,west=false] +quark:sandstone_wall[east=true,north=false,south=false,up=false,west=true] +quark:sandstone_wall[east=true,north=false,south=false,up=false,west=false] +quark:sandstone_wall[east=false,north=true,south=true,up=true,west=true] +quark:sandstone_wall[east=false,north=true,south=true,up=true,west=false] +quark:sandstone_wall[east=false,north=true,south=true,up=false,west=true] +quark:sandstone_wall[east=false,north=true,south=true,up=false,west=false] +quark:sandstone_wall[east=false,north=true,south=false,up=true,west=true] +quark:sandstone_wall[east=false,north=true,south=false,up=true,west=false] +quark:sandstone_wall[east=false,north=true,south=false,up=false,west=true] +quark:sandstone_wall[east=false,north=true,south=false,up=false,west=false] +quark:sandstone_wall[east=false,north=false,south=true,up=true,west=true] +quark:sandstone_wall[east=false,north=false,south=true,up=true,west=false] +quark:sandstone_wall[east=false,north=false,south=true,up=false,west=true] +quark:sandstone_wall[east=false,north=false,south=true,up=false,west=false] +quark:sandstone_wall[east=false,north=false,south=false,up=true,west=true] +quark:sandstone_wall[east=false,north=false,south=false,up=true,west=false] +quark:sandstone_wall[east=false,north=false,south=false,up=false,west=true] +quark:sandstone_wall[east=false,north=false,south=false,up=false,west=false] +quark:red_sandstone_wall[east=true,north=true,south=true,up=true,west=true] +quark:red_sandstone_wall[east=true,north=true,south=true,up=true,west=false] +quark:red_sandstone_wall[east=true,north=true,south=true,up=false,west=true] +quark:red_sandstone_wall[east=true,north=true,south=true,up=false,west=false] +quark:red_sandstone_wall[east=true,north=true,south=false,up=true,west=true] +quark:red_sandstone_wall[east=true,north=true,south=false,up=true,west=false] +quark:red_sandstone_wall[east=true,north=true,south=false,up=false,west=true] +quark:red_sandstone_wall[east=true,north=true,south=false,up=false,west=false] +quark:red_sandstone_wall[east=true,north=false,south=true,up=true,west=true] +quark:red_sandstone_wall[east=true,north=false,south=true,up=true,west=false] +quark:red_sandstone_wall[east=true,north=false,south=true,up=false,west=true] +quark:red_sandstone_wall[east=true,north=false,south=true,up=false,west=false] +quark:red_sandstone_wall[east=true,north=false,south=false,up=true,west=true] +quark:red_sandstone_wall[east=true,north=false,south=false,up=true,west=false] +quark:red_sandstone_wall[east=true,north=false,south=false,up=false,west=true] +quark:red_sandstone_wall[east=true,north=false,south=false,up=false,west=false] +quark:red_sandstone_wall[east=false,north=true,south=true,up=true,west=true] +quark:red_sandstone_wall[east=false,north=true,south=true,up=true,west=false] +quark:red_sandstone_wall[east=false,north=true,south=true,up=false,west=true] +quark:red_sandstone_wall[east=false,north=true,south=true,up=false,west=false] +quark:red_sandstone_wall[east=false,north=true,south=false,up=true,west=true] +quark:red_sandstone_wall[east=false,north=true,south=false,up=true,west=false] +quark:red_sandstone_wall[east=false,north=true,south=false,up=false,west=true] +quark:red_sandstone_wall[east=false,north=true,south=false,up=false,west=false] +quark:red_sandstone_wall[east=false,north=false,south=true,up=true,west=true] +quark:red_sandstone_wall[east=false,north=false,south=true,up=true,west=false] +quark:red_sandstone_wall[east=false,north=false,south=true,up=false,west=true] +quark:red_sandstone_wall[east=false,north=false,south=true,up=false,west=false] +quark:red_sandstone_wall[east=false,north=false,south=false,up=true,west=true] +quark:red_sandstone_wall[east=false,north=false,south=false,up=true,west=false] +quark:red_sandstone_wall[east=false,north=false,south=false,up=false,west=true] +quark:red_sandstone_wall[east=false,north=false,south=false,up=false,west=false] +quark:stonebrick_wall[east=true,north=true,south=true,up=true,west=true] +quark:stonebrick_wall[east=true,north=true,south=true,up=true,west=false] +quark:stonebrick_wall[east=true,north=true,south=true,up=false,west=true] +quark:stonebrick_wall[east=true,north=true,south=true,up=false,west=false] +quark:stonebrick_wall[east=true,north=true,south=false,up=true,west=true] +quark:stonebrick_wall[east=true,north=true,south=false,up=true,west=false] +quark:stonebrick_wall[east=true,north=true,south=false,up=false,west=true] +quark:stonebrick_wall[east=true,north=true,south=false,up=false,west=false] +quark:stonebrick_wall[east=true,north=false,south=true,up=true,west=true] +quark:stonebrick_wall[east=true,north=false,south=true,up=true,west=false] +quark:stonebrick_wall[east=true,north=false,south=true,up=false,west=true] +quark:stonebrick_wall[east=true,north=false,south=true,up=false,west=false] +quark:stonebrick_wall[east=true,north=false,south=false,up=true,west=true] +quark:stonebrick_wall[east=true,north=false,south=false,up=true,west=false] +quark:stonebrick_wall[east=true,north=false,south=false,up=false,west=true] +quark:stonebrick_wall[east=true,north=false,south=false,up=false,west=false] +quark:stonebrick_wall[east=false,north=true,south=true,up=true,west=true] +quark:stonebrick_wall[east=false,north=true,south=true,up=true,west=false] +quark:stonebrick_wall[east=false,north=true,south=true,up=false,west=true] +quark:stonebrick_wall[east=false,north=true,south=true,up=false,west=false] +quark:stonebrick_wall[east=false,north=true,south=false,up=true,west=true] +quark:stonebrick_wall[east=false,north=true,south=false,up=true,west=false] +quark:stonebrick_wall[east=false,north=true,south=false,up=false,west=true] +quark:stonebrick_wall[east=false,north=true,south=false,up=false,west=false] +quark:stonebrick_wall[east=false,north=false,south=true,up=true,west=true] +quark:stonebrick_wall[east=false,north=false,south=true,up=true,west=false] +quark:stonebrick_wall[east=false,north=false,south=true,up=false,west=true] +quark:stonebrick_wall[east=false,north=false,south=true,up=false,west=false] +quark:stonebrick_wall[east=false,north=false,south=false,up=true,west=true] +quark:stonebrick_wall[east=false,north=false,south=false,up=true,west=false] +quark:stonebrick_wall[east=false,north=false,south=false,up=false,west=true] +quark:stonebrick_wall[east=false,north=false,south=false,up=false,west=false] +quark:brick_wall[east=true,north=true,south=true,up=true,west=true] +quark:brick_wall[east=true,north=true,south=true,up=true,west=false] +quark:brick_wall[east=true,north=true,south=true,up=false,west=true] +quark:brick_wall[east=true,north=true,south=true,up=false,west=false] +quark:brick_wall[east=true,north=true,south=false,up=true,west=true] +quark:brick_wall[east=true,north=true,south=false,up=true,west=false] +quark:brick_wall[east=true,north=true,south=false,up=false,west=true] +quark:brick_wall[east=true,north=true,south=false,up=false,west=false] +quark:brick_wall[east=true,north=false,south=true,up=true,west=true] +quark:brick_wall[east=true,north=false,south=true,up=true,west=false] +quark:brick_wall[east=true,north=false,south=true,up=false,west=true] +quark:brick_wall[east=true,north=false,south=true,up=false,west=false] +quark:brick_wall[east=true,north=false,south=false,up=true,west=true] +quark:brick_wall[east=true,north=false,south=false,up=true,west=false] +quark:brick_wall[east=true,north=false,south=false,up=false,west=true] +quark:brick_wall[east=true,north=false,south=false,up=false,west=false] +quark:brick_wall[east=false,north=true,south=true,up=true,west=true] +quark:brick_wall[east=false,north=true,south=true,up=true,west=false] +quark:brick_wall[east=false,north=true,south=true,up=false,west=true] +quark:brick_wall[east=false,north=true,south=true,up=false,west=false] +quark:brick_wall[east=false,north=true,south=false,up=true,west=true] +quark:brick_wall[east=false,north=true,south=false,up=true,west=false] +quark:brick_wall[east=false,north=true,south=false,up=false,west=true] +quark:brick_wall[east=false,north=true,south=false,up=false,west=false] +quark:brick_wall[east=false,north=false,south=true,up=true,west=true] +quark:brick_wall[east=false,north=false,south=true,up=true,west=false] +quark:brick_wall[east=false,north=false,south=true,up=false,west=true] +quark:brick_wall[east=false,north=false,south=true,up=false,west=false] +quark:brick_wall[east=false,north=false,south=false,up=true,west=true] +quark:brick_wall[east=false,north=false,south=false,up=true,west=false] +quark:brick_wall[east=false,north=false,south=false,up=false,west=true] +quark:brick_wall[east=false,north=false,south=false,up=false,west=false] +quark:quartz_wall[east=true,north=true,south=true,up=true,west=true] +quark:quartz_wall[east=true,north=true,south=true,up=true,west=false] +quark:quartz_wall[east=true,north=true,south=true,up=false,west=true] +quark:quartz_wall[east=true,north=true,south=true,up=false,west=false] +quark:quartz_wall[east=true,north=true,south=false,up=true,west=true] +quark:quartz_wall[east=true,north=true,south=false,up=true,west=false] +quark:quartz_wall[east=true,north=true,south=false,up=false,west=true] +quark:quartz_wall[east=true,north=true,south=false,up=false,west=false] +quark:quartz_wall[east=true,north=false,south=true,up=true,west=true] +quark:quartz_wall[east=true,north=false,south=true,up=true,west=false] +quark:quartz_wall[east=true,north=false,south=true,up=false,west=true] +quark:quartz_wall[east=true,north=false,south=true,up=false,west=false] +quark:quartz_wall[east=true,north=false,south=false,up=true,west=true] +quark:quartz_wall[east=true,north=false,south=false,up=true,west=false] +quark:quartz_wall[east=true,north=false,south=false,up=false,west=true] +quark:quartz_wall[east=true,north=false,south=false,up=false,west=false] +quark:quartz_wall[east=false,north=true,south=true,up=true,west=true] +quark:quartz_wall[east=false,north=true,south=true,up=true,west=false] +quark:quartz_wall[east=false,north=true,south=true,up=false,west=true] +quark:quartz_wall[east=false,north=true,south=true,up=false,west=false] +quark:quartz_wall[east=false,north=true,south=false,up=true,west=true] +quark:quartz_wall[east=false,north=true,south=false,up=true,west=false] +quark:quartz_wall[east=false,north=true,south=false,up=false,west=true] +quark:quartz_wall[east=false,north=true,south=false,up=false,west=false] +quark:quartz_wall[east=false,north=false,south=true,up=true,west=true] +quark:quartz_wall[east=false,north=false,south=true,up=true,west=false] +quark:quartz_wall[east=false,north=false,south=true,up=false,west=true] +quark:quartz_wall[east=false,north=false,south=true,up=false,west=false] +quark:quartz_wall[east=false,north=false,south=false,up=true,west=true] +quark:quartz_wall[east=false,north=false,south=false,up=true,west=false] +quark:quartz_wall[east=false,north=false,south=false,up=false,west=true] +quark:quartz_wall[east=false,north=false,south=false,up=false,west=false] +quark:prismarine_rough_wall[east=true,north=true,south=true,up=true,west=true] +quark:prismarine_rough_wall[east=true,north=true,south=true,up=true,west=false] +quark:prismarine_rough_wall[east=true,north=true,south=true,up=false,west=true] +quark:prismarine_rough_wall[east=true,north=true,south=true,up=false,west=false] +quark:prismarine_rough_wall[east=true,north=true,south=false,up=true,west=true] +quark:prismarine_rough_wall[east=true,north=true,south=false,up=true,west=false] +quark:prismarine_rough_wall[east=true,north=true,south=false,up=false,west=true] +quark:prismarine_rough_wall[east=true,north=true,south=false,up=false,west=false] +quark:prismarine_rough_wall[east=true,north=false,south=true,up=true,west=true] +quark:prismarine_rough_wall[east=true,north=false,south=true,up=true,west=false] +quark:prismarine_rough_wall[east=true,north=false,south=true,up=false,west=true] +quark:prismarine_rough_wall[east=true,north=false,south=true,up=false,west=false] +quark:prismarine_rough_wall[east=true,north=false,south=false,up=true,west=true] +quark:prismarine_rough_wall[east=true,north=false,south=false,up=true,west=false] +quark:prismarine_rough_wall[east=true,north=false,south=false,up=false,west=true] +quark:prismarine_rough_wall[east=true,north=false,south=false,up=false,west=false] +quark:prismarine_rough_wall[east=false,north=true,south=true,up=true,west=true] +quark:prismarine_rough_wall[east=false,north=true,south=true,up=true,west=false] +quark:prismarine_rough_wall[east=false,north=true,south=true,up=false,west=true] +quark:prismarine_rough_wall[east=false,north=true,south=true,up=false,west=false] +quark:prismarine_rough_wall[east=false,north=true,south=false,up=true,west=true] +quark:prismarine_rough_wall[east=false,north=true,south=false,up=true,west=false] +quark:prismarine_rough_wall[east=false,north=true,south=false,up=false,west=true] +quark:prismarine_rough_wall[east=false,north=true,south=false,up=false,west=false] +quark:prismarine_rough_wall[east=false,north=false,south=true,up=true,west=true] +quark:prismarine_rough_wall[east=false,north=false,south=true,up=true,west=false] +quark:prismarine_rough_wall[east=false,north=false,south=true,up=false,west=true] +quark:prismarine_rough_wall[east=false,north=false,south=true,up=false,west=false] +quark:prismarine_rough_wall[east=false,north=false,south=false,up=true,west=true] +quark:prismarine_rough_wall[east=false,north=false,south=false,up=true,west=false] +quark:prismarine_rough_wall[east=false,north=false,south=false,up=false,west=true] +quark:prismarine_rough_wall[east=false,north=false,south=false,up=false,west=false] +quark:prismarine_bricks_wall[east=true,north=true,south=true,up=true,west=true] +quark:prismarine_bricks_wall[east=true,north=true,south=true,up=true,west=false] +quark:prismarine_bricks_wall[east=true,north=true,south=true,up=false,west=true] +quark:prismarine_bricks_wall[east=true,north=true,south=true,up=false,west=false] +quark:prismarine_bricks_wall[east=true,north=true,south=false,up=true,west=true] +quark:prismarine_bricks_wall[east=true,north=true,south=false,up=true,west=false] +quark:prismarine_bricks_wall[east=true,north=true,south=false,up=false,west=true] +quark:prismarine_bricks_wall[east=true,north=true,south=false,up=false,west=false] +quark:prismarine_bricks_wall[east=true,north=false,south=true,up=true,west=true] +quark:prismarine_bricks_wall[east=true,north=false,south=true,up=true,west=false] +quark:prismarine_bricks_wall[east=true,north=false,south=true,up=false,west=true] +quark:prismarine_bricks_wall[east=true,north=false,south=true,up=false,west=false] +quark:prismarine_bricks_wall[east=true,north=false,south=false,up=true,west=true] +quark:prismarine_bricks_wall[east=true,north=false,south=false,up=true,west=false] +quark:prismarine_bricks_wall[east=true,north=false,south=false,up=false,west=true] +quark:prismarine_bricks_wall[east=true,north=false,south=false,up=false,west=false] +quark:prismarine_bricks_wall[east=false,north=true,south=true,up=true,west=true] +quark:prismarine_bricks_wall[east=false,north=true,south=true,up=true,west=false] +quark:prismarine_bricks_wall[east=false,north=true,south=true,up=false,west=true] +quark:prismarine_bricks_wall[east=false,north=true,south=true,up=false,west=false] +quark:prismarine_bricks_wall[east=false,north=true,south=false,up=true,west=true] +quark:prismarine_bricks_wall[east=false,north=true,south=false,up=true,west=false] +quark:prismarine_bricks_wall[east=false,north=true,south=false,up=false,west=true] +quark:prismarine_bricks_wall[east=false,north=true,south=false,up=false,west=false] +quark:prismarine_bricks_wall[east=false,north=false,south=true,up=true,west=true] +quark:prismarine_bricks_wall[east=false,north=false,south=true,up=true,west=false] +quark:prismarine_bricks_wall[east=false,north=false,south=true,up=false,west=true] +quark:prismarine_bricks_wall[east=false,north=false,south=true,up=false,west=false] +quark:prismarine_bricks_wall[east=false,north=false,south=false,up=true,west=true] +quark:prismarine_bricks_wall[east=false,north=false,south=false,up=true,west=false] +quark:prismarine_bricks_wall[east=false,north=false,south=false,up=false,west=true] +quark:prismarine_bricks_wall[east=false,north=false,south=false,up=false,west=false] +quark:dark_prismarine_wall[east=true,north=true,south=true,up=true,west=true] +quark:dark_prismarine_wall[east=true,north=true,south=true,up=true,west=false] +quark:dark_prismarine_wall[east=true,north=true,south=true,up=false,west=true] +quark:dark_prismarine_wall[east=true,north=true,south=true,up=false,west=false] +quark:dark_prismarine_wall[east=true,north=true,south=false,up=true,west=true] +quark:dark_prismarine_wall[east=true,north=true,south=false,up=true,west=false] +quark:dark_prismarine_wall[east=true,north=true,south=false,up=false,west=true] +quark:dark_prismarine_wall[east=true,north=true,south=false,up=false,west=false] +quark:dark_prismarine_wall[east=true,north=false,south=true,up=true,west=true] +quark:dark_prismarine_wall[east=true,north=false,south=true,up=true,west=false] +quark:dark_prismarine_wall[east=true,north=false,south=true,up=false,west=true] +quark:dark_prismarine_wall[east=true,north=false,south=true,up=false,west=false] +quark:dark_prismarine_wall[east=true,north=false,south=false,up=true,west=true] +quark:dark_prismarine_wall[east=true,north=false,south=false,up=true,west=false] +quark:dark_prismarine_wall[east=true,north=false,south=false,up=false,west=true] +quark:dark_prismarine_wall[east=true,north=false,south=false,up=false,west=false] +quark:dark_prismarine_wall[east=false,north=true,south=true,up=true,west=true] +quark:dark_prismarine_wall[east=false,north=true,south=true,up=true,west=false] +quark:dark_prismarine_wall[east=false,north=true,south=true,up=false,west=true] +quark:dark_prismarine_wall[east=false,north=true,south=true,up=false,west=false] +quark:dark_prismarine_wall[east=false,north=true,south=false,up=true,west=true] +quark:dark_prismarine_wall[east=false,north=true,south=false,up=true,west=false] +quark:dark_prismarine_wall[east=false,north=true,south=false,up=false,west=true] +quark:dark_prismarine_wall[east=false,north=true,south=false,up=false,west=false] +quark:dark_prismarine_wall[east=false,north=false,south=true,up=true,west=true] +quark:dark_prismarine_wall[east=false,north=false,south=true,up=true,west=false] +quark:dark_prismarine_wall[east=false,north=false,south=true,up=false,west=true] +quark:dark_prismarine_wall[east=false,north=false,south=true,up=false,west=false] +quark:dark_prismarine_wall[east=false,north=false,south=false,up=true,west=true] +quark:dark_prismarine_wall[east=false,north=false,south=false,up=true,west=false] +quark:dark_prismarine_wall[east=false,north=false,south=false,up=false,west=true] +quark:dark_prismarine_wall[east=false,north=false,south=false,up=false,west=false] +quark:purpur_block_wall[east=true,north=true,south=true,up=true,west=true] +quark:purpur_block_wall[east=true,north=true,south=true,up=true,west=false] +quark:purpur_block_wall[east=true,north=true,south=true,up=false,west=true] +quark:purpur_block_wall[east=true,north=true,south=true,up=false,west=false] +quark:purpur_block_wall[east=true,north=true,south=false,up=true,west=true] +quark:purpur_block_wall[east=true,north=true,south=false,up=true,west=false] +quark:purpur_block_wall[east=true,north=true,south=false,up=false,west=true] +quark:purpur_block_wall[east=true,north=true,south=false,up=false,west=false] +quark:purpur_block_wall[east=true,north=false,south=true,up=true,west=true] +quark:purpur_block_wall[east=true,north=false,south=true,up=true,west=false] +quark:purpur_block_wall[east=true,north=false,south=true,up=false,west=true] +quark:purpur_block_wall[east=true,north=false,south=true,up=false,west=false] +quark:purpur_block_wall[east=true,north=false,south=false,up=true,west=true] +quark:purpur_block_wall[east=true,north=false,south=false,up=true,west=false] +quark:purpur_block_wall[east=true,north=false,south=false,up=false,west=true] +quark:purpur_block_wall[east=true,north=false,south=false,up=false,west=false] +quark:purpur_block_wall[east=false,north=true,south=true,up=true,west=true] +quark:purpur_block_wall[east=false,north=true,south=true,up=true,west=false] +quark:purpur_block_wall[east=false,north=true,south=true,up=false,west=true] +quark:purpur_block_wall[east=false,north=true,south=true,up=false,west=false] +quark:purpur_block_wall[east=false,north=true,south=false,up=true,west=true] +quark:purpur_block_wall[east=false,north=true,south=false,up=true,west=false] +quark:purpur_block_wall[east=false,north=true,south=false,up=false,west=true] +quark:purpur_block_wall[east=false,north=true,south=false,up=false,west=false] +quark:purpur_block_wall[east=false,north=false,south=true,up=true,west=true] +quark:purpur_block_wall[east=false,north=false,south=true,up=true,west=false] +quark:purpur_block_wall[east=false,north=false,south=true,up=false,west=true] +quark:purpur_block_wall[east=false,north=false,south=true,up=false,west=false] +quark:purpur_block_wall[east=false,north=false,south=false,up=true,west=true] +quark:purpur_block_wall[east=false,north=false,south=false,up=true,west=false] +quark:purpur_block_wall[east=false,north=false,south=false,up=false,west=true] +quark:purpur_block_wall[east=false,north=false,south=false,up=false,west=false] +quark:end_bricks_wall[east=true,north=true,south=true,up=true,west=true] +quark:end_bricks_wall[east=true,north=true,south=true,up=true,west=false] +quark:end_bricks_wall[east=true,north=true,south=true,up=false,west=true] +quark:end_bricks_wall[east=true,north=true,south=true,up=false,west=false] +quark:end_bricks_wall[east=true,north=true,south=false,up=true,west=true] +quark:end_bricks_wall[east=true,north=true,south=false,up=true,west=false] +quark:end_bricks_wall[east=true,north=true,south=false,up=false,west=true] +quark:end_bricks_wall[east=true,north=true,south=false,up=false,west=false] +quark:end_bricks_wall[east=true,north=false,south=true,up=true,west=true] +quark:end_bricks_wall[east=true,north=false,south=true,up=true,west=false] +quark:end_bricks_wall[east=true,north=false,south=true,up=false,west=true] +quark:end_bricks_wall[east=true,north=false,south=true,up=false,west=false] +quark:end_bricks_wall[east=true,north=false,south=false,up=true,west=true] +quark:end_bricks_wall[east=true,north=false,south=false,up=true,west=false] +quark:end_bricks_wall[east=true,north=false,south=false,up=false,west=true] +quark:end_bricks_wall[east=true,north=false,south=false,up=false,west=false] +quark:end_bricks_wall[east=false,north=true,south=true,up=true,west=true] +quark:end_bricks_wall[east=false,north=true,south=true,up=true,west=false] +quark:end_bricks_wall[east=false,north=true,south=true,up=false,west=true] +quark:end_bricks_wall[east=false,north=true,south=true,up=false,west=false] +quark:end_bricks_wall[east=false,north=true,south=false,up=true,west=true] +quark:end_bricks_wall[east=false,north=true,south=false,up=true,west=false] +quark:end_bricks_wall[east=false,north=true,south=false,up=false,west=true] +quark:end_bricks_wall[east=false,north=true,south=false,up=false,west=false] +quark:end_bricks_wall[east=false,north=false,south=true,up=true,west=true] +quark:end_bricks_wall[east=false,north=false,south=true,up=true,west=false] +quark:end_bricks_wall[east=false,north=false,south=true,up=false,west=true] +quark:end_bricks_wall[east=false,north=false,south=true,up=false,west=false] +quark:end_bricks_wall[east=false,north=false,south=false,up=true,west=true] +quark:end_bricks_wall[east=false,north=false,south=false,up=true,west=false] +quark:end_bricks_wall[east=false,north=false,south=false,up=false,west=true] +quark:end_bricks_wall[east=false,north=false,south=false,up=false,west=false] +quark:hardened_clay_tiles +quark:hardened_clay_tiles_stairs[facing=north,half=top,shape=straight] +quark:hardened_clay_tiles_stairs[facing=north,half=top,shape=inner_left] +quark:hardened_clay_tiles_stairs[facing=north,half=top,shape=inner_right] +quark:hardened_clay_tiles_stairs[facing=north,half=top,shape=outer_left] +quark:hardened_clay_tiles_stairs[facing=north,half=top,shape=outer_right] +quark:hardened_clay_tiles_stairs[facing=north,half=bottom,shape=straight] +quark:hardened_clay_tiles_stairs[facing=north,half=bottom,shape=inner_left] +quark:hardened_clay_tiles_stairs[facing=north,half=bottom,shape=inner_right] +quark:hardened_clay_tiles_stairs[facing=north,half=bottom,shape=outer_left] +quark:hardened_clay_tiles_stairs[facing=north,half=bottom,shape=outer_right] +quark:hardened_clay_tiles_stairs[facing=south,half=top,shape=straight] +quark:hardened_clay_tiles_stairs[facing=south,half=top,shape=inner_left] +quark:hardened_clay_tiles_stairs[facing=south,half=top,shape=inner_right] +quark:hardened_clay_tiles_stairs[facing=south,half=top,shape=outer_left] +quark:hardened_clay_tiles_stairs[facing=south,half=top,shape=outer_right] +quark:hardened_clay_tiles_stairs[facing=south,half=bottom,shape=straight] +quark:hardened_clay_tiles_stairs[facing=south,half=bottom,shape=inner_left] +quark:hardened_clay_tiles_stairs[facing=south,half=bottom,shape=inner_right] +quark:hardened_clay_tiles_stairs[facing=south,half=bottom,shape=outer_left] +quark:hardened_clay_tiles_stairs[facing=south,half=bottom,shape=outer_right] +quark:hardened_clay_tiles_stairs[facing=west,half=top,shape=straight] +quark:hardened_clay_tiles_stairs[facing=west,half=top,shape=inner_left] +quark:hardened_clay_tiles_stairs[facing=west,half=top,shape=inner_right] +quark:hardened_clay_tiles_stairs[facing=west,half=top,shape=outer_left] +quark:hardened_clay_tiles_stairs[facing=west,half=top,shape=outer_right] +quark:hardened_clay_tiles_stairs[facing=west,half=bottom,shape=straight] +quark:hardened_clay_tiles_stairs[facing=west,half=bottom,shape=inner_left] +quark:hardened_clay_tiles_stairs[facing=west,half=bottom,shape=inner_right] +quark:hardened_clay_tiles_stairs[facing=west,half=bottom,shape=outer_left] +quark:hardened_clay_tiles_stairs[facing=west,half=bottom,shape=outer_right] +quark:hardened_clay_tiles_stairs[facing=east,half=top,shape=straight] +quark:hardened_clay_tiles_stairs[facing=east,half=top,shape=inner_left] +quark:hardened_clay_tiles_stairs[facing=east,half=top,shape=inner_right] +quark:hardened_clay_tiles_stairs[facing=east,half=top,shape=outer_left] +quark:hardened_clay_tiles_stairs[facing=east,half=top,shape=outer_right] +quark:hardened_clay_tiles_stairs[facing=east,half=bottom,shape=straight] +quark:hardened_clay_tiles_stairs[facing=east,half=bottom,shape=inner_left] +quark:hardened_clay_tiles_stairs[facing=east,half=bottom,shape=inner_right] +quark:hardened_clay_tiles_stairs[facing=east,half=bottom,shape=outer_left] +quark:hardened_clay_tiles_stairs[facing=east,half=bottom,shape=outer_right] +quark:hardened_clay_tiles_slab[half=top,prop=blarg] +quark:hardened_clay_tiles_slab[half=bottom,prop=blarg] +quark:hardened_clay_tiles_slab_double[prop=blarg] +quark:stained_clay_tiles[variant=stained_clay_tiles_white] +quark:stained_clay_tiles[variant=stained_clay_tiles_orange] +quark:stained_clay_tiles[variant=stained_clay_tiles_magenta] +quark:stained_clay_tiles[variant=stained_clay_tiles_light_blue] +quark:stained_clay_tiles[variant=stained_clay_tiles_yellow] +quark:stained_clay_tiles[variant=stained_clay_tiles_lime] +quark:stained_clay_tiles[variant=stained_clay_tiles_pink] +quark:stained_clay_tiles[variant=stained_clay_tiles_gray] +quark:stained_clay_tiles[variant=stained_clay_tiles_silver] +quark:stained_clay_tiles[variant=stained_clay_tiles_cyan] +quark:stained_clay_tiles[variant=stained_clay_tiles_purple] +quark:stained_clay_tiles[variant=stained_clay_tiles_blue] +quark:stained_clay_tiles[variant=stained_clay_tiles_brown] +quark:stained_clay_tiles[variant=stained_clay_tiles_green] +quark:stained_clay_tiles[variant=stained_clay_tiles_red] +quark:stained_clay_tiles[variant=stained_clay_tiles_black] +quark:stained_clay_tiles_white_stairs[facing=north,half=top,shape=straight] +quark:stained_clay_tiles_white_stairs[facing=north,half=top,shape=inner_left] +quark:stained_clay_tiles_white_stairs[facing=north,half=top,shape=inner_right] +quark:stained_clay_tiles_white_stairs[facing=north,half=top,shape=outer_left] +quark:stained_clay_tiles_white_stairs[facing=north,half=top,shape=outer_right] +quark:stained_clay_tiles_white_stairs[facing=north,half=bottom,shape=straight] +quark:stained_clay_tiles_white_stairs[facing=north,half=bottom,shape=inner_left] +quark:stained_clay_tiles_white_stairs[facing=north,half=bottom,shape=inner_right] +quark:stained_clay_tiles_white_stairs[facing=north,half=bottom,shape=outer_left] +quark:stained_clay_tiles_white_stairs[facing=north,half=bottom,shape=outer_right] +quark:stained_clay_tiles_white_stairs[facing=south,half=top,shape=straight] +quark:stained_clay_tiles_white_stairs[facing=south,half=top,shape=inner_left] +quark:stained_clay_tiles_white_stairs[facing=south,half=top,shape=inner_right] +quark:stained_clay_tiles_white_stairs[facing=south,half=top,shape=outer_left] +quark:stained_clay_tiles_white_stairs[facing=south,half=top,shape=outer_right] +quark:stained_clay_tiles_white_stairs[facing=south,half=bottom,shape=straight] +quark:stained_clay_tiles_white_stairs[facing=south,half=bottom,shape=inner_left] +quark:stained_clay_tiles_white_stairs[facing=south,half=bottom,shape=inner_right] +quark:stained_clay_tiles_white_stairs[facing=south,half=bottom,shape=outer_left] +quark:stained_clay_tiles_white_stairs[facing=south,half=bottom,shape=outer_right] +quark:stained_clay_tiles_white_stairs[facing=west,half=top,shape=straight] +quark:stained_clay_tiles_white_stairs[facing=west,half=top,shape=inner_left] +quark:stained_clay_tiles_white_stairs[facing=west,half=top,shape=inner_right] +quark:stained_clay_tiles_white_stairs[facing=west,half=top,shape=outer_left] +quark:stained_clay_tiles_white_stairs[facing=west,half=top,shape=outer_right] +quark:stained_clay_tiles_white_stairs[facing=west,half=bottom,shape=straight] +quark:stained_clay_tiles_white_stairs[facing=west,half=bottom,shape=inner_left] +quark:stained_clay_tiles_white_stairs[facing=west,half=bottom,shape=inner_right] +quark:stained_clay_tiles_white_stairs[facing=west,half=bottom,shape=outer_left] +quark:stained_clay_tiles_white_stairs[facing=west,half=bottom,shape=outer_right] +quark:stained_clay_tiles_white_stairs[facing=east,half=top,shape=straight] +quark:stained_clay_tiles_white_stairs[facing=east,half=top,shape=inner_left] +quark:stained_clay_tiles_white_stairs[facing=east,half=top,shape=inner_right] +quark:stained_clay_tiles_white_stairs[facing=east,half=top,shape=outer_left] +quark:stained_clay_tiles_white_stairs[facing=east,half=top,shape=outer_right] +quark:stained_clay_tiles_white_stairs[facing=east,half=bottom,shape=straight] +quark:stained_clay_tiles_white_stairs[facing=east,half=bottom,shape=inner_left] +quark:stained_clay_tiles_white_stairs[facing=east,half=bottom,shape=inner_right] +quark:stained_clay_tiles_white_stairs[facing=east,half=bottom,shape=outer_left] +quark:stained_clay_tiles_white_stairs[facing=east,half=bottom,shape=outer_right] +quark:stained_clay_tiles_orange_stairs[facing=north,half=top,shape=straight] +quark:stained_clay_tiles_orange_stairs[facing=north,half=top,shape=inner_left] +quark:stained_clay_tiles_orange_stairs[facing=north,half=top,shape=inner_right] +quark:stained_clay_tiles_orange_stairs[facing=north,half=top,shape=outer_left] +quark:stained_clay_tiles_orange_stairs[facing=north,half=top,shape=outer_right] +quark:stained_clay_tiles_orange_stairs[facing=north,half=bottom,shape=straight] +quark:stained_clay_tiles_orange_stairs[facing=north,half=bottom,shape=inner_left] +quark:stained_clay_tiles_orange_stairs[facing=north,half=bottom,shape=inner_right] +quark:stained_clay_tiles_orange_stairs[facing=north,half=bottom,shape=outer_left] +quark:stained_clay_tiles_orange_stairs[facing=north,half=bottom,shape=outer_right] +quark:stained_clay_tiles_orange_stairs[facing=south,half=top,shape=straight] +quark:stained_clay_tiles_orange_stairs[facing=south,half=top,shape=inner_left] +quark:stained_clay_tiles_orange_stairs[facing=south,half=top,shape=inner_right] +quark:stained_clay_tiles_orange_stairs[facing=south,half=top,shape=outer_left] +quark:stained_clay_tiles_orange_stairs[facing=south,half=top,shape=outer_right] +quark:stained_clay_tiles_orange_stairs[facing=south,half=bottom,shape=straight] +quark:stained_clay_tiles_orange_stairs[facing=south,half=bottom,shape=inner_left] +quark:stained_clay_tiles_orange_stairs[facing=south,half=bottom,shape=inner_right] +quark:stained_clay_tiles_orange_stairs[facing=south,half=bottom,shape=outer_left] +quark:stained_clay_tiles_orange_stairs[facing=south,half=bottom,shape=outer_right] +quark:stained_clay_tiles_orange_stairs[facing=west,half=top,shape=straight] +quark:stained_clay_tiles_orange_stairs[facing=west,half=top,shape=inner_left] +quark:stained_clay_tiles_orange_stairs[facing=west,half=top,shape=inner_right] +quark:stained_clay_tiles_orange_stairs[facing=west,half=top,shape=outer_left] +quark:stained_clay_tiles_orange_stairs[facing=west,half=top,shape=outer_right] +quark:stained_clay_tiles_orange_stairs[facing=west,half=bottom,shape=straight] +quark:stained_clay_tiles_orange_stairs[facing=west,half=bottom,shape=inner_left] +quark:stained_clay_tiles_orange_stairs[facing=west,half=bottom,shape=inner_right] +quark:stained_clay_tiles_orange_stairs[facing=west,half=bottom,shape=outer_left] +quark:stained_clay_tiles_orange_stairs[facing=west,half=bottom,shape=outer_right] +quark:stained_clay_tiles_orange_stairs[facing=east,half=top,shape=straight] +quark:stained_clay_tiles_orange_stairs[facing=east,half=top,shape=inner_left] +quark:stained_clay_tiles_orange_stairs[facing=east,half=top,shape=inner_right] +quark:stained_clay_tiles_orange_stairs[facing=east,half=top,shape=outer_left] +quark:stained_clay_tiles_orange_stairs[facing=east,half=top,shape=outer_right] +quark:stained_clay_tiles_orange_stairs[facing=east,half=bottom,shape=straight] +quark:stained_clay_tiles_orange_stairs[facing=east,half=bottom,shape=inner_left] +quark:stained_clay_tiles_orange_stairs[facing=east,half=bottom,shape=inner_right] +quark:stained_clay_tiles_orange_stairs[facing=east,half=bottom,shape=outer_left] +quark:stained_clay_tiles_orange_stairs[facing=east,half=bottom,shape=outer_right] +quark:stained_clay_tiles_magenta_stairs[facing=north,half=top,shape=straight] +quark:stained_clay_tiles_magenta_stairs[facing=north,half=top,shape=inner_left] +quark:stained_clay_tiles_magenta_stairs[facing=north,half=top,shape=inner_right] +quark:stained_clay_tiles_magenta_stairs[facing=north,half=top,shape=outer_left] +quark:stained_clay_tiles_magenta_stairs[facing=north,half=top,shape=outer_right] +quark:stained_clay_tiles_magenta_stairs[facing=north,half=bottom,shape=straight] +quark:stained_clay_tiles_magenta_stairs[facing=north,half=bottom,shape=inner_left] +quark:stained_clay_tiles_magenta_stairs[facing=north,half=bottom,shape=inner_right] +quark:stained_clay_tiles_magenta_stairs[facing=north,half=bottom,shape=outer_left] +quark:stained_clay_tiles_magenta_stairs[facing=north,half=bottom,shape=outer_right] +quark:stained_clay_tiles_magenta_stairs[facing=south,half=top,shape=straight] +quark:stained_clay_tiles_magenta_stairs[facing=south,half=top,shape=inner_left] +quark:stained_clay_tiles_magenta_stairs[facing=south,half=top,shape=inner_right] +quark:stained_clay_tiles_magenta_stairs[facing=south,half=top,shape=outer_left] +quark:stained_clay_tiles_magenta_stairs[facing=south,half=top,shape=outer_right] +quark:stained_clay_tiles_magenta_stairs[facing=south,half=bottom,shape=straight] +quark:stained_clay_tiles_magenta_stairs[facing=south,half=bottom,shape=inner_left] +quark:stained_clay_tiles_magenta_stairs[facing=south,half=bottom,shape=inner_right] +quark:stained_clay_tiles_magenta_stairs[facing=south,half=bottom,shape=outer_left] +quark:stained_clay_tiles_magenta_stairs[facing=south,half=bottom,shape=outer_right] +quark:stained_clay_tiles_magenta_stairs[facing=west,half=top,shape=straight] +quark:stained_clay_tiles_magenta_stairs[facing=west,half=top,shape=inner_left] +quark:stained_clay_tiles_magenta_stairs[facing=west,half=top,shape=inner_right] +quark:stained_clay_tiles_magenta_stairs[facing=west,half=top,shape=outer_left] +quark:stained_clay_tiles_magenta_stairs[facing=west,half=top,shape=outer_right] +quark:stained_clay_tiles_magenta_stairs[facing=west,half=bottom,shape=straight] +quark:stained_clay_tiles_magenta_stairs[facing=west,half=bottom,shape=inner_left] +quark:stained_clay_tiles_magenta_stairs[facing=west,half=bottom,shape=inner_right] +quark:stained_clay_tiles_magenta_stairs[facing=west,half=bottom,shape=outer_left] +quark:stained_clay_tiles_magenta_stairs[facing=west,half=bottom,shape=outer_right] +quark:stained_clay_tiles_magenta_stairs[facing=east,half=top,shape=straight] +quark:stained_clay_tiles_magenta_stairs[facing=east,half=top,shape=inner_left] +quark:stained_clay_tiles_magenta_stairs[facing=east,half=top,shape=inner_right] +quark:stained_clay_tiles_magenta_stairs[facing=east,half=top,shape=outer_left] +quark:stained_clay_tiles_magenta_stairs[facing=east,half=top,shape=outer_right] +quark:stained_clay_tiles_magenta_stairs[facing=east,half=bottom,shape=straight] +quark:stained_clay_tiles_magenta_stairs[facing=east,half=bottom,shape=inner_left] +quark:stained_clay_tiles_magenta_stairs[facing=east,half=bottom,shape=inner_right] +quark:stained_clay_tiles_magenta_stairs[facing=east,half=bottom,shape=outer_left] +quark:stained_clay_tiles_magenta_stairs[facing=east,half=bottom,shape=outer_right] +quark:stained_clay_tiles_light_blue_stairs[facing=north,half=top,shape=straight] +quark:stained_clay_tiles_light_blue_stairs[facing=north,half=top,shape=inner_left] +quark:stained_clay_tiles_light_blue_stairs[facing=north,half=top,shape=inner_right] +quark:stained_clay_tiles_light_blue_stairs[facing=north,half=top,shape=outer_left] +quark:stained_clay_tiles_light_blue_stairs[facing=north,half=top,shape=outer_right] +quark:stained_clay_tiles_light_blue_stairs[facing=north,half=bottom,shape=straight] +quark:stained_clay_tiles_light_blue_stairs[facing=north,half=bottom,shape=inner_left] +quark:stained_clay_tiles_light_blue_stairs[facing=north,half=bottom,shape=inner_right] +quark:stained_clay_tiles_light_blue_stairs[facing=north,half=bottom,shape=outer_left] +quark:stained_clay_tiles_light_blue_stairs[facing=north,half=bottom,shape=outer_right] +quark:stained_clay_tiles_light_blue_stairs[facing=south,half=top,shape=straight] +quark:stained_clay_tiles_light_blue_stairs[facing=south,half=top,shape=inner_left] +quark:stained_clay_tiles_light_blue_stairs[facing=south,half=top,shape=inner_right] +quark:stained_clay_tiles_light_blue_stairs[facing=south,half=top,shape=outer_left] +quark:stained_clay_tiles_light_blue_stairs[facing=south,half=top,shape=outer_right] +quark:stained_clay_tiles_light_blue_stairs[facing=south,half=bottom,shape=straight] +quark:stained_clay_tiles_light_blue_stairs[facing=south,half=bottom,shape=inner_left] +quark:stained_clay_tiles_light_blue_stairs[facing=south,half=bottom,shape=inner_right] +quark:stained_clay_tiles_light_blue_stairs[facing=south,half=bottom,shape=outer_left] +quark:stained_clay_tiles_light_blue_stairs[facing=south,half=bottom,shape=outer_right] +quark:stained_clay_tiles_light_blue_stairs[facing=west,half=top,shape=straight] +quark:stained_clay_tiles_light_blue_stairs[facing=west,half=top,shape=inner_left] +quark:stained_clay_tiles_light_blue_stairs[facing=west,half=top,shape=inner_right] +quark:stained_clay_tiles_light_blue_stairs[facing=west,half=top,shape=outer_left] +quark:stained_clay_tiles_light_blue_stairs[facing=west,half=top,shape=outer_right] +quark:stained_clay_tiles_light_blue_stairs[facing=west,half=bottom,shape=straight] +quark:stained_clay_tiles_light_blue_stairs[facing=west,half=bottom,shape=inner_left] +quark:stained_clay_tiles_light_blue_stairs[facing=west,half=bottom,shape=inner_right] +quark:stained_clay_tiles_light_blue_stairs[facing=west,half=bottom,shape=outer_left] +quark:stained_clay_tiles_light_blue_stairs[facing=west,half=bottom,shape=outer_right] +quark:stained_clay_tiles_light_blue_stairs[facing=east,half=top,shape=straight] +quark:stained_clay_tiles_light_blue_stairs[facing=east,half=top,shape=inner_left] +quark:stained_clay_tiles_light_blue_stairs[facing=east,half=top,shape=inner_right] +quark:stained_clay_tiles_light_blue_stairs[facing=east,half=top,shape=outer_left] +quark:stained_clay_tiles_light_blue_stairs[facing=east,half=top,shape=outer_right] +quark:stained_clay_tiles_light_blue_stairs[facing=east,half=bottom,shape=straight] +quark:stained_clay_tiles_light_blue_stairs[facing=east,half=bottom,shape=inner_left] +quark:stained_clay_tiles_light_blue_stairs[facing=east,half=bottom,shape=inner_right] +quark:stained_clay_tiles_light_blue_stairs[facing=east,half=bottom,shape=outer_left] +quark:stained_clay_tiles_light_blue_stairs[facing=east,half=bottom,shape=outer_right] +quark:stained_clay_tiles_yellow_stairs[facing=north,half=top,shape=straight] +quark:stained_clay_tiles_yellow_stairs[facing=north,half=top,shape=inner_left] +quark:stained_clay_tiles_yellow_stairs[facing=north,half=top,shape=inner_right] +quark:stained_clay_tiles_yellow_stairs[facing=north,half=top,shape=outer_left] +quark:stained_clay_tiles_yellow_stairs[facing=north,half=top,shape=outer_right] +quark:stained_clay_tiles_yellow_stairs[facing=north,half=bottom,shape=straight] +quark:stained_clay_tiles_yellow_stairs[facing=north,half=bottom,shape=inner_left] +quark:stained_clay_tiles_yellow_stairs[facing=north,half=bottom,shape=inner_right] +quark:stained_clay_tiles_yellow_stairs[facing=north,half=bottom,shape=outer_left] +quark:stained_clay_tiles_yellow_stairs[facing=north,half=bottom,shape=outer_right] +quark:stained_clay_tiles_yellow_stairs[facing=south,half=top,shape=straight] +quark:stained_clay_tiles_yellow_stairs[facing=south,half=top,shape=inner_left] +quark:stained_clay_tiles_yellow_stairs[facing=south,half=top,shape=inner_right] +quark:stained_clay_tiles_yellow_stairs[facing=south,half=top,shape=outer_left] +quark:stained_clay_tiles_yellow_stairs[facing=south,half=top,shape=outer_right] +quark:stained_clay_tiles_yellow_stairs[facing=south,half=bottom,shape=straight] +quark:stained_clay_tiles_yellow_stairs[facing=south,half=bottom,shape=inner_left] +quark:stained_clay_tiles_yellow_stairs[facing=south,half=bottom,shape=inner_right] +quark:stained_clay_tiles_yellow_stairs[facing=south,half=bottom,shape=outer_left] +quark:stained_clay_tiles_yellow_stairs[facing=south,half=bottom,shape=outer_right] +quark:stained_clay_tiles_yellow_stairs[facing=west,half=top,shape=straight] +quark:stained_clay_tiles_yellow_stairs[facing=west,half=top,shape=inner_left] +quark:stained_clay_tiles_yellow_stairs[facing=west,half=top,shape=inner_right] +quark:stained_clay_tiles_yellow_stairs[facing=west,half=top,shape=outer_left] +quark:stained_clay_tiles_yellow_stairs[facing=west,half=top,shape=outer_right] +quark:stained_clay_tiles_yellow_stairs[facing=west,half=bottom,shape=straight] +quark:stained_clay_tiles_yellow_stairs[facing=west,half=bottom,shape=inner_left] +quark:stained_clay_tiles_yellow_stairs[facing=west,half=bottom,shape=inner_right] +quark:stained_clay_tiles_yellow_stairs[facing=west,half=bottom,shape=outer_left] +quark:stained_clay_tiles_yellow_stairs[facing=west,half=bottom,shape=outer_right] +quark:stained_clay_tiles_yellow_stairs[facing=east,half=top,shape=straight] +quark:stained_clay_tiles_yellow_stairs[facing=east,half=top,shape=inner_left] +quark:stained_clay_tiles_yellow_stairs[facing=east,half=top,shape=inner_right] +quark:stained_clay_tiles_yellow_stairs[facing=east,half=top,shape=outer_left] +quark:stained_clay_tiles_yellow_stairs[facing=east,half=top,shape=outer_right] +quark:stained_clay_tiles_yellow_stairs[facing=east,half=bottom,shape=straight] +quark:stained_clay_tiles_yellow_stairs[facing=east,half=bottom,shape=inner_left] +quark:stained_clay_tiles_yellow_stairs[facing=east,half=bottom,shape=inner_right] +quark:stained_clay_tiles_yellow_stairs[facing=east,half=bottom,shape=outer_left] +quark:stained_clay_tiles_yellow_stairs[facing=east,half=bottom,shape=outer_right] +quark:stained_clay_tiles_lime_stairs[facing=north,half=top,shape=straight] +quark:stained_clay_tiles_lime_stairs[facing=north,half=top,shape=inner_left] +quark:stained_clay_tiles_lime_stairs[facing=north,half=top,shape=inner_right] +quark:stained_clay_tiles_lime_stairs[facing=north,half=top,shape=outer_left] +quark:stained_clay_tiles_lime_stairs[facing=north,half=top,shape=outer_right] +quark:stained_clay_tiles_lime_stairs[facing=north,half=bottom,shape=straight] +quark:stained_clay_tiles_lime_stairs[facing=north,half=bottom,shape=inner_left] +quark:stained_clay_tiles_lime_stairs[facing=north,half=bottom,shape=inner_right] +quark:stained_clay_tiles_lime_stairs[facing=north,half=bottom,shape=outer_left] +quark:stained_clay_tiles_lime_stairs[facing=north,half=bottom,shape=outer_right] +quark:stained_clay_tiles_lime_stairs[facing=south,half=top,shape=straight] +quark:stained_clay_tiles_lime_stairs[facing=south,half=top,shape=inner_left] +quark:stained_clay_tiles_lime_stairs[facing=south,half=top,shape=inner_right] +quark:stained_clay_tiles_lime_stairs[facing=south,half=top,shape=outer_left] +quark:stained_clay_tiles_lime_stairs[facing=south,half=top,shape=outer_right] +quark:stained_clay_tiles_lime_stairs[facing=south,half=bottom,shape=straight] +quark:stained_clay_tiles_lime_stairs[facing=south,half=bottom,shape=inner_left] +quark:stained_clay_tiles_lime_stairs[facing=south,half=bottom,shape=inner_right] +quark:stained_clay_tiles_lime_stairs[facing=south,half=bottom,shape=outer_left] +quark:stained_clay_tiles_lime_stairs[facing=south,half=bottom,shape=outer_right] +quark:stained_clay_tiles_lime_stairs[facing=west,half=top,shape=straight] +quark:stained_clay_tiles_lime_stairs[facing=west,half=top,shape=inner_left] +quark:stained_clay_tiles_lime_stairs[facing=west,half=top,shape=inner_right] +quark:stained_clay_tiles_lime_stairs[facing=west,half=top,shape=outer_left] +quark:stained_clay_tiles_lime_stairs[facing=west,half=top,shape=outer_right] +quark:stained_clay_tiles_lime_stairs[facing=west,half=bottom,shape=straight] +quark:stained_clay_tiles_lime_stairs[facing=west,half=bottom,shape=inner_left] +quark:stained_clay_tiles_lime_stairs[facing=west,half=bottom,shape=inner_right] +quark:stained_clay_tiles_lime_stairs[facing=west,half=bottom,shape=outer_left] +quark:stained_clay_tiles_lime_stairs[facing=west,half=bottom,shape=outer_right] +quark:stained_clay_tiles_lime_stairs[facing=east,half=top,shape=straight] +quark:stained_clay_tiles_lime_stairs[facing=east,half=top,shape=inner_left] +quark:stained_clay_tiles_lime_stairs[facing=east,half=top,shape=inner_right] +quark:stained_clay_tiles_lime_stairs[facing=east,half=top,shape=outer_left] +quark:stained_clay_tiles_lime_stairs[facing=east,half=top,shape=outer_right] +quark:stained_clay_tiles_lime_stairs[facing=east,half=bottom,shape=straight] +quark:stained_clay_tiles_lime_stairs[facing=east,half=bottom,shape=inner_left] +quark:stained_clay_tiles_lime_stairs[facing=east,half=bottom,shape=inner_right] +quark:stained_clay_tiles_lime_stairs[facing=east,half=bottom,shape=outer_left] +quark:stained_clay_tiles_lime_stairs[facing=east,half=bottom,shape=outer_right] +quark:stained_clay_tiles_pink_stairs[facing=north,half=top,shape=straight] +quark:stained_clay_tiles_pink_stairs[facing=north,half=top,shape=inner_left] +quark:stained_clay_tiles_pink_stairs[facing=north,half=top,shape=inner_right] +quark:stained_clay_tiles_pink_stairs[facing=north,half=top,shape=outer_left] +quark:stained_clay_tiles_pink_stairs[facing=north,half=top,shape=outer_right] +quark:stained_clay_tiles_pink_stairs[facing=north,half=bottom,shape=straight] +quark:stained_clay_tiles_pink_stairs[facing=north,half=bottom,shape=inner_left] +quark:stained_clay_tiles_pink_stairs[facing=north,half=bottom,shape=inner_right] +quark:stained_clay_tiles_pink_stairs[facing=north,half=bottom,shape=outer_left] +quark:stained_clay_tiles_pink_stairs[facing=north,half=bottom,shape=outer_right] +quark:stained_clay_tiles_pink_stairs[facing=south,half=top,shape=straight] +quark:stained_clay_tiles_pink_stairs[facing=south,half=top,shape=inner_left] +quark:stained_clay_tiles_pink_stairs[facing=south,half=top,shape=inner_right] +quark:stained_clay_tiles_pink_stairs[facing=south,half=top,shape=outer_left] +quark:stained_clay_tiles_pink_stairs[facing=south,half=top,shape=outer_right] +quark:stained_clay_tiles_pink_stairs[facing=south,half=bottom,shape=straight] +quark:stained_clay_tiles_pink_stairs[facing=south,half=bottom,shape=inner_left] +quark:stained_clay_tiles_pink_stairs[facing=south,half=bottom,shape=inner_right] +quark:stained_clay_tiles_pink_stairs[facing=south,half=bottom,shape=outer_left] +quark:stained_clay_tiles_pink_stairs[facing=south,half=bottom,shape=outer_right] +quark:stained_clay_tiles_pink_stairs[facing=west,half=top,shape=straight] +quark:stained_clay_tiles_pink_stairs[facing=west,half=top,shape=inner_left] +quark:stained_clay_tiles_pink_stairs[facing=west,half=top,shape=inner_right] +quark:stained_clay_tiles_pink_stairs[facing=west,half=top,shape=outer_left] +quark:stained_clay_tiles_pink_stairs[facing=west,half=top,shape=outer_right] +quark:stained_clay_tiles_pink_stairs[facing=west,half=bottom,shape=straight] +quark:stained_clay_tiles_pink_stairs[facing=west,half=bottom,shape=inner_left] +quark:stained_clay_tiles_pink_stairs[facing=west,half=bottom,shape=inner_right] +quark:stained_clay_tiles_pink_stairs[facing=west,half=bottom,shape=outer_left] +quark:stained_clay_tiles_pink_stairs[facing=west,half=bottom,shape=outer_right] +quark:stained_clay_tiles_pink_stairs[facing=east,half=top,shape=straight] +quark:stained_clay_tiles_pink_stairs[facing=east,half=top,shape=inner_left] +quark:stained_clay_tiles_pink_stairs[facing=east,half=top,shape=inner_right] +quark:stained_clay_tiles_pink_stairs[facing=east,half=top,shape=outer_left] +quark:stained_clay_tiles_pink_stairs[facing=east,half=top,shape=outer_right] +quark:stained_clay_tiles_pink_stairs[facing=east,half=bottom,shape=straight] +quark:stained_clay_tiles_pink_stairs[facing=east,half=bottom,shape=inner_left] +quark:stained_clay_tiles_pink_stairs[facing=east,half=bottom,shape=inner_right] +quark:stained_clay_tiles_pink_stairs[facing=east,half=bottom,shape=outer_left] +quark:stained_clay_tiles_pink_stairs[facing=east,half=bottom,shape=outer_right] +quark:stained_clay_tiles_gray_stairs[facing=north,half=top,shape=straight] +quark:stained_clay_tiles_gray_stairs[facing=north,half=top,shape=inner_left] +quark:stained_clay_tiles_gray_stairs[facing=north,half=top,shape=inner_right] +quark:stained_clay_tiles_gray_stairs[facing=north,half=top,shape=outer_left] +quark:stained_clay_tiles_gray_stairs[facing=north,half=top,shape=outer_right] +quark:stained_clay_tiles_gray_stairs[facing=north,half=bottom,shape=straight] +quark:stained_clay_tiles_gray_stairs[facing=north,half=bottom,shape=inner_left] +quark:stained_clay_tiles_gray_stairs[facing=north,half=bottom,shape=inner_right] +quark:stained_clay_tiles_gray_stairs[facing=north,half=bottom,shape=outer_left] +quark:stained_clay_tiles_gray_stairs[facing=north,half=bottom,shape=outer_right] +quark:stained_clay_tiles_gray_stairs[facing=south,half=top,shape=straight] +quark:stained_clay_tiles_gray_stairs[facing=south,half=top,shape=inner_left] +quark:stained_clay_tiles_gray_stairs[facing=south,half=top,shape=inner_right] +quark:stained_clay_tiles_gray_stairs[facing=south,half=top,shape=outer_left] +quark:stained_clay_tiles_gray_stairs[facing=south,half=top,shape=outer_right] +quark:stained_clay_tiles_gray_stairs[facing=south,half=bottom,shape=straight] +quark:stained_clay_tiles_gray_stairs[facing=south,half=bottom,shape=inner_left] +quark:stained_clay_tiles_gray_stairs[facing=south,half=bottom,shape=inner_right] +quark:stained_clay_tiles_gray_stairs[facing=south,half=bottom,shape=outer_left] +quark:stained_clay_tiles_gray_stairs[facing=south,half=bottom,shape=outer_right] +quark:stained_clay_tiles_gray_stairs[facing=west,half=top,shape=straight] +quark:stained_clay_tiles_gray_stairs[facing=west,half=top,shape=inner_left] +quark:stained_clay_tiles_gray_stairs[facing=west,half=top,shape=inner_right] +quark:stained_clay_tiles_gray_stairs[facing=west,half=top,shape=outer_left] +quark:stained_clay_tiles_gray_stairs[facing=west,half=top,shape=outer_right] +quark:stained_clay_tiles_gray_stairs[facing=west,half=bottom,shape=straight] +quark:stained_clay_tiles_gray_stairs[facing=west,half=bottom,shape=inner_left] +quark:stained_clay_tiles_gray_stairs[facing=west,half=bottom,shape=inner_right] +quark:stained_clay_tiles_gray_stairs[facing=west,half=bottom,shape=outer_left] +quark:stained_clay_tiles_gray_stairs[facing=west,half=bottom,shape=outer_right] +quark:stained_clay_tiles_gray_stairs[facing=east,half=top,shape=straight] +quark:stained_clay_tiles_gray_stairs[facing=east,half=top,shape=inner_left] +quark:stained_clay_tiles_gray_stairs[facing=east,half=top,shape=inner_right] +quark:stained_clay_tiles_gray_stairs[facing=east,half=top,shape=outer_left] +quark:stained_clay_tiles_gray_stairs[facing=east,half=top,shape=outer_right] +quark:stained_clay_tiles_gray_stairs[facing=east,half=bottom,shape=straight] +quark:stained_clay_tiles_gray_stairs[facing=east,half=bottom,shape=inner_left] +quark:stained_clay_tiles_gray_stairs[facing=east,half=bottom,shape=inner_right] +quark:stained_clay_tiles_gray_stairs[facing=east,half=bottom,shape=outer_left] +quark:stained_clay_tiles_gray_stairs[facing=east,half=bottom,shape=outer_right] +quark:stained_clay_tiles_silver_stairs[facing=north,half=top,shape=straight] +quark:stained_clay_tiles_silver_stairs[facing=north,half=top,shape=inner_left] +quark:stained_clay_tiles_silver_stairs[facing=north,half=top,shape=inner_right] +quark:stained_clay_tiles_silver_stairs[facing=north,half=top,shape=outer_left] +quark:stained_clay_tiles_silver_stairs[facing=north,half=top,shape=outer_right] +quark:stained_clay_tiles_silver_stairs[facing=north,half=bottom,shape=straight] +quark:stained_clay_tiles_silver_stairs[facing=north,half=bottom,shape=inner_left] +quark:stained_clay_tiles_silver_stairs[facing=north,half=bottom,shape=inner_right] +quark:stained_clay_tiles_silver_stairs[facing=north,half=bottom,shape=outer_left] +quark:stained_clay_tiles_silver_stairs[facing=north,half=bottom,shape=outer_right] +quark:stained_clay_tiles_silver_stairs[facing=south,half=top,shape=straight] +quark:stained_clay_tiles_silver_stairs[facing=south,half=top,shape=inner_left] +quark:stained_clay_tiles_silver_stairs[facing=south,half=top,shape=inner_right] +quark:stained_clay_tiles_silver_stairs[facing=south,half=top,shape=outer_left] +quark:stained_clay_tiles_silver_stairs[facing=south,half=top,shape=outer_right] +quark:stained_clay_tiles_silver_stairs[facing=south,half=bottom,shape=straight] +quark:stained_clay_tiles_silver_stairs[facing=south,half=bottom,shape=inner_left] +quark:stained_clay_tiles_silver_stairs[facing=south,half=bottom,shape=inner_right] +quark:stained_clay_tiles_silver_stairs[facing=south,half=bottom,shape=outer_left] +quark:stained_clay_tiles_silver_stairs[facing=south,half=bottom,shape=outer_right] +quark:stained_clay_tiles_silver_stairs[facing=west,half=top,shape=straight] +quark:stained_clay_tiles_silver_stairs[facing=west,half=top,shape=inner_left] +quark:stained_clay_tiles_silver_stairs[facing=west,half=top,shape=inner_right] +quark:stained_clay_tiles_silver_stairs[facing=west,half=top,shape=outer_left] +quark:stained_clay_tiles_silver_stairs[facing=west,half=top,shape=outer_right] +quark:stained_clay_tiles_silver_stairs[facing=west,half=bottom,shape=straight] +quark:stained_clay_tiles_silver_stairs[facing=west,half=bottom,shape=inner_left] +quark:stained_clay_tiles_silver_stairs[facing=west,half=bottom,shape=inner_right] +quark:stained_clay_tiles_silver_stairs[facing=west,half=bottom,shape=outer_left] +quark:stained_clay_tiles_silver_stairs[facing=west,half=bottom,shape=outer_right] +quark:stained_clay_tiles_silver_stairs[facing=east,half=top,shape=straight] +quark:stained_clay_tiles_silver_stairs[facing=east,half=top,shape=inner_left] +quark:stained_clay_tiles_silver_stairs[facing=east,half=top,shape=inner_right] +quark:stained_clay_tiles_silver_stairs[facing=east,half=top,shape=outer_left] +quark:stained_clay_tiles_silver_stairs[facing=east,half=top,shape=outer_right] +quark:stained_clay_tiles_silver_stairs[facing=east,half=bottom,shape=straight] +quark:stained_clay_tiles_silver_stairs[facing=east,half=bottom,shape=inner_left] +quark:stained_clay_tiles_silver_stairs[facing=east,half=bottom,shape=inner_right] +quark:stained_clay_tiles_silver_stairs[facing=east,half=bottom,shape=outer_left] +quark:stained_clay_tiles_silver_stairs[facing=east,half=bottom,shape=outer_right] +quark:stained_clay_tiles_cyan_stairs[facing=north,half=top,shape=straight] +quark:stained_clay_tiles_cyan_stairs[facing=north,half=top,shape=inner_left] +quark:stained_clay_tiles_cyan_stairs[facing=north,half=top,shape=inner_right] +quark:stained_clay_tiles_cyan_stairs[facing=north,half=top,shape=outer_left] +quark:stained_clay_tiles_cyan_stairs[facing=north,half=top,shape=outer_right] +quark:stained_clay_tiles_cyan_stairs[facing=north,half=bottom,shape=straight] +quark:stained_clay_tiles_cyan_stairs[facing=north,half=bottom,shape=inner_left] +quark:stained_clay_tiles_cyan_stairs[facing=north,half=bottom,shape=inner_right] +quark:stained_clay_tiles_cyan_stairs[facing=north,half=bottom,shape=outer_left] +quark:stained_clay_tiles_cyan_stairs[facing=north,half=bottom,shape=outer_right] +quark:stained_clay_tiles_cyan_stairs[facing=south,half=top,shape=straight] +quark:stained_clay_tiles_cyan_stairs[facing=south,half=top,shape=inner_left] +quark:stained_clay_tiles_cyan_stairs[facing=south,half=top,shape=inner_right] +quark:stained_clay_tiles_cyan_stairs[facing=south,half=top,shape=outer_left] +quark:stained_clay_tiles_cyan_stairs[facing=south,half=top,shape=outer_right] +quark:stained_clay_tiles_cyan_stairs[facing=south,half=bottom,shape=straight] +quark:stained_clay_tiles_cyan_stairs[facing=south,half=bottom,shape=inner_left] +quark:stained_clay_tiles_cyan_stairs[facing=south,half=bottom,shape=inner_right] +quark:stained_clay_tiles_cyan_stairs[facing=south,half=bottom,shape=outer_left] +quark:stained_clay_tiles_cyan_stairs[facing=south,half=bottom,shape=outer_right] +quark:stained_clay_tiles_cyan_stairs[facing=west,half=top,shape=straight] +quark:stained_clay_tiles_cyan_stairs[facing=west,half=top,shape=inner_left] +quark:stained_clay_tiles_cyan_stairs[facing=west,half=top,shape=inner_right] +quark:stained_clay_tiles_cyan_stairs[facing=west,half=top,shape=outer_left] +quark:stained_clay_tiles_cyan_stairs[facing=west,half=top,shape=outer_right] +quark:stained_clay_tiles_cyan_stairs[facing=west,half=bottom,shape=straight] +quark:stained_clay_tiles_cyan_stairs[facing=west,half=bottom,shape=inner_left] +quark:stained_clay_tiles_cyan_stairs[facing=west,half=bottom,shape=inner_right] +quark:stained_clay_tiles_cyan_stairs[facing=west,half=bottom,shape=outer_left] +quark:stained_clay_tiles_cyan_stairs[facing=west,half=bottom,shape=outer_right] +quark:stained_clay_tiles_cyan_stairs[facing=east,half=top,shape=straight] +quark:stained_clay_tiles_cyan_stairs[facing=east,half=top,shape=inner_left] +quark:stained_clay_tiles_cyan_stairs[facing=east,half=top,shape=inner_right] +quark:stained_clay_tiles_cyan_stairs[facing=east,half=top,shape=outer_left] +quark:stained_clay_tiles_cyan_stairs[facing=east,half=top,shape=outer_right] +quark:stained_clay_tiles_cyan_stairs[facing=east,half=bottom,shape=straight] +quark:stained_clay_tiles_cyan_stairs[facing=east,half=bottom,shape=inner_left] +quark:stained_clay_tiles_cyan_stairs[facing=east,half=bottom,shape=inner_right] +quark:stained_clay_tiles_cyan_stairs[facing=east,half=bottom,shape=outer_left] +quark:stained_clay_tiles_cyan_stairs[facing=east,half=bottom,shape=outer_right] +quark:stained_clay_tiles_purple_stairs[facing=north,half=top,shape=straight] +quark:stained_clay_tiles_purple_stairs[facing=north,half=top,shape=inner_left] +quark:stained_clay_tiles_purple_stairs[facing=north,half=top,shape=inner_right] +quark:stained_clay_tiles_purple_stairs[facing=north,half=top,shape=outer_left] +quark:stained_clay_tiles_purple_stairs[facing=north,half=top,shape=outer_right] +quark:stained_clay_tiles_purple_stairs[facing=north,half=bottom,shape=straight] +quark:stained_clay_tiles_purple_stairs[facing=north,half=bottom,shape=inner_left] +quark:stained_clay_tiles_purple_stairs[facing=north,half=bottom,shape=inner_right] +quark:stained_clay_tiles_purple_stairs[facing=north,half=bottom,shape=outer_left] +quark:stained_clay_tiles_purple_stairs[facing=north,half=bottom,shape=outer_right] +quark:stained_clay_tiles_purple_stairs[facing=south,half=top,shape=straight] +quark:stained_clay_tiles_purple_stairs[facing=south,half=top,shape=inner_left] +quark:stained_clay_tiles_purple_stairs[facing=south,half=top,shape=inner_right] +quark:stained_clay_tiles_purple_stairs[facing=south,half=top,shape=outer_left] +quark:stained_clay_tiles_purple_stairs[facing=south,half=top,shape=outer_right] +quark:stained_clay_tiles_purple_stairs[facing=south,half=bottom,shape=straight] +quark:stained_clay_tiles_purple_stairs[facing=south,half=bottom,shape=inner_left] +quark:stained_clay_tiles_purple_stairs[facing=south,half=bottom,shape=inner_right] +quark:stained_clay_tiles_purple_stairs[facing=south,half=bottom,shape=outer_left] +quark:stained_clay_tiles_purple_stairs[facing=south,half=bottom,shape=outer_right] +quark:stained_clay_tiles_purple_stairs[facing=west,half=top,shape=straight] +quark:stained_clay_tiles_purple_stairs[facing=west,half=top,shape=inner_left] +quark:stained_clay_tiles_purple_stairs[facing=west,half=top,shape=inner_right] +quark:stained_clay_tiles_purple_stairs[facing=west,half=top,shape=outer_left] +quark:stained_clay_tiles_purple_stairs[facing=west,half=top,shape=outer_right] +quark:stained_clay_tiles_purple_stairs[facing=west,half=bottom,shape=straight] +quark:stained_clay_tiles_purple_stairs[facing=west,half=bottom,shape=inner_left] +quark:stained_clay_tiles_purple_stairs[facing=west,half=bottom,shape=inner_right] +quark:stained_clay_tiles_purple_stairs[facing=west,half=bottom,shape=outer_left] +quark:stained_clay_tiles_purple_stairs[facing=west,half=bottom,shape=outer_right] +quark:stained_clay_tiles_purple_stairs[facing=east,half=top,shape=straight] +quark:stained_clay_tiles_purple_stairs[facing=east,half=top,shape=inner_left] +quark:stained_clay_tiles_purple_stairs[facing=east,half=top,shape=inner_right] +quark:stained_clay_tiles_purple_stairs[facing=east,half=top,shape=outer_left] +quark:stained_clay_tiles_purple_stairs[facing=east,half=top,shape=outer_right] +quark:stained_clay_tiles_purple_stairs[facing=east,half=bottom,shape=straight] +quark:stained_clay_tiles_purple_stairs[facing=east,half=bottom,shape=inner_left] +quark:stained_clay_tiles_purple_stairs[facing=east,half=bottom,shape=inner_right] +quark:stained_clay_tiles_purple_stairs[facing=east,half=bottom,shape=outer_left] +quark:stained_clay_tiles_purple_stairs[facing=east,half=bottom,shape=outer_right] +quark:stained_clay_tiles_blue_stairs[facing=north,half=top,shape=straight] +quark:stained_clay_tiles_blue_stairs[facing=north,half=top,shape=inner_left] +quark:stained_clay_tiles_blue_stairs[facing=north,half=top,shape=inner_right] +quark:stained_clay_tiles_blue_stairs[facing=north,half=top,shape=outer_left] +quark:stained_clay_tiles_blue_stairs[facing=north,half=top,shape=outer_right] +quark:stained_clay_tiles_blue_stairs[facing=north,half=bottom,shape=straight] +quark:stained_clay_tiles_blue_stairs[facing=north,half=bottom,shape=inner_left] +quark:stained_clay_tiles_blue_stairs[facing=north,half=bottom,shape=inner_right] +quark:stained_clay_tiles_blue_stairs[facing=north,half=bottom,shape=outer_left] +quark:stained_clay_tiles_blue_stairs[facing=north,half=bottom,shape=outer_right] +quark:stained_clay_tiles_blue_stairs[facing=south,half=top,shape=straight] +quark:stained_clay_tiles_blue_stairs[facing=south,half=top,shape=inner_left] +quark:stained_clay_tiles_blue_stairs[facing=south,half=top,shape=inner_right] +quark:stained_clay_tiles_blue_stairs[facing=south,half=top,shape=outer_left] +quark:stained_clay_tiles_blue_stairs[facing=south,half=top,shape=outer_right] +quark:stained_clay_tiles_blue_stairs[facing=south,half=bottom,shape=straight] +quark:stained_clay_tiles_blue_stairs[facing=south,half=bottom,shape=inner_left] +quark:stained_clay_tiles_blue_stairs[facing=south,half=bottom,shape=inner_right] +quark:stained_clay_tiles_blue_stairs[facing=south,half=bottom,shape=outer_left] +quark:stained_clay_tiles_blue_stairs[facing=south,half=bottom,shape=outer_right] +quark:stained_clay_tiles_blue_stairs[facing=west,half=top,shape=straight] +quark:stained_clay_tiles_blue_stairs[facing=west,half=top,shape=inner_left] +quark:stained_clay_tiles_blue_stairs[facing=west,half=top,shape=inner_right] +quark:stained_clay_tiles_blue_stairs[facing=west,half=top,shape=outer_left] +quark:stained_clay_tiles_blue_stairs[facing=west,half=top,shape=outer_right] +quark:stained_clay_tiles_blue_stairs[facing=west,half=bottom,shape=straight] +quark:stained_clay_tiles_blue_stairs[facing=west,half=bottom,shape=inner_left] +quark:stained_clay_tiles_blue_stairs[facing=west,half=bottom,shape=inner_right] +quark:stained_clay_tiles_blue_stairs[facing=west,half=bottom,shape=outer_left] +quark:stained_clay_tiles_blue_stairs[facing=west,half=bottom,shape=outer_right] +quark:stained_clay_tiles_blue_stairs[facing=east,half=top,shape=straight] +quark:stained_clay_tiles_blue_stairs[facing=east,half=top,shape=inner_left] +quark:stained_clay_tiles_blue_stairs[facing=east,half=top,shape=inner_right] +quark:stained_clay_tiles_blue_stairs[facing=east,half=top,shape=outer_left] +quark:stained_clay_tiles_blue_stairs[facing=east,half=top,shape=outer_right] +quark:stained_clay_tiles_blue_stairs[facing=east,half=bottom,shape=straight] +quark:stained_clay_tiles_blue_stairs[facing=east,half=bottom,shape=inner_left] +quark:stained_clay_tiles_blue_stairs[facing=east,half=bottom,shape=inner_right] +quark:stained_clay_tiles_blue_stairs[facing=east,half=bottom,shape=outer_left] +quark:stained_clay_tiles_blue_stairs[facing=east,half=bottom,shape=outer_right] +quark:stained_clay_tiles_brown_stairs[facing=north,half=top,shape=straight] +quark:stained_clay_tiles_brown_stairs[facing=north,half=top,shape=inner_left] +quark:stained_clay_tiles_brown_stairs[facing=north,half=top,shape=inner_right] +quark:stained_clay_tiles_brown_stairs[facing=north,half=top,shape=outer_left] +quark:stained_clay_tiles_brown_stairs[facing=north,half=top,shape=outer_right] +quark:stained_clay_tiles_brown_stairs[facing=north,half=bottom,shape=straight] +quark:stained_clay_tiles_brown_stairs[facing=north,half=bottom,shape=inner_left] +quark:stained_clay_tiles_brown_stairs[facing=north,half=bottom,shape=inner_right] +quark:stained_clay_tiles_brown_stairs[facing=north,half=bottom,shape=outer_left] +quark:stained_clay_tiles_brown_stairs[facing=north,half=bottom,shape=outer_right] +quark:stained_clay_tiles_brown_stairs[facing=south,half=top,shape=straight] +quark:stained_clay_tiles_brown_stairs[facing=south,half=top,shape=inner_left] +quark:stained_clay_tiles_brown_stairs[facing=south,half=top,shape=inner_right] +quark:stained_clay_tiles_brown_stairs[facing=south,half=top,shape=outer_left] +quark:stained_clay_tiles_brown_stairs[facing=south,half=top,shape=outer_right] +quark:stained_clay_tiles_brown_stairs[facing=south,half=bottom,shape=straight] +quark:stained_clay_tiles_brown_stairs[facing=south,half=bottom,shape=inner_left] +quark:stained_clay_tiles_brown_stairs[facing=south,half=bottom,shape=inner_right] +quark:stained_clay_tiles_brown_stairs[facing=south,half=bottom,shape=outer_left] +quark:stained_clay_tiles_brown_stairs[facing=south,half=bottom,shape=outer_right] +quark:stained_clay_tiles_brown_stairs[facing=west,half=top,shape=straight] +quark:stained_clay_tiles_brown_stairs[facing=west,half=top,shape=inner_left] +quark:stained_clay_tiles_brown_stairs[facing=west,half=top,shape=inner_right] +quark:stained_clay_tiles_brown_stairs[facing=west,half=top,shape=outer_left] +quark:stained_clay_tiles_brown_stairs[facing=west,half=top,shape=outer_right] +quark:stained_clay_tiles_brown_stairs[facing=west,half=bottom,shape=straight] +quark:stained_clay_tiles_brown_stairs[facing=west,half=bottom,shape=inner_left] +quark:stained_clay_tiles_brown_stairs[facing=west,half=bottom,shape=inner_right] +quark:stained_clay_tiles_brown_stairs[facing=west,half=bottom,shape=outer_left] +quark:stained_clay_tiles_brown_stairs[facing=west,half=bottom,shape=outer_right] +quark:stained_clay_tiles_brown_stairs[facing=east,half=top,shape=straight] +quark:stained_clay_tiles_brown_stairs[facing=east,half=top,shape=inner_left] +quark:stained_clay_tiles_brown_stairs[facing=east,half=top,shape=inner_right] +quark:stained_clay_tiles_brown_stairs[facing=east,half=top,shape=outer_left] +quark:stained_clay_tiles_brown_stairs[facing=east,half=top,shape=outer_right] +quark:stained_clay_tiles_brown_stairs[facing=east,half=bottom,shape=straight] +quark:stained_clay_tiles_brown_stairs[facing=east,half=bottom,shape=inner_left] +quark:stained_clay_tiles_brown_stairs[facing=east,half=bottom,shape=inner_right] +quark:stained_clay_tiles_brown_stairs[facing=east,half=bottom,shape=outer_left] +quark:stained_clay_tiles_brown_stairs[facing=east,half=bottom,shape=outer_right] +quark:stained_clay_tiles_green_stairs[facing=north,half=top,shape=straight] +quark:stained_clay_tiles_green_stairs[facing=north,half=top,shape=inner_left] +quark:stained_clay_tiles_green_stairs[facing=north,half=top,shape=inner_right] +quark:stained_clay_tiles_green_stairs[facing=north,half=top,shape=outer_left] +quark:stained_clay_tiles_green_stairs[facing=north,half=top,shape=outer_right] +quark:stained_clay_tiles_green_stairs[facing=north,half=bottom,shape=straight] +quark:stained_clay_tiles_green_stairs[facing=north,half=bottom,shape=inner_left] +quark:stained_clay_tiles_green_stairs[facing=north,half=bottom,shape=inner_right] +quark:stained_clay_tiles_green_stairs[facing=north,half=bottom,shape=outer_left] +quark:stained_clay_tiles_green_stairs[facing=north,half=bottom,shape=outer_right] +quark:stained_clay_tiles_green_stairs[facing=south,half=top,shape=straight] +quark:stained_clay_tiles_green_stairs[facing=south,half=top,shape=inner_left] +quark:stained_clay_tiles_green_stairs[facing=south,half=top,shape=inner_right] +quark:stained_clay_tiles_green_stairs[facing=south,half=top,shape=outer_left] +quark:stained_clay_tiles_green_stairs[facing=south,half=top,shape=outer_right] +quark:stained_clay_tiles_green_stairs[facing=south,half=bottom,shape=straight] +quark:stained_clay_tiles_green_stairs[facing=south,half=bottom,shape=inner_left] +quark:stained_clay_tiles_green_stairs[facing=south,half=bottom,shape=inner_right] +quark:stained_clay_tiles_green_stairs[facing=south,half=bottom,shape=outer_left] +quark:stained_clay_tiles_green_stairs[facing=south,half=bottom,shape=outer_right] +quark:stained_clay_tiles_green_stairs[facing=west,half=top,shape=straight] +quark:stained_clay_tiles_green_stairs[facing=west,half=top,shape=inner_left] +quark:stained_clay_tiles_green_stairs[facing=west,half=top,shape=inner_right] +quark:stained_clay_tiles_green_stairs[facing=west,half=top,shape=outer_left] +quark:stained_clay_tiles_green_stairs[facing=west,half=top,shape=outer_right] +quark:stained_clay_tiles_green_stairs[facing=west,half=bottom,shape=straight] +quark:stained_clay_tiles_green_stairs[facing=west,half=bottom,shape=inner_left] +quark:stained_clay_tiles_green_stairs[facing=west,half=bottom,shape=inner_right] +quark:stained_clay_tiles_green_stairs[facing=west,half=bottom,shape=outer_left] +quark:stained_clay_tiles_green_stairs[facing=west,half=bottom,shape=outer_right] +quark:stained_clay_tiles_green_stairs[facing=east,half=top,shape=straight] +quark:stained_clay_tiles_green_stairs[facing=east,half=top,shape=inner_left] +quark:stained_clay_tiles_green_stairs[facing=east,half=top,shape=inner_right] +quark:stained_clay_tiles_green_stairs[facing=east,half=top,shape=outer_left] +quark:stained_clay_tiles_green_stairs[facing=east,half=top,shape=outer_right] +quark:stained_clay_tiles_green_stairs[facing=east,half=bottom,shape=straight] +quark:stained_clay_tiles_green_stairs[facing=east,half=bottom,shape=inner_left] +quark:stained_clay_tiles_green_stairs[facing=east,half=bottom,shape=inner_right] +quark:stained_clay_tiles_green_stairs[facing=east,half=bottom,shape=outer_left] +quark:stained_clay_tiles_green_stairs[facing=east,half=bottom,shape=outer_right] +quark:stained_clay_tiles_red_stairs[facing=north,half=top,shape=straight] +quark:stained_clay_tiles_red_stairs[facing=north,half=top,shape=inner_left] +quark:stained_clay_tiles_red_stairs[facing=north,half=top,shape=inner_right] +quark:stained_clay_tiles_red_stairs[facing=north,half=top,shape=outer_left] +quark:stained_clay_tiles_red_stairs[facing=north,half=top,shape=outer_right] +quark:stained_clay_tiles_red_stairs[facing=north,half=bottom,shape=straight] +quark:stained_clay_tiles_red_stairs[facing=north,half=bottom,shape=inner_left] +quark:stained_clay_tiles_red_stairs[facing=north,half=bottom,shape=inner_right] +quark:stained_clay_tiles_red_stairs[facing=north,half=bottom,shape=outer_left] +quark:stained_clay_tiles_red_stairs[facing=north,half=bottom,shape=outer_right] +quark:stained_clay_tiles_red_stairs[facing=south,half=top,shape=straight] +quark:stained_clay_tiles_red_stairs[facing=south,half=top,shape=inner_left] +quark:stained_clay_tiles_red_stairs[facing=south,half=top,shape=inner_right] +quark:stained_clay_tiles_red_stairs[facing=south,half=top,shape=outer_left] +quark:stained_clay_tiles_red_stairs[facing=south,half=top,shape=outer_right] +quark:stained_clay_tiles_red_stairs[facing=south,half=bottom,shape=straight] +quark:stained_clay_tiles_red_stairs[facing=south,half=bottom,shape=inner_left] +quark:stained_clay_tiles_red_stairs[facing=south,half=bottom,shape=inner_right] +quark:stained_clay_tiles_red_stairs[facing=south,half=bottom,shape=outer_left] +quark:stained_clay_tiles_red_stairs[facing=south,half=bottom,shape=outer_right] +quark:stained_clay_tiles_red_stairs[facing=west,half=top,shape=straight] +quark:stained_clay_tiles_red_stairs[facing=west,half=top,shape=inner_left] +quark:stained_clay_tiles_red_stairs[facing=west,half=top,shape=inner_right] +quark:stained_clay_tiles_red_stairs[facing=west,half=top,shape=outer_left] +quark:stained_clay_tiles_red_stairs[facing=west,half=top,shape=outer_right] +quark:stained_clay_tiles_red_stairs[facing=west,half=bottom,shape=straight] +quark:stained_clay_tiles_red_stairs[facing=west,half=bottom,shape=inner_left] +quark:stained_clay_tiles_red_stairs[facing=west,half=bottom,shape=inner_right] +quark:stained_clay_tiles_red_stairs[facing=west,half=bottom,shape=outer_left] +quark:stained_clay_tiles_red_stairs[facing=west,half=bottom,shape=outer_right] +quark:stained_clay_tiles_red_stairs[facing=east,half=top,shape=straight] +quark:stained_clay_tiles_red_stairs[facing=east,half=top,shape=inner_left] +quark:stained_clay_tiles_red_stairs[facing=east,half=top,shape=inner_right] +quark:stained_clay_tiles_red_stairs[facing=east,half=top,shape=outer_left] +quark:stained_clay_tiles_red_stairs[facing=east,half=top,shape=outer_right] +quark:stained_clay_tiles_red_stairs[facing=east,half=bottom,shape=straight] +quark:stained_clay_tiles_red_stairs[facing=east,half=bottom,shape=inner_left] +quark:stained_clay_tiles_red_stairs[facing=east,half=bottom,shape=inner_right] +quark:stained_clay_tiles_red_stairs[facing=east,half=bottom,shape=outer_left] +quark:stained_clay_tiles_red_stairs[facing=east,half=bottom,shape=outer_right] +quark:stained_clay_tiles_black_stairs[facing=north,half=top,shape=straight] +quark:stained_clay_tiles_black_stairs[facing=north,half=top,shape=inner_left] +quark:stained_clay_tiles_black_stairs[facing=north,half=top,shape=inner_right] +quark:stained_clay_tiles_black_stairs[facing=north,half=top,shape=outer_left] +quark:stained_clay_tiles_black_stairs[facing=north,half=top,shape=outer_right] +quark:stained_clay_tiles_black_stairs[facing=north,half=bottom,shape=straight] +quark:stained_clay_tiles_black_stairs[facing=north,half=bottom,shape=inner_left] +quark:stained_clay_tiles_black_stairs[facing=north,half=bottom,shape=inner_right] +quark:stained_clay_tiles_black_stairs[facing=north,half=bottom,shape=outer_left] +quark:stained_clay_tiles_black_stairs[facing=north,half=bottom,shape=outer_right] +quark:stained_clay_tiles_black_stairs[facing=south,half=top,shape=straight] +quark:stained_clay_tiles_black_stairs[facing=south,half=top,shape=inner_left] +quark:stained_clay_tiles_black_stairs[facing=south,half=top,shape=inner_right] +quark:stained_clay_tiles_black_stairs[facing=south,half=top,shape=outer_left] +quark:stained_clay_tiles_black_stairs[facing=south,half=top,shape=outer_right] +quark:stained_clay_tiles_black_stairs[facing=south,half=bottom,shape=straight] +quark:stained_clay_tiles_black_stairs[facing=south,half=bottom,shape=inner_left] +quark:stained_clay_tiles_black_stairs[facing=south,half=bottom,shape=inner_right] +quark:stained_clay_tiles_black_stairs[facing=south,half=bottom,shape=outer_left] +quark:stained_clay_tiles_black_stairs[facing=south,half=bottom,shape=outer_right] +quark:stained_clay_tiles_black_stairs[facing=west,half=top,shape=straight] +quark:stained_clay_tiles_black_stairs[facing=west,half=top,shape=inner_left] +quark:stained_clay_tiles_black_stairs[facing=west,half=top,shape=inner_right] +quark:stained_clay_tiles_black_stairs[facing=west,half=top,shape=outer_left] +quark:stained_clay_tiles_black_stairs[facing=west,half=top,shape=outer_right] +quark:stained_clay_tiles_black_stairs[facing=west,half=bottom,shape=straight] +quark:stained_clay_tiles_black_stairs[facing=west,half=bottom,shape=inner_left] +quark:stained_clay_tiles_black_stairs[facing=west,half=bottom,shape=inner_right] +quark:stained_clay_tiles_black_stairs[facing=west,half=bottom,shape=outer_left] +quark:stained_clay_tiles_black_stairs[facing=west,half=bottom,shape=outer_right] +quark:stained_clay_tiles_black_stairs[facing=east,half=top,shape=straight] +quark:stained_clay_tiles_black_stairs[facing=east,half=top,shape=inner_left] +quark:stained_clay_tiles_black_stairs[facing=east,half=top,shape=inner_right] +quark:stained_clay_tiles_black_stairs[facing=east,half=top,shape=outer_left] +quark:stained_clay_tiles_black_stairs[facing=east,half=top,shape=outer_right] +quark:stained_clay_tiles_black_stairs[facing=east,half=bottom,shape=straight] +quark:stained_clay_tiles_black_stairs[facing=east,half=bottom,shape=inner_left] +quark:stained_clay_tiles_black_stairs[facing=east,half=bottom,shape=inner_right] +quark:stained_clay_tiles_black_stairs[facing=east,half=bottom,shape=outer_left] +quark:stained_clay_tiles_black_stairs[facing=east,half=bottom,shape=outer_right] +quark:stained_clay_tiles_white_slab[half=top,prop=blarg] +quark:stained_clay_tiles_white_slab[half=bottom,prop=blarg] +quark:stained_clay_tiles_white_slab_double[prop=blarg] +quark:stained_clay_tiles_orange_slab[half=top,prop=blarg] +quark:stained_clay_tiles_orange_slab[half=bottom,prop=blarg] +quark:stained_clay_tiles_orange_slab_double[prop=blarg] +quark:stained_clay_tiles_magenta_slab[half=top,prop=blarg] +quark:stained_clay_tiles_magenta_slab[half=bottom,prop=blarg] +quark:stained_clay_tiles_magenta_slab_double[prop=blarg] +quark:stained_clay_tiles_light_blue_slab[half=top,prop=blarg] +quark:stained_clay_tiles_light_blue_slab[half=bottom,prop=blarg] +quark:stained_clay_tiles_light_blue_slab_double[prop=blarg] +quark:stained_clay_tiles_yellow_slab[half=top,prop=blarg] +quark:stained_clay_tiles_yellow_slab[half=bottom,prop=blarg] +quark:stained_clay_tiles_yellow_slab_double[prop=blarg] +quark:stained_clay_tiles_lime_slab[half=top,prop=blarg] +quark:stained_clay_tiles_lime_slab[half=bottom,prop=blarg] +quark:stained_clay_tiles_lime_slab_double[prop=blarg] +quark:stained_clay_tiles_pink_slab[half=top,prop=blarg] +quark:stained_clay_tiles_pink_slab[half=bottom,prop=blarg] +quark:stained_clay_tiles_pink_slab_double[prop=blarg] +quark:stained_clay_tiles_gray_slab[half=top,prop=blarg] +quark:stained_clay_tiles_gray_slab[half=bottom,prop=blarg] +quark:stained_clay_tiles_gray_slab_double[prop=blarg] +quark:stained_clay_tiles_silver_slab[half=top,prop=blarg] +quark:stained_clay_tiles_silver_slab[half=bottom,prop=blarg] +quark:stained_clay_tiles_silver_slab_double[prop=blarg] +quark:stained_clay_tiles_cyan_slab[half=top,prop=blarg] +quark:stained_clay_tiles_cyan_slab[half=bottom,prop=blarg] +quark:stained_clay_tiles_cyan_slab_double[prop=blarg] +quark:stained_clay_tiles_purple_slab[half=top,prop=blarg] +quark:stained_clay_tiles_purple_slab[half=bottom,prop=blarg] +quark:stained_clay_tiles_purple_slab_double[prop=blarg] +quark:stained_clay_tiles_blue_slab[half=top,prop=blarg] +quark:stained_clay_tiles_blue_slab[half=bottom,prop=blarg] +quark:stained_clay_tiles_blue_slab_double[prop=blarg] +quark:stained_clay_tiles_brown_slab[half=top,prop=blarg] +quark:stained_clay_tiles_brown_slab[half=bottom,prop=blarg] +quark:stained_clay_tiles_brown_slab_double[prop=blarg] +quark:stained_clay_tiles_green_slab[half=top,prop=blarg] +quark:stained_clay_tiles_green_slab[half=bottom,prop=blarg] +quark:stained_clay_tiles_green_slab_double[prop=blarg] +quark:stained_clay_tiles_red_slab[half=top,prop=blarg] +quark:stained_clay_tiles_red_slab[half=bottom,prop=blarg] +quark:stained_clay_tiles_red_slab_double[prop=blarg] +quark:stained_clay_tiles_black_slab[half=top,prop=blarg] +quark:stained_clay_tiles_black_slab[half=bottom,prop=blarg] +quark:stained_clay_tiles_black_slab_double[prop=blarg] +quark:bark[variant=bark_oak] +quark:bark[variant=bark_spruce] +quark:bark[variant=bark_birch] +quark:bark[variant=bark_jungle] +quark:bark[variant=bark_acacia] +quark:bark[variant=bark_dark_oak] +quark:bark_oak_wall[east=true,north=true,south=true,up=true,west=true] +quark:bark_oak_wall[east=true,north=true,south=true,up=true,west=false] +quark:bark_oak_wall[east=true,north=true,south=true,up=false,west=true] +quark:bark_oak_wall[east=true,north=true,south=true,up=false,west=false] +quark:bark_oak_wall[east=true,north=true,south=false,up=true,west=true] +quark:bark_oak_wall[east=true,north=true,south=false,up=true,west=false] +quark:bark_oak_wall[east=true,north=true,south=false,up=false,west=true] +quark:bark_oak_wall[east=true,north=true,south=false,up=false,west=false] +quark:bark_oak_wall[east=true,north=false,south=true,up=true,west=true] +quark:bark_oak_wall[east=true,north=false,south=true,up=true,west=false] +quark:bark_oak_wall[east=true,north=false,south=true,up=false,west=true] +quark:bark_oak_wall[east=true,north=false,south=true,up=false,west=false] +quark:bark_oak_wall[east=true,north=false,south=false,up=true,west=true] +quark:bark_oak_wall[east=true,north=false,south=false,up=true,west=false] +quark:bark_oak_wall[east=true,north=false,south=false,up=false,west=true] +quark:bark_oak_wall[east=true,north=false,south=false,up=false,west=false] +quark:bark_oak_wall[east=false,north=true,south=true,up=true,west=true] +quark:bark_oak_wall[east=false,north=true,south=true,up=true,west=false] +quark:bark_oak_wall[east=false,north=true,south=true,up=false,west=true] +quark:bark_oak_wall[east=false,north=true,south=true,up=false,west=false] +quark:bark_oak_wall[east=false,north=true,south=false,up=true,west=true] +quark:bark_oak_wall[east=false,north=true,south=false,up=true,west=false] +quark:bark_oak_wall[east=false,north=true,south=false,up=false,west=true] +quark:bark_oak_wall[east=false,north=true,south=false,up=false,west=false] +quark:bark_oak_wall[east=false,north=false,south=true,up=true,west=true] +quark:bark_oak_wall[east=false,north=false,south=true,up=true,west=false] +quark:bark_oak_wall[east=false,north=false,south=true,up=false,west=true] +quark:bark_oak_wall[east=false,north=false,south=true,up=false,west=false] +quark:bark_oak_wall[east=false,north=false,south=false,up=true,west=true] +quark:bark_oak_wall[east=false,north=false,south=false,up=true,west=false] +quark:bark_oak_wall[east=false,north=false,south=false,up=false,west=true] +quark:bark_oak_wall[east=false,north=false,south=false,up=false,west=false] +quark:bark_oak_stairs[facing=north,half=top,shape=straight] +quark:bark_oak_stairs[facing=north,half=top,shape=inner_left] +quark:bark_oak_stairs[facing=north,half=top,shape=inner_right] +quark:bark_oak_stairs[facing=north,half=top,shape=outer_left] +quark:bark_oak_stairs[facing=north,half=top,shape=outer_right] +quark:bark_oak_stairs[facing=north,half=bottom,shape=straight] +quark:bark_oak_stairs[facing=north,half=bottom,shape=inner_left] +quark:bark_oak_stairs[facing=north,half=bottom,shape=inner_right] +quark:bark_oak_stairs[facing=north,half=bottom,shape=outer_left] +quark:bark_oak_stairs[facing=north,half=bottom,shape=outer_right] +quark:bark_oak_stairs[facing=south,half=top,shape=straight] +quark:bark_oak_stairs[facing=south,half=top,shape=inner_left] +quark:bark_oak_stairs[facing=south,half=top,shape=inner_right] +quark:bark_oak_stairs[facing=south,half=top,shape=outer_left] +quark:bark_oak_stairs[facing=south,half=top,shape=outer_right] +quark:bark_oak_stairs[facing=south,half=bottom,shape=straight] +quark:bark_oak_stairs[facing=south,half=bottom,shape=inner_left] +quark:bark_oak_stairs[facing=south,half=bottom,shape=inner_right] +quark:bark_oak_stairs[facing=south,half=bottom,shape=outer_left] +quark:bark_oak_stairs[facing=south,half=bottom,shape=outer_right] +quark:bark_oak_stairs[facing=west,half=top,shape=straight] +quark:bark_oak_stairs[facing=west,half=top,shape=inner_left] +quark:bark_oak_stairs[facing=west,half=top,shape=inner_right] +quark:bark_oak_stairs[facing=west,half=top,shape=outer_left] +quark:bark_oak_stairs[facing=west,half=top,shape=outer_right] +quark:bark_oak_stairs[facing=west,half=bottom,shape=straight] +quark:bark_oak_stairs[facing=west,half=bottom,shape=inner_left] +quark:bark_oak_stairs[facing=west,half=bottom,shape=inner_right] +quark:bark_oak_stairs[facing=west,half=bottom,shape=outer_left] +quark:bark_oak_stairs[facing=west,half=bottom,shape=outer_right] +quark:bark_oak_stairs[facing=east,half=top,shape=straight] +quark:bark_oak_stairs[facing=east,half=top,shape=inner_left] +quark:bark_oak_stairs[facing=east,half=top,shape=inner_right] +quark:bark_oak_stairs[facing=east,half=top,shape=outer_left] +quark:bark_oak_stairs[facing=east,half=top,shape=outer_right] +quark:bark_oak_stairs[facing=east,half=bottom,shape=straight] +quark:bark_oak_stairs[facing=east,half=bottom,shape=inner_left] +quark:bark_oak_stairs[facing=east,half=bottom,shape=inner_right] +quark:bark_oak_stairs[facing=east,half=bottom,shape=outer_left] +quark:bark_oak_stairs[facing=east,half=bottom,shape=outer_right] +quark:bark_oak_slab[half=top,prop=blarg] +quark:bark_oak_slab[half=bottom,prop=blarg] +quark:bark_oak_slab_double[prop=blarg] +quark:bark_spruce_wall[east=true,north=true,south=true,up=true,west=true] +quark:bark_spruce_wall[east=true,north=true,south=true,up=true,west=false] +quark:bark_spruce_wall[east=true,north=true,south=true,up=false,west=true] +quark:bark_spruce_wall[east=true,north=true,south=true,up=false,west=false] +quark:bark_spruce_wall[east=true,north=true,south=false,up=true,west=true] +quark:bark_spruce_wall[east=true,north=true,south=false,up=true,west=false] +quark:bark_spruce_wall[east=true,north=true,south=false,up=false,west=true] +quark:bark_spruce_wall[east=true,north=true,south=false,up=false,west=false] +quark:bark_spruce_wall[east=true,north=false,south=true,up=true,west=true] +quark:bark_spruce_wall[east=true,north=false,south=true,up=true,west=false] +quark:bark_spruce_wall[east=true,north=false,south=true,up=false,west=true] +quark:bark_spruce_wall[east=true,north=false,south=true,up=false,west=false] +quark:bark_spruce_wall[east=true,north=false,south=false,up=true,west=true] +quark:bark_spruce_wall[east=true,north=false,south=false,up=true,west=false] +quark:bark_spruce_wall[east=true,north=false,south=false,up=false,west=true] +quark:bark_spruce_wall[east=true,north=false,south=false,up=false,west=false] +quark:bark_spruce_wall[east=false,north=true,south=true,up=true,west=true] +quark:bark_spruce_wall[east=false,north=true,south=true,up=true,west=false] +quark:bark_spruce_wall[east=false,north=true,south=true,up=false,west=true] +quark:bark_spruce_wall[east=false,north=true,south=true,up=false,west=false] +quark:bark_spruce_wall[east=false,north=true,south=false,up=true,west=true] +quark:bark_spruce_wall[east=false,north=true,south=false,up=true,west=false] +quark:bark_spruce_wall[east=false,north=true,south=false,up=false,west=true] +quark:bark_spruce_wall[east=false,north=true,south=false,up=false,west=false] +quark:bark_spruce_wall[east=false,north=false,south=true,up=true,west=true] +quark:bark_spruce_wall[east=false,north=false,south=true,up=true,west=false] +quark:bark_spruce_wall[east=false,north=false,south=true,up=false,west=true] +quark:bark_spruce_wall[east=false,north=false,south=true,up=false,west=false] +quark:bark_spruce_wall[east=false,north=false,south=false,up=true,west=true] +quark:bark_spruce_wall[east=false,north=false,south=false,up=true,west=false] +quark:bark_spruce_wall[east=false,north=false,south=false,up=false,west=true] +quark:bark_spruce_wall[east=false,north=false,south=false,up=false,west=false] +quark:bark_spruce_stairs[facing=north,half=top,shape=straight] +quark:bark_spruce_stairs[facing=north,half=top,shape=inner_left] +quark:bark_spruce_stairs[facing=north,half=top,shape=inner_right] +quark:bark_spruce_stairs[facing=north,half=top,shape=outer_left] +quark:bark_spruce_stairs[facing=north,half=top,shape=outer_right] +quark:bark_spruce_stairs[facing=north,half=bottom,shape=straight] +quark:bark_spruce_stairs[facing=north,half=bottom,shape=inner_left] +quark:bark_spruce_stairs[facing=north,half=bottom,shape=inner_right] +quark:bark_spruce_stairs[facing=north,half=bottom,shape=outer_left] +quark:bark_spruce_stairs[facing=north,half=bottom,shape=outer_right] +quark:bark_spruce_stairs[facing=south,half=top,shape=straight] +quark:bark_spruce_stairs[facing=south,half=top,shape=inner_left] +quark:bark_spruce_stairs[facing=south,half=top,shape=inner_right] +quark:bark_spruce_stairs[facing=south,half=top,shape=outer_left] +quark:bark_spruce_stairs[facing=south,half=top,shape=outer_right] +quark:bark_spruce_stairs[facing=south,half=bottom,shape=straight] +quark:bark_spruce_stairs[facing=south,half=bottom,shape=inner_left] +quark:bark_spruce_stairs[facing=south,half=bottom,shape=inner_right] +quark:bark_spruce_stairs[facing=south,half=bottom,shape=outer_left] +quark:bark_spruce_stairs[facing=south,half=bottom,shape=outer_right] +quark:bark_spruce_stairs[facing=west,half=top,shape=straight] +quark:bark_spruce_stairs[facing=west,half=top,shape=inner_left] +quark:bark_spruce_stairs[facing=west,half=top,shape=inner_right] +quark:bark_spruce_stairs[facing=west,half=top,shape=outer_left] +quark:bark_spruce_stairs[facing=west,half=top,shape=outer_right] +quark:bark_spruce_stairs[facing=west,half=bottom,shape=straight] +quark:bark_spruce_stairs[facing=west,half=bottom,shape=inner_left] +quark:bark_spruce_stairs[facing=west,half=bottom,shape=inner_right] +quark:bark_spruce_stairs[facing=west,half=bottom,shape=outer_left] +quark:bark_spruce_stairs[facing=west,half=bottom,shape=outer_right] +quark:bark_spruce_stairs[facing=east,half=top,shape=straight] +quark:bark_spruce_stairs[facing=east,half=top,shape=inner_left] +quark:bark_spruce_stairs[facing=east,half=top,shape=inner_right] +quark:bark_spruce_stairs[facing=east,half=top,shape=outer_left] +quark:bark_spruce_stairs[facing=east,half=top,shape=outer_right] +quark:bark_spruce_stairs[facing=east,half=bottom,shape=straight] +quark:bark_spruce_stairs[facing=east,half=bottom,shape=inner_left] +quark:bark_spruce_stairs[facing=east,half=bottom,shape=inner_right] +quark:bark_spruce_stairs[facing=east,half=bottom,shape=outer_left] +quark:bark_spruce_stairs[facing=east,half=bottom,shape=outer_right] +quark:bark_spruce_slab[half=top,prop=blarg] +quark:bark_spruce_slab[half=bottom,prop=blarg] +quark:bark_spruce_slab_double[prop=blarg] +quark:bark_birch_wall[east=true,north=true,south=true,up=true,west=true] +quark:bark_birch_wall[east=true,north=true,south=true,up=true,west=false] +quark:bark_birch_wall[east=true,north=true,south=true,up=false,west=true] +quark:bark_birch_wall[east=true,north=true,south=true,up=false,west=false] +quark:bark_birch_wall[east=true,north=true,south=false,up=true,west=true] +quark:bark_birch_wall[east=true,north=true,south=false,up=true,west=false] +quark:bark_birch_wall[east=true,north=true,south=false,up=false,west=true] +quark:bark_birch_wall[east=true,north=true,south=false,up=false,west=false] +quark:bark_birch_wall[east=true,north=false,south=true,up=true,west=true] +quark:bark_birch_wall[east=true,north=false,south=true,up=true,west=false] +quark:bark_birch_wall[east=true,north=false,south=true,up=false,west=true] +quark:bark_birch_wall[east=true,north=false,south=true,up=false,west=false] +quark:bark_birch_wall[east=true,north=false,south=false,up=true,west=true] +quark:bark_birch_wall[east=true,north=false,south=false,up=true,west=false] +quark:bark_birch_wall[east=true,north=false,south=false,up=false,west=true] +quark:bark_birch_wall[east=true,north=false,south=false,up=false,west=false] +quark:bark_birch_wall[east=false,north=true,south=true,up=true,west=true] +quark:bark_birch_wall[east=false,north=true,south=true,up=true,west=false] +quark:bark_birch_wall[east=false,north=true,south=true,up=false,west=true] +quark:bark_birch_wall[east=false,north=true,south=true,up=false,west=false] +quark:bark_birch_wall[east=false,north=true,south=false,up=true,west=true] +quark:bark_birch_wall[east=false,north=true,south=false,up=true,west=false] +quark:bark_birch_wall[east=false,north=true,south=false,up=false,west=true] +quark:bark_birch_wall[east=false,north=true,south=false,up=false,west=false] +quark:bark_birch_wall[east=false,north=false,south=true,up=true,west=true] +quark:bark_birch_wall[east=false,north=false,south=true,up=true,west=false] +quark:bark_birch_wall[east=false,north=false,south=true,up=false,west=true] +quark:bark_birch_wall[east=false,north=false,south=true,up=false,west=false] +quark:bark_birch_wall[east=false,north=false,south=false,up=true,west=true] +quark:bark_birch_wall[east=false,north=false,south=false,up=true,west=false] +quark:bark_birch_wall[east=false,north=false,south=false,up=false,west=true] +quark:bark_birch_wall[east=false,north=false,south=false,up=false,west=false] +quark:bark_birch_stairs[facing=north,half=top,shape=straight] +quark:bark_birch_stairs[facing=north,half=top,shape=inner_left] +quark:bark_birch_stairs[facing=north,half=top,shape=inner_right] +quark:bark_birch_stairs[facing=north,half=top,shape=outer_left] +quark:bark_birch_stairs[facing=north,half=top,shape=outer_right] +quark:bark_birch_stairs[facing=north,half=bottom,shape=straight] +quark:bark_birch_stairs[facing=north,half=bottom,shape=inner_left] +quark:bark_birch_stairs[facing=north,half=bottom,shape=inner_right] +quark:bark_birch_stairs[facing=north,half=bottom,shape=outer_left] +quark:bark_birch_stairs[facing=north,half=bottom,shape=outer_right] +quark:bark_birch_stairs[facing=south,half=top,shape=straight] +quark:bark_birch_stairs[facing=south,half=top,shape=inner_left] +quark:bark_birch_stairs[facing=south,half=top,shape=inner_right] +quark:bark_birch_stairs[facing=south,half=top,shape=outer_left] +quark:bark_birch_stairs[facing=south,half=top,shape=outer_right] +quark:bark_birch_stairs[facing=south,half=bottom,shape=straight] +quark:bark_birch_stairs[facing=south,half=bottom,shape=inner_left] +quark:bark_birch_stairs[facing=south,half=bottom,shape=inner_right] +quark:bark_birch_stairs[facing=south,half=bottom,shape=outer_left] +quark:bark_birch_stairs[facing=south,half=bottom,shape=outer_right] +quark:bark_birch_stairs[facing=west,half=top,shape=straight] +quark:bark_birch_stairs[facing=west,half=top,shape=inner_left] +quark:bark_birch_stairs[facing=west,half=top,shape=inner_right] +quark:bark_birch_stairs[facing=west,half=top,shape=outer_left] +quark:bark_birch_stairs[facing=west,half=top,shape=outer_right] +quark:bark_birch_stairs[facing=west,half=bottom,shape=straight] +quark:bark_birch_stairs[facing=west,half=bottom,shape=inner_left] +quark:bark_birch_stairs[facing=west,half=bottom,shape=inner_right] +quark:bark_birch_stairs[facing=west,half=bottom,shape=outer_left] +quark:bark_birch_stairs[facing=west,half=bottom,shape=outer_right] +quark:bark_birch_stairs[facing=east,half=top,shape=straight] +quark:bark_birch_stairs[facing=east,half=top,shape=inner_left] +quark:bark_birch_stairs[facing=east,half=top,shape=inner_right] +quark:bark_birch_stairs[facing=east,half=top,shape=outer_left] +quark:bark_birch_stairs[facing=east,half=top,shape=outer_right] +quark:bark_birch_stairs[facing=east,half=bottom,shape=straight] +quark:bark_birch_stairs[facing=east,half=bottom,shape=inner_left] +quark:bark_birch_stairs[facing=east,half=bottom,shape=inner_right] +quark:bark_birch_stairs[facing=east,half=bottom,shape=outer_left] +quark:bark_birch_stairs[facing=east,half=bottom,shape=outer_right] +quark:bark_birch_slab[half=top,prop=blarg] +quark:bark_birch_slab[half=bottom,prop=blarg] +quark:bark_birch_slab_double[prop=blarg] +quark:bark_jungle_wall[east=true,north=true,south=true,up=true,west=true] +quark:bark_jungle_wall[east=true,north=true,south=true,up=true,west=false] +quark:bark_jungle_wall[east=true,north=true,south=true,up=false,west=true] +quark:bark_jungle_wall[east=true,north=true,south=true,up=false,west=false] +quark:bark_jungle_wall[east=true,north=true,south=false,up=true,west=true] +quark:bark_jungle_wall[east=true,north=true,south=false,up=true,west=false] +quark:bark_jungle_wall[east=true,north=true,south=false,up=false,west=true] +quark:bark_jungle_wall[east=true,north=true,south=false,up=false,west=false] +quark:bark_jungle_wall[east=true,north=false,south=true,up=true,west=true] +quark:bark_jungle_wall[east=true,north=false,south=true,up=true,west=false] +quark:bark_jungle_wall[east=true,north=false,south=true,up=false,west=true] +quark:bark_jungle_wall[east=true,north=false,south=true,up=false,west=false] +quark:bark_jungle_wall[east=true,north=false,south=false,up=true,west=true] +quark:bark_jungle_wall[east=true,north=false,south=false,up=true,west=false] +quark:bark_jungle_wall[east=true,north=false,south=false,up=false,west=true] +quark:bark_jungle_wall[east=true,north=false,south=false,up=false,west=false] +quark:bark_jungle_wall[east=false,north=true,south=true,up=true,west=true] +quark:bark_jungle_wall[east=false,north=true,south=true,up=true,west=false] +quark:bark_jungle_wall[east=false,north=true,south=true,up=false,west=true] +quark:bark_jungle_wall[east=false,north=true,south=true,up=false,west=false] +quark:bark_jungle_wall[east=false,north=true,south=false,up=true,west=true] +quark:bark_jungle_wall[east=false,north=true,south=false,up=true,west=false] +quark:bark_jungle_wall[east=false,north=true,south=false,up=false,west=true] +quark:bark_jungle_wall[east=false,north=true,south=false,up=false,west=false] +quark:bark_jungle_wall[east=false,north=false,south=true,up=true,west=true] +quark:bark_jungle_wall[east=false,north=false,south=true,up=true,west=false] +quark:bark_jungle_wall[east=false,north=false,south=true,up=false,west=true] +quark:bark_jungle_wall[east=false,north=false,south=true,up=false,west=false] +quark:bark_jungle_wall[east=false,north=false,south=false,up=true,west=true] +quark:bark_jungle_wall[east=false,north=false,south=false,up=true,west=false] +quark:bark_jungle_wall[east=false,north=false,south=false,up=false,west=true] +quark:bark_jungle_wall[east=false,north=false,south=false,up=false,west=false] +quark:bark_jungle_stairs[facing=north,half=top,shape=straight] +quark:bark_jungle_stairs[facing=north,half=top,shape=inner_left] +quark:bark_jungle_stairs[facing=north,half=top,shape=inner_right] +quark:bark_jungle_stairs[facing=north,half=top,shape=outer_left] +quark:bark_jungle_stairs[facing=north,half=top,shape=outer_right] +quark:bark_jungle_stairs[facing=north,half=bottom,shape=straight] +quark:bark_jungle_stairs[facing=north,half=bottom,shape=inner_left] +quark:bark_jungle_stairs[facing=north,half=bottom,shape=inner_right] +quark:bark_jungle_stairs[facing=north,half=bottom,shape=outer_left] +quark:bark_jungle_stairs[facing=north,half=bottom,shape=outer_right] +quark:bark_jungle_stairs[facing=south,half=top,shape=straight] +quark:bark_jungle_stairs[facing=south,half=top,shape=inner_left] +quark:bark_jungle_stairs[facing=south,half=top,shape=inner_right] +quark:bark_jungle_stairs[facing=south,half=top,shape=outer_left] +quark:bark_jungle_stairs[facing=south,half=top,shape=outer_right] +quark:bark_jungle_stairs[facing=south,half=bottom,shape=straight] +quark:bark_jungle_stairs[facing=south,half=bottom,shape=inner_left] +quark:bark_jungle_stairs[facing=south,half=bottom,shape=inner_right] +quark:bark_jungle_stairs[facing=south,half=bottom,shape=outer_left] +quark:bark_jungle_stairs[facing=south,half=bottom,shape=outer_right] +quark:bark_jungle_stairs[facing=west,half=top,shape=straight] +quark:bark_jungle_stairs[facing=west,half=top,shape=inner_left] +quark:bark_jungle_stairs[facing=west,half=top,shape=inner_right] +quark:bark_jungle_stairs[facing=west,half=top,shape=outer_left] +quark:bark_jungle_stairs[facing=west,half=top,shape=outer_right] +quark:bark_jungle_stairs[facing=west,half=bottom,shape=straight] +quark:bark_jungle_stairs[facing=west,half=bottom,shape=inner_left] +quark:bark_jungle_stairs[facing=west,half=bottom,shape=inner_right] +quark:bark_jungle_stairs[facing=west,half=bottom,shape=outer_left] +quark:bark_jungle_stairs[facing=west,half=bottom,shape=outer_right] +quark:bark_jungle_stairs[facing=east,half=top,shape=straight] +quark:bark_jungle_stairs[facing=east,half=top,shape=inner_left] +quark:bark_jungle_stairs[facing=east,half=top,shape=inner_right] +quark:bark_jungle_stairs[facing=east,half=top,shape=outer_left] +quark:bark_jungle_stairs[facing=east,half=top,shape=outer_right] +quark:bark_jungle_stairs[facing=east,half=bottom,shape=straight] +quark:bark_jungle_stairs[facing=east,half=bottom,shape=inner_left] +quark:bark_jungle_stairs[facing=east,half=bottom,shape=inner_right] +quark:bark_jungle_stairs[facing=east,half=bottom,shape=outer_left] +quark:bark_jungle_stairs[facing=east,half=bottom,shape=outer_right] +quark:bark_jungle_slab[half=top,prop=blarg] +quark:bark_jungle_slab[half=bottom,prop=blarg] +quark:bark_jungle_slab_double[prop=blarg] +quark:bark_acacia_wall[east=true,north=true,south=true,up=true,west=true] +quark:bark_acacia_wall[east=true,north=true,south=true,up=true,west=false] +quark:bark_acacia_wall[east=true,north=true,south=true,up=false,west=true] +quark:bark_acacia_wall[east=true,north=true,south=true,up=false,west=false] +quark:bark_acacia_wall[east=true,north=true,south=false,up=true,west=true] +quark:bark_acacia_wall[east=true,north=true,south=false,up=true,west=false] +quark:bark_acacia_wall[east=true,north=true,south=false,up=false,west=true] +quark:bark_acacia_wall[east=true,north=true,south=false,up=false,west=false] +quark:bark_acacia_wall[east=true,north=false,south=true,up=true,west=true] +quark:bark_acacia_wall[east=true,north=false,south=true,up=true,west=false] +quark:bark_acacia_wall[east=true,north=false,south=true,up=false,west=true] +quark:bark_acacia_wall[east=true,north=false,south=true,up=false,west=false] +quark:bark_acacia_wall[east=true,north=false,south=false,up=true,west=true] +quark:bark_acacia_wall[east=true,north=false,south=false,up=true,west=false] +quark:bark_acacia_wall[east=true,north=false,south=false,up=false,west=true] +quark:bark_acacia_wall[east=true,north=false,south=false,up=false,west=false] +quark:bark_acacia_wall[east=false,north=true,south=true,up=true,west=true] +quark:bark_acacia_wall[east=false,north=true,south=true,up=true,west=false] +quark:bark_acacia_wall[east=false,north=true,south=true,up=false,west=true] +quark:bark_acacia_wall[east=false,north=true,south=true,up=false,west=false] +quark:bark_acacia_wall[east=false,north=true,south=false,up=true,west=true] +quark:bark_acacia_wall[east=false,north=true,south=false,up=true,west=false] +quark:bark_acacia_wall[east=false,north=true,south=false,up=false,west=true] +quark:bark_acacia_wall[east=false,north=true,south=false,up=false,west=false] +quark:bark_acacia_wall[east=false,north=false,south=true,up=true,west=true] +quark:bark_acacia_wall[east=false,north=false,south=true,up=true,west=false] +quark:bark_acacia_wall[east=false,north=false,south=true,up=false,west=true] +quark:bark_acacia_wall[east=false,north=false,south=true,up=false,west=false] +quark:bark_acacia_wall[east=false,north=false,south=false,up=true,west=true] +quark:bark_acacia_wall[east=false,north=false,south=false,up=true,west=false] +quark:bark_acacia_wall[east=false,north=false,south=false,up=false,west=true] +quark:bark_acacia_wall[east=false,north=false,south=false,up=false,west=false] +quark:bark_acacia_stairs[facing=north,half=top,shape=straight] +quark:bark_acacia_stairs[facing=north,half=top,shape=inner_left] +quark:bark_acacia_stairs[facing=north,half=top,shape=inner_right] +quark:bark_acacia_stairs[facing=north,half=top,shape=outer_left] +quark:bark_acacia_stairs[facing=north,half=top,shape=outer_right] +quark:bark_acacia_stairs[facing=north,half=bottom,shape=straight] +quark:bark_acacia_stairs[facing=north,half=bottom,shape=inner_left] +quark:bark_acacia_stairs[facing=north,half=bottom,shape=inner_right] +quark:bark_acacia_stairs[facing=north,half=bottom,shape=outer_left] +quark:bark_acacia_stairs[facing=north,half=bottom,shape=outer_right] +quark:bark_acacia_stairs[facing=south,half=top,shape=straight] +quark:bark_acacia_stairs[facing=south,half=top,shape=inner_left] +quark:bark_acacia_stairs[facing=south,half=top,shape=inner_right] +quark:bark_acacia_stairs[facing=south,half=top,shape=outer_left] +quark:bark_acacia_stairs[facing=south,half=top,shape=outer_right] +quark:bark_acacia_stairs[facing=south,half=bottom,shape=straight] +quark:bark_acacia_stairs[facing=south,half=bottom,shape=inner_left] +quark:bark_acacia_stairs[facing=south,half=bottom,shape=inner_right] +quark:bark_acacia_stairs[facing=south,half=bottom,shape=outer_left] +quark:bark_acacia_stairs[facing=south,half=bottom,shape=outer_right] +quark:bark_acacia_stairs[facing=west,half=top,shape=straight] +quark:bark_acacia_stairs[facing=west,half=top,shape=inner_left] +quark:bark_acacia_stairs[facing=west,half=top,shape=inner_right] +quark:bark_acacia_stairs[facing=west,half=top,shape=outer_left] +quark:bark_acacia_stairs[facing=west,half=top,shape=outer_right] +quark:bark_acacia_stairs[facing=west,half=bottom,shape=straight] +quark:bark_acacia_stairs[facing=west,half=bottom,shape=inner_left] +quark:bark_acacia_stairs[facing=west,half=bottom,shape=inner_right] +quark:bark_acacia_stairs[facing=west,half=bottom,shape=outer_left] +quark:bark_acacia_stairs[facing=west,half=bottom,shape=outer_right] +quark:bark_acacia_stairs[facing=east,half=top,shape=straight] +quark:bark_acacia_stairs[facing=east,half=top,shape=inner_left] +quark:bark_acacia_stairs[facing=east,half=top,shape=inner_right] +quark:bark_acacia_stairs[facing=east,half=top,shape=outer_left] +quark:bark_acacia_stairs[facing=east,half=top,shape=outer_right] +quark:bark_acacia_stairs[facing=east,half=bottom,shape=straight] +quark:bark_acacia_stairs[facing=east,half=bottom,shape=inner_left] +quark:bark_acacia_stairs[facing=east,half=bottom,shape=inner_right] +quark:bark_acacia_stairs[facing=east,half=bottom,shape=outer_left] +quark:bark_acacia_stairs[facing=east,half=bottom,shape=outer_right] +quark:bark_acacia_slab[half=top,prop=blarg] +quark:bark_acacia_slab[half=bottom,prop=blarg] +quark:bark_acacia_slab_double[prop=blarg] +quark:bark_dark_oak_wall[east=true,north=true,south=true,up=true,west=true] +quark:bark_dark_oak_wall[east=true,north=true,south=true,up=true,west=false] +quark:bark_dark_oak_wall[east=true,north=true,south=true,up=false,west=true] +quark:bark_dark_oak_wall[east=true,north=true,south=true,up=false,west=false] +quark:bark_dark_oak_wall[east=true,north=true,south=false,up=true,west=true] +quark:bark_dark_oak_wall[east=true,north=true,south=false,up=true,west=false] +quark:bark_dark_oak_wall[east=true,north=true,south=false,up=false,west=true] +quark:bark_dark_oak_wall[east=true,north=true,south=false,up=false,west=false] +quark:bark_dark_oak_wall[east=true,north=false,south=true,up=true,west=true] +quark:bark_dark_oak_wall[east=true,north=false,south=true,up=true,west=false] +quark:bark_dark_oak_wall[east=true,north=false,south=true,up=false,west=true] +quark:bark_dark_oak_wall[east=true,north=false,south=true,up=false,west=false] +quark:bark_dark_oak_wall[east=true,north=false,south=false,up=true,west=true] +quark:bark_dark_oak_wall[east=true,north=false,south=false,up=true,west=false] +quark:bark_dark_oak_wall[east=true,north=false,south=false,up=false,west=true] +quark:bark_dark_oak_wall[east=true,north=false,south=false,up=false,west=false] +quark:bark_dark_oak_wall[east=false,north=true,south=true,up=true,west=true] +quark:bark_dark_oak_wall[east=false,north=true,south=true,up=true,west=false] +quark:bark_dark_oak_wall[east=false,north=true,south=true,up=false,west=true] +quark:bark_dark_oak_wall[east=false,north=true,south=true,up=false,west=false] +quark:bark_dark_oak_wall[east=false,north=true,south=false,up=true,west=true] +quark:bark_dark_oak_wall[east=false,north=true,south=false,up=true,west=false] +quark:bark_dark_oak_wall[east=false,north=true,south=false,up=false,west=true] +quark:bark_dark_oak_wall[east=false,north=true,south=false,up=false,west=false] +quark:bark_dark_oak_wall[east=false,north=false,south=true,up=true,west=true] +quark:bark_dark_oak_wall[east=false,north=false,south=true,up=true,west=false] +quark:bark_dark_oak_wall[east=false,north=false,south=true,up=false,west=true] +quark:bark_dark_oak_wall[east=false,north=false,south=true,up=false,west=false] +quark:bark_dark_oak_wall[east=false,north=false,south=false,up=true,west=true] +quark:bark_dark_oak_wall[east=false,north=false,south=false,up=true,west=false] +quark:bark_dark_oak_wall[east=false,north=false,south=false,up=false,west=true] +quark:bark_dark_oak_wall[east=false,north=false,south=false,up=false,west=false] +quark:bark_dark_oak_stairs[facing=north,half=top,shape=straight] +quark:bark_dark_oak_stairs[facing=north,half=top,shape=inner_left] +quark:bark_dark_oak_stairs[facing=north,half=top,shape=inner_right] +quark:bark_dark_oak_stairs[facing=north,half=top,shape=outer_left] +quark:bark_dark_oak_stairs[facing=north,half=top,shape=outer_right] +quark:bark_dark_oak_stairs[facing=north,half=bottom,shape=straight] +quark:bark_dark_oak_stairs[facing=north,half=bottom,shape=inner_left] +quark:bark_dark_oak_stairs[facing=north,half=bottom,shape=inner_right] +quark:bark_dark_oak_stairs[facing=north,half=bottom,shape=outer_left] +quark:bark_dark_oak_stairs[facing=north,half=bottom,shape=outer_right] +quark:bark_dark_oak_stairs[facing=south,half=top,shape=straight] +quark:bark_dark_oak_stairs[facing=south,half=top,shape=inner_left] +quark:bark_dark_oak_stairs[facing=south,half=top,shape=inner_right] +quark:bark_dark_oak_stairs[facing=south,half=top,shape=outer_left] +quark:bark_dark_oak_stairs[facing=south,half=top,shape=outer_right] +quark:bark_dark_oak_stairs[facing=south,half=bottom,shape=straight] +quark:bark_dark_oak_stairs[facing=south,half=bottom,shape=inner_left] +quark:bark_dark_oak_stairs[facing=south,half=bottom,shape=inner_right] +quark:bark_dark_oak_stairs[facing=south,half=bottom,shape=outer_left] +quark:bark_dark_oak_stairs[facing=south,half=bottom,shape=outer_right] +quark:bark_dark_oak_stairs[facing=west,half=top,shape=straight] +quark:bark_dark_oak_stairs[facing=west,half=top,shape=inner_left] +quark:bark_dark_oak_stairs[facing=west,half=top,shape=inner_right] +quark:bark_dark_oak_stairs[facing=west,half=top,shape=outer_left] +quark:bark_dark_oak_stairs[facing=west,half=top,shape=outer_right] +quark:bark_dark_oak_stairs[facing=west,half=bottom,shape=straight] +quark:bark_dark_oak_stairs[facing=west,half=bottom,shape=inner_left] +quark:bark_dark_oak_stairs[facing=west,half=bottom,shape=inner_right] +quark:bark_dark_oak_stairs[facing=west,half=bottom,shape=outer_left] +quark:bark_dark_oak_stairs[facing=west,half=bottom,shape=outer_right] +quark:bark_dark_oak_stairs[facing=east,half=top,shape=straight] +quark:bark_dark_oak_stairs[facing=east,half=top,shape=inner_left] +quark:bark_dark_oak_stairs[facing=east,half=top,shape=inner_right] +quark:bark_dark_oak_stairs[facing=east,half=top,shape=outer_left] +quark:bark_dark_oak_stairs[facing=east,half=top,shape=outer_right] +quark:bark_dark_oak_stairs[facing=east,half=bottom,shape=straight] +quark:bark_dark_oak_stairs[facing=east,half=bottom,shape=inner_left] +quark:bark_dark_oak_stairs[facing=east,half=bottom,shape=inner_right] +quark:bark_dark_oak_stairs[facing=east,half=bottom,shape=outer_left] +quark:bark_dark_oak_stairs[facing=east,half=bottom,shape=outer_right] +quark:bark_dark_oak_slab[half=top,prop=blarg] +quark:bark_dark_oak_slab[half=bottom,prop=blarg] +quark:bark_dark_oak_slab_double[prop=blarg] +quark:sturdy_stone +quark:sandy_bricks +quark:sandy_bricks_stairs[facing=north,half=top,shape=straight] +quark:sandy_bricks_stairs[facing=north,half=top,shape=inner_left] +quark:sandy_bricks_stairs[facing=north,half=top,shape=inner_right] +quark:sandy_bricks_stairs[facing=north,half=top,shape=outer_left] +quark:sandy_bricks_stairs[facing=north,half=top,shape=outer_right] +quark:sandy_bricks_stairs[facing=north,half=bottom,shape=straight] +quark:sandy_bricks_stairs[facing=north,half=bottom,shape=inner_left] +quark:sandy_bricks_stairs[facing=north,half=bottom,shape=inner_right] +quark:sandy_bricks_stairs[facing=north,half=bottom,shape=outer_left] +quark:sandy_bricks_stairs[facing=north,half=bottom,shape=outer_right] +quark:sandy_bricks_stairs[facing=south,half=top,shape=straight] +quark:sandy_bricks_stairs[facing=south,half=top,shape=inner_left] +quark:sandy_bricks_stairs[facing=south,half=top,shape=inner_right] +quark:sandy_bricks_stairs[facing=south,half=top,shape=outer_left] +quark:sandy_bricks_stairs[facing=south,half=top,shape=outer_right] +quark:sandy_bricks_stairs[facing=south,half=bottom,shape=straight] +quark:sandy_bricks_stairs[facing=south,half=bottom,shape=inner_left] +quark:sandy_bricks_stairs[facing=south,half=bottom,shape=inner_right] +quark:sandy_bricks_stairs[facing=south,half=bottom,shape=outer_left] +quark:sandy_bricks_stairs[facing=south,half=bottom,shape=outer_right] +quark:sandy_bricks_stairs[facing=west,half=top,shape=straight] +quark:sandy_bricks_stairs[facing=west,half=top,shape=inner_left] +quark:sandy_bricks_stairs[facing=west,half=top,shape=inner_right] +quark:sandy_bricks_stairs[facing=west,half=top,shape=outer_left] +quark:sandy_bricks_stairs[facing=west,half=top,shape=outer_right] +quark:sandy_bricks_stairs[facing=west,half=bottom,shape=straight] +quark:sandy_bricks_stairs[facing=west,half=bottom,shape=inner_left] +quark:sandy_bricks_stairs[facing=west,half=bottom,shape=inner_right] +quark:sandy_bricks_stairs[facing=west,half=bottom,shape=outer_left] +quark:sandy_bricks_stairs[facing=west,half=bottom,shape=outer_right] +quark:sandy_bricks_stairs[facing=east,half=top,shape=straight] +quark:sandy_bricks_stairs[facing=east,half=top,shape=inner_left] +quark:sandy_bricks_stairs[facing=east,half=top,shape=inner_right] +quark:sandy_bricks_stairs[facing=east,half=top,shape=outer_left] +quark:sandy_bricks_stairs[facing=east,half=top,shape=outer_right] +quark:sandy_bricks_stairs[facing=east,half=bottom,shape=straight] +quark:sandy_bricks_stairs[facing=east,half=bottom,shape=inner_left] +quark:sandy_bricks_stairs[facing=east,half=bottom,shape=inner_right] +quark:sandy_bricks_stairs[facing=east,half=bottom,shape=outer_left] +quark:sandy_bricks_stairs[facing=east,half=bottom,shape=outer_right] +quark:sandy_bricks_slab[half=top,prop=blarg] +quark:sandy_bricks_slab[half=bottom,prop=blarg] +quark:sandy_bricks_slab_double[prop=blarg] +quark:sandy_bricks_wall[east=true,north=true,south=true,up=true,west=true] +quark:sandy_bricks_wall[east=true,north=true,south=true,up=true,west=false] +quark:sandy_bricks_wall[east=true,north=true,south=true,up=false,west=true] +quark:sandy_bricks_wall[east=true,north=true,south=true,up=false,west=false] +quark:sandy_bricks_wall[east=true,north=true,south=false,up=true,west=true] +quark:sandy_bricks_wall[east=true,north=true,south=false,up=true,west=false] +quark:sandy_bricks_wall[east=true,north=true,south=false,up=false,west=true] +quark:sandy_bricks_wall[east=true,north=true,south=false,up=false,west=false] +quark:sandy_bricks_wall[east=true,north=false,south=true,up=true,west=true] +quark:sandy_bricks_wall[east=true,north=false,south=true,up=true,west=false] +quark:sandy_bricks_wall[east=true,north=false,south=true,up=false,west=true] +quark:sandy_bricks_wall[east=true,north=false,south=true,up=false,west=false] +quark:sandy_bricks_wall[east=true,north=false,south=false,up=true,west=true] +quark:sandy_bricks_wall[east=true,north=false,south=false,up=true,west=false] +quark:sandy_bricks_wall[east=true,north=false,south=false,up=false,west=true] +quark:sandy_bricks_wall[east=true,north=false,south=false,up=false,west=false] +quark:sandy_bricks_wall[east=false,north=true,south=true,up=true,west=true] +quark:sandy_bricks_wall[east=false,north=true,south=true,up=true,west=false] +quark:sandy_bricks_wall[east=false,north=true,south=true,up=false,west=true] +quark:sandy_bricks_wall[east=false,north=true,south=true,up=false,west=false] +quark:sandy_bricks_wall[east=false,north=true,south=false,up=true,west=true] +quark:sandy_bricks_wall[east=false,north=true,south=false,up=true,west=false] +quark:sandy_bricks_wall[east=false,north=true,south=false,up=false,west=true] +quark:sandy_bricks_wall[east=false,north=true,south=false,up=false,west=false] +quark:sandy_bricks_wall[east=false,north=false,south=true,up=true,west=true] +quark:sandy_bricks_wall[east=false,north=false,south=true,up=true,west=false] +quark:sandy_bricks_wall[east=false,north=false,south=true,up=false,west=true] +quark:sandy_bricks_wall[east=false,north=false,south=true,up=false,west=false] +quark:sandy_bricks_wall[east=false,north=false,south=false,up=true,west=true] +quark:sandy_bricks_wall[east=false,north=false,south=false,up=true,west=false] +quark:sandy_bricks_wall[east=false,north=false,south=false,up=false,west=true] +quark:sandy_bricks_wall[east=false,north=false,south=false,up=false,west=false] +quark:stone_stairs[facing=north,half=top,shape=straight] +quark:stone_stairs[facing=north,half=top,shape=inner_left] +quark:stone_stairs[facing=north,half=top,shape=inner_right] +quark:stone_stairs[facing=north,half=top,shape=outer_left] +quark:stone_stairs[facing=north,half=top,shape=outer_right] +quark:stone_stairs[facing=north,half=bottom,shape=straight] +quark:stone_stairs[facing=north,half=bottom,shape=inner_left] +quark:stone_stairs[facing=north,half=bottom,shape=inner_right] +quark:stone_stairs[facing=north,half=bottom,shape=outer_left] +quark:stone_stairs[facing=north,half=bottom,shape=outer_right] +quark:stone_stairs[facing=south,half=top,shape=straight] +quark:stone_stairs[facing=south,half=top,shape=inner_left] +quark:stone_stairs[facing=south,half=top,shape=inner_right] +quark:stone_stairs[facing=south,half=top,shape=outer_left] +quark:stone_stairs[facing=south,half=top,shape=outer_right] +quark:stone_stairs[facing=south,half=bottom,shape=straight] +quark:stone_stairs[facing=south,half=bottom,shape=inner_left] +quark:stone_stairs[facing=south,half=bottom,shape=inner_right] +quark:stone_stairs[facing=south,half=bottom,shape=outer_left] +quark:stone_stairs[facing=south,half=bottom,shape=outer_right] +quark:stone_stairs[facing=west,half=top,shape=straight] +quark:stone_stairs[facing=west,half=top,shape=inner_left] +quark:stone_stairs[facing=west,half=top,shape=inner_right] +quark:stone_stairs[facing=west,half=top,shape=outer_left] +quark:stone_stairs[facing=west,half=top,shape=outer_right] +quark:stone_stairs[facing=west,half=bottom,shape=straight] +quark:stone_stairs[facing=west,half=bottom,shape=inner_left] +quark:stone_stairs[facing=west,half=bottom,shape=inner_right] +quark:stone_stairs[facing=west,half=bottom,shape=outer_left] +quark:stone_stairs[facing=west,half=bottom,shape=outer_right] +quark:stone_stairs[facing=east,half=top,shape=straight] +quark:stone_stairs[facing=east,half=top,shape=inner_left] +quark:stone_stairs[facing=east,half=top,shape=inner_right] +quark:stone_stairs[facing=east,half=top,shape=outer_left] +quark:stone_stairs[facing=east,half=top,shape=outer_right] +quark:stone_stairs[facing=east,half=bottom,shape=straight] +quark:stone_stairs[facing=east,half=bottom,shape=inner_left] +quark:stone_stairs[facing=east,half=bottom,shape=inner_right] +quark:stone_stairs[facing=east,half=bottom,shape=outer_left] +quark:stone_stairs[facing=east,half=bottom,shape=outer_right] +quark:stone_granite_stairs[facing=north,half=top,shape=straight] +quark:stone_granite_stairs[facing=north,half=top,shape=inner_left] +quark:stone_granite_stairs[facing=north,half=top,shape=inner_right] +quark:stone_granite_stairs[facing=north,half=top,shape=outer_left] +quark:stone_granite_stairs[facing=north,half=top,shape=outer_right] +quark:stone_granite_stairs[facing=north,half=bottom,shape=straight] +quark:stone_granite_stairs[facing=north,half=bottom,shape=inner_left] +quark:stone_granite_stairs[facing=north,half=bottom,shape=inner_right] +quark:stone_granite_stairs[facing=north,half=bottom,shape=outer_left] +quark:stone_granite_stairs[facing=north,half=bottom,shape=outer_right] +quark:stone_granite_stairs[facing=south,half=top,shape=straight] +quark:stone_granite_stairs[facing=south,half=top,shape=inner_left] +quark:stone_granite_stairs[facing=south,half=top,shape=inner_right] +quark:stone_granite_stairs[facing=south,half=top,shape=outer_left] +quark:stone_granite_stairs[facing=south,half=top,shape=outer_right] +quark:stone_granite_stairs[facing=south,half=bottom,shape=straight] +quark:stone_granite_stairs[facing=south,half=bottom,shape=inner_left] +quark:stone_granite_stairs[facing=south,half=bottom,shape=inner_right] +quark:stone_granite_stairs[facing=south,half=bottom,shape=outer_left] +quark:stone_granite_stairs[facing=south,half=bottom,shape=outer_right] +quark:stone_granite_stairs[facing=west,half=top,shape=straight] +quark:stone_granite_stairs[facing=west,half=top,shape=inner_left] +quark:stone_granite_stairs[facing=west,half=top,shape=inner_right] +quark:stone_granite_stairs[facing=west,half=top,shape=outer_left] +quark:stone_granite_stairs[facing=west,half=top,shape=outer_right] +quark:stone_granite_stairs[facing=west,half=bottom,shape=straight] +quark:stone_granite_stairs[facing=west,half=bottom,shape=inner_left] +quark:stone_granite_stairs[facing=west,half=bottom,shape=inner_right] +quark:stone_granite_stairs[facing=west,half=bottom,shape=outer_left] +quark:stone_granite_stairs[facing=west,half=bottom,shape=outer_right] +quark:stone_granite_stairs[facing=east,half=top,shape=straight] +quark:stone_granite_stairs[facing=east,half=top,shape=inner_left] +quark:stone_granite_stairs[facing=east,half=top,shape=inner_right] +quark:stone_granite_stairs[facing=east,half=top,shape=outer_left] +quark:stone_granite_stairs[facing=east,half=top,shape=outer_right] +quark:stone_granite_stairs[facing=east,half=bottom,shape=straight] +quark:stone_granite_stairs[facing=east,half=bottom,shape=inner_left] +quark:stone_granite_stairs[facing=east,half=bottom,shape=inner_right] +quark:stone_granite_stairs[facing=east,half=bottom,shape=outer_left] +quark:stone_granite_stairs[facing=east,half=bottom,shape=outer_right] +quark:stone_granite_slab[half=top,prop=blarg] +quark:stone_granite_slab[half=bottom,prop=blarg] +quark:stone_granite_slab_double[prop=blarg] +quark:stone_diorite_stairs[facing=north,half=top,shape=straight] +quark:stone_diorite_stairs[facing=north,half=top,shape=inner_left] +quark:stone_diorite_stairs[facing=north,half=top,shape=inner_right] +quark:stone_diorite_stairs[facing=north,half=top,shape=outer_left] +quark:stone_diorite_stairs[facing=north,half=top,shape=outer_right] +quark:stone_diorite_stairs[facing=north,half=bottom,shape=straight] +quark:stone_diorite_stairs[facing=north,half=bottom,shape=inner_left] +quark:stone_diorite_stairs[facing=north,half=bottom,shape=inner_right] +quark:stone_diorite_stairs[facing=north,half=bottom,shape=outer_left] +quark:stone_diorite_stairs[facing=north,half=bottom,shape=outer_right] +quark:stone_diorite_stairs[facing=south,half=top,shape=straight] +quark:stone_diorite_stairs[facing=south,half=top,shape=inner_left] +quark:stone_diorite_stairs[facing=south,half=top,shape=inner_right] +quark:stone_diorite_stairs[facing=south,half=top,shape=outer_left] +quark:stone_diorite_stairs[facing=south,half=top,shape=outer_right] +quark:stone_diorite_stairs[facing=south,half=bottom,shape=straight] +quark:stone_diorite_stairs[facing=south,half=bottom,shape=inner_left] +quark:stone_diorite_stairs[facing=south,half=bottom,shape=inner_right] +quark:stone_diorite_stairs[facing=south,half=bottom,shape=outer_left] +quark:stone_diorite_stairs[facing=south,half=bottom,shape=outer_right] +quark:stone_diorite_stairs[facing=west,half=top,shape=straight] +quark:stone_diorite_stairs[facing=west,half=top,shape=inner_left] +quark:stone_diorite_stairs[facing=west,half=top,shape=inner_right] +quark:stone_diorite_stairs[facing=west,half=top,shape=outer_left] +quark:stone_diorite_stairs[facing=west,half=top,shape=outer_right] +quark:stone_diorite_stairs[facing=west,half=bottom,shape=straight] +quark:stone_diorite_stairs[facing=west,half=bottom,shape=inner_left] +quark:stone_diorite_stairs[facing=west,half=bottom,shape=inner_right] +quark:stone_diorite_stairs[facing=west,half=bottom,shape=outer_left] +quark:stone_diorite_stairs[facing=west,half=bottom,shape=outer_right] +quark:stone_diorite_stairs[facing=east,half=top,shape=straight] +quark:stone_diorite_stairs[facing=east,half=top,shape=inner_left] +quark:stone_diorite_stairs[facing=east,half=top,shape=inner_right] +quark:stone_diorite_stairs[facing=east,half=top,shape=outer_left] +quark:stone_diorite_stairs[facing=east,half=top,shape=outer_right] +quark:stone_diorite_stairs[facing=east,half=bottom,shape=straight] +quark:stone_diorite_stairs[facing=east,half=bottom,shape=inner_left] +quark:stone_diorite_stairs[facing=east,half=bottom,shape=inner_right] +quark:stone_diorite_stairs[facing=east,half=bottom,shape=outer_left] +quark:stone_diorite_stairs[facing=east,half=bottom,shape=outer_right] +quark:stone_diorite_slab[half=top,prop=blarg] +quark:stone_diorite_slab[half=bottom,prop=blarg] +quark:stone_diorite_slab_double[prop=blarg] +quark:stone_andesite_stairs[facing=north,half=top,shape=straight] +quark:stone_andesite_stairs[facing=north,half=top,shape=inner_left] +quark:stone_andesite_stairs[facing=north,half=top,shape=inner_right] +quark:stone_andesite_stairs[facing=north,half=top,shape=outer_left] +quark:stone_andesite_stairs[facing=north,half=top,shape=outer_right] +quark:stone_andesite_stairs[facing=north,half=bottom,shape=straight] +quark:stone_andesite_stairs[facing=north,half=bottom,shape=inner_left] +quark:stone_andesite_stairs[facing=north,half=bottom,shape=inner_right] +quark:stone_andesite_stairs[facing=north,half=bottom,shape=outer_left] +quark:stone_andesite_stairs[facing=north,half=bottom,shape=outer_right] +quark:stone_andesite_stairs[facing=south,half=top,shape=straight] +quark:stone_andesite_stairs[facing=south,half=top,shape=inner_left] +quark:stone_andesite_stairs[facing=south,half=top,shape=inner_right] +quark:stone_andesite_stairs[facing=south,half=top,shape=outer_left] +quark:stone_andesite_stairs[facing=south,half=top,shape=outer_right] +quark:stone_andesite_stairs[facing=south,half=bottom,shape=straight] +quark:stone_andesite_stairs[facing=south,half=bottom,shape=inner_left] +quark:stone_andesite_stairs[facing=south,half=bottom,shape=inner_right] +quark:stone_andesite_stairs[facing=south,half=bottom,shape=outer_left] +quark:stone_andesite_stairs[facing=south,half=bottom,shape=outer_right] +quark:stone_andesite_stairs[facing=west,half=top,shape=straight] +quark:stone_andesite_stairs[facing=west,half=top,shape=inner_left] +quark:stone_andesite_stairs[facing=west,half=top,shape=inner_right] +quark:stone_andesite_stairs[facing=west,half=top,shape=outer_left] +quark:stone_andesite_stairs[facing=west,half=top,shape=outer_right] +quark:stone_andesite_stairs[facing=west,half=bottom,shape=straight] +quark:stone_andesite_stairs[facing=west,half=bottom,shape=inner_left] +quark:stone_andesite_stairs[facing=west,half=bottom,shape=inner_right] +quark:stone_andesite_stairs[facing=west,half=bottom,shape=outer_left] +quark:stone_andesite_stairs[facing=west,half=bottom,shape=outer_right] +quark:stone_andesite_stairs[facing=east,half=top,shape=straight] +quark:stone_andesite_stairs[facing=east,half=top,shape=inner_left] +quark:stone_andesite_stairs[facing=east,half=top,shape=inner_right] +quark:stone_andesite_stairs[facing=east,half=top,shape=outer_left] +quark:stone_andesite_stairs[facing=east,half=top,shape=outer_right] +quark:stone_andesite_stairs[facing=east,half=bottom,shape=straight] +quark:stone_andesite_stairs[facing=east,half=bottom,shape=inner_left] +quark:stone_andesite_stairs[facing=east,half=bottom,shape=inner_right] +quark:stone_andesite_stairs[facing=east,half=bottom,shape=outer_left] +quark:stone_andesite_stairs[facing=east,half=bottom,shape=outer_right] +quark:stone_andesite_slab[half=top,prop=blarg] +quark:stone_andesite_slab[half=bottom,prop=blarg] +quark:stone_andesite_slab_double[prop=blarg] +quark:end_bricks_stairs[facing=north,half=top,shape=straight] +quark:end_bricks_stairs[facing=north,half=top,shape=inner_left] +quark:end_bricks_stairs[facing=north,half=top,shape=inner_right] +quark:end_bricks_stairs[facing=north,half=top,shape=outer_left] +quark:end_bricks_stairs[facing=north,half=top,shape=outer_right] +quark:end_bricks_stairs[facing=north,half=bottom,shape=straight] +quark:end_bricks_stairs[facing=north,half=bottom,shape=inner_left] +quark:end_bricks_stairs[facing=north,half=bottom,shape=inner_right] +quark:end_bricks_stairs[facing=north,half=bottom,shape=outer_left] +quark:end_bricks_stairs[facing=north,half=bottom,shape=outer_right] +quark:end_bricks_stairs[facing=south,half=top,shape=straight] +quark:end_bricks_stairs[facing=south,half=top,shape=inner_left] +quark:end_bricks_stairs[facing=south,half=top,shape=inner_right] +quark:end_bricks_stairs[facing=south,half=top,shape=outer_left] +quark:end_bricks_stairs[facing=south,half=top,shape=outer_right] +quark:end_bricks_stairs[facing=south,half=bottom,shape=straight] +quark:end_bricks_stairs[facing=south,half=bottom,shape=inner_left] +quark:end_bricks_stairs[facing=south,half=bottom,shape=inner_right] +quark:end_bricks_stairs[facing=south,half=bottom,shape=outer_left] +quark:end_bricks_stairs[facing=south,half=bottom,shape=outer_right] +quark:end_bricks_stairs[facing=west,half=top,shape=straight] +quark:end_bricks_stairs[facing=west,half=top,shape=inner_left] +quark:end_bricks_stairs[facing=west,half=top,shape=inner_right] +quark:end_bricks_stairs[facing=west,half=top,shape=outer_left] +quark:end_bricks_stairs[facing=west,half=top,shape=outer_right] +quark:end_bricks_stairs[facing=west,half=bottom,shape=straight] +quark:end_bricks_stairs[facing=west,half=bottom,shape=inner_left] +quark:end_bricks_stairs[facing=west,half=bottom,shape=inner_right] +quark:end_bricks_stairs[facing=west,half=bottom,shape=outer_left] +quark:end_bricks_stairs[facing=west,half=bottom,shape=outer_right] +quark:end_bricks_stairs[facing=east,half=top,shape=straight] +quark:end_bricks_stairs[facing=east,half=top,shape=inner_left] +quark:end_bricks_stairs[facing=east,half=top,shape=inner_right] +quark:end_bricks_stairs[facing=east,half=top,shape=outer_left] +quark:end_bricks_stairs[facing=east,half=top,shape=outer_right] +quark:end_bricks_stairs[facing=east,half=bottom,shape=straight] +quark:end_bricks_stairs[facing=east,half=bottom,shape=inner_left] +quark:end_bricks_stairs[facing=east,half=bottom,shape=inner_right] +quark:end_bricks_stairs[facing=east,half=bottom,shape=outer_left] +quark:end_bricks_stairs[facing=east,half=bottom,shape=outer_right] +quark:end_bricks_slab[half=top,prop=blarg] +quark:end_bricks_slab[half=bottom,prop=blarg] +quark:end_bricks_slab_double[prop=blarg] +quark:prismarine_stairs[facing=north,half=top,shape=straight] +quark:prismarine_stairs[facing=north,half=top,shape=inner_left] +quark:prismarine_stairs[facing=north,half=top,shape=inner_right] +quark:prismarine_stairs[facing=north,half=top,shape=outer_left] +quark:prismarine_stairs[facing=north,half=top,shape=outer_right] +quark:prismarine_stairs[facing=north,half=bottom,shape=straight] +quark:prismarine_stairs[facing=north,half=bottom,shape=inner_left] +quark:prismarine_stairs[facing=north,half=bottom,shape=inner_right] +quark:prismarine_stairs[facing=north,half=bottom,shape=outer_left] +quark:prismarine_stairs[facing=north,half=bottom,shape=outer_right] +quark:prismarine_stairs[facing=south,half=top,shape=straight] +quark:prismarine_stairs[facing=south,half=top,shape=inner_left] +quark:prismarine_stairs[facing=south,half=top,shape=inner_right] +quark:prismarine_stairs[facing=south,half=top,shape=outer_left] +quark:prismarine_stairs[facing=south,half=top,shape=outer_right] +quark:prismarine_stairs[facing=south,half=bottom,shape=straight] +quark:prismarine_stairs[facing=south,half=bottom,shape=inner_left] +quark:prismarine_stairs[facing=south,half=bottom,shape=inner_right] +quark:prismarine_stairs[facing=south,half=bottom,shape=outer_left] +quark:prismarine_stairs[facing=south,half=bottom,shape=outer_right] +quark:prismarine_stairs[facing=west,half=top,shape=straight] +quark:prismarine_stairs[facing=west,half=top,shape=inner_left] +quark:prismarine_stairs[facing=west,half=top,shape=inner_right] +quark:prismarine_stairs[facing=west,half=top,shape=outer_left] +quark:prismarine_stairs[facing=west,half=top,shape=outer_right] +quark:prismarine_stairs[facing=west,half=bottom,shape=straight] +quark:prismarine_stairs[facing=west,half=bottom,shape=inner_left] +quark:prismarine_stairs[facing=west,half=bottom,shape=inner_right] +quark:prismarine_stairs[facing=west,half=bottom,shape=outer_left] +quark:prismarine_stairs[facing=west,half=bottom,shape=outer_right] +quark:prismarine_stairs[facing=east,half=top,shape=straight] +quark:prismarine_stairs[facing=east,half=top,shape=inner_left] +quark:prismarine_stairs[facing=east,half=top,shape=inner_right] +quark:prismarine_stairs[facing=east,half=top,shape=outer_left] +quark:prismarine_stairs[facing=east,half=top,shape=outer_right] +quark:prismarine_stairs[facing=east,half=bottom,shape=straight] +quark:prismarine_stairs[facing=east,half=bottom,shape=inner_left] +quark:prismarine_stairs[facing=east,half=bottom,shape=inner_right] +quark:prismarine_stairs[facing=east,half=bottom,shape=outer_left] +quark:prismarine_stairs[facing=east,half=bottom,shape=outer_right] +quark:prismarine_slab[half=top,prop=blarg] +quark:prismarine_slab[half=bottom,prop=blarg] +quark:prismarine_slab_double[prop=blarg] +quark:prismarine_bricks_stairs[facing=north,half=top,shape=straight] +quark:prismarine_bricks_stairs[facing=north,half=top,shape=inner_left] +quark:prismarine_bricks_stairs[facing=north,half=top,shape=inner_right] +quark:prismarine_bricks_stairs[facing=north,half=top,shape=outer_left] +quark:prismarine_bricks_stairs[facing=north,half=top,shape=outer_right] +quark:prismarine_bricks_stairs[facing=north,half=bottom,shape=straight] +quark:prismarine_bricks_stairs[facing=north,half=bottom,shape=inner_left] +quark:prismarine_bricks_stairs[facing=north,half=bottom,shape=inner_right] +quark:prismarine_bricks_stairs[facing=north,half=bottom,shape=outer_left] +quark:prismarine_bricks_stairs[facing=north,half=bottom,shape=outer_right] +quark:prismarine_bricks_stairs[facing=south,half=top,shape=straight] +quark:prismarine_bricks_stairs[facing=south,half=top,shape=inner_left] +quark:prismarine_bricks_stairs[facing=south,half=top,shape=inner_right] +quark:prismarine_bricks_stairs[facing=south,half=top,shape=outer_left] +quark:prismarine_bricks_stairs[facing=south,half=top,shape=outer_right] +quark:prismarine_bricks_stairs[facing=south,half=bottom,shape=straight] +quark:prismarine_bricks_stairs[facing=south,half=bottom,shape=inner_left] +quark:prismarine_bricks_stairs[facing=south,half=bottom,shape=inner_right] +quark:prismarine_bricks_stairs[facing=south,half=bottom,shape=outer_left] +quark:prismarine_bricks_stairs[facing=south,half=bottom,shape=outer_right] +quark:prismarine_bricks_stairs[facing=west,half=top,shape=straight] +quark:prismarine_bricks_stairs[facing=west,half=top,shape=inner_left] +quark:prismarine_bricks_stairs[facing=west,half=top,shape=inner_right] +quark:prismarine_bricks_stairs[facing=west,half=top,shape=outer_left] +quark:prismarine_bricks_stairs[facing=west,half=top,shape=outer_right] +quark:prismarine_bricks_stairs[facing=west,half=bottom,shape=straight] +quark:prismarine_bricks_stairs[facing=west,half=bottom,shape=inner_left] +quark:prismarine_bricks_stairs[facing=west,half=bottom,shape=inner_right] +quark:prismarine_bricks_stairs[facing=west,half=bottom,shape=outer_left] +quark:prismarine_bricks_stairs[facing=west,half=bottom,shape=outer_right] +quark:prismarine_bricks_stairs[facing=east,half=top,shape=straight] +quark:prismarine_bricks_stairs[facing=east,half=top,shape=inner_left] +quark:prismarine_bricks_stairs[facing=east,half=top,shape=inner_right] +quark:prismarine_bricks_stairs[facing=east,half=top,shape=outer_left] +quark:prismarine_bricks_stairs[facing=east,half=top,shape=outer_right] +quark:prismarine_bricks_stairs[facing=east,half=bottom,shape=straight] +quark:prismarine_bricks_stairs[facing=east,half=bottom,shape=inner_left] +quark:prismarine_bricks_stairs[facing=east,half=bottom,shape=inner_right] +quark:prismarine_bricks_stairs[facing=east,half=bottom,shape=outer_left] +quark:prismarine_bricks_stairs[facing=east,half=bottom,shape=outer_right] +quark:prismarine_bricks_slab[half=top,prop=blarg] +quark:prismarine_bricks_slab[half=bottom,prop=blarg] +quark:prismarine_bricks_slab_double[prop=blarg] +quark:prismarine_dark_stairs[facing=north,half=top,shape=straight] +quark:prismarine_dark_stairs[facing=north,half=top,shape=inner_left] +quark:prismarine_dark_stairs[facing=north,half=top,shape=inner_right] +quark:prismarine_dark_stairs[facing=north,half=top,shape=outer_left] +quark:prismarine_dark_stairs[facing=north,half=top,shape=outer_right] +quark:prismarine_dark_stairs[facing=north,half=bottom,shape=straight] +quark:prismarine_dark_stairs[facing=north,half=bottom,shape=inner_left] +quark:prismarine_dark_stairs[facing=north,half=bottom,shape=inner_right] +quark:prismarine_dark_stairs[facing=north,half=bottom,shape=outer_left] +quark:prismarine_dark_stairs[facing=north,half=bottom,shape=outer_right] +quark:prismarine_dark_stairs[facing=south,half=top,shape=straight] +quark:prismarine_dark_stairs[facing=south,half=top,shape=inner_left] +quark:prismarine_dark_stairs[facing=south,half=top,shape=inner_right] +quark:prismarine_dark_stairs[facing=south,half=top,shape=outer_left] +quark:prismarine_dark_stairs[facing=south,half=top,shape=outer_right] +quark:prismarine_dark_stairs[facing=south,half=bottom,shape=straight] +quark:prismarine_dark_stairs[facing=south,half=bottom,shape=inner_left] +quark:prismarine_dark_stairs[facing=south,half=bottom,shape=inner_right] +quark:prismarine_dark_stairs[facing=south,half=bottom,shape=outer_left] +quark:prismarine_dark_stairs[facing=south,half=bottom,shape=outer_right] +quark:prismarine_dark_stairs[facing=west,half=top,shape=straight] +quark:prismarine_dark_stairs[facing=west,half=top,shape=inner_left] +quark:prismarine_dark_stairs[facing=west,half=top,shape=inner_right] +quark:prismarine_dark_stairs[facing=west,half=top,shape=outer_left] +quark:prismarine_dark_stairs[facing=west,half=top,shape=outer_right] +quark:prismarine_dark_stairs[facing=west,half=bottom,shape=straight] +quark:prismarine_dark_stairs[facing=west,half=bottom,shape=inner_left] +quark:prismarine_dark_stairs[facing=west,half=bottom,shape=inner_right] +quark:prismarine_dark_stairs[facing=west,half=bottom,shape=outer_left] +quark:prismarine_dark_stairs[facing=west,half=bottom,shape=outer_right] +quark:prismarine_dark_stairs[facing=east,half=top,shape=straight] +quark:prismarine_dark_stairs[facing=east,half=top,shape=inner_left] +quark:prismarine_dark_stairs[facing=east,half=top,shape=inner_right] +quark:prismarine_dark_stairs[facing=east,half=top,shape=outer_left] +quark:prismarine_dark_stairs[facing=east,half=top,shape=outer_right] +quark:prismarine_dark_stairs[facing=east,half=bottom,shape=straight] +quark:prismarine_dark_stairs[facing=east,half=bottom,shape=inner_left] +quark:prismarine_dark_stairs[facing=east,half=bottom,shape=inner_right] +quark:prismarine_dark_stairs[facing=east,half=bottom,shape=outer_left] +quark:prismarine_dark_stairs[facing=east,half=bottom,shape=outer_right] +quark:prismarine_dark_slab[half=top,prop=blarg] +quark:prismarine_dark_slab[half=bottom,prop=blarg] +quark:prismarine_dark_slab_double[prop=blarg] +quark:red_nether_brick_stairs[facing=north,half=top,shape=straight] +quark:red_nether_brick_stairs[facing=north,half=top,shape=inner_left] +quark:red_nether_brick_stairs[facing=north,half=top,shape=inner_right] +quark:red_nether_brick_stairs[facing=north,half=top,shape=outer_left] +quark:red_nether_brick_stairs[facing=north,half=top,shape=outer_right] +quark:red_nether_brick_stairs[facing=north,half=bottom,shape=straight] +quark:red_nether_brick_stairs[facing=north,half=bottom,shape=inner_left] +quark:red_nether_brick_stairs[facing=north,half=bottom,shape=inner_right] +quark:red_nether_brick_stairs[facing=north,half=bottom,shape=outer_left] +quark:red_nether_brick_stairs[facing=north,half=bottom,shape=outer_right] +quark:red_nether_brick_stairs[facing=south,half=top,shape=straight] +quark:red_nether_brick_stairs[facing=south,half=top,shape=inner_left] +quark:red_nether_brick_stairs[facing=south,half=top,shape=inner_right] +quark:red_nether_brick_stairs[facing=south,half=top,shape=outer_left] +quark:red_nether_brick_stairs[facing=south,half=top,shape=outer_right] +quark:red_nether_brick_stairs[facing=south,half=bottom,shape=straight] +quark:red_nether_brick_stairs[facing=south,half=bottom,shape=inner_left] +quark:red_nether_brick_stairs[facing=south,half=bottom,shape=inner_right] +quark:red_nether_brick_stairs[facing=south,half=bottom,shape=outer_left] +quark:red_nether_brick_stairs[facing=south,half=bottom,shape=outer_right] +quark:red_nether_brick_stairs[facing=west,half=top,shape=straight] +quark:red_nether_brick_stairs[facing=west,half=top,shape=inner_left] +quark:red_nether_brick_stairs[facing=west,half=top,shape=inner_right] +quark:red_nether_brick_stairs[facing=west,half=top,shape=outer_left] +quark:red_nether_brick_stairs[facing=west,half=top,shape=outer_right] +quark:red_nether_brick_stairs[facing=west,half=bottom,shape=straight] +quark:red_nether_brick_stairs[facing=west,half=bottom,shape=inner_left] +quark:red_nether_brick_stairs[facing=west,half=bottom,shape=inner_right] +quark:red_nether_brick_stairs[facing=west,half=bottom,shape=outer_left] +quark:red_nether_brick_stairs[facing=west,half=bottom,shape=outer_right] +quark:red_nether_brick_stairs[facing=east,half=top,shape=straight] +quark:red_nether_brick_stairs[facing=east,half=top,shape=inner_left] +quark:red_nether_brick_stairs[facing=east,half=top,shape=inner_right] +quark:red_nether_brick_stairs[facing=east,half=top,shape=outer_left] +quark:red_nether_brick_stairs[facing=east,half=top,shape=outer_right] +quark:red_nether_brick_stairs[facing=east,half=bottom,shape=straight] +quark:red_nether_brick_stairs[facing=east,half=bottom,shape=inner_left] +quark:red_nether_brick_stairs[facing=east,half=bottom,shape=inner_right] +quark:red_nether_brick_stairs[facing=east,half=bottom,shape=outer_left] +quark:red_nether_brick_stairs[facing=east,half=bottom,shape=outer_right] +quark:red_nether_brick_slab[half=top,prop=blarg] +quark:red_nether_brick_slab[half=bottom,prop=blarg] +quark:red_nether_brick_slab_double[prop=blarg] +quark:thatch +quark:thatch_stairs[facing=north,half=top,shape=straight] +quark:thatch_stairs[facing=north,half=top,shape=inner_left] +quark:thatch_stairs[facing=north,half=top,shape=inner_right] +quark:thatch_stairs[facing=north,half=top,shape=outer_left] +quark:thatch_stairs[facing=north,half=top,shape=outer_right] +quark:thatch_stairs[facing=north,half=bottom,shape=straight] +quark:thatch_stairs[facing=north,half=bottom,shape=inner_left] +quark:thatch_stairs[facing=north,half=bottom,shape=inner_right] +quark:thatch_stairs[facing=north,half=bottom,shape=outer_left] +quark:thatch_stairs[facing=north,half=bottom,shape=outer_right] +quark:thatch_stairs[facing=south,half=top,shape=straight] +quark:thatch_stairs[facing=south,half=top,shape=inner_left] +quark:thatch_stairs[facing=south,half=top,shape=inner_right] +quark:thatch_stairs[facing=south,half=top,shape=outer_left] +quark:thatch_stairs[facing=south,half=top,shape=outer_right] +quark:thatch_stairs[facing=south,half=bottom,shape=straight] +quark:thatch_stairs[facing=south,half=bottom,shape=inner_left] +quark:thatch_stairs[facing=south,half=bottom,shape=inner_right] +quark:thatch_stairs[facing=south,half=bottom,shape=outer_left] +quark:thatch_stairs[facing=south,half=bottom,shape=outer_right] +quark:thatch_stairs[facing=west,half=top,shape=straight] +quark:thatch_stairs[facing=west,half=top,shape=inner_left] +quark:thatch_stairs[facing=west,half=top,shape=inner_right] +quark:thatch_stairs[facing=west,half=top,shape=outer_left] +quark:thatch_stairs[facing=west,half=top,shape=outer_right] +quark:thatch_stairs[facing=west,half=bottom,shape=straight] +quark:thatch_stairs[facing=west,half=bottom,shape=inner_left] +quark:thatch_stairs[facing=west,half=bottom,shape=inner_right] +quark:thatch_stairs[facing=west,half=bottom,shape=outer_left] +quark:thatch_stairs[facing=west,half=bottom,shape=outer_right] +quark:thatch_stairs[facing=east,half=top,shape=straight] +quark:thatch_stairs[facing=east,half=top,shape=inner_left] +quark:thatch_stairs[facing=east,half=top,shape=inner_right] +quark:thatch_stairs[facing=east,half=top,shape=outer_left] +quark:thatch_stairs[facing=east,half=top,shape=outer_right] +quark:thatch_stairs[facing=east,half=bottom,shape=straight] +quark:thatch_stairs[facing=east,half=bottom,shape=inner_left] +quark:thatch_stairs[facing=east,half=bottom,shape=inner_right] +quark:thatch_stairs[facing=east,half=bottom,shape=outer_left] +quark:thatch_stairs[facing=east,half=bottom,shape=outer_right] +quark:thatch_slab[half=top,prop=blarg] +quark:thatch_slab[half=bottom,prop=blarg] +quark:thatch_slab_double[prop=blarg] +quark:charred_nether_bricks +quark:charred_nether_brick_stairs[facing=north,half=top,shape=straight] +quark:charred_nether_brick_stairs[facing=north,half=top,shape=inner_left] +quark:charred_nether_brick_stairs[facing=north,half=top,shape=inner_right] +quark:charred_nether_brick_stairs[facing=north,half=top,shape=outer_left] +quark:charred_nether_brick_stairs[facing=north,half=top,shape=outer_right] +quark:charred_nether_brick_stairs[facing=north,half=bottom,shape=straight] +quark:charred_nether_brick_stairs[facing=north,half=bottom,shape=inner_left] +quark:charred_nether_brick_stairs[facing=north,half=bottom,shape=inner_right] +quark:charred_nether_brick_stairs[facing=north,half=bottom,shape=outer_left] +quark:charred_nether_brick_stairs[facing=north,half=bottom,shape=outer_right] +quark:charred_nether_brick_stairs[facing=south,half=top,shape=straight] +quark:charred_nether_brick_stairs[facing=south,half=top,shape=inner_left] +quark:charred_nether_brick_stairs[facing=south,half=top,shape=inner_right] +quark:charred_nether_brick_stairs[facing=south,half=top,shape=outer_left] +quark:charred_nether_brick_stairs[facing=south,half=top,shape=outer_right] +quark:charred_nether_brick_stairs[facing=south,half=bottom,shape=straight] +quark:charred_nether_brick_stairs[facing=south,half=bottom,shape=inner_left] +quark:charred_nether_brick_stairs[facing=south,half=bottom,shape=inner_right] +quark:charred_nether_brick_stairs[facing=south,half=bottom,shape=outer_left] +quark:charred_nether_brick_stairs[facing=south,half=bottom,shape=outer_right] +quark:charred_nether_brick_stairs[facing=west,half=top,shape=straight] +quark:charred_nether_brick_stairs[facing=west,half=top,shape=inner_left] +quark:charred_nether_brick_stairs[facing=west,half=top,shape=inner_right] +quark:charred_nether_brick_stairs[facing=west,half=top,shape=outer_left] +quark:charred_nether_brick_stairs[facing=west,half=top,shape=outer_right] +quark:charred_nether_brick_stairs[facing=west,half=bottom,shape=straight] +quark:charred_nether_brick_stairs[facing=west,half=bottom,shape=inner_left] +quark:charred_nether_brick_stairs[facing=west,half=bottom,shape=inner_right] +quark:charred_nether_brick_stairs[facing=west,half=bottom,shape=outer_left] +quark:charred_nether_brick_stairs[facing=west,half=bottom,shape=outer_right] +quark:charred_nether_brick_stairs[facing=east,half=top,shape=straight] +quark:charred_nether_brick_stairs[facing=east,half=top,shape=inner_left] +quark:charred_nether_brick_stairs[facing=east,half=top,shape=inner_right] +quark:charred_nether_brick_stairs[facing=east,half=top,shape=outer_left] +quark:charred_nether_brick_stairs[facing=east,half=top,shape=outer_right] +quark:charred_nether_brick_stairs[facing=east,half=bottom,shape=straight] +quark:charred_nether_brick_stairs[facing=east,half=bottom,shape=inner_left] +quark:charred_nether_brick_stairs[facing=east,half=bottom,shape=inner_right] +quark:charred_nether_brick_stairs[facing=east,half=bottom,shape=outer_left] +quark:charred_nether_brick_stairs[facing=east,half=bottom,shape=outer_right] +quark:charred_nether_brick_slab[half=top,prop=blarg] +quark:charred_nether_brick_slab[half=bottom,prop=blarg] +quark:charred_nether_brick_slab_double[prop=blarg] +quark:world_stone_bricks[variant=stone_granite_bricks] +quark:world_stone_bricks[variant=stone_diorite_bricks] +quark:world_stone_bricks[variant=stone_andesite_bricks] +quark:world_stone_bricks[variant=stone_basalt_bricks] +quark:world_stone_bricks[variant=stone_marble_bricks] +quark:world_stone_bricks[variant=stone_limestone_bricks] +quark:stone_granite_bricks_stairs[facing=north,half=top,shape=straight] +quark:stone_granite_bricks_stairs[facing=north,half=top,shape=inner_left] +quark:stone_granite_bricks_stairs[facing=north,half=top,shape=inner_right] +quark:stone_granite_bricks_stairs[facing=north,half=top,shape=outer_left] +quark:stone_granite_bricks_stairs[facing=north,half=top,shape=outer_right] +quark:stone_granite_bricks_stairs[facing=north,half=bottom,shape=straight] +quark:stone_granite_bricks_stairs[facing=north,half=bottom,shape=inner_left] +quark:stone_granite_bricks_stairs[facing=north,half=bottom,shape=inner_right] +quark:stone_granite_bricks_stairs[facing=north,half=bottom,shape=outer_left] +quark:stone_granite_bricks_stairs[facing=north,half=bottom,shape=outer_right] +quark:stone_granite_bricks_stairs[facing=south,half=top,shape=straight] +quark:stone_granite_bricks_stairs[facing=south,half=top,shape=inner_left] +quark:stone_granite_bricks_stairs[facing=south,half=top,shape=inner_right] +quark:stone_granite_bricks_stairs[facing=south,half=top,shape=outer_left] +quark:stone_granite_bricks_stairs[facing=south,half=top,shape=outer_right] +quark:stone_granite_bricks_stairs[facing=south,half=bottom,shape=straight] +quark:stone_granite_bricks_stairs[facing=south,half=bottom,shape=inner_left] +quark:stone_granite_bricks_stairs[facing=south,half=bottom,shape=inner_right] +quark:stone_granite_bricks_stairs[facing=south,half=bottom,shape=outer_left] +quark:stone_granite_bricks_stairs[facing=south,half=bottom,shape=outer_right] +quark:stone_granite_bricks_stairs[facing=west,half=top,shape=straight] +quark:stone_granite_bricks_stairs[facing=west,half=top,shape=inner_left] +quark:stone_granite_bricks_stairs[facing=west,half=top,shape=inner_right] +quark:stone_granite_bricks_stairs[facing=west,half=top,shape=outer_left] +quark:stone_granite_bricks_stairs[facing=west,half=top,shape=outer_right] +quark:stone_granite_bricks_stairs[facing=west,half=bottom,shape=straight] +quark:stone_granite_bricks_stairs[facing=west,half=bottom,shape=inner_left] +quark:stone_granite_bricks_stairs[facing=west,half=bottom,shape=inner_right] +quark:stone_granite_bricks_stairs[facing=west,half=bottom,shape=outer_left] +quark:stone_granite_bricks_stairs[facing=west,half=bottom,shape=outer_right] +quark:stone_granite_bricks_stairs[facing=east,half=top,shape=straight] +quark:stone_granite_bricks_stairs[facing=east,half=top,shape=inner_left] +quark:stone_granite_bricks_stairs[facing=east,half=top,shape=inner_right] +quark:stone_granite_bricks_stairs[facing=east,half=top,shape=outer_left] +quark:stone_granite_bricks_stairs[facing=east,half=top,shape=outer_right] +quark:stone_granite_bricks_stairs[facing=east,half=bottom,shape=straight] +quark:stone_granite_bricks_stairs[facing=east,half=bottom,shape=inner_left] +quark:stone_granite_bricks_stairs[facing=east,half=bottom,shape=inner_right] +quark:stone_granite_bricks_stairs[facing=east,half=bottom,shape=outer_left] +quark:stone_granite_bricks_stairs[facing=east,half=bottom,shape=outer_right] +quark:stone_diorite_bricks_stairs[facing=north,half=top,shape=straight] +quark:stone_diorite_bricks_stairs[facing=north,half=top,shape=inner_left] +quark:stone_diorite_bricks_stairs[facing=north,half=top,shape=inner_right] +quark:stone_diorite_bricks_stairs[facing=north,half=top,shape=outer_left] +quark:stone_diorite_bricks_stairs[facing=north,half=top,shape=outer_right] +quark:stone_diorite_bricks_stairs[facing=north,half=bottom,shape=straight] +quark:stone_diorite_bricks_stairs[facing=north,half=bottom,shape=inner_left] +quark:stone_diorite_bricks_stairs[facing=north,half=bottom,shape=inner_right] +quark:stone_diorite_bricks_stairs[facing=north,half=bottom,shape=outer_left] +quark:stone_diorite_bricks_stairs[facing=north,half=bottom,shape=outer_right] +quark:stone_diorite_bricks_stairs[facing=south,half=top,shape=straight] +quark:stone_diorite_bricks_stairs[facing=south,half=top,shape=inner_left] +quark:stone_diorite_bricks_stairs[facing=south,half=top,shape=inner_right] +quark:stone_diorite_bricks_stairs[facing=south,half=top,shape=outer_left] +quark:stone_diorite_bricks_stairs[facing=south,half=top,shape=outer_right] +quark:stone_diorite_bricks_stairs[facing=south,half=bottom,shape=straight] +quark:stone_diorite_bricks_stairs[facing=south,half=bottom,shape=inner_left] +quark:stone_diorite_bricks_stairs[facing=south,half=bottom,shape=inner_right] +quark:stone_diorite_bricks_stairs[facing=south,half=bottom,shape=outer_left] +quark:stone_diorite_bricks_stairs[facing=south,half=bottom,shape=outer_right] +quark:stone_diorite_bricks_stairs[facing=west,half=top,shape=straight] +quark:stone_diorite_bricks_stairs[facing=west,half=top,shape=inner_left] +quark:stone_diorite_bricks_stairs[facing=west,half=top,shape=inner_right] +quark:stone_diorite_bricks_stairs[facing=west,half=top,shape=outer_left] +quark:stone_diorite_bricks_stairs[facing=west,half=top,shape=outer_right] +quark:stone_diorite_bricks_stairs[facing=west,half=bottom,shape=straight] +quark:stone_diorite_bricks_stairs[facing=west,half=bottom,shape=inner_left] +quark:stone_diorite_bricks_stairs[facing=west,half=bottom,shape=inner_right] +quark:stone_diorite_bricks_stairs[facing=west,half=bottom,shape=outer_left] +quark:stone_diorite_bricks_stairs[facing=west,half=bottom,shape=outer_right] +quark:stone_diorite_bricks_stairs[facing=east,half=top,shape=straight] +quark:stone_diorite_bricks_stairs[facing=east,half=top,shape=inner_left] +quark:stone_diorite_bricks_stairs[facing=east,half=top,shape=inner_right] +quark:stone_diorite_bricks_stairs[facing=east,half=top,shape=outer_left] +quark:stone_diorite_bricks_stairs[facing=east,half=top,shape=outer_right] +quark:stone_diorite_bricks_stairs[facing=east,half=bottom,shape=straight] +quark:stone_diorite_bricks_stairs[facing=east,half=bottom,shape=inner_left] +quark:stone_diorite_bricks_stairs[facing=east,half=bottom,shape=inner_right] +quark:stone_diorite_bricks_stairs[facing=east,half=bottom,shape=outer_left] +quark:stone_diorite_bricks_stairs[facing=east,half=bottom,shape=outer_right] +quark:stone_andesite_bricks_stairs[facing=north,half=top,shape=straight] +quark:stone_andesite_bricks_stairs[facing=north,half=top,shape=inner_left] +quark:stone_andesite_bricks_stairs[facing=north,half=top,shape=inner_right] +quark:stone_andesite_bricks_stairs[facing=north,half=top,shape=outer_left] +quark:stone_andesite_bricks_stairs[facing=north,half=top,shape=outer_right] +quark:stone_andesite_bricks_stairs[facing=north,half=bottom,shape=straight] +quark:stone_andesite_bricks_stairs[facing=north,half=bottom,shape=inner_left] +quark:stone_andesite_bricks_stairs[facing=north,half=bottom,shape=inner_right] +quark:stone_andesite_bricks_stairs[facing=north,half=bottom,shape=outer_left] +quark:stone_andesite_bricks_stairs[facing=north,half=bottom,shape=outer_right] +quark:stone_andesite_bricks_stairs[facing=south,half=top,shape=straight] +quark:stone_andesite_bricks_stairs[facing=south,half=top,shape=inner_left] +quark:stone_andesite_bricks_stairs[facing=south,half=top,shape=inner_right] +quark:stone_andesite_bricks_stairs[facing=south,half=top,shape=outer_left] +quark:stone_andesite_bricks_stairs[facing=south,half=top,shape=outer_right] +quark:stone_andesite_bricks_stairs[facing=south,half=bottom,shape=straight] +quark:stone_andesite_bricks_stairs[facing=south,half=bottom,shape=inner_left] +quark:stone_andesite_bricks_stairs[facing=south,half=bottom,shape=inner_right] +quark:stone_andesite_bricks_stairs[facing=south,half=bottom,shape=outer_left] +quark:stone_andesite_bricks_stairs[facing=south,half=bottom,shape=outer_right] +quark:stone_andesite_bricks_stairs[facing=west,half=top,shape=straight] +quark:stone_andesite_bricks_stairs[facing=west,half=top,shape=inner_left] +quark:stone_andesite_bricks_stairs[facing=west,half=top,shape=inner_right] +quark:stone_andesite_bricks_stairs[facing=west,half=top,shape=outer_left] +quark:stone_andesite_bricks_stairs[facing=west,half=top,shape=outer_right] +quark:stone_andesite_bricks_stairs[facing=west,half=bottom,shape=straight] +quark:stone_andesite_bricks_stairs[facing=west,half=bottom,shape=inner_left] +quark:stone_andesite_bricks_stairs[facing=west,half=bottom,shape=inner_right] +quark:stone_andesite_bricks_stairs[facing=west,half=bottom,shape=outer_left] +quark:stone_andesite_bricks_stairs[facing=west,half=bottom,shape=outer_right] +quark:stone_andesite_bricks_stairs[facing=east,half=top,shape=straight] +quark:stone_andesite_bricks_stairs[facing=east,half=top,shape=inner_left] +quark:stone_andesite_bricks_stairs[facing=east,half=top,shape=inner_right] +quark:stone_andesite_bricks_stairs[facing=east,half=top,shape=outer_left] +quark:stone_andesite_bricks_stairs[facing=east,half=top,shape=outer_right] +quark:stone_andesite_bricks_stairs[facing=east,half=bottom,shape=straight] +quark:stone_andesite_bricks_stairs[facing=east,half=bottom,shape=inner_left] +quark:stone_andesite_bricks_stairs[facing=east,half=bottom,shape=inner_right] +quark:stone_andesite_bricks_stairs[facing=east,half=bottom,shape=outer_left] +quark:stone_andesite_bricks_stairs[facing=east,half=bottom,shape=outer_right] +quark:stone_basalt_bricks_stairs[facing=north,half=top,shape=straight] +quark:stone_basalt_bricks_stairs[facing=north,half=top,shape=inner_left] +quark:stone_basalt_bricks_stairs[facing=north,half=top,shape=inner_right] +quark:stone_basalt_bricks_stairs[facing=north,half=top,shape=outer_left] +quark:stone_basalt_bricks_stairs[facing=north,half=top,shape=outer_right] +quark:stone_basalt_bricks_stairs[facing=north,half=bottom,shape=straight] +quark:stone_basalt_bricks_stairs[facing=north,half=bottom,shape=inner_left] +quark:stone_basalt_bricks_stairs[facing=north,half=bottom,shape=inner_right] +quark:stone_basalt_bricks_stairs[facing=north,half=bottom,shape=outer_left] +quark:stone_basalt_bricks_stairs[facing=north,half=bottom,shape=outer_right] +quark:stone_basalt_bricks_stairs[facing=south,half=top,shape=straight] +quark:stone_basalt_bricks_stairs[facing=south,half=top,shape=inner_left] +quark:stone_basalt_bricks_stairs[facing=south,half=top,shape=inner_right] +quark:stone_basalt_bricks_stairs[facing=south,half=top,shape=outer_left] +quark:stone_basalt_bricks_stairs[facing=south,half=top,shape=outer_right] +quark:stone_basalt_bricks_stairs[facing=south,half=bottom,shape=straight] +quark:stone_basalt_bricks_stairs[facing=south,half=bottom,shape=inner_left] +quark:stone_basalt_bricks_stairs[facing=south,half=bottom,shape=inner_right] +quark:stone_basalt_bricks_stairs[facing=south,half=bottom,shape=outer_left] +quark:stone_basalt_bricks_stairs[facing=south,half=bottom,shape=outer_right] +quark:stone_basalt_bricks_stairs[facing=west,half=top,shape=straight] +quark:stone_basalt_bricks_stairs[facing=west,half=top,shape=inner_left] +quark:stone_basalt_bricks_stairs[facing=west,half=top,shape=inner_right] +quark:stone_basalt_bricks_stairs[facing=west,half=top,shape=outer_left] +quark:stone_basalt_bricks_stairs[facing=west,half=top,shape=outer_right] +quark:stone_basalt_bricks_stairs[facing=west,half=bottom,shape=straight] +quark:stone_basalt_bricks_stairs[facing=west,half=bottom,shape=inner_left] +quark:stone_basalt_bricks_stairs[facing=west,half=bottom,shape=inner_right] +quark:stone_basalt_bricks_stairs[facing=west,half=bottom,shape=outer_left] +quark:stone_basalt_bricks_stairs[facing=west,half=bottom,shape=outer_right] +quark:stone_basalt_bricks_stairs[facing=east,half=top,shape=straight] +quark:stone_basalt_bricks_stairs[facing=east,half=top,shape=inner_left] +quark:stone_basalt_bricks_stairs[facing=east,half=top,shape=inner_right] +quark:stone_basalt_bricks_stairs[facing=east,half=top,shape=outer_left] +quark:stone_basalt_bricks_stairs[facing=east,half=top,shape=outer_right] +quark:stone_basalt_bricks_stairs[facing=east,half=bottom,shape=straight] +quark:stone_basalt_bricks_stairs[facing=east,half=bottom,shape=inner_left] +quark:stone_basalt_bricks_stairs[facing=east,half=bottom,shape=inner_right] +quark:stone_basalt_bricks_stairs[facing=east,half=bottom,shape=outer_left] +quark:stone_basalt_bricks_stairs[facing=east,half=bottom,shape=outer_right] +quark:stone_marble_bricks_stairs[facing=north,half=top,shape=straight] +quark:stone_marble_bricks_stairs[facing=north,half=top,shape=inner_left] +quark:stone_marble_bricks_stairs[facing=north,half=top,shape=inner_right] +quark:stone_marble_bricks_stairs[facing=north,half=top,shape=outer_left] +quark:stone_marble_bricks_stairs[facing=north,half=top,shape=outer_right] +quark:stone_marble_bricks_stairs[facing=north,half=bottom,shape=straight] +quark:stone_marble_bricks_stairs[facing=north,half=bottom,shape=inner_left] +quark:stone_marble_bricks_stairs[facing=north,half=bottom,shape=inner_right] +quark:stone_marble_bricks_stairs[facing=north,half=bottom,shape=outer_left] +quark:stone_marble_bricks_stairs[facing=north,half=bottom,shape=outer_right] +quark:stone_marble_bricks_stairs[facing=south,half=top,shape=straight] +quark:stone_marble_bricks_stairs[facing=south,half=top,shape=inner_left] +quark:stone_marble_bricks_stairs[facing=south,half=top,shape=inner_right] +quark:stone_marble_bricks_stairs[facing=south,half=top,shape=outer_left] +quark:stone_marble_bricks_stairs[facing=south,half=top,shape=outer_right] +quark:stone_marble_bricks_stairs[facing=south,half=bottom,shape=straight] +quark:stone_marble_bricks_stairs[facing=south,half=bottom,shape=inner_left] +quark:stone_marble_bricks_stairs[facing=south,half=bottom,shape=inner_right] +quark:stone_marble_bricks_stairs[facing=south,half=bottom,shape=outer_left] +quark:stone_marble_bricks_stairs[facing=south,half=bottom,shape=outer_right] +quark:stone_marble_bricks_stairs[facing=west,half=top,shape=straight] +quark:stone_marble_bricks_stairs[facing=west,half=top,shape=inner_left] +quark:stone_marble_bricks_stairs[facing=west,half=top,shape=inner_right] +quark:stone_marble_bricks_stairs[facing=west,half=top,shape=outer_left] +quark:stone_marble_bricks_stairs[facing=west,half=top,shape=outer_right] +quark:stone_marble_bricks_stairs[facing=west,half=bottom,shape=straight] +quark:stone_marble_bricks_stairs[facing=west,half=bottom,shape=inner_left] +quark:stone_marble_bricks_stairs[facing=west,half=bottom,shape=inner_right] +quark:stone_marble_bricks_stairs[facing=west,half=bottom,shape=outer_left] +quark:stone_marble_bricks_stairs[facing=west,half=bottom,shape=outer_right] +quark:stone_marble_bricks_stairs[facing=east,half=top,shape=straight] +quark:stone_marble_bricks_stairs[facing=east,half=top,shape=inner_left] +quark:stone_marble_bricks_stairs[facing=east,half=top,shape=inner_right] +quark:stone_marble_bricks_stairs[facing=east,half=top,shape=outer_left] +quark:stone_marble_bricks_stairs[facing=east,half=top,shape=outer_right] +quark:stone_marble_bricks_stairs[facing=east,half=bottom,shape=straight] +quark:stone_marble_bricks_stairs[facing=east,half=bottom,shape=inner_left] +quark:stone_marble_bricks_stairs[facing=east,half=bottom,shape=inner_right] +quark:stone_marble_bricks_stairs[facing=east,half=bottom,shape=outer_left] +quark:stone_marble_bricks_stairs[facing=east,half=bottom,shape=outer_right] +quark:stone_limestone_bricks_stairs[facing=north,half=top,shape=straight] +quark:stone_limestone_bricks_stairs[facing=north,half=top,shape=inner_left] +quark:stone_limestone_bricks_stairs[facing=north,half=top,shape=inner_right] +quark:stone_limestone_bricks_stairs[facing=north,half=top,shape=outer_left] +quark:stone_limestone_bricks_stairs[facing=north,half=top,shape=outer_right] +quark:stone_limestone_bricks_stairs[facing=north,half=bottom,shape=straight] +quark:stone_limestone_bricks_stairs[facing=north,half=bottom,shape=inner_left] +quark:stone_limestone_bricks_stairs[facing=north,half=bottom,shape=inner_right] +quark:stone_limestone_bricks_stairs[facing=north,half=bottom,shape=outer_left] +quark:stone_limestone_bricks_stairs[facing=north,half=bottom,shape=outer_right] +quark:stone_limestone_bricks_stairs[facing=south,half=top,shape=straight] +quark:stone_limestone_bricks_stairs[facing=south,half=top,shape=inner_left] +quark:stone_limestone_bricks_stairs[facing=south,half=top,shape=inner_right] +quark:stone_limestone_bricks_stairs[facing=south,half=top,shape=outer_left] +quark:stone_limestone_bricks_stairs[facing=south,half=top,shape=outer_right] +quark:stone_limestone_bricks_stairs[facing=south,half=bottom,shape=straight] +quark:stone_limestone_bricks_stairs[facing=south,half=bottom,shape=inner_left] +quark:stone_limestone_bricks_stairs[facing=south,half=bottom,shape=inner_right] +quark:stone_limestone_bricks_stairs[facing=south,half=bottom,shape=outer_left] +quark:stone_limestone_bricks_stairs[facing=south,half=bottom,shape=outer_right] +quark:stone_limestone_bricks_stairs[facing=west,half=top,shape=straight] +quark:stone_limestone_bricks_stairs[facing=west,half=top,shape=inner_left] +quark:stone_limestone_bricks_stairs[facing=west,half=top,shape=inner_right] +quark:stone_limestone_bricks_stairs[facing=west,half=top,shape=outer_left] +quark:stone_limestone_bricks_stairs[facing=west,half=top,shape=outer_right] +quark:stone_limestone_bricks_stairs[facing=west,half=bottom,shape=straight] +quark:stone_limestone_bricks_stairs[facing=west,half=bottom,shape=inner_left] +quark:stone_limestone_bricks_stairs[facing=west,half=bottom,shape=inner_right] +quark:stone_limestone_bricks_stairs[facing=west,half=bottom,shape=outer_left] +quark:stone_limestone_bricks_stairs[facing=west,half=bottom,shape=outer_right] +quark:stone_limestone_bricks_stairs[facing=east,half=top,shape=straight] +quark:stone_limestone_bricks_stairs[facing=east,half=top,shape=inner_left] +quark:stone_limestone_bricks_stairs[facing=east,half=top,shape=inner_right] +quark:stone_limestone_bricks_stairs[facing=east,half=top,shape=outer_left] +quark:stone_limestone_bricks_stairs[facing=east,half=top,shape=outer_right] +quark:stone_limestone_bricks_stairs[facing=east,half=bottom,shape=straight] +quark:stone_limestone_bricks_stairs[facing=east,half=bottom,shape=inner_left] +quark:stone_limestone_bricks_stairs[facing=east,half=bottom,shape=inner_right] +quark:stone_limestone_bricks_stairs[facing=east,half=bottom,shape=outer_left] +quark:stone_limestone_bricks_stairs[facing=east,half=bottom,shape=outer_right] +quark:stone_granite_bricks_slab[half=top,prop=blarg] +quark:stone_granite_bricks_slab[half=bottom,prop=blarg] +quark:stone_granite_bricks_slab_double[prop=blarg] +quark:stone_diorite_bricks_slab[half=top,prop=blarg] +quark:stone_diorite_bricks_slab[half=bottom,prop=blarg] +quark:stone_diorite_bricks_slab_double[prop=blarg] +quark:stone_andesite_bricks_slab[half=top,prop=blarg] +quark:stone_andesite_bricks_slab[half=bottom,prop=blarg] +quark:stone_andesite_bricks_slab_double[prop=blarg] +quark:stone_basalt_bricks_slab[half=top,prop=blarg] +quark:stone_basalt_bricks_slab[half=bottom,prop=blarg] +quark:stone_basalt_bricks_slab_double[prop=blarg] +quark:stone_marble_bricks_slab[half=top,prop=blarg] +quark:stone_marble_bricks_slab[half=bottom,prop=blarg] +quark:stone_marble_bricks_slab_double[prop=blarg] +quark:stone_limestone_bricks_slab[half=top,prop=blarg] +quark:stone_limestone_bricks_slab[half=bottom,prop=blarg] +quark:stone_limestone_bricks_slab_double[prop=blarg] +quark:stone_granite_bricks_wall[east=true,north=true,south=true,up=true,west=true] +quark:stone_granite_bricks_wall[east=true,north=true,south=true,up=true,west=false] +quark:stone_granite_bricks_wall[east=true,north=true,south=true,up=false,west=true] +quark:stone_granite_bricks_wall[east=true,north=true,south=true,up=false,west=false] +quark:stone_granite_bricks_wall[east=true,north=true,south=false,up=true,west=true] +quark:stone_granite_bricks_wall[east=true,north=true,south=false,up=true,west=false] +quark:stone_granite_bricks_wall[east=true,north=true,south=false,up=false,west=true] +quark:stone_granite_bricks_wall[east=true,north=true,south=false,up=false,west=false] +quark:stone_granite_bricks_wall[east=true,north=false,south=true,up=true,west=true] +quark:stone_granite_bricks_wall[east=true,north=false,south=true,up=true,west=false] +quark:stone_granite_bricks_wall[east=true,north=false,south=true,up=false,west=true] +quark:stone_granite_bricks_wall[east=true,north=false,south=true,up=false,west=false] +quark:stone_granite_bricks_wall[east=true,north=false,south=false,up=true,west=true] +quark:stone_granite_bricks_wall[east=true,north=false,south=false,up=true,west=false] +quark:stone_granite_bricks_wall[east=true,north=false,south=false,up=false,west=true] +quark:stone_granite_bricks_wall[east=true,north=false,south=false,up=false,west=false] +quark:stone_granite_bricks_wall[east=false,north=true,south=true,up=true,west=true] +quark:stone_granite_bricks_wall[east=false,north=true,south=true,up=true,west=false] +quark:stone_granite_bricks_wall[east=false,north=true,south=true,up=false,west=true] +quark:stone_granite_bricks_wall[east=false,north=true,south=true,up=false,west=false] +quark:stone_granite_bricks_wall[east=false,north=true,south=false,up=true,west=true] +quark:stone_granite_bricks_wall[east=false,north=true,south=false,up=true,west=false] +quark:stone_granite_bricks_wall[east=false,north=true,south=false,up=false,west=true] +quark:stone_granite_bricks_wall[east=false,north=true,south=false,up=false,west=false] +quark:stone_granite_bricks_wall[east=false,north=false,south=true,up=true,west=true] +quark:stone_granite_bricks_wall[east=false,north=false,south=true,up=true,west=false] +quark:stone_granite_bricks_wall[east=false,north=false,south=true,up=false,west=true] +quark:stone_granite_bricks_wall[east=false,north=false,south=true,up=false,west=false] +quark:stone_granite_bricks_wall[east=false,north=false,south=false,up=true,west=true] +quark:stone_granite_bricks_wall[east=false,north=false,south=false,up=true,west=false] +quark:stone_granite_bricks_wall[east=false,north=false,south=false,up=false,west=true] +quark:stone_granite_bricks_wall[east=false,north=false,south=false,up=false,west=false] +quark:stone_diorite_bricks_wall[east=true,north=true,south=true,up=true,west=true] +quark:stone_diorite_bricks_wall[east=true,north=true,south=true,up=true,west=false] +quark:stone_diorite_bricks_wall[east=true,north=true,south=true,up=false,west=true] +quark:stone_diorite_bricks_wall[east=true,north=true,south=true,up=false,west=false] +quark:stone_diorite_bricks_wall[east=true,north=true,south=false,up=true,west=true] +quark:stone_diorite_bricks_wall[east=true,north=true,south=false,up=true,west=false] +quark:stone_diorite_bricks_wall[east=true,north=true,south=false,up=false,west=true] +quark:stone_diorite_bricks_wall[east=true,north=true,south=false,up=false,west=false] +quark:stone_diorite_bricks_wall[east=true,north=false,south=true,up=true,west=true] +quark:stone_diorite_bricks_wall[east=true,north=false,south=true,up=true,west=false] +quark:stone_diorite_bricks_wall[east=true,north=false,south=true,up=false,west=true] +quark:stone_diorite_bricks_wall[east=true,north=false,south=true,up=false,west=false] +quark:stone_diorite_bricks_wall[east=true,north=false,south=false,up=true,west=true] +quark:stone_diorite_bricks_wall[east=true,north=false,south=false,up=true,west=false] +quark:stone_diorite_bricks_wall[east=true,north=false,south=false,up=false,west=true] +quark:stone_diorite_bricks_wall[east=true,north=false,south=false,up=false,west=false] +quark:stone_diorite_bricks_wall[east=false,north=true,south=true,up=true,west=true] +quark:stone_diorite_bricks_wall[east=false,north=true,south=true,up=true,west=false] +quark:stone_diorite_bricks_wall[east=false,north=true,south=true,up=false,west=true] +quark:stone_diorite_bricks_wall[east=false,north=true,south=true,up=false,west=false] +quark:stone_diorite_bricks_wall[east=false,north=true,south=false,up=true,west=true] +quark:stone_diorite_bricks_wall[east=false,north=true,south=false,up=true,west=false] +quark:stone_diorite_bricks_wall[east=false,north=true,south=false,up=false,west=true] +quark:stone_diorite_bricks_wall[east=false,north=true,south=false,up=false,west=false] +quark:stone_diorite_bricks_wall[east=false,north=false,south=true,up=true,west=true] +quark:stone_diorite_bricks_wall[east=false,north=false,south=true,up=true,west=false] +quark:stone_diorite_bricks_wall[east=false,north=false,south=true,up=false,west=true] +quark:stone_diorite_bricks_wall[east=false,north=false,south=true,up=false,west=false] +quark:stone_diorite_bricks_wall[east=false,north=false,south=false,up=true,west=true] +quark:stone_diorite_bricks_wall[east=false,north=false,south=false,up=true,west=false] +quark:stone_diorite_bricks_wall[east=false,north=false,south=false,up=false,west=true] +quark:stone_diorite_bricks_wall[east=false,north=false,south=false,up=false,west=false] +quark:stone_andesite_bricks_wall[east=true,north=true,south=true,up=true,west=true] +quark:stone_andesite_bricks_wall[east=true,north=true,south=true,up=true,west=false] +quark:stone_andesite_bricks_wall[east=true,north=true,south=true,up=false,west=true] +quark:stone_andesite_bricks_wall[east=true,north=true,south=true,up=false,west=false] +quark:stone_andesite_bricks_wall[east=true,north=true,south=false,up=true,west=true] +quark:stone_andesite_bricks_wall[east=true,north=true,south=false,up=true,west=false] +quark:stone_andesite_bricks_wall[east=true,north=true,south=false,up=false,west=true] +quark:stone_andesite_bricks_wall[east=true,north=true,south=false,up=false,west=false] +quark:stone_andesite_bricks_wall[east=true,north=false,south=true,up=true,west=true] +quark:stone_andesite_bricks_wall[east=true,north=false,south=true,up=true,west=false] +quark:stone_andesite_bricks_wall[east=true,north=false,south=true,up=false,west=true] +quark:stone_andesite_bricks_wall[east=true,north=false,south=true,up=false,west=false] +quark:stone_andesite_bricks_wall[east=true,north=false,south=false,up=true,west=true] +quark:stone_andesite_bricks_wall[east=true,north=false,south=false,up=true,west=false] +quark:stone_andesite_bricks_wall[east=true,north=false,south=false,up=false,west=true] +quark:stone_andesite_bricks_wall[east=true,north=false,south=false,up=false,west=false] +quark:stone_andesite_bricks_wall[east=false,north=true,south=true,up=true,west=true] +quark:stone_andesite_bricks_wall[east=false,north=true,south=true,up=true,west=false] +quark:stone_andesite_bricks_wall[east=false,north=true,south=true,up=false,west=true] +quark:stone_andesite_bricks_wall[east=false,north=true,south=true,up=false,west=false] +quark:stone_andesite_bricks_wall[east=false,north=true,south=false,up=true,west=true] +quark:stone_andesite_bricks_wall[east=false,north=true,south=false,up=true,west=false] +quark:stone_andesite_bricks_wall[east=false,north=true,south=false,up=false,west=true] +quark:stone_andesite_bricks_wall[east=false,north=true,south=false,up=false,west=false] +quark:stone_andesite_bricks_wall[east=false,north=false,south=true,up=true,west=true] +quark:stone_andesite_bricks_wall[east=false,north=false,south=true,up=true,west=false] +quark:stone_andesite_bricks_wall[east=false,north=false,south=true,up=false,west=true] +quark:stone_andesite_bricks_wall[east=false,north=false,south=true,up=false,west=false] +quark:stone_andesite_bricks_wall[east=false,north=false,south=false,up=true,west=true] +quark:stone_andesite_bricks_wall[east=false,north=false,south=false,up=true,west=false] +quark:stone_andesite_bricks_wall[east=false,north=false,south=false,up=false,west=true] +quark:stone_andesite_bricks_wall[east=false,north=false,south=false,up=false,west=false] +quark:stone_basalt_bricks_wall[east=true,north=true,south=true,up=true,west=true] +quark:stone_basalt_bricks_wall[east=true,north=true,south=true,up=true,west=false] +quark:stone_basalt_bricks_wall[east=true,north=true,south=true,up=false,west=true] +quark:stone_basalt_bricks_wall[east=true,north=true,south=true,up=false,west=false] +quark:stone_basalt_bricks_wall[east=true,north=true,south=false,up=true,west=true] +quark:stone_basalt_bricks_wall[east=true,north=true,south=false,up=true,west=false] +quark:stone_basalt_bricks_wall[east=true,north=true,south=false,up=false,west=true] +quark:stone_basalt_bricks_wall[east=true,north=true,south=false,up=false,west=false] +quark:stone_basalt_bricks_wall[east=true,north=false,south=true,up=true,west=true] +quark:stone_basalt_bricks_wall[east=true,north=false,south=true,up=true,west=false] +quark:stone_basalt_bricks_wall[east=true,north=false,south=true,up=false,west=true] +quark:stone_basalt_bricks_wall[east=true,north=false,south=true,up=false,west=false] +quark:stone_basalt_bricks_wall[east=true,north=false,south=false,up=true,west=true] +quark:stone_basalt_bricks_wall[east=true,north=false,south=false,up=true,west=false] +quark:stone_basalt_bricks_wall[east=true,north=false,south=false,up=false,west=true] +quark:stone_basalt_bricks_wall[east=true,north=false,south=false,up=false,west=false] +quark:stone_basalt_bricks_wall[east=false,north=true,south=true,up=true,west=true] +quark:stone_basalt_bricks_wall[east=false,north=true,south=true,up=true,west=false] +quark:stone_basalt_bricks_wall[east=false,north=true,south=true,up=false,west=true] +quark:stone_basalt_bricks_wall[east=false,north=true,south=true,up=false,west=false] +quark:stone_basalt_bricks_wall[east=false,north=true,south=false,up=true,west=true] +quark:stone_basalt_bricks_wall[east=false,north=true,south=false,up=true,west=false] +quark:stone_basalt_bricks_wall[east=false,north=true,south=false,up=false,west=true] +quark:stone_basalt_bricks_wall[east=false,north=true,south=false,up=false,west=false] +quark:stone_basalt_bricks_wall[east=false,north=false,south=true,up=true,west=true] +quark:stone_basalt_bricks_wall[east=false,north=false,south=true,up=true,west=false] +quark:stone_basalt_bricks_wall[east=false,north=false,south=true,up=false,west=true] +quark:stone_basalt_bricks_wall[east=false,north=false,south=true,up=false,west=false] +quark:stone_basalt_bricks_wall[east=false,north=false,south=false,up=true,west=true] +quark:stone_basalt_bricks_wall[east=false,north=false,south=false,up=true,west=false] +quark:stone_basalt_bricks_wall[east=false,north=false,south=false,up=false,west=true] +quark:stone_basalt_bricks_wall[east=false,north=false,south=false,up=false,west=false] +quark:stone_marble_bricks_wall[east=true,north=true,south=true,up=true,west=true] +quark:stone_marble_bricks_wall[east=true,north=true,south=true,up=true,west=false] +quark:stone_marble_bricks_wall[east=true,north=true,south=true,up=false,west=true] +quark:stone_marble_bricks_wall[east=true,north=true,south=true,up=false,west=false] +quark:stone_marble_bricks_wall[east=true,north=true,south=false,up=true,west=true] +quark:stone_marble_bricks_wall[east=true,north=true,south=false,up=true,west=false] +quark:stone_marble_bricks_wall[east=true,north=true,south=false,up=false,west=true] +quark:stone_marble_bricks_wall[east=true,north=true,south=false,up=false,west=false] +quark:stone_marble_bricks_wall[east=true,north=false,south=true,up=true,west=true] +quark:stone_marble_bricks_wall[east=true,north=false,south=true,up=true,west=false] +quark:stone_marble_bricks_wall[east=true,north=false,south=true,up=false,west=true] +quark:stone_marble_bricks_wall[east=true,north=false,south=true,up=false,west=false] +quark:stone_marble_bricks_wall[east=true,north=false,south=false,up=true,west=true] +quark:stone_marble_bricks_wall[east=true,north=false,south=false,up=true,west=false] +quark:stone_marble_bricks_wall[east=true,north=false,south=false,up=false,west=true] +quark:stone_marble_bricks_wall[east=true,north=false,south=false,up=false,west=false] +quark:stone_marble_bricks_wall[east=false,north=true,south=true,up=true,west=true] +quark:stone_marble_bricks_wall[east=false,north=true,south=true,up=true,west=false] +quark:stone_marble_bricks_wall[east=false,north=true,south=true,up=false,west=true] +quark:stone_marble_bricks_wall[east=false,north=true,south=true,up=false,west=false] +quark:stone_marble_bricks_wall[east=false,north=true,south=false,up=true,west=true] +quark:stone_marble_bricks_wall[east=false,north=true,south=false,up=true,west=false] +quark:stone_marble_bricks_wall[east=false,north=true,south=false,up=false,west=true] +quark:stone_marble_bricks_wall[east=false,north=true,south=false,up=false,west=false] +quark:stone_marble_bricks_wall[east=false,north=false,south=true,up=true,west=true] +quark:stone_marble_bricks_wall[east=false,north=false,south=true,up=true,west=false] +quark:stone_marble_bricks_wall[east=false,north=false,south=true,up=false,west=true] +quark:stone_marble_bricks_wall[east=false,north=false,south=true,up=false,west=false] +quark:stone_marble_bricks_wall[east=false,north=false,south=false,up=true,west=true] +quark:stone_marble_bricks_wall[east=false,north=false,south=false,up=true,west=false] +quark:stone_marble_bricks_wall[east=false,north=false,south=false,up=false,west=true] +quark:stone_marble_bricks_wall[east=false,north=false,south=false,up=false,west=false] +quark:stone_limestone_bricks_wall[east=true,north=true,south=true,up=true,west=true] +quark:stone_limestone_bricks_wall[east=true,north=true,south=true,up=true,west=false] +quark:stone_limestone_bricks_wall[east=true,north=true,south=true,up=false,west=true] +quark:stone_limestone_bricks_wall[east=true,north=true,south=true,up=false,west=false] +quark:stone_limestone_bricks_wall[east=true,north=true,south=false,up=true,west=true] +quark:stone_limestone_bricks_wall[east=true,north=true,south=false,up=true,west=false] +quark:stone_limestone_bricks_wall[east=true,north=true,south=false,up=false,west=true] +quark:stone_limestone_bricks_wall[east=true,north=true,south=false,up=false,west=false] +quark:stone_limestone_bricks_wall[east=true,north=false,south=true,up=true,west=true] +quark:stone_limestone_bricks_wall[east=true,north=false,south=true,up=true,west=false] +quark:stone_limestone_bricks_wall[east=true,north=false,south=true,up=false,west=true] +quark:stone_limestone_bricks_wall[east=true,north=false,south=true,up=false,west=false] +quark:stone_limestone_bricks_wall[east=true,north=false,south=false,up=true,west=true] +quark:stone_limestone_bricks_wall[east=true,north=false,south=false,up=true,west=false] +quark:stone_limestone_bricks_wall[east=true,north=false,south=false,up=false,west=true] +quark:stone_limestone_bricks_wall[east=true,north=false,south=false,up=false,west=false] +quark:stone_limestone_bricks_wall[east=false,north=true,south=true,up=true,west=true] +quark:stone_limestone_bricks_wall[east=false,north=true,south=true,up=true,west=false] +quark:stone_limestone_bricks_wall[east=false,north=true,south=true,up=false,west=true] +quark:stone_limestone_bricks_wall[east=false,north=true,south=true,up=false,west=false] +quark:stone_limestone_bricks_wall[east=false,north=true,south=false,up=true,west=true] +quark:stone_limestone_bricks_wall[east=false,north=true,south=false,up=true,west=false] +quark:stone_limestone_bricks_wall[east=false,north=true,south=false,up=false,west=true] +quark:stone_limestone_bricks_wall[east=false,north=true,south=false,up=false,west=false] +quark:stone_limestone_bricks_wall[east=false,north=false,south=true,up=true,west=true] +quark:stone_limestone_bricks_wall[east=false,north=false,south=true,up=true,west=false] +quark:stone_limestone_bricks_wall[east=false,north=false,south=true,up=false,west=true] +quark:stone_limestone_bricks_wall[east=false,north=false,south=true,up=false,west=false] +quark:stone_limestone_bricks_wall[east=false,north=false,south=false,up=true,west=true] +quark:stone_limestone_bricks_wall[east=false,north=false,south=false,up=true,west=false] +quark:stone_limestone_bricks_wall[east=false,north=false,south=false,up=false,west=true] +quark:stone_limestone_bricks_wall[east=false,north=false,south=false,up=false,west=false] +quark:midori_block +quark:midori_pillar[axis=x] +quark:midori_pillar[axis=y] +quark:midori_pillar[axis=z] +quark:midori_block_stairs[facing=north,half=top,shape=straight] +quark:midori_block_stairs[facing=north,half=top,shape=inner_left] +quark:midori_block_stairs[facing=north,half=top,shape=inner_right] +quark:midori_block_stairs[facing=north,half=top,shape=outer_left] +quark:midori_block_stairs[facing=north,half=top,shape=outer_right] +quark:midori_block_stairs[facing=north,half=bottom,shape=straight] +quark:midori_block_stairs[facing=north,half=bottom,shape=inner_left] +quark:midori_block_stairs[facing=north,half=bottom,shape=inner_right] +quark:midori_block_stairs[facing=north,half=bottom,shape=outer_left] +quark:midori_block_stairs[facing=north,half=bottom,shape=outer_right] +quark:midori_block_stairs[facing=south,half=top,shape=straight] +quark:midori_block_stairs[facing=south,half=top,shape=inner_left] +quark:midori_block_stairs[facing=south,half=top,shape=inner_right] +quark:midori_block_stairs[facing=south,half=top,shape=outer_left] +quark:midori_block_stairs[facing=south,half=top,shape=outer_right] +quark:midori_block_stairs[facing=south,half=bottom,shape=straight] +quark:midori_block_stairs[facing=south,half=bottom,shape=inner_left] +quark:midori_block_stairs[facing=south,half=bottom,shape=inner_right] +quark:midori_block_stairs[facing=south,half=bottom,shape=outer_left] +quark:midori_block_stairs[facing=south,half=bottom,shape=outer_right] +quark:midori_block_stairs[facing=west,half=top,shape=straight] +quark:midori_block_stairs[facing=west,half=top,shape=inner_left] +quark:midori_block_stairs[facing=west,half=top,shape=inner_right] +quark:midori_block_stairs[facing=west,half=top,shape=outer_left] +quark:midori_block_stairs[facing=west,half=top,shape=outer_right] +quark:midori_block_stairs[facing=west,half=bottom,shape=straight] +quark:midori_block_stairs[facing=west,half=bottom,shape=inner_left] +quark:midori_block_stairs[facing=west,half=bottom,shape=inner_right] +quark:midori_block_stairs[facing=west,half=bottom,shape=outer_left] +quark:midori_block_stairs[facing=west,half=bottom,shape=outer_right] +quark:midori_block_stairs[facing=east,half=top,shape=straight] +quark:midori_block_stairs[facing=east,half=top,shape=inner_left] +quark:midori_block_stairs[facing=east,half=top,shape=inner_right] +quark:midori_block_stairs[facing=east,half=top,shape=outer_left] +quark:midori_block_stairs[facing=east,half=top,shape=outer_right] +quark:midori_block_stairs[facing=east,half=bottom,shape=straight] +quark:midori_block_stairs[facing=east,half=bottom,shape=inner_left] +quark:midori_block_stairs[facing=east,half=bottom,shape=inner_right] +quark:midori_block_stairs[facing=east,half=bottom,shape=outer_left] +quark:midori_block_stairs[facing=east,half=bottom,shape=outer_right] +quark:midori_block_slab[half=top,prop=blarg] +quark:midori_block_slab[half=bottom,prop=blarg] +quark:midori_block_slab_double[prop=blarg] +quark:midori_block_wall[east=true,north=true,south=true,up=true,west=true] +quark:midori_block_wall[east=true,north=true,south=true,up=true,west=false] +quark:midori_block_wall[east=true,north=true,south=true,up=false,west=true] +quark:midori_block_wall[east=true,north=true,south=true,up=false,west=false] +quark:midori_block_wall[east=true,north=true,south=false,up=true,west=true] +quark:midori_block_wall[east=true,north=true,south=false,up=true,west=false] +quark:midori_block_wall[east=true,north=true,south=false,up=false,west=true] +quark:midori_block_wall[east=true,north=true,south=false,up=false,west=false] +quark:midori_block_wall[east=true,north=false,south=true,up=true,west=true] +quark:midori_block_wall[east=true,north=false,south=true,up=true,west=false] +quark:midori_block_wall[east=true,north=false,south=true,up=false,west=true] +quark:midori_block_wall[east=true,north=false,south=true,up=false,west=false] +quark:midori_block_wall[east=true,north=false,south=false,up=true,west=true] +quark:midori_block_wall[east=true,north=false,south=false,up=true,west=false] +quark:midori_block_wall[east=true,north=false,south=false,up=false,west=true] +quark:midori_block_wall[east=true,north=false,south=false,up=false,west=false] +quark:midori_block_wall[east=false,north=true,south=true,up=true,west=true] +quark:midori_block_wall[east=false,north=true,south=true,up=true,west=false] +quark:midori_block_wall[east=false,north=true,south=true,up=false,west=true] +quark:midori_block_wall[east=false,north=true,south=true,up=false,west=false] +quark:midori_block_wall[east=false,north=true,south=false,up=true,west=true] +quark:midori_block_wall[east=false,north=true,south=false,up=true,west=false] +quark:midori_block_wall[east=false,north=true,south=false,up=false,west=true] +quark:midori_block_wall[east=false,north=true,south=false,up=false,west=false] +quark:midori_block_wall[east=false,north=false,south=true,up=true,west=true] +quark:midori_block_wall[east=false,north=false,south=true,up=true,west=false] +quark:midori_block_wall[east=false,north=false,south=true,up=false,west=true] +quark:midori_block_wall[east=false,north=false,south=true,up=false,west=false] +quark:midori_block_wall[east=false,north=false,south=false,up=true,west=true] +quark:midori_block_wall[east=false,north=false,south=false,up=true,west=false] +quark:midori_block_wall[east=false,north=false,south=false,up=false,west=true] +quark:midori_block_wall[east=false,north=false,south=false,up=false,west=false] +quark:magma_bricks +quark:magma_bricks_stairs[facing=north,half=top,shape=straight] +quark:magma_bricks_stairs[facing=north,half=top,shape=inner_left] +quark:magma_bricks_stairs[facing=north,half=top,shape=inner_right] +quark:magma_bricks_stairs[facing=north,half=top,shape=outer_left] +quark:magma_bricks_stairs[facing=north,half=top,shape=outer_right] +quark:magma_bricks_stairs[facing=north,half=bottom,shape=straight] +quark:magma_bricks_stairs[facing=north,half=bottom,shape=inner_left] +quark:magma_bricks_stairs[facing=north,half=bottom,shape=inner_right] +quark:magma_bricks_stairs[facing=north,half=bottom,shape=outer_left] +quark:magma_bricks_stairs[facing=north,half=bottom,shape=outer_right] +quark:magma_bricks_stairs[facing=south,half=top,shape=straight] +quark:magma_bricks_stairs[facing=south,half=top,shape=inner_left] +quark:magma_bricks_stairs[facing=south,half=top,shape=inner_right] +quark:magma_bricks_stairs[facing=south,half=top,shape=outer_left] +quark:magma_bricks_stairs[facing=south,half=top,shape=outer_right] +quark:magma_bricks_stairs[facing=south,half=bottom,shape=straight] +quark:magma_bricks_stairs[facing=south,half=bottom,shape=inner_left] +quark:magma_bricks_stairs[facing=south,half=bottom,shape=inner_right] +quark:magma_bricks_stairs[facing=south,half=bottom,shape=outer_left] +quark:magma_bricks_stairs[facing=south,half=bottom,shape=outer_right] +quark:magma_bricks_stairs[facing=west,half=top,shape=straight] +quark:magma_bricks_stairs[facing=west,half=top,shape=inner_left] +quark:magma_bricks_stairs[facing=west,half=top,shape=inner_right] +quark:magma_bricks_stairs[facing=west,half=top,shape=outer_left] +quark:magma_bricks_stairs[facing=west,half=top,shape=outer_right] +quark:magma_bricks_stairs[facing=west,half=bottom,shape=straight] +quark:magma_bricks_stairs[facing=west,half=bottom,shape=inner_left] +quark:magma_bricks_stairs[facing=west,half=bottom,shape=inner_right] +quark:magma_bricks_stairs[facing=west,half=bottom,shape=outer_left] +quark:magma_bricks_stairs[facing=west,half=bottom,shape=outer_right] +quark:magma_bricks_stairs[facing=east,half=top,shape=straight] +quark:magma_bricks_stairs[facing=east,half=top,shape=inner_left] +quark:magma_bricks_stairs[facing=east,half=top,shape=inner_right] +quark:magma_bricks_stairs[facing=east,half=top,shape=outer_left] +quark:magma_bricks_stairs[facing=east,half=top,shape=outer_right] +quark:magma_bricks_stairs[facing=east,half=bottom,shape=straight] +quark:magma_bricks_stairs[facing=east,half=bottom,shape=inner_left] +quark:magma_bricks_stairs[facing=east,half=bottom,shape=inner_right] +quark:magma_bricks_stairs[facing=east,half=bottom,shape=outer_left] +quark:magma_bricks_stairs[facing=east,half=bottom,shape=outer_right] +quark:magma_bricks_slab[half=top,prop=blarg] +quark:magma_bricks_slab[half=bottom,prop=blarg] +quark:magma_bricks_slab_double[prop=blarg] +quark:duskbound_block +quark:duskbound_lantern +quark:duskbound_block_stairs[facing=north,half=top,shape=straight] +quark:duskbound_block_stairs[facing=north,half=top,shape=inner_left] +quark:duskbound_block_stairs[facing=north,half=top,shape=inner_right] +quark:duskbound_block_stairs[facing=north,half=top,shape=outer_left] +quark:duskbound_block_stairs[facing=north,half=top,shape=outer_right] +quark:duskbound_block_stairs[facing=north,half=bottom,shape=straight] +quark:duskbound_block_stairs[facing=north,half=bottom,shape=inner_left] +quark:duskbound_block_stairs[facing=north,half=bottom,shape=inner_right] +quark:duskbound_block_stairs[facing=north,half=bottom,shape=outer_left] +quark:duskbound_block_stairs[facing=north,half=bottom,shape=outer_right] +quark:duskbound_block_stairs[facing=south,half=top,shape=straight] +quark:duskbound_block_stairs[facing=south,half=top,shape=inner_left] +quark:duskbound_block_stairs[facing=south,half=top,shape=inner_right] +quark:duskbound_block_stairs[facing=south,half=top,shape=outer_left] +quark:duskbound_block_stairs[facing=south,half=top,shape=outer_right] +quark:duskbound_block_stairs[facing=south,half=bottom,shape=straight] +quark:duskbound_block_stairs[facing=south,half=bottom,shape=inner_left] +quark:duskbound_block_stairs[facing=south,half=bottom,shape=inner_right] +quark:duskbound_block_stairs[facing=south,half=bottom,shape=outer_left] +quark:duskbound_block_stairs[facing=south,half=bottom,shape=outer_right] +quark:duskbound_block_stairs[facing=west,half=top,shape=straight] +quark:duskbound_block_stairs[facing=west,half=top,shape=inner_left] +quark:duskbound_block_stairs[facing=west,half=top,shape=inner_right] +quark:duskbound_block_stairs[facing=west,half=top,shape=outer_left] +quark:duskbound_block_stairs[facing=west,half=top,shape=outer_right] +quark:duskbound_block_stairs[facing=west,half=bottom,shape=straight] +quark:duskbound_block_stairs[facing=west,half=bottom,shape=inner_left] +quark:duskbound_block_stairs[facing=west,half=bottom,shape=inner_right] +quark:duskbound_block_stairs[facing=west,half=bottom,shape=outer_left] +quark:duskbound_block_stairs[facing=west,half=bottom,shape=outer_right] +quark:duskbound_block_stairs[facing=east,half=top,shape=straight] +quark:duskbound_block_stairs[facing=east,half=top,shape=inner_left] +quark:duskbound_block_stairs[facing=east,half=top,shape=inner_right] +quark:duskbound_block_stairs[facing=east,half=top,shape=outer_left] +quark:duskbound_block_stairs[facing=east,half=top,shape=outer_right] +quark:duskbound_block_stairs[facing=east,half=bottom,shape=straight] +quark:duskbound_block_stairs[facing=east,half=bottom,shape=inner_left] +quark:duskbound_block_stairs[facing=east,half=bottom,shape=inner_right] +quark:duskbound_block_stairs[facing=east,half=bottom,shape=outer_left] +quark:duskbound_block_stairs[facing=east,half=bottom,shape=outer_right] +quark:duskbound_block_slab[half=top,prop=blarg] +quark:duskbound_block_slab[half=bottom,prop=blarg] +quark:duskbound_block_slab_double[prop=blarg] +quark:duskbound_block_wall[east=true,north=true,south=true,up=true,west=true] +quark:duskbound_block_wall[east=true,north=true,south=true,up=true,west=false] +quark:duskbound_block_wall[east=true,north=true,south=true,up=false,west=true] +quark:duskbound_block_wall[east=true,north=true,south=true,up=false,west=false] +quark:duskbound_block_wall[east=true,north=true,south=false,up=true,west=true] +quark:duskbound_block_wall[east=true,north=true,south=false,up=true,west=false] +quark:duskbound_block_wall[east=true,north=true,south=false,up=false,west=true] +quark:duskbound_block_wall[east=true,north=true,south=false,up=false,west=false] +quark:duskbound_block_wall[east=true,north=false,south=true,up=true,west=true] +quark:duskbound_block_wall[east=true,north=false,south=true,up=true,west=false] +quark:duskbound_block_wall[east=true,north=false,south=true,up=false,west=true] +quark:duskbound_block_wall[east=true,north=false,south=true,up=false,west=false] +quark:duskbound_block_wall[east=true,north=false,south=false,up=true,west=true] +quark:duskbound_block_wall[east=true,north=false,south=false,up=true,west=false] +quark:duskbound_block_wall[east=true,north=false,south=false,up=false,west=true] +quark:duskbound_block_wall[east=true,north=false,south=false,up=false,west=false] +quark:duskbound_block_wall[east=false,north=true,south=true,up=true,west=true] +quark:duskbound_block_wall[east=false,north=true,south=true,up=true,west=false] +quark:duskbound_block_wall[east=false,north=true,south=true,up=false,west=true] +quark:duskbound_block_wall[east=false,north=true,south=true,up=false,west=false] +quark:duskbound_block_wall[east=false,north=true,south=false,up=true,west=true] +quark:duskbound_block_wall[east=false,north=true,south=false,up=true,west=false] +quark:duskbound_block_wall[east=false,north=true,south=false,up=false,west=true] +quark:duskbound_block_wall[east=false,north=true,south=false,up=false,west=false] +quark:duskbound_block_wall[east=false,north=false,south=true,up=true,west=true] +quark:duskbound_block_wall[east=false,north=false,south=true,up=true,west=false] +quark:duskbound_block_wall[east=false,north=false,south=true,up=false,west=true] +quark:duskbound_block_wall[east=false,north=false,south=true,up=false,west=false] +quark:duskbound_block_wall[east=false,north=false,south=false,up=true,west=true] +quark:duskbound_block_wall[east=false,north=false,south=false,up=true,west=false] +quark:duskbound_block_wall[east=false,north=false,south=false,up=false,west=true] +quark:duskbound_block_wall[east=false,north=false,south=false,up=false,west=false] +quark:world_stone_pavement[variant=stone_granite_pavement] +quark:world_stone_pavement[variant=stone_diorite_pavement] +quark:world_stone_pavement[variant=stone_andesite_pavement] +quark:world_stone_pavement[variant=stone_basalt_pavement] +quark:world_stone_pavement[variant=stone_marble_pavement] +quark:world_stone_pavement[variant=stone_limestone_pavement] +quark:reed_block[axis=x] +quark:reed_block[axis=y] +quark:reed_block[axis=z] +quark:reed_block_stairs[facing=north,half=top,shape=straight] +quark:reed_block_stairs[facing=north,half=top,shape=inner_left] +quark:reed_block_stairs[facing=north,half=top,shape=inner_right] +quark:reed_block_stairs[facing=north,half=top,shape=outer_left] +quark:reed_block_stairs[facing=north,half=top,shape=outer_right] +quark:reed_block_stairs[facing=north,half=bottom,shape=straight] +quark:reed_block_stairs[facing=north,half=bottom,shape=inner_left] +quark:reed_block_stairs[facing=north,half=bottom,shape=inner_right] +quark:reed_block_stairs[facing=north,half=bottom,shape=outer_left] +quark:reed_block_stairs[facing=north,half=bottom,shape=outer_right] +quark:reed_block_stairs[facing=south,half=top,shape=straight] +quark:reed_block_stairs[facing=south,half=top,shape=inner_left] +quark:reed_block_stairs[facing=south,half=top,shape=inner_right] +quark:reed_block_stairs[facing=south,half=top,shape=outer_left] +quark:reed_block_stairs[facing=south,half=top,shape=outer_right] +quark:reed_block_stairs[facing=south,half=bottom,shape=straight] +quark:reed_block_stairs[facing=south,half=bottom,shape=inner_left] +quark:reed_block_stairs[facing=south,half=bottom,shape=inner_right] +quark:reed_block_stairs[facing=south,half=bottom,shape=outer_left] +quark:reed_block_stairs[facing=south,half=bottom,shape=outer_right] +quark:reed_block_stairs[facing=west,half=top,shape=straight] +quark:reed_block_stairs[facing=west,half=top,shape=inner_left] +quark:reed_block_stairs[facing=west,half=top,shape=inner_right] +quark:reed_block_stairs[facing=west,half=top,shape=outer_left] +quark:reed_block_stairs[facing=west,half=top,shape=outer_right] +quark:reed_block_stairs[facing=west,half=bottom,shape=straight] +quark:reed_block_stairs[facing=west,half=bottom,shape=inner_left] +quark:reed_block_stairs[facing=west,half=bottom,shape=inner_right] +quark:reed_block_stairs[facing=west,half=bottom,shape=outer_left] +quark:reed_block_stairs[facing=west,half=bottom,shape=outer_right] +quark:reed_block_stairs[facing=east,half=top,shape=straight] +quark:reed_block_stairs[facing=east,half=top,shape=inner_left] +quark:reed_block_stairs[facing=east,half=top,shape=inner_right] +quark:reed_block_stairs[facing=east,half=top,shape=outer_left] +quark:reed_block_stairs[facing=east,half=top,shape=outer_right] +quark:reed_block_stairs[facing=east,half=bottom,shape=straight] +quark:reed_block_stairs[facing=east,half=bottom,shape=inner_left] +quark:reed_block_stairs[facing=east,half=bottom,shape=inner_right] +quark:reed_block_stairs[facing=east,half=bottom,shape=outer_left] +quark:reed_block_stairs[facing=east,half=bottom,shape=outer_right] +quark:reed_block_slab[half=top,prop=blarg] +quark:reed_block_slab[half=bottom,prop=blarg] +quark:reed_block_slab_double[prop=blarg] +quark:reed_block_wall[east=true,north=true,south=true,up=true,west=true] +quark:reed_block_wall[east=true,north=true,south=true,up=true,west=false] +quark:reed_block_wall[east=true,north=true,south=true,up=false,west=true] +quark:reed_block_wall[east=true,north=true,south=true,up=false,west=false] +quark:reed_block_wall[east=true,north=true,south=false,up=true,west=true] +quark:reed_block_wall[east=true,north=true,south=false,up=true,west=false] +quark:reed_block_wall[east=true,north=true,south=false,up=false,west=true] +quark:reed_block_wall[east=true,north=true,south=false,up=false,west=false] +quark:reed_block_wall[east=true,north=false,south=true,up=true,west=true] +quark:reed_block_wall[east=true,north=false,south=true,up=true,west=false] +quark:reed_block_wall[east=true,north=false,south=true,up=false,west=true] +quark:reed_block_wall[east=true,north=false,south=true,up=false,west=false] +quark:reed_block_wall[east=true,north=false,south=false,up=true,west=true] +quark:reed_block_wall[east=true,north=false,south=false,up=true,west=false] +quark:reed_block_wall[east=true,north=false,south=false,up=false,west=true] +quark:reed_block_wall[east=true,north=false,south=false,up=false,west=false] +quark:reed_block_wall[east=false,north=true,south=true,up=true,west=true] +quark:reed_block_wall[east=false,north=true,south=true,up=true,west=false] +quark:reed_block_wall[east=false,north=true,south=true,up=false,west=true] +quark:reed_block_wall[east=false,north=true,south=true,up=false,west=false] +quark:reed_block_wall[east=false,north=true,south=false,up=true,west=true] +quark:reed_block_wall[east=false,north=true,south=false,up=true,west=false] +quark:reed_block_wall[east=false,north=true,south=false,up=false,west=true] +quark:reed_block_wall[east=false,north=true,south=false,up=false,west=false] +quark:reed_block_wall[east=false,north=false,south=true,up=true,west=true] +quark:reed_block_wall[east=false,north=false,south=true,up=true,west=false] +quark:reed_block_wall[east=false,north=false,south=true,up=false,west=true] +quark:reed_block_wall[east=false,north=false,south=true,up=false,west=false] +quark:reed_block_wall[east=false,north=false,south=false,up=true,west=true] +quark:reed_block_wall[east=false,north=false,south=false,up=true,west=false] +quark:reed_block_wall[east=false,north=false,south=false,up=false,west=true] +quark:reed_block_wall[east=false,north=false,south=false,up=false,west=false] +quark:snow_bricks +quark:snow_bricks_stairs[facing=north,half=top,shape=straight] +quark:snow_bricks_stairs[facing=north,half=top,shape=inner_left] +quark:snow_bricks_stairs[facing=north,half=top,shape=inner_right] +quark:snow_bricks_stairs[facing=north,half=top,shape=outer_left] +quark:snow_bricks_stairs[facing=north,half=top,shape=outer_right] +quark:snow_bricks_stairs[facing=north,half=bottom,shape=straight] +quark:snow_bricks_stairs[facing=north,half=bottom,shape=inner_left] +quark:snow_bricks_stairs[facing=north,half=bottom,shape=inner_right] +quark:snow_bricks_stairs[facing=north,half=bottom,shape=outer_left] +quark:snow_bricks_stairs[facing=north,half=bottom,shape=outer_right] +quark:snow_bricks_stairs[facing=south,half=top,shape=straight] +quark:snow_bricks_stairs[facing=south,half=top,shape=inner_left] +quark:snow_bricks_stairs[facing=south,half=top,shape=inner_right] +quark:snow_bricks_stairs[facing=south,half=top,shape=outer_left] +quark:snow_bricks_stairs[facing=south,half=top,shape=outer_right] +quark:snow_bricks_stairs[facing=south,half=bottom,shape=straight] +quark:snow_bricks_stairs[facing=south,half=bottom,shape=inner_left] +quark:snow_bricks_stairs[facing=south,half=bottom,shape=inner_right] +quark:snow_bricks_stairs[facing=south,half=bottom,shape=outer_left] +quark:snow_bricks_stairs[facing=south,half=bottom,shape=outer_right] +quark:snow_bricks_stairs[facing=west,half=top,shape=straight] +quark:snow_bricks_stairs[facing=west,half=top,shape=inner_left] +quark:snow_bricks_stairs[facing=west,half=top,shape=inner_right] +quark:snow_bricks_stairs[facing=west,half=top,shape=outer_left] +quark:snow_bricks_stairs[facing=west,half=top,shape=outer_right] +quark:snow_bricks_stairs[facing=west,half=bottom,shape=straight] +quark:snow_bricks_stairs[facing=west,half=bottom,shape=inner_left] +quark:snow_bricks_stairs[facing=west,half=bottom,shape=inner_right] +quark:snow_bricks_stairs[facing=west,half=bottom,shape=outer_left] +quark:snow_bricks_stairs[facing=west,half=bottom,shape=outer_right] +quark:snow_bricks_stairs[facing=east,half=top,shape=straight] +quark:snow_bricks_stairs[facing=east,half=top,shape=inner_left] +quark:snow_bricks_stairs[facing=east,half=top,shape=inner_right] +quark:snow_bricks_stairs[facing=east,half=top,shape=outer_left] +quark:snow_bricks_stairs[facing=east,half=top,shape=outer_right] +quark:snow_bricks_stairs[facing=east,half=bottom,shape=straight] +quark:snow_bricks_stairs[facing=east,half=bottom,shape=inner_left] +quark:snow_bricks_stairs[facing=east,half=bottom,shape=inner_right] +quark:snow_bricks_stairs[facing=east,half=bottom,shape=outer_left] +quark:snow_bricks_stairs[facing=east,half=bottom,shape=outer_right] +quark:snow_bricks_slab[half=top,prop=blarg] +quark:snow_bricks_slab[half=bottom,prop=blarg] +quark:snow_bricks_slab_double[prop=blarg] +quark:snow_bricks_wall[east=true,north=true,south=true,up=true,west=true] +quark:snow_bricks_wall[east=true,north=true,south=true,up=true,west=false] +quark:snow_bricks_wall[east=true,north=true,south=true,up=false,west=true] +quark:snow_bricks_wall[east=true,north=true,south=true,up=false,west=false] +quark:snow_bricks_wall[east=true,north=true,south=false,up=true,west=true] +quark:snow_bricks_wall[east=true,north=true,south=false,up=true,west=false] +quark:snow_bricks_wall[east=true,north=true,south=false,up=false,west=true] +quark:snow_bricks_wall[east=true,north=true,south=false,up=false,west=false] +quark:snow_bricks_wall[east=true,north=false,south=true,up=true,west=true] +quark:snow_bricks_wall[east=true,north=false,south=true,up=true,west=false] +quark:snow_bricks_wall[east=true,north=false,south=true,up=false,west=true] +quark:snow_bricks_wall[east=true,north=false,south=true,up=false,west=false] +quark:snow_bricks_wall[east=true,north=false,south=false,up=true,west=true] +quark:snow_bricks_wall[east=true,north=false,south=false,up=true,west=false] +quark:snow_bricks_wall[east=true,north=false,south=false,up=false,west=true] +quark:snow_bricks_wall[east=true,north=false,south=false,up=false,west=false] +quark:snow_bricks_wall[east=false,north=true,south=true,up=true,west=true] +quark:snow_bricks_wall[east=false,north=true,south=true,up=true,west=false] +quark:snow_bricks_wall[east=false,north=true,south=true,up=false,west=true] +quark:snow_bricks_wall[east=false,north=true,south=true,up=false,west=false] +quark:snow_bricks_wall[east=false,north=true,south=false,up=true,west=true] +quark:snow_bricks_wall[east=false,north=true,south=false,up=true,west=false] +quark:snow_bricks_wall[east=false,north=true,south=false,up=false,west=true] +quark:snow_bricks_wall[east=false,north=true,south=false,up=false,west=false] +quark:snow_bricks_wall[east=false,north=false,south=true,up=true,west=true] +quark:snow_bricks_wall[east=false,north=false,south=true,up=true,west=false] +quark:snow_bricks_wall[east=false,north=false,south=true,up=false,west=true] +quark:snow_bricks_wall[east=false,north=false,south=true,up=false,west=false] +quark:snow_bricks_wall[east=false,north=false,south=false,up=true,west=true] +quark:snow_bricks_wall[east=false,north=false,south=false,up=true,west=false] +quark:snow_bricks_wall[east=false,north=false,south=false,up=false,west=true] +quark:snow_bricks_wall[east=false,north=false,south=false,up=false,west=false] +quark:carved_wood[variant=carved_oak_wood] +quark:carved_wood[variant=carved_spruce_wood] +quark:carved_wood[variant=carved_birch_wood] +quark:carved_wood[variant=carved_jungle_wood] +quark:carved_wood[variant=carved_acacia_wood] +quark:carved_wood[variant=carved_dark_oak_wood] +quark:soul_sandstone[variant=soul_sandstone] +quark:soul_sandstone[variant=chiseled_soul_sandstone] +quark:soul_sandstone[variant=smooth_soul_sandstone] +quark:soul_sandstone_slab[half=top,prop=blarg] +quark:soul_sandstone_slab[half=bottom,prop=blarg] +quark:soul_sandstone_slab_double[prop=blarg] +quark:soul_sandstone_stairs[facing=north,half=top,shape=straight] +quark:soul_sandstone_stairs[facing=north,half=top,shape=inner_left] +quark:soul_sandstone_stairs[facing=north,half=top,shape=inner_right] +quark:soul_sandstone_stairs[facing=north,half=top,shape=outer_left] +quark:soul_sandstone_stairs[facing=north,half=top,shape=outer_right] +quark:soul_sandstone_stairs[facing=north,half=bottom,shape=straight] +quark:soul_sandstone_stairs[facing=north,half=bottom,shape=inner_left] +quark:soul_sandstone_stairs[facing=north,half=bottom,shape=inner_right] +quark:soul_sandstone_stairs[facing=north,half=bottom,shape=outer_left] +quark:soul_sandstone_stairs[facing=north,half=bottom,shape=outer_right] +quark:soul_sandstone_stairs[facing=south,half=top,shape=straight] +quark:soul_sandstone_stairs[facing=south,half=top,shape=inner_left] +quark:soul_sandstone_stairs[facing=south,half=top,shape=inner_right] +quark:soul_sandstone_stairs[facing=south,half=top,shape=outer_left] +quark:soul_sandstone_stairs[facing=south,half=top,shape=outer_right] +quark:soul_sandstone_stairs[facing=south,half=bottom,shape=straight] +quark:soul_sandstone_stairs[facing=south,half=bottom,shape=inner_left] +quark:soul_sandstone_stairs[facing=south,half=bottom,shape=inner_right] +quark:soul_sandstone_stairs[facing=south,half=bottom,shape=outer_left] +quark:soul_sandstone_stairs[facing=south,half=bottom,shape=outer_right] +quark:soul_sandstone_stairs[facing=west,half=top,shape=straight] +quark:soul_sandstone_stairs[facing=west,half=top,shape=inner_left] +quark:soul_sandstone_stairs[facing=west,half=top,shape=inner_right] +quark:soul_sandstone_stairs[facing=west,half=top,shape=outer_left] +quark:soul_sandstone_stairs[facing=west,half=top,shape=outer_right] +quark:soul_sandstone_stairs[facing=west,half=bottom,shape=straight] +quark:soul_sandstone_stairs[facing=west,half=bottom,shape=inner_left] +quark:soul_sandstone_stairs[facing=west,half=bottom,shape=inner_right] +quark:soul_sandstone_stairs[facing=west,half=bottom,shape=outer_left] +quark:soul_sandstone_stairs[facing=west,half=bottom,shape=outer_right] +quark:soul_sandstone_stairs[facing=east,half=top,shape=straight] +quark:soul_sandstone_stairs[facing=east,half=top,shape=inner_left] +quark:soul_sandstone_stairs[facing=east,half=top,shape=inner_right] +quark:soul_sandstone_stairs[facing=east,half=top,shape=outer_left] +quark:soul_sandstone_stairs[facing=east,half=top,shape=outer_right] +quark:soul_sandstone_stairs[facing=east,half=bottom,shape=straight] +quark:soul_sandstone_stairs[facing=east,half=bottom,shape=inner_left] +quark:soul_sandstone_stairs[facing=east,half=bottom,shape=inner_right] +quark:soul_sandstone_stairs[facing=east,half=bottom,shape=outer_left] +quark:soul_sandstone_stairs[facing=east,half=bottom,shape=outer_right] +quark:soul_sandstone_wall[east=true,north=true,south=true,up=true,west=true] +quark:soul_sandstone_wall[east=true,north=true,south=true,up=true,west=false] +quark:soul_sandstone_wall[east=true,north=true,south=true,up=false,west=true] +quark:soul_sandstone_wall[east=true,north=true,south=true,up=false,west=false] +quark:soul_sandstone_wall[east=true,north=true,south=false,up=true,west=true] +quark:soul_sandstone_wall[east=true,north=true,south=false,up=true,west=false] +quark:soul_sandstone_wall[east=true,north=true,south=false,up=false,west=true] +quark:soul_sandstone_wall[east=true,north=true,south=false,up=false,west=false] +quark:soul_sandstone_wall[east=true,north=false,south=true,up=true,west=true] +quark:soul_sandstone_wall[east=true,north=false,south=true,up=true,west=false] +quark:soul_sandstone_wall[east=true,north=false,south=true,up=false,west=true] +quark:soul_sandstone_wall[east=true,north=false,south=true,up=false,west=false] +quark:soul_sandstone_wall[east=true,north=false,south=false,up=true,west=true] +quark:soul_sandstone_wall[east=true,north=false,south=false,up=true,west=false] +quark:soul_sandstone_wall[east=true,north=false,south=false,up=false,west=true] +quark:soul_sandstone_wall[east=true,north=false,south=false,up=false,west=false] +quark:soul_sandstone_wall[east=false,north=true,south=true,up=true,west=true] +quark:soul_sandstone_wall[east=false,north=true,south=true,up=true,west=false] +quark:soul_sandstone_wall[east=false,north=true,south=true,up=false,west=true] +quark:soul_sandstone_wall[east=false,north=true,south=true,up=false,west=false] +quark:soul_sandstone_wall[east=false,north=true,south=false,up=true,west=true] +quark:soul_sandstone_wall[east=false,north=true,south=false,up=true,west=false] +quark:soul_sandstone_wall[east=false,north=true,south=false,up=false,west=true] +quark:soul_sandstone_wall[east=false,north=true,south=false,up=false,west=false] +quark:soul_sandstone_wall[east=false,north=false,south=true,up=true,west=true] +quark:soul_sandstone_wall[east=false,north=false,south=true,up=true,west=false] +quark:soul_sandstone_wall[east=false,north=false,south=true,up=false,west=true] +quark:soul_sandstone_wall[east=false,north=false,south=true,up=false,west=false] +quark:soul_sandstone_wall[east=false,north=false,south=false,up=true,west=true] +quark:soul_sandstone_wall[east=false,north=false,south=false,up=true,west=false] +quark:soul_sandstone_wall[east=false,north=false,south=false,up=false,west=true] +quark:soul_sandstone_wall[east=false,north=false,south=false,up=false,west=false] +quark:framed_glass +quark:framed_glass_pane[east=true,north=true,south=true,west=true] +quark:framed_glass_pane[east=true,north=true,south=true,west=false] +quark:framed_glass_pane[east=true,north=true,south=false,west=true] +quark:framed_glass_pane[east=true,north=true,south=false,west=false] +quark:framed_glass_pane[east=true,north=false,south=true,west=true] +quark:framed_glass_pane[east=true,north=false,south=true,west=false] +quark:framed_glass_pane[east=true,north=false,south=false,west=true] +quark:framed_glass_pane[east=true,north=false,south=false,west=false] +quark:framed_glass_pane[east=false,north=true,south=true,west=true] +quark:framed_glass_pane[east=false,north=true,south=true,west=false] +quark:framed_glass_pane[east=false,north=true,south=false,west=true] +quark:framed_glass_pane[east=false,north=true,south=false,west=false] +quark:framed_glass_pane[east=false,north=false,south=true,west=true] +quark:framed_glass_pane[east=false,north=false,south=true,west=false] +quark:framed_glass_pane[east=false,north=false,south=false,west=true] +quark:framed_glass_pane[east=false,north=false,south=false,west=false] +quark:polished_netherrack[variant=polished_netherrack] +quark:polished_netherrack[variant=polished_netherrack_bricks] +quark:polished_netherrack_bricks_stairs[facing=north,half=top,shape=straight] +quark:polished_netherrack_bricks_stairs[facing=north,half=top,shape=inner_left] +quark:polished_netherrack_bricks_stairs[facing=north,half=top,shape=inner_right] +quark:polished_netherrack_bricks_stairs[facing=north,half=top,shape=outer_left] +quark:polished_netherrack_bricks_stairs[facing=north,half=top,shape=outer_right] +quark:polished_netherrack_bricks_stairs[facing=north,half=bottom,shape=straight] +quark:polished_netherrack_bricks_stairs[facing=north,half=bottom,shape=inner_left] +quark:polished_netherrack_bricks_stairs[facing=north,half=bottom,shape=inner_right] +quark:polished_netherrack_bricks_stairs[facing=north,half=bottom,shape=outer_left] +quark:polished_netherrack_bricks_stairs[facing=north,half=bottom,shape=outer_right] +quark:polished_netherrack_bricks_stairs[facing=south,half=top,shape=straight] +quark:polished_netherrack_bricks_stairs[facing=south,half=top,shape=inner_left] +quark:polished_netherrack_bricks_stairs[facing=south,half=top,shape=inner_right] +quark:polished_netherrack_bricks_stairs[facing=south,half=top,shape=outer_left] +quark:polished_netherrack_bricks_stairs[facing=south,half=top,shape=outer_right] +quark:polished_netherrack_bricks_stairs[facing=south,half=bottom,shape=straight] +quark:polished_netherrack_bricks_stairs[facing=south,half=bottom,shape=inner_left] +quark:polished_netherrack_bricks_stairs[facing=south,half=bottom,shape=inner_right] +quark:polished_netherrack_bricks_stairs[facing=south,half=bottom,shape=outer_left] +quark:polished_netherrack_bricks_stairs[facing=south,half=bottom,shape=outer_right] +quark:polished_netherrack_bricks_stairs[facing=west,half=top,shape=straight] +quark:polished_netherrack_bricks_stairs[facing=west,half=top,shape=inner_left] +quark:polished_netherrack_bricks_stairs[facing=west,half=top,shape=inner_right] +quark:polished_netherrack_bricks_stairs[facing=west,half=top,shape=outer_left] +quark:polished_netherrack_bricks_stairs[facing=west,half=top,shape=outer_right] +quark:polished_netherrack_bricks_stairs[facing=west,half=bottom,shape=straight] +quark:polished_netherrack_bricks_stairs[facing=west,half=bottom,shape=inner_left] +quark:polished_netherrack_bricks_stairs[facing=west,half=bottom,shape=inner_right] +quark:polished_netherrack_bricks_stairs[facing=west,half=bottom,shape=outer_left] +quark:polished_netherrack_bricks_stairs[facing=west,half=bottom,shape=outer_right] +quark:polished_netherrack_bricks_stairs[facing=east,half=top,shape=straight] +quark:polished_netherrack_bricks_stairs[facing=east,half=top,shape=inner_left] +quark:polished_netherrack_bricks_stairs[facing=east,half=top,shape=inner_right] +quark:polished_netherrack_bricks_stairs[facing=east,half=top,shape=outer_left] +quark:polished_netherrack_bricks_stairs[facing=east,half=top,shape=outer_right] +quark:polished_netherrack_bricks_stairs[facing=east,half=bottom,shape=straight] +quark:polished_netherrack_bricks_stairs[facing=east,half=bottom,shape=inner_left] +quark:polished_netherrack_bricks_stairs[facing=east,half=bottom,shape=inner_right] +quark:polished_netherrack_bricks_stairs[facing=east,half=bottom,shape=outer_left] +quark:polished_netherrack_bricks_stairs[facing=east,half=bottom,shape=outer_right] +quark:polished_netherrack_bricks_slab[half=top,prop=blarg] +quark:polished_netherrack_bricks_slab[half=bottom,prop=blarg] +quark:polished_netherrack_bricks_slab_double[prop=blarg] +quark:polished_netherrack_bricks_wall[east=true,north=true,south=true,up=true,west=true] +quark:polished_netherrack_bricks_wall[east=true,north=true,south=true,up=true,west=false] +quark:polished_netherrack_bricks_wall[east=true,north=true,south=true,up=false,west=true] +quark:polished_netherrack_bricks_wall[east=true,north=true,south=true,up=false,west=false] +quark:polished_netherrack_bricks_wall[east=true,north=true,south=false,up=true,west=true] +quark:polished_netherrack_bricks_wall[east=true,north=true,south=false,up=true,west=false] +quark:polished_netherrack_bricks_wall[east=true,north=true,south=false,up=false,west=true] +quark:polished_netherrack_bricks_wall[east=true,north=true,south=false,up=false,west=false] +quark:polished_netherrack_bricks_wall[east=true,north=false,south=true,up=true,west=true] +quark:polished_netherrack_bricks_wall[east=true,north=false,south=true,up=true,west=false] +quark:polished_netherrack_bricks_wall[east=true,north=false,south=true,up=false,west=true] +quark:polished_netherrack_bricks_wall[east=true,north=false,south=true,up=false,west=false] +quark:polished_netherrack_bricks_wall[east=true,north=false,south=false,up=true,west=true] +quark:polished_netherrack_bricks_wall[east=true,north=false,south=false,up=true,west=false] +quark:polished_netherrack_bricks_wall[east=true,north=false,south=false,up=false,west=true] +quark:polished_netherrack_bricks_wall[east=true,north=false,south=false,up=false,west=false] +quark:polished_netherrack_bricks_wall[east=false,north=true,south=true,up=true,west=true] +quark:polished_netherrack_bricks_wall[east=false,north=true,south=true,up=true,west=false] +quark:polished_netherrack_bricks_wall[east=false,north=true,south=true,up=false,west=true] +quark:polished_netherrack_bricks_wall[east=false,north=true,south=true,up=false,west=false] +quark:polished_netherrack_bricks_wall[east=false,north=true,south=false,up=true,west=true] +quark:polished_netherrack_bricks_wall[east=false,north=true,south=false,up=true,west=false] +quark:polished_netherrack_bricks_wall[east=false,north=true,south=false,up=false,west=true] +quark:polished_netherrack_bricks_wall[east=false,north=true,south=false,up=false,west=false] +quark:polished_netherrack_bricks_wall[east=false,north=false,south=true,up=true,west=true] +quark:polished_netherrack_bricks_wall[east=false,north=false,south=true,up=true,west=false] +quark:polished_netherrack_bricks_wall[east=false,north=false,south=true,up=false,west=true] +quark:polished_netherrack_bricks_wall[east=false,north=false,south=true,up=false,west=false] +quark:polished_netherrack_bricks_wall[east=false,north=false,south=false,up=true,west=true] +quark:polished_netherrack_bricks_wall[east=false,north=false,south=false,up=true,west=false] +quark:polished_netherrack_bricks_wall[east=false,north=false,south=false,up=false,west=true] +quark:polished_netherrack_bricks_wall[east=false,north=false,south=false,up=false,west=false] +quark:quilted_wool[variant=wool_quilted_white] +quark:quilted_wool[variant=wool_quilted_orange] +quark:quilted_wool[variant=wool_quilted_magenta] +quark:quilted_wool[variant=wool_quilted_light_blue] +quark:quilted_wool[variant=wool_quilted_yellow] +quark:quilted_wool[variant=wool_quilted_lime] +quark:quilted_wool[variant=wool_quilted_pink] +quark:quilted_wool[variant=wool_quilted_gray] +quark:quilted_wool[variant=wool_quilted_silver] +quark:quilted_wool[variant=wool_quilted_cyan] +quark:quilted_wool[variant=wool_quilted_purple] +quark:quilted_wool[variant=wool_quilted_blue] +quark:quilted_wool[variant=wool_quilted_brown] +quark:quilted_wool[variant=wool_quilted_green] +quark:quilted_wool[variant=wool_quilted_red] +quark:quilted_wool[variant=wool_quilted_black] +quark:spruce_trapdoor[facing=north,half=top,open=true] +quark:spruce_trapdoor[facing=north,half=top,open=false] +quark:spruce_trapdoor[facing=north,half=bottom,open=true] +quark:spruce_trapdoor[facing=north,half=bottom,open=false] +quark:spruce_trapdoor[facing=south,half=top,open=true] +quark:spruce_trapdoor[facing=south,half=top,open=false] +quark:spruce_trapdoor[facing=south,half=bottom,open=true] +quark:spruce_trapdoor[facing=south,half=bottom,open=false] +quark:spruce_trapdoor[facing=west,half=top,open=true] +quark:spruce_trapdoor[facing=west,half=top,open=false] +quark:spruce_trapdoor[facing=west,half=bottom,open=true] +quark:spruce_trapdoor[facing=west,half=bottom,open=false] +quark:spruce_trapdoor[facing=east,half=top,open=true] +quark:spruce_trapdoor[facing=east,half=top,open=false] +quark:spruce_trapdoor[facing=east,half=bottom,open=true] +quark:spruce_trapdoor[facing=east,half=bottom,open=false] +quark:birch_trapdoor[facing=north,half=top,open=true] +quark:birch_trapdoor[facing=north,half=top,open=false] +quark:birch_trapdoor[facing=north,half=bottom,open=true] +quark:birch_trapdoor[facing=north,half=bottom,open=false] +quark:birch_trapdoor[facing=south,half=top,open=true] +quark:birch_trapdoor[facing=south,half=top,open=false] +quark:birch_trapdoor[facing=south,half=bottom,open=true] +quark:birch_trapdoor[facing=south,half=bottom,open=false] +quark:birch_trapdoor[facing=west,half=top,open=true] +quark:birch_trapdoor[facing=west,half=top,open=false] +quark:birch_trapdoor[facing=west,half=bottom,open=true] +quark:birch_trapdoor[facing=west,half=bottom,open=false] +quark:birch_trapdoor[facing=east,half=top,open=true] +quark:birch_trapdoor[facing=east,half=top,open=false] +quark:birch_trapdoor[facing=east,half=bottom,open=true] +quark:birch_trapdoor[facing=east,half=bottom,open=false] +quark:jungle_trapdoor[facing=north,half=top,open=true] +quark:jungle_trapdoor[facing=north,half=top,open=false] +quark:jungle_trapdoor[facing=north,half=bottom,open=true] +quark:jungle_trapdoor[facing=north,half=bottom,open=false] +quark:jungle_trapdoor[facing=south,half=top,open=true] +quark:jungle_trapdoor[facing=south,half=top,open=false] +quark:jungle_trapdoor[facing=south,half=bottom,open=true] +quark:jungle_trapdoor[facing=south,half=bottom,open=false] +quark:jungle_trapdoor[facing=west,half=top,open=true] +quark:jungle_trapdoor[facing=west,half=top,open=false] +quark:jungle_trapdoor[facing=west,half=bottom,open=true] +quark:jungle_trapdoor[facing=west,half=bottom,open=false] +quark:jungle_trapdoor[facing=east,half=top,open=true] +quark:jungle_trapdoor[facing=east,half=top,open=false] +quark:jungle_trapdoor[facing=east,half=bottom,open=true] +quark:jungle_trapdoor[facing=east,half=bottom,open=false] +quark:acacia_trapdoor[facing=north,half=top,open=true] +quark:acacia_trapdoor[facing=north,half=top,open=false] +quark:acacia_trapdoor[facing=north,half=bottom,open=true] +quark:acacia_trapdoor[facing=north,half=bottom,open=false] +quark:acacia_trapdoor[facing=south,half=top,open=true] +quark:acacia_trapdoor[facing=south,half=top,open=false] +quark:acacia_trapdoor[facing=south,half=bottom,open=true] +quark:acacia_trapdoor[facing=south,half=bottom,open=false] +quark:acacia_trapdoor[facing=west,half=top,open=true] +quark:acacia_trapdoor[facing=west,half=top,open=false] +quark:acacia_trapdoor[facing=west,half=bottom,open=true] +quark:acacia_trapdoor[facing=west,half=bottom,open=false] +quark:acacia_trapdoor[facing=east,half=top,open=true] +quark:acacia_trapdoor[facing=east,half=top,open=false] +quark:acacia_trapdoor[facing=east,half=bottom,open=true] +quark:acacia_trapdoor[facing=east,half=bottom,open=false] +quark:dark_oak_trapdoor[facing=north,half=top,open=true] +quark:dark_oak_trapdoor[facing=north,half=top,open=false] +quark:dark_oak_trapdoor[facing=north,half=bottom,open=true] +quark:dark_oak_trapdoor[facing=north,half=bottom,open=false] +quark:dark_oak_trapdoor[facing=south,half=top,open=true] +quark:dark_oak_trapdoor[facing=south,half=top,open=false] +quark:dark_oak_trapdoor[facing=south,half=bottom,open=true] +quark:dark_oak_trapdoor[facing=south,half=bottom,open=false] +quark:dark_oak_trapdoor[facing=west,half=top,open=true] +quark:dark_oak_trapdoor[facing=west,half=top,open=false] +quark:dark_oak_trapdoor[facing=west,half=bottom,open=true] +quark:dark_oak_trapdoor[facing=west,half=bottom,open=false] +quark:dark_oak_trapdoor[facing=east,half=top,open=true] +quark:dark_oak_trapdoor[facing=east,half=top,open=false] +quark:dark_oak_trapdoor[facing=east,half=bottom,open=true] +quark:dark_oak_trapdoor[facing=east,half=bottom,open=false] +quark:paper_wall[east=true,north=true,south=true,west=true] +quark:paper_wall[east=true,north=true,south=true,west=false] +quark:paper_wall[east=true,north=true,south=false,west=true] +quark:paper_wall[east=true,north=true,south=false,west=false] +quark:paper_wall[east=true,north=false,south=true,west=true] +quark:paper_wall[east=true,north=false,south=true,west=false] +quark:paper_wall[east=true,north=false,south=false,west=true] +quark:paper_wall[east=true,north=false,south=false,west=false] +quark:paper_wall[east=false,north=true,south=true,west=true] +quark:paper_wall[east=false,north=true,south=true,west=false] +quark:paper_wall[east=false,north=true,south=false,west=true] +quark:paper_wall[east=false,north=true,south=false,west=false] +quark:paper_wall[east=false,north=false,south=true,west=true] +quark:paper_wall[east=false,north=false,south=true,west=false] +quark:paper_wall[east=false,north=false,south=false,west=true] +quark:paper_wall[east=false,north=false,south=false,west=false] +quark:paper_wall_big[east=true,north=true,south=true,west=true] +quark:paper_wall_big[east=true,north=true,south=true,west=false] +quark:paper_wall_big[east=true,north=true,south=false,west=true] +quark:paper_wall_big[east=true,north=true,south=false,west=false] +quark:paper_wall_big[east=true,north=false,south=true,west=true] +quark:paper_wall_big[east=true,north=false,south=true,west=false] +quark:paper_wall_big[east=true,north=false,south=false,west=true] +quark:paper_wall_big[east=true,north=false,south=false,west=false] +quark:paper_wall_big[east=false,north=true,south=true,west=true] +quark:paper_wall_big[east=false,north=true,south=true,west=false] +quark:paper_wall_big[east=false,north=true,south=false,west=true] +quark:paper_wall_big[east=false,north=true,south=false,west=false] +quark:paper_wall_big[east=false,north=false,south=true,west=true] +quark:paper_wall_big[east=false,north=false,south=true,west=false] +quark:paper_wall_big[east=false,north=false,south=false,west=true] +quark:paper_wall_big[east=false,north=false,south=false,west=false] +quark:iron_ladder[facing=north] +quark:iron_ladder[facing=south] +quark:iron_ladder[facing=west] +quark:iron_ladder[facing=east] +quark:paper_lantern +quark:colored_flowerpot_white[contents=empty,custom=true,legacy_data=0] +quark:colored_flowerpot_white[contents=empty,custom=true,legacy_data=1] +quark:colored_flowerpot_white[contents=empty,custom=true,legacy_data=2] +quark:colored_flowerpot_white[contents=empty,custom=true,legacy_data=3] +quark:colored_flowerpot_white[contents=empty,custom=true,legacy_data=4] +quark:colored_flowerpot_white[contents=empty,custom=true,legacy_data=5] +quark:colored_flowerpot_white[contents=empty,custom=true,legacy_data=6] +quark:colored_flowerpot_white[contents=empty,custom=true,legacy_data=7] +quark:colored_flowerpot_white[contents=empty,custom=true,legacy_data=8] +quark:colored_flowerpot_white[contents=empty,custom=true,legacy_data=9] +quark:colored_flowerpot_white[contents=empty,custom=true,legacy_data=10] +quark:colored_flowerpot_white[contents=empty,custom=true,legacy_data=11] +quark:colored_flowerpot_white[contents=empty,custom=true,legacy_data=12] +quark:colored_flowerpot_white[contents=empty,custom=true,legacy_data=13] +quark:colored_flowerpot_white[contents=empty,custom=true,legacy_data=14] +quark:colored_flowerpot_white[contents=empty,custom=true,legacy_data=15] +quark:colored_flowerpot_white[contents=empty,custom=false,legacy_data=0] +quark:colored_flowerpot_white[contents=empty,custom=false,legacy_data=1] +quark:colored_flowerpot_white[contents=empty,custom=false,legacy_data=2] +quark:colored_flowerpot_white[contents=empty,custom=false,legacy_data=3] +quark:colored_flowerpot_white[contents=empty,custom=false,legacy_data=4] +quark:colored_flowerpot_white[contents=empty,custom=false,legacy_data=5] +quark:colored_flowerpot_white[contents=empty,custom=false,legacy_data=6] +quark:colored_flowerpot_white[contents=empty,custom=false,legacy_data=7] +quark:colored_flowerpot_white[contents=empty,custom=false,legacy_data=8] +quark:colored_flowerpot_white[contents=empty,custom=false,legacy_data=9] +quark:colored_flowerpot_white[contents=empty,custom=false,legacy_data=10] +quark:colored_flowerpot_white[contents=empty,custom=false,legacy_data=11] +quark:colored_flowerpot_white[contents=empty,custom=false,legacy_data=12] +quark:colored_flowerpot_white[contents=empty,custom=false,legacy_data=13] +quark:colored_flowerpot_white[contents=empty,custom=false,legacy_data=14] +quark:colored_flowerpot_white[contents=empty,custom=false,legacy_data=15] +quark:colored_flowerpot_white[contents=rose,custom=true,legacy_data=0] +quark:colored_flowerpot_white[contents=rose,custom=true,legacy_data=1] +quark:colored_flowerpot_white[contents=rose,custom=true,legacy_data=2] +quark:colored_flowerpot_white[contents=rose,custom=true,legacy_data=3] +quark:colored_flowerpot_white[contents=rose,custom=true,legacy_data=4] +quark:colored_flowerpot_white[contents=rose,custom=true,legacy_data=5] +quark:colored_flowerpot_white[contents=rose,custom=true,legacy_data=6] +quark:colored_flowerpot_white[contents=rose,custom=true,legacy_data=7] +quark:colored_flowerpot_white[contents=rose,custom=true,legacy_data=8] +quark:colored_flowerpot_white[contents=rose,custom=true,legacy_data=9] +quark:colored_flowerpot_white[contents=rose,custom=true,legacy_data=10] +quark:colored_flowerpot_white[contents=rose,custom=true,legacy_data=11] +quark:colored_flowerpot_white[contents=rose,custom=true,legacy_data=12] +quark:colored_flowerpot_white[contents=rose,custom=true,legacy_data=13] +quark:colored_flowerpot_white[contents=rose,custom=true,legacy_data=14] +quark:colored_flowerpot_white[contents=rose,custom=true,legacy_data=15] +quark:colored_flowerpot_white[contents=rose,custom=false,legacy_data=0] +quark:colored_flowerpot_white[contents=rose,custom=false,legacy_data=1] +quark:colored_flowerpot_white[contents=rose,custom=false,legacy_data=2] +quark:colored_flowerpot_white[contents=rose,custom=false,legacy_data=3] +quark:colored_flowerpot_white[contents=rose,custom=false,legacy_data=4] +quark:colored_flowerpot_white[contents=rose,custom=false,legacy_data=5] +quark:colored_flowerpot_white[contents=rose,custom=false,legacy_data=6] +quark:colored_flowerpot_white[contents=rose,custom=false,legacy_data=7] +quark:colored_flowerpot_white[contents=rose,custom=false,legacy_data=8] +quark:colored_flowerpot_white[contents=rose,custom=false,legacy_data=9] +quark:colored_flowerpot_white[contents=rose,custom=false,legacy_data=10] +quark:colored_flowerpot_white[contents=rose,custom=false,legacy_data=11] +quark:colored_flowerpot_white[contents=rose,custom=false,legacy_data=12] +quark:colored_flowerpot_white[contents=rose,custom=false,legacy_data=13] +quark:colored_flowerpot_white[contents=rose,custom=false,legacy_data=14] +quark:colored_flowerpot_white[contents=rose,custom=false,legacy_data=15] +quark:colored_flowerpot_white[contents=blue_orchid,custom=true,legacy_data=0] +quark:colored_flowerpot_white[contents=blue_orchid,custom=true,legacy_data=1] +quark:colored_flowerpot_white[contents=blue_orchid,custom=true,legacy_data=2] +quark:colored_flowerpot_white[contents=blue_orchid,custom=true,legacy_data=3] +quark:colored_flowerpot_white[contents=blue_orchid,custom=true,legacy_data=4] +quark:colored_flowerpot_white[contents=blue_orchid,custom=true,legacy_data=5] +quark:colored_flowerpot_white[contents=blue_orchid,custom=true,legacy_data=6] +quark:colored_flowerpot_white[contents=blue_orchid,custom=true,legacy_data=7] +quark:colored_flowerpot_white[contents=blue_orchid,custom=true,legacy_data=8] +quark:colored_flowerpot_white[contents=blue_orchid,custom=true,legacy_data=9] +quark:colored_flowerpot_white[contents=blue_orchid,custom=true,legacy_data=10] +quark:colored_flowerpot_white[contents=blue_orchid,custom=true,legacy_data=11] +quark:colored_flowerpot_white[contents=blue_orchid,custom=true,legacy_data=12] +quark:colored_flowerpot_white[contents=blue_orchid,custom=true,legacy_data=13] +quark:colored_flowerpot_white[contents=blue_orchid,custom=true,legacy_data=14] +quark:colored_flowerpot_white[contents=blue_orchid,custom=true,legacy_data=15] +quark:colored_flowerpot_white[contents=blue_orchid,custom=false,legacy_data=0] +quark:colored_flowerpot_white[contents=blue_orchid,custom=false,legacy_data=1] +quark:colored_flowerpot_white[contents=blue_orchid,custom=false,legacy_data=2] +quark:colored_flowerpot_white[contents=blue_orchid,custom=false,legacy_data=3] +quark:colored_flowerpot_white[contents=blue_orchid,custom=false,legacy_data=4] +quark:colored_flowerpot_white[contents=blue_orchid,custom=false,legacy_data=5] +quark:colored_flowerpot_white[contents=blue_orchid,custom=false,legacy_data=6] +quark:colored_flowerpot_white[contents=blue_orchid,custom=false,legacy_data=7] +quark:colored_flowerpot_white[contents=blue_orchid,custom=false,legacy_data=8] +quark:colored_flowerpot_white[contents=blue_orchid,custom=false,legacy_data=9] +quark:colored_flowerpot_white[contents=blue_orchid,custom=false,legacy_data=10] +quark:colored_flowerpot_white[contents=blue_orchid,custom=false,legacy_data=11] +quark:colored_flowerpot_white[contents=blue_orchid,custom=false,legacy_data=12] +quark:colored_flowerpot_white[contents=blue_orchid,custom=false,legacy_data=13] +quark:colored_flowerpot_white[contents=blue_orchid,custom=false,legacy_data=14] +quark:colored_flowerpot_white[contents=blue_orchid,custom=false,legacy_data=15] +quark:colored_flowerpot_white[contents=allium,custom=true,legacy_data=0] +quark:colored_flowerpot_white[contents=allium,custom=true,legacy_data=1] +quark:colored_flowerpot_white[contents=allium,custom=true,legacy_data=2] +quark:colored_flowerpot_white[contents=allium,custom=true,legacy_data=3] +quark:colored_flowerpot_white[contents=allium,custom=true,legacy_data=4] +quark:colored_flowerpot_white[contents=allium,custom=true,legacy_data=5] +quark:colored_flowerpot_white[contents=allium,custom=true,legacy_data=6] +quark:colored_flowerpot_white[contents=allium,custom=true,legacy_data=7] +quark:colored_flowerpot_white[contents=allium,custom=true,legacy_data=8] +quark:colored_flowerpot_white[contents=allium,custom=true,legacy_data=9] +quark:colored_flowerpot_white[contents=allium,custom=true,legacy_data=10] +quark:colored_flowerpot_white[contents=allium,custom=true,legacy_data=11] +quark:colored_flowerpot_white[contents=allium,custom=true,legacy_data=12] +quark:colored_flowerpot_white[contents=allium,custom=true,legacy_data=13] +quark:colored_flowerpot_white[contents=allium,custom=true,legacy_data=14] +quark:colored_flowerpot_white[contents=allium,custom=true,legacy_data=15] +quark:colored_flowerpot_white[contents=allium,custom=false,legacy_data=0] +quark:colored_flowerpot_white[contents=allium,custom=false,legacy_data=1] +quark:colored_flowerpot_white[contents=allium,custom=false,legacy_data=2] +quark:colored_flowerpot_white[contents=allium,custom=false,legacy_data=3] +quark:colored_flowerpot_white[contents=allium,custom=false,legacy_data=4] +quark:colored_flowerpot_white[contents=allium,custom=false,legacy_data=5] +quark:colored_flowerpot_white[contents=allium,custom=false,legacy_data=6] +quark:colored_flowerpot_white[contents=allium,custom=false,legacy_data=7] +quark:colored_flowerpot_white[contents=allium,custom=false,legacy_data=8] +quark:colored_flowerpot_white[contents=allium,custom=false,legacy_data=9] +quark:colored_flowerpot_white[contents=allium,custom=false,legacy_data=10] +quark:colored_flowerpot_white[contents=allium,custom=false,legacy_data=11] +quark:colored_flowerpot_white[contents=allium,custom=false,legacy_data=12] +quark:colored_flowerpot_white[contents=allium,custom=false,legacy_data=13] +quark:colored_flowerpot_white[contents=allium,custom=false,legacy_data=14] +quark:colored_flowerpot_white[contents=allium,custom=false,legacy_data=15] +quark:colored_flowerpot_white[contents=houstonia,custom=true,legacy_data=0] +quark:colored_flowerpot_white[contents=houstonia,custom=true,legacy_data=1] +quark:colored_flowerpot_white[contents=houstonia,custom=true,legacy_data=2] +quark:colored_flowerpot_white[contents=houstonia,custom=true,legacy_data=3] +quark:colored_flowerpot_white[contents=houstonia,custom=true,legacy_data=4] +quark:colored_flowerpot_white[contents=houstonia,custom=true,legacy_data=5] +quark:colored_flowerpot_white[contents=houstonia,custom=true,legacy_data=6] +quark:colored_flowerpot_white[contents=houstonia,custom=true,legacy_data=7] +quark:colored_flowerpot_white[contents=houstonia,custom=true,legacy_data=8] +quark:colored_flowerpot_white[contents=houstonia,custom=true,legacy_data=9] +quark:colored_flowerpot_white[contents=houstonia,custom=true,legacy_data=10] +quark:colored_flowerpot_white[contents=houstonia,custom=true,legacy_data=11] +quark:colored_flowerpot_white[contents=houstonia,custom=true,legacy_data=12] +quark:colored_flowerpot_white[contents=houstonia,custom=true,legacy_data=13] +quark:colored_flowerpot_white[contents=houstonia,custom=true,legacy_data=14] +quark:colored_flowerpot_white[contents=houstonia,custom=true,legacy_data=15] +quark:colored_flowerpot_white[contents=houstonia,custom=false,legacy_data=0] +quark:colored_flowerpot_white[contents=houstonia,custom=false,legacy_data=1] +quark:colored_flowerpot_white[contents=houstonia,custom=false,legacy_data=2] +quark:colored_flowerpot_white[contents=houstonia,custom=false,legacy_data=3] +quark:colored_flowerpot_white[contents=houstonia,custom=false,legacy_data=4] +quark:colored_flowerpot_white[contents=houstonia,custom=false,legacy_data=5] +quark:colored_flowerpot_white[contents=houstonia,custom=false,legacy_data=6] +quark:colored_flowerpot_white[contents=houstonia,custom=false,legacy_data=7] +quark:colored_flowerpot_white[contents=houstonia,custom=false,legacy_data=8] +quark:colored_flowerpot_white[contents=houstonia,custom=false,legacy_data=9] +quark:colored_flowerpot_white[contents=houstonia,custom=false,legacy_data=10] +quark:colored_flowerpot_white[contents=houstonia,custom=false,legacy_data=11] +quark:colored_flowerpot_white[contents=houstonia,custom=false,legacy_data=12] +quark:colored_flowerpot_white[contents=houstonia,custom=false,legacy_data=13] +quark:colored_flowerpot_white[contents=houstonia,custom=false,legacy_data=14] +quark:colored_flowerpot_white[contents=houstonia,custom=false,legacy_data=15] +quark:colored_flowerpot_white[contents=red_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_white[contents=red_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_white[contents=red_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_white[contents=red_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_white[contents=red_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_white[contents=red_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_white[contents=red_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_white[contents=red_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_white[contents=red_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_white[contents=red_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_white[contents=red_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_white[contents=red_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_white[contents=red_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_white[contents=red_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_white[contents=red_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_white[contents=red_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_white[contents=red_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_white[contents=red_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_white[contents=red_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_white[contents=red_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_white[contents=red_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_white[contents=red_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_white[contents=red_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_white[contents=red_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_white[contents=red_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_white[contents=red_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_white[contents=red_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_white[contents=red_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_white[contents=red_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_white[contents=red_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_white[contents=red_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_white[contents=red_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_white[contents=orange_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_white[contents=orange_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_white[contents=orange_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_white[contents=orange_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_white[contents=orange_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_white[contents=orange_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_white[contents=orange_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_white[contents=orange_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_white[contents=orange_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_white[contents=orange_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_white[contents=orange_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_white[contents=orange_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_white[contents=orange_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_white[contents=orange_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_white[contents=orange_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_white[contents=orange_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_white[contents=orange_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_white[contents=orange_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_white[contents=orange_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_white[contents=orange_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_white[contents=orange_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_white[contents=orange_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_white[contents=orange_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_white[contents=orange_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_white[contents=orange_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_white[contents=orange_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_white[contents=orange_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_white[contents=orange_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_white[contents=orange_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_white[contents=orange_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_white[contents=orange_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_white[contents=orange_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_white[contents=white_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_white[contents=white_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_white[contents=white_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_white[contents=white_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_white[contents=white_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_white[contents=white_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_white[contents=white_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_white[contents=white_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_white[contents=white_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_white[contents=white_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_white[contents=white_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_white[contents=white_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_white[contents=white_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_white[contents=white_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_white[contents=white_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_white[contents=white_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_white[contents=white_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_white[contents=white_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_white[contents=white_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_white[contents=white_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_white[contents=white_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_white[contents=white_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_white[contents=white_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_white[contents=white_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_white[contents=white_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_white[contents=white_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_white[contents=white_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_white[contents=white_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_white[contents=white_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_white[contents=white_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_white[contents=white_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_white[contents=white_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_white[contents=pink_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_white[contents=pink_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_white[contents=pink_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_white[contents=pink_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_white[contents=pink_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_white[contents=pink_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_white[contents=pink_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_white[contents=pink_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_white[contents=pink_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_white[contents=pink_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_white[contents=pink_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_white[contents=pink_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_white[contents=pink_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_white[contents=pink_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_white[contents=pink_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_white[contents=pink_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_white[contents=pink_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_white[contents=pink_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_white[contents=pink_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_white[contents=pink_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_white[contents=pink_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_white[contents=pink_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_white[contents=pink_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_white[contents=pink_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_white[contents=pink_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_white[contents=pink_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_white[contents=pink_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_white[contents=pink_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_white[contents=pink_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_white[contents=pink_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_white[contents=pink_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_white[contents=pink_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_white[contents=oxeye_daisy,custom=true,legacy_data=0] +quark:colored_flowerpot_white[contents=oxeye_daisy,custom=true,legacy_data=1] +quark:colored_flowerpot_white[contents=oxeye_daisy,custom=true,legacy_data=2] +quark:colored_flowerpot_white[contents=oxeye_daisy,custom=true,legacy_data=3] +quark:colored_flowerpot_white[contents=oxeye_daisy,custom=true,legacy_data=4] +quark:colored_flowerpot_white[contents=oxeye_daisy,custom=true,legacy_data=5] +quark:colored_flowerpot_white[contents=oxeye_daisy,custom=true,legacy_data=6] +quark:colored_flowerpot_white[contents=oxeye_daisy,custom=true,legacy_data=7] +quark:colored_flowerpot_white[contents=oxeye_daisy,custom=true,legacy_data=8] +quark:colored_flowerpot_white[contents=oxeye_daisy,custom=true,legacy_data=9] +quark:colored_flowerpot_white[contents=oxeye_daisy,custom=true,legacy_data=10] +quark:colored_flowerpot_white[contents=oxeye_daisy,custom=true,legacy_data=11] +quark:colored_flowerpot_white[contents=oxeye_daisy,custom=true,legacy_data=12] +quark:colored_flowerpot_white[contents=oxeye_daisy,custom=true,legacy_data=13] +quark:colored_flowerpot_white[contents=oxeye_daisy,custom=true,legacy_data=14] +quark:colored_flowerpot_white[contents=oxeye_daisy,custom=true,legacy_data=15] +quark:colored_flowerpot_white[contents=oxeye_daisy,custom=false,legacy_data=0] +quark:colored_flowerpot_white[contents=oxeye_daisy,custom=false,legacy_data=1] +quark:colored_flowerpot_white[contents=oxeye_daisy,custom=false,legacy_data=2] +quark:colored_flowerpot_white[contents=oxeye_daisy,custom=false,legacy_data=3] +quark:colored_flowerpot_white[contents=oxeye_daisy,custom=false,legacy_data=4] +quark:colored_flowerpot_white[contents=oxeye_daisy,custom=false,legacy_data=5] +quark:colored_flowerpot_white[contents=oxeye_daisy,custom=false,legacy_data=6] +quark:colored_flowerpot_white[contents=oxeye_daisy,custom=false,legacy_data=7] +quark:colored_flowerpot_white[contents=oxeye_daisy,custom=false,legacy_data=8] +quark:colored_flowerpot_white[contents=oxeye_daisy,custom=false,legacy_data=9] +quark:colored_flowerpot_white[contents=oxeye_daisy,custom=false,legacy_data=10] +quark:colored_flowerpot_white[contents=oxeye_daisy,custom=false,legacy_data=11] +quark:colored_flowerpot_white[contents=oxeye_daisy,custom=false,legacy_data=12] +quark:colored_flowerpot_white[contents=oxeye_daisy,custom=false,legacy_data=13] +quark:colored_flowerpot_white[contents=oxeye_daisy,custom=false,legacy_data=14] +quark:colored_flowerpot_white[contents=oxeye_daisy,custom=false,legacy_data=15] +quark:colored_flowerpot_white[contents=dandelion,custom=true,legacy_data=0] +quark:colored_flowerpot_white[contents=dandelion,custom=true,legacy_data=1] +quark:colored_flowerpot_white[contents=dandelion,custom=true,legacy_data=2] +quark:colored_flowerpot_white[contents=dandelion,custom=true,legacy_data=3] +quark:colored_flowerpot_white[contents=dandelion,custom=true,legacy_data=4] +quark:colored_flowerpot_white[contents=dandelion,custom=true,legacy_data=5] +quark:colored_flowerpot_white[contents=dandelion,custom=true,legacy_data=6] +quark:colored_flowerpot_white[contents=dandelion,custom=true,legacy_data=7] +quark:colored_flowerpot_white[contents=dandelion,custom=true,legacy_data=8] +quark:colored_flowerpot_white[contents=dandelion,custom=true,legacy_data=9] +quark:colored_flowerpot_white[contents=dandelion,custom=true,legacy_data=10] +quark:colored_flowerpot_white[contents=dandelion,custom=true,legacy_data=11] +quark:colored_flowerpot_white[contents=dandelion,custom=true,legacy_data=12] +quark:colored_flowerpot_white[contents=dandelion,custom=true,legacy_data=13] +quark:colored_flowerpot_white[contents=dandelion,custom=true,legacy_data=14] +quark:colored_flowerpot_white[contents=dandelion,custom=true,legacy_data=15] +quark:colored_flowerpot_white[contents=dandelion,custom=false,legacy_data=0] +quark:colored_flowerpot_white[contents=dandelion,custom=false,legacy_data=1] +quark:colored_flowerpot_white[contents=dandelion,custom=false,legacy_data=2] +quark:colored_flowerpot_white[contents=dandelion,custom=false,legacy_data=3] +quark:colored_flowerpot_white[contents=dandelion,custom=false,legacy_data=4] +quark:colored_flowerpot_white[contents=dandelion,custom=false,legacy_data=5] +quark:colored_flowerpot_white[contents=dandelion,custom=false,legacy_data=6] +quark:colored_flowerpot_white[contents=dandelion,custom=false,legacy_data=7] +quark:colored_flowerpot_white[contents=dandelion,custom=false,legacy_data=8] +quark:colored_flowerpot_white[contents=dandelion,custom=false,legacy_data=9] +quark:colored_flowerpot_white[contents=dandelion,custom=false,legacy_data=10] +quark:colored_flowerpot_white[contents=dandelion,custom=false,legacy_data=11] +quark:colored_flowerpot_white[contents=dandelion,custom=false,legacy_data=12] +quark:colored_flowerpot_white[contents=dandelion,custom=false,legacy_data=13] +quark:colored_flowerpot_white[contents=dandelion,custom=false,legacy_data=14] +quark:colored_flowerpot_white[contents=dandelion,custom=false,legacy_data=15] +quark:colored_flowerpot_white[contents=oak_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_white[contents=oak_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_white[contents=oak_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_white[contents=oak_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_white[contents=oak_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_white[contents=oak_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_white[contents=oak_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_white[contents=oak_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_white[contents=oak_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_white[contents=oak_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_white[contents=oak_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_white[contents=oak_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_white[contents=oak_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_white[contents=oak_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_white[contents=oak_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_white[contents=oak_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_white[contents=oak_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_white[contents=oak_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_white[contents=oak_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_white[contents=oak_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_white[contents=oak_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_white[contents=oak_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_white[contents=oak_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_white[contents=oak_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_white[contents=oak_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_white[contents=oak_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_white[contents=oak_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_white[contents=oak_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_white[contents=oak_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_white[contents=oak_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_white[contents=oak_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_white[contents=oak_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_white[contents=spruce_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_white[contents=spruce_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_white[contents=spruce_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_white[contents=spruce_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_white[contents=spruce_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_white[contents=spruce_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_white[contents=spruce_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_white[contents=spruce_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_white[contents=spruce_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_white[contents=spruce_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_white[contents=spruce_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_white[contents=spruce_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_white[contents=spruce_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_white[contents=spruce_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_white[contents=spruce_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_white[contents=spruce_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_white[contents=spruce_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_white[contents=spruce_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_white[contents=spruce_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_white[contents=spruce_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_white[contents=spruce_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_white[contents=spruce_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_white[contents=spruce_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_white[contents=spruce_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_white[contents=spruce_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_white[contents=spruce_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_white[contents=spruce_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_white[contents=spruce_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_white[contents=spruce_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_white[contents=spruce_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_white[contents=spruce_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_white[contents=spruce_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_white[contents=birch_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_white[contents=birch_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_white[contents=birch_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_white[contents=birch_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_white[contents=birch_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_white[contents=birch_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_white[contents=birch_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_white[contents=birch_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_white[contents=birch_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_white[contents=birch_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_white[contents=birch_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_white[contents=birch_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_white[contents=birch_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_white[contents=birch_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_white[contents=birch_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_white[contents=birch_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_white[contents=birch_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_white[contents=birch_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_white[contents=birch_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_white[contents=birch_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_white[contents=birch_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_white[contents=birch_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_white[contents=birch_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_white[contents=birch_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_white[contents=birch_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_white[contents=birch_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_white[contents=birch_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_white[contents=birch_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_white[contents=birch_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_white[contents=birch_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_white[contents=birch_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_white[contents=birch_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_white[contents=jungle_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_white[contents=jungle_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_white[contents=jungle_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_white[contents=jungle_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_white[contents=jungle_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_white[contents=jungle_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_white[contents=jungle_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_white[contents=jungle_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_white[contents=jungle_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_white[contents=jungle_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_white[contents=jungle_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_white[contents=jungle_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_white[contents=jungle_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_white[contents=jungle_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_white[contents=jungle_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_white[contents=jungle_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_white[contents=jungle_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_white[contents=jungle_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_white[contents=jungle_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_white[contents=jungle_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_white[contents=jungle_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_white[contents=jungle_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_white[contents=jungle_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_white[contents=jungle_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_white[contents=jungle_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_white[contents=jungle_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_white[contents=jungle_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_white[contents=jungle_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_white[contents=jungle_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_white[contents=jungle_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_white[contents=jungle_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_white[contents=jungle_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_white[contents=acacia_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_white[contents=acacia_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_white[contents=acacia_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_white[contents=acacia_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_white[contents=acacia_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_white[contents=acacia_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_white[contents=acacia_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_white[contents=acacia_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_white[contents=acacia_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_white[contents=acacia_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_white[contents=acacia_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_white[contents=acacia_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_white[contents=acacia_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_white[contents=acacia_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_white[contents=acacia_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_white[contents=acacia_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_white[contents=acacia_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_white[contents=acacia_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_white[contents=acacia_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_white[contents=acacia_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_white[contents=acacia_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_white[contents=acacia_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_white[contents=acacia_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_white[contents=acacia_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_white[contents=acacia_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_white[contents=acacia_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_white[contents=acacia_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_white[contents=acacia_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_white[contents=acacia_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_white[contents=acacia_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_white[contents=acacia_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_white[contents=acacia_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_white[contents=dark_oak_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_white[contents=mushroom_red,custom=true,legacy_data=0] +quark:colored_flowerpot_white[contents=mushroom_red,custom=true,legacy_data=1] +quark:colored_flowerpot_white[contents=mushroom_red,custom=true,legacy_data=2] +quark:colored_flowerpot_white[contents=mushroom_red,custom=true,legacy_data=3] +quark:colored_flowerpot_white[contents=mushroom_red,custom=true,legacy_data=4] +quark:colored_flowerpot_white[contents=mushroom_red,custom=true,legacy_data=5] +quark:colored_flowerpot_white[contents=mushroom_red,custom=true,legacy_data=6] +quark:colored_flowerpot_white[contents=mushroom_red,custom=true,legacy_data=7] +quark:colored_flowerpot_white[contents=mushroom_red,custom=true,legacy_data=8] +quark:colored_flowerpot_white[contents=mushroom_red,custom=true,legacy_data=9] +quark:colored_flowerpot_white[contents=mushroom_red,custom=true,legacy_data=10] +quark:colored_flowerpot_white[contents=mushroom_red,custom=true,legacy_data=11] +quark:colored_flowerpot_white[contents=mushroom_red,custom=true,legacy_data=12] +quark:colored_flowerpot_white[contents=mushroom_red,custom=true,legacy_data=13] +quark:colored_flowerpot_white[contents=mushroom_red,custom=true,legacy_data=14] +quark:colored_flowerpot_white[contents=mushroom_red,custom=true,legacy_data=15] +quark:colored_flowerpot_white[contents=mushroom_red,custom=false,legacy_data=0] +quark:colored_flowerpot_white[contents=mushroom_red,custom=false,legacy_data=1] +quark:colored_flowerpot_white[contents=mushroom_red,custom=false,legacy_data=2] +quark:colored_flowerpot_white[contents=mushroom_red,custom=false,legacy_data=3] +quark:colored_flowerpot_white[contents=mushroom_red,custom=false,legacy_data=4] +quark:colored_flowerpot_white[contents=mushroom_red,custom=false,legacy_data=5] +quark:colored_flowerpot_white[contents=mushroom_red,custom=false,legacy_data=6] +quark:colored_flowerpot_white[contents=mushroom_red,custom=false,legacy_data=7] +quark:colored_flowerpot_white[contents=mushroom_red,custom=false,legacy_data=8] +quark:colored_flowerpot_white[contents=mushroom_red,custom=false,legacy_data=9] +quark:colored_flowerpot_white[contents=mushroom_red,custom=false,legacy_data=10] +quark:colored_flowerpot_white[contents=mushroom_red,custom=false,legacy_data=11] +quark:colored_flowerpot_white[contents=mushroom_red,custom=false,legacy_data=12] +quark:colored_flowerpot_white[contents=mushroom_red,custom=false,legacy_data=13] +quark:colored_flowerpot_white[contents=mushroom_red,custom=false,legacy_data=14] +quark:colored_flowerpot_white[contents=mushroom_red,custom=false,legacy_data=15] +quark:colored_flowerpot_white[contents=mushroom_brown,custom=true,legacy_data=0] +quark:colored_flowerpot_white[contents=mushroom_brown,custom=true,legacy_data=1] +quark:colored_flowerpot_white[contents=mushroom_brown,custom=true,legacy_data=2] +quark:colored_flowerpot_white[contents=mushroom_brown,custom=true,legacy_data=3] +quark:colored_flowerpot_white[contents=mushroom_brown,custom=true,legacy_data=4] +quark:colored_flowerpot_white[contents=mushroom_brown,custom=true,legacy_data=5] +quark:colored_flowerpot_white[contents=mushroom_brown,custom=true,legacy_data=6] +quark:colored_flowerpot_white[contents=mushroom_brown,custom=true,legacy_data=7] +quark:colored_flowerpot_white[contents=mushroom_brown,custom=true,legacy_data=8] +quark:colored_flowerpot_white[contents=mushroom_brown,custom=true,legacy_data=9] +quark:colored_flowerpot_white[contents=mushroom_brown,custom=true,legacy_data=10] +quark:colored_flowerpot_white[contents=mushroom_brown,custom=true,legacy_data=11] +quark:colored_flowerpot_white[contents=mushroom_brown,custom=true,legacy_data=12] +quark:colored_flowerpot_white[contents=mushroom_brown,custom=true,legacy_data=13] +quark:colored_flowerpot_white[contents=mushroom_brown,custom=true,legacy_data=14] +quark:colored_flowerpot_white[contents=mushroom_brown,custom=true,legacy_data=15] +quark:colored_flowerpot_white[contents=mushroom_brown,custom=false,legacy_data=0] +quark:colored_flowerpot_white[contents=mushroom_brown,custom=false,legacy_data=1] +quark:colored_flowerpot_white[contents=mushroom_brown,custom=false,legacy_data=2] +quark:colored_flowerpot_white[contents=mushroom_brown,custom=false,legacy_data=3] +quark:colored_flowerpot_white[contents=mushroom_brown,custom=false,legacy_data=4] +quark:colored_flowerpot_white[contents=mushroom_brown,custom=false,legacy_data=5] +quark:colored_flowerpot_white[contents=mushroom_brown,custom=false,legacy_data=6] +quark:colored_flowerpot_white[contents=mushroom_brown,custom=false,legacy_data=7] +quark:colored_flowerpot_white[contents=mushroom_brown,custom=false,legacy_data=8] +quark:colored_flowerpot_white[contents=mushroom_brown,custom=false,legacy_data=9] +quark:colored_flowerpot_white[contents=mushroom_brown,custom=false,legacy_data=10] +quark:colored_flowerpot_white[contents=mushroom_brown,custom=false,legacy_data=11] +quark:colored_flowerpot_white[contents=mushroom_brown,custom=false,legacy_data=12] +quark:colored_flowerpot_white[contents=mushroom_brown,custom=false,legacy_data=13] +quark:colored_flowerpot_white[contents=mushroom_brown,custom=false,legacy_data=14] +quark:colored_flowerpot_white[contents=mushroom_brown,custom=false,legacy_data=15] +quark:colored_flowerpot_white[contents=dead_bush,custom=true,legacy_data=0] +quark:colored_flowerpot_white[contents=dead_bush,custom=true,legacy_data=1] +quark:colored_flowerpot_white[contents=dead_bush,custom=true,legacy_data=2] +quark:colored_flowerpot_white[contents=dead_bush,custom=true,legacy_data=3] +quark:colored_flowerpot_white[contents=dead_bush,custom=true,legacy_data=4] +quark:colored_flowerpot_white[contents=dead_bush,custom=true,legacy_data=5] +quark:colored_flowerpot_white[contents=dead_bush,custom=true,legacy_data=6] +quark:colored_flowerpot_white[contents=dead_bush,custom=true,legacy_data=7] +quark:colored_flowerpot_white[contents=dead_bush,custom=true,legacy_data=8] +quark:colored_flowerpot_white[contents=dead_bush,custom=true,legacy_data=9] +quark:colored_flowerpot_white[contents=dead_bush,custom=true,legacy_data=10] +quark:colored_flowerpot_white[contents=dead_bush,custom=true,legacy_data=11] +quark:colored_flowerpot_white[contents=dead_bush,custom=true,legacy_data=12] +quark:colored_flowerpot_white[contents=dead_bush,custom=true,legacy_data=13] +quark:colored_flowerpot_white[contents=dead_bush,custom=true,legacy_data=14] +quark:colored_flowerpot_white[contents=dead_bush,custom=true,legacy_data=15] +quark:colored_flowerpot_white[contents=dead_bush,custom=false,legacy_data=0] +quark:colored_flowerpot_white[contents=dead_bush,custom=false,legacy_data=1] +quark:colored_flowerpot_white[contents=dead_bush,custom=false,legacy_data=2] +quark:colored_flowerpot_white[contents=dead_bush,custom=false,legacy_data=3] +quark:colored_flowerpot_white[contents=dead_bush,custom=false,legacy_data=4] +quark:colored_flowerpot_white[contents=dead_bush,custom=false,legacy_data=5] +quark:colored_flowerpot_white[contents=dead_bush,custom=false,legacy_data=6] +quark:colored_flowerpot_white[contents=dead_bush,custom=false,legacy_data=7] +quark:colored_flowerpot_white[contents=dead_bush,custom=false,legacy_data=8] +quark:colored_flowerpot_white[contents=dead_bush,custom=false,legacy_data=9] +quark:colored_flowerpot_white[contents=dead_bush,custom=false,legacy_data=10] +quark:colored_flowerpot_white[contents=dead_bush,custom=false,legacy_data=11] +quark:colored_flowerpot_white[contents=dead_bush,custom=false,legacy_data=12] +quark:colored_flowerpot_white[contents=dead_bush,custom=false,legacy_data=13] +quark:colored_flowerpot_white[contents=dead_bush,custom=false,legacy_data=14] +quark:colored_flowerpot_white[contents=dead_bush,custom=false,legacy_data=15] +quark:colored_flowerpot_white[contents=fern,custom=true,legacy_data=0] +quark:colored_flowerpot_white[contents=fern,custom=true,legacy_data=1] +quark:colored_flowerpot_white[contents=fern,custom=true,legacy_data=2] +quark:colored_flowerpot_white[contents=fern,custom=true,legacy_data=3] +quark:colored_flowerpot_white[contents=fern,custom=true,legacy_data=4] +quark:colored_flowerpot_white[contents=fern,custom=true,legacy_data=5] +quark:colored_flowerpot_white[contents=fern,custom=true,legacy_data=6] +quark:colored_flowerpot_white[contents=fern,custom=true,legacy_data=7] +quark:colored_flowerpot_white[contents=fern,custom=true,legacy_data=8] +quark:colored_flowerpot_white[contents=fern,custom=true,legacy_data=9] +quark:colored_flowerpot_white[contents=fern,custom=true,legacy_data=10] +quark:colored_flowerpot_white[contents=fern,custom=true,legacy_data=11] +quark:colored_flowerpot_white[contents=fern,custom=true,legacy_data=12] +quark:colored_flowerpot_white[contents=fern,custom=true,legacy_data=13] +quark:colored_flowerpot_white[contents=fern,custom=true,legacy_data=14] +quark:colored_flowerpot_white[contents=fern,custom=true,legacy_data=15] +quark:colored_flowerpot_white[contents=fern,custom=false,legacy_data=0] +quark:colored_flowerpot_white[contents=fern,custom=false,legacy_data=1] +quark:colored_flowerpot_white[contents=fern,custom=false,legacy_data=2] +quark:colored_flowerpot_white[contents=fern,custom=false,legacy_data=3] +quark:colored_flowerpot_white[contents=fern,custom=false,legacy_data=4] +quark:colored_flowerpot_white[contents=fern,custom=false,legacy_data=5] +quark:colored_flowerpot_white[contents=fern,custom=false,legacy_data=6] +quark:colored_flowerpot_white[contents=fern,custom=false,legacy_data=7] +quark:colored_flowerpot_white[contents=fern,custom=false,legacy_data=8] +quark:colored_flowerpot_white[contents=fern,custom=false,legacy_data=9] +quark:colored_flowerpot_white[contents=fern,custom=false,legacy_data=10] +quark:colored_flowerpot_white[contents=fern,custom=false,legacy_data=11] +quark:colored_flowerpot_white[contents=fern,custom=false,legacy_data=12] +quark:colored_flowerpot_white[contents=fern,custom=false,legacy_data=13] +quark:colored_flowerpot_white[contents=fern,custom=false,legacy_data=14] +quark:colored_flowerpot_white[contents=fern,custom=false,legacy_data=15] +quark:colored_flowerpot_white[contents=cactus,custom=true,legacy_data=0] +quark:colored_flowerpot_white[contents=cactus,custom=true,legacy_data=1] +quark:colored_flowerpot_white[contents=cactus,custom=true,legacy_data=2] +quark:colored_flowerpot_white[contents=cactus,custom=true,legacy_data=3] +quark:colored_flowerpot_white[contents=cactus,custom=true,legacy_data=4] +quark:colored_flowerpot_white[contents=cactus,custom=true,legacy_data=5] +quark:colored_flowerpot_white[contents=cactus,custom=true,legacy_data=6] +quark:colored_flowerpot_white[contents=cactus,custom=true,legacy_data=7] +quark:colored_flowerpot_white[contents=cactus,custom=true,legacy_data=8] +quark:colored_flowerpot_white[contents=cactus,custom=true,legacy_data=9] +quark:colored_flowerpot_white[contents=cactus,custom=true,legacy_data=10] +quark:colored_flowerpot_white[contents=cactus,custom=true,legacy_data=11] +quark:colored_flowerpot_white[contents=cactus,custom=true,legacy_data=12] +quark:colored_flowerpot_white[contents=cactus,custom=true,legacy_data=13] +quark:colored_flowerpot_white[contents=cactus,custom=true,legacy_data=14] +quark:colored_flowerpot_white[contents=cactus,custom=true,legacy_data=15] +quark:colored_flowerpot_white[contents=cactus,custom=false,legacy_data=0] +quark:colored_flowerpot_white[contents=cactus,custom=false,legacy_data=1] +quark:colored_flowerpot_white[contents=cactus,custom=false,legacy_data=2] +quark:colored_flowerpot_white[contents=cactus,custom=false,legacy_data=3] +quark:colored_flowerpot_white[contents=cactus,custom=false,legacy_data=4] +quark:colored_flowerpot_white[contents=cactus,custom=false,legacy_data=5] +quark:colored_flowerpot_white[contents=cactus,custom=false,legacy_data=6] +quark:colored_flowerpot_white[contents=cactus,custom=false,legacy_data=7] +quark:colored_flowerpot_white[contents=cactus,custom=false,legacy_data=8] +quark:colored_flowerpot_white[contents=cactus,custom=false,legacy_data=9] +quark:colored_flowerpot_white[contents=cactus,custom=false,legacy_data=10] +quark:colored_flowerpot_white[contents=cactus,custom=false,legacy_data=11] +quark:colored_flowerpot_white[contents=cactus,custom=false,legacy_data=12] +quark:colored_flowerpot_white[contents=cactus,custom=false,legacy_data=13] +quark:colored_flowerpot_white[contents=cactus,custom=false,legacy_data=14] +quark:colored_flowerpot_white[contents=cactus,custom=false,legacy_data=15] +quark:colored_flowerpot_orange[contents=empty,custom=true,legacy_data=0] +quark:colored_flowerpot_orange[contents=empty,custom=true,legacy_data=1] +quark:colored_flowerpot_orange[contents=empty,custom=true,legacy_data=2] +quark:colored_flowerpot_orange[contents=empty,custom=true,legacy_data=3] +quark:colored_flowerpot_orange[contents=empty,custom=true,legacy_data=4] +quark:colored_flowerpot_orange[contents=empty,custom=true,legacy_data=5] +quark:colored_flowerpot_orange[contents=empty,custom=true,legacy_data=6] +quark:colored_flowerpot_orange[contents=empty,custom=true,legacy_data=7] +quark:colored_flowerpot_orange[contents=empty,custom=true,legacy_data=8] +quark:colored_flowerpot_orange[contents=empty,custom=true,legacy_data=9] +quark:colored_flowerpot_orange[contents=empty,custom=true,legacy_data=10] +quark:colored_flowerpot_orange[contents=empty,custom=true,legacy_data=11] +quark:colored_flowerpot_orange[contents=empty,custom=true,legacy_data=12] +quark:colored_flowerpot_orange[contents=empty,custom=true,legacy_data=13] +quark:colored_flowerpot_orange[contents=empty,custom=true,legacy_data=14] +quark:colored_flowerpot_orange[contents=empty,custom=true,legacy_data=15] +quark:colored_flowerpot_orange[contents=empty,custom=false,legacy_data=0] +quark:colored_flowerpot_orange[contents=empty,custom=false,legacy_data=1] +quark:colored_flowerpot_orange[contents=empty,custom=false,legacy_data=2] +quark:colored_flowerpot_orange[contents=empty,custom=false,legacy_data=3] +quark:colored_flowerpot_orange[contents=empty,custom=false,legacy_data=4] +quark:colored_flowerpot_orange[contents=empty,custom=false,legacy_data=5] +quark:colored_flowerpot_orange[contents=empty,custom=false,legacy_data=6] +quark:colored_flowerpot_orange[contents=empty,custom=false,legacy_data=7] +quark:colored_flowerpot_orange[contents=empty,custom=false,legacy_data=8] +quark:colored_flowerpot_orange[contents=empty,custom=false,legacy_data=9] +quark:colored_flowerpot_orange[contents=empty,custom=false,legacy_data=10] +quark:colored_flowerpot_orange[contents=empty,custom=false,legacy_data=11] +quark:colored_flowerpot_orange[contents=empty,custom=false,legacy_data=12] +quark:colored_flowerpot_orange[contents=empty,custom=false,legacy_data=13] +quark:colored_flowerpot_orange[contents=empty,custom=false,legacy_data=14] +quark:colored_flowerpot_orange[contents=empty,custom=false,legacy_data=15] +quark:colored_flowerpot_orange[contents=rose,custom=true,legacy_data=0] +quark:colored_flowerpot_orange[contents=rose,custom=true,legacy_data=1] +quark:colored_flowerpot_orange[contents=rose,custom=true,legacy_data=2] +quark:colored_flowerpot_orange[contents=rose,custom=true,legacy_data=3] +quark:colored_flowerpot_orange[contents=rose,custom=true,legacy_data=4] +quark:colored_flowerpot_orange[contents=rose,custom=true,legacy_data=5] +quark:colored_flowerpot_orange[contents=rose,custom=true,legacy_data=6] +quark:colored_flowerpot_orange[contents=rose,custom=true,legacy_data=7] +quark:colored_flowerpot_orange[contents=rose,custom=true,legacy_data=8] +quark:colored_flowerpot_orange[contents=rose,custom=true,legacy_data=9] +quark:colored_flowerpot_orange[contents=rose,custom=true,legacy_data=10] +quark:colored_flowerpot_orange[contents=rose,custom=true,legacy_data=11] +quark:colored_flowerpot_orange[contents=rose,custom=true,legacy_data=12] +quark:colored_flowerpot_orange[contents=rose,custom=true,legacy_data=13] +quark:colored_flowerpot_orange[contents=rose,custom=true,legacy_data=14] +quark:colored_flowerpot_orange[contents=rose,custom=true,legacy_data=15] +quark:colored_flowerpot_orange[contents=rose,custom=false,legacy_data=0] +quark:colored_flowerpot_orange[contents=rose,custom=false,legacy_data=1] +quark:colored_flowerpot_orange[contents=rose,custom=false,legacy_data=2] +quark:colored_flowerpot_orange[contents=rose,custom=false,legacy_data=3] +quark:colored_flowerpot_orange[contents=rose,custom=false,legacy_data=4] +quark:colored_flowerpot_orange[contents=rose,custom=false,legacy_data=5] +quark:colored_flowerpot_orange[contents=rose,custom=false,legacy_data=6] +quark:colored_flowerpot_orange[contents=rose,custom=false,legacy_data=7] +quark:colored_flowerpot_orange[contents=rose,custom=false,legacy_data=8] +quark:colored_flowerpot_orange[contents=rose,custom=false,legacy_data=9] +quark:colored_flowerpot_orange[contents=rose,custom=false,legacy_data=10] +quark:colored_flowerpot_orange[contents=rose,custom=false,legacy_data=11] +quark:colored_flowerpot_orange[contents=rose,custom=false,legacy_data=12] +quark:colored_flowerpot_orange[contents=rose,custom=false,legacy_data=13] +quark:colored_flowerpot_orange[contents=rose,custom=false,legacy_data=14] +quark:colored_flowerpot_orange[contents=rose,custom=false,legacy_data=15] +quark:colored_flowerpot_orange[contents=blue_orchid,custom=true,legacy_data=0] +quark:colored_flowerpot_orange[contents=blue_orchid,custom=true,legacy_data=1] +quark:colored_flowerpot_orange[contents=blue_orchid,custom=true,legacy_data=2] +quark:colored_flowerpot_orange[contents=blue_orchid,custom=true,legacy_data=3] +quark:colored_flowerpot_orange[contents=blue_orchid,custom=true,legacy_data=4] +quark:colored_flowerpot_orange[contents=blue_orchid,custom=true,legacy_data=5] +quark:colored_flowerpot_orange[contents=blue_orchid,custom=true,legacy_data=6] +quark:colored_flowerpot_orange[contents=blue_orchid,custom=true,legacy_data=7] +quark:colored_flowerpot_orange[contents=blue_orchid,custom=true,legacy_data=8] +quark:colored_flowerpot_orange[contents=blue_orchid,custom=true,legacy_data=9] +quark:colored_flowerpot_orange[contents=blue_orchid,custom=true,legacy_data=10] +quark:colored_flowerpot_orange[contents=blue_orchid,custom=true,legacy_data=11] +quark:colored_flowerpot_orange[contents=blue_orchid,custom=true,legacy_data=12] +quark:colored_flowerpot_orange[contents=blue_orchid,custom=true,legacy_data=13] +quark:colored_flowerpot_orange[contents=blue_orchid,custom=true,legacy_data=14] +quark:colored_flowerpot_orange[contents=blue_orchid,custom=true,legacy_data=15] +quark:colored_flowerpot_orange[contents=blue_orchid,custom=false,legacy_data=0] +quark:colored_flowerpot_orange[contents=blue_orchid,custom=false,legacy_data=1] +quark:colored_flowerpot_orange[contents=blue_orchid,custom=false,legacy_data=2] +quark:colored_flowerpot_orange[contents=blue_orchid,custom=false,legacy_data=3] +quark:colored_flowerpot_orange[contents=blue_orchid,custom=false,legacy_data=4] +quark:colored_flowerpot_orange[contents=blue_orchid,custom=false,legacy_data=5] +quark:colored_flowerpot_orange[contents=blue_orchid,custom=false,legacy_data=6] +quark:colored_flowerpot_orange[contents=blue_orchid,custom=false,legacy_data=7] +quark:colored_flowerpot_orange[contents=blue_orchid,custom=false,legacy_data=8] +quark:colored_flowerpot_orange[contents=blue_orchid,custom=false,legacy_data=9] +quark:colored_flowerpot_orange[contents=blue_orchid,custom=false,legacy_data=10] +quark:colored_flowerpot_orange[contents=blue_orchid,custom=false,legacy_data=11] +quark:colored_flowerpot_orange[contents=blue_orchid,custom=false,legacy_data=12] +quark:colored_flowerpot_orange[contents=blue_orchid,custom=false,legacy_data=13] +quark:colored_flowerpot_orange[contents=blue_orchid,custom=false,legacy_data=14] +quark:colored_flowerpot_orange[contents=blue_orchid,custom=false,legacy_data=15] +quark:colored_flowerpot_orange[contents=allium,custom=true,legacy_data=0] +quark:colored_flowerpot_orange[contents=allium,custom=true,legacy_data=1] +quark:colored_flowerpot_orange[contents=allium,custom=true,legacy_data=2] +quark:colored_flowerpot_orange[contents=allium,custom=true,legacy_data=3] +quark:colored_flowerpot_orange[contents=allium,custom=true,legacy_data=4] +quark:colored_flowerpot_orange[contents=allium,custom=true,legacy_data=5] +quark:colored_flowerpot_orange[contents=allium,custom=true,legacy_data=6] +quark:colored_flowerpot_orange[contents=allium,custom=true,legacy_data=7] +quark:colored_flowerpot_orange[contents=allium,custom=true,legacy_data=8] +quark:colored_flowerpot_orange[contents=allium,custom=true,legacy_data=9] +quark:colored_flowerpot_orange[contents=allium,custom=true,legacy_data=10] +quark:colored_flowerpot_orange[contents=allium,custom=true,legacy_data=11] +quark:colored_flowerpot_orange[contents=allium,custom=true,legacy_data=12] +quark:colored_flowerpot_orange[contents=allium,custom=true,legacy_data=13] +quark:colored_flowerpot_orange[contents=allium,custom=true,legacy_data=14] +quark:colored_flowerpot_orange[contents=allium,custom=true,legacy_data=15] +quark:colored_flowerpot_orange[contents=allium,custom=false,legacy_data=0] +quark:colored_flowerpot_orange[contents=allium,custom=false,legacy_data=1] +quark:colored_flowerpot_orange[contents=allium,custom=false,legacy_data=2] +quark:colored_flowerpot_orange[contents=allium,custom=false,legacy_data=3] +quark:colored_flowerpot_orange[contents=allium,custom=false,legacy_data=4] +quark:colored_flowerpot_orange[contents=allium,custom=false,legacy_data=5] +quark:colored_flowerpot_orange[contents=allium,custom=false,legacy_data=6] +quark:colored_flowerpot_orange[contents=allium,custom=false,legacy_data=7] +quark:colored_flowerpot_orange[contents=allium,custom=false,legacy_data=8] +quark:colored_flowerpot_orange[contents=allium,custom=false,legacy_data=9] +quark:colored_flowerpot_orange[contents=allium,custom=false,legacy_data=10] +quark:colored_flowerpot_orange[contents=allium,custom=false,legacy_data=11] +quark:colored_flowerpot_orange[contents=allium,custom=false,legacy_data=12] +quark:colored_flowerpot_orange[contents=allium,custom=false,legacy_data=13] +quark:colored_flowerpot_orange[contents=allium,custom=false,legacy_data=14] +quark:colored_flowerpot_orange[contents=allium,custom=false,legacy_data=15] +quark:colored_flowerpot_orange[contents=houstonia,custom=true,legacy_data=0] +quark:colored_flowerpot_orange[contents=houstonia,custom=true,legacy_data=1] +quark:colored_flowerpot_orange[contents=houstonia,custom=true,legacy_data=2] +quark:colored_flowerpot_orange[contents=houstonia,custom=true,legacy_data=3] +quark:colored_flowerpot_orange[contents=houstonia,custom=true,legacy_data=4] +quark:colored_flowerpot_orange[contents=houstonia,custom=true,legacy_data=5] +quark:colored_flowerpot_orange[contents=houstonia,custom=true,legacy_data=6] +quark:colored_flowerpot_orange[contents=houstonia,custom=true,legacy_data=7] +quark:colored_flowerpot_orange[contents=houstonia,custom=true,legacy_data=8] +quark:colored_flowerpot_orange[contents=houstonia,custom=true,legacy_data=9] +quark:colored_flowerpot_orange[contents=houstonia,custom=true,legacy_data=10] +quark:colored_flowerpot_orange[contents=houstonia,custom=true,legacy_data=11] +quark:colored_flowerpot_orange[contents=houstonia,custom=true,legacy_data=12] +quark:colored_flowerpot_orange[contents=houstonia,custom=true,legacy_data=13] +quark:colored_flowerpot_orange[contents=houstonia,custom=true,legacy_data=14] +quark:colored_flowerpot_orange[contents=houstonia,custom=true,legacy_data=15] +quark:colored_flowerpot_orange[contents=houstonia,custom=false,legacy_data=0] +quark:colored_flowerpot_orange[contents=houstonia,custom=false,legacy_data=1] +quark:colored_flowerpot_orange[contents=houstonia,custom=false,legacy_data=2] +quark:colored_flowerpot_orange[contents=houstonia,custom=false,legacy_data=3] +quark:colored_flowerpot_orange[contents=houstonia,custom=false,legacy_data=4] +quark:colored_flowerpot_orange[contents=houstonia,custom=false,legacy_data=5] +quark:colored_flowerpot_orange[contents=houstonia,custom=false,legacy_data=6] +quark:colored_flowerpot_orange[contents=houstonia,custom=false,legacy_data=7] +quark:colored_flowerpot_orange[contents=houstonia,custom=false,legacy_data=8] +quark:colored_flowerpot_orange[contents=houstonia,custom=false,legacy_data=9] +quark:colored_flowerpot_orange[contents=houstonia,custom=false,legacy_data=10] +quark:colored_flowerpot_orange[contents=houstonia,custom=false,legacy_data=11] +quark:colored_flowerpot_orange[contents=houstonia,custom=false,legacy_data=12] +quark:colored_flowerpot_orange[contents=houstonia,custom=false,legacy_data=13] +quark:colored_flowerpot_orange[contents=houstonia,custom=false,legacy_data=14] +quark:colored_flowerpot_orange[contents=houstonia,custom=false,legacy_data=15] +quark:colored_flowerpot_orange[contents=red_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_orange[contents=red_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_orange[contents=red_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_orange[contents=red_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_orange[contents=red_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_orange[contents=red_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_orange[contents=red_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_orange[contents=red_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_orange[contents=red_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_orange[contents=red_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_orange[contents=red_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_orange[contents=red_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_orange[contents=red_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_orange[contents=red_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_orange[contents=red_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_orange[contents=red_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_orange[contents=red_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_orange[contents=red_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_orange[contents=red_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_orange[contents=red_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_orange[contents=red_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_orange[contents=red_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_orange[contents=red_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_orange[contents=red_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_orange[contents=red_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_orange[contents=red_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_orange[contents=red_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_orange[contents=red_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_orange[contents=red_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_orange[contents=red_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_orange[contents=red_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_orange[contents=red_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_orange[contents=orange_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_orange[contents=orange_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_orange[contents=orange_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_orange[contents=orange_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_orange[contents=orange_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_orange[contents=orange_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_orange[contents=orange_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_orange[contents=orange_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_orange[contents=orange_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_orange[contents=orange_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_orange[contents=orange_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_orange[contents=orange_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_orange[contents=orange_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_orange[contents=orange_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_orange[contents=orange_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_orange[contents=orange_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_orange[contents=orange_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_orange[contents=orange_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_orange[contents=orange_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_orange[contents=orange_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_orange[contents=orange_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_orange[contents=orange_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_orange[contents=orange_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_orange[contents=orange_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_orange[contents=orange_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_orange[contents=orange_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_orange[contents=orange_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_orange[contents=orange_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_orange[contents=orange_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_orange[contents=orange_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_orange[contents=orange_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_orange[contents=orange_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_orange[contents=white_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_orange[contents=white_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_orange[contents=white_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_orange[contents=white_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_orange[contents=white_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_orange[contents=white_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_orange[contents=white_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_orange[contents=white_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_orange[contents=white_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_orange[contents=white_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_orange[contents=white_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_orange[contents=white_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_orange[contents=white_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_orange[contents=white_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_orange[contents=white_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_orange[contents=white_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_orange[contents=white_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_orange[contents=white_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_orange[contents=white_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_orange[contents=white_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_orange[contents=white_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_orange[contents=white_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_orange[contents=white_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_orange[contents=white_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_orange[contents=white_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_orange[contents=white_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_orange[contents=white_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_orange[contents=white_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_orange[contents=white_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_orange[contents=white_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_orange[contents=white_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_orange[contents=white_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_orange[contents=pink_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_orange[contents=pink_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_orange[contents=pink_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_orange[contents=pink_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_orange[contents=pink_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_orange[contents=pink_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_orange[contents=pink_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_orange[contents=pink_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_orange[contents=pink_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_orange[contents=pink_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_orange[contents=pink_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_orange[contents=pink_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_orange[contents=pink_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_orange[contents=pink_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_orange[contents=pink_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_orange[contents=pink_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_orange[contents=pink_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_orange[contents=pink_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_orange[contents=pink_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_orange[contents=pink_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_orange[contents=pink_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_orange[contents=pink_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_orange[contents=pink_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_orange[contents=pink_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_orange[contents=pink_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_orange[contents=pink_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_orange[contents=pink_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_orange[contents=pink_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_orange[contents=pink_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_orange[contents=pink_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_orange[contents=pink_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_orange[contents=pink_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=true,legacy_data=0] +quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=true,legacy_data=1] +quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=true,legacy_data=2] +quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=true,legacy_data=3] +quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=true,legacy_data=4] +quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=true,legacy_data=5] +quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=true,legacy_data=6] +quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=true,legacy_data=7] +quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=true,legacy_data=8] +quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=true,legacy_data=9] +quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=true,legacy_data=10] +quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=true,legacy_data=11] +quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=true,legacy_data=12] +quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=true,legacy_data=13] +quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=true,legacy_data=14] +quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=true,legacy_data=15] +quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=false,legacy_data=0] +quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=false,legacy_data=1] +quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=false,legacy_data=2] +quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=false,legacy_data=3] +quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=false,legacy_data=4] +quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=false,legacy_data=5] +quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=false,legacy_data=6] +quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=false,legacy_data=7] +quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=false,legacy_data=8] +quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=false,legacy_data=9] +quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=false,legacy_data=10] +quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=false,legacy_data=11] +quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=false,legacy_data=12] +quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=false,legacy_data=13] +quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=false,legacy_data=14] +quark:colored_flowerpot_orange[contents=oxeye_daisy,custom=false,legacy_data=15] +quark:colored_flowerpot_orange[contents=dandelion,custom=true,legacy_data=0] +quark:colored_flowerpot_orange[contents=dandelion,custom=true,legacy_data=1] +quark:colored_flowerpot_orange[contents=dandelion,custom=true,legacy_data=2] +quark:colored_flowerpot_orange[contents=dandelion,custom=true,legacy_data=3] +quark:colored_flowerpot_orange[contents=dandelion,custom=true,legacy_data=4] +quark:colored_flowerpot_orange[contents=dandelion,custom=true,legacy_data=5] +quark:colored_flowerpot_orange[contents=dandelion,custom=true,legacy_data=6] +quark:colored_flowerpot_orange[contents=dandelion,custom=true,legacy_data=7] +quark:colored_flowerpot_orange[contents=dandelion,custom=true,legacy_data=8] +quark:colored_flowerpot_orange[contents=dandelion,custom=true,legacy_data=9] +quark:colored_flowerpot_orange[contents=dandelion,custom=true,legacy_data=10] +quark:colored_flowerpot_orange[contents=dandelion,custom=true,legacy_data=11] +quark:colored_flowerpot_orange[contents=dandelion,custom=true,legacy_data=12] +quark:colored_flowerpot_orange[contents=dandelion,custom=true,legacy_data=13] +quark:colored_flowerpot_orange[contents=dandelion,custom=true,legacy_data=14] +quark:colored_flowerpot_orange[contents=dandelion,custom=true,legacy_data=15] +quark:colored_flowerpot_orange[contents=dandelion,custom=false,legacy_data=0] +quark:colored_flowerpot_orange[contents=dandelion,custom=false,legacy_data=1] +quark:colored_flowerpot_orange[contents=dandelion,custom=false,legacy_data=2] +quark:colored_flowerpot_orange[contents=dandelion,custom=false,legacy_data=3] +quark:colored_flowerpot_orange[contents=dandelion,custom=false,legacy_data=4] +quark:colored_flowerpot_orange[contents=dandelion,custom=false,legacy_data=5] +quark:colored_flowerpot_orange[contents=dandelion,custom=false,legacy_data=6] +quark:colored_flowerpot_orange[contents=dandelion,custom=false,legacy_data=7] +quark:colored_flowerpot_orange[contents=dandelion,custom=false,legacy_data=8] +quark:colored_flowerpot_orange[contents=dandelion,custom=false,legacy_data=9] +quark:colored_flowerpot_orange[contents=dandelion,custom=false,legacy_data=10] +quark:colored_flowerpot_orange[contents=dandelion,custom=false,legacy_data=11] +quark:colored_flowerpot_orange[contents=dandelion,custom=false,legacy_data=12] +quark:colored_flowerpot_orange[contents=dandelion,custom=false,legacy_data=13] +quark:colored_flowerpot_orange[contents=dandelion,custom=false,legacy_data=14] +quark:colored_flowerpot_orange[contents=dandelion,custom=false,legacy_data=15] +quark:colored_flowerpot_orange[contents=oak_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_orange[contents=oak_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_orange[contents=oak_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_orange[contents=oak_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_orange[contents=oak_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_orange[contents=oak_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_orange[contents=oak_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_orange[contents=oak_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_orange[contents=oak_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_orange[contents=oak_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_orange[contents=oak_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_orange[contents=oak_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_orange[contents=oak_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_orange[contents=oak_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_orange[contents=oak_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_orange[contents=oak_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_orange[contents=oak_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_orange[contents=oak_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_orange[contents=oak_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_orange[contents=oak_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_orange[contents=oak_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_orange[contents=oak_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_orange[contents=oak_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_orange[contents=oak_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_orange[contents=oak_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_orange[contents=oak_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_orange[contents=oak_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_orange[contents=oak_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_orange[contents=oak_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_orange[contents=oak_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_orange[contents=oak_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_orange[contents=oak_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_orange[contents=spruce_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_orange[contents=spruce_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_orange[contents=spruce_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_orange[contents=spruce_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_orange[contents=spruce_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_orange[contents=spruce_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_orange[contents=spruce_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_orange[contents=spruce_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_orange[contents=spruce_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_orange[contents=spruce_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_orange[contents=spruce_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_orange[contents=spruce_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_orange[contents=spruce_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_orange[contents=spruce_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_orange[contents=spruce_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_orange[contents=spruce_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_orange[contents=spruce_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_orange[contents=spruce_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_orange[contents=spruce_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_orange[contents=spruce_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_orange[contents=spruce_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_orange[contents=spruce_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_orange[contents=spruce_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_orange[contents=spruce_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_orange[contents=spruce_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_orange[contents=spruce_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_orange[contents=spruce_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_orange[contents=spruce_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_orange[contents=spruce_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_orange[contents=spruce_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_orange[contents=spruce_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_orange[contents=spruce_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_orange[contents=birch_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_orange[contents=birch_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_orange[contents=birch_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_orange[contents=birch_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_orange[contents=birch_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_orange[contents=birch_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_orange[contents=birch_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_orange[contents=birch_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_orange[contents=birch_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_orange[contents=birch_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_orange[contents=birch_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_orange[contents=birch_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_orange[contents=birch_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_orange[contents=birch_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_orange[contents=birch_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_orange[contents=birch_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_orange[contents=birch_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_orange[contents=birch_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_orange[contents=birch_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_orange[contents=birch_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_orange[contents=birch_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_orange[contents=birch_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_orange[contents=birch_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_orange[contents=birch_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_orange[contents=birch_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_orange[contents=birch_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_orange[contents=birch_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_orange[contents=birch_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_orange[contents=birch_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_orange[contents=birch_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_orange[contents=birch_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_orange[contents=birch_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_orange[contents=jungle_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_orange[contents=jungle_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_orange[contents=jungle_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_orange[contents=jungle_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_orange[contents=jungle_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_orange[contents=jungle_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_orange[contents=jungle_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_orange[contents=jungle_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_orange[contents=jungle_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_orange[contents=jungle_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_orange[contents=jungle_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_orange[contents=jungle_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_orange[contents=jungle_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_orange[contents=jungle_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_orange[contents=jungle_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_orange[contents=jungle_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_orange[contents=jungle_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_orange[contents=jungle_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_orange[contents=jungle_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_orange[contents=jungle_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_orange[contents=jungle_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_orange[contents=jungle_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_orange[contents=jungle_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_orange[contents=jungle_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_orange[contents=jungle_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_orange[contents=jungle_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_orange[contents=jungle_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_orange[contents=jungle_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_orange[contents=jungle_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_orange[contents=jungle_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_orange[contents=jungle_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_orange[contents=jungle_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_orange[contents=acacia_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_orange[contents=acacia_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_orange[contents=acacia_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_orange[contents=acacia_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_orange[contents=acacia_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_orange[contents=acacia_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_orange[contents=acacia_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_orange[contents=acacia_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_orange[contents=acacia_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_orange[contents=acacia_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_orange[contents=acacia_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_orange[contents=acacia_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_orange[contents=acacia_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_orange[contents=acacia_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_orange[contents=acacia_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_orange[contents=acacia_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_orange[contents=acacia_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_orange[contents=acacia_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_orange[contents=acacia_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_orange[contents=acacia_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_orange[contents=acacia_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_orange[contents=acacia_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_orange[contents=acacia_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_orange[contents=acacia_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_orange[contents=acacia_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_orange[contents=acacia_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_orange[contents=acacia_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_orange[contents=acacia_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_orange[contents=acacia_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_orange[contents=acacia_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_orange[contents=acacia_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_orange[contents=acacia_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_orange[contents=dark_oak_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_orange[contents=mushroom_red,custom=true,legacy_data=0] +quark:colored_flowerpot_orange[contents=mushroom_red,custom=true,legacy_data=1] +quark:colored_flowerpot_orange[contents=mushroom_red,custom=true,legacy_data=2] +quark:colored_flowerpot_orange[contents=mushroom_red,custom=true,legacy_data=3] +quark:colored_flowerpot_orange[contents=mushroom_red,custom=true,legacy_data=4] +quark:colored_flowerpot_orange[contents=mushroom_red,custom=true,legacy_data=5] +quark:colored_flowerpot_orange[contents=mushroom_red,custom=true,legacy_data=6] +quark:colored_flowerpot_orange[contents=mushroom_red,custom=true,legacy_data=7] +quark:colored_flowerpot_orange[contents=mushroom_red,custom=true,legacy_data=8] +quark:colored_flowerpot_orange[contents=mushroom_red,custom=true,legacy_data=9] +quark:colored_flowerpot_orange[contents=mushroom_red,custom=true,legacy_data=10] +quark:colored_flowerpot_orange[contents=mushroom_red,custom=true,legacy_data=11] +quark:colored_flowerpot_orange[contents=mushroom_red,custom=true,legacy_data=12] +quark:colored_flowerpot_orange[contents=mushroom_red,custom=true,legacy_data=13] +quark:colored_flowerpot_orange[contents=mushroom_red,custom=true,legacy_data=14] +quark:colored_flowerpot_orange[contents=mushroom_red,custom=true,legacy_data=15] +quark:colored_flowerpot_orange[contents=mushroom_red,custom=false,legacy_data=0] +quark:colored_flowerpot_orange[contents=mushroom_red,custom=false,legacy_data=1] +quark:colored_flowerpot_orange[contents=mushroom_red,custom=false,legacy_data=2] +quark:colored_flowerpot_orange[contents=mushroom_red,custom=false,legacy_data=3] +quark:colored_flowerpot_orange[contents=mushroom_red,custom=false,legacy_data=4] +quark:colored_flowerpot_orange[contents=mushroom_red,custom=false,legacy_data=5] +quark:colored_flowerpot_orange[contents=mushroom_red,custom=false,legacy_data=6] +quark:colored_flowerpot_orange[contents=mushroom_red,custom=false,legacy_data=7] +quark:colored_flowerpot_orange[contents=mushroom_red,custom=false,legacy_data=8] +quark:colored_flowerpot_orange[contents=mushroom_red,custom=false,legacy_data=9] +quark:colored_flowerpot_orange[contents=mushroom_red,custom=false,legacy_data=10] +quark:colored_flowerpot_orange[contents=mushroom_red,custom=false,legacy_data=11] +quark:colored_flowerpot_orange[contents=mushroom_red,custom=false,legacy_data=12] +quark:colored_flowerpot_orange[contents=mushroom_red,custom=false,legacy_data=13] +quark:colored_flowerpot_orange[contents=mushroom_red,custom=false,legacy_data=14] +quark:colored_flowerpot_orange[contents=mushroom_red,custom=false,legacy_data=15] +quark:colored_flowerpot_orange[contents=mushroom_brown,custom=true,legacy_data=0] +quark:colored_flowerpot_orange[contents=mushroom_brown,custom=true,legacy_data=1] +quark:colored_flowerpot_orange[contents=mushroom_brown,custom=true,legacy_data=2] +quark:colored_flowerpot_orange[contents=mushroom_brown,custom=true,legacy_data=3] +quark:colored_flowerpot_orange[contents=mushroom_brown,custom=true,legacy_data=4] +quark:colored_flowerpot_orange[contents=mushroom_brown,custom=true,legacy_data=5] +quark:colored_flowerpot_orange[contents=mushroom_brown,custom=true,legacy_data=6] +quark:colored_flowerpot_orange[contents=mushroom_brown,custom=true,legacy_data=7] +quark:colored_flowerpot_orange[contents=mushroom_brown,custom=true,legacy_data=8] +quark:colored_flowerpot_orange[contents=mushroom_brown,custom=true,legacy_data=9] +quark:colored_flowerpot_orange[contents=mushroom_brown,custom=true,legacy_data=10] +quark:colored_flowerpot_orange[contents=mushroom_brown,custom=true,legacy_data=11] +quark:colored_flowerpot_orange[contents=mushroom_brown,custom=true,legacy_data=12] +quark:colored_flowerpot_orange[contents=mushroom_brown,custom=true,legacy_data=13] +quark:colored_flowerpot_orange[contents=mushroom_brown,custom=true,legacy_data=14] +quark:colored_flowerpot_orange[contents=mushroom_brown,custom=true,legacy_data=15] +quark:colored_flowerpot_orange[contents=mushroom_brown,custom=false,legacy_data=0] +quark:colored_flowerpot_orange[contents=mushroom_brown,custom=false,legacy_data=1] +quark:colored_flowerpot_orange[contents=mushroom_brown,custom=false,legacy_data=2] +quark:colored_flowerpot_orange[contents=mushroom_brown,custom=false,legacy_data=3] +quark:colored_flowerpot_orange[contents=mushroom_brown,custom=false,legacy_data=4] +quark:colored_flowerpot_orange[contents=mushroom_brown,custom=false,legacy_data=5] +quark:colored_flowerpot_orange[contents=mushroom_brown,custom=false,legacy_data=6] +quark:colored_flowerpot_orange[contents=mushroom_brown,custom=false,legacy_data=7] +quark:colored_flowerpot_orange[contents=mushroom_brown,custom=false,legacy_data=8] +quark:colored_flowerpot_orange[contents=mushroom_brown,custom=false,legacy_data=9] +quark:colored_flowerpot_orange[contents=mushroom_brown,custom=false,legacy_data=10] +quark:colored_flowerpot_orange[contents=mushroom_brown,custom=false,legacy_data=11] +quark:colored_flowerpot_orange[contents=mushroom_brown,custom=false,legacy_data=12] +quark:colored_flowerpot_orange[contents=mushroom_brown,custom=false,legacy_data=13] +quark:colored_flowerpot_orange[contents=mushroom_brown,custom=false,legacy_data=14] +quark:colored_flowerpot_orange[contents=mushroom_brown,custom=false,legacy_data=15] +quark:colored_flowerpot_orange[contents=dead_bush,custom=true,legacy_data=0] +quark:colored_flowerpot_orange[contents=dead_bush,custom=true,legacy_data=1] +quark:colored_flowerpot_orange[contents=dead_bush,custom=true,legacy_data=2] +quark:colored_flowerpot_orange[contents=dead_bush,custom=true,legacy_data=3] +quark:colored_flowerpot_orange[contents=dead_bush,custom=true,legacy_data=4] +quark:colored_flowerpot_orange[contents=dead_bush,custom=true,legacy_data=5] +quark:colored_flowerpot_orange[contents=dead_bush,custom=true,legacy_data=6] +quark:colored_flowerpot_orange[contents=dead_bush,custom=true,legacy_data=7] +quark:colored_flowerpot_orange[contents=dead_bush,custom=true,legacy_data=8] +quark:colored_flowerpot_orange[contents=dead_bush,custom=true,legacy_data=9] +quark:colored_flowerpot_orange[contents=dead_bush,custom=true,legacy_data=10] +quark:colored_flowerpot_orange[contents=dead_bush,custom=true,legacy_data=11] +quark:colored_flowerpot_orange[contents=dead_bush,custom=true,legacy_data=12] +quark:colored_flowerpot_orange[contents=dead_bush,custom=true,legacy_data=13] +quark:colored_flowerpot_orange[contents=dead_bush,custom=true,legacy_data=14] +quark:colored_flowerpot_orange[contents=dead_bush,custom=true,legacy_data=15] +quark:colored_flowerpot_orange[contents=dead_bush,custom=false,legacy_data=0] +quark:colored_flowerpot_orange[contents=dead_bush,custom=false,legacy_data=1] +quark:colored_flowerpot_orange[contents=dead_bush,custom=false,legacy_data=2] +quark:colored_flowerpot_orange[contents=dead_bush,custom=false,legacy_data=3] +quark:colored_flowerpot_orange[contents=dead_bush,custom=false,legacy_data=4] +quark:colored_flowerpot_orange[contents=dead_bush,custom=false,legacy_data=5] +quark:colored_flowerpot_orange[contents=dead_bush,custom=false,legacy_data=6] +quark:colored_flowerpot_orange[contents=dead_bush,custom=false,legacy_data=7] +quark:colored_flowerpot_orange[contents=dead_bush,custom=false,legacy_data=8] +quark:colored_flowerpot_orange[contents=dead_bush,custom=false,legacy_data=9] +quark:colored_flowerpot_orange[contents=dead_bush,custom=false,legacy_data=10] +quark:colored_flowerpot_orange[contents=dead_bush,custom=false,legacy_data=11] +quark:colored_flowerpot_orange[contents=dead_bush,custom=false,legacy_data=12] +quark:colored_flowerpot_orange[contents=dead_bush,custom=false,legacy_data=13] +quark:colored_flowerpot_orange[contents=dead_bush,custom=false,legacy_data=14] +quark:colored_flowerpot_orange[contents=dead_bush,custom=false,legacy_data=15] +quark:colored_flowerpot_orange[contents=fern,custom=true,legacy_data=0] +quark:colored_flowerpot_orange[contents=fern,custom=true,legacy_data=1] +quark:colored_flowerpot_orange[contents=fern,custom=true,legacy_data=2] +quark:colored_flowerpot_orange[contents=fern,custom=true,legacy_data=3] +quark:colored_flowerpot_orange[contents=fern,custom=true,legacy_data=4] +quark:colored_flowerpot_orange[contents=fern,custom=true,legacy_data=5] +quark:colored_flowerpot_orange[contents=fern,custom=true,legacy_data=6] +quark:colored_flowerpot_orange[contents=fern,custom=true,legacy_data=7] +quark:colored_flowerpot_orange[contents=fern,custom=true,legacy_data=8] +quark:colored_flowerpot_orange[contents=fern,custom=true,legacy_data=9] +quark:colored_flowerpot_orange[contents=fern,custom=true,legacy_data=10] +quark:colored_flowerpot_orange[contents=fern,custom=true,legacy_data=11] +quark:colored_flowerpot_orange[contents=fern,custom=true,legacy_data=12] +quark:colored_flowerpot_orange[contents=fern,custom=true,legacy_data=13] +quark:colored_flowerpot_orange[contents=fern,custom=true,legacy_data=14] +quark:colored_flowerpot_orange[contents=fern,custom=true,legacy_data=15] +quark:colored_flowerpot_orange[contents=fern,custom=false,legacy_data=0] +quark:colored_flowerpot_orange[contents=fern,custom=false,legacy_data=1] +quark:colored_flowerpot_orange[contents=fern,custom=false,legacy_data=2] +quark:colored_flowerpot_orange[contents=fern,custom=false,legacy_data=3] +quark:colored_flowerpot_orange[contents=fern,custom=false,legacy_data=4] +quark:colored_flowerpot_orange[contents=fern,custom=false,legacy_data=5] +quark:colored_flowerpot_orange[contents=fern,custom=false,legacy_data=6] +quark:colored_flowerpot_orange[contents=fern,custom=false,legacy_data=7] +quark:colored_flowerpot_orange[contents=fern,custom=false,legacy_data=8] +quark:colored_flowerpot_orange[contents=fern,custom=false,legacy_data=9] +quark:colored_flowerpot_orange[contents=fern,custom=false,legacy_data=10] +quark:colored_flowerpot_orange[contents=fern,custom=false,legacy_data=11] +quark:colored_flowerpot_orange[contents=fern,custom=false,legacy_data=12] +quark:colored_flowerpot_orange[contents=fern,custom=false,legacy_data=13] +quark:colored_flowerpot_orange[contents=fern,custom=false,legacy_data=14] +quark:colored_flowerpot_orange[contents=fern,custom=false,legacy_data=15] +quark:colored_flowerpot_orange[contents=cactus,custom=true,legacy_data=0] +quark:colored_flowerpot_orange[contents=cactus,custom=true,legacy_data=1] +quark:colored_flowerpot_orange[contents=cactus,custom=true,legacy_data=2] +quark:colored_flowerpot_orange[contents=cactus,custom=true,legacy_data=3] +quark:colored_flowerpot_orange[contents=cactus,custom=true,legacy_data=4] +quark:colored_flowerpot_orange[contents=cactus,custom=true,legacy_data=5] +quark:colored_flowerpot_orange[contents=cactus,custom=true,legacy_data=6] +quark:colored_flowerpot_orange[contents=cactus,custom=true,legacy_data=7] +quark:colored_flowerpot_orange[contents=cactus,custom=true,legacy_data=8] +quark:colored_flowerpot_orange[contents=cactus,custom=true,legacy_data=9] +quark:colored_flowerpot_orange[contents=cactus,custom=true,legacy_data=10] +quark:colored_flowerpot_orange[contents=cactus,custom=true,legacy_data=11] +quark:colored_flowerpot_orange[contents=cactus,custom=true,legacy_data=12] +quark:colored_flowerpot_orange[contents=cactus,custom=true,legacy_data=13] +quark:colored_flowerpot_orange[contents=cactus,custom=true,legacy_data=14] +quark:colored_flowerpot_orange[contents=cactus,custom=true,legacy_data=15] +quark:colored_flowerpot_orange[contents=cactus,custom=false,legacy_data=0] +quark:colored_flowerpot_orange[contents=cactus,custom=false,legacy_data=1] +quark:colored_flowerpot_orange[contents=cactus,custom=false,legacy_data=2] +quark:colored_flowerpot_orange[contents=cactus,custom=false,legacy_data=3] +quark:colored_flowerpot_orange[contents=cactus,custom=false,legacy_data=4] +quark:colored_flowerpot_orange[contents=cactus,custom=false,legacy_data=5] +quark:colored_flowerpot_orange[contents=cactus,custom=false,legacy_data=6] +quark:colored_flowerpot_orange[contents=cactus,custom=false,legacy_data=7] +quark:colored_flowerpot_orange[contents=cactus,custom=false,legacy_data=8] +quark:colored_flowerpot_orange[contents=cactus,custom=false,legacy_data=9] +quark:colored_flowerpot_orange[contents=cactus,custom=false,legacy_data=10] +quark:colored_flowerpot_orange[contents=cactus,custom=false,legacy_data=11] +quark:colored_flowerpot_orange[contents=cactus,custom=false,legacy_data=12] +quark:colored_flowerpot_orange[contents=cactus,custom=false,legacy_data=13] +quark:colored_flowerpot_orange[contents=cactus,custom=false,legacy_data=14] +quark:colored_flowerpot_orange[contents=cactus,custom=false,legacy_data=15] +quark:colored_flowerpot_magenta[contents=empty,custom=true,legacy_data=0] +quark:colored_flowerpot_magenta[contents=empty,custom=true,legacy_data=1] +quark:colored_flowerpot_magenta[contents=empty,custom=true,legacy_data=2] +quark:colored_flowerpot_magenta[contents=empty,custom=true,legacy_data=3] +quark:colored_flowerpot_magenta[contents=empty,custom=true,legacy_data=4] +quark:colored_flowerpot_magenta[contents=empty,custom=true,legacy_data=5] +quark:colored_flowerpot_magenta[contents=empty,custom=true,legacy_data=6] +quark:colored_flowerpot_magenta[contents=empty,custom=true,legacy_data=7] +quark:colored_flowerpot_magenta[contents=empty,custom=true,legacy_data=8] +quark:colored_flowerpot_magenta[contents=empty,custom=true,legacy_data=9] +quark:colored_flowerpot_magenta[contents=empty,custom=true,legacy_data=10] +quark:colored_flowerpot_magenta[contents=empty,custom=true,legacy_data=11] +quark:colored_flowerpot_magenta[contents=empty,custom=true,legacy_data=12] +quark:colored_flowerpot_magenta[contents=empty,custom=true,legacy_data=13] +quark:colored_flowerpot_magenta[contents=empty,custom=true,legacy_data=14] +quark:colored_flowerpot_magenta[contents=empty,custom=true,legacy_data=15] +quark:colored_flowerpot_magenta[contents=empty,custom=false,legacy_data=0] +quark:colored_flowerpot_magenta[contents=empty,custom=false,legacy_data=1] +quark:colored_flowerpot_magenta[contents=empty,custom=false,legacy_data=2] +quark:colored_flowerpot_magenta[contents=empty,custom=false,legacy_data=3] +quark:colored_flowerpot_magenta[contents=empty,custom=false,legacy_data=4] +quark:colored_flowerpot_magenta[contents=empty,custom=false,legacy_data=5] +quark:colored_flowerpot_magenta[contents=empty,custom=false,legacy_data=6] +quark:colored_flowerpot_magenta[contents=empty,custom=false,legacy_data=7] +quark:colored_flowerpot_magenta[contents=empty,custom=false,legacy_data=8] +quark:colored_flowerpot_magenta[contents=empty,custom=false,legacy_data=9] +quark:colored_flowerpot_magenta[contents=empty,custom=false,legacy_data=10] +quark:colored_flowerpot_magenta[contents=empty,custom=false,legacy_data=11] +quark:colored_flowerpot_magenta[contents=empty,custom=false,legacy_data=12] +quark:colored_flowerpot_magenta[contents=empty,custom=false,legacy_data=13] +quark:colored_flowerpot_magenta[contents=empty,custom=false,legacy_data=14] +quark:colored_flowerpot_magenta[contents=empty,custom=false,legacy_data=15] +quark:colored_flowerpot_magenta[contents=rose,custom=true,legacy_data=0] +quark:colored_flowerpot_magenta[contents=rose,custom=true,legacy_data=1] +quark:colored_flowerpot_magenta[contents=rose,custom=true,legacy_data=2] +quark:colored_flowerpot_magenta[contents=rose,custom=true,legacy_data=3] +quark:colored_flowerpot_magenta[contents=rose,custom=true,legacy_data=4] +quark:colored_flowerpot_magenta[contents=rose,custom=true,legacy_data=5] +quark:colored_flowerpot_magenta[contents=rose,custom=true,legacy_data=6] +quark:colored_flowerpot_magenta[contents=rose,custom=true,legacy_data=7] +quark:colored_flowerpot_magenta[contents=rose,custom=true,legacy_data=8] +quark:colored_flowerpot_magenta[contents=rose,custom=true,legacy_data=9] +quark:colored_flowerpot_magenta[contents=rose,custom=true,legacy_data=10] +quark:colored_flowerpot_magenta[contents=rose,custom=true,legacy_data=11] +quark:colored_flowerpot_magenta[contents=rose,custom=true,legacy_data=12] +quark:colored_flowerpot_magenta[contents=rose,custom=true,legacy_data=13] +quark:colored_flowerpot_magenta[contents=rose,custom=true,legacy_data=14] +quark:colored_flowerpot_magenta[contents=rose,custom=true,legacy_data=15] +quark:colored_flowerpot_magenta[contents=rose,custom=false,legacy_data=0] +quark:colored_flowerpot_magenta[contents=rose,custom=false,legacy_data=1] +quark:colored_flowerpot_magenta[contents=rose,custom=false,legacy_data=2] +quark:colored_flowerpot_magenta[contents=rose,custom=false,legacy_data=3] +quark:colored_flowerpot_magenta[contents=rose,custom=false,legacy_data=4] +quark:colored_flowerpot_magenta[contents=rose,custom=false,legacy_data=5] +quark:colored_flowerpot_magenta[contents=rose,custom=false,legacy_data=6] +quark:colored_flowerpot_magenta[contents=rose,custom=false,legacy_data=7] +quark:colored_flowerpot_magenta[contents=rose,custom=false,legacy_data=8] +quark:colored_flowerpot_magenta[contents=rose,custom=false,legacy_data=9] +quark:colored_flowerpot_magenta[contents=rose,custom=false,legacy_data=10] +quark:colored_flowerpot_magenta[contents=rose,custom=false,legacy_data=11] +quark:colored_flowerpot_magenta[contents=rose,custom=false,legacy_data=12] +quark:colored_flowerpot_magenta[contents=rose,custom=false,legacy_data=13] +quark:colored_flowerpot_magenta[contents=rose,custom=false,legacy_data=14] +quark:colored_flowerpot_magenta[contents=rose,custom=false,legacy_data=15] +quark:colored_flowerpot_magenta[contents=blue_orchid,custom=true,legacy_data=0] +quark:colored_flowerpot_magenta[contents=blue_orchid,custom=true,legacy_data=1] +quark:colored_flowerpot_magenta[contents=blue_orchid,custom=true,legacy_data=2] +quark:colored_flowerpot_magenta[contents=blue_orchid,custom=true,legacy_data=3] +quark:colored_flowerpot_magenta[contents=blue_orchid,custom=true,legacy_data=4] +quark:colored_flowerpot_magenta[contents=blue_orchid,custom=true,legacy_data=5] +quark:colored_flowerpot_magenta[contents=blue_orchid,custom=true,legacy_data=6] +quark:colored_flowerpot_magenta[contents=blue_orchid,custom=true,legacy_data=7] +quark:colored_flowerpot_magenta[contents=blue_orchid,custom=true,legacy_data=8] +quark:colored_flowerpot_magenta[contents=blue_orchid,custom=true,legacy_data=9] +quark:colored_flowerpot_magenta[contents=blue_orchid,custom=true,legacy_data=10] +quark:colored_flowerpot_magenta[contents=blue_orchid,custom=true,legacy_data=11] +quark:colored_flowerpot_magenta[contents=blue_orchid,custom=true,legacy_data=12] +quark:colored_flowerpot_magenta[contents=blue_orchid,custom=true,legacy_data=13] +quark:colored_flowerpot_magenta[contents=blue_orchid,custom=true,legacy_data=14] +quark:colored_flowerpot_magenta[contents=blue_orchid,custom=true,legacy_data=15] +quark:colored_flowerpot_magenta[contents=blue_orchid,custom=false,legacy_data=0] +quark:colored_flowerpot_magenta[contents=blue_orchid,custom=false,legacy_data=1] +quark:colored_flowerpot_magenta[contents=blue_orchid,custom=false,legacy_data=2] +quark:colored_flowerpot_magenta[contents=blue_orchid,custom=false,legacy_data=3] +quark:colored_flowerpot_magenta[contents=blue_orchid,custom=false,legacy_data=4] +quark:colored_flowerpot_magenta[contents=blue_orchid,custom=false,legacy_data=5] +quark:colored_flowerpot_magenta[contents=blue_orchid,custom=false,legacy_data=6] +quark:colored_flowerpot_magenta[contents=blue_orchid,custom=false,legacy_data=7] +quark:colored_flowerpot_magenta[contents=blue_orchid,custom=false,legacy_data=8] +quark:colored_flowerpot_magenta[contents=blue_orchid,custom=false,legacy_data=9] +quark:colored_flowerpot_magenta[contents=blue_orchid,custom=false,legacy_data=10] +quark:colored_flowerpot_magenta[contents=blue_orchid,custom=false,legacy_data=11] +quark:colored_flowerpot_magenta[contents=blue_orchid,custom=false,legacy_data=12] +quark:colored_flowerpot_magenta[contents=blue_orchid,custom=false,legacy_data=13] +quark:colored_flowerpot_magenta[contents=blue_orchid,custom=false,legacy_data=14] +quark:colored_flowerpot_magenta[contents=blue_orchid,custom=false,legacy_data=15] +quark:colored_flowerpot_magenta[contents=allium,custom=true,legacy_data=0] +quark:colored_flowerpot_magenta[contents=allium,custom=true,legacy_data=1] +quark:colored_flowerpot_magenta[contents=allium,custom=true,legacy_data=2] +quark:colored_flowerpot_magenta[contents=allium,custom=true,legacy_data=3] +quark:colored_flowerpot_magenta[contents=allium,custom=true,legacy_data=4] +quark:colored_flowerpot_magenta[contents=allium,custom=true,legacy_data=5] +quark:colored_flowerpot_magenta[contents=allium,custom=true,legacy_data=6] +quark:colored_flowerpot_magenta[contents=allium,custom=true,legacy_data=7] +quark:colored_flowerpot_magenta[contents=allium,custom=true,legacy_data=8] +quark:colored_flowerpot_magenta[contents=allium,custom=true,legacy_data=9] +quark:colored_flowerpot_magenta[contents=allium,custom=true,legacy_data=10] +quark:colored_flowerpot_magenta[contents=allium,custom=true,legacy_data=11] +quark:colored_flowerpot_magenta[contents=allium,custom=true,legacy_data=12] +quark:colored_flowerpot_magenta[contents=allium,custom=true,legacy_data=13] +quark:colored_flowerpot_magenta[contents=allium,custom=true,legacy_data=14] +quark:colored_flowerpot_magenta[contents=allium,custom=true,legacy_data=15] +quark:colored_flowerpot_magenta[contents=allium,custom=false,legacy_data=0] +quark:colored_flowerpot_magenta[contents=allium,custom=false,legacy_data=1] +quark:colored_flowerpot_magenta[contents=allium,custom=false,legacy_data=2] +quark:colored_flowerpot_magenta[contents=allium,custom=false,legacy_data=3] +quark:colored_flowerpot_magenta[contents=allium,custom=false,legacy_data=4] +quark:colored_flowerpot_magenta[contents=allium,custom=false,legacy_data=5] +quark:colored_flowerpot_magenta[contents=allium,custom=false,legacy_data=6] +quark:colored_flowerpot_magenta[contents=allium,custom=false,legacy_data=7] +quark:colored_flowerpot_magenta[contents=allium,custom=false,legacy_data=8] +quark:colored_flowerpot_magenta[contents=allium,custom=false,legacy_data=9] +quark:colored_flowerpot_magenta[contents=allium,custom=false,legacy_data=10] +quark:colored_flowerpot_magenta[contents=allium,custom=false,legacy_data=11] +quark:colored_flowerpot_magenta[contents=allium,custom=false,legacy_data=12] +quark:colored_flowerpot_magenta[contents=allium,custom=false,legacy_data=13] +quark:colored_flowerpot_magenta[contents=allium,custom=false,legacy_data=14] +quark:colored_flowerpot_magenta[contents=allium,custom=false,legacy_data=15] +quark:colored_flowerpot_magenta[contents=houstonia,custom=true,legacy_data=0] +quark:colored_flowerpot_magenta[contents=houstonia,custom=true,legacy_data=1] +quark:colored_flowerpot_magenta[contents=houstonia,custom=true,legacy_data=2] +quark:colored_flowerpot_magenta[contents=houstonia,custom=true,legacy_data=3] +quark:colored_flowerpot_magenta[contents=houstonia,custom=true,legacy_data=4] +quark:colored_flowerpot_magenta[contents=houstonia,custom=true,legacy_data=5] +quark:colored_flowerpot_magenta[contents=houstonia,custom=true,legacy_data=6] +quark:colored_flowerpot_magenta[contents=houstonia,custom=true,legacy_data=7] +quark:colored_flowerpot_magenta[contents=houstonia,custom=true,legacy_data=8] +quark:colored_flowerpot_magenta[contents=houstonia,custom=true,legacy_data=9] +quark:colored_flowerpot_magenta[contents=houstonia,custom=true,legacy_data=10] +quark:colored_flowerpot_magenta[contents=houstonia,custom=true,legacy_data=11] +quark:colored_flowerpot_magenta[contents=houstonia,custom=true,legacy_data=12] +quark:colored_flowerpot_magenta[contents=houstonia,custom=true,legacy_data=13] +quark:colored_flowerpot_magenta[contents=houstonia,custom=true,legacy_data=14] +quark:colored_flowerpot_magenta[contents=houstonia,custom=true,legacy_data=15] +quark:colored_flowerpot_magenta[contents=houstonia,custom=false,legacy_data=0] +quark:colored_flowerpot_magenta[contents=houstonia,custom=false,legacy_data=1] +quark:colored_flowerpot_magenta[contents=houstonia,custom=false,legacy_data=2] +quark:colored_flowerpot_magenta[contents=houstonia,custom=false,legacy_data=3] +quark:colored_flowerpot_magenta[contents=houstonia,custom=false,legacy_data=4] +quark:colored_flowerpot_magenta[contents=houstonia,custom=false,legacy_data=5] +quark:colored_flowerpot_magenta[contents=houstonia,custom=false,legacy_data=6] +quark:colored_flowerpot_magenta[contents=houstonia,custom=false,legacy_data=7] +quark:colored_flowerpot_magenta[contents=houstonia,custom=false,legacy_data=8] +quark:colored_flowerpot_magenta[contents=houstonia,custom=false,legacy_data=9] +quark:colored_flowerpot_magenta[contents=houstonia,custom=false,legacy_data=10] +quark:colored_flowerpot_magenta[contents=houstonia,custom=false,legacy_data=11] +quark:colored_flowerpot_magenta[contents=houstonia,custom=false,legacy_data=12] +quark:colored_flowerpot_magenta[contents=houstonia,custom=false,legacy_data=13] +quark:colored_flowerpot_magenta[contents=houstonia,custom=false,legacy_data=14] +quark:colored_flowerpot_magenta[contents=houstonia,custom=false,legacy_data=15] +quark:colored_flowerpot_magenta[contents=red_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_magenta[contents=red_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_magenta[contents=red_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_magenta[contents=red_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_magenta[contents=red_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_magenta[contents=red_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_magenta[contents=red_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_magenta[contents=red_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_magenta[contents=red_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_magenta[contents=red_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_magenta[contents=red_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_magenta[contents=red_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_magenta[contents=red_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_magenta[contents=red_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_magenta[contents=red_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_magenta[contents=red_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_magenta[contents=red_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_magenta[contents=red_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_magenta[contents=red_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_magenta[contents=red_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_magenta[contents=red_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_magenta[contents=red_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_magenta[contents=red_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_magenta[contents=red_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_magenta[contents=red_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_magenta[contents=red_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_magenta[contents=red_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_magenta[contents=red_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_magenta[contents=red_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_magenta[contents=red_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_magenta[contents=red_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_magenta[contents=red_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_magenta[contents=orange_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_magenta[contents=orange_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_magenta[contents=orange_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_magenta[contents=orange_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_magenta[contents=orange_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_magenta[contents=orange_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_magenta[contents=orange_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_magenta[contents=orange_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_magenta[contents=orange_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_magenta[contents=orange_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_magenta[contents=orange_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_magenta[contents=orange_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_magenta[contents=orange_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_magenta[contents=orange_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_magenta[contents=orange_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_magenta[contents=orange_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_magenta[contents=orange_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_magenta[contents=orange_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_magenta[contents=orange_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_magenta[contents=orange_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_magenta[contents=orange_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_magenta[contents=orange_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_magenta[contents=orange_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_magenta[contents=orange_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_magenta[contents=orange_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_magenta[contents=orange_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_magenta[contents=orange_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_magenta[contents=orange_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_magenta[contents=orange_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_magenta[contents=orange_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_magenta[contents=orange_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_magenta[contents=orange_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_magenta[contents=white_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_magenta[contents=white_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_magenta[contents=white_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_magenta[contents=white_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_magenta[contents=white_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_magenta[contents=white_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_magenta[contents=white_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_magenta[contents=white_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_magenta[contents=white_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_magenta[contents=white_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_magenta[contents=white_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_magenta[contents=white_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_magenta[contents=white_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_magenta[contents=white_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_magenta[contents=white_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_magenta[contents=white_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_magenta[contents=white_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_magenta[contents=white_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_magenta[contents=white_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_magenta[contents=white_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_magenta[contents=white_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_magenta[contents=white_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_magenta[contents=white_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_magenta[contents=white_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_magenta[contents=white_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_magenta[contents=white_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_magenta[contents=white_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_magenta[contents=white_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_magenta[contents=white_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_magenta[contents=white_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_magenta[contents=white_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_magenta[contents=white_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_magenta[contents=pink_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_magenta[contents=pink_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_magenta[contents=pink_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_magenta[contents=pink_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_magenta[contents=pink_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_magenta[contents=pink_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_magenta[contents=pink_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_magenta[contents=pink_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_magenta[contents=pink_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_magenta[contents=pink_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_magenta[contents=pink_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_magenta[contents=pink_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_magenta[contents=pink_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_magenta[contents=pink_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_magenta[contents=pink_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_magenta[contents=pink_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_magenta[contents=pink_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_magenta[contents=pink_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_magenta[contents=pink_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_magenta[contents=pink_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_magenta[contents=pink_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_magenta[contents=pink_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_magenta[contents=pink_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_magenta[contents=pink_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_magenta[contents=pink_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_magenta[contents=pink_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_magenta[contents=pink_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_magenta[contents=pink_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_magenta[contents=pink_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_magenta[contents=pink_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_magenta[contents=pink_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_magenta[contents=pink_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=true,legacy_data=0] +quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=true,legacy_data=1] +quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=true,legacy_data=2] +quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=true,legacy_data=3] +quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=true,legacy_data=4] +quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=true,legacy_data=5] +quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=true,legacy_data=6] +quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=true,legacy_data=7] +quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=true,legacy_data=8] +quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=true,legacy_data=9] +quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=true,legacy_data=10] +quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=true,legacy_data=11] +quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=true,legacy_data=12] +quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=true,legacy_data=13] +quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=true,legacy_data=14] +quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=true,legacy_data=15] +quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=false,legacy_data=0] +quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=false,legacy_data=1] +quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=false,legacy_data=2] +quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=false,legacy_data=3] +quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=false,legacy_data=4] +quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=false,legacy_data=5] +quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=false,legacy_data=6] +quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=false,legacy_data=7] +quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=false,legacy_data=8] +quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=false,legacy_data=9] +quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=false,legacy_data=10] +quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=false,legacy_data=11] +quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=false,legacy_data=12] +quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=false,legacy_data=13] +quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=false,legacy_data=14] +quark:colored_flowerpot_magenta[contents=oxeye_daisy,custom=false,legacy_data=15] +quark:colored_flowerpot_magenta[contents=dandelion,custom=true,legacy_data=0] +quark:colored_flowerpot_magenta[contents=dandelion,custom=true,legacy_data=1] +quark:colored_flowerpot_magenta[contents=dandelion,custom=true,legacy_data=2] +quark:colored_flowerpot_magenta[contents=dandelion,custom=true,legacy_data=3] +quark:colored_flowerpot_magenta[contents=dandelion,custom=true,legacy_data=4] +quark:colored_flowerpot_magenta[contents=dandelion,custom=true,legacy_data=5] +quark:colored_flowerpot_magenta[contents=dandelion,custom=true,legacy_data=6] +quark:colored_flowerpot_magenta[contents=dandelion,custom=true,legacy_data=7] +quark:colored_flowerpot_magenta[contents=dandelion,custom=true,legacy_data=8] +quark:colored_flowerpot_magenta[contents=dandelion,custom=true,legacy_data=9] +quark:colored_flowerpot_magenta[contents=dandelion,custom=true,legacy_data=10] +quark:colored_flowerpot_magenta[contents=dandelion,custom=true,legacy_data=11] +quark:colored_flowerpot_magenta[contents=dandelion,custom=true,legacy_data=12] +quark:colored_flowerpot_magenta[contents=dandelion,custom=true,legacy_data=13] +quark:colored_flowerpot_magenta[contents=dandelion,custom=true,legacy_data=14] +quark:colored_flowerpot_magenta[contents=dandelion,custom=true,legacy_data=15] +quark:colored_flowerpot_magenta[contents=dandelion,custom=false,legacy_data=0] +quark:colored_flowerpot_magenta[contents=dandelion,custom=false,legacy_data=1] +quark:colored_flowerpot_magenta[contents=dandelion,custom=false,legacy_data=2] +quark:colored_flowerpot_magenta[contents=dandelion,custom=false,legacy_data=3] +quark:colored_flowerpot_magenta[contents=dandelion,custom=false,legacy_data=4] +quark:colored_flowerpot_magenta[contents=dandelion,custom=false,legacy_data=5] +quark:colored_flowerpot_magenta[contents=dandelion,custom=false,legacy_data=6] +quark:colored_flowerpot_magenta[contents=dandelion,custom=false,legacy_data=7] +quark:colored_flowerpot_magenta[contents=dandelion,custom=false,legacy_data=8] +quark:colored_flowerpot_magenta[contents=dandelion,custom=false,legacy_data=9] +quark:colored_flowerpot_magenta[contents=dandelion,custom=false,legacy_data=10] +quark:colored_flowerpot_magenta[contents=dandelion,custom=false,legacy_data=11] +quark:colored_flowerpot_magenta[contents=dandelion,custom=false,legacy_data=12] +quark:colored_flowerpot_magenta[contents=dandelion,custom=false,legacy_data=13] +quark:colored_flowerpot_magenta[contents=dandelion,custom=false,legacy_data=14] +quark:colored_flowerpot_magenta[contents=dandelion,custom=false,legacy_data=15] +quark:colored_flowerpot_magenta[contents=oak_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_magenta[contents=oak_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_magenta[contents=oak_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_magenta[contents=oak_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_magenta[contents=oak_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_magenta[contents=oak_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_magenta[contents=oak_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_magenta[contents=oak_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_magenta[contents=oak_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_magenta[contents=oak_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_magenta[contents=oak_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_magenta[contents=oak_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_magenta[contents=oak_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_magenta[contents=oak_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_magenta[contents=oak_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_magenta[contents=oak_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_magenta[contents=oak_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_magenta[contents=oak_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_magenta[contents=oak_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_magenta[contents=oak_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_magenta[contents=oak_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_magenta[contents=oak_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_magenta[contents=oak_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_magenta[contents=oak_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_magenta[contents=oak_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_magenta[contents=oak_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_magenta[contents=oak_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_magenta[contents=oak_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_magenta[contents=oak_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_magenta[contents=oak_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_magenta[contents=oak_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_magenta[contents=oak_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_magenta[contents=spruce_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_magenta[contents=birch_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_magenta[contents=birch_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_magenta[contents=birch_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_magenta[contents=birch_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_magenta[contents=birch_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_magenta[contents=birch_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_magenta[contents=birch_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_magenta[contents=birch_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_magenta[contents=birch_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_magenta[contents=birch_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_magenta[contents=birch_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_magenta[contents=birch_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_magenta[contents=birch_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_magenta[contents=birch_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_magenta[contents=birch_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_magenta[contents=birch_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_magenta[contents=birch_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_magenta[contents=birch_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_magenta[contents=birch_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_magenta[contents=birch_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_magenta[contents=birch_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_magenta[contents=birch_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_magenta[contents=birch_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_magenta[contents=birch_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_magenta[contents=birch_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_magenta[contents=birch_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_magenta[contents=birch_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_magenta[contents=birch_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_magenta[contents=birch_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_magenta[contents=birch_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_magenta[contents=birch_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_magenta[contents=birch_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_magenta[contents=jungle_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_magenta[contents=acacia_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_magenta[contents=dark_oak_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_magenta[contents=mushroom_red,custom=true,legacy_data=0] +quark:colored_flowerpot_magenta[contents=mushroom_red,custom=true,legacy_data=1] +quark:colored_flowerpot_magenta[contents=mushroom_red,custom=true,legacy_data=2] +quark:colored_flowerpot_magenta[contents=mushroom_red,custom=true,legacy_data=3] +quark:colored_flowerpot_magenta[contents=mushroom_red,custom=true,legacy_data=4] +quark:colored_flowerpot_magenta[contents=mushroom_red,custom=true,legacy_data=5] +quark:colored_flowerpot_magenta[contents=mushroom_red,custom=true,legacy_data=6] +quark:colored_flowerpot_magenta[contents=mushroom_red,custom=true,legacy_data=7] +quark:colored_flowerpot_magenta[contents=mushroom_red,custom=true,legacy_data=8] +quark:colored_flowerpot_magenta[contents=mushroom_red,custom=true,legacy_data=9] +quark:colored_flowerpot_magenta[contents=mushroom_red,custom=true,legacy_data=10] +quark:colored_flowerpot_magenta[contents=mushroom_red,custom=true,legacy_data=11] +quark:colored_flowerpot_magenta[contents=mushroom_red,custom=true,legacy_data=12] +quark:colored_flowerpot_magenta[contents=mushroom_red,custom=true,legacy_data=13] +quark:colored_flowerpot_magenta[contents=mushroom_red,custom=true,legacy_data=14] +quark:colored_flowerpot_magenta[contents=mushroom_red,custom=true,legacy_data=15] +quark:colored_flowerpot_magenta[contents=mushroom_red,custom=false,legacy_data=0] +quark:colored_flowerpot_magenta[contents=mushroom_red,custom=false,legacy_data=1] +quark:colored_flowerpot_magenta[contents=mushroom_red,custom=false,legacy_data=2] +quark:colored_flowerpot_magenta[contents=mushroom_red,custom=false,legacy_data=3] +quark:colored_flowerpot_magenta[contents=mushroom_red,custom=false,legacy_data=4] +quark:colored_flowerpot_magenta[contents=mushroom_red,custom=false,legacy_data=5] +quark:colored_flowerpot_magenta[contents=mushroom_red,custom=false,legacy_data=6] +quark:colored_flowerpot_magenta[contents=mushroom_red,custom=false,legacy_data=7] +quark:colored_flowerpot_magenta[contents=mushroom_red,custom=false,legacy_data=8] +quark:colored_flowerpot_magenta[contents=mushroom_red,custom=false,legacy_data=9] +quark:colored_flowerpot_magenta[contents=mushroom_red,custom=false,legacy_data=10] +quark:colored_flowerpot_magenta[contents=mushroom_red,custom=false,legacy_data=11] +quark:colored_flowerpot_magenta[contents=mushroom_red,custom=false,legacy_data=12] +quark:colored_flowerpot_magenta[contents=mushroom_red,custom=false,legacy_data=13] +quark:colored_flowerpot_magenta[contents=mushroom_red,custom=false,legacy_data=14] +quark:colored_flowerpot_magenta[contents=mushroom_red,custom=false,legacy_data=15] +quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=true,legacy_data=0] +quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=true,legacy_data=1] +quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=true,legacy_data=2] +quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=true,legacy_data=3] +quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=true,legacy_data=4] +quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=true,legacy_data=5] +quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=true,legacy_data=6] +quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=true,legacy_data=7] +quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=true,legacy_data=8] +quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=true,legacy_data=9] +quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=true,legacy_data=10] +quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=true,legacy_data=11] +quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=true,legacy_data=12] +quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=true,legacy_data=13] +quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=true,legacy_data=14] +quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=true,legacy_data=15] +quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=false,legacy_data=0] +quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=false,legacy_data=1] +quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=false,legacy_data=2] +quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=false,legacy_data=3] +quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=false,legacy_data=4] +quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=false,legacy_data=5] +quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=false,legacy_data=6] +quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=false,legacy_data=7] +quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=false,legacy_data=8] +quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=false,legacy_data=9] +quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=false,legacy_data=10] +quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=false,legacy_data=11] +quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=false,legacy_data=12] +quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=false,legacy_data=13] +quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=false,legacy_data=14] +quark:colored_flowerpot_magenta[contents=mushroom_brown,custom=false,legacy_data=15] +quark:colored_flowerpot_magenta[contents=dead_bush,custom=true,legacy_data=0] +quark:colored_flowerpot_magenta[contents=dead_bush,custom=true,legacy_data=1] +quark:colored_flowerpot_magenta[contents=dead_bush,custom=true,legacy_data=2] +quark:colored_flowerpot_magenta[contents=dead_bush,custom=true,legacy_data=3] +quark:colored_flowerpot_magenta[contents=dead_bush,custom=true,legacy_data=4] +quark:colored_flowerpot_magenta[contents=dead_bush,custom=true,legacy_data=5] +quark:colored_flowerpot_magenta[contents=dead_bush,custom=true,legacy_data=6] +quark:colored_flowerpot_magenta[contents=dead_bush,custom=true,legacy_data=7] +quark:colored_flowerpot_magenta[contents=dead_bush,custom=true,legacy_data=8] +quark:colored_flowerpot_magenta[contents=dead_bush,custom=true,legacy_data=9] +quark:colored_flowerpot_magenta[contents=dead_bush,custom=true,legacy_data=10] +quark:colored_flowerpot_magenta[contents=dead_bush,custom=true,legacy_data=11] +quark:colored_flowerpot_magenta[contents=dead_bush,custom=true,legacy_data=12] +quark:colored_flowerpot_magenta[contents=dead_bush,custom=true,legacy_data=13] +quark:colored_flowerpot_magenta[contents=dead_bush,custom=true,legacy_data=14] +quark:colored_flowerpot_magenta[contents=dead_bush,custom=true,legacy_data=15] +quark:colored_flowerpot_magenta[contents=dead_bush,custom=false,legacy_data=0] +quark:colored_flowerpot_magenta[contents=dead_bush,custom=false,legacy_data=1] +quark:colored_flowerpot_magenta[contents=dead_bush,custom=false,legacy_data=2] +quark:colored_flowerpot_magenta[contents=dead_bush,custom=false,legacy_data=3] +quark:colored_flowerpot_magenta[contents=dead_bush,custom=false,legacy_data=4] +quark:colored_flowerpot_magenta[contents=dead_bush,custom=false,legacy_data=5] +quark:colored_flowerpot_magenta[contents=dead_bush,custom=false,legacy_data=6] +quark:colored_flowerpot_magenta[contents=dead_bush,custom=false,legacy_data=7] +quark:colored_flowerpot_magenta[contents=dead_bush,custom=false,legacy_data=8] +quark:colored_flowerpot_magenta[contents=dead_bush,custom=false,legacy_data=9] +quark:colored_flowerpot_magenta[contents=dead_bush,custom=false,legacy_data=10] +quark:colored_flowerpot_magenta[contents=dead_bush,custom=false,legacy_data=11] +quark:colored_flowerpot_magenta[contents=dead_bush,custom=false,legacy_data=12] +quark:colored_flowerpot_magenta[contents=dead_bush,custom=false,legacy_data=13] +quark:colored_flowerpot_magenta[contents=dead_bush,custom=false,legacy_data=14] +quark:colored_flowerpot_magenta[contents=dead_bush,custom=false,legacy_data=15] +quark:colored_flowerpot_magenta[contents=fern,custom=true,legacy_data=0] +quark:colored_flowerpot_magenta[contents=fern,custom=true,legacy_data=1] +quark:colored_flowerpot_magenta[contents=fern,custom=true,legacy_data=2] +quark:colored_flowerpot_magenta[contents=fern,custom=true,legacy_data=3] +quark:colored_flowerpot_magenta[contents=fern,custom=true,legacy_data=4] +quark:colored_flowerpot_magenta[contents=fern,custom=true,legacy_data=5] +quark:colored_flowerpot_magenta[contents=fern,custom=true,legacy_data=6] +quark:colored_flowerpot_magenta[contents=fern,custom=true,legacy_data=7] +quark:colored_flowerpot_magenta[contents=fern,custom=true,legacy_data=8] +quark:colored_flowerpot_magenta[contents=fern,custom=true,legacy_data=9] +quark:colored_flowerpot_magenta[contents=fern,custom=true,legacy_data=10] +quark:colored_flowerpot_magenta[contents=fern,custom=true,legacy_data=11] +quark:colored_flowerpot_magenta[contents=fern,custom=true,legacy_data=12] +quark:colored_flowerpot_magenta[contents=fern,custom=true,legacy_data=13] +quark:colored_flowerpot_magenta[contents=fern,custom=true,legacy_data=14] +quark:colored_flowerpot_magenta[contents=fern,custom=true,legacy_data=15] +quark:colored_flowerpot_magenta[contents=fern,custom=false,legacy_data=0] +quark:colored_flowerpot_magenta[contents=fern,custom=false,legacy_data=1] +quark:colored_flowerpot_magenta[contents=fern,custom=false,legacy_data=2] +quark:colored_flowerpot_magenta[contents=fern,custom=false,legacy_data=3] +quark:colored_flowerpot_magenta[contents=fern,custom=false,legacy_data=4] +quark:colored_flowerpot_magenta[contents=fern,custom=false,legacy_data=5] +quark:colored_flowerpot_magenta[contents=fern,custom=false,legacy_data=6] +quark:colored_flowerpot_magenta[contents=fern,custom=false,legacy_data=7] +quark:colored_flowerpot_magenta[contents=fern,custom=false,legacy_data=8] +quark:colored_flowerpot_magenta[contents=fern,custom=false,legacy_data=9] +quark:colored_flowerpot_magenta[contents=fern,custom=false,legacy_data=10] +quark:colored_flowerpot_magenta[contents=fern,custom=false,legacy_data=11] +quark:colored_flowerpot_magenta[contents=fern,custom=false,legacy_data=12] +quark:colored_flowerpot_magenta[contents=fern,custom=false,legacy_data=13] +quark:colored_flowerpot_magenta[contents=fern,custom=false,legacy_data=14] +quark:colored_flowerpot_magenta[contents=fern,custom=false,legacy_data=15] +quark:colored_flowerpot_magenta[contents=cactus,custom=true,legacy_data=0] +quark:colored_flowerpot_magenta[contents=cactus,custom=true,legacy_data=1] +quark:colored_flowerpot_magenta[contents=cactus,custom=true,legacy_data=2] +quark:colored_flowerpot_magenta[contents=cactus,custom=true,legacy_data=3] +quark:colored_flowerpot_magenta[contents=cactus,custom=true,legacy_data=4] +quark:colored_flowerpot_magenta[contents=cactus,custom=true,legacy_data=5] +quark:colored_flowerpot_magenta[contents=cactus,custom=true,legacy_data=6] +quark:colored_flowerpot_magenta[contents=cactus,custom=true,legacy_data=7] +quark:colored_flowerpot_magenta[contents=cactus,custom=true,legacy_data=8] +quark:colored_flowerpot_magenta[contents=cactus,custom=true,legacy_data=9] +quark:colored_flowerpot_magenta[contents=cactus,custom=true,legacy_data=10] +quark:colored_flowerpot_magenta[contents=cactus,custom=true,legacy_data=11] +quark:colored_flowerpot_magenta[contents=cactus,custom=true,legacy_data=12] +quark:colored_flowerpot_magenta[contents=cactus,custom=true,legacy_data=13] +quark:colored_flowerpot_magenta[contents=cactus,custom=true,legacy_data=14] +quark:colored_flowerpot_magenta[contents=cactus,custom=true,legacy_data=15] +quark:colored_flowerpot_magenta[contents=cactus,custom=false,legacy_data=0] +quark:colored_flowerpot_magenta[contents=cactus,custom=false,legacy_data=1] +quark:colored_flowerpot_magenta[contents=cactus,custom=false,legacy_data=2] +quark:colored_flowerpot_magenta[contents=cactus,custom=false,legacy_data=3] +quark:colored_flowerpot_magenta[contents=cactus,custom=false,legacy_data=4] +quark:colored_flowerpot_magenta[contents=cactus,custom=false,legacy_data=5] +quark:colored_flowerpot_magenta[contents=cactus,custom=false,legacy_data=6] +quark:colored_flowerpot_magenta[contents=cactus,custom=false,legacy_data=7] +quark:colored_flowerpot_magenta[contents=cactus,custom=false,legacy_data=8] +quark:colored_flowerpot_magenta[contents=cactus,custom=false,legacy_data=9] +quark:colored_flowerpot_magenta[contents=cactus,custom=false,legacy_data=10] +quark:colored_flowerpot_magenta[contents=cactus,custom=false,legacy_data=11] +quark:colored_flowerpot_magenta[contents=cactus,custom=false,legacy_data=12] +quark:colored_flowerpot_magenta[contents=cactus,custom=false,legacy_data=13] +quark:colored_flowerpot_magenta[contents=cactus,custom=false,legacy_data=14] +quark:colored_flowerpot_magenta[contents=cactus,custom=false,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=empty,custom=true,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=empty,custom=true,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=empty,custom=true,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=empty,custom=true,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=empty,custom=true,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=empty,custom=true,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=empty,custom=true,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=empty,custom=true,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=empty,custom=true,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=empty,custom=true,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=empty,custom=true,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=empty,custom=true,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=empty,custom=true,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=empty,custom=true,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=empty,custom=true,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=empty,custom=true,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=empty,custom=false,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=empty,custom=false,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=empty,custom=false,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=empty,custom=false,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=empty,custom=false,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=empty,custom=false,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=empty,custom=false,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=empty,custom=false,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=empty,custom=false,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=empty,custom=false,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=empty,custom=false,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=empty,custom=false,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=empty,custom=false,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=empty,custom=false,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=empty,custom=false,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=empty,custom=false,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=rose,custom=true,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=rose,custom=true,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=rose,custom=true,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=rose,custom=true,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=rose,custom=true,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=rose,custom=true,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=rose,custom=true,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=rose,custom=true,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=rose,custom=true,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=rose,custom=true,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=rose,custom=true,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=rose,custom=true,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=rose,custom=true,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=rose,custom=true,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=rose,custom=true,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=rose,custom=true,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=rose,custom=false,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=rose,custom=false,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=rose,custom=false,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=rose,custom=false,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=rose,custom=false,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=rose,custom=false,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=rose,custom=false,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=rose,custom=false,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=rose,custom=false,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=rose,custom=false,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=rose,custom=false,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=rose,custom=false,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=rose,custom=false,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=rose,custom=false,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=rose,custom=false,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=rose,custom=false,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=blue_orchid,custom=true,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=blue_orchid,custom=true,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=blue_orchid,custom=true,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=blue_orchid,custom=true,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=blue_orchid,custom=true,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=blue_orchid,custom=true,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=blue_orchid,custom=true,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=blue_orchid,custom=true,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=blue_orchid,custom=true,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=blue_orchid,custom=true,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=blue_orchid,custom=true,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=blue_orchid,custom=true,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=blue_orchid,custom=true,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=blue_orchid,custom=true,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=blue_orchid,custom=true,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=blue_orchid,custom=true,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=blue_orchid,custom=false,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=blue_orchid,custom=false,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=blue_orchid,custom=false,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=blue_orchid,custom=false,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=blue_orchid,custom=false,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=blue_orchid,custom=false,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=blue_orchid,custom=false,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=blue_orchid,custom=false,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=blue_orchid,custom=false,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=blue_orchid,custom=false,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=blue_orchid,custom=false,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=blue_orchid,custom=false,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=blue_orchid,custom=false,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=blue_orchid,custom=false,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=blue_orchid,custom=false,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=blue_orchid,custom=false,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=allium,custom=true,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=allium,custom=true,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=allium,custom=true,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=allium,custom=true,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=allium,custom=true,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=allium,custom=true,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=allium,custom=true,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=allium,custom=true,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=allium,custom=true,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=allium,custom=true,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=allium,custom=true,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=allium,custom=true,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=allium,custom=true,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=allium,custom=true,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=allium,custom=true,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=allium,custom=true,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=allium,custom=false,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=allium,custom=false,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=allium,custom=false,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=allium,custom=false,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=allium,custom=false,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=allium,custom=false,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=allium,custom=false,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=allium,custom=false,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=allium,custom=false,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=allium,custom=false,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=allium,custom=false,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=allium,custom=false,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=allium,custom=false,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=allium,custom=false,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=allium,custom=false,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=allium,custom=false,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=houstonia,custom=true,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=houstonia,custom=true,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=houstonia,custom=true,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=houstonia,custom=true,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=houstonia,custom=true,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=houstonia,custom=true,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=houstonia,custom=true,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=houstonia,custom=true,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=houstonia,custom=true,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=houstonia,custom=true,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=houstonia,custom=true,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=houstonia,custom=true,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=houstonia,custom=true,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=houstonia,custom=true,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=houstonia,custom=true,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=houstonia,custom=true,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=houstonia,custom=false,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=houstonia,custom=false,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=houstonia,custom=false,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=houstonia,custom=false,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=houstonia,custom=false,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=houstonia,custom=false,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=houstonia,custom=false,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=houstonia,custom=false,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=houstonia,custom=false,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=houstonia,custom=false,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=houstonia,custom=false,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=houstonia,custom=false,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=houstonia,custom=false,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=houstonia,custom=false,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=houstonia,custom=false,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=houstonia,custom=false,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=red_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=red_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=red_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=red_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=red_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=red_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=red_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=red_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=red_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=red_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=red_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=red_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=red_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=red_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=red_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=red_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=red_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=red_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=red_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=red_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=red_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=red_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=red_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=red_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=red_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=red_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=red_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=red_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=red_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=red_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=red_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=red_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=orange_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=white_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=white_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=white_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=white_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=white_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=white_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=white_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=white_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=white_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=white_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=white_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=white_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=white_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=white_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=white_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=white_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=white_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=white_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=white_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=white_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=white_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=white_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=white_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=white_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=white_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=white_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=white_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=white_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=white_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=white_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=white_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=white_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=pink_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=true,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=true,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=true,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=true,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=true,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=true,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=true,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=true,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=true,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=true,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=true,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=true,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=true,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=true,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=true,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=true,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=false,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=false,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=false,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=false,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=false,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=false,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=false,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=false,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=false,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=false,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=false,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=false,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=false,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=false,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=false,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=oxeye_daisy,custom=false,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=dandelion,custom=true,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=dandelion,custom=true,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=dandelion,custom=true,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=dandelion,custom=true,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=dandelion,custom=true,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=dandelion,custom=true,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=dandelion,custom=true,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=dandelion,custom=true,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=dandelion,custom=true,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=dandelion,custom=true,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=dandelion,custom=true,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=dandelion,custom=true,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=dandelion,custom=true,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=dandelion,custom=true,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=dandelion,custom=true,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=dandelion,custom=true,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=dandelion,custom=false,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=dandelion,custom=false,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=dandelion,custom=false,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=dandelion,custom=false,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=dandelion,custom=false,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=dandelion,custom=false,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=dandelion,custom=false,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=dandelion,custom=false,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=dandelion,custom=false,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=dandelion,custom=false,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=dandelion,custom=false,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=dandelion,custom=false,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=dandelion,custom=false,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=dandelion,custom=false,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=dandelion,custom=false,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=dandelion,custom=false,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=oak_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=spruce_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=birch_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=jungle_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=acacia_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=dark_oak_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=true,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=true,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=true,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=true,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=true,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=true,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=true,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=true,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=true,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=true,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=true,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=true,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=true,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=true,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=true,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=true,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=false,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=false,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=false,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=false,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=false,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=false,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=false,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=false,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=false,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=false,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=false,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=false,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=false,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=false,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=false,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=mushroom_red,custom=false,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=true,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=true,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=true,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=true,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=true,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=true,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=true,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=true,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=true,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=true,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=true,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=true,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=true,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=true,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=true,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=true,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=false,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=false,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=false,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=false,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=false,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=false,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=false,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=false,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=false,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=false,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=false,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=false,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=false,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=false,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=false,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=mushroom_brown,custom=false,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=dead_bush,custom=true,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=dead_bush,custom=true,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=dead_bush,custom=true,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=dead_bush,custom=true,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=dead_bush,custom=true,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=dead_bush,custom=true,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=dead_bush,custom=true,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=dead_bush,custom=true,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=dead_bush,custom=true,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=dead_bush,custom=true,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=dead_bush,custom=true,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=dead_bush,custom=true,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=dead_bush,custom=true,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=dead_bush,custom=true,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=dead_bush,custom=true,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=dead_bush,custom=true,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=dead_bush,custom=false,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=dead_bush,custom=false,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=dead_bush,custom=false,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=dead_bush,custom=false,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=dead_bush,custom=false,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=dead_bush,custom=false,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=dead_bush,custom=false,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=dead_bush,custom=false,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=dead_bush,custom=false,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=dead_bush,custom=false,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=dead_bush,custom=false,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=dead_bush,custom=false,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=dead_bush,custom=false,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=dead_bush,custom=false,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=dead_bush,custom=false,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=dead_bush,custom=false,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=fern,custom=true,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=fern,custom=true,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=fern,custom=true,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=fern,custom=true,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=fern,custom=true,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=fern,custom=true,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=fern,custom=true,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=fern,custom=true,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=fern,custom=true,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=fern,custom=true,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=fern,custom=true,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=fern,custom=true,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=fern,custom=true,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=fern,custom=true,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=fern,custom=true,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=fern,custom=true,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=fern,custom=false,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=fern,custom=false,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=fern,custom=false,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=fern,custom=false,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=fern,custom=false,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=fern,custom=false,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=fern,custom=false,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=fern,custom=false,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=fern,custom=false,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=fern,custom=false,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=fern,custom=false,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=fern,custom=false,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=fern,custom=false,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=fern,custom=false,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=fern,custom=false,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=fern,custom=false,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=cactus,custom=true,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=cactus,custom=true,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=cactus,custom=true,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=cactus,custom=true,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=cactus,custom=true,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=cactus,custom=true,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=cactus,custom=true,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=cactus,custom=true,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=cactus,custom=true,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=cactus,custom=true,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=cactus,custom=true,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=cactus,custom=true,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=cactus,custom=true,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=cactus,custom=true,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=cactus,custom=true,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=cactus,custom=true,legacy_data=15] +quark:colored_flowerpot_light_blue[contents=cactus,custom=false,legacy_data=0] +quark:colored_flowerpot_light_blue[contents=cactus,custom=false,legacy_data=1] +quark:colored_flowerpot_light_blue[contents=cactus,custom=false,legacy_data=2] +quark:colored_flowerpot_light_blue[contents=cactus,custom=false,legacy_data=3] +quark:colored_flowerpot_light_blue[contents=cactus,custom=false,legacy_data=4] +quark:colored_flowerpot_light_blue[contents=cactus,custom=false,legacy_data=5] +quark:colored_flowerpot_light_blue[contents=cactus,custom=false,legacy_data=6] +quark:colored_flowerpot_light_blue[contents=cactus,custom=false,legacy_data=7] +quark:colored_flowerpot_light_blue[contents=cactus,custom=false,legacy_data=8] +quark:colored_flowerpot_light_blue[contents=cactus,custom=false,legacy_data=9] +quark:colored_flowerpot_light_blue[contents=cactus,custom=false,legacy_data=10] +quark:colored_flowerpot_light_blue[contents=cactus,custom=false,legacy_data=11] +quark:colored_flowerpot_light_blue[contents=cactus,custom=false,legacy_data=12] +quark:colored_flowerpot_light_blue[contents=cactus,custom=false,legacy_data=13] +quark:colored_flowerpot_light_blue[contents=cactus,custom=false,legacy_data=14] +quark:colored_flowerpot_light_blue[contents=cactus,custom=false,legacy_data=15] +quark:colored_flowerpot_yellow[contents=empty,custom=true,legacy_data=0] +quark:colored_flowerpot_yellow[contents=empty,custom=true,legacy_data=1] +quark:colored_flowerpot_yellow[contents=empty,custom=true,legacy_data=2] +quark:colored_flowerpot_yellow[contents=empty,custom=true,legacy_data=3] +quark:colored_flowerpot_yellow[contents=empty,custom=true,legacy_data=4] +quark:colored_flowerpot_yellow[contents=empty,custom=true,legacy_data=5] +quark:colored_flowerpot_yellow[contents=empty,custom=true,legacy_data=6] +quark:colored_flowerpot_yellow[contents=empty,custom=true,legacy_data=7] +quark:colored_flowerpot_yellow[contents=empty,custom=true,legacy_data=8] +quark:colored_flowerpot_yellow[contents=empty,custom=true,legacy_data=9] +quark:colored_flowerpot_yellow[contents=empty,custom=true,legacy_data=10] +quark:colored_flowerpot_yellow[contents=empty,custom=true,legacy_data=11] +quark:colored_flowerpot_yellow[contents=empty,custom=true,legacy_data=12] +quark:colored_flowerpot_yellow[contents=empty,custom=true,legacy_data=13] +quark:colored_flowerpot_yellow[contents=empty,custom=true,legacy_data=14] +quark:colored_flowerpot_yellow[contents=empty,custom=true,legacy_data=15] +quark:colored_flowerpot_yellow[contents=empty,custom=false,legacy_data=0] +quark:colored_flowerpot_yellow[contents=empty,custom=false,legacy_data=1] +quark:colored_flowerpot_yellow[contents=empty,custom=false,legacy_data=2] +quark:colored_flowerpot_yellow[contents=empty,custom=false,legacy_data=3] +quark:colored_flowerpot_yellow[contents=empty,custom=false,legacy_data=4] +quark:colored_flowerpot_yellow[contents=empty,custom=false,legacy_data=5] +quark:colored_flowerpot_yellow[contents=empty,custom=false,legacy_data=6] +quark:colored_flowerpot_yellow[contents=empty,custom=false,legacy_data=7] +quark:colored_flowerpot_yellow[contents=empty,custom=false,legacy_data=8] +quark:colored_flowerpot_yellow[contents=empty,custom=false,legacy_data=9] +quark:colored_flowerpot_yellow[contents=empty,custom=false,legacy_data=10] +quark:colored_flowerpot_yellow[contents=empty,custom=false,legacy_data=11] +quark:colored_flowerpot_yellow[contents=empty,custom=false,legacy_data=12] +quark:colored_flowerpot_yellow[contents=empty,custom=false,legacy_data=13] +quark:colored_flowerpot_yellow[contents=empty,custom=false,legacy_data=14] +quark:colored_flowerpot_yellow[contents=empty,custom=false,legacy_data=15] +quark:colored_flowerpot_yellow[contents=rose,custom=true,legacy_data=0] +quark:colored_flowerpot_yellow[contents=rose,custom=true,legacy_data=1] +quark:colored_flowerpot_yellow[contents=rose,custom=true,legacy_data=2] +quark:colored_flowerpot_yellow[contents=rose,custom=true,legacy_data=3] +quark:colored_flowerpot_yellow[contents=rose,custom=true,legacy_data=4] +quark:colored_flowerpot_yellow[contents=rose,custom=true,legacy_data=5] +quark:colored_flowerpot_yellow[contents=rose,custom=true,legacy_data=6] +quark:colored_flowerpot_yellow[contents=rose,custom=true,legacy_data=7] +quark:colored_flowerpot_yellow[contents=rose,custom=true,legacy_data=8] +quark:colored_flowerpot_yellow[contents=rose,custom=true,legacy_data=9] +quark:colored_flowerpot_yellow[contents=rose,custom=true,legacy_data=10] +quark:colored_flowerpot_yellow[contents=rose,custom=true,legacy_data=11] +quark:colored_flowerpot_yellow[contents=rose,custom=true,legacy_data=12] +quark:colored_flowerpot_yellow[contents=rose,custom=true,legacy_data=13] +quark:colored_flowerpot_yellow[contents=rose,custom=true,legacy_data=14] +quark:colored_flowerpot_yellow[contents=rose,custom=true,legacy_data=15] +quark:colored_flowerpot_yellow[contents=rose,custom=false,legacy_data=0] +quark:colored_flowerpot_yellow[contents=rose,custom=false,legacy_data=1] +quark:colored_flowerpot_yellow[contents=rose,custom=false,legacy_data=2] +quark:colored_flowerpot_yellow[contents=rose,custom=false,legacy_data=3] +quark:colored_flowerpot_yellow[contents=rose,custom=false,legacy_data=4] +quark:colored_flowerpot_yellow[contents=rose,custom=false,legacy_data=5] +quark:colored_flowerpot_yellow[contents=rose,custom=false,legacy_data=6] +quark:colored_flowerpot_yellow[contents=rose,custom=false,legacy_data=7] +quark:colored_flowerpot_yellow[contents=rose,custom=false,legacy_data=8] +quark:colored_flowerpot_yellow[contents=rose,custom=false,legacy_data=9] +quark:colored_flowerpot_yellow[contents=rose,custom=false,legacy_data=10] +quark:colored_flowerpot_yellow[contents=rose,custom=false,legacy_data=11] +quark:colored_flowerpot_yellow[contents=rose,custom=false,legacy_data=12] +quark:colored_flowerpot_yellow[contents=rose,custom=false,legacy_data=13] +quark:colored_flowerpot_yellow[contents=rose,custom=false,legacy_data=14] +quark:colored_flowerpot_yellow[contents=rose,custom=false,legacy_data=15] +quark:colored_flowerpot_yellow[contents=blue_orchid,custom=true,legacy_data=0] +quark:colored_flowerpot_yellow[contents=blue_orchid,custom=true,legacy_data=1] +quark:colored_flowerpot_yellow[contents=blue_orchid,custom=true,legacy_data=2] +quark:colored_flowerpot_yellow[contents=blue_orchid,custom=true,legacy_data=3] +quark:colored_flowerpot_yellow[contents=blue_orchid,custom=true,legacy_data=4] +quark:colored_flowerpot_yellow[contents=blue_orchid,custom=true,legacy_data=5] +quark:colored_flowerpot_yellow[contents=blue_orchid,custom=true,legacy_data=6] +quark:colored_flowerpot_yellow[contents=blue_orchid,custom=true,legacy_data=7] +quark:colored_flowerpot_yellow[contents=blue_orchid,custom=true,legacy_data=8] +quark:colored_flowerpot_yellow[contents=blue_orchid,custom=true,legacy_data=9] +quark:colored_flowerpot_yellow[contents=blue_orchid,custom=true,legacy_data=10] +quark:colored_flowerpot_yellow[contents=blue_orchid,custom=true,legacy_data=11] +quark:colored_flowerpot_yellow[contents=blue_orchid,custom=true,legacy_data=12] +quark:colored_flowerpot_yellow[contents=blue_orchid,custom=true,legacy_data=13] +quark:colored_flowerpot_yellow[contents=blue_orchid,custom=true,legacy_data=14] +quark:colored_flowerpot_yellow[contents=blue_orchid,custom=true,legacy_data=15] +quark:colored_flowerpot_yellow[contents=blue_orchid,custom=false,legacy_data=0] +quark:colored_flowerpot_yellow[contents=blue_orchid,custom=false,legacy_data=1] +quark:colored_flowerpot_yellow[contents=blue_orchid,custom=false,legacy_data=2] +quark:colored_flowerpot_yellow[contents=blue_orchid,custom=false,legacy_data=3] +quark:colored_flowerpot_yellow[contents=blue_orchid,custom=false,legacy_data=4] +quark:colored_flowerpot_yellow[contents=blue_orchid,custom=false,legacy_data=5] +quark:colored_flowerpot_yellow[contents=blue_orchid,custom=false,legacy_data=6] +quark:colored_flowerpot_yellow[contents=blue_orchid,custom=false,legacy_data=7] +quark:colored_flowerpot_yellow[contents=blue_orchid,custom=false,legacy_data=8] +quark:colored_flowerpot_yellow[contents=blue_orchid,custom=false,legacy_data=9] +quark:colored_flowerpot_yellow[contents=blue_orchid,custom=false,legacy_data=10] +quark:colored_flowerpot_yellow[contents=blue_orchid,custom=false,legacy_data=11] +quark:colored_flowerpot_yellow[contents=blue_orchid,custom=false,legacy_data=12] +quark:colored_flowerpot_yellow[contents=blue_orchid,custom=false,legacy_data=13] +quark:colored_flowerpot_yellow[contents=blue_orchid,custom=false,legacy_data=14] +quark:colored_flowerpot_yellow[contents=blue_orchid,custom=false,legacy_data=15] +quark:colored_flowerpot_yellow[contents=allium,custom=true,legacy_data=0] +quark:colored_flowerpot_yellow[contents=allium,custom=true,legacy_data=1] +quark:colored_flowerpot_yellow[contents=allium,custom=true,legacy_data=2] +quark:colored_flowerpot_yellow[contents=allium,custom=true,legacy_data=3] +quark:colored_flowerpot_yellow[contents=allium,custom=true,legacy_data=4] +quark:colored_flowerpot_yellow[contents=allium,custom=true,legacy_data=5] +quark:colored_flowerpot_yellow[contents=allium,custom=true,legacy_data=6] +quark:colored_flowerpot_yellow[contents=allium,custom=true,legacy_data=7] +quark:colored_flowerpot_yellow[contents=allium,custom=true,legacy_data=8] +quark:colored_flowerpot_yellow[contents=allium,custom=true,legacy_data=9] +quark:colored_flowerpot_yellow[contents=allium,custom=true,legacy_data=10] +quark:colored_flowerpot_yellow[contents=allium,custom=true,legacy_data=11] +quark:colored_flowerpot_yellow[contents=allium,custom=true,legacy_data=12] +quark:colored_flowerpot_yellow[contents=allium,custom=true,legacy_data=13] +quark:colored_flowerpot_yellow[contents=allium,custom=true,legacy_data=14] +quark:colored_flowerpot_yellow[contents=allium,custom=true,legacy_data=15] +quark:colored_flowerpot_yellow[contents=allium,custom=false,legacy_data=0] +quark:colored_flowerpot_yellow[contents=allium,custom=false,legacy_data=1] +quark:colored_flowerpot_yellow[contents=allium,custom=false,legacy_data=2] +quark:colored_flowerpot_yellow[contents=allium,custom=false,legacy_data=3] +quark:colored_flowerpot_yellow[contents=allium,custom=false,legacy_data=4] +quark:colored_flowerpot_yellow[contents=allium,custom=false,legacy_data=5] +quark:colored_flowerpot_yellow[contents=allium,custom=false,legacy_data=6] +quark:colored_flowerpot_yellow[contents=allium,custom=false,legacy_data=7] +quark:colored_flowerpot_yellow[contents=allium,custom=false,legacy_data=8] +quark:colored_flowerpot_yellow[contents=allium,custom=false,legacy_data=9] +quark:colored_flowerpot_yellow[contents=allium,custom=false,legacy_data=10] +quark:colored_flowerpot_yellow[contents=allium,custom=false,legacy_data=11] +quark:colored_flowerpot_yellow[contents=allium,custom=false,legacy_data=12] +quark:colored_flowerpot_yellow[contents=allium,custom=false,legacy_data=13] +quark:colored_flowerpot_yellow[contents=allium,custom=false,legacy_data=14] +quark:colored_flowerpot_yellow[contents=allium,custom=false,legacy_data=15] +quark:colored_flowerpot_yellow[contents=houstonia,custom=true,legacy_data=0] +quark:colored_flowerpot_yellow[contents=houstonia,custom=true,legacy_data=1] +quark:colored_flowerpot_yellow[contents=houstonia,custom=true,legacy_data=2] +quark:colored_flowerpot_yellow[contents=houstonia,custom=true,legacy_data=3] +quark:colored_flowerpot_yellow[contents=houstonia,custom=true,legacy_data=4] +quark:colored_flowerpot_yellow[contents=houstonia,custom=true,legacy_data=5] +quark:colored_flowerpot_yellow[contents=houstonia,custom=true,legacy_data=6] +quark:colored_flowerpot_yellow[contents=houstonia,custom=true,legacy_data=7] +quark:colored_flowerpot_yellow[contents=houstonia,custom=true,legacy_data=8] +quark:colored_flowerpot_yellow[contents=houstonia,custom=true,legacy_data=9] +quark:colored_flowerpot_yellow[contents=houstonia,custom=true,legacy_data=10] +quark:colored_flowerpot_yellow[contents=houstonia,custom=true,legacy_data=11] +quark:colored_flowerpot_yellow[contents=houstonia,custom=true,legacy_data=12] +quark:colored_flowerpot_yellow[contents=houstonia,custom=true,legacy_data=13] +quark:colored_flowerpot_yellow[contents=houstonia,custom=true,legacy_data=14] +quark:colored_flowerpot_yellow[contents=houstonia,custom=true,legacy_data=15] +quark:colored_flowerpot_yellow[contents=houstonia,custom=false,legacy_data=0] +quark:colored_flowerpot_yellow[contents=houstonia,custom=false,legacy_data=1] +quark:colored_flowerpot_yellow[contents=houstonia,custom=false,legacy_data=2] +quark:colored_flowerpot_yellow[contents=houstonia,custom=false,legacy_data=3] +quark:colored_flowerpot_yellow[contents=houstonia,custom=false,legacy_data=4] +quark:colored_flowerpot_yellow[contents=houstonia,custom=false,legacy_data=5] +quark:colored_flowerpot_yellow[contents=houstonia,custom=false,legacy_data=6] +quark:colored_flowerpot_yellow[contents=houstonia,custom=false,legacy_data=7] +quark:colored_flowerpot_yellow[contents=houstonia,custom=false,legacy_data=8] +quark:colored_flowerpot_yellow[contents=houstonia,custom=false,legacy_data=9] +quark:colored_flowerpot_yellow[contents=houstonia,custom=false,legacy_data=10] +quark:colored_flowerpot_yellow[contents=houstonia,custom=false,legacy_data=11] +quark:colored_flowerpot_yellow[contents=houstonia,custom=false,legacy_data=12] +quark:colored_flowerpot_yellow[contents=houstonia,custom=false,legacy_data=13] +quark:colored_flowerpot_yellow[contents=houstonia,custom=false,legacy_data=14] +quark:colored_flowerpot_yellow[contents=houstonia,custom=false,legacy_data=15] +quark:colored_flowerpot_yellow[contents=red_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_yellow[contents=red_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_yellow[contents=red_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_yellow[contents=red_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_yellow[contents=red_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_yellow[contents=red_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_yellow[contents=red_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_yellow[contents=red_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_yellow[contents=red_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_yellow[contents=red_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_yellow[contents=red_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_yellow[contents=red_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_yellow[contents=red_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_yellow[contents=red_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_yellow[contents=red_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_yellow[contents=red_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_yellow[contents=red_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_yellow[contents=red_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_yellow[contents=red_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_yellow[contents=red_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_yellow[contents=red_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_yellow[contents=red_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_yellow[contents=red_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_yellow[contents=red_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_yellow[contents=red_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_yellow[contents=red_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_yellow[contents=red_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_yellow[contents=red_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_yellow[contents=red_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_yellow[contents=red_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_yellow[contents=red_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_yellow[contents=red_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_yellow[contents=orange_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_yellow[contents=orange_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_yellow[contents=orange_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_yellow[contents=orange_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_yellow[contents=orange_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_yellow[contents=orange_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_yellow[contents=orange_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_yellow[contents=orange_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_yellow[contents=orange_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_yellow[contents=orange_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_yellow[contents=orange_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_yellow[contents=orange_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_yellow[contents=orange_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_yellow[contents=orange_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_yellow[contents=orange_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_yellow[contents=orange_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_yellow[contents=orange_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_yellow[contents=orange_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_yellow[contents=orange_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_yellow[contents=orange_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_yellow[contents=orange_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_yellow[contents=orange_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_yellow[contents=orange_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_yellow[contents=orange_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_yellow[contents=orange_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_yellow[contents=orange_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_yellow[contents=orange_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_yellow[contents=orange_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_yellow[contents=orange_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_yellow[contents=orange_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_yellow[contents=orange_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_yellow[contents=orange_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_yellow[contents=white_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_yellow[contents=white_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_yellow[contents=white_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_yellow[contents=white_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_yellow[contents=white_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_yellow[contents=white_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_yellow[contents=white_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_yellow[contents=white_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_yellow[contents=white_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_yellow[contents=white_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_yellow[contents=white_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_yellow[contents=white_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_yellow[contents=white_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_yellow[contents=white_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_yellow[contents=white_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_yellow[contents=white_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_yellow[contents=white_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_yellow[contents=white_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_yellow[contents=white_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_yellow[contents=white_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_yellow[contents=white_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_yellow[contents=white_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_yellow[contents=white_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_yellow[contents=white_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_yellow[contents=white_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_yellow[contents=white_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_yellow[contents=white_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_yellow[contents=white_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_yellow[contents=white_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_yellow[contents=white_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_yellow[contents=white_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_yellow[contents=white_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_yellow[contents=pink_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_yellow[contents=pink_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_yellow[contents=pink_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_yellow[contents=pink_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_yellow[contents=pink_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_yellow[contents=pink_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_yellow[contents=pink_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_yellow[contents=pink_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_yellow[contents=pink_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_yellow[contents=pink_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_yellow[contents=pink_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_yellow[contents=pink_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_yellow[contents=pink_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_yellow[contents=pink_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_yellow[contents=pink_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_yellow[contents=pink_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_yellow[contents=pink_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_yellow[contents=pink_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_yellow[contents=pink_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_yellow[contents=pink_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_yellow[contents=pink_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_yellow[contents=pink_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_yellow[contents=pink_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_yellow[contents=pink_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_yellow[contents=pink_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_yellow[contents=pink_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_yellow[contents=pink_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_yellow[contents=pink_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_yellow[contents=pink_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_yellow[contents=pink_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_yellow[contents=pink_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_yellow[contents=pink_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=true,legacy_data=0] +quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=true,legacy_data=1] +quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=true,legacy_data=2] +quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=true,legacy_data=3] +quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=true,legacy_data=4] +quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=true,legacy_data=5] +quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=true,legacy_data=6] +quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=true,legacy_data=7] +quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=true,legacy_data=8] +quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=true,legacy_data=9] +quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=true,legacy_data=10] +quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=true,legacy_data=11] +quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=true,legacy_data=12] +quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=true,legacy_data=13] +quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=true,legacy_data=14] +quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=true,legacy_data=15] +quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=false,legacy_data=0] +quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=false,legacy_data=1] +quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=false,legacy_data=2] +quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=false,legacy_data=3] +quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=false,legacy_data=4] +quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=false,legacy_data=5] +quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=false,legacy_data=6] +quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=false,legacy_data=7] +quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=false,legacy_data=8] +quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=false,legacy_data=9] +quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=false,legacy_data=10] +quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=false,legacy_data=11] +quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=false,legacy_data=12] +quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=false,legacy_data=13] +quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=false,legacy_data=14] +quark:colored_flowerpot_yellow[contents=oxeye_daisy,custom=false,legacy_data=15] +quark:colored_flowerpot_yellow[contents=dandelion,custom=true,legacy_data=0] +quark:colored_flowerpot_yellow[contents=dandelion,custom=true,legacy_data=1] +quark:colored_flowerpot_yellow[contents=dandelion,custom=true,legacy_data=2] +quark:colored_flowerpot_yellow[contents=dandelion,custom=true,legacy_data=3] +quark:colored_flowerpot_yellow[contents=dandelion,custom=true,legacy_data=4] +quark:colored_flowerpot_yellow[contents=dandelion,custom=true,legacy_data=5] +quark:colored_flowerpot_yellow[contents=dandelion,custom=true,legacy_data=6] +quark:colored_flowerpot_yellow[contents=dandelion,custom=true,legacy_data=7] +quark:colored_flowerpot_yellow[contents=dandelion,custom=true,legacy_data=8] +quark:colored_flowerpot_yellow[contents=dandelion,custom=true,legacy_data=9] +quark:colored_flowerpot_yellow[contents=dandelion,custom=true,legacy_data=10] +quark:colored_flowerpot_yellow[contents=dandelion,custom=true,legacy_data=11] +quark:colored_flowerpot_yellow[contents=dandelion,custom=true,legacy_data=12] +quark:colored_flowerpot_yellow[contents=dandelion,custom=true,legacy_data=13] +quark:colored_flowerpot_yellow[contents=dandelion,custom=true,legacy_data=14] +quark:colored_flowerpot_yellow[contents=dandelion,custom=true,legacy_data=15] +quark:colored_flowerpot_yellow[contents=dandelion,custom=false,legacy_data=0] +quark:colored_flowerpot_yellow[contents=dandelion,custom=false,legacy_data=1] +quark:colored_flowerpot_yellow[contents=dandelion,custom=false,legacy_data=2] +quark:colored_flowerpot_yellow[contents=dandelion,custom=false,legacy_data=3] +quark:colored_flowerpot_yellow[contents=dandelion,custom=false,legacy_data=4] +quark:colored_flowerpot_yellow[contents=dandelion,custom=false,legacy_data=5] +quark:colored_flowerpot_yellow[contents=dandelion,custom=false,legacy_data=6] +quark:colored_flowerpot_yellow[contents=dandelion,custom=false,legacy_data=7] +quark:colored_flowerpot_yellow[contents=dandelion,custom=false,legacy_data=8] +quark:colored_flowerpot_yellow[contents=dandelion,custom=false,legacy_data=9] +quark:colored_flowerpot_yellow[contents=dandelion,custom=false,legacy_data=10] +quark:colored_flowerpot_yellow[contents=dandelion,custom=false,legacy_data=11] +quark:colored_flowerpot_yellow[contents=dandelion,custom=false,legacy_data=12] +quark:colored_flowerpot_yellow[contents=dandelion,custom=false,legacy_data=13] +quark:colored_flowerpot_yellow[contents=dandelion,custom=false,legacy_data=14] +quark:colored_flowerpot_yellow[contents=dandelion,custom=false,legacy_data=15] +quark:colored_flowerpot_yellow[contents=oak_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_yellow[contents=oak_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_yellow[contents=oak_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_yellow[contents=oak_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_yellow[contents=oak_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_yellow[contents=oak_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_yellow[contents=oak_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_yellow[contents=oak_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_yellow[contents=oak_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_yellow[contents=oak_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_yellow[contents=oak_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_yellow[contents=oak_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_yellow[contents=oak_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_yellow[contents=oak_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_yellow[contents=oak_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_yellow[contents=oak_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_yellow[contents=oak_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_yellow[contents=oak_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_yellow[contents=oak_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_yellow[contents=oak_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_yellow[contents=oak_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_yellow[contents=oak_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_yellow[contents=oak_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_yellow[contents=oak_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_yellow[contents=oak_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_yellow[contents=oak_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_yellow[contents=oak_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_yellow[contents=oak_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_yellow[contents=oak_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_yellow[contents=oak_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_yellow[contents=oak_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_yellow[contents=oak_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_yellow[contents=spruce_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_yellow[contents=birch_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_yellow[contents=birch_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_yellow[contents=birch_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_yellow[contents=birch_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_yellow[contents=birch_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_yellow[contents=birch_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_yellow[contents=birch_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_yellow[contents=birch_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_yellow[contents=birch_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_yellow[contents=birch_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_yellow[contents=birch_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_yellow[contents=birch_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_yellow[contents=birch_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_yellow[contents=birch_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_yellow[contents=birch_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_yellow[contents=birch_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_yellow[contents=birch_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_yellow[contents=birch_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_yellow[contents=birch_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_yellow[contents=birch_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_yellow[contents=birch_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_yellow[contents=birch_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_yellow[contents=birch_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_yellow[contents=birch_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_yellow[contents=birch_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_yellow[contents=birch_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_yellow[contents=birch_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_yellow[contents=birch_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_yellow[contents=birch_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_yellow[contents=birch_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_yellow[contents=birch_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_yellow[contents=birch_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_yellow[contents=jungle_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_yellow[contents=acacia_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_yellow[contents=dark_oak_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_yellow[contents=mushroom_red,custom=true,legacy_data=0] +quark:colored_flowerpot_yellow[contents=mushroom_red,custom=true,legacy_data=1] +quark:colored_flowerpot_yellow[contents=mushroom_red,custom=true,legacy_data=2] +quark:colored_flowerpot_yellow[contents=mushroom_red,custom=true,legacy_data=3] +quark:colored_flowerpot_yellow[contents=mushroom_red,custom=true,legacy_data=4] +quark:colored_flowerpot_yellow[contents=mushroom_red,custom=true,legacy_data=5] +quark:colored_flowerpot_yellow[contents=mushroom_red,custom=true,legacy_data=6] +quark:colored_flowerpot_yellow[contents=mushroom_red,custom=true,legacy_data=7] +quark:colored_flowerpot_yellow[contents=mushroom_red,custom=true,legacy_data=8] +quark:colored_flowerpot_yellow[contents=mushroom_red,custom=true,legacy_data=9] +quark:colored_flowerpot_yellow[contents=mushroom_red,custom=true,legacy_data=10] +quark:colored_flowerpot_yellow[contents=mushroom_red,custom=true,legacy_data=11] +quark:colored_flowerpot_yellow[contents=mushroom_red,custom=true,legacy_data=12] +quark:colored_flowerpot_yellow[contents=mushroom_red,custom=true,legacy_data=13] +quark:colored_flowerpot_yellow[contents=mushroom_red,custom=true,legacy_data=14] +quark:colored_flowerpot_yellow[contents=mushroom_red,custom=true,legacy_data=15] +quark:colored_flowerpot_yellow[contents=mushroom_red,custom=false,legacy_data=0] +quark:colored_flowerpot_yellow[contents=mushroom_red,custom=false,legacy_data=1] +quark:colored_flowerpot_yellow[contents=mushroom_red,custom=false,legacy_data=2] +quark:colored_flowerpot_yellow[contents=mushroom_red,custom=false,legacy_data=3] +quark:colored_flowerpot_yellow[contents=mushroom_red,custom=false,legacy_data=4] +quark:colored_flowerpot_yellow[contents=mushroom_red,custom=false,legacy_data=5] +quark:colored_flowerpot_yellow[contents=mushroom_red,custom=false,legacy_data=6] +quark:colored_flowerpot_yellow[contents=mushroom_red,custom=false,legacy_data=7] +quark:colored_flowerpot_yellow[contents=mushroom_red,custom=false,legacy_data=8] +quark:colored_flowerpot_yellow[contents=mushroom_red,custom=false,legacy_data=9] +quark:colored_flowerpot_yellow[contents=mushroom_red,custom=false,legacy_data=10] +quark:colored_flowerpot_yellow[contents=mushroom_red,custom=false,legacy_data=11] +quark:colored_flowerpot_yellow[contents=mushroom_red,custom=false,legacy_data=12] +quark:colored_flowerpot_yellow[contents=mushroom_red,custom=false,legacy_data=13] +quark:colored_flowerpot_yellow[contents=mushroom_red,custom=false,legacy_data=14] +quark:colored_flowerpot_yellow[contents=mushroom_red,custom=false,legacy_data=15] +quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=true,legacy_data=0] +quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=true,legacy_data=1] +quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=true,legacy_data=2] +quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=true,legacy_data=3] +quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=true,legacy_data=4] +quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=true,legacy_data=5] +quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=true,legacy_data=6] +quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=true,legacy_data=7] +quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=true,legacy_data=8] +quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=true,legacy_data=9] +quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=true,legacy_data=10] +quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=true,legacy_data=11] +quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=true,legacy_data=12] +quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=true,legacy_data=13] +quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=true,legacy_data=14] +quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=true,legacy_data=15] +quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=false,legacy_data=0] +quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=false,legacy_data=1] +quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=false,legacy_data=2] +quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=false,legacy_data=3] +quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=false,legacy_data=4] +quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=false,legacy_data=5] +quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=false,legacy_data=6] +quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=false,legacy_data=7] +quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=false,legacy_data=8] +quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=false,legacy_data=9] +quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=false,legacy_data=10] +quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=false,legacy_data=11] +quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=false,legacy_data=12] +quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=false,legacy_data=13] +quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=false,legacy_data=14] +quark:colored_flowerpot_yellow[contents=mushroom_brown,custom=false,legacy_data=15] +quark:colored_flowerpot_yellow[contents=dead_bush,custom=true,legacy_data=0] +quark:colored_flowerpot_yellow[contents=dead_bush,custom=true,legacy_data=1] +quark:colored_flowerpot_yellow[contents=dead_bush,custom=true,legacy_data=2] +quark:colored_flowerpot_yellow[contents=dead_bush,custom=true,legacy_data=3] +quark:colored_flowerpot_yellow[contents=dead_bush,custom=true,legacy_data=4] +quark:colored_flowerpot_yellow[contents=dead_bush,custom=true,legacy_data=5] +quark:colored_flowerpot_yellow[contents=dead_bush,custom=true,legacy_data=6] +quark:colored_flowerpot_yellow[contents=dead_bush,custom=true,legacy_data=7] +quark:colored_flowerpot_yellow[contents=dead_bush,custom=true,legacy_data=8] +quark:colored_flowerpot_yellow[contents=dead_bush,custom=true,legacy_data=9] +quark:colored_flowerpot_yellow[contents=dead_bush,custom=true,legacy_data=10] +quark:colored_flowerpot_yellow[contents=dead_bush,custom=true,legacy_data=11] +quark:colored_flowerpot_yellow[contents=dead_bush,custom=true,legacy_data=12] +quark:colored_flowerpot_yellow[contents=dead_bush,custom=true,legacy_data=13] +quark:colored_flowerpot_yellow[contents=dead_bush,custom=true,legacy_data=14] +quark:colored_flowerpot_yellow[contents=dead_bush,custom=true,legacy_data=15] +quark:colored_flowerpot_yellow[contents=dead_bush,custom=false,legacy_data=0] +quark:colored_flowerpot_yellow[contents=dead_bush,custom=false,legacy_data=1] +quark:colored_flowerpot_yellow[contents=dead_bush,custom=false,legacy_data=2] +quark:colored_flowerpot_yellow[contents=dead_bush,custom=false,legacy_data=3] +quark:colored_flowerpot_yellow[contents=dead_bush,custom=false,legacy_data=4] +quark:colored_flowerpot_yellow[contents=dead_bush,custom=false,legacy_data=5] +quark:colored_flowerpot_yellow[contents=dead_bush,custom=false,legacy_data=6] +quark:colored_flowerpot_yellow[contents=dead_bush,custom=false,legacy_data=7] +quark:colored_flowerpot_yellow[contents=dead_bush,custom=false,legacy_data=8] +quark:colored_flowerpot_yellow[contents=dead_bush,custom=false,legacy_data=9] +quark:colored_flowerpot_yellow[contents=dead_bush,custom=false,legacy_data=10] +quark:colored_flowerpot_yellow[contents=dead_bush,custom=false,legacy_data=11] +quark:colored_flowerpot_yellow[contents=dead_bush,custom=false,legacy_data=12] +quark:colored_flowerpot_yellow[contents=dead_bush,custom=false,legacy_data=13] +quark:colored_flowerpot_yellow[contents=dead_bush,custom=false,legacy_data=14] +quark:colored_flowerpot_yellow[contents=dead_bush,custom=false,legacy_data=15] +quark:colored_flowerpot_yellow[contents=fern,custom=true,legacy_data=0] +quark:colored_flowerpot_yellow[contents=fern,custom=true,legacy_data=1] +quark:colored_flowerpot_yellow[contents=fern,custom=true,legacy_data=2] +quark:colored_flowerpot_yellow[contents=fern,custom=true,legacy_data=3] +quark:colored_flowerpot_yellow[contents=fern,custom=true,legacy_data=4] +quark:colored_flowerpot_yellow[contents=fern,custom=true,legacy_data=5] +quark:colored_flowerpot_yellow[contents=fern,custom=true,legacy_data=6] +quark:colored_flowerpot_yellow[contents=fern,custom=true,legacy_data=7] +quark:colored_flowerpot_yellow[contents=fern,custom=true,legacy_data=8] +quark:colored_flowerpot_yellow[contents=fern,custom=true,legacy_data=9] +quark:colored_flowerpot_yellow[contents=fern,custom=true,legacy_data=10] +quark:colored_flowerpot_yellow[contents=fern,custom=true,legacy_data=11] +quark:colored_flowerpot_yellow[contents=fern,custom=true,legacy_data=12] +quark:colored_flowerpot_yellow[contents=fern,custom=true,legacy_data=13] +quark:colored_flowerpot_yellow[contents=fern,custom=true,legacy_data=14] +quark:colored_flowerpot_yellow[contents=fern,custom=true,legacy_data=15] +quark:colored_flowerpot_yellow[contents=fern,custom=false,legacy_data=0] +quark:colored_flowerpot_yellow[contents=fern,custom=false,legacy_data=1] +quark:colored_flowerpot_yellow[contents=fern,custom=false,legacy_data=2] +quark:colored_flowerpot_yellow[contents=fern,custom=false,legacy_data=3] +quark:colored_flowerpot_yellow[contents=fern,custom=false,legacy_data=4] +quark:colored_flowerpot_yellow[contents=fern,custom=false,legacy_data=5] +quark:colored_flowerpot_yellow[contents=fern,custom=false,legacy_data=6] +quark:colored_flowerpot_yellow[contents=fern,custom=false,legacy_data=7] +quark:colored_flowerpot_yellow[contents=fern,custom=false,legacy_data=8] +quark:colored_flowerpot_yellow[contents=fern,custom=false,legacy_data=9] +quark:colored_flowerpot_yellow[contents=fern,custom=false,legacy_data=10] +quark:colored_flowerpot_yellow[contents=fern,custom=false,legacy_data=11] +quark:colored_flowerpot_yellow[contents=fern,custom=false,legacy_data=12] +quark:colored_flowerpot_yellow[contents=fern,custom=false,legacy_data=13] +quark:colored_flowerpot_yellow[contents=fern,custom=false,legacy_data=14] +quark:colored_flowerpot_yellow[contents=fern,custom=false,legacy_data=15] +quark:colored_flowerpot_yellow[contents=cactus,custom=true,legacy_data=0] +quark:colored_flowerpot_yellow[contents=cactus,custom=true,legacy_data=1] +quark:colored_flowerpot_yellow[contents=cactus,custom=true,legacy_data=2] +quark:colored_flowerpot_yellow[contents=cactus,custom=true,legacy_data=3] +quark:colored_flowerpot_yellow[contents=cactus,custom=true,legacy_data=4] +quark:colored_flowerpot_yellow[contents=cactus,custom=true,legacy_data=5] +quark:colored_flowerpot_yellow[contents=cactus,custom=true,legacy_data=6] +quark:colored_flowerpot_yellow[contents=cactus,custom=true,legacy_data=7] +quark:colored_flowerpot_yellow[contents=cactus,custom=true,legacy_data=8] +quark:colored_flowerpot_yellow[contents=cactus,custom=true,legacy_data=9] +quark:colored_flowerpot_yellow[contents=cactus,custom=true,legacy_data=10] +quark:colored_flowerpot_yellow[contents=cactus,custom=true,legacy_data=11] +quark:colored_flowerpot_yellow[contents=cactus,custom=true,legacy_data=12] +quark:colored_flowerpot_yellow[contents=cactus,custom=true,legacy_data=13] +quark:colored_flowerpot_yellow[contents=cactus,custom=true,legacy_data=14] +quark:colored_flowerpot_yellow[contents=cactus,custom=true,legacy_data=15] +quark:colored_flowerpot_yellow[contents=cactus,custom=false,legacy_data=0] +quark:colored_flowerpot_yellow[contents=cactus,custom=false,legacy_data=1] +quark:colored_flowerpot_yellow[contents=cactus,custom=false,legacy_data=2] +quark:colored_flowerpot_yellow[contents=cactus,custom=false,legacy_data=3] +quark:colored_flowerpot_yellow[contents=cactus,custom=false,legacy_data=4] +quark:colored_flowerpot_yellow[contents=cactus,custom=false,legacy_data=5] +quark:colored_flowerpot_yellow[contents=cactus,custom=false,legacy_data=6] +quark:colored_flowerpot_yellow[contents=cactus,custom=false,legacy_data=7] +quark:colored_flowerpot_yellow[contents=cactus,custom=false,legacy_data=8] +quark:colored_flowerpot_yellow[contents=cactus,custom=false,legacy_data=9] +quark:colored_flowerpot_yellow[contents=cactus,custom=false,legacy_data=10] +quark:colored_flowerpot_yellow[contents=cactus,custom=false,legacy_data=11] +quark:colored_flowerpot_yellow[contents=cactus,custom=false,legacy_data=12] +quark:colored_flowerpot_yellow[contents=cactus,custom=false,legacy_data=13] +quark:colored_flowerpot_yellow[contents=cactus,custom=false,legacy_data=14] +quark:colored_flowerpot_yellow[contents=cactus,custom=false,legacy_data=15] +quark:colored_flowerpot_lime[contents=empty,custom=true,legacy_data=0] +quark:colored_flowerpot_lime[contents=empty,custom=true,legacy_data=1] +quark:colored_flowerpot_lime[contents=empty,custom=true,legacy_data=2] +quark:colored_flowerpot_lime[contents=empty,custom=true,legacy_data=3] +quark:colored_flowerpot_lime[contents=empty,custom=true,legacy_data=4] +quark:colored_flowerpot_lime[contents=empty,custom=true,legacy_data=5] +quark:colored_flowerpot_lime[contents=empty,custom=true,legacy_data=6] +quark:colored_flowerpot_lime[contents=empty,custom=true,legacy_data=7] +quark:colored_flowerpot_lime[contents=empty,custom=true,legacy_data=8] +quark:colored_flowerpot_lime[contents=empty,custom=true,legacy_data=9] +quark:colored_flowerpot_lime[contents=empty,custom=true,legacy_data=10] +quark:colored_flowerpot_lime[contents=empty,custom=true,legacy_data=11] +quark:colored_flowerpot_lime[contents=empty,custom=true,legacy_data=12] +quark:colored_flowerpot_lime[contents=empty,custom=true,legacy_data=13] +quark:colored_flowerpot_lime[contents=empty,custom=true,legacy_data=14] +quark:colored_flowerpot_lime[contents=empty,custom=true,legacy_data=15] +quark:colored_flowerpot_lime[contents=empty,custom=false,legacy_data=0] +quark:colored_flowerpot_lime[contents=empty,custom=false,legacy_data=1] +quark:colored_flowerpot_lime[contents=empty,custom=false,legacy_data=2] +quark:colored_flowerpot_lime[contents=empty,custom=false,legacy_data=3] +quark:colored_flowerpot_lime[contents=empty,custom=false,legacy_data=4] +quark:colored_flowerpot_lime[contents=empty,custom=false,legacy_data=5] +quark:colored_flowerpot_lime[contents=empty,custom=false,legacy_data=6] +quark:colored_flowerpot_lime[contents=empty,custom=false,legacy_data=7] +quark:colored_flowerpot_lime[contents=empty,custom=false,legacy_data=8] +quark:colored_flowerpot_lime[contents=empty,custom=false,legacy_data=9] +quark:colored_flowerpot_lime[contents=empty,custom=false,legacy_data=10] +quark:colored_flowerpot_lime[contents=empty,custom=false,legacy_data=11] +quark:colored_flowerpot_lime[contents=empty,custom=false,legacy_data=12] +quark:colored_flowerpot_lime[contents=empty,custom=false,legacy_data=13] +quark:colored_flowerpot_lime[contents=empty,custom=false,legacy_data=14] +quark:colored_flowerpot_lime[contents=empty,custom=false,legacy_data=15] +quark:colored_flowerpot_lime[contents=rose,custom=true,legacy_data=0] +quark:colored_flowerpot_lime[contents=rose,custom=true,legacy_data=1] +quark:colored_flowerpot_lime[contents=rose,custom=true,legacy_data=2] +quark:colored_flowerpot_lime[contents=rose,custom=true,legacy_data=3] +quark:colored_flowerpot_lime[contents=rose,custom=true,legacy_data=4] +quark:colored_flowerpot_lime[contents=rose,custom=true,legacy_data=5] +quark:colored_flowerpot_lime[contents=rose,custom=true,legacy_data=6] +quark:colored_flowerpot_lime[contents=rose,custom=true,legacy_data=7] +quark:colored_flowerpot_lime[contents=rose,custom=true,legacy_data=8] +quark:colored_flowerpot_lime[contents=rose,custom=true,legacy_data=9] +quark:colored_flowerpot_lime[contents=rose,custom=true,legacy_data=10] +quark:colored_flowerpot_lime[contents=rose,custom=true,legacy_data=11] +quark:colored_flowerpot_lime[contents=rose,custom=true,legacy_data=12] +quark:colored_flowerpot_lime[contents=rose,custom=true,legacy_data=13] +quark:colored_flowerpot_lime[contents=rose,custom=true,legacy_data=14] +quark:colored_flowerpot_lime[contents=rose,custom=true,legacy_data=15] +quark:colored_flowerpot_lime[contents=rose,custom=false,legacy_data=0] +quark:colored_flowerpot_lime[contents=rose,custom=false,legacy_data=1] +quark:colored_flowerpot_lime[contents=rose,custom=false,legacy_data=2] +quark:colored_flowerpot_lime[contents=rose,custom=false,legacy_data=3] +quark:colored_flowerpot_lime[contents=rose,custom=false,legacy_data=4] +quark:colored_flowerpot_lime[contents=rose,custom=false,legacy_data=5] +quark:colored_flowerpot_lime[contents=rose,custom=false,legacy_data=6] +quark:colored_flowerpot_lime[contents=rose,custom=false,legacy_data=7] +quark:colored_flowerpot_lime[contents=rose,custom=false,legacy_data=8] +quark:colored_flowerpot_lime[contents=rose,custom=false,legacy_data=9] +quark:colored_flowerpot_lime[contents=rose,custom=false,legacy_data=10] +quark:colored_flowerpot_lime[contents=rose,custom=false,legacy_data=11] +quark:colored_flowerpot_lime[contents=rose,custom=false,legacy_data=12] +quark:colored_flowerpot_lime[contents=rose,custom=false,legacy_data=13] +quark:colored_flowerpot_lime[contents=rose,custom=false,legacy_data=14] +quark:colored_flowerpot_lime[contents=rose,custom=false,legacy_data=15] +quark:colored_flowerpot_lime[contents=blue_orchid,custom=true,legacy_data=0] +quark:colored_flowerpot_lime[contents=blue_orchid,custom=true,legacy_data=1] +quark:colored_flowerpot_lime[contents=blue_orchid,custom=true,legacy_data=2] +quark:colored_flowerpot_lime[contents=blue_orchid,custom=true,legacy_data=3] +quark:colored_flowerpot_lime[contents=blue_orchid,custom=true,legacy_data=4] +quark:colored_flowerpot_lime[contents=blue_orchid,custom=true,legacy_data=5] +quark:colored_flowerpot_lime[contents=blue_orchid,custom=true,legacy_data=6] +quark:colored_flowerpot_lime[contents=blue_orchid,custom=true,legacy_data=7] +quark:colored_flowerpot_lime[contents=blue_orchid,custom=true,legacy_data=8] +quark:colored_flowerpot_lime[contents=blue_orchid,custom=true,legacy_data=9] +quark:colored_flowerpot_lime[contents=blue_orchid,custom=true,legacy_data=10] +quark:colored_flowerpot_lime[contents=blue_orchid,custom=true,legacy_data=11] +quark:colored_flowerpot_lime[contents=blue_orchid,custom=true,legacy_data=12] +quark:colored_flowerpot_lime[contents=blue_orchid,custom=true,legacy_data=13] +quark:colored_flowerpot_lime[contents=blue_orchid,custom=true,legacy_data=14] +quark:colored_flowerpot_lime[contents=blue_orchid,custom=true,legacy_data=15] +quark:colored_flowerpot_lime[contents=blue_orchid,custom=false,legacy_data=0] +quark:colored_flowerpot_lime[contents=blue_orchid,custom=false,legacy_data=1] +quark:colored_flowerpot_lime[contents=blue_orchid,custom=false,legacy_data=2] +quark:colored_flowerpot_lime[contents=blue_orchid,custom=false,legacy_data=3] +quark:colored_flowerpot_lime[contents=blue_orchid,custom=false,legacy_data=4] +quark:colored_flowerpot_lime[contents=blue_orchid,custom=false,legacy_data=5] +quark:colored_flowerpot_lime[contents=blue_orchid,custom=false,legacy_data=6] +quark:colored_flowerpot_lime[contents=blue_orchid,custom=false,legacy_data=7] +quark:colored_flowerpot_lime[contents=blue_orchid,custom=false,legacy_data=8] +quark:colored_flowerpot_lime[contents=blue_orchid,custom=false,legacy_data=9] +quark:colored_flowerpot_lime[contents=blue_orchid,custom=false,legacy_data=10] +quark:colored_flowerpot_lime[contents=blue_orchid,custom=false,legacy_data=11] +quark:colored_flowerpot_lime[contents=blue_orchid,custom=false,legacy_data=12] +quark:colored_flowerpot_lime[contents=blue_orchid,custom=false,legacy_data=13] +quark:colored_flowerpot_lime[contents=blue_orchid,custom=false,legacy_data=14] +quark:colored_flowerpot_lime[contents=blue_orchid,custom=false,legacy_data=15] +quark:colored_flowerpot_lime[contents=allium,custom=true,legacy_data=0] +quark:colored_flowerpot_lime[contents=allium,custom=true,legacy_data=1] +quark:colored_flowerpot_lime[contents=allium,custom=true,legacy_data=2] +quark:colored_flowerpot_lime[contents=allium,custom=true,legacy_data=3] +quark:colored_flowerpot_lime[contents=allium,custom=true,legacy_data=4] +quark:colored_flowerpot_lime[contents=allium,custom=true,legacy_data=5] +quark:colored_flowerpot_lime[contents=allium,custom=true,legacy_data=6] +quark:colored_flowerpot_lime[contents=allium,custom=true,legacy_data=7] +quark:colored_flowerpot_lime[contents=allium,custom=true,legacy_data=8] +quark:colored_flowerpot_lime[contents=allium,custom=true,legacy_data=9] +quark:colored_flowerpot_lime[contents=allium,custom=true,legacy_data=10] +quark:colored_flowerpot_lime[contents=allium,custom=true,legacy_data=11] +quark:colored_flowerpot_lime[contents=allium,custom=true,legacy_data=12] +quark:colored_flowerpot_lime[contents=allium,custom=true,legacy_data=13] +quark:colored_flowerpot_lime[contents=allium,custom=true,legacy_data=14] +quark:colored_flowerpot_lime[contents=allium,custom=true,legacy_data=15] +quark:colored_flowerpot_lime[contents=allium,custom=false,legacy_data=0] +quark:colored_flowerpot_lime[contents=allium,custom=false,legacy_data=1] +quark:colored_flowerpot_lime[contents=allium,custom=false,legacy_data=2] +quark:colored_flowerpot_lime[contents=allium,custom=false,legacy_data=3] +quark:colored_flowerpot_lime[contents=allium,custom=false,legacy_data=4] +quark:colored_flowerpot_lime[contents=allium,custom=false,legacy_data=5] +quark:colored_flowerpot_lime[contents=allium,custom=false,legacy_data=6] +quark:colored_flowerpot_lime[contents=allium,custom=false,legacy_data=7] +quark:colored_flowerpot_lime[contents=allium,custom=false,legacy_data=8] +quark:colored_flowerpot_lime[contents=allium,custom=false,legacy_data=9] +quark:colored_flowerpot_lime[contents=allium,custom=false,legacy_data=10] +quark:colored_flowerpot_lime[contents=allium,custom=false,legacy_data=11] +quark:colored_flowerpot_lime[contents=allium,custom=false,legacy_data=12] +quark:colored_flowerpot_lime[contents=allium,custom=false,legacy_data=13] +quark:colored_flowerpot_lime[contents=allium,custom=false,legacy_data=14] +quark:colored_flowerpot_lime[contents=allium,custom=false,legacy_data=15] +quark:colored_flowerpot_lime[contents=houstonia,custom=true,legacy_data=0] +quark:colored_flowerpot_lime[contents=houstonia,custom=true,legacy_data=1] +quark:colored_flowerpot_lime[contents=houstonia,custom=true,legacy_data=2] +quark:colored_flowerpot_lime[contents=houstonia,custom=true,legacy_data=3] +quark:colored_flowerpot_lime[contents=houstonia,custom=true,legacy_data=4] +quark:colored_flowerpot_lime[contents=houstonia,custom=true,legacy_data=5] +quark:colored_flowerpot_lime[contents=houstonia,custom=true,legacy_data=6] +quark:colored_flowerpot_lime[contents=houstonia,custom=true,legacy_data=7] +quark:colored_flowerpot_lime[contents=houstonia,custom=true,legacy_data=8] +quark:colored_flowerpot_lime[contents=houstonia,custom=true,legacy_data=9] +quark:colored_flowerpot_lime[contents=houstonia,custom=true,legacy_data=10] +quark:colored_flowerpot_lime[contents=houstonia,custom=true,legacy_data=11] +quark:colored_flowerpot_lime[contents=houstonia,custom=true,legacy_data=12] +quark:colored_flowerpot_lime[contents=houstonia,custom=true,legacy_data=13] +quark:colored_flowerpot_lime[contents=houstonia,custom=true,legacy_data=14] +quark:colored_flowerpot_lime[contents=houstonia,custom=true,legacy_data=15] +quark:colored_flowerpot_lime[contents=houstonia,custom=false,legacy_data=0] +quark:colored_flowerpot_lime[contents=houstonia,custom=false,legacy_data=1] +quark:colored_flowerpot_lime[contents=houstonia,custom=false,legacy_data=2] +quark:colored_flowerpot_lime[contents=houstonia,custom=false,legacy_data=3] +quark:colored_flowerpot_lime[contents=houstonia,custom=false,legacy_data=4] +quark:colored_flowerpot_lime[contents=houstonia,custom=false,legacy_data=5] +quark:colored_flowerpot_lime[contents=houstonia,custom=false,legacy_data=6] +quark:colored_flowerpot_lime[contents=houstonia,custom=false,legacy_data=7] +quark:colored_flowerpot_lime[contents=houstonia,custom=false,legacy_data=8] +quark:colored_flowerpot_lime[contents=houstonia,custom=false,legacy_data=9] +quark:colored_flowerpot_lime[contents=houstonia,custom=false,legacy_data=10] +quark:colored_flowerpot_lime[contents=houstonia,custom=false,legacy_data=11] +quark:colored_flowerpot_lime[contents=houstonia,custom=false,legacy_data=12] +quark:colored_flowerpot_lime[contents=houstonia,custom=false,legacy_data=13] +quark:colored_flowerpot_lime[contents=houstonia,custom=false,legacy_data=14] +quark:colored_flowerpot_lime[contents=houstonia,custom=false,legacy_data=15] +quark:colored_flowerpot_lime[contents=red_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_lime[contents=red_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_lime[contents=red_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_lime[contents=red_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_lime[contents=red_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_lime[contents=red_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_lime[contents=red_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_lime[contents=red_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_lime[contents=red_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_lime[contents=red_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_lime[contents=red_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_lime[contents=red_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_lime[contents=red_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_lime[contents=red_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_lime[contents=red_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_lime[contents=red_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_lime[contents=red_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_lime[contents=red_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_lime[contents=red_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_lime[contents=red_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_lime[contents=red_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_lime[contents=red_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_lime[contents=red_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_lime[contents=red_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_lime[contents=red_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_lime[contents=red_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_lime[contents=red_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_lime[contents=red_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_lime[contents=red_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_lime[contents=red_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_lime[contents=red_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_lime[contents=red_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_lime[contents=orange_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_lime[contents=orange_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_lime[contents=orange_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_lime[contents=orange_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_lime[contents=orange_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_lime[contents=orange_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_lime[contents=orange_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_lime[contents=orange_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_lime[contents=orange_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_lime[contents=orange_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_lime[contents=orange_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_lime[contents=orange_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_lime[contents=orange_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_lime[contents=orange_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_lime[contents=orange_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_lime[contents=orange_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_lime[contents=orange_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_lime[contents=orange_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_lime[contents=orange_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_lime[contents=orange_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_lime[contents=orange_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_lime[contents=orange_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_lime[contents=orange_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_lime[contents=orange_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_lime[contents=orange_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_lime[contents=orange_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_lime[contents=orange_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_lime[contents=orange_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_lime[contents=orange_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_lime[contents=orange_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_lime[contents=orange_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_lime[contents=orange_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_lime[contents=white_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_lime[contents=white_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_lime[contents=white_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_lime[contents=white_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_lime[contents=white_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_lime[contents=white_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_lime[contents=white_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_lime[contents=white_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_lime[contents=white_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_lime[contents=white_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_lime[contents=white_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_lime[contents=white_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_lime[contents=white_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_lime[contents=white_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_lime[contents=white_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_lime[contents=white_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_lime[contents=white_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_lime[contents=white_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_lime[contents=white_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_lime[contents=white_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_lime[contents=white_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_lime[contents=white_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_lime[contents=white_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_lime[contents=white_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_lime[contents=white_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_lime[contents=white_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_lime[contents=white_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_lime[contents=white_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_lime[contents=white_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_lime[contents=white_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_lime[contents=white_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_lime[contents=white_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_lime[contents=pink_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_lime[contents=pink_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_lime[contents=pink_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_lime[contents=pink_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_lime[contents=pink_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_lime[contents=pink_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_lime[contents=pink_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_lime[contents=pink_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_lime[contents=pink_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_lime[contents=pink_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_lime[contents=pink_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_lime[contents=pink_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_lime[contents=pink_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_lime[contents=pink_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_lime[contents=pink_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_lime[contents=pink_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_lime[contents=pink_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_lime[contents=pink_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_lime[contents=pink_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_lime[contents=pink_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_lime[contents=pink_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_lime[contents=pink_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_lime[contents=pink_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_lime[contents=pink_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_lime[contents=pink_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_lime[contents=pink_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_lime[contents=pink_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_lime[contents=pink_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_lime[contents=pink_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_lime[contents=pink_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_lime[contents=pink_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_lime[contents=pink_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=true,legacy_data=0] +quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=true,legacy_data=1] +quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=true,legacy_data=2] +quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=true,legacy_data=3] +quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=true,legacy_data=4] +quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=true,legacy_data=5] +quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=true,legacy_data=6] +quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=true,legacy_data=7] +quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=true,legacy_data=8] +quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=true,legacy_data=9] +quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=true,legacy_data=10] +quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=true,legacy_data=11] +quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=true,legacy_data=12] +quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=true,legacy_data=13] +quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=true,legacy_data=14] +quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=true,legacy_data=15] +quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=false,legacy_data=0] +quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=false,legacy_data=1] +quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=false,legacy_data=2] +quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=false,legacy_data=3] +quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=false,legacy_data=4] +quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=false,legacy_data=5] +quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=false,legacy_data=6] +quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=false,legacy_data=7] +quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=false,legacy_data=8] +quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=false,legacy_data=9] +quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=false,legacy_data=10] +quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=false,legacy_data=11] +quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=false,legacy_data=12] +quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=false,legacy_data=13] +quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=false,legacy_data=14] +quark:colored_flowerpot_lime[contents=oxeye_daisy,custom=false,legacy_data=15] +quark:colored_flowerpot_lime[contents=dandelion,custom=true,legacy_data=0] +quark:colored_flowerpot_lime[contents=dandelion,custom=true,legacy_data=1] +quark:colored_flowerpot_lime[contents=dandelion,custom=true,legacy_data=2] +quark:colored_flowerpot_lime[contents=dandelion,custom=true,legacy_data=3] +quark:colored_flowerpot_lime[contents=dandelion,custom=true,legacy_data=4] +quark:colored_flowerpot_lime[contents=dandelion,custom=true,legacy_data=5] +quark:colored_flowerpot_lime[contents=dandelion,custom=true,legacy_data=6] +quark:colored_flowerpot_lime[contents=dandelion,custom=true,legacy_data=7] +quark:colored_flowerpot_lime[contents=dandelion,custom=true,legacy_data=8] +quark:colored_flowerpot_lime[contents=dandelion,custom=true,legacy_data=9] +quark:colored_flowerpot_lime[contents=dandelion,custom=true,legacy_data=10] +quark:colored_flowerpot_lime[contents=dandelion,custom=true,legacy_data=11] +quark:colored_flowerpot_lime[contents=dandelion,custom=true,legacy_data=12] +quark:colored_flowerpot_lime[contents=dandelion,custom=true,legacy_data=13] +quark:colored_flowerpot_lime[contents=dandelion,custom=true,legacy_data=14] +quark:colored_flowerpot_lime[contents=dandelion,custom=true,legacy_data=15] +quark:colored_flowerpot_lime[contents=dandelion,custom=false,legacy_data=0] +quark:colored_flowerpot_lime[contents=dandelion,custom=false,legacy_data=1] +quark:colored_flowerpot_lime[contents=dandelion,custom=false,legacy_data=2] +quark:colored_flowerpot_lime[contents=dandelion,custom=false,legacy_data=3] +quark:colored_flowerpot_lime[contents=dandelion,custom=false,legacy_data=4] +quark:colored_flowerpot_lime[contents=dandelion,custom=false,legacy_data=5] +quark:colored_flowerpot_lime[contents=dandelion,custom=false,legacy_data=6] +quark:colored_flowerpot_lime[contents=dandelion,custom=false,legacy_data=7] +quark:colored_flowerpot_lime[contents=dandelion,custom=false,legacy_data=8] +quark:colored_flowerpot_lime[contents=dandelion,custom=false,legacy_data=9] +quark:colored_flowerpot_lime[contents=dandelion,custom=false,legacy_data=10] +quark:colored_flowerpot_lime[contents=dandelion,custom=false,legacy_data=11] +quark:colored_flowerpot_lime[contents=dandelion,custom=false,legacy_data=12] +quark:colored_flowerpot_lime[contents=dandelion,custom=false,legacy_data=13] +quark:colored_flowerpot_lime[contents=dandelion,custom=false,legacy_data=14] +quark:colored_flowerpot_lime[contents=dandelion,custom=false,legacy_data=15] +quark:colored_flowerpot_lime[contents=oak_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_lime[contents=oak_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_lime[contents=oak_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_lime[contents=oak_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_lime[contents=oak_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_lime[contents=oak_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_lime[contents=oak_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_lime[contents=oak_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_lime[contents=oak_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_lime[contents=oak_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_lime[contents=oak_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_lime[contents=oak_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_lime[contents=oak_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_lime[contents=oak_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_lime[contents=oak_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_lime[contents=oak_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_lime[contents=oak_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_lime[contents=oak_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_lime[contents=oak_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_lime[contents=oak_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_lime[contents=oak_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_lime[contents=oak_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_lime[contents=oak_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_lime[contents=oak_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_lime[contents=oak_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_lime[contents=oak_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_lime[contents=oak_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_lime[contents=oak_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_lime[contents=oak_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_lime[contents=oak_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_lime[contents=oak_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_lime[contents=oak_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_lime[contents=spruce_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_lime[contents=spruce_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_lime[contents=spruce_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_lime[contents=spruce_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_lime[contents=spruce_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_lime[contents=spruce_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_lime[contents=spruce_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_lime[contents=spruce_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_lime[contents=spruce_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_lime[contents=spruce_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_lime[contents=spruce_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_lime[contents=spruce_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_lime[contents=spruce_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_lime[contents=spruce_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_lime[contents=spruce_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_lime[contents=spruce_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_lime[contents=spruce_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_lime[contents=spruce_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_lime[contents=spruce_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_lime[contents=spruce_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_lime[contents=spruce_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_lime[contents=spruce_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_lime[contents=spruce_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_lime[contents=spruce_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_lime[contents=spruce_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_lime[contents=spruce_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_lime[contents=spruce_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_lime[contents=spruce_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_lime[contents=spruce_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_lime[contents=spruce_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_lime[contents=spruce_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_lime[contents=spruce_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_lime[contents=birch_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_lime[contents=birch_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_lime[contents=birch_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_lime[contents=birch_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_lime[contents=birch_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_lime[contents=birch_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_lime[contents=birch_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_lime[contents=birch_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_lime[contents=birch_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_lime[contents=birch_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_lime[contents=birch_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_lime[contents=birch_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_lime[contents=birch_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_lime[contents=birch_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_lime[contents=birch_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_lime[contents=birch_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_lime[contents=birch_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_lime[contents=birch_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_lime[contents=birch_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_lime[contents=birch_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_lime[contents=birch_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_lime[contents=birch_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_lime[contents=birch_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_lime[contents=birch_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_lime[contents=birch_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_lime[contents=birch_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_lime[contents=birch_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_lime[contents=birch_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_lime[contents=birch_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_lime[contents=birch_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_lime[contents=birch_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_lime[contents=birch_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_lime[contents=jungle_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_lime[contents=jungle_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_lime[contents=jungle_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_lime[contents=jungle_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_lime[contents=jungle_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_lime[contents=jungle_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_lime[contents=jungle_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_lime[contents=jungle_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_lime[contents=jungle_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_lime[contents=jungle_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_lime[contents=jungle_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_lime[contents=jungle_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_lime[contents=jungle_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_lime[contents=jungle_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_lime[contents=jungle_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_lime[contents=jungle_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_lime[contents=jungle_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_lime[contents=jungle_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_lime[contents=jungle_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_lime[contents=jungle_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_lime[contents=jungle_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_lime[contents=jungle_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_lime[contents=jungle_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_lime[contents=jungle_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_lime[contents=jungle_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_lime[contents=jungle_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_lime[contents=jungle_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_lime[contents=jungle_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_lime[contents=jungle_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_lime[contents=jungle_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_lime[contents=jungle_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_lime[contents=jungle_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_lime[contents=acacia_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_lime[contents=acacia_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_lime[contents=acacia_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_lime[contents=acacia_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_lime[contents=acacia_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_lime[contents=acacia_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_lime[contents=acacia_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_lime[contents=acacia_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_lime[contents=acacia_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_lime[contents=acacia_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_lime[contents=acacia_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_lime[contents=acacia_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_lime[contents=acacia_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_lime[contents=acacia_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_lime[contents=acacia_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_lime[contents=acacia_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_lime[contents=acacia_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_lime[contents=acacia_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_lime[contents=acacia_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_lime[contents=acacia_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_lime[contents=acacia_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_lime[contents=acacia_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_lime[contents=acacia_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_lime[contents=acacia_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_lime[contents=acacia_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_lime[contents=acacia_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_lime[contents=acacia_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_lime[contents=acacia_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_lime[contents=acacia_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_lime[contents=acacia_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_lime[contents=acacia_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_lime[contents=acacia_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_lime[contents=dark_oak_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_lime[contents=mushroom_red,custom=true,legacy_data=0] +quark:colored_flowerpot_lime[contents=mushroom_red,custom=true,legacy_data=1] +quark:colored_flowerpot_lime[contents=mushroom_red,custom=true,legacy_data=2] +quark:colored_flowerpot_lime[contents=mushroom_red,custom=true,legacy_data=3] +quark:colored_flowerpot_lime[contents=mushroom_red,custom=true,legacy_data=4] +quark:colored_flowerpot_lime[contents=mushroom_red,custom=true,legacy_data=5] +quark:colored_flowerpot_lime[contents=mushroom_red,custom=true,legacy_data=6] +quark:colored_flowerpot_lime[contents=mushroom_red,custom=true,legacy_data=7] +quark:colored_flowerpot_lime[contents=mushroom_red,custom=true,legacy_data=8] +quark:colored_flowerpot_lime[contents=mushroom_red,custom=true,legacy_data=9] +quark:colored_flowerpot_lime[contents=mushroom_red,custom=true,legacy_data=10] +quark:colored_flowerpot_lime[contents=mushroom_red,custom=true,legacy_data=11] +quark:colored_flowerpot_lime[contents=mushroom_red,custom=true,legacy_data=12] +quark:colored_flowerpot_lime[contents=mushroom_red,custom=true,legacy_data=13] +quark:colored_flowerpot_lime[contents=mushroom_red,custom=true,legacy_data=14] +quark:colored_flowerpot_lime[contents=mushroom_red,custom=true,legacy_data=15] +quark:colored_flowerpot_lime[contents=mushroom_red,custom=false,legacy_data=0] +quark:colored_flowerpot_lime[contents=mushroom_red,custom=false,legacy_data=1] +quark:colored_flowerpot_lime[contents=mushroom_red,custom=false,legacy_data=2] +quark:colored_flowerpot_lime[contents=mushroom_red,custom=false,legacy_data=3] +quark:colored_flowerpot_lime[contents=mushroom_red,custom=false,legacy_data=4] +quark:colored_flowerpot_lime[contents=mushroom_red,custom=false,legacy_data=5] +quark:colored_flowerpot_lime[contents=mushroom_red,custom=false,legacy_data=6] +quark:colored_flowerpot_lime[contents=mushroom_red,custom=false,legacy_data=7] +quark:colored_flowerpot_lime[contents=mushroom_red,custom=false,legacy_data=8] +quark:colored_flowerpot_lime[contents=mushroom_red,custom=false,legacy_data=9] +quark:colored_flowerpot_lime[contents=mushroom_red,custom=false,legacy_data=10] +quark:colored_flowerpot_lime[contents=mushroom_red,custom=false,legacy_data=11] +quark:colored_flowerpot_lime[contents=mushroom_red,custom=false,legacy_data=12] +quark:colored_flowerpot_lime[contents=mushroom_red,custom=false,legacy_data=13] +quark:colored_flowerpot_lime[contents=mushroom_red,custom=false,legacy_data=14] +quark:colored_flowerpot_lime[contents=mushroom_red,custom=false,legacy_data=15] +quark:colored_flowerpot_lime[contents=mushroom_brown,custom=true,legacy_data=0] +quark:colored_flowerpot_lime[contents=mushroom_brown,custom=true,legacy_data=1] +quark:colored_flowerpot_lime[contents=mushroom_brown,custom=true,legacy_data=2] +quark:colored_flowerpot_lime[contents=mushroom_brown,custom=true,legacy_data=3] +quark:colored_flowerpot_lime[contents=mushroom_brown,custom=true,legacy_data=4] +quark:colored_flowerpot_lime[contents=mushroom_brown,custom=true,legacy_data=5] +quark:colored_flowerpot_lime[contents=mushroom_brown,custom=true,legacy_data=6] +quark:colored_flowerpot_lime[contents=mushroom_brown,custom=true,legacy_data=7] +quark:colored_flowerpot_lime[contents=mushroom_brown,custom=true,legacy_data=8] +quark:colored_flowerpot_lime[contents=mushroom_brown,custom=true,legacy_data=9] +quark:colored_flowerpot_lime[contents=mushroom_brown,custom=true,legacy_data=10] +quark:colored_flowerpot_lime[contents=mushroom_brown,custom=true,legacy_data=11] +quark:colored_flowerpot_lime[contents=mushroom_brown,custom=true,legacy_data=12] +quark:colored_flowerpot_lime[contents=mushroom_brown,custom=true,legacy_data=13] +quark:colored_flowerpot_lime[contents=mushroom_brown,custom=true,legacy_data=14] +quark:colored_flowerpot_lime[contents=mushroom_brown,custom=true,legacy_data=15] +quark:colored_flowerpot_lime[contents=mushroom_brown,custom=false,legacy_data=0] +quark:colored_flowerpot_lime[contents=mushroom_brown,custom=false,legacy_data=1] +quark:colored_flowerpot_lime[contents=mushroom_brown,custom=false,legacy_data=2] +quark:colored_flowerpot_lime[contents=mushroom_brown,custom=false,legacy_data=3] +quark:colored_flowerpot_lime[contents=mushroom_brown,custom=false,legacy_data=4] +quark:colored_flowerpot_lime[contents=mushroom_brown,custom=false,legacy_data=5] +quark:colored_flowerpot_lime[contents=mushroom_brown,custom=false,legacy_data=6] +quark:colored_flowerpot_lime[contents=mushroom_brown,custom=false,legacy_data=7] +quark:colored_flowerpot_lime[contents=mushroom_brown,custom=false,legacy_data=8] +quark:colored_flowerpot_lime[contents=mushroom_brown,custom=false,legacy_data=9] +quark:colored_flowerpot_lime[contents=mushroom_brown,custom=false,legacy_data=10] +quark:colored_flowerpot_lime[contents=mushroom_brown,custom=false,legacy_data=11] +quark:colored_flowerpot_lime[contents=mushroom_brown,custom=false,legacy_data=12] +quark:colored_flowerpot_lime[contents=mushroom_brown,custom=false,legacy_data=13] +quark:colored_flowerpot_lime[contents=mushroom_brown,custom=false,legacy_data=14] +quark:colored_flowerpot_lime[contents=mushroom_brown,custom=false,legacy_data=15] +quark:colored_flowerpot_lime[contents=dead_bush,custom=true,legacy_data=0] +quark:colored_flowerpot_lime[contents=dead_bush,custom=true,legacy_data=1] +quark:colored_flowerpot_lime[contents=dead_bush,custom=true,legacy_data=2] +quark:colored_flowerpot_lime[contents=dead_bush,custom=true,legacy_data=3] +quark:colored_flowerpot_lime[contents=dead_bush,custom=true,legacy_data=4] +quark:colored_flowerpot_lime[contents=dead_bush,custom=true,legacy_data=5] +quark:colored_flowerpot_lime[contents=dead_bush,custom=true,legacy_data=6] +quark:colored_flowerpot_lime[contents=dead_bush,custom=true,legacy_data=7] +quark:colored_flowerpot_lime[contents=dead_bush,custom=true,legacy_data=8] +quark:colored_flowerpot_lime[contents=dead_bush,custom=true,legacy_data=9] +quark:colored_flowerpot_lime[contents=dead_bush,custom=true,legacy_data=10] +quark:colored_flowerpot_lime[contents=dead_bush,custom=true,legacy_data=11] +quark:colored_flowerpot_lime[contents=dead_bush,custom=true,legacy_data=12] +quark:colored_flowerpot_lime[contents=dead_bush,custom=true,legacy_data=13] +quark:colored_flowerpot_lime[contents=dead_bush,custom=true,legacy_data=14] +quark:colored_flowerpot_lime[contents=dead_bush,custom=true,legacy_data=15] +quark:colored_flowerpot_lime[contents=dead_bush,custom=false,legacy_data=0] +quark:colored_flowerpot_lime[contents=dead_bush,custom=false,legacy_data=1] +quark:colored_flowerpot_lime[contents=dead_bush,custom=false,legacy_data=2] +quark:colored_flowerpot_lime[contents=dead_bush,custom=false,legacy_data=3] +quark:colored_flowerpot_lime[contents=dead_bush,custom=false,legacy_data=4] +quark:colored_flowerpot_lime[contents=dead_bush,custom=false,legacy_data=5] +quark:colored_flowerpot_lime[contents=dead_bush,custom=false,legacy_data=6] +quark:colored_flowerpot_lime[contents=dead_bush,custom=false,legacy_data=7] +quark:colored_flowerpot_lime[contents=dead_bush,custom=false,legacy_data=8] +quark:colored_flowerpot_lime[contents=dead_bush,custom=false,legacy_data=9] +quark:colored_flowerpot_lime[contents=dead_bush,custom=false,legacy_data=10] +quark:colored_flowerpot_lime[contents=dead_bush,custom=false,legacy_data=11] +quark:colored_flowerpot_lime[contents=dead_bush,custom=false,legacy_data=12] +quark:colored_flowerpot_lime[contents=dead_bush,custom=false,legacy_data=13] +quark:colored_flowerpot_lime[contents=dead_bush,custom=false,legacy_data=14] +quark:colored_flowerpot_lime[contents=dead_bush,custom=false,legacy_data=15] +quark:colored_flowerpot_lime[contents=fern,custom=true,legacy_data=0] +quark:colored_flowerpot_lime[contents=fern,custom=true,legacy_data=1] +quark:colored_flowerpot_lime[contents=fern,custom=true,legacy_data=2] +quark:colored_flowerpot_lime[contents=fern,custom=true,legacy_data=3] +quark:colored_flowerpot_lime[contents=fern,custom=true,legacy_data=4] +quark:colored_flowerpot_lime[contents=fern,custom=true,legacy_data=5] +quark:colored_flowerpot_lime[contents=fern,custom=true,legacy_data=6] +quark:colored_flowerpot_lime[contents=fern,custom=true,legacy_data=7] +quark:colored_flowerpot_lime[contents=fern,custom=true,legacy_data=8] +quark:colored_flowerpot_lime[contents=fern,custom=true,legacy_data=9] +quark:colored_flowerpot_lime[contents=fern,custom=true,legacy_data=10] +quark:colored_flowerpot_lime[contents=fern,custom=true,legacy_data=11] +quark:colored_flowerpot_lime[contents=fern,custom=true,legacy_data=12] +quark:colored_flowerpot_lime[contents=fern,custom=true,legacy_data=13] +quark:colored_flowerpot_lime[contents=fern,custom=true,legacy_data=14] +quark:colored_flowerpot_lime[contents=fern,custom=true,legacy_data=15] +quark:colored_flowerpot_lime[contents=fern,custom=false,legacy_data=0] +quark:colored_flowerpot_lime[contents=fern,custom=false,legacy_data=1] +quark:colored_flowerpot_lime[contents=fern,custom=false,legacy_data=2] +quark:colored_flowerpot_lime[contents=fern,custom=false,legacy_data=3] +quark:colored_flowerpot_lime[contents=fern,custom=false,legacy_data=4] +quark:colored_flowerpot_lime[contents=fern,custom=false,legacy_data=5] +quark:colored_flowerpot_lime[contents=fern,custom=false,legacy_data=6] +quark:colored_flowerpot_lime[contents=fern,custom=false,legacy_data=7] +quark:colored_flowerpot_lime[contents=fern,custom=false,legacy_data=8] +quark:colored_flowerpot_lime[contents=fern,custom=false,legacy_data=9] +quark:colored_flowerpot_lime[contents=fern,custom=false,legacy_data=10] +quark:colored_flowerpot_lime[contents=fern,custom=false,legacy_data=11] +quark:colored_flowerpot_lime[contents=fern,custom=false,legacy_data=12] +quark:colored_flowerpot_lime[contents=fern,custom=false,legacy_data=13] +quark:colored_flowerpot_lime[contents=fern,custom=false,legacy_data=14] +quark:colored_flowerpot_lime[contents=fern,custom=false,legacy_data=15] +quark:colored_flowerpot_lime[contents=cactus,custom=true,legacy_data=0] +quark:colored_flowerpot_lime[contents=cactus,custom=true,legacy_data=1] +quark:colored_flowerpot_lime[contents=cactus,custom=true,legacy_data=2] +quark:colored_flowerpot_lime[contents=cactus,custom=true,legacy_data=3] +quark:colored_flowerpot_lime[contents=cactus,custom=true,legacy_data=4] +quark:colored_flowerpot_lime[contents=cactus,custom=true,legacy_data=5] +quark:colored_flowerpot_lime[contents=cactus,custom=true,legacy_data=6] +quark:colored_flowerpot_lime[contents=cactus,custom=true,legacy_data=7] +quark:colored_flowerpot_lime[contents=cactus,custom=true,legacy_data=8] +quark:colored_flowerpot_lime[contents=cactus,custom=true,legacy_data=9] +quark:colored_flowerpot_lime[contents=cactus,custom=true,legacy_data=10] +quark:colored_flowerpot_lime[contents=cactus,custom=true,legacy_data=11] +quark:colored_flowerpot_lime[contents=cactus,custom=true,legacy_data=12] +quark:colored_flowerpot_lime[contents=cactus,custom=true,legacy_data=13] +quark:colored_flowerpot_lime[contents=cactus,custom=true,legacy_data=14] +quark:colored_flowerpot_lime[contents=cactus,custom=true,legacy_data=15] +quark:colored_flowerpot_lime[contents=cactus,custom=false,legacy_data=0] +quark:colored_flowerpot_lime[contents=cactus,custom=false,legacy_data=1] +quark:colored_flowerpot_lime[contents=cactus,custom=false,legacy_data=2] +quark:colored_flowerpot_lime[contents=cactus,custom=false,legacy_data=3] +quark:colored_flowerpot_lime[contents=cactus,custom=false,legacy_data=4] +quark:colored_flowerpot_lime[contents=cactus,custom=false,legacy_data=5] +quark:colored_flowerpot_lime[contents=cactus,custom=false,legacy_data=6] +quark:colored_flowerpot_lime[contents=cactus,custom=false,legacy_data=7] +quark:colored_flowerpot_lime[contents=cactus,custom=false,legacy_data=8] +quark:colored_flowerpot_lime[contents=cactus,custom=false,legacy_data=9] +quark:colored_flowerpot_lime[contents=cactus,custom=false,legacy_data=10] +quark:colored_flowerpot_lime[contents=cactus,custom=false,legacy_data=11] +quark:colored_flowerpot_lime[contents=cactus,custom=false,legacy_data=12] +quark:colored_flowerpot_lime[contents=cactus,custom=false,legacy_data=13] +quark:colored_flowerpot_lime[contents=cactus,custom=false,legacy_data=14] +quark:colored_flowerpot_lime[contents=cactus,custom=false,legacy_data=15] +quark:colored_flowerpot_pink[contents=empty,custom=true,legacy_data=0] +quark:colored_flowerpot_pink[contents=empty,custom=true,legacy_data=1] +quark:colored_flowerpot_pink[contents=empty,custom=true,legacy_data=2] +quark:colored_flowerpot_pink[contents=empty,custom=true,legacy_data=3] +quark:colored_flowerpot_pink[contents=empty,custom=true,legacy_data=4] +quark:colored_flowerpot_pink[contents=empty,custom=true,legacy_data=5] +quark:colored_flowerpot_pink[contents=empty,custom=true,legacy_data=6] +quark:colored_flowerpot_pink[contents=empty,custom=true,legacy_data=7] +quark:colored_flowerpot_pink[contents=empty,custom=true,legacy_data=8] +quark:colored_flowerpot_pink[contents=empty,custom=true,legacy_data=9] +quark:colored_flowerpot_pink[contents=empty,custom=true,legacy_data=10] +quark:colored_flowerpot_pink[contents=empty,custom=true,legacy_data=11] +quark:colored_flowerpot_pink[contents=empty,custom=true,legacy_data=12] +quark:colored_flowerpot_pink[contents=empty,custom=true,legacy_data=13] +quark:colored_flowerpot_pink[contents=empty,custom=true,legacy_data=14] +quark:colored_flowerpot_pink[contents=empty,custom=true,legacy_data=15] +quark:colored_flowerpot_pink[contents=empty,custom=false,legacy_data=0] +quark:colored_flowerpot_pink[contents=empty,custom=false,legacy_data=1] +quark:colored_flowerpot_pink[contents=empty,custom=false,legacy_data=2] +quark:colored_flowerpot_pink[contents=empty,custom=false,legacy_data=3] +quark:colored_flowerpot_pink[contents=empty,custom=false,legacy_data=4] +quark:colored_flowerpot_pink[contents=empty,custom=false,legacy_data=5] +quark:colored_flowerpot_pink[contents=empty,custom=false,legacy_data=6] +quark:colored_flowerpot_pink[contents=empty,custom=false,legacy_data=7] +quark:colored_flowerpot_pink[contents=empty,custom=false,legacy_data=8] +quark:colored_flowerpot_pink[contents=empty,custom=false,legacy_data=9] +quark:colored_flowerpot_pink[contents=empty,custom=false,legacy_data=10] +quark:colored_flowerpot_pink[contents=empty,custom=false,legacy_data=11] +quark:colored_flowerpot_pink[contents=empty,custom=false,legacy_data=12] +quark:colored_flowerpot_pink[contents=empty,custom=false,legacy_data=13] +quark:colored_flowerpot_pink[contents=empty,custom=false,legacy_data=14] +quark:colored_flowerpot_pink[contents=empty,custom=false,legacy_data=15] +quark:colored_flowerpot_pink[contents=rose,custom=true,legacy_data=0] +quark:colored_flowerpot_pink[contents=rose,custom=true,legacy_data=1] +quark:colored_flowerpot_pink[contents=rose,custom=true,legacy_data=2] +quark:colored_flowerpot_pink[contents=rose,custom=true,legacy_data=3] +quark:colored_flowerpot_pink[contents=rose,custom=true,legacy_data=4] +quark:colored_flowerpot_pink[contents=rose,custom=true,legacy_data=5] +quark:colored_flowerpot_pink[contents=rose,custom=true,legacy_data=6] +quark:colored_flowerpot_pink[contents=rose,custom=true,legacy_data=7] +quark:colored_flowerpot_pink[contents=rose,custom=true,legacy_data=8] +quark:colored_flowerpot_pink[contents=rose,custom=true,legacy_data=9] +quark:colored_flowerpot_pink[contents=rose,custom=true,legacy_data=10] +quark:colored_flowerpot_pink[contents=rose,custom=true,legacy_data=11] +quark:colored_flowerpot_pink[contents=rose,custom=true,legacy_data=12] +quark:colored_flowerpot_pink[contents=rose,custom=true,legacy_data=13] +quark:colored_flowerpot_pink[contents=rose,custom=true,legacy_data=14] +quark:colored_flowerpot_pink[contents=rose,custom=true,legacy_data=15] +quark:colored_flowerpot_pink[contents=rose,custom=false,legacy_data=0] +quark:colored_flowerpot_pink[contents=rose,custom=false,legacy_data=1] +quark:colored_flowerpot_pink[contents=rose,custom=false,legacy_data=2] +quark:colored_flowerpot_pink[contents=rose,custom=false,legacy_data=3] +quark:colored_flowerpot_pink[contents=rose,custom=false,legacy_data=4] +quark:colored_flowerpot_pink[contents=rose,custom=false,legacy_data=5] +quark:colored_flowerpot_pink[contents=rose,custom=false,legacy_data=6] +quark:colored_flowerpot_pink[contents=rose,custom=false,legacy_data=7] +quark:colored_flowerpot_pink[contents=rose,custom=false,legacy_data=8] +quark:colored_flowerpot_pink[contents=rose,custom=false,legacy_data=9] +quark:colored_flowerpot_pink[contents=rose,custom=false,legacy_data=10] +quark:colored_flowerpot_pink[contents=rose,custom=false,legacy_data=11] +quark:colored_flowerpot_pink[contents=rose,custom=false,legacy_data=12] +quark:colored_flowerpot_pink[contents=rose,custom=false,legacy_data=13] +quark:colored_flowerpot_pink[contents=rose,custom=false,legacy_data=14] +quark:colored_flowerpot_pink[contents=rose,custom=false,legacy_data=15] +quark:colored_flowerpot_pink[contents=blue_orchid,custom=true,legacy_data=0] +quark:colored_flowerpot_pink[contents=blue_orchid,custom=true,legacy_data=1] +quark:colored_flowerpot_pink[contents=blue_orchid,custom=true,legacy_data=2] +quark:colored_flowerpot_pink[contents=blue_orchid,custom=true,legacy_data=3] +quark:colored_flowerpot_pink[contents=blue_orchid,custom=true,legacy_data=4] +quark:colored_flowerpot_pink[contents=blue_orchid,custom=true,legacy_data=5] +quark:colored_flowerpot_pink[contents=blue_orchid,custom=true,legacy_data=6] +quark:colored_flowerpot_pink[contents=blue_orchid,custom=true,legacy_data=7] +quark:colored_flowerpot_pink[contents=blue_orchid,custom=true,legacy_data=8] +quark:colored_flowerpot_pink[contents=blue_orchid,custom=true,legacy_data=9] +quark:colored_flowerpot_pink[contents=blue_orchid,custom=true,legacy_data=10] +quark:colored_flowerpot_pink[contents=blue_orchid,custom=true,legacy_data=11] +quark:colored_flowerpot_pink[contents=blue_orchid,custom=true,legacy_data=12] +quark:colored_flowerpot_pink[contents=blue_orchid,custom=true,legacy_data=13] +quark:colored_flowerpot_pink[contents=blue_orchid,custom=true,legacy_data=14] +quark:colored_flowerpot_pink[contents=blue_orchid,custom=true,legacy_data=15] +quark:colored_flowerpot_pink[contents=blue_orchid,custom=false,legacy_data=0] +quark:colored_flowerpot_pink[contents=blue_orchid,custom=false,legacy_data=1] +quark:colored_flowerpot_pink[contents=blue_orchid,custom=false,legacy_data=2] +quark:colored_flowerpot_pink[contents=blue_orchid,custom=false,legacy_data=3] +quark:colored_flowerpot_pink[contents=blue_orchid,custom=false,legacy_data=4] +quark:colored_flowerpot_pink[contents=blue_orchid,custom=false,legacy_data=5] +quark:colored_flowerpot_pink[contents=blue_orchid,custom=false,legacy_data=6] +quark:colored_flowerpot_pink[contents=blue_orchid,custom=false,legacy_data=7] +quark:colored_flowerpot_pink[contents=blue_orchid,custom=false,legacy_data=8] +quark:colored_flowerpot_pink[contents=blue_orchid,custom=false,legacy_data=9] +quark:colored_flowerpot_pink[contents=blue_orchid,custom=false,legacy_data=10] +quark:colored_flowerpot_pink[contents=blue_orchid,custom=false,legacy_data=11] +quark:colored_flowerpot_pink[contents=blue_orchid,custom=false,legacy_data=12] +quark:colored_flowerpot_pink[contents=blue_orchid,custom=false,legacy_data=13] +quark:colored_flowerpot_pink[contents=blue_orchid,custom=false,legacy_data=14] +quark:colored_flowerpot_pink[contents=blue_orchid,custom=false,legacy_data=15] +quark:colored_flowerpot_pink[contents=allium,custom=true,legacy_data=0] +quark:colored_flowerpot_pink[contents=allium,custom=true,legacy_data=1] +quark:colored_flowerpot_pink[contents=allium,custom=true,legacy_data=2] +quark:colored_flowerpot_pink[contents=allium,custom=true,legacy_data=3] +quark:colored_flowerpot_pink[contents=allium,custom=true,legacy_data=4] +quark:colored_flowerpot_pink[contents=allium,custom=true,legacy_data=5] +quark:colored_flowerpot_pink[contents=allium,custom=true,legacy_data=6] +quark:colored_flowerpot_pink[contents=allium,custom=true,legacy_data=7] +quark:colored_flowerpot_pink[contents=allium,custom=true,legacy_data=8] +quark:colored_flowerpot_pink[contents=allium,custom=true,legacy_data=9] +quark:colored_flowerpot_pink[contents=allium,custom=true,legacy_data=10] +quark:colored_flowerpot_pink[contents=allium,custom=true,legacy_data=11] +quark:colored_flowerpot_pink[contents=allium,custom=true,legacy_data=12] +quark:colored_flowerpot_pink[contents=allium,custom=true,legacy_data=13] +quark:colored_flowerpot_pink[contents=allium,custom=true,legacy_data=14] +quark:colored_flowerpot_pink[contents=allium,custom=true,legacy_data=15] +quark:colored_flowerpot_pink[contents=allium,custom=false,legacy_data=0] +quark:colored_flowerpot_pink[contents=allium,custom=false,legacy_data=1] +quark:colored_flowerpot_pink[contents=allium,custom=false,legacy_data=2] +quark:colored_flowerpot_pink[contents=allium,custom=false,legacy_data=3] +quark:colored_flowerpot_pink[contents=allium,custom=false,legacy_data=4] +quark:colored_flowerpot_pink[contents=allium,custom=false,legacy_data=5] +quark:colored_flowerpot_pink[contents=allium,custom=false,legacy_data=6] +quark:colored_flowerpot_pink[contents=allium,custom=false,legacy_data=7] +quark:colored_flowerpot_pink[contents=allium,custom=false,legacy_data=8] +quark:colored_flowerpot_pink[contents=allium,custom=false,legacy_data=9] +quark:colored_flowerpot_pink[contents=allium,custom=false,legacy_data=10] +quark:colored_flowerpot_pink[contents=allium,custom=false,legacy_data=11] +quark:colored_flowerpot_pink[contents=allium,custom=false,legacy_data=12] +quark:colored_flowerpot_pink[contents=allium,custom=false,legacy_data=13] +quark:colored_flowerpot_pink[contents=allium,custom=false,legacy_data=14] +quark:colored_flowerpot_pink[contents=allium,custom=false,legacy_data=15] +quark:colored_flowerpot_pink[contents=houstonia,custom=true,legacy_data=0] +quark:colored_flowerpot_pink[contents=houstonia,custom=true,legacy_data=1] +quark:colored_flowerpot_pink[contents=houstonia,custom=true,legacy_data=2] +quark:colored_flowerpot_pink[contents=houstonia,custom=true,legacy_data=3] +quark:colored_flowerpot_pink[contents=houstonia,custom=true,legacy_data=4] +quark:colored_flowerpot_pink[contents=houstonia,custom=true,legacy_data=5] +quark:colored_flowerpot_pink[contents=houstonia,custom=true,legacy_data=6] +quark:colored_flowerpot_pink[contents=houstonia,custom=true,legacy_data=7] +quark:colored_flowerpot_pink[contents=houstonia,custom=true,legacy_data=8] +quark:colored_flowerpot_pink[contents=houstonia,custom=true,legacy_data=9] +quark:colored_flowerpot_pink[contents=houstonia,custom=true,legacy_data=10] +quark:colored_flowerpot_pink[contents=houstonia,custom=true,legacy_data=11] +quark:colored_flowerpot_pink[contents=houstonia,custom=true,legacy_data=12] +quark:colored_flowerpot_pink[contents=houstonia,custom=true,legacy_data=13] +quark:colored_flowerpot_pink[contents=houstonia,custom=true,legacy_data=14] +quark:colored_flowerpot_pink[contents=houstonia,custom=true,legacy_data=15] +quark:colored_flowerpot_pink[contents=houstonia,custom=false,legacy_data=0] +quark:colored_flowerpot_pink[contents=houstonia,custom=false,legacy_data=1] +quark:colored_flowerpot_pink[contents=houstonia,custom=false,legacy_data=2] +quark:colored_flowerpot_pink[contents=houstonia,custom=false,legacy_data=3] +quark:colored_flowerpot_pink[contents=houstonia,custom=false,legacy_data=4] +quark:colored_flowerpot_pink[contents=houstonia,custom=false,legacy_data=5] +quark:colored_flowerpot_pink[contents=houstonia,custom=false,legacy_data=6] +quark:colored_flowerpot_pink[contents=houstonia,custom=false,legacy_data=7] +quark:colored_flowerpot_pink[contents=houstonia,custom=false,legacy_data=8] +quark:colored_flowerpot_pink[contents=houstonia,custom=false,legacy_data=9] +quark:colored_flowerpot_pink[contents=houstonia,custom=false,legacy_data=10] +quark:colored_flowerpot_pink[contents=houstonia,custom=false,legacy_data=11] +quark:colored_flowerpot_pink[contents=houstonia,custom=false,legacy_data=12] +quark:colored_flowerpot_pink[contents=houstonia,custom=false,legacy_data=13] +quark:colored_flowerpot_pink[contents=houstonia,custom=false,legacy_data=14] +quark:colored_flowerpot_pink[contents=houstonia,custom=false,legacy_data=15] +quark:colored_flowerpot_pink[contents=red_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_pink[contents=red_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_pink[contents=red_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_pink[contents=red_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_pink[contents=red_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_pink[contents=red_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_pink[contents=red_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_pink[contents=red_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_pink[contents=red_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_pink[contents=red_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_pink[contents=red_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_pink[contents=red_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_pink[contents=red_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_pink[contents=red_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_pink[contents=red_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_pink[contents=red_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_pink[contents=red_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_pink[contents=red_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_pink[contents=red_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_pink[contents=red_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_pink[contents=red_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_pink[contents=red_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_pink[contents=red_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_pink[contents=red_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_pink[contents=red_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_pink[contents=red_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_pink[contents=red_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_pink[contents=red_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_pink[contents=red_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_pink[contents=red_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_pink[contents=red_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_pink[contents=red_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_pink[contents=orange_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_pink[contents=orange_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_pink[contents=orange_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_pink[contents=orange_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_pink[contents=orange_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_pink[contents=orange_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_pink[contents=orange_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_pink[contents=orange_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_pink[contents=orange_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_pink[contents=orange_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_pink[contents=orange_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_pink[contents=orange_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_pink[contents=orange_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_pink[contents=orange_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_pink[contents=orange_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_pink[contents=orange_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_pink[contents=orange_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_pink[contents=orange_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_pink[contents=orange_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_pink[contents=orange_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_pink[contents=orange_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_pink[contents=orange_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_pink[contents=orange_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_pink[contents=orange_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_pink[contents=orange_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_pink[contents=orange_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_pink[contents=orange_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_pink[contents=orange_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_pink[contents=orange_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_pink[contents=orange_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_pink[contents=orange_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_pink[contents=orange_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_pink[contents=white_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_pink[contents=white_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_pink[contents=white_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_pink[contents=white_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_pink[contents=white_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_pink[contents=white_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_pink[contents=white_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_pink[contents=white_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_pink[contents=white_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_pink[contents=white_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_pink[contents=white_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_pink[contents=white_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_pink[contents=white_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_pink[contents=white_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_pink[contents=white_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_pink[contents=white_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_pink[contents=white_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_pink[contents=white_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_pink[contents=white_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_pink[contents=white_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_pink[contents=white_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_pink[contents=white_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_pink[contents=white_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_pink[contents=white_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_pink[contents=white_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_pink[contents=white_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_pink[contents=white_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_pink[contents=white_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_pink[contents=white_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_pink[contents=white_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_pink[contents=white_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_pink[contents=white_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_pink[contents=pink_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_pink[contents=pink_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_pink[contents=pink_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_pink[contents=pink_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_pink[contents=pink_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_pink[contents=pink_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_pink[contents=pink_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_pink[contents=pink_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_pink[contents=pink_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_pink[contents=pink_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_pink[contents=pink_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_pink[contents=pink_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_pink[contents=pink_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_pink[contents=pink_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_pink[contents=pink_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_pink[contents=pink_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_pink[contents=pink_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_pink[contents=pink_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_pink[contents=pink_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_pink[contents=pink_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_pink[contents=pink_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_pink[contents=pink_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_pink[contents=pink_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_pink[contents=pink_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_pink[contents=pink_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_pink[contents=pink_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_pink[contents=pink_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_pink[contents=pink_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_pink[contents=pink_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_pink[contents=pink_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_pink[contents=pink_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_pink[contents=pink_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=true,legacy_data=0] +quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=true,legacy_data=1] +quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=true,legacy_data=2] +quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=true,legacy_data=3] +quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=true,legacy_data=4] +quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=true,legacy_data=5] +quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=true,legacy_data=6] +quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=true,legacy_data=7] +quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=true,legacy_data=8] +quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=true,legacy_data=9] +quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=true,legacy_data=10] +quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=true,legacy_data=11] +quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=true,legacy_data=12] +quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=true,legacy_data=13] +quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=true,legacy_data=14] +quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=true,legacy_data=15] +quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=false,legacy_data=0] +quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=false,legacy_data=1] +quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=false,legacy_data=2] +quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=false,legacy_data=3] +quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=false,legacy_data=4] +quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=false,legacy_data=5] +quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=false,legacy_data=6] +quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=false,legacy_data=7] +quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=false,legacy_data=8] +quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=false,legacy_data=9] +quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=false,legacy_data=10] +quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=false,legacy_data=11] +quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=false,legacy_data=12] +quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=false,legacy_data=13] +quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=false,legacy_data=14] +quark:colored_flowerpot_pink[contents=oxeye_daisy,custom=false,legacy_data=15] +quark:colored_flowerpot_pink[contents=dandelion,custom=true,legacy_data=0] +quark:colored_flowerpot_pink[contents=dandelion,custom=true,legacy_data=1] +quark:colored_flowerpot_pink[contents=dandelion,custom=true,legacy_data=2] +quark:colored_flowerpot_pink[contents=dandelion,custom=true,legacy_data=3] +quark:colored_flowerpot_pink[contents=dandelion,custom=true,legacy_data=4] +quark:colored_flowerpot_pink[contents=dandelion,custom=true,legacy_data=5] +quark:colored_flowerpot_pink[contents=dandelion,custom=true,legacy_data=6] +quark:colored_flowerpot_pink[contents=dandelion,custom=true,legacy_data=7] +quark:colored_flowerpot_pink[contents=dandelion,custom=true,legacy_data=8] +quark:colored_flowerpot_pink[contents=dandelion,custom=true,legacy_data=9] +quark:colored_flowerpot_pink[contents=dandelion,custom=true,legacy_data=10] +quark:colored_flowerpot_pink[contents=dandelion,custom=true,legacy_data=11] +quark:colored_flowerpot_pink[contents=dandelion,custom=true,legacy_data=12] +quark:colored_flowerpot_pink[contents=dandelion,custom=true,legacy_data=13] +quark:colored_flowerpot_pink[contents=dandelion,custom=true,legacy_data=14] +quark:colored_flowerpot_pink[contents=dandelion,custom=true,legacy_data=15] +quark:colored_flowerpot_pink[contents=dandelion,custom=false,legacy_data=0] +quark:colored_flowerpot_pink[contents=dandelion,custom=false,legacy_data=1] +quark:colored_flowerpot_pink[contents=dandelion,custom=false,legacy_data=2] +quark:colored_flowerpot_pink[contents=dandelion,custom=false,legacy_data=3] +quark:colored_flowerpot_pink[contents=dandelion,custom=false,legacy_data=4] +quark:colored_flowerpot_pink[contents=dandelion,custom=false,legacy_data=5] +quark:colored_flowerpot_pink[contents=dandelion,custom=false,legacy_data=6] +quark:colored_flowerpot_pink[contents=dandelion,custom=false,legacy_data=7] +quark:colored_flowerpot_pink[contents=dandelion,custom=false,legacy_data=8] +quark:colored_flowerpot_pink[contents=dandelion,custom=false,legacy_data=9] +quark:colored_flowerpot_pink[contents=dandelion,custom=false,legacy_data=10] +quark:colored_flowerpot_pink[contents=dandelion,custom=false,legacy_data=11] +quark:colored_flowerpot_pink[contents=dandelion,custom=false,legacy_data=12] +quark:colored_flowerpot_pink[contents=dandelion,custom=false,legacy_data=13] +quark:colored_flowerpot_pink[contents=dandelion,custom=false,legacy_data=14] +quark:colored_flowerpot_pink[contents=dandelion,custom=false,legacy_data=15] +quark:colored_flowerpot_pink[contents=oak_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_pink[contents=oak_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_pink[contents=oak_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_pink[contents=oak_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_pink[contents=oak_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_pink[contents=oak_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_pink[contents=oak_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_pink[contents=oak_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_pink[contents=oak_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_pink[contents=oak_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_pink[contents=oak_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_pink[contents=oak_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_pink[contents=oak_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_pink[contents=oak_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_pink[contents=oak_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_pink[contents=oak_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_pink[contents=oak_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_pink[contents=oak_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_pink[contents=oak_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_pink[contents=oak_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_pink[contents=oak_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_pink[contents=oak_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_pink[contents=oak_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_pink[contents=oak_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_pink[contents=oak_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_pink[contents=oak_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_pink[contents=oak_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_pink[contents=oak_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_pink[contents=oak_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_pink[contents=oak_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_pink[contents=oak_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_pink[contents=oak_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_pink[contents=spruce_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_pink[contents=spruce_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_pink[contents=spruce_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_pink[contents=spruce_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_pink[contents=spruce_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_pink[contents=spruce_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_pink[contents=spruce_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_pink[contents=spruce_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_pink[contents=spruce_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_pink[contents=spruce_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_pink[contents=spruce_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_pink[contents=spruce_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_pink[contents=spruce_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_pink[contents=spruce_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_pink[contents=spruce_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_pink[contents=spruce_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_pink[contents=spruce_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_pink[contents=spruce_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_pink[contents=spruce_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_pink[contents=spruce_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_pink[contents=spruce_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_pink[contents=spruce_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_pink[contents=spruce_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_pink[contents=spruce_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_pink[contents=spruce_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_pink[contents=spruce_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_pink[contents=spruce_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_pink[contents=spruce_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_pink[contents=spruce_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_pink[contents=spruce_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_pink[contents=spruce_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_pink[contents=spruce_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_pink[contents=birch_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_pink[contents=birch_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_pink[contents=birch_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_pink[contents=birch_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_pink[contents=birch_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_pink[contents=birch_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_pink[contents=birch_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_pink[contents=birch_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_pink[contents=birch_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_pink[contents=birch_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_pink[contents=birch_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_pink[contents=birch_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_pink[contents=birch_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_pink[contents=birch_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_pink[contents=birch_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_pink[contents=birch_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_pink[contents=birch_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_pink[contents=birch_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_pink[contents=birch_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_pink[contents=birch_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_pink[contents=birch_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_pink[contents=birch_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_pink[contents=birch_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_pink[contents=birch_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_pink[contents=birch_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_pink[contents=birch_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_pink[contents=birch_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_pink[contents=birch_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_pink[contents=birch_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_pink[contents=birch_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_pink[contents=birch_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_pink[contents=birch_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_pink[contents=jungle_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_pink[contents=jungle_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_pink[contents=jungle_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_pink[contents=jungle_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_pink[contents=jungle_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_pink[contents=jungle_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_pink[contents=jungle_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_pink[contents=jungle_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_pink[contents=jungle_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_pink[contents=jungle_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_pink[contents=jungle_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_pink[contents=jungle_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_pink[contents=jungle_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_pink[contents=jungle_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_pink[contents=jungle_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_pink[contents=jungle_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_pink[contents=jungle_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_pink[contents=jungle_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_pink[contents=jungle_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_pink[contents=jungle_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_pink[contents=jungle_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_pink[contents=jungle_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_pink[contents=jungle_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_pink[contents=jungle_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_pink[contents=jungle_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_pink[contents=jungle_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_pink[contents=jungle_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_pink[contents=jungle_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_pink[contents=jungle_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_pink[contents=jungle_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_pink[contents=jungle_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_pink[contents=jungle_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_pink[contents=acacia_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_pink[contents=acacia_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_pink[contents=acacia_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_pink[contents=acacia_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_pink[contents=acacia_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_pink[contents=acacia_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_pink[contents=acacia_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_pink[contents=acacia_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_pink[contents=acacia_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_pink[contents=acacia_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_pink[contents=acacia_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_pink[contents=acacia_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_pink[contents=acacia_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_pink[contents=acacia_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_pink[contents=acacia_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_pink[contents=acacia_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_pink[contents=acacia_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_pink[contents=acacia_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_pink[contents=acacia_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_pink[contents=acacia_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_pink[contents=acacia_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_pink[contents=acacia_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_pink[contents=acacia_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_pink[contents=acacia_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_pink[contents=acacia_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_pink[contents=acacia_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_pink[contents=acacia_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_pink[contents=acacia_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_pink[contents=acacia_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_pink[contents=acacia_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_pink[contents=acacia_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_pink[contents=acacia_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_pink[contents=dark_oak_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_pink[contents=mushroom_red,custom=true,legacy_data=0] +quark:colored_flowerpot_pink[contents=mushroom_red,custom=true,legacy_data=1] +quark:colored_flowerpot_pink[contents=mushroom_red,custom=true,legacy_data=2] +quark:colored_flowerpot_pink[contents=mushroom_red,custom=true,legacy_data=3] +quark:colored_flowerpot_pink[contents=mushroom_red,custom=true,legacy_data=4] +quark:colored_flowerpot_pink[contents=mushroom_red,custom=true,legacy_data=5] +quark:colored_flowerpot_pink[contents=mushroom_red,custom=true,legacy_data=6] +quark:colored_flowerpot_pink[contents=mushroom_red,custom=true,legacy_data=7] +quark:colored_flowerpot_pink[contents=mushroom_red,custom=true,legacy_data=8] +quark:colored_flowerpot_pink[contents=mushroom_red,custom=true,legacy_data=9] +quark:colored_flowerpot_pink[contents=mushroom_red,custom=true,legacy_data=10] +quark:colored_flowerpot_pink[contents=mushroom_red,custom=true,legacy_data=11] +quark:colored_flowerpot_pink[contents=mushroom_red,custom=true,legacy_data=12] +quark:colored_flowerpot_pink[contents=mushroom_red,custom=true,legacy_data=13] +quark:colored_flowerpot_pink[contents=mushroom_red,custom=true,legacy_data=14] +quark:colored_flowerpot_pink[contents=mushroom_red,custom=true,legacy_data=15] +quark:colored_flowerpot_pink[contents=mushroom_red,custom=false,legacy_data=0] +quark:colored_flowerpot_pink[contents=mushroom_red,custom=false,legacy_data=1] +quark:colored_flowerpot_pink[contents=mushroom_red,custom=false,legacy_data=2] +quark:colored_flowerpot_pink[contents=mushroom_red,custom=false,legacy_data=3] +quark:colored_flowerpot_pink[contents=mushroom_red,custom=false,legacy_data=4] +quark:colored_flowerpot_pink[contents=mushroom_red,custom=false,legacy_data=5] +quark:colored_flowerpot_pink[contents=mushroom_red,custom=false,legacy_data=6] +quark:colored_flowerpot_pink[contents=mushroom_red,custom=false,legacy_data=7] +quark:colored_flowerpot_pink[contents=mushroom_red,custom=false,legacy_data=8] +quark:colored_flowerpot_pink[contents=mushroom_red,custom=false,legacy_data=9] +quark:colored_flowerpot_pink[contents=mushroom_red,custom=false,legacy_data=10] +quark:colored_flowerpot_pink[contents=mushroom_red,custom=false,legacy_data=11] +quark:colored_flowerpot_pink[contents=mushroom_red,custom=false,legacy_data=12] +quark:colored_flowerpot_pink[contents=mushroom_red,custom=false,legacy_data=13] +quark:colored_flowerpot_pink[contents=mushroom_red,custom=false,legacy_data=14] +quark:colored_flowerpot_pink[contents=mushroom_red,custom=false,legacy_data=15] +quark:colored_flowerpot_pink[contents=mushroom_brown,custom=true,legacy_data=0] +quark:colored_flowerpot_pink[contents=mushroom_brown,custom=true,legacy_data=1] +quark:colored_flowerpot_pink[contents=mushroom_brown,custom=true,legacy_data=2] +quark:colored_flowerpot_pink[contents=mushroom_brown,custom=true,legacy_data=3] +quark:colored_flowerpot_pink[contents=mushroom_brown,custom=true,legacy_data=4] +quark:colored_flowerpot_pink[contents=mushroom_brown,custom=true,legacy_data=5] +quark:colored_flowerpot_pink[contents=mushroom_brown,custom=true,legacy_data=6] +quark:colored_flowerpot_pink[contents=mushroom_brown,custom=true,legacy_data=7] +quark:colored_flowerpot_pink[contents=mushroom_brown,custom=true,legacy_data=8] +quark:colored_flowerpot_pink[contents=mushroom_brown,custom=true,legacy_data=9] +quark:colored_flowerpot_pink[contents=mushroom_brown,custom=true,legacy_data=10] +quark:colored_flowerpot_pink[contents=mushroom_brown,custom=true,legacy_data=11] +quark:colored_flowerpot_pink[contents=mushroom_brown,custom=true,legacy_data=12] +quark:colored_flowerpot_pink[contents=mushroom_brown,custom=true,legacy_data=13] +quark:colored_flowerpot_pink[contents=mushroom_brown,custom=true,legacy_data=14] +quark:colored_flowerpot_pink[contents=mushroom_brown,custom=true,legacy_data=15] +quark:colored_flowerpot_pink[contents=mushroom_brown,custom=false,legacy_data=0] +quark:colored_flowerpot_pink[contents=mushroom_brown,custom=false,legacy_data=1] +quark:colored_flowerpot_pink[contents=mushroom_brown,custom=false,legacy_data=2] +quark:colored_flowerpot_pink[contents=mushroom_brown,custom=false,legacy_data=3] +quark:colored_flowerpot_pink[contents=mushroom_brown,custom=false,legacy_data=4] +quark:colored_flowerpot_pink[contents=mushroom_brown,custom=false,legacy_data=5] +quark:colored_flowerpot_pink[contents=mushroom_brown,custom=false,legacy_data=6] +quark:colored_flowerpot_pink[contents=mushroom_brown,custom=false,legacy_data=7] +quark:colored_flowerpot_pink[contents=mushroom_brown,custom=false,legacy_data=8] +quark:colored_flowerpot_pink[contents=mushroom_brown,custom=false,legacy_data=9] +quark:colored_flowerpot_pink[contents=mushroom_brown,custom=false,legacy_data=10] +quark:colored_flowerpot_pink[contents=mushroom_brown,custom=false,legacy_data=11] +quark:colored_flowerpot_pink[contents=mushroom_brown,custom=false,legacy_data=12] +quark:colored_flowerpot_pink[contents=mushroom_brown,custom=false,legacy_data=13] +quark:colored_flowerpot_pink[contents=mushroom_brown,custom=false,legacy_data=14] +quark:colored_flowerpot_pink[contents=mushroom_brown,custom=false,legacy_data=15] +quark:colored_flowerpot_pink[contents=dead_bush,custom=true,legacy_data=0] +quark:colored_flowerpot_pink[contents=dead_bush,custom=true,legacy_data=1] +quark:colored_flowerpot_pink[contents=dead_bush,custom=true,legacy_data=2] +quark:colored_flowerpot_pink[contents=dead_bush,custom=true,legacy_data=3] +quark:colored_flowerpot_pink[contents=dead_bush,custom=true,legacy_data=4] +quark:colored_flowerpot_pink[contents=dead_bush,custom=true,legacy_data=5] +quark:colored_flowerpot_pink[contents=dead_bush,custom=true,legacy_data=6] +quark:colored_flowerpot_pink[contents=dead_bush,custom=true,legacy_data=7] +quark:colored_flowerpot_pink[contents=dead_bush,custom=true,legacy_data=8] +quark:colored_flowerpot_pink[contents=dead_bush,custom=true,legacy_data=9] +quark:colored_flowerpot_pink[contents=dead_bush,custom=true,legacy_data=10] +quark:colored_flowerpot_pink[contents=dead_bush,custom=true,legacy_data=11] +quark:colored_flowerpot_pink[contents=dead_bush,custom=true,legacy_data=12] +quark:colored_flowerpot_pink[contents=dead_bush,custom=true,legacy_data=13] +quark:colored_flowerpot_pink[contents=dead_bush,custom=true,legacy_data=14] +quark:colored_flowerpot_pink[contents=dead_bush,custom=true,legacy_data=15] +quark:colored_flowerpot_pink[contents=dead_bush,custom=false,legacy_data=0] +quark:colored_flowerpot_pink[contents=dead_bush,custom=false,legacy_data=1] +quark:colored_flowerpot_pink[contents=dead_bush,custom=false,legacy_data=2] +quark:colored_flowerpot_pink[contents=dead_bush,custom=false,legacy_data=3] +quark:colored_flowerpot_pink[contents=dead_bush,custom=false,legacy_data=4] +quark:colored_flowerpot_pink[contents=dead_bush,custom=false,legacy_data=5] +quark:colored_flowerpot_pink[contents=dead_bush,custom=false,legacy_data=6] +quark:colored_flowerpot_pink[contents=dead_bush,custom=false,legacy_data=7] +quark:colored_flowerpot_pink[contents=dead_bush,custom=false,legacy_data=8] +quark:colored_flowerpot_pink[contents=dead_bush,custom=false,legacy_data=9] +quark:colored_flowerpot_pink[contents=dead_bush,custom=false,legacy_data=10] +quark:colored_flowerpot_pink[contents=dead_bush,custom=false,legacy_data=11] +quark:colored_flowerpot_pink[contents=dead_bush,custom=false,legacy_data=12] +quark:colored_flowerpot_pink[contents=dead_bush,custom=false,legacy_data=13] +quark:colored_flowerpot_pink[contents=dead_bush,custom=false,legacy_data=14] +quark:colored_flowerpot_pink[contents=dead_bush,custom=false,legacy_data=15] +quark:colored_flowerpot_pink[contents=fern,custom=true,legacy_data=0] +quark:colored_flowerpot_pink[contents=fern,custom=true,legacy_data=1] +quark:colored_flowerpot_pink[contents=fern,custom=true,legacy_data=2] +quark:colored_flowerpot_pink[contents=fern,custom=true,legacy_data=3] +quark:colored_flowerpot_pink[contents=fern,custom=true,legacy_data=4] +quark:colored_flowerpot_pink[contents=fern,custom=true,legacy_data=5] +quark:colored_flowerpot_pink[contents=fern,custom=true,legacy_data=6] +quark:colored_flowerpot_pink[contents=fern,custom=true,legacy_data=7] +quark:colored_flowerpot_pink[contents=fern,custom=true,legacy_data=8] +quark:colored_flowerpot_pink[contents=fern,custom=true,legacy_data=9] +quark:colored_flowerpot_pink[contents=fern,custom=true,legacy_data=10] +quark:colored_flowerpot_pink[contents=fern,custom=true,legacy_data=11] +quark:colored_flowerpot_pink[contents=fern,custom=true,legacy_data=12] +quark:colored_flowerpot_pink[contents=fern,custom=true,legacy_data=13] +quark:colored_flowerpot_pink[contents=fern,custom=true,legacy_data=14] +quark:colored_flowerpot_pink[contents=fern,custom=true,legacy_data=15] +quark:colored_flowerpot_pink[contents=fern,custom=false,legacy_data=0] +quark:colored_flowerpot_pink[contents=fern,custom=false,legacy_data=1] +quark:colored_flowerpot_pink[contents=fern,custom=false,legacy_data=2] +quark:colored_flowerpot_pink[contents=fern,custom=false,legacy_data=3] +quark:colored_flowerpot_pink[contents=fern,custom=false,legacy_data=4] +quark:colored_flowerpot_pink[contents=fern,custom=false,legacy_data=5] +quark:colored_flowerpot_pink[contents=fern,custom=false,legacy_data=6] +quark:colored_flowerpot_pink[contents=fern,custom=false,legacy_data=7] +quark:colored_flowerpot_pink[contents=fern,custom=false,legacy_data=8] +quark:colored_flowerpot_pink[contents=fern,custom=false,legacy_data=9] +quark:colored_flowerpot_pink[contents=fern,custom=false,legacy_data=10] +quark:colored_flowerpot_pink[contents=fern,custom=false,legacy_data=11] +quark:colored_flowerpot_pink[contents=fern,custom=false,legacy_data=12] +quark:colored_flowerpot_pink[contents=fern,custom=false,legacy_data=13] +quark:colored_flowerpot_pink[contents=fern,custom=false,legacy_data=14] +quark:colored_flowerpot_pink[contents=fern,custom=false,legacy_data=15] +quark:colored_flowerpot_pink[contents=cactus,custom=true,legacy_data=0] +quark:colored_flowerpot_pink[contents=cactus,custom=true,legacy_data=1] +quark:colored_flowerpot_pink[contents=cactus,custom=true,legacy_data=2] +quark:colored_flowerpot_pink[contents=cactus,custom=true,legacy_data=3] +quark:colored_flowerpot_pink[contents=cactus,custom=true,legacy_data=4] +quark:colored_flowerpot_pink[contents=cactus,custom=true,legacy_data=5] +quark:colored_flowerpot_pink[contents=cactus,custom=true,legacy_data=6] +quark:colored_flowerpot_pink[contents=cactus,custom=true,legacy_data=7] +quark:colored_flowerpot_pink[contents=cactus,custom=true,legacy_data=8] +quark:colored_flowerpot_pink[contents=cactus,custom=true,legacy_data=9] +quark:colored_flowerpot_pink[contents=cactus,custom=true,legacy_data=10] +quark:colored_flowerpot_pink[contents=cactus,custom=true,legacy_data=11] +quark:colored_flowerpot_pink[contents=cactus,custom=true,legacy_data=12] +quark:colored_flowerpot_pink[contents=cactus,custom=true,legacy_data=13] +quark:colored_flowerpot_pink[contents=cactus,custom=true,legacy_data=14] +quark:colored_flowerpot_pink[contents=cactus,custom=true,legacy_data=15] +quark:colored_flowerpot_pink[contents=cactus,custom=false,legacy_data=0] +quark:colored_flowerpot_pink[contents=cactus,custom=false,legacy_data=1] +quark:colored_flowerpot_pink[contents=cactus,custom=false,legacy_data=2] +quark:colored_flowerpot_pink[contents=cactus,custom=false,legacy_data=3] +quark:colored_flowerpot_pink[contents=cactus,custom=false,legacy_data=4] +quark:colored_flowerpot_pink[contents=cactus,custom=false,legacy_data=5] +quark:colored_flowerpot_pink[contents=cactus,custom=false,legacy_data=6] +quark:colored_flowerpot_pink[contents=cactus,custom=false,legacy_data=7] +quark:colored_flowerpot_pink[contents=cactus,custom=false,legacy_data=8] +quark:colored_flowerpot_pink[contents=cactus,custom=false,legacy_data=9] +quark:colored_flowerpot_pink[contents=cactus,custom=false,legacy_data=10] +quark:colored_flowerpot_pink[contents=cactus,custom=false,legacy_data=11] +quark:colored_flowerpot_pink[contents=cactus,custom=false,legacy_data=12] +quark:colored_flowerpot_pink[contents=cactus,custom=false,legacy_data=13] +quark:colored_flowerpot_pink[contents=cactus,custom=false,legacy_data=14] +quark:colored_flowerpot_pink[contents=cactus,custom=false,legacy_data=15] +quark:colored_flowerpot_gray[contents=empty,custom=true,legacy_data=0] +quark:colored_flowerpot_gray[contents=empty,custom=true,legacy_data=1] +quark:colored_flowerpot_gray[contents=empty,custom=true,legacy_data=2] +quark:colored_flowerpot_gray[contents=empty,custom=true,legacy_data=3] +quark:colored_flowerpot_gray[contents=empty,custom=true,legacy_data=4] +quark:colored_flowerpot_gray[contents=empty,custom=true,legacy_data=5] +quark:colored_flowerpot_gray[contents=empty,custom=true,legacy_data=6] +quark:colored_flowerpot_gray[contents=empty,custom=true,legacy_data=7] +quark:colored_flowerpot_gray[contents=empty,custom=true,legacy_data=8] +quark:colored_flowerpot_gray[contents=empty,custom=true,legacy_data=9] +quark:colored_flowerpot_gray[contents=empty,custom=true,legacy_data=10] +quark:colored_flowerpot_gray[contents=empty,custom=true,legacy_data=11] +quark:colored_flowerpot_gray[contents=empty,custom=true,legacy_data=12] +quark:colored_flowerpot_gray[contents=empty,custom=true,legacy_data=13] +quark:colored_flowerpot_gray[contents=empty,custom=true,legacy_data=14] +quark:colored_flowerpot_gray[contents=empty,custom=true,legacy_data=15] +quark:colored_flowerpot_gray[contents=empty,custom=false,legacy_data=0] +quark:colored_flowerpot_gray[contents=empty,custom=false,legacy_data=1] +quark:colored_flowerpot_gray[contents=empty,custom=false,legacy_data=2] +quark:colored_flowerpot_gray[contents=empty,custom=false,legacy_data=3] +quark:colored_flowerpot_gray[contents=empty,custom=false,legacy_data=4] +quark:colored_flowerpot_gray[contents=empty,custom=false,legacy_data=5] +quark:colored_flowerpot_gray[contents=empty,custom=false,legacy_data=6] +quark:colored_flowerpot_gray[contents=empty,custom=false,legacy_data=7] +quark:colored_flowerpot_gray[contents=empty,custom=false,legacy_data=8] +quark:colored_flowerpot_gray[contents=empty,custom=false,legacy_data=9] +quark:colored_flowerpot_gray[contents=empty,custom=false,legacy_data=10] +quark:colored_flowerpot_gray[contents=empty,custom=false,legacy_data=11] +quark:colored_flowerpot_gray[contents=empty,custom=false,legacy_data=12] +quark:colored_flowerpot_gray[contents=empty,custom=false,legacy_data=13] +quark:colored_flowerpot_gray[contents=empty,custom=false,legacy_data=14] +quark:colored_flowerpot_gray[contents=empty,custom=false,legacy_data=15] +quark:colored_flowerpot_gray[contents=rose,custom=true,legacy_data=0] +quark:colored_flowerpot_gray[contents=rose,custom=true,legacy_data=1] +quark:colored_flowerpot_gray[contents=rose,custom=true,legacy_data=2] +quark:colored_flowerpot_gray[contents=rose,custom=true,legacy_data=3] +quark:colored_flowerpot_gray[contents=rose,custom=true,legacy_data=4] +quark:colored_flowerpot_gray[contents=rose,custom=true,legacy_data=5] +quark:colored_flowerpot_gray[contents=rose,custom=true,legacy_data=6] +quark:colored_flowerpot_gray[contents=rose,custom=true,legacy_data=7] +quark:colored_flowerpot_gray[contents=rose,custom=true,legacy_data=8] +quark:colored_flowerpot_gray[contents=rose,custom=true,legacy_data=9] +quark:colored_flowerpot_gray[contents=rose,custom=true,legacy_data=10] +quark:colored_flowerpot_gray[contents=rose,custom=true,legacy_data=11] +quark:colored_flowerpot_gray[contents=rose,custom=true,legacy_data=12] +quark:colored_flowerpot_gray[contents=rose,custom=true,legacy_data=13] +quark:colored_flowerpot_gray[contents=rose,custom=true,legacy_data=14] +quark:colored_flowerpot_gray[contents=rose,custom=true,legacy_data=15] +quark:colored_flowerpot_gray[contents=rose,custom=false,legacy_data=0] +quark:colored_flowerpot_gray[contents=rose,custom=false,legacy_data=1] +quark:colored_flowerpot_gray[contents=rose,custom=false,legacy_data=2] +quark:colored_flowerpot_gray[contents=rose,custom=false,legacy_data=3] +quark:colored_flowerpot_gray[contents=rose,custom=false,legacy_data=4] +quark:colored_flowerpot_gray[contents=rose,custom=false,legacy_data=5] +quark:colored_flowerpot_gray[contents=rose,custom=false,legacy_data=6] +quark:colored_flowerpot_gray[contents=rose,custom=false,legacy_data=7] +quark:colored_flowerpot_gray[contents=rose,custom=false,legacy_data=8] +quark:colored_flowerpot_gray[contents=rose,custom=false,legacy_data=9] +quark:colored_flowerpot_gray[contents=rose,custom=false,legacy_data=10] +quark:colored_flowerpot_gray[contents=rose,custom=false,legacy_data=11] +quark:colored_flowerpot_gray[contents=rose,custom=false,legacy_data=12] +quark:colored_flowerpot_gray[contents=rose,custom=false,legacy_data=13] +quark:colored_flowerpot_gray[contents=rose,custom=false,legacy_data=14] +quark:colored_flowerpot_gray[contents=rose,custom=false,legacy_data=15] +quark:colored_flowerpot_gray[contents=blue_orchid,custom=true,legacy_data=0] +quark:colored_flowerpot_gray[contents=blue_orchid,custom=true,legacy_data=1] +quark:colored_flowerpot_gray[contents=blue_orchid,custom=true,legacy_data=2] +quark:colored_flowerpot_gray[contents=blue_orchid,custom=true,legacy_data=3] +quark:colored_flowerpot_gray[contents=blue_orchid,custom=true,legacy_data=4] +quark:colored_flowerpot_gray[contents=blue_orchid,custom=true,legacy_data=5] +quark:colored_flowerpot_gray[contents=blue_orchid,custom=true,legacy_data=6] +quark:colored_flowerpot_gray[contents=blue_orchid,custom=true,legacy_data=7] +quark:colored_flowerpot_gray[contents=blue_orchid,custom=true,legacy_data=8] +quark:colored_flowerpot_gray[contents=blue_orchid,custom=true,legacy_data=9] +quark:colored_flowerpot_gray[contents=blue_orchid,custom=true,legacy_data=10] +quark:colored_flowerpot_gray[contents=blue_orchid,custom=true,legacy_data=11] +quark:colored_flowerpot_gray[contents=blue_orchid,custom=true,legacy_data=12] +quark:colored_flowerpot_gray[contents=blue_orchid,custom=true,legacy_data=13] +quark:colored_flowerpot_gray[contents=blue_orchid,custom=true,legacy_data=14] +quark:colored_flowerpot_gray[contents=blue_orchid,custom=true,legacy_data=15] +quark:colored_flowerpot_gray[contents=blue_orchid,custom=false,legacy_data=0] +quark:colored_flowerpot_gray[contents=blue_orchid,custom=false,legacy_data=1] +quark:colored_flowerpot_gray[contents=blue_orchid,custom=false,legacy_data=2] +quark:colored_flowerpot_gray[contents=blue_orchid,custom=false,legacy_data=3] +quark:colored_flowerpot_gray[contents=blue_orchid,custom=false,legacy_data=4] +quark:colored_flowerpot_gray[contents=blue_orchid,custom=false,legacy_data=5] +quark:colored_flowerpot_gray[contents=blue_orchid,custom=false,legacy_data=6] +quark:colored_flowerpot_gray[contents=blue_orchid,custom=false,legacy_data=7] +quark:colored_flowerpot_gray[contents=blue_orchid,custom=false,legacy_data=8] +quark:colored_flowerpot_gray[contents=blue_orchid,custom=false,legacy_data=9] +quark:colored_flowerpot_gray[contents=blue_orchid,custom=false,legacy_data=10] +quark:colored_flowerpot_gray[contents=blue_orchid,custom=false,legacy_data=11] +quark:colored_flowerpot_gray[contents=blue_orchid,custom=false,legacy_data=12] +quark:colored_flowerpot_gray[contents=blue_orchid,custom=false,legacy_data=13] +quark:colored_flowerpot_gray[contents=blue_orchid,custom=false,legacy_data=14] +quark:colored_flowerpot_gray[contents=blue_orchid,custom=false,legacy_data=15] +quark:colored_flowerpot_gray[contents=allium,custom=true,legacy_data=0] +quark:colored_flowerpot_gray[contents=allium,custom=true,legacy_data=1] +quark:colored_flowerpot_gray[contents=allium,custom=true,legacy_data=2] +quark:colored_flowerpot_gray[contents=allium,custom=true,legacy_data=3] +quark:colored_flowerpot_gray[contents=allium,custom=true,legacy_data=4] +quark:colored_flowerpot_gray[contents=allium,custom=true,legacy_data=5] +quark:colored_flowerpot_gray[contents=allium,custom=true,legacy_data=6] +quark:colored_flowerpot_gray[contents=allium,custom=true,legacy_data=7] +quark:colored_flowerpot_gray[contents=allium,custom=true,legacy_data=8] +quark:colored_flowerpot_gray[contents=allium,custom=true,legacy_data=9] +quark:colored_flowerpot_gray[contents=allium,custom=true,legacy_data=10] +quark:colored_flowerpot_gray[contents=allium,custom=true,legacy_data=11] +quark:colored_flowerpot_gray[contents=allium,custom=true,legacy_data=12] +quark:colored_flowerpot_gray[contents=allium,custom=true,legacy_data=13] +quark:colored_flowerpot_gray[contents=allium,custom=true,legacy_data=14] +quark:colored_flowerpot_gray[contents=allium,custom=true,legacy_data=15] +quark:colored_flowerpot_gray[contents=allium,custom=false,legacy_data=0] +quark:colored_flowerpot_gray[contents=allium,custom=false,legacy_data=1] +quark:colored_flowerpot_gray[contents=allium,custom=false,legacy_data=2] +quark:colored_flowerpot_gray[contents=allium,custom=false,legacy_data=3] +quark:colored_flowerpot_gray[contents=allium,custom=false,legacy_data=4] +quark:colored_flowerpot_gray[contents=allium,custom=false,legacy_data=5] +quark:colored_flowerpot_gray[contents=allium,custom=false,legacy_data=6] +quark:colored_flowerpot_gray[contents=allium,custom=false,legacy_data=7] +quark:colored_flowerpot_gray[contents=allium,custom=false,legacy_data=8] +quark:colored_flowerpot_gray[contents=allium,custom=false,legacy_data=9] +quark:colored_flowerpot_gray[contents=allium,custom=false,legacy_data=10] +quark:colored_flowerpot_gray[contents=allium,custom=false,legacy_data=11] +quark:colored_flowerpot_gray[contents=allium,custom=false,legacy_data=12] +quark:colored_flowerpot_gray[contents=allium,custom=false,legacy_data=13] +quark:colored_flowerpot_gray[contents=allium,custom=false,legacy_data=14] +quark:colored_flowerpot_gray[contents=allium,custom=false,legacy_data=15] +quark:colored_flowerpot_gray[contents=houstonia,custom=true,legacy_data=0] +quark:colored_flowerpot_gray[contents=houstonia,custom=true,legacy_data=1] +quark:colored_flowerpot_gray[contents=houstonia,custom=true,legacy_data=2] +quark:colored_flowerpot_gray[contents=houstonia,custom=true,legacy_data=3] +quark:colored_flowerpot_gray[contents=houstonia,custom=true,legacy_data=4] +quark:colored_flowerpot_gray[contents=houstonia,custom=true,legacy_data=5] +quark:colored_flowerpot_gray[contents=houstonia,custom=true,legacy_data=6] +quark:colored_flowerpot_gray[contents=houstonia,custom=true,legacy_data=7] +quark:colored_flowerpot_gray[contents=houstonia,custom=true,legacy_data=8] +quark:colored_flowerpot_gray[contents=houstonia,custom=true,legacy_data=9] +quark:colored_flowerpot_gray[contents=houstonia,custom=true,legacy_data=10] +quark:colored_flowerpot_gray[contents=houstonia,custom=true,legacy_data=11] +quark:colored_flowerpot_gray[contents=houstonia,custom=true,legacy_data=12] +quark:colored_flowerpot_gray[contents=houstonia,custom=true,legacy_data=13] +quark:colored_flowerpot_gray[contents=houstonia,custom=true,legacy_data=14] +quark:colored_flowerpot_gray[contents=houstonia,custom=true,legacy_data=15] +quark:colored_flowerpot_gray[contents=houstonia,custom=false,legacy_data=0] +quark:colored_flowerpot_gray[contents=houstonia,custom=false,legacy_data=1] +quark:colored_flowerpot_gray[contents=houstonia,custom=false,legacy_data=2] +quark:colored_flowerpot_gray[contents=houstonia,custom=false,legacy_data=3] +quark:colored_flowerpot_gray[contents=houstonia,custom=false,legacy_data=4] +quark:colored_flowerpot_gray[contents=houstonia,custom=false,legacy_data=5] +quark:colored_flowerpot_gray[contents=houstonia,custom=false,legacy_data=6] +quark:colored_flowerpot_gray[contents=houstonia,custom=false,legacy_data=7] +quark:colored_flowerpot_gray[contents=houstonia,custom=false,legacy_data=8] +quark:colored_flowerpot_gray[contents=houstonia,custom=false,legacy_data=9] +quark:colored_flowerpot_gray[contents=houstonia,custom=false,legacy_data=10] +quark:colored_flowerpot_gray[contents=houstonia,custom=false,legacy_data=11] +quark:colored_flowerpot_gray[contents=houstonia,custom=false,legacy_data=12] +quark:colored_flowerpot_gray[contents=houstonia,custom=false,legacy_data=13] +quark:colored_flowerpot_gray[contents=houstonia,custom=false,legacy_data=14] +quark:colored_flowerpot_gray[contents=houstonia,custom=false,legacy_data=15] +quark:colored_flowerpot_gray[contents=red_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_gray[contents=red_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_gray[contents=red_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_gray[contents=red_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_gray[contents=red_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_gray[contents=red_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_gray[contents=red_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_gray[contents=red_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_gray[contents=red_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_gray[contents=red_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_gray[contents=red_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_gray[contents=red_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_gray[contents=red_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_gray[contents=red_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_gray[contents=red_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_gray[contents=red_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_gray[contents=red_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_gray[contents=red_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_gray[contents=red_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_gray[contents=red_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_gray[contents=red_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_gray[contents=red_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_gray[contents=red_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_gray[contents=red_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_gray[contents=red_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_gray[contents=red_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_gray[contents=red_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_gray[contents=red_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_gray[contents=red_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_gray[contents=red_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_gray[contents=red_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_gray[contents=red_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_gray[contents=orange_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_gray[contents=orange_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_gray[contents=orange_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_gray[contents=orange_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_gray[contents=orange_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_gray[contents=orange_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_gray[contents=orange_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_gray[contents=orange_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_gray[contents=orange_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_gray[contents=orange_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_gray[contents=orange_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_gray[contents=orange_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_gray[contents=orange_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_gray[contents=orange_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_gray[contents=orange_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_gray[contents=orange_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_gray[contents=orange_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_gray[contents=orange_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_gray[contents=orange_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_gray[contents=orange_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_gray[contents=orange_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_gray[contents=orange_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_gray[contents=orange_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_gray[contents=orange_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_gray[contents=orange_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_gray[contents=orange_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_gray[contents=orange_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_gray[contents=orange_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_gray[contents=orange_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_gray[contents=orange_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_gray[contents=orange_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_gray[contents=orange_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_gray[contents=white_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_gray[contents=white_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_gray[contents=white_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_gray[contents=white_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_gray[contents=white_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_gray[contents=white_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_gray[contents=white_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_gray[contents=white_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_gray[contents=white_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_gray[contents=white_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_gray[contents=white_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_gray[contents=white_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_gray[contents=white_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_gray[contents=white_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_gray[contents=white_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_gray[contents=white_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_gray[contents=white_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_gray[contents=white_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_gray[contents=white_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_gray[contents=white_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_gray[contents=white_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_gray[contents=white_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_gray[contents=white_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_gray[contents=white_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_gray[contents=white_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_gray[contents=white_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_gray[contents=white_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_gray[contents=white_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_gray[contents=white_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_gray[contents=white_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_gray[contents=white_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_gray[contents=white_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_gray[contents=pink_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_gray[contents=pink_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_gray[contents=pink_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_gray[contents=pink_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_gray[contents=pink_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_gray[contents=pink_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_gray[contents=pink_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_gray[contents=pink_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_gray[contents=pink_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_gray[contents=pink_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_gray[contents=pink_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_gray[contents=pink_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_gray[contents=pink_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_gray[contents=pink_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_gray[contents=pink_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_gray[contents=pink_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_gray[contents=pink_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_gray[contents=pink_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_gray[contents=pink_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_gray[contents=pink_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_gray[contents=pink_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_gray[contents=pink_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_gray[contents=pink_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_gray[contents=pink_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_gray[contents=pink_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_gray[contents=pink_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_gray[contents=pink_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_gray[contents=pink_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_gray[contents=pink_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_gray[contents=pink_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_gray[contents=pink_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_gray[contents=pink_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=true,legacy_data=0] +quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=true,legacy_data=1] +quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=true,legacy_data=2] +quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=true,legacy_data=3] +quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=true,legacy_data=4] +quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=true,legacy_data=5] +quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=true,legacy_data=6] +quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=true,legacy_data=7] +quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=true,legacy_data=8] +quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=true,legacy_data=9] +quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=true,legacy_data=10] +quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=true,legacy_data=11] +quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=true,legacy_data=12] +quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=true,legacy_data=13] +quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=true,legacy_data=14] +quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=true,legacy_data=15] +quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=false,legacy_data=0] +quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=false,legacy_data=1] +quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=false,legacy_data=2] +quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=false,legacy_data=3] +quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=false,legacy_data=4] +quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=false,legacy_data=5] +quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=false,legacy_data=6] +quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=false,legacy_data=7] +quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=false,legacy_data=8] +quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=false,legacy_data=9] +quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=false,legacy_data=10] +quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=false,legacy_data=11] +quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=false,legacy_data=12] +quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=false,legacy_data=13] +quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=false,legacy_data=14] +quark:colored_flowerpot_gray[contents=oxeye_daisy,custom=false,legacy_data=15] +quark:colored_flowerpot_gray[contents=dandelion,custom=true,legacy_data=0] +quark:colored_flowerpot_gray[contents=dandelion,custom=true,legacy_data=1] +quark:colored_flowerpot_gray[contents=dandelion,custom=true,legacy_data=2] +quark:colored_flowerpot_gray[contents=dandelion,custom=true,legacy_data=3] +quark:colored_flowerpot_gray[contents=dandelion,custom=true,legacy_data=4] +quark:colored_flowerpot_gray[contents=dandelion,custom=true,legacy_data=5] +quark:colored_flowerpot_gray[contents=dandelion,custom=true,legacy_data=6] +quark:colored_flowerpot_gray[contents=dandelion,custom=true,legacy_data=7] +quark:colored_flowerpot_gray[contents=dandelion,custom=true,legacy_data=8] +quark:colored_flowerpot_gray[contents=dandelion,custom=true,legacy_data=9] +quark:colored_flowerpot_gray[contents=dandelion,custom=true,legacy_data=10] +quark:colored_flowerpot_gray[contents=dandelion,custom=true,legacy_data=11] +quark:colored_flowerpot_gray[contents=dandelion,custom=true,legacy_data=12] +quark:colored_flowerpot_gray[contents=dandelion,custom=true,legacy_data=13] +quark:colored_flowerpot_gray[contents=dandelion,custom=true,legacy_data=14] +quark:colored_flowerpot_gray[contents=dandelion,custom=true,legacy_data=15] +quark:colored_flowerpot_gray[contents=dandelion,custom=false,legacy_data=0] +quark:colored_flowerpot_gray[contents=dandelion,custom=false,legacy_data=1] +quark:colored_flowerpot_gray[contents=dandelion,custom=false,legacy_data=2] +quark:colored_flowerpot_gray[contents=dandelion,custom=false,legacy_data=3] +quark:colored_flowerpot_gray[contents=dandelion,custom=false,legacy_data=4] +quark:colored_flowerpot_gray[contents=dandelion,custom=false,legacy_data=5] +quark:colored_flowerpot_gray[contents=dandelion,custom=false,legacy_data=6] +quark:colored_flowerpot_gray[contents=dandelion,custom=false,legacy_data=7] +quark:colored_flowerpot_gray[contents=dandelion,custom=false,legacy_data=8] +quark:colored_flowerpot_gray[contents=dandelion,custom=false,legacy_data=9] +quark:colored_flowerpot_gray[contents=dandelion,custom=false,legacy_data=10] +quark:colored_flowerpot_gray[contents=dandelion,custom=false,legacy_data=11] +quark:colored_flowerpot_gray[contents=dandelion,custom=false,legacy_data=12] +quark:colored_flowerpot_gray[contents=dandelion,custom=false,legacy_data=13] +quark:colored_flowerpot_gray[contents=dandelion,custom=false,legacy_data=14] +quark:colored_flowerpot_gray[contents=dandelion,custom=false,legacy_data=15] +quark:colored_flowerpot_gray[contents=oak_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_gray[contents=oak_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_gray[contents=oak_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_gray[contents=oak_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_gray[contents=oak_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_gray[contents=oak_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_gray[contents=oak_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_gray[contents=oak_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_gray[contents=oak_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_gray[contents=oak_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_gray[contents=oak_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_gray[contents=oak_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_gray[contents=oak_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_gray[contents=oak_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_gray[contents=oak_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_gray[contents=oak_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_gray[contents=oak_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_gray[contents=oak_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_gray[contents=oak_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_gray[contents=oak_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_gray[contents=oak_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_gray[contents=oak_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_gray[contents=oak_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_gray[contents=oak_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_gray[contents=oak_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_gray[contents=oak_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_gray[contents=oak_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_gray[contents=oak_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_gray[contents=oak_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_gray[contents=oak_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_gray[contents=oak_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_gray[contents=oak_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_gray[contents=spruce_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_gray[contents=spruce_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_gray[contents=spruce_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_gray[contents=spruce_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_gray[contents=spruce_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_gray[contents=spruce_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_gray[contents=spruce_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_gray[contents=spruce_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_gray[contents=spruce_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_gray[contents=spruce_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_gray[contents=spruce_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_gray[contents=spruce_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_gray[contents=spruce_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_gray[contents=spruce_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_gray[contents=spruce_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_gray[contents=spruce_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_gray[contents=spruce_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_gray[contents=spruce_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_gray[contents=spruce_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_gray[contents=spruce_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_gray[contents=spruce_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_gray[contents=spruce_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_gray[contents=spruce_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_gray[contents=spruce_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_gray[contents=spruce_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_gray[contents=spruce_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_gray[contents=spruce_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_gray[contents=spruce_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_gray[contents=spruce_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_gray[contents=spruce_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_gray[contents=spruce_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_gray[contents=spruce_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_gray[contents=birch_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_gray[contents=birch_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_gray[contents=birch_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_gray[contents=birch_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_gray[contents=birch_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_gray[contents=birch_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_gray[contents=birch_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_gray[contents=birch_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_gray[contents=birch_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_gray[contents=birch_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_gray[contents=birch_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_gray[contents=birch_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_gray[contents=birch_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_gray[contents=birch_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_gray[contents=birch_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_gray[contents=birch_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_gray[contents=birch_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_gray[contents=birch_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_gray[contents=birch_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_gray[contents=birch_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_gray[contents=birch_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_gray[contents=birch_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_gray[contents=birch_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_gray[contents=birch_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_gray[contents=birch_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_gray[contents=birch_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_gray[contents=birch_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_gray[contents=birch_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_gray[contents=birch_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_gray[contents=birch_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_gray[contents=birch_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_gray[contents=birch_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_gray[contents=jungle_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_gray[contents=jungle_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_gray[contents=jungle_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_gray[contents=jungle_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_gray[contents=jungle_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_gray[contents=jungle_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_gray[contents=jungle_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_gray[contents=jungle_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_gray[contents=jungle_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_gray[contents=jungle_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_gray[contents=jungle_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_gray[contents=jungle_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_gray[contents=jungle_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_gray[contents=jungle_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_gray[contents=jungle_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_gray[contents=jungle_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_gray[contents=jungle_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_gray[contents=jungle_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_gray[contents=jungle_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_gray[contents=jungle_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_gray[contents=jungle_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_gray[contents=jungle_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_gray[contents=jungle_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_gray[contents=jungle_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_gray[contents=jungle_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_gray[contents=jungle_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_gray[contents=jungle_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_gray[contents=jungle_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_gray[contents=jungle_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_gray[contents=jungle_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_gray[contents=jungle_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_gray[contents=jungle_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_gray[contents=acacia_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_gray[contents=acacia_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_gray[contents=acacia_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_gray[contents=acacia_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_gray[contents=acacia_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_gray[contents=acacia_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_gray[contents=acacia_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_gray[contents=acacia_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_gray[contents=acacia_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_gray[contents=acacia_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_gray[contents=acacia_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_gray[contents=acacia_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_gray[contents=acacia_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_gray[contents=acacia_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_gray[contents=acacia_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_gray[contents=acacia_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_gray[contents=acacia_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_gray[contents=acacia_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_gray[contents=acacia_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_gray[contents=acacia_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_gray[contents=acacia_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_gray[contents=acacia_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_gray[contents=acacia_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_gray[contents=acacia_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_gray[contents=acacia_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_gray[contents=acacia_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_gray[contents=acacia_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_gray[contents=acacia_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_gray[contents=acacia_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_gray[contents=acacia_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_gray[contents=acacia_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_gray[contents=acacia_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_gray[contents=dark_oak_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_gray[contents=dark_oak_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_gray[contents=dark_oak_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_gray[contents=dark_oak_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_gray[contents=dark_oak_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_gray[contents=dark_oak_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_gray[contents=dark_oak_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_gray[contents=dark_oak_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_gray[contents=dark_oak_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_gray[contents=dark_oak_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_gray[contents=dark_oak_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_gray[contents=dark_oak_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_gray[contents=dark_oak_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_gray[contents=dark_oak_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_gray[contents=dark_oak_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_gray[contents=dark_oak_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_gray[contents=dark_oak_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_gray[contents=dark_oak_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_gray[contents=dark_oak_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_gray[contents=dark_oak_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_gray[contents=dark_oak_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_gray[contents=dark_oak_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_gray[contents=dark_oak_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_gray[contents=dark_oak_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_gray[contents=dark_oak_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_gray[contents=dark_oak_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_gray[contents=dark_oak_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_gray[contents=dark_oak_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_gray[contents=dark_oak_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_gray[contents=dark_oak_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_gray[contents=dark_oak_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_gray[contents=dark_oak_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_gray[contents=mushroom_red,custom=true,legacy_data=0] +quark:colored_flowerpot_gray[contents=mushroom_red,custom=true,legacy_data=1] +quark:colored_flowerpot_gray[contents=mushroom_red,custom=true,legacy_data=2] +quark:colored_flowerpot_gray[contents=mushroom_red,custom=true,legacy_data=3] +quark:colored_flowerpot_gray[contents=mushroom_red,custom=true,legacy_data=4] +quark:colored_flowerpot_gray[contents=mushroom_red,custom=true,legacy_data=5] +quark:colored_flowerpot_gray[contents=mushroom_red,custom=true,legacy_data=6] +quark:colored_flowerpot_gray[contents=mushroom_red,custom=true,legacy_data=7] +quark:colored_flowerpot_gray[contents=mushroom_red,custom=true,legacy_data=8] +quark:colored_flowerpot_gray[contents=mushroom_red,custom=true,legacy_data=9] +quark:colored_flowerpot_gray[contents=mushroom_red,custom=true,legacy_data=10] +quark:colored_flowerpot_gray[contents=mushroom_red,custom=true,legacy_data=11] +quark:colored_flowerpot_gray[contents=mushroom_red,custom=true,legacy_data=12] +quark:colored_flowerpot_gray[contents=mushroom_red,custom=true,legacy_data=13] +quark:colored_flowerpot_gray[contents=mushroom_red,custom=true,legacy_data=14] +quark:colored_flowerpot_gray[contents=mushroom_red,custom=true,legacy_data=15] +quark:colored_flowerpot_gray[contents=mushroom_red,custom=false,legacy_data=0] +quark:colored_flowerpot_gray[contents=mushroom_red,custom=false,legacy_data=1] +quark:colored_flowerpot_gray[contents=mushroom_red,custom=false,legacy_data=2] +quark:colored_flowerpot_gray[contents=mushroom_red,custom=false,legacy_data=3] +quark:colored_flowerpot_gray[contents=mushroom_red,custom=false,legacy_data=4] +quark:colored_flowerpot_gray[contents=mushroom_red,custom=false,legacy_data=5] +quark:colored_flowerpot_gray[contents=mushroom_red,custom=false,legacy_data=6] +quark:colored_flowerpot_gray[contents=mushroom_red,custom=false,legacy_data=7] +quark:colored_flowerpot_gray[contents=mushroom_red,custom=false,legacy_data=8] +quark:colored_flowerpot_gray[contents=mushroom_red,custom=false,legacy_data=9] +quark:colored_flowerpot_gray[contents=mushroom_red,custom=false,legacy_data=10] +quark:colored_flowerpot_gray[contents=mushroom_red,custom=false,legacy_data=11] +quark:colored_flowerpot_gray[contents=mushroom_red,custom=false,legacy_data=12] +quark:colored_flowerpot_gray[contents=mushroom_red,custom=false,legacy_data=13] +quark:colored_flowerpot_gray[contents=mushroom_red,custom=false,legacy_data=14] +quark:colored_flowerpot_gray[contents=mushroom_red,custom=false,legacy_data=15] +quark:colored_flowerpot_gray[contents=mushroom_brown,custom=true,legacy_data=0] +quark:colored_flowerpot_gray[contents=mushroom_brown,custom=true,legacy_data=1] +quark:colored_flowerpot_gray[contents=mushroom_brown,custom=true,legacy_data=2] +quark:colored_flowerpot_gray[contents=mushroom_brown,custom=true,legacy_data=3] +quark:colored_flowerpot_gray[contents=mushroom_brown,custom=true,legacy_data=4] +quark:colored_flowerpot_gray[contents=mushroom_brown,custom=true,legacy_data=5] +quark:colored_flowerpot_gray[contents=mushroom_brown,custom=true,legacy_data=6] +quark:colored_flowerpot_gray[contents=mushroom_brown,custom=true,legacy_data=7] +quark:colored_flowerpot_gray[contents=mushroom_brown,custom=true,legacy_data=8] +quark:colored_flowerpot_gray[contents=mushroom_brown,custom=true,legacy_data=9] +quark:colored_flowerpot_gray[contents=mushroom_brown,custom=true,legacy_data=10] +quark:colored_flowerpot_gray[contents=mushroom_brown,custom=true,legacy_data=11] +quark:colored_flowerpot_gray[contents=mushroom_brown,custom=true,legacy_data=12] +quark:colored_flowerpot_gray[contents=mushroom_brown,custom=true,legacy_data=13] +quark:colored_flowerpot_gray[contents=mushroom_brown,custom=true,legacy_data=14] +quark:colored_flowerpot_gray[contents=mushroom_brown,custom=true,legacy_data=15] +quark:colored_flowerpot_gray[contents=mushroom_brown,custom=false,legacy_data=0] +quark:colored_flowerpot_gray[contents=mushroom_brown,custom=false,legacy_data=1] +quark:colored_flowerpot_gray[contents=mushroom_brown,custom=false,legacy_data=2] +quark:colored_flowerpot_gray[contents=mushroom_brown,custom=false,legacy_data=3] +quark:colored_flowerpot_gray[contents=mushroom_brown,custom=false,legacy_data=4] +quark:colored_flowerpot_gray[contents=mushroom_brown,custom=false,legacy_data=5] +quark:colored_flowerpot_gray[contents=mushroom_brown,custom=false,legacy_data=6] +quark:colored_flowerpot_gray[contents=mushroom_brown,custom=false,legacy_data=7] +quark:colored_flowerpot_gray[contents=mushroom_brown,custom=false,legacy_data=8] +quark:colored_flowerpot_gray[contents=mushroom_brown,custom=false,legacy_data=9] +quark:colored_flowerpot_gray[contents=mushroom_brown,custom=false,legacy_data=10] +quark:colored_flowerpot_gray[contents=mushroom_brown,custom=false,legacy_data=11] +quark:colored_flowerpot_gray[contents=mushroom_brown,custom=false,legacy_data=12] +quark:colored_flowerpot_gray[contents=mushroom_brown,custom=false,legacy_data=13] +quark:colored_flowerpot_gray[contents=mushroom_brown,custom=false,legacy_data=14] +quark:colored_flowerpot_gray[contents=mushroom_brown,custom=false,legacy_data=15] +quark:colored_flowerpot_gray[contents=dead_bush,custom=true,legacy_data=0] +quark:colored_flowerpot_gray[contents=dead_bush,custom=true,legacy_data=1] +quark:colored_flowerpot_gray[contents=dead_bush,custom=true,legacy_data=2] +quark:colored_flowerpot_gray[contents=dead_bush,custom=true,legacy_data=3] +quark:colored_flowerpot_gray[contents=dead_bush,custom=true,legacy_data=4] +quark:colored_flowerpot_gray[contents=dead_bush,custom=true,legacy_data=5] +quark:colored_flowerpot_gray[contents=dead_bush,custom=true,legacy_data=6] +quark:colored_flowerpot_gray[contents=dead_bush,custom=true,legacy_data=7] +quark:colored_flowerpot_gray[contents=dead_bush,custom=true,legacy_data=8] +quark:colored_flowerpot_gray[contents=dead_bush,custom=true,legacy_data=9] +quark:colored_flowerpot_gray[contents=dead_bush,custom=true,legacy_data=10] +quark:colored_flowerpot_gray[contents=dead_bush,custom=true,legacy_data=11] +quark:colored_flowerpot_gray[contents=dead_bush,custom=true,legacy_data=12] +quark:colored_flowerpot_gray[contents=dead_bush,custom=true,legacy_data=13] +quark:colored_flowerpot_gray[contents=dead_bush,custom=true,legacy_data=14] +quark:colored_flowerpot_gray[contents=dead_bush,custom=true,legacy_data=15] +quark:colored_flowerpot_gray[contents=dead_bush,custom=false,legacy_data=0] +quark:colored_flowerpot_gray[contents=dead_bush,custom=false,legacy_data=1] +quark:colored_flowerpot_gray[contents=dead_bush,custom=false,legacy_data=2] +quark:colored_flowerpot_gray[contents=dead_bush,custom=false,legacy_data=3] +quark:colored_flowerpot_gray[contents=dead_bush,custom=false,legacy_data=4] +quark:colored_flowerpot_gray[contents=dead_bush,custom=false,legacy_data=5] +quark:colored_flowerpot_gray[contents=dead_bush,custom=false,legacy_data=6] +quark:colored_flowerpot_gray[contents=dead_bush,custom=false,legacy_data=7] +quark:colored_flowerpot_gray[contents=dead_bush,custom=false,legacy_data=8] +quark:colored_flowerpot_gray[contents=dead_bush,custom=false,legacy_data=9] +quark:colored_flowerpot_gray[contents=dead_bush,custom=false,legacy_data=10] +quark:colored_flowerpot_gray[contents=dead_bush,custom=false,legacy_data=11] +quark:colored_flowerpot_gray[contents=dead_bush,custom=false,legacy_data=12] +quark:colored_flowerpot_gray[contents=dead_bush,custom=false,legacy_data=13] +quark:colored_flowerpot_gray[contents=dead_bush,custom=false,legacy_data=14] +quark:colored_flowerpot_gray[contents=dead_bush,custom=false,legacy_data=15] +quark:colored_flowerpot_gray[contents=fern,custom=true,legacy_data=0] +quark:colored_flowerpot_gray[contents=fern,custom=true,legacy_data=1] +quark:colored_flowerpot_gray[contents=fern,custom=true,legacy_data=2] +quark:colored_flowerpot_gray[contents=fern,custom=true,legacy_data=3] +quark:colored_flowerpot_gray[contents=fern,custom=true,legacy_data=4] +quark:colored_flowerpot_gray[contents=fern,custom=true,legacy_data=5] +quark:colored_flowerpot_gray[contents=fern,custom=true,legacy_data=6] +quark:colored_flowerpot_gray[contents=fern,custom=true,legacy_data=7] +quark:colored_flowerpot_gray[contents=fern,custom=true,legacy_data=8] +quark:colored_flowerpot_gray[contents=fern,custom=true,legacy_data=9] +quark:colored_flowerpot_gray[contents=fern,custom=true,legacy_data=10] +quark:colored_flowerpot_gray[contents=fern,custom=true,legacy_data=11] +quark:colored_flowerpot_gray[contents=fern,custom=true,legacy_data=12] +quark:colored_flowerpot_gray[contents=fern,custom=true,legacy_data=13] +quark:colored_flowerpot_gray[contents=fern,custom=true,legacy_data=14] +quark:colored_flowerpot_gray[contents=fern,custom=true,legacy_data=15] +quark:colored_flowerpot_gray[contents=fern,custom=false,legacy_data=0] +quark:colored_flowerpot_gray[contents=fern,custom=false,legacy_data=1] +quark:colored_flowerpot_gray[contents=fern,custom=false,legacy_data=2] +quark:colored_flowerpot_gray[contents=fern,custom=false,legacy_data=3] +quark:colored_flowerpot_gray[contents=fern,custom=false,legacy_data=4] +quark:colored_flowerpot_gray[contents=fern,custom=false,legacy_data=5] +quark:colored_flowerpot_gray[contents=fern,custom=false,legacy_data=6] +quark:colored_flowerpot_gray[contents=fern,custom=false,legacy_data=7] +quark:colored_flowerpot_gray[contents=fern,custom=false,legacy_data=8] +quark:colored_flowerpot_gray[contents=fern,custom=false,legacy_data=9] +quark:colored_flowerpot_gray[contents=fern,custom=false,legacy_data=10] +quark:colored_flowerpot_gray[contents=fern,custom=false,legacy_data=11] +quark:colored_flowerpot_gray[contents=fern,custom=false,legacy_data=12] +quark:colored_flowerpot_gray[contents=fern,custom=false,legacy_data=13] +quark:colored_flowerpot_gray[contents=fern,custom=false,legacy_data=14] +quark:colored_flowerpot_gray[contents=fern,custom=false,legacy_data=15] +quark:colored_flowerpot_gray[contents=cactus,custom=true,legacy_data=0] +quark:colored_flowerpot_gray[contents=cactus,custom=true,legacy_data=1] +quark:colored_flowerpot_gray[contents=cactus,custom=true,legacy_data=2] +quark:colored_flowerpot_gray[contents=cactus,custom=true,legacy_data=3] +quark:colored_flowerpot_gray[contents=cactus,custom=true,legacy_data=4] +quark:colored_flowerpot_gray[contents=cactus,custom=true,legacy_data=5] +quark:colored_flowerpot_gray[contents=cactus,custom=true,legacy_data=6] +quark:colored_flowerpot_gray[contents=cactus,custom=true,legacy_data=7] +quark:colored_flowerpot_gray[contents=cactus,custom=true,legacy_data=8] +quark:colored_flowerpot_gray[contents=cactus,custom=true,legacy_data=9] +quark:colored_flowerpot_gray[contents=cactus,custom=true,legacy_data=10] +quark:colored_flowerpot_gray[contents=cactus,custom=true,legacy_data=11] +quark:colored_flowerpot_gray[contents=cactus,custom=true,legacy_data=12] +quark:colored_flowerpot_gray[contents=cactus,custom=true,legacy_data=13] +quark:colored_flowerpot_gray[contents=cactus,custom=true,legacy_data=14] +quark:colored_flowerpot_gray[contents=cactus,custom=true,legacy_data=15] +quark:colored_flowerpot_gray[contents=cactus,custom=false,legacy_data=0] +quark:colored_flowerpot_gray[contents=cactus,custom=false,legacy_data=1] +quark:colored_flowerpot_gray[contents=cactus,custom=false,legacy_data=2] +quark:colored_flowerpot_gray[contents=cactus,custom=false,legacy_data=3] +quark:colored_flowerpot_gray[contents=cactus,custom=false,legacy_data=4] +quark:colored_flowerpot_gray[contents=cactus,custom=false,legacy_data=5] +quark:colored_flowerpot_gray[contents=cactus,custom=false,legacy_data=6] +quark:colored_flowerpot_gray[contents=cactus,custom=false,legacy_data=7] +quark:colored_flowerpot_gray[contents=cactus,custom=false,legacy_data=8] +quark:colored_flowerpot_gray[contents=cactus,custom=false,legacy_data=9] +quark:colored_flowerpot_gray[contents=cactus,custom=false,legacy_data=10] +quark:colored_flowerpot_gray[contents=cactus,custom=false,legacy_data=11] +quark:colored_flowerpot_gray[contents=cactus,custom=false,legacy_data=12] +quark:colored_flowerpot_gray[contents=cactus,custom=false,legacy_data=13] +quark:colored_flowerpot_gray[contents=cactus,custom=false,legacy_data=14] +quark:colored_flowerpot_gray[contents=cactus,custom=false,legacy_data=15] +quark:colored_flowerpot_silver[contents=empty,custom=true,legacy_data=0] +quark:colored_flowerpot_silver[contents=empty,custom=true,legacy_data=1] +quark:colored_flowerpot_silver[contents=empty,custom=true,legacy_data=2] +quark:colored_flowerpot_silver[contents=empty,custom=true,legacy_data=3] +quark:colored_flowerpot_silver[contents=empty,custom=true,legacy_data=4] +quark:colored_flowerpot_silver[contents=empty,custom=true,legacy_data=5] +quark:colored_flowerpot_silver[contents=empty,custom=true,legacy_data=6] +quark:colored_flowerpot_silver[contents=empty,custom=true,legacy_data=7] +quark:colored_flowerpot_silver[contents=empty,custom=true,legacy_data=8] +quark:colored_flowerpot_silver[contents=empty,custom=true,legacy_data=9] +quark:colored_flowerpot_silver[contents=empty,custom=true,legacy_data=10] +quark:colored_flowerpot_silver[contents=empty,custom=true,legacy_data=11] +quark:colored_flowerpot_silver[contents=empty,custom=true,legacy_data=12] +quark:colored_flowerpot_silver[contents=empty,custom=true,legacy_data=13] +quark:colored_flowerpot_silver[contents=empty,custom=true,legacy_data=14] +quark:colored_flowerpot_silver[contents=empty,custom=true,legacy_data=15] +quark:colored_flowerpot_silver[contents=empty,custom=false,legacy_data=0] +quark:colored_flowerpot_silver[contents=empty,custom=false,legacy_data=1] +quark:colored_flowerpot_silver[contents=empty,custom=false,legacy_data=2] +quark:colored_flowerpot_silver[contents=empty,custom=false,legacy_data=3] +quark:colored_flowerpot_silver[contents=empty,custom=false,legacy_data=4] +quark:colored_flowerpot_silver[contents=empty,custom=false,legacy_data=5] +quark:colored_flowerpot_silver[contents=empty,custom=false,legacy_data=6] +quark:colored_flowerpot_silver[contents=empty,custom=false,legacy_data=7] +quark:colored_flowerpot_silver[contents=empty,custom=false,legacy_data=8] +quark:colored_flowerpot_silver[contents=empty,custom=false,legacy_data=9] +quark:colored_flowerpot_silver[contents=empty,custom=false,legacy_data=10] +quark:colored_flowerpot_silver[contents=empty,custom=false,legacy_data=11] +quark:colored_flowerpot_silver[contents=empty,custom=false,legacy_data=12] +quark:colored_flowerpot_silver[contents=empty,custom=false,legacy_data=13] +quark:colored_flowerpot_silver[contents=empty,custom=false,legacy_data=14] +quark:colored_flowerpot_silver[contents=empty,custom=false,legacy_data=15] +quark:colored_flowerpot_silver[contents=rose,custom=true,legacy_data=0] +quark:colored_flowerpot_silver[contents=rose,custom=true,legacy_data=1] +quark:colored_flowerpot_silver[contents=rose,custom=true,legacy_data=2] +quark:colored_flowerpot_silver[contents=rose,custom=true,legacy_data=3] +quark:colored_flowerpot_silver[contents=rose,custom=true,legacy_data=4] +quark:colored_flowerpot_silver[contents=rose,custom=true,legacy_data=5] +quark:colored_flowerpot_silver[contents=rose,custom=true,legacy_data=6] +quark:colored_flowerpot_silver[contents=rose,custom=true,legacy_data=7] +quark:colored_flowerpot_silver[contents=rose,custom=true,legacy_data=8] +quark:colored_flowerpot_silver[contents=rose,custom=true,legacy_data=9] +quark:colored_flowerpot_silver[contents=rose,custom=true,legacy_data=10] +quark:colored_flowerpot_silver[contents=rose,custom=true,legacy_data=11] +quark:colored_flowerpot_silver[contents=rose,custom=true,legacy_data=12] +quark:colored_flowerpot_silver[contents=rose,custom=true,legacy_data=13] +quark:colored_flowerpot_silver[contents=rose,custom=true,legacy_data=14] +quark:colored_flowerpot_silver[contents=rose,custom=true,legacy_data=15] +quark:colored_flowerpot_silver[contents=rose,custom=false,legacy_data=0] +quark:colored_flowerpot_silver[contents=rose,custom=false,legacy_data=1] +quark:colored_flowerpot_silver[contents=rose,custom=false,legacy_data=2] +quark:colored_flowerpot_silver[contents=rose,custom=false,legacy_data=3] +quark:colored_flowerpot_silver[contents=rose,custom=false,legacy_data=4] +quark:colored_flowerpot_silver[contents=rose,custom=false,legacy_data=5] +quark:colored_flowerpot_silver[contents=rose,custom=false,legacy_data=6] +quark:colored_flowerpot_silver[contents=rose,custom=false,legacy_data=7] +quark:colored_flowerpot_silver[contents=rose,custom=false,legacy_data=8] +quark:colored_flowerpot_silver[contents=rose,custom=false,legacy_data=9] +quark:colored_flowerpot_silver[contents=rose,custom=false,legacy_data=10] +quark:colored_flowerpot_silver[contents=rose,custom=false,legacy_data=11] +quark:colored_flowerpot_silver[contents=rose,custom=false,legacy_data=12] +quark:colored_flowerpot_silver[contents=rose,custom=false,legacy_data=13] +quark:colored_flowerpot_silver[contents=rose,custom=false,legacy_data=14] +quark:colored_flowerpot_silver[contents=rose,custom=false,legacy_data=15] +quark:colored_flowerpot_silver[contents=blue_orchid,custom=true,legacy_data=0] +quark:colored_flowerpot_silver[contents=blue_orchid,custom=true,legacy_data=1] +quark:colored_flowerpot_silver[contents=blue_orchid,custom=true,legacy_data=2] +quark:colored_flowerpot_silver[contents=blue_orchid,custom=true,legacy_data=3] +quark:colored_flowerpot_silver[contents=blue_orchid,custom=true,legacy_data=4] +quark:colored_flowerpot_silver[contents=blue_orchid,custom=true,legacy_data=5] +quark:colored_flowerpot_silver[contents=blue_orchid,custom=true,legacy_data=6] +quark:colored_flowerpot_silver[contents=blue_orchid,custom=true,legacy_data=7] +quark:colored_flowerpot_silver[contents=blue_orchid,custom=true,legacy_data=8] +quark:colored_flowerpot_silver[contents=blue_orchid,custom=true,legacy_data=9] +quark:colored_flowerpot_silver[contents=blue_orchid,custom=true,legacy_data=10] +quark:colored_flowerpot_silver[contents=blue_orchid,custom=true,legacy_data=11] +quark:colored_flowerpot_silver[contents=blue_orchid,custom=true,legacy_data=12] +quark:colored_flowerpot_silver[contents=blue_orchid,custom=true,legacy_data=13] +quark:colored_flowerpot_silver[contents=blue_orchid,custom=true,legacy_data=14] +quark:colored_flowerpot_silver[contents=blue_orchid,custom=true,legacy_data=15] +quark:colored_flowerpot_silver[contents=blue_orchid,custom=false,legacy_data=0] +quark:colored_flowerpot_silver[contents=blue_orchid,custom=false,legacy_data=1] +quark:colored_flowerpot_silver[contents=blue_orchid,custom=false,legacy_data=2] +quark:colored_flowerpot_silver[contents=blue_orchid,custom=false,legacy_data=3] +quark:colored_flowerpot_silver[contents=blue_orchid,custom=false,legacy_data=4] +quark:colored_flowerpot_silver[contents=blue_orchid,custom=false,legacy_data=5] +quark:colored_flowerpot_silver[contents=blue_orchid,custom=false,legacy_data=6] +quark:colored_flowerpot_silver[contents=blue_orchid,custom=false,legacy_data=7] +quark:colored_flowerpot_silver[contents=blue_orchid,custom=false,legacy_data=8] +quark:colored_flowerpot_silver[contents=blue_orchid,custom=false,legacy_data=9] +quark:colored_flowerpot_silver[contents=blue_orchid,custom=false,legacy_data=10] +quark:colored_flowerpot_silver[contents=blue_orchid,custom=false,legacy_data=11] +quark:colored_flowerpot_silver[contents=blue_orchid,custom=false,legacy_data=12] +quark:colored_flowerpot_silver[contents=blue_orchid,custom=false,legacy_data=13] +quark:colored_flowerpot_silver[contents=blue_orchid,custom=false,legacy_data=14] +quark:colored_flowerpot_silver[contents=blue_orchid,custom=false,legacy_data=15] +quark:colored_flowerpot_silver[contents=allium,custom=true,legacy_data=0] +quark:colored_flowerpot_silver[contents=allium,custom=true,legacy_data=1] +quark:colored_flowerpot_silver[contents=allium,custom=true,legacy_data=2] +quark:colored_flowerpot_silver[contents=allium,custom=true,legacy_data=3] +quark:colored_flowerpot_silver[contents=allium,custom=true,legacy_data=4] +quark:colored_flowerpot_silver[contents=allium,custom=true,legacy_data=5] +quark:colored_flowerpot_silver[contents=allium,custom=true,legacy_data=6] +quark:colored_flowerpot_silver[contents=allium,custom=true,legacy_data=7] +quark:colored_flowerpot_silver[contents=allium,custom=true,legacy_data=8] +quark:colored_flowerpot_silver[contents=allium,custom=true,legacy_data=9] +quark:colored_flowerpot_silver[contents=allium,custom=true,legacy_data=10] +quark:colored_flowerpot_silver[contents=allium,custom=true,legacy_data=11] +quark:colored_flowerpot_silver[contents=allium,custom=true,legacy_data=12] +quark:colored_flowerpot_silver[contents=allium,custom=true,legacy_data=13] +quark:colored_flowerpot_silver[contents=allium,custom=true,legacy_data=14] +quark:colored_flowerpot_silver[contents=allium,custom=true,legacy_data=15] +quark:colored_flowerpot_silver[contents=allium,custom=false,legacy_data=0] +quark:colored_flowerpot_silver[contents=allium,custom=false,legacy_data=1] +quark:colored_flowerpot_silver[contents=allium,custom=false,legacy_data=2] +quark:colored_flowerpot_silver[contents=allium,custom=false,legacy_data=3] +quark:colored_flowerpot_silver[contents=allium,custom=false,legacy_data=4] +quark:colored_flowerpot_silver[contents=allium,custom=false,legacy_data=5] +quark:colored_flowerpot_silver[contents=allium,custom=false,legacy_data=6] +quark:colored_flowerpot_silver[contents=allium,custom=false,legacy_data=7] +quark:colored_flowerpot_silver[contents=allium,custom=false,legacy_data=8] +quark:colored_flowerpot_silver[contents=allium,custom=false,legacy_data=9] +quark:colored_flowerpot_silver[contents=allium,custom=false,legacy_data=10] +quark:colored_flowerpot_silver[contents=allium,custom=false,legacy_data=11] +quark:colored_flowerpot_silver[contents=allium,custom=false,legacy_data=12] +quark:colored_flowerpot_silver[contents=allium,custom=false,legacy_data=13] +quark:colored_flowerpot_silver[contents=allium,custom=false,legacy_data=14] +quark:colored_flowerpot_silver[contents=allium,custom=false,legacy_data=15] +quark:colored_flowerpot_silver[contents=houstonia,custom=true,legacy_data=0] +quark:colored_flowerpot_silver[contents=houstonia,custom=true,legacy_data=1] +quark:colored_flowerpot_silver[contents=houstonia,custom=true,legacy_data=2] +quark:colored_flowerpot_silver[contents=houstonia,custom=true,legacy_data=3] +quark:colored_flowerpot_silver[contents=houstonia,custom=true,legacy_data=4] +quark:colored_flowerpot_silver[contents=houstonia,custom=true,legacy_data=5] +quark:colored_flowerpot_silver[contents=houstonia,custom=true,legacy_data=6] +quark:colored_flowerpot_silver[contents=houstonia,custom=true,legacy_data=7] +quark:colored_flowerpot_silver[contents=houstonia,custom=true,legacy_data=8] +quark:colored_flowerpot_silver[contents=houstonia,custom=true,legacy_data=9] +quark:colored_flowerpot_silver[contents=houstonia,custom=true,legacy_data=10] +quark:colored_flowerpot_silver[contents=houstonia,custom=true,legacy_data=11] +quark:colored_flowerpot_silver[contents=houstonia,custom=true,legacy_data=12] +quark:colored_flowerpot_silver[contents=houstonia,custom=true,legacy_data=13] +quark:colored_flowerpot_silver[contents=houstonia,custom=true,legacy_data=14] +quark:colored_flowerpot_silver[contents=houstonia,custom=true,legacy_data=15] +quark:colored_flowerpot_silver[contents=houstonia,custom=false,legacy_data=0] +quark:colored_flowerpot_silver[contents=houstonia,custom=false,legacy_data=1] +quark:colored_flowerpot_silver[contents=houstonia,custom=false,legacy_data=2] +quark:colored_flowerpot_silver[contents=houstonia,custom=false,legacy_data=3] +quark:colored_flowerpot_silver[contents=houstonia,custom=false,legacy_data=4] +quark:colored_flowerpot_silver[contents=houstonia,custom=false,legacy_data=5] +quark:colored_flowerpot_silver[contents=houstonia,custom=false,legacy_data=6] +quark:colored_flowerpot_silver[contents=houstonia,custom=false,legacy_data=7] +quark:colored_flowerpot_silver[contents=houstonia,custom=false,legacy_data=8] +quark:colored_flowerpot_silver[contents=houstonia,custom=false,legacy_data=9] +quark:colored_flowerpot_silver[contents=houstonia,custom=false,legacy_data=10] +quark:colored_flowerpot_silver[contents=houstonia,custom=false,legacy_data=11] +quark:colored_flowerpot_silver[contents=houstonia,custom=false,legacy_data=12] +quark:colored_flowerpot_silver[contents=houstonia,custom=false,legacy_data=13] +quark:colored_flowerpot_silver[contents=houstonia,custom=false,legacy_data=14] +quark:colored_flowerpot_silver[contents=houstonia,custom=false,legacy_data=15] +quark:colored_flowerpot_silver[contents=red_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_silver[contents=red_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_silver[contents=red_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_silver[contents=red_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_silver[contents=red_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_silver[contents=red_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_silver[contents=red_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_silver[contents=red_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_silver[contents=red_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_silver[contents=red_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_silver[contents=red_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_silver[contents=red_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_silver[contents=red_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_silver[contents=red_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_silver[contents=red_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_silver[contents=red_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_silver[contents=red_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_silver[contents=red_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_silver[contents=red_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_silver[contents=red_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_silver[contents=red_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_silver[contents=red_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_silver[contents=red_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_silver[contents=red_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_silver[contents=red_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_silver[contents=red_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_silver[contents=red_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_silver[contents=red_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_silver[contents=red_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_silver[contents=red_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_silver[contents=red_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_silver[contents=red_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_silver[contents=orange_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_silver[contents=orange_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_silver[contents=orange_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_silver[contents=orange_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_silver[contents=orange_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_silver[contents=orange_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_silver[contents=orange_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_silver[contents=orange_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_silver[contents=orange_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_silver[contents=orange_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_silver[contents=orange_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_silver[contents=orange_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_silver[contents=orange_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_silver[contents=orange_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_silver[contents=orange_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_silver[contents=orange_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_silver[contents=orange_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_silver[contents=orange_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_silver[contents=orange_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_silver[contents=orange_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_silver[contents=orange_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_silver[contents=orange_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_silver[contents=orange_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_silver[contents=orange_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_silver[contents=orange_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_silver[contents=orange_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_silver[contents=orange_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_silver[contents=orange_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_silver[contents=orange_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_silver[contents=orange_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_silver[contents=orange_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_silver[contents=orange_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_silver[contents=white_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_silver[contents=white_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_silver[contents=white_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_silver[contents=white_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_silver[contents=white_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_silver[contents=white_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_silver[contents=white_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_silver[contents=white_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_silver[contents=white_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_silver[contents=white_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_silver[contents=white_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_silver[contents=white_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_silver[contents=white_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_silver[contents=white_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_silver[contents=white_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_silver[contents=white_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_silver[contents=white_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_silver[contents=white_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_silver[contents=white_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_silver[contents=white_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_silver[contents=white_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_silver[contents=white_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_silver[contents=white_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_silver[contents=white_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_silver[contents=white_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_silver[contents=white_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_silver[contents=white_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_silver[contents=white_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_silver[contents=white_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_silver[contents=white_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_silver[contents=white_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_silver[contents=white_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_silver[contents=pink_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_silver[contents=pink_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_silver[contents=pink_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_silver[contents=pink_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_silver[contents=pink_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_silver[contents=pink_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_silver[contents=pink_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_silver[contents=pink_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_silver[contents=pink_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_silver[contents=pink_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_silver[contents=pink_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_silver[contents=pink_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_silver[contents=pink_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_silver[contents=pink_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_silver[contents=pink_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_silver[contents=pink_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_silver[contents=pink_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_silver[contents=pink_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_silver[contents=pink_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_silver[contents=pink_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_silver[contents=pink_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_silver[contents=pink_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_silver[contents=pink_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_silver[contents=pink_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_silver[contents=pink_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_silver[contents=pink_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_silver[contents=pink_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_silver[contents=pink_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_silver[contents=pink_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_silver[contents=pink_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_silver[contents=pink_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_silver[contents=pink_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=true,legacy_data=0] +quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=true,legacy_data=1] +quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=true,legacy_data=2] +quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=true,legacy_data=3] +quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=true,legacy_data=4] +quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=true,legacy_data=5] +quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=true,legacy_data=6] +quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=true,legacy_data=7] +quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=true,legacy_data=8] +quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=true,legacy_data=9] +quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=true,legacy_data=10] +quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=true,legacy_data=11] +quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=true,legacy_data=12] +quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=true,legacy_data=13] +quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=true,legacy_data=14] +quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=true,legacy_data=15] +quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=false,legacy_data=0] +quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=false,legacy_data=1] +quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=false,legacy_data=2] +quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=false,legacy_data=3] +quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=false,legacy_data=4] +quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=false,legacy_data=5] +quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=false,legacy_data=6] +quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=false,legacy_data=7] +quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=false,legacy_data=8] +quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=false,legacy_data=9] +quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=false,legacy_data=10] +quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=false,legacy_data=11] +quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=false,legacy_data=12] +quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=false,legacy_data=13] +quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=false,legacy_data=14] +quark:colored_flowerpot_silver[contents=oxeye_daisy,custom=false,legacy_data=15] +quark:colored_flowerpot_silver[contents=dandelion,custom=true,legacy_data=0] +quark:colored_flowerpot_silver[contents=dandelion,custom=true,legacy_data=1] +quark:colored_flowerpot_silver[contents=dandelion,custom=true,legacy_data=2] +quark:colored_flowerpot_silver[contents=dandelion,custom=true,legacy_data=3] +quark:colored_flowerpot_silver[contents=dandelion,custom=true,legacy_data=4] +quark:colored_flowerpot_silver[contents=dandelion,custom=true,legacy_data=5] +quark:colored_flowerpot_silver[contents=dandelion,custom=true,legacy_data=6] +quark:colored_flowerpot_silver[contents=dandelion,custom=true,legacy_data=7] +quark:colored_flowerpot_silver[contents=dandelion,custom=true,legacy_data=8] +quark:colored_flowerpot_silver[contents=dandelion,custom=true,legacy_data=9] +quark:colored_flowerpot_silver[contents=dandelion,custom=true,legacy_data=10] +quark:colored_flowerpot_silver[contents=dandelion,custom=true,legacy_data=11] +quark:colored_flowerpot_silver[contents=dandelion,custom=true,legacy_data=12] +quark:colored_flowerpot_silver[contents=dandelion,custom=true,legacy_data=13] +quark:colored_flowerpot_silver[contents=dandelion,custom=true,legacy_data=14] +quark:colored_flowerpot_silver[contents=dandelion,custom=true,legacy_data=15] +quark:colored_flowerpot_silver[contents=dandelion,custom=false,legacy_data=0] +quark:colored_flowerpot_silver[contents=dandelion,custom=false,legacy_data=1] +quark:colored_flowerpot_silver[contents=dandelion,custom=false,legacy_data=2] +quark:colored_flowerpot_silver[contents=dandelion,custom=false,legacy_data=3] +quark:colored_flowerpot_silver[contents=dandelion,custom=false,legacy_data=4] +quark:colored_flowerpot_silver[contents=dandelion,custom=false,legacy_data=5] +quark:colored_flowerpot_silver[contents=dandelion,custom=false,legacy_data=6] +quark:colored_flowerpot_silver[contents=dandelion,custom=false,legacy_data=7] +quark:colored_flowerpot_silver[contents=dandelion,custom=false,legacy_data=8] +quark:colored_flowerpot_silver[contents=dandelion,custom=false,legacy_data=9] +quark:colored_flowerpot_silver[contents=dandelion,custom=false,legacy_data=10] +quark:colored_flowerpot_silver[contents=dandelion,custom=false,legacy_data=11] +quark:colored_flowerpot_silver[contents=dandelion,custom=false,legacy_data=12] +quark:colored_flowerpot_silver[contents=dandelion,custom=false,legacy_data=13] +quark:colored_flowerpot_silver[contents=dandelion,custom=false,legacy_data=14] +quark:colored_flowerpot_silver[contents=dandelion,custom=false,legacy_data=15] +quark:colored_flowerpot_silver[contents=oak_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_silver[contents=oak_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_silver[contents=oak_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_silver[contents=oak_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_silver[contents=oak_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_silver[contents=oak_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_silver[contents=oak_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_silver[contents=oak_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_silver[contents=oak_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_silver[contents=oak_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_silver[contents=oak_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_silver[contents=oak_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_silver[contents=oak_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_silver[contents=oak_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_silver[contents=oak_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_silver[contents=oak_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_silver[contents=oak_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_silver[contents=oak_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_silver[contents=oak_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_silver[contents=oak_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_silver[contents=oak_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_silver[contents=oak_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_silver[contents=oak_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_silver[contents=oak_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_silver[contents=oak_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_silver[contents=oak_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_silver[contents=oak_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_silver[contents=oak_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_silver[contents=oak_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_silver[contents=oak_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_silver[contents=oak_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_silver[contents=oak_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_silver[contents=spruce_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_silver[contents=spruce_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_silver[contents=spruce_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_silver[contents=spruce_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_silver[contents=spruce_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_silver[contents=spruce_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_silver[contents=spruce_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_silver[contents=spruce_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_silver[contents=spruce_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_silver[contents=spruce_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_silver[contents=spruce_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_silver[contents=spruce_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_silver[contents=spruce_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_silver[contents=spruce_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_silver[contents=spruce_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_silver[contents=spruce_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_silver[contents=spruce_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_silver[contents=spruce_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_silver[contents=spruce_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_silver[contents=spruce_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_silver[contents=spruce_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_silver[contents=spruce_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_silver[contents=spruce_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_silver[contents=spruce_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_silver[contents=spruce_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_silver[contents=spruce_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_silver[contents=spruce_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_silver[contents=spruce_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_silver[contents=spruce_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_silver[contents=spruce_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_silver[contents=spruce_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_silver[contents=spruce_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_silver[contents=birch_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_silver[contents=birch_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_silver[contents=birch_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_silver[contents=birch_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_silver[contents=birch_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_silver[contents=birch_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_silver[contents=birch_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_silver[contents=birch_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_silver[contents=birch_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_silver[contents=birch_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_silver[contents=birch_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_silver[contents=birch_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_silver[contents=birch_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_silver[contents=birch_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_silver[contents=birch_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_silver[contents=birch_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_silver[contents=birch_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_silver[contents=birch_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_silver[contents=birch_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_silver[contents=birch_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_silver[contents=birch_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_silver[contents=birch_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_silver[contents=birch_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_silver[contents=birch_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_silver[contents=birch_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_silver[contents=birch_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_silver[contents=birch_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_silver[contents=birch_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_silver[contents=birch_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_silver[contents=birch_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_silver[contents=birch_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_silver[contents=birch_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_silver[contents=jungle_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_silver[contents=jungle_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_silver[contents=jungle_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_silver[contents=jungle_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_silver[contents=jungle_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_silver[contents=jungle_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_silver[contents=jungle_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_silver[contents=jungle_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_silver[contents=jungle_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_silver[contents=jungle_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_silver[contents=jungle_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_silver[contents=jungle_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_silver[contents=jungle_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_silver[contents=jungle_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_silver[contents=jungle_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_silver[contents=jungle_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_silver[contents=jungle_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_silver[contents=jungle_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_silver[contents=jungle_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_silver[contents=jungle_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_silver[contents=jungle_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_silver[contents=jungle_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_silver[contents=jungle_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_silver[contents=jungle_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_silver[contents=jungle_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_silver[contents=jungle_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_silver[contents=jungle_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_silver[contents=jungle_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_silver[contents=jungle_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_silver[contents=jungle_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_silver[contents=jungle_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_silver[contents=jungle_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_silver[contents=acacia_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_silver[contents=acacia_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_silver[contents=acacia_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_silver[contents=acacia_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_silver[contents=acacia_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_silver[contents=acacia_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_silver[contents=acacia_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_silver[contents=acacia_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_silver[contents=acacia_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_silver[contents=acacia_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_silver[contents=acacia_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_silver[contents=acacia_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_silver[contents=acacia_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_silver[contents=acacia_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_silver[contents=acacia_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_silver[contents=acacia_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_silver[contents=acacia_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_silver[contents=acacia_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_silver[contents=acacia_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_silver[contents=acacia_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_silver[contents=acacia_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_silver[contents=acacia_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_silver[contents=acacia_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_silver[contents=acacia_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_silver[contents=acacia_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_silver[contents=acacia_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_silver[contents=acacia_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_silver[contents=acacia_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_silver[contents=acacia_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_silver[contents=acacia_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_silver[contents=acacia_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_silver[contents=acacia_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_silver[contents=dark_oak_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_silver[contents=mushroom_red,custom=true,legacy_data=0] +quark:colored_flowerpot_silver[contents=mushroom_red,custom=true,legacy_data=1] +quark:colored_flowerpot_silver[contents=mushroom_red,custom=true,legacy_data=2] +quark:colored_flowerpot_silver[contents=mushroom_red,custom=true,legacy_data=3] +quark:colored_flowerpot_silver[contents=mushroom_red,custom=true,legacy_data=4] +quark:colored_flowerpot_silver[contents=mushroom_red,custom=true,legacy_data=5] +quark:colored_flowerpot_silver[contents=mushroom_red,custom=true,legacy_data=6] +quark:colored_flowerpot_silver[contents=mushroom_red,custom=true,legacy_data=7] +quark:colored_flowerpot_silver[contents=mushroom_red,custom=true,legacy_data=8] +quark:colored_flowerpot_silver[contents=mushroom_red,custom=true,legacy_data=9] +quark:colored_flowerpot_silver[contents=mushroom_red,custom=true,legacy_data=10] +quark:colored_flowerpot_silver[contents=mushroom_red,custom=true,legacy_data=11] +quark:colored_flowerpot_silver[contents=mushroom_red,custom=true,legacy_data=12] +quark:colored_flowerpot_silver[contents=mushroom_red,custom=true,legacy_data=13] +quark:colored_flowerpot_silver[contents=mushroom_red,custom=true,legacy_data=14] +quark:colored_flowerpot_silver[contents=mushroom_red,custom=true,legacy_data=15] +quark:colored_flowerpot_silver[contents=mushroom_red,custom=false,legacy_data=0] +quark:colored_flowerpot_silver[contents=mushroom_red,custom=false,legacy_data=1] +quark:colored_flowerpot_silver[contents=mushroom_red,custom=false,legacy_data=2] +quark:colored_flowerpot_silver[contents=mushroom_red,custom=false,legacy_data=3] +quark:colored_flowerpot_silver[contents=mushroom_red,custom=false,legacy_data=4] +quark:colored_flowerpot_silver[contents=mushroom_red,custom=false,legacy_data=5] +quark:colored_flowerpot_silver[contents=mushroom_red,custom=false,legacy_data=6] +quark:colored_flowerpot_silver[contents=mushroom_red,custom=false,legacy_data=7] +quark:colored_flowerpot_silver[contents=mushroom_red,custom=false,legacy_data=8] +quark:colored_flowerpot_silver[contents=mushroom_red,custom=false,legacy_data=9] +quark:colored_flowerpot_silver[contents=mushroom_red,custom=false,legacy_data=10] +quark:colored_flowerpot_silver[contents=mushroom_red,custom=false,legacy_data=11] +quark:colored_flowerpot_silver[contents=mushroom_red,custom=false,legacy_data=12] +quark:colored_flowerpot_silver[contents=mushroom_red,custom=false,legacy_data=13] +quark:colored_flowerpot_silver[contents=mushroom_red,custom=false,legacy_data=14] +quark:colored_flowerpot_silver[contents=mushroom_red,custom=false,legacy_data=15] +quark:colored_flowerpot_silver[contents=mushroom_brown,custom=true,legacy_data=0] +quark:colored_flowerpot_silver[contents=mushroom_brown,custom=true,legacy_data=1] +quark:colored_flowerpot_silver[contents=mushroom_brown,custom=true,legacy_data=2] +quark:colored_flowerpot_silver[contents=mushroom_brown,custom=true,legacy_data=3] +quark:colored_flowerpot_silver[contents=mushroom_brown,custom=true,legacy_data=4] +quark:colored_flowerpot_silver[contents=mushroom_brown,custom=true,legacy_data=5] +quark:colored_flowerpot_silver[contents=mushroom_brown,custom=true,legacy_data=6] +quark:colored_flowerpot_silver[contents=mushroom_brown,custom=true,legacy_data=7] +quark:colored_flowerpot_silver[contents=mushroom_brown,custom=true,legacy_data=8] +quark:colored_flowerpot_silver[contents=mushroom_brown,custom=true,legacy_data=9] +quark:colored_flowerpot_silver[contents=mushroom_brown,custom=true,legacy_data=10] +quark:colored_flowerpot_silver[contents=mushroom_brown,custom=true,legacy_data=11] +quark:colored_flowerpot_silver[contents=mushroom_brown,custom=true,legacy_data=12] +quark:colored_flowerpot_silver[contents=mushroom_brown,custom=true,legacy_data=13] +quark:colored_flowerpot_silver[contents=mushroom_brown,custom=true,legacy_data=14] +quark:colored_flowerpot_silver[contents=mushroom_brown,custom=true,legacy_data=15] +quark:colored_flowerpot_silver[contents=mushroom_brown,custom=false,legacy_data=0] +quark:colored_flowerpot_silver[contents=mushroom_brown,custom=false,legacy_data=1] +quark:colored_flowerpot_silver[contents=mushroom_brown,custom=false,legacy_data=2] +quark:colored_flowerpot_silver[contents=mushroom_brown,custom=false,legacy_data=3] +quark:colored_flowerpot_silver[contents=mushroom_brown,custom=false,legacy_data=4] +quark:colored_flowerpot_silver[contents=mushroom_brown,custom=false,legacy_data=5] +quark:colored_flowerpot_silver[contents=mushroom_brown,custom=false,legacy_data=6] +quark:colored_flowerpot_silver[contents=mushroom_brown,custom=false,legacy_data=7] +quark:colored_flowerpot_silver[contents=mushroom_brown,custom=false,legacy_data=8] +quark:colored_flowerpot_silver[contents=mushroom_brown,custom=false,legacy_data=9] +quark:colored_flowerpot_silver[contents=mushroom_brown,custom=false,legacy_data=10] +quark:colored_flowerpot_silver[contents=mushroom_brown,custom=false,legacy_data=11] +quark:colored_flowerpot_silver[contents=mushroom_brown,custom=false,legacy_data=12] +quark:colored_flowerpot_silver[contents=mushroom_brown,custom=false,legacy_data=13] +quark:colored_flowerpot_silver[contents=mushroom_brown,custom=false,legacy_data=14] +quark:colored_flowerpot_silver[contents=mushroom_brown,custom=false,legacy_data=15] +quark:colored_flowerpot_silver[contents=dead_bush,custom=true,legacy_data=0] +quark:colored_flowerpot_silver[contents=dead_bush,custom=true,legacy_data=1] +quark:colored_flowerpot_silver[contents=dead_bush,custom=true,legacy_data=2] +quark:colored_flowerpot_silver[contents=dead_bush,custom=true,legacy_data=3] +quark:colored_flowerpot_silver[contents=dead_bush,custom=true,legacy_data=4] +quark:colored_flowerpot_silver[contents=dead_bush,custom=true,legacy_data=5] +quark:colored_flowerpot_silver[contents=dead_bush,custom=true,legacy_data=6] +quark:colored_flowerpot_silver[contents=dead_bush,custom=true,legacy_data=7] +quark:colored_flowerpot_silver[contents=dead_bush,custom=true,legacy_data=8] +quark:colored_flowerpot_silver[contents=dead_bush,custom=true,legacy_data=9] +quark:colored_flowerpot_silver[contents=dead_bush,custom=true,legacy_data=10] +quark:colored_flowerpot_silver[contents=dead_bush,custom=true,legacy_data=11] +quark:colored_flowerpot_silver[contents=dead_bush,custom=true,legacy_data=12] +quark:colored_flowerpot_silver[contents=dead_bush,custom=true,legacy_data=13] +quark:colored_flowerpot_silver[contents=dead_bush,custom=true,legacy_data=14] +quark:colored_flowerpot_silver[contents=dead_bush,custom=true,legacy_data=15] +quark:colored_flowerpot_silver[contents=dead_bush,custom=false,legacy_data=0] +quark:colored_flowerpot_silver[contents=dead_bush,custom=false,legacy_data=1] +quark:colored_flowerpot_silver[contents=dead_bush,custom=false,legacy_data=2] +quark:colored_flowerpot_silver[contents=dead_bush,custom=false,legacy_data=3] +quark:colored_flowerpot_silver[contents=dead_bush,custom=false,legacy_data=4] +quark:colored_flowerpot_silver[contents=dead_bush,custom=false,legacy_data=5] +quark:colored_flowerpot_silver[contents=dead_bush,custom=false,legacy_data=6] +quark:colored_flowerpot_silver[contents=dead_bush,custom=false,legacy_data=7] +quark:colored_flowerpot_silver[contents=dead_bush,custom=false,legacy_data=8] +quark:colored_flowerpot_silver[contents=dead_bush,custom=false,legacy_data=9] +quark:colored_flowerpot_silver[contents=dead_bush,custom=false,legacy_data=10] +quark:colored_flowerpot_silver[contents=dead_bush,custom=false,legacy_data=11] +quark:colored_flowerpot_silver[contents=dead_bush,custom=false,legacy_data=12] +quark:colored_flowerpot_silver[contents=dead_bush,custom=false,legacy_data=13] +quark:colored_flowerpot_silver[contents=dead_bush,custom=false,legacy_data=14] +quark:colored_flowerpot_silver[contents=dead_bush,custom=false,legacy_data=15] +quark:colored_flowerpot_silver[contents=fern,custom=true,legacy_data=0] +quark:colored_flowerpot_silver[contents=fern,custom=true,legacy_data=1] +quark:colored_flowerpot_silver[contents=fern,custom=true,legacy_data=2] +quark:colored_flowerpot_silver[contents=fern,custom=true,legacy_data=3] +quark:colored_flowerpot_silver[contents=fern,custom=true,legacy_data=4] +quark:colored_flowerpot_silver[contents=fern,custom=true,legacy_data=5] +quark:colored_flowerpot_silver[contents=fern,custom=true,legacy_data=6] +quark:colored_flowerpot_silver[contents=fern,custom=true,legacy_data=7] +quark:colored_flowerpot_silver[contents=fern,custom=true,legacy_data=8] +quark:colored_flowerpot_silver[contents=fern,custom=true,legacy_data=9] +quark:colored_flowerpot_silver[contents=fern,custom=true,legacy_data=10] +quark:colored_flowerpot_silver[contents=fern,custom=true,legacy_data=11] +quark:colored_flowerpot_silver[contents=fern,custom=true,legacy_data=12] +quark:colored_flowerpot_silver[contents=fern,custom=true,legacy_data=13] +quark:colored_flowerpot_silver[contents=fern,custom=true,legacy_data=14] +quark:colored_flowerpot_silver[contents=fern,custom=true,legacy_data=15] +quark:colored_flowerpot_silver[contents=fern,custom=false,legacy_data=0] +quark:colored_flowerpot_silver[contents=fern,custom=false,legacy_data=1] +quark:colored_flowerpot_silver[contents=fern,custom=false,legacy_data=2] +quark:colored_flowerpot_silver[contents=fern,custom=false,legacy_data=3] +quark:colored_flowerpot_silver[contents=fern,custom=false,legacy_data=4] +quark:colored_flowerpot_silver[contents=fern,custom=false,legacy_data=5] +quark:colored_flowerpot_silver[contents=fern,custom=false,legacy_data=6] +quark:colored_flowerpot_silver[contents=fern,custom=false,legacy_data=7] +quark:colored_flowerpot_silver[contents=fern,custom=false,legacy_data=8] +quark:colored_flowerpot_silver[contents=fern,custom=false,legacy_data=9] +quark:colored_flowerpot_silver[contents=fern,custom=false,legacy_data=10] +quark:colored_flowerpot_silver[contents=fern,custom=false,legacy_data=11] +quark:colored_flowerpot_silver[contents=fern,custom=false,legacy_data=12] +quark:colored_flowerpot_silver[contents=fern,custom=false,legacy_data=13] +quark:colored_flowerpot_silver[contents=fern,custom=false,legacy_data=14] +quark:colored_flowerpot_silver[contents=fern,custom=false,legacy_data=15] +quark:colored_flowerpot_silver[contents=cactus,custom=true,legacy_data=0] +quark:colored_flowerpot_silver[contents=cactus,custom=true,legacy_data=1] +quark:colored_flowerpot_silver[contents=cactus,custom=true,legacy_data=2] +quark:colored_flowerpot_silver[contents=cactus,custom=true,legacy_data=3] +quark:colored_flowerpot_silver[contents=cactus,custom=true,legacy_data=4] +quark:colored_flowerpot_silver[contents=cactus,custom=true,legacy_data=5] +quark:colored_flowerpot_silver[contents=cactus,custom=true,legacy_data=6] +quark:colored_flowerpot_silver[contents=cactus,custom=true,legacy_data=7] +quark:colored_flowerpot_silver[contents=cactus,custom=true,legacy_data=8] +quark:colored_flowerpot_silver[contents=cactus,custom=true,legacy_data=9] +quark:colored_flowerpot_silver[contents=cactus,custom=true,legacy_data=10] +quark:colored_flowerpot_silver[contents=cactus,custom=true,legacy_data=11] +quark:colored_flowerpot_silver[contents=cactus,custom=true,legacy_data=12] +quark:colored_flowerpot_silver[contents=cactus,custom=true,legacy_data=13] +quark:colored_flowerpot_silver[contents=cactus,custom=true,legacy_data=14] +quark:colored_flowerpot_silver[contents=cactus,custom=true,legacy_data=15] +quark:colored_flowerpot_silver[contents=cactus,custom=false,legacy_data=0] +quark:colored_flowerpot_silver[contents=cactus,custom=false,legacy_data=1] +quark:colored_flowerpot_silver[contents=cactus,custom=false,legacy_data=2] +quark:colored_flowerpot_silver[contents=cactus,custom=false,legacy_data=3] +quark:colored_flowerpot_silver[contents=cactus,custom=false,legacy_data=4] +quark:colored_flowerpot_silver[contents=cactus,custom=false,legacy_data=5] +quark:colored_flowerpot_silver[contents=cactus,custom=false,legacy_data=6] +quark:colored_flowerpot_silver[contents=cactus,custom=false,legacy_data=7] +quark:colored_flowerpot_silver[contents=cactus,custom=false,legacy_data=8] +quark:colored_flowerpot_silver[contents=cactus,custom=false,legacy_data=9] +quark:colored_flowerpot_silver[contents=cactus,custom=false,legacy_data=10] +quark:colored_flowerpot_silver[contents=cactus,custom=false,legacy_data=11] +quark:colored_flowerpot_silver[contents=cactus,custom=false,legacy_data=12] +quark:colored_flowerpot_silver[contents=cactus,custom=false,legacy_data=13] +quark:colored_flowerpot_silver[contents=cactus,custom=false,legacy_data=14] +quark:colored_flowerpot_silver[contents=cactus,custom=false,legacy_data=15] +quark:colored_flowerpot_cyan[contents=empty,custom=true,legacy_data=0] +quark:colored_flowerpot_cyan[contents=empty,custom=true,legacy_data=1] +quark:colored_flowerpot_cyan[contents=empty,custom=true,legacy_data=2] +quark:colored_flowerpot_cyan[contents=empty,custom=true,legacy_data=3] +quark:colored_flowerpot_cyan[contents=empty,custom=true,legacy_data=4] +quark:colored_flowerpot_cyan[contents=empty,custom=true,legacy_data=5] +quark:colored_flowerpot_cyan[contents=empty,custom=true,legacy_data=6] +quark:colored_flowerpot_cyan[contents=empty,custom=true,legacy_data=7] +quark:colored_flowerpot_cyan[contents=empty,custom=true,legacy_data=8] +quark:colored_flowerpot_cyan[contents=empty,custom=true,legacy_data=9] +quark:colored_flowerpot_cyan[contents=empty,custom=true,legacy_data=10] +quark:colored_flowerpot_cyan[contents=empty,custom=true,legacy_data=11] +quark:colored_flowerpot_cyan[contents=empty,custom=true,legacy_data=12] +quark:colored_flowerpot_cyan[contents=empty,custom=true,legacy_data=13] +quark:colored_flowerpot_cyan[contents=empty,custom=true,legacy_data=14] +quark:colored_flowerpot_cyan[contents=empty,custom=true,legacy_data=15] +quark:colored_flowerpot_cyan[contents=empty,custom=false,legacy_data=0] +quark:colored_flowerpot_cyan[contents=empty,custom=false,legacy_data=1] +quark:colored_flowerpot_cyan[contents=empty,custom=false,legacy_data=2] +quark:colored_flowerpot_cyan[contents=empty,custom=false,legacy_data=3] +quark:colored_flowerpot_cyan[contents=empty,custom=false,legacy_data=4] +quark:colored_flowerpot_cyan[contents=empty,custom=false,legacy_data=5] +quark:colored_flowerpot_cyan[contents=empty,custom=false,legacy_data=6] +quark:colored_flowerpot_cyan[contents=empty,custom=false,legacy_data=7] +quark:colored_flowerpot_cyan[contents=empty,custom=false,legacy_data=8] +quark:colored_flowerpot_cyan[contents=empty,custom=false,legacy_data=9] +quark:colored_flowerpot_cyan[contents=empty,custom=false,legacy_data=10] +quark:colored_flowerpot_cyan[contents=empty,custom=false,legacy_data=11] +quark:colored_flowerpot_cyan[contents=empty,custom=false,legacy_data=12] +quark:colored_flowerpot_cyan[contents=empty,custom=false,legacy_data=13] +quark:colored_flowerpot_cyan[contents=empty,custom=false,legacy_data=14] +quark:colored_flowerpot_cyan[contents=empty,custom=false,legacy_data=15] +quark:colored_flowerpot_cyan[contents=rose,custom=true,legacy_data=0] +quark:colored_flowerpot_cyan[contents=rose,custom=true,legacy_data=1] +quark:colored_flowerpot_cyan[contents=rose,custom=true,legacy_data=2] +quark:colored_flowerpot_cyan[contents=rose,custom=true,legacy_data=3] +quark:colored_flowerpot_cyan[contents=rose,custom=true,legacy_data=4] +quark:colored_flowerpot_cyan[contents=rose,custom=true,legacy_data=5] +quark:colored_flowerpot_cyan[contents=rose,custom=true,legacy_data=6] +quark:colored_flowerpot_cyan[contents=rose,custom=true,legacy_data=7] +quark:colored_flowerpot_cyan[contents=rose,custom=true,legacy_data=8] +quark:colored_flowerpot_cyan[contents=rose,custom=true,legacy_data=9] +quark:colored_flowerpot_cyan[contents=rose,custom=true,legacy_data=10] +quark:colored_flowerpot_cyan[contents=rose,custom=true,legacy_data=11] +quark:colored_flowerpot_cyan[contents=rose,custom=true,legacy_data=12] +quark:colored_flowerpot_cyan[contents=rose,custom=true,legacy_data=13] +quark:colored_flowerpot_cyan[contents=rose,custom=true,legacy_data=14] +quark:colored_flowerpot_cyan[contents=rose,custom=true,legacy_data=15] +quark:colored_flowerpot_cyan[contents=rose,custom=false,legacy_data=0] +quark:colored_flowerpot_cyan[contents=rose,custom=false,legacy_data=1] +quark:colored_flowerpot_cyan[contents=rose,custom=false,legacy_data=2] +quark:colored_flowerpot_cyan[contents=rose,custom=false,legacy_data=3] +quark:colored_flowerpot_cyan[contents=rose,custom=false,legacy_data=4] +quark:colored_flowerpot_cyan[contents=rose,custom=false,legacy_data=5] +quark:colored_flowerpot_cyan[contents=rose,custom=false,legacy_data=6] +quark:colored_flowerpot_cyan[contents=rose,custom=false,legacy_data=7] +quark:colored_flowerpot_cyan[contents=rose,custom=false,legacy_data=8] +quark:colored_flowerpot_cyan[contents=rose,custom=false,legacy_data=9] +quark:colored_flowerpot_cyan[contents=rose,custom=false,legacy_data=10] +quark:colored_flowerpot_cyan[contents=rose,custom=false,legacy_data=11] +quark:colored_flowerpot_cyan[contents=rose,custom=false,legacy_data=12] +quark:colored_flowerpot_cyan[contents=rose,custom=false,legacy_data=13] +quark:colored_flowerpot_cyan[contents=rose,custom=false,legacy_data=14] +quark:colored_flowerpot_cyan[contents=rose,custom=false,legacy_data=15] +quark:colored_flowerpot_cyan[contents=blue_orchid,custom=true,legacy_data=0] +quark:colored_flowerpot_cyan[contents=blue_orchid,custom=true,legacy_data=1] +quark:colored_flowerpot_cyan[contents=blue_orchid,custom=true,legacy_data=2] +quark:colored_flowerpot_cyan[contents=blue_orchid,custom=true,legacy_data=3] +quark:colored_flowerpot_cyan[contents=blue_orchid,custom=true,legacy_data=4] +quark:colored_flowerpot_cyan[contents=blue_orchid,custom=true,legacy_data=5] +quark:colored_flowerpot_cyan[contents=blue_orchid,custom=true,legacy_data=6] +quark:colored_flowerpot_cyan[contents=blue_orchid,custom=true,legacy_data=7] +quark:colored_flowerpot_cyan[contents=blue_orchid,custom=true,legacy_data=8] +quark:colored_flowerpot_cyan[contents=blue_orchid,custom=true,legacy_data=9] +quark:colored_flowerpot_cyan[contents=blue_orchid,custom=true,legacy_data=10] +quark:colored_flowerpot_cyan[contents=blue_orchid,custom=true,legacy_data=11] +quark:colored_flowerpot_cyan[contents=blue_orchid,custom=true,legacy_data=12] +quark:colored_flowerpot_cyan[contents=blue_orchid,custom=true,legacy_data=13] +quark:colored_flowerpot_cyan[contents=blue_orchid,custom=true,legacy_data=14] +quark:colored_flowerpot_cyan[contents=blue_orchid,custom=true,legacy_data=15] +quark:colored_flowerpot_cyan[contents=blue_orchid,custom=false,legacy_data=0] +quark:colored_flowerpot_cyan[contents=blue_orchid,custom=false,legacy_data=1] +quark:colored_flowerpot_cyan[contents=blue_orchid,custom=false,legacy_data=2] +quark:colored_flowerpot_cyan[contents=blue_orchid,custom=false,legacy_data=3] +quark:colored_flowerpot_cyan[contents=blue_orchid,custom=false,legacy_data=4] +quark:colored_flowerpot_cyan[contents=blue_orchid,custom=false,legacy_data=5] +quark:colored_flowerpot_cyan[contents=blue_orchid,custom=false,legacy_data=6] +quark:colored_flowerpot_cyan[contents=blue_orchid,custom=false,legacy_data=7] +quark:colored_flowerpot_cyan[contents=blue_orchid,custom=false,legacy_data=8] +quark:colored_flowerpot_cyan[contents=blue_orchid,custom=false,legacy_data=9] +quark:colored_flowerpot_cyan[contents=blue_orchid,custom=false,legacy_data=10] +quark:colored_flowerpot_cyan[contents=blue_orchid,custom=false,legacy_data=11] +quark:colored_flowerpot_cyan[contents=blue_orchid,custom=false,legacy_data=12] +quark:colored_flowerpot_cyan[contents=blue_orchid,custom=false,legacy_data=13] +quark:colored_flowerpot_cyan[contents=blue_orchid,custom=false,legacy_data=14] +quark:colored_flowerpot_cyan[contents=blue_orchid,custom=false,legacy_data=15] +quark:colored_flowerpot_cyan[contents=allium,custom=true,legacy_data=0] +quark:colored_flowerpot_cyan[contents=allium,custom=true,legacy_data=1] +quark:colored_flowerpot_cyan[contents=allium,custom=true,legacy_data=2] +quark:colored_flowerpot_cyan[contents=allium,custom=true,legacy_data=3] +quark:colored_flowerpot_cyan[contents=allium,custom=true,legacy_data=4] +quark:colored_flowerpot_cyan[contents=allium,custom=true,legacy_data=5] +quark:colored_flowerpot_cyan[contents=allium,custom=true,legacy_data=6] +quark:colored_flowerpot_cyan[contents=allium,custom=true,legacy_data=7] +quark:colored_flowerpot_cyan[contents=allium,custom=true,legacy_data=8] +quark:colored_flowerpot_cyan[contents=allium,custom=true,legacy_data=9] +quark:colored_flowerpot_cyan[contents=allium,custom=true,legacy_data=10] +quark:colored_flowerpot_cyan[contents=allium,custom=true,legacy_data=11] +quark:colored_flowerpot_cyan[contents=allium,custom=true,legacy_data=12] +quark:colored_flowerpot_cyan[contents=allium,custom=true,legacy_data=13] +quark:colored_flowerpot_cyan[contents=allium,custom=true,legacy_data=14] +quark:colored_flowerpot_cyan[contents=allium,custom=true,legacy_data=15] +quark:colored_flowerpot_cyan[contents=allium,custom=false,legacy_data=0] +quark:colored_flowerpot_cyan[contents=allium,custom=false,legacy_data=1] +quark:colored_flowerpot_cyan[contents=allium,custom=false,legacy_data=2] +quark:colored_flowerpot_cyan[contents=allium,custom=false,legacy_data=3] +quark:colored_flowerpot_cyan[contents=allium,custom=false,legacy_data=4] +quark:colored_flowerpot_cyan[contents=allium,custom=false,legacy_data=5] +quark:colored_flowerpot_cyan[contents=allium,custom=false,legacy_data=6] +quark:colored_flowerpot_cyan[contents=allium,custom=false,legacy_data=7] +quark:colored_flowerpot_cyan[contents=allium,custom=false,legacy_data=8] +quark:colored_flowerpot_cyan[contents=allium,custom=false,legacy_data=9] +quark:colored_flowerpot_cyan[contents=allium,custom=false,legacy_data=10] +quark:colored_flowerpot_cyan[contents=allium,custom=false,legacy_data=11] +quark:colored_flowerpot_cyan[contents=allium,custom=false,legacy_data=12] +quark:colored_flowerpot_cyan[contents=allium,custom=false,legacy_data=13] +quark:colored_flowerpot_cyan[contents=allium,custom=false,legacy_data=14] +quark:colored_flowerpot_cyan[contents=allium,custom=false,legacy_data=15] +quark:colored_flowerpot_cyan[contents=houstonia,custom=true,legacy_data=0] +quark:colored_flowerpot_cyan[contents=houstonia,custom=true,legacy_data=1] +quark:colored_flowerpot_cyan[contents=houstonia,custom=true,legacy_data=2] +quark:colored_flowerpot_cyan[contents=houstonia,custom=true,legacy_data=3] +quark:colored_flowerpot_cyan[contents=houstonia,custom=true,legacy_data=4] +quark:colored_flowerpot_cyan[contents=houstonia,custom=true,legacy_data=5] +quark:colored_flowerpot_cyan[contents=houstonia,custom=true,legacy_data=6] +quark:colored_flowerpot_cyan[contents=houstonia,custom=true,legacy_data=7] +quark:colored_flowerpot_cyan[contents=houstonia,custom=true,legacy_data=8] +quark:colored_flowerpot_cyan[contents=houstonia,custom=true,legacy_data=9] +quark:colored_flowerpot_cyan[contents=houstonia,custom=true,legacy_data=10] +quark:colored_flowerpot_cyan[contents=houstonia,custom=true,legacy_data=11] +quark:colored_flowerpot_cyan[contents=houstonia,custom=true,legacy_data=12] +quark:colored_flowerpot_cyan[contents=houstonia,custom=true,legacy_data=13] +quark:colored_flowerpot_cyan[contents=houstonia,custom=true,legacy_data=14] +quark:colored_flowerpot_cyan[contents=houstonia,custom=true,legacy_data=15] +quark:colored_flowerpot_cyan[contents=houstonia,custom=false,legacy_data=0] +quark:colored_flowerpot_cyan[contents=houstonia,custom=false,legacy_data=1] +quark:colored_flowerpot_cyan[contents=houstonia,custom=false,legacy_data=2] +quark:colored_flowerpot_cyan[contents=houstonia,custom=false,legacy_data=3] +quark:colored_flowerpot_cyan[contents=houstonia,custom=false,legacy_data=4] +quark:colored_flowerpot_cyan[contents=houstonia,custom=false,legacy_data=5] +quark:colored_flowerpot_cyan[contents=houstonia,custom=false,legacy_data=6] +quark:colored_flowerpot_cyan[contents=houstonia,custom=false,legacy_data=7] +quark:colored_flowerpot_cyan[contents=houstonia,custom=false,legacy_data=8] +quark:colored_flowerpot_cyan[contents=houstonia,custom=false,legacy_data=9] +quark:colored_flowerpot_cyan[contents=houstonia,custom=false,legacy_data=10] +quark:colored_flowerpot_cyan[contents=houstonia,custom=false,legacy_data=11] +quark:colored_flowerpot_cyan[contents=houstonia,custom=false,legacy_data=12] +quark:colored_flowerpot_cyan[contents=houstonia,custom=false,legacy_data=13] +quark:colored_flowerpot_cyan[contents=houstonia,custom=false,legacy_data=14] +quark:colored_flowerpot_cyan[contents=houstonia,custom=false,legacy_data=15] +quark:colored_flowerpot_cyan[contents=red_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_cyan[contents=red_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_cyan[contents=red_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_cyan[contents=red_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_cyan[contents=red_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_cyan[contents=red_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_cyan[contents=red_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_cyan[contents=red_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_cyan[contents=red_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_cyan[contents=red_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_cyan[contents=red_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_cyan[contents=red_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_cyan[contents=red_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_cyan[contents=red_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_cyan[contents=red_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_cyan[contents=red_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_cyan[contents=red_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_cyan[contents=red_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_cyan[contents=red_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_cyan[contents=red_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_cyan[contents=red_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_cyan[contents=red_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_cyan[contents=red_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_cyan[contents=red_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_cyan[contents=red_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_cyan[contents=red_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_cyan[contents=red_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_cyan[contents=red_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_cyan[contents=red_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_cyan[contents=red_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_cyan[contents=red_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_cyan[contents=red_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_cyan[contents=orange_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_cyan[contents=orange_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_cyan[contents=orange_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_cyan[contents=orange_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_cyan[contents=orange_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_cyan[contents=orange_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_cyan[contents=orange_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_cyan[contents=orange_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_cyan[contents=orange_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_cyan[contents=orange_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_cyan[contents=orange_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_cyan[contents=orange_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_cyan[contents=orange_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_cyan[contents=orange_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_cyan[contents=orange_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_cyan[contents=orange_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_cyan[contents=orange_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_cyan[contents=orange_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_cyan[contents=orange_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_cyan[contents=orange_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_cyan[contents=orange_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_cyan[contents=orange_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_cyan[contents=orange_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_cyan[contents=orange_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_cyan[contents=orange_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_cyan[contents=orange_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_cyan[contents=orange_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_cyan[contents=orange_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_cyan[contents=orange_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_cyan[contents=orange_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_cyan[contents=orange_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_cyan[contents=orange_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_cyan[contents=white_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_cyan[contents=white_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_cyan[contents=white_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_cyan[contents=white_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_cyan[contents=white_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_cyan[contents=white_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_cyan[contents=white_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_cyan[contents=white_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_cyan[contents=white_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_cyan[contents=white_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_cyan[contents=white_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_cyan[contents=white_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_cyan[contents=white_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_cyan[contents=white_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_cyan[contents=white_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_cyan[contents=white_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_cyan[contents=white_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_cyan[contents=white_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_cyan[contents=white_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_cyan[contents=white_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_cyan[contents=white_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_cyan[contents=white_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_cyan[contents=white_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_cyan[contents=white_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_cyan[contents=white_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_cyan[contents=white_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_cyan[contents=white_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_cyan[contents=white_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_cyan[contents=white_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_cyan[contents=white_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_cyan[contents=white_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_cyan[contents=white_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_cyan[contents=pink_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_cyan[contents=pink_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_cyan[contents=pink_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_cyan[contents=pink_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_cyan[contents=pink_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_cyan[contents=pink_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_cyan[contents=pink_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_cyan[contents=pink_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_cyan[contents=pink_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_cyan[contents=pink_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_cyan[contents=pink_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_cyan[contents=pink_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_cyan[contents=pink_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_cyan[contents=pink_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_cyan[contents=pink_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_cyan[contents=pink_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_cyan[contents=pink_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_cyan[contents=pink_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_cyan[contents=pink_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_cyan[contents=pink_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_cyan[contents=pink_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_cyan[contents=pink_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_cyan[contents=pink_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_cyan[contents=pink_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_cyan[contents=pink_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_cyan[contents=pink_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_cyan[contents=pink_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_cyan[contents=pink_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_cyan[contents=pink_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_cyan[contents=pink_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_cyan[contents=pink_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_cyan[contents=pink_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=true,legacy_data=0] +quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=true,legacy_data=1] +quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=true,legacy_data=2] +quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=true,legacy_data=3] +quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=true,legacy_data=4] +quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=true,legacy_data=5] +quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=true,legacy_data=6] +quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=true,legacy_data=7] +quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=true,legacy_data=8] +quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=true,legacy_data=9] +quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=true,legacy_data=10] +quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=true,legacy_data=11] +quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=true,legacy_data=12] +quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=true,legacy_data=13] +quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=true,legacy_data=14] +quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=true,legacy_data=15] +quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=false,legacy_data=0] +quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=false,legacy_data=1] +quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=false,legacy_data=2] +quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=false,legacy_data=3] +quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=false,legacy_data=4] +quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=false,legacy_data=5] +quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=false,legacy_data=6] +quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=false,legacy_data=7] +quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=false,legacy_data=8] +quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=false,legacy_data=9] +quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=false,legacy_data=10] +quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=false,legacy_data=11] +quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=false,legacy_data=12] +quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=false,legacy_data=13] +quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=false,legacy_data=14] +quark:colored_flowerpot_cyan[contents=oxeye_daisy,custom=false,legacy_data=15] +quark:colored_flowerpot_cyan[contents=dandelion,custom=true,legacy_data=0] +quark:colored_flowerpot_cyan[contents=dandelion,custom=true,legacy_data=1] +quark:colored_flowerpot_cyan[contents=dandelion,custom=true,legacy_data=2] +quark:colored_flowerpot_cyan[contents=dandelion,custom=true,legacy_data=3] +quark:colored_flowerpot_cyan[contents=dandelion,custom=true,legacy_data=4] +quark:colored_flowerpot_cyan[contents=dandelion,custom=true,legacy_data=5] +quark:colored_flowerpot_cyan[contents=dandelion,custom=true,legacy_data=6] +quark:colored_flowerpot_cyan[contents=dandelion,custom=true,legacy_data=7] +quark:colored_flowerpot_cyan[contents=dandelion,custom=true,legacy_data=8] +quark:colored_flowerpot_cyan[contents=dandelion,custom=true,legacy_data=9] +quark:colored_flowerpot_cyan[contents=dandelion,custom=true,legacy_data=10] +quark:colored_flowerpot_cyan[contents=dandelion,custom=true,legacy_data=11] +quark:colored_flowerpot_cyan[contents=dandelion,custom=true,legacy_data=12] +quark:colored_flowerpot_cyan[contents=dandelion,custom=true,legacy_data=13] +quark:colored_flowerpot_cyan[contents=dandelion,custom=true,legacy_data=14] +quark:colored_flowerpot_cyan[contents=dandelion,custom=true,legacy_data=15] +quark:colored_flowerpot_cyan[contents=dandelion,custom=false,legacy_data=0] +quark:colored_flowerpot_cyan[contents=dandelion,custom=false,legacy_data=1] +quark:colored_flowerpot_cyan[contents=dandelion,custom=false,legacy_data=2] +quark:colored_flowerpot_cyan[contents=dandelion,custom=false,legacy_data=3] +quark:colored_flowerpot_cyan[contents=dandelion,custom=false,legacy_data=4] +quark:colored_flowerpot_cyan[contents=dandelion,custom=false,legacy_data=5] +quark:colored_flowerpot_cyan[contents=dandelion,custom=false,legacy_data=6] +quark:colored_flowerpot_cyan[contents=dandelion,custom=false,legacy_data=7] +quark:colored_flowerpot_cyan[contents=dandelion,custom=false,legacy_data=8] +quark:colored_flowerpot_cyan[contents=dandelion,custom=false,legacy_data=9] +quark:colored_flowerpot_cyan[contents=dandelion,custom=false,legacy_data=10] +quark:colored_flowerpot_cyan[contents=dandelion,custom=false,legacy_data=11] +quark:colored_flowerpot_cyan[contents=dandelion,custom=false,legacy_data=12] +quark:colored_flowerpot_cyan[contents=dandelion,custom=false,legacy_data=13] +quark:colored_flowerpot_cyan[contents=dandelion,custom=false,legacy_data=14] +quark:colored_flowerpot_cyan[contents=dandelion,custom=false,legacy_data=15] +quark:colored_flowerpot_cyan[contents=oak_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_cyan[contents=oak_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_cyan[contents=oak_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_cyan[contents=oak_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_cyan[contents=oak_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_cyan[contents=oak_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_cyan[contents=oak_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_cyan[contents=oak_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_cyan[contents=oak_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_cyan[contents=oak_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_cyan[contents=oak_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_cyan[contents=oak_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_cyan[contents=oak_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_cyan[contents=oak_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_cyan[contents=oak_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_cyan[contents=oak_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_cyan[contents=oak_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_cyan[contents=oak_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_cyan[contents=oak_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_cyan[contents=oak_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_cyan[contents=oak_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_cyan[contents=oak_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_cyan[contents=oak_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_cyan[contents=oak_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_cyan[contents=oak_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_cyan[contents=oak_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_cyan[contents=oak_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_cyan[contents=oak_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_cyan[contents=oak_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_cyan[contents=oak_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_cyan[contents=oak_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_cyan[contents=oak_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_cyan[contents=spruce_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_cyan[contents=birch_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_cyan[contents=birch_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_cyan[contents=birch_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_cyan[contents=birch_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_cyan[contents=birch_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_cyan[contents=birch_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_cyan[contents=birch_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_cyan[contents=birch_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_cyan[contents=birch_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_cyan[contents=birch_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_cyan[contents=birch_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_cyan[contents=birch_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_cyan[contents=birch_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_cyan[contents=birch_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_cyan[contents=birch_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_cyan[contents=birch_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_cyan[contents=birch_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_cyan[contents=birch_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_cyan[contents=birch_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_cyan[contents=birch_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_cyan[contents=birch_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_cyan[contents=birch_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_cyan[contents=birch_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_cyan[contents=birch_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_cyan[contents=birch_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_cyan[contents=birch_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_cyan[contents=birch_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_cyan[contents=birch_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_cyan[contents=birch_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_cyan[contents=birch_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_cyan[contents=birch_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_cyan[contents=birch_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_cyan[contents=jungle_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_cyan[contents=acacia_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_cyan[contents=dark_oak_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_cyan[contents=mushroom_red,custom=true,legacy_data=0] +quark:colored_flowerpot_cyan[contents=mushroom_red,custom=true,legacy_data=1] +quark:colored_flowerpot_cyan[contents=mushroom_red,custom=true,legacy_data=2] +quark:colored_flowerpot_cyan[contents=mushroom_red,custom=true,legacy_data=3] +quark:colored_flowerpot_cyan[contents=mushroom_red,custom=true,legacy_data=4] +quark:colored_flowerpot_cyan[contents=mushroom_red,custom=true,legacy_data=5] +quark:colored_flowerpot_cyan[contents=mushroom_red,custom=true,legacy_data=6] +quark:colored_flowerpot_cyan[contents=mushroom_red,custom=true,legacy_data=7] +quark:colored_flowerpot_cyan[contents=mushroom_red,custom=true,legacy_data=8] +quark:colored_flowerpot_cyan[contents=mushroom_red,custom=true,legacy_data=9] +quark:colored_flowerpot_cyan[contents=mushroom_red,custom=true,legacy_data=10] +quark:colored_flowerpot_cyan[contents=mushroom_red,custom=true,legacy_data=11] +quark:colored_flowerpot_cyan[contents=mushroom_red,custom=true,legacy_data=12] +quark:colored_flowerpot_cyan[contents=mushroom_red,custom=true,legacy_data=13] +quark:colored_flowerpot_cyan[contents=mushroom_red,custom=true,legacy_data=14] +quark:colored_flowerpot_cyan[contents=mushroom_red,custom=true,legacy_data=15] +quark:colored_flowerpot_cyan[contents=mushroom_red,custom=false,legacy_data=0] +quark:colored_flowerpot_cyan[contents=mushroom_red,custom=false,legacy_data=1] +quark:colored_flowerpot_cyan[contents=mushroom_red,custom=false,legacy_data=2] +quark:colored_flowerpot_cyan[contents=mushroom_red,custom=false,legacy_data=3] +quark:colored_flowerpot_cyan[contents=mushroom_red,custom=false,legacy_data=4] +quark:colored_flowerpot_cyan[contents=mushroom_red,custom=false,legacy_data=5] +quark:colored_flowerpot_cyan[contents=mushroom_red,custom=false,legacy_data=6] +quark:colored_flowerpot_cyan[contents=mushroom_red,custom=false,legacy_data=7] +quark:colored_flowerpot_cyan[contents=mushroom_red,custom=false,legacy_data=8] +quark:colored_flowerpot_cyan[contents=mushroom_red,custom=false,legacy_data=9] +quark:colored_flowerpot_cyan[contents=mushroom_red,custom=false,legacy_data=10] +quark:colored_flowerpot_cyan[contents=mushroom_red,custom=false,legacy_data=11] +quark:colored_flowerpot_cyan[contents=mushroom_red,custom=false,legacy_data=12] +quark:colored_flowerpot_cyan[contents=mushroom_red,custom=false,legacy_data=13] +quark:colored_flowerpot_cyan[contents=mushroom_red,custom=false,legacy_data=14] +quark:colored_flowerpot_cyan[contents=mushroom_red,custom=false,legacy_data=15] +quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=true,legacy_data=0] +quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=true,legacy_data=1] +quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=true,legacy_data=2] +quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=true,legacy_data=3] +quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=true,legacy_data=4] +quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=true,legacy_data=5] +quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=true,legacy_data=6] +quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=true,legacy_data=7] +quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=true,legacy_data=8] +quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=true,legacy_data=9] +quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=true,legacy_data=10] +quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=true,legacy_data=11] +quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=true,legacy_data=12] +quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=true,legacy_data=13] +quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=true,legacy_data=14] +quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=true,legacy_data=15] +quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=false,legacy_data=0] +quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=false,legacy_data=1] +quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=false,legacy_data=2] +quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=false,legacy_data=3] +quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=false,legacy_data=4] +quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=false,legacy_data=5] +quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=false,legacy_data=6] +quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=false,legacy_data=7] +quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=false,legacy_data=8] +quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=false,legacy_data=9] +quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=false,legacy_data=10] +quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=false,legacy_data=11] +quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=false,legacy_data=12] +quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=false,legacy_data=13] +quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=false,legacy_data=14] +quark:colored_flowerpot_cyan[contents=mushroom_brown,custom=false,legacy_data=15] +quark:colored_flowerpot_cyan[contents=dead_bush,custom=true,legacy_data=0] +quark:colored_flowerpot_cyan[contents=dead_bush,custom=true,legacy_data=1] +quark:colored_flowerpot_cyan[contents=dead_bush,custom=true,legacy_data=2] +quark:colored_flowerpot_cyan[contents=dead_bush,custom=true,legacy_data=3] +quark:colored_flowerpot_cyan[contents=dead_bush,custom=true,legacy_data=4] +quark:colored_flowerpot_cyan[contents=dead_bush,custom=true,legacy_data=5] +quark:colored_flowerpot_cyan[contents=dead_bush,custom=true,legacy_data=6] +quark:colored_flowerpot_cyan[contents=dead_bush,custom=true,legacy_data=7] +quark:colored_flowerpot_cyan[contents=dead_bush,custom=true,legacy_data=8] +quark:colored_flowerpot_cyan[contents=dead_bush,custom=true,legacy_data=9] +quark:colored_flowerpot_cyan[contents=dead_bush,custom=true,legacy_data=10] +quark:colored_flowerpot_cyan[contents=dead_bush,custom=true,legacy_data=11] +quark:colored_flowerpot_cyan[contents=dead_bush,custom=true,legacy_data=12] +quark:colored_flowerpot_cyan[contents=dead_bush,custom=true,legacy_data=13] +quark:colored_flowerpot_cyan[contents=dead_bush,custom=true,legacy_data=14] +quark:colored_flowerpot_cyan[contents=dead_bush,custom=true,legacy_data=15] +quark:colored_flowerpot_cyan[contents=dead_bush,custom=false,legacy_data=0] +quark:colored_flowerpot_cyan[contents=dead_bush,custom=false,legacy_data=1] +quark:colored_flowerpot_cyan[contents=dead_bush,custom=false,legacy_data=2] +quark:colored_flowerpot_cyan[contents=dead_bush,custom=false,legacy_data=3] +quark:colored_flowerpot_cyan[contents=dead_bush,custom=false,legacy_data=4] +quark:colored_flowerpot_cyan[contents=dead_bush,custom=false,legacy_data=5] +quark:colored_flowerpot_cyan[contents=dead_bush,custom=false,legacy_data=6] +quark:colored_flowerpot_cyan[contents=dead_bush,custom=false,legacy_data=7] +quark:colored_flowerpot_cyan[contents=dead_bush,custom=false,legacy_data=8] +quark:colored_flowerpot_cyan[contents=dead_bush,custom=false,legacy_data=9] +quark:colored_flowerpot_cyan[contents=dead_bush,custom=false,legacy_data=10] +quark:colored_flowerpot_cyan[contents=dead_bush,custom=false,legacy_data=11] +quark:colored_flowerpot_cyan[contents=dead_bush,custom=false,legacy_data=12] +quark:colored_flowerpot_cyan[contents=dead_bush,custom=false,legacy_data=13] +quark:colored_flowerpot_cyan[contents=dead_bush,custom=false,legacy_data=14] +quark:colored_flowerpot_cyan[contents=dead_bush,custom=false,legacy_data=15] +quark:colored_flowerpot_cyan[contents=fern,custom=true,legacy_data=0] +quark:colored_flowerpot_cyan[contents=fern,custom=true,legacy_data=1] +quark:colored_flowerpot_cyan[contents=fern,custom=true,legacy_data=2] +quark:colored_flowerpot_cyan[contents=fern,custom=true,legacy_data=3] +quark:colored_flowerpot_cyan[contents=fern,custom=true,legacy_data=4] +quark:colored_flowerpot_cyan[contents=fern,custom=true,legacy_data=5] +quark:colored_flowerpot_cyan[contents=fern,custom=true,legacy_data=6] +quark:colored_flowerpot_cyan[contents=fern,custom=true,legacy_data=7] +quark:colored_flowerpot_cyan[contents=fern,custom=true,legacy_data=8] +quark:colored_flowerpot_cyan[contents=fern,custom=true,legacy_data=9] +quark:colored_flowerpot_cyan[contents=fern,custom=true,legacy_data=10] +quark:colored_flowerpot_cyan[contents=fern,custom=true,legacy_data=11] +quark:colored_flowerpot_cyan[contents=fern,custom=true,legacy_data=12] +quark:colored_flowerpot_cyan[contents=fern,custom=true,legacy_data=13] +quark:colored_flowerpot_cyan[contents=fern,custom=true,legacy_data=14] +quark:colored_flowerpot_cyan[contents=fern,custom=true,legacy_data=15] +quark:colored_flowerpot_cyan[contents=fern,custom=false,legacy_data=0] +quark:colored_flowerpot_cyan[contents=fern,custom=false,legacy_data=1] +quark:colored_flowerpot_cyan[contents=fern,custom=false,legacy_data=2] +quark:colored_flowerpot_cyan[contents=fern,custom=false,legacy_data=3] +quark:colored_flowerpot_cyan[contents=fern,custom=false,legacy_data=4] +quark:colored_flowerpot_cyan[contents=fern,custom=false,legacy_data=5] +quark:colored_flowerpot_cyan[contents=fern,custom=false,legacy_data=6] +quark:colored_flowerpot_cyan[contents=fern,custom=false,legacy_data=7] +quark:colored_flowerpot_cyan[contents=fern,custom=false,legacy_data=8] +quark:colored_flowerpot_cyan[contents=fern,custom=false,legacy_data=9] +quark:colored_flowerpot_cyan[contents=fern,custom=false,legacy_data=10] +quark:colored_flowerpot_cyan[contents=fern,custom=false,legacy_data=11] +quark:colored_flowerpot_cyan[contents=fern,custom=false,legacy_data=12] +quark:colored_flowerpot_cyan[contents=fern,custom=false,legacy_data=13] +quark:colored_flowerpot_cyan[contents=fern,custom=false,legacy_data=14] +quark:colored_flowerpot_cyan[contents=fern,custom=false,legacy_data=15] +quark:colored_flowerpot_cyan[contents=cactus,custom=true,legacy_data=0] +quark:colored_flowerpot_cyan[contents=cactus,custom=true,legacy_data=1] +quark:colored_flowerpot_cyan[contents=cactus,custom=true,legacy_data=2] +quark:colored_flowerpot_cyan[contents=cactus,custom=true,legacy_data=3] +quark:colored_flowerpot_cyan[contents=cactus,custom=true,legacy_data=4] +quark:colored_flowerpot_cyan[contents=cactus,custom=true,legacy_data=5] +quark:colored_flowerpot_cyan[contents=cactus,custom=true,legacy_data=6] +quark:colored_flowerpot_cyan[contents=cactus,custom=true,legacy_data=7] +quark:colored_flowerpot_cyan[contents=cactus,custom=true,legacy_data=8] +quark:colored_flowerpot_cyan[contents=cactus,custom=true,legacy_data=9] +quark:colored_flowerpot_cyan[contents=cactus,custom=true,legacy_data=10] +quark:colored_flowerpot_cyan[contents=cactus,custom=true,legacy_data=11] +quark:colored_flowerpot_cyan[contents=cactus,custom=true,legacy_data=12] +quark:colored_flowerpot_cyan[contents=cactus,custom=true,legacy_data=13] +quark:colored_flowerpot_cyan[contents=cactus,custom=true,legacy_data=14] +quark:colored_flowerpot_cyan[contents=cactus,custom=true,legacy_data=15] +quark:colored_flowerpot_cyan[contents=cactus,custom=false,legacy_data=0] +quark:colored_flowerpot_cyan[contents=cactus,custom=false,legacy_data=1] +quark:colored_flowerpot_cyan[contents=cactus,custom=false,legacy_data=2] +quark:colored_flowerpot_cyan[contents=cactus,custom=false,legacy_data=3] +quark:colored_flowerpot_cyan[contents=cactus,custom=false,legacy_data=4] +quark:colored_flowerpot_cyan[contents=cactus,custom=false,legacy_data=5] +quark:colored_flowerpot_cyan[contents=cactus,custom=false,legacy_data=6] +quark:colored_flowerpot_cyan[contents=cactus,custom=false,legacy_data=7] +quark:colored_flowerpot_cyan[contents=cactus,custom=false,legacy_data=8] +quark:colored_flowerpot_cyan[contents=cactus,custom=false,legacy_data=9] +quark:colored_flowerpot_cyan[contents=cactus,custom=false,legacy_data=10] +quark:colored_flowerpot_cyan[contents=cactus,custom=false,legacy_data=11] +quark:colored_flowerpot_cyan[contents=cactus,custom=false,legacy_data=12] +quark:colored_flowerpot_cyan[contents=cactus,custom=false,legacy_data=13] +quark:colored_flowerpot_cyan[contents=cactus,custom=false,legacy_data=14] +quark:colored_flowerpot_cyan[contents=cactus,custom=false,legacy_data=15] +quark:colored_flowerpot_purple[contents=empty,custom=true,legacy_data=0] +quark:colored_flowerpot_purple[contents=empty,custom=true,legacy_data=1] +quark:colored_flowerpot_purple[contents=empty,custom=true,legacy_data=2] +quark:colored_flowerpot_purple[contents=empty,custom=true,legacy_data=3] +quark:colored_flowerpot_purple[contents=empty,custom=true,legacy_data=4] +quark:colored_flowerpot_purple[contents=empty,custom=true,legacy_data=5] +quark:colored_flowerpot_purple[contents=empty,custom=true,legacy_data=6] +quark:colored_flowerpot_purple[contents=empty,custom=true,legacy_data=7] +quark:colored_flowerpot_purple[contents=empty,custom=true,legacy_data=8] +quark:colored_flowerpot_purple[contents=empty,custom=true,legacy_data=9] +quark:colored_flowerpot_purple[contents=empty,custom=true,legacy_data=10] +quark:colored_flowerpot_purple[contents=empty,custom=true,legacy_data=11] +quark:colored_flowerpot_purple[contents=empty,custom=true,legacy_data=12] +quark:colored_flowerpot_purple[contents=empty,custom=true,legacy_data=13] +quark:colored_flowerpot_purple[contents=empty,custom=true,legacy_data=14] +quark:colored_flowerpot_purple[contents=empty,custom=true,legacy_data=15] +quark:colored_flowerpot_purple[contents=empty,custom=false,legacy_data=0] +quark:colored_flowerpot_purple[contents=empty,custom=false,legacy_data=1] +quark:colored_flowerpot_purple[contents=empty,custom=false,legacy_data=2] +quark:colored_flowerpot_purple[contents=empty,custom=false,legacy_data=3] +quark:colored_flowerpot_purple[contents=empty,custom=false,legacy_data=4] +quark:colored_flowerpot_purple[contents=empty,custom=false,legacy_data=5] +quark:colored_flowerpot_purple[contents=empty,custom=false,legacy_data=6] +quark:colored_flowerpot_purple[contents=empty,custom=false,legacy_data=7] +quark:colored_flowerpot_purple[contents=empty,custom=false,legacy_data=8] +quark:colored_flowerpot_purple[contents=empty,custom=false,legacy_data=9] +quark:colored_flowerpot_purple[contents=empty,custom=false,legacy_data=10] +quark:colored_flowerpot_purple[contents=empty,custom=false,legacy_data=11] +quark:colored_flowerpot_purple[contents=empty,custom=false,legacy_data=12] +quark:colored_flowerpot_purple[contents=empty,custom=false,legacy_data=13] +quark:colored_flowerpot_purple[contents=empty,custom=false,legacy_data=14] +quark:colored_flowerpot_purple[contents=empty,custom=false,legacy_data=15] +quark:colored_flowerpot_purple[contents=rose,custom=true,legacy_data=0] +quark:colored_flowerpot_purple[contents=rose,custom=true,legacy_data=1] +quark:colored_flowerpot_purple[contents=rose,custom=true,legacy_data=2] +quark:colored_flowerpot_purple[contents=rose,custom=true,legacy_data=3] +quark:colored_flowerpot_purple[contents=rose,custom=true,legacy_data=4] +quark:colored_flowerpot_purple[contents=rose,custom=true,legacy_data=5] +quark:colored_flowerpot_purple[contents=rose,custom=true,legacy_data=6] +quark:colored_flowerpot_purple[contents=rose,custom=true,legacy_data=7] +quark:colored_flowerpot_purple[contents=rose,custom=true,legacy_data=8] +quark:colored_flowerpot_purple[contents=rose,custom=true,legacy_data=9] +quark:colored_flowerpot_purple[contents=rose,custom=true,legacy_data=10] +quark:colored_flowerpot_purple[contents=rose,custom=true,legacy_data=11] +quark:colored_flowerpot_purple[contents=rose,custom=true,legacy_data=12] +quark:colored_flowerpot_purple[contents=rose,custom=true,legacy_data=13] +quark:colored_flowerpot_purple[contents=rose,custom=true,legacy_data=14] +quark:colored_flowerpot_purple[contents=rose,custom=true,legacy_data=15] +quark:colored_flowerpot_purple[contents=rose,custom=false,legacy_data=0] +quark:colored_flowerpot_purple[contents=rose,custom=false,legacy_data=1] +quark:colored_flowerpot_purple[contents=rose,custom=false,legacy_data=2] +quark:colored_flowerpot_purple[contents=rose,custom=false,legacy_data=3] +quark:colored_flowerpot_purple[contents=rose,custom=false,legacy_data=4] +quark:colored_flowerpot_purple[contents=rose,custom=false,legacy_data=5] +quark:colored_flowerpot_purple[contents=rose,custom=false,legacy_data=6] +quark:colored_flowerpot_purple[contents=rose,custom=false,legacy_data=7] +quark:colored_flowerpot_purple[contents=rose,custom=false,legacy_data=8] +quark:colored_flowerpot_purple[contents=rose,custom=false,legacy_data=9] +quark:colored_flowerpot_purple[contents=rose,custom=false,legacy_data=10] +quark:colored_flowerpot_purple[contents=rose,custom=false,legacy_data=11] +quark:colored_flowerpot_purple[contents=rose,custom=false,legacy_data=12] +quark:colored_flowerpot_purple[contents=rose,custom=false,legacy_data=13] +quark:colored_flowerpot_purple[contents=rose,custom=false,legacy_data=14] +quark:colored_flowerpot_purple[contents=rose,custom=false,legacy_data=15] +quark:colored_flowerpot_purple[contents=blue_orchid,custom=true,legacy_data=0] +quark:colored_flowerpot_purple[contents=blue_orchid,custom=true,legacy_data=1] +quark:colored_flowerpot_purple[contents=blue_orchid,custom=true,legacy_data=2] +quark:colored_flowerpot_purple[contents=blue_orchid,custom=true,legacy_data=3] +quark:colored_flowerpot_purple[contents=blue_orchid,custom=true,legacy_data=4] +quark:colored_flowerpot_purple[contents=blue_orchid,custom=true,legacy_data=5] +quark:colored_flowerpot_purple[contents=blue_orchid,custom=true,legacy_data=6] +quark:colored_flowerpot_purple[contents=blue_orchid,custom=true,legacy_data=7] +quark:colored_flowerpot_purple[contents=blue_orchid,custom=true,legacy_data=8] +quark:colored_flowerpot_purple[contents=blue_orchid,custom=true,legacy_data=9] +quark:colored_flowerpot_purple[contents=blue_orchid,custom=true,legacy_data=10] +quark:colored_flowerpot_purple[contents=blue_orchid,custom=true,legacy_data=11] +quark:colored_flowerpot_purple[contents=blue_orchid,custom=true,legacy_data=12] +quark:colored_flowerpot_purple[contents=blue_orchid,custom=true,legacy_data=13] +quark:colored_flowerpot_purple[contents=blue_orchid,custom=true,legacy_data=14] +quark:colored_flowerpot_purple[contents=blue_orchid,custom=true,legacy_data=15] +quark:colored_flowerpot_purple[contents=blue_orchid,custom=false,legacy_data=0] +quark:colored_flowerpot_purple[contents=blue_orchid,custom=false,legacy_data=1] +quark:colored_flowerpot_purple[contents=blue_orchid,custom=false,legacy_data=2] +quark:colored_flowerpot_purple[contents=blue_orchid,custom=false,legacy_data=3] +quark:colored_flowerpot_purple[contents=blue_orchid,custom=false,legacy_data=4] +quark:colored_flowerpot_purple[contents=blue_orchid,custom=false,legacy_data=5] +quark:colored_flowerpot_purple[contents=blue_orchid,custom=false,legacy_data=6] +quark:colored_flowerpot_purple[contents=blue_orchid,custom=false,legacy_data=7] +quark:colored_flowerpot_purple[contents=blue_orchid,custom=false,legacy_data=8] +quark:colored_flowerpot_purple[contents=blue_orchid,custom=false,legacy_data=9] +quark:colored_flowerpot_purple[contents=blue_orchid,custom=false,legacy_data=10] +quark:colored_flowerpot_purple[contents=blue_orchid,custom=false,legacy_data=11] +quark:colored_flowerpot_purple[contents=blue_orchid,custom=false,legacy_data=12] +quark:colored_flowerpot_purple[contents=blue_orchid,custom=false,legacy_data=13] +quark:colored_flowerpot_purple[contents=blue_orchid,custom=false,legacy_data=14] +quark:colored_flowerpot_purple[contents=blue_orchid,custom=false,legacy_data=15] +quark:colored_flowerpot_purple[contents=allium,custom=true,legacy_data=0] +quark:colored_flowerpot_purple[contents=allium,custom=true,legacy_data=1] +quark:colored_flowerpot_purple[contents=allium,custom=true,legacy_data=2] +quark:colored_flowerpot_purple[contents=allium,custom=true,legacy_data=3] +quark:colored_flowerpot_purple[contents=allium,custom=true,legacy_data=4] +quark:colored_flowerpot_purple[contents=allium,custom=true,legacy_data=5] +quark:colored_flowerpot_purple[contents=allium,custom=true,legacy_data=6] +quark:colored_flowerpot_purple[contents=allium,custom=true,legacy_data=7] +quark:colored_flowerpot_purple[contents=allium,custom=true,legacy_data=8] +quark:colored_flowerpot_purple[contents=allium,custom=true,legacy_data=9] +quark:colored_flowerpot_purple[contents=allium,custom=true,legacy_data=10] +quark:colored_flowerpot_purple[contents=allium,custom=true,legacy_data=11] +quark:colored_flowerpot_purple[contents=allium,custom=true,legacy_data=12] +quark:colored_flowerpot_purple[contents=allium,custom=true,legacy_data=13] +quark:colored_flowerpot_purple[contents=allium,custom=true,legacy_data=14] +quark:colored_flowerpot_purple[contents=allium,custom=true,legacy_data=15] +quark:colored_flowerpot_purple[contents=allium,custom=false,legacy_data=0] +quark:colored_flowerpot_purple[contents=allium,custom=false,legacy_data=1] +quark:colored_flowerpot_purple[contents=allium,custom=false,legacy_data=2] +quark:colored_flowerpot_purple[contents=allium,custom=false,legacy_data=3] +quark:colored_flowerpot_purple[contents=allium,custom=false,legacy_data=4] +quark:colored_flowerpot_purple[contents=allium,custom=false,legacy_data=5] +quark:colored_flowerpot_purple[contents=allium,custom=false,legacy_data=6] +quark:colored_flowerpot_purple[contents=allium,custom=false,legacy_data=7] +quark:colored_flowerpot_purple[contents=allium,custom=false,legacy_data=8] +quark:colored_flowerpot_purple[contents=allium,custom=false,legacy_data=9] +quark:colored_flowerpot_purple[contents=allium,custom=false,legacy_data=10] +quark:colored_flowerpot_purple[contents=allium,custom=false,legacy_data=11] +quark:colored_flowerpot_purple[contents=allium,custom=false,legacy_data=12] +quark:colored_flowerpot_purple[contents=allium,custom=false,legacy_data=13] +quark:colored_flowerpot_purple[contents=allium,custom=false,legacy_data=14] +quark:colored_flowerpot_purple[contents=allium,custom=false,legacy_data=15] +quark:colored_flowerpot_purple[contents=houstonia,custom=true,legacy_data=0] +quark:colored_flowerpot_purple[contents=houstonia,custom=true,legacy_data=1] +quark:colored_flowerpot_purple[contents=houstonia,custom=true,legacy_data=2] +quark:colored_flowerpot_purple[contents=houstonia,custom=true,legacy_data=3] +quark:colored_flowerpot_purple[contents=houstonia,custom=true,legacy_data=4] +quark:colored_flowerpot_purple[contents=houstonia,custom=true,legacy_data=5] +quark:colored_flowerpot_purple[contents=houstonia,custom=true,legacy_data=6] +quark:colored_flowerpot_purple[contents=houstonia,custom=true,legacy_data=7] +quark:colored_flowerpot_purple[contents=houstonia,custom=true,legacy_data=8] +quark:colored_flowerpot_purple[contents=houstonia,custom=true,legacy_data=9] +quark:colored_flowerpot_purple[contents=houstonia,custom=true,legacy_data=10] +quark:colored_flowerpot_purple[contents=houstonia,custom=true,legacy_data=11] +quark:colored_flowerpot_purple[contents=houstonia,custom=true,legacy_data=12] +quark:colored_flowerpot_purple[contents=houstonia,custom=true,legacy_data=13] +quark:colored_flowerpot_purple[contents=houstonia,custom=true,legacy_data=14] +quark:colored_flowerpot_purple[contents=houstonia,custom=true,legacy_data=15] +quark:colored_flowerpot_purple[contents=houstonia,custom=false,legacy_data=0] +quark:colored_flowerpot_purple[contents=houstonia,custom=false,legacy_data=1] +quark:colored_flowerpot_purple[contents=houstonia,custom=false,legacy_data=2] +quark:colored_flowerpot_purple[contents=houstonia,custom=false,legacy_data=3] +quark:colored_flowerpot_purple[contents=houstonia,custom=false,legacy_data=4] +quark:colored_flowerpot_purple[contents=houstonia,custom=false,legacy_data=5] +quark:colored_flowerpot_purple[contents=houstonia,custom=false,legacy_data=6] +quark:colored_flowerpot_purple[contents=houstonia,custom=false,legacy_data=7] +quark:colored_flowerpot_purple[contents=houstonia,custom=false,legacy_data=8] +quark:colored_flowerpot_purple[contents=houstonia,custom=false,legacy_data=9] +quark:colored_flowerpot_purple[contents=houstonia,custom=false,legacy_data=10] +quark:colored_flowerpot_purple[contents=houstonia,custom=false,legacy_data=11] +quark:colored_flowerpot_purple[contents=houstonia,custom=false,legacy_data=12] +quark:colored_flowerpot_purple[contents=houstonia,custom=false,legacy_data=13] +quark:colored_flowerpot_purple[contents=houstonia,custom=false,legacy_data=14] +quark:colored_flowerpot_purple[contents=houstonia,custom=false,legacy_data=15] +quark:colored_flowerpot_purple[contents=red_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_purple[contents=red_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_purple[contents=red_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_purple[contents=red_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_purple[contents=red_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_purple[contents=red_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_purple[contents=red_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_purple[contents=red_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_purple[contents=red_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_purple[contents=red_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_purple[contents=red_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_purple[contents=red_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_purple[contents=red_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_purple[contents=red_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_purple[contents=red_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_purple[contents=red_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_purple[contents=red_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_purple[contents=red_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_purple[contents=red_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_purple[contents=red_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_purple[contents=red_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_purple[contents=red_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_purple[contents=red_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_purple[contents=red_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_purple[contents=red_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_purple[contents=red_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_purple[contents=red_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_purple[contents=red_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_purple[contents=red_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_purple[contents=red_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_purple[contents=red_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_purple[contents=red_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_purple[contents=orange_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_purple[contents=orange_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_purple[contents=orange_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_purple[contents=orange_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_purple[contents=orange_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_purple[contents=orange_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_purple[contents=orange_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_purple[contents=orange_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_purple[contents=orange_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_purple[contents=orange_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_purple[contents=orange_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_purple[contents=orange_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_purple[contents=orange_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_purple[contents=orange_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_purple[contents=orange_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_purple[contents=orange_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_purple[contents=orange_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_purple[contents=orange_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_purple[contents=orange_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_purple[contents=orange_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_purple[contents=orange_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_purple[contents=orange_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_purple[contents=orange_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_purple[contents=orange_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_purple[contents=orange_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_purple[contents=orange_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_purple[contents=orange_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_purple[contents=orange_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_purple[contents=orange_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_purple[contents=orange_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_purple[contents=orange_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_purple[contents=orange_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_purple[contents=white_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_purple[contents=white_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_purple[contents=white_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_purple[contents=white_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_purple[contents=white_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_purple[contents=white_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_purple[contents=white_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_purple[contents=white_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_purple[contents=white_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_purple[contents=white_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_purple[contents=white_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_purple[contents=white_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_purple[contents=white_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_purple[contents=white_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_purple[contents=white_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_purple[contents=white_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_purple[contents=white_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_purple[contents=white_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_purple[contents=white_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_purple[contents=white_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_purple[contents=white_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_purple[contents=white_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_purple[contents=white_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_purple[contents=white_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_purple[contents=white_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_purple[contents=white_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_purple[contents=white_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_purple[contents=white_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_purple[contents=white_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_purple[contents=white_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_purple[contents=white_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_purple[contents=white_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_purple[contents=pink_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_purple[contents=pink_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_purple[contents=pink_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_purple[contents=pink_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_purple[contents=pink_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_purple[contents=pink_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_purple[contents=pink_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_purple[contents=pink_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_purple[contents=pink_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_purple[contents=pink_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_purple[contents=pink_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_purple[contents=pink_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_purple[contents=pink_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_purple[contents=pink_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_purple[contents=pink_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_purple[contents=pink_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_purple[contents=pink_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_purple[contents=pink_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_purple[contents=pink_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_purple[contents=pink_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_purple[contents=pink_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_purple[contents=pink_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_purple[contents=pink_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_purple[contents=pink_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_purple[contents=pink_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_purple[contents=pink_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_purple[contents=pink_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_purple[contents=pink_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_purple[contents=pink_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_purple[contents=pink_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_purple[contents=pink_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_purple[contents=pink_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=true,legacy_data=0] +quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=true,legacy_data=1] +quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=true,legacy_data=2] +quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=true,legacy_data=3] +quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=true,legacy_data=4] +quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=true,legacy_data=5] +quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=true,legacy_data=6] +quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=true,legacy_data=7] +quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=true,legacy_data=8] +quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=true,legacy_data=9] +quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=true,legacy_data=10] +quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=true,legacy_data=11] +quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=true,legacy_data=12] +quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=true,legacy_data=13] +quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=true,legacy_data=14] +quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=true,legacy_data=15] +quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=false,legacy_data=0] +quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=false,legacy_data=1] +quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=false,legacy_data=2] +quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=false,legacy_data=3] +quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=false,legacy_data=4] +quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=false,legacy_data=5] +quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=false,legacy_data=6] +quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=false,legacy_data=7] +quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=false,legacy_data=8] +quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=false,legacy_data=9] +quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=false,legacy_data=10] +quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=false,legacy_data=11] +quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=false,legacy_data=12] +quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=false,legacy_data=13] +quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=false,legacy_data=14] +quark:colored_flowerpot_purple[contents=oxeye_daisy,custom=false,legacy_data=15] +quark:colored_flowerpot_purple[contents=dandelion,custom=true,legacy_data=0] +quark:colored_flowerpot_purple[contents=dandelion,custom=true,legacy_data=1] +quark:colored_flowerpot_purple[contents=dandelion,custom=true,legacy_data=2] +quark:colored_flowerpot_purple[contents=dandelion,custom=true,legacy_data=3] +quark:colored_flowerpot_purple[contents=dandelion,custom=true,legacy_data=4] +quark:colored_flowerpot_purple[contents=dandelion,custom=true,legacy_data=5] +quark:colored_flowerpot_purple[contents=dandelion,custom=true,legacy_data=6] +quark:colored_flowerpot_purple[contents=dandelion,custom=true,legacy_data=7] +quark:colored_flowerpot_purple[contents=dandelion,custom=true,legacy_data=8] +quark:colored_flowerpot_purple[contents=dandelion,custom=true,legacy_data=9] +quark:colored_flowerpot_purple[contents=dandelion,custom=true,legacy_data=10] +quark:colored_flowerpot_purple[contents=dandelion,custom=true,legacy_data=11] +quark:colored_flowerpot_purple[contents=dandelion,custom=true,legacy_data=12] +quark:colored_flowerpot_purple[contents=dandelion,custom=true,legacy_data=13] +quark:colored_flowerpot_purple[contents=dandelion,custom=true,legacy_data=14] +quark:colored_flowerpot_purple[contents=dandelion,custom=true,legacy_data=15] +quark:colored_flowerpot_purple[contents=dandelion,custom=false,legacy_data=0] +quark:colored_flowerpot_purple[contents=dandelion,custom=false,legacy_data=1] +quark:colored_flowerpot_purple[contents=dandelion,custom=false,legacy_data=2] +quark:colored_flowerpot_purple[contents=dandelion,custom=false,legacy_data=3] +quark:colored_flowerpot_purple[contents=dandelion,custom=false,legacy_data=4] +quark:colored_flowerpot_purple[contents=dandelion,custom=false,legacy_data=5] +quark:colored_flowerpot_purple[contents=dandelion,custom=false,legacy_data=6] +quark:colored_flowerpot_purple[contents=dandelion,custom=false,legacy_data=7] +quark:colored_flowerpot_purple[contents=dandelion,custom=false,legacy_data=8] +quark:colored_flowerpot_purple[contents=dandelion,custom=false,legacy_data=9] +quark:colored_flowerpot_purple[contents=dandelion,custom=false,legacy_data=10] +quark:colored_flowerpot_purple[contents=dandelion,custom=false,legacy_data=11] +quark:colored_flowerpot_purple[contents=dandelion,custom=false,legacy_data=12] +quark:colored_flowerpot_purple[contents=dandelion,custom=false,legacy_data=13] +quark:colored_flowerpot_purple[contents=dandelion,custom=false,legacy_data=14] +quark:colored_flowerpot_purple[contents=dandelion,custom=false,legacy_data=15] +quark:colored_flowerpot_purple[contents=oak_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_purple[contents=oak_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_purple[contents=oak_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_purple[contents=oak_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_purple[contents=oak_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_purple[contents=oak_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_purple[contents=oak_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_purple[contents=oak_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_purple[contents=oak_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_purple[contents=oak_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_purple[contents=oak_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_purple[contents=oak_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_purple[contents=oak_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_purple[contents=oak_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_purple[contents=oak_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_purple[contents=oak_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_purple[contents=oak_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_purple[contents=oak_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_purple[contents=oak_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_purple[contents=oak_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_purple[contents=oak_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_purple[contents=oak_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_purple[contents=oak_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_purple[contents=oak_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_purple[contents=oak_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_purple[contents=oak_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_purple[contents=oak_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_purple[contents=oak_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_purple[contents=oak_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_purple[contents=oak_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_purple[contents=oak_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_purple[contents=oak_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_purple[contents=spruce_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_purple[contents=spruce_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_purple[contents=spruce_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_purple[contents=spruce_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_purple[contents=spruce_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_purple[contents=spruce_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_purple[contents=spruce_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_purple[contents=spruce_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_purple[contents=spruce_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_purple[contents=spruce_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_purple[contents=spruce_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_purple[contents=spruce_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_purple[contents=spruce_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_purple[contents=spruce_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_purple[contents=spruce_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_purple[contents=spruce_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_purple[contents=spruce_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_purple[contents=spruce_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_purple[contents=spruce_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_purple[contents=spruce_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_purple[contents=spruce_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_purple[contents=spruce_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_purple[contents=spruce_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_purple[contents=spruce_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_purple[contents=spruce_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_purple[contents=spruce_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_purple[contents=spruce_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_purple[contents=spruce_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_purple[contents=spruce_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_purple[contents=spruce_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_purple[contents=spruce_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_purple[contents=spruce_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_purple[contents=birch_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_purple[contents=birch_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_purple[contents=birch_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_purple[contents=birch_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_purple[contents=birch_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_purple[contents=birch_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_purple[contents=birch_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_purple[contents=birch_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_purple[contents=birch_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_purple[contents=birch_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_purple[contents=birch_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_purple[contents=birch_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_purple[contents=birch_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_purple[contents=birch_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_purple[contents=birch_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_purple[contents=birch_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_purple[contents=birch_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_purple[contents=birch_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_purple[contents=birch_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_purple[contents=birch_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_purple[contents=birch_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_purple[contents=birch_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_purple[contents=birch_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_purple[contents=birch_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_purple[contents=birch_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_purple[contents=birch_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_purple[contents=birch_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_purple[contents=birch_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_purple[contents=birch_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_purple[contents=birch_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_purple[contents=birch_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_purple[contents=birch_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_purple[contents=jungle_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_purple[contents=jungle_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_purple[contents=jungle_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_purple[contents=jungle_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_purple[contents=jungle_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_purple[contents=jungle_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_purple[contents=jungle_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_purple[contents=jungle_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_purple[contents=jungle_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_purple[contents=jungle_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_purple[contents=jungle_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_purple[contents=jungle_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_purple[contents=jungle_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_purple[contents=jungle_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_purple[contents=jungle_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_purple[contents=jungle_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_purple[contents=jungle_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_purple[contents=jungle_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_purple[contents=jungle_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_purple[contents=jungle_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_purple[contents=jungle_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_purple[contents=jungle_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_purple[contents=jungle_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_purple[contents=jungle_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_purple[contents=jungle_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_purple[contents=jungle_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_purple[contents=jungle_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_purple[contents=jungle_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_purple[contents=jungle_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_purple[contents=jungle_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_purple[contents=jungle_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_purple[contents=jungle_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_purple[contents=acacia_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_purple[contents=acacia_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_purple[contents=acacia_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_purple[contents=acacia_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_purple[contents=acacia_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_purple[contents=acacia_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_purple[contents=acacia_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_purple[contents=acacia_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_purple[contents=acacia_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_purple[contents=acacia_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_purple[contents=acacia_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_purple[contents=acacia_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_purple[contents=acacia_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_purple[contents=acacia_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_purple[contents=acacia_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_purple[contents=acacia_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_purple[contents=acacia_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_purple[contents=acacia_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_purple[contents=acacia_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_purple[contents=acacia_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_purple[contents=acacia_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_purple[contents=acacia_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_purple[contents=acacia_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_purple[contents=acacia_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_purple[contents=acacia_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_purple[contents=acacia_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_purple[contents=acacia_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_purple[contents=acacia_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_purple[contents=acacia_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_purple[contents=acacia_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_purple[contents=acacia_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_purple[contents=acacia_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_purple[contents=dark_oak_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_purple[contents=mushroom_red,custom=true,legacy_data=0] +quark:colored_flowerpot_purple[contents=mushroom_red,custom=true,legacy_data=1] +quark:colored_flowerpot_purple[contents=mushroom_red,custom=true,legacy_data=2] +quark:colored_flowerpot_purple[contents=mushroom_red,custom=true,legacy_data=3] +quark:colored_flowerpot_purple[contents=mushroom_red,custom=true,legacy_data=4] +quark:colored_flowerpot_purple[contents=mushroom_red,custom=true,legacy_data=5] +quark:colored_flowerpot_purple[contents=mushroom_red,custom=true,legacy_data=6] +quark:colored_flowerpot_purple[contents=mushroom_red,custom=true,legacy_data=7] +quark:colored_flowerpot_purple[contents=mushroom_red,custom=true,legacy_data=8] +quark:colored_flowerpot_purple[contents=mushroom_red,custom=true,legacy_data=9] +quark:colored_flowerpot_purple[contents=mushroom_red,custom=true,legacy_data=10] +quark:colored_flowerpot_purple[contents=mushroom_red,custom=true,legacy_data=11] +quark:colored_flowerpot_purple[contents=mushroom_red,custom=true,legacy_data=12] +quark:colored_flowerpot_purple[contents=mushroom_red,custom=true,legacy_data=13] +quark:colored_flowerpot_purple[contents=mushroom_red,custom=true,legacy_data=14] +quark:colored_flowerpot_purple[contents=mushroom_red,custom=true,legacy_data=15] +quark:colored_flowerpot_purple[contents=mushroom_red,custom=false,legacy_data=0] +quark:colored_flowerpot_purple[contents=mushroom_red,custom=false,legacy_data=1] +quark:colored_flowerpot_purple[contents=mushroom_red,custom=false,legacy_data=2] +quark:colored_flowerpot_purple[contents=mushroom_red,custom=false,legacy_data=3] +quark:colored_flowerpot_purple[contents=mushroom_red,custom=false,legacy_data=4] +quark:colored_flowerpot_purple[contents=mushroom_red,custom=false,legacy_data=5] +quark:colored_flowerpot_purple[contents=mushroom_red,custom=false,legacy_data=6] +quark:colored_flowerpot_purple[contents=mushroom_red,custom=false,legacy_data=7] +quark:colored_flowerpot_purple[contents=mushroom_red,custom=false,legacy_data=8] +quark:colored_flowerpot_purple[contents=mushroom_red,custom=false,legacy_data=9] +quark:colored_flowerpot_purple[contents=mushroom_red,custom=false,legacy_data=10] +quark:colored_flowerpot_purple[contents=mushroom_red,custom=false,legacy_data=11] +quark:colored_flowerpot_purple[contents=mushroom_red,custom=false,legacy_data=12] +quark:colored_flowerpot_purple[contents=mushroom_red,custom=false,legacy_data=13] +quark:colored_flowerpot_purple[contents=mushroom_red,custom=false,legacy_data=14] +quark:colored_flowerpot_purple[contents=mushroom_red,custom=false,legacy_data=15] +quark:colored_flowerpot_purple[contents=mushroom_brown,custom=true,legacy_data=0] +quark:colored_flowerpot_purple[contents=mushroom_brown,custom=true,legacy_data=1] +quark:colored_flowerpot_purple[contents=mushroom_brown,custom=true,legacy_data=2] +quark:colored_flowerpot_purple[contents=mushroom_brown,custom=true,legacy_data=3] +quark:colored_flowerpot_purple[contents=mushroom_brown,custom=true,legacy_data=4] +quark:colored_flowerpot_purple[contents=mushroom_brown,custom=true,legacy_data=5] +quark:colored_flowerpot_purple[contents=mushroom_brown,custom=true,legacy_data=6] +quark:colored_flowerpot_purple[contents=mushroom_brown,custom=true,legacy_data=7] +quark:colored_flowerpot_purple[contents=mushroom_brown,custom=true,legacy_data=8] +quark:colored_flowerpot_purple[contents=mushroom_brown,custom=true,legacy_data=9] +quark:colored_flowerpot_purple[contents=mushroom_brown,custom=true,legacy_data=10] +quark:colored_flowerpot_purple[contents=mushroom_brown,custom=true,legacy_data=11] +quark:colored_flowerpot_purple[contents=mushroom_brown,custom=true,legacy_data=12] +quark:colored_flowerpot_purple[contents=mushroom_brown,custom=true,legacy_data=13] +quark:colored_flowerpot_purple[contents=mushroom_brown,custom=true,legacy_data=14] +quark:colored_flowerpot_purple[contents=mushroom_brown,custom=true,legacy_data=15] +quark:colored_flowerpot_purple[contents=mushroom_brown,custom=false,legacy_data=0] +quark:colored_flowerpot_purple[contents=mushroom_brown,custom=false,legacy_data=1] +quark:colored_flowerpot_purple[contents=mushroom_brown,custom=false,legacy_data=2] +quark:colored_flowerpot_purple[contents=mushroom_brown,custom=false,legacy_data=3] +quark:colored_flowerpot_purple[contents=mushroom_brown,custom=false,legacy_data=4] +quark:colored_flowerpot_purple[contents=mushroom_brown,custom=false,legacy_data=5] +quark:colored_flowerpot_purple[contents=mushroom_brown,custom=false,legacy_data=6] +quark:colored_flowerpot_purple[contents=mushroom_brown,custom=false,legacy_data=7] +quark:colored_flowerpot_purple[contents=mushroom_brown,custom=false,legacy_data=8] +quark:colored_flowerpot_purple[contents=mushroom_brown,custom=false,legacy_data=9] +quark:colored_flowerpot_purple[contents=mushroom_brown,custom=false,legacy_data=10] +quark:colored_flowerpot_purple[contents=mushroom_brown,custom=false,legacy_data=11] +quark:colored_flowerpot_purple[contents=mushroom_brown,custom=false,legacy_data=12] +quark:colored_flowerpot_purple[contents=mushroom_brown,custom=false,legacy_data=13] +quark:colored_flowerpot_purple[contents=mushroom_brown,custom=false,legacy_data=14] +quark:colored_flowerpot_purple[contents=mushroom_brown,custom=false,legacy_data=15] +quark:colored_flowerpot_purple[contents=dead_bush,custom=true,legacy_data=0] +quark:colored_flowerpot_purple[contents=dead_bush,custom=true,legacy_data=1] +quark:colored_flowerpot_purple[contents=dead_bush,custom=true,legacy_data=2] +quark:colored_flowerpot_purple[contents=dead_bush,custom=true,legacy_data=3] +quark:colored_flowerpot_purple[contents=dead_bush,custom=true,legacy_data=4] +quark:colored_flowerpot_purple[contents=dead_bush,custom=true,legacy_data=5] +quark:colored_flowerpot_purple[contents=dead_bush,custom=true,legacy_data=6] +quark:colored_flowerpot_purple[contents=dead_bush,custom=true,legacy_data=7] +quark:colored_flowerpot_purple[contents=dead_bush,custom=true,legacy_data=8] +quark:colored_flowerpot_purple[contents=dead_bush,custom=true,legacy_data=9] +quark:colored_flowerpot_purple[contents=dead_bush,custom=true,legacy_data=10] +quark:colored_flowerpot_purple[contents=dead_bush,custom=true,legacy_data=11] +quark:colored_flowerpot_purple[contents=dead_bush,custom=true,legacy_data=12] +quark:colored_flowerpot_purple[contents=dead_bush,custom=true,legacy_data=13] +quark:colored_flowerpot_purple[contents=dead_bush,custom=true,legacy_data=14] +quark:colored_flowerpot_purple[contents=dead_bush,custom=true,legacy_data=15] +quark:colored_flowerpot_purple[contents=dead_bush,custom=false,legacy_data=0] +quark:colored_flowerpot_purple[contents=dead_bush,custom=false,legacy_data=1] +quark:colored_flowerpot_purple[contents=dead_bush,custom=false,legacy_data=2] +quark:colored_flowerpot_purple[contents=dead_bush,custom=false,legacy_data=3] +quark:colored_flowerpot_purple[contents=dead_bush,custom=false,legacy_data=4] +quark:colored_flowerpot_purple[contents=dead_bush,custom=false,legacy_data=5] +quark:colored_flowerpot_purple[contents=dead_bush,custom=false,legacy_data=6] +quark:colored_flowerpot_purple[contents=dead_bush,custom=false,legacy_data=7] +quark:colored_flowerpot_purple[contents=dead_bush,custom=false,legacy_data=8] +quark:colored_flowerpot_purple[contents=dead_bush,custom=false,legacy_data=9] +quark:colored_flowerpot_purple[contents=dead_bush,custom=false,legacy_data=10] +quark:colored_flowerpot_purple[contents=dead_bush,custom=false,legacy_data=11] +quark:colored_flowerpot_purple[contents=dead_bush,custom=false,legacy_data=12] +quark:colored_flowerpot_purple[contents=dead_bush,custom=false,legacy_data=13] +quark:colored_flowerpot_purple[contents=dead_bush,custom=false,legacy_data=14] +quark:colored_flowerpot_purple[contents=dead_bush,custom=false,legacy_data=15] +quark:colored_flowerpot_purple[contents=fern,custom=true,legacy_data=0] +quark:colored_flowerpot_purple[contents=fern,custom=true,legacy_data=1] +quark:colored_flowerpot_purple[contents=fern,custom=true,legacy_data=2] +quark:colored_flowerpot_purple[contents=fern,custom=true,legacy_data=3] +quark:colored_flowerpot_purple[contents=fern,custom=true,legacy_data=4] +quark:colored_flowerpot_purple[contents=fern,custom=true,legacy_data=5] +quark:colored_flowerpot_purple[contents=fern,custom=true,legacy_data=6] +quark:colored_flowerpot_purple[contents=fern,custom=true,legacy_data=7] +quark:colored_flowerpot_purple[contents=fern,custom=true,legacy_data=8] +quark:colored_flowerpot_purple[contents=fern,custom=true,legacy_data=9] +quark:colored_flowerpot_purple[contents=fern,custom=true,legacy_data=10] +quark:colored_flowerpot_purple[contents=fern,custom=true,legacy_data=11] +quark:colored_flowerpot_purple[contents=fern,custom=true,legacy_data=12] +quark:colored_flowerpot_purple[contents=fern,custom=true,legacy_data=13] +quark:colored_flowerpot_purple[contents=fern,custom=true,legacy_data=14] +quark:colored_flowerpot_purple[contents=fern,custom=true,legacy_data=15] +quark:colored_flowerpot_purple[contents=fern,custom=false,legacy_data=0] +quark:colored_flowerpot_purple[contents=fern,custom=false,legacy_data=1] +quark:colored_flowerpot_purple[contents=fern,custom=false,legacy_data=2] +quark:colored_flowerpot_purple[contents=fern,custom=false,legacy_data=3] +quark:colored_flowerpot_purple[contents=fern,custom=false,legacy_data=4] +quark:colored_flowerpot_purple[contents=fern,custom=false,legacy_data=5] +quark:colored_flowerpot_purple[contents=fern,custom=false,legacy_data=6] +quark:colored_flowerpot_purple[contents=fern,custom=false,legacy_data=7] +quark:colored_flowerpot_purple[contents=fern,custom=false,legacy_data=8] +quark:colored_flowerpot_purple[contents=fern,custom=false,legacy_data=9] +quark:colored_flowerpot_purple[contents=fern,custom=false,legacy_data=10] +quark:colored_flowerpot_purple[contents=fern,custom=false,legacy_data=11] +quark:colored_flowerpot_purple[contents=fern,custom=false,legacy_data=12] +quark:colored_flowerpot_purple[contents=fern,custom=false,legacy_data=13] +quark:colored_flowerpot_purple[contents=fern,custom=false,legacy_data=14] +quark:colored_flowerpot_purple[contents=fern,custom=false,legacy_data=15] +quark:colored_flowerpot_purple[contents=cactus,custom=true,legacy_data=0] +quark:colored_flowerpot_purple[contents=cactus,custom=true,legacy_data=1] +quark:colored_flowerpot_purple[contents=cactus,custom=true,legacy_data=2] +quark:colored_flowerpot_purple[contents=cactus,custom=true,legacy_data=3] +quark:colored_flowerpot_purple[contents=cactus,custom=true,legacy_data=4] +quark:colored_flowerpot_purple[contents=cactus,custom=true,legacy_data=5] +quark:colored_flowerpot_purple[contents=cactus,custom=true,legacy_data=6] +quark:colored_flowerpot_purple[contents=cactus,custom=true,legacy_data=7] +quark:colored_flowerpot_purple[contents=cactus,custom=true,legacy_data=8] +quark:colored_flowerpot_purple[contents=cactus,custom=true,legacy_data=9] +quark:colored_flowerpot_purple[contents=cactus,custom=true,legacy_data=10] +quark:colored_flowerpot_purple[contents=cactus,custom=true,legacy_data=11] +quark:colored_flowerpot_purple[contents=cactus,custom=true,legacy_data=12] +quark:colored_flowerpot_purple[contents=cactus,custom=true,legacy_data=13] +quark:colored_flowerpot_purple[contents=cactus,custom=true,legacy_data=14] +quark:colored_flowerpot_purple[contents=cactus,custom=true,legacy_data=15] +quark:colored_flowerpot_purple[contents=cactus,custom=false,legacy_data=0] +quark:colored_flowerpot_purple[contents=cactus,custom=false,legacy_data=1] +quark:colored_flowerpot_purple[contents=cactus,custom=false,legacy_data=2] +quark:colored_flowerpot_purple[contents=cactus,custom=false,legacy_data=3] +quark:colored_flowerpot_purple[contents=cactus,custom=false,legacy_data=4] +quark:colored_flowerpot_purple[contents=cactus,custom=false,legacy_data=5] +quark:colored_flowerpot_purple[contents=cactus,custom=false,legacy_data=6] +quark:colored_flowerpot_purple[contents=cactus,custom=false,legacy_data=7] +quark:colored_flowerpot_purple[contents=cactus,custom=false,legacy_data=8] +quark:colored_flowerpot_purple[contents=cactus,custom=false,legacy_data=9] +quark:colored_flowerpot_purple[contents=cactus,custom=false,legacy_data=10] +quark:colored_flowerpot_purple[contents=cactus,custom=false,legacy_data=11] +quark:colored_flowerpot_purple[contents=cactus,custom=false,legacy_data=12] +quark:colored_flowerpot_purple[contents=cactus,custom=false,legacy_data=13] +quark:colored_flowerpot_purple[contents=cactus,custom=false,legacy_data=14] +quark:colored_flowerpot_purple[contents=cactus,custom=false,legacy_data=15] +quark:colored_flowerpot_blue[contents=empty,custom=true,legacy_data=0] +quark:colored_flowerpot_blue[contents=empty,custom=true,legacy_data=1] +quark:colored_flowerpot_blue[contents=empty,custom=true,legacy_data=2] +quark:colored_flowerpot_blue[contents=empty,custom=true,legacy_data=3] +quark:colored_flowerpot_blue[contents=empty,custom=true,legacy_data=4] +quark:colored_flowerpot_blue[contents=empty,custom=true,legacy_data=5] +quark:colored_flowerpot_blue[contents=empty,custom=true,legacy_data=6] +quark:colored_flowerpot_blue[contents=empty,custom=true,legacy_data=7] +quark:colored_flowerpot_blue[contents=empty,custom=true,legacy_data=8] +quark:colored_flowerpot_blue[contents=empty,custom=true,legacy_data=9] +quark:colored_flowerpot_blue[contents=empty,custom=true,legacy_data=10] +quark:colored_flowerpot_blue[contents=empty,custom=true,legacy_data=11] +quark:colored_flowerpot_blue[contents=empty,custom=true,legacy_data=12] +quark:colored_flowerpot_blue[contents=empty,custom=true,legacy_data=13] +quark:colored_flowerpot_blue[contents=empty,custom=true,legacy_data=14] +quark:colored_flowerpot_blue[contents=empty,custom=true,legacy_data=15] +quark:colored_flowerpot_blue[contents=empty,custom=false,legacy_data=0] +quark:colored_flowerpot_blue[contents=empty,custom=false,legacy_data=1] +quark:colored_flowerpot_blue[contents=empty,custom=false,legacy_data=2] +quark:colored_flowerpot_blue[contents=empty,custom=false,legacy_data=3] +quark:colored_flowerpot_blue[contents=empty,custom=false,legacy_data=4] +quark:colored_flowerpot_blue[contents=empty,custom=false,legacy_data=5] +quark:colored_flowerpot_blue[contents=empty,custom=false,legacy_data=6] +quark:colored_flowerpot_blue[contents=empty,custom=false,legacy_data=7] +quark:colored_flowerpot_blue[contents=empty,custom=false,legacy_data=8] +quark:colored_flowerpot_blue[contents=empty,custom=false,legacy_data=9] +quark:colored_flowerpot_blue[contents=empty,custom=false,legacy_data=10] +quark:colored_flowerpot_blue[contents=empty,custom=false,legacy_data=11] +quark:colored_flowerpot_blue[contents=empty,custom=false,legacy_data=12] +quark:colored_flowerpot_blue[contents=empty,custom=false,legacy_data=13] +quark:colored_flowerpot_blue[contents=empty,custom=false,legacy_data=14] +quark:colored_flowerpot_blue[contents=empty,custom=false,legacy_data=15] +quark:colored_flowerpot_blue[contents=rose,custom=true,legacy_data=0] +quark:colored_flowerpot_blue[contents=rose,custom=true,legacy_data=1] +quark:colored_flowerpot_blue[contents=rose,custom=true,legacy_data=2] +quark:colored_flowerpot_blue[contents=rose,custom=true,legacy_data=3] +quark:colored_flowerpot_blue[contents=rose,custom=true,legacy_data=4] +quark:colored_flowerpot_blue[contents=rose,custom=true,legacy_data=5] +quark:colored_flowerpot_blue[contents=rose,custom=true,legacy_data=6] +quark:colored_flowerpot_blue[contents=rose,custom=true,legacy_data=7] +quark:colored_flowerpot_blue[contents=rose,custom=true,legacy_data=8] +quark:colored_flowerpot_blue[contents=rose,custom=true,legacy_data=9] +quark:colored_flowerpot_blue[contents=rose,custom=true,legacy_data=10] +quark:colored_flowerpot_blue[contents=rose,custom=true,legacy_data=11] +quark:colored_flowerpot_blue[contents=rose,custom=true,legacy_data=12] +quark:colored_flowerpot_blue[contents=rose,custom=true,legacy_data=13] +quark:colored_flowerpot_blue[contents=rose,custom=true,legacy_data=14] +quark:colored_flowerpot_blue[contents=rose,custom=true,legacy_data=15] +quark:colored_flowerpot_blue[contents=rose,custom=false,legacy_data=0] +quark:colored_flowerpot_blue[contents=rose,custom=false,legacy_data=1] +quark:colored_flowerpot_blue[contents=rose,custom=false,legacy_data=2] +quark:colored_flowerpot_blue[contents=rose,custom=false,legacy_data=3] +quark:colored_flowerpot_blue[contents=rose,custom=false,legacy_data=4] +quark:colored_flowerpot_blue[contents=rose,custom=false,legacy_data=5] +quark:colored_flowerpot_blue[contents=rose,custom=false,legacy_data=6] +quark:colored_flowerpot_blue[contents=rose,custom=false,legacy_data=7] +quark:colored_flowerpot_blue[contents=rose,custom=false,legacy_data=8] +quark:colored_flowerpot_blue[contents=rose,custom=false,legacy_data=9] +quark:colored_flowerpot_blue[contents=rose,custom=false,legacy_data=10] +quark:colored_flowerpot_blue[contents=rose,custom=false,legacy_data=11] +quark:colored_flowerpot_blue[contents=rose,custom=false,legacy_data=12] +quark:colored_flowerpot_blue[contents=rose,custom=false,legacy_data=13] +quark:colored_flowerpot_blue[contents=rose,custom=false,legacy_data=14] +quark:colored_flowerpot_blue[contents=rose,custom=false,legacy_data=15] +quark:colored_flowerpot_blue[contents=blue_orchid,custom=true,legacy_data=0] +quark:colored_flowerpot_blue[contents=blue_orchid,custom=true,legacy_data=1] +quark:colored_flowerpot_blue[contents=blue_orchid,custom=true,legacy_data=2] +quark:colored_flowerpot_blue[contents=blue_orchid,custom=true,legacy_data=3] +quark:colored_flowerpot_blue[contents=blue_orchid,custom=true,legacy_data=4] +quark:colored_flowerpot_blue[contents=blue_orchid,custom=true,legacy_data=5] +quark:colored_flowerpot_blue[contents=blue_orchid,custom=true,legacy_data=6] +quark:colored_flowerpot_blue[contents=blue_orchid,custom=true,legacy_data=7] +quark:colored_flowerpot_blue[contents=blue_orchid,custom=true,legacy_data=8] +quark:colored_flowerpot_blue[contents=blue_orchid,custom=true,legacy_data=9] +quark:colored_flowerpot_blue[contents=blue_orchid,custom=true,legacy_data=10] +quark:colored_flowerpot_blue[contents=blue_orchid,custom=true,legacy_data=11] +quark:colored_flowerpot_blue[contents=blue_orchid,custom=true,legacy_data=12] +quark:colored_flowerpot_blue[contents=blue_orchid,custom=true,legacy_data=13] +quark:colored_flowerpot_blue[contents=blue_orchid,custom=true,legacy_data=14] +quark:colored_flowerpot_blue[contents=blue_orchid,custom=true,legacy_data=15] +quark:colored_flowerpot_blue[contents=blue_orchid,custom=false,legacy_data=0] +quark:colored_flowerpot_blue[contents=blue_orchid,custom=false,legacy_data=1] +quark:colored_flowerpot_blue[contents=blue_orchid,custom=false,legacy_data=2] +quark:colored_flowerpot_blue[contents=blue_orchid,custom=false,legacy_data=3] +quark:colored_flowerpot_blue[contents=blue_orchid,custom=false,legacy_data=4] +quark:colored_flowerpot_blue[contents=blue_orchid,custom=false,legacy_data=5] +quark:colored_flowerpot_blue[contents=blue_orchid,custom=false,legacy_data=6] +quark:colored_flowerpot_blue[contents=blue_orchid,custom=false,legacy_data=7] +quark:colored_flowerpot_blue[contents=blue_orchid,custom=false,legacy_data=8] +quark:colored_flowerpot_blue[contents=blue_orchid,custom=false,legacy_data=9] +quark:colored_flowerpot_blue[contents=blue_orchid,custom=false,legacy_data=10] +quark:colored_flowerpot_blue[contents=blue_orchid,custom=false,legacy_data=11] +quark:colored_flowerpot_blue[contents=blue_orchid,custom=false,legacy_data=12] +quark:colored_flowerpot_blue[contents=blue_orchid,custom=false,legacy_data=13] +quark:colored_flowerpot_blue[contents=blue_orchid,custom=false,legacy_data=14] +quark:colored_flowerpot_blue[contents=blue_orchid,custom=false,legacy_data=15] +quark:colored_flowerpot_blue[contents=allium,custom=true,legacy_data=0] +quark:colored_flowerpot_blue[contents=allium,custom=true,legacy_data=1] +quark:colored_flowerpot_blue[contents=allium,custom=true,legacy_data=2] +quark:colored_flowerpot_blue[contents=allium,custom=true,legacy_data=3] +quark:colored_flowerpot_blue[contents=allium,custom=true,legacy_data=4] +quark:colored_flowerpot_blue[contents=allium,custom=true,legacy_data=5] +quark:colored_flowerpot_blue[contents=allium,custom=true,legacy_data=6] +quark:colored_flowerpot_blue[contents=allium,custom=true,legacy_data=7] +quark:colored_flowerpot_blue[contents=allium,custom=true,legacy_data=8] +quark:colored_flowerpot_blue[contents=allium,custom=true,legacy_data=9] +quark:colored_flowerpot_blue[contents=allium,custom=true,legacy_data=10] +quark:colored_flowerpot_blue[contents=allium,custom=true,legacy_data=11] +quark:colored_flowerpot_blue[contents=allium,custom=true,legacy_data=12] +quark:colored_flowerpot_blue[contents=allium,custom=true,legacy_data=13] +quark:colored_flowerpot_blue[contents=allium,custom=true,legacy_data=14] +quark:colored_flowerpot_blue[contents=allium,custom=true,legacy_data=15] +quark:colored_flowerpot_blue[contents=allium,custom=false,legacy_data=0] +quark:colored_flowerpot_blue[contents=allium,custom=false,legacy_data=1] +quark:colored_flowerpot_blue[contents=allium,custom=false,legacy_data=2] +quark:colored_flowerpot_blue[contents=allium,custom=false,legacy_data=3] +quark:colored_flowerpot_blue[contents=allium,custom=false,legacy_data=4] +quark:colored_flowerpot_blue[contents=allium,custom=false,legacy_data=5] +quark:colored_flowerpot_blue[contents=allium,custom=false,legacy_data=6] +quark:colored_flowerpot_blue[contents=allium,custom=false,legacy_data=7] +quark:colored_flowerpot_blue[contents=allium,custom=false,legacy_data=8] +quark:colored_flowerpot_blue[contents=allium,custom=false,legacy_data=9] +quark:colored_flowerpot_blue[contents=allium,custom=false,legacy_data=10] +quark:colored_flowerpot_blue[contents=allium,custom=false,legacy_data=11] +quark:colored_flowerpot_blue[contents=allium,custom=false,legacy_data=12] +quark:colored_flowerpot_blue[contents=allium,custom=false,legacy_data=13] +quark:colored_flowerpot_blue[contents=allium,custom=false,legacy_data=14] +quark:colored_flowerpot_blue[contents=allium,custom=false,legacy_data=15] +quark:colored_flowerpot_blue[contents=houstonia,custom=true,legacy_data=0] +quark:colored_flowerpot_blue[contents=houstonia,custom=true,legacy_data=1] +quark:colored_flowerpot_blue[contents=houstonia,custom=true,legacy_data=2] +quark:colored_flowerpot_blue[contents=houstonia,custom=true,legacy_data=3] +quark:colored_flowerpot_blue[contents=houstonia,custom=true,legacy_data=4] +quark:colored_flowerpot_blue[contents=houstonia,custom=true,legacy_data=5] +quark:colored_flowerpot_blue[contents=houstonia,custom=true,legacy_data=6] +quark:colored_flowerpot_blue[contents=houstonia,custom=true,legacy_data=7] +quark:colored_flowerpot_blue[contents=houstonia,custom=true,legacy_data=8] +quark:colored_flowerpot_blue[contents=houstonia,custom=true,legacy_data=9] +quark:colored_flowerpot_blue[contents=houstonia,custom=true,legacy_data=10] +quark:colored_flowerpot_blue[contents=houstonia,custom=true,legacy_data=11] +quark:colored_flowerpot_blue[contents=houstonia,custom=true,legacy_data=12] +quark:colored_flowerpot_blue[contents=houstonia,custom=true,legacy_data=13] +quark:colored_flowerpot_blue[contents=houstonia,custom=true,legacy_data=14] +quark:colored_flowerpot_blue[contents=houstonia,custom=true,legacy_data=15] +quark:colored_flowerpot_blue[contents=houstonia,custom=false,legacy_data=0] +quark:colored_flowerpot_blue[contents=houstonia,custom=false,legacy_data=1] +quark:colored_flowerpot_blue[contents=houstonia,custom=false,legacy_data=2] +quark:colored_flowerpot_blue[contents=houstonia,custom=false,legacy_data=3] +quark:colored_flowerpot_blue[contents=houstonia,custom=false,legacy_data=4] +quark:colored_flowerpot_blue[contents=houstonia,custom=false,legacy_data=5] +quark:colored_flowerpot_blue[contents=houstonia,custom=false,legacy_data=6] +quark:colored_flowerpot_blue[contents=houstonia,custom=false,legacy_data=7] +quark:colored_flowerpot_blue[contents=houstonia,custom=false,legacy_data=8] +quark:colored_flowerpot_blue[contents=houstonia,custom=false,legacy_data=9] +quark:colored_flowerpot_blue[contents=houstonia,custom=false,legacy_data=10] +quark:colored_flowerpot_blue[contents=houstonia,custom=false,legacy_data=11] +quark:colored_flowerpot_blue[contents=houstonia,custom=false,legacy_data=12] +quark:colored_flowerpot_blue[contents=houstonia,custom=false,legacy_data=13] +quark:colored_flowerpot_blue[contents=houstonia,custom=false,legacy_data=14] +quark:colored_flowerpot_blue[contents=houstonia,custom=false,legacy_data=15] +quark:colored_flowerpot_blue[contents=red_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_blue[contents=red_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_blue[contents=red_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_blue[contents=red_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_blue[contents=red_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_blue[contents=red_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_blue[contents=red_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_blue[contents=red_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_blue[contents=red_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_blue[contents=red_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_blue[contents=red_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_blue[contents=red_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_blue[contents=red_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_blue[contents=red_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_blue[contents=red_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_blue[contents=red_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_blue[contents=red_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_blue[contents=red_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_blue[contents=red_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_blue[contents=red_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_blue[contents=red_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_blue[contents=red_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_blue[contents=red_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_blue[contents=red_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_blue[contents=red_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_blue[contents=red_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_blue[contents=red_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_blue[contents=red_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_blue[contents=red_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_blue[contents=red_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_blue[contents=red_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_blue[contents=red_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_blue[contents=orange_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_blue[contents=orange_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_blue[contents=orange_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_blue[contents=orange_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_blue[contents=orange_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_blue[contents=orange_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_blue[contents=orange_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_blue[contents=orange_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_blue[contents=orange_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_blue[contents=orange_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_blue[contents=orange_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_blue[contents=orange_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_blue[contents=orange_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_blue[contents=orange_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_blue[contents=orange_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_blue[contents=orange_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_blue[contents=orange_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_blue[contents=orange_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_blue[contents=orange_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_blue[contents=orange_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_blue[contents=orange_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_blue[contents=orange_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_blue[contents=orange_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_blue[contents=orange_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_blue[contents=orange_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_blue[contents=orange_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_blue[contents=orange_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_blue[contents=orange_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_blue[contents=orange_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_blue[contents=orange_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_blue[contents=orange_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_blue[contents=orange_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_blue[contents=white_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_blue[contents=white_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_blue[contents=white_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_blue[contents=white_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_blue[contents=white_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_blue[contents=white_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_blue[contents=white_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_blue[contents=white_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_blue[contents=white_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_blue[contents=white_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_blue[contents=white_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_blue[contents=white_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_blue[contents=white_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_blue[contents=white_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_blue[contents=white_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_blue[contents=white_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_blue[contents=white_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_blue[contents=white_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_blue[contents=white_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_blue[contents=white_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_blue[contents=white_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_blue[contents=white_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_blue[contents=white_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_blue[contents=white_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_blue[contents=white_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_blue[contents=white_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_blue[contents=white_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_blue[contents=white_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_blue[contents=white_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_blue[contents=white_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_blue[contents=white_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_blue[contents=white_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_blue[contents=pink_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_blue[contents=pink_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_blue[contents=pink_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_blue[contents=pink_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_blue[contents=pink_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_blue[contents=pink_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_blue[contents=pink_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_blue[contents=pink_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_blue[contents=pink_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_blue[contents=pink_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_blue[contents=pink_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_blue[contents=pink_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_blue[contents=pink_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_blue[contents=pink_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_blue[contents=pink_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_blue[contents=pink_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_blue[contents=pink_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_blue[contents=pink_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_blue[contents=pink_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_blue[contents=pink_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_blue[contents=pink_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_blue[contents=pink_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_blue[contents=pink_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_blue[contents=pink_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_blue[contents=pink_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_blue[contents=pink_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_blue[contents=pink_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_blue[contents=pink_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_blue[contents=pink_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_blue[contents=pink_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_blue[contents=pink_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_blue[contents=pink_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_blue[contents=oxeye_daisy,custom=true,legacy_data=0] +quark:colored_flowerpot_blue[contents=oxeye_daisy,custom=true,legacy_data=1] +quark:colored_flowerpot_blue[contents=oxeye_daisy,custom=true,legacy_data=2] +quark:colored_flowerpot_blue[contents=oxeye_daisy,custom=true,legacy_data=3] +quark:colored_flowerpot_blue[contents=oxeye_daisy,custom=true,legacy_data=4] +quark:colored_flowerpot_blue[contents=oxeye_daisy,custom=true,legacy_data=5] +quark:colored_flowerpot_blue[contents=oxeye_daisy,custom=true,legacy_data=6] +quark:colored_flowerpot_blue[contents=oxeye_daisy,custom=true,legacy_data=7] +quark:colored_flowerpot_blue[contents=oxeye_daisy,custom=true,legacy_data=8] +quark:colored_flowerpot_blue[contents=oxeye_daisy,custom=true,legacy_data=9] +quark:colored_flowerpot_blue[contents=oxeye_daisy,custom=true,legacy_data=10] +quark:colored_flowerpot_blue[contents=oxeye_daisy,custom=true,legacy_data=11] +quark:colored_flowerpot_blue[contents=oxeye_daisy,custom=true,legacy_data=12] +quark:colored_flowerpot_blue[contents=oxeye_daisy,custom=true,legacy_data=13] +quark:colored_flowerpot_blue[contents=oxeye_daisy,custom=true,legacy_data=14] +quark:colored_flowerpot_blue[contents=oxeye_daisy,custom=true,legacy_data=15] +quark:colored_flowerpot_blue[contents=oxeye_daisy,custom=false,legacy_data=0] +quark:colored_flowerpot_blue[contents=oxeye_daisy,custom=false,legacy_data=1] +quark:colored_flowerpot_blue[contents=oxeye_daisy,custom=false,legacy_data=2] +quark:colored_flowerpot_blue[contents=oxeye_daisy,custom=false,legacy_data=3] +quark:colored_flowerpot_blue[contents=oxeye_daisy,custom=false,legacy_data=4] +quark:colored_flowerpot_blue[contents=oxeye_daisy,custom=false,legacy_data=5] +quark:colored_flowerpot_blue[contents=oxeye_daisy,custom=false,legacy_data=6] +quark:colored_flowerpot_blue[contents=oxeye_daisy,custom=false,legacy_data=7] +quark:colored_flowerpot_blue[contents=oxeye_daisy,custom=false,legacy_data=8] +quark:colored_flowerpot_blue[contents=oxeye_daisy,custom=false,legacy_data=9] +quark:colored_flowerpot_blue[contents=oxeye_daisy,custom=false,legacy_data=10] +quark:colored_flowerpot_blue[contents=oxeye_daisy,custom=false,legacy_data=11] +quark:colored_flowerpot_blue[contents=oxeye_daisy,custom=false,legacy_data=12] +quark:colored_flowerpot_blue[contents=oxeye_daisy,custom=false,legacy_data=13] +quark:colored_flowerpot_blue[contents=oxeye_daisy,custom=false,legacy_data=14] +quark:colored_flowerpot_blue[contents=oxeye_daisy,custom=false,legacy_data=15] +quark:colored_flowerpot_blue[contents=dandelion,custom=true,legacy_data=0] +quark:colored_flowerpot_blue[contents=dandelion,custom=true,legacy_data=1] +quark:colored_flowerpot_blue[contents=dandelion,custom=true,legacy_data=2] +quark:colored_flowerpot_blue[contents=dandelion,custom=true,legacy_data=3] +quark:colored_flowerpot_blue[contents=dandelion,custom=true,legacy_data=4] +quark:colored_flowerpot_blue[contents=dandelion,custom=true,legacy_data=5] +quark:colored_flowerpot_blue[contents=dandelion,custom=true,legacy_data=6] +quark:colored_flowerpot_blue[contents=dandelion,custom=true,legacy_data=7] +quark:colored_flowerpot_blue[contents=dandelion,custom=true,legacy_data=8] +quark:colored_flowerpot_blue[contents=dandelion,custom=true,legacy_data=9] +quark:colored_flowerpot_blue[contents=dandelion,custom=true,legacy_data=10] +quark:colored_flowerpot_blue[contents=dandelion,custom=true,legacy_data=11] +quark:colored_flowerpot_blue[contents=dandelion,custom=true,legacy_data=12] +quark:colored_flowerpot_blue[contents=dandelion,custom=true,legacy_data=13] +quark:colored_flowerpot_blue[contents=dandelion,custom=true,legacy_data=14] +quark:colored_flowerpot_blue[contents=dandelion,custom=true,legacy_data=15] +quark:colored_flowerpot_blue[contents=dandelion,custom=false,legacy_data=0] +quark:colored_flowerpot_blue[contents=dandelion,custom=false,legacy_data=1] +quark:colored_flowerpot_blue[contents=dandelion,custom=false,legacy_data=2] +quark:colored_flowerpot_blue[contents=dandelion,custom=false,legacy_data=3] +quark:colored_flowerpot_blue[contents=dandelion,custom=false,legacy_data=4] +quark:colored_flowerpot_blue[contents=dandelion,custom=false,legacy_data=5] +quark:colored_flowerpot_blue[contents=dandelion,custom=false,legacy_data=6] +quark:colored_flowerpot_blue[contents=dandelion,custom=false,legacy_data=7] +quark:colored_flowerpot_blue[contents=dandelion,custom=false,legacy_data=8] +quark:colored_flowerpot_blue[contents=dandelion,custom=false,legacy_data=9] +quark:colored_flowerpot_blue[contents=dandelion,custom=false,legacy_data=10] +quark:colored_flowerpot_blue[contents=dandelion,custom=false,legacy_data=11] +quark:colored_flowerpot_blue[contents=dandelion,custom=false,legacy_data=12] +quark:colored_flowerpot_blue[contents=dandelion,custom=false,legacy_data=13] +quark:colored_flowerpot_blue[contents=dandelion,custom=false,legacy_data=14] +quark:colored_flowerpot_blue[contents=dandelion,custom=false,legacy_data=15] +quark:colored_flowerpot_blue[contents=oak_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_blue[contents=oak_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_blue[contents=oak_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_blue[contents=oak_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_blue[contents=oak_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_blue[contents=oak_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_blue[contents=oak_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_blue[contents=oak_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_blue[contents=oak_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_blue[contents=oak_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_blue[contents=oak_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_blue[contents=oak_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_blue[contents=oak_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_blue[contents=oak_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_blue[contents=oak_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_blue[contents=oak_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_blue[contents=oak_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_blue[contents=oak_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_blue[contents=oak_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_blue[contents=oak_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_blue[contents=oak_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_blue[contents=oak_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_blue[contents=oak_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_blue[contents=oak_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_blue[contents=oak_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_blue[contents=oak_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_blue[contents=oak_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_blue[contents=oak_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_blue[contents=oak_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_blue[contents=oak_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_blue[contents=oak_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_blue[contents=oak_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_blue[contents=spruce_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_blue[contents=spruce_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_blue[contents=spruce_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_blue[contents=spruce_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_blue[contents=spruce_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_blue[contents=spruce_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_blue[contents=spruce_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_blue[contents=spruce_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_blue[contents=spruce_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_blue[contents=spruce_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_blue[contents=spruce_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_blue[contents=spruce_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_blue[contents=spruce_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_blue[contents=spruce_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_blue[contents=spruce_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_blue[contents=spruce_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_blue[contents=spruce_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_blue[contents=spruce_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_blue[contents=spruce_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_blue[contents=spruce_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_blue[contents=spruce_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_blue[contents=spruce_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_blue[contents=spruce_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_blue[contents=spruce_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_blue[contents=spruce_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_blue[contents=spruce_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_blue[contents=spruce_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_blue[contents=spruce_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_blue[contents=spruce_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_blue[contents=spruce_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_blue[contents=spruce_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_blue[contents=spruce_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_blue[contents=birch_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_blue[contents=birch_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_blue[contents=birch_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_blue[contents=birch_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_blue[contents=birch_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_blue[contents=birch_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_blue[contents=birch_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_blue[contents=birch_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_blue[contents=birch_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_blue[contents=birch_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_blue[contents=birch_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_blue[contents=birch_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_blue[contents=birch_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_blue[contents=birch_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_blue[contents=birch_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_blue[contents=birch_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_blue[contents=birch_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_blue[contents=birch_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_blue[contents=birch_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_blue[contents=birch_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_blue[contents=birch_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_blue[contents=birch_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_blue[contents=birch_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_blue[contents=birch_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_blue[contents=birch_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_blue[contents=birch_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_blue[contents=birch_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_blue[contents=birch_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_blue[contents=birch_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_blue[contents=birch_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_blue[contents=birch_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_blue[contents=birch_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_blue[contents=jungle_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_blue[contents=jungle_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_blue[contents=jungle_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_blue[contents=jungle_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_blue[contents=jungle_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_blue[contents=jungle_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_blue[contents=jungle_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_blue[contents=jungle_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_blue[contents=jungle_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_blue[contents=jungle_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_blue[contents=jungle_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_blue[contents=jungle_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_blue[contents=jungle_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_blue[contents=jungle_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_blue[contents=jungle_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_blue[contents=jungle_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_blue[contents=jungle_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_blue[contents=jungle_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_blue[contents=jungle_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_blue[contents=jungle_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_blue[contents=jungle_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_blue[contents=jungle_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_blue[contents=jungle_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_blue[contents=jungle_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_blue[contents=jungle_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_blue[contents=jungle_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_blue[contents=jungle_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_blue[contents=jungle_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_blue[contents=jungle_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_blue[contents=jungle_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_blue[contents=jungle_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_blue[contents=jungle_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_blue[contents=acacia_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_blue[contents=acacia_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_blue[contents=acacia_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_blue[contents=acacia_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_blue[contents=acacia_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_blue[contents=acacia_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_blue[contents=acacia_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_blue[contents=acacia_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_blue[contents=acacia_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_blue[contents=acacia_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_blue[contents=acacia_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_blue[contents=acacia_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_blue[contents=acacia_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_blue[contents=acacia_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_blue[contents=acacia_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_blue[contents=acacia_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_blue[contents=acacia_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_blue[contents=acacia_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_blue[contents=acacia_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_blue[contents=acacia_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_blue[contents=acacia_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_blue[contents=acacia_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_blue[contents=acacia_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_blue[contents=acacia_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_blue[contents=acacia_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_blue[contents=acacia_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_blue[contents=acacia_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_blue[contents=acacia_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_blue[contents=acacia_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_blue[contents=acacia_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_blue[contents=acacia_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_blue[contents=acacia_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_blue[contents=dark_oak_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_blue[contents=mushroom_red,custom=true,legacy_data=0] +quark:colored_flowerpot_blue[contents=mushroom_red,custom=true,legacy_data=1] +quark:colored_flowerpot_blue[contents=mushroom_red,custom=true,legacy_data=2] +quark:colored_flowerpot_blue[contents=mushroom_red,custom=true,legacy_data=3] +quark:colored_flowerpot_blue[contents=mushroom_red,custom=true,legacy_data=4] +quark:colored_flowerpot_blue[contents=mushroom_red,custom=true,legacy_data=5] +quark:colored_flowerpot_blue[contents=mushroom_red,custom=true,legacy_data=6] +quark:colored_flowerpot_blue[contents=mushroom_red,custom=true,legacy_data=7] +quark:colored_flowerpot_blue[contents=mushroom_red,custom=true,legacy_data=8] +quark:colored_flowerpot_blue[contents=mushroom_red,custom=true,legacy_data=9] +quark:colored_flowerpot_blue[contents=mushroom_red,custom=true,legacy_data=10] +quark:colored_flowerpot_blue[contents=mushroom_red,custom=true,legacy_data=11] +quark:colored_flowerpot_blue[contents=mushroom_red,custom=true,legacy_data=12] +quark:colored_flowerpot_blue[contents=mushroom_red,custom=true,legacy_data=13] +quark:colored_flowerpot_blue[contents=mushroom_red,custom=true,legacy_data=14] +quark:colored_flowerpot_blue[contents=mushroom_red,custom=true,legacy_data=15] +quark:colored_flowerpot_blue[contents=mushroom_red,custom=false,legacy_data=0] +quark:colored_flowerpot_blue[contents=mushroom_red,custom=false,legacy_data=1] +quark:colored_flowerpot_blue[contents=mushroom_red,custom=false,legacy_data=2] +quark:colored_flowerpot_blue[contents=mushroom_red,custom=false,legacy_data=3] +quark:colored_flowerpot_blue[contents=mushroom_red,custom=false,legacy_data=4] +quark:colored_flowerpot_blue[contents=mushroom_red,custom=false,legacy_data=5] +quark:colored_flowerpot_blue[contents=mushroom_red,custom=false,legacy_data=6] +quark:colored_flowerpot_blue[contents=mushroom_red,custom=false,legacy_data=7] +quark:colored_flowerpot_blue[contents=mushroom_red,custom=false,legacy_data=8] +quark:colored_flowerpot_blue[contents=mushroom_red,custom=false,legacy_data=9] +quark:colored_flowerpot_blue[contents=mushroom_red,custom=false,legacy_data=10] +quark:colored_flowerpot_blue[contents=mushroom_red,custom=false,legacy_data=11] +quark:colored_flowerpot_blue[contents=mushroom_red,custom=false,legacy_data=12] +quark:colored_flowerpot_blue[contents=mushroom_red,custom=false,legacy_data=13] +quark:colored_flowerpot_blue[contents=mushroom_red,custom=false,legacy_data=14] +quark:colored_flowerpot_blue[contents=mushroom_red,custom=false,legacy_data=15] +quark:colored_flowerpot_blue[contents=mushroom_brown,custom=true,legacy_data=0] +quark:colored_flowerpot_blue[contents=mushroom_brown,custom=true,legacy_data=1] +quark:colored_flowerpot_blue[contents=mushroom_brown,custom=true,legacy_data=2] +quark:colored_flowerpot_blue[contents=mushroom_brown,custom=true,legacy_data=3] +quark:colored_flowerpot_blue[contents=mushroom_brown,custom=true,legacy_data=4] +quark:colored_flowerpot_blue[contents=mushroom_brown,custom=true,legacy_data=5] +quark:colored_flowerpot_blue[contents=mushroom_brown,custom=true,legacy_data=6] +quark:colored_flowerpot_blue[contents=mushroom_brown,custom=true,legacy_data=7] +quark:colored_flowerpot_blue[contents=mushroom_brown,custom=true,legacy_data=8] +quark:colored_flowerpot_blue[contents=mushroom_brown,custom=true,legacy_data=9] +quark:colored_flowerpot_blue[contents=mushroom_brown,custom=true,legacy_data=10] +quark:colored_flowerpot_blue[contents=mushroom_brown,custom=true,legacy_data=11] +quark:colored_flowerpot_blue[contents=mushroom_brown,custom=true,legacy_data=12] +quark:colored_flowerpot_blue[contents=mushroom_brown,custom=true,legacy_data=13] +quark:colored_flowerpot_blue[contents=mushroom_brown,custom=true,legacy_data=14] +quark:colored_flowerpot_blue[contents=mushroom_brown,custom=true,legacy_data=15] +quark:colored_flowerpot_blue[contents=mushroom_brown,custom=false,legacy_data=0] +quark:colored_flowerpot_blue[contents=mushroom_brown,custom=false,legacy_data=1] +quark:colored_flowerpot_blue[contents=mushroom_brown,custom=false,legacy_data=2] +quark:colored_flowerpot_blue[contents=mushroom_brown,custom=false,legacy_data=3] +quark:colored_flowerpot_blue[contents=mushroom_brown,custom=false,legacy_data=4] +quark:colored_flowerpot_blue[contents=mushroom_brown,custom=false,legacy_data=5] +quark:colored_flowerpot_blue[contents=mushroom_brown,custom=false,legacy_data=6] +quark:colored_flowerpot_blue[contents=mushroom_brown,custom=false,legacy_data=7] +quark:colored_flowerpot_blue[contents=mushroom_brown,custom=false,legacy_data=8] +quark:colored_flowerpot_blue[contents=mushroom_brown,custom=false,legacy_data=9] +quark:colored_flowerpot_blue[contents=mushroom_brown,custom=false,legacy_data=10] +quark:colored_flowerpot_blue[contents=mushroom_brown,custom=false,legacy_data=11] +quark:colored_flowerpot_blue[contents=mushroom_brown,custom=false,legacy_data=12] +quark:colored_flowerpot_blue[contents=mushroom_brown,custom=false,legacy_data=13] +quark:colored_flowerpot_blue[contents=mushroom_brown,custom=false,legacy_data=14] +quark:colored_flowerpot_blue[contents=mushroom_brown,custom=false,legacy_data=15] +quark:colored_flowerpot_blue[contents=dead_bush,custom=true,legacy_data=0] +quark:colored_flowerpot_blue[contents=dead_bush,custom=true,legacy_data=1] +quark:colored_flowerpot_blue[contents=dead_bush,custom=true,legacy_data=2] +quark:colored_flowerpot_blue[contents=dead_bush,custom=true,legacy_data=3] +quark:colored_flowerpot_blue[contents=dead_bush,custom=true,legacy_data=4] +quark:colored_flowerpot_blue[contents=dead_bush,custom=true,legacy_data=5] +quark:colored_flowerpot_blue[contents=dead_bush,custom=true,legacy_data=6] +quark:colored_flowerpot_blue[contents=dead_bush,custom=true,legacy_data=7] +quark:colored_flowerpot_blue[contents=dead_bush,custom=true,legacy_data=8] +quark:colored_flowerpot_blue[contents=dead_bush,custom=true,legacy_data=9] +quark:colored_flowerpot_blue[contents=dead_bush,custom=true,legacy_data=10] +quark:colored_flowerpot_blue[contents=dead_bush,custom=true,legacy_data=11] +quark:colored_flowerpot_blue[contents=dead_bush,custom=true,legacy_data=12] +quark:colored_flowerpot_blue[contents=dead_bush,custom=true,legacy_data=13] +quark:colored_flowerpot_blue[contents=dead_bush,custom=true,legacy_data=14] +quark:colored_flowerpot_blue[contents=dead_bush,custom=true,legacy_data=15] +quark:colored_flowerpot_blue[contents=dead_bush,custom=false,legacy_data=0] +quark:colored_flowerpot_blue[contents=dead_bush,custom=false,legacy_data=1] +quark:colored_flowerpot_blue[contents=dead_bush,custom=false,legacy_data=2] +quark:colored_flowerpot_blue[contents=dead_bush,custom=false,legacy_data=3] +quark:colored_flowerpot_blue[contents=dead_bush,custom=false,legacy_data=4] +quark:colored_flowerpot_blue[contents=dead_bush,custom=false,legacy_data=5] +quark:colored_flowerpot_blue[contents=dead_bush,custom=false,legacy_data=6] +quark:colored_flowerpot_blue[contents=dead_bush,custom=false,legacy_data=7] +quark:colored_flowerpot_blue[contents=dead_bush,custom=false,legacy_data=8] +quark:colored_flowerpot_blue[contents=dead_bush,custom=false,legacy_data=9] +quark:colored_flowerpot_blue[contents=dead_bush,custom=false,legacy_data=10] +quark:colored_flowerpot_blue[contents=dead_bush,custom=false,legacy_data=11] +quark:colored_flowerpot_blue[contents=dead_bush,custom=false,legacy_data=12] +quark:colored_flowerpot_blue[contents=dead_bush,custom=false,legacy_data=13] +quark:colored_flowerpot_blue[contents=dead_bush,custom=false,legacy_data=14] +quark:colored_flowerpot_blue[contents=dead_bush,custom=false,legacy_data=15] +quark:colored_flowerpot_blue[contents=fern,custom=true,legacy_data=0] +quark:colored_flowerpot_blue[contents=fern,custom=true,legacy_data=1] +quark:colored_flowerpot_blue[contents=fern,custom=true,legacy_data=2] +quark:colored_flowerpot_blue[contents=fern,custom=true,legacy_data=3] +quark:colored_flowerpot_blue[contents=fern,custom=true,legacy_data=4] +quark:colored_flowerpot_blue[contents=fern,custom=true,legacy_data=5] +quark:colored_flowerpot_blue[contents=fern,custom=true,legacy_data=6] +quark:colored_flowerpot_blue[contents=fern,custom=true,legacy_data=7] +quark:colored_flowerpot_blue[contents=fern,custom=true,legacy_data=8] +quark:colored_flowerpot_blue[contents=fern,custom=true,legacy_data=9] +quark:colored_flowerpot_blue[contents=fern,custom=true,legacy_data=10] +quark:colored_flowerpot_blue[contents=fern,custom=true,legacy_data=11] +quark:colored_flowerpot_blue[contents=fern,custom=true,legacy_data=12] +quark:colored_flowerpot_blue[contents=fern,custom=true,legacy_data=13] +quark:colored_flowerpot_blue[contents=fern,custom=true,legacy_data=14] +quark:colored_flowerpot_blue[contents=fern,custom=true,legacy_data=15] +quark:colored_flowerpot_blue[contents=fern,custom=false,legacy_data=0] +quark:colored_flowerpot_blue[contents=fern,custom=false,legacy_data=1] +quark:colored_flowerpot_blue[contents=fern,custom=false,legacy_data=2] +quark:colored_flowerpot_blue[contents=fern,custom=false,legacy_data=3] +quark:colored_flowerpot_blue[contents=fern,custom=false,legacy_data=4] +quark:colored_flowerpot_blue[contents=fern,custom=false,legacy_data=5] +quark:colored_flowerpot_blue[contents=fern,custom=false,legacy_data=6] +quark:colored_flowerpot_blue[contents=fern,custom=false,legacy_data=7] +quark:colored_flowerpot_blue[contents=fern,custom=false,legacy_data=8] +quark:colored_flowerpot_blue[contents=fern,custom=false,legacy_data=9] +quark:colored_flowerpot_blue[contents=fern,custom=false,legacy_data=10] +quark:colored_flowerpot_blue[contents=fern,custom=false,legacy_data=11] +quark:colored_flowerpot_blue[contents=fern,custom=false,legacy_data=12] +quark:colored_flowerpot_blue[contents=fern,custom=false,legacy_data=13] +quark:colored_flowerpot_blue[contents=fern,custom=false,legacy_data=14] +quark:colored_flowerpot_blue[contents=fern,custom=false,legacy_data=15] +quark:colored_flowerpot_blue[contents=cactus,custom=true,legacy_data=0] +quark:colored_flowerpot_blue[contents=cactus,custom=true,legacy_data=1] +quark:colored_flowerpot_blue[contents=cactus,custom=true,legacy_data=2] +quark:colored_flowerpot_blue[contents=cactus,custom=true,legacy_data=3] +quark:colored_flowerpot_blue[contents=cactus,custom=true,legacy_data=4] +quark:colored_flowerpot_blue[contents=cactus,custom=true,legacy_data=5] +quark:colored_flowerpot_blue[contents=cactus,custom=true,legacy_data=6] +quark:colored_flowerpot_blue[contents=cactus,custom=true,legacy_data=7] +quark:colored_flowerpot_blue[contents=cactus,custom=true,legacy_data=8] +quark:colored_flowerpot_blue[contents=cactus,custom=true,legacy_data=9] +quark:colored_flowerpot_blue[contents=cactus,custom=true,legacy_data=10] +quark:colored_flowerpot_blue[contents=cactus,custom=true,legacy_data=11] +quark:colored_flowerpot_blue[contents=cactus,custom=true,legacy_data=12] +quark:colored_flowerpot_blue[contents=cactus,custom=true,legacy_data=13] +quark:colored_flowerpot_blue[contents=cactus,custom=true,legacy_data=14] +quark:colored_flowerpot_blue[contents=cactus,custom=true,legacy_data=15] +quark:colored_flowerpot_blue[contents=cactus,custom=false,legacy_data=0] +quark:colored_flowerpot_blue[contents=cactus,custom=false,legacy_data=1] +quark:colored_flowerpot_blue[contents=cactus,custom=false,legacy_data=2] +quark:colored_flowerpot_blue[contents=cactus,custom=false,legacy_data=3] +quark:colored_flowerpot_blue[contents=cactus,custom=false,legacy_data=4] +quark:colored_flowerpot_blue[contents=cactus,custom=false,legacy_data=5] +quark:colored_flowerpot_blue[contents=cactus,custom=false,legacy_data=6] +quark:colored_flowerpot_blue[contents=cactus,custom=false,legacy_data=7] +quark:colored_flowerpot_blue[contents=cactus,custom=false,legacy_data=8] +quark:colored_flowerpot_blue[contents=cactus,custom=false,legacy_data=9] +quark:colored_flowerpot_blue[contents=cactus,custom=false,legacy_data=10] +quark:colored_flowerpot_blue[contents=cactus,custom=false,legacy_data=11] +quark:colored_flowerpot_blue[contents=cactus,custom=false,legacy_data=12] +quark:colored_flowerpot_blue[contents=cactus,custom=false,legacy_data=13] +quark:colored_flowerpot_blue[contents=cactus,custom=false,legacy_data=14] +quark:colored_flowerpot_blue[contents=cactus,custom=false,legacy_data=15] +quark:colored_flowerpot_brown[contents=empty,custom=true,legacy_data=0] +quark:colored_flowerpot_brown[contents=empty,custom=true,legacy_data=1] +quark:colored_flowerpot_brown[contents=empty,custom=true,legacy_data=2] +quark:colored_flowerpot_brown[contents=empty,custom=true,legacy_data=3] +quark:colored_flowerpot_brown[contents=empty,custom=true,legacy_data=4] +quark:colored_flowerpot_brown[contents=empty,custom=true,legacy_data=5] +quark:colored_flowerpot_brown[contents=empty,custom=true,legacy_data=6] +quark:colored_flowerpot_brown[contents=empty,custom=true,legacy_data=7] +quark:colored_flowerpot_brown[contents=empty,custom=true,legacy_data=8] +quark:colored_flowerpot_brown[contents=empty,custom=true,legacy_data=9] +quark:colored_flowerpot_brown[contents=empty,custom=true,legacy_data=10] +quark:colored_flowerpot_brown[contents=empty,custom=true,legacy_data=11] +quark:colored_flowerpot_brown[contents=empty,custom=true,legacy_data=12] +quark:colored_flowerpot_brown[contents=empty,custom=true,legacy_data=13] +quark:colored_flowerpot_brown[contents=empty,custom=true,legacy_data=14] +quark:colored_flowerpot_brown[contents=empty,custom=true,legacy_data=15] +quark:colored_flowerpot_brown[contents=empty,custom=false,legacy_data=0] +quark:colored_flowerpot_brown[contents=empty,custom=false,legacy_data=1] +quark:colored_flowerpot_brown[contents=empty,custom=false,legacy_data=2] +quark:colored_flowerpot_brown[contents=empty,custom=false,legacy_data=3] +quark:colored_flowerpot_brown[contents=empty,custom=false,legacy_data=4] +quark:colored_flowerpot_brown[contents=empty,custom=false,legacy_data=5] +quark:colored_flowerpot_brown[contents=empty,custom=false,legacy_data=6] +quark:colored_flowerpot_brown[contents=empty,custom=false,legacy_data=7] +quark:colored_flowerpot_brown[contents=empty,custom=false,legacy_data=8] +quark:colored_flowerpot_brown[contents=empty,custom=false,legacy_data=9] +quark:colored_flowerpot_brown[contents=empty,custom=false,legacy_data=10] +quark:colored_flowerpot_brown[contents=empty,custom=false,legacy_data=11] +quark:colored_flowerpot_brown[contents=empty,custom=false,legacy_data=12] +quark:colored_flowerpot_brown[contents=empty,custom=false,legacy_data=13] +quark:colored_flowerpot_brown[contents=empty,custom=false,legacy_data=14] +quark:colored_flowerpot_brown[contents=empty,custom=false,legacy_data=15] +quark:colored_flowerpot_brown[contents=rose,custom=true,legacy_data=0] +quark:colored_flowerpot_brown[contents=rose,custom=true,legacy_data=1] +quark:colored_flowerpot_brown[contents=rose,custom=true,legacy_data=2] +quark:colored_flowerpot_brown[contents=rose,custom=true,legacy_data=3] +quark:colored_flowerpot_brown[contents=rose,custom=true,legacy_data=4] +quark:colored_flowerpot_brown[contents=rose,custom=true,legacy_data=5] +quark:colored_flowerpot_brown[contents=rose,custom=true,legacy_data=6] +quark:colored_flowerpot_brown[contents=rose,custom=true,legacy_data=7] +quark:colored_flowerpot_brown[contents=rose,custom=true,legacy_data=8] +quark:colored_flowerpot_brown[contents=rose,custom=true,legacy_data=9] +quark:colored_flowerpot_brown[contents=rose,custom=true,legacy_data=10] +quark:colored_flowerpot_brown[contents=rose,custom=true,legacy_data=11] +quark:colored_flowerpot_brown[contents=rose,custom=true,legacy_data=12] +quark:colored_flowerpot_brown[contents=rose,custom=true,legacy_data=13] +quark:colored_flowerpot_brown[contents=rose,custom=true,legacy_data=14] +quark:colored_flowerpot_brown[contents=rose,custom=true,legacy_data=15] +quark:colored_flowerpot_brown[contents=rose,custom=false,legacy_data=0] +quark:colored_flowerpot_brown[contents=rose,custom=false,legacy_data=1] +quark:colored_flowerpot_brown[contents=rose,custom=false,legacy_data=2] +quark:colored_flowerpot_brown[contents=rose,custom=false,legacy_data=3] +quark:colored_flowerpot_brown[contents=rose,custom=false,legacy_data=4] +quark:colored_flowerpot_brown[contents=rose,custom=false,legacy_data=5] +quark:colored_flowerpot_brown[contents=rose,custom=false,legacy_data=6] +quark:colored_flowerpot_brown[contents=rose,custom=false,legacy_data=7] +quark:colored_flowerpot_brown[contents=rose,custom=false,legacy_data=8] +quark:colored_flowerpot_brown[contents=rose,custom=false,legacy_data=9] +quark:colored_flowerpot_brown[contents=rose,custom=false,legacy_data=10] +quark:colored_flowerpot_brown[contents=rose,custom=false,legacy_data=11] +quark:colored_flowerpot_brown[contents=rose,custom=false,legacy_data=12] +quark:colored_flowerpot_brown[contents=rose,custom=false,legacy_data=13] +quark:colored_flowerpot_brown[contents=rose,custom=false,legacy_data=14] +quark:colored_flowerpot_brown[contents=rose,custom=false,legacy_data=15] +quark:colored_flowerpot_brown[contents=blue_orchid,custom=true,legacy_data=0] +quark:colored_flowerpot_brown[contents=blue_orchid,custom=true,legacy_data=1] +quark:colored_flowerpot_brown[contents=blue_orchid,custom=true,legacy_data=2] +quark:colored_flowerpot_brown[contents=blue_orchid,custom=true,legacy_data=3] +quark:colored_flowerpot_brown[contents=blue_orchid,custom=true,legacy_data=4] +quark:colored_flowerpot_brown[contents=blue_orchid,custom=true,legacy_data=5] +quark:colored_flowerpot_brown[contents=blue_orchid,custom=true,legacy_data=6] +quark:colored_flowerpot_brown[contents=blue_orchid,custom=true,legacy_data=7] +quark:colored_flowerpot_brown[contents=blue_orchid,custom=true,legacy_data=8] +quark:colored_flowerpot_brown[contents=blue_orchid,custom=true,legacy_data=9] +quark:colored_flowerpot_brown[contents=blue_orchid,custom=true,legacy_data=10] +quark:colored_flowerpot_brown[contents=blue_orchid,custom=true,legacy_data=11] +quark:colored_flowerpot_brown[contents=blue_orchid,custom=true,legacy_data=12] +quark:colored_flowerpot_brown[contents=blue_orchid,custom=true,legacy_data=13] +quark:colored_flowerpot_brown[contents=blue_orchid,custom=true,legacy_data=14] +quark:colored_flowerpot_brown[contents=blue_orchid,custom=true,legacy_data=15] +quark:colored_flowerpot_brown[contents=blue_orchid,custom=false,legacy_data=0] +quark:colored_flowerpot_brown[contents=blue_orchid,custom=false,legacy_data=1] +quark:colored_flowerpot_brown[contents=blue_orchid,custom=false,legacy_data=2] +quark:colored_flowerpot_brown[contents=blue_orchid,custom=false,legacy_data=3] +quark:colored_flowerpot_brown[contents=blue_orchid,custom=false,legacy_data=4] +quark:colored_flowerpot_brown[contents=blue_orchid,custom=false,legacy_data=5] +quark:colored_flowerpot_brown[contents=blue_orchid,custom=false,legacy_data=6] +quark:colored_flowerpot_brown[contents=blue_orchid,custom=false,legacy_data=7] +quark:colored_flowerpot_brown[contents=blue_orchid,custom=false,legacy_data=8] +quark:colored_flowerpot_brown[contents=blue_orchid,custom=false,legacy_data=9] +quark:colored_flowerpot_brown[contents=blue_orchid,custom=false,legacy_data=10] +quark:colored_flowerpot_brown[contents=blue_orchid,custom=false,legacy_data=11] +quark:colored_flowerpot_brown[contents=blue_orchid,custom=false,legacy_data=12] +quark:colored_flowerpot_brown[contents=blue_orchid,custom=false,legacy_data=13] +quark:colored_flowerpot_brown[contents=blue_orchid,custom=false,legacy_data=14] +quark:colored_flowerpot_brown[contents=blue_orchid,custom=false,legacy_data=15] +quark:colored_flowerpot_brown[contents=allium,custom=true,legacy_data=0] +quark:colored_flowerpot_brown[contents=allium,custom=true,legacy_data=1] +quark:colored_flowerpot_brown[contents=allium,custom=true,legacy_data=2] +quark:colored_flowerpot_brown[contents=allium,custom=true,legacy_data=3] +quark:colored_flowerpot_brown[contents=allium,custom=true,legacy_data=4] +quark:colored_flowerpot_brown[contents=allium,custom=true,legacy_data=5] +quark:colored_flowerpot_brown[contents=allium,custom=true,legacy_data=6] +quark:colored_flowerpot_brown[contents=allium,custom=true,legacy_data=7] +quark:colored_flowerpot_brown[contents=allium,custom=true,legacy_data=8] +quark:colored_flowerpot_brown[contents=allium,custom=true,legacy_data=9] +quark:colored_flowerpot_brown[contents=allium,custom=true,legacy_data=10] +quark:colored_flowerpot_brown[contents=allium,custom=true,legacy_data=11] +quark:colored_flowerpot_brown[contents=allium,custom=true,legacy_data=12] +quark:colored_flowerpot_brown[contents=allium,custom=true,legacy_data=13] +quark:colored_flowerpot_brown[contents=allium,custom=true,legacy_data=14] +quark:colored_flowerpot_brown[contents=allium,custom=true,legacy_data=15] +quark:colored_flowerpot_brown[contents=allium,custom=false,legacy_data=0] +quark:colored_flowerpot_brown[contents=allium,custom=false,legacy_data=1] +quark:colored_flowerpot_brown[contents=allium,custom=false,legacy_data=2] +quark:colored_flowerpot_brown[contents=allium,custom=false,legacy_data=3] +quark:colored_flowerpot_brown[contents=allium,custom=false,legacy_data=4] +quark:colored_flowerpot_brown[contents=allium,custom=false,legacy_data=5] +quark:colored_flowerpot_brown[contents=allium,custom=false,legacy_data=6] +quark:colored_flowerpot_brown[contents=allium,custom=false,legacy_data=7] +quark:colored_flowerpot_brown[contents=allium,custom=false,legacy_data=8] +quark:colored_flowerpot_brown[contents=allium,custom=false,legacy_data=9] +quark:colored_flowerpot_brown[contents=allium,custom=false,legacy_data=10] +quark:colored_flowerpot_brown[contents=allium,custom=false,legacy_data=11] +quark:colored_flowerpot_brown[contents=allium,custom=false,legacy_data=12] +quark:colored_flowerpot_brown[contents=allium,custom=false,legacy_data=13] +quark:colored_flowerpot_brown[contents=allium,custom=false,legacy_data=14] +quark:colored_flowerpot_brown[contents=allium,custom=false,legacy_data=15] +quark:colored_flowerpot_brown[contents=houstonia,custom=true,legacy_data=0] +quark:colored_flowerpot_brown[contents=houstonia,custom=true,legacy_data=1] +quark:colored_flowerpot_brown[contents=houstonia,custom=true,legacy_data=2] +quark:colored_flowerpot_brown[contents=houstonia,custom=true,legacy_data=3] +quark:colored_flowerpot_brown[contents=houstonia,custom=true,legacy_data=4] +quark:colored_flowerpot_brown[contents=houstonia,custom=true,legacy_data=5] +quark:colored_flowerpot_brown[contents=houstonia,custom=true,legacy_data=6] +quark:colored_flowerpot_brown[contents=houstonia,custom=true,legacy_data=7] +quark:colored_flowerpot_brown[contents=houstonia,custom=true,legacy_data=8] +quark:colored_flowerpot_brown[contents=houstonia,custom=true,legacy_data=9] +quark:colored_flowerpot_brown[contents=houstonia,custom=true,legacy_data=10] +quark:colored_flowerpot_brown[contents=houstonia,custom=true,legacy_data=11] +quark:colored_flowerpot_brown[contents=houstonia,custom=true,legacy_data=12] +quark:colored_flowerpot_brown[contents=houstonia,custom=true,legacy_data=13] +quark:colored_flowerpot_brown[contents=houstonia,custom=true,legacy_data=14] +quark:colored_flowerpot_brown[contents=houstonia,custom=true,legacy_data=15] +quark:colored_flowerpot_brown[contents=houstonia,custom=false,legacy_data=0] +quark:colored_flowerpot_brown[contents=houstonia,custom=false,legacy_data=1] +quark:colored_flowerpot_brown[contents=houstonia,custom=false,legacy_data=2] +quark:colored_flowerpot_brown[contents=houstonia,custom=false,legacy_data=3] +quark:colored_flowerpot_brown[contents=houstonia,custom=false,legacy_data=4] +quark:colored_flowerpot_brown[contents=houstonia,custom=false,legacy_data=5] +quark:colored_flowerpot_brown[contents=houstonia,custom=false,legacy_data=6] +quark:colored_flowerpot_brown[contents=houstonia,custom=false,legacy_data=7] +quark:colored_flowerpot_brown[contents=houstonia,custom=false,legacy_data=8] +quark:colored_flowerpot_brown[contents=houstonia,custom=false,legacy_data=9] +quark:colored_flowerpot_brown[contents=houstonia,custom=false,legacy_data=10] +quark:colored_flowerpot_brown[contents=houstonia,custom=false,legacy_data=11] +quark:colored_flowerpot_brown[contents=houstonia,custom=false,legacy_data=12] +quark:colored_flowerpot_brown[contents=houstonia,custom=false,legacy_data=13] +quark:colored_flowerpot_brown[contents=houstonia,custom=false,legacy_data=14] +quark:colored_flowerpot_brown[contents=houstonia,custom=false,legacy_data=15] +quark:colored_flowerpot_brown[contents=red_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_brown[contents=red_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_brown[contents=red_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_brown[contents=red_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_brown[contents=red_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_brown[contents=red_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_brown[contents=red_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_brown[contents=red_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_brown[contents=red_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_brown[contents=red_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_brown[contents=red_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_brown[contents=red_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_brown[contents=red_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_brown[contents=red_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_brown[contents=red_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_brown[contents=red_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_brown[contents=red_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_brown[contents=red_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_brown[contents=red_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_brown[contents=red_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_brown[contents=red_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_brown[contents=red_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_brown[contents=red_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_brown[contents=red_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_brown[contents=red_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_brown[contents=red_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_brown[contents=red_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_brown[contents=red_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_brown[contents=red_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_brown[contents=red_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_brown[contents=red_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_brown[contents=red_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_brown[contents=orange_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_brown[contents=orange_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_brown[contents=orange_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_brown[contents=orange_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_brown[contents=orange_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_brown[contents=orange_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_brown[contents=orange_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_brown[contents=orange_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_brown[contents=orange_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_brown[contents=orange_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_brown[contents=orange_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_brown[contents=orange_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_brown[contents=orange_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_brown[contents=orange_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_brown[contents=orange_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_brown[contents=orange_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_brown[contents=orange_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_brown[contents=orange_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_brown[contents=orange_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_brown[contents=orange_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_brown[contents=orange_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_brown[contents=orange_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_brown[contents=orange_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_brown[contents=orange_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_brown[contents=orange_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_brown[contents=orange_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_brown[contents=orange_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_brown[contents=orange_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_brown[contents=orange_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_brown[contents=orange_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_brown[contents=orange_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_brown[contents=orange_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_brown[contents=white_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_brown[contents=white_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_brown[contents=white_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_brown[contents=white_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_brown[contents=white_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_brown[contents=white_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_brown[contents=white_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_brown[contents=white_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_brown[contents=white_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_brown[contents=white_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_brown[contents=white_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_brown[contents=white_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_brown[contents=white_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_brown[contents=white_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_brown[contents=white_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_brown[contents=white_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_brown[contents=white_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_brown[contents=white_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_brown[contents=white_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_brown[contents=white_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_brown[contents=white_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_brown[contents=white_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_brown[contents=white_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_brown[contents=white_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_brown[contents=white_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_brown[contents=white_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_brown[contents=white_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_brown[contents=white_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_brown[contents=white_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_brown[contents=white_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_brown[contents=white_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_brown[contents=white_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_brown[contents=pink_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_brown[contents=pink_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_brown[contents=pink_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_brown[contents=pink_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_brown[contents=pink_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_brown[contents=pink_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_brown[contents=pink_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_brown[contents=pink_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_brown[contents=pink_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_brown[contents=pink_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_brown[contents=pink_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_brown[contents=pink_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_brown[contents=pink_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_brown[contents=pink_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_brown[contents=pink_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_brown[contents=pink_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_brown[contents=pink_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_brown[contents=pink_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_brown[contents=pink_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_brown[contents=pink_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_brown[contents=pink_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_brown[contents=pink_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_brown[contents=pink_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_brown[contents=pink_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_brown[contents=pink_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_brown[contents=pink_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_brown[contents=pink_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_brown[contents=pink_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_brown[contents=pink_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_brown[contents=pink_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_brown[contents=pink_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_brown[contents=pink_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=true,legacy_data=0] +quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=true,legacy_data=1] +quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=true,legacy_data=2] +quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=true,legacy_data=3] +quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=true,legacy_data=4] +quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=true,legacy_data=5] +quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=true,legacy_data=6] +quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=true,legacy_data=7] +quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=true,legacy_data=8] +quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=true,legacy_data=9] +quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=true,legacy_data=10] +quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=true,legacy_data=11] +quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=true,legacy_data=12] +quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=true,legacy_data=13] +quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=true,legacy_data=14] +quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=true,legacy_data=15] +quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=false,legacy_data=0] +quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=false,legacy_data=1] +quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=false,legacy_data=2] +quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=false,legacy_data=3] +quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=false,legacy_data=4] +quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=false,legacy_data=5] +quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=false,legacy_data=6] +quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=false,legacy_data=7] +quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=false,legacy_data=8] +quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=false,legacy_data=9] +quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=false,legacy_data=10] +quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=false,legacy_data=11] +quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=false,legacy_data=12] +quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=false,legacy_data=13] +quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=false,legacy_data=14] +quark:colored_flowerpot_brown[contents=oxeye_daisy,custom=false,legacy_data=15] +quark:colored_flowerpot_brown[contents=dandelion,custom=true,legacy_data=0] +quark:colored_flowerpot_brown[contents=dandelion,custom=true,legacy_data=1] +quark:colored_flowerpot_brown[contents=dandelion,custom=true,legacy_data=2] +quark:colored_flowerpot_brown[contents=dandelion,custom=true,legacy_data=3] +quark:colored_flowerpot_brown[contents=dandelion,custom=true,legacy_data=4] +quark:colored_flowerpot_brown[contents=dandelion,custom=true,legacy_data=5] +quark:colored_flowerpot_brown[contents=dandelion,custom=true,legacy_data=6] +quark:colored_flowerpot_brown[contents=dandelion,custom=true,legacy_data=7] +quark:colored_flowerpot_brown[contents=dandelion,custom=true,legacy_data=8] +quark:colored_flowerpot_brown[contents=dandelion,custom=true,legacy_data=9] +quark:colored_flowerpot_brown[contents=dandelion,custom=true,legacy_data=10] +quark:colored_flowerpot_brown[contents=dandelion,custom=true,legacy_data=11] +quark:colored_flowerpot_brown[contents=dandelion,custom=true,legacy_data=12] +quark:colored_flowerpot_brown[contents=dandelion,custom=true,legacy_data=13] +quark:colored_flowerpot_brown[contents=dandelion,custom=true,legacy_data=14] +quark:colored_flowerpot_brown[contents=dandelion,custom=true,legacy_data=15] +quark:colored_flowerpot_brown[contents=dandelion,custom=false,legacy_data=0] +quark:colored_flowerpot_brown[contents=dandelion,custom=false,legacy_data=1] +quark:colored_flowerpot_brown[contents=dandelion,custom=false,legacy_data=2] +quark:colored_flowerpot_brown[contents=dandelion,custom=false,legacy_data=3] +quark:colored_flowerpot_brown[contents=dandelion,custom=false,legacy_data=4] +quark:colored_flowerpot_brown[contents=dandelion,custom=false,legacy_data=5] +quark:colored_flowerpot_brown[contents=dandelion,custom=false,legacy_data=6] +quark:colored_flowerpot_brown[contents=dandelion,custom=false,legacy_data=7] +quark:colored_flowerpot_brown[contents=dandelion,custom=false,legacy_data=8] +quark:colored_flowerpot_brown[contents=dandelion,custom=false,legacy_data=9] +quark:colored_flowerpot_brown[contents=dandelion,custom=false,legacy_data=10] +quark:colored_flowerpot_brown[contents=dandelion,custom=false,legacy_data=11] +quark:colored_flowerpot_brown[contents=dandelion,custom=false,legacy_data=12] +quark:colored_flowerpot_brown[contents=dandelion,custom=false,legacy_data=13] +quark:colored_flowerpot_brown[contents=dandelion,custom=false,legacy_data=14] +quark:colored_flowerpot_brown[contents=dandelion,custom=false,legacy_data=15] +quark:colored_flowerpot_brown[contents=oak_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_brown[contents=oak_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_brown[contents=oak_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_brown[contents=oak_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_brown[contents=oak_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_brown[contents=oak_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_brown[contents=oak_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_brown[contents=oak_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_brown[contents=oak_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_brown[contents=oak_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_brown[contents=oak_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_brown[contents=oak_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_brown[contents=oak_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_brown[contents=oak_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_brown[contents=oak_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_brown[contents=oak_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_brown[contents=oak_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_brown[contents=oak_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_brown[contents=oak_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_brown[contents=oak_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_brown[contents=oak_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_brown[contents=oak_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_brown[contents=oak_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_brown[contents=oak_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_brown[contents=oak_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_brown[contents=oak_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_brown[contents=oak_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_brown[contents=oak_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_brown[contents=oak_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_brown[contents=oak_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_brown[contents=oak_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_brown[contents=oak_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_brown[contents=spruce_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_brown[contents=spruce_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_brown[contents=spruce_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_brown[contents=spruce_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_brown[contents=spruce_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_brown[contents=spruce_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_brown[contents=spruce_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_brown[contents=spruce_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_brown[contents=spruce_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_brown[contents=spruce_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_brown[contents=spruce_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_brown[contents=spruce_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_brown[contents=spruce_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_brown[contents=spruce_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_brown[contents=spruce_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_brown[contents=spruce_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_brown[contents=spruce_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_brown[contents=spruce_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_brown[contents=spruce_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_brown[contents=spruce_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_brown[contents=spruce_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_brown[contents=spruce_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_brown[contents=spruce_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_brown[contents=spruce_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_brown[contents=spruce_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_brown[contents=spruce_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_brown[contents=spruce_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_brown[contents=spruce_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_brown[contents=spruce_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_brown[contents=spruce_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_brown[contents=spruce_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_brown[contents=spruce_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_brown[contents=birch_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_brown[contents=birch_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_brown[contents=birch_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_brown[contents=birch_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_brown[contents=birch_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_brown[contents=birch_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_brown[contents=birch_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_brown[contents=birch_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_brown[contents=birch_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_brown[contents=birch_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_brown[contents=birch_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_brown[contents=birch_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_brown[contents=birch_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_brown[contents=birch_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_brown[contents=birch_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_brown[contents=birch_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_brown[contents=birch_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_brown[contents=birch_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_brown[contents=birch_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_brown[contents=birch_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_brown[contents=birch_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_brown[contents=birch_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_brown[contents=birch_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_brown[contents=birch_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_brown[contents=birch_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_brown[contents=birch_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_brown[contents=birch_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_brown[contents=birch_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_brown[contents=birch_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_brown[contents=birch_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_brown[contents=birch_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_brown[contents=birch_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_brown[contents=jungle_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_brown[contents=jungle_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_brown[contents=jungle_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_brown[contents=jungle_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_brown[contents=jungle_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_brown[contents=jungle_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_brown[contents=jungle_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_brown[contents=jungle_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_brown[contents=jungle_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_brown[contents=jungle_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_brown[contents=jungle_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_brown[contents=jungle_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_brown[contents=jungle_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_brown[contents=jungle_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_brown[contents=jungle_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_brown[contents=jungle_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_brown[contents=jungle_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_brown[contents=jungle_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_brown[contents=jungle_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_brown[contents=jungle_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_brown[contents=jungle_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_brown[contents=jungle_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_brown[contents=jungle_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_brown[contents=jungle_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_brown[contents=jungle_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_brown[contents=jungle_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_brown[contents=jungle_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_brown[contents=jungle_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_brown[contents=jungle_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_brown[contents=jungle_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_brown[contents=jungle_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_brown[contents=jungle_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_brown[contents=acacia_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_brown[contents=acacia_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_brown[contents=acacia_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_brown[contents=acacia_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_brown[contents=acacia_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_brown[contents=acacia_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_brown[contents=acacia_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_brown[contents=acacia_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_brown[contents=acacia_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_brown[contents=acacia_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_brown[contents=acacia_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_brown[contents=acacia_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_brown[contents=acacia_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_brown[contents=acacia_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_brown[contents=acacia_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_brown[contents=acacia_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_brown[contents=acacia_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_brown[contents=acacia_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_brown[contents=acacia_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_brown[contents=acacia_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_brown[contents=acacia_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_brown[contents=acacia_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_brown[contents=acacia_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_brown[contents=acacia_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_brown[contents=acacia_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_brown[contents=acacia_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_brown[contents=acacia_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_brown[contents=acacia_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_brown[contents=acacia_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_brown[contents=acacia_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_brown[contents=acacia_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_brown[contents=acacia_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_brown[contents=dark_oak_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_brown[contents=mushroom_red,custom=true,legacy_data=0] +quark:colored_flowerpot_brown[contents=mushroom_red,custom=true,legacy_data=1] +quark:colored_flowerpot_brown[contents=mushroom_red,custom=true,legacy_data=2] +quark:colored_flowerpot_brown[contents=mushroom_red,custom=true,legacy_data=3] +quark:colored_flowerpot_brown[contents=mushroom_red,custom=true,legacy_data=4] +quark:colored_flowerpot_brown[contents=mushroom_red,custom=true,legacy_data=5] +quark:colored_flowerpot_brown[contents=mushroom_red,custom=true,legacy_data=6] +quark:colored_flowerpot_brown[contents=mushroom_red,custom=true,legacy_data=7] +quark:colored_flowerpot_brown[contents=mushroom_red,custom=true,legacy_data=8] +quark:colored_flowerpot_brown[contents=mushroom_red,custom=true,legacy_data=9] +quark:colored_flowerpot_brown[contents=mushroom_red,custom=true,legacy_data=10] +quark:colored_flowerpot_brown[contents=mushroom_red,custom=true,legacy_data=11] +quark:colored_flowerpot_brown[contents=mushroom_red,custom=true,legacy_data=12] +quark:colored_flowerpot_brown[contents=mushroom_red,custom=true,legacy_data=13] +quark:colored_flowerpot_brown[contents=mushroom_red,custom=true,legacy_data=14] +quark:colored_flowerpot_brown[contents=mushroom_red,custom=true,legacy_data=15] +quark:colored_flowerpot_brown[contents=mushroom_red,custom=false,legacy_data=0] +quark:colored_flowerpot_brown[contents=mushroom_red,custom=false,legacy_data=1] +quark:colored_flowerpot_brown[contents=mushroom_red,custom=false,legacy_data=2] +quark:colored_flowerpot_brown[contents=mushroom_red,custom=false,legacy_data=3] +quark:colored_flowerpot_brown[contents=mushroom_red,custom=false,legacy_data=4] +quark:colored_flowerpot_brown[contents=mushroom_red,custom=false,legacy_data=5] +quark:colored_flowerpot_brown[contents=mushroom_red,custom=false,legacy_data=6] +quark:colored_flowerpot_brown[contents=mushroom_red,custom=false,legacy_data=7] +quark:colored_flowerpot_brown[contents=mushroom_red,custom=false,legacy_data=8] +quark:colored_flowerpot_brown[contents=mushroom_red,custom=false,legacy_data=9] +quark:colored_flowerpot_brown[contents=mushroom_red,custom=false,legacy_data=10] +quark:colored_flowerpot_brown[contents=mushroom_red,custom=false,legacy_data=11] +quark:colored_flowerpot_brown[contents=mushroom_red,custom=false,legacy_data=12] +quark:colored_flowerpot_brown[contents=mushroom_red,custom=false,legacy_data=13] +quark:colored_flowerpot_brown[contents=mushroom_red,custom=false,legacy_data=14] +quark:colored_flowerpot_brown[contents=mushroom_red,custom=false,legacy_data=15] +quark:colored_flowerpot_brown[contents=mushroom_brown,custom=true,legacy_data=0] +quark:colored_flowerpot_brown[contents=mushroom_brown,custom=true,legacy_data=1] +quark:colored_flowerpot_brown[contents=mushroom_brown,custom=true,legacy_data=2] +quark:colored_flowerpot_brown[contents=mushroom_brown,custom=true,legacy_data=3] +quark:colored_flowerpot_brown[contents=mushroom_brown,custom=true,legacy_data=4] +quark:colored_flowerpot_brown[contents=mushroom_brown,custom=true,legacy_data=5] +quark:colored_flowerpot_brown[contents=mushroom_brown,custom=true,legacy_data=6] +quark:colored_flowerpot_brown[contents=mushroom_brown,custom=true,legacy_data=7] +quark:colored_flowerpot_brown[contents=mushroom_brown,custom=true,legacy_data=8] +quark:colored_flowerpot_brown[contents=mushroom_brown,custom=true,legacy_data=9] +quark:colored_flowerpot_brown[contents=mushroom_brown,custom=true,legacy_data=10] +quark:colored_flowerpot_brown[contents=mushroom_brown,custom=true,legacy_data=11] +quark:colored_flowerpot_brown[contents=mushroom_brown,custom=true,legacy_data=12] +quark:colored_flowerpot_brown[contents=mushroom_brown,custom=true,legacy_data=13] +quark:colored_flowerpot_brown[contents=mushroom_brown,custom=true,legacy_data=14] +quark:colored_flowerpot_brown[contents=mushroom_brown,custom=true,legacy_data=15] +quark:colored_flowerpot_brown[contents=mushroom_brown,custom=false,legacy_data=0] +quark:colored_flowerpot_brown[contents=mushroom_brown,custom=false,legacy_data=1] +quark:colored_flowerpot_brown[contents=mushroom_brown,custom=false,legacy_data=2] +quark:colored_flowerpot_brown[contents=mushroom_brown,custom=false,legacy_data=3] +quark:colored_flowerpot_brown[contents=mushroom_brown,custom=false,legacy_data=4] +quark:colored_flowerpot_brown[contents=mushroom_brown,custom=false,legacy_data=5] +quark:colored_flowerpot_brown[contents=mushroom_brown,custom=false,legacy_data=6] +quark:colored_flowerpot_brown[contents=mushroom_brown,custom=false,legacy_data=7] +quark:colored_flowerpot_brown[contents=mushroom_brown,custom=false,legacy_data=8] +quark:colored_flowerpot_brown[contents=mushroom_brown,custom=false,legacy_data=9] +quark:colored_flowerpot_brown[contents=mushroom_brown,custom=false,legacy_data=10] +quark:colored_flowerpot_brown[contents=mushroom_brown,custom=false,legacy_data=11] +quark:colored_flowerpot_brown[contents=mushroom_brown,custom=false,legacy_data=12] +quark:colored_flowerpot_brown[contents=mushroom_brown,custom=false,legacy_data=13] +quark:colored_flowerpot_brown[contents=mushroom_brown,custom=false,legacy_data=14] +quark:colored_flowerpot_brown[contents=mushroom_brown,custom=false,legacy_data=15] +quark:colored_flowerpot_brown[contents=dead_bush,custom=true,legacy_data=0] +quark:colored_flowerpot_brown[contents=dead_bush,custom=true,legacy_data=1] +quark:colored_flowerpot_brown[contents=dead_bush,custom=true,legacy_data=2] +quark:colored_flowerpot_brown[contents=dead_bush,custom=true,legacy_data=3] +quark:colored_flowerpot_brown[contents=dead_bush,custom=true,legacy_data=4] +quark:colored_flowerpot_brown[contents=dead_bush,custom=true,legacy_data=5] +quark:colored_flowerpot_brown[contents=dead_bush,custom=true,legacy_data=6] +quark:colored_flowerpot_brown[contents=dead_bush,custom=true,legacy_data=7] +quark:colored_flowerpot_brown[contents=dead_bush,custom=true,legacy_data=8] +quark:colored_flowerpot_brown[contents=dead_bush,custom=true,legacy_data=9] +quark:colored_flowerpot_brown[contents=dead_bush,custom=true,legacy_data=10] +quark:colored_flowerpot_brown[contents=dead_bush,custom=true,legacy_data=11] +quark:colored_flowerpot_brown[contents=dead_bush,custom=true,legacy_data=12] +quark:colored_flowerpot_brown[contents=dead_bush,custom=true,legacy_data=13] +quark:colored_flowerpot_brown[contents=dead_bush,custom=true,legacy_data=14] +quark:colored_flowerpot_brown[contents=dead_bush,custom=true,legacy_data=15] +quark:colored_flowerpot_brown[contents=dead_bush,custom=false,legacy_data=0] +quark:colored_flowerpot_brown[contents=dead_bush,custom=false,legacy_data=1] +quark:colored_flowerpot_brown[contents=dead_bush,custom=false,legacy_data=2] +quark:colored_flowerpot_brown[contents=dead_bush,custom=false,legacy_data=3] +quark:colored_flowerpot_brown[contents=dead_bush,custom=false,legacy_data=4] +quark:colored_flowerpot_brown[contents=dead_bush,custom=false,legacy_data=5] +quark:colored_flowerpot_brown[contents=dead_bush,custom=false,legacy_data=6] +quark:colored_flowerpot_brown[contents=dead_bush,custom=false,legacy_data=7] +quark:colored_flowerpot_brown[contents=dead_bush,custom=false,legacy_data=8] +quark:colored_flowerpot_brown[contents=dead_bush,custom=false,legacy_data=9] +quark:colored_flowerpot_brown[contents=dead_bush,custom=false,legacy_data=10] +quark:colored_flowerpot_brown[contents=dead_bush,custom=false,legacy_data=11] +quark:colored_flowerpot_brown[contents=dead_bush,custom=false,legacy_data=12] +quark:colored_flowerpot_brown[contents=dead_bush,custom=false,legacy_data=13] +quark:colored_flowerpot_brown[contents=dead_bush,custom=false,legacy_data=14] +quark:colored_flowerpot_brown[contents=dead_bush,custom=false,legacy_data=15] +quark:colored_flowerpot_brown[contents=fern,custom=true,legacy_data=0] +quark:colored_flowerpot_brown[contents=fern,custom=true,legacy_data=1] +quark:colored_flowerpot_brown[contents=fern,custom=true,legacy_data=2] +quark:colored_flowerpot_brown[contents=fern,custom=true,legacy_data=3] +quark:colored_flowerpot_brown[contents=fern,custom=true,legacy_data=4] +quark:colored_flowerpot_brown[contents=fern,custom=true,legacy_data=5] +quark:colored_flowerpot_brown[contents=fern,custom=true,legacy_data=6] +quark:colored_flowerpot_brown[contents=fern,custom=true,legacy_data=7] +quark:colored_flowerpot_brown[contents=fern,custom=true,legacy_data=8] +quark:colored_flowerpot_brown[contents=fern,custom=true,legacy_data=9] +quark:colored_flowerpot_brown[contents=fern,custom=true,legacy_data=10] +quark:colored_flowerpot_brown[contents=fern,custom=true,legacy_data=11] +quark:colored_flowerpot_brown[contents=fern,custom=true,legacy_data=12] +quark:colored_flowerpot_brown[contents=fern,custom=true,legacy_data=13] +quark:colored_flowerpot_brown[contents=fern,custom=true,legacy_data=14] +quark:colored_flowerpot_brown[contents=fern,custom=true,legacy_data=15] +quark:colored_flowerpot_brown[contents=fern,custom=false,legacy_data=0] +quark:colored_flowerpot_brown[contents=fern,custom=false,legacy_data=1] +quark:colored_flowerpot_brown[contents=fern,custom=false,legacy_data=2] +quark:colored_flowerpot_brown[contents=fern,custom=false,legacy_data=3] +quark:colored_flowerpot_brown[contents=fern,custom=false,legacy_data=4] +quark:colored_flowerpot_brown[contents=fern,custom=false,legacy_data=5] +quark:colored_flowerpot_brown[contents=fern,custom=false,legacy_data=6] +quark:colored_flowerpot_brown[contents=fern,custom=false,legacy_data=7] +quark:colored_flowerpot_brown[contents=fern,custom=false,legacy_data=8] +quark:colored_flowerpot_brown[contents=fern,custom=false,legacy_data=9] +quark:colored_flowerpot_brown[contents=fern,custom=false,legacy_data=10] +quark:colored_flowerpot_brown[contents=fern,custom=false,legacy_data=11] +quark:colored_flowerpot_brown[contents=fern,custom=false,legacy_data=12] +quark:colored_flowerpot_brown[contents=fern,custom=false,legacy_data=13] +quark:colored_flowerpot_brown[contents=fern,custom=false,legacy_data=14] +quark:colored_flowerpot_brown[contents=fern,custom=false,legacy_data=15] +quark:colored_flowerpot_brown[contents=cactus,custom=true,legacy_data=0] +quark:colored_flowerpot_brown[contents=cactus,custom=true,legacy_data=1] +quark:colored_flowerpot_brown[contents=cactus,custom=true,legacy_data=2] +quark:colored_flowerpot_brown[contents=cactus,custom=true,legacy_data=3] +quark:colored_flowerpot_brown[contents=cactus,custom=true,legacy_data=4] +quark:colored_flowerpot_brown[contents=cactus,custom=true,legacy_data=5] +quark:colored_flowerpot_brown[contents=cactus,custom=true,legacy_data=6] +quark:colored_flowerpot_brown[contents=cactus,custom=true,legacy_data=7] +quark:colored_flowerpot_brown[contents=cactus,custom=true,legacy_data=8] +quark:colored_flowerpot_brown[contents=cactus,custom=true,legacy_data=9] +quark:colored_flowerpot_brown[contents=cactus,custom=true,legacy_data=10] +quark:colored_flowerpot_brown[contents=cactus,custom=true,legacy_data=11] +quark:colored_flowerpot_brown[contents=cactus,custom=true,legacy_data=12] +quark:colored_flowerpot_brown[contents=cactus,custom=true,legacy_data=13] +quark:colored_flowerpot_brown[contents=cactus,custom=true,legacy_data=14] +quark:colored_flowerpot_brown[contents=cactus,custom=true,legacy_data=15] +quark:colored_flowerpot_brown[contents=cactus,custom=false,legacy_data=0] +quark:colored_flowerpot_brown[contents=cactus,custom=false,legacy_data=1] +quark:colored_flowerpot_brown[contents=cactus,custom=false,legacy_data=2] +quark:colored_flowerpot_brown[contents=cactus,custom=false,legacy_data=3] +quark:colored_flowerpot_brown[contents=cactus,custom=false,legacy_data=4] +quark:colored_flowerpot_brown[contents=cactus,custom=false,legacy_data=5] +quark:colored_flowerpot_brown[contents=cactus,custom=false,legacy_data=6] +quark:colored_flowerpot_brown[contents=cactus,custom=false,legacy_data=7] +quark:colored_flowerpot_brown[contents=cactus,custom=false,legacy_data=8] +quark:colored_flowerpot_brown[contents=cactus,custom=false,legacy_data=9] +quark:colored_flowerpot_brown[contents=cactus,custom=false,legacy_data=10] +quark:colored_flowerpot_brown[contents=cactus,custom=false,legacy_data=11] +quark:colored_flowerpot_brown[contents=cactus,custom=false,legacy_data=12] +quark:colored_flowerpot_brown[contents=cactus,custom=false,legacy_data=13] +quark:colored_flowerpot_brown[contents=cactus,custom=false,legacy_data=14] +quark:colored_flowerpot_brown[contents=cactus,custom=false,legacy_data=15] +quark:colored_flowerpot_green[contents=empty,custom=true,legacy_data=0] +quark:colored_flowerpot_green[contents=empty,custom=true,legacy_data=1] +quark:colored_flowerpot_green[contents=empty,custom=true,legacy_data=2] +quark:colored_flowerpot_green[contents=empty,custom=true,legacy_data=3] +quark:colored_flowerpot_green[contents=empty,custom=true,legacy_data=4] +quark:colored_flowerpot_green[contents=empty,custom=true,legacy_data=5] +quark:colored_flowerpot_green[contents=empty,custom=true,legacy_data=6] +quark:colored_flowerpot_green[contents=empty,custom=true,legacy_data=7] +quark:colored_flowerpot_green[contents=empty,custom=true,legacy_data=8] +quark:colored_flowerpot_green[contents=empty,custom=true,legacy_data=9] +quark:colored_flowerpot_green[contents=empty,custom=true,legacy_data=10] +quark:colored_flowerpot_green[contents=empty,custom=true,legacy_data=11] +quark:colored_flowerpot_green[contents=empty,custom=true,legacy_data=12] +quark:colored_flowerpot_green[contents=empty,custom=true,legacy_data=13] +quark:colored_flowerpot_green[contents=empty,custom=true,legacy_data=14] +quark:colored_flowerpot_green[contents=empty,custom=true,legacy_data=15] +quark:colored_flowerpot_green[contents=empty,custom=false,legacy_data=0] +quark:colored_flowerpot_green[contents=empty,custom=false,legacy_data=1] +quark:colored_flowerpot_green[contents=empty,custom=false,legacy_data=2] +quark:colored_flowerpot_green[contents=empty,custom=false,legacy_data=3] +quark:colored_flowerpot_green[contents=empty,custom=false,legacy_data=4] +quark:colored_flowerpot_green[contents=empty,custom=false,legacy_data=5] +quark:colored_flowerpot_green[contents=empty,custom=false,legacy_data=6] +quark:colored_flowerpot_green[contents=empty,custom=false,legacy_data=7] +quark:colored_flowerpot_green[contents=empty,custom=false,legacy_data=8] +quark:colored_flowerpot_green[contents=empty,custom=false,legacy_data=9] +quark:colored_flowerpot_green[contents=empty,custom=false,legacy_data=10] +quark:colored_flowerpot_green[contents=empty,custom=false,legacy_data=11] +quark:colored_flowerpot_green[contents=empty,custom=false,legacy_data=12] +quark:colored_flowerpot_green[contents=empty,custom=false,legacy_data=13] +quark:colored_flowerpot_green[contents=empty,custom=false,legacy_data=14] +quark:colored_flowerpot_green[contents=empty,custom=false,legacy_data=15] +quark:colored_flowerpot_green[contents=rose,custom=true,legacy_data=0] +quark:colored_flowerpot_green[contents=rose,custom=true,legacy_data=1] +quark:colored_flowerpot_green[contents=rose,custom=true,legacy_data=2] +quark:colored_flowerpot_green[contents=rose,custom=true,legacy_data=3] +quark:colored_flowerpot_green[contents=rose,custom=true,legacy_data=4] +quark:colored_flowerpot_green[contents=rose,custom=true,legacy_data=5] +quark:colored_flowerpot_green[contents=rose,custom=true,legacy_data=6] +quark:colored_flowerpot_green[contents=rose,custom=true,legacy_data=7] +quark:colored_flowerpot_green[contents=rose,custom=true,legacy_data=8] +quark:colored_flowerpot_green[contents=rose,custom=true,legacy_data=9] +quark:colored_flowerpot_green[contents=rose,custom=true,legacy_data=10] +quark:colored_flowerpot_green[contents=rose,custom=true,legacy_data=11] +quark:colored_flowerpot_green[contents=rose,custom=true,legacy_data=12] +quark:colored_flowerpot_green[contents=rose,custom=true,legacy_data=13] +quark:colored_flowerpot_green[contents=rose,custom=true,legacy_data=14] +quark:colored_flowerpot_green[contents=rose,custom=true,legacy_data=15] +quark:colored_flowerpot_green[contents=rose,custom=false,legacy_data=0] +quark:colored_flowerpot_green[contents=rose,custom=false,legacy_data=1] +quark:colored_flowerpot_green[contents=rose,custom=false,legacy_data=2] +quark:colored_flowerpot_green[contents=rose,custom=false,legacy_data=3] +quark:colored_flowerpot_green[contents=rose,custom=false,legacy_data=4] +quark:colored_flowerpot_green[contents=rose,custom=false,legacy_data=5] +quark:colored_flowerpot_green[contents=rose,custom=false,legacy_data=6] +quark:colored_flowerpot_green[contents=rose,custom=false,legacy_data=7] +quark:colored_flowerpot_green[contents=rose,custom=false,legacy_data=8] +quark:colored_flowerpot_green[contents=rose,custom=false,legacy_data=9] +quark:colored_flowerpot_green[contents=rose,custom=false,legacy_data=10] +quark:colored_flowerpot_green[contents=rose,custom=false,legacy_data=11] +quark:colored_flowerpot_green[contents=rose,custom=false,legacy_data=12] +quark:colored_flowerpot_green[contents=rose,custom=false,legacy_data=13] +quark:colored_flowerpot_green[contents=rose,custom=false,legacy_data=14] +quark:colored_flowerpot_green[contents=rose,custom=false,legacy_data=15] +quark:colored_flowerpot_green[contents=blue_orchid,custom=true,legacy_data=0] +quark:colored_flowerpot_green[contents=blue_orchid,custom=true,legacy_data=1] +quark:colored_flowerpot_green[contents=blue_orchid,custom=true,legacy_data=2] +quark:colored_flowerpot_green[contents=blue_orchid,custom=true,legacy_data=3] +quark:colored_flowerpot_green[contents=blue_orchid,custom=true,legacy_data=4] +quark:colored_flowerpot_green[contents=blue_orchid,custom=true,legacy_data=5] +quark:colored_flowerpot_green[contents=blue_orchid,custom=true,legacy_data=6] +quark:colored_flowerpot_green[contents=blue_orchid,custom=true,legacy_data=7] +quark:colored_flowerpot_green[contents=blue_orchid,custom=true,legacy_data=8] +quark:colored_flowerpot_green[contents=blue_orchid,custom=true,legacy_data=9] +quark:colored_flowerpot_green[contents=blue_orchid,custom=true,legacy_data=10] +quark:colored_flowerpot_green[contents=blue_orchid,custom=true,legacy_data=11] +quark:colored_flowerpot_green[contents=blue_orchid,custom=true,legacy_data=12] +quark:colored_flowerpot_green[contents=blue_orchid,custom=true,legacy_data=13] +quark:colored_flowerpot_green[contents=blue_orchid,custom=true,legacy_data=14] +quark:colored_flowerpot_green[contents=blue_orchid,custom=true,legacy_data=15] +quark:colored_flowerpot_green[contents=blue_orchid,custom=false,legacy_data=0] +quark:colored_flowerpot_green[contents=blue_orchid,custom=false,legacy_data=1] +quark:colored_flowerpot_green[contents=blue_orchid,custom=false,legacy_data=2] +quark:colored_flowerpot_green[contents=blue_orchid,custom=false,legacy_data=3] +quark:colored_flowerpot_green[contents=blue_orchid,custom=false,legacy_data=4] +quark:colored_flowerpot_green[contents=blue_orchid,custom=false,legacy_data=5] +quark:colored_flowerpot_green[contents=blue_orchid,custom=false,legacy_data=6] +quark:colored_flowerpot_green[contents=blue_orchid,custom=false,legacy_data=7] +quark:colored_flowerpot_green[contents=blue_orchid,custom=false,legacy_data=8] +quark:colored_flowerpot_green[contents=blue_orchid,custom=false,legacy_data=9] +quark:colored_flowerpot_green[contents=blue_orchid,custom=false,legacy_data=10] +quark:colored_flowerpot_green[contents=blue_orchid,custom=false,legacy_data=11] +quark:colored_flowerpot_green[contents=blue_orchid,custom=false,legacy_data=12] +quark:colored_flowerpot_green[contents=blue_orchid,custom=false,legacy_data=13] +quark:colored_flowerpot_green[contents=blue_orchid,custom=false,legacy_data=14] +quark:colored_flowerpot_green[contents=blue_orchid,custom=false,legacy_data=15] +quark:colored_flowerpot_green[contents=allium,custom=true,legacy_data=0] +quark:colored_flowerpot_green[contents=allium,custom=true,legacy_data=1] +quark:colored_flowerpot_green[contents=allium,custom=true,legacy_data=2] +quark:colored_flowerpot_green[contents=allium,custom=true,legacy_data=3] +quark:colored_flowerpot_green[contents=allium,custom=true,legacy_data=4] +quark:colored_flowerpot_green[contents=allium,custom=true,legacy_data=5] +quark:colored_flowerpot_green[contents=allium,custom=true,legacy_data=6] +quark:colored_flowerpot_green[contents=allium,custom=true,legacy_data=7] +quark:colored_flowerpot_green[contents=allium,custom=true,legacy_data=8] +quark:colored_flowerpot_green[contents=allium,custom=true,legacy_data=9] +quark:colored_flowerpot_green[contents=allium,custom=true,legacy_data=10] +quark:colored_flowerpot_green[contents=allium,custom=true,legacy_data=11] +quark:colored_flowerpot_green[contents=allium,custom=true,legacy_data=12] +quark:colored_flowerpot_green[contents=allium,custom=true,legacy_data=13] +quark:colored_flowerpot_green[contents=allium,custom=true,legacy_data=14] +quark:colored_flowerpot_green[contents=allium,custom=true,legacy_data=15] +quark:colored_flowerpot_green[contents=allium,custom=false,legacy_data=0] +quark:colored_flowerpot_green[contents=allium,custom=false,legacy_data=1] +quark:colored_flowerpot_green[contents=allium,custom=false,legacy_data=2] +quark:colored_flowerpot_green[contents=allium,custom=false,legacy_data=3] +quark:colored_flowerpot_green[contents=allium,custom=false,legacy_data=4] +quark:colored_flowerpot_green[contents=allium,custom=false,legacy_data=5] +quark:colored_flowerpot_green[contents=allium,custom=false,legacy_data=6] +quark:colored_flowerpot_green[contents=allium,custom=false,legacy_data=7] +quark:colored_flowerpot_green[contents=allium,custom=false,legacy_data=8] +quark:colored_flowerpot_green[contents=allium,custom=false,legacy_data=9] +quark:colored_flowerpot_green[contents=allium,custom=false,legacy_data=10] +quark:colored_flowerpot_green[contents=allium,custom=false,legacy_data=11] +quark:colored_flowerpot_green[contents=allium,custom=false,legacy_data=12] +quark:colored_flowerpot_green[contents=allium,custom=false,legacy_data=13] +quark:colored_flowerpot_green[contents=allium,custom=false,legacy_data=14] +quark:colored_flowerpot_green[contents=allium,custom=false,legacy_data=15] +quark:colored_flowerpot_green[contents=houstonia,custom=true,legacy_data=0] +quark:colored_flowerpot_green[contents=houstonia,custom=true,legacy_data=1] +quark:colored_flowerpot_green[contents=houstonia,custom=true,legacy_data=2] +quark:colored_flowerpot_green[contents=houstonia,custom=true,legacy_data=3] +quark:colored_flowerpot_green[contents=houstonia,custom=true,legacy_data=4] +quark:colored_flowerpot_green[contents=houstonia,custom=true,legacy_data=5] +quark:colored_flowerpot_green[contents=houstonia,custom=true,legacy_data=6] +quark:colored_flowerpot_green[contents=houstonia,custom=true,legacy_data=7] +quark:colored_flowerpot_green[contents=houstonia,custom=true,legacy_data=8] +quark:colored_flowerpot_green[contents=houstonia,custom=true,legacy_data=9] +quark:colored_flowerpot_green[contents=houstonia,custom=true,legacy_data=10] +quark:colored_flowerpot_green[contents=houstonia,custom=true,legacy_data=11] +quark:colored_flowerpot_green[contents=houstonia,custom=true,legacy_data=12] +quark:colored_flowerpot_green[contents=houstonia,custom=true,legacy_data=13] +quark:colored_flowerpot_green[contents=houstonia,custom=true,legacy_data=14] +quark:colored_flowerpot_green[contents=houstonia,custom=true,legacy_data=15] +quark:colored_flowerpot_green[contents=houstonia,custom=false,legacy_data=0] +quark:colored_flowerpot_green[contents=houstonia,custom=false,legacy_data=1] +quark:colored_flowerpot_green[contents=houstonia,custom=false,legacy_data=2] +quark:colored_flowerpot_green[contents=houstonia,custom=false,legacy_data=3] +quark:colored_flowerpot_green[contents=houstonia,custom=false,legacy_data=4] +quark:colored_flowerpot_green[contents=houstonia,custom=false,legacy_data=5] +quark:colored_flowerpot_green[contents=houstonia,custom=false,legacy_data=6] +quark:colored_flowerpot_green[contents=houstonia,custom=false,legacy_data=7] +quark:colored_flowerpot_green[contents=houstonia,custom=false,legacy_data=8] +quark:colored_flowerpot_green[contents=houstonia,custom=false,legacy_data=9] +quark:colored_flowerpot_green[contents=houstonia,custom=false,legacy_data=10] +quark:colored_flowerpot_green[contents=houstonia,custom=false,legacy_data=11] +quark:colored_flowerpot_green[contents=houstonia,custom=false,legacy_data=12] +quark:colored_flowerpot_green[contents=houstonia,custom=false,legacy_data=13] +quark:colored_flowerpot_green[contents=houstonia,custom=false,legacy_data=14] +quark:colored_flowerpot_green[contents=houstonia,custom=false,legacy_data=15] +quark:colored_flowerpot_green[contents=red_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_green[contents=red_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_green[contents=red_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_green[contents=red_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_green[contents=red_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_green[contents=red_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_green[contents=red_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_green[contents=red_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_green[contents=red_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_green[contents=red_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_green[contents=red_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_green[contents=red_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_green[contents=red_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_green[contents=red_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_green[contents=red_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_green[contents=red_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_green[contents=red_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_green[contents=red_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_green[contents=red_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_green[contents=red_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_green[contents=red_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_green[contents=red_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_green[contents=red_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_green[contents=red_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_green[contents=red_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_green[contents=red_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_green[contents=red_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_green[contents=red_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_green[contents=red_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_green[contents=red_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_green[contents=red_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_green[contents=red_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_green[contents=orange_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_green[contents=orange_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_green[contents=orange_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_green[contents=orange_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_green[contents=orange_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_green[contents=orange_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_green[contents=orange_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_green[contents=orange_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_green[contents=orange_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_green[contents=orange_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_green[contents=orange_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_green[contents=orange_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_green[contents=orange_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_green[contents=orange_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_green[contents=orange_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_green[contents=orange_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_green[contents=orange_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_green[contents=orange_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_green[contents=orange_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_green[contents=orange_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_green[contents=orange_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_green[contents=orange_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_green[contents=orange_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_green[contents=orange_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_green[contents=orange_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_green[contents=orange_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_green[contents=orange_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_green[contents=orange_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_green[contents=orange_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_green[contents=orange_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_green[contents=orange_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_green[contents=orange_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_green[contents=white_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_green[contents=white_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_green[contents=white_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_green[contents=white_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_green[contents=white_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_green[contents=white_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_green[contents=white_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_green[contents=white_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_green[contents=white_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_green[contents=white_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_green[contents=white_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_green[contents=white_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_green[contents=white_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_green[contents=white_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_green[contents=white_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_green[contents=white_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_green[contents=white_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_green[contents=white_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_green[contents=white_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_green[contents=white_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_green[contents=white_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_green[contents=white_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_green[contents=white_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_green[contents=white_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_green[contents=white_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_green[contents=white_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_green[contents=white_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_green[contents=white_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_green[contents=white_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_green[contents=white_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_green[contents=white_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_green[contents=white_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_green[contents=pink_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_green[contents=pink_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_green[contents=pink_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_green[contents=pink_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_green[contents=pink_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_green[contents=pink_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_green[contents=pink_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_green[contents=pink_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_green[contents=pink_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_green[contents=pink_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_green[contents=pink_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_green[contents=pink_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_green[contents=pink_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_green[contents=pink_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_green[contents=pink_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_green[contents=pink_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_green[contents=pink_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_green[contents=pink_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_green[contents=pink_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_green[contents=pink_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_green[contents=pink_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_green[contents=pink_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_green[contents=pink_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_green[contents=pink_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_green[contents=pink_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_green[contents=pink_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_green[contents=pink_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_green[contents=pink_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_green[contents=pink_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_green[contents=pink_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_green[contents=pink_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_green[contents=pink_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_green[contents=oxeye_daisy,custom=true,legacy_data=0] +quark:colored_flowerpot_green[contents=oxeye_daisy,custom=true,legacy_data=1] +quark:colored_flowerpot_green[contents=oxeye_daisy,custom=true,legacy_data=2] +quark:colored_flowerpot_green[contents=oxeye_daisy,custom=true,legacy_data=3] +quark:colored_flowerpot_green[contents=oxeye_daisy,custom=true,legacy_data=4] +quark:colored_flowerpot_green[contents=oxeye_daisy,custom=true,legacy_data=5] +quark:colored_flowerpot_green[contents=oxeye_daisy,custom=true,legacy_data=6] +quark:colored_flowerpot_green[contents=oxeye_daisy,custom=true,legacy_data=7] +quark:colored_flowerpot_green[contents=oxeye_daisy,custom=true,legacy_data=8] +quark:colored_flowerpot_green[contents=oxeye_daisy,custom=true,legacy_data=9] +quark:colored_flowerpot_green[contents=oxeye_daisy,custom=true,legacy_data=10] +quark:colored_flowerpot_green[contents=oxeye_daisy,custom=true,legacy_data=11] +quark:colored_flowerpot_green[contents=oxeye_daisy,custom=true,legacy_data=12] +quark:colored_flowerpot_green[contents=oxeye_daisy,custom=true,legacy_data=13] +quark:colored_flowerpot_green[contents=oxeye_daisy,custom=true,legacy_data=14] +quark:colored_flowerpot_green[contents=oxeye_daisy,custom=true,legacy_data=15] +quark:colored_flowerpot_green[contents=oxeye_daisy,custom=false,legacy_data=0] +quark:colored_flowerpot_green[contents=oxeye_daisy,custom=false,legacy_data=1] +quark:colored_flowerpot_green[contents=oxeye_daisy,custom=false,legacy_data=2] +quark:colored_flowerpot_green[contents=oxeye_daisy,custom=false,legacy_data=3] +quark:colored_flowerpot_green[contents=oxeye_daisy,custom=false,legacy_data=4] +quark:colored_flowerpot_green[contents=oxeye_daisy,custom=false,legacy_data=5] +quark:colored_flowerpot_green[contents=oxeye_daisy,custom=false,legacy_data=6] +quark:colored_flowerpot_green[contents=oxeye_daisy,custom=false,legacy_data=7] +quark:colored_flowerpot_green[contents=oxeye_daisy,custom=false,legacy_data=8] +quark:colored_flowerpot_green[contents=oxeye_daisy,custom=false,legacy_data=9] +quark:colored_flowerpot_green[contents=oxeye_daisy,custom=false,legacy_data=10] +quark:colored_flowerpot_green[contents=oxeye_daisy,custom=false,legacy_data=11] +quark:colored_flowerpot_green[contents=oxeye_daisy,custom=false,legacy_data=12] +quark:colored_flowerpot_green[contents=oxeye_daisy,custom=false,legacy_data=13] +quark:colored_flowerpot_green[contents=oxeye_daisy,custom=false,legacy_data=14] +quark:colored_flowerpot_green[contents=oxeye_daisy,custom=false,legacy_data=15] +quark:colored_flowerpot_green[contents=dandelion,custom=true,legacy_data=0] +quark:colored_flowerpot_green[contents=dandelion,custom=true,legacy_data=1] +quark:colored_flowerpot_green[contents=dandelion,custom=true,legacy_data=2] +quark:colored_flowerpot_green[contents=dandelion,custom=true,legacy_data=3] +quark:colored_flowerpot_green[contents=dandelion,custom=true,legacy_data=4] +quark:colored_flowerpot_green[contents=dandelion,custom=true,legacy_data=5] +quark:colored_flowerpot_green[contents=dandelion,custom=true,legacy_data=6] +quark:colored_flowerpot_green[contents=dandelion,custom=true,legacy_data=7] +quark:colored_flowerpot_green[contents=dandelion,custom=true,legacy_data=8] +quark:colored_flowerpot_green[contents=dandelion,custom=true,legacy_data=9] +quark:colored_flowerpot_green[contents=dandelion,custom=true,legacy_data=10] +quark:colored_flowerpot_green[contents=dandelion,custom=true,legacy_data=11] +quark:colored_flowerpot_green[contents=dandelion,custom=true,legacy_data=12] +quark:colored_flowerpot_green[contents=dandelion,custom=true,legacy_data=13] +quark:colored_flowerpot_green[contents=dandelion,custom=true,legacy_data=14] +quark:colored_flowerpot_green[contents=dandelion,custom=true,legacy_data=15] +quark:colored_flowerpot_green[contents=dandelion,custom=false,legacy_data=0] +quark:colored_flowerpot_green[contents=dandelion,custom=false,legacy_data=1] +quark:colored_flowerpot_green[contents=dandelion,custom=false,legacy_data=2] +quark:colored_flowerpot_green[contents=dandelion,custom=false,legacy_data=3] +quark:colored_flowerpot_green[contents=dandelion,custom=false,legacy_data=4] +quark:colored_flowerpot_green[contents=dandelion,custom=false,legacy_data=5] +quark:colored_flowerpot_green[contents=dandelion,custom=false,legacy_data=6] +quark:colored_flowerpot_green[contents=dandelion,custom=false,legacy_data=7] +quark:colored_flowerpot_green[contents=dandelion,custom=false,legacy_data=8] +quark:colored_flowerpot_green[contents=dandelion,custom=false,legacy_data=9] +quark:colored_flowerpot_green[contents=dandelion,custom=false,legacy_data=10] +quark:colored_flowerpot_green[contents=dandelion,custom=false,legacy_data=11] +quark:colored_flowerpot_green[contents=dandelion,custom=false,legacy_data=12] +quark:colored_flowerpot_green[contents=dandelion,custom=false,legacy_data=13] +quark:colored_flowerpot_green[contents=dandelion,custom=false,legacy_data=14] +quark:colored_flowerpot_green[contents=dandelion,custom=false,legacy_data=15] +quark:colored_flowerpot_green[contents=oak_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_green[contents=oak_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_green[contents=oak_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_green[contents=oak_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_green[contents=oak_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_green[contents=oak_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_green[contents=oak_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_green[contents=oak_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_green[contents=oak_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_green[contents=oak_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_green[contents=oak_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_green[contents=oak_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_green[contents=oak_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_green[contents=oak_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_green[contents=oak_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_green[contents=oak_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_green[contents=oak_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_green[contents=oak_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_green[contents=oak_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_green[contents=oak_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_green[contents=oak_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_green[contents=oak_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_green[contents=oak_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_green[contents=oak_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_green[contents=oak_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_green[contents=oak_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_green[contents=oak_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_green[contents=oak_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_green[contents=oak_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_green[contents=oak_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_green[contents=oak_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_green[contents=oak_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_green[contents=spruce_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_green[contents=spruce_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_green[contents=spruce_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_green[contents=spruce_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_green[contents=spruce_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_green[contents=spruce_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_green[contents=spruce_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_green[contents=spruce_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_green[contents=spruce_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_green[contents=spruce_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_green[contents=spruce_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_green[contents=spruce_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_green[contents=spruce_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_green[contents=spruce_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_green[contents=spruce_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_green[contents=spruce_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_green[contents=spruce_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_green[contents=spruce_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_green[contents=spruce_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_green[contents=spruce_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_green[contents=spruce_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_green[contents=spruce_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_green[contents=spruce_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_green[contents=spruce_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_green[contents=spruce_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_green[contents=spruce_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_green[contents=spruce_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_green[contents=spruce_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_green[contents=spruce_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_green[contents=spruce_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_green[contents=spruce_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_green[contents=spruce_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_green[contents=birch_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_green[contents=birch_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_green[contents=birch_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_green[contents=birch_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_green[contents=birch_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_green[contents=birch_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_green[contents=birch_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_green[contents=birch_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_green[contents=birch_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_green[contents=birch_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_green[contents=birch_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_green[contents=birch_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_green[contents=birch_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_green[contents=birch_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_green[contents=birch_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_green[contents=birch_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_green[contents=birch_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_green[contents=birch_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_green[contents=birch_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_green[contents=birch_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_green[contents=birch_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_green[contents=birch_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_green[contents=birch_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_green[contents=birch_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_green[contents=birch_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_green[contents=birch_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_green[contents=birch_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_green[contents=birch_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_green[contents=birch_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_green[contents=birch_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_green[contents=birch_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_green[contents=birch_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_green[contents=jungle_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_green[contents=jungle_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_green[contents=jungle_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_green[contents=jungle_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_green[contents=jungle_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_green[contents=jungle_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_green[contents=jungle_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_green[contents=jungle_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_green[contents=jungle_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_green[contents=jungle_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_green[contents=jungle_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_green[contents=jungle_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_green[contents=jungle_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_green[contents=jungle_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_green[contents=jungle_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_green[contents=jungle_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_green[contents=jungle_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_green[contents=jungle_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_green[contents=jungle_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_green[contents=jungle_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_green[contents=jungle_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_green[contents=jungle_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_green[contents=jungle_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_green[contents=jungle_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_green[contents=jungle_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_green[contents=jungle_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_green[contents=jungle_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_green[contents=jungle_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_green[contents=jungle_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_green[contents=jungle_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_green[contents=jungle_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_green[contents=jungle_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_green[contents=acacia_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_green[contents=acacia_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_green[contents=acacia_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_green[contents=acacia_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_green[contents=acacia_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_green[contents=acacia_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_green[contents=acacia_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_green[contents=acacia_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_green[contents=acacia_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_green[contents=acacia_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_green[contents=acacia_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_green[contents=acacia_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_green[contents=acacia_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_green[contents=acacia_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_green[contents=acacia_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_green[contents=acacia_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_green[contents=acacia_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_green[contents=acacia_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_green[contents=acacia_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_green[contents=acacia_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_green[contents=acacia_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_green[contents=acacia_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_green[contents=acacia_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_green[contents=acacia_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_green[contents=acacia_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_green[contents=acacia_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_green[contents=acacia_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_green[contents=acacia_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_green[contents=acacia_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_green[contents=acacia_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_green[contents=acacia_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_green[contents=acacia_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_green[contents=dark_oak_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_green[contents=mushroom_red,custom=true,legacy_data=0] +quark:colored_flowerpot_green[contents=mushroom_red,custom=true,legacy_data=1] +quark:colored_flowerpot_green[contents=mushroom_red,custom=true,legacy_data=2] +quark:colored_flowerpot_green[contents=mushroom_red,custom=true,legacy_data=3] +quark:colored_flowerpot_green[contents=mushroom_red,custom=true,legacy_data=4] +quark:colored_flowerpot_green[contents=mushroom_red,custom=true,legacy_data=5] +quark:colored_flowerpot_green[contents=mushroom_red,custom=true,legacy_data=6] +quark:colored_flowerpot_green[contents=mushroom_red,custom=true,legacy_data=7] +quark:colored_flowerpot_green[contents=mushroom_red,custom=true,legacy_data=8] +quark:colored_flowerpot_green[contents=mushroom_red,custom=true,legacy_data=9] +quark:colored_flowerpot_green[contents=mushroom_red,custom=true,legacy_data=10] +quark:colored_flowerpot_green[contents=mushroom_red,custom=true,legacy_data=11] +quark:colored_flowerpot_green[contents=mushroom_red,custom=true,legacy_data=12] +quark:colored_flowerpot_green[contents=mushroom_red,custom=true,legacy_data=13] +quark:colored_flowerpot_green[contents=mushroom_red,custom=true,legacy_data=14] +quark:colored_flowerpot_green[contents=mushroom_red,custom=true,legacy_data=15] +quark:colored_flowerpot_green[contents=mushroom_red,custom=false,legacy_data=0] +quark:colored_flowerpot_green[contents=mushroom_red,custom=false,legacy_data=1] +quark:colored_flowerpot_green[contents=mushroom_red,custom=false,legacy_data=2] +quark:colored_flowerpot_green[contents=mushroom_red,custom=false,legacy_data=3] +quark:colored_flowerpot_green[contents=mushroom_red,custom=false,legacy_data=4] +quark:colored_flowerpot_green[contents=mushroom_red,custom=false,legacy_data=5] +quark:colored_flowerpot_green[contents=mushroom_red,custom=false,legacy_data=6] +quark:colored_flowerpot_green[contents=mushroom_red,custom=false,legacy_data=7] +quark:colored_flowerpot_green[contents=mushroom_red,custom=false,legacy_data=8] +quark:colored_flowerpot_green[contents=mushroom_red,custom=false,legacy_data=9] +quark:colored_flowerpot_green[contents=mushroom_red,custom=false,legacy_data=10] +quark:colored_flowerpot_green[contents=mushroom_red,custom=false,legacy_data=11] +quark:colored_flowerpot_green[contents=mushroom_red,custom=false,legacy_data=12] +quark:colored_flowerpot_green[contents=mushroom_red,custom=false,legacy_data=13] +quark:colored_flowerpot_green[contents=mushroom_red,custom=false,legacy_data=14] +quark:colored_flowerpot_green[contents=mushroom_red,custom=false,legacy_data=15] +quark:colored_flowerpot_green[contents=mushroom_brown,custom=true,legacy_data=0] +quark:colored_flowerpot_green[contents=mushroom_brown,custom=true,legacy_data=1] +quark:colored_flowerpot_green[contents=mushroom_brown,custom=true,legacy_data=2] +quark:colored_flowerpot_green[contents=mushroom_brown,custom=true,legacy_data=3] +quark:colored_flowerpot_green[contents=mushroom_brown,custom=true,legacy_data=4] +quark:colored_flowerpot_green[contents=mushroom_brown,custom=true,legacy_data=5] +quark:colored_flowerpot_green[contents=mushroom_brown,custom=true,legacy_data=6] +quark:colored_flowerpot_green[contents=mushroom_brown,custom=true,legacy_data=7] +quark:colored_flowerpot_green[contents=mushroom_brown,custom=true,legacy_data=8] +quark:colored_flowerpot_green[contents=mushroom_brown,custom=true,legacy_data=9] +quark:colored_flowerpot_green[contents=mushroom_brown,custom=true,legacy_data=10] +quark:colored_flowerpot_green[contents=mushroom_brown,custom=true,legacy_data=11] +quark:colored_flowerpot_green[contents=mushroom_brown,custom=true,legacy_data=12] +quark:colored_flowerpot_green[contents=mushroom_brown,custom=true,legacy_data=13] +quark:colored_flowerpot_green[contents=mushroom_brown,custom=true,legacy_data=14] +quark:colored_flowerpot_green[contents=mushroom_brown,custom=true,legacy_data=15] +quark:colored_flowerpot_green[contents=mushroom_brown,custom=false,legacy_data=0] +quark:colored_flowerpot_green[contents=mushroom_brown,custom=false,legacy_data=1] +quark:colored_flowerpot_green[contents=mushroom_brown,custom=false,legacy_data=2] +quark:colored_flowerpot_green[contents=mushroom_brown,custom=false,legacy_data=3] +quark:colored_flowerpot_green[contents=mushroom_brown,custom=false,legacy_data=4] +quark:colored_flowerpot_green[contents=mushroom_brown,custom=false,legacy_data=5] +quark:colored_flowerpot_green[contents=mushroom_brown,custom=false,legacy_data=6] +quark:colored_flowerpot_green[contents=mushroom_brown,custom=false,legacy_data=7] +quark:colored_flowerpot_green[contents=mushroom_brown,custom=false,legacy_data=8] +quark:colored_flowerpot_green[contents=mushroom_brown,custom=false,legacy_data=9] +quark:colored_flowerpot_green[contents=mushroom_brown,custom=false,legacy_data=10] +quark:colored_flowerpot_green[contents=mushroom_brown,custom=false,legacy_data=11] +quark:colored_flowerpot_green[contents=mushroom_brown,custom=false,legacy_data=12] +quark:colored_flowerpot_green[contents=mushroom_brown,custom=false,legacy_data=13] +quark:colored_flowerpot_green[contents=mushroom_brown,custom=false,legacy_data=14] +quark:colored_flowerpot_green[contents=mushroom_brown,custom=false,legacy_data=15] +quark:colored_flowerpot_green[contents=dead_bush,custom=true,legacy_data=0] +quark:colored_flowerpot_green[contents=dead_bush,custom=true,legacy_data=1] +quark:colored_flowerpot_green[contents=dead_bush,custom=true,legacy_data=2] +quark:colored_flowerpot_green[contents=dead_bush,custom=true,legacy_data=3] +quark:colored_flowerpot_green[contents=dead_bush,custom=true,legacy_data=4] +quark:colored_flowerpot_green[contents=dead_bush,custom=true,legacy_data=5] +quark:colored_flowerpot_green[contents=dead_bush,custom=true,legacy_data=6] +quark:colored_flowerpot_green[contents=dead_bush,custom=true,legacy_data=7] +quark:colored_flowerpot_green[contents=dead_bush,custom=true,legacy_data=8] +quark:colored_flowerpot_green[contents=dead_bush,custom=true,legacy_data=9] +quark:colored_flowerpot_green[contents=dead_bush,custom=true,legacy_data=10] +quark:colored_flowerpot_green[contents=dead_bush,custom=true,legacy_data=11] +quark:colored_flowerpot_green[contents=dead_bush,custom=true,legacy_data=12] +quark:colored_flowerpot_green[contents=dead_bush,custom=true,legacy_data=13] +quark:colored_flowerpot_green[contents=dead_bush,custom=true,legacy_data=14] +quark:colored_flowerpot_green[contents=dead_bush,custom=true,legacy_data=15] +quark:colored_flowerpot_green[contents=dead_bush,custom=false,legacy_data=0] +quark:colored_flowerpot_green[contents=dead_bush,custom=false,legacy_data=1] +quark:colored_flowerpot_green[contents=dead_bush,custom=false,legacy_data=2] +quark:colored_flowerpot_green[contents=dead_bush,custom=false,legacy_data=3] +quark:colored_flowerpot_green[contents=dead_bush,custom=false,legacy_data=4] +quark:colored_flowerpot_green[contents=dead_bush,custom=false,legacy_data=5] +quark:colored_flowerpot_green[contents=dead_bush,custom=false,legacy_data=6] +quark:colored_flowerpot_green[contents=dead_bush,custom=false,legacy_data=7] +quark:colored_flowerpot_green[contents=dead_bush,custom=false,legacy_data=8] +quark:colored_flowerpot_green[contents=dead_bush,custom=false,legacy_data=9] +quark:colored_flowerpot_green[contents=dead_bush,custom=false,legacy_data=10] +quark:colored_flowerpot_green[contents=dead_bush,custom=false,legacy_data=11] +quark:colored_flowerpot_green[contents=dead_bush,custom=false,legacy_data=12] +quark:colored_flowerpot_green[contents=dead_bush,custom=false,legacy_data=13] +quark:colored_flowerpot_green[contents=dead_bush,custom=false,legacy_data=14] +quark:colored_flowerpot_green[contents=dead_bush,custom=false,legacy_data=15] +quark:colored_flowerpot_green[contents=fern,custom=true,legacy_data=0] +quark:colored_flowerpot_green[contents=fern,custom=true,legacy_data=1] +quark:colored_flowerpot_green[contents=fern,custom=true,legacy_data=2] +quark:colored_flowerpot_green[contents=fern,custom=true,legacy_data=3] +quark:colored_flowerpot_green[contents=fern,custom=true,legacy_data=4] +quark:colored_flowerpot_green[contents=fern,custom=true,legacy_data=5] +quark:colored_flowerpot_green[contents=fern,custom=true,legacy_data=6] +quark:colored_flowerpot_green[contents=fern,custom=true,legacy_data=7] +quark:colored_flowerpot_green[contents=fern,custom=true,legacy_data=8] +quark:colored_flowerpot_green[contents=fern,custom=true,legacy_data=9] +quark:colored_flowerpot_green[contents=fern,custom=true,legacy_data=10] +quark:colored_flowerpot_green[contents=fern,custom=true,legacy_data=11] +quark:colored_flowerpot_green[contents=fern,custom=true,legacy_data=12] +quark:colored_flowerpot_green[contents=fern,custom=true,legacy_data=13] +quark:colored_flowerpot_green[contents=fern,custom=true,legacy_data=14] +quark:colored_flowerpot_green[contents=fern,custom=true,legacy_data=15] +quark:colored_flowerpot_green[contents=fern,custom=false,legacy_data=0] +quark:colored_flowerpot_green[contents=fern,custom=false,legacy_data=1] +quark:colored_flowerpot_green[contents=fern,custom=false,legacy_data=2] +quark:colored_flowerpot_green[contents=fern,custom=false,legacy_data=3] +quark:colored_flowerpot_green[contents=fern,custom=false,legacy_data=4] +quark:colored_flowerpot_green[contents=fern,custom=false,legacy_data=5] +quark:colored_flowerpot_green[contents=fern,custom=false,legacy_data=6] +quark:colored_flowerpot_green[contents=fern,custom=false,legacy_data=7] +quark:colored_flowerpot_green[contents=fern,custom=false,legacy_data=8] +quark:colored_flowerpot_green[contents=fern,custom=false,legacy_data=9] +quark:colored_flowerpot_green[contents=fern,custom=false,legacy_data=10] +quark:colored_flowerpot_green[contents=fern,custom=false,legacy_data=11] +quark:colored_flowerpot_green[contents=fern,custom=false,legacy_data=12] +quark:colored_flowerpot_green[contents=fern,custom=false,legacy_data=13] +quark:colored_flowerpot_green[contents=fern,custom=false,legacy_data=14] +quark:colored_flowerpot_green[contents=fern,custom=false,legacy_data=15] +quark:colored_flowerpot_green[contents=cactus,custom=true,legacy_data=0] +quark:colored_flowerpot_green[contents=cactus,custom=true,legacy_data=1] +quark:colored_flowerpot_green[contents=cactus,custom=true,legacy_data=2] +quark:colored_flowerpot_green[contents=cactus,custom=true,legacy_data=3] +quark:colored_flowerpot_green[contents=cactus,custom=true,legacy_data=4] +quark:colored_flowerpot_green[contents=cactus,custom=true,legacy_data=5] +quark:colored_flowerpot_green[contents=cactus,custom=true,legacy_data=6] +quark:colored_flowerpot_green[contents=cactus,custom=true,legacy_data=7] +quark:colored_flowerpot_green[contents=cactus,custom=true,legacy_data=8] +quark:colored_flowerpot_green[contents=cactus,custom=true,legacy_data=9] +quark:colored_flowerpot_green[contents=cactus,custom=true,legacy_data=10] +quark:colored_flowerpot_green[contents=cactus,custom=true,legacy_data=11] +quark:colored_flowerpot_green[contents=cactus,custom=true,legacy_data=12] +quark:colored_flowerpot_green[contents=cactus,custom=true,legacy_data=13] +quark:colored_flowerpot_green[contents=cactus,custom=true,legacy_data=14] +quark:colored_flowerpot_green[contents=cactus,custom=true,legacy_data=15] +quark:colored_flowerpot_green[contents=cactus,custom=false,legacy_data=0] +quark:colored_flowerpot_green[contents=cactus,custom=false,legacy_data=1] +quark:colored_flowerpot_green[contents=cactus,custom=false,legacy_data=2] +quark:colored_flowerpot_green[contents=cactus,custom=false,legacy_data=3] +quark:colored_flowerpot_green[contents=cactus,custom=false,legacy_data=4] +quark:colored_flowerpot_green[contents=cactus,custom=false,legacy_data=5] +quark:colored_flowerpot_green[contents=cactus,custom=false,legacy_data=6] +quark:colored_flowerpot_green[contents=cactus,custom=false,legacy_data=7] +quark:colored_flowerpot_green[contents=cactus,custom=false,legacy_data=8] +quark:colored_flowerpot_green[contents=cactus,custom=false,legacy_data=9] +quark:colored_flowerpot_green[contents=cactus,custom=false,legacy_data=10] +quark:colored_flowerpot_green[contents=cactus,custom=false,legacy_data=11] +quark:colored_flowerpot_green[contents=cactus,custom=false,legacy_data=12] +quark:colored_flowerpot_green[contents=cactus,custom=false,legacy_data=13] +quark:colored_flowerpot_green[contents=cactus,custom=false,legacy_data=14] +quark:colored_flowerpot_green[contents=cactus,custom=false,legacy_data=15] +quark:colored_flowerpot_red[contents=empty,custom=true,legacy_data=0] +quark:colored_flowerpot_red[contents=empty,custom=true,legacy_data=1] +quark:colored_flowerpot_red[contents=empty,custom=true,legacy_data=2] +quark:colored_flowerpot_red[contents=empty,custom=true,legacy_data=3] +quark:colored_flowerpot_red[contents=empty,custom=true,legacy_data=4] +quark:colored_flowerpot_red[contents=empty,custom=true,legacy_data=5] +quark:colored_flowerpot_red[contents=empty,custom=true,legacy_data=6] +quark:colored_flowerpot_red[contents=empty,custom=true,legacy_data=7] +quark:colored_flowerpot_red[contents=empty,custom=true,legacy_data=8] +quark:colored_flowerpot_red[contents=empty,custom=true,legacy_data=9] +quark:colored_flowerpot_red[contents=empty,custom=true,legacy_data=10] +quark:colored_flowerpot_red[contents=empty,custom=true,legacy_data=11] +quark:colored_flowerpot_red[contents=empty,custom=true,legacy_data=12] +quark:colored_flowerpot_red[contents=empty,custom=true,legacy_data=13] +quark:colored_flowerpot_red[contents=empty,custom=true,legacy_data=14] +quark:colored_flowerpot_red[contents=empty,custom=true,legacy_data=15] +quark:colored_flowerpot_red[contents=empty,custom=false,legacy_data=0] +quark:colored_flowerpot_red[contents=empty,custom=false,legacy_data=1] +quark:colored_flowerpot_red[contents=empty,custom=false,legacy_data=2] +quark:colored_flowerpot_red[contents=empty,custom=false,legacy_data=3] +quark:colored_flowerpot_red[contents=empty,custom=false,legacy_data=4] +quark:colored_flowerpot_red[contents=empty,custom=false,legacy_data=5] +quark:colored_flowerpot_red[contents=empty,custom=false,legacy_data=6] +quark:colored_flowerpot_red[contents=empty,custom=false,legacy_data=7] +quark:colored_flowerpot_red[contents=empty,custom=false,legacy_data=8] +quark:colored_flowerpot_red[contents=empty,custom=false,legacy_data=9] +quark:colored_flowerpot_red[contents=empty,custom=false,legacy_data=10] +quark:colored_flowerpot_red[contents=empty,custom=false,legacy_data=11] +quark:colored_flowerpot_red[contents=empty,custom=false,legacy_data=12] +quark:colored_flowerpot_red[contents=empty,custom=false,legacy_data=13] +quark:colored_flowerpot_red[contents=empty,custom=false,legacy_data=14] +quark:colored_flowerpot_red[contents=empty,custom=false,legacy_data=15] +quark:colored_flowerpot_red[contents=rose,custom=true,legacy_data=0] +quark:colored_flowerpot_red[contents=rose,custom=true,legacy_data=1] +quark:colored_flowerpot_red[contents=rose,custom=true,legacy_data=2] +quark:colored_flowerpot_red[contents=rose,custom=true,legacy_data=3] +quark:colored_flowerpot_red[contents=rose,custom=true,legacy_data=4] +quark:colored_flowerpot_red[contents=rose,custom=true,legacy_data=5] +quark:colored_flowerpot_red[contents=rose,custom=true,legacy_data=6] +quark:colored_flowerpot_red[contents=rose,custom=true,legacy_data=7] +quark:colored_flowerpot_red[contents=rose,custom=true,legacy_data=8] +quark:colored_flowerpot_red[contents=rose,custom=true,legacy_data=9] +quark:colored_flowerpot_red[contents=rose,custom=true,legacy_data=10] +quark:colored_flowerpot_red[contents=rose,custom=true,legacy_data=11] +quark:colored_flowerpot_red[contents=rose,custom=true,legacy_data=12] +quark:colored_flowerpot_red[contents=rose,custom=true,legacy_data=13] +quark:colored_flowerpot_red[contents=rose,custom=true,legacy_data=14] +quark:colored_flowerpot_red[contents=rose,custom=true,legacy_data=15] +quark:colored_flowerpot_red[contents=rose,custom=false,legacy_data=0] +quark:colored_flowerpot_red[contents=rose,custom=false,legacy_data=1] +quark:colored_flowerpot_red[contents=rose,custom=false,legacy_data=2] +quark:colored_flowerpot_red[contents=rose,custom=false,legacy_data=3] +quark:colored_flowerpot_red[contents=rose,custom=false,legacy_data=4] +quark:colored_flowerpot_red[contents=rose,custom=false,legacy_data=5] +quark:colored_flowerpot_red[contents=rose,custom=false,legacy_data=6] +quark:colored_flowerpot_red[contents=rose,custom=false,legacy_data=7] +quark:colored_flowerpot_red[contents=rose,custom=false,legacy_data=8] +quark:colored_flowerpot_red[contents=rose,custom=false,legacy_data=9] +quark:colored_flowerpot_red[contents=rose,custom=false,legacy_data=10] +quark:colored_flowerpot_red[contents=rose,custom=false,legacy_data=11] +quark:colored_flowerpot_red[contents=rose,custom=false,legacy_data=12] +quark:colored_flowerpot_red[contents=rose,custom=false,legacy_data=13] +quark:colored_flowerpot_red[contents=rose,custom=false,legacy_data=14] +quark:colored_flowerpot_red[contents=rose,custom=false,legacy_data=15] +quark:colored_flowerpot_red[contents=blue_orchid,custom=true,legacy_data=0] +quark:colored_flowerpot_red[contents=blue_orchid,custom=true,legacy_data=1] +quark:colored_flowerpot_red[contents=blue_orchid,custom=true,legacy_data=2] +quark:colored_flowerpot_red[contents=blue_orchid,custom=true,legacy_data=3] +quark:colored_flowerpot_red[contents=blue_orchid,custom=true,legacy_data=4] +quark:colored_flowerpot_red[contents=blue_orchid,custom=true,legacy_data=5] +quark:colored_flowerpot_red[contents=blue_orchid,custom=true,legacy_data=6] +quark:colored_flowerpot_red[contents=blue_orchid,custom=true,legacy_data=7] +quark:colored_flowerpot_red[contents=blue_orchid,custom=true,legacy_data=8] +quark:colored_flowerpot_red[contents=blue_orchid,custom=true,legacy_data=9] +quark:colored_flowerpot_red[contents=blue_orchid,custom=true,legacy_data=10] +quark:colored_flowerpot_red[contents=blue_orchid,custom=true,legacy_data=11] +quark:colored_flowerpot_red[contents=blue_orchid,custom=true,legacy_data=12] +quark:colored_flowerpot_red[contents=blue_orchid,custom=true,legacy_data=13] +quark:colored_flowerpot_red[contents=blue_orchid,custom=true,legacy_data=14] +quark:colored_flowerpot_red[contents=blue_orchid,custom=true,legacy_data=15] +quark:colored_flowerpot_red[contents=blue_orchid,custom=false,legacy_data=0] +quark:colored_flowerpot_red[contents=blue_orchid,custom=false,legacy_data=1] +quark:colored_flowerpot_red[contents=blue_orchid,custom=false,legacy_data=2] +quark:colored_flowerpot_red[contents=blue_orchid,custom=false,legacy_data=3] +quark:colored_flowerpot_red[contents=blue_orchid,custom=false,legacy_data=4] +quark:colored_flowerpot_red[contents=blue_orchid,custom=false,legacy_data=5] +quark:colored_flowerpot_red[contents=blue_orchid,custom=false,legacy_data=6] +quark:colored_flowerpot_red[contents=blue_orchid,custom=false,legacy_data=7] +quark:colored_flowerpot_red[contents=blue_orchid,custom=false,legacy_data=8] +quark:colored_flowerpot_red[contents=blue_orchid,custom=false,legacy_data=9] +quark:colored_flowerpot_red[contents=blue_orchid,custom=false,legacy_data=10] +quark:colored_flowerpot_red[contents=blue_orchid,custom=false,legacy_data=11] +quark:colored_flowerpot_red[contents=blue_orchid,custom=false,legacy_data=12] +quark:colored_flowerpot_red[contents=blue_orchid,custom=false,legacy_data=13] +quark:colored_flowerpot_red[contents=blue_orchid,custom=false,legacy_data=14] +quark:colored_flowerpot_red[contents=blue_orchid,custom=false,legacy_data=15] +quark:colored_flowerpot_red[contents=allium,custom=true,legacy_data=0] +quark:colored_flowerpot_red[contents=allium,custom=true,legacy_data=1] +quark:colored_flowerpot_red[contents=allium,custom=true,legacy_data=2] +quark:colored_flowerpot_red[contents=allium,custom=true,legacy_data=3] +quark:colored_flowerpot_red[contents=allium,custom=true,legacy_data=4] +quark:colored_flowerpot_red[contents=allium,custom=true,legacy_data=5] +quark:colored_flowerpot_red[contents=allium,custom=true,legacy_data=6] +quark:colored_flowerpot_red[contents=allium,custom=true,legacy_data=7] +quark:colored_flowerpot_red[contents=allium,custom=true,legacy_data=8] +quark:colored_flowerpot_red[contents=allium,custom=true,legacy_data=9] +quark:colored_flowerpot_red[contents=allium,custom=true,legacy_data=10] +quark:colored_flowerpot_red[contents=allium,custom=true,legacy_data=11] +quark:colored_flowerpot_red[contents=allium,custom=true,legacy_data=12] +quark:colored_flowerpot_red[contents=allium,custom=true,legacy_data=13] +quark:colored_flowerpot_red[contents=allium,custom=true,legacy_data=14] +quark:colored_flowerpot_red[contents=allium,custom=true,legacy_data=15] +quark:colored_flowerpot_red[contents=allium,custom=false,legacy_data=0] +quark:colored_flowerpot_red[contents=allium,custom=false,legacy_data=1] +quark:colored_flowerpot_red[contents=allium,custom=false,legacy_data=2] +quark:colored_flowerpot_red[contents=allium,custom=false,legacy_data=3] +quark:colored_flowerpot_red[contents=allium,custom=false,legacy_data=4] +quark:colored_flowerpot_red[contents=allium,custom=false,legacy_data=5] +quark:colored_flowerpot_red[contents=allium,custom=false,legacy_data=6] +quark:colored_flowerpot_red[contents=allium,custom=false,legacy_data=7] +quark:colored_flowerpot_red[contents=allium,custom=false,legacy_data=8] +quark:colored_flowerpot_red[contents=allium,custom=false,legacy_data=9] +quark:colored_flowerpot_red[contents=allium,custom=false,legacy_data=10] +quark:colored_flowerpot_red[contents=allium,custom=false,legacy_data=11] +quark:colored_flowerpot_red[contents=allium,custom=false,legacy_data=12] +quark:colored_flowerpot_red[contents=allium,custom=false,legacy_data=13] +quark:colored_flowerpot_red[contents=allium,custom=false,legacy_data=14] +quark:colored_flowerpot_red[contents=allium,custom=false,legacy_data=15] +quark:colored_flowerpot_red[contents=houstonia,custom=true,legacy_data=0] +quark:colored_flowerpot_red[contents=houstonia,custom=true,legacy_data=1] +quark:colored_flowerpot_red[contents=houstonia,custom=true,legacy_data=2] +quark:colored_flowerpot_red[contents=houstonia,custom=true,legacy_data=3] +quark:colored_flowerpot_red[contents=houstonia,custom=true,legacy_data=4] +quark:colored_flowerpot_red[contents=houstonia,custom=true,legacy_data=5] +quark:colored_flowerpot_red[contents=houstonia,custom=true,legacy_data=6] +quark:colored_flowerpot_red[contents=houstonia,custom=true,legacy_data=7] +quark:colored_flowerpot_red[contents=houstonia,custom=true,legacy_data=8] +quark:colored_flowerpot_red[contents=houstonia,custom=true,legacy_data=9] +quark:colored_flowerpot_red[contents=houstonia,custom=true,legacy_data=10] +quark:colored_flowerpot_red[contents=houstonia,custom=true,legacy_data=11] +quark:colored_flowerpot_red[contents=houstonia,custom=true,legacy_data=12] +quark:colored_flowerpot_red[contents=houstonia,custom=true,legacy_data=13] +quark:colored_flowerpot_red[contents=houstonia,custom=true,legacy_data=14] +quark:colored_flowerpot_red[contents=houstonia,custom=true,legacy_data=15] +quark:colored_flowerpot_red[contents=houstonia,custom=false,legacy_data=0] +quark:colored_flowerpot_red[contents=houstonia,custom=false,legacy_data=1] +quark:colored_flowerpot_red[contents=houstonia,custom=false,legacy_data=2] +quark:colored_flowerpot_red[contents=houstonia,custom=false,legacy_data=3] +quark:colored_flowerpot_red[contents=houstonia,custom=false,legacy_data=4] +quark:colored_flowerpot_red[contents=houstonia,custom=false,legacy_data=5] +quark:colored_flowerpot_red[contents=houstonia,custom=false,legacy_data=6] +quark:colored_flowerpot_red[contents=houstonia,custom=false,legacy_data=7] +quark:colored_flowerpot_red[contents=houstonia,custom=false,legacy_data=8] +quark:colored_flowerpot_red[contents=houstonia,custom=false,legacy_data=9] +quark:colored_flowerpot_red[contents=houstonia,custom=false,legacy_data=10] +quark:colored_flowerpot_red[contents=houstonia,custom=false,legacy_data=11] +quark:colored_flowerpot_red[contents=houstonia,custom=false,legacy_data=12] +quark:colored_flowerpot_red[contents=houstonia,custom=false,legacy_data=13] +quark:colored_flowerpot_red[contents=houstonia,custom=false,legacy_data=14] +quark:colored_flowerpot_red[contents=houstonia,custom=false,legacy_data=15] +quark:colored_flowerpot_red[contents=red_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_red[contents=red_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_red[contents=red_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_red[contents=red_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_red[contents=red_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_red[contents=red_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_red[contents=red_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_red[contents=red_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_red[contents=red_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_red[contents=red_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_red[contents=red_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_red[contents=red_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_red[contents=red_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_red[contents=red_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_red[contents=red_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_red[contents=red_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_red[contents=red_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_red[contents=red_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_red[contents=red_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_red[contents=red_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_red[contents=red_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_red[contents=red_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_red[contents=red_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_red[contents=red_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_red[contents=red_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_red[contents=red_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_red[contents=red_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_red[contents=red_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_red[contents=red_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_red[contents=red_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_red[contents=red_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_red[contents=red_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_red[contents=orange_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_red[contents=orange_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_red[contents=orange_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_red[contents=orange_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_red[contents=orange_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_red[contents=orange_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_red[contents=orange_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_red[contents=orange_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_red[contents=orange_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_red[contents=orange_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_red[contents=orange_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_red[contents=orange_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_red[contents=orange_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_red[contents=orange_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_red[contents=orange_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_red[contents=orange_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_red[contents=orange_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_red[contents=orange_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_red[contents=orange_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_red[contents=orange_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_red[contents=orange_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_red[contents=orange_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_red[contents=orange_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_red[contents=orange_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_red[contents=orange_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_red[contents=orange_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_red[contents=orange_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_red[contents=orange_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_red[contents=orange_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_red[contents=orange_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_red[contents=orange_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_red[contents=orange_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_red[contents=white_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_red[contents=white_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_red[contents=white_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_red[contents=white_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_red[contents=white_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_red[contents=white_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_red[contents=white_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_red[contents=white_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_red[contents=white_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_red[contents=white_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_red[contents=white_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_red[contents=white_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_red[contents=white_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_red[contents=white_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_red[contents=white_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_red[contents=white_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_red[contents=white_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_red[contents=white_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_red[contents=white_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_red[contents=white_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_red[contents=white_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_red[contents=white_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_red[contents=white_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_red[contents=white_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_red[contents=white_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_red[contents=white_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_red[contents=white_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_red[contents=white_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_red[contents=white_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_red[contents=white_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_red[contents=white_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_red[contents=white_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_red[contents=pink_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_red[contents=pink_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_red[contents=pink_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_red[contents=pink_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_red[contents=pink_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_red[contents=pink_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_red[contents=pink_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_red[contents=pink_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_red[contents=pink_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_red[contents=pink_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_red[contents=pink_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_red[contents=pink_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_red[contents=pink_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_red[contents=pink_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_red[contents=pink_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_red[contents=pink_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_red[contents=pink_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_red[contents=pink_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_red[contents=pink_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_red[contents=pink_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_red[contents=pink_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_red[contents=pink_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_red[contents=pink_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_red[contents=pink_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_red[contents=pink_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_red[contents=pink_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_red[contents=pink_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_red[contents=pink_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_red[contents=pink_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_red[contents=pink_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_red[contents=pink_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_red[contents=pink_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_red[contents=oxeye_daisy,custom=true,legacy_data=0] +quark:colored_flowerpot_red[contents=oxeye_daisy,custom=true,legacy_data=1] +quark:colored_flowerpot_red[contents=oxeye_daisy,custom=true,legacy_data=2] +quark:colored_flowerpot_red[contents=oxeye_daisy,custom=true,legacy_data=3] +quark:colored_flowerpot_red[contents=oxeye_daisy,custom=true,legacy_data=4] +quark:colored_flowerpot_red[contents=oxeye_daisy,custom=true,legacy_data=5] +quark:colored_flowerpot_red[contents=oxeye_daisy,custom=true,legacy_data=6] +quark:colored_flowerpot_red[contents=oxeye_daisy,custom=true,legacy_data=7] +quark:colored_flowerpot_red[contents=oxeye_daisy,custom=true,legacy_data=8] +quark:colored_flowerpot_red[contents=oxeye_daisy,custom=true,legacy_data=9] +quark:colored_flowerpot_red[contents=oxeye_daisy,custom=true,legacy_data=10] +quark:colored_flowerpot_red[contents=oxeye_daisy,custom=true,legacy_data=11] +quark:colored_flowerpot_red[contents=oxeye_daisy,custom=true,legacy_data=12] +quark:colored_flowerpot_red[contents=oxeye_daisy,custom=true,legacy_data=13] +quark:colored_flowerpot_red[contents=oxeye_daisy,custom=true,legacy_data=14] +quark:colored_flowerpot_red[contents=oxeye_daisy,custom=true,legacy_data=15] +quark:colored_flowerpot_red[contents=oxeye_daisy,custom=false,legacy_data=0] +quark:colored_flowerpot_red[contents=oxeye_daisy,custom=false,legacy_data=1] +quark:colored_flowerpot_red[contents=oxeye_daisy,custom=false,legacy_data=2] +quark:colored_flowerpot_red[contents=oxeye_daisy,custom=false,legacy_data=3] +quark:colored_flowerpot_red[contents=oxeye_daisy,custom=false,legacy_data=4] +quark:colored_flowerpot_red[contents=oxeye_daisy,custom=false,legacy_data=5] +quark:colored_flowerpot_red[contents=oxeye_daisy,custom=false,legacy_data=6] +quark:colored_flowerpot_red[contents=oxeye_daisy,custom=false,legacy_data=7] +quark:colored_flowerpot_red[contents=oxeye_daisy,custom=false,legacy_data=8] +quark:colored_flowerpot_red[contents=oxeye_daisy,custom=false,legacy_data=9] +quark:colored_flowerpot_red[contents=oxeye_daisy,custom=false,legacy_data=10] +quark:colored_flowerpot_red[contents=oxeye_daisy,custom=false,legacy_data=11] +quark:colored_flowerpot_red[contents=oxeye_daisy,custom=false,legacy_data=12] +quark:colored_flowerpot_red[contents=oxeye_daisy,custom=false,legacy_data=13] +quark:colored_flowerpot_red[contents=oxeye_daisy,custom=false,legacy_data=14] +quark:colored_flowerpot_red[contents=oxeye_daisy,custom=false,legacy_data=15] +quark:colored_flowerpot_red[contents=dandelion,custom=true,legacy_data=0] +quark:colored_flowerpot_red[contents=dandelion,custom=true,legacy_data=1] +quark:colored_flowerpot_red[contents=dandelion,custom=true,legacy_data=2] +quark:colored_flowerpot_red[contents=dandelion,custom=true,legacy_data=3] +quark:colored_flowerpot_red[contents=dandelion,custom=true,legacy_data=4] +quark:colored_flowerpot_red[contents=dandelion,custom=true,legacy_data=5] +quark:colored_flowerpot_red[contents=dandelion,custom=true,legacy_data=6] +quark:colored_flowerpot_red[contents=dandelion,custom=true,legacy_data=7] +quark:colored_flowerpot_red[contents=dandelion,custom=true,legacy_data=8] +quark:colored_flowerpot_red[contents=dandelion,custom=true,legacy_data=9] +quark:colored_flowerpot_red[contents=dandelion,custom=true,legacy_data=10] +quark:colored_flowerpot_red[contents=dandelion,custom=true,legacy_data=11] +quark:colored_flowerpot_red[contents=dandelion,custom=true,legacy_data=12] +quark:colored_flowerpot_red[contents=dandelion,custom=true,legacy_data=13] +quark:colored_flowerpot_red[contents=dandelion,custom=true,legacy_data=14] +quark:colored_flowerpot_red[contents=dandelion,custom=true,legacy_data=15] +quark:colored_flowerpot_red[contents=dandelion,custom=false,legacy_data=0] +quark:colored_flowerpot_red[contents=dandelion,custom=false,legacy_data=1] +quark:colored_flowerpot_red[contents=dandelion,custom=false,legacy_data=2] +quark:colored_flowerpot_red[contents=dandelion,custom=false,legacy_data=3] +quark:colored_flowerpot_red[contents=dandelion,custom=false,legacy_data=4] +quark:colored_flowerpot_red[contents=dandelion,custom=false,legacy_data=5] +quark:colored_flowerpot_red[contents=dandelion,custom=false,legacy_data=6] +quark:colored_flowerpot_red[contents=dandelion,custom=false,legacy_data=7] +quark:colored_flowerpot_red[contents=dandelion,custom=false,legacy_data=8] +quark:colored_flowerpot_red[contents=dandelion,custom=false,legacy_data=9] +quark:colored_flowerpot_red[contents=dandelion,custom=false,legacy_data=10] +quark:colored_flowerpot_red[contents=dandelion,custom=false,legacy_data=11] +quark:colored_flowerpot_red[contents=dandelion,custom=false,legacy_data=12] +quark:colored_flowerpot_red[contents=dandelion,custom=false,legacy_data=13] +quark:colored_flowerpot_red[contents=dandelion,custom=false,legacy_data=14] +quark:colored_flowerpot_red[contents=dandelion,custom=false,legacy_data=15] +quark:colored_flowerpot_red[contents=oak_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_red[contents=oak_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_red[contents=oak_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_red[contents=oak_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_red[contents=oak_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_red[contents=oak_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_red[contents=oak_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_red[contents=oak_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_red[contents=oak_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_red[contents=oak_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_red[contents=oak_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_red[contents=oak_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_red[contents=oak_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_red[contents=oak_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_red[contents=oak_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_red[contents=oak_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_red[contents=oak_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_red[contents=oak_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_red[contents=oak_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_red[contents=oak_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_red[contents=oak_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_red[contents=oak_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_red[contents=oak_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_red[contents=oak_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_red[contents=oak_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_red[contents=oak_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_red[contents=oak_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_red[contents=oak_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_red[contents=oak_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_red[contents=oak_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_red[contents=oak_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_red[contents=oak_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_red[contents=spruce_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_red[contents=spruce_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_red[contents=spruce_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_red[contents=spruce_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_red[contents=spruce_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_red[contents=spruce_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_red[contents=spruce_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_red[contents=spruce_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_red[contents=spruce_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_red[contents=spruce_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_red[contents=spruce_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_red[contents=spruce_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_red[contents=spruce_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_red[contents=spruce_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_red[contents=spruce_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_red[contents=spruce_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_red[contents=spruce_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_red[contents=spruce_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_red[contents=spruce_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_red[contents=spruce_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_red[contents=spruce_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_red[contents=spruce_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_red[contents=spruce_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_red[contents=spruce_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_red[contents=spruce_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_red[contents=spruce_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_red[contents=spruce_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_red[contents=spruce_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_red[contents=spruce_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_red[contents=spruce_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_red[contents=spruce_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_red[contents=spruce_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_red[contents=birch_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_red[contents=birch_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_red[contents=birch_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_red[contents=birch_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_red[contents=birch_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_red[contents=birch_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_red[contents=birch_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_red[contents=birch_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_red[contents=birch_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_red[contents=birch_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_red[contents=birch_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_red[contents=birch_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_red[contents=birch_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_red[contents=birch_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_red[contents=birch_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_red[contents=birch_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_red[contents=birch_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_red[contents=birch_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_red[contents=birch_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_red[contents=birch_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_red[contents=birch_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_red[contents=birch_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_red[contents=birch_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_red[contents=birch_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_red[contents=birch_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_red[contents=birch_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_red[contents=birch_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_red[contents=birch_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_red[contents=birch_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_red[contents=birch_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_red[contents=birch_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_red[contents=birch_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_red[contents=jungle_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_red[contents=jungle_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_red[contents=jungle_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_red[contents=jungle_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_red[contents=jungle_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_red[contents=jungle_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_red[contents=jungle_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_red[contents=jungle_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_red[contents=jungle_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_red[contents=jungle_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_red[contents=jungle_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_red[contents=jungle_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_red[contents=jungle_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_red[contents=jungle_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_red[contents=jungle_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_red[contents=jungle_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_red[contents=jungle_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_red[contents=jungle_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_red[contents=jungle_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_red[contents=jungle_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_red[contents=jungle_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_red[contents=jungle_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_red[contents=jungle_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_red[contents=jungle_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_red[contents=jungle_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_red[contents=jungle_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_red[contents=jungle_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_red[contents=jungle_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_red[contents=jungle_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_red[contents=jungle_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_red[contents=jungle_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_red[contents=jungle_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_red[contents=acacia_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_red[contents=acacia_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_red[contents=acacia_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_red[contents=acacia_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_red[contents=acacia_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_red[contents=acacia_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_red[contents=acacia_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_red[contents=acacia_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_red[contents=acacia_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_red[contents=acacia_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_red[contents=acacia_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_red[contents=acacia_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_red[contents=acacia_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_red[contents=acacia_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_red[contents=acacia_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_red[contents=acacia_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_red[contents=acacia_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_red[contents=acacia_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_red[contents=acacia_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_red[contents=acacia_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_red[contents=acacia_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_red[contents=acacia_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_red[contents=acacia_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_red[contents=acacia_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_red[contents=acacia_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_red[contents=acacia_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_red[contents=acacia_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_red[contents=acacia_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_red[contents=acacia_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_red[contents=acacia_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_red[contents=acacia_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_red[contents=acacia_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_red[contents=dark_oak_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_red[contents=mushroom_red,custom=true,legacy_data=0] +quark:colored_flowerpot_red[contents=mushroom_red,custom=true,legacy_data=1] +quark:colored_flowerpot_red[contents=mushroom_red,custom=true,legacy_data=2] +quark:colored_flowerpot_red[contents=mushroom_red,custom=true,legacy_data=3] +quark:colored_flowerpot_red[contents=mushroom_red,custom=true,legacy_data=4] +quark:colored_flowerpot_red[contents=mushroom_red,custom=true,legacy_data=5] +quark:colored_flowerpot_red[contents=mushroom_red,custom=true,legacy_data=6] +quark:colored_flowerpot_red[contents=mushroom_red,custom=true,legacy_data=7] +quark:colored_flowerpot_red[contents=mushroom_red,custom=true,legacy_data=8] +quark:colored_flowerpot_red[contents=mushroom_red,custom=true,legacy_data=9] +quark:colored_flowerpot_red[contents=mushroom_red,custom=true,legacy_data=10] +quark:colored_flowerpot_red[contents=mushroom_red,custom=true,legacy_data=11] +quark:colored_flowerpot_red[contents=mushroom_red,custom=true,legacy_data=12] +quark:colored_flowerpot_red[contents=mushroom_red,custom=true,legacy_data=13] +quark:colored_flowerpot_red[contents=mushroom_red,custom=true,legacy_data=14] +quark:colored_flowerpot_red[contents=mushroom_red,custom=true,legacy_data=15] +quark:colored_flowerpot_red[contents=mushroom_red,custom=false,legacy_data=0] +quark:colored_flowerpot_red[contents=mushroom_red,custom=false,legacy_data=1] +quark:colored_flowerpot_red[contents=mushroom_red,custom=false,legacy_data=2] +quark:colored_flowerpot_red[contents=mushroom_red,custom=false,legacy_data=3] +quark:colored_flowerpot_red[contents=mushroom_red,custom=false,legacy_data=4] +quark:colored_flowerpot_red[contents=mushroom_red,custom=false,legacy_data=5] +quark:colored_flowerpot_red[contents=mushroom_red,custom=false,legacy_data=6] +quark:colored_flowerpot_red[contents=mushroom_red,custom=false,legacy_data=7] +quark:colored_flowerpot_red[contents=mushroom_red,custom=false,legacy_data=8] +quark:colored_flowerpot_red[contents=mushroom_red,custom=false,legacy_data=9] +quark:colored_flowerpot_red[contents=mushroom_red,custom=false,legacy_data=10] +quark:colored_flowerpot_red[contents=mushroom_red,custom=false,legacy_data=11] +quark:colored_flowerpot_red[contents=mushroom_red,custom=false,legacy_data=12] +quark:colored_flowerpot_red[contents=mushroom_red,custom=false,legacy_data=13] +quark:colored_flowerpot_red[contents=mushroom_red,custom=false,legacy_data=14] +quark:colored_flowerpot_red[contents=mushroom_red,custom=false,legacy_data=15] +quark:colored_flowerpot_red[contents=mushroom_brown,custom=true,legacy_data=0] +quark:colored_flowerpot_red[contents=mushroom_brown,custom=true,legacy_data=1] +quark:colored_flowerpot_red[contents=mushroom_brown,custom=true,legacy_data=2] +quark:colored_flowerpot_red[contents=mushroom_brown,custom=true,legacy_data=3] +quark:colored_flowerpot_red[contents=mushroom_brown,custom=true,legacy_data=4] +quark:colored_flowerpot_red[contents=mushroom_brown,custom=true,legacy_data=5] +quark:colored_flowerpot_red[contents=mushroom_brown,custom=true,legacy_data=6] +quark:colored_flowerpot_red[contents=mushroom_brown,custom=true,legacy_data=7] +quark:colored_flowerpot_red[contents=mushroom_brown,custom=true,legacy_data=8] +quark:colored_flowerpot_red[contents=mushroom_brown,custom=true,legacy_data=9] +quark:colored_flowerpot_red[contents=mushroom_brown,custom=true,legacy_data=10] +quark:colored_flowerpot_red[contents=mushroom_brown,custom=true,legacy_data=11] +quark:colored_flowerpot_red[contents=mushroom_brown,custom=true,legacy_data=12] +quark:colored_flowerpot_red[contents=mushroom_brown,custom=true,legacy_data=13] +quark:colored_flowerpot_red[contents=mushroom_brown,custom=true,legacy_data=14] +quark:colored_flowerpot_red[contents=mushroom_brown,custom=true,legacy_data=15] +quark:colored_flowerpot_red[contents=mushroom_brown,custom=false,legacy_data=0] +quark:colored_flowerpot_red[contents=mushroom_brown,custom=false,legacy_data=1] +quark:colored_flowerpot_red[contents=mushroom_brown,custom=false,legacy_data=2] +quark:colored_flowerpot_red[contents=mushroom_brown,custom=false,legacy_data=3] +quark:colored_flowerpot_red[contents=mushroom_brown,custom=false,legacy_data=4] +quark:colored_flowerpot_red[contents=mushroom_brown,custom=false,legacy_data=5] +quark:colored_flowerpot_red[contents=mushroom_brown,custom=false,legacy_data=6] +quark:colored_flowerpot_red[contents=mushroom_brown,custom=false,legacy_data=7] +quark:colored_flowerpot_red[contents=mushroom_brown,custom=false,legacy_data=8] +quark:colored_flowerpot_red[contents=mushroom_brown,custom=false,legacy_data=9] +quark:colored_flowerpot_red[contents=mushroom_brown,custom=false,legacy_data=10] +quark:colored_flowerpot_red[contents=mushroom_brown,custom=false,legacy_data=11] +quark:colored_flowerpot_red[contents=mushroom_brown,custom=false,legacy_data=12] +quark:colored_flowerpot_red[contents=mushroom_brown,custom=false,legacy_data=13] +quark:colored_flowerpot_red[contents=mushroom_brown,custom=false,legacy_data=14] +quark:colored_flowerpot_red[contents=mushroom_brown,custom=false,legacy_data=15] +quark:colored_flowerpot_red[contents=dead_bush,custom=true,legacy_data=0] +quark:colored_flowerpot_red[contents=dead_bush,custom=true,legacy_data=1] +quark:colored_flowerpot_red[contents=dead_bush,custom=true,legacy_data=2] +quark:colored_flowerpot_red[contents=dead_bush,custom=true,legacy_data=3] +quark:colored_flowerpot_red[contents=dead_bush,custom=true,legacy_data=4] +quark:colored_flowerpot_red[contents=dead_bush,custom=true,legacy_data=5] +quark:colored_flowerpot_red[contents=dead_bush,custom=true,legacy_data=6] +quark:colored_flowerpot_red[contents=dead_bush,custom=true,legacy_data=7] +quark:colored_flowerpot_red[contents=dead_bush,custom=true,legacy_data=8] +quark:colored_flowerpot_red[contents=dead_bush,custom=true,legacy_data=9] +quark:colored_flowerpot_red[contents=dead_bush,custom=true,legacy_data=10] +quark:colored_flowerpot_red[contents=dead_bush,custom=true,legacy_data=11] +quark:colored_flowerpot_red[contents=dead_bush,custom=true,legacy_data=12] +quark:colored_flowerpot_red[contents=dead_bush,custom=true,legacy_data=13] +quark:colored_flowerpot_red[contents=dead_bush,custom=true,legacy_data=14] +quark:colored_flowerpot_red[contents=dead_bush,custom=true,legacy_data=15] +quark:colored_flowerpot_red[contents=dead_bush,custom=false,legacy_data=0] +quark:colored_flowerpot_red[contents=dead_bush,custom=false,legacy_data=1] +quark:colored_flowerpot_red[contents=dead_bush,custom=false,legacy_data=2] +quark:colored_flowerpot_red[contents=dead_bush,custom=false,legacy_data=3] +quark:colored_flowerpot_red[contents=dead_bush,custom=false,legacy_data=4] +quark:colored_flowerpot_red[contents=dead_bush,custom=false,legacy_data=5] +quark:colored_flowerpot_red[contents=dead_bush,custom=false,legacy_data=6] +quark:colored_flowerpot_red[contents=dead_bush,custom=false,legacy_data=7] +quark:colored_flowerpot_red[contents=dead_bush,custom=false,legacy_data=8] +quark:colored_flowerpot_red[contents=dead_bush,custom=false,legacy_data=9] +quark:colored_flowerpot_red[contents=dead_bush,custom=false,legacy_data=10] +quark:colored_flowerpot_red[contents=dead_bush,custom=false,legacy_data=11] +quark:colored_flowerpot_red[contents=dead_bush,custom=false,legacy_data=12] +quark:colored_flowerpot_red[contents=dead_bush,custom=false,legacy_data=13] +quark:colored_flowerpot_red[contents=dead_bush,custom=false,legacy_data=14] +quark:colored_flowerpot_red[contents=dead_bush,custom=false,legacy_data=15] +quark:colored_flowerpot_red[contents=fern,custom=true,legacy_data=0] +quark:colored_flowerpot_red[contents=fern,custom=true,legacy_data=1] +quark:colored_flowerpot_red[contents=fern,custom=true,legacy_data=2] +quark:colored_flowerpot_red[contents=fern,custom=true,legacy_data=3] +quark:colored_flowerpot_red[contents=fern,custom=true,legacy_data=4] +quark:colored_flowerpot_red[contents=fern,custom=true,legacy_data=5] +quark:colored_flowerpot_red[contents=fern,custom=true,legacy_data=6] +quark:colored_flowerpot_red[contents=fern,custom=true,legacy_data=7] +quark:colored_flowerpot_red[contents=fern,custom=true,legacy_data=8] +quark:colored_flowerpot_red[contents=fern,custom=true,legacy_data=9] +quark:colored_flowerpot_red[contents=fern,custom=true,legacy_data=10] +quark:colored_flowerpot_red[contents=fern,custom=true,legacy_data=11] +quark:colored_flowerpot_red[contents=fern,custom=true,legacy_data=12] +quark:colored_flowerpot_red[contents=fern,custom=true,legacy_data=13] +quark:colored_flowerpot_red[contents=fern,custom=true,legacy_data=14] +quark:colored_flowerpot_red[contents=fern,custom=true,legacy_data=15] +quark:colored_flowerpot_red[contents=fern,custom=false,legacy_data=0] +quark:colored_flowerpot_red[contents=fern,custom=false,legacy_data=1] +quark:colored_flowerpot_red[contents=fern,custom=false,legacy_data=2] +quark:colored_flowerpot_red[contents=fern,custom=false,legacy_data=3] +quark:colored_flowerpot_red[contents=fern,custom=false,legacy_data=4] +quark:colored_flowerpot_red[contents=fern,custom=false,legacy_data=5] +quark:colored_flowerpot_red[contents=fern,custom=false,legacy_data=6] +quark:colored_flowerpot_red[contents=fern,custom=false,legacy_data=7] +quark:colored_flowerpot_red[contents=fern,custom=false,legacy_data=8] +quark:colored_flowerpot_red[contents=fern,custom=false,legacy_data=9] +quark:colored_flowerpot_red[contents=fern,custom=false,legacy_data=10] +quark:colored_flowerpot_red[contents=fern,custom=false,legacy_data=11] +quark:colored_flowerpot_red[contents=fern,custom=false,legacy_data=12] +quark:colored_flowerpot_red[contents=fern,custom=false,legacy_data=13] +quark:colored_flowerpot_red[contents=fern,custom=false,legacy_data=14] +quark:colored_flowerpot_red[contents=fern,custom=false,legacy_data=15] +quark:colored_flowerpot_red[contents=cactus,custom=true,legacy_data=0] +quark:colored_flowerpot_red[contents=cactus,custom=true,legacy_data=1] +quark:colored_flowerpot_red[contents=cactus,custom=true,legacy_data=2] +quark:colored_flowerpot_red[contents=cactus,custom=true,legacy_data=3] +quark:colored_flowerpot_red[contents=cactus,custom=true,legacy_data=4] +quark:colored_flowerpot_red[contents=cactus,custom=true,legacy_data=5] +quark:colored_flowerpot_red[contents=cactus,custom=true,legacy_data=6] +quark:colored_flowerpot_red[contents=cactus,custom=true,legacy_data=7] +quark:colored_flowerpot_red[contents=cactus,custom=true,legacy_data=8] +quark:colored_flowerpot_red[contents=cactus,custom=true,legacy_data=9] +quark:colored_flowerpot_red[contents=cactus,custom=true,legacy_data=10] +quark:colored_flowerpot_red[contents=cactus,custom=true,legacy_data=11] +quark:colored_flowerpot_red[contents=cactus,custom=true,legacy_data=12] +quark:colored_flowerpot_red[contents=cactus,custom=true,legacy_data=13] +quark:colored_flowerpot_red[contents=cactus,custom=true,legacy_data=14] +quark:colored_flowerpot_red[contents=cactus,custom=true,legacy_data=15] +quark:colored_flowerpot_red[contents=cactus,custom=false,legacy_data=0] +quark:colored_flowerpot_red[contents=cactus,custom=false,legacy_data=1] +quark:colored_flowerpot_red[contents=cactus,custom=false,legacy_data=2] +quark:colored_flowerpot_red[contents=cactus,custom=false,legacy_data=3] +quark:colored_flowerpot_red[contents=cactus,custom=false,legacy_data=4] +quark:colored_flowerpot_red[contents=cactus,custom=false,legacy_data=5] +quark:colored_flowerpot_red[contents=cactus,custom=false,legacy_data=6] +quark:colored_flowerpot_red[contents=cactus,custom=false,legacy_data=7] +quark:colored_flowerpot_red[contents=cactus,custom=false,legacy_data=8] +quark:colored_flowerpot_red[contents=cactus,custom=false,legacy_data=9] +quark:colored_flowerpot_red[contents=cactus,custom=false,legacy_data=10] +quark:colored_flowerpot_red[contents=cactus,custom=false,legacy_data=11] +quark:colored_flowerpot_red[contents=cactus,custom=false,legacy_data=12] +quark:colored_flowerpot_red[contents=cactus,custom=false,legacy_data=13] +quark:colored_flowerpot_red[contents=cactus,custom=false,legacy_data=14] +quark:colored_flowerpot_red[contents=cactus,custom=false,legacy_data=15] +quark:colored_flowerpot_black[contents=empty,custom=true,legacy_data=0] +quark:colored_flowerpot_black[contents=empty,custom=true,legacy_data=1] +quark:colored_flowerpot_black[contents=empty,custom=true,legacy_data=2] +quark:colored_flowerpot_black[contents=empty,custom=true,legacy_data=3] +quark:colored_flowerpot_black[contents=empty,custom=true,legacy_data=4] +quark:colored_flowerpot_black[contents=empty,custom=true,legacy_data=5] +quark:colored_flowerpot_black[contents=empty,custom=true,legacy_data=6] +quark:colored_flowerpot_black[contents=empty,custom=true,legacy_data=7] +quark:colored_flowerpot_black[contents=empty,custom=true,legacy_data=8] +quark:colored_flowerpot_black[contents=empty,custom=true,legacy_data=9] +quark:colored_flowerpot_black[contents=empty,custom=true,legacy_data=10] +quark:colored_flowerpot_black[contents=empty,custom=true,legacy_data=11] +quark:colored_flowerpot_black[contents=empty,custom=true,legacy_data=12] +quark:colored_flowerpot_black[contents=empty,custom=true,legacy_data=13] +quark:colored_flowerpot_black[contents=empty,custom=true,legacy_data=14] +quark:colored_flowerpot_black[contents=empty,custom=true,legacy_data=15] +quark:colored_flowerpot_black[contents=empty,custom=false,legacy_data=0] +quark:colored_flowerpot_black[contents=empty,custom=false,legacy_data=1] +quark:colored_flowerpot_black[contents=empty,custom=false,legacy_data=2] +quark:colored_flowerpot_black[contents=empty,custom=false,legacy_data=3] +quark:colored_flowerpot_black[contents=empty,custom=false,legacy_data=4] +quark:colored_flowerpot_black[contents=empty,custom=false,legacy_data=5] +quark:colored_flowerpot_black[contents=empty,custom=false,legacy_data=6] +quark:colored_flowerpot_black[contents=empty,custom=false,legacy_data=7] +quark:colored_flowerpot_black[contents=empty,custom=false,legacy_data=8] +quark:colored_flowerpot_black[contents=empty,custom=false,legacy_data=9] +quark:colored_flowerpot_black[contents=empty,custom=false,legacy_data=10] +quark:colored_flowerpot_black[contents=empty,custom=false,legacy_data=11] +quark:colored_flowerpot_black[contents=empty,custom=false,legacy_data=12] +quark:colored_flowerpot_black[contents=empty,custom=false,legacy_data=13] +quark:colored_flowerpot_black[contents=empty,custom=false,legacy_data=14] +quark:colored_flowerpot_black[contents=empty,custom=false,legacy_data=15] +quark:colored_flowerpot_black[contents=rose,custom=true,legacy_data=0] +quark:colored_flowerpot_black[contents=rose,custom=true,legacy_data=1] +quark:colored_flowerpot_black[contents=rose,custom=true,legacy_data=2] +quark:colored_flowerpot_black[contents=rose,custom=true,legacy_data=3] +quark:colored_flowerpot_black[contents=rose,custom=true,legacy_data=4] +quark:colored_flowerpot_black[contents=rose,custom=true,legacy_data=5] +quark:colored_flowerpot_black[contents=rose,custom=true,legacy_data=6] +quark:colored_flowerpot_black[contents=rose,custom=true,legacy_data=7] +quark:colored_flowerpot_black[contents=rose,custom=true,legacy_data=8] +quark:colored_flowerpot_black[contents=rose,custom=true,legacy_data=9] +quark:colored_flowerpot_black[contents=rose,custom=true,legacy_data=10] +quark:colored_flowerpot_black[contents=rose,custom=true,legacy_data=11] +quark:colored_flowerpot_black[contents=rose,custom=true,legacy_data=12] +quark:colored_flowerpot_black[contents=rose,custom=true,legacy_data=13] +quark:colored_flowerpot_black[contents=rose,custom=true,legacy_data=14] +quark:colored_flowerpot_black[contents=rose,custom=true,legacy_data=15] +quark:colored_flowerpot_black[contents=rose,custom=false,legacy_data=0] +quark:colored_flowerpot_black[contents=rose,custom=false,legacy_data=1] +quark:colored_flowerpot_black[contents=rose,custom=false,legacy_data=2] +quark:colored_flowerpot_black[contents=rose,custom=false,legacy_data=3] +quark:colored_flowerpot_black[contents=rose,custom=false,legacy_data=4] +quark:colored_flowerpot_black[contents=rose,custom=false,legacy_data=5] +quark:colored_flowerpot_black[contents=rose,custom=false,legacy_data=6] +quark:colored_flowerpot_black[contents=rose,custom=false,legacy_data=7] +quark:colored_flowerpot_black[contents=rose,custom=false,legacy_data=8] +quark:colored_flowerpot_black[contents=rose,custom=false,legacy_data=9] +quark:colored_flowerpot_black[contents=rose,custom=false,legacy_data=10] +quark:colored_flowerpot_black[contents=rose,custom=false,legacy_data=11] +quark:colored_flowerpot_black[contents=rose,custom=false,legacy_data=12] +quark:colored_flowerpot_black[contents=rose,custom=false,legacy_data=13] +quark:colored_flowerpot_black[contents=rose,custom=false,legacy_data=14] +quark:colored_flowerpot_black[contents=rose,custom=false,legacy_data=15] +quark:colored_flowerpot_black[contents=blue_orchid,custom=true,legacy_data=0] +quark:colored_flowerpot_black[contents=blue_orchid,custom=true,legacy_data=1] +quark:colored_flowerpot_black[contents=blue_orchid,custom=true,legacy_data=2] +quark:colored_flowerpot_black[contents=blue_orchid,custom=true,legacy_data=3] +quark:colored_flowerpot_black[contents=blue_orchid,custom=true,legacy_data=4] +quark:colored_flowerpot_black[contents=blue_orchid,custom=true,legacy_data=5] +quark:colored_flowerpot_black[contents=blue_orchid,custom=true,legacy_data=6] +quark:colored_flowerpot_black[contents=blue_orchid,custom=true,legacy_data=7] +quark:colored_flowerpot_black[contents=blue_orchid,custom=true,legacy_data=8] +quark:colored_flowerpot_black[contents=blue_orchid,custom=true,legacy_data=9] +quark:colored_flowerpot_black[contents=blue_orchid,custom=true,legacy_data=10] +quark:colored_flowerpot_black[contents=blue_orchid,custom=true,legacy_data=11] +quark:colored_flowerpot_black[contents=blue_orchid,custom=true,legacy_data=12] +quark:colored_flowerpot_black[contents=blue_orchid,custom=true,legacy_data=13] +quark:colored_flowerpot_black[contents=blue_orchid,custom=true,legacy_data=14] +quark:colored_flowerpot_black[contents=blue_orchid,custom=true,legacy_data=15] +quark:colored_flowerpot_black[contents=blue_orchid,custom=false,legacy_data=0] +quark:colored_flowerpot_black[contents=blue_orchid,custom=false,legacy_data=1] +quark:colored_flowerpot_black[contents=blue_orchid,custom=false,legacy_data=2] +quark:colored_flowerpot_black[contents=blue_orchid,custom=false,legacy_data=3] +quark:colored_flowerpot_black[contents=blue_orchid,custom=false,legacy_data=4] +quark:colored_flowerpot_black[contents=blue_orchid,custom=false,legacy_data=5] +quark:colored_flowerpot_black[contents=blue_orchid,custom=false,legacy_data=6] +quark:colored_flowerpot_black[contents=blue_orchid,custom=false,legacy_data=7] +quark:colored_flowerpot_black[contents=blue_orchid,custom=false,legacy_data=8] +quark:colored_flowerpot_black[contents=blue_orchid,custom=false,legacy_data=9] +quark:colored_flowerpot_black[contents=blue_orchid,custom=false,legacy_data=10] +quark:colored_flowerpot_black[contents=blue_orchid,custom=false,legacy_data=11] +quark:colored_flowerpot_black[contents=blue_orchid,custom=false,legacy_data=12] +quark:colored_flowerpot_black[contents=blue_orchid,custom=false,legacy_data=13] +quark:colored_flowerpot_black[contents=blue_orchid,custom=false,legacy_data=14] +quark:colored_flowerpot_black[contents=blue_orchid,custom=false,legacy_data=15] +quark:colored_flowerpot_black[contents=allium,custom=true,legacy_data=0] +quark:colored_flowerpot_black[contents=allium,custom=true,legacy_data=1] +quark:colored_flowerpot_black[contents=allium,custom=true,legacy_data=2] +quark:colored_flowerpot_black[contents=allium,custom=true,legacy_data=3] +quark:colored_flowerpot_black[contents=allium,custom=true,legacy_data=4] +quark:colored_flowerpot_black[contents=allium,custom=true,legacy_data=5] +quark:colored_flowerpot_black[contents=allium,custom=true,legacy_data=6] +quark:colored_flowerpot_black[contents=allium,custom=true,legacy_data=7] +quark:colored_flowerpot_black[contents=allium,custom=true,legacy_data=8] +quark:colored_flowerpot_black[contents=allium,custom=true,legacy_data=9] +quark:colored_flowerpot_black[contents=allium,custom=true,legacy_data=10] +quark:colored_flowerpot_black[contents=allium,custom=true,legacy_data=11] +quark:colored_flowerpot_black[contents=allium,custom=true,legacy_data=12] +quark:colored_flowerpot_black[contents=allium,custom=true,legacy_data=13] +quark:colored_flowerpot_black[contents=allium,custom=true,legacy_data=14] +quark:colored_flowerpot_black[contents=allium,custom=true,legacy_data=15] +quark:colored_flowerpot_black[contents=allium,custom=false,legacy_data=0] +quark:colored_flowerpot_black[contents=allium,custom=false,legacy_data=1] +quark:colored_flowerpot_black[contents=allium,custom=false,legacy_data=2] +quark:colored_flowerpot_black[contents=allium,custom=false,legacy_data=3] +quark:colored_flowerpot_black[contents=allium,custom=false,legacy_data=4] +quark:colored_flowerpot_black[contents=allium,custom=false,legacy_data=5] +quark:colored_flowerpot_black[contents=allium,custom=false,legacy_data=6] +quark:colored_flowerpot_black[contents=allium,custom=false,legacy_data=7] +quark:colored_flowerpot_black[contents=allium,custom=false,legacy_data=8] +quark:colored_flowerpot_black[contents=allium,custom=false,legacy_data=9] +quark:colored_flowerpot_black[contents=allium,custom=false,legacy_data=10] +quark:colored_flowerpot_black[contents=allium,custom=false,legacy_data=11] +quark:colored_flowerpot_black[contents=allium,custom=false,legacy_data=12] +quark:colored_flowerpot_black[contents=allium,custom=false,legacy_data=13] +quark:colored_flowerpot_black[contents=allium,custom=false,legacy_data=14] +quark:colored_flowerpot_black[contents=allium,custom=false,legacy_data=15] +quark:colored_flowerpot_black[contents=houstonia,custom=true,legacy_data=0] +quark:colored_flowerpot_black[contents=houstonia,custom=true,legacy_data=1] +quark:colored_flowerpot_black[contents=houstonia,custom=true,legacy_data=2] +quark:colored_flowerpot_black[contents=houstonia,custom=true,legacy_data=3] +quark:colored_flowerpot_black[contents=houstonia,custom=true,legacy_data=4] +quark:colored_flowerpot_black[contents=houstonia,custom=true,legacy_data=5] +quark:colored_flowerpot_black[contents=houstonia,custom=true,legacy_data=6] +quark:colored_flowerpot_black[contents=houstonia,custom=true,legacy_data=7] +quark:colored_flowerpot_black[contents=houstonia,custom=true,legacy_data=8] +quark:colored_flowerpot_black[contents=houstonia,custom=true,legacy_data=9] +quark:colored_flowerpot_black[contents=houstonia,custom=true,legacy_data=10] +quark:colored_flowerpot_black[contents=houstonia,custom=true,legacy_data=11] +quark:colored_flowerpot_black[contents=houstonia,custom=true,legacy_data=12] +quark:colored_flowerpot_black[contents=houstonia,custom=true,legacy_data=13] +quark:colored_flowerpot_black[contents=houstonia,custom=true,legacy_data=14] +quark:colored_flowerpot_black[contents=houstonia,custom=true,legacy_data=15] +quark:colored_flowerpot_black[contents=houstonia,custom=false,legacy_data=0] +quark:colored_flowerpot_black[contents=houstonia,custom=false,legacy_data=1] +quark:colored_flowerpot_black[contents=houstonia,custom=false,legacy_data=2] +quark:colored_flowerpot_black[contents=houstonia,custom=false,legacy_data=3] +quark:colored_flowerpot_black[contents=houstonia,custom=false,legacy_data=4] +quark:colored_flowerpot_black[contents=houstonia,custom=false,legacy_data=5] +quark:colored_flowerpot_black[contents=houstonia,custom=false,legacy_data=6] +quark:colored_flowerpot_black[contents=houstonia,custom=false,legacy_data=7] +quark:colored_flowerpot_black[contents=houstonia,custom=false,legacy_data=8] +quark:colored_flowerpot_black[contents=houstonia,custom=false,legacy_data=9] +quark:colored_flowerpot_black[contents=houstonia,custom=false,legacy_data=10] +quark:colored_flowerpot_black[contents=houstonia,custom=false,legacy_data=11] +quark:colored_flowerpot_black[contents=houstonia,custom=false,legacy_data=12] +quark:colored_flowerpot_black[contents=houstonia,custom=false,legacy_data=13] +quark:colored_flowerpot_black[contents=houstonia,custom=false,legacy_data=14] +quark:colored_flowerpot_black[contents=houstonia,custom=false,legacy_data=15] +quark:colored_flowerpot_black[contents=red_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_black[contents=red_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_black[contents=red_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_black[contents=red_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_black[contents=red_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_black[contents=red_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_black[contents=red_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_black[contents=red_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_black[contents=red_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_black[contents=red_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_black[contents=red_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_black[contents=red_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_black[contents=red_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_black[contents=red_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_black[contents=red_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_black[contents=red_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_black[contents=red_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_black[contents=red_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_black[contents=red_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_black[contents=red_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_black[contents=red_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_black[contents=red_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_black[contents=red_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_black[contents=red_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_black[contents=red_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_black[contents=red_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_black[contents=red_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_black[contents=red_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_black[contents=red_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_black[contents=red_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_black[contents=red_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_black[contents=red_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_black[contents=orange_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_black[contents=orange_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_black[contents=orange_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_black[contents=orange_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_black[contents=orange_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_black[contents=orange_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_black[contents=orange_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_black[contents=orange_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_black[contents=orange_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_black[contents=orange_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_black[contents=orange_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_black[contents=orange_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_black[contents=orange_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_black[contents=orange_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_black[contents=orange_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_black[contents=orange_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_black[contents=orange_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_black[contents=orange_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_black[contents=orange_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_black[contents=orange_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_black[contents=orange_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_black[contents=orange_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_black[contents=orange_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_black[contents=orange_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_black[contents=orange_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_black[contents=orange_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_black[contents=orange_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_black[contents=orange_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_black[contents=orange_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_black[contents=orange_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_black[contents=orange_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_black[contents=orange_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_black[contents=white_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_black[contents=white_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_black[contents=white_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_black[contents=white_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_black[contents=white_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_black[contents=white_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_black[contents=white_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_black[contents=white_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_black[contents=white_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_black[contents=white_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_black[contents=white_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_black[contents=white_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_black[contents=white_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_black[contents=white_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_black[contents=white_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_black[contents=white_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_black[contents=white_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_black[contents=white_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_black[contents=white_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_black[contents=white_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_black[contents=white_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_black[contents=white_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_black[contents=white_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_black[contents=white_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_black[contents=white_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_black[contents=white_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_black[contents=white_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_black[contents=white_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_black[contents=white_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_black[contents=white_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_black[contents=white_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_black[contents=white_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_black[contents=pink_tulip,custom=true,legacy_data=0] +quark:colored_flowerpot_black[contents=pink_tulip,custom=true,legacy_data=1] +quark:colored_flowerpot_black[contents=pink_tulip,custom=true,legacy_data=2] +quark:colored_flowerpot_black[contents=pink_tulip,custom=true,legacy_data=3] +quark:colored_flowerpot_black[contents=pink_tulip,custom=true,legacy_data=4] +quark:colored_flowerpot_black[contents=pink_tulip,custom=true,legacy_data=5] +quark:colored_flowerpot_black[contents=pink_tulip,custom=true,legacy_data=6] +quark:colored_flowerpot_black[contents=pink_tulip,custom=true,legacy_data=7] +quark:colored_flowerpot_black[contents=pink_tulip,custom=true,legacy_data=8] +quark:colored_flowerpot_black[contents=pink_tulip,custom=true,legacy_data=9] +quark:colored_flowerpot_black[contents=pink_tulip,custom=true,legacy_data=10] +quark:colored_flowerpot_black[contents=pink_tulip,custom=true,legacy_data=11] +quark:colored_flowerpot_black[contents=pink_tulip,custom=true,legacy_data=12] +quark:colored_flowerpot_black[contents=pink_tulip,custom=true,legacy_data=13] +quark:colored_flowerpot_black[contents=pink_tulip,custom=true,legacy_data=14] +quark:colored_flowerpot_black[contents=pink_tulip,custom=true,legacy_data=15] +quark:colored_flowerpot_black[contents=pink_tulip,custom=false,legacy_data=0] +quark:colored_flowerpot_black[contents=pink_tulip,custom=false,legacy_data=1] +quark:colored_flowerpot_black[contents=pink_tulip,custom=false,legacy_data=2] +quark:colored_flowerpot_black[contents=pink_tulip,custom=false,legacy_data=3] +quark:colored_flowerpot_black[contents=pink_tulip,custom=false,legacy_data=4] +quark:colored_flowerpot_black[contents=pink_tulip,custom=false,legacy_data=5] +quark:colored_flowerpot_black[contents=pink_tulip,custom=false,legacy_data=6] +quark:colored_flowerpot_black[contents=pink_tulip,custom=false,legacy_data=7] +quark:colored_flowerpot_black[contents=pink_tulip,custom=false,legacy_data=8] +quark:colored_flowerpot_black[contents=pink_tulip,custom=false,legacy_data=9] +quark:colored_flowerpot_black[contents=pink_tulip,custom=false,legacy_data=10] +quark:colored_flowerpot_black[contents=pink_tulip,custom=false,legacy_data=11] +quark:colored_flowerpot_black[contents=pink_tulip,custom=false,legacy_data=12] +quark:colored_flowerpot_black[contents=pink_tulip,custom=false,legacy_data=13] +quark:colored_flowerpot_black[contents=pink_tulip,custom=false,legacy_data=14] +quark:colored_flowerpot_black[contents=pink_tulip,custom=false,legacy_data=15] +quark:colored_flowerpot_black[contents=oxeye_daisy,custom=true,legacy_data=0] +quark:colored_flowerpot_black[contents=oxeye_daisy,custom=true,legacy_data=1] +quark:colored_flowerpot_black[contents=oxeye_daisy,custom=true,legacy_data=2] +quark:colored_flowerpot_black[contents=oxeye_daisy,custom=true,legacy_data=3] +quark:colored_flowerpot_black[contents=oxeye_daisy,custom=true,legacy_data=4] +quark:colored_flowerpot_black[contents=oxeye_daisy,custom=true,legacy_data=5] +quark:colored_flowerpot_black[contents=oxeye_daisy,custom=true,legacy_data=6] +quark:colored_flowerpot_black[contents=oxeye_daisy,custom=true,legacy_data=7] +quark:colored_flowerpot_black[contents=oxeye_daisy,custom=true,legacy_data=8] +quark:colored_flowerpot_black[contents=oxeye_daisy,custom=true,legacy_data=9] +quark:colored_flowerpot_black[contents=oxeye_daisy,custom=true,legacy_data=10] +quark:colored_flowerpot_black[contents=oxeye_daisy,custom=true,legacy_data=11] +quark:colored_flowerpot_black[contents=oxeye_daisy,custom=true,legacy_data=12] +quark:colored_flowerpot_black[contents=oxeye_daisy,custom=true,legacy_data=13] +quark:colored_flowerpot_black[contents=oxeye_daisy,custom=true,legacy_data=14] +quark:colored_flowerpot_black[contents=oxeye_daisy,custom=true,legacy_data=15] +quark:colored_flowerpot_black[contents=oxeye_daisy,custom=false,legacy_data=0] +quark:colored_flowerpot_black[contents=oxeye_daisy,custom=false,legacy_data=1] +quark:colored_flowerpot_black[contents=oxeye_daisy,custom=false,legacy_data=2] +quark:colored_flowerpot_black[contents=oxeye_daisy,custom=false,legacy_data=3] +quark:colored_flowerpot_black[contents=oxeye_daisy,custom=false,legacy_data=4] +quark:colored_flowerpot_black[contents=oxeye_daisy,custom=false,legacy_data=5] +quark:colored_flowerpot_black[contents=oxeye_daisy,custom=false,legacy_data=6] +quark:colored_flowerpot_black[contents=oxeye_daisy,custom=false,legacy_data=7] +quark:colored_flowerpot_black[contents=oxeye_daisy,custom=false,legacy_data=8] +quark:colored_flowerpot_black[contents=oxeye_daisy,custom=false,legacy_data=9] +quark:colored_flowerpot_black[contents=oxeye_daisy,custom=false,legacy_data=10] +quark:colored_flowerpot_black[contents=oxeye_daisy,custom=false,legacy_data=11] +quark:colored_flowerpot_black[contents=oxeye_daisy,custom=false,legacy_data=12] +quark:colored_flowerpot_black[contents=oxeye_daisy,custom=false,legacy_data=13] +quark:colored_flowerpot_black[contents=oxeye_daisy,custom=false,legacy_data=14] +quark:colored_flowerpot_black[contents=oxeye_daisy,custom=false,legacy_data=15] +quark:colored_flowerpot_black[contents=dandelion,custom=true,legacy_data=0] +quark:colored_flowerpot_black[contents=dandelion,custom=true,legacy_data=1] +quark:colored_flowerpot_black[contents=dandelion,custom=true,legacy_data=2] +quark:colored_flowerpot_black[contents=dandelion,custom=true,legacy_data=3] +quark:colored_flowerpot_black[contents=dandelion,custom=true,legacy_data=4] +quark:colored_flowerpot_black[contents=dandelion,custom=true,legacy_data=5] +quark:colored_flowerpot_black[contents=dandelion,custom=true,legacy_data=6] +quark:colored_flowerpot_black[contents=dandelion,custom=true,legacy_data=7] +quark:colored_flowerpot_black[contents=dandelion,custom=true,legacy_data=8] +quark:colored_flowerpot_black[contents=dandelion,custom=true,legacy_data=9] +quark:colored_flowerpot_black[contents=dandelion,custom=true,legacy_data=10] +quark:colored_flowerpot_black[contents=dandelion,custom=true,legacy_data=11] +quark:colored_flowerpot_black[contents=dandelion,custom=true,legacy_data=12] +quark:colored_flowerpot_black[contents=dandelion,custom=true,legacy_data=13] +quark:colored_flowerpot_black[contents=dandelion,custom=true,legacy_data=14] +quark:colored_flowerpot_black[contents=dandelion,custom=true,legacy_data=15] +quark:colored_flowerpot_black[contents=dandelion,custom=false,legacy_data=0] +quark:colored_flowerpot_black[contents=dandelion,custom=false,legacy_data=1] +quark:colored_flowerpot_black[contents=dandelion,custom=false,legacy_data=2] +quark:colored_flowerpot_black[contents=dandelion,custom=false,legacy_data=3] +quark:colored_flowerpot_black[contents=dandelion,custom=false,legacy_data=4] +quark:colored_flowerpot_black[contents=dandelion,custom=false,legacy_data=5] +quark:colored_flowerpot_black[contents=dandelion,custom=false,legacy_data=6] +quark:colored_flowerpot_black[contents=dandelion,custom=false,legacy_data=7] +quark:colored_flowerpot_black[contents=dandelion,custom=false,legacy_data=8] +quark:colored_flowerpot_black[contents=dandelion,custom=false,legacy_data=9] +quark:colored_flowerpot_black[contents=dandelion,custom=false,legacy_data=10] +quark:colored_flowerpot_black[contents=dandelion,custom=false,legacy_data=11] +quark:colored_flowerpot_black[contents=dandelion,custom=false,legacy_data=12] +quark:colored_flowerpot_black[contents=dandelion,custom=false,legacy_data=13] +quark:colored_flowerpot_black[contents=dandelion,custom=false,legacy_data=14] +quark:colored_flowerpot_black[contents=dandelion,custom=false,legacy_data=15] +quark:colored_flowerpot_black[contents=oak_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_black[contents=oak_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_black[contents=oak_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_black[contents=oak_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_black[contents=oak_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_black[contents=oak_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_black[contents=oak_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_black[contents=oak_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_black[contents=oak_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_black[contents=oak_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_black[contents=oak_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_black[contents=oak_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_black[contents=oak_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_black[contents=oak_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_black[contents=oak_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_black[contents=oak_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_black[contents=oak_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_black[contents=oak_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_black[contents=oak_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_black[contents=oak_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_black[contents=oak_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_black[contents=oak_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_black[contents=oak_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_black[contents=oak_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_black[contents=oak_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_black[contents=oak_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_black[contents=oak_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_black[contents=oak_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_black[contents=oak_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_black[contents=oak_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_black[contents=oak_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_black[contents=oak_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_black[contents=spruce_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_black[contents=spruce_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_black[contents=spruce_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_black[contents=spruce_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_black[contents=spruce_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_black[contents=spruce_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_black[contents=spruce_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_black[contents=spruce_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_black[contents=spruce_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_black[contents=spruce_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_black[contents=spruce_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_black[contents=spruce_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_black[contents=spruce_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_black[contents=spruce_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_black[contents=spruce_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_black[contents=spruce_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_black[contents=spruce_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_black[contents=spruce_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_black[contents=spruce_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_black[contents=spruce_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_black[contents=spruce_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_black[contents=spruce_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_black[contents=spruce_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_black[contents=spruce_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_black[contents=spruce_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_black[contents=spruce_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_black[contents=spruce_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_black[contents=spruce_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_black[contents=spruce_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_black[contents=spruce_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_black[contents=spruce_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_black[contents=spruce_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_black[contents=birch_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_black[contents=birch_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_black[contents=birch_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_black[contents=birch_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_black[contents=birch_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_black[contents=birch_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_black[contents=birch_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_black[contents=birch_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_black[contents=birch_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_black[contents=birch_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_black[contents=birch_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_black[contents=birch_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_black[contents=birch_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_black[contents=birch_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_black[contents=birch_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_black[contents=birch_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_black[contents=birch_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_black[contents=birch_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_black[contents=birch_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_black[contents=birch_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_black[contents=birch_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_black[contents=birch_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_black[contents=birch_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_black[contents=birch_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_black[contents=birch_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_black[contents=birch_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_black[contents=birch_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_black[contents=birch_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_black[contents=birch_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_black[contents=birch_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_black[contents=birch_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_black[contents=birch_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_black[contents=jungle_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_black[contents=jungle_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_black[contents=jungle_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_black[contents=jungle_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_black[contents=jungle_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_black[contents=jungle_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_black[contents=jungle_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_black[contents=jungle_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_black[contents=jungle_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_black[contents=jungle_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_black[contents=jungle_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_black[contents=jungle_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_black[contents=jungle_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_black[contents=jungle_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_black[contents=jungle_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_black[contents=jungle_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_black[contents=jungle_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_black[contents=jungle_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_black[contents=jungle_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_black[contents=jungle_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_black[contents=jungle_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_black[contents=jungle_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_black[contents=jungle_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_black[contents=jungle_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_black[contents=jungle_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_black[contents=jungle_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_black[contents=jungle_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_black[contents=jungle_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_black[contents=jungle_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_black[contents=jungle_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_black[contents=jungle_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_black[contents=jungle_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_black[contents=acacia_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_black[contents=acacia_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_black[contents=acacia_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_black[contents=acacia_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_black[contents=acacia_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_black[contents=acacia_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_black[contents=acacia_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_black[contents=acacia_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_black[contents=acacia_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_black[contents=acacia_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_black[contents=acacia_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_black[contents=acacia_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_black[contents=acacia_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_black[contents=acacia_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_black[contents=acacia_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_black[contents=acacia_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_black[contents=acacia_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_black[contents=acacia_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_black[contents=acacia_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_black[contents=acacia_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_black[contents=acacia_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_black[contents=acacia_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_black[contents=acacia_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_black[contents=acacia_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_black[contents=acacia_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_black[contents=acacia_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_black[contents=acacia_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_black[contents=acacia_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_black[contents=acacia_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_black[contents=acacia_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_black[contents=acacia_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_black[contents=acacia_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=true,legacy_data=0] +quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=true,legacy_data=1] +quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=true,legacy_data=2] +quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=true,legacy_data=3] +quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=true,legacy_data=4] +quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=true,legacy_data=5] +quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=true,legacy_data=6] +quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=true,legacy_data=7] +quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=true,legacy_data=8] +quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=true,legacy_data=9] +quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=true,legacy_data=10] +quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=true,legacy_data=11] +quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=true,legacy_data=12] +quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=true,legacy_data=13] +quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=true,legacy_data=14] +quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=true,legacy_data=15] +quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=false,legacy_data=0] +quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=false,legacy_data=1] +quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=false,legacy_data=2] +quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=false,legacy_data=3] +quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=false,legacy_data=4] +quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=false,legacy_data=5] +quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=false,legacy_data=6] +quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=false,legacy_data=7] +quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=false,legacy_data=8] +quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=false,legacy_data=9] +quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=false,legacy_data=10] +quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=false,legacy_data=11] +quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=false,legacy_data=12] +quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=false,legacy_data=13] +quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=false,legacy_data=14] +quark:colored_flowerpot_black[contents=dark_oak_sapling,custom=false,legacy_data=15] +quark:colored_flowerpot_black[contents=mushroom_red,custom=true,legacy_data=0] +quark:colored_flowerpot_black[contents=mushroom_red,custom=true,legacy_data=1] +quark:colored_flowerpot_black[contents=mushroom_red,custom=true,legacy_data=2] +quark:colored_flowerpot_black[contents=mushroom_red,custom=true,legacy_data=3] +quark:colored_flowerpot_black[contents=mushroom_red,custom=true,legacy_data=4] +quark:colored_flowerpot_black[contents=mushroom_red,custom=true,legacy_data=5] +quark:colored_flowerpot_black[contents=mushroom_red,custom=true,legacy_data=6] +quark:colored_flowerpot_black[contents=mushroom_red,custom=true,legacy_data=7] +quark:colored_flowerpot_black[contents=mushroom_red,custom=true,legacy_data=8] +quark:colored_flowerpot_black[contents=mushroom_red,custom=true,legacy_data=9] +quark:colored_flowerpot_black[contents=mushroom_red,custom=true,legacy_data=10] +quark:colored_flowerpot_black[contents=mushroom_red,custom=true,legacy_data=11] +quark:colored_flowerpot_black[contents=mushroom_red,custom=true,legacy_data=12] +quark:colored_flowerpot_black[contents=mushroom_red,custom=true,legacy_data=13] +quark:colored_flowerpot_black[contents=mushroom_red,custom=true,legacy_data=14] +quark:colored_flowerpot_black[contents=mushroom_red,custom=true,legacy_data=15] +quark:colored_flowerpot_black[contents=mushroom_red,custom=false,legacy_data=0] +quark:colored_flowerpot_black[contents=mushroom_red,custom=false,legacy_data=1] +quark:colored_flowerpot_black[contents=mushroom_red,custom=false,legacy_data=2] +quark:colored_flowerpot_black[contents=mushroom_red,custom=false,legacy_data=3] +quark:colored_flowerpot_black[contents=mushroom_red,custom=false,legacy_data=4] +quark:colored_flowerpot_black[contents=mushroom_red,custom=false,legacy_data=5] +quark:colored_flowerpot_black[contents=mushroom_red,custom=false,legacy_data=6] +quark:colored_flowerpot_black[contents=mushroom_red,custom=false,legacy_data=7] +quark:colored_flowerpot_black[contents=mushroom_red,custom=false,legacy_data=8] +quark:colored_flowerpot_black[contents=mushroom_red,custom=false,legacy_data=9] +quark:colored_flowerpot_black[contents=mushroom_red,custom=false,legacy_data=10] +quark:colored_flowerpot_black[contents=mushroom_red,custom=false,legacy_data=11] +quark:colored_flowerpot_black[contents=mushroom_red,custom=false,legacy_data=12] +quark:colored_flowerpot_black[contents=mushroom_red,custom=false,legacy_data=13] +quark:colored_flowerpot_black[contents=mushroom_red,custom=false,legacy_data=14] +quark:colored_flowerpot_black[contents=mushroom_red,custom=false,legacy_data=15] +quark:colored_flowerpot_black[contents=mushroom_brown,custom=true,legacy_data=0] +quark:colored_flowerpot_black[contents=mushroom_brown,custom=true,legacy_data=1] +quark:colored_flowerpot_black[contents=mushroom_brown,custom=true,legacy_data=2] +quark:colored_flowerpot_black[contents=mushroom_brown,custom=true,legacy_data=3] +quark:colored_flowerpot_black[contents=mushroom_brown,custom=true,legacy_data=4] +quark:colored_flowerpot_black[contents=mushroom_brown,custom=true,legacy_data=5] +quark:colored_flowerpot_black[contents=mushroom_brown,custom=true,legacy_data=6] +quark:colored_flowerpot_black[contents=mushroom_brown,custom=true,legacy_data=7] +quark:colored_flowerpot_black[contents=mushroom_brown,custom=true,legacy_data=8] +quark:colored_flowerpot_black[contents=mushroom_brown,custom=true,legacy_data=9] +quark:colored_flowerpot_black[contents=mushroom_brown,custom=true,legacy_data=10] +quark:colored_flowerpot_black[contents=mushroom_brown,custom=true,legacy_data=11] +quark:colored_flowerpot_black[contents=mushroom_brown,custom=true,legacy_data=12] +quark:colored_flowerpot_black[contents=mushroom_brown,custom=true,legacy_data=13] +quark:colored_flowerpot_black[contents=mushroom_brown,custom=true,legacy_data=14] +quark:colored_flowerpot_black[contents=mushroom_brown,custom=true,legacy_data=15] +quark:colored_flowerpot_black[contents=mushroom_brown,custom=false,legacy_data=0] +quark:colored_flowerpot_black[contents=mushroom_brown,custom=false,legacy_data=1] +quark:colored_flowerpot_black[contents=mushroom_brown,custom=false,legacy_data=2] +quark:colored_flowerpot_black[contents=mushroom_brown,custom=false,legacy_data=3] +quark:colored_flowerpot_black[contents=mushroom_brown,custom=false,legacy_data=4] +quark:colored_flowerpot_black[contents=mushroom_brown,custom=false,legacy_data=5] +quark:colored_flowerpot_black[contents=mushroom_brown,custom=false,legacy_data=6] +quark:colored_flowerpot_black[contents=mushroom_brown,custom=false,legacy_data=7] +quark:colored_flowerpot_black[contents=mushroom_brown,custom=false,legacy_data=8] +quark:colored_flowerpot_black[contents=mushroom_brown,custom=false,legacy_data=9] +quark:colored_flowerpot_black[contents=mushroom_brown,custom=false,legacy_data=10] +quark:colored_flowerpot_black[contents=mushroom_brown,custom=false,legacy_data=11] +quark:colored_flowerpot_black[contents=mushroom_brown,custom=false,legacy_data=12] +quark:colored_flowerpot_black[contents=mushroom_brown,custom=false,legacy_data=13] +quark:colored_flowerpot_black[contents=mushroom_brown,custom=false,legacy_data=14] +quark:colored_flowerpot_black[contents=mushroom_brown,custom=false,legacy_data=15] +quark:colored_flowerpot_black[contents=dead_bush,custom=true,legacy_data=0] +quark:colored_flowerpot_black[contents=dead_bush,custom=true,legacy_data=1] +quark:colored_flowerpot_black[contents=dead_bush,custom=true,legacy_data=2] +quark:colored_flowerpot_black[contents=dead_bush,custom=true,legacy_data=3] +quark:colored_flowerpot_black[contents=dead_bush,custom=true,legacy_data=4] +quark:colored_flowerpot_black[contents=dead_bush,custom=true,legacy_data=5] +quark:colored_flowerpot_black[contents=dead_bush,custom=true,legacy_data=6] +quark:colored_flowerpot_black[contents=dead_bush,custom=true,legacy_data=7] +quark:colored_flowerpot_black[contents=dead_bush,custom=true,legacy_data=8] +quark:colored_flowerpot_black[contents=dead_bush,custom=true,legacy_data=9] +quark:colored_flowerpot_black[contents=dead_bush,custom=true,legacy_data=10] +quark:colored_flowerpot_black[contents=dead_bush,custom=true,legacy_data=11] +quark:colored_flowerpot_black[contents=dead_bush,custom=true,legacy_data=12] +quark:colored_flowerpot_black[contents=dead_bush,custom=true,legacy_data=13] +quark:colored_flowerpot_black[contents=dead_bush,custom=true,legacy_data=14] +quark:colored_flowerpot_black[contents=dead_bush,custom=true,legacy_data=15] +quark:colored_flowerpot_black[contents=dead_bush,custom=false,legacy_data=0] +quark:colored_flowerpot_black[contents=dead_bush,custom=false,legacy_data=1] +quark:colored_flowerpot_black[contents=dead_bush,custom=false,legacy_data=2] +quark:colored_flowerpot_black[contents=dead_bush,custom=false,legacy_data=3] +quark:colored_flowerpot_black[contents=dead_bush,custom=false,legacy_data=4] +quark:colored_flowerpot_black[contents=dead_bush,custom=false,legacy_data=5] +quark:colored_flowerpot_black[contents=dead_bush,custom=false,legacy_data=6] +quark:colored_flowerpot_black[contents=dead_bush,custom=false,legacy_data=7] +quark:colored_flowerpot_black[contents=dead_bush,custom=false,legacy_data=8] +quark:colored_flowerpot_black[contents=dead_bush,custom=false,legacy_data=9] +quark:colored_flowerpot_black[contents=dead_bush,custom=false,legacy_data=10] +quark:colored_flowerpot_black[contents=dead_bush,custom=false,legacy_data=11] +quark:colored_flowerpot_black[contents=dead_bush,custom=false,legacy_data=12] +quark:colored_flowerpot_black[contents=dead_bush,custom=false,legacy_data=13] +quark:colored_flowerpot_black[contents=dead_bush,custom=false,legacy_data=14] +quark:colored_flowerpot_black[contents=dead_bush,custom=false,legacy_data=15] +quark:colored_flowerpot_black[contents=fern,custom=true,legacy_data=0] +quark:colored_flowerpot_black[contents=fern,custom=true,legacy_data=1] +quark:colored_flowerpot_black[contents=fern,custom=true,legacy_data=2] +quark:colored_flowerpot_black[contents=fern,custom=true,legacy_data=3] +quark:colored_flowerpot_black[contents=fern,custom=true,legacy_data=4] +quark:colored_flowerpot_black[contents=fern,custom=true,legacy_data=5] +quark:colored_flowerpot_black[contents=fern,custom=true,legacy_data=6] +quark:colored_flowerpot_black[contents=fern,custom=true,legacy_data=7] +quark:colored_flowerpot_black[contents=fern,custom=true,legacy_data=8] +quark:colored_flowerpot_black[contents=fern,custom=true,legacy_data=9] +quark:colored_flowerpot_black[contents=fern,custom=true,legacy_data=10] +quark:colored_flowerpot_black[contents=fern,custom=true,legacy_data=11] +quark:colored_flowerpot_black[contents=fern,custom=true,legacy_data=12] +quark:colored_flowerpot_black[contents=fern,custom=true,legacy_data=13] +quark:colored_flowerpot_black[contents=fern,custom=true,legacy_data=14] +quark:colored_flowerpot_black[contents=fern,custom=true,legacy_data=15] +quark:colored_flowerpot_black[contents=fern,custom=false,legacy_data=0] +quark:colored_flowerpot_black[contents=fern,custom=false,legacy_data=1] +quark:colored_flowerpot_black[contents=fern,custom=false,legacy_data=2] +quark:colored_flowerpot_black[contents=fern,custom=false,legacy_data=3] +quark:colored_flowerpot_black[contents=fern,custom=false,legacy_data=4] +quark:colored_flowerpot_black[contents=fern,custom=false,legacy_data=5] +quark:colored_flowerpot_black[contents=fern,custom=false,legacy_data=6] +quark:colored_flowerpot_black[contents=fern,custom=false,legacy_data=7] +quark:colored_flowerpot_black[contents=fern,custom=false,legacy_data=8] +quark:colored_flowerpot_black[contents=fern,custom=false,legacy_data=9] +quark:colored_flowerpot_black[contents=fern,custom=false,legacy_data=10] +quark:colored_flowerpot_black[contents=fern,custom=false,legacy_data=11] +quark:colored_flowerpot_black[contents=fern,custom=false,legacy_data=12] +quark:colored_flowerpot_black[contents=fern,custom=false,legacy_data=13] +quark:colored_flowerpot_black[contents=fern,custom=false,legacy_data=14] +quark:colored_flowerpot_black[contents=fern,custom=false,legacy_data=15] +quark:colored_flowerpot_black[contents=cactus,custom=true,legacy_data=0] +quark:colored_flowerpot_black[contents=cactus,custom=true,legacy_data=1] +quark:colored_flowerpot_black[contents=cactus,custom=true,legacy_data=2] +quark:colored_flowerpot_black[contents=cactus,custom=true,legacy_data=3] +quark:colored_flowerpot_black[contents=cactus,custom=true,legacy_data=4] +quark:colored_flowerpot_black[contents=cactus,custom=true,legacy_data=5] +quark:colored_flowerpot_black[contents=cactus,custom=true,legacy_data=6] +quark:colored_flowerpot_black[contents=cactus,custom=true,legacy_data=7] +quark:colored_flowerpot_black[contents=cactus,custom=true,legacy_data=8] +quark:colored_flowerpot_black[contents=cactus,custom=true,legacy_data=9] +quark:colored_flowerpot_black[contents=cactus,custom=true,legacy_data=10] +quark:colored_flowerpot_black[contents=cactus,custom=true,legacy_data=11] +quark:colored_flowerpot_black[contents=cactus,custom=true,legacy_data=12] +quark:colored_flowerpot_black[contents=cactus,custom=true,legacy_data=13] +quark:colored_flowerpot_black[contents=cactus,custom=true,legacy_data=14] +quark:colored_flowerpot_black[contents=cactus,custom=true,legacy_data=15] +quark:colored_flowerpot_black[contents=cactus,custom=false,legacy_data=0] +quark:colored_flowerpot_black[contents=cactus,custom=false,legacy_data=1] +quark:colored_flowerpot_black[contents=cactus,custom=false,legacy_data=2] +quark:colored_flowerpot_black[contents=cactus,custom=false,legacy_data=3] +quark:colored_flowerpot_black[contents=cactus,custom=false,legacy_data=4] +quark:colored_flowerpot_black[contents=cactus,custom=false,legacy_data=5] +quark:colored_flowerpot_black[contents=cactus,custom=false,legacy_data=6] +quark:colored_flowerpot_black[contents=cactus,custom=false,legacy_data=7] +quark:colored_flowerpot_black[contents=cactus,custom=false,legacy_data=8] +quark:colored_flowerpot_black[contents=cactus,custom=false,legacy_data=9] +quark:colored_flowerpot_black[contents=cactus,custom=false,legacy_data=10] +quark:colored_flowerpot_black[contents=cactus,custom=false,legacy_data=11] +quark:colored_flowerpot_black[contents=cactus,custom=false,legacy_data=12] +quark:colored_flowerpot_black[contents=cactus,custom=false,legacy_data=13] +quark:colored_flowerpot_black[contents=cactus,custom=false,legacy_data=14] +quark:colored_flowerpot_black[contents=cactus,custom=false,legacy_data=15] +quark:custom_bookshelf[variant=bookshelf_spruce] +quark:custom_bookshelf[variant=bookshelf_birch] +quark:custom_bookshelf[variant=bookshelf_jungle] +quark:custom_bookshelf[variant=bookshelf_acacia] +quark:custom_bookshelf[variant=bookshelf_dark_oak] +quark:lit_lamp +quark:custom_chest[facing=north] +quark:custom_chest[facing=south] +quark:custom_chest[facing=west] +quark:custom_chest[facing=east] +quark:custom_chest_trap[facing=north] +quark:custom_chest_trap[facing=south] +quark:custom_chest_trap[facing=west] +quark:custom_chest_trap[facing=east] +quark:candle[variant=candle_white] +quark:candle[variant=candle_orange] +quark:candle[variant=candle_magenta] +quark:candle[variant=candle_light_blue] +quark:candle[variant=candle_yellow] +quark:candle[variant=candle_lime] +quark:candle[variant=candle_pink] +quark:candle[variant=candle_gray] +quark:candle[variant=candle_silver] +quark:candle[variant=candle_cyan] +quark:candle[variant=candle_purple] +quark:candle[variant=candle_blue] +quark:candle[variant=candle_brown] +quark:candle[variant=candle_green] +quark:candle[variant=candle_red] +quark:candle[variant=candle_black] +quark:blaze_lantern +quark:nether_brick_fence_gate[facing=north,in_wall=true,open=true,powered=true] +quark:nether_brick_fence_gate[facing=north,in_wall=true,open=true,powered=false] +quark:nether_brick_fence_gate[facing=north,in_wall=true,open=false,powered=true] +quark:nether_brick_fence_gate[facing=north,in_wall=true,open=false,powered=false] +quark:nether_brick_fence_gate[facing=north,in_wall=false,open=true,powered=true] +quark:nether_brick_fence_gate[facing=north,in_wall=false,open=true,powered=false] +quark:nether_brick_fence_gate[facing=north,in_wall=false,open=false,powered=true] +quark:nether_brick_fence_gate[facing=north,in_wall=false,open=false,powered=false] +quark:nether_brick_fence_gate[facing=south,in_wall=true,open=true,powered=true] +quark:nether_brick_fence_gate[facing=south,in_wall=true,open=true,powered=false] +quark:nether_brick_fence_gate[facing=south,in_wall=true,open=false,powered=true] +quark:nether_brick_fence_gate[facing=south,in_wall=true,open=false,powered=false] +quark:nether_brick_fence_gate[facing=south,in_wall=false,open=true,powered=true] +quark:nether_brick_fence_gate[facing=south,in_wall=false,open=true,powered=false] +quark:nether_brick_fence_gate[facing=south,in_wall=false,open=false,powered=true] +quark:nether_brick_fence_gate[facing=south,in_wall=false,open=false,powered=false] +quark:nether_brick_fence_gate[facing=west,in_wall=true,open=true,powered=true] +quark:nether_brick_fence_gate[facing=west,in_wall=true,open=true,powered=false] +quark:nether_brick_fence_gate[facing=west,in_wall=true,open=false,powered=true] +quark:nether_brick_fence_gate[facing=west,in_wall=true,open=false,powered=false] +quark:nether_brick_fence_gate[facing=west,in_wall=false,open=true,powered=true] +quark:nether_brick_fence_gate[facing=west,in_wall=false,open=true,powered=false] +quark:nether_brick_fence_gate[facing=west,in_wall=false,open=false,powered=true] +quark:nether_brick_fence_gate[facing=west,in_wall=false,open=false,powered=false] +quark:nether_brick_fence_gate[facing=east,in_wall=true,open=true,powered=true] +quark:nether_brick_fence_gate[facing=east,in_wall=true,open=true,powered=false] +quark:nether_brick_fence_gate[facing=east,in_wall=true,open=false,powered=true] +quark:nether_brick_fence_gate[facing=east,in_wall=true,open=false,powered=false] +quark:nether_brick_fence_gate[facing=east,in_wall=false,open=true,powered=true] +quark:nether_brick_fence_gate[facing=east,in_wall=false,open=true,powered=false] +quark:nether_brick_fence_gate[facing=east,in_wall=false,open=false,powered=true] +quark:nether_brick_fence_gate[facing=east,in_wall=false,open=false,powered=false] +quark:leaf_carpet[variant=oak_leaf_carpet] +quark:leaf_carpet[variant=spruce_leaf_carpet] +quark:leaf_carpet[variant=birch_leaf_carpet] +quark:leaf_carpet[variant=jungle_leaf_carpet] +quark:leaf_carpet[variant=acacia_leaf_carpet] +quark:leaf_carpet[variant=dark_oak_leaf_carpet] +quark:spruce_pressure_plate[powered=true] +quark:spruce_pressure_plate[powered=false] +quark:birch_pressure_plate[powered=true] +quark:birch_pressure_plate[powered=false] +quark:jungle_pressure_plate[powered=true] +quark:jungle_pressure_plate[powered=false] +quark:acacia_pressure_plate[powered=true] +quark:acacia_pressure_plate[powered=false] +quark:dark_oak_pressure_plate[powered=true] +quark:dark_oak_pressure_plate[powered=false] +quark:spruce_button[facing=down,powered=true] +quark:spruce_button[facing=down,powered=false] +quark:spruce_button[facing=up,powered=true] +quark:spruce_button[facing=up,powered=false] +quark:spruce_button[facing=north,powered=true] +quark:spruce_button[facing=north,powered=false] +quark:spruce_button[facing=south,powered=true] +quark:spruce_button[facing=south,powered=false] +quark:spruce_button[facing=west,powered=true] +quark:spruce_button[facing=west,powered=false] +quark:spruce_button[facing=east,powered=true] +quark:spruce_button[facing=east,powered=false] +quark:birch_button[facing=down,powered=true] +quark:birch_button[facing=down,powered=false] +quark:birch_button[facing=up,powered=true] +quark:birch_button[facing=up,powered=false] +quark:birch_button[facing=north,powered=true] +quark:birch_button[facing=north,powered=false] +quark:birch_button[facing=south,powered=true] +quark:birch_button[facing=south,powered=false] +quark:birch_button[facing=west,powered=true] +quark:birch_button[facing=west,powered=false] +quark:birch_button[facing=east,powered=true] +quark:birch_button[facing=east,powered=false] +quark:jungle_button[facing=down,powered=true] +quark:jungle_button[facing=down,powered=false] +quark:jungle_button[facing=up,powered=true] +quark:jungle_button[facing=up,powered=false] +quark:jungle_button[facing=north,powered=true] +quark:jungle_button[facing=north,powered=false] +quark:jungle_button[facing=south,powered=true] +quark:jungle_button[facing=south,powered=false] +quark:jungle_button[facing=west,powered=true] +quark:jungle_button[facing=west,powered=false] +quark:jungle_button[facing=east,powered=true] +quark:jungle_button[facing=east,powered=false] +quark:acacia_button[facing=down,powered=true] +quark:acacia_button[facing=down,powered=false] +quark:acacia_button[facing=up,powered=true] +quark:acacia_button[facing=up,powered=false] +quark:acacia_button[facing=north,powered=true] +quark:acacia_button[facing=north,powered=false] +quark:acacia_button[facing=south,powered=true] +quark:acacia_button[facing=south,powered=false] +quark:acacia_button[facing=west,powered=true] +quark:acacia_button[facing=west,powered=false] +quark:acacia_button[facing=east,powered=true] +quark:acacia_button[facing=east,powered=false] +quark:dark_oak_button[facing=down,powered=true] +quark:dark_oak_button[facing=down,powered=false] +quark:dark_oak_button[facing=up,powered=true] +quark:dark_oak_button[facing=up,powered=false] +quark:dark_oak_button[facing=north,powered=true] +quark:dark_oak_button[facing=north,powered=false] +quark:dark_oak_button[facing=south,powered=true] +quark:dark_oak_button[facing=south,powered=false] +quark:dark_oak_button[facing=west,powered=true] +quark:dark_oak_button[facing=west,powered=false] +quark:dark_oak_button[facing=east,powered=true] +quark:dark_oak_button[facing=east,powered=false] +quark:charcoal_block +quark:marble[variant=stone_marble] +quark:marble[variant=stone_marble_smooth] +quark:stone_marble_slab[half=top,prop=blarg] +quark:stone_marble_slab[half=bottom,prop=blarg] +quark:stone_marble_slab_double[prop=blarg] +quark:stone_marble_stairs[facing=north,half=top,shape=straight] +quark:stone_marble_stairs[facing=north,half=top,shape=inner_left] +quark:stone_marble_stairs[facing=north,half=top,shape=inner_right] +quark:stone_marble_stairs[facing=north,half=top,shape=outer_left] +quark:stone_marble_stairs[facing=north,half=top,shape=outer_right] +quark:stone_marble_stairs[facing=north,half=bottom,shape=straight] +quark:stone_marble_stairs[facing=north,half=bottom,shape=inner_left] +quark:stone_marble_stairs[facing=north,half=bottom,shape=inner_right] +quark:stone_marble_stairs[facing=north,half=bottom,shape=outer_left] +quark:stone_marble_stairs[facing=north,half=bottom,shape=outer_right] +quark:stone_marble_stairs[facing=south,half=top,shape=straight] +quark:stone_marble_stairs[facing=south,half=top,shape=inner_left] +quark:stone_marble_stairs[facing=south,half=top,shape=inner_right] +quark:stone_marble_stairs[facing=south,half=top,shape=outer_left] +quark:stone_marble_stairs[facing=south,half=top,shape=outer_right] +quark:stone_marble_stairs[facing=south,half=bottom,shape=straight] +quark:stone_marble_stairs[facing=south,half=bottom,shape=inner_left] +quark:stone_marble_stairs[facing=south,half=bottom,shape=inner_right] +quark:stone_marble_stairs[facing=south,half=bottom,shape=outer_left] +quark:stone_marble_stairs[facing=south,half=bottom,shape=outer_right] +quark:stone_marble_stairs[facing=west,half=top,shape=straight] +quark:stone_marble_stairs[facing=west,half=top,shape=inner_left] +quark:stone_marble_stairs[facing=west,half=top,shape=inner_right] +quark:stone_marble_stairs[facing=west,half=top,shape=outer_left] +quark:stone_marble_stairs[facing=west,half=top,shape=outer_right] +quark:stone_marble_stairs[facing=west,half=bottom,shape=straight] +quark:stone_marble_stairs[facing=west,half=bottom,shape=inner_left] +quark:stone_marble_stairs[facing=west,half=bottom,shape=inner_right] +quark:stone_marble_stairs[facing=west,half=bottom,shape=outer_left] +quark:stone_marble_stairs[facing=west,half=bottom,shape=outer_right] +quark:stone_marble_stairs[facing=east,half=top,shape=straight] +quark:stone_marble_stairs[facing=east,half=top,shape=inner_left] +quark:stone_marble_stairs[facing=east,half=top,shape=inner_right] +quark:stone_marble_stairs[facing=east,half=top,shape=outer_left] +quark:stone_marble_stairs[facing=east,half=top,shape=outer_right] +quark:stone_marble_stairs[facing=east,half=bottom,shape=straight] +quark:stone_marble_stairs[facing=east,half=bottom,shape=inner_left] +quark:stone_marble_stairs[facing=east,half=bottom,shape=inner_right] +quark:stone_marble_stairs[facing=east,half=bottom,shape=outer_left] +quark:stone_marble_stairs[facing=east,half=bottom,shape=outer_right] +quark:marble_wall[east=true,north=true,south=true,up=true,west=true] +quark:marble_wall[east=true,north=true,south=true,up=true,west=false] +quark:marble_wall[east=true,north=true,south=true,up=false,west=true] +quark:marble_wall[east=true,north=true,south=true,up=false,west=false] +quark:marble_wall[east=true,north=true,south=false,up=true,west=true] +quark:marble_wall[east=true,north=true,south=false,up=true,west=false] +quark:marble_wall[east=true,north=true,south=false,up=false,west=true] +quark:marble_wall[east=true,north=true,south=false,up=false,west=false] +quark:marble_wall[east=true,north=false,south=true,up=true,west=true] +quark:marble_wall[east=true,north=false,south=true,up=true,west=false] +quark:marble_wall[east=true,north=false,south=true,up=false,west=true] +quark:marble_wall[east=true,north=false,south=true,up=false,west=false] +quark:marble_wall[east=true,north=false,south=false,up=true,west=true] +quark:marble_wall[east=true,north=false,south=false,up=true,west=false] +quark:marble_wall[east=true,north=false,south=false,up=false,west=true] +quark:marble_wall[east=true,north=false,south=false,up=false,west=false] +quark:marble_wall[east=false,north=true,south=true,up=true,west=true] +quark:marble_wall[east=false,north=true,south=true,up=true,west=false] +quark:marble_wall[east=false,north=true,south=true,up=false,west=true] +quark:marble_wall[east=false,north=true,south=true,up=false,west=false] +quark:marble_wall[east=false,north=true,south=false,up=true,west=true] +quark:marble_wall[east=false,north=true,south=false,up=true,west=false] +quark:marble_wall[east=false,north=true,south=false,up=false,west=true] +quark:marble_wall[east=false,north=true,south=false,up=false,west=false] +quark:marble_wall[east=false,north=false,south=true,up=true,west=true] +quark:marble_wall[east=false,north=false,south=true,up=true,west=false] +quark:marble_wall[east=false,north=false,south=true,up=false,west=true] +quark:marble_wall[east=false,north=false,south=true,up=false,west=false] +quark:marble_wall[east=false,north=false,south=false,up=true,west=true] +quark:marble_wall[east=false,north=false,south=false,up=true,west=false] +quark:marble_wall[east=false,north=false,south=false,up=false,west=true] +quark:marble_wall[east=false,north=false,south=false,up=false,west=false] +quark:limestone[variant=stone_limestone] +quark:limestone[variant=stone_limestone_smooth] +quark:stone_limestone_slab[half=top,prop=blarg] +quark:stone_limestone_slab[half=bottom,prop=blarg] +quark:stone_limestone_slab_double[prop=blarg] +quark:stone_limestone_stairs[facing=north,half=top,shape=straight] +quark:stone_limestone_stairs[facing=north,half=top,shape=inner_left] +quark:stone_limestone_stairs[facing=north,half=top,shape=inner_right] +quark:stone_limestone_stairs[facing=north,half=top,shape=outer_left] +quark:stone_limestone_stairs[facing=north,half=top,shape=outer_right] +quark:stone_limestone_stairs[facing=north,half=bottom,shape=straight] +quark:stone_limestone_stairs[facing=north,half=bottom,shape=inner_left] +quark:stone_limestone_stairs[facing=north,half=bottom,shape=inner_right] +quark:stone_limestone_stairs[facing=north,half=bottom,shape=outer_left] +quark:stone_limestone_stairs[facing=north,half=bottom,shape=outer_right] +quark:stone_limestone_stairs[facing=south,half=top,shape=straight] +quark:stone_limestone_stairs[facing=south,half=top,shape=inner_left] +quark:stone_limestone_stairs[facing=south,half=top,shape=inner_right] +quark:stone_limestone_stairs[facing=south,half=top,shape=outer_left] +quark:stone_limestone_stairs[facing=south,half=top,shape=outer_right] +quark:stone_limestone_stairs[facing=south,half=bottom,shape=straight] +quark:stone_limestone_stairs[facing=south,half=bottom,shape=inner_left] +quark:stone_limestone_stairs[facing=south,half=bottom,shape=inner_right] +quark:stone_limestone_stairs[facing=south,half=bottom,shape=outer_left] +quark:stone_limestone_stairs[facing=south,half=bottom,shape=outer_right] +quark:stone_limestone_stairs[facing=west,half=top,shape=straight] +quark:stone_limestone_stairs[facing=west,half=top,shape=inner_left] +quark:stone_limestone_stairs[facing=west,half=top,shape=inner_right] +quark:stone_limestone_stairs[facing=west,half=top,shape=outer_left] +quark:stone_limestone_stairs[facing=west,half=top,shape=outer_right] +quark:stone_limestone_stairs[facing=west,half=bottom,shape=straight] +quark:stone_limestone_stairs[facing=west,half=bottom,shape=inner_left] +quark:stone_limestone_stairs[facing=west,half=bottom,shape=inner_right] +quark:stone_limestone_stairs[facing=west,half=bottom,shape=outer_left] +quark:stone_limestone_stairs[facing=west,half=bottom,shape=outer_right] +quark:stone_limestone_stairs[facing=east,half=top,shape=straight] +quark:stone_limestone_stairs[facing=east,half=top,shape=inner_left] +quark:stone_limestone_stairs[facing=east,half=top,shape=inner_right] +quark:stone_limestone_stairs[facing=east,half=top,shape=outer_left] +quark:stone_limestone_stairs[facing=east,half=top,shape=outer_right] +quark:stone_limestone_stairs[facing=east,half=bottom,shape=straight] +quark:stone_limestone_stairs[facing=east,half=bottom,shape=inner_left] +quark:stone_limestone_stairs[facing=east,half=bottom,shape=inner_right] +quark:stone_limestone_stairs[facing=east,half=bottom,shape=outer_left] +quark:stone_limestone_stairs[facing=east,half=bottom,shape=outer_right] +quark:limestone_wall[east=true,north=true,south=true,up=true,west=true] +quark:limestone_wall[east=true,north=true,south=true,up=true,west=false] +quark:limestone_wall[east=true,north=true,south=true,up=false,west=true] +quark:limestone_wall[east=true,north=true,south=true,up=false,west=false] +quark:limestone_wall[east=true,north=true,south=false,up=true,west=true] +quark:limestone_wall[east=true,north=true,south=false,up=true,west=false] +quark:limestone_wall[east=true,north=true,south=false,up=false,west=true] +quark:limestone_wall[east=true,north=true,south=false,up=false,west=false] +quark:limestone_wall[east=true,north=false,south=true,up=true,west=true] +quark:limestone_wall[east=true,north=false,south=true,up=true,west=false] +quark:limestone_wall[east=true,north=false,south=true,up=false,west=true] +quark:limestone_wall[east=true,north=false,south=true,up=false,west=false] +quark:limestone_wall[east=true,north=false,south=false,up=true,west=true] +quark:limestone_wall[east=true,north=false,south=false,up=true,west=false] +quark:limestone_wall[east=true,north=false,south=false,up=false,west=true] +quark:limestone_wall[east=true,north=false,south=false,up=false,west=false] +quark:limestone_wall[east=false,north=true,south=true,up=true,west=true] +quark:limestone_wall[east=false,north=true,south=true,up=true,west=false] +quark:limestone_wall[east=false,north=true,south=true,up=false,west=true] +quark:limestone_wall[east=false,north=true,south=true,up=false,west=false] +quark:limestone_wall[east=false,north=true,south=false,up=true,west=true] +quark:limestone_wall[east=false,north=true,south=false,up=true,west=false] +quark:limestone_wall[east=false,north=true,south=false,up=false,west=true] +quark:limestone_wall[east=false,north=true,south=false,up=false,west=false] +quark:limestone_wall[east=false,north=false,south=true,up=true,west=true] +quark:limestone_wall[east=false,north=false,south=true,up=true,west=false] +quark:limestone_wall[east=false,north=false,south=true,up=false,west=true] +quark:limestone_wall[east=false,north=false,south=true,up=false,west=false] +quark:limestone_wall[east=false,north=false,south=false,up=true,west=true] +quark:limestone_wall[east=false,north=false,south=false,up=true,west=false] +quark:limestone_wall[east=false,north=false,south=false,up=false,west=true] +quark:limestone_wall[east=false,north=false,south=false,up=false,west=false] +quark:crystal[variant=crystal_white] +quark:crystal[variant=crystal_red] +quark:crystal[variant=crystal_orange] +quark:crystal[variant=crystal_yellow] +quark:crystal[variant=crystal_green] +quark:crystal[variant=crystal_blue] +quark:crystal[variant=crystal_indigo] +quark:crystal[variant=crystal_violet] +quark:biome_cobblestone[variant=fire_stone] +quark:biome_cobblestone[variant=icy_stone] +quark:fire_stone_slab[half=top,prop=blarg] +quark:fire_stone_slab[half=bottom,prop=blarg] +quark:fire_stone_slab_double[prop=blarg] +quark:fire_stone_stairs[facing=north,half=top,shape=straight] +quark:fire_stone_stairs[facing=north,half=top,shape=inner_left] +quark:fire_stone_stairs[facing=north,half=top,shape=inner_right] +quark:fire_stone_stairs[facing=north,half=top,shape=outer_left] +quark:fire_stone_stairs[facing=north,half=top,shape=outer_right] +quark:fire_stone_stairs[facing=north,half=bottom,shape=straight] +quark:fire_stone_stairs[facing=north,half=bottom,shape=inner_left] +quark:fire_stone_stairs[facing=north,half=bottom,shape=inner_right] +quark:fire_stone_stairs[facing=north,half=bottom,shape=outer_left] +quark:fire_stone_stairs[facing=north,half=bottom,shape=outer_right] +quark:fire_stone_stairs[facing=south,half=top,shape=straight] +quark:fire_stone_stairs[facing=south,half=top,shape=inner_left] +quark:fire_stone_stairs[facing=south,half=top,shape=inner_right] +quark:fire_stone_stairs[facing=south,half=top,shape=outer_left] +quark:fire_stone_stairs[facing=south,half=top,shape=outer_right] +quark:fire_stone_stairs[facing=south,half=bottom,shape=straight] +quark:fire_stone_stairs[facing=south,half=bottom,shape=inner_left] +quark:fire_stone_stairs[facing=south,half=bottom,shape=inner_right] +quark:fire_stone_stairs[facing=south,half=bottom,shape=outer_left] +quark:fire_stone_stairs[facing=south,half=bottom,shape=outer_right] +quark:fire_stone_stairs[facing=west,half=top,shape=straight] +quark:fire_stone_stairs[facing=west,half=top,shape=inner_left] +quark:fire_stone_stairs[facing=west,half=top,shape=inner_right] +quark:fire_stone_stairs[facing=west,half=top,shape=outer_left] +quark:fire_stone_stairs[facing=west,half=top,shape=outer_right] +quark:fire_stone_stairs[facing=west,half=bottom,shape=straight] +quark:fire_stone_stairs[facing=west,half=bottom,shape=inner_left] +quark:fire_stone_stairs[facing=west,half=bottom,shape=inner_right] +quark:fire_stone_stairs[facing=west,half=bottom,shape=outer_left] +quark:fire_stone_stairs[facing=west,half=bottom,shape=outer_right] +quark:fire_stone_stairs[facing=east,half=top,shape=straight] +quark:fire_stone_stairs[facing=east,half=top,shape=inner_left] +quark:fire_stone_stairs[facing=east,half=top,shape=inner_right] +quark:fire_stone_stairs[facing=east,half=top,shape=outer_left] +quark:fire_stone_stairs[facing=east,half=top,shape=outer_right] +quark:fire_stone_stairs[facing=east,half=bottom,shape=straight] +quark:fire_stone_stairs[facing=east,half=bottom,shape=inner_left] +quark:fire_stone_stairs[facing=east,half=bottom,shape=inner_right] +quark:fire_stone_stairs[facing=east,half=bottom,shape=outer_left] +quark:fire_stone_stairs[facing=east,half=bottom,shape=outer_right] +quark:icy_stone_slab[half=top,prop=blarg] +quark:icy_stone_slab[half=bottom,prop=blarg] +quark:icy_stone_slab_double[prop=blarg] +quark:icy_stone_stairs[facing=north,half=top,shape=straight] +quark:icy_stone_stairs[facing=north,half=top,shape=inner_left] +quark:icy_stone_stairs[facing=north,half=top,shape=inner_right] +quark:icy_stone_stairs[facing=north,half=top,shape=outer_left] +quark:icy_stone_stairs[facing=north,half=top,shape=outer_right] +quark:icy_stone_stairs[facing=north,half=bottom,shape=straight] +quark:icy_stone_stairs[facing=north,half=bottom,shape=inner_left] +quark:icy_stone_stairs[facing=north,half=bottom,shape=inner_right] +quark:icy_stone_stairs[facing=north,half=bottom,shape=outer_left] +quark:icy_stone_stairs[facing=north,half=bottom,shape=outer_right] +quark:icy_stone_stairs[facing=south,half=top,shape=straight] +quark:icy_stone_stairs[facing=south,half=top,shape=inner_left] +quark:icy_stone_stairs[facing=south,half=top,shape=inner_right] +quark:icy_stone_stairs[facing=south,half=top,shape=outer_left] +quark:icy_stone_stairs[facing=south,half=top,shape=outer_right] +quark:icy_stone_stairs[facing=south,half=bottom,shape=straight] +quark:icy_stone_stairs[facing=south,half=bottom,shape=inner_left] +quark:icy_stone_stairs[facing=south,half=bottom,shape=inner_right] +quark:icy_stone_stairs[facing=south,half=bottom,shape=outer_left] +quark:icy_stone_stairs[facing=south,half=bottom,shape=outer_right] +quark:icy_stone_stairs[facing=west,half=top,shape=straight] +quark:icy_stone_stairs[facing=west,half=top,shape=inner_left] +quark:icy_stone_stairs[facing=west,half=top,shape=inner_right] +quark:icy_stone_stairs[facing=west,half=top,shape=outer_left] +quark:icy_stone_stairs[facing=west,half=top,shape=outer_right] +quark:icy_stone_stairs[facing=west,half=bottom,shape=straight] +quark:icy_stone_stairs[facing=west,half=bottom,shape=inner_left] +quark:icy_stone_stairs[facing=west,half=bottom,shape=inner_right] +quark:icy_stone_stairs[facing=west,half=bottom,shape=outer_left] +quark:icy_stone_stairs[facing=west,half=bottom,shape=outer_right] +quark:icy_stone_stairs[facing=east,half=top,shape=straight] +quark:icy_stone_stairs[facing=east,half=top,shape=inner_left] +quark:icy_stone_stairs[facing=east,half=top,shape=inner_right] +quark:icy_stone_stairs[facing=east,half=top,shape=outer_left] +quark:icy_stone_stairs[facing=east,half=top,shape=outer_right] +quark:icy_stone_stairs[facing=east,half=bottom,shape=straight] +quark:icy_stone_stairs[facing=east,half=bottom,shape=inner_left] +quark:icy_stone_stairs[facing=east,half=bottom,shape=inner_right] +quark:icy_stone_stairs[facing=east,half=bottom,shape=outer_left] +quark:icy_stone_stairs[facing=east,half=bottom,shape=outer_right] +quark:fire_stone_wall[east=true,north=true,south=true,up=true,west=true] +quark:fire_stone_wall[east=true,north=true,south=true,up=true,west=false] +quark:fire_stone_wall[east=true,north=true,south=true,up=false,west=true] +quark:fire_stone_wall[east=true,north=true,south=true,up=false,west=false] +quark:fire_stone_wall[east=true,north=true,south=false,up=true,west=true] +quark:fire_stone_wall[east=true,north=true,south=false,up=true,west=false] +quark:fire_stone_wall[east=true,north=true,south=false,up=false,west=true] +quark:fire_stone_wall[east=true,north=true,south=false,up=false,west=false] +quark:fire_stone_wall[east=true,north=false,south=true,up=true,west=true] +quark:fire_stone_wall[east=true,north=false,south=true,up=true,west=false] +quark:fire_stone_wall[east=true,north=false,south=true,up=false,west=true] +quark:fire_stone_wall[east=true,north=false,south=true,up=false,west=false] +quark:fire_stone_wall[east=true,north=false,south=false,up=true,west=true] +quark:fire_stone_wall[east=true,north=false,south=false,up=true,west=false] +quark:fire_stone_wall[east=true,north=false,south=false,up=false,west=true] +quark:fire_stone_wall[east=true,north=false,south=false,up=false,west=false] +quark:fire_stone_wall[east=false,north=true,south=true,up=true,west=true] +quark:fire_stone_wall[east=false,north=true,south=true,up=true,west=false] +quark:fire_stone_wall[east=false,north=true,south=true,up=false,west=true] +quark:fire_stone_wall[east=false,north=true,south=true,up=false,west=false] +quark:fire_stone_wall[east=false,north=true,south=false,up=true,west=true] +quark:fire_stone_wall[east=false,north=true,south=false,up=true,west=false] +quark:fire_stone_wall[east=false,north=true,south=false,up=false,west=true] +quark:fire_stone_wall[east=false,north=true,south=false,up=false,west=false] +quark:fire_stone_wall[east=false,north=false,south=true,up=true,west=true] +quark:fire_stone_wall[east=false,north=false,south=true,up=true,west=false] +quark:fire_stone_wall[east=false,north=false,south=true,up=false,west=true] +quark:fire_stone_wall[east=false,north=false,south=true,up=false,west=false] +quark:fire_stone_wall[east=false,north=false,south=false,up=true,west=true] +quark:fire_stone_wall[east=false,north=false,south=false,up=true,west=false] +quark:fire_stone_wall[east=false,north=false,south=false,up=false,west=true] +quark:fire_stone_wall[east=false,north=false,south=false,up=false,west=false] +quark:icy_stone_wall[east=true,north=true,south=true,up=true,west=true] +quark:icy_stone_wall[east=true,north=true,south=true,up=true,west=false] +quark:icy_stone_wall[east=true,north=true,south=true,up=false,west=true] +quark:icy_stone_wall[east=true,north=true,south=true,up=false,west=false] +quark:icy_stone_wall[east=true,north=true,south=false,up=true,west=true] +quark:icy_stone_wall[east=true,north=true,south=false,up=true,west=false] +quark:icy_stone_wall[east=true,north=true,south=false,up=false,west=true] +quark:icy_stone_wall[east=true,north=true,south=false,up=false,west=false] +quark:icy_stone_wall[east=true,north=false,south=true,up=true,west=true] +quark:icy_stone_wall[east=true,north=false,south=true,up=true,west=false] +quark:icy_stone_wall[east=true,north=false,south=true,up=false,west=true] +quark:icy_stone_wall[east=true,north=false,south=true,up=false,west=false] +quark:icy_stone_wall[east=true,north=false,south=false,up=true,west=true] +quark:icy_stone_wall[east=true,north=false,south=false,up=true,west=false] +quark:icy_stone_wall[east=true,north=false,south=false,up=false,west=true] +quark:icy_stone_wall[east=true,north=false,south=false,up=false,west=false] +quark:icy_stone_wall[east=false,north=true,south=true,up=true,west=true] +quark:icy_stone_wall[east=false,north=true,south=true,up=true,west=false] +quark:icy_stone_wall[east=false,north=true,south=true,up=false,west=true] +quark:icy_stone_wall[east=false,north=true,south=true,up=false,west=false] +quark:icy_stone_wall[east=false,north=true,south=false,up=true,west=true] +quark:icy_stone_wall[east=false,north=true,south=false,up=true,west=false] +quark:icy_stone_wall[east=false,north=true,south=false,up=false,west=true] +quark:icy_stone_wall[east=false,north=true,south=false,up=false,west=false] +quark:icy_stone_wall[east=false,north=false,south=true,up=true,west=true] +quark:icy_stone_wall[east=false,north=false,south=true,up=true,west=false] +quark:icy_stone_wall[east=false,north=false,south=true,up=false,west=true] +quark:icy_stone_wall[east=false,north=false,south=true,up=false,west=false] +quark:icy_stone_wall[east=false,north=false,south=false,up=true,west=true] +quark:icy_stone_wall[east=false,north=false,south=false,up=true,west=false] +quark:icy_stone_wall[east=false,north=false,south=false,up=false,west=true] +quark:icy_stone_wall[east=false,north=false,south=false,up=false,west=false] +quark:glowcelium +quark:glowshroom +quark:stone_speleothem[size=small] +quark:stone_speleothem[size=medium] +quark:stone_speleothem[size=big] +quark:granite_speleothem[size=small] +quark:granite_speleothem[size=medium] +quark:granite_speleothem[size=big] +quark:diorite_speleothem[size=small] +quark:diorite_speleothem[size=medium] +quark:diorite_speleothem[size=big] +quark:andesite_speleothem[size=small] +quark:andesite_speleothem[size=medium] +quark:andesite_speleothem[size=big] +quark:netherrack_speleothem[size=small] +quark:netherrack_speleothem[size=medium] +quark:netherrack_speleothem[size=big] +quark:basalt_speleothem[size=small] +quark:basalt_speleothem[size=medium] +quark:basalt_speleothem[size=big] +quark:marble_speleothem[size=small] +quark:marble_speleothem[size=medium] +quark:marble_speleothem[size=big] +quark:limestone_speleothem[size=small] +quark:limestone_speleothem[size=medium] +quark:limestone_speleothem[size=big] +quark:biotite_ore +quark:biotite_block[variant=default] +quark:biotite_block[variant=chiseled] +quark:biotite_block[variant=lines_y] +quark:biotite_block[variant=lines_x] +quark:biotite_block[variant=lines_z] +quark:biotite_slab[half=top,prop=blarg] +quark:biotite_slab[half=bottom,prop=blarg] +quark:biotite_slab_double[prop=blarg] +quark:biotite_stairs[facing=north,half=top,shape=straight] +quark:biotite_stairs[facing=north,half=top,shape=inner_left] +quark:biotite_stairs[facing=north,half=top,shape=inner_right] +quark:biotite_stairs[facing=north,half=top,shape=outer_left] +quark:biotite_stairs[facing=north,half=top,shape=outer_right] +quark:biotite_stairs[facing=north,half=bottom,shape=straight] +quark:biotite_stairs[facing=north,half=bottom,shape=inner_left] +quark:biotite_stairs[facing=north,half=bottom,shape=inner_right] +quark:biotite_stairs[facing=north,half=bottom,shape=outer_left] +quark:biotite_stairs[facing=north,half=bottom,shape=outer_right] +quark:biotite_stairs[facing=south,half=top,shape=straight] +quark:biotite_stairs[facing=south,half=top,shape=inner_left] +quark:biotite_stairs[facing=south,half=top,shape=inner_right] +quark:biotite_stairs[facing=south,half=top,shape=outer_left] +quark:biotite_stairs[facing=south,half=top,shape=outer_right] +quark:biotite_stairs[facing=south,half=bottom,shape=straight] +quark:biotite_stairs[facing=south,half=bottom,shape=inner_left] +quark:biotite_stairs[facing=south,half=bottom,shape=inner_right] +quark:biotite_stairs[facing=south,half=bottom,shape=outer_left] +quark:biotite_stairs[facing=south,half=bottom,shape=outer_right] +quark:biotite_stairs[facing=west,half=top,shape=straight] +quark:biotite_stairs[facing=west,half=top,shape=inner_left] +quark:biotite_stairs[facing=west,half=top,shape=inner_right] +quark:biotite_stairs[facing=west,half=top,shape=outer_left] +quark:biotite_stairs[facing=west,half=top,shape=outer_right] +quark:biotite_stairs[facing=west,half=bottom,shape=straight] +quark:biotite_stairs[facing=west,half=bottom,shape=inner_left] +quark:biotite_stairs[facing=west,half=bottom,shape=inner_right] +quark:biotite_stairs[facing=west,half=bottom,shape=outer_left] +quark:biotite_stairs[facing=west,half=bottom,shape=outer_right] +quark:biotite_stairs[facing=east,half=top,shape=straight] +quark:biotite_stairs[facing=east,half=top,shape=inner_left] +quark:biotite_stairs[facing=east,half=top,shape=inner_right] +quark:biotite_stairs[facing=east,half=top,shape=outer_left] +quark:biotite_stairs[facing=east,half=top,shape=outer_right] +quark:biotite_stairs[facing=east,half=bottom,shape=straight] +quark:biotite_stairs[facing=east,half=bottom,shape=inner_left] +quark:biotite_stairs[facing=east,half=bottom,shape=inner_right] +quark:biotite_stairs[facing=east,half=bottom,shape=outer_left] +quark:biotite_stairs[facing=east,half=bottom,shape=outer_right] +quark:biotite_wall[east=true,north=true,south=true,up=true,west=true] +quark:biotite_wall[east=true,north=true,south=true,up=true,west=false] +quark:biotite_wall[east=true,north=true,south=true,up=false,west=true] +quark:biotite_wall[east=true,north=true,south=true,up=false,west=false] +quark:biotite_wall[east=true,north=true,south=false,up=true,west=true] +quark:biotite_wall[east=true,north=true,south=false,up=true,west=false] +quark:biotite_wall[east=true,north=true,south=false,up=false,west=true] +quark:biotite_wall[east=true,north=true,south=false,up=false,west=false] +quark:biotite_wall[east=true,north=false,south=true,up=true,west=true] +quark:biotite_wall[east=true,north=false,south=true,up=true,west=false] +quark:biotite_wall[east=true,north=false,south=true,up=false,west=true] +quark:biotite_wall[east=true,north=false,south=true,up=false,west=false] +quark:biotite_wall[east=true,north=false,south=false,up=true,west=true] +quark:biotite_wall[east=true,north=false,south=false,up=true,west=false] +quark:biotite_wall[east=true,north=false,south=false,up=false,west=true] +quark:biotite_wall[east=true,north=false,south=false,up=false,west=false] +quark:biotite_wall[east=false,north=true,south=true,up=true,west=true] +quark:biotite_wall[east=false,north=true,south=true,up=true,west=false] +quark:biotite_wall[east=false,north=true,south=true,up=false,west=true] +quark:biotite_wall[east=false,north=true,south=true,up=false,west=false] +quark:biotite_wall[east=false,north=true,south=false,up=true,west=true] +quark:biotite_wall[east=false,north=true,south=false,up=true,west=false] +quark:biotite_wall[east=false,north=true,south=false,up=false,west=true] +quark:biotite_wall[east=false,north=true,south=false,up=false,west=false] +quark:biotite_wall[east=false,north=false,south=true,up=true,west=true] +quark:biotite_wall[east=false,north=false,south=true,up=true,west=false] +quark:biotite_wall[east=false,north=false,south=true,up=false,west=true] +quark:biotite_wall[east=false,north=false,south=true,up=false,west=false] +quark:biotite_wall[east=false,north=false,south=false,up=true,west=true] +quark:biotite_wall[east=false,north=false,south=false,up=true,west=false] +quark:biotite_wall[east=false,north=false,south=false,up=false,west=true] +quark:biotite_wall[east=false,north=false,south=false,up=false,west=false] +quark:basalt[variant=stone_basalt] +quark:basalt[variant=stone_basalt_smooth] +quark:stone_basalt_slab[half=top,prop=blarg] +quark:stone_basalt_slab[half=bottom,prop=blarg] +quark:stone_basalt_slab_double[prop=blarg] +quark:stone_basalt_stairs[facing=north,half=top,shape=straight] +quark:stone_basalt_stairs[facing=north,half=top,shape=inner_left] +quark:stone_basalt_stairs[facing=north,half=top,shape=inner_right] +quark:stone_basalt_stairs[facing=north,half=top,shape=outer_left] +quark:stone_basalt_stairs[facing=north,half=top,shape=outer_right] +quark:stone_basalt_stairs[facing=north,half=bottom,shape=straight] +quark:stone_basalt_stairs[facing=north,half=bottom,shape=inner_left] +quark:stone_basalt_stairs[facing=north,half=bottom,shape=inner_right] +quark:stone_basalt_stairs[facing=north,half=bottom,shape=outer_left] +quark:stone_basalt_stairs[facing=north,half=bottom,shape=outer_right] +quark:stone_basalt_stairs[facing=south,half=top,shape=straight] +quark:stone_basalt_stairs[facing=south,half=top,shape=inner_left] +quark:stone_basalt_stairs[facing=south,half=top,shape=inner_right] +quark:stone_basalt_stairs[facing=south,half=top,shape=outer_left] +quark:stone_basalt_stairs[facing=south,half=top,shape=outer_right] +quark:stone_basalt_stairs[facing=south,half=bottom,shape=straight] +quark:stone_basalt_stairs[facing=south,half=bottom,shape=inner_left] +quark:stone_basalt_stairs[facing=south,half=bottom,shape=inner_right] +quark:stone_basalt_stairs[facing=south,half=bottom,shape=outer_left] +quark:stone_basalt_stairs[facing=south,half=bottom,shape=outer_right] +quark:stone_basalt_stairs[facing=west,half=top,shape=straight] +quark:stone_basalt_stairs[facing=west,half=top,shape=inner_left] +quark:stone_basalt_stairs[facing=west,half=top,shape=inner_right] +quark:stone_basalt_stairs[facing=west,half=top,shape=outer_left] +quark:stone_basalt_stairs[facing=west,half=top,shape=outer_right] +quark:stone_basalt_stairs[facing=west,half=bottom,shape=straight] +quark:stone_basalt_stairs[facing=west,half=bottom,shape=inner_left] +quark:stone_basalt_stairs[facing=west,half=bottom,shape=inner_right] +quark:stone_basalt_stairs[facing=west,half=bottom,shape=outer_left] +quark:stone_basalt_stairs[facing=west,half=bottom,shape=outer_right] +quark:stone_basalt_stairs[facing=east,half=top,shape=straight] +quark:stone_basalt_stairs[facing=east,half=top,shape=inner_left] +quark:stone_basalt_stairs[facing=east,half=top,shape=inner_right] +quark:stone_basalt_stairs[facing=east,half=top,shape=outer_left] +quark:stone_basalt_stairs[facing=east,half=top,shape=outer_right] +quark:stone_basalt_stairs[facing=east,half=bottom,shape=straight] +quark:stone_basalt_stairs[facing=east,half=bottom,shape=inner_left] +quark:stone_basalt_stairs[facing=east,half=bottom,shape=inner_right] +quark:stone_basalt_stairs[facing=east,half=bottom,shape=outer_left] +quark:stone_basalt_stairs[facing=east,half=bottom,shape=outer_right] +quark:basalt_wall[east=true,north=true,south=true,up=true,west=true] +quark:basalt_wall[east=true,north=true,south=true,up=true,west=false] +quark:basalt_wall[east=true,north=true,south=true,up=false,west=true] +quark:basalt_wall[east=true,north=true,south=true,up=false,west=false] +quark:basalt_wall[east=true,north=true,south=false,up=true,west=true] +quark:basalt_wall[east=true,north=true,south=false,up=true,west=false] +quark:basalt_wall[east=true,north=true,south=false,up=false,west=true] +quark:basalt_wall[east=true,north=true,south=false,up=false,west=false] +quark:basalt_wall[east=true,north=false,south=true,up=true,west=true] +quark:basalt_wall[east=true,north=false,south=true,up=true,west=false] +quark:basalt_wall[east=true,north=false,south=true,up=false,west=true] +quark:basalt_wall[east=true,north=false,south=true,up=false,west=false] +quark:basalt_wall[east=true,north=false,south=false,up=true,west=true] +quark:basalt_wall[east=true,north=false,south=false,up=true,west=false] +quark:basalt_wall[east=true,north=false,south=false,up=false,west=true] +quark:basalt_wall[east=true,north=false,south=false,up=false,west=false] +quark:basalt_wall[east=false,north=true,south=true,up=true,west=true] +quark:basalt_wall[east=false,north=true,south=true,up=true,west=false] +quark:basalt_wall[east=false,north=true,south=true,up=false,west=true] +quark:basalt_wall[east=false,north=true,south=true,up=false,west=false] +quark:basalt_wall[east=false,north=true,south=false,up=true,west=true] +quark:basalt_wall[east=false,north=true,south=false,up=true,west=false] +quark:basalt_wall[east=false,north=true,south=false,up=false,west=true] +quark:basalt_wall[east=false,north=true,south=false,up=false,west=false] +quark:basalt_wall[east=false,north=false,south=true,up=true,west=true] +quark:basalt_wall[east=false,north=false,south=true,up=true,west=false] +quark:basalt_wall[east=false,north=false,south=true,up=false,west=true] +quark:basalt_wall[east=false,north=false,south=true,up=false,west=false] +quark:basalt_wall[east=false,north=false,south=false,up=true,west=true] +quark:basalt_wall[east=false,north=false,south=false,up=true,west=false] +quark:basalt_wall[east=false,north=false,south=false,up=false,west=true] +quark:basalt_wall[east=false,north=false,south=false,up=false,west=false] +quark:smoker +bettermuffling:muffling_block +bitcoin:bitcoin_ore +bitcoin:bitcoin_block +bonsaitrees:bonsaipot[hopping=true] +bonsaitrees:bonsaipot[hopping=false] +compactmachines3:tunnel[machineside=down] +compactmachines3:tunnel[machineside=up] +compactmachines3:tunnel[machineside=north] +compactmachines3:tunnel[machineside=south] +compactmachines3:tunnel[machineside=west] +compactmachines3:tunnel[machineside=east] +compactmachines3:wall +compactmachines3:wallbreakable +compactmachines3:machine[size=tiny] +compactmachines3:machine[size=small] +compactmachines3:machine[size=normal] +compactmachines3:machine[size=large] +compactmachines3:machine[size=giant] +compactmachines3:machine[size=maximum] +compactmachines3:fieldprojector[facing=down] +compactmachines3:fieldprojector[facing=up] +compactmachines3:fieldprojector[facing=north] +compactmachines3:fieldprojector[facing=south] +compactmachines3:fieldprojector[facing=west] +compactmachines3:fieldprojector[facing=east] +compactmachines3:craftinghologram +compactmachines3:redstonetunnel[machineside=down,output=true] +compactmachines3:redstonetunnel[machineside=down,output=false] +compactmachines3:redstonetunnel[machineside=up,output=true] +compactmachines3:redstonetunnel[machineside=up,output=false] +compactmachines3:redstonetunnel[machineside=north,output=true] +compactmachines3:redstonetunnel[machineside=north,output=false] +compactmachines3:redstonetunnel[machineside=south,output=true] +compactmachines3:redstonetunnel[machineside=south,output=false] +compactmachines3:redstonetunnel[machineside=west,output=true] +compactmachines3:redstonetunnel[machineside=west,output=false] +compactmachines3:redstonetunnel[machineside=east,output=true] +compactmachines3:redstonetunnel[machineside=east,output=false] +cookingforblockheads:cooking_table[color=white,facing=north] +cookingforblockheads:cooking_table[color=white,facing=south] +cookingforblockheads:cooking_table[color=white,facing=west] +cookingforblockheads:cooking_table[color=white,facing=east] +cookingforblockheads:cooking_table[color=orange,facing=north] +cookingforblockheads:cooking_table[color=orange,facing=south] +cookingforblockheads:cooking_table[color=orange,facing=west] +cookingforblockheads:cooking_table[color=orange,facing=east] +cookingforblockheads:cooking_table[color=magenta,facing=north] +cookingforblockheads:cooking_table[color=magenta,facing=south] +cookingforblockheads:cooking_table[color=magenta,facing=west] +cookingforblockheads:cooking_table[color=magenta,facing=east] +cookingforblockheads:cooking_table[color=light_blue,facing=north] +cookingforblockheads:cooking_table[color=light_blue,facing=south] +cookingforblockheads:cooking_table[color=light_blue,facing=west] +cookingforblockheads:cooking_table[color=light_blue,facing=east] +cookingforblockheads:cooking_table[color=yellow,facing=north] +cookingforblockheads:cooking_table[color=yellow,facing=south] +cookingforblockheads:cooking_table[color=yellow,facing=west] +cookingforblockheads:cooking_table[color=yellow,facing=east] +cookingforblockheads:cooking_table[color=lime,facing=north] +cookingforblockheads:cooking_table[color=lime,facing=south] +cookingforblockheads:cooking_table[color=lime,facing=west] +cookingforblockheads:cooking_table[color=lime,facing=east] +cookingforblockheads:cooking_table[color=pink,facing=north] +cookingforblockheads:cooking_table[color=pink,facing=south] +cookingforblockheads:cooking_table[color=pink,facing=west] +cookingforblockheads:cooking_table[color=pink,facing=east] +cookingforblockheads:cooking_table[color=gray,facing=north] +cookingforblockheads:cooking_table[color=gray,facing=south] +cookingforblockheads:cooking_table[color=gray,facing=west] +cookingforblockheads:cooking_table[color=gray,facing=east] +cookingforblockheads:cooking_table[color=silver,facing=north] +cookingforblockheads:cooking_table[color=silver,facing=south] +cookingforblockheads:cooking_table[color=silver,facing=west] +cookingforblockheads:cooking_table[color=silver,facing=east] +cookingforblockheads:cooking_table[color=cyan,facing=north] +cookingforblockheads:cooking_table[color=cyan,facing=south] +cookingforblockheads:cooking_table[color=cyan,facing=west] +cookingforblockheads:cooking_table[color=cyan,facing=east] +cookingforblockheads:cooking_table[color=purple,facing=north] +cookingforblockheads:cooking_table[color=purple,facing=south] +cookingforblockheads:cooking_table[color=purple,facing=west] +cookingforblockheads:cooking_table[color=purple,facing=east] +cookingforblockheads:cooking_table[color=blue,facing=north] +cookingforblockheads:cooking_table[color=blue,facing=south] +cookingforblockheads:cooking_table[color=blue,facing=west] +cookingforblockheads:cooking_table[color=blue,facing=east] +cookingforblockheads:cooking_table[color=brown,facing=north] +cookingforblockheads:cooking_table[color=brown,facing=south] +cookingforblockheads:cooking_table[color=brown,facing=west] +cookingforblockheads:cooking_table[color=brown,facing=east] +cookingforblockheads:cooking_table[color=green,facing=north] +cookingforblockheads:cooking_table[color=green,facing=south] +cookingforblockheads:cooking_table[color=green,facing=west] +cookingforblockheads:cooking_table[color=green,facing=east] +cookingforblockheads:cooking_table[color=red,facing=north] +cookingforblockheads:cooking_table[color=red,facing=south] +cookingforblockheads:cooking_table[color=red,facing=west] +cookingforblockheads:cooking_table[color=red,facing=east] +cookingforblockheads:cooking_table[color=black,facing=north] +cookingforblockheads:cooking_table[color=black,facing=south] +cookingforblockheads:cooking_table[color=black,facing=west] +cookingforblockheads:cooking_table[color=black,facing=east] +cookingforblockheads:oven[facing=north,powered=true] +cookingforblockheads:oven[facing=north,powered=false] +cookingforblockheads:oven[facing=south,powered=true] +cookingforblockheads:oven[facing=south,powered=false] +cookingforblockheads:oven[facing=west,powered=true] +cookingforblockheads:oven[facing=west,powered=false] +cookingforblockheads:oven[facing=east,powered=true] +cookingforblockheads:oven[facing=east,powered=false] +cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=true,preservation_chamber=true,type=small] +cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=true,preservation_chamber=true,type=large] +cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=true,preservation_chamber=true,type=invisible] +cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=true,preservation_chamber=false,type=small] +cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=true,preservation_chamber=false,type=large] +cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=true,preservation_chamber=false,type=invisible] +cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=false,preservation_chamber=true,type=small] +cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=false,preservation_chamber=true,type=large] +cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=false,preservation_chamber=true,type=invisible] +cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=false,preservation_chamber=false,type=small] +cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=false,preservation_chamber=false,type=large] +cookingforblockheads:fridge[facing=north,flipped=true,ice_unit=false,preservation_chamber=false,type=invisible] +cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=true,preservation_chamber=true,type=small] +cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=true,preservation_chamber=true,type=large] +cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=true,preservation_chamber=true,type=invisible] +cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=true,preservation_chamber=false,type=small] +cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=true,preservation_chamber=false,type=large] +cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=true,preservation_chamber=false,type=invisible] +cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=false,preservation_chamber=true,type=small] +cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=false,preservation_chamber=true,type=large] +cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=false,preservation_chamber=true,type=invisible] +cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=false,preservation_chamber=false,type=small] +cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=false,preservation_chamber=false,type=large] +cookingforblockheads:fridge[facing=north,flipped=false,ice_unit=false,preservation_chamber=false,type=invisible] +cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=true,preservation_chamber=true,type=small] +cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=true,preservation_chamber=true,type=large] +cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=true,preservation_chamber=true,type=invisible] +cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=true,preservation_chamber=false,type=small] +cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=true,preservation_chamber=false,type=large] +cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=true,preservation_chamber=false,type=invisible] +cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=false,preservation_chamber=true,type=small] +cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=false,preservation_chamber=true,type=large] +cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=false,preservation_chamber=true,type=invisible] +cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=false,preservation_chamber=false,type=small] +cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=false,preservation_chamber=false,type=large] +cookingforblockheads:fridge[facing=south,flipped=true,ice_unit=false,preservation_chamber=false,type=invisible] 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+cookingforblockheads:kitchen_floor +cookingforblockheads:fruit_basket[facing=north,lowered=true] +cookingforblockheads:fruit_basket[facing=north,lowered=false] +cookingforblockheads:fruit_basket[facing=south,lowered=true] +cookingforblockheads:fruit_basket[facing=south,lowered=false] +cookingforblockheads:fruit_basket[facing=west,lowered=true] +cookingforblockheads:fruit_basket[facing=west,lowered=false] +cookingforblockheads:fruit_basket[facing=east,lowered=true] +cookingforblockheads:fruit_basket[facing=east,lowered=false] +cookingforblockheads:cutting_board[facing=north,lowered=true] +cookingforblockheads:cutting_board[facing=north,lowered=false] +cookingforblockheads:cutting_board[facing=south,lowered=true] +cookingforblockheads:cutting_board[facing=south,lowered=false] +cookingforblockheads:cutting_board[facing=west,lowered=true] +cookingforblockheads:cutting_board[facing=west,lowered=false] +cookingforblockheads:cutting_board[facing=east,lowered=true] 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+endreborn:smooth_end_stone_wall[east=false,north=true,south=true,up=true,west=true] +endreborn:smooth_end_stone_wall[east=false,north=true,south=true,up=true,west=false] +endreborn:smooth_end_stone_wall[east=false,north=true,south=true,up=false,west=true] +endreborn:smooth_end_stone_wall[east=false,north=true,south=true,up=false,west=false] +endreborn:smooth_end_stone_wall[east=false,north=true,south=false,up=true,west=true] +endreborn:smooth_end_stone_wall[east=false,north=true,south=false,up=true,west=false] +endreborn:smooth_end_stone_wall[east=false,north=true,south=false,up=false,west=true] +endreborn:smooth_end_stone_wall[east=false,north=true,south=false,up=false,west=false] +endreborn:smooth_end_stone_wall[east=false,north=false,south=true,up=true,west=true] +endreborn:smooth_end_stone_wall[east=false,north=false,south=true,up=true,west=false] +endreborn:smooth_end_stone_wall[east=false,north=false,south=true,up=false,west=true] +endreborn:smooth_end_stone_wall[east=false,north=false,south=true,up=false,west=false] +endreborn:smooth_end_stone_wall[east=false,north=false,south=false,up=true,west=true] +endreborn:smooth_end_stone_wall[east=false,north=false,south=false,up=true,west=false] +endreborn:smooth_end_stone_wall[east=false,north=false,south=false,up=false,west=true] +endreborn:smooth_end_stone_wall[east=false,north=false,south=false,up=false,west=false] +immersiveengineering:ore[type=copper] +immersiveengineering:ore[type=aluminum] +immersiveengineering:ore[type=lead] +immersiveengineering:ore[type=silver] +immersiveengineering:ore[type=nickel] +immersiveengineering:ore[type=uranium] +immersiveengineering:storage[type=copper] +immersiveengineering:storage[type=aluminum] +immersiveengineering:storage[type=lead] +immersiveengineering:storage[type=silver] +immersiveengineering:storage[type=nickel] +immersiveengineering:storage[type=uranium] +immersiveengineering:storage[type=constantan] +immersiveengineering:storage[type=electrum] +immersiveengineering:storage[type=steel] +immersiveengineering:storage_slab[slabtype=0,type=copper] +immersiveengineering:storage_slab[slabtype=0,type=aluminum] +immersiveengineering:storage_slab[slabtype=0,type=lead] +immersiveengineering:storage_slab[slabtype=0,type=silver] +immersiveengineering:storage_slab[slabtype=0,type=nickel] +immersiveengineering:storage_slab[slabtype=0,type=uranium] +immersiveengineering:storage_slab[slabtype=0,type=constantan] +immersiveengineering:storage_slab[slabtype=0,type=electrum] +immersiveengineering:storage_slab[slabtype=0,type=steel] +immersiveengineering:storage_slab[slabtype=1,type=copper] +immersiveengineering:storage_slab[slabtype=1,type=aluminum] +immersiveengineering:storage_slab[slabtype=1,type=lead] +immersiveengineering:storage_slab[slabtype=1,type=silver] +immersiveengineering:storage_slab[slabtype=1,type=nickel] +immersiveengineering:storage_slab[slabtype=1,type=uranium] +immersiveengineering:storage_slab[slabtype=1,type=constantan] +immersiveengineering:storage_slab[slabtype=1,type=electrum] +immersiveengineering:storage_slab[slabtype=1,type=steel] +immersiveengineering:storage_slab[slabtype=2,type=copper] +immersiveengineering:storage_slab[slabtype=2,type=aluminum] +immersiveengineering:storage_slab[slabtype=2,type=lead] +immersiveengineering:storage_slab[slabtype=2,type=silver] +immersiveengineering:storage_slab[slabtype=2,type=nickel] +immersiveengineering:storage_slab[slabtype=2,type=uranium] +immersiveengineering:storage_slab[slabtype=2,type=constantan] +immersiveengineering:storage_slab[slabtype=2,type=electrum] +immersiveengineering:storage_slab[slabtype=2,type=steel] +immersiveengineering:stone_decoration[type=cokebrick] +immersiveengineering:stone_decoration[type=blastbrick] +immersiveengineering:stone_decoration[type=blastbrick_reinforced] +immersiveengineering:stone_decoration[type=coke] +immersiveengineering:stone_decoration[type=hempcrete] +immersiveengineering:stone_decoration[type=concrete] +immersiveengineering:stone_decoration[type=concrete_tile] +immersiveengineering:stone_decoration[type=concrete_leaded] +immersiveengineering:stone_decoration[type=insulating_glass] +immersiveengineering:stone_decoration[type=concrete_sprayed] +immersiveengineering:stone_decoration[type=alloybrick] +immersiveengineering:stone_decoration_slab[slabtype=0,type=cokebrick] +immersiveengineering:stone_decoration_slab[slabtype=0,type=blastbrick] +immersiveengineering:stone_decoration_slab[slabtype=0,type=blastbrick_reinforced] +immersiveengineering:stone_decoration_slab[slabtype=0,type=coke] +immersiveengineering:stone_decoration_slab[slabtype=0,type=hempcrete] +immersiveengineering:stone_decoration_slab[slabtype=0,type=concrete] +immersiveengineering:stone_decoration_slab[slabtype=0,type=concrete_tile] +immersiveengineering:stone_decoration_slab[slabtype=0,type=concrete_leaded] +immersiveengineering:stone_decoration_slab[slabtype=0,type=insulating_glass] +immersiveengineering:stone_decoration_slab[slabtype=0,type=concrete_sprayed] +immersiveengineering:stone_decoration_slab[slabtype=0,type=alloybrick] +immersiveengineering:stone_decoration_slab[slabtype=1,type=cokebrick] +immersiveengineering:stone_decoration_slab[slabtype=1,type=blastbrick] +immersiveengineering:stone_decoration_slab[slabtype=1,type=blastbrick_reinforced] +immersiveengineering:stone_decoration_slab[slabtype=1,type=coke] +immersiveengineering:stone_decoration_slab[slabtype=1,type=hempcrete] +immersiveengineering:stone_decoration_slab[slabtype=1,type=concrete] +immersiveengineering:stone_decoration_slab[slabtype=1,type=concrete_tile] +immersiveengineering:stone_decoration_slab[slabtype=1,type=concrete_leaded] +immersiveengineering:stone_decoration_slab[slabtype=1,type=insulating_glass] +immersiveengineering:stone_decoration_slab[slabtype=1,type=concrete_sprayed] +immersiveengineering:stone_decoration_slab[slabtype=1,type=alloybrick] +immersiveengineering:stone_decoration_slab[slabtype=2,type=cokebrick] +immersiveengineering:stone_decoration_slab[slabtype=2,type=blastbrick] +immersiveengineering:stone_decoration_slab[slabtype=2,type=blastbrick_reinforced] +immersiveengineering:stone_decoration_slab[slabtype=2,type=coke] +immersiveengineering:stone_decoration_slab[slabtype=2,type=hempcrete] +immersiveengineering:stone_decoration_slab[slabtype=2,type=concrete] +immersiveengineering:stone_decoration_slab[slabtype=2,type=concrete_tile] +immersiveengineering:stone_decoration_slab[slabtype=2,type=concrete_leaded] +immersiveengineering:stone_decoration_slab[slabtype=2,type=insulating_glass] +immersiveengineering:stone_decoration_slab[slabtype=2,type=concrete_sprayed] +immersiveengineering:stone_decoration_slab[slabtype=2,type=alloybrick] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=top,shape=straight] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=top,shape=inner_left] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=top,shape=inner_right] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=top,shape=outer_left] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=top,shape=outer_right] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=bottom,shape=straight] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=bottom,shape=inner_left] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=bottom,shape=inner_right] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=bottom,shape=outer_left] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=north,half=bottom,shape=outer_right] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=top,shape=straight] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=top,shape=inner_left] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=top,shape=inner_right] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=top,shape=outer_left] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=top,shape=outer_right] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=bottom,shape=straight] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=bottom,shape=inner_left] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=bottom,shape=inner_right] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=bottom,shape=outer_left] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=south,half=bottom,shape=outer_right] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=top,shape=straight] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=top,shape=inner_left] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=top,shape=inner_right] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=top,shape=outer_left] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=top,shape=outer_right] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=bottom,shape=straight] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=bottom,shape=inner_left] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=bottom,shape=inner_right] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=bottom,shape=outer_left] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=west,half=bottom,shape=outer_right] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=top,shape=straight] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=top,shape=inner_left] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=top,shape=inner_right] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=top,shape=outer_left] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=top,shape=outer_right] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=bottom,shape=straight] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=bottom,shape=inner_left] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=bottom,shape=inner_right] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=bottom,shape=outer_left] +immersiveengineering:stone_decoration_stairs_hempcrete[facing=east,half=bottom,shape=outer_right] +immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=top,shape=straight] +immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=top,shape=inner_left] +immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=top,shape=inner_right] +immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=top,shape=outer_left] +immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=top,shape=outer_right] +immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=bottom,shape=straight] +immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=bottom,shape=inner_left] +immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=bottom,shape=inner_right] +immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=bottom,shape=outer_left] +immersiveengineering:stone_decoration_stairs_concrete[facing=north,half=bottom,shape=outer_right] +immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=top,shape=straight] +immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=top,shape=inner_left] +immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=top,shape=inner_right] +immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=top,shape=outer_left] +immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=top,shape=outer_right] +immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=bottom,shape=straight] +immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=bottom,shape=inner_left] +immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=bottom,shape=inner_right] +immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=bottom,shape=outer_left] +immersiveengineering:stone_decoration_stairs_concrete[facing=south,half=bottom,shape=outer_right] +immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=top,shape=straight] +immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=top,shape=inner_left] +immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=top,shape=inner_right] +immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=top,shape=outer_left] +immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=top,shape=outer_right] +immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=bottom,shape=straight] +immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=bottom,shape=inner_left] +immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=bottom,shape=inner_right] +immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=bottom,shape=outer_left] +immersiveengineering:stone_decoration_stairs_concrete[facing=west,half=bottom,shape=outer_right] +immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=top,shape=straight] +immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=top,shape=inner_left] +immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=top,shape=inner_right] +immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=top,shape=outer_left] +immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=top,shape=outer_right] +immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=bottom,shape=straight] +immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=bottom,shape=inner_left] +immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=bottom,shape=inner_right] +immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=bottom,shape=outer_left] +immersiveengineering:stone_decoration_stairs_concrete[facing=east,half=bottom,shape=outer_right] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=top,shape=straight] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=top,shape=inner_left] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=top,shape=inner_right] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=top,shape=outer_left] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=top,shape=outer_right] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=bottom,shape=straight] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=bottom,shape=inner_left] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=bottom,shape=inner_right] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=bottom,shape=outer_left] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=north,half=bottom,shape=outer_right] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=top,shape=straight] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=top,shape=inner_left] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=top,shape=inner_right] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=top,shape=outer_left] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=top,shape=outer_right] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=bottom,shape=straight] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=bottom,shape=inner_left] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=bottom,shape=inner_right] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=bottom,shape=outer_left] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=south,half=bottom,shape=outer_right] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=top,shape=straight] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=top,shape=inner_left] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=top,shape=inner_right] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=top,shape=outer_left] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=top,shape=outer_right] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=bottom,shape=straight] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=bottom,shape=inner_left] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=bottom,shape=inner_right] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=bottom,shape=outer_left] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=west,half=bottom,shape=outer_right] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=top,shape=straight] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=top,shape=inner_left] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=top,shape=inner_right] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=top,shape=outer_left] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=top,shape=outer_right] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=bottom,shape=straight] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=bottom,shape=inner_left] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=bottom,shape=inner_right] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=bottom,shape=outer_left] +immersiveengineering:stone_decoration_stairs_concrete_tile[facing=east,half=bottom,shape=outer_right] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=top,shape=straight] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=top,shape=inner_left] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=top,shape=inner_right] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=top,shape=outer_left] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=top,shape=outer_right] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=bottom,shape=straight] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=bottom,shape=inner_left] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=bottom,shape=inner_right] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=bottom,shape=outer_left] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=north,half=bottom,shape=outer_right] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=top,shape=straight] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=top,shape=inner_left] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=top,shape=inner_right] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=top,shape=outer_left] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=top,shape=outer_right] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=bottom,shape=straight] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=bottom,shape=inner_left] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=bottom,shape=inner_right] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=bottom,shape=outer_left] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=south,half=bottom,shape=outer_right] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=top,shape=straight] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=top,shape=inner_left] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=top,shape=inner_right] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=top,shape=outer_left] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=top,shape=outer_right] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=bottom,shape=straight] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=bottom,shape=inner_left] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=bottom,shape=inner_right] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=bottom,shape=outer_left] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=west,half=bottom,shape=outer_right] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=top,shape=straight] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=top,shape=inner_left] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=top,shape=inner_right] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=top,shape=outer_left] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=top,shape=outer_right] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=bottom,shape=straight] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=bottom,shape=inner_left] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=bottom,shape=inner_right] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=bottom,shape=outer_left] +immersiveengineering:stone_decoration_stairs_concrete_leaded[facing=east,half=bottom,shape=outer_right] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=north,type=coke_oven] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=north,type=blast_furnace] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=north,type=blast_furnace_advanced] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=north,type=concrete_sheet] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=north,type=concrete_quarter] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=north,type=concrete_threequarter] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=north,type=coresample] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=north,type=alloy_smelter] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=south,type=coke_oven] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=south,type=blast_furnace] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=south,type=blast_furnace_advanced] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=south,type=concrete_sheet] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=south,type=concrete_quarter] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=south,type=concrete_threequarter] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=south,type=coresample] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=south,type=alloy_smelter] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=west,type=coke_oven] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=west,type=blast_furnace] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=west,type=blast_furnace_advanced] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=west,type=concrete_sheet] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=west,type=concrete_quarter] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=west,type=concrete_threequarter] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=west,type=coresample] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=west,type=alloy_smelter] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=east,type=coke_oven] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=east,type=blast_furnace] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=east,type=blast_furnace_advanced] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=east,type=concrete_sheet] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=east,type=concrete_quarter] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=east,type=concrete_threequarter] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=east,type=coresample] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=false,facing=east,type=alloy_smelter] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=north,type=coke_oven] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=north,type=blast_furnace] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=north,type=blast_furnace_advanced] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=north,type=concrete_sheet] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=north,type=concrete_quarter] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=north,type=concrete_threequarter] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=north,type=coresample] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=north,type=alloy_smelter] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=south,type=coke_oven] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=south,type=blast_furnace] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=south,type=blast_furnace_advanced] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=south,type=concrete_sheet] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=south,type=concrete_quarter] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=south,type=concrete_threequarter] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=south,type=coresample] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=south,type=alloy_smelter] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=west,type=coke_oven] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=west,type=blast_furnace] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=west,type=blast_furnace_advanced] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=west,type=concrete_sheet] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=west,type=concrete_quarter] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=west,type=concrete_threequarter] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=west,type=coresample] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=west,type=alloy_smelter] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=east,type=coke_oven] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=east,type=blast_furnace] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=east,type=blast_furnace_advanced] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=east,type=concrete_sheet] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=east,type=concrete_quarter] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=east,type=concrete_threequarter] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=east,type=coresample] +immersiveengineering:stone_device[_0multiblockslave=false,boolean0=true,facing=east,type=alloy_smelter] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=north,type=coke_oven] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=north,type=blast_furnace] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=north,type=blast_furnace_advanced] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=north,type=concrete_sheet] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=north,type=concrete_quarter] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=north,type=concrete_threequarter] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=north,type=coresample] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=north,type=alloy_smelter] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=south,type=coke_oven] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=south,type=blast_furnace] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=south,type=blast_furnace_advanced] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=south,type=concrete_sheet] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=south,type=concrete_quarter] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=south,type=concrete_threequarter] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=south,type=coresample] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=south,type=alloy_smelter] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=west,type=coke_oven] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=west,type=blast_furnace] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=west,type=blast_furnace_advanced] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=west,type=concrete_sheet] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=west,type=concrete_quarter] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=west,type=concrete_threequarter] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=west,type=coresample] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=west,type=alloy_smelter] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=east,type=coke_oven] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=east,type=blast_furnace] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=east,type=blast_furnace_advanced] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=east,type=concrete_sheet] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=east,type=concrete_quarter] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=east,type=concrete_threequarter] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=east,type=coresample] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=false,facing=east,type=alloy_smelter] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=north,type=coke_oven] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=north,type=blast_furnace] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=north,type=blast_furnace_advanced] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=north,type=concrete_sheet] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=north,type=concrete_quarter] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=north,type=concrete_threequarter] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=north,type=coresample] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=north,type=alloy_smelter] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=south,type=coke_oven] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=south,type=blast_furnace] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=south,type=blast_furnace_advanced] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=south,type=concrete_sheet] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=south,type=concrete_quarter] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=south,type=concrete_threequarter] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=south,type=coresample] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=south,type=alloy_smelter] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=west,type=coke_oven] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=west,type=blast_furnace] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=west,type=blast_furnace_advanced] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=west,type=concrete_sheet] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=west,type=concrete_quarter] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=west,type=concrete_threequarter] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=west,type=coresample] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=west,type=alloy_smelter] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=east,type=coke_oven] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=east,type=blast_furnace] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=east,type=blast_furnace_advanced] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=east,type=concrete_sheet] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=east,type=concrete_quarter] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=east,type=concrete_threequarter] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=east,type=coresample] +immersiveengineering:stone_device[_0multiblockslave=true,boolean0=true,facing=east,type=alloy_smelter] +immersiveengineering:treated_wood[type=horizontal] +immersiveengineering:treated_wood[type=vertical] +immersiveengineering:treated_wood[type=packaged] +immersiveengineering:treated_wood_slab[slabtype=0,type=horizontal] +immersiveengineering:treated_wood_slab[slabtype=0,type=vertical] +immersiveengineering:treated_wood_slab[slabtype=0,type=packaged] +immersiveengineering:treated_wood_slab[slabtype=1,type=horizontal] +immersiveengineering:treated_wood_slab[slabtype=1,type=vertical] +immersiveengineering:treated_wood_slab[slabtype=1,type=packaged] +immersiveengineering:treated_wood_slab[slabtype=2,type=horizontal] +immersiveengineering:treated_wood_slab[slabtype=2,type=vertical] +immersiveengineering:treated_wood_slab[slabtype=2,type=packaged] +immersiveengineering:treated_wood_stairs0[facing=north,half=top,shape=straight] +immersiveengineering:treated_wood_stairs0[facing=north,half=top,shape=inner_left] +immersiveengineering:treated_wood_stairs0[facing=north,half=top,shape=inner_right] +immersiveengineering:treated_wood_stairs0[facing=north,half=top,shape=outer_left] +immersiveengineering:treated_wood_stairs0[facing=north,half=top,shape=outer_right] +immersiveengineering:treated_wood_stairs0[facing=north,half=bottom,shape=straight] +immersiveengineering:treated_wood_stairs0[facing=north,half=bottom,shape=inner_left] +immersiveengineering:treated_wood_stairs0[facing=north,half=bottom,shape=inner_right] +immersiveengineering:treated_wood_stairs0[facing=north,half=bottom,shape=outer_left] +immersiveengineering:treated_wood_stairs0[facing=north,half=bottom,shape=outer_right] +immersiveengineering:treated_wood_stairs0[facing=south,half=top,shape=straight] +immersiveengineering:treated_wood_stairs0[facing=south,half=top,shape=inner_left] +immersiveengineering:treated_wood_stairs0[facing=south,half=top,shape=inner_right] +immersiveengineering:treated_wood_stairs0[facing=south,half=top,shape=outer_left] +immersiveengineering:treated_wood_stairs0[facing=south,half=top,shape=outer_right] +immersiveengineering:treated_wood_stairs0[facing=south,half=bottom,shape=straight] +immersiveengineering:treated_wood_stairs0[facing=south,half=bottom,shape=inner_left] +immersiveengineering:treated_wood_stairs0[facing=south,half=bottom,shape=inner_right] +immersiveengineering:treated_wood_stairs0[facing=south,half=bottom,shape=outer_left] +immersiveengineering:treated_wood_stairs0[facing=south,half=bottom,shape=outer_right] +immersiveengineering:treated_wood_stairs0[facing=west,half=top,shape=straight] +immersiveengineering:treated_wood_stairs0[facing=west,half=top,shape=inner_left] +immersiveengineering:treated_wood_stairs0[facing=west,half=top,shape=inner_right] +immersiveengineering:treated_wood_stairs0[facing=west,half=top,shape=outer_left] +immersiveengineering:treated_wood_stairs0[facing=west,half=top,shape=outer_right] +immersiveengineering:treated_wood_stairs0[facing=west,half=bottom,shape=straight] +immersiveengineering:treated_wood_stairs0[facing=west,half=bottom,shape=inner_left] +immersiveengineering:treated_wood_stairs0[facing=west,half=bottom,shape=inner_right] +immersiveengineering:treated_wood_stairs0[facing=west,half=bottom,shape=outer_left] +immersiveengineering:treated_wood_stairs0[facing=west,half=bottom,shape=outer_right] +immersiveengineering:treated_wood_stairs0[facing=east,half=top,shape=straight] +immersiveengineering:treated_wood_stairs0[facing=east,half=top,shape=inner_left] +immersiveengineering:treated_wood_stairs0[facing=east,half=top,shape=inner_right] +immersiveengineering:treated_wood_stairs0[facing=east,half=top,shape=outer_left] +immersiveengineering:treated_wood_stairs0[facing=east,half=top,shape=outer_right] +immersiveengineering:treated_wood_stairs0[facing=east,half=bottom,shape=straight] +immersiveengineering:treated_wood_stairs0[facing=east,half=bottom,shape=inner_left] +immersiveengineering:treated_wood_stairs0[facing=east,half=bottom,shape=inner_right] +immersiveengineering:treated_wood_stairs0[facing=east,half=bottom,shape=outer_left] +immersiveengineering:treated_wood_stairs0[facing=east,half=bottom,shape=outer_right] +immersiveengineering:treated_wood_stairs1[facing=north,half=top,shape=straight] +immersiveengineering:treated_wood_stairs1[facing=north,half=top,shape=inner_left] +immersiveengineering:treated_wood_stairs1[facing=north,half=top,shape=inner_right] +immersiveengineering:treated_wood_stairs1[facing=north,half=top,shape=outer_left] +immersiveengineering:treated_wood_stairs1[facing=north,half=top,shape=outer_right] +immersiveengineering:treated_wood_stairs1[facing=north,half=bottom,shape=straight] +immersiveengineering:treated_wood_stairs1[facing=north,half=bottom,shape=inner_left] +immersiveengineering:treated_wood_stairs1[facing=north,half=bottom,shape=inner_right] +immersiveengineering:treated_wood_stairs1[facing=north,half=bottom,shape=outer_left] +immersiveengineering:treated_wood_stairs1[facing=north,half=bottom,shape=outer_right] +immersiveengineering:treated_wood_stairs1[facing=south,half=top,shape=straight] +immersiveengineering:treated_wood_stairs1[facing=south,half=top,shape=inner_left] +immersiveengineering:treated_wood_stairs1[facing=south,half=top,shape=inner_right] +immersiveengineering:treated_wood_stairs1[facing=south,half=top,shape=outer_left] +immersiveengineering:treated_wood_stairs1[facing=south,half=top,shape=outer_right] +immersiveengineering:treated_wood_stairs1[facing=south,half=bottom,shape=straight] +immersiveengineering:treated_wood_stairs1[facing=south,half=bottom,shape=inner_left] +immersiveengineering:treated_wood_stairs1[facing=south,half=bottom,shape=inner_right] +immersiveengineering:treated_wood_stairs1[facing=south,half=bottom,shape=outer_left] +immersiveengineering:treated_wood_stairs1[facing=south,half=bottom,shape=outer_right] +immersiveengineering:treated_wood_stairs1[facing=west,half=top,shape=straight] +immersiveengineering:treated_wood_stairs1[facing=west,half=top,shape=inner_left] +immersiveengineering:treated_wood_stairs1[facing=west,half=top,shape=inner_right] +immersiveengineering:treated_wood_stairs1[facing=west,half=top,shape=outer_left] +immersiveengineering:treated_wood_stairs1[facing=west,half=top,shape=outer_right] +immersiveengineering:treated_wood_stairs1[facing=west,half=bottom,shape=straight] +immersiveengineering:treated_wood_stairs1[facing=west,half=bottom,shape=inner_left] +immersiveengineering:treated_wood_stairs1[facing=west,half=bottom,shape=inner_right] +immersiveengineering:treated_wood_stairs1[facing=west,half=bottom,shape=outer_left] +immersiveengineering:treated_wood_stairs1[facing=west,half=bottom,shape=outer_right] +immersiveengineering:treated_wood_stairs1[facing=east,half=top,shape=straight] +immersiveengineering:treated_wood_stairs1[facing=east,half=top,shape=inner_left] +immersiveengineering:treated_wood_stairs1[facing=east,half=top,shape=inner_right] +immersiveengineering:treated_wood_stairs1[facing=east,half=top,shape=outer_left] +immersiveengineering:treated_wood_stairs1[facing=east,half=top,shape=outer_right] +immersiveengineering:treated_wood_stairs1[facing=east,half=bottom,shape=straight] +immersiveengineering:treated_wood_stairs1[facing=east,half=bottom,shape=inner_left] +immersiveengineering:treated_wood_stairs1[facing=east,half=bottom,shape=inner_right] +immersiveengineering:treated_wood_stairs1[facing=east,half=bottom,shape=outer_left] +immersiveengineering:treated_wood_stairs1[facing=east,half=bottom,shape=outer_right] +immersiveengineering:treated_wood_stairs2[facing=north,half=top,shape=straight] +immersiveengineering:treated_wood_stairs2[facing=north,half=top,shape=inner_left] +immersiveengineering:treated_wood_stairs2[facing=north,half=top,shape=inner_right] +immersiveengineering:treated_wood_stairs2[facing=north,half=top,shape=outer_left] +immersiveengineering:treated_wood_stairs2[facing=north,half=top,shape=outer_right] +immersiveengineering:treated_wood_stairs2[facing=north,half=bottom,shape=straight] +immersiveengineering:treated_wood_stairs2[facing=north,half=bottom,shape=inner_left] +immersiveengineering:treated_wood_stairs2[facing=north,half=bottom,shape=inner_right] +immersiveengineering:treated_wood_stairs2[facing=north,half=bottom,shape=outer_left] +immersiveengineering:treated_wood_stairs2[facing=north,half=bottom,shape=outer_right] +immersiveengineering:treated_wood_stairs2[facing=south,half=top,shape=straight] +immersiveengineering:treated_wood_stairs2[facing=south,half=top,shape=inner_left] +immersiveengineering:treated_wood_stairs2[facing=south,half=top,shape=inner_right] +immersiveengineering:treated_wood_stairs2[facing=south,half=top,shape=outer_left] +immersiveengineering:treated_wood_stairs2[facing=south,half=top,shape=outer_right] +immersiveengineering:treated_wood_stairs2[facing=south,half=bottom,shape=straight] +immersiveengineering:treated_wood_stairs2[facing=south,half=bottom,shape=inner_left] +immersiveengineering:treated_wood_stairs2[facing=south,half=bottom,shape=inner_right] +immersiveengineering:treated_wood_stairs2[facing=south,half=bottom,shape=outer_left] +immersiveengineering:treated_wood_stairs2[facing=south,half=bottom,shape=outer_right] +immersiveengineering:treated_wood_stairs2[facing=west,half=top,shape=straight] +immersiveengineering:treated_wood_stairs2[facing=west,half=top,shape=inner_left] +immersiveengineering:treated_wood_stairs2[facing=west,half=top,shape=inner_right] +immersiveengineering:treated_wood_stairs2[facing=west,half=top,shape=outer_left] +immersiveengineering:treated_wood_stairs2[facing=west,half=top,shape=outer_right] +immersiveengineering:treated_wood_stairs2[facing=west,half=bottom,shape=straight] +immersiveengineering:treated_wood_stairs2[facing=west,half=bottom,shape=inner_left] +immersiveengineering:treated_wood_stairs2[facing=west,half=bottom,shape=inner_right] +immersiveengineering:treated_wood_stairs2[facing=west,half=bottom,shape=outer_left] +immersiveengineering:treated_wood_stairs2[facing=west,half=bottom,shape=outer_right] +immersiveengineering:treated_wood_stairs2[facing=east,half=top,shape=straight] +immersiveengineering:treated_wood_stairs2[facing=east,half=top,shape=inner_left] +immersiveengineering:treated_wood_stairs2[facing=east,half=top,shape=inner_right] +immersiveengineering:treated_wood_stairs2[facing=east,half=top,shape=outer_left] +immersiveengineering:treated_wood_stairs2[facing=east,half=top,shape=outer_right] +immersiveengineering:treated_wood_stairs2[facing=east,half=bottom,shape=straight] +immersiveengineering:treated_wood_stairs2[facing=east,half=bottom,shape=inner_left] +immersiveengineering:treated_wood_stairs2[facing=east,half=bottom,shape=inner_right] +immersiveengineering:treated_wood_stairs2[facing=east,half=bottom,shape=outer_left] +immersiveengineering:treated_wood_stairs2[facing=east,half=bottom,shape=outer_right] +immersiveengineering:wooden_decoration[east=true,north=true,south=true,type=fence,west=true] +immersiveengineering:wooden_decoration[east=true,north=true,south=true,type=fence,west=false] +immersiveengineering:wooden_decoration[east=true,north=true,south=true,type=scaffolding,west=true] +immersiveengineering:wooden_decoration[east=true,north=true,south=true,type=scaffolding,west=false] +immersiveengineering:wooden_decoration[east=true,north=true,south=false,type=fence,west=true] +immersiveengineering:wooden_decoration[east=true,north=true,south=false,type=fence,west=false] +immersiveengineering:wooden_decoration[east=true,north=true,south=false,type=scaffolding,west=true] +immersiveengineering:wooden_decoration[east=true,north=true,south=false,type=scaffolding,west=false] +immersiveengineering:wooden_decoration[east=true,north=false,south=true,type=fence,west=true] +immersiveengineering:wooden_decoration[east=true,north=false,south=true,type=fence,west=false] +immersiveengineering:wooden_decoration[east=true,north=false,south=true,type=scaffolding,west=true] +immersiveengineering:wooden_decoration[east=true,north=false,south=true,type=scaffolding,west=false] +immersiveengineering:wooden_decoration[east=true,north=false,south=false,type=fence,west=true] +immersiveengineering:wooden_decoration[east=true,north=false,south=false,type=fence,west=false] +immersiveengineering:wooden_decoration[east=true,north=false,south=false,type=scaffolding,west=true] +immersiveengineering:wooden_decoration[east=true,north=false,south=false,type=scaffolding,west=false] +immersiveengineering:wooden_decoration[east=false,north=true,south=true,type=fence,west=true] +immersiveengineering:wooden_decoration[east=false,north=true,south=true,type=fence,west=false] +immersiveengineering:wooden_decoration[east=false,north=true,south=true,type=scaffolding,west=true] +immersiveengineering:wooden_decoration[east=false,north=true,south=true,type=scaffolding,west=false] +immersiveengineering:wooden_decoration[east=false,north=true,south=false,type=fence,west=true] +immersiveengineering:wooden_decoration[east=false,north=true,south=false,type=fence,west=false] +immersiveengineering:wooden_decoration[east=false,north=true,south=false,type=scaffolding,west=true] +immersiveengineering:wooden_decoration[east=false,north=true,south=false,type=scaffolding,west=false] +immersiveengineering:wooden_decoration[east=false,north=false,south=true,type=fence,west=true] +immersiveengineering:wooden_decoration[east=false,north=false,south=true,type=fence,west=false] +immersiveengineering:wooden_decoration[east=false,north=false,south=true,type=scaffolding,west=true] +immersiveengineering:wooden_decoration[east=false,north=false,south=true,type=scaffolding,west=false] +immersiveengineering:wooden_decoration[east=false,north=false,south=false,type=fence,west=true] +immersiveengineering:wooden_decoration[east=false,north=false,south=false,type=fence,west=false] +immersiveengineering:wooden_decoration[east=false,north=false,south=false,type=scaffolding,west=true] +immersiveengineering:wooden_decoration[east=false,north=false,south=false,type=scaffolding,west=false] +immersiveengineering:wooden_device0[_0multiblockslave=false,facing=down,type=crate] +immersiveengineering:wooden_device0[_0multiblockslave=false,facing=down,type=barrel] +immersiveengineering:wooden_device0[_0multiblockslave=false,facing=down,type=workbench] 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+immersiveengineering:wooden_device0[_0multiblockslave=false,facing=up,type=turntable] +immersiveengineering:wooden_device0[_0multiblockslave=false,facing=up,type=fluid_sorter] +immersiveengineering:wooden_device0[_0multiblockslave=false,facing=north,type=crate] +immersiveengineering:wooden_device0[_0multiblockslave=false,facing=north,type=barrel] +immersiveengineering:wooden_device0[_0multiblockslave=false,facing=north,type=workbench] +immersiveengineering:wooden_device0[_0multiblockslave=false,facing=north,type=sorter] +immersiveengineering:wooden_device0[_0multiblockslave=false,facing=north,type=gunpowder_barrel] +immersiveengineering:wooden_device0[_0multiblockslave=false,facing=north,type=reinforced_crate] +immersiveengineering:wooden_device0[_0multiblockslave=false,facing=north,type=turntable] +immersiveengineering:wooden_device0[_0multiblockslave=false,facing=north,type=fluid_sorter] +immersiveengineering:wooden_device0[_0multiblockslave=false,facing=south,type=crate] 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+immersiveengineering:wooden_device0[_0multiblockslave=false,facing=west,type=gunpowder_barrel] +immersiveengineering:wooden_device0[_0multiblockslave=false,facing=west,type=reinforced_crate] +immersiveengineering:wooden_device0[_0multiblockslave=false,facing=west,type=turntable] +immersiveengineering:wooden_device0[_0multiblockslave=false,facing=west,type=fluid_sorter] +immersiveengineering:wooden_device0[_0multiblockslave=false,facing=east,type=crate] +immersiveengineering:wooden_device0[_0multiblockslave=false,facing=east,type=barrel] +immersiveengineering:wooden_device0[_0multiblockslave=false,facing=east,type=workbench] +immersiveengineering:wooden_device0[_0multiblockslave=false,facing=east,type=sorter] +immersiveengineering:wooden_device0[_0multiblockslave=false,facing=east,type=gunpowder_barrel] +immersiveengineering:wooden_device0[_0multiblockslave=false,facing=east,type=reinforced_crate] +immersiveengineering:wooden_device0[_0multiblockslave=false,facing=east,type=turntable] 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+immersiveengineering:wooden_device0[_0multiblockslave=true,facing=up,type=workbench] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=up,type=sorter] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=up,type=gunpowder_barrel] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=up,type=reinforced_crate] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=up,type=turntable] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=up,type=fluid_sorter] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=north,type=crate] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=north,type=barrel] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=north,type=workbench] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=north,type=sorter] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=north,type=gunpowder_barrel] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=north,type=reinforced_crate] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=north,type=turntable] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=north,type=fluid_sorter] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=south,type=crate] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=south,type=barrel] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=south,type=workbench] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=south,type=sorter] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=south,type=gunpowder_barrel] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=south,type=reinforced_crate] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=south,type=turntable] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=south,type=fluid_sorter] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=west,type=crate] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=west,type=barrel] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=west,type=workbench] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=west,type=sorter] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=west,type=gunpowder_barrel] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=west,type=reinforced_crate] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=west,type=turntable] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=west,type=fluid_sorter] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=east,type=crate] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=east,type=barrel] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=east,type=workbench] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=east,type=sorter] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=east,type=gunpowder_barrel] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=east,type=reinforced_crate] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=east,type=turntable] +immersiveengineering:wooden_device0[_0multiblockslave=true,facing=east,type=fluid_sorter] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=0,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=0,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=0,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=0,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=0,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=1,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=1,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=1,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=1,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=1,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=2,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=2,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=2,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=2,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=2,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=3,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=3,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=3,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=3,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=down,int_4=3,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=0,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=0,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=0,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=0,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=0,type=wallmount] 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+immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=3,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=3,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=3,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=3,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=up,int_4=3,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=0,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=0,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=0,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=0,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=0,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=1,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=1,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=1,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=1,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=1,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=2,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=2,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=2,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=2,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=2,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=3,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=3,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=3,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=3,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=north,int_4=3,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=0,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=0,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=0,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=0,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=south,int_4=0,type=wallmount] 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+immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=3,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=3,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=3,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=3,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=west,int_4=3,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=0,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=0,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=0,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=0,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=0,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=1,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=1,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=1,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=1,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=1,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=2,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=2,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=2,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=2,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=2,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=3,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=3,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=3,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=3,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=false,facing=east,int_4=3,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=0,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=0,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=0,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=0,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=0,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=1,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=1,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=1,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=1,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=1,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=2,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=2,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=2,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=2,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=2,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=3,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=3,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=3,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=3,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=down,int_4=3,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=0,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=0,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=0,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=0,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=0,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=1,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=1,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=1,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=1,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=1,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=2,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=2,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=2,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=2,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=2,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=3,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=3,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=3,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=3,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=up,int_4=3,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=0,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=0,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=0,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=0,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=0,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=1,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=1,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=1,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=1,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=1,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=2,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=2,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=2,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=2,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=2,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=3,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=3,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=3,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=3,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=north,int_4=3,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=0,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=0,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=0,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=0,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=0,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=1,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=1,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=1,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=1,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=1,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=2,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=2,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=2,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=2,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=2,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=3,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=3,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=3,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=3,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=south,int_4=3,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=0,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=0,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=0,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=0,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=0,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=1,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=1,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=1,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=1,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=1,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=2,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=2,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=2,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=2,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=2,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=3,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=3,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=3,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=3,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=west,int_4=3,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=0,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=0,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=0,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=0,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=0,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=1,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=1,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=1,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=1,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=1,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=2,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=2,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=2,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=2,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=2,type=wallmount] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=3,type=watermill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=3,type=windmill] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=3,type=windmill_advanced] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=3,type=post] +immersiveengineering:wooden_device1[_0multiblockslave=true,facing=east,int_4=3,type=wallmount] +immersiveengineering:hemp[type=bottom0] +immersiveengineering:hemp[type=bottom1] +immersiveengineering:hemp[type=bottom2] +immersiveengineering:hemp[type=bottom3] +immersiveengineering:hemp[type=bottom4] +immersiveengineering:hemp[type=top0] +immersiveengineering:cloth_device[boolean0=false,facing=down,type=cushion] +immersiveengineering:cloth_device[boolean0=false,facing=down,type=balloon] +immersiveengineering:cloth_device[boolean0=false,facing=down,type=stripcurtain] +immersiveengineering:cloth_device[boolean0=false,facing=down,type=shader_banner] +immersiveengineering:cloth_device[boolean0=false,facing=up,type=cushion] +immersiveengineering:cloth_device[boolean0=false,facing=up,type=balloon] +immersiveengineering:cloth_device[boolean0=false,facing=up,type=stripcurtain] +immersiveengineering:cloth_device[boolean0=false,facing=up,type=shader_banner] +immersiveengineering:cloth_device[boolean0=false,facing=north,type=cushion] +immersiveengineering:cloth_device[boolean0=false,facing=north,type=balloon] +immersiveengineering:cloth_device[boolean0=false,facing=north,type=stripcurtain] +immersiveengineering:cloth_device[boolean0=false,facing=north,type=shader_banner] +immersiveengineering:cloth_device[boolean0=false,facing=south,type=cushion] +immersiveengineering:cloth_device[boolean0=false,facing=south,type=balloon] +immersiveengineering:cloth_device[boolean0=false,facing=south,type=stripcurtain] +immersiveengineering:cloth_device[boolean0=false,facing=south,type=shader_banner] +immersiveengineering:cloth_device[boolean0=false,facing=west,type=cushion] +immersiveengineering:cloth_device[boolean0=false,facing=west,type=balloon] +immersiveengineering:cloth_device[boolean0=false,facing=west,type=stripcurtain] +immersiveengineering:cloth_device[boolean0=false,facing=west,type=shader_banner] +immersiveengineering:cloth_device[boolean0=false,facing=east,type=cushion] +immersiveengineering:cloth_device[boolean0=false,facing=east,type=balloon] +immersiveengineering:cloth_device[boolean0=false,facing=east,type=stripcurtain] +immersiveengineering:cloth_device[boolean0=false,facing=east,type=shader_banner] +immersiveengineering:cloth_device[boolean0=true,facing=down,type=cushion] +immersiveengineering:cloth_device[boolean0=true,facing=down,type=balloon] +immersiveengineering:cloth_device[boolean0=true,facing=down,type=stripcurtain] +immersiveengineering:cloth_device[boolean0=true,facing=down,type=shader_banner] +immersiveengineering:cloth_device[boolean0=true,facing=up,type=cushion] +immersiveengineering:cloth_device[boolean0=true,facing=up,type=balloon] +immersiveengineering:cloth_device[boolean0=true,facing=up,type=stripcurtain] +immersiveengineering:cloth_device[boolean0=true,facing=up,type=shader_banner] +immersiveengineering:cloth_device[boolean0=true,facing=north,type=cushion] +immersiveengineering:cloth_device[boolean0=true,facing=north,type=balloon] +immersiveengineering:cloth_device[boolean0=true,facing=north,type=stripcurtain] +immersiveengineering:cloth_device[boolean0=true,facing=north,type=shader_banner] +immersiveengineering:cloth_device[boolean0=true,facing=south,type=cushion] +immersiveengineering:cloth_device[boolean0=true,facing=south,type=balloon] +immersiveengineering:cloth_device[boolean0=true,facing=south,type=stripcurtain] +immersiveengineering:cloth_device[boolean0=true,facing=south,type=shader_banner] +immersiveengineering:cloth_device[boolean0=true,facing=west,type=cushion] +immersiveengineering:cloth_device[boolean0=true,facing=west,type=balloon] +immersiveengineering:cloth_device[boolean0=true,facing=west,type=stripcurtain] +immersiveengineering:cloth_device[boolean0=true,facing=west,type=shader_banner] +immersiveengineering:cloth_device[boolean0=true,facing=east,type=cushion] +immersiveengineering:cloth_device[boolean0=true,facing=east,type=balloon] +immersiveengineering:cloth_device[boolean0=true,facing=east,type=stripcurtain] +immersiveengineering:cloth_device[boolean0=true,facing=east,type=shader_banner] +immersiveengineering:fake_light[type=air] +immersiveengineering:sheetmetal[type=copper] +immersiveengineering:sheetmetal[type=aluminum] +immersiveengineering:sheetmetal[type=lead] +immersiveengineering:sheetmetal[type=silver] +immersiveengineering:sheetmetal[type=nickel] +immersiveengineering:sheetmetal[type=uranium] +immersiveengineering:sheetmetal[type=constantan] +immersiveengineering:sheetmetal[type=electrum] +immersiveengineering:sheetmetal[type=steel] +immersiveengineering:sheetmetal[type=iron] +immersiveengineering:sheetmetal[type=gold] +immersiveengineering:sheetmetal_slab[slabtype=0,type=copper] +immersiveengineering:sheetmetal_slab[slabtype=0,type=aluminum] +immersiveengineering:sheetmetal_slab[slabtype=0,type=lead] +immersiveengineering:sheetmetal_slab[slabtype=0,type=silver] +immersiveengineering:sheetmetal_slab[slabtype=0,type=nickel] +immersiveengineering:sheetmetal_slab[slabtype=0,type=uranium] +immersiveengineering:sheetmetal_slab[slabtype=0,type=constantan] +immersiveengineering:sheetmetal_slab[slabtype=0,type=electrum] +immersiveengineering:sheetmetal_slab[slabtype=0,type=steel] +immersiveengineering:sheetmetal_slab[slabtype=0,type=iron] +immersiveengineering:sheetmetal_slab[slabtype=0,type=gold] +immersiveengineering:sheetmetal_slab[slabtype=1,type=copper] +immersiveengineering:sheetmetal_slab[slabtype=1,type=aluminum] +immersiveengineering:sheetmetal_slab[slabtype=1,type=lead] +immersiveengineering:sheetmetal_slab[slabtype=1,type=silver] +immersiveengineering:sheetmetal_slab[slabtype=1,type=nickel] +immersiveengineering:sheetmetal_slab[slabtype=1,type=uranium] +immersiveengineering:sheetmetal_slab[slabtype=1,type=constantan] +immersiveengineering:sheetmetal_slab[slabtype=1,type=electrum] +immersiveengineering:sheetmetal_slab[slabtype=1,type=steel] +immersiveengineering:sheetmetal_slab[slabtype=1,type=iron] +immersiveengineering:sheetmetal_slab[slabtype=1,type=gold] +immersiveengineering:sheetmetal_slab[slabtype=2,type=copper] +immersiveengineering:sheetmetal_slab[slabtype=2,type=aluminum] +immersiveengineering:sheetmetal_slab[slabtype=2,type=lead] +immersiveengineering:sheetmetal_slab[slabtype=2,type=silver] +immersiveengineering:sheetmetal_slab[slabtype=2,type=nickel] +immersiveengineering:sheetmetal_slab[slabtype=2,type=uranium] +immersiveengineering:sheetmetal_slab[slabtype=2,type=constantan] +immersiveengineering:sheetmetal_slab[slabtype=2,type=electrum] +immersiveengineering:sheetmetal_slab[slabtype=2,type=steel] +immersiveengineering:sheetmetal_slab[slabtype=2,type=iron] +immersiveengineering:sheetmetal_slab[slabtype=2,type=gold] +immersiveengineering:metal_decoration0[type=coil_lv] +immersiveengineering:metal_decoration0[type=coil_mv] +immersiveengineering:metal_decoration0[type=coil_hv] +immersiveengineering:metal_decoration0[type=rs_engineering] +immersiveengineering:metal_decoration0[type=light_engineering] +immersiveengineering:metal_decoration0[type=heavy_engineering] +immersiveengineering:metal_decoration0[type=generator] +immersiveengineering:metal_decoration0[type=radiator] +immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=steel_fence,west=true] +immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=steel_fence,west=false] +immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=steel_scaffolding_0,west=true] +immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=steel_scaffolding_0,west=false] +immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=steel_scaffolding_1,west=true] +immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=steel_scaffolding_1,west=false] +immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=steel_scaffolding_2,west=true] +immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=steel_scaffolding_2,west=false] +immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=aluminum_fence,west=true] +immersiveengineering:metal_decoration1[east=true,north=true,south=true,type=aluminum_fence,west=false] 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+immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=3,type=aluminum_wallmount] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=3,type=lantern] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=3,type=razor_wire] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=3,type=toolbox] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=3,type=steel_slope] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=up,int_4=3,type=alu_slope] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=steel_post] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=steel_wallmount] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=aluminum_post] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=aluminum_wallmount] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=lantern] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=razor_wire] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=toolbox] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=steel_slope] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=0,type=alu_slope] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=1,type=steel_post] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=1,type=steel_wallmount] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=1,type=aluminum_post] 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+immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=2,type=aluminum_wallmount] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=2,type=lantern] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=2,type=razor_wire] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=2,type=toolbox] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=2,type=steel_slope] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=2,type=alu_slope] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=steel_post] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=steel_wallmount] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=aluminum_post] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=aluminum_wallmount] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=lantern] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=razor_wire] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=toolbox] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=steel_slope] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=north,int_4=3,type=alu_slope] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=0,type=steel_post] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=0,type=steel_wallmount] +immersiveengineering:metal_decoration2[_0multiblockslave=true,facing=south,int_4=0,type=aluminum_post] 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+immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=bottom,shape=straight] +immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=bottom,shape=inner_left] +immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=bottom,shape=inner_right] +immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=bottom,shape=outer_left] +immersiveengineering:aluminum_scaffolding_stairs2[facing=south,half=bottom,shape=outer_right] +immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=top,shape=straight] +immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=top,shape=inner_left] +immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=top,shape=inner_right] +immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=top,shape=outer_left] +immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=top,shape=outer_right] +immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=bottom,shape=straight] +immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=bottom,shape=inner_left] +immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=bottom,shape=inner_right] +immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=bottom,shape=outer_left] +immersiveengineering:aluminum_scaffolding_stairs2[facing=west,half=bottom,shape=outer_right] +immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=top,shape=straight] +immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=top,shape=inner_left] +immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=top,shape=inner_right] +immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=top,shape=outer_left] +immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=top,shape=outer_right] +immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=bottom,shape=straight] +immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=bottom,shape=inner_left] +immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=bottom,shape=inner_right] +immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=bottom,shape=outer_left] +immersiveengineering:aluminum_scaffolding_stairs2[facing=east,half=bottom,shape=outer_right] +immersiveengineering:metal_ladder[facing=north,type=normal] +immersiveengineering:metal_ladder[facing=north,type=covered_steel] +immersiveengineering:metal_ladder[facing=north,type=covered_aluminum] +immersiveengineering:metal_ladder[facing=south,type=normal] +immersiveengineering:metal_ladder[facing=south,type=covered_steel] +immersiveengineering:metal_ladder[facing=south,type=covered_aluminum] +immersiveengineering:metal_ladder[facing=west,type=normal] +immersiveengineering:metal_ladder[facing=west,type=covered_steel] +immersiveengineering:metal_ladder[facing=west,type=covered_aluminum] +immersiveengineering:metal_ladder[facing=east,type=normal] +immersiveengineering:metal_ladder[facing=east,type=covered_steel] +immersiveengineering:metal_ladder[facing=east,type=covered_aluminum] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=transformer] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=transformer] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=transformer] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=transformer] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=transformer] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=transformer] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=transformer] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=transformer] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=transformer] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=transformer] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=transformer] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=transformer] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=transformer] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=transformer] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=transformer] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=transformer] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=transformer] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=transformer] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=transformer] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=transformer] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=transformer] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=transformer] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=transformer] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=connector_hv] 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+immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=transformer] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=feedthrough] 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+immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=transformer] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=transformer] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=breakerswitch] 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+immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=transformer] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=transformer] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=connector_redstone] 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+immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=transformer] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=transformer] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=feedthrough] 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+immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=transformer] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=transformer] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=transformer] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=transformer] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=transformer] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=transformer] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=transformer] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=transformer] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=transformer] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=feedthrough] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=connector_lv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=relay_lv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=connector_mv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=relay_mv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=connector_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=relay_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=connector_structural] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=transformer] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=transformer_hv] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=breakerswitch] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=redstone_breaker] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=energy_meter] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=connector_redstone] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=connector_probe] +immersiveengineering:connector[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=feedthrough] +immersiveengineering:metal_device0[_0multiblockslave=false,type=capacitor_lv] +immersiveengineering:metal_device0[_0multiblockslave=false,type=capacitor_mv] +immersiveengineering:metal_device0[_0multiblockslave=false,type=capacitor_hv] +immersiveengineering:metal_device0[_0multiblockslave=false,type=capacitor_creative] +immersiveengineering:metal_device0[_0multiblockslave=false,type=barrel] +immersiveengineering:metal_device0[_0multiblockslave=false,type=fluid_pump] +immersiveengineering:metal_device0[_0multiblockslave=false,type=fluid_placer] +immersiveengineering:metal_device0[_0multiblockslave=true,type=capacitor_lv] +immersiveengineering:metal_device0[_0multiblockslave=true,type=capacitor_mv] +immersiveengineering:metal_device0[_0multiblockslave=true,type=capacitor_hv] +immersiveengineering:metal_device0[_0multiblockslave=true,type=capacitor_creative] +immersiveengineering:metal_device0[_0multiblockslave=true,type=barrel] +immersiveengineering:metal_device0[_0multiblockslave=true,type=fluid_pump] +immersiveengineering:metal_device0[_0multiblockslave=true,type=fluid_placer] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=blast_furnace_preheater] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=furnace_heater] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=dynamo] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=thermoelectric_gen] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=electric_lantern] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=charging_station] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=fluid_pipe] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=sample_drill] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=tesla_coil] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=floodlight] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=turret_chem] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=turret_gun] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=turret_rail] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=down,type=belljar] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=blast_furnace_preheater] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=furnace_heater] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=dynamo] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=thermoelectric_gen] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=electric_lantern] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=charging_station] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=fluid_pipe] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=sample_drill] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=tesla_coil] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=floodlight] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=turret_chem] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=turret_gun] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=turret_rail] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=up,type=belljar] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=blast_furnace_preheater] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=furnace_heater] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=dynamo] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=thermoelectric_gen] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=electric_lantern] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=charging_station] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=fluid_pipe] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=sample_drill] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=tesla_coil] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=floodlight] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=turret_chem] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=turret_gun] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=turret_rail] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=north,type=belljar] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=blast_furnace_preheater] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=furnace_heater] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=dynamo] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=thermoelectric_gen] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=electric_lantern] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=charging_station] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=fluid_pipe] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=sample_drill] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=tesla_coil] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=floodlight] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=turret_chem] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=turret_gun] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=turret_rail] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=south,type=belljar] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=blast_furnace_preheater] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=furnace_heater] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=dynamo] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=thermoelectric_gen] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=electric_lantern] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=charging_station] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=fluid_pipe] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=sample_drill] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=tesla_coil] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=floodlight] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=turret_chem] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=turret_gun] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=turret_rail] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=west,type=belljar] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=blast_furnace_preheater] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=furnace_heater] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=dynamo] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=thermoelectric_gen] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=electric_lantern] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=charging_station] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=fluid_pipe] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=sample_drill] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=tesla_coil] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=floodlight] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=turret_chem] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=turret_gun] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=turret_rail] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=false,facing=east,type=belljar] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=blast_furnace_preheater] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=furnace_heater] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=dynamo] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=thermoelectric_gen] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=electric_lantern] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=charging_station] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=fluid_pipe] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=sample_drill] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=tesla_coil] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=floodlight] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=turret_chem] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=turret_gun] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=turret_rail] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=down,type=belljar] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=blast_furnace_preheater] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=furnace_heater] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=dynamo] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=thermoelectric_gen] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=electric_lantern] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=charging_station] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=fluid_pipe] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=sample_drill] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=tesla_coil] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=floodlight] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=turret_chem] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=turret_gun] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=turret_rail] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=up,type=belljar] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=blast_furnace_preheater] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=furnace_heater] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=dynamo] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=thermoelectric_gen] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=electric_lantern] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=charging_station] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=fluid_pipe] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=sample_drill] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=tesla_coil] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=floodlight] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=turret_chem] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=turret_gun] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=turret_rail] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=north,type=belljar] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=blast_furnace_preheater] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=furnace_heater] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=dynamo] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=thermoelectric_gen] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=electric_lantern] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=charging_station] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=fluid_pipe] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=sample_drill] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=tesla_coil] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=floodlight] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=turret_chem] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=turret_gun] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=turret_rail] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=south,type=belljar] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=blast_furnace_preheater] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=furnace_heater] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=dynamo] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=thermoelectric_gen] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=electric_lantern] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=charging_station] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=fluid_pipe] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=sample_drill] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=tesla_coil] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=floodlight] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=turret_chem] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=turret_gun] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=turret_rail] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=west,type=belljar] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=blast_furnace_preheater] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=furnace_heater] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=dynamo] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=thermoelectric_gen] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=electric_lantern] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=charging_station] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=fluid_pipe] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=sample_drill] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=tesla_coil] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=floodlight] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=turret_chem] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=turret_gun] +immersiveengineering:metal_device1[_0multiblockslave=false,boolean0=true,facing=east,type=turret_rail] 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+immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=tesla_coil] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=floodlight] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=turret_chem] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=turret_gun] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=turret_rail] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=down,type=belljar] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=blast_furnace_preheater] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=furnace_heater] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=up,type=dynamo] 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+immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=fluid_pipe] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=sample_drill] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=tesla_coil] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=floodlight] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=turret_chem] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=turret_gun] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=turret_rail] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=west,type=belljar] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=blast_furnace_preheater] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=furnace_heater] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=dynamo] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=thermoelectric_gen] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=electric_lantern] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=charging_station] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=fluid_pipe] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=sample_drill] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=tesla_coil] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=floodlight] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=turret_chem] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=turret_gun] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=turret_rail] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=false,facing=east,type=belljar] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=blast_furnace_preheater] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=furnace_heater] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=dynamo] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=thermoelectric_gen] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=electric_lantern] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=charging_station] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=fluid_pipe] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=sample_drill] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=tesla_coil] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=floodlight] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=turret_chem] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=turret_gun] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=turret_rail] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=down,type=belljar] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=blast_furnace_preheater] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=furnace_heater] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=dynamo] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=thermoelectric_gen] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=electric_lantern] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=charging_station] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=fluid_pipe] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=sample_drill] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=tesla_coil] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=floodlight] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=turret_chem] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=turret_gun] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=turret_rail] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=up,type=belljar] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=blast_furnace_preheater] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=furnace_heater] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=dynamo] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=thermoelectric_gen] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=electric_lantern] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=charging_station] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=fluid_pipe] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=sample_drill] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=tesla_coil] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=floodlight] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=turret_chem] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=turret_gun] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=turret_rail] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=north,type=belljar] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=blast_furnace_preheater] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=furnace_heater] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=dynamo] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=thermoelectric_gen] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=electric_lantern] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=charging_station] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=fluid_pipe] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=sample_drill] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=tesla_coil] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=floodlight] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=turret_chem] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=turret_gun] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=turret_rail] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=south,type=belljar] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=blast_furnace_preheater] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=furnace_heater] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=dynamo] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=thermoelectric_gen] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=electric_lantern] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=charging_station] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=fluid_pipe] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=sample_drill] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=tesla_coil] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=floodlight] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=turret_chem] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=turret_gun] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=turret_rail] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=west,type=belljar] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=blast_furnace_preheater] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=furnace_heater] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=dynamo] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=thermoelectric_gen] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=electric_lantern] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=charging_station] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=fluid_pipe] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=sample_drill] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=tesla_coil] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=floodlight] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=turret_chem] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=turret_gun] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=turret_rail] +immersiveengineering:metal_device1[_0multiblockslave=true,boolean0=true,facing=east,type=belljar] +immersiveengineering:conveyor[facing=down,type=conveyor] +immersiveengineering:conveyor[facing=up,type=conveyor] +immersiveengineering:conveyor[facing=north,type=conveyor] +immersiveengineering:conveyor[facing=south,type=conveyor] +immersiveengineering:conveyor[facing=west,type=conveyor] +immersiveengineering:conveyor[facing=east,type=conveyor] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=metal_press] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=crusher] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=tank] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=silo] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=assembler] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=auto_workbench] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=bottling_machine] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=squeezer] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=fermenter] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=refinery] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=diesel_generator] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=excavator] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=bucket_wheel] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=arc_furnace] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=lightningrod] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=north,type=mixer] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=metal_press] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=crusher] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=tank] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=silo] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=assembler] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=auto_workbench] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=bottling_machine] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=squeezer] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=fermenter] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=refinery] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=diesel_generator] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=excavator] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=bucket_wheel] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=arc_furnace] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=lightningrod] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=south,type=mixer] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=metal_press] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=crusher] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=tank] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=silo] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=assembler] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=auto_workbench] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=bottling_machine] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=squeezer] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=fermenter] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=refinery] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=diesel_generator] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=excavator] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=bucket_wheel] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=arc_furnace] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=lightningrod] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=west,type=mixer] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=metal_press] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=crusher] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=tank] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=silo] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=assembler] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=auto_workbench] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=bottling_machine] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=squeezer] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=fermenter] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=refinery] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=diesel_generator] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=excavator] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=bucket_wheel] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=arc_furnace] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=lightningrod] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=false,facing=east,type=mixer] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=metal_press] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=crusher] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=tank] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=silo] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=assembler] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=auto_workbench] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=bottling_machine] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=squeezer] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=fermenter] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=refinery] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=diesel_generator] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=excavator] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=bucket_wheel] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=arc_furnace] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=lightningrod] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=north,type=mixer] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=metal_press] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=crusher] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=tank] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=silo] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=assembler] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=auto_workbench] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=bottling_machine] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=squeezer] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=fermenter] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=refinery] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=diesel_generator] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=excavator] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=bucket_wheel] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=arc_furnace] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=lightningrod] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=south,type=mixer] +immersiveengineering:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=west,type=metal_press] 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+immersiveengineering:fluidconcrete[int_16=11,level=9] +immersiveengineering:fluidconcrete[int_16=11,level=10] +immersiveengineering:fluidconcrete[int_16=11,level=11] +immersiveengineering:fluidconcrete[int_16=11,level=12] +immersiveengineering:fluidconcrete[int_16=11,level=13] +immersiveengineering:fluidconcrete[int_16=11,level=14] +immersiveengineering:fluidconcrete[int_16=11,level=15] +immersiveengineering:fluidconcrete[int_16=12,level=0] +immersiveengineering:fluidconcrete[int_16=12,level=1] +immersiveengineering:fluidconcrete[int_16=12,level=2] +immersiveengineering:fluidconcrete[int_16=12,level=3] +immersiveengineering:fluidconcrete[int_16=12,level=4] +immersiveengineering:fluidconcrete[int_16=12,level=5] +immersiveengineering:fluidconcrete[int_16=12,level=6] +immersiveengineering:fluidconcrete[int_16=12,level=7] +immersiveengineering:fluidconcrete[int_16=12,level=8] +immersiveengineering:fluidconcrete[int_16=12,level=9] +immersiveengineering:fluidconcrete[int_16=12,level=10] +immersiveengineering:fluidconcrete[int_16=12,level=11] +immersiveengineering:fluidconcrete[int_16=12,level=12] +immersiveengineering:fluidconcrete[int_16=12,level=13] +immersiveengineering:fluidconcrete[int_16=12,level=14] +immersiveengineering:fluidconcrete[int_16=12,level=15] +immersiveengineering:fluidconcrete[int_16=13,level=0] +immersiveengineering:fluidconcrete[int_16=13,level=1] +immersiveengineering:fluidconcrete[int_16=13,level=2] +immersiveengineering:fluidconcrete[int_16=13,level=3] +immersiveengineering:fluidconcrete[int_16=13,level=4] +immersiveengineering:fluidconcrete[int_16=13,level=5] +immersiveengineering:fluidconcrete[int_16=13,level=6] +immersiveengineering:fluidconcrete[int_16=13,level=7] +immersiveengineering:fluidconcrete[int_16=13,level=8] +immersiveengineering:fluidconcrete[int_16=13,level=9] +immersiveengineering:fluidconcrete[int_16=13,level=10] +immersiveengineering:fluidconcrete[int_16=13,level=11] +immersiveengineering:fluidconcrete[int_16=13,level=12] +immersiveengineering:fluidconcrete[int_16=13,level=13] +immersiveengineering:fluidconcrete[int_16=13,level=14] +immersiveengineering:fluidconcrete[int_16=13,level=15] +immersiveengineering:fluidconcrete[int_16=14,level=0] +immersiveengineering:fluidconcrete[int_16=14,level=1] +immersiveengineering:fluidconcrete[int_16=14,level=2] +immersiveengineering:fluidconcrete[int_16=14,level=3] +immersiveengineering:fluidconcrete[int_16=14,level=4] +immersiveengineering:fluidconcrete[int_16=14,level=5] +immersiveengineering:fluidconcrete[int_16=14,level=6] +immersiveengineering:fluidconcrete[int_16=14,level=7] +immersiveengineering:fluidconcrete[int_16=14,level=8] +immersiveengineering:fluidconcrete[int_16=14,level=9] +immersiveengineering:fluidconcrete[int_16=14,level=10] +immersiveengineering:fluidconcrete[int_16=14,level=11] +immersiveengineering:fluidconcrete[int_16=14,level=12] +immersiveengineering:fluidconcrete[int_16=14,level=13] +immersiveengineering:fluidconcrete[int_16=14,level=14] +immersiveengineering:fluidconcrete[int_16=14,level=15] +immersiveengineering:fluidconcrete[int_16=15,level=0] +immersiveengineering:fluidconcrete[int_16=15,level=1] +immersiveengineering:fluidconcrete[int_16=15,level=2] +immersiveengineering:fluidconcrete[int_16=15,level=3] +immersiveengineering:fluidconcrete[int_16=15,level=4] +immersiveengineering:fluidconcrete[int_16=15,level=5] +immersiveengineering:fluidconcrete[int_16=15,level=6] +immersiveengineering:fluidconcrete[int_16=15,level=7] +immersiveengineering:fluidconcrete[int_16=15,level=8] +immersiveengineering:fluidconcrete[int_16=15,level=9] +immersiveengineering:fluidconcrete[int_16=15,level=10] +immersiveengineering:fluidconcrete[int_16=15,level=11] +immersiveengineering:fluidconcrete[int_16=15,level=12] +immersiveengineering:fluidconcrete[int_16=15,level=13] +immersiveengineering:fluidconcrete[int_16=15,level=14] +immersiveengineering:fluidconcrete[int_16=15,level=15] +engineersdoors:trapdoor_steel[facing=north,half=top,open=true] +engineersdoors:trapdoor_steel[facing=north,half=top,open=false] +engineersdoors:trapdoor_steel[facing=north,half=bottom,open=true] +engineersdoors:trapdoor_steel[facing=north,half=bottom,open=false] +engineersdoors:trapdoor_steel[facing=south,half=top,open=true] +engineersdoors:trapdoor_steel[facing=south,half=top,open=false] +engineersdoors:trapdoor_steel[facing=south,half=bottom,open=true] +engineersdoors:trapdoor_steel[facing=south,half=bottom,open=false] +engineersdoors:trapdoor_steel[facing=west,half=top,open=true] +engineersdoors:trapdoor_steel[facing=west,half=top,open=false] +engineersdoors:trapdoor_steel[facing=west,half=bottom,open=true] +engineersdoors:trapdoor_steel[facing=west,half=bottom,open=false] +engineersdoors:trapdoor_steel[facing=east,half=top,open=true] +engineersdoors:trapdoor_steel[facing=east,half=top,open=false] +engineersdoors:trapdoor_steel[facing=east,half=bottom,open=true] +engineersdoors:trapdoor_steel[facing=east,half=bottom,open=false] +engineersdoors:trapdoor_treated[facing=north,half=top,open=true] +engineersdoors:trapdoor_treated[facing=north,half=top,open=false] +engineersdoors:trapdoor_treated[facing=north,half=bottom,open=true] +engineersdoors:trapdoor_treated[facing=north,half=bottom,open=false] +engineersdoors:trapdoor_treated[facing=south,half=top,open=true] +engineersdoors:trapdoor_treated[facing=south,half=top,open=false] +engineersdoors:trapdoor_treated[facing=south,half=bottom,open=true] +engineersdoors:trapdoor_treated[facing=south,half=bottom,open=false] +engineersdoors:trapdoor_treated[facing=west,half=top,open=true] +engineersdoors:trapdoor_treated[facing=west,half=top,open=false] +engineersdoors:trapdoor_treated[facing=west,half=bottom,open=true] +engineersdoors:trapdoor_treated[facing=west,half=bottom,open=false] +engineersdoors:trapdoor_treated[facing=east,half=top,open=true] +engineersdoors:trapdoor_treated[facing=east,half=top,open=false] +engineersdoors:trapdoor_treated[facing=east,half=bottom,open=true] +engineersdoors:trapdoor_treated[facing=east,half=bottom,open=false] +engineersdoors:fencegate_aluminium[facing=north,in_wall=true,open=true,powered=true] +engineersdoors:fencegate_aluminium[facing=north,in_wall=true,open=true,powered=false] +engineersdoors:fencegate_aluminium[facing=north,in_wall=true,open=false,powered=true] +engineersdoors:fencegate_aluminium[facing=north,in_wall=true,open=false,powered=false] +engineersdoors:fencegate_aluminium[facing=north,in_wall=false,open=true,powered=true] +engineersdoors:fencegate_aluminium[facing=north,in_wall=false,open=true,powered=false] +engineersdoors:fencegate_aluminium[facing=north,in_wall=false,open=false,powered=true] +engineersdoors:fencegate_aluminium[facing=north,in_wall=false,open=false,powered=false] +engineersdoors:fencegate_aluminium[facing=south,in_wall=true,open=true,powered=true] +engineersdoors:fencegate_aluminium[facing=south,in_wall=true,open=true,powered=false] +engineersdoors:fencegate_aluminium[facing=south,in_wall=true,open=false,powered=true] +engineersdoors:fencegate_aluminium[facing=south,in_wall=true,open=false,powered=false] +engineersdoors:fencegate_aluminium[facing=south,in_wall=false,open=true,powered=true] +engineersdoors:fencegate_aluminium[facing=south,in_wall=false,open=true,powered=false] +engineersdoors:fencegate_aluminium[facing=south,in_wall=false,open=false,powered=true] +engineersdoors:fencegate_aluminium[facing=south,in_wall=false,open=false,powered=false] +engineersdoors:fencegate_aluminium[facing=west,in_wall=true,open=true,powered=true] +engineersdoors:fencegate_aluminium[facing=west,in_wall=true,open=true,powered=false] +engineersdoors:fencegate_aluminium[facing=west,in_wall=true,open=false,powered=true] +engineersdoors:fencegate_aluminium[facing=west,in_wall=true,open=false,powered=false] +engineersdoors:fencegate_aluminium[facing=west,in_wall=false,open=true,powered=true] +engineersdoors:fencegate_aluminium[facing=west,in_wall=false,open=true,powered=false] +engineersdoors:fencegate_aluminium[facing=west,in_wall=false,open=false,powered=true] +engineersdoors:fencegate_aluminium[facing=west,in_wall=false,open=false,powered=false] +engineersdoors:fencegate_aluminium[facing=east,in_wall=true,open=true,powered=true] +engineersdoors:fencegate_aluminium[facing=east,in_wall=true,open=true,powered=false] +engineersdoors:fencegate_aluminium[facing=east,in_wall=true,open=false,powered=true] +engineersdoors:fencegate_aluminium[facing=east,in_wall=true,open=false,powered=false] +engineersdoors:fencegate_aluminium[facing=east,in_wall=false,open=true,powered=true] +engineersdoors:fencegate_aluminium[facing=east,in_wall=false,open=true,powered=false] +engineersdoors:fencegate_aluminium[facing=east,in_wall=false,open=false,powered=true] +engineersdoors:fencegate_aluminium[facing=east,in_wall=false,open=false,powered=false] +engineersdoors:fencegate_steel[facing=north,in_wall=true,open=true,powered=true] +engineersdoors:fencegate_steel[facing=north,in_wall=true,open=true,powered=false] +engineersdoors:fencegate_steel[facing=north,in_wall=true,open=false,powered=true] +engineersdoors:fencegate_steel[facing=north,in_wall=true,open=false,powered=false] +engineersdoors:fencegate_steel[facing=north,in_wall=false,open=true,powered=true] +engineersdoors:fencegate_steel[facing=north,in_wall=false,open=true,powered=false] +engineersdoors:fencegate_steel[facing=north,in_wall=false,open=false,powered=true] +engineersdoors:fencegate_steel[facing=north,in_wall=false,open=false,powered=false] +engineersdoors:fencegate_steel[facing=south,in_wall=true,open=true,powered=true] +engineersdoors:fencegate_steel[facing=south,in_wall=true,open=true,powered=false] +engineersdoors:fencegate_steel[facing=south,in_wall=true,open=false,powered=true] +engineersdoors:fencegate_steel[facing=south,in_wall=true,open=false,powered=false] +engineersdoors:fencegate_steel[facing=south,in_wall=false,open=true,powered=true] +engineersdoors:fencegate_steel[facing=south,in_wall=false,open=true,powered=false] +engineersdoors:fencegate_steel[facing=south,in_wall=false,open=false,powered=true] +engineersdoors:fencegate_steel[facing=south,in_wall=false,open=false,powered=false] +engineersdoors:fencegate_steel[facing=west,in_wall=true,open=true,powered=true] +engineersdoors:fencegate_steel[facing=west,in_wall=true,open=true,powered=false] +engineersdoors:fencegate_steel[facing=west,in_wall=true,open=false,powered=true] +engineersdoors:fencegate_steel[facing=west,in_wall=true,open=false,powered=false] +engineersdoors:fencegate_steel[facing=west,in_wall=false,open=true,powered=true] +engineersdoors:fencegate_steel[facing=west,in_wall=false,open=true,powered=false] +engineersdoors:fencegate_steel[facing=west,in_wall=false,open=false,powered=true] +engineersdoors:fencegate_steel[facing=west,in_wall=false,open=false,powered=false] +engineersdoors:fencegate_steel[facing=east,in_wall=true,open=true,powered=true] +engineersdoors:fencegate_steel[facing=east,in_wall=true,open=true,powered=false] +engineersdoors:fencegate_steel[facing=east,in_wall=true,open=false,powered=true] +engineersdoors:fencegate_steel[facing=east,in_wall=true,open=false,powered=false] +engineersdoors:fencegate_steel[facing=east,in_wall=false,open=true,powered=true] +engineersdoors:fencegate_steel[facing=east,in_wall=false,open=true,powered=false] +engineersdoors:fencegate_steel[facing=east,in_wall=false,open=false,powered=true] +engineersdoors:fencegate_steel[facing=east,in_wall=false,open=false,powered=false] +engineersdoors:fencegate_treated[facing=north,in_wall=true,open=true,powered=true] +engineersdoors:fencegate_treated[facing=north,in_wall=true,open=true,powered=false] +engineersdoors:fencegate_treated[facing=north,in_wall=true,open=false,powered=true] +engineersdoors:fencegate_treated[facing=north,in_wall=true,open=false,powered=false] +engineersdoors:fencegate_treated[facing=north,in_wall=false,open=true,powered=true] +engineersdoors:fencegate_treated[facing=north,in_wall=false,open=true,powered=false] +engineersdoors:fencegate_treated[facing=north,in_wall=false,open=false,powered=true] +engineersdoors:fencegate_treated[facing=north,in_wall=false,open=false,powered=false] +engineersdoors:fencegate_treated[facing=south,in_wall=true,open=true,powered=true] +engineersdoors:fencegate_treated[facing=south,in_wall=true,open=true,powered=false] +engineersdoors:fencegate_treated[facing=south,in_wall=true,open=false,powered=true] +engineersdoors:fencegate_treated[facing=south,in_wall=true,open=false,powered=false] +engineersdoors:fencegate_treated[facing=south,in_wall=false,open=true,powered=true] +engineersdoors:fencegate_treated[facing=south,in_wall=false,open=true,powered=false] +engineersdoors:fencegate_treated[facing=south,in_wall=false,open=false,powered=true] +engineersdoors:fencegate_treated[facing=south,in_wall=false,open=false,powered=false] +engineersdoors:fencegate_treated[facing=west,in_wall=true,open=true,powered=true] +engineersdoors:fencegate_treated[facing=west,in_wall=true,open=true,powered=false] +engineersdoors:fencegate_treated[facing=west,in_wall=true,open=false,powered=true] +engineersdoors:fencegate_treated[facing=west,in_wall=true,open=false,powered=false] +engineersdoors:fencegate_treated[facing=west,in_wall=false,open=true,powered=true] +engineersdoors:fencegate_treated[facing=west,in_wall=false,open=true,powered=false] +engineersdoors:fencegate_treated[facing=west,in_wall=false,open=false,powered=true] +engineersdoors:fencegate_treated[facing=west,in_wall=false,open=false,powered=false] +engineersdoors:fencegate_treated[facing=east,in_wall=true,open=true,powered=true] +engineersdoors:fencegate_treated[facing=east,in_wall=true,open=true,powered=false] +engineersdoors:fencegate_treated[facing=east,in_wall=true,open=false,powered=true] +engineersdoors:fencegate_treated[facing=east,in_wall=true,open=false,powered=false] +engineersdoors:fencegate_treated[facing=east,in_wall=false,open=true,powered=true] +engineersdoors:fencegate_treated[facing=east,in_wall=false,open=true,powered=false] +engineersdoors:fencegate_treated[facing=east,in_wall=false,open=false,powered=true] +engineersdoors:fencegate_treated[facing=east,in_wall=false,open=false,powered=false] +engineersdoors:door_concrete[facing=north,half=upper,hinge=left,open=true,powered=true] +engineersdoors:door_concrete[facing=north,half=upper,hinge=left,open=true,powered=false] +engineersdoors:door_concrete[facing=north,half=upper,hinge=left,open=false,powered=true] +engineersdoors:door_concrete[facing=north,half=upper,hinge=left,open=false,powered=false] +engineersdoors:door_concrete[facing=north,half=upper,hinge=right,open=true,powered=true] +engineersdoors:door_concrete[facing=north,half=upper,hinge=right,open=true,powered=false] +engineersdoors:door_concrete[facing=north,half=upper,hinge=right,open=false,powered=true] +engineersdoors:door_concrete[facing=north,half=upper,hinge=right,open=false,powered=false] +engineersdoors:door_concrete[facing=north,half=lower,hinge=left,open=true,powered=true] +engineersdoors:door_concrete[facing=north,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_concrete[facing=north,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_concrete[facing=north,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_concrete[facing=north,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_concrete[facing=north,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_concrete[facing=north,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_concrete[facing=north,half=lower,hinge=right,open=false,powered=false] +engineersdoors:door_concrete[facing=south,half=upper,hinge=left,open=true,powered=true] +engineersdoors:door_concrete[facing=south,half=upper,hinge=left,open=true,powered=false] +engineersdoors:door_concrete[facing=south,half=upper,hinge=left,open=false,powered=true] +engineersdoors:door_concrete[facing=south,half=upper,hinge=left,open=false,powered=false] +engineersdoors:door_concrete[facing=south,half=upper,hinge=right,open=true,powered=true] +engineersdoors:door_concrete[facing=south,half=upper,hinge=right,open=true,powered=false] +engineersdoors:door_concrete[facing=south,half=upper,hinge=right,open=false,powered=true] +engineersdoors:door_concrete[facing=south,half=upper,hinge=right,open=false,powered=false] +engineersdoors:door_concrete[facing=south,half=lower,hinge=left,open=true,powered=true] +engineersdoors:door_concrete[facing=south,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_concrete[facing=south,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_concrete[facing=south,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_concrete[facing=south,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_concrete[facing=south,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_concrete[facing=south,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_concrete[facing=south,half=lower,hinge=right,open=false,powered=false] +engineersdoors:door_concrete[facing=west,half=upper,hinge=left,open=true,powered=true] +engineersdoors:door_concrete[facing=west,half=upper,hinge=left,open=true,powered=false] +engineersdoors:door_concrete[facing=west,half=upper,hinge=left,open=false,powered=true] +engineersdoors:door_concrete[facing=west,half=upper,hinge=left,open=false,powered=false] +engineersdoors:door_concrete[facing=west,half=upper,hinge=right,open=true,powered=true] +engineersdoors:door_concrete[facing=west,half=upper,hinge=right,open=true,powered=false] +engineersdoors:door_concrete[facing=west,half=upper,hinge=right,open=false,powered=true] +engineersdoors:door_concrete[facing=west,half=upper,hinge=right,open=false,powered=false] +engineersdoors:door_concrete[facing=west,half=lower,hinge=left,open=true,powered=true] +engineersdoors:door_concrete[facing=west,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_concrete[facing=west,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_concrete[facing=west,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_concrete[facing=west,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_concrete[facing=west,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_concrete[facing=west,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_concrete[facing=west,half=lower,hinge=right,open=false,powered=false] +engineersdoors:door_concrete[facing=east,half=upper,hinge=left,open=true,powered=true] +engineersdoors:door_concrete[facing=east,half=upper,hinge=left,open=true,powered=false] +engineersdoors:door_concrete[facing=east,half=upper,hinge=left,open=false,powered=true] +engineersdoors:door_concrete[facing=east,half=upper,hinge=left,open=false,powered=false] +engineersdoors:door_concrete[facing=east,half=upper,hinge=right,open=true,powered=true] +engineersdoors:door_concrete[facing=east,half=upper,hinge=right,open=true,powered=false] +engineersdoors:door_concrete[facing=east,half=upper,hinge=right,open=false,powered=true] +engineersdoors:door_concrete[facing=east,half=upper,hinge=right,open=false,powered=false] +engineersdoors:door_concrete[facing=east,half=lower,hinge=left,open=true,powered=true] +engineersdoors:door_concrete[facing=east,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_concrete[facing=east,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_concrete[facing=east,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_concrete[facing=east,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_concrete[facing=east,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_concrete[facing=east,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_concrete[facing=east,half=lower,hinge=right,open=false,powered=false] +engineersdoors:door_concrete_ornate[facing=north,half=upper,hinge=left,open=true,powered=true] +engineersdoors:door_concrete_ornate[facing=north,half=upper,hinge=left,open=true,powered=false] +engineersdoors:door_concrete_ornate[facing=north,half=upper,hinge=left,open=false,powered=true] +engineersdoors:door_concrete_ornate[facing=north,half=upper,hinge=left,open=false,powered=false] +engineersdoors:door_concrete_ornate[facing=north,half=upper,hinge=right,open=true,powered=true] +engineersdoors:door_concrete_ornate[facing=north,half=upper,hinge=right,open=true,powered=false] +engineersdoors:door_concrete_ornate[facing=north,half=upper,hinge=right,open=false,powered=true] +engineersdoors:door_concrete_ornate[facing=north,half=upper,hinge=right,open=false,powered=false] +engineersdoors:door_concrete_ornate[facing=north,half=lower,hinge=left,open=true,powered=true] +engineersdoors:door_concrete_ornate[facing=north,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_concrete_ornate[facing=north,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_concrete_ornate[facing=north,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_concrete_ornate[facing=north,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_concrete_ornate[facing=north,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_concrete_ornate[facing=north,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_concrete_ornate[facing=north,half=lower,hinge=right,open=false,powered=false] +engineersdoors:door_concrete_ornate[facing=south,half=upper,hinge=left,open=true,powered=true] +engineersdoors:door_concrete_ornate[facing=south,half=upper,hinge=left,open=true,powered=false] +engineersdoors:door_concrete_ornate[facing=south,half=upper,hinge=left,open=false,powered=true] +engineersdoors:door_concrete_ornate[facing=south,half=upper,hinge=left,open=false,powered=false] +engineersdoors:door_concrete_ornate[facing=south,half=upper,hinge=right,open=true,powered=true] +engineersdoors:door_concrete_ornate[facing=south,half=upper,hinge=right,open=true,powered=false] +engineersdoors:door_concrete_ornate[facing=south,half=upper,hinge=right,open=false,powered=true] +engineersdoors:door_concrete_ornate[facing=south,half=upper,hinge=right,open=false,powered=false] +engineersdoors:door_concrete_ornate[facing=south,half=lower,hinge=left,open=true,powered=true] +engineersdoors:door_concrete_ornate[facing=south,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_concrete_ornate[facing=south,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_concrete_ornate[facing=south,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_concrete_ornate[facing=south,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_concrete_ornate[facing=south,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_concrete_ornate[facing=south,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_concrete_ornate[facing=south,half=lower,hinge=right,open=false,powered=false] +engineersdoors:door_concrete_ornate[facing=west,half=upper,hinge=left,open=true,powered=true] +engineersdoors:door_concrete_ornate[facing=west,half=upper,hinge=left,open=true,powered=false] +engineersdoors:door_concrete_ornate[facing=west,half=upper,hinge=left,open=false,powered=true] +engineersdoors:door_concrete_ornate[facing=west,half=upper,hinge=left,open=false,powered=false] +engineersdoors:door_concrete_ornate[facing=west,half=upper,hinge=right,open=true,powered=true] +engineersdoors:door_concrete_ornate[facing=west,half=upper,hinge=right,open=true,powered=false] +engineersdoors:door_concrete_ornate[facing=west,half=upper,hinge=right,open=false,powered=true] +engineersdoors:door_concrete_ornate[facing=west,half=upper,hinge=right,open=false,powered=false] +engineersdoors:door_concrete_ornate[facing=west,half=lower,hinge=left,open=true,powered=true] +engineersdoors:door_concrete_ornate[facing=west,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_concrete_ornate[facing=west,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_concrete_ornate[facing=west,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_concrete_ornate[facing=west,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_concrete_ornate[facing=west,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_concrete_ornate[facing=west,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_concrete_ornate[facing=west,half=lower,hinge=right,open=false,powered=false] +engineersdoors:door_concrete_ornate[facing=east,half=upper,hinge=left,open=true,powered=true] +engineersdoors:door_concrete_ornate[facing=east,half=upper,hinge=left,open=true,powered=false] +engineersdoors:door_concrete_ornate[facing=east,half=upper,hinge=left,open=false,powered=true] +engineersdoors:door_concrete_ornate[facing=east,half=upper,hinge=left,open=false,powered=false] +engineersdoors:door_concrete_ornate[facing=east,half=upper,hinge=right,open=true,powered=true] +engineersdoors:door_concrete_ornate[facing=east,half=upper,hinge=right,open=true,powered=false] +engineersdoors:door_concrete_ornate[facing=east,half=upper,hinge=right,open=false,powered=true] +engineersdoors:door_concrete_ornate[facing=east,half=upper,hinge=right,open=false,powered=false] +engineersdoors:door_concrete_ornate[facing=east,half=lower,hinge=left,open=true,powered=true] +engineersdoors:door_concrete_ornate[facing=east,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_concrete_ornate[facing=east,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_concrete_ornate[facing=east,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_concrete_ornate[facing=east,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_concrete_ornate[facing=east,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_concrete_ornate[facing=east,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_concrete_ornate[facing=east,half=lower,hinge=right,open=false,powered=false] +engineersdoors:door_concrete_reinforced[facing=north,half=upper,hinge=left,open=true,powered=true] +engineersdoors:door_concrete_reinforced[facing=north,half=upper,hinge=left,open=true,powered=false] +engineersdoors:door_concrete_reinforced[facing=north,half=upper,hinge=left,open=false,powered=true] +engineersdoors:door_concrete_reinforced[facing=north,half=upper,hinge=left,open=false,powered=false] +engineersdoors:door_concrete_reinforced[facing=north,half=upper,hinge=right,open=true,powered=true] +engineersdoors:door_concrete_reinforced[facing=north,half=upper,hinge=right,open=true,powered=false] +engineersdoors:door_concrete_reinforced[facing=north,half=upper,hinge=right,open=false,powered=true] +engineersdoors:door_concrete_reinforced[facing=north,half=upper,hinge=right,open=false,powered=false] +engineersdoors:door_concrete_reinforced[facing=north,half=lower,hinge=left,open=true,powered=true] +engineersdoors:door_concrete_reinforced[facing=north,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_concrete_reinforced[facing=north,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_concrete_reinforced[facing=north,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_concrete_reinforced[facing=north,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_concrete_reinforced[facing=north,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_concrete_reinforced[facing=north,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_concrete_reinforced[facing=north,half=lower,hinge=right,open=false,powered=false] +engineersdoors:door_concrete_reinforced[facing=south,half=upper,hinge=left,open=true,powered=true] +engineersdoors:door_concrete_reinforced[facing=south,half=upper,hinge=left,open=true,powered=false] +engineersdoors:door_concrete_reinforced[facing=south,half=upper,hinge=left,open=false,powered=true] +engineersdoors:door_concrete_reinforced[facing=south,half=upper,hinge=left,open=false,powered=false] +engineersdoors:door_concrete_reinforced[facing=south,half=upper,hinge=right,open=true,powered=true] +engineersdoors:door_concrete_reinforced[facing=south,half=upper,hinge=right,open=true,powered=false] +engineersdoors:door_concrete_reinforced[facing=south,half=upper,hinge=right,open=false,powered=true] +engineersdoors:door_concrete_reinforced[facing=south,half=upper,hinge=right,open=false,powered=false] +engineersdoors:door_concrete_reinforced[facing=south,half=lower,hinge=left,open=true,powered=true] +engineersdoors:door_concrete_reinforced[facing=south,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_concrete_reinforced[facing=south,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_concrete_reinforced[facing=south,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_concrete_reinforced[facing=south,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_concrete_reinforced[facing=south,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_concrete_reinforced[facing=south,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_concrete_reinforced[facing=south,half=lower,hinge=right,open=false,powered=false] +engineersdoors:door_concrete_reinforced[facing=west,half=upper,hinge=left,open=true,powered=true] +engineersdoors:door_concrete_reinforced[facing=west,half=upper,hinge=left,open=true,powered=false] +engineersdoors:door_concrete_reinforced[facing=west,half=upper,hinge=left,open=false,powered=true] +engineersdoors:door_concrete_reinforced[facing=west,half=upper,hinge=left,open=false,powered=false] +engineersdoors:door_concrete_reinforced[facing=west,half=upper,hinge=right,open=true,powered=true] +engineersdoors:door_concrete_reinforced[facing=west,half=upper,hinge=right,open=true,powered=false] +engineersdoors:door_concrete_reinforced[facing=west,half=upper,hinge=right,open=false,powered=true] +engineersdoors:door_concrete_reinforced[facing=west,half=upper,hinge=right,open=false,powered=false] +engineersdoors:door_concrete_reinforced[facing=west,half=lower,hinge=left,open=true,powered=true] +engineersdoors:door_concrete_reinforced[facing=west,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_concrete_reinforced[facing=west,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_concrete_reinforced[facing=west,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_concrete_reinforced[facing=west,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_concrete_reinforced[facing=west,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_concrete_reinforced[facing=west,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_concrete_reinforced[facing=west,half=lower,hinge=right,open=false,powered=false] +engineersdoors:door_concrete_reinforced[facing=east,half=upper,hinge=left,open=true,powered=true] +engineersdoors:door_concrete_reinforced[facing=east,half=upper,hinge=left,open=true,powered=false] +engineersdoors:door_concrete_reinforced[facing=east,half=upper,hinge=left,open=false,powered=true] +engineersdoors:door_concrete_reinforced[facing=east,half=upper,hinge=left,open=false,powered=false] +engineersdoors:door_concrete_reinforced[facing=east,half=upper,hinge=right,open=true,powered=true] +engineersdoors:door_concrete_reinforced[facing=east,half=upper,hinge=right,open=true,powered=false] +engineersdoors:door_concrete_reinforced[facing=east,half=upper,hinge=right,open=false,powered=true] +engineersdoors:door_concrete_reinforced[facing=east,half=upper,hinge=right,open=false,powered=false] +engineersdoors:door_concrete_reinforced[facing=east,half=lower,hinge=left,open=true,powered=true] +engineersdoors:door_concrete_reinforced[facing=east,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_concrete_reinforced[facing=east,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_concrete_reinforced[facing=east,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_concrete_reinforced[facing=east,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_concrete_reinforced[facing=east,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_concrete_reinforced[facing=east,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_concrete_reinforced[facing=east,half=lower,hinge=right,open=false,powered=false] +engineersdoors:door_steel[facing=north,half=upper,hinge=left,open=true,powered=true] +engineersdoors:door_steel[facing=north,half=upper,hinge=left,open=true,powered=false] +engineersdoors:door_steel[facing=north,half=upper,hinge=left,open=false,powered=true] +engineersdoors:door_steel[facing=north,half=upper,hinge=left,open=false,powered=false] +engineersdoors:door_steel[facing=north,half=upper,hinge=right,open=true,powered=true] +engineersdoors:door_steel[facing=north,half=upper,hinge=right,open=true,powered=false] +engineersdoors:door_steel[facing=north,half=upper,hinge=right,open=false,powered=true] +engineersdoors:door_steel[facing=north,half=upper,hinge=right,open=false,powered=false] +engineersdoors:door_steel[facing=north,half=lower,hinge=left,open=true,powered=true] +engineersdoors:door_steel[facing=north,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_steel[facing=north,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_steel[facing=north,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_steel[facing=north,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_steel[facing=north,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_steel[facing=north,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_steel[facing=north,half=lower,hinge=right,open=false,powered=false] +engineersdoors:door_steel[facing=south,half=upper,hinge=left,open=true,powered=true] +engineersdoors:door_steel[facing=south,half=upper,hinge=left,open=true,powered=false] +engineersdoors:door_steel[facing=south,half=upper,hinge=left,open=false,powered=true] +engineersdoors:door_steel[facing=south,half=upper,hinge=left,open=false,powered=false] +engineersdoors:door_steel[facing=south,half=upper,hinge=right,open=true,powered=true] +engineersdoors:door_steel[facing=south,half=upper,hinge=right,open=true,powered=false] +engineersdoors:door_steel[facing=south,half=upper,hinge=right,open=false,powered=true] +engineersdoors:door_steel[facing=south,half=upper,hinge=right,open=false,powered=false] +engineersdoors:door_steel[facing=south,half=lower,hinge=left,open=true,powered=true] +engineersdoors:door_steel[facing=south,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_steel[facing=south,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_steel[facing=south,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_steel[facing=south,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_steel[facing=south,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_steel[facing=south,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_steel[facing=south,half=lower,hinge=right,open=false,powered=false] +engineersdoors:door_steel[facing=west,half=upper,hinge=left,open=true,powered=true] +engineersdoors:door_steel[facing=west,half=upper,hinge=left,open=true,powered=false] +engineersdoors:door_steel[facing=west,half=upper,hinge=left,open=false,powered=true] +engineersdoors:door_steel[facing=west,half=upper,hinge=left,open=false,powered=false] +engineersdoors:door_steel[facing=west,half=upper,hinge=right,open=true,powered=true] +engineersdoors:door_steel[facing=west,half=upper,hinge=right,open=true,powered=false] +engineersdoors:door_steel[facing=west,half=upper,hinge=right,open=false,powered=true] +engineersdoors:door_steel[facing=west,half=upper,hinge=right,open=false,powered=false] +engineersdoors:door_steel[facing=west,half=lower,hinge=left,open=true,powered=true] +engineersdoors:door_steel[facing=west,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_steel[facing=west,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_steel[facing=west,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_steel[facing=west,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_steel[facing=west,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_steel[facing=west,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_steel[facing=west,half=lower,hinge=right,open=false,powered=false] +engineersdoors:door_steel[facing=east,half=upper,hinge=left,open=true,powered=true] +engineersdoors:door_steel[facing=east,half=upper,hinge=left,open=true,powered=false] +engineersdoors:door_steel[facing=east,half=upper,hinge=left,open=false,powered=true] +engineersdoors:door_steel[facing=east,half=upper,hinge=left,open=false,powered=false] +engineersdoors:door_steel[facing=east,half=upper,hinge=right,open=true,powered=true] +engineersdoors:door_steel[facing=east,half=upper,hinge=right,open=true,powered=false] +engineersdoors:door_steel[facing=east,half=upper,hinge=right,open=false,powered=true] +engineersdoors:door_steel[facing=east,half=upper,hinge=right,open=false,powered=false] +engineersdoors:door_steel[facing=east,half=lower,hinge=left,open=true,powered=true] +engineersdoors:door_steel[facing=east,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_steel[facing=east,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_steel[facing=east,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_steel[facing=east,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_steel[facing=east,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_steel[facing=east,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_steel[facing=east,half=lower,hinge=right,open=false,powered=false] +engineersdoors:door_steel_ornate[facing=north,half=upper,hinge=left,open=true,powered=true] +engineersdoors:door_steel_ornate[facing=north,half=upper,hinge=left,open=true,powered=false] +engineersdoors:door_steel_ornate[facing=north,half=upper,hinge=left,open=false,powered=true] +engineersdoors:door_steel_ornate[facing=north,half=upper,hinge=left,open=false,powered=false] +engineersdoors:door_steel_ornate[facing=north,half=upper,hinge=right,open=true,powered=true] +engineersdoors:door_steel_ornate[facing=north,half=upper,hinge=right,open=true,powered=false] +engineersdoors:door_steel_ornate[facing=north,half=upper,hinge=right,open=false,powered=true] +engineersdoors:door_steel_ornate[facing=north,half=upper,hinge=right,open=false,powered=false] +engineersdoors:door_steel_ornate[facing=north,half=lower,hinge=left,open=true,powered=true] +engineersdoors:door_steel_ornate[facing=north,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_steel_ornate[facing=north,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_steel_ornate[facing=north,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_steel_ornate[facing=north,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_steel_ornate[facing=north,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_steel_ornate[facing=north,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_steel_ornate[facing=north,half=lower,hinge=right,open=false,powered=false] +engineersdoors:door_steel_ornate[facing=south,half=upper,hinge=left,open=true,powered=true] +engineersdoors:door_steel_ornate[facing=south,half=upper,hinge=left,open=true,powered=false] +engineersdoors:door_steel_ornate[facing=south,half=upper,hinge=left,open=false,powered=true] +engineersdoors:door_steel_ornate[facing=south,half=upper,hinge=left,open=false,powered=false] +engineersdoors:door_steel_ornate[facing=south,half=upper,hinge=right,open=true,powered=true] +engineersdoors:door_steel_ornate[facing=south,half=upper,hinge=right,open=true,powered=false] +engineersdoors:door_steel_ornate[facing=south,half=upper,hinge=right,open=false,powered=true] +engineersdoors:door_steel_ornate[facing=south,half=upper,hinge=right,open=false,powered=false] +engineersdoors:door_steel_ornate[facing=south,half=lower,hinge=left,open=true,powered=true] +engineersdoors:door_steel_ornate[facing=south,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_steel_ornate[facing=south,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_steel_ornate[facing=south,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_steel_ornate[facing=south,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_steel_ornate[facing=south,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_steel_ornate[facing=south,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_steel_ornate[facing=south,half=lower,hinge=right,open=false,powered=false] +engineersdoors:door_steel_ornate[facing=west,half=upper,hinge=left,open=true,powered=true] +engineersdoors:door_steel_ornate[facing=west,half=upper,hinge=left,open=true,powered=false] +engineersdoors:door_steel_ornate[facing=west,half=upper,hinge=left,open=false,powered=true] +engineersdoors:door_steel_ornate[facing=west,half=upper,hinge=left,open=false,powered=false] +engineersdoors:door_steel_ornate[facing=west,half=upper,hinge=right,open=true,powered=true] +engineersdoors:door_steel_ornate[facing=west,half=upper,hinge=right,open=true,powered=false] +engineersdoors:door_steel_ornate[facing=west,half=upper,hinge=right,open=false,powered=true] +engineersdoors:door_steel_ornate[facing=west,half=upper,hinge=right,open=false,powered=false] +engineersdoors:door_steel_ornate[facing=west,half=lower,hinge=left,open=true,powered=true] +engineersdoors:door_steel_ornate[facing=west,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_steel_ornate[facing=west,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_steel_ornate[facing=west,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_steel_ornate[facing=west,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_steel_ornate[facing=west,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_steel_ornate[facing=west,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_steel_ornate[facing=west,half=lower,hinge=right,open=false,powered=false] +engineersdoors:door_steel_ornate[facing=east,half=upper,hinge=left,open=true,powered=true] +engineersdoors:door_steel_ornate[facing=east,half=upper,hinge=left,open=true,powered=false] +engineersdoors:door_steel_ornate[facing=east,half=upper,hinge=left,open=false,powered=true] +engineersdoors:door_steel_ornate[facing=east,half=upper,hinge=left,open=false,powered=false] +engineersdoors:door_steel_ornate[facing=east,half=upper,hinge=right,open=true,powered=true] +engineersdoors:door_steel_ornate[facing=east,half=upper,hinge=right,open=true,powered=false] +engineersdoors:door_steel_ornate[facing=east,half=upper,hinge=right,open=false,powered=true] +engineersdoors:door_steel_ornate[facing=east,half=upper,hinge=right,open=false,powered=false] +engineersdoors:door_steel_ornate[facing=east,half=lower,hinge=left,open=true,powered=true] +engineersdoors:door_steel_ornate[facing=east,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_steel_ornate[facing=east,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_steel_ornate[facing=east,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_steel_ornate[facing=east,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_steel_ornate[facing=east,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_steel_ornate[facing=east,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_steel_ornate[facing=east,half=lower,hinge=right,open=false,powered=false] +engineersdoors:door_steel_reinforced[facing=north,half=upper,hinge=left,open=true,powered=true] +engineersdoors:door_steel_reinforced[facing=north,half=upper,hinge=left,open=true,powered=false] +engineersdoors:door_steel_reinforced[facing=north,half=upper,hinge=left,open=false,powered=true] +engineersdoors:door_steel_reinforced[facing=north,half=upper,hinge=left,open=false,powered=false] +engineersdoors:door_steel_reinforced[facing=north,half=upper,hinge=right,open=true,powered=true] +engineersdoors:door_steel_reinforced[facing=north,half=upper,hinge=right,open=true,powered=false] +engineersdoors:door_steel_reinforced[facing=north,half=upper,hinge=right,open=false,powered=true] +engineersdoors:door_steel_reinforced[facing=north,half=upper,hinge=right,open=false,powered=false] +engineersdoors:door_steel_reinforced[facing=north,half=lower,hinge=left,open=true,powered=true] +engineersdoors:door_steel_reinforced[facing=north,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_steel_reinforced[facing=north,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_steel_reinforced[facing=north,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_steel_reinforced[facing=north,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_steel_reinforced[facing=north,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_steel_reinforced[facing=north,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_steel_reinforced[facing=north,half=lower,hinge=right,open=false,powered=false] +engineersdoors:door_steel_reinforced[facing=south,half=upper,hinge=left,open=true,powered=true] +engineersdoors:door_steel_reinforced[facing=south,half=upper,hinge=left,open=true,powered=false] +engineersdoors:door_steel_reinforced[facing=south,half=upper,hinge=left,open=false,powered=true] +engineersdoors:door_steel_reinforced[facing=south,half=upper,hinge=left,open=false,powered=false] +engineersdoors:door_steel_reinforced[facing=south,half=upper,hinge=right,open=true,powered=true] +engineersdoors:door_steel_reinforced[facing=south,half=upper,hinge=right,open=true,powered=false] +engineersdoors:door_steel_reinforced[facing=south,half=upper,hinge=right,open=false,powered=true] +engineersdoors:door_steel_reinforced[facing=south,half=upper,hinge=right,open=false,powered=false] +engineersdoors:door_steel_reinforced[facing=south,half=lower,hinge=left,open=true,powered=true] +engineersdoors:door_steel_reinforced[facing=south,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_steel_reinforced[facing=south,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_steel_reinforced[facing=south,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_steel_reinforced[facing=south,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_steel_reinforced[facing=south,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_steel_reinforced[facing=south,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_steel_reinforced[facing=south,half=lower,hinge=right,open=false,powered=false] +engineersdoors:door_steel_reinforced[facing=west,half=upper,hinge=left,open=true,powered=true] +engineersdoors:door_steel_reinforced[facing=west,half=upper,hinge=left,open=true,powered=false] +engineersdoors:door_steel_reinforced[facing=west,half=upper,hinge=left,open=false,powered=true] +engineersdoors:door_steel_reinforced[facing=west,half=upper,hinge=left,open=false,powered=false] +engineersdoors:door_steel_reinforced[facing=west,half=upper,hinge=right,open=true,powered=true] +engineersdoors:door_steel_reinforced[facing=west,half=upper,hinge=right,open=true,powered=false] +engineersdoors:door_steel_reinforced[facing=west,half=upper,hinge=right,open=false,powered=true] +engineersdoors:door_steel_reinforced[facing=west,half=upper,hinge=right,open=false,powered=false] +engineersdoors:door_steel_reinforced[facing=west,half=lower,hinge=left,open=true,powered=true] +engineersdoors:door_steel_reinforced[facing=west,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_steel_reinforced[facing=west,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_steel_reinforced[facing=west,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_steel_reinforced[facing=west,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_steel_reinforced[facing=west,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_steel_reinforced[facing=west,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_steel_reinforced[facing=west,half=lower,hinge=right,open=false,powered=false] +engineersdoors:door_steel_reinforced[facing=east,half=upper,hinge=left,open=true,powered=true] +engineersdoors:door_steel_reinforced[facing=east,half=upper,hinge=left,open=true,powered=false] +engineersdoors:door_steel_reinforced[facing=east,half=upper,hinge=left,open=false,powered=true] +engineersdoors:door_steel_reinforced[facing=east,half=upper,hinge=left,open=false,powered=false] +engineersdoors:door_steel_reinforced[facing=east,half=upper,hinge=right,open=true,powered=true] +engineersdoors:door_steel_reinforced[facing=east,half=upper,hinge=right,open=true,powered=false] +engineersdoors:door_steel_reinforced[facing=east,half=upper,hinge=right,open=false,powered=true] +engineersdoors:door_steel_reinforced[facing=east,half=upper,hinge=right,open=false,powered=false] +engineersdoors:door_steel_reinforced[facing=east,half=lower,hinge=left,open=true,powered=true] +engineersdoors:door_steel_reinforced[facing=east,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_steel_reinforced[facing=east,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_steel_reinforced[facing=east,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_steel_reinforced[facing=east,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_steel_reinforced[facing=east,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_steel_reinforced[facing=east,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_steel_reinforced[facing=east,half=lower,hinge=right,open=false,powered=false] +engineersdoors:door_treated[facing=north,half=upper,hinge=left,open=true,powered=true] +engineersdoors:door_treated[facing=north,half=upper,hinge=left,open=true,powered=false] +engineersdoors:door_treated[facing=north,half=upper,hinge=left,open=false,powered=true] +engineersdoors:door_treated[facing=north,half=upper,hinge=left,open=false,powered=false] +engineersdoors:door_treated[facing=north,half=upper,hinge=right,open=true,powered=true] +engineersdoors:door_treated[facing=north,half=upper,hinge=right,open=true,powered=false] +engineersdoors:door_treated[facing=north,half=upper,hinge=right,open=false,powered=true] +engineersdoors:door_treated[facing=north,half=upper,hinge=right,open=false,powered=false] +engineersdoors:door_treated[facing=north,half=lower,hinge=left,open=true,powered=true] +engineersdoors:door_treated[facing=north,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_treated[facing=north,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_treated[facing=north,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_treated[facing=north,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_treated[facing=north,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_treated[facing=north,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_treated[facing=north,half=lower,hinge=right,open=false,powered=false] +engineersdoors:door_treated[facing=south,half=upper,hinge=left,open=true,powered=true] +engineersdoors:door_treated[facing=south,half=upper,hinge=left,open=true,powered=false] +engineersdoors:door_treated[facing=south,half=upper,hinge=left,open=false,powered=true] +engineersdoors:door_treated[facing=south,half=upper,hinge=left,open=false,powered=false] +engineersdoors:door_treated[facing=south,half=upper,hinge=right,open=true,powered=true] +engineersdoors:door_treated[facing=south,half=upper,hinge=right,open=true,powered=false] +engineersdoors:door_treated[facing=south,half=upper,hinge=right,open=false,powered=true] +engineersdoors:door_treated[facing=south,half=upper,hinge=right,open=false,powered=false] +engineersdoors:door_treated[facing=south,half=lower,hinge=left,open=true,powered=true] +engineersdoors:door_treated[facing=south,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_treated[facing=south,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_treated[facing=south,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_treated[facing=south,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_treated[facing=south,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_treated[facing=south,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_treated[facing=south,half=lower,hinge=right,open=false,powered=false] +engineersdoors:door_treated[facing=west,half=upper,hinge=left,open=true,powered=true] +engineersdoors:door_treated[facing=west,half=upper,hinge=left,open=true,powered=false] +engineersdoors:door_treated[facing=west,half=upper,hinge=left,open=false,powered=true] +engineersdoors:door_treated[facing=west,half=upper,hinge=left,open=false,powered=false] +engineersdoors:door_treated[facing=west,half=upper,hinge=right,open=true,powered=true] +engineersdoors:door_treated[facing=west,half=upper,hinge=right,open=true,powered=false] +engineersdoors:door_treated[facing=west,half=upper,hinge=right,open=false,powered=true] +engineersdoors:door_treated[facing=west,half=upper,hinge=right,open=false,powered=false] +engineersdoors:door_treated[facing=west,half=lower,hinge=left,open=true,powered=true] +engineersdoors:door_treated[facing=west,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_treated[facing=west,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_treated[facing=west,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_treated[facing=west,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_treated[facing=west,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_treated[facing=west,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_treated[facing=west,half=lower,hinge=right,open=false,powered=false] +engineersdoors:door_treated[facing=east,half=upper,hinge=left,open=true,powered=true] +engineersdoors:door_treated[facing=east,half=upper,hinge=left,open=true,powered=false] +engineersdoors:door_treated[facing=east,half=upper,hinge=left,open=false,powered=true] +engineersdoors:door_treated[facing=east,half=upper,hinge=left,open=false,powered=false] +engineersdoors:door_treated[facing=east,half=upper,hinge=right,open=true,powered=true] +engineersdoors:door_treated[facing=east,half=upper,hinge=right,open=true,powered=false] +engineersdoors:door_treated[facing=east,half=upper,hinge=right,open=false,powered=true] +engineersdoors:door_treated[facing=east,half=upper,hinge=right,open=false,powered=false] +engineersdoors:door_treated[facing=east,half=lower,hinge=left,open=true,powered=true] +engineersdoors:door_treated[facing=east,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_treated[facing=east,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_treated[facing=east,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_treated[facing=east,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_treated[facing=east,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_treated[facing=east,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_treated[facing=east,half=lower,hinge=right,open=false,powered=false] +engineersdoors:door_treated_ornate[facing=north,half=upper,hinge=left,open=true,powered=true] +engineersdoors:door_treated_ornate[facing=north,half=upper,hinge=left,open=true,powered=false] +engineersdoors:door_treated_ornate[facing=north,half=upper,hinge=left,open=false,powered=true] +engineersdoors:door_treated_ornate[facing=north,half=upper,hinge=left,open=false,powered=false] +engineersdoors:door_treated_ornate[facing=north,half=upper,hinge=right,open=true,powered=true] +engineersdoors:door_treated_ornate[facing=north,half=upper,hinge=right,open=true,powered=false] +engineersdoors:door_treated_ornate[facing=north,half=upper,hinge=right,open=false,powered=true] +engineersdoors:door_treated_ornate[facing=north,half=upper,hinge=right,open=false,powered=false] +engineersdoors:door_treated_ornate[facing=north,half=lower,hinge=left,open=true,powered=true] +engineersdoors:door_treated_ornate[facing=north,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_treated_ornate[facing=north,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_treated_ornate[facing=north,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_treated_ornate[facing=north,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_treated_ornate[facing=north,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_treated_ornate[facing=north,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_treated_ornate[facing=north,half=lower,hinge=right,open=false,powered=false] +engineersdoors:door_treated_ornate[facing=south,half=upper,hinge=left,open=true,powered=true] +engineersdoors:door_treated_ornate[facing=south,half=upper,hinge=left,open=true,powered=false] +engineersdoors:door_treated_ornate[facing=south,half=upper,hinge=left,open=false,powered=true] +engineersdoors:door_treated_ornate[facing=south,half=upper,hinge=left,open=false,powered=false] +engineersdoors:door_treated_ornate[facing=south,half=upper,hinge=right,open=true,powered=true] +engineersdoors:door_treated_ornate[facing=south,half=upper,hinge=right,open=true,powered=false] +engineersdoors:door_treated_ornate[facing=south,half=upper,hinge=right,open=false,powered=true] +engineersdoors:door_treated_ornate[facing=south,half=upper,hinge=right,open=false,powered=false] +engineersdoors:door_treated_ornate[facing=south,half=lower,hinge=left,open=true,powered=true] +engineersdoors:door_treated_ornate[facing=south,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_treated_ornate[facing=south,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_treated_ornate[facing=south,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_treated_ornate[facing=south,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_treated_ornate[facing=south,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_treated_ornate[facing=south,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_treated_ornate[facing=south,half=lower,hinge=right,open=false,powered=false] +engineersdoors:door_treated_ornate[facing=west,half=upper,hinge=left,open=true,powered=true] +engineersdoors:door_treated_ornate[facing=west,half=upper,hinge=left,open=true,powered=false] +engineersdoors:door_treated_ornate[facing=west,half=upper,hinge=left,open=false,powered=true] +engineersdoors:door_treated_ornate[facing=west,half=upper,hinge=left,open=false,powered=false] +engineersdoors:door_treated_ornate[facing=west,half=upper,hinge=right,open=true,powered=true] +engineersdoors:door_treated_ornate[facing=west,half=upper,hinge=right,open=true,powered=false] +engineersdoors:door_treated_ornate[facing=west,half=upper,hinge=right,open=false,powered=true] +engineersdoors:door_treated_ornate[facing=west,half=upper,hinge=right,open=false,powered=false] +engineersdoors:door_treated_ornate[facing=west,half=lower,hinge=left,open=true,powered=true] +engineersdoors:door_treated_ornate[facing=west,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_treated_ornate[facing=west,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_treated_ornate[facing=west,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_treated_ornate[facing=west,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_treated_ornate[facing=west,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_treated_ornate[facing=west,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_treated_ornate[facing=west,half=lower,hinge=right,open=false,powered=false] +engineersdoors:door_treated_ornate[facing=east,half=upper,hinge=left,open=true,powered=true] +engineersdoors:door_treated_ornate[facing=east,half=upper,hinge=left,open=true,powered=false] +engineersdoors:door_treated_ornate[facing=east,half=upper,hinge=left,open=false,powered=true] +engineersdoors:door_treated_ornate[facing=east,half=upper,hinge=left,open=false,powered=false] +engineersdoors:door_treated_ornate[facing=east,half=upper,hinge=right,open=true,powered=true] +engineersdoors:door_treated_ornate[facing=east,half=upper,hinge=right,open=true,powered=false] +engineersdoors:door_treated_ornate[facing=east,half=upper,hinge=right,open=false,powered=true] +engineersdoors:door_treated_ornate[facing=east,half=upper,hinge=right,open=false,powered=false] +engineersdoors:door_treated_ornate[facing=east,half=lower,hinge=left,open=true,powered=true] +engineersdoors:door_treated_ornate[facing=east,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_treated_ornate[facing=east,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_treated_ornate[facing=east,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_treated_ornate[facing=east,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_treated_ornate[facing=east,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_treated_ornate[facing=east,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_treated_ornate[facing=east,half=lower,hinge=right,open=false,powered=false] 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+engineersdoors:door_treated_reinforced[facing=north,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_treated_reinforced[facing=north,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_treated_reinforced[facing=north,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_treated_reinforced[facing=north,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_treated_reinforced[facing=north,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_treated_reinforced[facing=north,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_treated_reinforced[facing=north,half=lower,hinge=right,open=false,powered=false] +engineersdoors:door_treated_reinforced[facing=south,half=upper,hinge=left,open=true,powered=true] +engineersdoors:door_treated_reinforced[facing=south,half=upper,hinge=left,open=true,powered=false] 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+engineersdoors:door_treated_reinforced[facing=east,half=lower,hinge=left,open=true,powered=false] +engineersdoors:door_treated_reinforced[facing=east,half=lower,hinge=left,open=false,powered=true] +engineersdoors:door_treated_reinforced[facing=east,half=lower,hinge=left,open=false,powered=false] +engineersdoors:door_treated_reinforced[facing=east,half=lower,hinge=right,open=true,powered=true] +engineersdoors:door_treated_reinforced[facing=east,half=lower,hinge=right,open=true,powered=false] +engineersdoors:door_treated_reinforced[facing=east,half=lower,hinge=right,open=false,powered=true] +engineersdoors:door_treated_reinforced[facing=east,half=lower,hinge=right,open=false,powered=false] +extendedcrafting:storage[variant=black_iron] +extendedcrafting:storage[variant=luminessence] +extendedcrafting:storage[variant=nether_star] +extendedcrafting:storage[variant=crystaltine] +extendedcrafting:storage[variant=ultimate] +extendedcrafting:storage[variant=ender] 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+farmingforblockheads:fertilized_farmland_healthy[moisture=2] +farmingforblockheads:fertilized_farmland_healthy[moisture=3] +farmingforblockheads:fertilized_farmland_healthy[moisture=4] +farmingforblockheads:fertilized_farmland_healthy[moisture=5] +farmingforblockheads:fertilized_farmland_healthy[moisture=6] +farmingforblockheads:fertilized_farmland_healthy[moisture=7] +farmingforblockheads:fertilized_farmland_rich_stable[moisture=0] +farmingforblockheads:fertilized_farmland_rich_stable[moisture=1] +farmingforblockheads:fertilized_farmland_rich_stable[moisture=2] +farmingforblockheads:fertilized_farmland_rich_stable[moisture=3] +farmingforblockheads:fertilized_farmland_rich_stable[moisture=4] +farmingforblockheads:fertilized_farmland_rich_stable[moisture=5] +farmingforblockheads:fertilized_farmland_rich_stable[moisture=6] +farmingforblockheads:fertilized_farmland_rich_stable[moisture=7] +farmingforblockheads:fertilized_farmland_healthy_stable[moisture=0] +farmingforblockheads:fertilized_farmland_healthy_stable[moisture=1] +farmingforblockheads:fertilized_farmland_healthy_stable[moisture=2] +farmingforblockheads:fertilized_farmland_healthy_stable[moisture=3] +farmingforblockheads:fertilized_farmland_healthy_stable[moisture=4] +farmingforblockheads:fertilized_farmland_healthy_stable[moisture=5] +farmingforblockheads:fertilized_farmland_healthy_stable[moisture=6] +farmingforblockheads:fertilized_farmland_healthy_stable[moisture=7] +farmingforblockheads:fertilized_farmland_stable[moisture=0] +farmingforblockheads:fertilized_farmland_stable[moisture=1] +farmingforblockheads:fertilized_farmland_stable[moisture=2] +farmingforblockheads:fertilized_farmland_stable[moisture=3] +farmingforblockheads:fertilized_farmland_stable[moisture=4] +farmingforblockheads:fertilized_farmland_stable[moisture=5] +farmingforblockheads:fertilized_farmland_stable[moisture=6] +farmingforblockheads:fertilized_farmland_stable[moisture=7] 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+immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=false,boolean0=true,facing=east,type=alternator] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=distiller] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=solar_tower] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=solar_reflector] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=steam_turbine] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=boiler] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=north,type=alternator] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=distiller] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=solar_tower] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=solar_reflector] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=steam_turbine] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=boiler] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=south,type=alternator] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=distiller] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=solar_tower] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=solar_reflector] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=steam_turbine] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=boiler] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=west,type=alternator] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=distiller] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=solar_tower] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=solar_reflector] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=steam_turbine] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=boiler] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=false,facing=east,type=alternator] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=distiller] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=solar_tower] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=solar_reflector] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=steam_turbine] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=boiler] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=north,type=alternator] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=distiller] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=solar_tower] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=solar_reflector] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=steam_turbine] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=boiler] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=south,type=alternator] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=distiller] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=solar_tower] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=solar_reflector] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=steam_turbine] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=boiler] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=west,type=alternator] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=distiller] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=solar_tower] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=solar_reflector] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=steam_turbine] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=boiler] +immersivetech:metal_multiblock[_0multiblockslave=false,_1dynamicrender=true,boolean0=true,facing=east,type=alternator] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=distiller] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=solar_tower] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=solar_reflector] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=steam_turbine] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=boiler] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=north,type=alternator] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=distiller] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=solar_tower] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=solar_reflector] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=steam_turbine] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=boiler] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=south,type=alternator] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=distiller] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=solar_tower] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=solar_reflector] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=steam_turbine] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=boiler] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=west,type=alternator] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=distiller] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=solar_tower] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=solar_reflector] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=steam_turbine] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=boiler] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=false,facing=east,type=alternator] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=distiller] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=solar_tower] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=solar_reflector] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=steam_turbine] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=boiler] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=north,type=alternator] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=distiller] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=solar_tower] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=solar_reflector] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=steam_turbine] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=boiler] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=south,type=alternator] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=distiller] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=solar_tower] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=solar_reflector] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=steam_turbine] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=boiler] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=west,type=alternator] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=distiller] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=solar_tower] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=solar_reflector] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=steam_turbine] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=boiler] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=false,boolean0=true,facing=east,type=alternator] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=distiller] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=solar_tower] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=solar_reflector] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=steam_turbine] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=boiler] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=north,type=alternator] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=distiller] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=solar_tower] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=solar_reflector] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=steam_turbine] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=boiler] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=south,type=alternator] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=distiller] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=solar_tower] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=solar_reflector] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=steam_turbine] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=boiler] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=west,type=alternator] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=distiller] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=solar_tower] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=solar_reflector] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=steam_turbine] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=boiler] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=false,facing=east,type=alternator] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=distiller] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=solar_tower] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=solar_reflector] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=steam_turbine] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=boiler] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=north,type=alternator] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=distiller] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=solar_tower] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=solar_reflector] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=steam_turbine] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=boiler] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=south,type=alternator] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=distiller] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=solar_tower] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=solar_reflector] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=steam_turbine] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=boiler] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=west,type=alternator] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=distiller] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=solar_tower] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=solar_reflector] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=steam_turbine] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=boiler] +immersivetech:metal_multiblock[_0multiblockslave=true,_1dynamicrender=true,boolean0=true,facing=east,type=alternator] +immersivetech:stone_multiblock[_0multiblockslave=false,boolean0=false,facing=north,type=coke_oven_advanced] +immersivetech:stone_multiblock[_0multiblockslave=false,boolean0=false,facing=south,type=coke_oven_advanced] +immersivetech:stone_multiblock[_0multiblockslave=false,boolean0=false,facing=west,type=coke_oven_advanced] +immersivetech:stone_multiblock[_0multiblockslave=false,boolean0=false,facing=east,type=coke_oven_advanced] +immersivetech:stone_multiblock[_0multiblockslave=false,boolean0=true,facing=north,type=coke_oven_advanced] +immersivetech:stone_multiblock[_0multiblockslave=false,boolean0=true,facing=south,type=coke_oven_advanced] +immersivetech:stone_multiblock[_0multiblockslave=false,boolean0=true,facing=west,type=coke_oven_advanced] +immersivetech:stone_multiblock[_0multiblockslave=false,boolean0=true,facing=east,type=coke_oven_advanced] +immersivetech:stone_multiblock[_0multiblockslave=true,boolean0=false,facing=north,type=coke_oven_advanced] +immersivetech:stone_multiblock[_0multiblockslave=true,boolean0=false,facing=south,type=coke_oven_advanced] +immersivetech:stone_multiblock[_0multiblockslave=true,boolean0=false,facing=west,type=coke_oven_advanced] +immersivetech:stone_multiblock[_0multiblockslave=true,boolean0=false,facing=east,type=coke_oven_advanced] +immersivetech:stone_multiblock[_0multiblockslave=true,boolean0=true,facing=north,type=coke_oven_advanced] +immersivetech:stone_multiblock[_0multiblockslave=true,boolean0=true,facing=south,type=coke_oven_advanced] +immersivetech:stone_multiblock[_0multiblockslave=true,boolean0=true,facing=west,type=coke_oven_advanced] +immersivetech:stone_multiblock[_0multiblockslave=true,boolean0=true,facing=east,type=coke_oven_advanced] +immersivetech:connectors[_0multiblockslave=false,boolean0=false,boolean1=false,facing=down,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=false,boolean0=false,boolean1=false,facing=up,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=false,boolean0=false,boolean1=false,facing=north,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=false,boolean0=false,boolean1=false,facing=south,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=false,boolean0=false,boolean1=false,facing=west,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=false,boolean0=false,boolean1=false,facing=east,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=false,boolean0=false,boolean1=true,facing=down,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=false,boolean0=false,boolean1=true,facing=up,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=false,boolean0=false,boolean1=true,facing=north,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=false,boolean0=false,boolean1=true,facing=south,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=false,boolean0=false,boolean1=true,facing=west,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=false,boolean0=false,boolean1=true,facing=east,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=false,boolean0=true,boolean1=false,facing=down,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=false,boolean0=true,boolean1=false,facing=up,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=false,boolean0=true,boolean1=false,facing=north,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=false,boolean0=true,boolean1=false,facing=south,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=false,boolean0=true,boolean1=false,facing=west,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=false,boolean0=true,boolean1=false,facing=east,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=false,boolean0=true,boolean1=true,facing=down,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=false,boolean0=true,boolean1=true,facing=up,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=false,boolean0=true,boolean1=true,facing=north,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=false,boolean0=true,boolean1=true,facing=south,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=false,boolean0=true,boolean1=true,facing=west,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=false,boolean0=true,boolean1=true,facing=east,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=true,boolean0=false,boolean1=false,facing=down,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=true,boolean0=false,boolean1=false,facing=up,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=true,boolean0=false,boolean1=false,facing=north,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=true,boolean0=false,boolean1=false,facing=south,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=true,boolean0=false,boolean1=false,facing=west,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=true,boolean0=false,boolean1=false,facing=east,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=true,boolean0=false,boolean1=true,facing=down,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=true,boolean0=false,boolean1=true,facing=up,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=true,boolean0=false,boolean1=true,facing=north,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=true,boolean0=false,boolean1=true,facing=south,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=true,boolean0=false,boolean1=true,facing=west,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=true,boolean0=false,boolean1=true,facing=east,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=true,boolean0=true,boolean1=false,facing=down,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=true,boolean0=true,boolean1=false,facing=up,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=true,boolean0=true,boolean1=false,facing=north,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=true,boolean0=true,boolean1=false,facing=south,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=true,boolean0=true,boolean1=false,facing=west,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=true,boolean0=true,boolean1=false,facing=east,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=true,boolean0=true,boolean1=true,facing=down,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=true,boolean0=true,boolean1=true,facing=up,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=true,boolean0=true,boolean1=true,facing=north,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=true,boolean0=true,boolean1=true,facing=south,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=true,boolean0=true,boolean1=true,facing=west,type=connectors_timer] +immersivetech:connectors[_0multiblockslave=true,boolean0=true,boolean1=true,facing=east,type=connectors_timer] +immersivetech:metal_device[_0multiblockslave=false,boolean0=false,facing=down,type=coke_oven_preheater] +immersivetech:metal_device[_0multiblockslave=false,boolean0=false,facing=up,type=coke_oven_preheater] +immersivetech:metal_device[_0multiblockslave=false,boolean0=false,facing=north,type=coke_oven_preheater] +immersivetech:metal_device[_0multiblockslave=false,boolean0=false,facing=south,type=coke_oven_preheater] +immersivetech:metal_device[_0multiblockslave=false,boolean0=false,facing=west,type=coke_oven_preheater] +immersivetech:metal_device[_0multiblockslave=false,boolean0=false,facing=east,type=coke_oven_preheater] +immersivetech:metal_device[_0multiblockslave=false,boolean0=true,facing=down,type=coke_oven_preheater] +immersivetech:metal_device[_0multiblockslave=false,boolean0=true,facing=up,type=coke_oven_preheater] +immersivetech:metal_device[_0multiblockslave=false,boolean0=true,facing=north,type=coke_oven_preheater] +immersivetech:metal_device[_0multiblockslave=false,boolean0=true,facing=south,type=coke_oven_preheater] +immersivetech:metal_device[_0multiblockslave=false,boolean0=true,facing=west,type=coke_oven_preheater] +immersivetech:metal_device[_0multiblockslave=false,boolean0=true,facing=east,type=coke_oven_preheater] +immersivetech:metal_device[_0multiblockslave=true,boolean0=false,facing=down,type=coke_oven_preheater] +immersivetech:metal_device[_0multiblockslave=true,boolean0=false,facing=up,type=coke_oven_preheater] +immersivetech:metal_device[_0multiblockslave=true,boolean0=false,facing=north,type=coke_oven_preheater] +immersivetech:metal_device[_0multiblockslave=true,boolean0=false,facing=south,type=coke_oven_preheater] +immersivetech:metal_device[_0multiblockslave=true,boolean0=false,facing=west,type=coke_oven_preheater] +immersivetech:metal_device[_0multiblockslave=true,boolean0=false,facing=east,type=coke_oven_preheater] +immersivetech:metal_device[_0multiblockslave=true,boolean0=true,facing=down,type=coke_oven_preheater] +immersivetech:metal_device[_0multiblockslave=true,boolean0=true,facing=up,type=coke_oven_preheater] +immersivetech:metal_device[_0multiblockslave=true,boolean0=true,facing=north,type=coke_oven_preheater] +immersivetech:metal_device[_0multiblockslave=true,boolean0=true,facing=south,type=coke_oven_preheater] +immersivetech:metal_device[_0multiblockslave=true,boolean0=true,facing=west,type=coke_oven_preheater] +immersivetech:metal_device[_0multiblockslave=true,boolean0=true,facing=east,type=coke_oven_preheater] +immersivetech:stone_decoration[type=cokebrick_reinforced] +immersivetech:fluiddistwater[level=0] +immersivetech:fluiddistwater[level=1] +immersivetech:fluiddistwater[level=2] +immersivetech:fluiddistwater[level=3] +immersivetech:fluiddistwater[level=4] +immersivetech:fluiddistwater[level=5] +immersivetech:fluiddistwater[level=6] +immersivetech:fluiddistwater[level=7] +immersivetech:fluiddistwater[level=8] +immersivetech:fluiddistwater[level=9] +immersivetech:fluiddistwater[level=10] +immersivetech:fluiddistwater[level=11] +immersivetech:fluiddistwater[level=12] +immersivetech:fluiddistwater[level=13] +immersivetech:fluiddistwater[level=14] +immersivetech:fluiddistwater[level=15] +immersivetech:fluidsteam[level=0] +immersivetech:fluidsteam[level=1] +immersivetech:fluidsteam[level=2] +immersivetech:fluidsteam[level=3] +immersivetech:fluidsteam[level=4] +immersivetech:fluidsteam[level=5] +immersivetech:fluidsteam[level=6] +immersivetech:fluidsteam[level=7] +immersivetech:fluidsteam[level=8] +immersivetech:fluidsteam[level=9] +immersivetech:fluidsteam[level=10] +immersivetech:fluidsteam[level=11] +immersivetech:fluidsteam[level=12] +immersivetech:fluidsteam[level=13] +immersivetech:fluidsteam[level=14] +immersivetech:fluidsteam[level=15] +simplecorn:corn[age=0] +simplecorn:corn[age=1] +simplecorn:corn[age=2] +simplecorn:corn[age=3] +simplecorn:corn[age=4] +simplecorn:corn[age=5] +simplecorn:corn[age=6] +simplecorn:corn[age=7] +simplecorn:corn[age=8] +simplecorn:corn[age=9] +simplecorn:corn[age=10] +simplecorn:corn[age=11] +metalchests:metal_chest[variant=copper] +metalchests:metal_chest[variant=iron] +metalchests:metal_chest[variant=silver] +metalchests:metal_chest[variant=gold] +metalchests:metal_chest[variant=diamond] +metalchests:metal_chest[variant=obsidian] +notreepunching:loose_rock/stone +notreepunching:cobblestone/andesite +notreepunching:loose_rock/andesite +notreepunching:cobblestone/granite +notreepunching:loose_rock/granite +notreepunching:cobblestone/diorite +notreepunching:loose_rock/diorite +notreepunching:loose_rock/sandstone +notreepunching:cobblestone/marble +notreepunching:loose_rock/marble +notreepunching:cobblestone/limestone +notreepunching:loose_rock/limestone +notreepunching:cobblestone/basalt +notreepunching:loose_rock/basalt +notreepunching:cobblestone/slate +notreepunching:loose_rock/slate +notreepunching:pottery/worked +notreepunching:pottery/large_vessel +notreepunching:pottery/small_vessel +notreepunching:pottery/bucket +notreepunching:pottery/flower_pot +notreepunching:ceramic_large_vessel +notreepunching:fire_pit[lit=true] +notreepunching:fire_pit[lit=false] +refinedstoragerequestify:requester[connected=true] +refinedstoragerequestify:requester[connected=false] +restrictions:pusher[facing=down] +restrictions:pusher[facing=up] +restrictions:pusher[facing=north] +restrictions:pusher[facing=south] +restrictions:pusher[facing=west] +restrictions:pusher[facing=east] +restrictions:attractor[facing=down] +restrictions:attractor[facing=up] +restrictions:attractor[facing=north] +restrictions:attractor[facing=south] +restrictions:attractor[facing=west] +restrictions:attractor[facing=east] +restrictions:oneway[facing=down] +restrictions:oneway[facing=up] +restrictions:oneway[facing=north] +restrictions:oneway[facing=south] +restrictions:oneway[facing=west] +restrictions:oneway[facing=east] +schematics:schem_block_stand[ceiling=true,facing=north] +schematics:schem_block_stand[ceiling=true,facing=south] +schematics:schem_block_stand[ceiling=true,facing=west] +schematics:schem_block_stand[ceiling=true,facing=east] +schematics:schem_block_stand[ceiling=false,facing=north] +schematics:schem_block_stand[ceiling=false,facing=south] +schematics:schem_block_stand[ceiling=false,facing=west] +schematics:schem_block_stand[ceiling=false,facing=east] +schematics:schem_block_wall[facing=north] +schematics:schem_block_wall[facing=south] +schematics:schem_block_wall[facing=west] +schematics:schem_block_wall[facing=east] +schematics:architect_desk[facing=north] +schematics:architect_desk[facing=south] +schematics:architect_desk[facing=west] +schematics:architect_desk[facing=east] +simplylight:illuminant_block[on=true] +simplylight:illuminant_block[on=false] +simplylight:illuminant_block_on[on=true] +simplylight:illuminant_block_on[on=false] +simplylight:illuminant_panel[facing=down] +simplylight:illuminant_panel[facing=up] +simplylight:illuminant_panel[facing=north] +simplylight:illuminant_panel[facing=south] +simplylight:illuminant_panel[facing=west] +simplylight:illuminant_panel[facing=east] +simplylight:illuminant_slab[facing=down] +simplylight:illuminant_slab[facing=up] +simplylight:illuminant_slab[facing=north] +simplylight:illuminant_slab[facing=south] +simplylight:illuminant_slab[facing=west] +simplylight:illuminant_slab[facing=east] +simplylight:wall_lamp[facing=down] +simplylight:wall_lamp[facing=up] +simplylight:wall_lamp[facing=north] +simplylight:wall_lamp[facing=south] +simplylight:wall_lamp[facing=west] +simplylight:wall_lamp[facing=east] +simplylight:edge_light[east=true,north=true,south=true,west=true] +simplylight:edge_light[east=true,north=true,south=true,west=false] +simplylight:edge_light[east=true,north=true,south=false,west=true] +simplylight:edge_light[east=true,north=true,south=false,west=false] +simplylight:edge_light[east=true,north=false,south=true,west=true] +simplylight:edge_light[east=true,north=false,south=true,west=false] +simplylight:edge_light[east=true,north=false,south=false,west=true] +simplylight:edge_light[east=true,north=false,south=false,west=false] +simplylight:edge_light[east=false,north=true,south=true,west=true] +simplylight:edge_light[east=false,north=true,south=true,west=false] +simplylight:edge_light[east=false,north=true,south=false,west=true] +simplylight:edge_light[east=false,north=true,south=false,west=false] +simplylight:edge_light[east=false,north=false,south=true,west=true] +simplylight:edge_light[east=false,north=false,south=true,west=false] +simplylight:edge_light[east=false,north=false,south=false,west=true] +simplylight:edge_light[east=false,north=false,south=false,west=false] +simplylight:edge_light_top[east=true,north=true,south=true,west=true] +simplylight:edge_light_top[east=true,north=true,south=true,west=false] +simplylight:edge_light_top[east=true,north=true,south=false,west=true] +simplylight:edge_light_top[east=true,north=true,south=false,west=false] +simplylight:edge_light_top[east=true,north=false,south=true,west=true] +simplylight:edge_light_top[east=true,north=false,south=true,west=false] +simplylight:edge_light_top[east=true,north=false,south=false,west=true] +simplylight:edge_light_top[east=true,north=false,south=false,west=false] +simplylight:edge_light_top[east=false,north=true,south=true,west=true] +simplylight:edge_light_top[east=false,north=true,south=true,west=false] +simplylight:edge_light_top[east=false,north=true,south=false,west=true] +simplylight:edge_light_top[east=false,north=true,south=false,west=false] +simplylight:edge_light_top[east=false,north=false,south=true,west=true] +simplylight:edge_light_top[east=false,north=false,south=true,west=false] +simplylight:edge_light_top[east=false,north=false,south=false,west=true] +simplylight:edge_light_top[east=false,north=false,south=false,west=false] +simplylight:lightbulb[facing=down] +simplylight:lightbulb[facing=up] +simplylight:lightbulb[facing=north] +simplylight:lightbulb[facing=south] +simplylight:lightbulb[facing=west] +simplylight:lightbulb[facing=east] +stevescarts:blockcartassembler +stevescarts:blockcargomanager +stevescarts:blockliquidmanager +stevescarts:blockdistributor +stevescarts:blockactivator +stevescarts:blockdetector[detectortype=normal,powered=true] +stevescarts:blockdetector[detectortype=normal,powered=false] +stevescarts:blockdetector[detectortype=unit,powered=true] +stevescarts:blockdetector[detectortype=unit,powered=false] +stevescarts:blockdetector[detectortype=station,powered=true] +stevescarts:blockdetector[detectortype=station,powered=false] +stevescarts:blockdetector[detectortype=junction,powered=true] +stevescarts:blockdetector[detectortype=junction,powered=false] +stevescarts:blockdetector[detectortype=redstone,powered=true] +stevescarts:blockdetector[detectortype=redstone,powered=false] +stevescarts:upgrade[connected=true,facing=down,type=0] +stevescarts:upgrade[connected=true,facing=down,type=1] +stevescarts:upgrade[connected=true,facing=down,type=2] +stevescarts:upgrade[connected=true,facing=down,type=3] +stevescarts:upgrade[connected=true,facing=down,type=4] +stevescarts:upgrade[connected=true,facing=down,type=5] +stevescarts:upgrade[connected=true,facing=down,type=6] +stevescarts:upgrade[connected=true,facing=down,type=7] +stevescarts:upgrade[connected=true,facing=down,type=8] +stevescarts:upgrade[connected=true,facing=down,type=9] +stevescarts:upgrade[connected=true,facing=down,type=10] +stevescarts:upgrade[connected=true,facing=down,type=11] +stevescarts:upgrade[connected=true,facing=down,type=12] +stevescarts:upgrade[connected=true,facing=down,type=13] +stevescarts:upgrade[connected=true,facing=down,type=14] +stevescarts:upgrade[connected=true,facing=down,type=15] +stevescarts:upgrade[connected=true,facing=down,type=16] +stevescarts:upgrade[connected=true,facing=down,type=17] +stevescarts:upgrade[connected=true,facing=down,type=18] +stevescarts:upgrade[connected=true,facing=down,type=19] +stevescarts:upgrade[connected=true,facing=up,type=0] +stevescarts:upgrade[connected=true,facing=up,type=1] +stevescarts:upgrade[connected=true,facing=up,type=2] +stevescarts:upgrade[connected=true,facing=up,type=3] +stevescarts:upgrade[connected=true,facing=up,type=4] +stevescarts:upgrade[connected=true,facing=up,type=5] +stevescarts:upgrade[connected=true,facing=up,type=6] +stevescarts:upgrade[connected=true,facing=up,type=7] +stevescarts:upgrade[connected=true,facing=up,type=8] +stevescarts:upgrade[connected=true,facing=up,type=9] +stevescarts:upgrade[connected=true,facing=up,type=10] +stevescarts:upgrade[connected=true,facing=up,type=11] +stevescarts:upgrade[connected=true,facing=up,type=12] +stevescarts:upgrade[connected=true,facing=up,type=13] +stevescarts:upgrade[connected=true,facing=up,type=14] +stevescarts:upgrade[connected=true,facing=up,type=15] +stevescarts:upgrade[connected=true,facing=up,type=16] +stevescarts:upgrade[connected=true,facing=up,type=17] +stevescarts:upgrade[connected=true,facing=up,type=18] +stevescarts:upgrade[connected=true,facing=up,type=19] +stevescarts:upgrade[connected=true,facing=north,type=0] +stevescarts:upgrade[connected=true,facing=north,type=1] +stevescarts:upgrade[connected=true,facing=north,type=2] +stevescarts:upgrade[connected=true,facing=north,type=3] +stevescarts:upgrade[connected=true,facing=north,type=4] +stevescarts:upgrade[connected=true,facing=north,type=5] +stevescarts:upgrade[connected=true,facing=north,type=6] +stevescarts:upgrade[connected=true,facing=north,type=7] +stevescarts:upgrade[connected=true,facing=north,type=8] +stevescarts:upgrade[connected=true,facing=north,type=9] +stevescarts:upgrade[connected=true,facing=north,type=10] +stevescarts:upgrade[connected=true,facing=north,type=11] +stevescarts:upgrade[connected=true,facing=north,type=12] +stevescarts:upgrade[connected=true,facing=north,type=13] +stevescarts:upgrade[connected=true,facing=north,type=14] +stevescarts:upgrade[connected=true,facing=north,type=15] +stevescarts:upgrade[connected=true,facing=north,type=16] +stevescarts:upgrade[connected=true,facing=north,type=17] +stevescarts:upgrade[connected=true,facing=north,type=18] +stevescarts:upgrade[connected=true,facing=north,type=19] +stevescarts:upgrade[connected=true,facing=south,type=0] +stevescarts:upgrade[connected=true,facing=south,type=1] +stevescarts:upgrade[connected=true,facing=south,type=2] +stevescarts:upgrade[connected=true,facing=south,type=3] +stevescarts:upgrade[connected=true,facing=south,type=4] +stevescarts:upgrade[connected=true,facing=south,type=5] +stevescarts:upgrade[connected=true,facing=south,type=6] +stevescarts:upgrade[connected=true,facing=south,type=7] +stevescarts:upgrade[connected=true,facing=south,type=8] +stevescarts:upgrade[connected=true,facing=south,type=9] +stevescarts:upgrade[connected=true,facing=south,type=10] +stevescarts:upgrade[connected=true,facing=south,type=11] +stevescarts:upgrade[connected=true,facing=south,type=12] +stevescarts:upgrade[connected=true,facing=south,type=13] +stevescarts:upgrade[connected=true,facing=south,type=14] +stevescarts:upgrade[connected=true,facing=south,type=15] +stevescarts:upgrade[connected=true,facing=south,type=16] +stevescarts:upgrade[connected=true,facing=south,type=17] +stevescarts:upgrade[connected=true,facing=south,type=18] +stevescarts:upgrade[connected=true,facing=south,type=19] +stevescarts:upgrade[connected=true,facing=west,type=0] +stevescarts:upgrade[connected=true,facing=west,type=1] +stevescarts:upgrade[connected=true,facing=west,type=2] +stevescarts:upgrade[connected=true,facing=west,type=3] +stevescarts:upgrade[connected=true,facing=west,type=4] +stevescarts:upgrade[connected=true,facing=west,type=5] +stevescarts:upgrade[connected=true,facing=west,type=6] +stevescarts:upgrade[connected=true,facing=west,type=7] +stevescarts:upgrade[connected=true,facing=west,type=8] +stevescarts:upgrade[connected=true,facing=west,type=9] +stevescarts:upgrade[connected=true,facing=west,type=10] +stevescarts:upgrade[connected=true,facing=west,type=11] +stevescarts:upgrade[connected=true,facing=west,type=12] +stevescarts:upgrade[connected=true,facing=west,type=13] +stevescarts:upgrade[connected=true,facing=west,type=14] +stevescarts:upgrade[connected=true,facing=west,type=15] +stevescarts:upgrade[connected=true,facing=west,type=16] +stevescarts:upgrade[connected=true,facing=west,type=17] +stevescarts:upgrade[connected=true,facing=west,type=18] +stevescarts:upgrade[connected=true,facing=west,type=19] +stevescarts:upgrade[connected=true,facing=east,type=0] +stevescarts:upgrade[connected=true,facing=east,type=1] +stevescarts:upgrade[connected=true,facing=east,type=2] +stevescarts:upgrade[connected=true,facing=east,type=3] +stevescarts:upgrade[connected=true,facing=east,type=4] +stevescarts:upgrade[connected=true,facing=east,type=5] +stevescarts:upgrade[connected=true,facing=east,type=6] +stevescarts:upgrade[connected=true,facing=east,type=7] +stevescarts:upgrade[connected=true,facing=east,type=8] +stevescarts:upgrade[connected=true,facing=east,type=9] +stevescarts:upgrade[connected=true,facing=east,type=10] +stevescarts:upgrade[connected=true,facing=east,type=11] +stevescarts:upgrade[connected=true,facing=east,type=12] +stevescarts:upgrade[connected=true,facing=east,type=13] +stevescarts:upgrade[connected=true,facing=east,type=14] +stevescarts:upgrade[connected=true,facing=east,type=15] +stevescarts:upgrade[connected=true,facing=east,type=16] +stevescarts:upgrade[connected=true,facing=east,type=17] +stevescarts:upgrade[connected=true,facing=east,type=18] +stevescarts:upgrade[connected=true,facing=east,type=19] 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+stevescarts:upgrade[connected=false,facing=east,type=2] +stevescarts:upgrade[connected=false,facing=east,type=3] +stevescarts:upgrade[connected=false,facing=east,type=4] +stevescarts:upgrade[connected=false,facing=east,type=5] +stevescarts:upgrade[connected=false,facing=east,type=6] +stevescarts:upgrade[connected=false,facing=east,type=7] +stevescarts:upgrade[connected=false,facing=east,type=8] +stevescarts:upgrade[connected=false,facing=east,type=9] +stevescarts:upgrade[connected=false,facing=east,type=10] +stevescarts:upgrade[connected=false,facing=east,type=11] +stevescarts:upgrade[connected=false,facing=east,type=12] +stevescarts:upgrade[connected=false,facing=east,type=13] +stevescarts:upgrade[connected=false,facing=east,type=14] +stevescarts:upgrade[connected=false,facing=east,type=15] +stevescarts:upgrade[connected=false,facing=east,type=16] +stevescarts:upgrade[connected=false,facing=east,type=17] +stevescarts:upgrade[connected=false,facing=east,type=18] +stevescarts:upgrade[connected=false,facing=east,type=19] +stevescarts:blockjunction[shape=north_south] +stevescarts:blockjunction[shape=east_west] +stevescarts:blockjunction[shape=ascending_east] +stevescarts:blockjunction[shape=ascending_west] +stevescarts:blockjunction[shape=ascending_north] +stevescarts:blockjunction[shape=ascending_south] +stevescarts:blockjunction[shape=south_east] +stevescarts:blockjunction[shape=south_west] +stevescarts:blockjunction[shape=north_west] +stevescarts:blockjunction[shape=north_east] +stevescarts:blockadvdetector[shape=north_south] +stevescarts:blockadvdetector[shape=east_west] +stevescarts:blockadvdetector[shape=ascending_east] +stevescarts:blockadvdetector[shape=ascending_west] +stevescarts:blockadvdetector[shape=ascending_north] +stevescarts:blockadvdetector[shape=ascending_south] +stevescarts:blockadvdetector[shape=south_east] +stevescarts:blockadvdetector[shape=south_west] +stevescarts:blockadvdetector[shape=north_west] +stevescarts:blockadvdetector[shape=north_east] +stevescarts:blockmetalstorage[type=0] +stevescarts:blockmetalstorage[type=1] +stevescarts:blockmetalstorage[type=2] +storagedrawers:basicdrawers[block=full1,facing=north,variant=oak] +storagedrawers:basicdrawers[block=full1,facing=north,variant=spruce] +storagedrawers:basicdrawers[block=full1,facing=north,variant=birch] +storagedrawers:basicdrawers[block=full1,facing=north,variant=jungle] +storagedrawers:basicdrawers[block=full1,facing=north,variant=acacia] +storagedrawers:basicdrawers[block=full1,facing=north,variant=dark_oak] +storagedrawers:basicdrawers[block=full1,facing=south,variant=oak] +storagedrawers:basicdrawers[block=full1,facing=south,variant=spruce] +storagedrawers:basicdrawers[block=full1,facing=south,variant=birch] +storagedrawers:basicdrawers[block=full1,facing=south,variant=jungle] +storagedrawers:basicdrawers[block=full1,facing=south,variant=acacia] +storagedrawers:basicdrawers[block=full1,facing=south,variant=dark_oak] +storagedrawers:basicdrawers[block=full1,facing=west,variant=oak] +storagedrawers:basicdrawers[block=full1,facing=west,variant=spruce] +storagedrawers:basicdrawers[block=full1,facing=west,variant=birch] +storagedrawers:basicdrawers[block=full1,facing=west,variant=jungle] +storagedrawers:basicdrawers[block=full1,facing=west,variant=acacia] +storagedrawers:basicdrawers[block=full1,facing=west,variant=dark_oak] +storagedrawers:basicdrawers[block=full1,facing=east,variant=oak] +storagedrawers:basicdrawers[block=full1,facing=east,variant=spruce] +storagedrawers:basicdrawers[block=full1,facing=east,variant=birch] +storagedrawers:basicdrawers[block=full1,facing=east,variant=jungle] +storagedrawers:basicdrawers[block=full1,facing=east,variant=acacia] +storagedrawers:basicdrawers[block=full1,facing=east,variant=dark_oak] +storagedrawers:basicdrawers[block=full2,facing=north,variant=oak] +storagedrawers:basicdrawers[block=full2,facing=north,variant=spruce] +storagedrawers:basicdrawers[block=full2,facing=north,variant=birch] +storagedrawers:basicdrawers[block=full2,facing=north,variant=jungle] +storagedrawers:basicdrawers[block=full2,facing=north,variant=acacia] +storagedrawers:basicdrawers[block=full2,facing=north,variant=dark_oak] +storagedrawers:basicdrawers[block=full2,facing=south,variant=oak] +storagedrawers:basicdrawers[block=full2,facing=south,variant=spruce] +storagedrawers:basicdrawers[block=full2,facing=south,variant=birch] +storagedrawers:basicdrawers[block=full2,facing=south,variant=jungle] +storagedrawers:basicdrawers[block=full2,facing=south,variant=acacia] +storagedrawers:basicdrawers[block=full2,facing=south,variant=dark_oak] +storagedrawers:basicdrawers[block=full2,facing=west,variant=oak] +storagedrawers:basicdrawers[block=full2,facing=west,variant=spruce] +storagedrawers:basicdrawers[block=full2,facing=west,variant=birch] +storagedrawers:basicdrawers[block=full2,facing=west,variant=jungle] +storagedrawers:basicdrawers[block=full2,facing=west,variant=acacia] +storagedrawers:basicdrawers[block=full2,facing=west,variant=dark_oak] +storagedrawers:basicdrawers[block=full2,facing=east,variant=oak] +storagedrawers:basicdrawers[block=full2,facing=east,variant=spruce] +storagedrawers:basicdrawers[block=full2,facing=east,variant=birch] +storagedrawers:basicdrawers[block=full2,facing=east,variant=jungle] +storagedrawers:basicdrawers[block=full2,facing=east,variant=acacia] +storagedrawers:basicdrawers[block=full2,facing=east,variant=dark_oak] +storagedrawers:basicdrawers[block=full4,facing=north,variant=oak] +storagedrawers:basicdrawers[block=full4,facing=north,variant=spruce] +storagedrawers:basicdrawers[block=full4,facing=north,variant=birch] +storagedrawers:basicdrawers[block=full4,facing=north,variant=jungle] +storagedrawers:basicdrawers[block=full4,facing=north,variant=acacia] +storagedrawers:basicdrawers[block=full4,facing=north,variant=dark_oak] +storagedrawers:basicdrawers[block=full4,facing=south,variant=oak] +storagedrawers:basicdrawers[block=full4,facing=south,variant=spruce] +storagedrawers:basicdrawers[block=full4,facing=south,variant=birch] +storagedrawers:basicdrawers[block=full4,facing=south,variant=jungle] +storagedrawers:basicdrawers[block=full4,facing=south,variant=acacia] +storagedrawers:basicdrawers[block=full4,facing=south,variant=dark_oak] +storagedrawers:basicdrawers[block=full4,facing=west,variant=oak] +storagedrawers:basicdrawers[block=full4,facing=west,variant=spruce] +storagedrawers:basicdrawers[block=full4,facing=west,variant=birch] +storagedrawers:basicdrawers[block=full4,facing=west,variant=jungle] +storagedrawers:basicdrawers[block=full4,facing=west,variant=acacia] +storagedrawers:basicdrawers[block=full4,facing=west,variant=dark_oak] +storagedrawers:basicdrawers[block=full4,facing=east,variant=oak] +storagedrawers:basicdrawers[block=full4,facing=east,variant=spruce] +storagedrawers:basicdrawers[block=full4,facing=east,variant=birch] +storagedrawers:basicdrawers[block=full4,facing=east,variant=jungle] +storagedrawers:basicdrawers[block=full4,facing=east,variant=acacia] +storagedrawers:basicdrawers[block=full4,facing=east,variant=dark_oak] +storagedrawers:basicdrawers[block=half2,facing=north,variant=oak] +storagedrawers:basicdrawers[block=half2,facing=north,variant=spruce] +storagedrawers:basicdrawers[block=half2,facing=north,variant=birch] +storagedrawers:basicdrawers[block=half2,facing=north,variant=jungle] +storagedrawers:basicdrawers[block=half2,facing=north,variant=acacia] +storagedrawers:basicdrawers[block=half2,facing=north,variant=dark_oak] +storagedrawers:basicdrawers[block=half2,facing=south,variant=oak] +storagedrawers:basicdrawers[block=half2,facing=south,variant=spruce] +storagedrawers:basicdrawers[block=half2,facing=south,variant=birch] +storagedrawers:basicdrawers[block=half2,facing=south,variant=jungle] +storagedrawers:basicdrawers[block=half2,facing=south,variant=acacia] +storagedrawers:basicdrawers[block=half2,facing=south,variant=dark_oak] +storagedrawers:basicdrawers[block=half2,facing=west,variant=oak] +storagedrawers:basicdrawers[block=half2,facing=west,variant=spruce] +storagedrawers:basicdrawers[block=half2,facing=west,variant=birch] +storagedrawers:basicdrawers[block=half2,facing=west,variant=jungle] +storagedrawers:basicdrawers[block=half2,facing=west,variant=acacia] +storagedrawers:basicdrawers[block=half2,facing=west,variant=dark_oak] +storagedrawers:basicdrawers[block=half2,facing=east,variant=oak] +storagedrawers:basicdrawers[block=half2,facing=east,variant=spruce] +storagedrawers:basicdrawers[block=half2,facing=east,variant=birch] +storagedrawers:basicdrawers[block=half2,facing=east,variant=jungle] +storagedrawers:basicdrawers[block=half2,facing=east,variant=acacia] +storagedrawers:basicdrawers[block=half2,facing=east,variant=dark_oak] +storagedrawers:basicdrawers[block=half4,facing=north,variant=oak] +storagedrawers:basicdrawers[block=half4,facing=north,variant=spruce] +storagedrawers:basicdrawers[block=half4,facing=north,variant=birch] +storagedrawers:basicdrawers[block=half4,facing=north,variant=jungle] +storagedrawers:basicdrawers[block=half4,facing=north,variant=acacia] +storagedrawers:basicdrawers[block=half4,facing=north,variant=dark_oak] +storagedrawers:basicdrawers[block=half4,facing=south,variant=oak] +storagedrawers:basicdrawers[block=half4,facing=south,variant=spruce] +storagedrawers:basicdrawers[block=half4,facing=south,variant=birch] +storagedrawers:basicdrawers[block=half4,facing=south,variant=jungle] +storagedrawers:basicdrawers[block=half4,facing=south,variant=acacia] +storagedrawers:basicdrawers[block=half4,facing=south,variant=dark_oak] +storagedrawers:basicdrawers[block=half4,facing=west,variant=oak] +storagedrawers:basicdrawers[block=half4,facing=west,variant=spruce] +storagedrawers:basicdrawers[block=half4,facing=west,variant=birch] +storagedrawers:basicdrawers[block=half4,facing=west,variant=jungle] +storagedrawers:basicdrawers[block=half4,facing=west,variant=acacia] +storagedrawers:basicdrawers[block=half4,facing=west,variant=dark_oak] +storagedrawers:basicdrawers[block=half4,facing=east,variant=oak] +storagedrawers:basicdrawers[block=half4,facing=east,variant=spruce] +storagedrawers:basicdrawers[block=half4,facing=east,variant=birch] +storagedrawers:basicdrawers[block=half4,facing=east,variant=jungle] +storagedrawers:basicdrawers[block=half4,facing=east,variant=acacia] +storagedrawers:basicdrawers[block=half4,facing=east,variant=dark_oak] +storagedrawers:keybutton[facing=down,powered=true,variant=drawer] +storagedrawers:keybutton[facing=down,powered=true,variant=concealment] +storagedrawers:keybutton[facing=down,powered=true,variant=personal] +storagedrawers:keybutton[facing=down,powered=true,variant=quantify] +storagedrawers:keybutton[facing=down,powered=false,variant=drawer] +storagedrawers:keybutton[facing=down,powered=false,variant=concealment] +storagedrawers:keybutton[facing=down,powered=false,variant=personal] +storagedrawers:keybutton[facing=down,powered=false,variant=quantify] +storagedrawers:keybutton[facing=up,powered=true,variant=drawer] +storagedrawers:keybutton[facing=up,powered=true,variant=concealment] +storagedrawers:keybutton[facing=up,powered=true,variant=personal] +storagedrawers:keybutton[facing=up,powered=true,variant=quantify] +storagedrawers:keybutton[facing=up,powered=false,variant=drawer] +storagedrawers:keybutton[facing=up,powered=false,variant=concealment] +storagedrawers:keybutton[facing=up,powered=false,variant=personal] +storagedrawers:keybutton[facing=up,powered=false,variant=quantify] +storagedrawers:keybutton[facing=north,powered=true,variant=drawer] +storagedrawers:keybutton[facing=north,powered=true,variant=concealment] +storagedrawers:keybutton[facing=north,powered=true,variant=personal] +storagedrawers:keybutton[facing=north,powered=true,variant=quantify] +storagedrawers:keybutton[facing=north,powered=false,variant=drawer] +storagedrawers:keybutton[facing=north,powered=false,variant=concealment] +storagedrawers:keybutton[facing=north,powered=false,variant=personal] +storagedrawers:keybutton[facing=north,powered=false,variant=quantify] +storagedrawers:keybutton[facing=south,powered=true,variant=drawer] +storagedrawers:keybutton[facing=south,powered=true,variant=concealment] +storagedrawers:keybutton[facing=south,powered=true,variant=personal] +storagedrawers:keybutton[facing=south,powered=true,variant=quantify] +storagedrawers:keybutton[facing=south,powered=false,variant=drawer] +storagedrawers:keybutton[facing=south,powered=false,variant=concealment] +storagedrawers:keybutton[facing=south,powered=false,variant=personal] +storagedrawers:keybutton[facing=south,powered=false,variant=quantify] +storagedrawers:keybutton[facing=west,powered=true,variant=drawer] +storagedrawers:keybutton[facing=west,powered=true,variant=concealment] +storagedrawers:keybutton[facing=west,powered=true,variant=personal] +storagedrawers:keybutton[facing=west,powered=true,variant=quantify] +storagedrawers:keybutton[facing=west,powered=false,variant=drawer] +storagedrawers:keybutton[facing=west,powered=false,variant=concealment] +storagedrawers:keybutton[facing=west,powered=false,variant=personal] +storagedrawers:keybutton[facing=west,powered=false,variant=quantify] +storagedrawers:keybutton[facing=east,powered=true,variant=drawer] +storagedrawers:keybutton[facing=east,powered=true,variant=concealment] +storagedrawers:keybutton[facing=east,powered=true,variant=personal] +storagedrawers:keybutton[facing=east,powered=true,variant=quantify] +storagedrawers:keybutton[facing=east,powered=false,variant=drawer] +storagedrawers:keybutton[facing=east,powered=false,variant=concealment] +storagedrawers:keybutton[facing=east,powered=false,variant=personal] +storagedrawers:keybutton[facing=east,powered=false,variant=quantify] +storagedrawers:compdrawers[facing=north,slots=open1] +storagedrawers:compdrawers[facing=north,slots=open2] +storagedrawers:compdrawers[facing=north,slots=open3] +storagedrawers:compdrawers[facing=south,slots=open1] +storagedrawers:compdrawers[facing=south,slots=open2] +storagedrawers:compdrawers[facing=south,slots=open3] +storagedrawers:compdrawers[facing=west,slots=open1] +storagedrawers:compdrawers[facing=west,slots=open2] +storagedrawers:compdrawers[facing=west,slots=open3] +storagedrawers:compdrawers[facing=east,slots=open1] +storagedrawers:compdrawers[facing=east,slots=open2] +storagedrawers:compdrawers[facing=east,slots=open3] +storagedrawers:controller[facing=north] +storagedrawers:controller[facing=south] +storagedrawers:controller[facing=west] +storagedrawers:controller[facing=east] +storagedrawers:controllerslave +storagedrawers:trim[variant=oak] +storagedrawers:trim[variant=spruce] +storagedrawers:trim[variant=birch] +storagedrawers:trim[variant=jungle] +storagedrawers:trim[variant=acacia] +storagedrawers:trim[variant=dark_oak] +storagedrawers:framingtable[facing=north,right=true] +storagedrawers:framingtable[facing=north,right=false] +storagedrawers:framingtable[facing=south,right=true] +storagedrawers:framingtable[facing=south,right=false] +storagedrawers:framingtable[facing=west,right=true] +storagedrawers:framingtable[facing=west,right=false] +storagedrawers:framingtable[facing=east,right=true] +storagedrawers:framingtable[facing=east,right=false] +storagedrawers:customdrawers[block=full1,facing=north] +storagedrawers:customdrawers[block=full1,facing=south] +storagedrawers:customdrawers[block=full1,facing=west] +storagedrawers:customdrawers[block=full1,facing=east] +storagedrawers:customdrawers[block=full2,facing=north] +storagedrawers:customdrawers[block=full2,facing=south] +storagedrawers:customdrawers[block=full2,facing=west] +storagedrawers:customdrawers[block=full2,facing=east] +storagedrawers:customdrawers[block=full4,facing=north] +storagedrawers:customdrawers[block=full4,facing=south] +storagedrawers:customdrawers[block=full4,facing=west] +storagedrawers:customdrawers[block=full4,facing=east] +storagedrawers:customdrawers[block=half2,facing=north] +storagedrawers:customdrawers[block=half2,facing=south] +storagedrawers:customdrawers[block=half2,facing=west] +storagedrawers:customdrawers[block=half2,facing=east] +storagedrawers:customdrawers[block=half4,facing=north] +storagedrawers:customdrawers[block=half4,facing=south] +storagedrawers:customdrawers[block=half4,facing=west] +storagedrawers:customdrawers[block=half4,facing=east] +storagedrawers:customtrim +traverse:red_autumnal_leaves[check_decay=true,decayable=true] +traverse:red_autumnal_leaves[check_decay=true,decayable=false] +traverse:red_autumnal_leaves[check_decay=false,decayable=true] +traverse:red_autumnal_leaves[check_decay=false,decayable=false] +traverse:red_autumnal_sapling[stage=0,type=oak] +traverse:red_autumnal_sapling[stage=0,type=spruce] +traverse:red_autumnal_sapling[stage=0,type=birch] +traverse:red_autumnal_sapling[stage=0,type=jungle] +traverse:red_autumnal_sapling[stage=0,type=acacia] +traverse:red_autumnal_sapling[stage=0,type=dark_oak] +traverse:red_autumnal_sapling[stage=1,type=oak] +traverse:red_autumnal_sapling[stage=1,type=spruce] +traverse:red_autumnal_sapling[stage=1,type=birch] +traverse:red_autumnal_sapling[stage=1,type=jungle] +traverse:red_autumnal_sapling[stage=1,type=acacia] +traverse:red_autumnal_sapling[stage=1,type=dark_oak] +traverse:brown_autumnal_leaves[check_decay=true,decayable=true] +traverse:brown_autumnal_leaves[check_decay=true,decayable=false] +traverse:brown_autumnal_leaves[check_decay=false,decayable=true] +traverse:brown_autumnal_leaves[check_decay=false,decayable=false] +traverse:brown_autumnal_sapling[stage=0,type=oak] +traverse:brown_autumnal_sapling[stage=0,type=spruce] +traverse:brown_autumnal_sapling[stage=0,type=birch] +traverse:brown_autumnal_sapling[stage=0,type=jungle] +traverse:brown_autumnal_sapling[stage=0,type=acacia] +traverse:brown_autumnal_sapling[stage=0,type=dark_oak] +traverse:brown_autumnal_sapling[stage=1,type=oak] +traverse:brown_autumnal_sapling[stage=1,type=spruce] +traverse:brown_autumnal_sapling[stage=1,type=birch] +traverse:brown_autumnal_sapling[stage=1,type=jungle] +traverse:brown_autumnal_sapling[stage=1,type=acacia] +traverse:brown_autumnal_sapling[stage=1,type=dark_oak] +traverse:orange_autumnal_leaves[check_decay=true,decayable=true] +traverse:orange_autumnal_leaves[check_decay=true,decayable=false] +traverse:orange_autumnal_leaves[check_decay=false,decayable=true] +traverse:orange_autumnal_leaves[check_decay=false,decayable=false] +traverse:orange_autumnal_sapling[stage=0,type=oak] +traverse:orange_autumnal_sapling[stage=0,type=spruce] +traverse:orange_autumnal_sapling[stage=0,type=birch] +traverse:orange_autumnal_sapling[stage=0,type=jungle] +traverse:orange_autumnal_sapling[stage=0,type=acacia] +traverse:orange_autumnal_sapling[stage=0,type=dark_oak] +traverse:orange_autumnal_sapling[stage=1,type=oak] +traverse:orange_autumnal_sapling[stage=1,type=spruce] +traverse:orange_autumnal_sapling[stage=1,type=birch] +traverse:orange_autumnal_sapling[stage=1,type=jungle] +traverse:orange_autumnal_sapling[stage=1,type=acacia] +traverse:orange_autumnal_sapling[stage=1,type=dark_oak] +traverse:yellow_autumnal_leaves[check_decay=true,decayable=true] +traverse:yellow_autumnal_leaves[check_decay=true,decayable=false] +traverse:yellow_autumnal_leaves[check_decay=false,decayable=true] +traverse:yellow_autumnal_leaves[check_decay=false,decayable=false] +traverse:yellow_autumnal_sapling[stage=0,type=oak] +traverse:yellow_autumnal_sapling[stage=0,type=spruce] +traverse:yellow_autumnal_sapling[stage=0,type=birch] +traverse:yellow_autumnal_sapling[stage=0,type=jungle] +traverse:yellow_autumnal_sapling[stage=0,type=acacia] +traverse:yellow_autumnal_sapling[stage=0,type=dark_oak] +traverse:yellow_autumnal_sapling[stage=1,type=oak] +traverse:yellow_autumnal_sapling[stage=1,type=spruce] +traverse:yellow_autumnal_sapling[stage=1,type=birch] +traverse:yellow_autumnal_sapling[stage=1,type=jungle] +traverse:yellow_autumnal_sapling[stage=1,type=acacia] +traverse:yellow_autumnal_sapling[stage=1,type=dark_oak] +traverse:fir_leaves[check_decay=true,decayable=true] +traverse:fir_leaves[check_decay=true,decayable=false] +traverse:fir_leaves[check_decay=false,decayable=true] +traverse:fir_leaves[check_decay=false,decayable=false] +traverse:fir_sapling[stage=0,type=oak] +traverse:fir_sapling[stage=0,type=spruce] +traverse:fir_sapling[stage=0,type=birch] +traverse:fir_sapling[stage=0,type=jungle] +traverse:fir_sapling[stage=0,type=acacia] +traverse:fir_sapling[stage=0,type=dark_oak] +traverse:fir_sapling[stage=1,type=oak] +traverse:fir_sapling[stage=1,type=spruce] +traverse:fir_sapling[stage=1,type=birch] +traverse:fir_sapling[stage=1,type=jungle] +traverse:fir_sapling[stage=1,type=acacia] +traverse:fir_sapling[stage=1,type=dark_oak] +traverse:fir_log[axis=x] +traverse:fir_log[axis=y] +traverse:fir_log[axis=z] +traverse:fir_log[axis=none] +traverse:fir_planks +traverse:fir_stairs[facing=north,half=top,shape=straight] +traverse:fir_stairs[facing=north,half=top,shape=inner_left] +traverse:fir_stairs[facing=north,half=top,shape=inner_right] +traverse:fir_stairs[facing=north,half=top,shape=outer_left] +traverse:fir_stairs[facing=north,half=top,shape=outer_right] +traverse:fir_stairs[facing=north,half=bottom,shape=straight] +traverse:fir_stairs[facing=north,half=bottom,shape=inner_left] +traverse:fir_stairs[facing=north,half=bottom,shape=inner_right] +traverse:fir_stairs[facing=north,half=bottom,shape=outer_left] +traverse:fir_stairs[facing=north,half=bottom,shape=outer_right] +traverse:fir_stairs[facing=south,half=top,shape=straight] +traverse:fir_stairs[facing=south,half=top,shape=inner_left] +traverse:fir_stairs[facing=south,half=top,shape=inner_right] +traverse:fir_stairs[facing=south,half=top,shape=outer_left] +traverse:fir_stairs[facing=south,half=top,shape=outer_right] +traverse:fir_stairs[facing=south,half=bottom,shape=straight] +traverse:fir_stairs[facing=south,half=bottom,shape=inner_left] +traverse:fir_stairs[facing=south,half=bottom,shape=inner_right] +traverse:fir_stairs[facing=south,half=bottom,shape=outer_left] +traverse:fir_stairs[facing=south,half=bottom,shape=outer_right] +traverse:fir_stairs[facing=west,half=top,shape=straight] +traverse:fir_stairs[facing=west,half=top,shape=inner_left] +traverse:fir_stairs[facing=west,half=top,shape=inner_right] +traverse:fir_stairs[facing=west,half=top,shape=outer_left] +traverse:fir_stairs[facing=west,half=top,shape=outer_right] +traverse:fir_stairs[facing=west,half=bottom,shape=straight] +traverse:fir_stairs[facing=west,half=bottom,shape=inner_left] +traverse:fir_stairs[facing=west,half=bottom,shape=inner_right] +traverse:fir_stairs[facing=west,half=bottom,shape=outer_left] +traverse:fir_stairs[facing=west,half=bottom,shape=outer_right] +traverse:fir_stairs[facing=east,half=top,shape=straight] +traverse:fir_stairs[facing=east,half=top,shape=inner_left] +traverse:fir_stairs[facing=east,half=top,shape=inner_right] +traverse:fir_stairs[facing=east,half=top,shape=outer_left] +traverse:fir_stairs[facing=east,half=top,shape=outer_right] +traverse:fir_stairs[facing=east,half=bottom,shape=straight] +traverse:fir_stairs[facing=east,half=bottom,shape=inner_left] +traverse:fir_stairs[facing=east,half=bottom,shape=inner_right] +traverse:fir_stairs[facing=east,half=bottom,shape=outer_left] +traverse:fir_stairs[facing=east,half=bottom,shape=outer_right] +traverse:fir_slab[half=top,variant=default] +traverse:fir_slab[half=bottom,variant=default] +traverse:fir_double_slab[variant=default] +traverse:fir_fence[east=true,north=true,south=true,west=true] +traverse:fir_fence[east=true,north=true,south=true,west=false] +traverse:fir_fence[east=true,north=true,south=false,west=true] +traverse:fir_fence[east=true,north=true,south=false,west=false] +traverse:fir_fence[east=true,north=false,south=true,west=true] +traverse:fir_fence[east=true,north=false,south=true,west=false] +traverse:fir_fence[east=true,north=false,south=false,west=true] +traverse:fir_fence[east=true,north=false,south=false,west=false] +traverse:fir_fence[east=false,north=true,south=true,west=true] +traverse:fir_fence[east=false,north=true,south=true,west=false] +traverse:fir_fence[east=false,north=true,south=false,west=true] +traverse:fir_fence[east=false,north=true,south=false,west=false] +traverse:fir_fence[east=false,north=false,south=true,west=true] +traverse:fir_fence[east=false,north=false,south=true,west=false] +traverse:fir_fence[east=false,north=false,south=false,west=true] +traverse:fir_fence[east=false,north=false,south=false,west=false] +traverse:fir_fence_gate[facing=north,in_wall=true,open=true,powered=true] +traverse:fir_fence_gate[facing=north,in_wall=true,open=true,powered=false] +traverse:fir_fence_gate[facing=north,in_wall=true,open=false,powered=true] +traverse:fir_fence_gate[facing=north,in_wall=true,open=false,powered=false] +traverse:fir_fence_gate[facing=north,in_wall=false,open=true,powered=true] +traverse:fir_fence_gate[facing=north,in_wall=false,open=true,powered=false] +traverse:fir_fence_gate[facing=north,in_wall=false,open=false,powered=true] +traverse:fir_fence_gate[facing=north,in_wall=false,open=false,powered=false] +traverse:fir_fence_gate[facing=south,in_wall=true,open=true,powered=true] +traverse:fir_fence_gate[facing=south,in_wall=true,open=true,powered=false] +traverse:fir_fence_gate[facing=south,in_wall=true,open=false,powered=true] +traverse:fir_fence_gate[facing=south,in_wall=true,open=false,powered=false] +traverse:fir_fence_gate[facing=south,in_wall=false,open=true,powered=true] +traverse:fir_fence_gate[facing=south,in_wall=false,open=true,powered=false] +traverse:fir_fence_gate[facing=south,in_wall=false,open=false,powered=true] +traverse:fir_fence_gate[facing=south,in_wall=false,open=false,powered=false] +traverse:fir_fence_gate[facing=west,in_wall=true,open=true,powered=true] +traverse:fir_fence_gate[facing=west,in_wall=true,open=true,powered=false] +traverse:fir_fence_gate[facing=west,in_wall=true,open=false,powered=true] +traverse:fir_fence_gate[facing=west,in_wall=true,open=false,powered=false] +traverse:fir_fence_gate[facing=west,in_wall=false,open=true,powered=true] +traverse:fir_fence_gate[facing=west,in_wall=false,open=true,powered=false] +traverse:fir_fence_gate[facing=west,in_wall=false,open=false,powered=true] +traverse:fir_fence_gate[facing=west,in_wall=false,open=false,powered=false] +traverse:fir_fence_gate[facing=east,in_wall=true,open=true,powered=true] +traverse:fir_fence_gate[facing=east,in_wall=true,open=true,powered=false] +traverse:fir_fence_gate[facing=east,in_wall=true,open=false,powered=true] +traverse:fir_fence_gate[facing=east,in_wall=true,open=false,powered=false] +traverse:fir_fence_gate[facing=east,in_wall=false,open=true,powered=true] +traverse:fir_fence_gate[facing=east,in_wall=false,open=true,powered=false] +traverse:fir_fence_gate[facing=east,in_wall=false,open=false,powered=true] +traverse:fir_fence_gate[facing=east,in_wall=false,open=false,powered=false] +traverse:fir_door[facing=north,half=upper,hinge=left,open=true,powered=true] +traverse:fir_door[facing=north,half=upper,hinge=left,open=true,powered=false] +traverse:fir_door[facing=north,half=upper,hinge=left,open=false,powered=true] +traverse:fir_door[facing=north,half=upper,hinge=left,open=false,powered=false] +traverse:fir_door[facing=north,half=upper,hinge=right,open=true,powered=true] +traverse:fir_door[facing=north,half=upper,hinge=right,open=true,powered=false] +traverse:fir_door[facing=north,half=upper,hinge=right,open=false,powered=true] +traverse:fir_door[facing=north,half=upper,hinge=right,open=false,powered=false] +traverse:fir_door[facing=north,half=lower,hinge=left,open=true,powered=true] +traverse:fir_door[facing=north,half=lower,hinge=left,open=true,powered=false] +traverse:fir_door[facing=north,half=lower,hinge=left,open=false,powered=true] +traverse:fir_door[facing=north,half=lower,hinge=left,open=false,powered=false] +traverse:fir_door[facing=north,half=lower,hinge=right,open=true,powered=true] +traverse:fir_door[facing=north,half=lower,hinge=right,open=true,powered=false] +traverse:fir_door[facing=north,half=lower,hinge=right,open=false,powered=true] +traverse:fir_door[facing=north,half=lower,hinge=right,open=false,powered=false] +traverse:fir_door[facing=south,half=upper,hinge=left,open=true,powered=true] +traverse:fir_door[facing=south,half=upper,hinge=left,open=true,powered=false] +traverse:fir_door[facing=south,half=upper,hinge=left,open=false,powered=true] +traverse:fir_door[facing=south,half=upper,hinge=left,open=false,powered=false] +traverse:fir_door[facing=south,half=upper,hinge=right,open=true,powered=true] +traverse:fir_door[facing=south,half=upper,hinge=right,open=true,powered=false] +traverse:fir_door[facing=south,half=upper,hinge=right,open=false,powered=true] +traverse:fir_door[facing=south,half=upper,hinge=right,open=false,powered=false] +traverse:fir_door[facing=south,half=lower,hinge=left,open=true,powered=true] +traverse:fir_door[facing=south,half=lower,hinge=left,open=true,powered=false] +traverse:fir_door[facing=south,half=lower,hinge=left,open=false,powered=true] +traverse:fir_door[facing=south,half=lower,hinge=left,open=false,powered=false] +traverse:fir_door[facing=south,half=lower,hinge=right,open=true,powered=true] +traverse:fir_door[facing=south,half=lower,hinge=right,open=true,powered=false] +traverse:fir_door[facing=south,half=lower,hinge=right,open=false,powered=true] +traverse:fir_door[facing=south,half=lower,hinge=right,open=false,powered=false] +traverse:fir_door[facing=west,half=upper,hinge=left,open=true,powered=true] +traverse:fir_door[facing=west,half=upper,hinge=left,open=true,powered=false] +traverse:fir_door[facing=west,half=upper,hinge=left,open=false,powered=true] +traverse:fir_door[facing=west,half=upper,hinge=left,open=false,powered=false] +traverse:fir_door[facing=west,half=upper,hinge=right,open=true,powered=true] +traverse:fir_door[facing=west,half=upper,hinge=right,open=true,powered=false] +traverse:fir_door[facing=west,half=upper,hinge=right,open=false,powered=true] +traverse:fir_door[facing=west,half=upper,hinge=right,open=false,powered=false] +traverse:fir_door[facing=west,half=lower,hinge=left,open=true,powered=true] +traverse:fir_door[facing=west,half=lower,hinge=left,open=true,powered=false] +traverse:fir_door[facing=west,half=lower,hinge=left,open=false,powered=true] +traverse:fir_door[facing=west,half=lower,hinge=left,open=false,powered=false] +traverse:fir_door[facing=west,half=lower,hinge=right,open=true,powered=true] +traverse:fir_door[facing=west,half=lower,hinge=right,open=true,powered=false] +traverse:fir_door[facing=west,half=lower,hinge=right,open=false,powered=true] +traverse:fir_door[facing=west,half=lower,hinge=right,open=false,powered=false] +traverse:fir_door[facing=east,half=upper,hinge=left,open=true,powered=true] +traverse:fir_door[facing=east,half=upper,hinge=left,open=true,powered=false] +traverse:fir_door[facing=east,half=upper,hinge=left,open=false,powered=true] +traverse:fir_door[facing=east,half=upper,hinge=left,open=false,powered=false] +traverse:fir_door[facing=east,half=upper,hinge=right,open=true,powered=true] +traverse:fir_door[facing=east,half=upper,hinge=right,open=true,powered=false] +traverse:fir_door[facing=east,half=upper,hinge=right,open=false,powered=true] +traverse:fir_door[facing=east,half=upper,hinge=right,open=false,powered=false] +traverse:fir_door[facing=east,half=lower,hinge=left,open=true,powered=true] +traverse:fir_door[facing=east,half=lower,hinge=left,open=true,powered=false] +traverse:fir_door[facing=east,half=lower,hinge=left,open=false,powered=true] +traverse:fir_door[facing=east,half=lower,hinge=left,open=false,powered=false] +traverse:fir_door[facing=east,half=lower,hinge=right,open=true,powered=true] +traverse:fir_door[facing=east,half=lower,hinge=right,open=true,powered=false] +traverse:fir_door[facing=east,half=lower,hinge=right,open=false,powered=true] +traverse:fir_door[facing=east,half=lower,hinge=right,open=false,powered=false] +traverse:red_rock +traverse:red_rock_bricks +traverse:red_rock_bricks_stairs[facing=north,half=top,shape=straight] +traverse:red_rock_bricks_stairs[facing=north,half=top,shape=inner_left] +traverse:red_rock_bricks_stairs[facing=north,half=top,shape=inner_right] +traverse:red_rock_bricks_stairs[facing=north,half=top,shape=outer_left] +traverse:red_rock_bricks_stairs[facing=north,half=top,shape=outer_right] +traverse:red_rock_bricks_stairs[facing=north,half=bottom,shape=straight] +traverse:red_rock_bricks_stairs[facing=north,half=bottom,shape=inner_left] +traverse:red_rock_bricks_stairs[facing=north,half=bottom,shape=inner_right] +traverse:red_rock_bricks_stairs[facing=north,half=bottom,shape=outer_left] +traverse:red_rock_bricks_stairs[facing=north,half=bottom,shape=outer_right] +traverse:red_rock_bricks_stairs[facing=south,half=top,shape=straight] +traverse:red_rock_bricks_stairs[facing=south,half=top,shape=inner_left] +traverse:red_rock_bricks_stairs[facing=south,half=top,shape=inner_right] +traverse:red_rock_bricks_stairs[facing=south,half=top,shape=outer_left] +traverse:red_rock_bricks_stairs[facing=south,half=top,shape=outer_right] +traverse:red_rock_bricks_stairs[facing=south,half=bottom,shape=straight] +traverse:red_rock_bricks_stairs[facing=south,half=bottom,shape=inner_left] +traverse:red_rock_bricks_stairs[facing=south,half=bottom,shape=inner_right] +traverse:red_rock_bricks_stairs[facing=south,half=bottom,shape=outer_left] +traverse:red_rock_bricks_stairs[facing=south,half=bottom,shape=outer_right] +traverse:red_rock_bricks_stairs[facing=west,half=top,shape=straight] +traverse:red_rock_bricks_stairs[facing=west,half=top,shape=inner_left] +traverse:red_rock_bricks_stairs[facing=west,half=top,shape=inner_right] +traverse:red_rock_bricks_stairs[facing=west,half=top,shape=outer_left] +traverse:red_rock_bricks_stairs[facing=west,half=top,shape=outer_right] +traverse:red_rock_bricks_stairs[facing=west,half=bottom,shape=straight] +traverse:red_rock_bricks_stairs[facing=west,half=bottom,shape=inner_left] +traverse:red_rock_bricks_stairs[facing=west,half=bottom,shape=inner_right] +traverse:red_rock_bricks_stairs[facing=west,half=bottom,shape=outer_left] +traverse:red_rock_bricks_stairs[facing=west,half=bottom,shape=outer_right] +traverse:red_rock_bricks_stairs[facing=east,half=top,shape=straight] +traverse:red_rock_bricks_stairs[facing=east,half=top,shape=inner_left] +traverse:red_rock_bricks_stairs[facing=east,half=top,shape=inner_right] +traverse:red_rock_bricks_stairs[facing=east,half=top,shape=outer_left] +traverse:red_rock_bricks_stairs[facing=east,half=top,shape=outer_right] +traverse:red_rock_bricks_stairs[facing=east,half=bottom,shape=straight] +traverse:red_rock_bricks_stairs[facing=east,half=bottom,shape=inner_left] +traverse:red_rock_bricks_stairs[facing=east,half=bottom,shape=inner_right] +traverse:red_rock_bricks_stairs[facing=east,half=bottom,shape=outer_left] +traverse:red_rock_bricks_stairs[facing=east,half=bottom,shape=outer_right] +traverse:red_rock_bricks_slab[half=top,variant=default] +traverse:red_rock_bricks_slab[half=bottom,variant=default] +traverse:red_rock_bricks_double_slab[variant=default] +traverse:red_rock_bricks_chiseled +traverse:red_rock_slab[half=top,variant=default] +traverse:red_rock_slab[half=bottom,variant=default] +traverse:red_rock_double_slab[variant=default] +traverse:red_rock_cobblestone +traverse:red_rock_cobblestone_stairs[facing=north,half=top,shape=straight] +traverse:red_rock_cobblestone_stairs[facing=north,half=top,shape=inner_left] +traverse:red_rock_cobblestone_stairs[facing=north,half=top,shape=inner_right] +traverse:red_rock_cobblestone_stairs[facing=north,half=top,shape=outer_left] +traverse:red_rock_cobblestone_stairs[facing=north,half=top,shape=outer_right] +traverse:red_rock_cobblestone_stairs[facing=north,half=bottom,shape=straight] +traverse:red_rock_cobblestone_stairs[facing=north,half=bottom,shape=inner_left] +traverse:red_rock_cobblestone_stairs[facing=north,half=bottom,shape=inner_right] +traverse:red_rock_cobblestone_stairs[facing=north,half=bottom,shape=outer_left] +traverse:red_rock_cobblestone_stairs[facing=north,half=bottom,shape=outer_right] +traverse:red_rock_cobblestone_stairs[facing=south,half=top,shape=straight] +traverse:red_rock_cobblestone_stairs[facing=south,half=top,shape=inner_left] +traverse:red_rock_cobblestone_stairs[facing=south,half=top,shape=inner_right] +traverse:red_rock_cobblestone_stairs[facing=south,half=top,shape=outer_left] +traverse:red_rock_cobblestone_stairs[facing=south,half=top,shape=outer_right] +traverse:red_rock_cobblestone_stairs[facing=south,half=bottom,shape=straight] +traverse:red_rock_cobblestone_stairs[facing=south,half=bottom,shape=inner_left] +traverse:red_rock_cobblestone_stairs[facing=south,half=bottom,shape=inner_right] +traverse:red_rock_cobblestone_stairs[facing=south,half=bottom,shape=outer_left] +traverse:red_rock_cobblestone_stairs[facing=south,half=bottom,shape=outer_right] +traverse:red_rock_cobblestone_stairs[facing=west,half=top,shape=straight] +traverse:red_rock_cobblestone_stairs[facing=west,half=top,shape=inner_left] +traverse:red_rock_cobblestone_stairs[facing=west,half=top,shape=inner_right] +traverse:red_rock_cobblestone_stairs[facing=west,half=top,shape=outer_left] +traverse:red_rock_cobblestone_stairs[facing=west,half=top,shape=outer_right] +traverse:red_rock_cobblestone_stairs[facing=west,half=bottom,shape=straight] +traverse:red_rock_cobblestone_stairs[facing=west,half=bottom,shape=inner_left] +traverse:red_rock_cobblestone_stairs[facing=west,half=bottom,shape=inner_right] +traverse:red_rock_cobblestone_stairs[facing=west,half=bottom,shape=outer_left] +traverse:red_rock_cobblestone_stairs[facing=west,half=bottom,shape=outer_right] +traverse:red_rock_cobblestone_stairs[facing=east,half=top,shape=straight] +traverse:red_rock_cobblestone_stairs[facing=east,half=top,shape=inner_left] +traverse:red_rock_cobblestone_stairs[facing=east,half=top,shape=inner_right] +traverse:red_rock_cobblestone_stairs[facing=east,half=top,shape=outer_left] +traverse:red_rock_cobblestone_stairs[facing=east,half=top,shape=outer_right] +traverse:red_rock_cobblestone_stairs[facing=east,half=bottom,shape=straight] +traverse:red_rock_cobblestone_stairs[facing=east,half=bottom,shape=inner_left] +traverse:red_rock_cobblestone_stairs[facing=east,half=bottom,shape=inner_right] +traverse:red_rock_cobblestone_stairs[facing=east,half=bottom,shape=outer_left] +traverse:red_rock_cobblestone_stairs[facing=east,half=bottom,shape=outer_right] +traverse:red_rock_cobblestone_slab[half=top,variant=default] +traverse:red_rock_cobblestone_slab[half=bottom,variant=default] +traverse:red_rock_cobblestone_double_slab[variant=default] +traverse:red_rock_cobblestone_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true] +traverse:red_rock_cobblestone_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false] +traverse:red_rock_cobblestone_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true] +traverse:red_rock_cobblestone_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false] +traverse:red_rock_cobblestone_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true] +traverse:red_rock_cobblestone_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false] +traverse:red_rock_cobblestone_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true] +traverse:red_rock_cobblestone_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false] +traverse:red_rock_cobblestone_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true] +traverse:red_rock_cobblestone_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false] +traverse:red_rock_cobblestone_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true] +traverse:red_rock_cobblestone_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false] +traverse:red_rock_cobblestone_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true] +traverse:red_rock_cobblestone_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false] +traverse:red_rock_cobblestone_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true] +traverse:red_rock_cobblestone_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false] +traverse:red_rock_cobblestone_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true] +traverse:red_rock_cobblestone_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false] +traverse:red_rock_cobblestone_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true] +traverse:red_rock_cobblestone_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false] +traverse:red_rock_cobblestone_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true] +traverse:red_rock_cobblestone_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false] +traverse:red_rock_cobblestone_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true] +traverse:red_rock_cobblestone_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false] +traverse:red_rock_cobblestone_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true] +traverse:red_rock_cobblestone_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false] +traverse:red_rock_cobblestone_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true] +traverse:red_rock_cobblestone_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false] +traverse:red_rock_cobblestone_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true] +traverse:red_rock_cobblestone_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false] +traverse:red_rock_cobblestone_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true] +traverse:red_rock_cobblestone_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false] +traverse:red_rock_cobblestone_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true] +traverse:red_rock_cobblestone_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false] +traverse:red_rock_cobblestone_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true] +traverse:red_rock_cobblestone_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false] +traverse:red_rock_cobblestone_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true] +traverse:red_rock_cobblestone_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false] +traverse:red_rock_cobblestone_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true] +traverse:red_rock_cobblestone_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false] +traverse:red_rock_cobblestone_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true] +traverse:red_rock_cobblestone_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false] +traverse:red_rock_cobblestone_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true] +traverse:red_rock_cobblestone_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false] +traverse:red_rock_cobblestone_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true] +traverse:red_rock_cobblestone_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false] +traverse:red_rock_cobblestone_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true] +traverse:red_rock_cobblestone_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false] +traverse:red_rock_cobblestone_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true] +traverse:red_rock_cobblestone_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false] +traverse:red_rock_cobblestone_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true] +traverse:red_rock_cobblestone_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false] +traverse:red_rock_cobblestone_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true] +traverse:red_rock_cobblestone_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false] +traverse:red_rock_cobblestone_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true] +traverse:red_rock_cobblestone_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false] +traverse:red_rock_cobblestone_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true] +traverse:red_rock_cobblestone_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false] +traverse:red_rock_cobblestone_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true] +traverse:red_rock_cobblestone_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false] +traverse:red_rock_cobblestone_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true] +traverse:red_rock_cobblestone_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false] +traverse:red_rock_cobblestone_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true] +traverse:red_rock_cobblestone_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false] +traverse:blue_rock +traverse:blue_rock_bricks +traverse:blue_rock_bricks_stairs[facing=north,half=top,shape=straight] +traverse:blue_rock_bricks_stairs[facing=north,half=top,shape=inner_left] +traverse:blue_rock_bricks_stairs[facing=north,half=top,shape=inner_right] +traverse:blue_rock_bricks_stairs[facing=north,half=top,shape=outer_left] +traverse:blue_rock_bricks_stairs[facing=north,half=top,shape=outer_right] +traverse:blue_rock_bricks_stairs[facing=north,half=bottom,shape=straight] +traverse:blue_rock_bricks_stairs[facing=north,half=bottom,shape=inner_left] +traverse:blue_rock_bricks_stairs[facing=north,half=bottom,shape=inner_right] +traverse:blue_rock_bricks_stairs[facing=north,half=bottom,shape=outer_left] +traverse:blue_rock_bricks_stairs[facing=north,half=bottom,shape=outer_right] +traverse:blue_rock_bricks_stairs[facing=south,half=top,shape=straight] +traverse:blue_rock_bricks_stairs[facing=south,half=top,shape=inner_left] +traverse:blue_rock_bricks_stairs[facing=south,half=top,shape=inner_right] +traverse:blue_rock_bricks_stairs[facing=south,half=top,shape=outer_left] +traverse:blue_rock_bricks_stairs[facing=south,half=top,shape=outer_right] +traverse:blue_rock_bricks_stairs[facing=south,half=bottom,shape=straight] +traverse:blue_rock_bricks_stairs[facing=south,half=bottom,shape=inner_left] +traverse:blue_rock_bricks_stairs[facing=south,half=bottom,shape=inner_right] +traverse:blue_rock_bricks_stairs[facing=south,half=bottom,shape=outer_left] +traverse:blue_rock_bricks_stairs[facing=south,half=bottom,shape=outer_right] +traverse:blue_rock_bricks_stairs[facing=west,half=top,shape=straight] +traverse:blue_rock_bricks_stairs[facing=west,half=top,shape=inner_left] +traverse:blue_rock_bricks_stairs[facing=west,half=top,shape=inner_right] +traverse:blue_rock_bricks_stairs[facing=west,half=top,shape=outer_left] +traverse:blue_rock_bricks_stairs[facing=west,half=top,shape=outer_right] +traverse:blue_rock_bricks_stairs[facing=west,half=bottom,shape=straight] +traverse:blue_rock_bricks_stairs[facing=west,half=bottom,shape=inner_left] +traverse:blue_rock_bricks_stairs[facing=west,half=bottom,shape=inner_right] +traverse:blue_rock_bricks_stairs[facing=west,half=bottom,shape=outer_left] +traverse:blue_rock_bricks_stairs[facing=west,half=bottom,shape=outer_right] +traverse:blue_rock_bricks_stairs[facing=east,half=top,shape=straight] +traverse:blue_rock_bricks_stairs[facing=east,half=top,shape=inner_left] +traverse:blue_rock_bricks_stairs[facing=east,half=top,shape=inner_right] +traverse:blue_rock_bricks_stairs[facing=east,half=top,shape=outer_left] +traverse:blue_rock_bricks_stairs[facing=east,half=top,shape=outer_right] +traverse:blue_rock_bricks_stairs[facing=east,half=bottom,shape=straight] +traverse:blue_rock_bricks_stairs[facing=east,half=bottom,shape=inner_left] +traverse:blue_rock_bricks_stairs[facing=east,half=bottom,shape=inner_right] +traverse:blue_rock_bricks_stairs[facing=east,half=bottom,shape=outer_left] +traverse:blue_rock_bricks_stairs[facing=east,half=bottom,shape=outer_right] +traverse:blue_rock_bricks_slab[half=top,variant=default] +traverse:blue_rock_bricks_slab[half=bottom,variant=default] +traverse:blue_rock_bricks_double_slab[variant=default] +traverse:blue_rock_bricks_chiseled +traverse:blue_rock_slab[half=top,variant=default] +traverse:blue_rock_slab[half=bottom,variant=default] +traverse:blue_rock_double_slab[variant=default] +traverse:blue_rock_cobblestone +traverse:blue_rock_cobblestone_stairs[facing=north,half=top,shape=straight] +traverse:blue_rock_cobblestone_stairs[facing=north,half=top,shape=inner_left] +traverse:blue_rock_cobblestone_stairs[facing=north,half=top,shape=inner_right] +traverse:blue_rock_cobblestone_stairs[facing=north,half=top,shape=outer_left] +traverse:blue_rock_cobblestone_stairs[facing=north,half=top,shape=outer_right] +traverse:blue_rock_cobblestone_stairs[facing=north,half=bottom,shape=straight] +traverse:blue_rock_cobblestone_stairs[facing=north,half=bottom,shape=inner_left] +traverse:blue_rock_cobblestone_stairs[facing=north,half=bottom,shape=inner_right] +traverse:blue_rock_cobblestone_stairs[facing=north,half=bottom,shape=outer_left] +traverse:blue_rock_cobblestone_stairs[facing=north,half=bottom,shape=outer_right] +traverse:blue_rock_cobblestone_stairs[facing=south,half=top,shape=straight] +traverse:blue_rock_cobblestone_stairs[facing=south,half=top,shape=inner_left] +traverse:blue_rock_cobblestone_stairs[facing=south,half=top,shape=inner_right] +traverse:blue_rock_cobblestone_stairs[facing=south,half=top,shape=outer_left] +traverse:blue_rock_cobblestone_stairs[facing=south,half=top,shape=outer_right] +traverse:blue_rock_cobblestone_stairs[facing=south,half=bottom,shape=straight] +traverse:blue_rock_cobblestone_stairs[facing=south,half=bottom,shape=inner_left] +traverse:blue_rock_cobblestone_stairs[facing=south,half=bottom,shape=inner_right] +traverse:blue_rock_cobblestone_stairs[facing=south,half=bottom,shape=outer_left] +traverse:blue_rock_cobblestone_stairs[facing=south,half=bottom,shape=outer_right] +traverse:blue_rock_cobblestone_stairs[facing=west,half=top,shape=straight] +traverse:blue_rock_cobblestone_stairs[facing=west,half=top,shape=inner_left] +traverse:blue_rock_cobblestone_stairs[facing=west,half=top,shape=inner_right] +traverse:blue_rock_cobblestone_stairs[facing=west,half=top,shape=outer_left] +traverse:blue_rock_cobblestone_stairs[facing=west,half=top,shape=outer_right] +traverse:blue_rock_cobblestone_stairs[facing=west,half=bottom,shape=straight] +traverse:blue_rock_cobblestone_stairs[facing=west,half=bottom,shape=inner_left] +traverse:blue_rock_cobblestone_stairs[facing=west,half=bottom,shape=inner_right] +traverse:blue_rock_cobblestone_stairs[facing=west,half=bottom,shape=outer_left] +traverse:blue_rock_cobblestone_stairs[facing=west,half=bottom,shape=outer_right] +traverse:blue_rock_cobblestone_stairs[facing=east,half=top,shape=straight] +traverse:blue_rock_cobblestone_stairs[facing=east,half=top,shape=inner_left] +traverse:blue_rock_cobblestone_stairs[facing=east,half=top,shape=inner_right] +traverse:blue_rock_cobblestone_stairs[facing=east,half=top,shape=outer_left] +traverse:blue_rock_cobblestone_stairs[facing=east,half=top,shape=outer_right] +traverse:blue_rock_cobblestone_stairs[facing=east,half=bottom,shape=straight] +traverse:blue_rock_cobblestone_stairs[facing=east,half=bottom,shape=inner_left] +traverse:blue_rock_cobblestone_stairs[facing=east,half=bottom,shape=inner_right] +traverse:blue_rock_cobblestone_stairs[facing=east,half=bottom,shape=outer_left] +traverse:blue_rock_cobblestone_stairs[facing=east,half=bottom,shape=outer_right] +traverse:blue_rock_cobblestone_slab[half=top,variant=default] +traverse:blue_rock_cobblestone_slab[half=bottom,variant=default] +traverse:blue_rock_cobblestone_double_slab[variant=default] +traverse:blue_rock_cobblestone_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true] +traverse:blue_rock_cobblestone_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false] +traverse:blue_rock_cobblestone_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true] +traverse:blue_rock_cobblestone_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false] +traverse:blue_rock_cobblestone_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true] +traverse:blue_rock_cobblestone_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false] +traverse:blue_rock_cobblestone_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true] +traverse:blue_rock_cobblestone_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false] +traverse:blue_rock_cobblestone_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true] +traverse:blue_rock_cobblestone_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false] +traverse:blue_rock_cobblestone_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true] +traverse:blue_rock_cobblestone_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false] +traverse:blue_rock_cobblestone_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true] +traverse:blue_rock_cobblestone_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false] +traverse:blue_rock_cobblestone_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true] +traverse:blue_rock_cobblestone_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false] +traverse:blue_rock_cobblestone_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true] +traverse:blue_rock_cobblestone_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false] +traverse:blue_rock_cobblestone_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true] +traverse:blue_rock_cobblestone_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false] +traverse:blue_rock_cobblestone_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true] +traverse:blue_rock_cobblestone_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false] +traverse:blue_rock_cobblestone_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true] +traverse:blue_rock_cobblestone_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false] +traverse:blue_rock_cobblestone_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true] +traverse:blue_rock_cobblestone_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false] +traverse:blue_rock_cobblestone_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true] +traverse:blue_rock_cobblestone_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false] +traverse:blue_rock_cobblestone_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true] +traverse:blue_rock_cobblestone_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false] +traverse:blue_rock_cobblestone_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true] +traverse:blue_rock_cobblestone_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false] +traverse:blue_rock_cobblestone_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true] +traverse:blue_rock_cobblestone_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false] +traverse:blue_rock_cobblestone_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true] +traverse:blue_rock_cobblestone_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false] +traverse:blue_rock_cobblestone_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true] +traverse:blue_rock_cobblestone_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false] +traverse:blue_rock_cobblestone_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true] +traverse:blue_rock_cobblestone_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false] +traverse:blue_rock_cobblestone_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true] +traverse:blue_rock_cobblestone_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false] +traverse:blue_rock_cobblestone_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true] +traverse:blue_rock_cobblestone_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false] +traverse:blue_rock_cobblestone_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true] +traverse:blue_rock_cobblestone_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false] +traverse:blue_rock_cobblestone_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true] +traverse:blue_rock_cobblestone_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false] +traverse:blue_rock_cobblestone_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true] +traverse:blue_rock_cobblestone_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false] +traverse:blue_rock_cobblestone_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true] +traverse:blue_rock_cobblestone_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false] +traverse:blue_rock_cobblestone_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true] +traverse:blue_rock_cobblestone_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false] +traverse:blue_rock_cobblestone_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true] +traverse:blue_rock_cobblestone_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false] +traverse:blue_rock_cobblestone_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true] +traverse:blue_rock_cobblestone_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false] +traverse:blue_rock_cobblestone_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true] +traverse:blue_rock_cobblestone_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false] +traverse:blue_rock_cobblestone_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true] +traverse:blue_rock_cobblestone_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false] +traverse:blue_rock_cobblestone_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true] +traverse:blue_rock_cobblestone_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false] +traverse:dead_grass[type=dead_bush] +traverse:dead_grass[type=tall_grass] +traverse:dead_grass[type=fern] +traverse:cold_grass[type=dead_bush] +traverse:cold_grass[type=tall_grass] +traverse:cold_grass[type=fern] +weather2:tornado_sensor[power=0] +weather2:tornado_sensor[power=1] +weather2:tornado_sensor[power=2] +weather2:tornado_sensor[power=3] +weather2:tornado_sensor[power=4] +weather2:tornado_sensor[power=5] +weather2:tornado_sensor[power=6] +weather2:tornado_sensor[power=7] +weather2:tornado_sensor[power=8] +weather2:tornado_sensor[power=9] +weather2:tornado_sensor[power=10] +weather2:tornado_sensor[power=11] +weather2:tornado_sensor[power=12] +weather2:tornado_sensor[power=13] +weather2:tornado_sensor[power=14] +weather2:tornado_sensor[power=15] +weather2:tornado_siren[enabled=true] +weather2:tornado_siren[enabled=false] +weather2:tornado_siren_manual[enabled=true] +weather2:tornado_siren_manual[enabled=false] +weather2:wind_vane +weather2:weather_forecast +weather2:weather_machine +weather2:weather_deflector +weather2:anemometer +weather2:sand_layer[layers=1] +weather2:sand_layer[layers=2] +weather2:sand_layer[layers=3] +weather2:sand_layer[layers=4] +weather2:sand_layer[layers=5] +weather2:sand_layer[layers=6] +weather2:sand_layer[layers=7] +weather2:sand_layer[layers=8] +weirdinggadget:weirding_gadget[render_dynamic=true] +weirdinggadget:weirding_gadget[render_dynamic=false] +wings:fairy_dust_ore +wings:amethyst_ore +animania:block_mud +animania:block_trough[facing=down] +animania:block_trough[facing=up] +animania:block_trough[facing=north] +animania:block_trough[facing=south] +animania:block_trough[facing=west] +animania:block_trough[facing=east] +animania:invisiblock +animania:block_nest +animania:block_seeds[variant=wheat] +animania:block_seeds[variant=pumpkin] +animania:block_seeds[variant=melon] +animania:block_seeds[variant=beetroot] +animania:block_straw[variant=straw] +animania:block_hamster_wheel[facing=north] +animania:block_hamster_wheel[facing=south] +animania:block_hamster_wheel[facing=west] +animania:block_hamster_wheel[facing=east] +animania:cheese_friesian[bites=0] +animania:cheese_friesian[bites=1] +animania:cheese_friesian[bites=2] +animania:cheese_friesian[bites=3] +animania:cheese_holstein[bites=0] +animania:cheese_holstein[bites=1] +animania:cheese_holstein[bites=2] +animania:cheese_holstein[bites=3] +animania:cheese_jersey[bites=0] +animania:cheese_jersey[bites=1] +animania:cheese_jersey[bites=2] +animania:cheese_jersey[bites=3] +animania:cheese_goat[bites=0] +animania:cheese_goat[bites=1] +animania:cheese_goat[bites=2] +animania:cheese_goat[bites=3] +animania:cheese_sheep[bites=0] +animania:cheese_sheep[bites=1] +animania:cheese_sheep[bites=2] +animania:cheese_sheep[bites=3] +animania:cheese_mold[variant=empty] +animania:cheese_mold[variant=holstein_milk] +animania:cheese_mold[variant=holstein_cheese] +animania:cheese_mold[variant=friesian_milk] +animania:cheese_mold[variant=friesian_cheese] +animania:cheese_mold[variant=goat_milk] +animania:cheese_mold[variant=goat_cheese] +animania:cheese_mold[variant=sheep_milk] +animania:cheese_mold[variant=sheep_cheese] +animania:cheese_mold[variant=water] +animania:cheese_mold[variant=salt] +animania:cheese_mold[variant=jersey_milk] +animania:cheese_mold[variant=jersey_cheese] +animania:salt_lick +animania:wool[variant=dorset_brown] +animania:wool[variant=friesian_black] +animania:wool[variant=friesian_brown] +animania:wool[variant=jacob] +animania:wool[variant=merino_brown] +animania:wool[variant=merino_white] +animania:wool[variant=suffolk_brown] +animania:block_hive[facing=down] +animania:block_hive[facing=up] +animania:block_hive[facing=north] +animania:block_hive[facing=south] +animania:block_hive[facing=west] +animania:block_hive[facing=east] +animania:block_wild_hive[facing=down] +animania:block_wild_hive[facing=up] +animania:block_wild_hive[facing=north] +animania:block_wild_hive[facing=south] +animania:block_wild_hive[facing=west] +animania:block_wild_hive[facing=east] +betterrecords:recordetcher +betterrecords:recordplayer[facing=north] +betterrecords:recordplayer[facing=south] +betterrecords:recordplayer[facing=west] +betterrecords:recordplayer[facing=east] +betterrecords:frequencytuner[facing=north] +betterrecords:frequencytuner[facing=south] +betterrecords:frequencytuner[facing=west] +betterrecords:frequencytuner[facing=east] +betterrecords:radio[facing=north] +betterrecords:radio[facing=south] +betterrecords:radio[facing=west] +betterrecords:radio[facing=east] +betterrecords:speaker[size=small] +betterrecords:speaker[size=medium] +betterrecords:speaker[size=large] +betterrecords:strobelight +betterrecords:laser +betterrecords:lasercluster +refinedstorage:controller[energy_type=off,type=normal] +refinedstorage:controller[energy_type=off,type=creative] +refinedstorage:controller[energy_type=nearly_off,type=normal] +refinedstorage:controller[energy_type=nearly_off,type=creative] +refinedstorage:controller[energy_type=nearly_on,type=normal] +refinedstorage:controller[energy_type=nearly_on,type=creative] +refinedstorage:controller[energy_type=on,type=normal] +refinedstorage:controller[energy_type=on,type=creative] +refinedstorage:grid[connected=true,direction=north,type=normal] +refinedstorage:grid[connected=true,direction=north,type=crafting] +refinedstorage:grid[connected=true,direction=north,type=pattern] +refinedstorage:grid[connected=true,direction=north,type=fluid] +refinedstorage:grid[connected=true,direction=east,type=normal] +refinedstorage:grid[connected=true,direction=east,type=crafting] +refinedstorage:grid[connected=true,direction=east,type=pattern] +refinedstorage:grid[connected=true,direction=east,type=fluid] +refinedstorage:grid[connected=true,direction=south,type=normal] +refinedstorage:grid[connected=true,direction=south,type=crafting] +refinedstorage:grid[connected=true,direction=south,type=pattern] +refinedstorage:grid[connected=true,direction=south,type=fluid] +refinedstorage:grid[connected=true,direction=west,type=normal] +refinedstorage:grid[connected=true,direction=west,type=crafting] +refinedstorage:grid[connected=true,direction=west,type=pattern] +refinedstorage:grid[connected=true,direction=west,type=fluid] +refinedstorage:grid[connected=false,direction=north,type=normal] +refinedstorage:grid[connected=false,direction=north,type=crafting] +refinedstorage:grid[connected=false,direction=north,type=pattern] +refinedstorage:grid[connected=false,direction=north,type=fluid] +refinedstorage:grid[connected=false,direction=east,type=normal] +refinedstorage:grid[connected=false,direction=east,type=crafting] +refinedstorage:grid[connected=false,direction=east,type=pattern] +refinedstorage:grid[connected=false,direction=east,type=fluid] +refinedstorage:grid[connected=false,direction=south,type=normal] +refinedstorage:grid[connected=false,direction=south,type=crafting] +refinedstorage:grid[connected=false,direction=south,type=pattern] +refinedstorage:grid[connected=false,direction=south,type=fluid] +refinedstorage:grid[connected=false,direction=west,type=normal] +refinedstorage:grid[connected=false,direction=west,type=crafting] +refinedstorage:grid[connected=false,direction=west,type=pattern] +refinedstorage:grid[connected=false,direction=west,type=fluid] +refinedstorage:portable_grid[connected=true,direction=north,disk_state=normal,type=normal] +refinedstorage:portable_grid[connected=true,direction=north,disk_state=normal,type=creative] +refinedstorage:portable_grid[connected=true,direction=north,disk_state=near_capacity,type=normal] +refinedstorage:portable_grid[connected=true,direction=north,disk_state=near_capacity,type=creative] +refinedstorage:portable_grid[connected=true,direction=north,disk_state=full,type=normal] +refinedstorage:portable_grid[connected=true,direction=north,disk_state=full,type=creative] +refinedstorage:portable_grid[connected=true,direction=north,disk_state=disconnected,type=normal] +refinedstorage:portable_grid[connected=true,direction=north,disk_state=disconnected,type=creative] +refinedstorage:portable_grid[connected=true,direction=north,disk_state=none,type=normal] +refinedstorage:portable_grid[connected=true,direction=north,disk_state=none,type=creative] +refinedstorage:portable_grid[connected=true,direction=east,disk_state=normal,type=normal] +refinedstorage:portable_grid[connected=true,direction=east,disk_state=normal,type=creative] +refinedstorage:portable_grid[connected=true,direction=east,disk_state=near_capacity,type=normal] +refinedstorage:portable_grid[connected=true,direction=east,disk_state=near_capacity,type=creative] +refinedstorage:portable_grid[connected=true,direction=east,disk_state=full,type=normal] +refinedstorage:portable_grid[connected=true,direction=east,disk_state=full,type=creative] +refinedstorage:portable_grid[connected=true,direction=east,disk_state=disconnected,type=normal] +refinedstorage:portable_grid[connected=true,direction=east,disk_state=disconnected,type=creative] +refinedstorage:portable_grid[connected=true,direction=east,disk_state=none,type=normal] +refinedstorage:portable_grid[connected=true,direction=east,disk_state=none,type=creative] +refinedstorage:portable_grid[connected=true,direction=south,disk_state=normal,type=normal] +refinedstorage:portable_grid[connected=true,direction=south,disk_state=normal,type=creative] +refinedstorage:portable_grid[connected=true,direction=south,disk_state=near_capacity,type=normal] +refinedstorage:portable_grid[connected=true,direction=south,disk_state=near_capacity,type=creative] +refinedstorage:portable_grid[connected=true,direction=south,disk_state=full,type=normal] +refinedstorage:portable_grid[connected=true,direction=south,disk_state=full,type=creative] +refinedstorage:portable_grid[connected=true,direction=south,disk_state=disconnected,type=normal] +refinedstorage:portable_grid[connected=true,direction=south,disk_state=disconnected,type=creative] +refinedstorage:portable_grid[connected=true,direction=south,disk_state=none,type=normal] +refinedstorage:portable_grid[connected=true,direction=south,disk_state=none,type=creative] +refinedstorage:portable_grid[connected=true,direction=west,disk_state=normal,type=normal] +refinedstorage:portable_grid[connected=true,direction=west,disk_state=normal,type=creative] +refinedstorage:portable_grid[connected=true,direction=west,disk_state=near_capacity,type=normal] +refinedstorage:portable_grid[connected=true,direction=west,disk_state=near_capacity,type=creative] +refinedstorage:portable_grid[connected=true,direction=west,disk_state=full,type=normal] +refinedstorage:portable_grid[connected=true,direction=west,disk_state=full,type=creative] +refinedstorage:portable_grid[connected=true,direction=west,disk_state=disconnected,type=normal] +refinedstorage:portable_grid[connected=true,direction=west,disk_state=disconnected,type=creative] +refinedstorage:portable_grid[connected=true,direction=west,disk_state=none,type=normal] +refinedstorage:portable_grid[connected=true,direction=west,disk_state=none,type=creative] +refinedstorage:portable_grid[connected=false,direction=north,disk_state=normal,type=normal] +refinedstorage:portable_grid[connected=false,direction=north,disk_state=normal,type=creative] +refinedstorage:portable_grid[connected=false,direction=north,disk_state=near_capacity,type=normal] +refinedstorage:portable_grid[connected=false,direction=north,disk_state=near_capacity,type=creative] +refinedstorage:portable_grid[connected=false,direction=north,disk_state=full,type=normal] +refinedstorage:portable_grid[connected=false,direction=north,disk_state=full,type=creative] +refinedstorage:portable_grid[connected=false,direction=north,disk_state=disconnected,type=normal] +refinedstorage:portable_grid[connected=false,direction=north,disk_state=disconnected,type=creative] +refinedstorage:portable_grid[connected=false,direction=north,disk_state=none,type=normal] +refinedstorage:portable_grid[connected=false,direction=north,disk_state=none,type=creative] +refinedstorage:portable_grid[connected=false,direction=east,disk_state=normal,type=normal] +refinedstorage:portable_grid[connected=false,direction=east,disk_state=normal,type=creative] +refinedstorage:portable_grid[connected=false,direction=east,disk_state=near_capacity,type=normal] +refinedstorage:portable_grid[connected=false,direction=east,disk_state=near_capacity,type=creative] +refinedstorage:portable_grid[connected=false,direction=east,disk_state=full,type=normal] +refinedstorage:portable_grid[connected=false,direction=east,disk_state=full,type=creative] +refinedstorage:portable_grid[connected=false,direction=east,disk_state=disconnected,type=normal] +refinedstorage:portable_grid[connected=false,direction=east,disk_state=disconnected,type=creative] +refinedstorage:portable_grid[connected=false,direction=east,disk_state=none,type=normal] +refinedstorage:portable_grid[connected=false,direction=east,disk_state=none,type=creative] +refinedstorage:portable_grid[connected=false,direction=south,disk_state=normal,type=normal] +refinedstorage:portable_grid[connected=false,direction=south,disk_state=normal,type=creative] +refinedstorage:portable_grid[connected=false,direction=south,disk_state=near_capacity,type=normal] +refinedstorage:portable_grid[connected=false,direction=south,disk_state=near_capacity,type=creative] +refinedstorage:portable_grid[connected=false,direction=south,disk_state=full,type=normal] +refinedstorage:portable_grid[connected=false,direction=south,disk_state=full,type=creative] +refinedstorage:portable_grid[connected=false,direction=south,disk_state=disconnected,type=normal] +refinedstorage:portable_grid[connected=false,direction=south,disk_state=disconnected,type=creative] +refinedstorage:portable_grid[connected=false,direction=south,disk_state=none,type=normal] +refinedstorage:portable_grid[connected=false,direction=south,disk_state=none,type=creative] +refinedstorage:portable_grid[connected=false,direction=west,disk_state=normal,type=normal] +refinedstorage:portable_grid[connected=false,direction=west,disk_state=normal,type=creative] +refinedstorage:portable_grid[connected=false,direction=west,disk_state=near_capacity,type=normal] +refinedstorage:portable_grid[connected=false,direction=west,disk_state=near_capacity,type=creative] +refinedstorage:portable_grid[connected=false,direction=west,disk_state=full,type=normal] +refinedstorage:portable_grid[connected=false,direction=west,disk_state=full,type=creative] +refinedstorage:portable_grid[connected=false,direction=west,disk_state=disconnected,type=normal] +refinedstorage:portable_grid[connected=false,direction=west,disk_state=disconnected,type=creative] +refinedstorage:portable_grid[connected=false,direction=west,disk_state=none,type=normal] +refinedstorage:portable_grid[connected=false,direction=west,disk_state=none,type=creative] +refinedstorage:crafting_monitor[connected=true,direction=north] +refinedstorage:crafting_monitor[connected=true,direction=east] +refinedstorage:crafting_monitor[connected=true,direction=south] +refinedstorage:crafting_monitor[connected=true,direction=west] +refinedstorage:crafting_monitor[connected=false,direction=north] +refinedstorage:crafting_monitor[connected=false,direction=east] +refinedstorage:crafting_monitor[connected=false,direction=south] +refinedstorage:crafting_monitor[connected=false,direction=west] +refinedstorage:storage_monitor[connected=true,direction=north] +refinedstorage:storage_monitor[connected=true,direction=east] +refinedstorage:storage_monitor[connected=true,direction=south] +refinedstorage:storage_monitor[connected=true,direction=west] +refinedstorage:storage_monitor[connected=false,direction=north] +refinedstorage:storage_monitor[connected=false,direction=east] +refinedstorage:storage_monitor[connected=false,direction=south] +refinedstorage:storage_monitor[connected=false,direction=west] +refinedstorage:security_manager[connected=true,direction=north] +refinedstorage:security_manager[connected=true,direction=east] +refinedstorage:security_manager[connected=true,direction=south] +refinedstorage:security_manager[connected=true,direction=west] +refinedstorage:security_manager[connected=false,direction=north] +refinedstorage:security_manager[connected=false,direction=east] +refinedstorage:security_manager[connected=false,direction=south] +refinedstorage:security_manager[connected=false,direction=west] +refinedstorage:crafter[connected=true,direction=down] +refinedstorage:crafter[connected=true,direction=up] +refinedstorage:crafter[connected=true,direction=north] +refinedstorage:crafter[connected=true,direction=south] +refinedstorage:crafter[connected=true,direction=west] +refinedstorage:crafter[connected=true,direction=east] +refinedstorage:crafter[connected=false,direction=down] +refinedstorage:crafter[connected=false,direction=up] +refinedstorage:crafter[connected=false,direction=north] +refinedstorage:crafter[connected=false,direction=south] +refinedstorage:crafter[connected=false,direction=west] +refinedstorage:crafter[connected=false,direction=east] +refinedstorage:disk_drive[direction=north] +refinedstorage:disk_drive[direction=east] +refinedstorage:disk_drive[direction=south] +refinedstorage:disk_drive[direction=west] +refinedstorage:storage[type=1k] +refinedstorage:storage[type=4k] +refinedstorage:storage[type=16k] +refinedstorage:storage[type=64k] +refinedstorage:storage[type=creative] +refinedstorage:fluid_storage[type=64k] +refinedstorage:fluid_storage[type=256k] +refinedstorage:fluid_storage[type=1024k] +refinedstorage:fluid_storage[type=4096k] +refinedstorage:fluid_storage[type=creative] +refinedstorage:cable[down=true,east=true,north=true,south=true,up=true,west=true] +refinedstorage:cable[down=true,east=true,north=true,south=true,up=true,west=false] +refinedstorage:cable[down=true,east=true,north=true,south=true,up=false,west=true] +refinedstorage:cable[down=true,east=true,north=true,south=true,up=false,west=false] +refinedstorage:cable[down=true,east=true,north=true,south=false,up=true,west=true] +refinedstorage:cable[down=true,east=true,north=true,south=false,up=true,west=false] +refinedstorage:cable[down=true,east=true,north=true,south=false,up=false,west=true] +refinedstorage:cable[down=true,east=true,north=true,south=false,up=false,west=false] +refinedstorage:cable[down=true,east=true,north=false,south=true,up=true,west=true] +refinedstorage:cable[down=true,east=true,north=false,south=true,up=true,west=false] +refinedstorage:cable[down=true,east=true,north=false,south=true,up=false,west=true] +refinedstorage:cable[down=true,east=true,north=false,south=true,up=false,west=false] +refinedstorage:cable[down=true,east=true,north=false,south=false,up=true,west=true] +refinedstorage:cable[down=true,east=true,north=false,south=false,up=true,west=false] +refinedstorage:cable[down=true,east=true,north=false,south=false,up=false,west=true] +refinedstorage:cable[down=true,east=true,north=false,south=false,up=false,west=false] +refinedstorage:cable[down=true,east=false,north=true,south=true,up=true,west=true] +refinedstorage:cable[down=true,east=false,north=true,south=true,up=true,west=false] +refinedstorage:cable[down=true,east=false,north=true,south=true,up=false,west=true] +refinedstorage:cable[down=true,east=false,north=true,south=true,up=false,west=false] +refinedstorage:cable[down=true,east=false,north=true,south=false,up=true,west=true] +refinedstorage:cable[down=true,east=false,north=true,south=false,up=true,west=false] +refinedstorage:cable[down=true,east=false,north=true,south=false,up=false,west=true] +refinedstorage:cable[down=true,east=false,north=true,south=false,up=false,west=false] +refinedstorage:cable[down=true,east=false,north=false,south=true,up=true,west=true] +refinedstorage:cable[down=true,east=false,north=false,south=true,up=true,west=false] +refinedstorage:cable[down=true,east=false,north=false,south=true,up=false,west=true] +refinedstorage:cable[down=true,east=false,north=false,south=true,up=false,west=false] +refinedstorage:cable[down=true,east=false,north=false,south=false,up=true,west=true] +refinedstorage:cable[down=true,east=false,north=false,south=false,up=true,west=false] +refinedstorage:cable[down=true,east=false,north=false,south=false,up=false,west=true] +refinedstorage:cable[down=true,east=false,north=false,south=false,up=false,west=false] +refinedstorage:cable[down=false,east=true,north=true,south=true,up=true,west=true] +refinedstorage:cable[down=false,east=true,north=true,south=true,up=true,west=false] +refinedstorage:cable[down=false,east=true,north=true,south=true,up=false,west=true] +refinedstorage:cable[down=false,east=true,north=true,south=true,up=false,west=false] +refinedstorage:cable[down=false,east=true,north=true,south=false,up=true,west=true] +refinedstorage:cable[down=false,east=true,north=true,south=false,up=true,west=false] +refinedstorage:cable[down=false,east=true,north=true,south=false,up=false,west=true] +refinedstorage:cable[down=false,east=true,north=true,south=false,up=false,west=false] +refinedstorage:cable[down=false,east=true,north=false,south=true,up=true,west=true] +refinedstorage:cable[down=false,east=true,north=false,south=true,up=true,west=false] +refinedstorage:cable[down=false,east=true,north=false,south=true,up=false,west=true] +refinedstorage:cable[down=false,east=true,north=false,south=true,up=false,west=false] +refinedstorage:cable[down=false,east=true,north=false,south=false,up=true,west=true] +refinedstorage:cable[down=false,east=true,north=false,south=false,up=true,west=false] +refinedstorage:cable[down=false,east=true,north=false,south=false,up=false,west=true] +refinedstorage:cable[down=false,east=true,north=false,south=false,up=false,west=false] +refinedstorage:cable[down=false,east=false,north=true,south=true,up=true,west=true] +refinedstorage:cable[down=false,east=false,north=true,south=true,up=true,west=false] +refinedstorage:cable[down=false,east=false,north=true,south=true,up=false,west=true] +refinedstorage:cable[down=false,east=false,north=true,south=true,up=false,west=false] +refinedstorage:cable[down=false,east=false,north=true,south=false,up=true,west=true] +refinedstorage:cable[down=false,east=false,north=true,south=false,up=true,west=false] +refinedstorage:cable[down=false,east=false,north=true,south=false,up=false,west=true] +refinedstorage:cable[down=false,east=false,north=true,south=false,up=false,west=false] +refinedstorage:cable[down=false,east=false,north=false,south=true,up=true,west=true] +refinedstorage:cable[down=false,east=false,north=false,south=true,up=true,west=false] +refinedstorage:cable[down=false,east=false,north=false,south=true,up=false,west=true] +refinedstorage:cable[down=false,east=false,north=false,south=true,up=false,west=false] +refinedstorage:cable[down=false,east=false,north=false,south=false,up=true,west=true] +refinedstorage:cable[down=false,east=false,north=false,south=false,up=true,west=false] +refinedstorage:cable[down=false,east=false,north=false,south=false,up=false,west=true] +refinedstorage:cable[down=false,east=false,north=false,south=false,up=false,west=false] +refinedstorage:importer[direction=down,down=true,east=true,north=true,south=true,up=true,west=true] +refinedstorage:importer[direction=down,down=true,east=true,north=true,south=true,up=true,west=false] +refinedstorage:importer[direction=down,down=true,east=true,north=true,south=true,up=false,west=true] +refinedstorage:importer[direction=down,down=true,east=true,north=true,south=true,up=false,west=false] +refinedstorage:importer[direction=down,down=true,east=true,north=true,south=false,up=true,west=true] +refinedstorage:importer[direction=down,down=true,east=true,north=true,south=false,up=true,west=false] +refinedstorage:importer[direction=down,down=true,east=true,north=true,south=false,up=false,west=true] +refinedstorage:importer[direction=down,down=true,east=true,north=true,south=false,up=false,west=false] +refinedstorage:importer[direction=down,down=true,east=true,north=false,south=true,up=true,west=true] +refinedstorage:importer[direction=down,down=true,east=true,north=false,south=true,up=true,west=false] +refinedstorage:importer[direction=down,down=true,east=true,north=false,south=true,up=false,west=true] +refinedstorage:importer[direction=down,down=true,east=true,north=false,south=true,up=false,west=false] +refinedstorage:importer[direction=down,down=true,east=true,north=false,south=false,up=true,west=true] +refinedstorage:importer[direction=down,down=true,east=true,north=false,south=false,up=true,west=false] +refinedstorage:importer[direction=down,down=true,east=true,north=false,south=false,up=false,west=true] +refinedstorage:importer[direction=down,down=true,east=true,north=false,south=false,up=false,west=false] +refinedstorage:importer[direction=down,down=true,east=false,north=true,south=true,up=true,west=true] +refinedstorage:importer[direction=down,down=true,east=false,north=true,south=true,up=true,west=false] +refinedstorage:importer[direction=down,down=true,east=false,north=true,south=true,up=false,west=true] +refinedstorage:importer[direction=down,down=true,east=false,north=true,south=true,up=false,west=false] +refinedstorage:importer[direction=down,down=true,east=false,north=true,south=false,up=true,west=true] +refinedstorage:importer[direction=down,down=true,east=false,north=true,south=false,up=true,west=false] +refinedstorage:importer[direction=down,down=true,east=false,north=true,south=false,up=false,west=true] +refinedstorage:importer[direction=down,down=true,east=false,north=true,south=false,up=false,west=false] +refinedstorage:importer[direction=down,down=true,east=false,north=false,south=true,up=true,west=true] +refinedstorage:importer[direction=down,down=true,east=false,north=false,south=true,up=true,west=false] +refinedstorage:importer[direction=down,down=true,east=false,north=false,south=true,up=false,west=true] +refinedstorage:importer[direction=down,down=true,east=false,north=false,south=true,up=false,west=false] +refinedstorage:importer[direction=down,down=true,east=false,north=false,south=false,up=true,west=true] +refinedstorage:importer[direction=down,down=true,east=false,north=false,south=false,up=true,west=false] +refinedstorage:importer[direction=down,down=true,east=false,north=false,south=false,up=false,west=true] +refinedstorage:importer[direction=down,down=true,east=false,north=false,south=false,up=false,west=false] +refinedstorage:importer[direction=down,down=false,east=true,north=true,south=true,up=true,west=true] +refinedstorage:importer[direction=down,down=false,east=true,north=true,south=true,up=true,west=false] +refinedstorage:importer[direction=down,down=false,east=true,north=true,south=true,up=false,west=true] +refinedstorage:importer[direction=down,down=false,east=true,north=true,south=true,up=false,west=false] +refinedstorage:importer[direction=down,down=false,east=true,north=true,south=false,up=true,west=true] +refinedstorage:importer[direction=down,down=false,east=true,north=true,south=false,up=true,west=false] +refinedstorage:importer[direction=down,down=false,east=true,north=true,south=false,up=false,west=true] +refinedstorage:importer[direction=down,down=false,east=true,north=true,south=false,up=false,west=false] +refinedstorage:importer[direction=down,down=false,east=true,north=false,south=true,up=true,west=true] +refinedstorage:importer[direction=down,down=false,east=true,north=false,south=true,up=true,west=false] +refinedstorage:importer[direction=down,down=false,east=true,north=false,south=true,up=false,west=true] +refinedstorage:importer[direction=down,down=false,east=true,north=false,south=true,up=false,west=false] +refinedstorage:importer[direction=down,down=false,east=true,north=false,south=false,up=true,west=true] +refinedstorage:importer[direction=down,down=false,east=true,north=false,south=false,up=true,west=false] +refinedstorage:importer[direction=down,down=false,east=true,north=false,south=false,up=false,west=true] +refinedstorage:importer[direction=down,down=false,east=true,north=false,south=false,up=false,west=false] +refinedstorage:importer[direction=down,down=false,east=false,north=true,south=true,up=true,west=true] +refinedstorage:importer[direction=down,down=false,east=false,north=true,south=true,up=true,west=false] +refinedstorage:importer[direction=down,down=false,east=false,north=true,south=true,up=false,west=true] +refinedstorage:importer[direction=down,down=false,east=false,north=true,south=true,up=false,west=false] +refinedstorage:importer[direction=down,down=false,east=false,north=true,south=false,up=true,west=true] +refinedstorage:importer[direction=down,down=false,east=false,north=true,south=false,up=true,west=false] +refinedstorage:importer[direction=down,down=false,east=false,north=true,south=false,up=false,west=true] +refinedstorage:importer[direction=down,down=false,east=false,north=true,south=false,up=false,west=false] +refinedstorage:importer[direction=down,down=false,east=false,north=false,south=true,up=true,west=true] +refinedstorage:importer[direction=down,down=false,east=false,north=false,south=true,up=true,west=false] +refinedstorage:importer[direction=down,down=false,east=false,north=false,south=true,up=false,west=true] +refinedstorage:importer[direction=down,down=false,east=false,north=false,south=true,up=false,west=false] +refinedstorage:importer[direction=down,down=false,east=false,north=false,south=false,up=true,west=true] +refinedstorage:importer[direction=down,down=false,east=false,north=false,south=false,up=true,west=false] +refinedstorage:importer[direction=down,down=false,east=false,north=false,south=false,up=false,west=true] +refinedstorage:importer[direction=down,down=false,east=false,north=false,south=false,up=false,west=false] +refinedstorage:importer[direction=up,down=true,east=true,north=true,south=true,up=true,west=true] +refinedstorage:importer[direction=up,down=true,east=true,north=true,south=true,up=true,west=false] +refinedstorage:importer[direction=up,down=true,east=true,north=true,south=true,up=false,west=true] +refinedstorage:importer[direction=up,down=true,east=true,north=true,south=true,up=false,west=false] +refinedstorage:importer[direction=up,down=true,east=true,north=true,south=false,up=true,west=true] +refinedstorage:importer[direction=up,down=true,east=true,north=true,south=false,up=true,west=false] +refinedstorage:importer[direction=up,down=true,east=true,north=true,south=false,up=false,west=true] +refinedstorage:importer[direction=up,down=true,east=true,north=true,south=false,up=false,west=false] +refinedstorage:importer[direction=up,down=true,east=true,north=false,south=true,up=true,west=true] +refinedstorage:importer[direction=up,down=true,east=true,north=false,south=true,up=true,west=false] +refinedstorage:importer[direction=up,down=true,east=true,north=false,south=true,up=false,west=true] +refinedstorage:importer[direction=up,down=true,east=true,north=false,south=true,up=false,west=false] +refinedstorage:importer[direction=up,down=true,east=true,north=false,south=false,up=true,west=true] +refinedstorage:importer[direction=up,down=true,east=true,north=false,south=false,up=true,west=false] +refinedstorage:importer[direction=up,down=true,east=true,north=false,south=false,up=false,west=true] +refinedstorage:importer[direction=up,down=true,east=true,north=false,south=false,up=false,west=false] +refinedstorage:importer[direction=up,down=true,east=false,north=true,south=true,up=true,west=true] +refinedstorage:importer[direction=up,down=true,east=false,north=true,south=true,up=true,west=false] +refinedstorage:importer[direction=up,down=true,east=false,north=true,south=true,up=false,west=true] +refinedstorage:importer[direction=up,down=true,east=false,north=true,south=true,up=false,west=false] +refinedstorage:importer[direction=up,down=true,east=false,north=true,south=false,up=true,west=true] +refinedstorage:importer[direction=up,down=true,east=false,north=true,south=false,up=true,west=false] +refinedstorage:importer[direction=up,down=true,east=false,north=true,south=false,up=false,west=true] +refinedstorage:importer[direction=up,down=true,east=false,north=true,south=false,up=false,west=false] +refinedstorage:importer[direction=up,down=true,east=false,north=false,south=true,up=true,west=true] +refinedstorage:importer[direction=up,down=true,east=false,north=false,south=true,up=true,west=false] +refinedstorage:importer[direction=up,down=true,east=false,north=false,south=true,up=false,west=true] +refinedstorage:importer[direction=up,down=true,east=false,north=false,south=true,up=false,west=false] +refinedstorage:importer[direction=up,down=true,east=false,north=false,south=false,up=true,west=true] +refinedstorage:importer[direction=up,down=true,east=false,north=false,south=false,up=true,west=false] +refinedstorage:importer[direction=up,down=true,east=false,north=false,south=false,up=false,west=true] +refinedstorage:importer[direction=up,down=true,east=false,north=false,south=false,up=false,west=false] +refinedstorage:importer[direction=up,down=false,east=true,north=true,south=true,up=true,west=true] +refinedstorage:importer[direction=up,down=false,east=true,north=true,south=true,up=true,west=false] +refinedstorage:importer[direction=up,down=false,east=true,north=true,south=true,up=false,west=true] +refinedstorage:importer[direction=up,down=false,east=true,north=true,south=true,up=false,west=false] +refinedstorage:importer[direction=up,down=false,east=true,north=true,south=false,up=true,west=true] 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+teastory:yellow_tea_porcelain_kettle[capability=3,facing=north] +teastory:yellow_tea_porcelain_kettle[capability=3,facing=south] +teastory:yellow_tea_porcelain_kettle[capability=3,facing=west] +teastory:yellow_tea_porcelain_kettle[capability=3,facing=east] +teastory:yellow_tea_porcelain_kettle[capability=4,facing=north] +teastory:yellow_tea_porcelain_kettle[capability=4,facing=south] +teastory:yellow_tea_porcelain_kettle[capability=4,facing=west] +teastory:yellow_tea_porcelain_kettle[capability=4,facing=east] +teastory:yellow_tea_porcelain_kettle[capability=5,facing=north] +teastory:yellow_tea_porcelain_kettle[capability=5,facing=south] +teastory:yellow_tea_porcelain_kettle[capability=5,facing=west] +teastory:yellow_tea_porcelain_kettle[capability=5,facing=east] +teastory:yellow_tea_porcelain_kettle[capability=6,facing=north] +teastory:yellow_tea_porcelain_kettle[capability=6,facing=south] +teastory:yellow_tea_porcelain_kettle[capability=6,facing=west] +teastory:yellow_tea_porcelain_kettle[capability=6,facing=east] +teastory:yellow_tea_porcelain_kettle[capability=7,facing=north] +teastory:yellow_tea_porcelain_kettle[capability=7,facing=south] +teastory:yellow_tea_porcelain_kettle[capability=7,facing=west] +teastory:yellow_tea_porcelain_kettle[capability=7,facing=east] +teastory:white_tea_porcelain_kettle[capability=0,facing=north] +teastory:white_tea_porcelain_kettle[capability=0,facing=south] +teastory:white_tea_porcelain_kettle[capability=0,facing=west] +teastory:white_tea_porcelain_kettle[capability=0,facing=east] +teastory:white_tea_porcelain_kettle[capability=1,facing=north] +teastory:white_tea_porcelain_kettle[capability=1,facing=south] +teastory:white_tea_porcelain_kettle[capability=1,facing=west] +teastory:white_tea_porcelain_kettle[capability=1,facing=east] +teastory:white_tea_porcelain_kettle[capability=2,facing=north] +teastory:white_tea_porcelain_kettle[capability=2,facing=south] +teastory:white_tea_porcelain_kettle[capability=2,facing=west] +teastory:white_tea_porcelain_kettle[capability=2,facing=east] +teastory:white_tea_porcelain_kettle[capability=3,facing=north] +teastory:white_tea_porcelain_kettle[capability=3,facing=south] +teastory:white_tea_porcelain_kettle[capability=3,facing=west] +teastory:white_tea_porcelain_kettle[capability=3,facing=east] +teastory:white_tea_porcelain_kettle[capability=4,facing=north] +teastory:white_tea_porcelain_kettle[capability=4,facing=south] +teastory:white_tea_porcelain_kettle[capability=4,facing=west] +teastory:white_tea_porcelain_kettle[capability=4,facing=east] +teastory:white_tea_porcelain_kettle[capability=5,facing=north] +teastory:white_tea_porcelain_kettle[capability=5,facing=south] +teastory:white_tea_porcelain_kettle[capability=5,facing=west] +teastory:white_tea_porcelain_kettle[capability=5,facing=east] +teastory:white_tea_porcelain_kettle[capability=6,facing=north] +teastory:white_tea_porcelain_kettle[capability=6,facing=south] +teastory:white_tea_porcelain_kettle[capability=6,facing=west] +teastory:white_tea_porcelain_kettle[capability=6,facing=east] +teastory:white_tea_porcelain_kettle[capability=7,facing=north] +teastory:white_tea_porcelain_kettle[capability=7,facing=south] +teastory:white_tea_porcelain_kettle[capability=7,facing=west] +teastory:white_tea_porcelain_kettle[capability=7,facing=east] +teastory:oolong_tea_porcelain_kettle[capability=0,facing=north] +teastory:oolong_tea_porcelain_kettle[capability=0,facing=south] +teastory:oolong_tea_porcelain_kettle[capability=0,facing=west] +teastory:oolong_tea_porcelain_kettle[capability=0,facing=east] +teastory:oolong_tea_porcelain_kettle[capability=1,facing=north] +teastory:oolong_tea_porcelain_kettle[capability=1,facing=south] +teastory:oolong_tea_porcelain_kettle[capability=1,facing=west] +teastory:oolong_tea_porcelain_kettle[capability=1,facing=east] +teastory:oolong_tea_porcelain_kettle[capability=2,facing=north] +teastory:oolong_tea_porcelain_kettle[capability=2,facing=south] +teastory:oolong_tea_porcelain_kettle[capability=2,facing=west] +teastory:oolong_tea_porcelain_kettle[capability=2,facing=east] +teastory:oolong_tea_porcelain_kettle[capability=3,facing=north] +teastory:oolong_tea_porcelain_kettle[capability=3,facing=south] +teastory:oolong_tea_porcelain_kettle[capability=3,facing=west] +teastory:oolong_tea_porcelain_kettle[capability=3,facing=east] +teastory:oolong_tea_porcelain_kettle[capability=4,facing=north] +teastory:oolong_tea_porcelain_kettle[capability=4,facing=south] +teastory:oolong_tea_porcelain_kettle[capability=4,facing=west] +teastory:oolong_tea_porcelain_kettle[capability=4,facing=east] +teastory:oolong_tea_porcelain_kettle[capability=5,facing=north] +teastory:oolong_tea_porcelain_kettle[capability=5,facing=south] +teastory:oolong_tea_porcelain_kettle[capability=5,facing=west] +teastory:oolong_tea_porcelain_kettle[capability=5,facing=east] +teastory:oolong_tea_porcelain_kettle[capability=6,facing=north] +teastory:oolong_tea_porcelain_kettle[capability=6,facing=south] +teastory:oolong_tea_porcelain_kettle[capability=6,facing=west] +teastory:oolong_tea_porcelain_kettle[capability=6,facing=east] +teastory:oolong_tea_porcelain_kettle[capability=7,facing=north] +teastory:oolong_tea_porcelain_kettle[capability=7,facing=south] +teastory:oolong_tea_porcelain_kettle[capability=7,facing=west] +teastory:oolong_tea_porcelain_kettle[capability=7,facing=east] +teastory:puer_tea_porcelain_kettle[capability=0,facing=north] +teastory:puer_tea_porcelain_kettle[capability=0,facing=south] +teastory:puer_tea_porcelain_kettle[capability=0,facing=west] +teastory:puer_tea_porcelain_kettle[capability=0,facing=east] +teastory:puer_tea_porcelain_kettle[capability=1,facing=north] +teastory:puer_tea_porcelain_kettle[capability=1,facing=south] 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+teastory:puer_tea_porcelain_kettle[capability=5,facing=west] +teastory:puer_tea_porcelain_kettle[capability=5,facing=east] +teastory:puer_tea_porcelain_kettle[capability=6,facing=north] +teastory:puer_tea_porcelain_kettle[capability=6,facing=south] +teastory:puer_tea_porcelain_kettle[capability=6,facing=west] +teastory:puer_tea_porcelain_kettle[capability=6,facing=east] +teastory:puer_tea_porcelain_kettle[capability=7,facing=north] +teastory:puer_tea_porcelain_kettle[capability=7,facing=south] +teastory:puer_tea_porcelain_kettle[capability=7,facing=west] +teastory:puer_tea_porcelain_kettle[capability=7,facing=east] +teastory:empty_zisha_kettle[facing=north] +teastory:empty_zisha_kettle[facing=south] +teastory:empty_zisha_kettle[facing=west] +teastory:empty_zisha_kettle[facing=east] +teastory:green_tea_zisha_kettle[capability=0,facing=north] +teastory:green_tea_zisha_kettle[capability=0,facing=south] +teastory:green_tea_zisha_kettle[capability=0,facing=west] +teastory:green_tea_zisha_kettle[capability=0,facing=east] +teastory:green_tea_zisha_kettle[capability=1,facing=north] +teastory:green_tea_zisha_kettle[capability=1,facing=south] +teastory:green_tea_zisha_kettle[capability=1,facing=west] +teastory:green_tea_zisha_kettle[capability=1,facing=east] +teastory:green_tea_zisha_kettle[capability=2,facing=north] +teastory:green_tea_zisha_kettle[capability=2,facing=south] +teastory:green_tea_zisha_kettle[capability=2,facing=west] +teastory:green_tea_zisha_kettle[capability=2,facing=east] +teastory:green_tea_zisha_kettle[capability=3,facing=north] +teastory:green_tea_zisha_kettle[capability=3,facing=south] +teastory:green_tea_zisha_kettle[capability=3,facing=west] +teastory:green_tea_zisha_kettle[capability=3,facing=east] +teastory:green_tea_zisha_kettle[capability=4,facing=north] +teastory:green_tea_zisha_kettle[capability=4,facing=south] +teastory:green_tea_zisha_kettle[capability=4,facing=west] +teastory:green_tea_zisha_kettle[capability=4,facing=east] +teastory:green_tea_zisha_kettle[capability=5,facing=north] +teastory:green_tea_zisha_kettle[capability=5,facing=south] +teastory:green_tea_zisha_kettle[capability=5,facing=west] +teastory:green_tea_zisha_kettle[capability=5,facing=east] +teastory:green_tea_zisha_kettle[capability=6,facing=north] +teastory:green_tea_zisha_kettle[capability=6,facing=south] +teastory:green_tea_zisha_kettle[capability=6,facing=west] +teastory:green_tea_zisha_kettle[capability=6,facing=east] +teastory:green_tea_zisha_kettle[capability=7,facing=north] +teastory:green_tea_zisha_kettle[capability=7,facing=south] +teastory:green_tea_zisha_kettle[capability=7,facing=west] +teastory:green_tea_zisha_kettle[capability=7,facing=east] +teastory:matcha_drink_zisha_kettle[capability=0,facing=north] +teastory:matcha_drink_zisha_kettle[capability=0,facing=south] +teastory:matcha_drink_zisha_kettle[capability=0,facing=west] 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+teastory:matcha_drink_zisha_kettle[capability=4,facing=east] +teastory:matcha_drink_zisha_kettle[capability=5,facing=north] +teastory:matcha_drink_zisha_kettle[capability=5,facing=south] +teastory:matcha_drink_zisha_kettle[capability=5,facing=west] +teastory:matcha_drink_zisha_kettle[capability=5,facing=east] +teastory:matcha_drink_zisha_kettle[capability=6,facing=north] +teastory:matcha_drink_zisha_kettle[capability=6,facing=south] +teastory:matcha_drink_zisha_kettle[capability=6,facing=west] +teastory:matcha_drink_zisha_kettle[capability=6,facing=east] +teastory:matcha_drink_zisha_kettle[capability=7,facing=north] +teastory:matcha_drink_zisha_kettle[capability=7,facing=south] +teastory:matcha_drink_zisha_kettle[capability=7,facing=west] +teastory:matcha_drink_zisha_kettle[capability=7,facing=east] +teastory:black_tea_zisha_kettle[capability=0,facing=north] +teastory:black_tea_zisha_kettle[capability=0,facing=south] +teastory:black_tea_zisha_kettle[capability=0,facing=west] 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+teastory:black_tea_zisha_kettle[capability=4,facing=east] +teastory:black_tea_zisha_kettle[capability=5,facing=north] +teastory:black_tea_zisha_kettle[capability=5,facing=south] +teastory:black_tea_zisha_kettle[capability=5,facing=west] +teastory:black_tea_zisha_kettle[capability=5,facing=east] +teastory:black_tea_zisha_kettle[capability=6,facing=north] +teastory:black_tea_zisha_kettle[capability=6,facing=south] +teastory:black_tea_zisha_kettle[capability=6,facing=west] +teastory:black_tea_zisha_kettle[capability=6,facing=east] +teastory:black_tea_zisha_kettle[capability=7,facing=north] +teastory:black_tea_zisha_kettle[capability=7,facing=south] +teastory:black_tea_zisha_kettle[capability=7,facing=west] +teastory:black_tea_zisha_kettle[capability=7,facing=east] +teastory:milk_tea_zisha_kettle[capability=0,facing=north] +teastory:milk_tea_zisha_kettle[capability=0,facing=south] +teastory:milk_tea_zisha_kettle[capability=0,facing=west] +teastory:milk_tea_zisha_kettle[capability=0,facing=east] +teastory:milk_tea_zisha_kettle[capability=1,facing=north] +teastory:milk_tea_zisha_kettle[capability=1,facing=south] +teastory:milk_tea_zisha_kettle[capability=1,facing=west] +teastory:milk_tea_zisha_kettle[capability=1,facing=east] +teastory:milk_tea_zisha_kettle[capability=2,facing=north] +teastory:milk_tea_zisha_kettle[capability=2,facing=south] +teastory:milk_tea_zisha_kettle[capability=2,facing=west] +teastory:milk_tea_zisha_kettle[capability=2,facing=east] +teastory:milk_tea_zisha_kettle[capability=3,facing=north] +teastory:milk_tea_zisha_kettle[capability=3,facing=south] +teastory:milk_tea_zisha_kettle[capability=3,facing=west] +teastory:milk_tea_zisha_kettle[capability=3,facing=east] +teastory:milk_tea_zisha_kettle[capability=4,facing=north] +teastory:milk_tea_zisha_kettle[capability=4,facing=south] +teastory:milk_tea_zisha_kettle[capability=4,facing=west] +teastory:milk_tea_zisha_kettle[capability=4,facing=east] +teastory:milk_tea_zisha_kettle[capability=5,facing=north] +teastory:milk_tea_zisha_kettle[capability=5,facing=south] +teastory:milk_tea_zisha_kettle[capability=5,facing=west] +teastory:milk_tea_zisha_kettle[capability=5,facing=east] +teastory:milk_tea_zisha_kettle[capability=6,facing=north] +teastory:milk_tea_zisha_kettle[capability=6,facing=south] +teastory:milk_tea_zisha_kettle[capability=6,facing=west] +teastory:milk_tea_zisha_kettle[capability=6,facing=east] +teastory:milk_tea_zisha_kettle[capability=7,facing=north] +teastory:milk_tea_zisha_kettle[capability=7,facing=south] +teastory:milk_tea_zisha_kettle[capability=7,facing=west] +teastory:milk_tea_zisha_kettle[capability=7,facing=east] +teastory:lemon_tea_zisha_kettle[capability=0,facing=north] +teastory:lemon_tea_zisha_kettle[capability=0,facing=south] +teastory:lemon_tea_zisha_kettle[capability=0,facing=west] +teastory:lemon_tea_zisha_kettle[capability=0,facing=east] +teastory:lemon_tea_zisha_kettle[capability=1,facing=north] +teastory:lemon_tea_zisha_kettle[capability=1,facing=south] +teastory:lemon_tea_zisha_kettle[capability=1,facing=west] +teastory:lemon_tea_zisha_kettle[capability=1,facing=east] +teastory:lemon_tea_zisha_kettle[capability=2,facing=north] +teastory:lemon_tea_zisha_kettle[capability=2,facing=south] +teastory:lemon_tea_zisha_kettle[capability=2,facing=west] +teastory:lemon_tea_zisha_kettle[capability=2,facing=east] +teastory:lemon_tea_zisha_kettle[capability=3,facing=north] +teastory:lemon_tea_zisha_kettle[capability=3,facing=south] +teastory:lemon_tea_zisha_kettle[capability=3,facing=west] +teastory:lemon_tea_zisha_kettle[capability=3,facing=east] +teastory:lemon_tea_zisha_kettle[capability=4,facing=north] +teastory:lemon_tea_zisha_kettle[capability=4,facing=south] +teastory:lemon_tea_zisha_kettle[capability=4,facing=west] +teastory:lemon_tea_zisha_kettle[capability=4,facing=east] +teastory:lemon_tea_zisha_kettle[capability=5,facing=north] +teastory:lemon_tea_zisha_kettle[capability=5,facing=south] +teastory:lemon_tea_zisha_kettle[capability=5,facing=west] +teastory:lemon_tea_zisha_kettle[capability=5,facing=east] +teastory:lemon_tea_zisha_kettle[capability=6,facing=north] +teastory:lemon_tea_zisha_kettle[capability=6,facing=south] +teastory:lemon_tea_zisha_kettle[capability=6,facing=west] +teastory:lemon_tea_zisha_kettle[capability=6,facing=east] +teastory:lemon_tea_zisha_kettle[capability=7,facing=north] +teastory:lemon_tea_zisha_kettle[capability=7,facing=south] +teastory:lemon_tea_zisha_kettle[capability=7,facing=west] +teastory:lemon_tea_zisha_kettle[capability=7,facing=east] +teastory:yellow_tea_zisha_kettle[capability=0,facing=north] +teastory:yellow_tea_zisha_kettle[capability=0,facing=south] +teastory:yellow_tea_zisha_kettle[capability=0,facing=west] +teastory:yellow_tea_zisha_kettle[capability=0,facing=east] +teastory:yellow_tea_zisha_kettle[capability=1,facing=north] +teastory:yellow_tea_zisha_kettle[capability=1,facing=south] +teastory:yellow_tea_zisha_kettle[capability=1,facing=west] +teastory:yellow_tea_zisha_kettle[capability=1,facing=east] +teastory:yellow_tea_zisha_kettle[capability=2,facing=north] +teastory:yellow_tea_zisha_kettle[capability=2,facing=south] +teastory:yellow_tea_zisha_kettle[capability=2,facing=west] +teastory:yellow_tea_zisha_kettle[capability=2,facing=east] +teastory:yellow_tea_zisha_kettle[capability=3,facing=north] +teastory:yellow_tea_zisha_kettle[capability=3,facing=south] +teastory:yellow_tea_zisha_kettle[capability=3,facing=west] +teastory:yellow_tea_zisha_kettle[capability=3,facing=east] +teastory:yellow_tea_zisha_kettle[capability=4,facing=north] +teastory:yellow_tea_zisha_kettle[capability=4,facing=south] +teastory:yellow_tea_zisha_kettle[capability=4,facing=west] +teastory:yellow_tea_zisha_kettle[capability=4,facing=east] +teastory:yellow_tea_zisha_kettle[capability=5,facing=north] +teastory:yellow_tea_zisha_kettle[capability=5,facing=south] +teastory:yellow_tea_zisha_kettle[capability=5,facing=west] +teastory:yellow_tea_zisha_kettle[capability=5,facing=east] +teastory:yellow_tea_zisha_kettle[capability=6,facing=north] +teastory:yellow_tea_zisha_kettle[capability=6,facing=south] +teastory:yellow_tea_zisha_kettle[capability=6,facing=west] +teastory:yellow_tea_zisha_kettle[capability=6,facing=east] +teastory:yellow_tea_zisha_kettle[capability=7,facing=north] +teastory:yellow_tea_zisha_kettle[capability=7,facing=south] +teastory:yellow_tea_zisha_kettle[capability=7,facing=west] +teastory:yellow_tea_zisha_kettle[capability=7,facing=east] +teastory:white_tea_zisha_kettle[capability=0,facing=north] +teastory:white_tea_zisha_kettle[capability=0,facing=south] +teastory:white_tea_zisha_kettle[capability=0,facing=west] +teastory:white_tea_zisha_kettle[capability=0,facing=east] +teastory:white_tea_zisha_kettle[capability=1,facing=north] +teastory:white_tea_zisha_kettle[capability=1,facing=south] +teastory:white_tea_zisha_kettle[capability=1,facing=west] +teastory:white_tea_zisha_kettle[capability=1,facing=east] +teastory:white_tea_zisha_kettle[capability=2,facing=north] +teastory:white_tea_zisha_kettle[capability=2,facing=south] +teastory:white_tea_zisha_kettle[capability=2,facing=west] +teastory:white_tea_zisha_kettle[capability=2,facing=east] +teastory:white_tea_zisha_kettle[capability=3,facing=north] +teastory:white_tea_zisha_kettle[capability=3,facing=south] +teastory:white_tea_zisha_kettle[capability=3,facing=west] +teastory:white_tea_zisha_kettle[capability=3,facing=east] +teastory:white_tea_zisha_kettle[capability=4,facing=north] +teastory:white_tea_zisha_kettle[capability=4,facing=south] +teastory:white_tea_zisha_kettle[capability=4,facing=west] +teastory:white_tea_zisha_kettle[capability=4,facing=east] +teastory:white_tea_zisha_kettle[capability=5,facing=north] +teastory:white_tea_zisha_kettle[capability=5,facing=south] +teastory:white_tea_zisha_kettle[capability=5,facing=west] +teastory:white_tea_zisha_kettle[capability=5,facing=east] +teastory:white_tea_zisha_kettle[capability=6,facing=north] +teastory:white_tea_zisha_kettle[capability=6,facing=south] +teastory:white_tea_zisha_kettle[capability=6,facing=west] +teastory:white_tea_zisha_kettle[capability=6,facing=east] +teastory:white_tea_zisha_kettle[capability=7,facing=north] +teastory:white_tea_zisha_kettle[capability=7,facing=south] +teastory:white_tea_zisha_kettle[capability=7,facing=west] +teastory:white_tea_zisha_kettle[capability=7,facing=east] +teastory:oolong_tea_zisha_kettle[capability=0,facing=north] +teastory:oolong_tea_zisha_kettle[capability=0,facing=south] +teastory:oolong_tea_zisha_kettle[capability=0,facing=west] +teastory:oolong_tea_zisha_kettle[capability=0,facing=east] +teastory:oolong_tea_zisha_kettle[capability=1,facing=north] +teastory:oolong_tea_zisha_kettle[capability=1,facing=south] +teastory:oolong_tea_zisha_kettle[capability=1,facing=west] +teastory:oolong_tea_zisha_kettle[capability=1,facing=east] +teastory:oolong_tea_zisha_kettle[capability=2,facing=north] +teastory:oolong_tea_zisha_kettle[capability=2,facing=south] +teastory:oolong_tea_zisha_kettle[capability=2,facing=west] +teastory:oolong_tea_zisha_kettle[capability=2,facing=east] +teastory:oolong_tea_zisha_kettle[capability=3,facing=north] +teastory:oolong_tea_zisha_kettle[capability=3,facing=south] +teastory:oolong_tea_zisha_kettle[capability=3,facing=west] +teastory:oolong_tea_zisha_kettle[capability=3,facing=east] +teastory:oolong_tea_zisha_kettle[capability=4,facing=north] +teastory:oolong_tea_zisha_kettle[capability=4,facing=south] +teastory:oolong_tea_zisha_kettle[capability=4,facing=west] +teastory:oolong_tea_zisha_kettle[capability=4,facing=east] +teastory:oolong_tea_zisha_kettle[capability=5,facing=north] +teastory:oolong_tea_zisha_kettle[capability=5,facing=south] +teastory:oolong_tea_zisha_kettle[capability=5,facing=west] +teastory:oolong_tea_zisha_kettle[capability=5,facing=east] +teastory:oolong_tea_zisha_kettle[capability=6,facing=north] +teastory:oolong_tea_zisha_kettle[capability=6,facing=south] +teastory:oolong_tea_zisha_kettle[capability=6,facing=west] +teastory:oolong_tea_zisha_kettle[capability=6,facing=east] +teastory:oolong_tea_zisha_kettle[capability=7,facing=north] +teastory:oolong_tea_zisha_kettle[capability=7,facing=south] +teastory:oolong_tea_zisha_kettle[capability=7,facing=west] +teastory:oolong_tea_zisha_kettle[capability=7,facing=east] +teastory:puer_tea_zisha_kettle[capability=0,facing=north] +teastory:puer_tea_zisha_kettle[capability=0,facing=south] +teastory:puer_tea_zisha_kettle[capability=0,facing=west] +teastory:puer_tea_zisha_kettle[capability=0,facing=east] +teastory:puer_tea_zisha_kettle[capability=1,facing=north] +teastory:puer_tea_zisha_kettle[capability=1,facing=south] +teastory:puer_tea_zisha_kettle[capability=1,facing=west] +teastory:puer_tea_zisha_kettle[capability=1,facing=east] +teastory:puer_tea_zisha_kettle[capability=2,facing=north] +teastory:puer_tea_zisha_kettle[capability=2,facing=south] +teastory:puer_tea_zisha_kettle[capability=2,facing=west] +teastory:puer_tea_zisha_kettle[capability=2,facing=east] +teastory:puer_tea_zisha_kettle[capability=3,facing=north] +teastory:puer_tea_zisha_kettle[capability=3,facing=south] +teastory:puer_tea_zisha_kettle[capability=3,facing=west] +teastory:puer_tea_zisha_kettle[capability=3,facing=east] +teastory:puer_tea_zisha_kettle[capability=4,facing=north] +teastory:puer_tea_zisha_kettle[capability=4,facing=south] +teastory:puer_tea_zisha_kettle[capability=4,facing=west] +teastory:puer_tea_zisha_kettle[capability=4,facing=east] +teastory:puer_tea_zisha_kettle[capability=5,facing=north] +teastory:puer_tea_zisha_kettle[capability=5,facing=south] +teastory:puer_tea_zisha_kettle[capability=5,facing=west] +teastory:puer_tea_zisha_kettle[capability=5,facing=east] +teastory:puer_tea_zisha_kettle[capability=6,facing=north] +teastory:puer_tea_zisha_kettle[capability=6,facing=south] +teastory:puer_tea_zisha_kettle[capability=6,facing=west] +teastory:puer_tea_zisha_kettle[capability=6,facing=east] +teastory:puer_tea_zisha_kettle[capability=7,facing=north] +teastory:puer_tea_zisha_kettle[capability=7,facing=south] +teastory:puer_tea_zisha_kettle[capability=7,facing=west] +teastory:puer_tea_zisha_kettle[capability=7,facing=east] +teastory:clay_kettle[facing=north] +teastory:clay_kettle[facing=south] +teastory:clay_kettle[facing=west] +teastory:clay_kettle[facing=east] +teastory:zisha_clay_kettle[facing=north] +teastory:zisha_clay_kettle[facing=south] +teastory:zisha_clay_kettle[facing=west] +teastory:zisha_clay_kettle[facing=east] +teastory:teaplant[age=0] +teastory:teaplant[age=1] +teastory:teaplant[age=2] +teastory:teaplant[age=3] +teastory:teaplant[age=4] +teastory:teaplant[age=5] +teastory:teaplant[age=6] +teastory:teaplant[age=7] +teastory:teaplant[age=8] +teastory:teaplant[age=9] +teastory:teaplant[age=10] +teastory:teaplant[age=11] +teastory:teaplant[age=12] +teastory:teaplant[age=13] +teastory:teaplant[age=14] +teastory:teaplant[age=15] +teastory:wood_cup +teastory:stone_cup +teastory:glass_cup +teastory:porcelain_cup +teastory:zisha_cup +teastory:greentea_wood_cup +teastory:matchadrink_wood_cup +teastory:blacktea_wood_cup +teastory:milktea_wood_cup +teastory:lemontea_wood_cup +teastory:yellowtea_wood_cup +teastory:whitetea_wood_cup +teastory:oolongtea_wood_cup +teastory:puertea_wood_cup +teastory:greentea_stone_cup +teastory:matchadrink_stone_cup +teastory:blacktea_stone_cup +teastory:milktea_stone_cup +teastory:lemontea_stone_cup +teastory:yellowtea_stone_cup +teastory:whitetea_stone_cup +teastory:oolongtea_stone_cup +teastory:puertea_stone_cup +teastory:greentea_glass_cup +teastory:matchadrink_glass_cup +teastory:blacktea_glass_cup +teastory:milktea_glass_cup +teastory:lemontea_glass_cup +teastory:yellowtea_glass_cup +teastory:whitetea_glass_cup +teastory:oolongtea_glass_cup +teastory:puertea_glass_cup +teastory:greentea_porcelain_cup +teastory:matchadrink_porcelain_cup +teastory:blacktea_porcelain_cup +teastory:milktea_porcelain_cup +teastory:lemontea_porcelain_cup +teastory:yellowtea_porcelain_cup +teastory:whitetea_porcelain_cup +teastory:oolongtea_porcelain_cup +teastory:puertea_porcelain_cup +teastory:greentea_zisha_cup +teastory:matchadrink_zisha_cup +teastory:blacktea_zisha_cup +teastory:milktea_zisha_cup +teastory:lemontea_zisha_cup +teastory:yellowtea_zisha_cup +teastory:whitetea_zisha_cup +teastory:oolongtea_zisha_cup +teastory:puertea_zisha_cup +teastory:xian_rice_seedling[age=0] +teastory:xian_rice_seedling[age=1] +teastory:xian_rice_seedling[age=2] +teastory:xian_rice_seedling[age=3] +teastory:xian_rice_seedling[age=4] +teastory:xian_rice_seedling[age=5] +teastory:xian_rice_seedling[age=6] +teastory:xian_rice_seedling[age=7] +teastory:xian_rice_plant[age=0] +teastory:xian_rice_plant[age=1] +teastory:xian_rice_plant[age=2] +teastory:xian_rice_plant[age=3] +teastory:xian_rice_plant[age=4] +teastory:xian_rice_plant[age=5] +teastory:xian_rice_plant[age=6] +teastory:xian_rice_plant[age=7] +teastory:field[east=true,north=true,south=true,west=true] +teastory:field[east=true,north=true,south=true,west=false] +teastory:field[east=true,north=true,south=false,west=true] +teastory:field[east=true,north=true,south=false,west=false] +teastory:field[east=true,north=false,south=true,west=true] +teastory:field[east=true,north=false,south=true,west=false] +teastory:field[east=true,north=false,south=false,west=true] +teastory:field[east=true,north=false,south=false,west=false] +teastory:field[east=false,north=true,south=true,west=true] +teastory:field[east=false,north=true,south=true,west=false] +teastory:field[east=false,north=true,south=false,west=true] +teastory:field[east=false,north=true,south=false,west=false] +teastory:field[east=false,north=false,south=true,west=true] +teastory:field[east=false,north=false,south=true,west=false] +teastory:field[east=false,north=false,south=false,west=true] +teastory:field[east=false,north=false,south=false,west=false] +teastory:paddy_field[east=true,level=0,north=true,south=true,west=true] +teastory:paddy_field[east=true,level=0,north=true,south=true,west=false] +teastory:paddy_field[east=true,level=0,north=true,south=false,west=true] +teastory:paddy_field[east=true,level=0,north=true,south=false,west=false] +teastory:paddy_field[east=true,level=0,north=false,south=true,west=true] +teastory:paddy_field[east=true,level=0,north=false,south=true,west=false] +teastory:paddy_field[east=true,level=0,north=false,south=false,west=true] +teastory:paddy_field[east=true,level=0,north=false,south=false,west=false] 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+teastory:paddy_field[east=false,level=15,north=false,south=false,west=false] +teastory:straw_blanket[facing=north,occupied=true,part=head] +teastory:straw_blanket[facing=north,occupied=true,part=foot] +teastory:straw_blanket[facing=north,occupied=false,part=head] +teastory:straw_blanket[facing=north,occupied=false,part=foot] +teastory:straw_blanket[facing=south,occupied=true,part=head] +teastory:straw_blanket[facing=south,occupied=true,part=foot] +teastory:straw_blanket[facing=south,occupied=false,part=head] +teastory:straw_blanket[facing=south,occupied=false,part=foot] +teastory:straw_blanket[facing=west,occupied=true,part=head] +teastory:straw_blanket[facing=west,occupied=true,part=foot] +teastory:straw_blanket[facing=west,occupied=false,part=head] +teastory:straw_blanket[facing=west,occupied=false,part=foot] +teastory:straw_blanket[facing=east,occupied=true,part=head] +teastory:straw_blanket[facing=east,occupied=true,part=foot] +teastory:straw_blanket[facing=east,occupied=false,part=head] +teastory:straw_blanket[facing=east,occupied=false,part=foot] +teastory:straw_cushion +vanillafoodpantry:leavening_agent_pantry_block +vanillafoodpantry:drying_agent_pantry_block +vanillafoodpantry:rock_salt_ore +vanillafoodpantry:rock_salt_ore_nether +vanillafoodpantry:salt_pantry_block +vanillafoodpantry:natron_ore +vanillafoodpantry:trona_ore +vanillafoodpantry:baking_soda_pantry_block +vanillafoodpantry:lava_sand_block +vanillafoodpantry:fizzing_agent_pantry_block +vanillafoodpantry:cheese_pantry_block +vanillafoodpantry:hardened_sugar_pantry_block +vanillafoodpantry:flour_pantry_block +vanillafoodpantry:dough_pantry_block +vanillafoodpantry:gelatin_pantry_block +vanillafoodpantry:llama_fleece_block[variant=0] +vanillafoodpantry:llama_fleece_block[variant=1] +vanillafoodpantry:llama_fleece_block[variant=2] +vanillafoodpantry:llama_fleece_block[variant=3] +vanillafoodpantry:bakery_carton[contents=bakery_carton_breads] +vanillafoodpantry:bakery_carton[contents=bakery_carton_cakes] +vanillafoodpantry:bakery_carton[contents=bakery_carton_pumpkin_pies] +vanillafoodpantry:bakery_carton[contents=bakery_carton_cookies] +vanillafoodpantry:bakery_carton[contents=bakery_carton_egg_pies] +vanillafoodpantry:bakery_carton[contents=bakery_carton_enriched_breads] +vanillafoodpantry:bakery_carton[contents=bakery_carton_cocoa] +vanillafoodpantry:meat_carton[contents=meat_carton_eggs] +vanillafoodpantry:meat_carton[contents=meat_carton_chicken] +vanillafoodpantry:meat_carton[contents=meat_carton_pork] +vanillafoodpantry:meat_carton[contents=meat_carton_beef] +vanillafoodpantry:meat_carton[contents=meat_carton_mutton] +vanillafoodpantry:meat_carton[contents=meat_carton_rabbit] +vanillafoodpantry:meat_carton[contents=meat_carton_rotten_flesh] +vanillafoodpantry:meat_carton[contents=meat_carton_bones] +vanillafoodpantry:meat_carton[contents=meat_carton_hocks] +vanillafoodpantry:vegetable_carton[contents=vegetable_carton_potatoes] +vanillafoodpantry:vegetable_carton[contents=vegetable_carton_carrots] +vanillafoodpantry:fruit_carton[contents=fruit_carton_apples] +vanillafoodpantry:jars_carton[contents=jars_carton_ink] +vanillafoodpantry:jars_carton[contents=jars_carton_luminesce] diff --git a/config/multimob/modInformation/allBlocks.txt b/config/multimob/modInformation/allBlocks.txt new file mode 100644 index 0000000..e719573 --- /dev/null +++ b/config/multimob/modInformation/allBlocks.txt @@ -0,0 +1,1410 @@ +minecraft:air +minecraft:stone +minecraft:grass +minecraft:dirt +minecraft:cobblestone +minecraft:planks +minecraft:sapling +minecraft:bedrock +minecraft:flowing_water +minecraft:water +minecraft:flowing_lava +minecraft:lava +minecraft:sand +minecraft:gravel +minecraft:gold_ore +minecraft:iron_ore +minecraft:coal_ore +minecraft:log +minecraft:leaves +minecraft:sponge +minecraft:glass +minecraft:lapis_ore +minecraft:lapis_block +minecraft:dispenser +minecraft:sandstone +minecraft:noteblock +minecraft:bed +minecraft:golden_rail +minecraft:detector_rail +minecraft:sticky_piston +minecraft:web +minecraft:tallgrass +minecraft:deadbush +minecraft:piston +minecraft:piston_head +minecraft:wool +minecraft:piston_extension +minecraft:yellow_flower +minecraft:red_flower +minecraft:brown_mushroom +minecraft:red_mushroom +minecraft:gold_block +minecraft:iron_block +minecraft:double_stone_slab +minecraft:stone_slab +minecraft:brick_block +minecraft:tnt +minecraft:bookshelf +minecraft:mossy_cobblestone +minecraft:obsidian +minecraft:torch +minecraft:fire +minecraft:mob_spawner +minecraft:oak_stairs +minecraft:chest +minecraft:redstone_wire +minecraft:diamond_ore +minecraft:diamond_block +minecraft:crafting_table +minecraft:wheat +minecraft:farmland +minecraft:furnace +minecraft:lit_furnace +minecraft:standing_sign +minecraft:wooden_door +minecraft:ladder +minecraft:rail +minecraft:stone_stairs +minecraft:wall_sign +minecraft:lever +minecraft:stone_pressure_plate +minecraft:iron_door +minecraft:wooden_pressure_plate +minecraft:redstone_ore +minecraft:lit_redstone_ore +minecraft:unlit_redstone_torch +minecraft:redstone_torch +minecraft:stone_button +minecraft:snow_layer +minecraft:ice +minecraft:snow +minecraft:cactus +minecraft:clay +minecraft:reeds +minecraft:jukebox +minecraft:fence +minecraft:pumpkin +minecraft:netherrack +minecraft:soul_sand +minecraft:glowstone +minecraft:portal +minecraft:lit_pumpkin +minecraft:cake +minecraft:unpowered_repeater +minecraft:powered_repeater +minecraft:stained_glass +minecraft:trapdoor +minecraft:monster_egg +minecraft:stonebrick +minecraft:brown_mushroom_block +minecraft:red_mushroom_block +minecraft:iron_bars +minecraft:glass_pane +minecraft:melon_block +minecraft:pumpkin_stem +minecraft:melon_stem +minecraft:vine +minecraft:fence_gate +minecraft:brick_stairs +minecraft:stone_brick_stairs +minecraft:mycelium +minecraft:waterlily +minecraft:nether_brick +minecraft:nether_brick_fence +minecraft:nether_brick_stairs +minecraft:nether_wart +minecraft:enchanting_table +minecraft:brewing_stand +minecraft:cauldron +minecraft:end_portal +minecraft:end_portal_frame +minecraft:end_stone +minecraft:dragon_egg +minecraft:redstone_lamp +minecraft:lit_redstone_lamp +minecraft:double_wooden_slab +minecraft:wooden_slab +minecraft:cocoa +minecraft:sandstone_stairs +minecraft:emerald_ore +minecraft:ender_chest +minecraft:tripwire_hook +minecraft:tripwire +minecraft:emerald_block +minecraft:spruce_stairs +minecraft:birch_stairs +minecraft:jungle_stairs +minecraft:command_block +minecraft:beacon +minecraft:cobblestone_wall +minecraft:flower_pot +minecraft:carrots +minecraft:potatoes +minecraft:wooden_button +minecraft:skull +minecraft:anvil +minecraft:trapped_chest +minecraft:light_weighted_pressure_plate +minecraft:heavy_weighted_pressure_plate +minecraft:unpowered_comparator +minecraft:powered_comparator +minecraft:daylight_detector +minecraft:redstone_block +minecraft:quartz_ore +minecraft:hopper +minecraft:quartz_block +minecraft:quartz_stairs +minecraft:activator_rail +minecraft:dropper +minecraft:stained_hardened_clay +minecraft:stained_glass_pane +minecraft:leaves2 +minecraft:log2 +minecraft:acacia_stairs +minecraft:dark_oak_stairs +minecraft:slime +minecraft:barrier +minecraft:iron_trapdoor +minecraft:prismarine +minecraft:sea_lantern +minecraft:hay_block +minecraft:carpet +minecraft:hardened_clay +minecraft:coal_block +minecraft:packed_ice +minecraft:double_plant +minecraft:standing_banner +minecraft:wall_banner +minecraft:daylight_detector_inverted +minecraft:red_sandstone +minecraft:red_sandstone_stairs +minecraft:double_stone_slab2 +minecraft:stone_slab2 +minecraft:spruce_fence_gate +minecraft:birch_fence_gate +minecraft:jungle_fence_gate +minecraft:dark_oak_fence_gate +minecraft:acacia_fence_gate +minecraft:spruce_fence +minecraft:birch_fence +minecraft:jungle_fence +minecraft:dark_oak_fence +minecraft:acacia_fence +minecraft:spruce_door +minecraft:birch_door +minecraft:jungle_door +minecraft:acacia_door +minecraft:dark_oak_door +minecraft:end_rod +minecraft:chorus_plant +minecraft:chorus_flower +minecraft:purpur_block +minecraft:purpur_pillar +minecraft:purpur_stairs +minecraft:purpur_double_slab +minecraft:purpur_slab +minecraft:end_bricks +minecraft:beetroots +minecraft:grass_path +minecraft:end_gateway +minecraft:repeating_command_block +minecraft:chain_command_block +minecraft:frosted_ice +minecraft:magma +minecraft:nether_wart_block +minecraft:red_nether_brick +minecraft:bone_block +minecraft:structure_void +minecraft:observer +minecraft:white_shulker_box +minecraft:orange_shulker_box +minecraft:magenta_shulker_box +minecraft:light_blue_shulker_box +minecraft:yellow_shulker_box +minecraft:lime_shulker_box +minecraft:pink_shulker_box +minecraft:gray_shulker_box +minecraft:silver_shulker_box +minecraft:cyan_shulker_box +minecraft:purple_shulker_box +minecraft:blue_shulker_box +minecraft:brown_shulker_box +minecraft:green_shulker_box +minecraft:red_shulker_box +minecraft:black_shulker_box +minecraft:white_glazed_terracotta +minecraft:orange_glazed_terracotta +minecraft:magenta_glazed_terracotta +minecraft:light_blue_glazed_terracotta +minecraft:yellow_glazed_terracotta +minecraft:lime_glazed_terracotta +minecraft:pink_glazed_terracotta +minecraft:gray_glazed_terracotta +minecraft:silver_glazed_terracotta +minecraft:cyan_glazed_terracotta +minecraft:purple_glazed_terracotta +minecraft:blue_glazed_terracotta +minecraft:brown_glazed_terracotta +minecraft:green_glazed_terracotta +minecraft:red_glazed_terracotta +minecraft:black_glazed_terracotta +minecraft:concrete +minecraft:concrete_powder +minecraft:structure_block +animania:slop +animania:milk_holstein +animania:milk_friesian +animania:milk_jersey +animania:milk_goat +animania:milk_sheep +animania:honey +betternether:block_eyeball +betternether:block_eyeball_small +betternether:eye_vine +betternether:eye_seed +betternether:netherrack_moss +betternether:nether_grass +betternether:nether_reed +betternether:stalagnate_stem +betternether:stalagnate_bottom +betternether:stalagnate_middle +betternether:stalagnate_top +betternether:stalagnate_seed +betternether:stalagnate_seed_bottom +betternether:stalagnate_bark +betternether:stalagnate_planks +betternether:stalagnate_planks_stairs +betternether:stalagnate_planks_slab_half +betternether:stalagnate_planks_slab_double +betternether:stalagnate_planks_fence +betternether:stalagnate_planks_gate +betternether:stalagnate_planks_button +betternether:stalagnate_planks_plate +betternether:reeds_block +betternether:reeds_stairs +betternether:reeds_slab_half +betternether:reeds_slab_double +betternether:reeds_fence +betternether:reeds_gate +betternether:reeds_button +betternether:reeds_plate +betternether:lucis_mushroom +betternether:lucis_spore +betternether:nether_cactus +betternether:wart_seed +betternether:barrel_cactus +betternether:agave +betternether:black_bush +betternether:ink_bush +betternether:ink_bush_seed +betternether:smoker +betternether:egg_plant +betternether:black_apple +betternether:black_apple_seed +betternether:magma_flower +betternether:nether_mycelium +betternether:red_large_mushroom +betternether:brown_large_mushroom +betternether:orange_mushroom +betternether:red_mold +betternether:gray_mold +betternether:cincinnasite_ore +betternether:cincinnasite_block +betternether:cincinnasite_forged +betternether:cincinnasite_pillar +betternether:cincinnasite_bricks +betternether:cincinnasite_brick_plate +betternether:cincinnasite_stairs +betternether:cincinnasite_slab_half +betternether:cincinnasite_slab_double +betternether:cincinnasite_button +betternether:cincinnasite_plate +betternether:cincinnasite_lantern +betternether:cincinnasite_tile_large +betternether:cincinnasite_tile_small +betternether:cincinnasite_carved +betternether:nether_brick_tile_large +betternether:nether_brick_tile_small +betternether:cincinnasite_wall +betternether:bone_block +betternether:bone_stairs +betternether:bone_slab_half +betternether:bone_slab_double +betternether:bone_button +betternether:bone_plate +betternether:cincinnasite_fire_bowl +betternether:bone_wall +betternether:nether_brick_wall +betternether:nether_brick_tile_slab_half +betternether:nether_brick_tile_slab_double +betternether:nether_brick_tile_stairs +betternether:bone_mushroom +betternether:reeds_ladder +betternether:cincinnasite_bricks_pillar +betternether:bone_tile +betternether:cincinnasite_pedestal +betternether:pig_statue_01 +betternether:cincinnasite_pot +betternether:potted_plant_1 +betternether:cincinnasite_frame +betternether:quartz_glass +betternether:quartz_glass_framed +betternether:quartz_stained_glass +betternether:cincinnasite_bars +betternether:quartz_glass_pane +betternether:quartz_glass_framed_pane +betternether:cincinnasite_forge +betternether:netherrack_furnace +betternether:bone_reed_door +betternether:bone_cincinnasite_door +betternether:quartz_stained_glass_framed +betternether:stalagnate_bowl_placed +thermalfoundation:ore +thermalfoundation:ore_fluid +thermalfoundation:storage +thermalfoundation:storage_alloy +thermalfoundation:storage_resource +thermalfoundation:glass +thermalfoundation:glass_alloy +thermalfoundation:rockwool +thermalfoundation:fluid_crude_oil +thermalfoundation:fluid_redstone +thermalfoundation:fluid_glowstone +thermalfoundation:fluid_ender +thermalfoundation:fluid_pyrotheum +thermalfoundation:fluid_cryotheum +thermalfoundation:fluid_aerotheum +thermalfoundation:fluid_petrotheum +thermalfoundation:fluid_mana +thermalexpansion:machine +thermalexpansion:apparatus +thermalexpansion:device +thermalexpansion:dynamo +thermalexpansion:cell +thermalexpansion:tank +thermalexpansion:cache +thermalexpansion:strongbox +enderstorage:ender_storage +rustic:olive_oil +rustic:ironberry_juice +rustic:wildberry_juice +rustic:grape_juice +rustic:apple_juice +rustic:ale_wort +rustic:honey +rustic:stone_pillar +rustic:andesite_pillar +rustic:diorite_pillar +rustic:granite_pillar +rustic:slate_pillar +rustic:chain +rustic:candle +rustic:chandelier +rustic:beehive +rustic:apiary +rustic:slate +rustic:slate_roof +rustic:slate_tile +rustic:slate_brick +rustic:slate_chiseled +rustic:stairs_slate_roof +rustic:slate_roof_doubleslab +rustic:slate_roof_slab +rustic:stairs_slate_brick +rustic:slate_brick_doubleslab +rustic:slate_brick_slab +rustic:clay_wall +rustic:clay_wall_cross +rustic:clay_wall_diag +rustic:chair_oak +rustic:chair_big_oak +rustic:chair_birch +rustic:chair_spruce +rustic:chair_acacia +rustic:chair_jungle +rustic:chair_olive +rustic:chair_ironwood +rustic:table_oak +rustic:table_big_oak +rustic:table_birch +rustic:table_spruce +rustic:table_acacia +rustic:table_jungle +rustic:table_olive +rustic:table_ironwood +rustic:vase +rustic:barrel +rustic:iron_lattice +rustic:iron_lantern +rustic:gargoyle +rustic:cabinet +rustic:liquid_barrel +rustic:fertile_soil +rustic:planks +rustic:log +rustic:leaves +rustic:sapling +rustic:crushing_tub +rustic:evaporating_basin +rustic:fence_olive +rustic:fence_ironwood +rustic:fence_gate_olive +rustic:fence_gate_ironwood +rustic:olive_doubleslab +rustic:olive_slab +rustic:ironwood_doubleslab +rustic:ironwood_slab +rustic:stairs_olive +rustic:stairs_ironwood +rustic:condenser +rustic:retort +rustic:condenser_advanced +rustic:retort_advanced +rustic:crop_stake +rustic:tomato_crop +rustic:chili_crop +rustic:wildberry_bush +rustic:rope +rustic:stake_tied +rustic:grape_stem +rustic:grape_leaves +rustic:brewing_barrel +rustic:apple_seeds +rustic:sapling_apple +rustic:leaves_apple +rustic:olive_door +rustic:ironwood_door +rustic:aloe_vera +rustic:blood_orchid +rustic:chamomile +rustic:cloudsbluff +rustic:cohosh +rustic:core_root +rustic:deathstalk_mushroom +rustic:ginseng +rustic:horsetail +rustic:marsh_mallow +rustic:mooncap_mushroom +rustic:wind_thistle +jaff:tank +naturesaura:ancient_log +naturesaura:ancient_bark +naturesaura:ancient_planks +naturesaura:ancient_stairs +naturesaura:ancient_slab +naturesaura:ancient_slab_double +naturesaura:ancient_leaves +naturesaura:ancient_sapling +naturesaura:nature_altar +naturesaura:decayed_leaves +naturesaura:golden_leaves +naturesaura:gold_powder +naturesaura:wood_stand +naturesaura:infused_stone +naturesaura:infused_stairs +naturesaura:infused_slab +naturesaura:infused_slab_double +naturesaura:infused_brick +naturesaura:infused_brick_stairs +naturesaura:infused_brick_slab +naturesaura:infused_brick_slab_double +naturesaura:furnace_heater +naturesaura:potion_generator +naturesaura:aura_detector +naturesaura:conversion_catalyst +naturesaura:crushing_catalyst +naturesaura:flower_generator +naturesaura:placer +naturesaura:hopper_upgrade +naturesaura:field_creator +naturesaura:oak_generator +naturesaura:infused_iron_block +naturesaura:offering_table +naturesaura:pickup_stopper +naturesaura:spawn_lamp +naturesaura:animal_generator +naturesaura:end_flower +naturesaura:grated_chute +naturesaura:animal_spawner +naturesaura:auto_crafter +naturesaura:gold_brick +naturesaura:rf_converter +naturesaura:moss_generator +openblocks:ladder +openblocks:guide +openblocks:builder_guide +openblocks:elevator +openblocks:elevator_rotating +openblocks:heal +openblocks:target +openblocks:grave +openblocks:flag +openblocks:tank +openblocks:trophy +openblocks:beartrap +openblocks:sprinkler +openblocks:cannon +openblocks:vacuum_hopper +openblocks:sponge +openblocks:big_button +openblocks:big_button_wood +openblocks:imaginary +openblocks:fan +openblocks:xp_bottler +openblocks:village_highlighter +openblocks:path +openblocks:auto_anvil +openblocks:auto_enchantment_table +openblocks:xp_drain +openblocks:block_breaker +openblocks:block_placer +openblocks:item_dropper +openblocks:rope_ladder +openblocks:donation_station +openblocks:paint_mixer +openblocks:canvas +openblocks:paint_can +openblocks:canvas_glass +openblocks:projector +openblocks:drawing_table +openblocks:sky +openblocks:xp_shower +openblocks:golden_egg +openblocks:scaffolding +sereneseasons:greenhouse_glass +sereneseasons:season_sensor_spring +sereneseasons:season_sensor_summer +sereneseasons:season_sensor_autumn +sereneseasons:season_sensor_winter +thermalcultivation:soil +thermaldynamics:duct_0 +thermaldynamics:duct_16 +thermaldynamics:duct_32 +thermaldynamics:duct_48 +thermaldynamics:duct_64 +torchlever:torch_lever +va:blockplacer +va:xphopper +va:filteredhopper +va:redstoneclock +advancedmortars:mortar +waystones:waystone +quark:chute +quark:sugar_block +quark:redstone_randomizer +quark:iron_button +quark:gold_button +quark:ender_watcher +quark:iron_rod +quark:obsidian_pressure_plate +quark:rain_detector +quark:glowstone_dust_block +quark:gunpowder_block +quark:black_ash +quark:sandstone_new +quark:sandstone_bricks_stairs +quark:red_sandstone_bricks_stairs +quark:soul_sandstone_bricks_stairs +quark:sandstone_smooth_slab +quark:sandstone_smooth_slab_double +quark:sandstone_bricks_slab +quark:sandstone_bricks_slab_double +quark:red_sandstone_smooth_slab +quark:red_sandstone_smooth_slab_double +quark:red_sandstone_bricks_slab +quark:red_sandstone_bricks_slab_double +quark:soul_sandstone_smooth_slab +quark:soul_sandstone_smooth_slab_double +quark:soul_sandstone_bricks_slab +quark:soul_sandstone_bricks_slab_double +quark:polished_stone +quark:stone_wall +quark:stone_granite_wall +quark:stone_diorite_wall +quark:stone_andesite_wall +quark:sandstone_wall +quark:red_sandstone_wall +quark:stonebrick_wall +quark:brick_wall +quark:quartz_wall +quark:prismarine_rough_wall +quark:prismarine_bricks_wall +quark:dark_prismarine_wall +quark:purpur_block_wall +quark:end_bricks_wall +quark:hardened_clay_tiles +quark:hardened_clay_tiles_stairs +quark:hardened_clay_tiles_slab +quark:hardened_clay_tiles_slab_double +quark:stained_clay_tiles +quark:stained_clay_tiles_white_stairs +quark:stained_clay_tiles_orange_stairs 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+teastory:greentea_zisha_cup +teastory:matchadrink_zisha_cup +teastory:blacktea_zisha_cup +teastory:milktea_zisha_cup +teastory:lemontea_zisha_cup +teastory:yellowtea_zisha_cup +teastory:whitetea_zisha_cup +teastory:oolongtea_zisha_cup +teastory:puertea_zisha_cup +teastory:xian_rice_seedling +teastory:xian_rice_plant +teastory:field +teastory:paddy_field +teastory:straw_blanket +teastory:straw_cushion +vanillafoodpantry:leavening_agent_pantry_block +vanillafoodpantry:drying_agent_pantry_block +vanillafoodpantry:rock_salt_ore +vanillafoodpantry:rock_salt_ore_nether +vanillafoodpantry:salt_pantry_block +vanillafoodpantry:natron_ore +vanillafoodpantry:trona_ore +vanillafoodpantry:baking_soda_pantry_block +vanillafoodpantry:lava_sand_block +vanillafoodpantry:fizzing_agent_pantry_block +vanillafoodpantry:cheese_pantry_block +vanillafoodpantry:hardened_sugar_pantry_block +vanillafoodpantry:flour_pantry_block +vanillafoodpantry:dough_pantry_block +vanillafoodpantry:gelatin_pantry_block +vanillafoodpantry:llama_fleece_block +vanillafoodpantry:bakery_carton +vanillafoodpantry:meat_carton +vanillafoodpantry:vegetable_carton +vanillafoodpantry:fruit_carton +vanillafoodpantry:jars_carton diff --git a/config/multimob/modInformation/allEnchantments.txt b/config/multimob/modInformation/allEnchantments.txt new file mode 100644 index 0000000..f8d80c4 --- /dev/null +++ b/config/multimob/modInformation/allEnchantments.txt @@ -0,0 +1,46 @@ +minecraft:protection +minecraft:fire_protection +minecraft:feather_falling +minecraft:blast_protection +minecraft:projectile_protection +minecraft:respiration +minecraft:aqua_affinity +minecraft:thorns +minecraft:depth_strider +minecraft:frost_walker +minecraft:binding_curse +minecraft:sharpness +minecraft:smite +minecraft:bane_of_arthropods +minecraft:knockback +minecraft:fire_aspect +minecraft:looting +minecraft:sweeping +minecraft:efficiency +minecraft:silk_touch +minecraft:unbreaking +minecraft:fortune +minecraft:power +minecraft:punch +minecraft:flame +minecraft:infinity +minecraft:luck_of_the_sea +minecraft:lure +minecraft:mending +minecraft:vanishing_curse +jaff:roasting +openblocks:explosive +openblocks:last_stand +openblocks:flim_flam +endreborn:ender_core +endreborn:shulker_core +parry:parry +veining:veining +cofhcore:holding +cofhcore:insight +cofhcore:leech +cofhcore:multishot +cofhcore:smashing +cofhcore:smelting +cofhcore:soulbound +cofhcore:vorpal diff --git a/config/multimob/modInformation/allEntities.txt b/config/multimob/modInformation/allEntities.txt new file mode 100644 index 0000000..8c22987 --- /dev/null +++ b/config/multimob/modInformation/allEntities.txt @@ -0,0 +1,345 @@ +minecraft:item +minecraft:xp_orb +minecraft:area_effect_cloud +minecraft:elder_guardian +minecraft:wither_skeleton +minecraft:stray +minecraft:egg +minecraft:leash_knot +minecraft:painting +minecraft:arrow +minecraft:snowball +minecraft:fireball +minecraft:small_fireball +minecraft:ender_pearl +minecraft:eye_of_ender_signal +minecraft:potion +minecraft:xp_bottle +minecraft:item_frame +minecraft:wither_skull +minecraft:tnt +minecraft:falling_block +minecraft:fireworks_rocket +minecraft:husk +minecraft:spectral_arrow +minecraft:shulker_bullet +minecraft:dragon_fireball +minecraft:zombie_villager +minecraft:skeleton_horse +minecraft:zombie_horse +minecraft:armor_stand +minecraft:donkey +minecraft:mule +minecraft:evocation_fangs +minecraft:evocation_illager +minecraft:vex +minecraft:vindication_illager +minecraft:illusion_illager +minecraft:commandblock_minecart +minecraft:boat +minecraft:minecart +minecraft:chest_minecart +minecraft:furnace_minecart +minecraft:tnt_minecart +minecraft:hopper_minecart +minecraft:spawner_minecart +minecraft:creeper +minecraft:skeleton +minecraft:spider +minecraft:giant +minecraft:zombie +minecraft:slime +minecraft:ghast +minecraft:zombie_pigman +minecraft:enderman +minecraft:cave_spider +minecraft:silverfish +minecraft:blaze +minecraft:magma_cube +minecraft:ender_dragon 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+primitivemobs:thrown_block +primitivemobs:primitive_egg +primitivemobs:spider_egg +realdrops:item_loot +stevescarts:cart.0 +stevescarts:egg +stevescarts:cake +teastory:entity +farmingforblockheads:merchant +metalchests:minecart_metal_chest +trumpetskeleton:trumpet_skeleton +wolfarmor:wolf_armored +thermaldynamics:transport +coroutil:bat_smart +immersiveengineering:revolvershot +immersiveengineering:skylinehook +immersiveengineering:revolvershothoming +immersiveengineering:revolvershotwolfpack +immersiveengineering:chemthrowershot +immersiveengineering:railgunshot +immersiveengineering:revolvershotflare +immersiveengineering:explosive +immersiveengineering:fluorescenttube +weather2:weather_hail +weather2:moving_block +weather2:weather2_lightning_bolt +weather2:weather2_lightning_bolt_custom +zombieawareness:entityscent diff --git a/config/multimob/modInformation/allItems.txt b/config/multimob/modInformation/allItems.txt new file mode 100644 index 0000000..9034bf3 --- /dev/null +++ b/config/multimob/modInformation/allItems.txt @@ -0,0 +1,2660 @@ +minecraft:air +minecraft:stone +minecraft:grass +minecraft:dirt +minecraft:cobblestone +minecraft:planks +minecraft:sapling +minecraft:bedrock +minecraft:sand +minecraft:gravel +minecraft:gold_ore +minecraft:iron_ore +minecraft:coal_ore +minecraft:log +minecraft:log2 +minecraft:leaves +minecraft:leaves2 +minecraft:sponge +minecraft:glass +minecraft:lapis_ore +minecraft:lapis_block +minecraft:dispenser +minecraft:sandstone +minecraft:noteblock +minecraft:golden_rail +minecraft:detector_rail +minecraft:sticky_piston +minecraft:web +minecraft:tallgrass +minecraft:deadbush +minecraft:piston +minecraft:wool +minecraft:yellow_flower +minecraft:red_flower +minecraft:brown_mushroom +minecraft:red_mushroom +minecraft:gold_block +minecraft:iron_block +minecraft:stone_slab +minecraft:brick_block +minecraft:tnt +minecraft:bookshelf +minecraft:mossy_cobblestone +minecraft:obsidian +minecraft:torch +minecraft:end_rod 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+minecraft:red_mushroom_block +minecraft:iron_bars +minecraft:glass_pane +minecraft:melon_block +minecraft:vine +minecraft:fence_gate +minecraft:spruce_fence_gate +minecraft:birch_fence_gate +minecraft:jungle_fence_gate +minecraft:dark_oak_fence_gate +minecraft:acacia_fence_gate +minecraft:brick_stairs +minecraft:stone_brick_stairs +minecraft:mycelium +minecraft:waterlily +minecraft:nether_brick +minecraft:nether_brick_fence +minecraft:nether_brick_stairs +minecraft:enchanting_table +minecraft:end_portal_frame +minecraft:end_stone +minecraft:end_bricks +minecraft:dragon_egg +minecraft:redstone_lamp +minecraft:wooden_slab +minecraft:sandstone_stairs +minecraft:emerald_ore +minecraft:ender_chest +minecraft:tripwire_hook +minecraft:emerald_block +minecraft:spruce_stairs +minecraft:birch_stairs +minecraft:jungle_stairs +minecraft:command_block +minecraft:beacon +minecraft:cobblestone_wall +minecraft:wooden_button +minecraft:anvil +minecraft:trapped_chest 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+minecraft:black_glazed_terracotta +minecraft:concrete +minecraft:concrete_powder +minecraft:structure_block +minecraft:iron_shovel +minecraft:iron_pickaxe +minecraft:iron_axe +minecraft:flint_and_steel +minecraft:apple +minecraft:bow +minecraft:arrow +minecraft:coal +minecraft:diamond +minecraft:iron_ingot +minecraft:gold_ingot +minecraft:iron_sword +minecraft:wooden_sword +minecraft:wooden_shovel +minecraft:wooden_pickaxe +minecraft:wooden_axe +minecraft:stone_sword +minecraft:stone_shovel +minecraft:stone_pickaxe +minecraft:stone_axe +minecraft:diamond_sword +minecraft:diamond_shovel +minecraft:diamond_pickaxe +minecraft:diamond_axe +minecraft:stick +minecraft:bowl +minecraft:mushroom_stew +minecraft:golden_sword +minecraft:golden_shovel +minecraft:golden_pickaxe +minecraft:golden_axe +minecraft:string +minecraft:feather +minecraft:gunpowder +minecraft:wooden_hoe +minecraft:stone_hoe +minecraft:iron_hoe +minecraft:diamond_hoe +minecraft:golden_hoe +minecraft:wheat_seeds 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+vanillafoodpantry:vfp_icon +vanillafoodpantry:eek_vfp +vanillafoodpantry:bit_pipette +vanillafoodpantry:water_portion +vanillafoodpantry:portion_sugar +vanillafoodpantry:dried_seeds +vanillafoodpantry:starter_yeast +vanillafoodpantry:leavening_agent +vanillafoodpantry:leavening_agent_ball +vanillafoodpantry:leavening_agent_pantry_block +vanillafoodpantry:drying_agent_unprocessed +vanillafoodpantry:drying_agent_unprocessed_ball +vanillafoodpantry:drying_agent +vanillafoodpantry:drying_agent_ball +vanillafoodpantry:drying_agent_pantry_block +vanillafoodpantry:rock_salt_crystals +vanillafoodpantry:rock_salt_ingot +vanillafoodpantry:rock_salt_ore +vanillafoodpantry:rock_salt_ore_nether +vanillafoodpantry:salt +vanillafoodpantry:portion_salt +vanillafoodpantry:salt_pantry_block +vanillafoodpantry:natron_crystals +vanillafoodpantry:natron_ingot +vanillafoodpantry:natron_ore +vanillafoodpantry:trona_crystals +vanillafoodpantry:trona_ore +vanillafoodpantry:baking_soda +vanillafoodpantry:baking_soda_pantry_block +vanillafoodpantry:milk_portion +vanillafoodpantry:calf_stomach +vanillafoodpantry:enzyme_extractor_agent +vanillafoodpantry:rennet +vanillafoodpantry:heat_portion +vanillafoodpantry:lava_sand_portion +vanillafoodpantry:lava_sand_pack +vanillafoodpantry:lava_sand_block +vanillafoodpantry:empty_bottle +vanillafoodpantry:water_bottle +vanillafoodpantry:bowl_water +vanillafoodpantry:bucket_potable_water +vanillafoodpantry:iron_smugget +vanillafoodpantry:empty_jar +vanillafoodpantry:dark_empty_jar +vanillafoodpantry:jungle_juice_jar +vanillafoodpantry:fizzing_agent +vanillafoodpantry:fizzing_agent_pantry_block +vanillafoodpantry:whisk +vanillafoodpantry:fermenting_bucket +vanillafoodpantry:foodpowder +vanillafoodpantry:cloth_bag +vanillafoodpantry:cheese_ball +vanillafoodpantry:cheese_pantry_block +vanillafoodpantry:cheese_sandwich +vanillafoodpantry:homemade_butter +vanillafoodpantry:portion_butter +vanillafoodpantry:butter_brick +vanillafoodpantry:fish_chowder +vanillafoodpantry:potato_chowder +vanillafoodpantry:bucket_sweetened_milk +vanillafoodpantry:bucket_condensed_milk +vanillafoodpantry:condensed_milk_jar +vanillafoodpantry:fudge_portion +vanillafoodpantry:hardened_sugar +vanillafoodpantry:golden_sugar +vanillafoodpantry:molasses_ball +vanillafoodpantry:taffy_blob +vanillafoodpantry:hardened_sugar_pantry_block +vanillafoodpantry:compacted_seeds +vanillafoodpantry:seedmush +vanillafoodpantry:carrot_jam_mush +vanillafoodpantry:apple_jelly_mush +vanillafoodpantry:chorusfruit_jelly_mush +vanillafoodpantry:raw_caffeine +vanillafoodpantry:carrot_jam +vanillafoodpantry:apple_jelly +vanillafoodpantry:chorusfruit_jelly +vanillafoodpantry:drink_syrup +vanillafoodpantry:flour_portion +vanillafoodpantry:flour_pantry_block +vanillafoodpantry:dough_ball +vanillafoodpantry:dough_pantry_block +vanillafoodpantry:breads +vanillafoodpantry:portion_bread +vanillafoodpantry:flat_bread_pocket +vanillafoodpantry:bread_pocket +vanillafoodpantry:muffins +vanillafoodpantry:fries +vanillafoodpantry:oak_acorn +vanillafoodpantry:acornmeal_portion +vanillafoodpantry:cornmeal_portion +vanillafoodpantry:seed_drying_paper +vanillafoodpantry:bucket_seedoil +vanillafoodpantry:seedoil_jar +vanillafoodpantry:sticky_paste +vanillafoodpantry:empty_paper_bag +vanillafoodpantry:carton_side_blank +vanillafoodpantry:empty_carton +vanillafoodpantry:empty_jar_carton +vanillafoodpantry:fried_egg +vanillafoodpantry:fried_eggwhite +vanillafoodpantry:wrapped_egg +vanillafoodpantry:steamed_egg +vanillafoodpantry:pickled_egg +vanillafoodpantry:muscle_egg +vanillafoodpantry:fried_egg_sandwich +vanillafoodpantry:fried_egg_and_tatoes +vanillafoodpantry:egg_white +vanillafoodpantry:raw_eggs_jar +vanillafoodpantry:portion_mayonnaise +vanillafoodpantry:muscle_mayonnaise +vanillafoodpantry:lemon_mayonnaise +vanillafoodpantry:flint_butcher_axe +vanillafoodpantry:skewers_wood +vanillafoodpantry:small_bone +vanillafoodpantry:broth_jar +vanillafoodpantry:salt_pork +vanillafoodpantry:cooked_salt_pork +vanillafoodpantry:cod_salted +vanillafoodpantry:ham_egg_sandwich +vanillafoodpantry:pork_meat_product +vanillafoodpantry:ham_hocks_stew +vanillafoodpantry:earthworms_purged +vanillafoodpantry:gelatin_ball +vanillafoodpantry:gelatin_pantry_block +vanillafoodpantry:bat_poop +vanillafoodpantry:bat_raw +vanillafoodpantry:bat_cooked +vanillafoodpantry:bat_sonar_sac +vanillafoodpantry:bat_burger +vanillafoodpantry:bat_cheeseburger +vanillafoodpantry:horse_hoof +vanillafoodpantry:horse_tear +vanillafoodpantry:horse_raw +vanillafoodpantry:horse_cooked +vanillafoodpantry:horse_sweat +vanillafoodpantry:llama_raw +vanillafoodpantry:llama_cooked +vanillafoodpantry:llama_fleece_block +vanillafoodpantry:wolf_raw +vanillafoodpantry:wolf_cooked +vanillafoodpantry:wolf_spirit +vanillafoodpantry:wolf_spirit_element +vanillafoodpantry:colorful_feather +vanillafoodpantry:feline_life +vanillafoodpantry:phoenix_feather +vanillafoodpantry:tainted_villager_soul +vanillafoodpantry:squidd_raw +vanillafoodpantry:squidd_cooked +vanillafoodpantry:ink_pearl_shard +vanillafoodpantry:ink_pearl +vanillafoodpantry:squidd_on_a_stick +vanillafoodpantry:polar_raw_crystal +vanillafoodpantry:polar_crystal +vanillafoodpantry:bear_raw +vanillafoodpantry:bear_raw_prepped +vanillafoodpantry:bear_cooked +vanillafoodpantry:bear_raw_charred +vanillafoodpantry:sanitized_flesh +vanillafoodpantry:guardian_fins +vanillafoodpantry:guardian_meat_raw +vanillafoodpantry:guardian_meat +vanillafoodpantry:guardian_air_sac +vanillafoodpantry:ink_jar +vanillafoodpantry:luminesce_jar +vanillafoodpantry:red_flint +vanillafoodpantry:flint_cutter +vanillafoodpantry:sand_jar +vanillafoodpantry:weighted_plate +vanillafoodpantry:sandwich_press_plate +vanillafoodpantry:flesh_meal +vanillafoodpantry:animal_hide_tie +vanillafoodpantry:portion_leather +vanillafoodpantry:bone_pencil +vanillafoodpantry:fire_proofing_powder +vanillafoodpantry:fermented_feather +vanillafoodpantry:potion_mixer_funnel +vanillafoodpantry:tonicdrink +vanillafoodpantry:bootleg_gelo +vanillafoodpantry:roasted_seeds +vanillafoodpantry:raw_vegetables +vanillafoodpantry:roasted_vegetables +vanillafoodpantry:portion_roasted_veg +vanillafoodpantry:chopped_alliums +vanillafoodpantry:caramelized_alliums +vanillafoodpantry:sauteed_alliums_mushrooms +vanillafoodpantry:edible_cactus +vanillafoodpantry:molasses_glazed_carrots +vanillafoodpantry:appleslices_sunbutter_snack +vanillafoodpantry:carrot_sunbutter_snack +vanillafoodpantry:carrot_burger +vanillafoodpantry:special_salad +vanillafoodpantry:fungi_purged +vanillafoodpantry:sunbutter_jar +vanillafoodpantry:sandwich +vanillafoodpantry:decker +vanillafoodpantry:pumpkin_portion +vanillafoodpantry:roasted_pumpkin_portion +vanillafoodpantry:uncooked_enriched_pumpkin_pie +vanillafoodpantry:enriched_pumpkin_pie +vanillafoodpantry:cake_slice +vanillafoodpantry:stewed +vanillafoodpantry:tatoes +vanillafoodpantry:raftugli_fruit +vanillafoodpantry:roast_corn +vanillafoodpantry:roasted_eggplant +vanillafoodpantry:bowl_milk +vanillafoodpantry:milkdrink +vanillafoodpantry:teadrink +vanillafoodpantry:creamsoup +vanillafoodpantry:meat_portion +vanillafoodpantry:portion_jerky +vanillafoodpantry:jerky +vanillafoodpantry:portion_ham +vanillafoodpantry:egg_pie +vanillafoodpantry:fish_pie +vanillafoodpantry:kebab +vanillafoodpantry:nuggets +vanillafoodpantry:sausage +vanillafoodpantry:bag_of +vanillafoodpantry:bakery_carton +vanillafoodpantry:meat_carton +vanillafoodpantry:vegetable_carton +vanillafoodpantry:fruit_carton +vanillafoodpantry:jars_carton +vanillafoodpantry:cookie +vanillafoodpantry:fizzydrink +vanillafoodpantry:gelo +vanillafoodpantry:juice +vanillafoodpantry:snowcone +vanillafoodpantry:iron_stomach +witherskelefix:fragment +witherskelefix:blade +witherskelefix:blade2 +wolfarmor:leather_wolf_armor +wolfarmor:chainmail_wolf_armor +wolfarmor:iron_wolf_armor +wolfarmor:gold_wolf_armor +wolfarmor:diamond_wolf_armor diff --git a/config/multimob/modInformation/allPotionTypes.txt b/config/multimob/modInformation/allPotionTypes.txt new file mode 100644 index 0000000..57e655f --- /dev/null +++ b/config/multimob/modInformation/allPotionTypes.txt @@ -0,0 +1,137 @@ +minecraft:empty +minecraft:water +minecraft:mundane +minecraft:thick +minecraft:awkward +minecraft:night_vision +minecraft:long_night_vision +minecraft:invisibility +minecraft:long_invisibility +minecraft:leaping +minecraft:long_leaping +minecraft:strong_leaping +minecraft:fire_resistance +minecraft:long_fire_resistance +minecraft:swiftness +minecraft:long_swiftness +minecraft:strong_swiftness +minecraft:slowness +minecraft:long_slowness +minecraft:water_breathing +minecraft:long_water_breathing +minecraft:healing +minecraft:strong_healing +minecraft:harming +minecraft:strong_harming +minecraft:poison +minecraft:long_poison +minecraft:strong_poison +minecraft:regeneration +minecraft:long_regeneration +minecraft:strong_regeneration +minecraft:strength +minecraft:long_strength +minecraft:strong_strength +minecraft:weakness +minecraft:long_weakness +minecraft:luck +vanillafoodpantry:food_poisoning +vanillafoodpantry:strong_stimulant +vanillafoodpantry:water_native +vanillafoodpantry:long_water_native +vanillafoodpantry:wolfspirit +vanillafoodpantry:super_wolfspirit +vanillafoodpantry:bearspirit +vanillafoodpantry:super_bearspirit +vanillafoodpantry:badd_juju +vanillafoodpantry:super_good_juju +vanillafoodpantry:undying +vanillafoodpantry:long_undying +vanillafoodpantry:swamp_essence +vanillafoodpantry:strong_swamp_essence +vanillafoodpantry:sugar_bombed +quark:haste +quark:long_haste +quark:strong_haste +quark:mining_fatigue +quark:long_mining_fatigue +quark:strong_mining_fatigue +quark:resistance +quark:long_resistance +quark:strong_resistance +quark:danger_sight +quark:long_danger_sight +resize:shrinking +resize:long_shrinking +resize:strong_shrinking +resize:growth +resize:long_growth +resize:strong_growth +cofhcore:haste +cofhcore:haste+ +cofhcore:haste2 +cofhcore:resistance +cofhcore:resistance+ +cofhcore:resistance2 +cofhcore:levitation +cofhcore:levitation+ +cofhcore:absorption +cofhcore:absorption+ +cofhcore:absorption2 +cofhcore:luck +cofhcore:luck+ +cofhcore:luck2 +cofhcore:unluck +cofhcore:unluck+ +cofhcore:unluck2 +cofhcore:wither +cofhcore:wither+ +cofhcore:wither2 +cofhcore:leaping3 +cofhcore:leaping4 +cofhcore:swiftness3 +cofhcore:swiftness4 +cofhcore:healing3 +cofhcore:healing4 +cofhcore:harming3 +cofhcore:harming4 +cofhcore:poison3 +cofhcore:poison4 +cofhcore:regeneration3 +cofhcore:regeneration4 +cofhcore:strength3 +cofhcore:strength4 +cofhcore:haste3 +cofhcore:haste4 +cofhcore:resistance3 +cofhcore:resistance4 +cofhcore:absorption3 +cofhcore:absorption4 +cofhcore:luck3 +cofhcore:luck4 +cofhcore:unluck3 +cofhcore:unluck4 +cofhcore:wither3 +cofhcore:wither4 +cofhcore:leaping2+ +cofhcore:leaping3+ +cofhcore:swiftness2+ +cofhcore:swiftness3+ +cofhcore:poison2+ +cofhcore:poison3+ +cofhcore:regeneration2+ +cofhcore:regeneration3+ +cofhcore:strength2+ +cofhcore:strength3+ +cofhcore:haste2+ +cofhcore:haste3+ +cofhcore:resistance2+ +cofhcore:resistance3+ +cofhcore:absorption2+ +cofhcore:absorption3+ +cofhcore:luck2+ +cofhcore:luck3+ +cofhcore:unluck2+ +cofhcore:unluck3+ +cofhcore:wither2+ +cofhcore:wither3+ diff --git a/config/multimob/modInformation/allPotions.txt b/config/multimob/modInformation/allPotions.txt new file mode 100644 index 0000000..bf24e22 --- /dev/null +++ b/config/multimob/modInformation/allPotions.txt @@ -0,0 +1,56 @@ +minecraft:speed +minecraft:slowness +minecraft:haste +minecraft:mining_fatigue +minecraft:strength +minecraft:instant_health +minecraft:instant_damage +minecraft:jump_boost +minecraft:nausea +minecraft:regeneration +minecraft:resistance +minecraft:fire_resistance +minecraft:water_breathing +minecraft:invisibility +minecraft:blindness +minecraft:night_vision +minecraft:hunger +minecraft:weakness +minecraft:poison +minecraft:wither +minecraft:health_boost +minecraft:absorption +minecraft:saturation +minecraft:glowing +minecraft:levitation +minecraft:luck +minecraft:unluck +rustic:ironskin +rustic:feather +rustic:blazing_trail +rustic:shame +rustic:full +rustic:magic_resistance +rustic:wither_ward +rustic:tipsy +naturesaura:breathless +teastory:agility +teastory:life_drain +teastory:photosynthesis +teastory:defence +teastory:excitement +vanillafoodpantry:heated_food +vanillafoodpantry:cooled_food +quark:danger_sight +immersiveengineering:flammable +immersiveengineering:slippery +immersiveengineering:conductive +immersiveengineering:sticky +immersiveengineering:stunned +immersiveengineering:concretefeet +immersiveengineering:flashed +nutrition:toughness +nutrition:nourished +nutrition:malnourished +minecraft:shrinking +minecraft:growth diff --git a/config/multimob/modInformation/allVanillaStructures.txt b/config/multimob/modInformation/allVanillaStructures.txt new file mode 100644 index 0000000..0a80532 --- /dev/null +++ b/config/multimob/modInformation/allVanillaStructures.txt @@ -0,0 +1,8 @@ +Stronghold +Mansion +Monument +Village +Mineshaft +Temple +Fortress +EndCity diff --git a/config/multimob/multimob_spawns.cfg b/config/multimob/multimob_spawns.cfg new file mode 100644 index 0000000..f20944a --- /dev/null +++ b/config/multimob/multimob_spawns.cfg @@ -0,0 +1,1773 @@ +# Configuration file + +########################################################################################################## +# addedrarity +#--------------------------------------------------------------------------------------------------------# +# Adds an additional rarity check when spawning; the higher this number the lower the spawn successrate +########################################################################################################## + +addedrarity { + I:_BewitchedTome=2 + I:_BewitchedTome_Stronghold=-1 + I:_BlazingJuggernaut=-1 + I:_BrainSlime_Beach=-1 + I:_Chameleon_Forest=-1 + I:_Chameleon_Jungle=-1 + I:_Dodo=-1 + I:_FestiveCreeper=-1 + I:_FestiveCreeper_Nether=-1 + I:_FilchLizard=-1 + I:_Filler_MMLava=-1 + I:_Filler_MMMonster=-1 + I:_Filler_MMPassive=-1 + I:_Filler_MMWater=-1 + I:_FlameSpewer_Nether=-1 + I:_FlameSpewer_Overworld=-1 + I:_Goblin=-1 + I:_Goblin_Mineshaft=-1 + I:_GroveSprite=-1 + I:_Harpy=-1 + I:_HauntedTool=-1 + I:_LilyLurker=-1 + I:_LostMiner=5 + I:_RocketCreeper=-1 + I:_Sheepman=-1 + I:_SkeletonWarrior=-1 + I:_SpiderFamily=-1 + I:_SupportCreeper=-1 + I:_TravelingMerchant=30 + I:_TreasureSlime=2 + I:_Trollager=-1 + I:_Trollager_Underground=-1 + I:_VoidEye_Overworld=-1 +} + + +########################################################################################################## +# additionalspawningoptions +#--------------------------------------------------------------------------------------------------------# +# These options only apply when using the Additional Spawning system, which can also be enabled here. +########################################################################################################## + +additionalspawningoptions { + # Enable/Disable allowing the MultiMob system to spawn while in spectator mode. + B:"Allow spawning in spectate mode"=false + + # Determines which dimensions the additional spawns will count for. + I:"Dimensions to apply additional spawns for" < + 0 + > + + # Determines how many additional mobs can spawn of creature types from other mods. + I:"Spawn limit for Modded type"=0 + + # Determines how many additional mobs can spawn of the creature type: MultiMob Lava. + I:"Spawn limit for MultiMob Lava type"=0 + + # Determines how many additional mobs can spawn of the creature type: MultiMob Monster. + I:"Spawn limit for MultiMob Monster type"=0 + + # Determines how many additional mobs can spawn of the creature type: MultiMob Passive. + I:"Spawn limit for MultiMob Passive type"=0 + + # Determines how many additional mobs can spawn of the creature type: MultiMob Water. + I:"Spawn limit for MultiMob Water type"=0 + + # Determines how many additional mobs can spawn of the creature type: Ambient. + I:"Spawn limit for Vanilla Ambient type"=0 + + # Determines how many additional mobs can spawn of the creature type: Creature. + I:"Spawn limit for Vanilla Creature type"=0 + + # Determines how many additional mobs can spawn of the creature type: Monster. + I:"Spawn limit for Vanilla Monster type"=0 + + # Determines how many additional mobs can spawn of the creature type: Water. + I:"Spawn limit for Vanilla Water type"=0 + + # The Tick delay between spawn attempts for MultiMob. Lower for more common spawns. + I:"Tick delay between spawns"=10 + + # Enable/Disable to activate an additional spawner to add more mobs to the world. + B:"Use an additional world spawner to do extra spawns"=false +} + + +########################################################################################################## +# blocksnearspawn +#--------------------------------------------------------------------------------------------------------# +# Blocks or BlockStates that need to be near in order for this mob to spawn; for a list of all different blockstates present, check the multimob config folder. Adding multiple will require all those blocks to be near. +########################################################################################################## + +blocksnearspawn { + S:_BewitchedTome < + + > + S:_BewitchedTome_Stronghold < + + > + S:_BlazingJuggernaut < + + > + S:_BrainSlime_Beach < + + > + S:_Chameleon_Forest < + + > + S:_Chameleon_Jungle < + + > + S:_Dodo < + + > + S:_FestiveCreeper < + + > + S:_FestiveCreeper_Nether < + + > + S:_FilchLizard < + + > + S:_Filler_MMLava < + + > + S:_Filler_MMMonster < + + > + S:_Filler_MMPassive < + + > + S:_Filler_MMWater < + + > + S:_FlameSpewer_Nether < + + > + S:_FlameSpewer_Overworld < + + > + S:_Goblin < + + > + S:_Goblin_Mineshaft < + + > + S:_GroveSprite < + + > + S:_Harpy < + + > + S:_HauntedTool < + + > + S:_LilyLurker < + + > + S:_LostMiner < + + > + S:_RocketCreeper < + + > + S:_Sheepman < + + > + S:_SkeletonWarrior < + + > + S:_SpiderFamily < + + > + S:_SupportCreeper < + + > + S:_TravelingMerchant < + + > + S:_TreasureSlime < + + > + S:_Trollager < + + > + S:_Trollager_Underground < + + > + S:_VoidEye_Overworld < + + > +} + + +########################################################################################################## +# canoverridespawnchecks +#--------------------------------------------------------------------------------------------------------# +# Determines if the spawn should use the mob's inherent spawn checks; if true it will not use them and instead use the spawn blocks setting to see which block to spawn on. +########################################################################################################## + +canoverridespawnchecks { + B:_BewitchedTome=false + B:_BewitchedTome_Stronghold=false + B:_BlazingJuggernaut=false + B:_BrainSlime_Beach=false + B:_Chameleon_Forest=false + B:_Chameleon_Jungle=false + B:_Dodo=false + B:_FestiveCreeper=false + B:_FestiveCreeper_Nether=false + B:_FilchLizard=false + B:_Filler_MMLava=false + B:_Filler_MMMonster=false + B:_Filler_MMPassive=false + B:_Filler_MMWater=false + B:_FlameSpewer_Nether=false + B:_FlameSpewer_Overworld=false + B:_Goblin=false + B:_Goblin_Mineshaft=false + B:_GroveSprite=false + B:_Harpy=true + B:_HauntedTool=false + B:_LilyLurker=false + B:_LostMiner=false + B:_RocketCreeper=false + B:_Sheepman=false + B:_SkeletonWarrior=false + B:_SpiderFamily=false + B:_SupportCreeper=false + B:_TravelingMerchant=false + B:_TreasureSlime=false + B:_Trollager=false + B:_Trollager_Underground=false + B:_VoidEye_Overworld=false +} + + +########################################################################################################## +# creaturetypes +#--------------------------------------------------------------------------------------------------------# +# Determine the creature type, which is used to determine the limit of each type that can spawn in the world. Only really useful for mod makers. Valid entries: MULTIMOBMONSTER, MULTIMOBPASSIVE, MULTIMOBWATER, MULTIMOBLAVA, MONSTER, CREATURE, AMBIENT, WATERCREATURE. +########################################################################################################## + +creaturetypes { + S:_BewitchedTome=MULTIMOBMONSTER + S:_BewitchedTome_Stronghold=MULTIMOBMONSTER + S:_BlazingJuggernaut=MULTIMOBMONSTER + S:_BrainSlime_Beach=MULTIMOBMONSTER + S:_Chameleon_Forest=MULTIMOBPASSIVE + S:_Chameleon_Jungle=MULTIMOBPASSIVE + S:_Dodo=MULTIMOBPASSIVE + S:_FestiveCreeper=MULTIMOBMONSTER + S:_FestiveCreeper_Nether=MULTIMOBMONSTER + S:_FilchLizard=MULTIMOBPASSIVE + S:_Filler_MMLava=MULTIMOBLAVA + S:_Filler_MMMonster=MULTIMOBMONSTER + S:_Filler_MMPassive=MULTIMOBPASSIVE + S:_Filler_MMWater=MULTIMOBWATER + S:_FlameSpewer_Nether=MULTIMOBLAVA + S:_FlameSpewer_Overworld=MULTIMOBLAVA + S:_Goblin=MULTIMOBMONSTER + S:_Goblin_Mineshaft=MULTIMOBMONSTER + S:_GroveSprite=MULTIMOBPASSIVE + S:_Harpy=MULTIMOBMONSTER + S:_HauntedTool=MULTIMOBMONSTER + S:_LilyLurker=MULTIMOBWATER + S:_LostMiner=MULTIMOBPASSIVE + S:_RocketCreeper=MULTIMOBMONSTER + S:_Sheepman=MULTIMOBPASSIVE + S:_SkeletonWarrior=MULTIMOBMONSTER + S:_SpiderFamily=MULTIMOBMONSTER + S:_SupportCreeper=MULTIMOBMONSTER + S:_TravelingMerchant=MULTIMOBPASSIVE + S:_TreasureSlime=MULTIMOBMONSTER + S:_Trollager=MULTIMOBMONSTER + S:_Trollager_Underground=MULTIMOBMONSTER + S:_VoidEye_Overworld=MULTIMOBMONSTER +} + + +########################################################################################################## +# entitiesnearspawn +#--------------------------------------------------------------------------------------------------------# +# Entities that need to be near in order for this mob to spawn; for a list of all different entities present, check the multimob config folder. Adding multiple will require all those entities to be near. +########################################################################################################## + +entitiesnearspawn { + S:_BewitchedTome < + + > + S:_BewitchedTome_Stronghold < + + > + S:_BlazingJuggernaut < + + > + S:_BrainSlime_Beach < + + > + S:_Chameleon_Forest < + + > + S:_Chameleon_Jungle < + + > + S:_Dodo < + + > + S:_FestiveCreeper < + + > + S:_FestiveCreeper_Nether < + + > + S:_FilchLizard < + + > + S:_Filler_MMLava < + + > + S:_Filler_MMMonster < + + > + S:_Filler_MMPassive < + + > + S:_Filler_MMWater < + + > + S:_FlameSpewer_Nether < + + > + S:_FlameSpewer_Overworld < + + > + S:_Goblin < + + > + S:_Goblin_Mineshaft < + + > + S:_GroveSprite < + + > + S:_Harpy < + + > + S:_HauntedTool < + + > + S:_LilyLurker < + + > + S:_LostMiner < + + > + S:_RocketCreeper < + + > + S:_Sheepman < + + > + S:_SkeletonWarrior < + + > + S:_SpiderFamily < + + > + S:_SupportCreeper < + + > + S:_TravelingMerchant < + + > + S:_TreasureSlime < + + > + S:_Trollager < + + > + S:_Trollager_Underground < + + > + S:_VoidEye_Overworld < + + > +} + + +########################################################################################################## +# extraentries +#--------------------------------------------------------------------------------------------------------# +# Add additional spawn entries. Simply add a name for the entry, then '#' followed by the mob resource name (like minecraft:zombie) and it generates a new entry (go back to the main menu to refresh) +########################################################################################################## + +extraentries { + S:"Mob spawns" < + + > +} + + +########################################################################################################## +# heightlevels +#--------------------------------------------------------------------------------------------------------# +# Height levels this mob will spawn in between; first number is min height, second is max. Putting -1 will ignore that height limit +########################################################################################################## + +heightlevels { + I:_BewitchedTome < + -1 + -1 + > + I:_BewitchedTome_Stronghold < + -1 + 45 + > + I:_BlazingJuggernaut < + -1 + -1 + > + I:_BrainSlime_Beach < + -1 + -1 + > + I:_Chameleon_Forest < + -1 + -1 + > + I:_Chameleon_Jungle < + -1 + -1 + > + I:_Dodo < + -1 + -1 + > + I:_FestiveCreeper < + -1 + -1 + > + I:_FestiveCreeper_Nether < + -1 + -1 + > + I:_FilchLizard < + -1 + -1 + > + I:_Filler_MMLava < + -1 + -1 + > + I:_Filler_MMMonster < + -1 + -1 + > + I:_Filler_MMPassive < + -1 + -1 + > + I:_Filler_MMWater < + -1 + -1 + > + I:_FlameSpewer_Nether < + -1 + -1 + > + I:_FlameSpewer_Overworld < + -1 + -1 + > + I:_Goblin < + -1 + 30 + > + I:_Goblin_Mineshaft < + -1 + -1 + > + I:_GroveSprite < + -1 + -1 + > + I:_Harpy < + 100 + -1 + > + I:_HauntedTool < + -1 + -1 + > + I:_LilyLurker < + 50 + -1 + > + I:_LostMiner < + -1 + 45 + > + I:_RocketCreeper < + 50 + -1 + > + I:_Sheepman < + -1 + -1 + > + I:_SkeletonWarrior < + -1 + -1 + > + I:_SpiderFamily < + -1 + -1 + > + I:_SupportCreeper < + -1 + -1 + > + I:_TravelingMerchant < + -1 + -1 + > + I:_TreasureSlime < + -1 + -1 + > + I:_Trollager < + -1 + -1 + > + I:_Trollager_Underground < + -1 + 45 + > + I:_VoidEye_Overworld < + -1 + 20 + > +} + + +########################################################################################################## +# lightlevels +#--------------------------------------------------------------------------------------------------------# +# Light levels this mob will spawn in between; first number is min light, second is max. Putting -1 will ignore the light limit and putting -2 for both will make the check the same as normal hostile mobs. +########################################################################################################## + +lightlevels { + I:_BewitchedTome < + -2 + -2 + > + I:_BewitchedTome_Stronghold < + -2 + -2 + > + I:_BlazingJuggernaut < + -1 + -1 + > + I:_BrainSlime_Beach < + -1 + -1 + > + I:_Chameleon_Forest < + 9 + -1 + > + I:_Chameleon_Jungle < + 9 + -1 + > + I:_Dodo < + 9 + -1 + > + I:_FestiveCreeper < + -2 + -2 + > + I:_FestiveCreeper_Nether < + -1 + -1 + > + I:_FilchLizard < + -1 + -1 + > + I:_Filler_MMLava < + -2 + -2 + > + I:_Filler_MMMonster < + -2 + -2 + > + I:_Filler_MMPassive < + -2 + -2 + > + I:_Filler_MMWater < + -2 + -2 + > + I:_FlameSpewer_Nether < + -1 + -1 + > + I:_FlameSpewer_Overworld < + -1 + -1 + > + I:_Goblin < + -2 + -2 + > + I:_Goblin_Mineshaft < + -2 + -2 + > + I:_GroveSprite < + 9 + -1 + > + I:_Harpy < + -1 + -1 + > + I:_HauntedTool < + -2 + -2 + > + I:_LilyLurker < + -1 + -1 + > + I:_LostMiner < + -2 + -2 + > + I:_RocketCreeper < + -2 + -2 + > + I:_Sheepman < + -1 + -1 + > + I:_SkeletonWarrior < + -2 + -2 + > + I:_SpiderFamily < + -2 + -2 + > + I:_SupportCreeper < + -2 + -2 + > + I:_TravelingMerchant < + 9 + -1 + > + I:_TreasureSlime < + -2 + -2 + > + I:_Trollager < + -2 + -2 + > + I:_Trollager_Underground < + -2 + -2 + > + I:_VoidEye_Overworld < + -2 + -2 + > +} + + +########################################################################################################## +# needsmorespace +#--------------------------------------------------------------------------------------------------------# +# Determines if the mob needs more space to spawn; if true the mob will need more air blocks around it to spawn +########################################################################################################## + +needsmorespace { + B:_BewitchedTome=false + B:_BewitchedTome_Stronghold=false + B:_BlazingJuggernaut=false + B:_BrainSlime_Beach=false + B:_Chameleon_Forest=false + B:_Chameleon_Jungle=false + B:_Dodo=false + B:_FestiveCreeper=false + B:_FestiveCreeper_Nether=false + B:_FilchLizard=false + B:_Filler_MMLava=false + B:_Filler_MMMonster=false + B:_Filler_MMPassive=false + B:_Filler_MMWater=false + B:_FlameSpewer_Nether=true + B:_FlameSpewer_Overworld=true + B:_Goblin=false + B:_Goblin_Mineshaft=false + B:_GroveSprite=false + B:_Harpy=false + B:_HauntedTool=false + B:_LilyLurker=false + B:_LostMiner=false + B:_RocketCreeper=false + B:_Sheepman=false + B:_SkeletonWarrior=false + B:_SpiderFamily=false + B:_SupportCreeper=false + B:_TravelingMerchant=false + B:_TreasureSlime=false + B:_Trollager=true + B:_Trollager_Underground=true + B:_VoidEye_Overworld=false +} + + +########################################################################################################## +# needstoseesky +#--------------------------------------------------------------------------------------------------------# +# Determines if the mob needs to be under the sky to spawn; if true the mob needs to be able to see the sky in order to spawn +########################################################################################################## + +needstoseesky { + B:_BewitchedTome=false + B:_BewitchedTome_Stronghold=false + B:_BlazingJuggernaut=false + B:_BrainSlime_Beach=false + B:_Chameleon_Forest=false + B:_Chameleon_Jungle=false + B:_Dodo=false + B:_FestiveCreeper=false + B:_FestiveCreeper_Nether=false + B:_FilchLizard=false + B:_Filler_MMLava=false + B:_Filler_MMMonster=false + B:_Filler_MMPassive=false + B:_Filler_MMWater=false + B:_FlameSpewer_Nether=false + B:_FlameSpewer_Overworld=false + B:_Goblin=false + B:_Goblin_Mineshaft=false + B:_GroveSprite=false + B:_Harpy=false + B:_HauntedTool=false + B:_LilyLurker=false + B:_LostMiner=false + B:_RocketCreeper=false + B:_Sheepman=false + B:_SkeletonWarrior=false + B:_SpiderFamily=false + B:_SupportCreeper=false + B:_TravelingMerchant=false + B:_TreasureSlime=false + B:_Trollager=false + B:_Trollager_Underground=false + B:_VoidEye_Overworld=false +} + + +########################################################################################################## +# peacefulallowed +#--------------------------------------------------------------------------------------------------------# +# Determines if the mob is allowed to spawn on Peaceful difficulty; if false the mob will not spawn on peaceful +########################################################################################################## + +peacefulallowed { + B:_BewitchedTome=false + B:_BewitchedTome_Stronghold=false + B:_BlazingJuggernaut=false + B:_BrainSlime_Beach=false + B:_Chameleon_Forest=true + B:_Chameleon_Jungle=true + B:_Dodo=true + B:_FestiveCreeper=false + B:_FestiveCreeper_Nether=false + B:_FilchLizard=false + B:_Filler_MMLava=false + B:_Filler_MMMonster=false + B:_Filler_MMPassive=false + B:_Filler_MMWater=false + B:_FlameSpewer_Nether=false + B:_FlameSpewer_Overworld=false + B:_Goblin=false + B:_Goblin_Mineshaft=false + B:_GroveSprite=true + B:_Harpy=false + B:_HauntedTool=false + B:_LilyLurker=false + B:_LostMiner=false + B:_RocketCreeper=false + B:_Sheepman=false + B:_SkeletonWarrior=false + B:_SpiderFamily=false + B:_SupportCreeper=false + B:_TravelingMerchant=true + B:_TreasureSlime=false + B:_Trollager=false + B:_Trollager_Underground=false + B:_VoidEye_Overworld=false +} + + +########################################################################################################## +# spawnallowed +#--------------------------------------------------------------------------------------------------------# +# Determines if this spawn setting is enabled; if false the mob will not spawn +########################################################################################################## + +spawnallowed { + B:_BewitchedTome=true + B:_BewitchedTome_Stronghold=true + B:_BlazingJuggernaut=true + B:_BrainSlime_Beach=true + B:_Chameleon_Forest=true + B:_Chameleon_Jungle=true + B:_Dodo=true + B:_FestiveCreeper=true + B:_FestiveCreeper_Nether=true + B:_FilchLizard=true + B:_Filler_MMLava=false + B:_Filler_MMMonster=false + B:_Filler_MMPassive=false + B:_Filler_MMWater=false + B:_FlameSpewer_Nether=true + B:_FlameSpewer_Overworld=true + B:_Goblin=true + B:_Goblin_Mineshaft=true + B:_GroveSprite=true + B:_Harpy=true + B:_HauntedTool=true + B:_LilyLurker=true + B:_LostMiner=true + B:_RocketCreeper=true + B:_Sheepman=true + B:_SkeletonWarrior=true + B:_SpiderFamily=true + B:_SupportCreeper=true + B:_TravelingMerchant=true + B:_TreasureSlime=true + B:_Trollager=true + B:_Trollager_Underground=true + B:_VoidEye_Overworld=true +} + + +########################################################################################################## +# spawnbiomes +#--------------------------------------------------------------------------------------------------------# +# Biomes this mob will spawn in; for a list of all different biomes present, check the multimob config folder; adding multiple will allow the mob to spawn in each of those biomes. +########################################################################################################## + +spawnbiomes { + S:_BewitchedTome < + + > + S:_BewitchedTome_Stronghold < + + > + S:_BlazingJuggernaut < + + > + S:_BrainSlime_Beach < + + > + S:_Chameleon_Forest < + + > + S:_Chameleon_Jungle < + + > + S:_Dodo < + + > + S:_FestiveCreeper < + + > + S:_FestiveCreeper_Nether < + + > + S:_FilchLizard < + + > + S:_Filler_MMLava < + + > + S:_Filler_MMMonster < + + > + S:_Filler_MMPassive < + + > + S:_Filler_MMWater < + + > + S:_FlameSpewer_Nether < + + > + S:_FlameSpewer_Overworld < + + > + S:_Goblin < + + > + S:_Goblin_Mineshaft < + + > + S:_GroveSprite < + + > + S:_Harpy < + + > + S:_HauntedTool < + + > + S:_LilyLurker < + + > + S:_LostMiner < + + > + S:_RocketCreeper < + + > + S:_Sheepman < + + > + S:_SkeletonWarrior < + + > + S:_SpiderFamily < + + > + S:_SupportCreeper < + + > + S:_TravelingMerchant < + + > + S:_TreasureSlime < + + > + S:_Trollager < + + > + S:_Trollager_Underground < + + > + S:_VoidEye_Overworld < + + > +} + + +########################################################################################################## +# spawnbiometypes +#--------------------------------------------------------------------------------------------------------# +# Biome Types this mob will spawn in; for a list of all different types check, the multimob config folder; requires capital letters and adding multiple will require the spawn biome to have all these types present! Example: FOREST +########################################################################################################## + +spawnbiometypes { + S:_BewitchedTome < + + > + S:_BewitchedTome_Stronghold < + + > + S:_BlazingJuggernaut < + + > + S:_BrainSlime_Beach < + BEACH + > + S:_Chameleon_Forest < + FOREST + > + S:_Chameleon_Jungle < + JUNGLE + > + S:_Dodo < + + > + S:_FestiveCreeper < + + > + S:_FestiveCreeper_Nether < + + > + S:_FilchLizard < + SANDY + > + S:_Filler_MMLava < + + > + S:_Filler_MMMonster < + + > + S:_Filler_MMPassive < + + > + S:_Filler_MMWater < + + > + S:_FlameSpewer_Nether < + + > + S:_FlameSpewer_Overworld < + + > + S:_Goblin < + + > + S:_Goblin_Mineshaft < + + > + S:_GroveSprite < + FOREST + > + S:_Harpy < + + > + S:_HauntedTool < + + > + S:_LilyLurker < + SWAMP + > + S:_LostMiner < + + > + S:_RocketCreeper < + + > + S:_Sheepman < + + > + S:_SkeletonWarrior < + + > + S:_SpiderFamily < + + > + S:_SupportCreeper < + + > + S:_TravelingMerchant < + + > + S:_TreasureSlime < + + > + S:_Trollager < + + > + S:_Trollager_Underground < + + > + S:_VoidEye_Overworld < + + > +} + + +########################################################################################################## +# spawnblocks +#--------------------------------------------------------------------------------------------------------# +# Blocks or BlockStates this mob can spawn on; for a list of all different blockstates present, check the multimob config folder. This is NOT checked if the regular spawn checks are not overridden. +########################################################################################################## + +spawnblocks { + S:_BewitchedTome < + + > + S:_BewitchedTome_Stronghold < + + > + S:_BlazingJuggernaut < + + > + S:_BrainSlime_Beach < + + > + S:_Chameleon_Forest < + minecraft:grass + > + S:_Chameleon_Jungle < + minecraft:grass + > + S:_Dodo < + minecraft:mycelium + > + S:_FestiveCreeper < + + > + S:_FestiveCreeper_Nether < + + > + S:_FilchLizard < + + > + S:_Filler_MMLava < + + > + S:_Filler_MMMonster < + + > + S:_Filler_MMPassive < + + > + S:_Filler_MMWater < + + > + S:_FlameSpewer_Nether < + + > + S:_FlameSpewer_Overworld < + + > + S:_Goblin < + + > + S:_Goblin_Mineshaft < + + > + S:_GroveSprite < + minecraft:grass + > + S:_Harpy < + minecraft:grass + minecraft:stone + minecraft:dirt + minecraft:snow + > + S:_HauntedTool < + + > + S:_LilyLurker < + + > + S:_LostMiner < + + > + S:_RocketCreeper < + + > + S:_Sheepman < + + > + S:_SkeletonWarrior < + + > + S:_SpiderFamily < + + > + S:_SupportCreeper < + + > + S:_TravelingMerchant < + minecraft:grass + > + S:_TreasureSlime < + + > + S:_Trollager < + + > + S:_Trollager_Underground < + + > + S:_VoidEye_Overworld < + + > +} + + +########################################################################################################## +# spawndimensions +#--------------------------------------------------------------------------------------------------------# +# Dimensions this mob will spawn in; they go by ID. Example: 0, -1 (This is the Overworld and the Nether) +########################################################################################################## + +spawndimensions { + I:_BewitchedTome < + 0 + > + I:_BewitchedTome_Stronghold < + 0 + > + I:_BlazingJuggernaut < + -1 + > + I:_BrainSlime_Beach < + 0 + > + I:_Chameleon_Forest < + 0 + > + I:_Chameleon_Jungle < + 0 + > + I:_Dodo < + 0 + > + I:_FestiveCreeper < + 0 + > + I:_FestiveCreeper_Nether < + -1 + > + I:_FilchLizard < + 0 + > + I:_Filler_MMLava < + 0 + > + I:_Filler_MMMonster < + 0 + > + I:_Filler_MMPassive < + 0 + > + I:_Filler_MMWater < + 0 + > + I:_FlameSpewer_Nether < + -1 + > + I:_FlameSpewer_Overworld < + 0 + > + I:_Goblin < + 0 + > + I:_Goblin_Mineshaft < + 0 + > + I:_GroveSprite < + 0 + > + I:_Harpy < + 0 + > + I:_HauntedTool < + 0 + > + I:_LilyLurker < + 0 + > + I:_LostMiner < + 0 + > + I:_RocketCreeper < + 0 + > + I:_Sheepman < + -1 + > + I:_SkeletonWarrior < + 0 + > + I:_SpiderFamily < + 0 + > + I:_SupportCreeper < + 0 + > + I:_TravelingMerchant < + 0 + > + I:_TreasureSlime < + 0 + > + I:_Trollager < + 0 + > + I:_Trollager_Underground < + 0 + > + I:_VoidEye_Overworld < + 0 + > +} + + +########################################################################################################## +# spawngroupsizes +#--------------------------------------------------------------------------------------------------------# +# Spawn group size; determines the minimum and maximum amount of mobs that will appear for each spawn. +########################################################################################################## + +spawngroupsizes { + I:_BewitchedTome < + 1 + 1 + > + I:_BewitchedTome_Stronghold < + 1 + 1 + > + I:_BlazingJuggernaut < + 1 + 1 + > + I:_BrainSlime_Beach < + 1 + 1 + > + I:_Chameleon_Forest < + 1 + 3 + > + I:_Chameleon_Jungle < + 1 + 3 + > + I:_Dodo < + 1 + 2 + > + I:_FestiveCreeper < + 1 + 1 + > + I:_FestiveCreeper_Nether < + 1 + 1 + > + I:_FilchLizard < + 1 + 2 + > + I:_Filler_MMLava < + 1 + 1 + > + I:_Filler_MMMonster < + 1 + 1 + > + I:_Filler_MMPassive < + 1 + 1 + > + I:_Filler_MMWater < + 1 + 1 + > + I:_FlameSpewer_Nether < + 1 + 1 + > + I:_FlameSpewer_Overworld < + 1 + 1 + > + I:_Goblin < + 3 + 3 + > + I:_Goblin_Mineshaft < + 1 + 1 + > + I:_GroveSprite < + 1 + 2 + > + I:_Harpy < + 1 + 3 + > + I:_HauntedTool < + 1 + 1 + > + I:_LilyLurker < + 1 + 1 + > + I:_LostMiner < + 1 + 1 + > + I:_RocketCreeper < + 1 + 1 + > + I:_Sheepman < + 1 + 2 + > + I:_SkeletonWarrior < + 3 + 3 + > + I:_SpiderFamily < + 1 + 1 + > + I:_SupportCreeper < + 1 + 1 + > + I:_TravelingMerchant < + 1 + 1 + > + I:_TreasureSlime < + 1 + 1 + > + I:_Trollager < + 1 + 1 + > + I:_Trollager_Underground < + 1 + 1 + > + I:_VoidEye_Overworld < + 1 + 1 + > +} + + +########################################################################################################## +# spawnlimit +#--------------------------------------------------------------------------------------------------------# +# Spawn limit of this mob; if this limit is reached, the mob will no longer spawn until another one despawns. +########################################################################################################## + +spawnlimit { + I:_BewitchedTome=-1 + I:_BewitchedTome_Stronghold=-1 + I:_BlazingJuggernaut=-1 + I:_BrainSlime_Beach=-1 + I:_Chameleon_Forest=-1 + I:_Chameleon_Jungle=-1 + I:_Dodo=-1 + I:_FestiveCreeper=-1 + I:_FestiveCreeper_Nether=-1 + I:_FilchLizard=-1 + I:_Filler_MMLava=-1 + I:_Filler_MMMonster=-1 + I:_Filler_MMPassive=-1 + I:_Filler_MMWater=-1 + I:_FlameSpewer_Nether=-1 + I:_FlameSpewer_Overworld=-1 + I:_Goblin=-1 + I:_Goblin_Mineshaft=-1 + I:_GroveSprite=-1 + I:_Harpy=-1 + I:_HauntedTool=-1 + I:_LilyLurker=-1 + I:_LostMiner=-1 + I:_RocketCreeper=-1 + I:_Sheepman=-1 + I:_SkeletonWarrior=-1 + I:_SpiderFamily=-1 + I:_SupportCreeper=-1 + I:_TravelingMerchant=-1 + I:_TreasureSlime=-1 + I:_Trollager=-1 + I:_Trollager_Underground=-1 + I:_VoidEye_Overworld=-1 +} + + +########################################################################################################## +# spawnstructures +#--------------------------------------------------------------------------------------------------------# +# Structures this mob can spawn inside of; for a list of all different vanilla structures present, check the multimob config folder. Adding multiple will allow the mob to spawn in each structure. +########################################################################################################## + +spawnstructures { + S:_BewitchedTome < + + > + S:_BewitchedTome_Stronghold < + Stronghold + > + S:_BlazingJuggernaut < + + > + S:_BrainSlime_Beach < + + > + S:_Chameleon_Forest < + + > + S:_Chameleon_Jungle < + + > + S:_Dodo < + + > + S:_FestiveCreeper < + + > + S:_FestiveCreeper_Nether < + + > + S:_FilchLizard < + + > + S:_Filler_MMLava < + + > + S:_Filler_MMMonster < + + > + S:_Filler_MMPassive < + + > + S:_Filler_MMWater < + + > + S:_FlameSpewer_Nether < + + > + S:_FlameSpewer_Overworld < + + > + S:_Goblin < + + > + S:_Goblin_Mineshaft < + Mineshaft + > + S:_GroveSprite < + + > + S:_Harpy < + + > + S:_HauntedTool < + + > + S:_LilyLurker < + + > + S:_LostMiner < + + > + S:_RocketCreeper < + + > + S:_Sheepman < + + > + S:_SkeletonWarrior < + + > + S:_SpiderFamily < + + > + S:_SupportCreeper < + + > + S:_TravelingMerchant < + + > + S:_TreasureSlime < + + > + S:_Trollager < + + > + S:_Trollager_Underground < + + > + S:_VoidEye_Overworld < + + > +} + + +########################################################################################################## +# spawntype +#--------------------------------------------------------------------------------------------------------# +# The spawn type this mob will use to check if they can spawn at a certain location; self explanatory. Valid entries: GROUND, WATER, AIR, LAVA +########################################################################################################## + +spawntype { + S:_BewitchedTome=GROUND + S:_BewitchedTome_Stronghold=GROUND + S:_BlazingJuggernaut=GROUND + S:_BrainSlime_Beach=GROUND + S:_Chameleon_Forest=GROUND + S:_Chameleon_Jungle=GROUND + S:_Dodo=GROUND + S:_FestiveCreeper=GROUND + S:_FestiveCreeper_Nether=GROUND + S:_FilchLizard=GROUND + S:_Filler_MMLava=GROUND + S:_Filler_MMMonster=GROUND + S:_Filler_MMPassive=GROUND + S:_Filler_MMWater=GROUND + S:_FlameSpewer_Nether=LAVA + S:_FlameSpewer_Overworld=LAVA + S:_Goblin=GROUND + S:_Goblin_Mineshaft=GROUND + S:_GroveSprite=GROUND + S:_Harpy=GROUND + S:_HauntedTool=GROUND + S:_LilyLurker=WATER + S:_LostMiner=GROUND + S:_RocketCreeper=GROUND + S:_Sheepman=GROUND + S:_SkeletonWarrior=GROUND + S:_SpiderFamily=GROUND + S:_SupportCreeper=GROUND + S:_TravelingMerchant=GROUND + S:_TreasureSlime=GROUND + S:_Trollager=GROUND + S:_Trollager_Underground=GROUND + S:_VoidEye_Overworld=GROUND +} + + +########################################################################################################## +# spawnvariants +#--------------------------------------------------------------------------------------------------------# +# The variant ID determines which Variant of the mob is used for this spawn setup. See the Variant Settings. +########################################################################################################## + +spawnvariants { + I:_BewitchedTome=-1 + I:_BewitchedTome_Stronghold=-1 + I:_BlazingJuggernaut=-1 + I:_BrainSlime_Beach=-1 + I:_Chameleon_Forest=-1 + I:_Chameleon_Jungle=-1 + I:_Dodo=-1 + I:_FestiveCreeper=-1 + I:_FestiveCreeper_Nether=-1 + I:_FilchLizard=-1 + I:_Filler_MMLava=-1 + I:_Filler_MMMonster=-1 + I:_Filler_MMPassive=-1 + I:_Filler_MMWater=-1 + I:_FlameSpewer_Nether=-1 + I:_FlameSpewer_Overworld=-1 + I:_Goblin=-1 + I:_Goblin_Mineshaft=-1 + I:_GroveSprite=-1 + I:_Harpy=-1 + I:_HauntedTool=-1 + I:_LilyLurker=-1 + I:_LostMiner=-1 + I:_RocketCreeper=-1 + I:_Sheepman=-1 + I:_SkeletonWarrior=-1 + I:_SpiderFamily=-1 + I:_SupportCreeper=-1 + I:_TravelingMerchant=-1 + I:_TreasureSlime=-1 + I:_Trollager=-1 + I:_Trollager_Underground=-1 + I:_VoidEye_Overworld=-1 +} + + +########################################################################################################## +# spawnweights +#--------------------------------------------------------------------------------------------------------# +# Spawn weights are used to determine the frequency of the mob being chosen by the spawner. The higher this number, the more chance the mob has to spawn +########################################################################################################## + +spawnweights { + I:_BewitchedTome=20 + I:_BewitchedTome_Stronghold=100 + I:_BlazingJuggernaut=10 + I:_BrainSlime_Beach=80 + I:_Chameleon_Forest=100 + I:_Chameleon_Jungle=100 + I:_Dodo=100 + I:_FestiveCreeper=10 + I:_FestiveCreeper_Nether=10 + I:_FilchLizard=25 + I:_Filler_MMLava=50 + I:_Filler_MMMonster=100 + I:_Filler_MMPassive=50 + I:_Filler_MMWater=50 + I:_FlameSpewer_Nether=100 + I:_FlameSpewer_Overworld=100 + I:_Goblin=50 + I:_Goblin_Mineshaft=100 + I:_GroveSprite=100 + I:_Harpy=100 + I:_HauntedTool=70 + I:_LilyLurker=100 + I:_LostMiner=4 + I:_RocketCreeper=50 + I:_Sheepman=40 + I:_SkeletonWarrior=100 + I:_SpiderFamily=40 + I:_SupportCreeper=30 + I:_TravelingMerchant=25 + I:_TreasureSlime=20 + I:_Trollager=5 + I:_Trollager_Underground=25 + I:_VoidEye_Overworld=10 +} + + +########################################################################################################## +# weathercondition +#--------------------------------------------------------------------------------------------------------# +# The weather conditions this mob will spawn at; self explanatory. Valid entries: THUNDER, RAIN, SNOW, DOWNFALL (this means generally when there is downfall) +########################################################################################################## + +weathercondition { + S:_BewitchedTome=NONE + S:_BewitchedTome_Stronghold=NONE + S:_BlazingJuggernaut=NONE + S:_BrainSlime_Beach=NONE + S:_Chameleon_Forest=NONE + S:_Chameleon_Jungle=NONE + S:_Dodo=NONE + S:_FestiveCreeper=NONE + S:_FestiveCreeper_Nether=NONE + S:_FilchLizard=NONE + S:_Filler_MMLava=NONE + S:_Filler_MMMonster=NONE + S:_Filler_MMPassive=NONE + S:_Filler_MMWater=NONE + S:_FlameSpewer_Nether=NONE + S:_FlameSpewer_Overworld=NONE + S:_Goblin=NONE + S:_Goblin_Mineshaft=NONE + S:_GroveSprite=NONE + S:_Harpy=NONE + S:_HauntedTool=NONE + S:_LilyLurker=NONE + S:_LostMiner=NONE + S:_RocketCreeper=NONE + S:_Sheepman=NONE + S:_SkeletonWarrior=NONE + S:_SpiderFamily=NONE + S:_SupportCreeper=NONE + S:_TravelingMerchant=NONE + S:_TreasureSlime=NONE + S:_Trollager=NONE + S:_Trollager_Underground=NONE + S:_VoidEye_Overworld=NONE +} + + diff --git a/config/naturalnetherportals.cfg b/config/naturalnetherportals.cfg new file mode 100644 index 0000000..c6c6224 --- /dev/null +++ b/config/naturalnetherportals.cfg @@ -0,0 +1,104 @@ +# Configuration file + +########################################################################################################## +# nether +#--------------------------------------------------------------------------------------------------------# +# Configure here every setting for the portal spawn in the nether +########################################################################################################## + +nether { + # One in every x there's a chance that a portal will try to spawn in a chunk (default: 120) + I:chance=120 + + # Chance for fire to be placed on netherrack around the portal (default: 30.0) + D:fire_chance=30.0 + + # Maximum Height the Portal will try to spawn (default: 96) + I:max_y=96 + + # Minumum blocks distance between the portals spawning. This is here to avoid clusters of portals (default: 175.0) + D:min_distance=175.0 + + # Minimum Height the Portal will try to spawn (default: 8) + I:min_y=8 + + # Percentage of how many obsidian blocks will have a portal. 100 means that the portal will not be missing any block (default: 45.0) + D:portal_decay=45.0 + + # Chance for a portal to have the full obsidian frame around it (default: 25.0) + D:portal_full_chance=25.0 + + # Maximum height of the portal (counting the obsidian frame too). (default: 6) + I:portal_height_max=6 + + # Minimum height of the portal (counting the obsidian frame too). (default: 5) + I:portal_height_min=5 + + # Chance for a full portal to be on (default: 100.0) + D:portal_lit_chance=100.0 + + # Maximum width of the portal (counting the obsidian frame too). (default: 5) + I:portal_width_max=5 + + # Minimum width of the portal (counting the obsidian frame too). (default: 4) + I:portal_width_min=4 +} + + +########################################################################################################## +# overworld +#--------------------------------------------------------------------------------------------------------# +# Configure here every setting for the portal spawn in the overworld +########################################################################################################## + +overworld { + # Chance for a netherrack block to be placed around the portal. + # The actual chance is based on distance from portal + # The formula to calculate the chance based on distance is (netherrack_chance / distance) + # (default: 50.0) + D:base_netherrack_chance=50.0 + + # If true, burnable blocks (e.g. leaves, logs, etc.) will be replaced by fire instad of air (default: false) + B:burn_burnable=false + + # One in every x there's a chance that a portal will try to spawn in a chunk (default: 384) + I:chance=384 + + # Chance for fire to be placed on netherrack (default: 10.0) + D:fire_chance=10.0 + + # Maximum Height the Portal will try to spawn (default: 196) + I:max_y=196 + + # Minumum blocks distance between the portals spawning. This is here to avoid clusters of portals (default: 313.0) + D:min_distance=313.0 + + # Minimum Height the Portal will try to spawn (default: 64) + I:min_y=64 + + # Percentage of how many obsidian blocks will have a portal. 100 means that the portal will not be missing any block (default: 45.0) + D:portal_decay=45.0 + + # Chance for a portal to have the full obsidian frame around it (default: 25.0) + D:portal_full_chance=25.0 + + # Maximum height of the portal (counting the obsidian frame too). (default: 5) + I:portal_height_max=5 + + # Minimum height of the portal (counting the obsidian frame too). (default: 5) + I:portal_height_min=5 + + # Chance for a full portal to be on (default: 0.0) + D:portal_lit_chance=0.0 + + # Maximum width of the portal (counting the obsidian frame too). (default: 4) + I:portal_width_max=4 + + # Minimum width of the portal (counting the obsidian frame too). (default: 4) + I:portal_width_min=4 + + # Radius where no nether portals will spawn around the spawn of the world. Set to 0 to disable. (default: 384) + I:world_spawn_distance=384 +} + + diff --git a/config/naturesaura.cfg b/config/naturesaura.cfg new file mode 100644 index 0000000..c4c251a --- /dev/null +++ b/config/naturesaura.cfg @@ -0,0 +1,70 @@ +# Configuration file + +client { + # If debug information about Aura around the player should be displayed in the F3 debug menu if the player is in creative mode + B:debugText=true + + # If, when the F3 debug menu is open and the player is in creative mode, every Aura spot should be highlighted in the world for debug purposes + B:debugWorld=false + + # The percentage of particles that should spawn when there is an excess amount of Aura in the environment, where 1 is 100% and 0 is 0% + D:excessParticleAmount=1.0 + + # The percentage of particles that should be displayed, where 1 is 100% and 0 is 0% + # Min: 0.0 + # Max: 1.0 + D:particleAmount=1.0 + + # If particle spawning should respect the particle setting in Minecraft's video settings screen + B:respectVanillaParticleSettings=true +} + + +enabledfeatures { + # If the Aura Imbalance effect of farm animals being affected in positive ways if Aura levels are too high should occur + B:animalEffect=true + + # If the Aura Imbalance effect of breathlessness if Aura levels are too low should occur + B:breathlessEffect=true + + # If the Aura Imbalance effect of aura containers in players' inventories being filled if the Aura levels are high enough should occur + B:cacheRechargeEffect=true + + # If the Aura Imbalance effect of explosions happening randomly if Aura levels are too low should occur + B:explosionEffect=true + + # If the Aura Imbalance effect of grass and trees dying in the area if the Aura levels are too low should occur + B:grassDieEffect=true + + # If the Aura Imbalance effect of plant growth being boosted if the Aura levels are high enough should occur + B:plantBoostEffect=true + + # If using Dragon's Breath in a Brewing Stand should not cause a glass bottle to appear + B:removeDragonBreathContainerItem=true + + # If the RF converter block should be enabled + B:rfConverter=true +} + + +general { + # Additional conversion recipes for the Botanist's Pickaxe right click function. Each entry needs to be formatted as modid:input_block[prop1=value1,...]->modid:output_block[prop1=value1,...] where block state properties are optional + S:additionalBotanistPickaxeConversions < + > + + # Additional blocks that several mechanics identify as flowers. Each entry needs to be formatted as modid:block[prop1=value1,...] where block state properties are optional + S:additionalFlowers < + > + + # The Aura to RF ratio used by the RF converter, read as aura*ratio = rf + D:auraToRFRatio=5.0 + + # Additional dimensions that map to Aura types that should be present in them. This is useful if you have a modpack with custom dimensions that should have Aura act similarly to an existing dimension in them. Each entry needs to be formatted as dimension_name->aura_type, where aura_type can be any of naturesaura:overworld, naturesaura:nether and naturesaura:end. + S:auraTypeOverrides < + > + + # The amount of blocks that can be between two Aura Field Creators for them to be connectable and work together + I:fieldCreatorRange=10 +} + + diff --git a/config/naturescompass.cfg b/config/naturescompass.cfg new file mode 100644 index 0000000..16fd5eb --- /dev/null +++ b/config/naturescompass.cfg @@ -0,0 +1,33 @@ +# Configuration file + +client { + # Displays Nature's Compass information even while chat is open. + B:naturescompass.displayWithChatOpen=true + + # Fixes biome names by adding missing spaces. Ex: ForestHills becomes Forest Hills + B:naturescompass.fixBiomeNames=true + + # The line offset for information rendered on the HUD. + I:naturescompass.lineOffset=1 +} + + +general { + # naturescompass.biomeBlacklist + S:"A list of biomes that the compass will not be able to search for. Both biome names and numerical biome IDs are accepted." < + > + + # Allows a player to teleport to a located biome when in creative mode, opped, or in cheat mode. + B:naturescompass.allowTeleport=true + + # biomeSize * distanceModifier = maxSearchDistance. Raising this value will increase search accuracy but will potentially make the process more resource intensive. + I:naturescompass.distanceModifier=2500 + + # The maximum samples to be taken when searching for a biome. + I:naturescompass.maxSamples=100000 + + # biomeSize * sampleSpaceModifier = sampleSpace. Lowering this value will increase search accuracy but will make the process more resource intensive. + I:naturescompass.sampleSpaceModifier=16 +} + + diff --git a/config/notreepunching.cfg b/config/notreepunching.cfg new file mode 100644 index 0000000..b4fe4dc --- /dev/null +++ b/config/notreepunching.cfg @@ -0,0 +1,140 @@ +# Configuration file + +balance { + # Can the player pick up rocks by right clicking? (vs. having to mine them) + B:canPickUpRocks=true + + # Fire pit cook time (in ticks). Furnace is 200 ticks + # Min: 20 + # Max: 2147483647 + I:firePitCookTime=400 + + # The maximum burn amount required for a fire pit fuel. (in ticks, coal = 1600) + # Min: 20 + # Max: 2147483647 + I:firePitFuelMaxAmount=800 + + # Fire pit fuel efficiency multiplier as compared to the furnace + # Min: 1 + # Max: 2147483647 + I:firePitFuelMultiplier=5 + + # The chance that a fire starter will start a fire + # Min: 0.0 + # Max: 1.0 + D:fireStarterFireStartChance=0.5 + + # Chance for a flint knapping to occur. Set to zero to disable flint knapping. + # Min: 0.0 + # Max: 1.0 + D:flintKnappingChance=0.8 + + # Chance for a successful flint knapping + # Min: 0.0 + # Max: 1.0 + D:flintKnappingSuccessChance=0.8 + + # The chance for leaves to drop sticks when broken + # Min: 0.0 + # Max: 1.0 + D:leavesStickDropChance=0.2 + + # Chance for a log chopping to occur + # Min: 0.0 + # Max: 1.0 + D:logChoppingChance=1.0 + + # The chance for tall grass to drop plant fiber when broken with a knife + # Min: 0.0 + # Max: 1.0 + D:tallGrassDropPlantFiberChance=0.5 +} + + +compat { + # Enable compatibility features from Quark (marble + limestone cobblestone + loose rock) + B:enableQuarkCompat=true + + # Enable compatibility features from Rustic (slate cobblestone + loose rock) + B:enableRusticCompat=true +} + + +general { + # Blocks that are always breakable. Use the format modid:registryname or modid:registryname:metadata + # Note that this will not make blocks drop if they wouldn't normally drop when broken with fists. + S:alwaysBreakable < + minecraft:leaves + minecraft:gravel + minecraft:sand + minecraft:dirt + minecraft:grass + > + + # Fluids that are able to be picked up by the ceramic bucket + S:ceramicBucketValidFluids < + water + > + + # If false, this will disable all changes to breaking speed + block drops. + B:enableBreakingChanges=true + + # Frequency of loose rocks in the world + # Min: 1 + # Max: 1000 + # Defaukt: 10 + I:looseRocksFrequency=0 + + # If false, this will disable NTP world gen (surface rocks). + B:looseRocksGeneration=false + + # If true, NTP will add its own log->plank and plank->stick recipes and remove old versions + # If false, NTP will still add its own recipes, but it will not remove any other vanilla or modded recipes + B:replaceLogRecipes=true + + # If true, NTP will remove recipes for vanilla wooden + stone tools. It will also attempt to hide these items from the creative inventory. + # If false, NTP will not add or remove any vanilla recipes + B:replaceVanillaRecipes=true +} + + +tools { + # Enable bronze versions of NTP tools (knife, mattock, saw) + B:enableBronzeTools=false + + # Enable copper versions of NTP tools (knife, mattock, saw) + B:enableCopperTools=false + + # Enable steel versions of NTP tools (knife, mattock, saw) + B:enableSteelTools=true + + # Enable tin versions of NTP tools (knife, mattock, saw) + B:enableTinTools=false + + # Mining level of bronze tools. 0 = Wood, 1 = Stone, 2 = Iron, 3 = Diamond + # Min: 0 + # Max: 4 + I:miningLevelBronze=2 + + # Mining level of copper tools. 0 = Wood, 1 = Stone, 2 = Iron, 3 = Diamond + # Min: 0 + # Max: 4 + I:miningLevelCopper=1 + + # Mining level of flint tools. 0 = Wood, 1 = Stone, 2 = Iron, 3 = Diamond + # Min: 0 + # Max: 4 + I:miningLevelFlint=0 + + # Mining level of steel tools. 0 = Wood, 1 = Stone, 2 = Iron, 3 = Diamond + # Min: 0 + # Max: 4 + I:miningLevelSteel=3 + + # Mining level of tin tools. 0 = Wood, 1 = Stone, 2 = Iron, 3 = Diamond + # Min: 0 + # Max: 4 + I:miningLevelTin=0 +} + + diff --git a/config/nutrition/effects/example.json b/config/nutrition/effects/example.json new file mode 100644 index 0000000..9ec3dba --- /dev/null +++ b/config/nutrition/effects/example.json @@ -0,0 +1,18 @@ +{ + "name": "example", // Unique Effect ID + "potion": "minecraft:strength", // Potion's resource location (eg. fire_resistance) + "amplifier": 0, // Potion strength + "minimum": 75, // Minimum nutrition level to take effect + "maximum": 100, // Maximum nutrition level to take effect + "detect": "any", // Accepted values: + // 'any': Any nutrient may be in the threshold + // 'average': The average of all nutrients must be in the threshold + // 'all': All nutrients must be in the threshold + // 'cumulative': For each nutrient within the threshold, the amplifier increases by one + "nutrients": [ // A whitelist of nutrient IDs to detect against + "fruit", // If this field is omitted, then all nutrients will be included + "vegetable" // + ], // + "cumulative_modifier": 1, // Amount to increase the amplifier by for each cumulative effect + "enabled": false // Will this effect be active or not +} diff --git a/config/nutrition/effects/mining_fatigue.json b/config/nutrition/effects/mining_fatigue.json new file mode 100644 index 0000000..45216b3 --- /dev/null +++ b/config/nutrition/effects/mining_fatigue.json @@ -0,0 +1,9 @@ +{ + "name": "mining_fatigue", + "potion": "minecraft:mining_fatigue", + "amplifier": 0, + "minimum": 0, + "maximum": 20, + "detect": "average", + "enabled": true +} diff --git a/config/nutrition/effects/resistance.json b/config/nutrition/effects/resistance.json new file mode 100644 index 0000000..9c12b49 --- /dev/null +++ b/config/nutrition/effects/resistance.json @@ -0,0 +1,9 @@ +{ + "name": "resistance", + "potion": "minecraft:resistance", + "amplifier": 0, + "minimum": 80, + "maximum": 100, + "detect": "average", + "enabled": true +} diff --git a/config/nutrition/effects/strength.json b/config/nutrition/effects/strength.json new file mode 100644 index 0000000..cefe611 --- /dev/null +++ b/config/nutrition/effects/strength.json @@ -0,0 +1,9 @@ +{ + "name": "strength", + "potion": "minecraft:strength", + "amplifier": 0, + "minimum": 90, + "maximum": 100, + "detect": "average", + "enabled": true +} diff --git a/config/nutrition/effects/toughness.json b/config/nutrition/effects/toughness.json new file mode 100644 index 0000000..204a2e3 --- /dev/null +++ b/config/nutrition/effects/toughness.json @@ -0,0 +1,10 @@ +{ + "name": "toughness", + "potion": "nutrition:toughness", + "amplifier": 0, + "minimum": 90, + "maximum": 100, + "detect": "cumulative", + "cumulative_modifier": 1, + "enabled": true +} diff --git a/config/nutrition/effects/weakness.json b/config/nutrition/effects/weakness.json new file mode 100644 index 0000000..13d95d2 --- /dev/null +++ b/config/nutrition/effects/weakness.json @@ -0,0 +1,9 @@ +{ + "name": "weakness", + "potion": "minecraft:weakness", + "amplifier": 0, + "minimum": 0, + "maximum": 10, + "detect": "average", + "enabled": true +} diff --git a/config/nutrition/nutrients/dairy.json b/config/nutrition/nutrients/dairy.json new file mode 100644 index 0000000..ff084f7 --- /dev/null +++ b/config/nutrition/nutrients/dairy.json @@ -0,0 +1,494 @@ +{ + "name": "dairy", + "icon": "minecraft:milk_bucket", + "color": "a0d4f7", + "enabled": true, + "food": { + "oredict": [ + "foodButter", + "foodCheese", + "foodChocolatebar", + "listAllmilk" + ], + "items": [ + "actuallyadditions:item_food:0", + "actuallyadditions:item_food:8", + "actuallyadditions:item_food:9", + "actuallyadditions:item_food:11", + "actuallyadditions:item_food:13", + "actuallyadditions:item_food:14", + "actuallyadditions:item_food:18", + "actuallyadditions:item_food:19", + "animania:cheese_omelette", + "animania:jersey_cheese_wedge", + "animania:milk_bottle", + "animania:super_omelette", + "arcticmobs:palesoup", + "betterwithmods:chowder", + "betterwithmods:cooked_scrambled_egg", + "betterwithmods:raw_scrambled_egg", + "dcs_climate:dcs_food_bowl_stew:1", + "dcs_climate:dcs_food_bowl_stew:2", + "dcs_climate:dcs_food_bowl_stew:4", + "dcs_climate:dcs_food_bowl_stew:7", + "dcs_climate:dcs_food_bread:4", + "dcs_climate:dcs_food_bread:5", + "dcs_climate:dcs_food_bread:6", + "dcs_climate:dcs_food_bread:7", + "dcs_climate:dcs_food_bread:8", + "dcs_climate:dcs_food_bread:9", + "dcs_climate:dcs_food_bread:10", + "dcs_climate:dcs_food_bread:11", + "dcs_climate:dcs_food_cake:0", + "dcs_climate:dcs_food_cake:1", + "dcs_climate:dcs_food_cake:2", + "dcs_climate:dcs_food_cake:3", + "dcs_climate:dcs_food_cake:4", + "dcs_climate:dcs_food_cake:5", + "dcs_climate:dcs_food_cake:10", + "dcs_climate:dcs_food_dairy:0", + "dcs_climate:dcs_food_dairy:1", + "dcs_climate:dcs_food_dairy:2", + "dcs_climate:dcs_food_noentity:2", + "dcs_climate:dcs_food_pie:4", + "dcs_climate:dcs_food_pie:5", + "dcs_climate:dcs_food_pie:8", + "dcs_climate:dcs_food_pie:9", + "dcs_climate:dcs_food_pie:10", + "dcs_climate:dcs_food_pie:11", + "dcs_climate:dcs_food_plate_soup:0", + "dcs_climate:dcs_food_plate_soup:1", + "dcs_climate:dcs_food_plate_soup:2", + "dcs_climate:dcs_food_plate_soup:3", + "dcs_climate:dcs_food_tart:0", + "dcs_climate:dcs_food_tart:1", + "dcs_climate:dcs_food_tart:2", + "dcs_climate:dcs_food_tart:3", + "dcs_climate:dcs_food_tart:4", + "dcs_climate:dcs_food_tart:5", + "dcs_climate:dcs_food_tart:6", + "dcs_climate:dcs_food_tart:7", + "dcs_climate:dcs_food_tart:8", + "dcs_climate:dcs_food_tart:9", + "dcs_climate:dcs_food_wagashi:3", + "duckcraft:ducktacoitem", + "foodexpansion:itemblazecream", + "foodexpansion:itemchocolatebar", + "galacticraftcore:cheese_curd", + "galacticraftcore:food:4", + "galacticraftcore:food:5", + "galacticraftcore:food:8", + "grimpack:apple_pie", + "grimpack:butter", + "grimpack:cheese", + "grimpack:cheese_burger", + "grimpack:chocolate_ball", + "grimpack:chocolate_cake", + "grimpack:chocolate_pie", + "grimpack:dough", + "grimpack:eggs_cooked", + "grimpack:eggs_mixed", + "grimpack:eggs_unmixed", + "grimpack:hot_cheese", + "grimpack:melon_pie", + "grimpack:pork_pie", + "grimpack:pumpkin_pie", + "grimpack:raw_apple_pie", + "grimpack:raw_chocolate_pie", + "grimpack:raw_empty_pie", + "grimpack:raw_melon_pie", + "grimpack:raw_pork_pie", + "grimpack:raw_pumpkin_pie", + "harvestcraft:anchovypepperonipizzaitem", + "harvestcraft:appleyogurtitem", + "harvestcraft:apricotyogurtitem", + "harvestcraft:asparagusquicheitem", + "harvestcraft:asparagussoupitem", + "harvestcraft:avocadoburritoitem", + "harvestcraft:baconcheeseburgeritem", + "harvestcraft:baconmushroomburgeritem", + "harvestcraft:baconpancakesitem", + "harvestcraft:bakedbeetsitem", + "harvestcraft:bakedturnipsitem", + "harvestcraft:baklavaitem", + "harvestcraft:bananamilkshakeitem", + "harvestcraft:banananutbreaditem", + "harvestcraft:bananasplititem", + "harvestcraft:bananayogurtitem", + "harvestcraft:bangersandmashitem", + "harvestcraft:bbqchickenpizzaitem", + "harvestcraft:beanburritoitem", + "harvestcraft:beansontoastitem", + "harvestcraft:beetsaladitem", + "harvestcraft:beetsoupitem", + "harvestcraft:berrymeringuenestitem", + "harvestcraft:biscuititem", + "harvestcraft:biscuitsandgravyitem", + "harvestcraft:blackberryyogurtitem", + "harvestcraft:blueberrypancakesitem", + "harvestcraft:blueberryyogurtitem", + "harvestcraft:braisedonionsitem", + "harvestcraft:breakfastburritoitem", + "harvestcraft:briochebunitem", + "harvestcraft:broccolimacitem", + "harvestcraft:broccolindipitem", + "harvestcraft:brownieitem", + "harvestcraft:buttercookieitem", + "harvestcraft:butteredpotatoitem", + "harvestcraft:caramelicecreamitem", + "harvestcraft:carrotcupcakeitem", + "harvestcraft:carrotsoupitem", + "harvestcraft:ceasarsaladitem", + "harvestcraft:chaoscookieitem", + "harvestcraft:cheddarandsourcreampotatochipsitem", + "harvestcraft:cheeseburgeritem", + "harvestcraft:cheesecake", + "harvestcraft:cheesecakeitem", + "harvestcraft:cheeseontoastitem", + "harvestcraft:cheesesteakitem", + "harvestcraft:cheesyshrimpquinoaitem", + "harvestcraft:cheezepuffsitem", + "harvestcraft:cherrycheesecake", + "harvestcraft:cherrycheesecakeitem", + "harvestcraft:cherryicecreamitem", + "harvestcraft:cherryyogurtitem", + "harvestcraft:chickenandwafflesitem", + "harvestcraft:chickencurryitem", + "harvestcraft:chickendinneritem", + "harvestcraft:chickenparmasanitem", + "harvestcraft:chilicupcakeitem", + "harvestcraft:chilipoppersitem", + "harvestcraft:chimichangaitem", + "harvestcraft:chipsanddipitem", + "harvestcraft:chocolatebaritem", + "harvestcraft:chocolatecaramelfudgeitem", + "harvestcraft:chocolatecupcakeitem", + "harvestcraft:chocolateicecreamitem", + "harvestcraft:chocolatemilkitem", + "harvestcraft:chocolatemilkshakeitem", + "harvestcraft:chocolaterollitem", + "harvestcraft:chocolatesprinklecake", + "harvestcraft:chocolatesprinklecakeitem", + "harvestcraft:chocolateyogurtitem", + "harvestcraft:chocovoxelsitem", + "harvestcraft:cinnamontoastitem", + "harvestcraft:cobblestonecobbleritem", + "harvestcraft:coconutyogurtitem", + "harvestcraft:coffeeconlecheitem", + "harvestcraft:coffeecupcakeitem", + "harvestcraft:cookiesandmilkitem", + "harvestcraft:cornbreaditem", + "harvestcraft:cornedbeefbreakfastitem", + "harvestcraft:cornedbeefhashitem", + "harvestcraft:cornflakesitem", + "harvestcraft:cornonthecobitem", + "harvestcraft:crackersandcheeseitem", + "harvestcraft:crackersitem", + "harvestcraft:cranberryyogurtitem", + "harvestcraft:crawfishetoufeeitem", + "harvestcraft:crayfishsaladitem", + "harvestcraft:creamcookieitem", + "harvestcraft:creamedcornitem", + "harvestcraft:creamofavocadosoupitem", + "harvestcraft:crispyricepuffcerealitem", + "harvestcraft:croissantitem", + "harvestcraft:cucumbersoupitem", + "harvestcraft:custarditem", + "harvestcraft:damperitem", + "harvestcraft:delightedmealitem", + "harvestcraft:deluxecheeseburgeritem", + "harvestcraft:deluxechickencurryitem", + "harvestcraft:deluxenachoesitem", + "harvestcraft:durianmilkshakeitem", + "harvestcraft:eggnogitem", + "harvestcraft:eggplantparmitem", + "harvestcraft:eggsbenedictitem", + "harvestcraft:eggtartitem", + "harvestcraft:enchiladaitem", + "harvestcraft:escargotitem", + "harvestcraft:fairybreaditem", + "harvestcraft:figyogurtitem", + "harvestcraft:fishtacoitem", + "harvestcraft:fruitcreamfestivalbreaditem", + "harvestcraft:fruitcrumbleitem", + "harvestcraft:garlicbreaditem", + "harvestcraft:garlicmashedpotatoesitem", + "harvestcraft:gingerbreaditem", + "harvestcraft:glazedcarrotsitem", + "harvestcraft:gooseberrymilkshakeitem", + "harvestcraft:gooseberryyogurtitem", + "harvestcraft:gourmetbeefburgeritem", + "harvestcraft:gourmetmuttonburgeritem", + "harvestcraft:gourmetporkburgeritem", + "harvestcraft:gourmetvenisonburgeritem", + "harvestcraft:grapefruityogurtitem", + "harvestcraft:grapeyogurtitem", + "harvestcraft:greenbeancasseroleitem", + "harvestcraft:grilledcheeseitem", + "harvestcraft:grilledcheesevegemitetoastitem", + "harvestcraft:gritsitem", + "harvestcraft:groiledcheesesandwichitem", + "harvestcraft:hamandcheesesandwichitem", + "harvestcraft:hamandpineapplepizzaitem", + "harvestcraft:heartybreakfastitem", + "harvestcraft:herbbutterparsnipsitem", + "harvestcraft:homestylelunchitem", + "harvestcraft:honeybunitem", + "harvestcraft:honeycombchocolatebaritem", + "harvestcraft:honeyglazedcarrotsitem", + "harvestcraft:honeylemonlambitem", + "harvestcraft:hotchocolateitem", + "harvestcraft:hotdishcasseroleitem", + "harvestcraft:hotwingsitem", + "harvestcraft:icecreamitem", + "harvestcraft:keylimepieitem", + "harvestcraft:kiwiyogurtitem", + "harvestcraft:lamingtoncake", + "harvestcraft:lamingtonitem", + "harvestcraft:lasagnaitem", + "harvestcraft:leekbaconsoupitem", + "harvestcraft:lemonchickenitem", + "harvestcraft:lemoncupcakeitem", + "harvestcraft:lemondrizzlecakeitem", + "harvestcraft:lemonmeringueitem", + "harvestcraft:lemonyogurtitem", + "harvestcraft:limeyogurtitem", + "harvestcraft:loadedbakedpotatoitem", + "harvestcraft:mangoyogurtitem", + "harvestcraft:maplesyruppancakesitem", + "harvestcraft:maplesyrupwafflesitem", + "harvestcraft:mashedpotatoeschickenbiscuititem", + "harvestcraft:mashedpotatoesitem", + "harvestcraft:mashedsweetpotatoesitem", + "harvestcraft:meatfeastpizzaitem", + "harvestcraft:melonyogurtitem", + "harvestcraft:meringuecookieitem", + "harvestcraft:merveilleuxitem", + "harvestcraft:mincepieitem", + "harvestcraft:mintchocolatechipicecreamitem", + "harvestcraft:mintcupcakeitem", + "harvestcraft:mochaicecreamitem", + "harvestcraft:montecristosandwichitem", + "harvestcraft:mozzerellasticksitem", + "harvestcraft:museliitem", + "harvestcraft:mushroomlasagnaitem", + "harvestcraft:mushroomrisottoitem", + "harvestcraft:mushroomsteakitem", + "harvestcraft:nachoesitem", + "harvestcraft:neapolitanicecreamitem", + "harvestcraft:netherstartoastitem", + "harvestcraft:nutellaitem", + "harvestcraft:onionsoupitem", + "harvestcraft:orangeyogurtitem", + "harvestcraft:pancakesitem", + "harvestcraft:paneeritem", + "harvestcraft:paneertikkamasalaitem", + "harvestcraft:papayayogurtitem", + "harvestcraft:paradiseburgeritem", + "harvestcraft:pastagardeniaitem", + "harvestcraft:peachesandcreamoatmealitem", + "harvestcraft:peachyogurtitem", + "harvestcraft:peanutbuttercupcakeitem", + "harvestcraft:peanutbuttercupitem", + "harvestcraft:pearyogurtitem", + "harvestcraft:pecanpieitem", + "harvestcraft:pepperjellyandcrackersitem", + "harvestcraft:persimmonyogurtitem", + "harvestcraft:pineappleyogurtitem", + "harvestcraft:pistachioicecreamitem", + "harvestcraft:pizzaitem", + "harvestcraft:pizzasoupitem", + "harvestcraft:plainyogurtitem", + "harvestcraft:ploughmanslunchitem", + "harvestcraft:plumyogurtitem", + "harvestcraft:pomegranateyogurtitem", + "harvestcraft:potatoandcheesepirogiitem", + "harvestcraft:potatoandleeksoupitem", + "harvestcraft:potatocakesitem", + "harvestcraft:potatoskinsitem", + "harvestcraft:poutineitem", + "harvestcraft:pumpkincheesecake", + "harvestcraft:pumpkincheesecakeitem", + "harvestcraft:pumpkinoatsconesitem", + "harvestcraft:pumpkinsoupitem", + "harvestcraft:pumpkinyogurtitem", + "harvestcraft:quesadillaitem", + "harvestcraft:randomtacoitem", + "harvestcraft:raspberryyogurtitem", + "harvestcraft:redvelvetcake", + "harvestcraft:redvelvetcakeitem", + "harvestcraft:redvelvetcupcakeitem", + "harvestcraft:refriedbeansitem", + "harvestcraft:salisburysteakitem", + "harvestcraft:sausagebeanmeltitem", + "harvestcraft:scallionbakedpotatoitem", + "harvestcraft:smoresitem", + "harvestcraft:softpretzelandmustarditem", + "harvestcraft:softpretzelitem", + "harvestcraft:sourcreamandonionpotatochipsitem", + "harvestcraft:southernstylebreakfastitem", + "harvestcraft:spaghettidinneritem", + "harvestcraft:spicebunitem", + "harvestcraft:spinachpieitem", + "harvestcraft:spumoniicecreamitem", + "harvestcraft:starfruityogurtitem", + "harvestcraft:strawberrycupcakeitem", + "harvestcraft:strawberryicecreamitem", + "harvestcraft:strawberrymilkshakeitem", + "harvestcraft:strawberryyogurtitem", + "harvestcraft:stuffedchilipeppersitem", + "harvestcraft:stuffedeggplantitem", + "harvestcraft:stuffedmushroomitem", + "harvestcraft:succotashitem", + "harvestcraft:sugarcookieitem", + "harvestcraft:supremepizzaitem", + "harvestcraft:sweetpotatosouffleitem", + "harvestcraft:tacoitem", + "harvestcraft:thankfuldinneritem", + "harvestcraft:theatreboxitem", + "harvestcraft:timtamitem", + "harvestcraft:tiropitaitem", + "harvestcraft:toadintheholeitem", + "harvestcraft:toastedwesternitem", + "harvestcraft:tunapotatoitem", + "harvestcraft:turnipsoupitem", + "harvestcraft:vanillacupcakeitem", + "harvestcraft:vanillaicecreamitem", + "harvestcraft:vanillayogurtitem", + "harvestcraft:vindalooitem", + "harvestcraft:wafflesitem", + "harvestcraft:yorkshirepuddingitem", + "harvestcraft:zestyzucchiniitem", + "harvestcraft:zucchinibakeitem", + "harvestcraft:zucchinifriesitem", + "minecraft:cake", + "minecraft:golden_apple:1", + "minecraft:milk_bucket", + "pmp:frdri_blu", + "pmp:frdri_cya", + "pmp:frdri_grn", + "pmp:frdri_ora", + "pmp:frdri_pnk", + "pmp:frdri_pur", + "pmp:frdri_red", + "pmp:frdri_wht", + "pmp:frdri_yel", + "primal:cheese_white", + "realworld:frdri_blu", + "realworld:frdri_cya", + "realworld:frdri_grn", + "realworld:frdri_ora", + "realworld:frdri_pnk", + "realworld:frdri_pur", + "realworld:frdri_red", + "realworld:frdri_wht", + "realworld:frdri_yel", + "rockhounding_surface:truffle_omelette", + "rockhounding_surface:truffle_pumpkin", + "saltmod:pumpkin_porridge", + "simplecorn:chickencornchowder", + "simplecorn:cornchowder", + "simplystrawberries:strawberrymilkshakeitem", + "skyesdonuts:cappuccino", + "skyesdonuts:coffee", + "skyesdonuts:icedcoffee", + "skyesdonuts:icedlatte", + "skyesdonuts:icedmacchiato", + "skyesdonuts:latte", + "skyesdonuts:macchiato", + "tconstruct:edible:1", + "tconstruct:edible:2", + "tconstruct:edible:4", + "tconstruct:edible:30", + "tconstruct:edible:31", + "tconstruct:edible:32", + "tconstruct:edible:34", + "vanillafoodpantry:bucket_sweetened_milk", + "vanillafoodpantry:cake_slice", + "vanillafoodpantry:cheese_ball", + "vanillafoodpantry:cheese_sandwich", + "vanillafoodpantry:creamsoup", + "vanillafoodpantry:creamsoup:928", + "vanillafoodpantry:creamsoup:929", + "vanillafoodpantry:creamsoup:973", + "vanillafoodpantry:creamsoup:984", + "vanillafoodpantry:creamsoup:987", + "vanillafoodpantry:creamsoup:990", + "vanillafoodpantry:creamsoup:993", + "vanillafoodpantry:creamsoup:995", + "vanillafoodpantry:creamsoup:997", + "vanillafoodpantry:dough_ball:5", + "vanillafoodpantry:enriched_pumpkin_pie", + "vanillafoodpantry:fish_chowder", + "vanillafoodpantry:fudge_portion", + "vanillafoodpantry:milkdrink:0", + "vanillafoodpantry:milkdrink:1", + "vanillafoodpantry:milkdrink:310", + "vanillafoodpantry:milkdrink:334", + "vanillafoodpantry:milkdrink:335", + "vanillafoodpantry:milkdrink:336", + "vanillafoodpantry:milkdrink:379", + "vanillafoodpantry:milkdrink:382", + "vanillafoodpantry:milkdrink:393", + "vanillafoodpantry:milkdrink:397", + "vanillafoodpantry:milkdrink:398", + "vanillafoodpantry:milkdrink:399", + "vanillafoodpantry:milk_portion", + "vanillafoodpantry:molasses_glazed_carrots", + "vanillafoodpantry:muffins:402", + "vanillafoodpantry:muffins:404", + "vanillafoodpantry:muffins:406", + "vanillafoodpantry:pickled_egg", + "vanillafoodpantry:portion_butter", + "vanillafoodpantry:sandwich:1", + "vanillafoodpantry:snowcone:9", + "vanillafoodpantry:snowcone:12", + "vanillafoodpantry:snowcone:42", + "vanillafoodpantry:snowcone:48", + "vanillafoodpantry:stewed:20", + "vanillafoodpantry:stewed:21", + "vanillafoodpantry:tatoes:0", + "vanillafoodpantry:tatoes:1", + "vanillafoodpantry:tatoes:3", + "vanillafoodpantry:tatoes:4", + "vanillafoodpantry:tatoes:5", + "vanillafoodpantry:tatoes:6", + "vanillafoodpantry:tatoes:7", + "vanillafoodpantry:tatoes:8", + "vanillafoodpantry:tatoes:9", + "vanillafoodpantry:tatoes:10", + "vanillafoodpantry:tatoes:11", + "vanillafoodpantry:teadrink:201", + "vanillafoodpantry:teadrink:202", + "xlfoodmod:burrito", + "xlfoodmod:butter", + "xlfoodmod:butter_rice", + "xlfoodmod:caesar_salad", + "xlfoodmod:cappuccino", + "xlfoodmod:cheese", + "xlfoodmod:cheeseburger", + "xlfoodmod:cheese_cake", + "xlfoodmod:cheese_pie", + "xlfoodmod:cheese_puff", + "xlfoodmod:cheesy_bread", + "xlfoodmod:chocolate_icecream", + "xlfoodmod:crouton", + "xlfoodmod:enchilada", + "xlfoodmod:garden_salad", + "xlfoodmod:icecream_sandwich", + "xlfoodmod:jambon_beurre", + "xlfoodmod:lasagne", + "xlfoodmod:macaroni_and_cheese", + "xlfoodmod:oreo_cake", + "xlfoodmod:oreo_cookie", + "xlfoodmod:oreo_cupcake", + "xlfoodmod:pizza", + "xlfoodmod:slice_of_pizza", + "xlfoodmod:strawberry_icecream", + "xlfoodmod:taco", + "xlfoodmod:taco_salad", + "xlfoodmod:vanilla_icecream", + "xlfoodmod:waffle" + ] + } +} diff --git a/config/nutrition/nutrients/example.json b/config/nutrition/nutrients/example.json new file mode 100644 index 0000000..23184e8 --- /dev/null +++ b/config/nutrition/nutrients/example.json @@ -0,0 +1,19 @@ +{ + "name": "example", // Unique nutrient ID + "icon": "minecraft:carrot", // Item drawn in nutrient GUI + "color": "72dd5a", // Hexadecimal color used to draw the nutrient bar + "decay": 2.5, // Override global decay multiplier (-100 to 100) + "visible": true, // Will this nutrient be visible in the GUI and tooltips + "enabled": false, // Will this nutrient be loaded in-game + "food": { // + "oredict": [ // List of ore dictionary entries that are included in this nutrient + "listAllveggie", // + "listAllgreenveggie" // + ], // + "items": [ // List of item IDs for foods that are included in this nutrient + "minecraft:carrot", // + "minecraft:apple:1", // + "minecraft:cake" // + ] + } +} diff --git a/config/nutrition/nutrients/fruit.json b/config/nutrition/nutrients/fruit.json new file mode 100644 index 0000000..42dd4d5 --- /dev/null +++ b/config/nutrition/nutrients/fruit.json @@ -0,0 +1,624 @@ +{ + "name": "fruit", + "icon": "minecraft:apple", + "color": "cd73f4", + "enabled": true, + "food": { + "oredict": [ + "cropAvocado", + "cropCandle", + "cropCherry", + "cropCoconut", + "cropDate", + "cropDeathFruit", + "cropDurian", + "cropLemon", + "cropLifeFruit", + "cropOlive", + "cropPapaya", + "cropPlum", + "foodApplesauce", + "foodBerry", + "foodFruit", + "foodFruitsalad", + "foodGrapejuice", + "foodRaisins", + "foodToastedcoconut", + "foodVinegar", + "fruitForestry", + "listAllberry", + "listAllfruit", + "listAllsmoothie" + ], + "items": [ + "actuallyadditions:item_food:1", + "actuallyadditions:item_jam:0", + "actuallyadditions:item_jam:1", + "actuallyadditions:item_jam:2", + "actuallyadditions:item_jam:3", + "actuallyadditions:item_jam:4", + "actuallyadditions:item_jam:5", + "actuallyadditions:item_jam:6", + "aether_legacy:blue_berry", + "aether_legacy:enchanted_blueberry", + "aether_legacy:white_apple", + "betterwithaddons:food_mulberry", + "betterwithaddons:food_pie_melon", + "betterwithmods:apple_pie", + "biomesoplenty:berries", + "dcs_climate:dcs_food_bowl_stew:7", + "dcs_climate:dcs_food_cake:4", + "dcs_climate:dcs_food_cake:6", + "dcs_climate:dcs_food_cake:10", + "dcs_climate:dcs_food_icecream:2", + "dcs_climate:dcs_food_icecream:3", + "dcs_climate:dcs_food_itemfood", + "dcs_climate:dcs_food_noentity:1", + "dcs_climate:dcs_food_pie:6", + "dcs_climate:dcs_food_pie:7", + "dcs_climate:dcs_food_sandwich:0", + "dcs_climate:dcs_food_sandwich:2", + "dcs_climate:dcs_food_snack:3", + "dcs_climate:dcs_food_tart:0", + "dcs_climate:dcs_food_tart:1", + "dcs_climate:dcs_food_tart:2", + "dcs_climate:dcs_food_tart:3", + "dcs_climate:dcs_food_tart:8", + "dcs_climate:dcs_food_tart:9", + "dcs_climate:dcs_food_wagashi:4", + "dcs_climate:dcs_food_wagashi:6", + "duckcraft:duckbwbsitem", + "erebus:erebus_food:7", + "erebus:erebus_food:8", + "erebus:erebus_food:14", + "erebus:erebus_food:17", + "erebus:erebus_food:18", + "erebus:erebus_food:19", + "erebus:smoothie:2", + "erebus:smoothie:7", + "erebus:smoothie:9", + "extrautils2:magicapple", + "foodexpansion:itemcactusfruit", + "foodexpansion:itemmelonsalad", + "galacticraftcore:food:0", + "galacticraftcore:food:2", + "grimpack:apple_pie", + "grimpack:dragon_fruit", + "grimpack:melon_pie", + "grimpack:pumpkin_pie", + "grimpack:pumpkin_slice", + "grimpack:raw_melon_pie", + "grimpack:raw_pumpkin_pie", + "harvestcraft:akutuqitem", + "harvestcraft:applecideritem", + "harvestcraft:applefritteritem", + "harvestcraft:applejellyitem", + "harvestcraft:applejellysandwichitem", + "harvestcraft:applejuiceitem", + "harvestcraft:applepieitem", + "harvestcraft:applesauceitem", + "harvestcraft:applesmoothieitem", + "harvestcraft:applesnowitem", + "harvestcraft:appleyogurtitem", + "harvestcraft:apricotglazedporkitem", + "harvestcraft:apricotjellyitem", + "harvestcraft:apricotjellysandwichitem", + "harvestcraft:apricotjuiceitem", + "harvestcraft:apricotsmoothieitem", + "harvestcraft:apricotyogurtitem", + "harvestcraft:avocadoburritoitem", + "harvestcraft:babaganoushitem", + "harvestcraft:baconwrappeddatesitem", + "harvestcraft:bakedalaskaitem", + "harvestcraft:bakedhamitem", + "harvestcraft:bananamilkshakeitem", + "harvestcraft:banananutbreaditem", + "harvestcraft:bananasmoothieitem", + "harvestcraft:bananasplititem", + "harvestcraft:bananayogurtitem", + "harvestcraft:bbqplatteritem", + "harvestcraft:bbqpotatochipsitem", + "harvestcraft:beetburgeritem", + "harvestcraft:beetsaladitem", + "harvestcraft:berrymeringuenestitem", + "harvestcraft:berryvinaigrettesaladitem", + "harvestcraft:blackberrycobbleritem", + "harvestcraft:blackberryjellyitem", + "harvestcraft:blackberryjellysandwichitem", + "harvestcraft:blackberryjuiceitem", + "harvestcraft:blackberrysmoothieitem", + "harvestcraft:blackberryyogurtitem", + "harvestcraft:blueberryjellyitem", + "harvestcraft:blueberryjellysandwichitem", + "harvestcraft:blueberryjuiceitem", + "harvestcraft:blueberrymuffinitem", + "harvestcraft:blueberrypancakesitem", + "harvestcraft:blueberrypieitem", + "harvestcraft:blueberrysmoothieitem", + "harvestcraft:blueberryyogurtitem", + "harvestcraft:cactusfruitjuiceitem", + "harvestcraft:californiarollitem", + "harvestcraft:candiedlemonitem", + "harvestcraft:caramelappleitem", + "harvestcraft:cevicheitem", + "harvestcraft:charsiuitem", + "harvestcraft:cherrycheesecake", + "harvestcraft:cherrycheesecakeitem", + "harvestcraft:cherrycoconutchocolatebaritem", + "harvestcraft:cherryicecreamitem", + "harvestcraft:cherryjellyitem", + "harvestcraft:cherryjellysandwichitem", + "harvestcraft:cherryjuiceitem", + "harvestcraft:cherrypieitem", + "harvestcraft:cherryslushieitem", + "harvestcraft:cherrysmoothieitem", + "harvestcraft:cherrysodaitem", + "harvestcraft:cherryyogurtitem", + "harvestcraft:chickencurryitem", + "harvestcraft:chimichangaitem", + "harvestcraft:chipsandsalsaitem", + "harvestcraft:chocolatecherryitem", + "harvestcraft:chocolateorangeitem", + "harvestcraft:chocolatestrawberryitem", + "harvestcraft:chorusfruitsoupitem", + "harvestcraft:cinnamonappleoatmealitem", + "harvestcraft:citrussaladitem", + "harvestcraft:coconutcreamitem", + "harvestcraft:coconutmilkitem", + "harvestcraft:coconutshrimpitem", + "harvestcraft:coconutsmoothieitem", + "harvestcraft:coconutyogurtitem", + "harvestcraft:cookedtofishitem", + "harvestcraft:cranberrybaritem", + "harvestcraft:cranberryjellyitem", + "harvestcraft:cranberryjellysandwichitem", + "harvestcraft:cranberryjuiceitem", + "harvestcraft:cranberrysauceitem", + "harvestcraft:cranberrysmoothieitem", + "harvestcraft:cranberryyogurtitem", + "harvestcraft:creamofavocadosoupitem", + "harvestcraft:curryitem", + "harvestcraft:datenutbreaditem", + "harvestcraft:delightedmealitem", + "harvestcraft:deluxechickencurryitem", + "harvestcraft:deluxenachoesitem", + "harvestcraft:durianmilkshakeitem", + "harvestcraft:durianmuffinitem", + "harvestcraft:earlgreyteaitem", + "harvestcraft:eggsbenedictitem", + "harvestcraft:etonmessitem", + "harvestcraft:fiestacornsaladitem", + "harvestcraft:figbaritem", + "harvestcraft:figjellyitem", + "harvestcraft:figjellysandwichitem", + "harvestcraft:figjuiceitem", + "harvestcraft:figsmoothieitem", + "harvestcraft:figyogurtitem", + "harvestcraft:fishdinneritem", + "harvestcraft:fruitcreamfestivalbreaditem", + "harvestcraft:fruitcrumbleitem", + "harvestcraft:fruitpunchitem", + "harvestcraft:fruitsaladitem", + "harvestcraft:gherkinitem", + "harvestcraft:glisteningsaladitem", + "harvestcraft:gooseberryjellyitem", + "harvestcraft:gooseberryjellysandwichitem", + "harvestcraft:gooseberrymilkshakeitem", + "harvestcraft:gooseberrypieitem", + "harvestcraft:gooseberryyogurtitem", + "harvestcraft:gourmetporkburgeritem", + "harvestcraft:gourmetvenisonburgeritem", + "harvestcraft:grapefruitjellyitem", + "harvestcraft:grapefruitjellysandwichitem", + "harvestcraft:grapefruitjuiceitem", + "harvestcraft:grapefruitsmoothieitem", + "harvestcraft:grapefruitsodaitem", + "harvestcraft:grapefruityogurtitem", + "harvestcraft:grapejellyitem", + "harvestcraft:grapejuiceitem", + "harvestcraft:grapesaladitem", + "harvestcraft:grapesmoothieitem", + "harvestcraft:grapesodaitem", + "harvestcraft:grapeyogurtitem", + "harvestcraft:guacamoleitem", + "harvestcraft:hamandpineapplepizzaitem", + "harvestcraft:holidaycake", + "harvestcraft:holidaycakeitem", + "harvestcraft:honeyglazedcarrotsitem", + "harvestcraft:honeylemonlambitem", + "harvestcraft:hummusitem", + "harvestcraft:jaffaitem", + "harvestcraft:jamrollitem", + "harvestcraft:jellydonutitem", + "harvestcraft:keylimepieitem", + "harvestcraft:kiwijellyitem", + "harvestcraft:kiwijellysandwichitem", + "harvestcraft:kiwijuiceitem", + "harvestcraft:kiwiyogurtitem", + "harvestcraft:kungpaochickenitem", + "harvestcraft:lamingtoncake", + "harvestcraft:lamingtonitem", + "harvestcraft:lemonaideitem", + "harvestcraft:lemonbaritem", + "harvestcraft:lemonchickenitem", + "harvestcraft:lemoncupcakeitem", + "harvestcraft:lemondrizzlecakeitem", + "harvestcraft:lemonjellyitem", + "harvestcraft:lemonjellysandwichitem", + "harvestcraft:lemonlimesodaitem", + "harvestcraft:lemonmeringueitem", + "harvestcraft:lemonyogurtitem", + "harvestcraft:limejellyitem", + "harvestcraft:limejellysandwichitem", + "harvestcraft:limejuiceitem", + "harvestcraft:limeyogurtitem", + "harvestcraft:mangochutneyitem", + "harvestcraft:mangojellyitem", + "harvestcraft:mangojellysandwichitem", + "harvestcraft:mangojuiceitem", + "harvestcraft:mangoyogurtitem", + "harvestcraft:melonjuiceitem", + "harvestcraft:melonyogurtitem", + "harvestcraft:meringuebombeitem", + "harvestcraft:meringuebrownieitem", + "harvestcraft:meringuecookieitem", + "harvestcraft:meringuerouladeitem", + "harvestcraft:merveilleuxitem", + "harvestcraft:mincepieitem", + "harvestcraft:museliitem", + "harvestcraft:neapolitanicecreamitem", + "harvestcraft:netherstartoastitem", + "harvestcraft:nopalessaladitem", + "harvestcraft:orangechickenitem", + "harvestcraft:orangeduckitem", + "harvestcraft:orangejellyitem", + "harvestcraft:orangejellysandwichitem", + "harvestcraft:orangejuiceitem", + "harvestcraft:orangesodaitem", + "harvestcraft:orangeyogurtitem", + "harvestcraft:ovenroastedcaulifloweritem", + "harvestcraft:padthaiitem", + "harvestcraft:paneeritem", + "harvestcraft:paneertikkamasalaitem", + "harvestcraft:papayajellyitem", + "harvestcraft:papayajellysandwichitem", + "harvestcraft:papayajuiceitem", + "harvestcraft:papayayogurtitem", + "harvestcraft:pavlovacake", + "harvestcraft:pavlovaitem", + "harvestcraft:pbandjitem", + "harvestcraft:peachcobbleritem", + "harvestcraft:peachesandcreamoatmealitem", + "harvestcraft:peachjellyitem", + "harvestcraft:peachjellysandwichitem", + "harvestcraft:peachjuiceitem", + "harvestcraft:peachyogurtitem", + "harvestcraft:peanutbutterbananasandwichitem", + "harvestcraft:pearjellyitem", + "harvestcraft:pearjellysandwichitem", + "harvestcraft:pearjuiceitem", + "harvestcraft:pearsmoothieitem", + "harvestcraft:pearyogurtitem", + "harvestcraft:peasandceleryitem", + "harvestcraft:pemmicanitem", + "harvestcraft:persimmonjellyitem", + "harvestcraft:persimmonjellysandwichitem", + "harvestcraft:persimmonjuiceitem", + "harvestcraft:persimmonsmoothieitem", + "harvestcraft:persimmonyogurtitem", + "harvestcraft:pinacoladaitem", + "harvestcraft:pineapplehamitem", + "harvestcraft:pineappleupsidedowncake", + "harvestcraft:pineappleupsidedowncakeitem", + "harvestcraft:pineappleyogurtitem", + "harvestcraft:ploughmanslunchitem", + "harvestcraft:plumjellyitem", + "harvestcraft:plumjellysandwichitem", + "harvestcraft:plumjuiceitem", + "harvestcraft:plumsmoothieitem", + "harvestcraft:plumyogurtitem", + "harvestcraft:poachedpearitem", + "harvestcraft:pomegranatejellyitem", + "harvestcraft:pomegranatejellysandwichitem", + "harvestcraft:pomegranatejuiceitem", + "harvestcraft:pomegranateyogurtitem", + "harvestcraft:pumpkinbreaditem", + "harvestcraft:pumpkincheesecake", + "harvestcraft:pumpkincheesecakeitem", + "harvestcraft:pumpkinmuffinitem", + "harvestcraft:pumpkinoatsconesitem", + "harvestcraft:pumpkinsoupitem", + "harvestcraft:pumpkinyogurtitem", + "harvestcraft:raisincookiesitem", + "harvestcraft:randomtacoitem", + "harvestcraft:raspberryicedteaitem", + "harvestcraft:raspberryjellyitem", + "harvestcraft:raspberryjellysandwichitem", + "harvestcraft:raspberryjuiceitem", + "harvestcraft:raspberrypieitem", + "harvestcraft:raspberrytrifleitem", + "harvestcraft:raspberryyogurtitem", + "harvestcraft:rawtofishitem", + "harvestcraft:salsaitem", + "harvestcraft:shrimpcocktailitem", + "harvestcraft:spicebunitem", + "harvestcraft:sprinklescupcakeitem", + "harvestcraft:spumoniicecreamitem", + "harvestcraft:starfruitjellyitem", + "harvestcraft:starfruitjellysandwichitem", + "harvestcraft:starfruitjuiceitem", + "harvestcraft:starfruityogurtitem", + "harvestcraft:strawberrycupcakeitem", + "harvestcraft:strawberryicecreamitem", + "harvestcraft:strawberryjellyitem", + "harvestcraft:strawberryjellysandwichitem", + "harvestcraft:strawberryjuiceitem", + "harvestcraft:strawberrymilkshakeitem", + "harvestcraft:strawberrypieitem", + "harvestcraft:strawberryrhubarbpieitem", + "harvestcraft:strawberrysaladitem", + "harvestcraft:strawberrysodaitem", + "harvestcraft:strawberryyogurtitem", + "harvestcraft:stuffedduckitem", + "harvestcraft:summersquashwithradishitem", + "harvestcraft:sweetandsourchickenitem", + "harvestcraft:sweetandsourmeatballsitem", + "harvestcraft:sweetteaitem", + "harvestcraft:thankfuldinneritem", + "harvestcraft:trailmixitem", + "harvestcraft:turkishdelightitem", + "harvestcraft:turnipsoupitem", + "harvestcraft:walnutraisinbreaditem", + "harvestcraft:watermelonjellyitem", + "harvestcraft:watermelonjellysandwichitem", + "iceandfire:ambrosia", + "junglemobs:tropicalcurry", + "jurassicraft:phoenix_fruit", + "jurassicraft:rhamnus_salicifolius_berries", + "jurassicraft:west_indian_lilac_berries", + "minecraft:apple", + "minecraft:chorus_fruit", + "minecraft:golden_apple:0", + "minecraft:golden_apple:1", + "minecraft:melon", + "minecraft:pumpkin_pie", + "mountainmobs:peakskebab", + "natura:edibles:2", + "natura:edibles:3", + "natura:edibles:4", + "natura:edibles:5", + "natura:edibles:6", + "natura:edibles:7", + "natura:edibles:8", + "natura:edibles:9", + "natura:edibles:10", + "natura:saguaro_fruit_item", + "natura:soups:9", + "plants2:actaea_p", + "plants2:akebia_q", + "plants2:alyxia_b", + "plants2:ampelopsis_a", + "plants2:blackberry", + "plants2:blueberry", + "plants2:fire_fruit", + "plants2:huckleberry", + "plants2:phytolacca_a", + "plants2:pineapple", + "plants2:raspberry", + "plants2:rubus_o", + "plants2:rubus_p", + "plants2:solanum_c", + "plants2:solanum_d", + "plants2:solanum_n", + "plants:actaea_p", + "plants:akebia_q", + "plants:alyxia_b", + "plants:ampelopsis_a", + "plants:phytolacca_a", + "plants:pineapple", + "plants:rubus_o", + "plants:solanum_c", + "plants:solanum_d", + "plants:solanum_n", + "pmp:berry_acai", + "pmp:berry_beaut", + "pmp:berry_black", + "pmp:berry_blue", + "pmp:berry_elder", + "pmp:berry_goose", + "pmp:berry_huckl", + "pmp:berry_mulbe", + "pmp:berry_orang", + "pmp:berry_porce", + "pmp:berry_snow", + "pmp:berry_straw", + "pmp:food_frbow", + "pmp:food_sandp", + "pmp:frdri_blu", + "pmp:frdri_cya", + "pmp:frdri_grn", + "pmp:frdri_ora", + "pmp:frdri_pnk", + "pmp:frdri_pur", + "pmp:frdri_red", + "pmp:frdri_wht", + "pmp:frdri_yel", + "pmp:fruit_apric", + "pmp:fruit_banan", + "pmp:fruit_grapf", + "pmp:fruit_grnap", + "pmp:fruit_kiwi", + "pmp:fruit_lime", + "pmp:fruit_mango", + "pmp:fruit_orang", + "pmp:fruit_peach", + "pmp:fruit_pear", + "pmp:fruit_pinea", + "pmp:fruit_prpea", + "pmp:fruit_purgr", + "pmp:fruit_tange", + "pmp:fruit_yelap", + "primal:nether_wart_cooked", + "primal:pumpkin_piece", + "primal:valus_melon", + "pvj:coconut_milk", + "pvj:cracked_coconut", + "realworld:berry_acai", + "realworld:berry_beaut", + "realworld:berry_black", + "realworld:berry_blue", + "realworld:berry_elder", + "realworld:berry_goose", + "realworld:berry_huckl", + "realworld:berry_mulbe", + "realworld:berry_orang", + "realworld:berry_porce", + "realworld:berry_snow", + "realworld:berry_straw", + "realworld:food_frbow", + "realworld:food_sandp", + "realworld:frdri_blu", + "realworld:frdri_cya", + "realworld:frdri_grn", + "realworld:frdri_ora", + "realworld:frdri_pnk", + "realworld:frdri_pur", + "realworld:frdri_red", + "realworld:frdri_wht", + "realworld:frdri_yel", + "realworld:fruit_apric", + "realworld:fruit_banan", + "realworld:fruit_grapf", + "realworld:fruit_grnap", + "realworld:fruit_kiwi", + "realworld:fruit_lime", + "realworld:fruit_mango", + "realworld:fruit_orang", + "realworld:fruit_peach", + "realworld:fruit_pear", + "realworld:fruit_pinea", + "realworld:fruit_prpea", + "realworld:fruit_purgr", + "realworld:fruit_tange", + "realworld:fruit_yelap", + "rockhounding_surface:purplepear_jam", + "rockhounding_surface:sourberry_pie", + "rockhounding_surface:sourberry_tea", + "rockhounding_surface:truffle_pumpkin", + "rootsclassic:blackcurrant", + "rootsclassic:dragonseye", + "rootsclassic:elderberry", + "rootsclassic:fruitsalad", + "rootsclassic:nightshade", + "rootsclassic:redcurrant", + "rootsclassic:whitecurrant", + "rustic:grapes", + "rustic:wildberries", + "saltmod:apple_pie", + "saltmod:fruit_salad", + "simplystrawberries:strawberrymelonsaladitem", + "simplystrawberries:strawberrymilkshakeitem", + "skyesdonuts:bakeryspecialstrawberrydonut", + "skyesdonuts:bananacakedonut", + "skyesdonuts:bananadonut", + "skyesdonuts:blackberrycakedonut", + "skyesdonuts:blueberrycakedonut", + "skyesdonuts:cherrycakedonut", + "skyesdonuts:cherrydreamdonut", + "skyesdonuts:chocolateraspberrydonut", + "skyesdonuts:chocolatestrawberrydonut", + "skyesdonuts:cloudberrycakedonut", + "skyesdonuts:cranberrycakedonut", + "skyesdonuts:cremeraspberrydonut", + "skyesdonuts:cremestrawberrydonut", + "skyesdonuts:gooseberrycakedonut", + "skyesdonuts:jaffadonut", + "skyesdonuts:lingonberrycakedonut", + "skyesdonuts:northernberriesdonut", + "skyesdonuts:orangedonut", + "skyesdonuts:pumpkindonut", + "skyesdonuts:pumpkinmunchkin", + "skyesdonuts:raspberrycakedonut", + "skyesdonuts:raspberrychocolatedonut", + "skyesdonuts:raspberrycremedonut", + "skyesdonuts:raspberrydonut", + "skyesdonuts:strawberrycakedonut", + "skyesdonuts:strawberrychocolatedonut", + "skyesdonuts:strawberrycremedonut", + "skyesdonuts:strawberrydonut", + "skyesdonuts:strawberryfrosteddonut", + "skyesdonuts:tigerdonut", + "thebetweenlands:christmas_pudding", + "thebetweenlands:forbidden_fig", + "thebetweenlands:gerts_donut", + "thebetweenlands:jam_donut", + "thebetweenlands:middle_fruit", + "thebetweenlands:middle_fruit_jello", + "thebetweenlands:mince_pie", + "tropicraft:coconut_chunk", + "tropicraft:grapefruit", + "tropicraft:lemon", + "tropicraft:lime", + "tropicraft:orange", + "tropicraft:pineapple_cubes", + "vanillafoodpantry:appleslices_sunbutter_snack", + "vanillafoodpantry:breads:407", + "vanillafoodpantry:breads:409", + "vanillafoodpantry:cookie:798", + "vanillafoodpantry:creamsoup:997", + "vanillafoodpantry:enriched_pumpkin_pie", + "vanillafoodpantry:foodpowder:2", + "vanillafoodpantry:foodpowder:3", + "vanillafoodpantry:foodpowder:4", + "vanillafoodpantry:juice:201", + "vanillafoodpantry:juice:203", + "vanillafoodpantry:juice:212", + "vanillafoodpantry:juice:213", + "vanillafoodpantry:juice:215", + "vanillafoodpantry:kebab:8", + "vanillafoodpantry:kebab:9", + "vanillafoodpantry:pumpkin_portion", + "vanillafoodpantry:raftugli_fruit", + "vanillafoodpantry:roasted_pumpkin_portion", + "vanillafoodpantry:sausage:1", + "vanillafoodpantry:sausage:2", + "vanillafoodpantry:snowcone:3", + "vanillafoodpantry:snowcone:6", + "vanillafoodpantry:snowcone:7", + "vanillafoodpantry:snowcone:9", + "vanillafoodpantry:snowcone:36", + "vanillafoodpantry:snowcone:40", + "vanillafoodpantry:snowcone:42", + "vanillafoodpantry:snowcone:45", + "vanillafoodpantry:stewed:0", + "vanillafoodpantry:stewed:1", + "xlfoodmod:apple_pie", + "xlfoodmod:blt_sandwich", + "xlfoodmod:burrito", + "xlfoodmod:caramel_apple", + "xlfoodmod:chickenburger", + "xlfoodmod:enchilada", + "xlfoodmod:garden_salad", + "xlfoodmod:golden_apple_pie", + "xlfoodmod:hamburger", + "xlfoodmod:kebab", + "xlfoodmod:lasagne", + "xlfoodmod:onion_salad", + "xlfoodmod:pumpkin_cake", + "xlfoodmod:pumpkin_stew", + "xlfoodmod:spaghetti", + "xlfoodmod:spicy_chicken_wing", + "xlfoodmod:spicy_chips", + "xlfoodmod:strawberry", + "xlfoodmod:strawberry_cake", + "xlfoodmod:strawberry_cupcake", + "xlfoodmod:strawberry_icecream", + "xlfoodmod:strawberry_pie", + "xlfoodmod:taco", + "xlfoodmod:taco_salad", + "xlfoodmod:tomato", + "xlfoodmod:tomato_soup", + "xlfoodmod:vegetable_soup" + ] + } +} diff --git a/config/nutrition/nutrients/grain.json b/config/nutrition/nutrients/grain.json new file mode 100644 index 0000000..e77db79 --- /dev/null +++ b/config/nutrition/nutrients/grain.json @@ -0,0 +1,826 @@ +{ + "name": "grain", + "icon": "minecraft:wheat", + "color": "f4d92e", + "enabled": true, + "food": { + "oredict": [ + "bread", + "cropCinnamon", + "cropCoffee", + "cropCotton", + "cropCurryleaf", + "cropMustard", + "cropNutmeg", + "cropQuinoa", + "cropRice", + "cropSesame", + "foodBowlofrice", + "foodBread", + "foodCoffee", + "foodDatenutbread", + "foodDonut", + "foodDough", + "foodGarlicbread", + "foodGingerbread", + "foodLavendershortbread", + "foodPumpkinbread", + "foodRicecake", + "foodSausageinbread", + "foodToast", + "foodTortilla", + "foodWalnutraisinbread", + "foodZucchinibread", + "listAllgrain" + ], + "items": [ + "actuallyadditions:item_canola_seed", + "actuallyadditions:item_coffee", + "actuallyadditions:item_food:6", + "actuallyadditions:item_food:7", + "actuallyadditions:item_food:8", + "actuallyadditions:item_food:9", + "actuallyadditions:item_food:10", + "actuallyadditions:item_food:11", + "actuallyadditions:item_food:12", + "actuallyadditions:item_food:13", + "actuallyadditions:item_food:14", + "actuallyadditions:item_food:15", + "actuallyadditions:item_food:17", + "actuallyadditions:item_food:18", + "actuallyadditions:item_food:19", + "actuallyadditions:item_jam:3", + "aether_legacy:ginger_bread_man", + "aquaculture:food:6", + "betterwithaddons:food_bowl_rice", + "betterwithaddons:food_cooked_rice", + "betterwithmods:apple_pie", + "betterwithmods:donut", + "betterwithmods:hearty_stew", + "betterwithmods:tasty_sandwich", + "dcs_climate:dcs_food_bread:0", + "dcs_climate:dcs_food_bread:1", + "dcs_climate:dcs_food_bread:2", + "dcs_climate:dcs_food_bread:3", + "dcs_climate:dcs_food_bread:4", + "dcs_climate:dcs_food_bread:5", + "dcs_climate:dcs_food_bread:6", + "dcs_climate:dcs_food_bread:7", + "dcs_climate:dcs_food_bread:8", + "dcs_climate:dcs_food_bread:9", + "dcs_climate:dcs_food_bread:10", + "dcs_climate:dcs_food_bread:11", + "dcs_climate:dcs_food_bread:12", + "dcs_climate:dcs_food_bread:14", + "dcs_climate:dcs_food_bread:15", + "dcs_climate:dcs_food_cake:0", + "dcs_climate:dcs_food_cake:1", + "dcs_climate:dcs_food_cake:2", + "dcs_climate:dcs_food_cake:5", + "dcs_climate:dcs_food_cake:10", + "dcs_climate:dcs_food_clubsand:0", + "dcs_climate:dcs_food_dairy:2", + "dcs_climate:dcs_food_frying:0", + "dcs_climate:dcs_food_frying:1", + "dcs_climate:dcs_food_frying:2", + "dcs_climate:dcs_food_icecream:4", + "dcs_climate:dcs_food_mochi:0", + "dcs_climate:dcs_food_pie:0", + "dcs_climate:dcs_food_pie:1", + "dcs_climate:dcs_food_pie:2", + "dcs_climate:dcs_food_pie:3", + "dcs_climate:dcs_food_pie:4", + "dcs_climate:dcs_food_pie:5", + "dcs_climate:dcs_food_pie:6", + "dcs_climate:dcs_food_pie:7", + "dcs_climate:dcs_food_pie:8", + "dcs_climate:dcs_food_pie:9", + "dcs_climate:dcs_food_pie:10", + "dcs_climate:dcs_food_pie:11", + "dcs_climate:dcs_food_rice:0", + "dcs_climate:dcs_food_rice:1", + "dcs_climate:dcs_food_rice:2", + "dcs_climate:dcs_food_rice:3", + "dcs_climate:dcs_food_rice:4", + "dcs_climate:dcs_food_salad:4", + "dcs_climate:dcs_food_salad:7", + "dcs_climate:dcs_food_sandwich:0", + "dcs_climate:dcs_food_sandwich:1", + "dcs_climate:dcs_food_sandwich:2", + "dcs_climate:dcs_food_sandwich:3", + "dcs_climate:dcs_food_setmeal:0", + "dcs_climate:dcs_food_setmeal:1", + "dcs_climate:dcs_food_snack:1", + "dcs_climate:dcs_food_snack:2", + "dcs_climate:dcs_food_snack:3", + "dcs_climate:dcs_food_snack:4", + "dcs_climate:dcs_food_snack:5", + "dcs_climate:dcs_food_stick:12", + "dcs_climate:dcs_food_stick:13", + "dcs_climate:dcs_food_tart:0", + "dcs_climate:dcs_food_tart:1", + "dcs_climate:dcs_food_tart:2", + "dcs_climate:dcs_food_tart:3", + "dcs_climate:dcs_food_tart:4", + "dcs_climate:dcs_food_tart:5", + "dcs_climate:dcs_food_tart:6", + "dcs_climate:dcs_food_tart:7", + "dcs_climate:dcs_food_tart:8", + "dcs_climate:dcs_food_tart:9", + "dcs_climate:dcs_food_wagashi:0", + "dcs_climate:dcs_food_wagashi:1", + "dcs_climate:dcs_food_wagashi:2", + "dcs_climate:dcs_food_wagashi:3", + "dcs_climate:dcs_food_wagashi:4", + "dcs_climate:dcs_food_wagashi:5", + "dcs_climate:dcs_food_wagashi:6", + "dcs_climate:dcs_food_wagashi:7", + "duckcraft:duckbagitem", + "duckcraft:duckclubsandwichitem", + "duckcraft:duckpotpieitem", + "duckcraft:ducktacoitem", + "erebus:honey_treat", + "foodexpansion:itembeetrootnoodles", + "foodexpansion:itemcarrotpie", + "foodexpansion:itemroastedseed", + "forestry:honeyed_slice", + "galacticraftcore:food:5", + "galacticraftcore:food:8", + "grimpack:apple_pie", + "grimpack:bread_slice", + "grimpack:cheese_burger", + "grimpack:chocolate_cake", + "grimpack:chocolate_pie", + "grimpack:dough", + "grimpack:hot_cheese", + "grimpack:melon_pie", + "grimpack:pork_pie", + "grimpack:pumpkin_pie", + "grimpack:raw_apple_pie", + "grimpack:raw_chocolate_pie", + "grimpack:raw_empty_pie", + "grimpack:raw_melon_pie", + "grimpack:raw_pork_pie", + "grimpack:raw_pumpkin_pie", + "harvestcraft:anchovypepperonipizzaitem", + "harvestcraft:applefritteritem", + "harvestcraft:applejellysandwichitem", + "harvestcraft:applepieitem", + "harvestcraft:applesnowitem", + "harvestcraft:apricotjellysandwichitem", + "harvestcraft:avocadoburritoitem", + "harvestcraft:baconcheeseburgeritem", + "harvestcraft:baconmushroomburgeritem", + "harvestcraft:baconpancakesitem", + "harvestcraft:bakedalaskaitem", + "harvestcraft:baklavaitem", + "harvestcraft:bamboosteamedriceitem", + "harvestcraft:banananutbreaditem", + "harvestcraft:batteredsausageitem", + "harvestcraft:bbqchickenpizzaitem", + "harvestcraft:bbqplatteritem", + "harvestcraft:bbqpulledporkitem", + "harvestcraft:bbqsauceitem", + "harvestcraft:beanburritoitem", + "harvestcraft:beansandriceitem", + "harvestcraft:beansontoastitem", + "harvestcraft:beefwellingtonitem", + "harvestcraft:beetburgeritem", + "harvestcraft:berrymeringuenestitem", + "harvestcraft:biscuititem", + "harvestcraft:biscuitsandgravyitem", + "harvestcraft:blackberrycobbleritem", + "harvestcraft:blackberryjellysandwichitem", + "harvestcraft:blackpaellaitem", + "harvestcraft:bltitem", + "harvestcraft:blueberryjellysandwichitem", + "harvestcraft:blueberrymuffinitem", + "harvestcraft:blueberrypancakesitem", + "harvestcraft:blueberrypieitem", + "harvestcraft:breadedporkchopitem", + "harvestcraft:breakfastburritoitem", + "harvestcraft:briochebunitem", + "harvestcraft:broccolimacitem", + "harvestcraft:brownieitem", + "harvestcraft:bubbleteaitem", + "harvestcraft:buttercookieitem", + "harvestcraft:californiarollitem", + "harvestcraft:candiedsweetpotatoesitem", + "harvestcraft:candiedwalnutsitem", + "harvestcraft:cantonesenoodlesitem", + "harvestcraft:carrotcakeitem", + "harvestcraft:cashewchickenitem", + "harvestcraft:ceasarsaladitem", + "harvestcraft:chaoscookieitem", + "harvestcraft:charsiuitem", + "harvestcraft:cheeseburgeritem", + "harvestcraft:cheeseontoastitem", + "harvestcraft:cheesesteakitem", + "harvestcraft:cheesyshrimpquinoaitem", + "harvestcraft:cheezepuffsitem", + "harvestcraft:cherryjellysandwichitem", + "harvestcraft:cherrypieitem", + "harvestcraft:chickenandwafflesitem", + "harvestcraft:chickenchowmeinitem", + "harvestcraft:chickencurryitem", + "harvestcraft:chickenkatsuitem", + "harvestcraft:chickennoodlesoupitem", + "harvestcraft:chickenpaellaitem", + "harvestcraft:chickenpotpieitem", + "harvestcraft:chickensandwichitem", + "harvestcraft:chikorollitem", + "harvestcraft:chilidogitem", + "harvestcraft:chilidonutitem", + "harvestcraft:chilipoppersitem", + "harvestcraft:chimichangaitem", + "harvestcraft:chipsanddipitem", + "harvestcraft:chipsandsalsaitem", + "harvestcraft:chocolatedonutitem", + "harvestcraft:chocolatesprinklecake", + "harvestcraft:chocolatesprinklecakeitem", + "harvestcraft:chocovoxelsitem", + "harvestcraft:cinnamonappleoatmealitem", + "harvestcraft:cinnamonrollitem", + "harvestcraft:cinnamonsugardonutitem", + "harvestcraft:cinnamontoastitem", + "harvestcraft:cobblestonecobbleritem", + "harvestcraft:coconutshrimpitem", + "harvestcraft:coffeeconlecheitem", + "harvestcraft:coffeecupcakeitem", + "harvestcraft:coleslawburgeritem", + "harvestcraft:cookedtofabbititem", + "harvestcraft:cookedtofaconitem", + "harvestcraft:cookedtofenisonitem", + "harvestcraft:cookedtofickenitem", + "harvestcraft:cookedtofuduckitem", + "harvestcraft:cookedtofurkeyitem", + "harvestcraft:cookedtofuttonitem", + "harvestcraft:cornbreaditem", + "harvestcraft:cornedbeefbreakfastitem", + "harvestcraft:cornedbeefhashitem", + "harvestcraft:cornedbeefitem", + "harvestcraft:cornishpastyitem", + "harvestcraft:cottagepieitem", + "harvestcraft:crabkimbapitem", + "harvestcraft:crackeritem", + "harvestcraft:crackersandcheeseitem", + "harvestcraft:crackersitem", + "harvestcraft:cranberrybaritem", + "harvestcraft:crawfishetoufeeitem", + "harvestcraft:creamcookieitem", + "harvestcraft:creamedbroccolisoupitem", + "harvestcraft:creepercookieitem", + "harvestcraft:crispyricepuffbarsitem", + "harvestcraft:crispyricepuffcerealitem", + "harvestcraft:croissantitem", + "harvestcraft:curryitem", + "harvestcraft:custarditem", + "harvestcraft:damperitem", + "harvestcraft:dangoitem", + "harvestcraft:datenutbreaditem", + "harvestcraft:delightedmealitem", + "harvestcraft:deluxecheeseburgeritem", + "harvestcraft:deluxechickencurryitem", + "harvestcraft:deluxenachoesitem", + "harvestcraft:dhalitem", + "harvestcraft:dimsumitem", + "harvestcraft:durianmuffinitem", + "harvestcraft:eggnogitem", + "harvestcraft:eggplantparmitem", + "harvestcraft:eggrollitem", + "harvestcraft:eggsbenedictitem", + "harvestcraft:eggtartitem", + "harvestcraft:enchiladaitem", + "harvestcraft:epicbltitem", + "harvestcraft:espressoitem", + "harvestcraft:etonmessitem", + "harvestcraft:fairybreaditem", + "harvestcraft:festivalbreaditem", + "harvestcraft:figbaritem", + "harvestcraft:figjellysandwichitem", + "harvestcraft:fishandchipsitem", + "harvestcraft:fishdinneritem", + "harvestcraft:fishsandwichitem", + "harvestcraft:fishsticksitem", + "harvestcraft:fishtacoitem", + "harvestcraft:footlongitem", + "harvestcraft:fortunecookieitem", + "harvestcraft:frenchtoastitem", + "harvestcraft:friedchickenitem", + "harvestcraft:friedgreentomatoesitem", + "harvestcraft:friedriceitem", + "harvestcraft:froglegstirfryitem", + "harvestcraft:frosteddonutitem", + "harvestcraft:fruitcreamfestivalbreaditem", + "harvestcraft:fruitcrumbleitem", + "harvestcraft:garlicbreaditem", + "harvestcraft:generaltsochickenitem", + "harvestcraft:gingerbreaditem", + "harvestcraft:gingeredrhubarbtartitem", + "harvestcraft:gingersnapsitem", + "harvestcraft:gooseberryjellysandwichitem", + "harvestcraft:gooseberrypieitem", + "harvestcraft:gourmetbeefburgeritem", + "harvestcraft:gourmetmuttonburgeritem", + "harvestcraft:gourmetporkburgeritem", + "harvestcraft:gourmetvenisonburgeritem", + "harvestcraft:grapefruitjellysandwichitem", + "harvestcraft:gravyitem", + "harvestcraft:greenbeancasseroleitem", + "harvestcraft:grilledcheeseitem", + "harvestcraft:grilledcheesevegemitetoastitem", + "harvestcraft:gritsitem", + "harvestcraft:groiledcheesesandwichitem", + "harvestcraft:guisoitem", + "harvestcraft:haggisitem", + "harvestcraft:hamandcheesesandwichitem", + "harvestcraft:hamandpineapplepizzaitem", + "harvestcraft:hamburgeritem", + "harvestcraft:hamsweetpicklesandwichitem", + "harvestcraft:heartybreakfastitem", + "harvestcraft:homestylelunchitem", + "harvestcraft:honeybreaditem", + "harvestcraft:honeybunitem", + "harvestcraft:honeysandwichitem", + "harvestcraft:hotandsoursoupitem", + "harvestcraft:hotdishcasseroleitem", + "harvestcraft:hotdogitem", + "harvestcraft:jaffaitem", + "harvestcraft:jamrollitem", + "harvestcraft:jelliedeelitem", + "harvestcraft:jellydonutitem", + "harvestcraft:keylimepieitem", + "harvestcraft:kimchiitem", + "harvestcraft:kiwijellysandwichitem", + "harvestcraft:kohlundpinkelitem", + "harvestcraft:koreandinneritem", + "harvestcraft:lambbarleysoupitem", + "harvestcraft:lamingtoncake", + "harvestcraft:lamingtonitem", + "harvestcraft:lasagnaitem", + "harvestcraft:lavendershortbreaditem", + "harvestcraft:leafychickensandwichitem", + "harvestcraft:leafyfishsandwichitem", + "harvestcraft:lemonbaritem", + "harvestcraft:lemondrizzlecakeitem", + "harvestcraft:lemonjellysandwichitem", + "harvestcraft:lemonmeringueitem", + "harvestcraft:limejellysandwichitem", + "harvestcraft:mangochutneyitem", + "harvestcraft:mangojellysandwichitem", + "harvestcraft:manjuuitem", + "harvestcraft:mapleoatmealitem", + "harvestcraft:maplesyruppancakesitem", + "harvestcraft:maplesyrupwafflesitem", + "harvestcraft:mashedpotatoeschickenbiscuititem", + "harvestcraft:mcpamitem", + "harvestcraft:meatfeastpizzaitem", + "harvestcraft:meatloafitem", + "harvestcraft:meatloafsandwichitem", + "harvestcraft:meatpieitem", + "harvestcraft:meatystewitem", + "harvestcraft:meatystirfryitem", + "harvestcraft:meesuaitem", + "harvestcraft:meringuebombeitem", + "harvestcraft:meringuebrownieitem", + "harvestcraft:meringuecookieitem", + "harvestcraft:meringuerouladeitem", + "harvestcraft:merveilleuxitem", + "harvestcraft:mettbrotchenitem", + "harvestcraft:mincepieitem", + "harvestcraft:mochaicecreamitem", + "harvestcraft:mochiitem", + "harvestcraft:monsterfrieddumplingsitem", + "harvestcraft:montecristosandwichitem", + "harvestcraft:mozzerellasticksitem", + "harvestcraft:museliitem", + "harvestcraft:mushroomlasagnaitem", + "harvestcraft:mushroomrisottoitem", + "harvestcraft:naanitem", + "harvestcraft:nachoesitem", + "harvestcraft:netherstartoastitem", + "harvestcraft:okracreoleitem", + "harvestcraft:oldworldveggiesoupitem", + "harvestcraft:omuriceitem", + "harvestcraft:onigiriitem", + "harvestcraft:onionhamburgeritem", + "harvestcraft:onionsoupitem", + "harvestcraft:orangechickenitem", + "harvestcraft:orangejellysandwichitem", + "harvestcraft:padthaiitem", + "harvestcraft:pambitsboxitem", + "harvestcraft:pancakesitem", + "harvestcraft:papayajellysandwichitem", + "harvestcraft:paradiseburgeritem", + "harvestcraft:pastagardeniaitem", + "harvestcraft:patreonpieitem", + "harvestcraft:pbandjitem", + "harvestcraft:peachcobbleritem", + "harvestcraft:peachesandcreamoatmealitem", + "harvestcraft:peachjellysandwichitem", + "harvestcraft:peanutbutterbananasandwichitem", + "harvestcraft:peanutbuttercookiesitem", + "harvestcraft:pearjellysandwichitem", + "harvestcraft:pecanpieitem", + "harvestcraft:pekingduckitem", + "harvestcraft:pepperjellyandcrackersitem", + "harvestcraft:pepperoniitem", + "harvestcraft:persimmonjellysandwichitem", + "harvestcraft:phoitem", + "harvestcraft:pineappleupsidedowncake", + "harvestcraft:pineappleupsidedowncakeitem", + "harvestcraft:pinkelitem", + "harvestcraft:pitepaltitem", + "harvestcraft:pizzaitem", + "harvestcraft:ploughmanslunchitem", + "harvestcraft:plumjellysandwichitem", + "harvestcraft:pomegranatejellysandwichitem", + "harvestcraft:popcornitem", + "harvestcraft:porklomeinitem", + "harvestcraft:potatoandcheesepirogiitem", + "harvestcraft:poutineitem", + "harvestcraft:powdereddonutitem", + "harvestcraft:pumpkinbreaditem", + "harvestcraft:pumpkinmuffinitem", + "harvestcraft:pumpkinoatsconesitem", + "harvestcraft:quesadillaitem", + "harvestcraft:rainbowcurryitem", + "harvestcraft:raisincookiesitem", + "harvestcraft:ramenitem", + "harvestcraft:randomtacoitem", + "harvestcraft:raspberryjellysandwichitem", + "harvestcraft:raspberrypieitem", + "harvestcraft:raspberrytrifleitem", + "harvestcraft:rawtofabbititem", + "harvestcraft:rawtofaconitem", + "harvestcraft:rawtofenisonitem", + "harvestcraft:rawtofickenitem", + "harvestcraft:rawtofuduckitem", + "harvestcraft:rawtofurkeyitem", + "harvestcraft:rawtofuttonitem", + "harvestcraft:ricesoupitem", + "harvestcraft:roastedpumpkinseedsitem", + "harvestcraft:salisburysteakitem", + "harvestcraft:salmonpattiesitem", + "harvestcraft:saltedsunflowerseedsitem", + "harvestcraft:sausagebeanmeltitem", + "harvestcraft:sausageinbreaditem", + "harvestcraft:sausagerollitem", + "harvestcraft:seedsoupitem", + "harvestcraft:sesameballitem", + "harvestcraft:sesamesnapsitem", + "harvestcraft:slimepieitem", + "harvestcraft:smoresitem", + "harvestcraft:softpretzelandmustarditem", + "harvestcraft:softpretzelitem", + "harvestcraft:southernstylebreakfastitem", + "harvestcraft:spagettiandmeatballsitem", + "harvestcraft:spagettiitem", + "harvestcraft:spaghettidinneritem", + "harvestcraft:spicebunitem", + "harvestcraft:spidereyepieitem", + "harvestcraft:spinachpieitem", + "harvestcraft:springfieldcashewchickenitem", + "harvestcraft:springrollitem", + "harvestcraft:squidinkspaghettiitem", + "harvestcraft:starfruitjellysandwichitem", + "harvestcraft:steakfajitaitem", + "harvestcraft:strawberryjellysandwichitem", + "harvestcraft:strawberrypieitem", + "harvestcraft:strawberryrhubarbpieitem", + "harvestcraft:stuffedduckitem", + "harvestcraft:stuffedmushroomitem", + "harvestcraft:stuffingitem", + "harvestcraft:succotashitem", + "harvestcraft:sugarcookieitem", + "harvestcraft:supremepizzaitem", + "harvestcraft:sushiitem", + "harvestcraft:swedishmeatballsitem", + "harvestcraft:sweetandsourchickenitem", + "harvestcraft:sweetpotatopieitem", + "harvestcraft:sweetpotatosouffleitem", + "harvestcraft:szechuaneggplantitem", + "harvestcraft:tacoitem", + "harvestcraft:takoyakiitem", + "harvestcraft:tatertotsitem", + "harvestcraft:teriyakichickenitem", + "harvestcraft:thankfuldinneritem", + "harvestcraft:theatreboxitem", + "harvestcraft:timtamitem", + "harvestcraft:tiropitaitem", + "harvestcraft:toadintheholeitem", + "harvestcraft:toastedwesternitem", + "harvestcraft:toastsandwichitem", + "harvestcraft:tortillachipsitem", + "harvestcraft:tunafishsandwichitem", + "harvestcraft:vegemiteitem", + "harvestcraft:vegemiteontoastitem", + "harvestcraft:veggiestirfryitem", + "harvestcraft:vindalooitem", + "harvestcraft:wafflesitem", + "harvestcraft:walnutraisinbreaditem", + "harvestcraft:watermelonjellysandwichitem", + "harvestcraft:weekendpicnicitem", + "harvestcraft:wontonsoupitem", + "harvestcraft:yorkshirepuddingitem", + "harvestcraft:zeppoleitem", + "harvestcraft:zestyzucchiniitem", + "harvestcraft:zucchinibakeitem", + "harvestcraft:zucchinibreaditem", + "harvestcraft:zucchinifriesitem", + "infernomobs:searingtaco", + "minecraft:bread", + "minecraft:cake", + "minecraft:cookie", + "minecraft:golden_apple:1", + "plainsmobs:bulwarkburger", + "plants:ambrosia_a", + "plants:apocynum_c", + "pmp:food_corbr", + "pmp:food_corfl", + "pmp:food_corto", + "pmp:food_cotof", + "pmp:food_cotom", + "pmp:food_cotor", + "pmp:food_pbcoo", + "pmp:food_ricec", + "pmp:food_sandf", + "pmp:food_sandm", + "pmp:food_sandp", + "pmp:food_stirf", + "pmp:food_wrcof", + "pmp:food_wrcom", + "pmp:food_wrcor", + "pmp:food_wrcrn", + "pmp:seedf_quino", + "pmp:seedf_rice", + "pmp:soup_quino", + "primal:corn_bread", + "primal:corn_ground", + "primal:corn_seeds", + "primal:corypha_seed", + "primal:daucus_murn_seeds", + "primal:dry_grass_root", + "primal:dry_grass_seed", + "primal:nether_seed", + "primal:rush_seeds", + "primal:rush_seeds_cooked", + "primal:tall_grass_seeds", + "primal:valus_bread", + "primal:valus_seed", + "primal:void_seed", + "primal:wheat_ground", + "realworld:food_corbr", + "realworld:food_corfl", + "realworld:food_corto", + "realworld:food_cotof", + "realworld:food_cotom", + "realworld:food_cotor", + "realworld:food_pbcoo", + "realworld:food_ricec", + "realworld:food_sandf", + "realworld:food_sandm", + "realworld:food_sandp", + "realworld:food_stirf", + "realworld:food_wrcof", + "realworld:food_wrcom", + "realworld:food_wrcor", + "realworld:food_wrcrn", + "realworld:seedf_quino", + "realworld:seedf_rice", + "realworld:soup_quino", + "rockhounding_surface:mesquite_liquor", + "rockhounding_surface:sotol", + "rockhounding_surface:truffle_toast", + "rootsclassic:rootystew", + "saltmod:bop_salt_rice_bowl", + "saltmod:fish_pie", + "saltmod:fish_salmon_pie", + "saltmod:muffin", + "saltmod:saltwort_pie", + "saltmod:salt_bread", + "saltmod:salt_wheat_sprouts", + "saltmod:wheat_sprouts", + "saltwatermobs:seashellmaki", + "simplecorn:chickencornchowder", + "simplecorn:cornchowder", + "simplecorn:poppedcorn", + "skyesdonuts:americano", + "skyesdonuts:bakeryspecialchocolatedonut", + "skyesdonuts:bakeryspecialstrawberrydonut", + "skyesdonuts:bakeryspecialvanilladonut", + "skyesdonuts:bananacakedonut", + "skyesdonuts:bananadonut", + "skyesdonuts:berlinkremedonut", + "skyesdonuts:blackberrycakedonut", + "skyesdonuts:blueberrycakedonut", + "skyesdonuts:bostonkremedonut", + "skyesdonuts:caramelfudgedonut", + "skyesdonuts:cherrycakedonut", + "skyesdonuts:cherrydreamdonut", + "skyesdonuts:chocolatechipcakedonut", + "skyesdonuts:chocolatecremedonut", + "skyesdonuts:chocolatedonut", + "skyesdonuts:chocolatefrosteddonut", + "skyesdonuts:chocolatenutdonut", + "skyesdonuts:chocolateraspberrydonut", + "skyesdonuts:chocolatestrawberrydonut", + "skyesdonuts:christmasdonut2017", + "skyesdonuts:cinnamondonut", + "skyesdonuts:cinnamonmunchkin", + "skyesdonuts:cloudberrycakedonut", + "skyesdonuts:coldbrew", + "skyesdonuts:cranberrycakedonut", + "skyesdonuts:cremebruleedonut", + "skyesdonuts:cremechocolatedonut", + "skyesdonuts:cremedonut", + "skyesdonuts:cremeraspberrydonut", + "skyesdonuts:cremestrawberrydonut", + "skyesdonuts:darkchocolatedonut", + "skyesdonuts:donut", + "skyesdonuts:earthshakerdonut", + "skyesdonuts:enderdonut", + "skyesdonuts:englishliquoricedonut", + "skyesdonuts:englishmintdonut", + "skyesdonuts:espresso", + "skyesdonuts:finland100yearscelebrationdonut", + "skyesdonuts:glazedchocolatecakedonut", + "skyesdonuts:glazedchocolatemunchkin", + "skyesdonuts:glazeddarkchocolatecakedonut", + "skyesdonuts:glazeddonut", + "skyesdonuts:glazedwhitechocolatecakedonut", + "skyesdonuts:glutenfreedonut", + "skyesdonuts:goldendonut", + "skyesdonuts:goldenpretzel", + "skyesdonuts:gooseberrycakedonut", + "skyesdonuts:icedmacchiato", + "skyesdonuts:jaffadonut", + "skyesdonuts:jellydonut", + "skyesdonuts:jellymunchkin", + "skyesdonuts:lingonberrycakedonut", + "skyesdonuts:liquoricedonut", + "skyesdonuts:macchiato", + "skyesdonuts:mariannekremedonut", + "skyesdonuts:meringuetoffeedonut", + "skyesdonuts:mintkremedonut", + "skyesdonuts:mudcakedonut", + "skyesdonuts:munchkin", + "skyesdonuts:mushroomdonut", + "skyesdonuts:newyeardonut2018", + "skyesdonuts:northernberriesdonut", + "skyesdonuts:nougatdonut", + "skyesdonuts:oldfashioneddonut", + "skyesdonuts:omarkremedonut", + "skyesdonuts:orangedonut", + "skyesdonuts:passiondreamdonut", + "skyesdonuts:plainpretzel", + "skyesdonuts:powdereddonut", + "skyesdonuts:powderedmunchkin", + "skyesdonuts:pretzel", + "skyesdonuts:pumpkindonut", + "skyesdonuts:pumpkinmunchkin", + "skyesdonuts:raspberrycakedonut", + "skyesdonuts:raspberrychocolatedonut", + "skyesdonuts:raspberrycremedonut", + "skyesdonuts:raspberrydonut", + "skyesdonuts:rawplainpretzel", + "skyesdonuts:rawpretzel", + "skyesdonuts:redfruitedicedtea", + "skyesdonuts:rumraisindonut", + "skyesdonuts:runebergtartdonut", + "skyesdonuts:strawberrycakedonut", + "skyesdonuts:strawberrychocolatedonut", + "skyesdonuts:strawberrycremedonut", + "skyesdonuts:strawberrydonut", + "skyesdonuts:strawberryfrosteddonut", + "skyesdonuts:sugareddonut", + "skyesdonuts:sugaredmunchkin", + "skyesdonuts:sugarspecialdonut", + "skyesdonuts:tigerdonut", + "skyesdonuts:vanillacakebatterdonut", + "skyesdonuts:vanillafrosteddonut", + "skyesdonuts:whitechocolatedonut", + "skyesdonuts:yellowfruitedicedtea", + "thebetweenlands:christmas_pudding", + "twilightforest:maze_wafer", + "vanillafoodpantry:acornmeal_portion", + "vanillafoodpantry:bat_burger", + "vanillafoodpantry:bat_cheeseburger", + "vanillafoodpantry:breads", + "vanillafoodpantry:bread_pocket:0", + "vanillafoodpantry:bread_pocket:1", + "vanillafoodpantry:bread_pocket:2", + "vanillafoodpantry:bread_pocket:3", + "vanillafoodpantry:bread_pocket:4", + "vanillafoodpantry:cake_slice", + "vanillafoodpantry:carrot_burger", + "vanillafoodpantry:cheese_sandwich", + "vanillafoodpantry:cookie:601", + "vanillafoodpantry:cookie:602", + "vanillafoodpantry:cookie:793", + "vanillafoodpantry:cookie:798", + "vanillafoodpantry:cookie:799", + "vanillafoodpantry:dough_ball:1", + "vanillafoodpantry:dough_ball:3", + "vanillafoodpantry:dough_ball:5", + "vanillafoodpantry:dough_ball:7", + "vanillafoodpantry:dough_ball:9", + "vanillafoodpantry:enriched_pumpkin_pie", + "vanillafoodpantry:flat_bread_pocket", + "vanillafoodpantry:flour_portion", + "vanillafoodpantry:fried_egg_sandwich", + "vanillafoodpantry:ham_egg_sandwich", + "vanillafoodpantry:muffins:402", + "vanillafoodpantry:muffins:404", + "vanillafoodpantry:muffins:406", + "vanillafoodpantry:portion_bread", + "vanillafoodpantry:roasted_seeds:0", + "vanillafoodpantry:roasted_seeds:1", + "vanillafoodpantry:sandwich:0", + "vanillafoodpantry:sandwich:1", + "vanillafoodpantry:sandwich:4", + "vanillafoodpantry:seedmush", + "vanillafoodpantry:stewed:1", + "vanillafoodpantry:stewed:6", + "vanillafoodpantry:stewed:11", + "vanillafoodpantry:stewed:20", + "vanillafoodpantry:stewed:21", + "vanillafoodpantry:stewed:26", + "vanillafoodpantry:stewed:31", + "vanillafoodpantry:stewed:36", + "vanillafoodpantry:stewed:38", + "vanillafoodpantry:stewed:40", + "xlfoodmod:apple_pie", + "xlfoodmod:bacon_pie", + "xlfoodmod:baguette", + "xlfoodmod:beer", + "xlfoodmod:blt_sandwich", + "xlfoodmod:bottom_bun", + "xlfoodmod:brownie", + "xlfoodmod:burrito", + "xlfoodmod:butter_rice", + "xlfoodmod:caesar_salad", + "xlfoodmod:cappuccino", + "xlfoodmod:cheeseburger", + "xlfoodmod:cheese_cake", + "xlfoodmod:cheese_pie", + "xlfoodmod:cheesy_bread", + "xlfoodmod:chickenburger", + "xlfoodmod:chicken_pot_pie", + "xlfoodmod:chicken_sandwich", + "xlfoodmod:chips", + "xlfoodmod:chocolate", + "xlfoodmod:chocolate_cake", + "xlfoodmod:chocolate_cupcake", + "xlfoodmod:chocolate_donut", + "xlfoodmod:chocolate_icecream", + "xlfoodmod:chocolate_pie", + "xlfoodmod:coffee", + "xlfoodmod:cooked_dough", + "xlfoodmod:corn_bread", + "xlfoodmod:crescent_roll", + "xlfoodmod:crouton", + "xlfoodmod:donut", + "xlfoodmod:dough", + "xlfoodmod:enchilada", + "xlfoodmod:fish_pie", + "xlfoodmod:fried_rice", + "xlfoodmod:golden_apple_pie", + "xlfoodmod:hamburger", + "xlfoodmod:hot_dog", + "xlfoodmod:icecream_cone", + "xlfoodmod:icecream_sandwich", + "xlfoodmod:jambon_beurre", + "xlfoodmod:kebab", + "xlfoodmod:lasagne", + "xlfoodmod:macaroni_and_cheese", + "xlfoodmod:nether_cake", + "xlfoodmod:oreo_cake", + "xlfoodmod:oreo_cookie", + "xlfoodmod:oreo_cupcake", + "xlfoodmod:pancake", + "xlfoodmod:pizza", + "xlfoodmod:potato_bread", + "xlfoodmod:pumpkin_cake", + "xlfoodmod:rice", + "xlfoodmod:salty_chips", + "xlfoodmod:slice_of_pizza", + "xlfoodmod:spaghetti", + "xlfoodmod:spicy_chips", + "xlfoodmod:strawberry_cake", + "xlfoodmod:strawberry_cupcake", + "xlfoodmod:strawberry_icecream", + "xlfoodmod:strawberry_pie", + "xlfoodmod:sugar_donut", + "xlfoodmod:taco", + "xlfoodmod:taco_salad", + "xlfoodmod:top_bun", + "xlfoodmod:tortilla", + "xlfoodmod:twinkie", + "xlfoodmod:vanilla_cupcake", + "xlfoodmod:vanilla_donut", + "xlfoodmod:vanilla_icecream", + "xlfoodmod:waffle" + ] + } +} diff --git a/config/nutrition/nutrients/protein.json b/config/nutrition/nutrients/protein.json new file mode 100644 index 0000000..5254b78 --- /dev/null +++ b/config/nutrition/nutrients/protein.json @@ -0,0 +1,1154 @@ +{ + "name": "protein", + "icon": "minecraft:cooked_beef", + "color": "db6c23", + "enabled": true, + "food": { + "oredict": [ + "cropChestnut", + "cropWalnut", + "egg", + "foodBoiledegg", + "foodClamcooked", + "foodClamraw", + "foodCrabcooked", + "foodCrabraw", + "foodCrayfishcooked", + "foodCrayfishraw", + "foodEelraw", + "foodFilledhoneycomb", + "foodFirmtofu", + "foodFriedegg", + "foodFrogcooked", + "foodFrograw", + "foodOctopuscooked", + "foodOctopusraw", + "foodScallopcooked", + "foodScallopraw", + "foodShrimpcooked", + "foodShrimpraw", + "foodSilkentofu", + "foodSnailcooked", + "foodSnailraw", + "foodTurtlecooked", + "foodTurtleraw", + "listAllfishcooked", + "listAllfishraw", + "listAllmeatcooked", + "listAllmeatraw", + "listAllnut", + "listAllnutbutter", + "listAllturkeycooked", + "listAllturkeyraw", + "listAllvenisoncooked", + "listAllvenisonraw", + "nuggetMeat", + "portionFish", + "portionMeat" + ], + "items": [ + "abyssalcraft:beefp", + "abyssalcraft:chickenp", + "abyssalcraft:eggp", + "abyssalcraft:fishp", + "abyssalcraft:friedegg", + "abyssalcraft:mre", + "abyssalcraft:porkp", + "actuallyadditions:item_food:0", + "actuallyadditions:item_food:3", + "actuallyadditions:item_food:8", + "actuallyadditions:item_food:11", + "actuallyadditions:item_food:13", + "actuallyadditions:item_food:14", + "actuallyadditions:item_food:20", + "animalium:bear_meat", + "animalium:bear_meat_cooked", + "animalium:rat_meat", + "animalium:rat_meat_cooked", + "animania:bacon_omelette", + "animania:cheese_omelette", + "animania:cooked_peacock", + "animania:cooked_prime_bacon", + "animania:cooked_prime_peacock", + "animania:cooked_prime_steak", + "animania:plain_omelette", + "animania:raw_peacock", + "animania:raw_prime_bacon", + "animania:raw_prime_peacock", + "animania:super_omelette", + "animania:truffle_omelette", + "aquaculture:food:2", + "aquaculture:food:3", + "aquaculture:food:4", + "aquaculture:food:5", + "aquaculture:food:6", + "aquaculture:food:7", + "aquaculture:food:8", + "aquaculture:food:9", + "aquaculture:food:10", + "arcticmobs:palesoup", + "arcticmobs:yetimeatcooked", + "arcticmobs:yetimeatraw", + "betterwithaddons:food_clownfish_cooked", + "betterwithaddons:food_egg_cooked", + "betterwithaddons:food_fugu_sac", + "betterwithaddons:food_ground_meat", + "betterwithaddons:food_meatballs", + "betterwithaddons:food_pie_amanita", + "betterwithaddons:food_pie_meat", + "betterwithaddons:food_pie_melon", + "betterwithaddons:food_pie_mushroom", + "betterwithaddons:food_pufferfish_baked", + "betterwithaddons:food_pufferfish_cooked", + "betterwithaddons:food_pufferfish_prepared", + "betterwithaddons:food_sashimi", + "betterwithmods:apple_pie", + "betterwithmods:bat_wing", + "betterwithmods:beef_dinner", + "betterwithmods:beef_potatoes", + "betterwithmods:chicken_soup", + "betterwithmods:chowder", + "betterwithmods:cooked_bat_wing", + "betterwithmods:cooked_egg", + "betterwithmods:cooked_kebab", + "betterwithmods:cooked_mystery_meat", + "betterwithmods:cooked_omelet", + "betterwithmods:cooked_scrambled_egg", + "betterwithmods:cooked_wolf_chop", + "betterwithmods:creeper_oyster", + "betterwithmods:ham_and_eggs", + "betterwithmods:hearty_stew", + "betterwithmods:kibble", + "betterwithmods:mystery_meat", + "betterwithmods:pork_dinner", + "betterwithmods:raw_egg", + "betterwithmods:raw_kebab", + "betterwithmods:raw_omelet", + "betterwithmods:raw_scrambled_egg", + "betterwithmods:tasty_sandwich", + "betterwithmods:wolf_chop", + "chococraft:chocobo_drumstick_cooked", + "chococraft:chocobo_drumstick_raw", + "combustfish:cooled_cod", + "combustfish:tempered_swordfish", + "dcs_climate:dcs_food_bowl_stew:1", + "dcs_climate:dcs_food_bowl_stew:12", + "dcs_climate:dcs_food_bowl_stew:13", + "dcs_climate:dcs_food_bowl_stew:15", + "dcs_climate:dcs_food_bread:9", + "dcs_climate:dcs_food_cake:8", + "dcs_climate:dcs_food_cake:9", + "dcs_climate:dcs_food_clubsand:0", + "dcs_climate:dcs_food_clubsand:1", + "dcs_climate:dcs_food_frying:0", + "dcs_climate:dcs_food_frying:1", + "dcs_climate:dcs_food_frying:2", + "dcs_climate:dcs_food_icecream:0", + "dcs_climate:dcs_food_icecream:1", + "dcs_climate:dcs_food_noentity:0", + "dcs_climate:dcs_food_noentity:1", + "dcs_climate:dcs_food_noentity:2", + "dcs_climate:dcs_food_pie:2", + "dcs_climate:dcs_food_pie:3", + "dcs_climate:dcs_food_pie:8", + "dcs_climate:dcs_food_pie:9", + "dcs_climate:dcs_food_plate_meat:0", + "dcs_climate:dcs_food_plate_meat:1", + "dcs_climate:dcs_food_plate_meat:2", + "dcs_climate:dcs_food_plate_meat:3", + "dcs_climate:dcs_food_plate_meat:4", + "dcs_climate:dcs_food_plate_meat:5", + "dcs_climate:dcs_food_plate_meat:6", + "dcs_climate:dcs_food_plate_meat:7", + "dcs_climate:dcs_food_salad:4", + "dcs_climate:dcs_food_sandwich:1", + "dcs_climate:dcs_food_sandwich:3", + "dcs_climate:dcs_food_setmeal:0", + "dcs_climate:dcs_food_snack:1", + "dcs_climate:dcs_food_snack:4", + "dcs_climate:dcs_food_stick:0", + "dcs_climate:dcs_food_stick:1", + "dcs_climate:dcs_food_stick:2", + "dcs_climate:dcs_food_stick:3", + "dcs_climate:dcs_food_stick:4", + "dcs_climate:dcs_food_stick:5", + "dcs_climate:dcs_food_stick:6", + "dcs_climate:dcs_food_stick:7", + "dcs_climate:dcs_food_stick:8", + "dcs_climate:dcs_food_stick:9", + "dcs_climate:dcs_food_stick:10", + "dcs_climate:dcs_food_stick:11", + "dcs_climate:dcs_food_stick:14", + "dcs_climate:dcs_food_stick:15", + "dcs_climate:dcs_food_tart:4", + "dcs_climate:dcs_food_tart:5", + "dcs_climate:dcs_food_tart:6", + "dcs_climate:dcs_food_tart:7", + "dcs_climate:dcs_food_wagashi:3", + "dcs_climate:dcs_food_wagashi:5", + "dcs_climate:dcs_food_wagashi:6", + "defiledlands:black_heart", + "defiledlands:book_wyrm_cooked", + "defiledlands:book_wyrm_raw", + "defiledlands:scuttler_eye", + "demonmobs:devillasagna", + "demonmobs:pinkymeatcooked", + "demonmobs:pinkymeatraw", + "desertmobs:ambercake", + "desertmobs:joustmeatcooked", + "desertmobs:joustmeatraw", + "duckcraft:cookedduckitem", + "duckcraft:duckbagitem", + "duckcraft:duckbwbsitem", + "duckcraft:duckclubsandwichitem", + "duckcraft:duckcorncitem", + "duckcraft:duckjerkyitem", + "duckcraft:duckpotpieitem", + "duckcraft:ducksoupitem", + "duckcraft:ducktacoitem", + "duckcraft:rawduckitem", + "duckcraft:rdlapitem", + "ediblebugs:cookedBugs:0", + "ediblebugs:cookedBugs:1", + "ediblebugs:cookedBugs:2", + "ediblebugs:cookedBugs:3", + "ediblebugs:cookedBugs:4", + "ediblebugs:cookedBugs:5", + "ediblebugs:cookedBugs:6", + "ediblebugs:cookedBugs:7", + "ediblebugs:cookedBugs:8", + "ediblebugs:cookedBugs:9", + "ediblebugs:cookedBugs:10", + "ediblebugs:cookedBugs:11", + "ediblebugs:cookedBugs:12", + "ediblebugs:cookedBugs:13", + "ediblebugs:cookedBugs:14", + "ediblebugs:cookedBugs:15", + "ediblebugs:cookedBugs:16", + "ediblebugs:dirtBugs:0", + "ediblebugs:dirtBugs:1", + "ediblebugs:dirtBugs:2", + "ediblebugs:dirtBugs:3", + "ediblebugs:grassBugs:0", + "ediblebugs:grassBugs:1", + "ediblebugs:grassBugs:2", + "ediblebugs:grassBugs:3", + "ediblebugs:sandBugs:0", + "ediblebugs:sandBugs:1", + "ediblebugs:sandBugs:2", + "ediblebugs:sandBugs:3", + "ediblebugs:termite", + "ediblebugs:woodBugs:0", + "ediblebugs:woodBugs:1", + "ediblebugs:woodBugs:2", + "ediblebugs:woodBugs:3", + "erebus:erebus_food", + "erebus:erebus_food:1", + "erebus:erebus_food:2", + "erebus:erebus_food:3", + "erebus:erebus_food:4", + "erebus:erebus_food:5", + "erebus:erebus_food:9", + "erebus:erebus_food:12", + "erebus:erebus_food:13", + "erebus:erebus_food:16", + "erebus:smoothie:0", + "erebus:smoothie:1", + "erebus:smoothie:3", + "erebus:smoothie:8", + "erebus:smoothie:9", + "erebus:stag_heart_cooked", + "exoticbirds:birdmeat", + "exoticbirds:cooked_birdmeat", + "familiarfauna:turkey_leg_cooked", + "familiarfauna:turkey_leg_raw", + "familiarfauna:venison_cooked", + "familiarfauna:venison_raw", + "faunanatural:meat_cookedstingray", + "faunanatural:meat_rawstingray", + "foodexpansion:itembacon", + "foodexpansion:itembaconandegg", + "foodexpansion:itembatwing", + "foodexpansion:itemcarrotpie", + "foodexpansion:itemcookedbacon", + "foodexpansion:itemcookedbatwing", + "foodexpansion:itemcookedhorsemeat", + "foodexpansion:itemcookedllamameat", + "foodexpansion:itemcookedocelotmeat", + "foodexpansion:itemcookedparrotmeat", + "foodexpansion:itemcookedpolarbearmeat", + "foodexpansion:itemcookedsquid", + "foodexpansion:itemcookedwolfmeat", + "foodexpansion:itemfriedegg", + "foodexpansion:itemhorsemeat", + "foodexpansion:itemllamameat", + "foodexpansion:itemocelotmeat", + "foodexpansion:itemparrotmeat", + "foodexpansion:itempolarbearmeat", + "foodexpansion:itemsquid", + "foodexpansion:itemwolfmeat", + "forestmobs:arisaurmeatcooked", + "forestmobs:arisaurmeatraw", + "forestmobs:paleosalad", + "forestry:ambrosia", + "forestry:honeyed_slice", + "forestry:honey_pot", + "freshwatermobs:lapisfishandchips", + "galacticraftcore:food:5", + "galacticraftcore:food:6", + "galacticraftcore:food:7", + "galacticraftcore:food:8", + "galacticraftcore:food:9", + "grimpack:apple_pie", + "grimpack:cheese_burger", + "grimpack:chocolate_cake", + "grimpack:chocolate_pie", + "grimpack:dough", + "grimpack:eggs_cooked", + "grimpack:eggs_mixed", + "grimpack:eggs_unmixed", + "grimpack:melon_pie", + "grimpack:pork_pie", + "grimpack:pumpkin_pie", + "grimpack:raw_apple_pie", + "grimpack:raw_chocolate_pie", + "grimpack:raw_empty_pie", + "grimpack:raw_melon_pie", + "grimpack:raw_pork_pie", + "grimpack:raw_pumpkin_pie", + "harvestcraft:akutuqitem", + "harvestcraft:anchovypepperonipizzaitem", + "harvestcraft:applejellysandwichitem", + "harvestcraft:applesnowitem", + "harvestcraft:apricotglazedporkitem", + "harvestcraft:apricotjellysandwichitem", + "harvestcraft:asparagusquicheitem", + "harvestcraft:avocadoburritoitem", + "harvestcraft:baconandeggsitem", + "harvestcraft:baconcheeseburgeritem", + "harvestcraft:baconmushroomburgeritem", + "harvestcraft:baconpancakesitem", + "harvestcraft:baconwrappeddatesitem", + "harvestcraft:bakedalaskaitem", + "harvestcraft:bakedbeansitem", + "harvestcraft:bakedhamitem", + "harvestcraft:baklavaitem", + "harvestcraft:banananutbreaditem", + "harvestcraft:bangersandmashitem", + "harvestcraft:batteredsausageitem", + "harvestcraft:bbqchickenpizzaitem", + "harvestcraft:bbqplatteritem", + "harvestcraft:bbqpulledporkitem", + "harvestcraft:beansandriceitem", + "harvestcraft:beansontoastitem", + "harvestcraft:beefjerkyitem", + "harvestcraft:beefwellingtonitem", + "harvestcraft:beetburgeritem", + "harvestcraft:berrymeringuenestitem", + "harvestcraft:bibimbapitem", + "harvestcraft:blackberryjellysandwichitem", + "harvestcraft:blackpaellaitem", + "harvestcraft:bltitem", + "harvestcraft:blueberryjellysandwichitem", + "harvestcraft:blueberrymuffinitem", + "harvestcraft:blueberrypancakesitem", + "harvestcraft:breadedporkchopitem", + "harvestcraft:breakfastburritoitem", + "harvestcraft:briochebunitem", + "harvestcraft:brownieitem", + "harvestcraft:bulgogiitem", + "harvestcraft:buttercookieitem", + "harvestcraft:calamarirawitem", + "harvestcraft:californiarollitem", + "harvestcraft:candiedpecansitem", + "harvestcraft:candiedwalnutsitem", + "harvestcraft:cantonesegreensitem", + "harvestcraft:cantonesenoodlesitem", + "harvestcraft:cashewchickenitem", + "harvestcraft:celeryandpeanutbutteritem", + "harvestcraft:cevicheitem", + "harvestcraft:charsiuitem", + "harvestcraft:cheeseburgeritem", + "harvestcraft:cheesesteakitem", + "harvestcraft:cheesyshrimpquinoaitem", + "harvestcraft:cherryjellysandwichitem", + "harvestcraft:chickenandwafflesitem", + "harvestcraft:chickencelerycasseroleitem", + "harvestcraft:chickenchowmeinitem", + "harvestcraft:chickencurryitem", + "harvestcraft:chickendinneritem", + "harvestcraft:chickengumboitem", + "harvestcraft:chickenkatsuitem", + "harvestcraft:chickenpaellaitem", + "harvestcraft:chickenparmasanitem", + "harvestcraft:chickenpotpieitem", + "harvestcraft:chickensandwichitem", + "harvestcraft:chikorollitem", + "harvestcraft:chilidogitem", + "harvestcraft:chiliitem", + "harvestcraft:chimichangaitem", + "harvestcraft:chocolatebaconitem", + "harvestcraft:chocolaterollitem", + "harvestcraft:chorizoitem", + "harvestcraft:clamchowderitem", + "harvestcraft:coconutshrimpitem", + "harvestcraft:coleslawburgeritem", + "harvestcraft:coleslawitem", + "harvestcraft:cookedtofeegitem", + "harvestcraft:cookedtofenisonitem", + "harvestcraft:cornbreaditem", + "harvestcraft:corndogitem", + "harvestcraft:cornedbeefbreakfastitem", + "harvestcraft:cornedbeefhashitem", + "harvestcraft:cornedbeefitem", + "harvestcraft:cornishpastyitem", + "harvestcraft:cottagepieitem", + "harvestcraft:crabkimbapitem", + "harvestcraft:cracklinsitem", + "harvestcraft:cranberryjellysandwichitem", + "harvestcraft:crawfishetoufeeitem", + "harvestcraft:crayfishsaladitem", + "harvestcraft:creepercookieitem", + "harvestcraft:creeperwingsitem", + "harvestcraft:croissantitem", + "harvestcraft:custarditem", + "harvestcraft:datenutbreaditem", + "harvestcraft:delightedmealitem", + "harvestcraft:deluxecheeseburgeritem", + "harvestcraft:deluxechickencurryitem", + "harvestcraft:deluxenachoesitem", + "harvestcraft:deviledeggitem", + "harvestcraft:dimsumitem", + "harvestcraft:durianmuffinitem", + "harvestcraft:eggnogitem", + "harvestcraft:eggrollitem", + "harvestcraft:eggsaladitem", + "harvestcraft:eggsbenedictitem", + "harvestcraft:eggtartitem", + "harvestcraft:enchiladaitem", + "harvestcraft:epicbaconitem", + "harvestcraft:epicbltitem", + "harvestcraft:escargotitem", + "harvestcraft:etonmessitem", + "harvestcraft:extremechiliitem", + "harvestcraft:figjellysandwichitem", + "harvestcraft:fishandchipsitem", + "harvestcraft:fishdinneritem", + "harvestcraft:fishlettucewrapitem", + "harvestcraft:fishsandwichitem", + "harvestcraft:fishsticksitem", + "harvestcraft:fishtacoitem", + "harvestcraft:footlongitem", + "harvestcraft:frenchtoastitem", + "harvestcraft:friedchickenitem", + "harvestcraft:friedgreentomatoesitem", + "harvestcraft:friedpecanokraitem", + "harvestcraft:friedriceitem", + "harvestcraft:froglegstirfryitem", + "harvestcraft:futomakiitem", + "harvestcraft:garlicchickenitem", + "harvestcraft:garlicsteakitem", + "harvestcraft:generaltsochickenitem", + "harvestcraft:gingerbreaditem", + "harvestcraft:gingerchickenitem", + "harvestcraft:gingeredrhubarbtartitem", + "harvestcraft:gooseberryjellysandwichitem", + "harvestcraft:gourmetbeefburgeritem", + "harvestcraft:gourmetbeefpattyitem", + "harvestcraft:gourmetmuttonburgeritem", + "harvestcraft:gourmetmuttonpattyitem", + "harvestcraft:gourmetporkburgeritem", + "harvestcraft:gourmetporkpattyitem", + "harvestcraft:gourmetvenisonburgeritem", + "harvestcraft:gourmetvenisonpattyitem", + "harvestcraft:grapefruitjellysandwichitem", + "harvestcraft:greeneggsandhamitem", + "harvestcraft:guisoitem", + "harvestcraft:gumboitem", + "harvestcraft:hamandcheesesandwichitem", + "harvestcraft:hamandpineapplepizzaitem", + "harvestcraft:hamburgeritem", + "harvestcraft:hamsweetpicklesandwichitem", + "harvestcraft:hashitem", + "harvestcraft:hazelnutitem", + "harvestcraft:heartybreakfastitem", + "harvestcraft:holidaycake", + "harvestcraft:holidaycakeitem", + "harvestcraft:honeybunitem", + "harvestcraft:honeyglazedhamitem", + "harvestcraft:honeyitem", + "harvestcraft:honeylemonlambitem", + "harvestcraft:honeysandwichitem", + "harvestcraft:honeysoyribsitem", + "harvestcraft:hotandsoursoupitem", + "harvestcraft:hotdishcasseroleitem", + "harvestcraft:hotdogitem", + "harvestcraft:hotwingsitem", + "harvestcraft:hushpuppiesitem", + "harvestcraft:jaffaitem", + "harvestcraft:jambalayaitem", + "harvestcraft:jelliedeelitem", + "harvestcraft:jellyfishrawitem", + "harvestcraft:kiwijellysandwichitem", + "harvestcraft:kohlundpinkelitem", + "harvestcraft:koreandinneritem", + "harvestcraft:kungpaochickenitem", + "harvestcraft:lambbarleysoupitem", + "harvestcraft:lambkebabitem", + "harvestcraft:lambwithmintsauceitem", + "harvestcraft:leafychickensandwichitem", + "harvestcraft:leafyfishsandwichitem", + "harvestcraft:leekbaconsoupitem", + "harvestcraft:lemonchickenitem", + "harvestcraft:lemondrizzlecakeitem", + "harvestcraft:lemonjellysandwichitem", + "harvestcraft:limejellysandwichitem", + "harvestcraft:liverandonionsitem", + "harvestcraft:loadedbakedpotatoitem", + "harvestcraft:mangojellysandwichitem", + "harvestcraft:maplecandiedbaconitem", + "harvestcraft:maplesausageitem", + "harvestcraft:maplesyruppancakesitem", + "harvestcraft:maplesyrupwafflesitem", + "harvestcraft:marzipanitem", + "harvestcraft:mashedpotatoeschickenbiscuititem", + "harvestcraft:mcpamitem", + "harvestcraft:meatfeastpizzaitem", + "harvestcraft:meatloafitem", + "harvestcraft:meatloafsandwichitem", + "harvestcraft:meatpieitem", + "harvestcraft:meatystewitem", + "harvestcraft:meatystirfryitem", + "harvestcraft:meesuaitem", + "harvestcraft:meringuebombeitem", + "harvestcraft:meringuebrownieitem", + "harvestcraft:meringuecookieitem", + "harvestcraft:meringuerouladeitem", + "harvestcraft:merveilleuxitem", + "harvestcraft:mettbrotchenitem", + "harvestcraft:mincepieitem", + "harvestcraft:misosoupitem", + "harvestcraft:monsterfrieddumplingsitem", + "harvestcraft:montecristosandwichitem", + "harvestcraft:mozzerellasticksitem", + "harvestcraft:museliitem", + "harvestcraft:mushroomsteakitem", + "harvestcraft:musselcookeditem", + "harvestcraft:musselrawitem", + "harvestcraft:netherstartoastitem", + "harvestcraft:netherwingsitem", + "harvestcraft:omeletitem", + "harvestcraft:omuriceitem", + "harvestcraft:onionhamburgeritem", + "harvestcraft:orangechickenitem", + "harvestcraft:orangeduckitem", + "harvestcraft:orangejellysandwichitem", + "harvestcraft:oystercookeditem", + "harvestcraft:oysterrawitem", + "harvestcraft:oystersauceitem", + "harvestcraft:padthaiitem", + "harvestcraft:pancakesitem", + "harvestcraft:papayajellysandwichitem", + "harvestcraft:paradiseburgeritem", + "harvestcraft:pavlovacake", + "harvestcraft:pavlovaitem", + "harvestcraft:pbandjitem", + "harvestcraft:peaandhamsoupitem", + "harvestcraft:peachjellysandwichitem", + "harvestcraft:peanutbutterbananasandwichitem", + "harvestcraft:peanutbuttercookiesitem", + "harvestcraft:peanutbuttercupcakeitem", + "harvestcraft:peanutbuttercupitem", + "harvestcraft:pearjellysandwichitem", + "harvestcraft:pecanpieitem", + "harvestcraft:pekingduckitem", + "harvestcraft:pemmicanitem", + "harvestcraft:pepperoniitem", + "harvestcraft:persimmonjellysandwichitem", + "harvestcraft:pineapplehamitem", + "harvestcraft:pineappleupsidedowncake", + "harvestcraft:pineappleupsidedowncakeitem", + "harvestcraft:pinkelitem", + "harvestcraft:pistachiobakedsalmonitem", + "harvestcraft:pistachiobutteritem", + "harvestcraft:pistachioicecreamitem", + "harvestcraft:pitepaltitem", + "harvestcraft:pizzaitem", + "harvestcraft:ploughmanslunchitem", + "harvestcraft:plumjellysandwichitem", + "harvestcraft:pomegranatejellysandwichitem", + "harvestcraft:porklettucewrapitem", + "harvestcraft:porklomeinitem", + "harvestcraft:porkrindsitem", + "harvestcraft:porksausageitem", + "harvestcraft:potatosaladitem", + "harvestcraft:potatoskinsitem", + "harvestcraft:potroastitem", + "harvestcraft:potstickersitem", + "harvestcraft:pralinesitem", + "harvestcraft:pumpkinmuffinitem", + "harvestcraft:raisincookiesitem", + "harvestcraft:randomtacoitem", + "harvestcraft:raspberryjellysandwichitem", + "harvestcraft:rawtofeegitem", + "harvestcraft:rawtofenisonitem", + "harvestcraft:rawtofuduckitem", + "harvestcraft:roastchickenitem", + "harvestcraft:roastedchestnutitem", + "harvestcraft:salisburysteakitem", + "harvestcraft:salmonpattiesitem", + "harvestcraft:sardinesinhotsauceitem", + "harvestcraft:saucedlambkebabitem", + "harvestcraft:sauerbratenitem", + "harvestcraft:sausagebeanmeltitem", + "harvestcraft:sausageinbreaditem", + "harvestcraft:sausageitem", + "harvestcraft:sausagerollitem", + "harvestcraft:scrambledeggitem", + "harvestcraft:shepardspieitem", + "harvestcraft:shrimpcocktailitem", + "harvestcraft:shrimpokrahushpuppiesitem", + "harvestcraft:snickersbaritem", + "harvestcraft:southernstylebreakfastitem", + "harvestcraft:spagettiandmeatballsitem", + "harvestcraft:spaghettidinneritem", + "harvestcraft:spicymustardporkitem", + "harvestcraft:spidereyesoupitem", + "harvestcraft:splitpeasoupitem", + "harvestcraft:springfieldcashewchickenitem", + "harvestcraft:springrollitem", + "harvestcraft:starfruitjellysandwichitem", + "harvestcraft:steakandchipsitem", + "harvestcraft:steakfajitaitem", + "harvestcraft:steaktartareitem", + "harvestcraft:strawberryjellysandwichitem", + "harvestcraft:stuffedchilipeppersitem", + "harvestcraft:stuffedduckitem", + "harvestcraft:stuffedeggplantitem", + "harvestcraft:suaderoitem", + "harvestcraft:sugarcookieitem", + "harvestcraft:sundayroastitem", + "harvestcraft:sunflowerbroccolisaladitem", + "harvestcraft:sunflowerwheatrollsitem", + "harvestcraft:supremepizzaitem", + "harvestcraft:surfandturfitem", + "harvestcraft:sushiitem", + "harvestcraft:swedishmeatballsitem", + "harvestcraft:sweetandsourchickenitem", + "harvestcraft:sweetandsourmeatballsitem", + "harvestcraft:sweetpotatosouffleitem", + "harvestcraft:szechuaneggplantitem", + "harvestcraft:tacoitem", + "harvestcraft:takoyakiitem", + "harvestcraft:teriyakichickenitem", + "harvestcraft:thankfuldinneritem", + "harvestcraft:tiropitaitem", + "harvestcraft:toadintheholeitem", + "harvestcraft:toastedwesternitem", + "harvestcraft:tomatoherbchickenitem", + "harvestcraft:tunafishsandwichitem", + "harvestcraft:tunapotatoitem", + "harvestcraft:tunasaladitem", + "harvestcraft:turkishdelightitem", + "harvestcraft:vindalooitem", + "harvestcraft:wafflesitem", + "harvestcraft:walnutraisinbreaditem", + "harvestcraft:watermelonjellysandwichitem", + "harvestcraft:weekendpicnicitem", + "harvestcraft:yorkshirepuddingitem", + "harvestcraft:zombiejerkyitem", + "harvestcraft:zucchinibreaditem", + "harvestcraft:zucchinifriesitem", + "iceandfire:fire_dragon_flesh", + "iceandfire:ice_dragon_flesh", + "infernomobs:searingtaco", + "junglemobs:concapedemeatcooked", + "junglemobs:concapedemeatraw", + "junglemobs:tropicalcurry", + "jurassicraft:chilean_sea_bass", + "jurassicraft:dinosaur_meat", + "jurassicraft:dinosaur_meat:1", + "jurassicraft:dinosaur_meat:2", + "jurassicraft:dinosaur_meat:3", + "jurassicraft:dinosaur_meat:4", + "jurassicraft:dinosaur_meat:7", + "jurassicraft:dinosaur_meat:9", + "jurassicraft:dinosaur_meat:13", + "jurassicraft:dinosaur_meat:19", + "jurassicraft:dinosaur_meat:20", + "jurassicraft:dinosaur_steak", + "jurassicraft:dinosaur_steak:1", + "jurassicraft:dinosaur_steak:2", + "jurassicraft:dinosaur_steak:3", + "jurassicraft:dinosaur_steak:4", + "jurassicraft:dinosaur_steak:7", + "jurassicraft:dinosaur_steak:9", + "jurassicraft:dinosaur_steak:13", + "jurassicraft:dinosaur_steak:19", + "jurassicraft:dinosaur_steak:20", + "jurassicraft:goat_cooked", + "jurassicraft:goat_raw", + "lycanitesmobs:battleburrito", + "lycanitesmobs:explorersrisotto", + "minecraft:beef", + "minecraft:cake", + "minecraft:chicken", + "minecraft:cooked_beef", + "minecraft:cooked_chicken", + "minecraft:cooked_fish:0", + "minecraft:cooked_fish:1", + "minecraft:cooked_mutton", + "minecraft:cooked_porkchop", + "minecraft:cooked_rabbit", + "minecraft:fish:0", + "minecraft:fish:1", + "minecraft:fish:2", + "minecraft:fish:3", + "minecraft:golden_apple:1", + "minecraft:mutton", + "minecraft:porkchop", + "minecraft:pumpkin_pie", + "minecraft:rabbit", + "minecraft:rabbit_stew", + "mob_mash:cooked_crocoduck", + "mob_mash:raw_crocoduck", + "mountainmobs:peakskebab", + "mountainmobs:yalemeatcooked", + "mountainmobs:yalemeatraw", + "natura:edibles:0", + "natura:edibles:1", + "nex:ghast_meat_cooked", + "nex:ghast_meat_raw", + "plainsmobs:bulwarkburger", + "plainsmobs:makameatcooked", + "plainsmobs:makameatraw", + "pmp:food_cotof", + "pmp:food_cotom", + "pmp:food_pbcoo", + "pmp:food_sandf", + "pmp:food_sandm", + "pmp:food_sandp", + "pmp:food_stpeo", + "pmp:food_stper", + "pmp:food_stpey", + "pmp:food_tofu", + "pmp:food_trmix", + "pmp:food_wrcof", + "pmp:food_wrcom", + "pmp:food_wrcor", + "pmp:food_wrswf", + "pmp:food_wrswm", + "pmp:food_wrswr", + "pmp:nut_almon", + "pmp:nut_brazi", + "pmp:nut_butte", + "pmp:nut_candl", + "pmp:nut_cashe", + "pmp:nut_gabon", + "pmp:nut_hazel", + "pmp:nut_macad", + "pmp:nut_maya", + "pmp:nut_pecan", + "pmp:nut_pista", + "pmp:seedf_lenti", + "pmp:seedf_peanu", + "pmp:seedf_quino", + "pmp:seedf_soybe", + "pmp:soup_lenti", + "pmp:soup_quino", + "primal:bat_meat_cured", + "primal:bat_meat_dried", + "primal:bat_meat_rotten", + "primal:bat_meat_salted", + "primal:bear_meat_cooked", + "primal:bear_meat_dried", + "primal:bear_meat_raw", + "primal:bear_meat_rotten", + "primal:bear_meat_salted", + "primal:chum", + "primal:fish_clown_cooked", + "primal:fish_clown_cured", + "primal:fish_clown_dried", + "primal:fish_clown_rotten", + "primal:fish_clown_salted", + "primal:fish_cod_cured", + "primal:fish_cod_dried", + "primal:fish_cod_rotten", + "primal:fish_cod_salted", + "primal:fish_lava_crawdad_cured", + "primal:fish_lava_crawdad_dried", + "primal:fish_lava_crawdad_rotten", + "primal:fish_lava_crawdad_salted", + "primal:fish_lava_worm_cured", + "primal:fish_lava_worm_dried", + "primal:fish_lava_worm_raw", + "primal:fish_lava_worm_rotten", + "primal:fish_lava_worm_salted", + "primal:fish_puffer_cooked", + "primal:fish_puffer_cured", + "primal:fish_puffer_dried", + "primal:fish_puffer_rotten", + "primal:fish_puffer_salted", + "primal:fish_salmon_cured", + "primal:fish_salmon_dried", + "primal:fish_salmon_rotten", + "primal:fish_salmon_salted", + "primal:gator_meat_cooked", + "primal:gator_meat_cured", + "primal:gator_meat_raw", + "primal:gator_meat_rotten", + "primal:gator_meat_salted", + "primal:horse_meat_cooked", + "primal:horse_meat_cured", + "primal:horse_meat_dried", + "primal:horse_meat_raw", + "primal:horse_meat_rotten", + "primal:horse_meat_salted", + "primal:llama_meat_charqui", + "primal:llama_meat_cooked", + "primal:llama_meat_raw", + "primal:llama_meat_rotten", + "primal:llama_meat_salted", + "primal:ovis_meat_cooked", + "primal:ovis_meat_cured", + "primal:ovis_meat_dried", + "primal:ovis_meat_raw", + "primal:ovis_meat_rotten", + "primal:ovis_meat_salted", + "primal:pigman_meat_cooked", + "primal:pigman_meat_cured", + "primal:pigman_meat_dried", + "primal:pigman_meat_raw", + "primal:pigman_meat_rotten", + "primal:pigman_meat_salted", + "primal:shark_meat_cooked", + "primal:shark_meat_cured", + "primal:shark_meat_dried", + "primal:shark_meat_raw", + "primal:shark_meat_rotten", + "primal:shark_meat_salted", + "primal:wolf_meat_cooked", + "primal:wolf_meat_cured", + "primal:wolf_meat_dried", + "primal:wolf_meat_raw", + "primal:wolf_meat_rotten", + "primal:wolf_meat_salted", + "primitivemobs:cooked_dodo", + "primitivemobs:dodo", + "pvj:mystical_beef", + "pvj:mystical_chicken", + "pvj:mystical_cod", + "pvj:mystical_mutton", + "pvj:mystical_porkchop", + "pvj:mystical_rabbit", + "pvj:mystical_salmon", + "realworld:food_cotof", + "realworld:food_cotom", + "realworld:food_pbcoo", + "realworld:food_sandf", + "realworld:food_sandm", + "realworld:food_sandp", + "realworld:food_stpeo", + "realworld:food_stper", + "realworld:food_stpey", + "realworld:food_tofu", + "realworld:food_trmix", + "realworld:food_wrcof", + "realworld:food_wrcom", + "realworld:food_wrcor", + "realworld:food_wrswf", + "realworld:food_wrswm", + "realworld:food_wrswr", + "realworld:nut_almon", + "realworld:nut_brazi", + "realworld:nut_butte", + "realworld:nut_candl", + "realworld:nut_cashe", + "realworld:nut_gabon", + "realworld:nut_hazel", + "realworld:nut_macad", + "realworld:nut_maya", + "realworld:nut_pecan", + "realworld:nut_pista", + "realworld:seedf_lenti", + "realworld:seedf_peanu", + "realworld:seedf_quino", + "realworld:seedf_soybe", + "realworld:soup_lenti", + "realworld:soup_quino", + "reptilemod:croc_cooked", + "reptilemod:croc_raw", + "reptilemod:megalania_cooked", + "reptilemod:megalania_raw", + "reptilemod:reptile_cooked", + "reptilemod:reptile_raw", + "reptilemod:turtle_cooked", + "reptilemod:turtle_raw", + "rockhounding_surface:mesquite_fruit", + "rockhounding_surface:sourberry_pie", + "rockhounding_surface:truffle_omelette", + "saltmod:apple_pie", + "saltmod:carrot_pie", + "saltmod:corned_beef", + "saltmod:escargot", + "saltmod:fish_pie", + "saltmod:fish_salmon_pie", + "saltmod:fish_salmon_soup", + "saltmod:fish_soup", + "saltmod:hemoglobin", + "saltmod:hufc", + "saltmod:muffin", + "saltmod:mushroom_pie", + "saltmod:onion_pie", + "saltmod:potato_pie", + "saltmod:saltwort_beef", + "saltmod:saltwort_mutton", + "saltmod:saltwort_pie", + "saltmod:saltwort_porkchop", + "saltmod:salt_beef_cooked", + "saltmod:salt_chicken_cooked", + "saltmod:salt_egg", + "saltmod:salt_fish_clownfish", + "saltmod:salt_fish_cod", + "saltmod:salt_fish_cod_cooked", + "saltmod:salt_fish_salmon", + "saltmod:salt_fish_salmon_cooked", + "saltmod:salt_fish_salmon_soup", + "saltmod:salt_fish_soup", + "saltmod:salt_hufc", + "saltmod:salt_mutton_cooked", + "saltmod:salt_porkchop_cooked", + "saltmod:salt_rabbit_cooked", + "saltmod:salt_rabbit_stew", + "saltmod:tf_saltwort_meef_steak", + "saltmod:tf_saltwort_venison", + "saltmod:tf_salt_hydra_chop", + "saltmod:tf_salt_meef_steak", + "saltmod:tf_salt_meef_stroganoff", + "saltmod:tf_salt_venison_cooked", + "saltwatermobs:seashellmaki", + "shadowmobs:bloodchili", + "shadowmobs:chupacabrameatcooked", + "shadowmobs:chupacabrameatraw", + "simplecorn:chickencornchowder", + "swampmobs:aspidmeatcooked", + "swampmobs:aspidmeatraw", + "swampmobs:mosspie", + "tconstruct:edible:0", + "tconstruct:edible:3", + "tconstruct:edible:10", + "tconstruct:edible:11", + "tconstruct:edible:12", + "tconstruct:edible:13", + "tconstruct:edible:14", + "tconstruct:edible:15", + "tconstruct:edible:20", + "tconstruct:edible:21", + "tconstruct:edible:22", + "tconstruct:edible:23", + "tconstruct:edible:33", + "thaumcraft:brain", + "thaumcraft:chunk:0", + "thaumcraft:chunk:1", + "thaumcraft:chunk:2", + "thaumcraft:chunk:3", + "thaumcraft:chunk:4", + "thaumcraft:chunk:5", + "thaumcraft:triple_meat_treat", + "thebetweenlands:angler_meat_cooked", + "thebetweenlands:angler_meat_raw", + "thebetweenlands:crab_stick", + "thebetweenlands:frog_legs_cooked", + "thebetweenlands:frog_legs_raw", + "thebetweenlands:kraken_calamari", + "thebetweenlands:kraken_tentacle", + "thebetweenlands:mire_scramble", + "thebetweenlands:mire_snail_egg", + "thebetweenlands:mire_snail_egg_cooked", + "thebetweenlands:silt_crab_claw", + "thebetweenlands:snail_flesh_cooked", + "thebetweenlands:snail_flesh_raw", + "thebetweenlands:wight_heart", + "tropicraft:cooked_fish", + "tropicraft:cooked_frog_leg", + "tropicraft:cooked_river_fish", + "tropicraft:fresh_marlin", + "tropicraft:raw_fish", + "tropicraft:raw_river_fish", + "tropicraft:ray_cooked", + "tropicraft:seared_marlin", + "tropicraft:sea_urchin_roe", + "twilightforest:cooked_meef", + "twilightforest:cooked_venison", + "twilightforest:hydra_chop", + "twilightforest:meef_stroganoff", + "twilightforest:raw_meef", + "twilightforest:raw_venison", + "vanillafoodpantry:bat_burger", + "vanillafoodpantry:bat_cheeseburger", + "vanillafoodpantry:bat_cooked", + "vanillafoodpantry:bat_raw", + "vanillafoodpantry:bear_cooked", + "vanillafoodpantry:bear_raw", + "vanillafoodpantry:bear_raw_charred", + "vanillafoodpantry:bear_raw_prepped", + "vanillafoodpantry:breads:405", + "vanillafoodpantry:bread_pocket:0", + "vanillafoodpantry:bread_pocket:1", + "vanillafoodpantry:bread_pocket:2", + "vanillafoodpantry:bread_pocket:3", + "vanillafoodpantry:bread_pocket:4", + "vanillafoodpantry:cake_slice", + "vanillafoodpantry:carrot_burger", + "vanillafoodpantry:cod_salted", + "vanillafoodpantry:cooked_salt_pork", + "vanillafoodpantry:dough_ball:7", + "vanillafoodpantry:dough_ball:9", + "vanillafoodpantry:earthworms_purged", + "vanillafoodpantry:egg_pie", + "vanillafoodpantry:egg_pie:1", + "vanillafoodpantry:egg_pie:3", + "vanillafoodpantry:egg_pie:5", + "vanillafoodpantry:egg_pie:7", + "vanillafoodpantry:fish_chowder", + "vanillafoodpantry:fish_pie", + "vanillafoodpantry:fried_egg", + "vanillafoodpantry:fried_eggwhite", + "vanillafoodpantry:fried_egg_and_tatoes", + "vanillafoodpantry:fried_egg_sandwich", + "vanillafoodpantry:guardian_meat", + "vanillafoodpantry:guardian_meat_raw", + "vanillafoodpantry:ham_egg_sandwich", + "vanillafoodpantry:ham_hocks_stew", + "vanillafoodpantry:horse_cooked", + "vanillafoodpantry:horse_raw", + "vanillafoodpantry:jerky", + "vanillafoodpantry:kebab:0", + "vanillafoodpantry:kebab:1", + "vanillafoodpantry:kebab:2", + "vanillafoodpantry:kebab:3", + "vanillafoodpantry:kebab:4", + "vanillafoodpantry:kebab:5", + "vanillafoodpantry:kebab:10", + "vanillafoodpantry:kebab:11", + "vanillafoodpantry:kebab:12", + "vanillafoodpantry:kebab:13", + "vanillafoodpantry:llama_cooked", + "vanillafoodpantry:llama_raw", + "vanillafoodpantry:muffins:402", + "vanillafoodpantry:muffins:404", + "vanillafoodpantry:muffins:406", + "vanillafoodpantry:muscle_egg", + "vanillafoodpantry:nuggets", + "vanillafoodpantry:nuggets:12", + "vanillafoodpantry:nuggets:13", + "vanillafoodpantry:nuggets:17", + "vanillafoodpantry:nuggets:24", + "vanillafoodpantry:nuggets:25", + "vanillafoodpantry:nuggets:26", + "vanillafoodpantry:nuggets:27", + "vanillafoodpantry:nuggets:29", + "vanillafoodpantry:nuggets:36", + "vanillafoodpantry:nuggets:37", + "vanillafoodpantry:nuggets:38", + "vanillafoodpantry:nuggets:39", + "vanillafoodpantry:nuggets:41", + "vanillafoodpantry:nuggets:72", + "vanillafoodpantry:nuggets:73", + "vanillafoodpantry:nuggets:77", + "vanillafoodpantry:pork_meat_product:0", + "vanillafoodpantry:pork_meat_product:1", + "vanillafoodpantry:pork_meat_product:2", + "vanillafoodpantry:pork_meat_product:3", + "vanillafoodpantry:pork_meat_product:4", + "vanillafoodpantry:pork_meat_product:5", + "vanillafoodpantry:pork_meat_product:6", + "vanillafoodpantry:portion_ham", + "vanillafoodpantry:portion_jerky", + "vanillafoodpantry:potato_chowder", + "vanillafoodpantry:salt_pork", + "vanillafoodpantry:sandwich:0", + "vanillafoodpantry:sandwich:1", + "vanillafoodpantry:sandwich:4", + "vanillafoodpantry:sanitized_flesh:0", + "vanillafoodpantry:sanitized_flesh:1", + "vanillafoodpantry:sanitized_flesh:2", + "vanillafoodpantry:sausage:0", + "vanillafoodpantry:sausage:1", + "vanillafoodpantry:sausage:2", + "vanillafoodpantry:squidd_cooked", + "vanillafoodpantry:squidd_on_a_stick", + "vanillafoodpantry:squidd_raw", + "vanillafoodpantry:steamed_egg", + "vanillafoodpantry:stewed:0", + "vanillafoodpantry:stewed:1", + "vanillafoodpantry:stewed:5", + "vanillafoodpantry:stewed:6", + "vanillafoodpantry:stewed:15", + "vanillafoodpantry:stewed:30", + "vanillafoodpantry:stewed:31", + "vanillafoodpantry:stewed:40", + "vanillafoodpantry:stewed:45", + "vanillafoodpantry:tatoes:4", + "vanillafoodpantry:tatoes:6", + "vanillafoodpantry:tatoes:7", + "vanillafoodpantry:tatoes:8", + "vanillafoodpantry:tatoes:9", + "vanillafoodpantry:wolf_cooked", + "vanillafoodpantry:wolf_raw", + "vanillafoodpantry:wrapped_egg", + "xlfoodmod:bacon", + "xlfoodmod:bacon_pie", + "xlfoodmod:beef_jerky", + "xlfoodmod:beef_stew", + "xlfoodmod:blt_sandwich", + "xlfoodmod:bucket_of_fried_chicken", + "xlfoodmod:burrito", + "xlfoodmod:caesar_salad", + "xlfoodmod:cheeseburger", + "xlfoodmod:cheese_cake", + "xlfoodmod:chickenburger", + "xlfoodmod:chicken_pot_pie", + "xlfoodmod:chicken_salad", + "xlfoodmod:chicken_sandwich", + "xlfoodmod:chicken_soup", + "xlfoodmod:chocolate_cake", + "xlfoodmod:cooked_chicken_wing", + "xlfoodmod:enchilada", + "xlfoodmod:fish_pie", + "xlfoodmod:flesh", + "xlfoodmod:fried_egg", + "xlfoodmod:ground_beef", + "xlfoodmod:hamburger", + "xlfoodmod:hot_dog", + "xlfoodmod:jambon_beurre", + "xlfoodmod:kebab", + "xlfoodmod:lasagne", + "xlfoodmod:nether_cake", + "xlfoodmod:oreo_cake", + "xlfoodmod:pumpkin_cake", + "xlfoodmod:pumpkin_stew", + "xlfoodmod:raw_chicken_wing", + "xlfoodmod:sausage", + "xlfoodmod:spaghetti", + "xlfoodmod:spicy_chicken_wing", + "xlfoodmod:strawberry_cake", + "xlfoodmod:taco", + "xlfoodmod:taco_salad", + "zawa:bird_meat", + "zawa:bird_meat_cooked", + "zawa:bush_meat_cooked", + "zawa:bush_meat_raw", + "zawa:carnivore_meat_cooked", + "zawa:carnivore_meat_raw", + "zawa:cetacean_meat_cooked", + "zawa:cetacean_meat_raw", + "zawa:cooked_frog_leg", + "zawa:large_meat_cooked", + "zawa:large_meat_raw", + "zawa:raw_frog_leg", + "zawa:reptile_meat_cooked", + "zawa:reptile_meat_raw" + ] + } +} diff --git a/config/nutrition/nutrients/vegetable.json b/config/nutrition/nutrients/vegetable.json new file mode 100644 index 0000000..17ba34c --- /dev/null +++ b/config/nutrition/nutrients/vegetable.json @@ -0,0 +1,908 @@ +{ + "name": "vegetable", + "icon": "minecraft:carrot", + "color": "72dd5a", + "enabled": true, + "food": { + "oredict": [ + "cropSunflower", + "cropTea", + "cropTruffle", + "cropVanillabean", + "foodGrilledasparagus", + "foodGrilledeggplant", + "foodGrilledmushroom", + "foodMushroompowder", + "foodMushroomsalad", + "foodStuffedmushroom", + "foodTea", + "foodTruffle", + "foodVanilla", + "foodVegetable", + "foodVeggiesalad", + "listAllgreenveggie", + "listAllmushroom", + "listAllpepper", + "listAllveggie" + ], + "items": [ + "abyssalcraft:mre", + "actuallyadditions:item_food:2", + "actuallyadditions:item_food:3", + "actuallyadditions:item_food:4", + "actuallyadditions:item_food:5", + "actuallyadditions:item_food:14", + "animania:chocolate_truffle", + "animania:super_omelette", + "animania:truffle_omelette", + "animania:truffle_soup", + "aquaculture:food", + "aquaculture:food:1", + "aquaculture:food:10", + "betterwithaddons:food_amanita_baked", + "betterwithaddons:food_beetroot_baked", + "betterwithaddons:food_beetroot_cooked", + "betterwithaddons:food_carrot_baked", + "betterwithaddons:food_carrot_cooked", + "betterwithaddons:food_mushroom_baked", + "betterwithaddons:food_pie_amanita", + "betterwithaddons:food_pie_mushroom", + "betterwithaddons:food_potato_cooked", + "betterwithmods:beef_dinner", + "betterwithmods:beef_potatoes", + "betterwithmods:chicken_soup", + "betterwithmods:cooked_kebab", + "betterwithmods:cooked_omelet", + "betterwithmods:hearty_stew", + "betterwithmods:pork_dinner", + "betterwithmods:raw_kebab", + "betterwithmods:raw_omelet", + "caveroot:cave_root", + "chococraft:gysahl_green", + "chococraft:pickled_gysahl_cooked", + "chococraft:pickled_gysahl_raw", + "dcs_climate:dcs_food_bowl_stew:0", + "dcs_climate:dcs_food_bowl_stew:1", + "dcs_climate:dcs_food_bowl_stew:3", + "dcs_climate:dcs_food_bowl_stew:4", + "dcs_climate:dcs_food_bowl_stew:5", + "dcs_climate:dcs_food_bowl_stew:6", + "dcs_climate:dcs_food_bowl_stew:8", + "dcs_climate:dcs_food_bowl_stew:9", + "dcs_climate:dcs_food_bowl_stew:10", + "dcs_climate:dcs_food_bowl_stew:11", + "dcs_climate:dcs_food_bowl_stew:12", + "dcs_climate:dcs_food_bowl_stew:13", + "dcs_climate:dcs_food_bowl_stew:14", + "dcs_climate:dcs_food_bowl_stew:15", + "dcs_climate:dcs_food_bread:6", + "dcs_climate:dcs_food_bread:7", + "dcs_climate:dcs_food_bread:10", + "dcs_climate:dcs_food_bread:11", + "dcs_climate:dcs_food_cake:7", + "dcs_climate:dcs_food_cake:8", + "dcs_climate:dcs_food_cake:9", + "dcs_climate:dcs_food_cake:10", + "dcs_climate:dcs_food_clubsand:0", + "dcs_climate:dcs_food_clubsand:1", + "dcs_climate:dcs_food_crops:1", + "dcs_climate:dcs_food_crops:2", + "dcs_climate:dcs_food_crops:9", + "dcs_climate:dcs_food_crops:10", + "dcs_climate:dcs_food_crops:14", + "dcs_climate:dcs_food_frying:3", + "dcs_climate:dcs_food_petals", + "dcs_climate:dcs_food_plate_meat:0", + "dcs_climate:dcs_food_plate_meat:1", + "dcs_climate:dcs_food_plate_meat:2", + "dcs_climate:dcs_food_plate_meat:3", + "dcs_climate:dcs_food_plate_meat:4", + "dcs_climate:dcs_food_plate_meat:5", + "dcs_climate:dcs_food_plate_meat:6", + "dcs_climate:dcs_food_plate_meat:7", + "dcs_climate:dcs_food_rice:3", + "dcs_climate:dcs_food_rice:4", + "dcs_climate:dcs_food_salad:0", + "dcs_climate:dcs_food_salad:1", + "dcs_climate:dcs_food_salad:2", + "dcs_climate:dcs_food_salad:3", + "dcs_climate:dcs_food_salad:4", + "dcs_climate:dcs_food_salad:5", + "dcs_climate:dcs_food_salad:6", + "dcs_climate:dcs_food_sandwich:3", + "dcs_climate:dcs_food_setmeal:0", + "dcs_climate:dcs_food_setmeal:1", + "dcs_climate:dcs_food_snack:0", + "dcs_climate:dcs_food_snack:1", + "dcs_climate:dcs_food_snack:2", + "dcs_climate:dcs_food_snack:4", + "dcs_climate:dcs_food_snack:5", + "dcs_climate:dcs_food_tart:4", + "dcs_climate:dcs_food_tart:5", + "dcs_climate:dcs_food_tart:6", + "dcs_climate:dcs_food_tart:7", + "dcs_climate:dcs_food_wagashi:1", + "dcs_climate:dcs_food_wagashi:2", + "duckcraft:duckclubsandwichitem", + "duckcraft:duckpotpieitem", + "duckcraft:ducksoupitem", + "duckcraft:rdlapitem", + "erebus:cabbage_seeds", + "erebus:erebus_food:6", + "erebus:erebus_food:15", + "erebus:erebus_food:16", + "erebus:mandrake_root", + "erebus:smoothie:4", + "erebus:smoothie:5", + "erebus:smoothie:6", + "erebus:smoothie:7", + "erebus:smoothie:9", + "erebus:turnip", + "foodexpansion:itembeetrootnoodles", + "foodexpansion:itemcarrotpie", + "foodexpansion:itemcarrotseedsoup", + "foodexpansion:itemcookedmushroom", + "forestmobs:arisaurmeatcooked", + "forestmobs:arisaurmeatraw", + "forestmobs:paleosalad", + "freshwatermobs:lapisfishandchips", + "galacticraftcore:food:1", + "galacticraftcore:food:3", + "harvestcraft:anchovypepperonipizzaitem", + "harvestcraft:asparagusquicheitem", + "harvestcraft:asparagussoupitem", + "harvestcraft:babaganoushitem", + "harvestcraft:baconmushroomburgeritem", + "harvestcraft:bakedbeansitem", + "harvestcraft:bakedbeetsitem", + "harvestcraft:bakedcactusitem", + "harvestcraft:bakedsweetpotatoitem", + "harvestcraft:bakedturnipsitem", + "harvestcraft:bamboosteamedriceitem", + "harvestcraft:bangersandmashitem", + "harvestcraft:bbqchickenpizzaitem", + "harvestcraft:bbqpotatochipsitem", + "harvestcraft:bbqpulledporkitem", + "harvestcraft:bbqsauceitem", + "harvestcraft:beanburritoitem", + "harvestcraft:beansandriceitem", + "harvestcraft:beansontoastitem", + "harvestcraft:beefwellingtonitem", + "harvestcraft:beetburgeritem", + "harvestcraft:beetsaladitem", + "harvestcraft:beetsoupitem", + "harvestcraft:berryvinaigrettesaladitem", + "harvestcraft:bibimbapitem", + "harvestcraft:blackpaellaitem", + "harvestcraft:bltitem", + "harvestcraft:braisedonionsitem", + "harvestcraft:breakfastburritoitem", + "harvestcraft:broccolimacitem", + "harvestcraft:broccolindipitem", + "harvestcraft:bubbleteaitem", + "harvestcraft:bulgogiitem", + "harvestcraft:butteredpotatoitem", + "harvestcraft:cactussoupitem", + "harvestcraft:californiarollitem", + "harvestcraft:candiedgingeritem", + "harvestcraft:candiedsweetpotatoesitem", + "harvestcraft:candiedwalnutsitem", + "harvestcraft:cantonesegreensitem", + "harvestcraft:cantonesenoodlesitem", + "harvestcraft:carrotcake", + "harvestcraft:carrotcakeitem", + "harvestcraft:carrotcupcakeitem", + "harvestcraft:carrotjuiceitem", + "harvestcraft:carrotsoupitem", + "harvestcraft:cashewchickenitem", + "harvestcraft:ceasarsaladitem", + "harvestcraft:celeryandpeanutbutteritem", + "harvestcraft:celerysoupitem", + "harvestcraft:cevicheitem", + "harvestcraft:chaiteaitem", + "harvestcraft:charsiuitem", + "harvestcraft:cheddarandsourcreampotatochipsitem", + "harvestcraft:cheesesteakitem", + "harvestcraft:cheesyshrimpquinoaitem", + "harvestcraft:chickenandwafflesitem", + "harvestcraft:chickencelerycasseroleitem", + "harvestcraft:chickenchowmeinitem", + "harvestcraft:chickencurryitem", + "harvestcraft:chickendinneritem", + "harvestcraft:chickengumboitem", + "harvestcraft:chickenpaellaitem", + "harvestcraft:chickenparmasanitem", + "harvestcraft:chickenpotpieitem", + "harvestcraft:chikorollitem", + "harvestcraft:chilichocolateitem", + "harvestcraft:chilicupcakeitem", + "harvestcraft:chilidogitem", + "harvestcraft:chilidonutitem", + "harvestcraft:chiliitem", + "harvestcraft:chilipoppersitem", + "harvestcraft:chimichangaitem", + "harvestcraft:chipsanddipitem", + "harvestcraft:chipsandsalsaitem", + "harvestcraft:chorizoitem", + "harvestcraft:citrussaladitem", + "harvestcraft:clamchowderitem", + "harvestcraft:coconutshrimpitem", + "harvestcraft:colasodaitem", + "harvestcraft:coleslawburgeritem", + "harvestcraft:coleslawitem", + "harvestcraft:cookedtofabbititem", + "harvestcraft:cookedtofeakitem", + "harvestcraft:cookedtofenisonitem", + "harvestcraft:cookedtofickenitem", + "harvestcraft:cookedtofishitem", + "harvestcraft:cookedtofuduckitem", + "harvestcraft:cookedtofurkeyitem", + "harvestcraft:cookedtofuttonitem", + "harvestcraft:cornflakesitem", + "harvestcraft:cornishpastyitem", + "harvestcraft:cornitem", + "harvestcraft:cornonthecobitem", + "harvestcraft:cottagepieitem", + "harvestcraft:crabkimbapitem", + "harvestcraft:cranberryjellysandwichitem", + "harvestcraft:crawfishetoufeeitem", + "harvestcraft:crayfishsaladitem", + "harvestcraft:creamedbroccolisoupitem", + "harvestcraft:creamedcornitem", + "harvestcraft:creamofavocadosoupitem", + "harvestcraft:creeperwingsitem", + "harvestcraft:cucumbersaladitem", + "harvestcraft:cucumbersoupitem", + "harvestcraft:curryitem", + "harvestcraft:delightedmealitem", + "harvestcraft:deluxecheeseburgeritem", + "harvestcraft:deluxechickencurryitem", + "harvestcraft:deluxenachoesitem", + "harvestcraft:dhalitem", + "harvestcraft:dimsumitem", + "harvestcraft:earlgreyteaitem", + "harvestcraft:ediblerootitem", + "harvestcraft:eggplantparmitem", + "harvestcraft:eggrollitem", + "harvestcraft:enchiladaitem", + "harvestcraft:epicbltitem", + "harvestcraft:escargotitem", + "harvestcraft:extremechiliitem", + "harvestcraft:fiestacornsaladitem", + "harvestcraft:fishandchipsitem", + "harvestcraft:fishlettucewrapitem", + "harvestcraft:fishtacoitem", + "harvestcraft:footlongitem", + "harvestcraft:friedchickenitem", + "harvestcraft:friedgreentomatoesitem", + "harvestcraft:friedonionsitem", + "harvestcraft:friedpecanokraitem", + "harvestcraft:friedriceitem", + "harvestcraft:friesitem", + "harvestcraft:froglegstirfryitem", + "harvestcraft:futomakiitem", + "harvestcraft:gardensoupitem", + "harvestcraft:garlicchickenitem", + "harvestcraft:garlicitem", + "harvestcraft:garlicmashedpotatoesitem", + "harvestcraft:garlicsteakitem", + "harvestcraft:generaltsochickenitem", + "harvestcraft:gherkinitem", + "harvestcraft:gigapickleitem", + "harvestcraft:gingerbreaditem", + "harvestcraft:gingerchickenitem", + "harvestcraft:gingeredrhubarbtartitem", + "harvestcraft:gingeritem", + "harvestcraft:gingersnapsitem", + "harvestcraft:gingersodaitem", + "harvestcraft:glazedcarrotsitem", + "harvestcraft:glisteningsaladitem", + "harvestcraft:gourmetbeefburgeritem", + "harvestcraft:gourmetmuttonburgeritem", + "harvestcraft:gourmetporkburgeritem", + "harvestcraft:gourmetvenisonburgeritem", + "harvestcraft:greenbeancasseroleitem", + "harvestcraft:greenteaitem", + "harvestcraft:grilledcheesevegemitetoastitem", + "harvestcraft:grilledskewersitem", + "harvestcraft:groiledcheesesandwichitem", + "harvestcraft:guacamoleitem", + "harvestcraft:guisoitem", + "harvestcraft:gumboitem", + "harvestcraft:haggisitem", + "harvestcraft:hamandpineapplepizzaitem", + "harvestcraft:hamsweetpicklesandwichitem", + "harvestcraft:hashitem", + "harvestcraft:heartybreakfastitem", + "harvestcraft:herbbutterparsnipsitem", + "harvestcraft:holidaycake", + "harvestcraft:holidaycakeitem", + "harvestcraft:homestylelunchitem", + "harvestcraft:honeyglazedcarrotsitem", + "harvestcraft:honeysoyribsitem", + "harvestcraft:hotandsoursoupitem", + "harvestcraft:hotdishcasseroleitem", + "harvestcraft:hotwingsitem", + "harvestcraft:hummusitem", + "harvestcraft:hushpuppiesitem", + "harvestcraft:ironbrewitem", + "harvestcraft:jambalayaitem", + "harvestcraft:kalechipsitem", + "harvestcraft:kimchiitem", + "harvestcraft:kohlundpinkelitem", + "harvestcraft:koreandinneritem", + "harvestcraft:kungpaochickenitem", + "harvestcraft:lambbarleysoupitem", + "harvestcraft:lambkebabitem", + "harvestcraft:lambwithmintsauceitem", + "harvestcraft:lasagnaitem", + "harvestcraft:leafychickensandwichitem", + "harvestcraft:leafyfishsandwichitem", + "harvestcraft:leekbaconsoupitem", + "harvestcraft:liverandonionsitem", + "harvestcraft:loadedbakedpotatoitem", + "harvestcraft:mangochutneyitem", + "harvestcraft:manjuuitem", + "harvestcraft:maplesausageitem", + "harvestcraft:marinatedcucumbersitem", + "harvestcraft:mashedpotatoeschickenbiscuititem", + "harvestcraft:mashedpotatoesitem", + "harvestcraft:mashedsweetpotatoesitem", + "harvestcraft:mcpamitem", + "harvestcraft:meatfeastpizzaitem", + "harvestcraft:meatloafitem", + "harvestcraft:meatloafsandwichitem", + "harvestcraft:meatpieitem", + "harvestcraft:meatystirfryitem", + "harvestcraft:meesuaitem", + "harvestcraft:mettbrotchenitem", + "harvestcraft:mintchocolatechipicecreamitem", + "harvestcraft:mintcupcakeitem", + "harvestcraft:misosoupitem", + "harvestcraft:mixedsaladitem", + "harvestcraft:monsterfrieddumplingsitem", + "harvestcraft:mushroomlasagnaitem", + "harvestcraft:mushroomrisottoitem", + "harvestcraft:mushroomsteakitem", + "harvestcraft:naanitem", + "harvestcraft:netherstartoastitem", + "harvestcraft:netherwingsitem", + "harvestcraft:nopalessaladitem", + "harvestcraft:okrachipsitem", + "harvestcraft:okracreoleitem", + "harvestcraft:oldworldveggiesoupitem", + "harvestcraft:omeletitem", + "harvestcraft:omuriceitem", + "harvestcraft:onigiriitem", + "harvestcraft:onionhamburgeritem", + "harvestcraft:onionsoupitem", + "harvestcraft:orangechickenitem", + "harvestcraft:orangeduckitem", + "harvestcraft:ovenroastedcaulifloweritem", + "harvestcraft:padthaiitem", + "harvestcraft:paneertikkamasalaitem", + "harvestcraft:paradiseburgeritem", + "harvestcraft:pastagardeniaitem", + "harvestcraft:peaandhamsoupitem", + "harvestcraft:peasandceleryitem", + "harvestcraft:pekingduckitem", + "harvestcraft:pepperjellyitem", + "harvestcraft:pepperoniitem", + "harvestcraft:phoitem", + "harvestcraft:pickledbeetsitem", + "harvestcraft:pickledonionsitem", + "harvestcraft:picklesitem", + "harvestcraft:pinkelitem", + "harvestcraft:pitepaltitem", + "harvestcraft:pizzaitem", + "harvestcraft:pizzasoupitem", + "harvestcraft:ploughmanslunchitem", + "harvestcraft:poachedpearitem", + "harvestcraft:porklettucewrapitem", + "harvestcraft:porklomeinitem", + "harvestcraft:potatoandcheesepirogiitem", + "harvestcraft:potatoandleeksoupitem", + "harvestcraft:potatocakesitem", + "harvestcraft:potatochipsitem", + "harvestcraft:potatoesobrienitem", + "harvestcraft:potatosaladitem", + "harvestcraft:potatoskinsitem", + "harvestcraft:potatosoupitem", + "harvestcraft:potroastitem", + "harvestcraft:potstickersitem", + "harvestcraft:poutineitem", + "harvestcraft:randomtacoitem", + "harvestcraft:raspberryicedteaitem", + "harvestcraft:raspberrytrifleitem", + "harvestcraft:rawtofabbititem", + "harvestcraft:rawtofeakitem", + "harvestcraft:rawtofenisonitem", + "harvestcraft:rawtofickenitem", + "harvestcraft:rawtofishitem", + "harvestcraft:rawtofuduckitem", + "harvestcraft:rawtofurkeyitem", + "harvestcraft:rawtofuttonitem", + "harvestcraft:refriedbeansitem", + "harvestcraft:roastedrootveggiemedleyitem", + "harvestcraft:roastpotatoesitem", + "harvestcraft:rootbeersodaitem", + "harvestcraft:rosepetalteaitem", + "harvestcraft:salisburysteakitem", + "harvestcraft:salmonpattiesitem", + "harvestcraft:salsaitem", + "harvestcraft:sardinesinhotsauceitem", + "harvestcraft:sauerbratenitem", + "harvestcraft:sausagebeanmeltitem", + "harvestcraft:sausageinbreaditem", + "harvestcraft:scallionbakedpotatoitem", + "harvestcraft:sesameballitem", + "harvestcraft:shepardspieitem", + "harvestcraft:shrimpcocktailitem", + "harvestcraft:shrimpokrahushpuppiesitem", + "harvestcraft:slimepieitem", + "harvestcraft:sourcreamandonionpotatochipsitem", + "harvestcraft:spagettiandmeatballsitem", + "harvestcraft:spagettiitem", + "harvestcraft:spaghettidinneritem", + "harvestcraft:spicygreensitem", + "harvestcraft:spinachpieitem", + "harvestcraft:splitpeasoupitem", + "harvestcraft:springfieldcashewchickenitem", + "harvestcraft:springrollitem", + "harvestcraft:springsaladitem", + "harvestcraft:steakandchipsitem", + "harvestcraft:steakfajitaitem", + "harvestcraft:steaktartareitem", + "harvestcraft:steamedpeasitem", + "harvestcraft:steamedspinachitem", + "harvestcraft:strawberryrhubarbpieitem", + "harvestcraft:stuffedchilipeppersitem", + "harvestcraft:stuffedduckitem", + "harvestcraft:stuffedeggplantitem", + "harvestcraft:stuffedmushroomitem", + "harvestcraft:stuffedpepperitem", + "harvestcraft:stuffingitem", + "harvestcraft:suaderoitem", + "harvestcraft:succotashitem", + "harvestcraft:summerradishsaladitem", + "harvestcraft:summersquashwithradishitem", + "harvestcraft:sundayroastitem", + "harvestcraft:sunflowerbroccolisaladitem", + "harvestcraft:supremepizzaitem", + "harvestcraft:surfandturfitem", + "harvestcraft:sushiitem", + "harvestcraft:sweetandsourchickenitem", + "harvestcraft:sweetpickleitem", + "harvestcraft:sweetpotatopieitem", + "harvestcraft:sweetpotatosouffleitem", + "harvestcraft:sweetteaitem", + "harvestcraft:szechuaneggplantitem", + "harvestcraft:tacoitem", + "harvestcraft:takoyakiitem", + "harvestcraft:tatertotsitem", + "harvestcraft:teriyakichickenitem", + "harvestcraft:thankfuldinneritem", + "harvestcraft:threebeansaladitem", + "harvestcraft:toastedwesternitem", + "harvestcraft:tomatoherbchickenitem", + "harvestcraft:tomatoitem", + "harvestcraft:tomatosoupitem", + "harvestcraft:tortillachipsitem", + "harvestcraft:tunafishsandwichitem", + "harvestcraft:tunapotatoitem", + "harvestcraft:tunasaladitem", + "harvestcraft:turkishdelightitem", + "harvestcraft:turnipsoupitem", + "harvestcraft:vanillacupcakeitem", + "harvestcraft:vegemiteitem", + "harvestcraft:vegemiteontoastitem", + "harvestcraft:vegetablesoupitem", + "harvestcraft:vegetarianlettucewrapitem", + "harvestcraft:veggiestirfryitem", + "harvestcraft:veggiestripsitem", + "harvestcraft:vindalooitem", + "harvestcraft:weekendpicnicitem", + "harvestcraft:wontonsoupitem", + "harvestcraft:zeppoleitem", + "harvestcraft:zestyzucchiniitem", + "harvestcraft:zucchinibakeitem", + "harvestcraft:zucchinibreaditem", + "harvestcraft:zucchinifriesitem", + "iceandfire:ambrosia", + "inspirations:edibles", + "jurassicraft:ajuginucula_smithii_leaves", + "jurassicraft:fun_fries", + "jurassicraft:oiled_potato_strips", + "jurassicraft:wild_onion", + "jurassicraft:wild_potato", + "jurassicraft:wild_potato_cooked", + "lycanitesmobs:battleburrito", + "minecraft:baked_potato", + "minecraft:beetroot", + "minecraft:beetroot_soup", + "minecraft:carrot", + "minecraft:golden_apple:1", + "minecraft:golden_carrot", + "minecraft:mushroom_stew", + "minecraft:poisonous_potato", + "minecraft:potato", + "minecraft:rabbit_stew", + "mountainmobs:peakskebab", + "natura:edibles:11", + "natura:soups:0", + "natura:soups:1", + "natura:soups:2", + "natura:soups:3", + "natura:soups:4", + "natura:soups:5", + "natura:soups:6", + "natura:soups:7", + "natura:soups:8", + "nex:enoki_mushroom", + "plants2:alternanthera_f", + "plants2:amaranthus_h", + "plants2:ambrosia_a", + "plants2:apocynum_c", + "plants2:daucus_c", + "plants2:okra", + "plants2:plantago_m", + "plants2:saffron", + "plants2:tahitian_spinach", + "plants:alternanthera_f", + "plants:amaranthus_h", + "plants:daucus_c", + "plants:okra", + "plants:plantago_m", + "plants:saffron", + "pmp:food_corbr", + "pmp:food_corto", + "pmp:food_cotof", + "pmp:food_cotom", + "pmp:food_cotor", + "pmp:food_licog", + "pmp:food_licoo", + "pmp:food_licor", + "pmp:food_licoy", + "pmp:food_sandf", + "pmp:food_sandm", + "pmp:food_sandp", + "pmp:food_stirf", + "pmp:food_stpeo", + "pmp:food_stper", + "pmp:food_stpey", + "pmp:food_wrcof", + "pmp:food_wrcom", + "pmp:food_wrcor", + "pmp:food_wrcrn", + "pmp:food_wrswd", + "pmp:food_wrswf", + "pmp:food_wrswm", + "pmp:food_wrswr", + "pmp:leaff_cente", + "pmp:leaff_chico", + "pmp:leaff_laksa", + "pmp:leaff_landc", + "pmp:leaff_orach", + "pmp:root_burdo", + "pmp:root_cassa", + "pmp:root_horse", + "pmp:root_licor", + "pmp:root_sacrl", + "pmp:root_skirr", + "pmp:root_taro", + "pmp:root_wache", + "pmp:soup_brocc", + "pmp:soup_horse", + "pmp:soup_mozuk", + "pmp:soup_tomat", + "pmp:stem_wasab", + "pmp:tea_hop", + "pmp:veget_aspar", + "pmp:veget_belpo", + "pmp:veget_belpr", + "pmp:veget_belpy", + "pmp:veget_brocc", + "pmp:veget_bruss", + "pmp:veget_cauli", + "pmp:veget_celer", + "pmp:veget_corn", + "pmp:veget_cucum", + "pmp:veget_eggpl", + "pmp:veget_garli", + "pmp:veget_grnbe", + "pmp:veget_hops", + "pmp:veget_hyaci", + "pmp:veget_leek", + "pmp:veget_lettu", + "pmp:veget_mozuk", + "pmp:veget_onion", + "pmp:veget_radis", + "pmp:veget_sorre", + "pmp:veget_spina", + "pmp:veget_squas", + "pmp:veget_swcha", + "pmp:veget_tomat", + "pmp:veget_turni", + "pmp:veget_watcr", + "primal:aconite_petal", + "primal:aconite_root", + "primal:aconite_sprig", + "primal:corn_cob", + "primal:corn_cob_cooked", + "primal:daucus_murn_root", + "primal:daucus_murn_root_cooked", + "primal:devils_tongue_sepals", + "primal:devils_tongue_tendril", + "primal:mushroom_cooked", + "primal:nether_root", + "primal:searing_ember", + "primal:sinuous_resin", + "primal:sinuous_spore", + "primal:void_grass_root", + "pvj:mystical_potato", + "realworld:food_corbr", + "realworld:food_corto", + "realworld:food_cotof", + "realworld:food_cotom", + "realworld:food_cotor", + "realworld:food_licog", + "realworld:food_licoo", + "realworld:food_licor", + "realworld:food_licoy", + "realworld:food_sandf", + "realworld:food_sandm", + "realworld:food_sandp", + "realworld:food_stirf", + "realworld:food_stpeo", + "realworld:food_stper", + "realworld:food_stpey", + "realworld:food_wrcof", + "realworld:food_wrcom", + "realworld:food_wrcor", + "realworld:food_wrcrn", + "realworld:food_wrswd", + "realworld:food_wrswf", + "realworld:food_wrswm", + "realworld:food_wrswr", + "realworld:leaff_cente", + "realworld:leaff_chico", + "realworld:leaff_laksa", + "realworld:leaff_landc", + "realworld:leaff_orach", + "realworld:root_burdo", + "realworld:root_cassa", + "realworld:root_horse", + "realworld:root_licor", + "realworld:root_sacrl", + "realworld:root_skirr", + "realworld:root_taro", + "realworld:root_wache", + "realworld:soup_brocc", + "realworld:soup_horse", + "realworld:soup_mozuk", + "realworld:soup_tomat", + "realworld:stem_wasab", + "realworld:tea_hop", + "realworld:veget_aspar", + "realworld:veget_belpo", + "realworld:veget_belpr", + "realworld:veget_belpy", + "realworld:veget_brocc", + "realworld:veget_bruss", + "realworld:veget_cauli", + "realworld:veget_celer", + "realworld:veget_corn", + "realworld:veget_cucum", + "realworld:veget_eggpl", + "realworld:veget_garli", + "realworld:veget_grnbe", + "realworld:veget_hops", + "realworld:veget_hyaci", + "realworld:veget_leek", + "realworld:veget_lettu", + "realworld:veget_mozuk", + "realworld:veget_onion", + "realworld:veget_radis", + "realworld:veget_sorre", + "realworld:veget_spina", + "realworld:veget_squas", + "realworld:veget_swcha", + "realworld:veget_tomat", + "realworld:veget_turni", + "realworld:veget_watcr", + "rockhounding_surface:mesquite_flower", + "rockhounding_surface:mesquite_tea", + "rockhounding_surface:truffle_omelette", + "rockhounding_surface:truffle_pumpkin", + "rockhounding_surface:truffle_toast", + "rockhounding_surface:truffle_vodka", + "roots:aubergine_item", + "rootsclassic:oldroot", + "rootsclassic:rootystew", + "rustic:chili_pepper", + "rustic:cloudsbluff", + "rustic:core_root", + "rustic:ginseng", + "rustic:marsh_mallow", + "rustic:tomato", + "saltmod:beetroot_salad", + "saltmod:bop_pickled_turnip", + "saltmod:bop_salt_salad_shroom", + "saltmod:bop_salt_salad_veggie", + "saltmod:bop_salt_shroom_powder", + "saltmod:carrot_pie", + "saltmod:dandelion_salad", + "saltmod:fermented_saltwort", + "saltmod:fish_salmon_soup", + "saltmod:fish_soup", + "saltmod:grated_carrot", + "saltmod:hufc", + "saltmod:mushroom_pie", + "saltmod:onion_pie", + "saltmod:pickled_fern", + "saltmod:pickled_mushroom", + "saltmod:potato_mushroom", + "saltmod:potato_pie", + "saltmod:saltwort_beef", + "saltmod:saltwort_mutton", + "saltmod:saltwort_porkchop", + "saltmod:saltwort_salad", + "saltmod:saltwort_seed", + "saltmod:salt_beetroot", + "saltmod:salt_beetroot_salad", + "saltmod:salt_beetroot_soup", + "saltmod:salt_dandelion_salad", + "saltmod:salt_fish_salmon_soup", + "saltmod:salt_fish_soup", + "saltmod:salt_hufc", + "saltmod:salt_mushroom_stew", + "saltmod:salt_potato_baked", + "saltmod:salt_potato_mushroom", + "saltmod:salt_rabbit_stew", + "saltmod:salt_vegetable_stew", + "saltmod:tf_pickled_mushgloom", + "saltmod:vegetable_stew", + "shadowmobs:bloodchili", + "simplecorn:corncob", + "simplecorn:roastedcorn", + "simplytea:cup_tea_black:0", + "simplytea:cup_tea_black:1", + "simplytea:cup_tea_green:0", + "simplytea:cup_tea_green:1", + "skyesdonuts:icedmacchiato", + "skyesdonuts:icedtea", + "skyesdonuts:macchiato", + "skyesdonuts:mushroomdonut", + "skyesdonuts:tea", + "skyesdonuts:vanillachai", + "swampmobs:mosspie", + "thebetweenlands:black_hat_mushroom_item", + "thebetweenlands:bulb_capped_mushroom_item", + "thebetweenlands:flat_head_mushroom_item", + "thebetweenlands:fried_swamp_kelp", + "thebetweenlands:gerts_donut", + "thebetweenlands:jam_donut", + "thebetweenlands:mire_scramble", + "thebetweenlands:nettle_soup", + "thebetweenlands:reed_donut", + "thebetweenlands:sap_jello", + "thebetweenlands:sludge_jello", + "thebetweenlands:weeping_blue_petal", + "thebetweenlands:weeping_blue_petal_salad", + "thebetweenlands:yellow_dotted_fungus", + "tropicraft:nori_toasted", + "vanillafoodpantry:breads:413", + "vanillafoodpantry:breads:417", + "vanillafoodpantry:bread_pocket:0", + "vanillafoodpantry:bread_pocket:3", + "vanillafoodpantry:caramelized_alliums", + "vanillafoodpantry:carrot_burger", + "vanillafoodpantry:carrot_sunbutter_snack", + "vanillafoodpantry:chopped_alliums", + "vanillafoodpantry:cookie:793", + "vanillafoodpantry:creamsoup:928", + "vanillafoodpantry:creamsoup:929", + "vanillafoodpantry:creamsoup:973", + "vanillafoodpantry:creamsoup:987", + "vanillafoodpantry:creamsoup:990", + "vanillafoodpantry:creamsoup:993", + "vanillafoodpantry:creamsoup:995", + "vanillafoodpantry:edible_cactus", + "vanillafoodpantry:egg_pie:3", + "vanillafoodpantry:fish_chowder", + "vanillafoodpantry:fried_egg_and_tatoes", + "vanillafoodpantry:fries:0", + "vanillafoodpantry:fries:1", + "vanillafoodpantry:fries:2", + "vanillafoodpantry:fries:3", + "vanillafoodpantry:fries:4", + "vanillafoodpantry:fries:5", + "vanillafoodpantry:fries:8", + "vanillafoodpantry:fries:9", + "vanillafoodpantry:fungi_purged", + "vanillafoodpantry:ham_hocks_stew", + "vanillafoodpantry:juice:202", + "vanillafoodpantry:juice:204", + "vanillafoodpantry:juice:211", + "vanillafoodpantry:juice:214", + "vanillafoodpantry:kebab:6", + "vanillafoodpantry:kebab:7", + "vanillafoodpantry:molasses_glazed_carrots", + "vanillafoodpantry:nuggets:17", + "vanillafoodpantry:nuggets:29", + "vanillafoodpantry:nuggets:41", + "vanillafoodpantry:nuggets:48", + "vanillafoodpantry:nuggets:49", + "vanillafoodpantry:nuggets:53", + "vanillafoodpantry:nuggets:60", + "vanillafoodpantry:nuggets:61", + "vanillafoodpantry:nuggets:65", + "vanillafoodpantry:nuggets:77", + "vanillafoodpantry:portion_roasted_veg", + "vanillafoodpantry:potato_chowder", + "vanillafoodpantry:raw_vegetables", + "vanillafoodpantry:roasted_eggplant", + "vanillafoodpantry:roasted_vegetables", + "vanillafoodpantry:roast_corn", + "vanillafoodpantry:sauteed_alliums_mushrooms", + "vanillafoodpantry:special_salad", + "vanillafoodpantry:stewed:0", + "vanillafoodpantry:stewed:1", + "vanillafoodpantry:stewed:5", + "vanillafoodpantry:stewed:6", + "vanillafoodpantry:stewed:10", + "vanillafoodpantry:stewed:11", + "vanillafoodpantry:stewed:15", + "vanillafoodpantry:stewed:25", + "vanillafoodpantry:stewed:26", + "vanillafoodpantry:stewed:36", + "vanillafoodpantry:stewed:38", + "vanillafoodpantry:stewed:45", + "vanillafoodpantry:tatoes:0", + "vanillafoodpantry:tatoes:1", + "vanillafoodpantry:tatoes:3", + "vanillafoodpantry:tatoes:4", + "vanillafoodpantry:tatoes:5", + "vanillafoodpantry:tatoes:6", + "vanillafoodpantry:tatoes:7", + "vanillafoodpantry:tatoes:8", + "vanillafoodpantry:tatoes:9", + "vanillafoodpantry:tatoes:10", + "vanillafoodpantry:tatoes:11", + "vanillafoodpantry:teadrink:201", + "vanillafoodpantry:teadrink:202", + "vanillafoodpantry:teadrink:380", + "vanillafoodpantry:teadrink:381", + "xlfoodmod:beef_stew", + "xlfoodmod:blt_sandwich", + "xlfoodmod:caesar_salad", + "xlfoodmod:cheeseburger", + "xlfoodmod:chickenburger", + "xlfoodmod:chicken_salad", + "xlfoodmod:chicken_sandwich", + "xlfoodmod:chicken_soup", + "xlfoodmod:corn", + "xlfoodmod:corn_bread", + "xlfoodmod:cucumber", + "xlfoodmod:cucumber_soup", + "xlfoodmod:enchilada", + "xlfoodmod:garden_salad", + "xlfoodmod:hamburger", + "xlfoodmod:kebab", + "xlfoodmod:lettuce", + "xlfoodmod:onion", + "xlfoodmod:onion_rings", + "xlfoodmod:onion_salad", + "xlfoodmod:pepper", + "xlfoodmod:potato_bread", + "xlfoodmod:pumpkin_stew", + "xlfoodmod:raw_corn", + "xlfoodmod:taco", + "xlfoodmod:taco_salad", + "xlfoodmod:tortilla", + "xlfoodmod:vegetable_soup", + "zawa:bamboo_shoot", + "zawa:dried_bamboo_shoot" + ] + } +} diff --git a/config/nutrition/nutrition.cfg b/config/nutrition/nutrition.cfg new file mode 100644 index 0000000..842a1e0 --- /dev/null +++ b/config/nutrition/nutrition.cfg @@ -0,0 +1,77 @@ +# Configuration file + +"death penalty" { + # The nutrition value subtracted from each nutrient upon death. [range: 0 ~ 100, default: 15] + I:DeathPenaltyLoss=15 + + # The minimum nutrition value that the death penalty may reduce to. [range: 0 ~ 100, default: 30] + I:DeathPenaltyMin=30 + + # On death, should nutrition be reset to DeathPenaltyMin if it's fallen below that value? + # This is recommended to prevent death loops caused by negative effects. [default: true] + B:DeathPenaltyReset=true +} + + +gui { + # The anchor defines which side of the origin to position the button against. + # Accepted values: top, right, bottom, left, top-left, top-right, bottom-right, bottom-left, center [default: top-left] + S:ButtonAnchor=top-left + + # The origin defines the object which the nutrition button will be placed relative to. + # Accepted values: gui, screen [default: gui] + S:ButtonOrigin=gui + + # The nutrition button's X position, relative to its anchor point. [range: -1000 ~ 1000, default: 134] + I:ButtonXPosition=114 + + # The nutrition button's Y position, relative to its anchor point. [range: -1000 ~ 1000, default: 61] + I:ButtonYPosition=57 + + # If the nutrition GUI should be enabled [default: true] + B:EnableGui=true + + # If the nutrition button should be shown on player inventory (hotkey will still function). [default: true] + B:EnableGuiButton=true + + # If foods should show their nutrients on hover. [default: true] + B:EnableTooltips=true +} + + +logging { + # Log foods which cannot be found but are still listed in nutrients file. [default: false] + B:LogMissingFood=false + + # Log foods which have been found but do not have any associated nutrients. [default: false] + B:LogMissingNutrients=true +} + + +nutrition { + # Allow player to continue eating even while full. + # This setting may upset balance, but is necessary for playing in peaceful mode. [default: false] + B:AllowOverEating=false + + # The nutrition value subtracted from foods per additional nutrient, as a percentage. + # This is to prevent large, complex foods from being too powerful. + # (eg. 1 nutrient = 0% loss, 2 nutrients = 15% loss, 3 nutrients = 30% loss) [range: 0 ~ 100, default: 15] + I:LossPerNutrient=15 + + # Value to multiply base nutrition by for each food (eg. 0.5 to halve nutrition gain). [range: 0.0 ~ 100.0, default: 1.0] + S:NutritionMultiplier=1.0 + + # The starting nutrition level for new players. [range: 0 ~ 100, default: 50] + I:StartingNutrition=70 +} + + +"nutrition decay" { + # Global value to multiply decay rate by (eg. 0.5 halves the rate, 2.0 doubles it). This can also be set per-nutrient. [range: -100.0 ~ 100.0, default: 1.0] + S:DecayMultiplier=1.0 + + # Enable nutrition decay when hunger drains. [default: true] + B:EnableDecay=true +} + + diff --git a/config/nutrition/nutrition.cfg.bak b/config/nutrition/nutrition.cfg.bak new file mode 100644 index 0000000..c55c6b4 --- /dev/null +++ b/config/nutrition/nutrition.cfg.bak @@ -0,0 +1,77 @@ +# Configuration file + +"death penalty" { + # The nutrition value subtracted from each nutrient upon death. [range: 0 ~ 100, default: 15] + I:DeathPenaltyLoss=15 + + # The minimum nutrition value that the death penalty may reduce to. [range: 0 ~ 100, default: 30] + I:DeathPenaltyMin=30 + + # On death, should nutrition be reset to DeathPenaltyMin if it's fallen below that value? + # This is recommended to prevent death loops caused by negative effects. [default: true] + B:DeathPenaltyReset=true +} + + +gui { + # The anchor defines which side of the origin to position the button against. + # Accepted values: top, right, bottom, left, top-left, top-right, bottom-right, bottom-left, center [default: top-left] + S:ButtonAnchor=top-left + + # The origin defines the object which the nutrition button will be placed relative to. + # Accepted values: gui, screen [default: gui] + S:ButtonOrigin=gui + + # The nutrition button's X position, relative to its anchor point. [range: -1000 ~ 1000, default: 134] + I:ButtonXPosition=134 + + # The nutrition button's Y position, relative to its anchor point. [range: -1000 ~ 1000, default: 61] + I:ButtonYPosition=61 + + # If the nutrition GUI should be enabled [default: true] + B:EnableGui=true + + # If the nutrition button should be shown on player inventory (hotkey will still function). [default: true] + B:EnableGuiButton=true + + # If foods should show their nutrients on hover. [default: true] + B:EnableTooltips=true +} + + +logging { + # Log foods which cannot be found but are still listed in nutrients file. [default: false] + B:LogMissingFood=false + + # Log foods which have been found but do not have any associated nutrients. [default: false] + B:LogMissingNutrients=false +} + + +nutrition { + # Allow player to continue eating even while full. + # This setting may upset balance, but is necessary for playing in peaceful mode. [default: false] + B:AllowOverEating=false + + # The nutrition value subtracted from foods per additional nutrient, as a percentage. + # This is to prevent large, complex foods from being too powerful. + # (eg. 1 nutrient = 0% loss, 2 nutrients = 15% loss, 3 nutrients = 30% loss) [range: 0 ~ 100, default: 15] + I:LossPerNutrient=15 + + # Value to multiply base nutrition by for each food (eg. 0.5 to halve nutrition gain). [range: 0.0 ~ 100.0, default: 1.0] + S:NutritionMultiplier=1.0 + + # The starting nutrition level for new players. [range: 0 ~ 100, default: 50] + I:StartingNutrition=50 +} + + +"nutrition decay" { + # Global value to multiply decay rate by (eg. 0.5 halves the rate, 2.0 doubles it). This can also be set per-nutrient. [range: -100.0 ~ 100.0, default: 1.0] + S:DecayMultiplier=1.0 + + # Enable nutrition decay when hunger drains. [default: true] + B:EnableDecay=true +} + + diff --git a/config/oldjavawarning.cfg b/config/oldjavawarning.cfg new file mode 100644 index 0000000..92ef52f --- /dev/null +++ b/config/oldjavawarning.cfg @@ -0,0 +1,14 @@ +# Configuration file + +general { + # The lowest Java version users can use. This must follow the Java version format! [default: 1.8.0_162] + S:minJavaVersion=1.8.0_162 + + # Should users with 32x versions of Java be warned? [default: false] + B:warn32=true + + # Should users with lower versions of Java be warned? [default: true] + B:warnVersion=true +} + + diff --git a/config/openblocks.cfg b/config/openblocks.cfg new file mode 100644 index 0000000..1145896 --- /dev/null +++ b/config/openblocks.cfg @@ -0,0 +1,512 @@ +# Configuration file + +additional { + # List any mob names (like 'minecraft:bat') you want disabled on the server + S:disableMobNames < + > + + # Should player inventories be stored after death (can be later restored with ob_inventory command) + B:dumpDeadPlayersInventories=true +} + + +blocks { + B:auto_anvil=true + B:auto_enchantment_table=true + B:beartrap=true + B:big_button=true + B:big_button_wood=true + B:block_breaker=true + B:block_placer=true + B:builder_guide=true + B:cannon=true + B:canvas=true + B:canvas_glass=true + B:donation_station=true + B:drawing_table=true + B:elevator=true + B:elevator_rotating=true + B:fan=true + B:flag=true + B:golden_egg=true + B:grave=true + B:guide=true + B:heal=true + B:imaginary=true + B:item_dropper=true + B:ladder=true + B:paint_can=true + B:paint_mixer=true + B:path=true + B:projector=true + B:rope_ladder=true + B:scaffolding=true + B:sky=true + B:sponge=true + B:sprinkler=true + B:tank=true + B:target=true + B:trophy=true + B:vacuum_hopper=true + B:village_highlighter=true + B:xp_bottler=true + B:xp_drain=true + B:xp_shower=true +} + + +breaker { + # Maximum number of actions that can be performed by block breaker in single tick + I:actionLimit=16 +} + + +canvas { + # Controls number of textures allocated for canvas. Increase if canvas blocks stop rendering properly (get empty sides). To re-apply, reload textures + I:canvasTexturePoolSize=256 + + # If true, paintbrush will replace suitable blocks with canvas. Otherwise, it will only try to paint blocks + B:paintbrushReplacesBlocks=true + + # List of block ids that should not be replaceable by canvas (by using brush, stencil, etc) + S:replaceBlacklist < + > +} + + +cartographer { + # List of blocks that should be invisible to cartographer. Example: id:3, OpenBlocks:openblocks_radio (case sensitive) + S:blockBlacklist < + > + + # Should invalid height map request be always reported + B:reportInvalidRequest=false +} + + +crane { + # Enable magnet turtles + B:addTurtles=true + + # Use shift to control crane direction (otherwise, toggle every time) + B:boringMode=true + + # Enable collision checking of crane arm + B:doCraneCollisionCheck=false + + # List of resource location names of blocks that can be picked by magnet + S:magnetBlockWhitelist < + > + + # List of resource location names of entities that can be picked by magnet + S:magnetEntityWhitelist < + > + + # List of resource location names of tile entities that can be picked by magnet + S:magnetTileEntityWhitelist < + > + + # Show magnet turtles in creative list + B:showTurtles=true + + # Maximal distance from turtle to magnet when deactivating + D:turtleMagnetDeactivateRange=3.0 + + # Range of magnet CC peripheral + D:turtleMagnetRange=32.0 +} + + +cursor { + # Maximum distance cursor can reach (warning: increasing may cause crashes) + I:cursorMaxDistance=64 +} + + +debug { + # Show structures found by golden eye + B:goldenEyeDebug=false + + # Dump extra amount of data, every time grave is created + B:gravesDebug=false +} + + +devnull { + # Color of contained stack size in GUI + I:countColor=16776960 + + # If true, /dev/null will require sneaking in addition to clicking air to open gui + B:sneakClickToGui=true +} + + +dropblock { + # Should elevator move player to center of block after teleporting + B:centerOnBlock=false + + # XP consumed by elevator (total amount = ratio * distance) + D:elevatorXpDrainRatio=0.0 + + # Disable limit of blocks between elevators (equivalent to maxPassThrough = infinity) + B:ignoreAllBlocks=false + + # The elevator will ignore half blocks when counting the blocks it can pass through + B:ignoreHalfBlocks=false + + # The elevator will try to pass through blocks that have custom collision boxes + B:irregularBlocksArePassable=true + + # The maximum amount of blocks the elevator can pass through before the teleport fails + I:maxPassThrough=4 + + # Use to configure blocks as elevators. Examples: 'minecraft:wool' - configure any wool as white elevator, 'minecraft:wool#color=light_blue;yellow' - configure lightblue wool as yellow elevator + S:overrides < + > + + # The range of the drop block + I:searchDistance=20 + + # Defines blocks that are handled specially by elevators. Entries are in form :: or id::. Possible actions: abort (elevator can't pass block), increment (counts for elevatorMaxBlockPassCount limit) and ignore + S:specialBlockRules < + > +} + + +egg { + # Can golden egg pick blocks while hatching (may lead to glitches) + B:pickBlocks=true +} + + +fan { + # Maximum force applied every tick to entities nearby (linear decay) + D:fanForce=0.05 + + # Range of fan in blocks + D:fanRange=10.0 + + # Is fan force controlled by redstone current + B:isRedstoneActivated=true +} + + +features { + # Other fluids accepted instead liquid XP + S:additionalXpFluids < + "experience:20" + > + + # Explosive enchant can break blocks at level 3 + B:explosiveEnchantGrief=true + + # Is 'Explosive' enchantment enabled + B:explosiveEnchantment=true + + # Is 'Flim-flam' enchantment enabled + B:flimFlamEnchantment=true + + # Should every player get info book on first login + B:infoBook=false + + # Is 'Last Stand' enchantment enabled + B:lastStandEnchantment=true + + # Formula for XP cost (variables: hp,dmg,ench,xp). Note: calculation only triggers when hp - dmg < 1. + S:lastStandFormula=max(1, 50*(1-(hp-dmg))/ench) + + # Storage in mB needed to store single XP point + I:xpToLiquidRatio=20 +} + + +glasses { + # 0.0 - no visible change to world, 1.0 - world fully obscured + D:opacity=0.7 + + # Use texture for obscuring world + B:useTexture=true +} + + +glyphs { + # Should glyphs be added to creative search GUI + B:showInCreativeSearch=false +} + + +graves { + # Can grave spawn single block of dirt when it has no block under? + B:canSpawnBase=true + + # Try to overwrite blocks with graves if no suitable place is found on first try + B:destructiveGraves=false + + # Maximal height where grave should be spawned (default value selected to prevent spawning in bedrock) + I:maximalPosY=249 + + # Minimal height where grave should be spawned (default value selected to prevent spawning in bedrock) + I:minimalPosY=6 + + # Require gravestone to be in a player's inventory (it is consumed) + B:requiresGraveInInv=false + + # Spawn rate, range: 0..1, default: about 1 per 50s + D:skeletonSpawnRate=0.002 + + # Size of cube searched for spaces suitable for grave spawning + I:spawnRange=10 + + # Should grave randomly spawn skeletons + B:spawnSkeletons=false + + # Frequency of special action on grave digging, 0..1 + D:specialActionFrequency=0.03 + + # Store contents of spawned graves into separate NBT files (can later be restored with ob_inventory command) + B:storeContents=true +} + + +guide { + # How builder guide should react to redstone. 0 - not sensitive, 1 - powered == on, -1 - inverted + I:redstoneSensitivity=1 + + # Square of guide maximum render distance + D:renderDistanceSq=65536.0 + + # Try to use advanced OpenGL for performance improvement + B:useAdvancedRenderer=true +} + + +hacks { + # Enable experimental features that may be buggy or broken entirely + B:enableExperimentalFeatures=false +} + + +hangglider { + # Enable a whole new level of hanggliding experience through thermal lift. See keybindings for acoustic vario controls + B:enableThermal=true +} + + +imaginary { + # Speed of imaginary blocks fading/appearing + D:fadingSpeed=0.0075 + + # Number of newly created crayon/pencil uses + D:numberOfUses=10.0 +} + + +itemdropper { + # Maximum speed that can be set in item dropper GUI + D:maxItemDropSpeed=4.0 +} + + +items { + B:cartographer=true + B:crane_backpack=true + B:crane_control=true + B:crayon_glasses=true + B:cursor=true + B:dev_null=true + B:empty_map=true + B:epic_eraser=true + B:generic=true + B:generic_unstackable=true + B:glyph=true + B:golden_eye=true + B:hang_glider=true + B:height_map=true + B:info_book=true + B:luggage=true + B:paintbrush=true + B:pedometer=true + B:pencil_glasses=true + B:serious_glasses=true + B:sleeping_bag=true + B:slimalyzer=true + B:sonic_glasses=true + B:sponge_on_a_stick=true + B:squeegee=true + B:stencil=true + B:tasty_clay=true + B:technicolor_glasses=true + B:wrench=true + B:xp_bucket=true +} + + +ladder { + # If true, ladders will behave in old way: single item will place ladder all the way down, but it will not drop when broken + B:infiniteMode=false +} + + +loot { + B:technicolorGlasses=true +} + + +magnet { + # Can crane magnet pick block? + B:pickBlocks=true + + # Can crane magnet pick entities? + B:pickEntities=true +} + + +placer { + # Maximum number of actions that can be performed by block placer in single tick + I:actionLimit=16 +} + + +projector { + # The projector's cone will use the specified brightness value to render. + # Value must be between 0 and 255 inclusive. To use the default world brightness set -1 as the value. + # Keep in mind that default brightness means that the cone will render as light blue during the day and dark blue during the night. + I:brightness=-1 + + # Level of light emitted by the active projector. Defaults to 10. Must be at maximum 15 and positive + I:lightLevel=10 + + # Projector will light up whenever it is displaying a map + B:lightUpWhenWorking=true + + # Projector will render a holographic cone whenever active + B:renderHolographicCone=true +} + + +radio { + # Should add radio villager profession + B:radioVillagerEnabled=true +} + + +scaffolding { + # The rate at which scaffolding should break. 0 - fastest + I:despawnRate=4 +} + + +skyblock { + # Forces skyblock rendering even when Optifine is enabled (warning: skyblocks may be incompatible with shaders!) + B:optifineOverride=false + + # Enables skyblock rendering. Disable when there are graphic glitches or performance problems. Requires resource reload after change. + B:renderingEnabled=true +} + + +sponge { + # Should sponge block update neighbours after liquid removal? + B:blockUpdate=false + + # Sponge block range (distance from center) + I:spongeRange=3 + + # SpongeOnAStick use count + I:spongeStickUseCount=256 + + # Should sponge-on-a-stick update neighbours after liquid removal? + B:stickBlockUpdate=false +} + + +sprinkler { + # Consume rate of bonemeal (ticks/item). + I:bonemealConsumeRate=600 + + # 1/chance that crops will be fertilized with bonemeal + I:bonemealFertilizeChance=200 + + # The range in each cardinal direction that crops will be affected. + I:effectiveRange=4 + + # 1/chance that crops will be fertilized without bonemeal + I:fertilizeChance=500 + + # Capacity (in mB) of internal tank. + I:internalTankCapacity=50 + + # Consume rate of sprinkler (ticks/mB). + I:waterConsumeRate=20 +} + + +tanks { + # Can buckets be filled directly from tank? (works only for vanilla fluids, universal bucket and ones registered in 'bucketItems') + B:allowBucketDrain=true + + # List of additional custom buckets than can be filled directly from tanks + S:bucketItems < + "openblocks:xp_bucket" + > + + # The amount of buckets each tank can hold + I:bucketsPerTank=16 + + # Should filled tanks be searchable with creative menu + B:displayAllFluids=true + + # Tanks will emit light when they contain a liquid that glows (eg. lava) + B:emitLight=true + + # Minimal difference in fluid level between neigbors required for tank update (can be used for performance finetuning + I:fluidDifferenceUpdateThreshold=0 + + # Should tanks try to balance liquid amounts with neighbours + B:tankTicks=true +} + + +tomfoolery { + # You know, THAT thing! That you shouldn't do in public! + B:doItWhileTyping=false + + # Blacklist/Whitelist for effects used by flim-flam enchantment + S:flimFlamBlacklist < + > + + # If true, flim-flam blacklist will become whitelist + B:reverseBlacklist=false + + # Allow only flimflams that don't cause death (or at least very rarely) + B:safeOnly=false + + # 0 - lore hidden, 1 - visible only with pressed ALT, 2 - always visible + I:sillyLoreDisplay=1 + + # Are you serious too? + B:weAreSeriousPeople=true +} + + +trophy { + # Legacy value. For actual configuration, see 'trophyDropChanceFormula' + D:trophyDropChance=0.001 + + # Formula for calculating trophy drop chance. Trophy drops when result is positive. + S:trophyDropChanceFormula=let([bias=rand()/4, selection=rand()], (looting + bias) * chance - selection) +} + + +xpbucket { + # Can bucket be filled with liquid XP directly from any source? + B:directFill=true + + # Should XP bucket be shown in inventory (if this is set, while universal bucket is enabled and registerUniversalXpBucket is set, creative menu will contain two buckets containing liquid XP) + B:showInCreativeGui=true + + # Should liquid XP be registered for universal bucket support (does not enable universal bucket) + B:universalBucketSupport=true +} + + diff --git a/config/openblocks.cfg.bak b/config/openblocks.cfg.bak new file mode 100644 index 0000000..8256298 --- /dev/null +++ b/config/openblocks.cfg.bak @@ -0,0 +1,512 @@ +# Configuration file + +additional { + # List any mob names (like 'minecraft:bat') you want disabled on the server + S:disableMobNames < + > + + # Should player inventories be stored after death (can be later restored with ob_inventory command) + B:dumpDeadPlayersInventories=true +} + + +blocks { + B:auto_anvil=true + B:auto_enchantment_table=true + B:beartrap=true + B:big_button=true + B:big_button_wood=true + B:block_breaker=true + B:block_placer=true + B:builder_guide=true + B:cannon=true + B:canvas=true + B:canvas_glass=true + B:donation_station=true + B:drawing_table=true + B:elevator=true + B:elevator_rotating=true + B:fan=true + B:flag=true + B:golden_egg=true + B:grave=true + B:guide=true + B:heal=true + B:imaginary=true + B:item_dropper=true + B:ladder=true + B:paint_can=true + B:paint_mixer=true + B:path=true + B:projector=true + B:rope_ladder=true + B:scaffolding=true + B:sky=true + B:sponge=true + B:sprinkler=true + B:tank=true + B:target=true + B:trophy=true + B:vacuum_hopper=true + B:village_highlighter=true + B:xp_bottler=true + B:xp_drain=true + B:xp_shower=true +} + + +breaker { + # Maximum number of actions that can be performed by block breaker in single tick + I:actionLimit=16 +} + + +canvas { + # Controls number of textures allocated for canvas. Increase if canvas blocks stop rendering properly (get empty sides). To re-apply, reload textures + I:canvasTexturePoolSize=256 + + # If true, paintbrush will replace suitable blocks with canvas. Otherwise, it will only try to paint blocks + B:paintbrushReplacesBlocks=true + + # List of block ids that should not be replaceable by canvas (by using brush, stencil, etc) + S:replaceBlacklist < + > +} + + +cartographer { + # List of blocks that should be invisible to cartographer. Example: id:3, OpenBlocks:openblocks_radio (case sensitive) + S:blockBlacklist < + > + + # Should invalid height map request be always reported + B:reportInvalidRequest=false +} + + +crane { + # Enable magnet turtles + B:addTurtles=true + + # Use shift to control crane direction (otherwise, toggle every time) + B:boringMode=true + + # Enable collision checking of crane arm + B:doCraneCollisionCheck=false + + # List of resource location names of blocks that can be picked by magnet + S:magnetBlockWhitelist < + > + + # List of resource location names of entities that can be picked by magnet + S:magnetEntityWhitelist < + > + + # List of resource location names of tile entities that can be picked by magnet + S:magnetTileEntityWhitelist < + > + + # Show magnet turtles in creative list + B:showTurtles=true + + # Maximal distance from turtle to magnet when deactivating + D:turtleMagnetDeactivateRange=3.0 + + # Range of magnet CC peripheral + D:turtleMagnetRange=32.0 +} + + +cursor { + # Maximum distance cursor can reach (warning: increasing may cause crashes) + I:cursorMaxDistance=64 +} + + +debug { + # Show structures found by golden eye + B:goldenEyeDebug=false + + # Dump extra amount of data, every time grave is created + B:gravesDebug=false +} + + +devnull { + # Color of contained stack size in GUI + I:countColor=16776960 + + # If true, /dev/null will require sneaking in addition to clicking air to open gui + B:sneakClickToGui=true +} + + +dropblock { + # Should elevator move player to center of block after teleporting + B:centerOnBlock=false + + # XP consumed by elevator (total amount = ratio * distance) + D:elevatorXpDrainRatio=0.0 + + # Disable limit of blocks between elevators (equivalent to maxPassThrough = infinity) + B:ignoreAllBlocks=false + + # The elevator will ignore half blocks when counting the blocks it can pass through + B:ignoreHalfBlocks=false + + # The elevator will try to pass through blocks that have custom collision boxes + B:irregularBlocksArePassable=true + + # The maximum amount of blocks the elevator can pass through before the teleport fails + I:maxPassThrough=4 + + # Use to configure blocks as elevators. Examples: 'minecraft:wool' - configure any wool as white elevator, 'minecraft:wool#color=light_blue;yellow' - configure lightblue wool as yellow elevator + S:overrides < + > + + # The range of the drop block + I:searchDistance=20 + + # Defines blocks that are handled specially by elevators. Entries are in form :: or id::. Possible actions: abort (elevator can't pass block), increment (counts for elevatorMaxBlockPassCount limit) and ignore + S:specialBlockRules < + > +} + + +egg { + # Can golden egg pick blocks while hatching (may lead to glitches) + B:pickBlocks=true +} + + +fan { + # Maximum force applied every tick to entities nearby (linear decay) + D:fanForce=0.05 + + # Range of fan in blocks + D:fanRange=10.0 + + # Is fan force controlled by redstone current + B:isRedstoneActivated=true +} + + +features { + # Other fluids accepted instead liquid XP + S:additionalXpFluids < + "experience:20" + > + + # Explosive enchant can break blocks at level 3 + B:explosiveEnchantGrief=true + + # Is 'Explosive' enchantment enabled + B:explosiveEnchantment=true + + # Is 'Flim-flam' enchantment enabled + B:flimFlamEnchantment=true + + # Should every player get info book on first login + B:infoBook=true + + # Is 'Last Stand' enchantment enabled + B:lastStandEnchantment=true + + # Formula for XP cost (variables: hp,dmg,ench,xp). Note: calculation only triggers when hp - dmg < 1. + S:lastStandFormula=max(1, 50*(1-(hp-dmg))/ench) + + # Storage in mB needed to store single XP point + I:xpToLiquidRatio=20 +} + + +glasses { + # 0.0 - no visible change to world, 1.0 - world fully obscured + D:opacity=0.7 + + # Use texture for obscuring world + B:useTexture=true +} + + +glyphs { + # Should glyphs be added to creative search GUI + B:showInCreativeSearch=false +} + + +graves { + # Can grave spawn single block of dirt when it has no block under? + B:canSpawnBase=true + + # Try to overwrite blocks with graves if no suitable place is found on first try + B:destructiveGraves=false + + # Maximal height where grave should be spawned (default value selected to prevent spawning in bedrock) + I:maximalPosY=249 + + # Minimal height where grave should be spawned (default value selected to prevent spawning in bedrock) + I:minimalPosY=6 + + # Require gravestone to be in a player's inventory (it is consumed) + B:requiresGraveInInv=false + + # Spawn rate, range: 0..1, default: about 1 per 50s + D:skeletonSpawnRate=0.002 + + # Size of cube searched for spaces suitable for grave spawning + I:spawnRange=10 + + # Should grave randomly spawn skeletons + B:spawnSkeletons=true + + # Frequency of special action on grave digging, 0..1 + D:specialActionFrequency=0.03 + + # Store contents of spawned graves into separate NBT files (can later be restored with ob_inventory command) + B:storeContents=true +} + + +guide { + # How builder guide should react to redstone. 0 - not sensitive, 1 - powered == on, -1 - inverted + I:redstoneSensitivity=1 + + # Square of guide maximum render distance + D:renderDistanceSq=65536.0 + + # Try to use advanced OpenGL for performance improvement + B:useAdvancedRenderer=true +} + + +hacks { + # Enable experimental features that may be buggy or broken entirely + B:enableExperimentalFeatures=false +} + + +hangglider { + # Enable a whole new level of hanggliding experience through thermal lift. See keybindings for acoustic vario controls + B:enableThermal=true +} + + +imaginary { + # Speed of imaginary blocks fading/appearing + D:fadingSpeed=0.0075 + + # Number of newly created crayon/pencil uses + D:numberOfUses=10.0 +} + + +itemdropper { + # Maximum speed that can be set in item dropper GUI + D:maxItemDropSpeed=4.0 +} + + +items { + B:cartographer=true + B:crane_backpack=true + B:crane_control=true + B:crayon_glasses=true + B:cursor=true + B:dev_null=true + B:empty_map=true + B:epic_eraser=true + B:generic=true + B:generic_unstackable=true + B:glyph=true + B:golden_eye=true + B:hang_glider=true + B:height_map=true + B:info_book=true + B:luggage=true + B:paintbrush=true + B:pedometer=true + B:pencil_glasses=true + B:serious_glasses=true + B:sleeping_bag=true + B:slimalyzer=true + B:sonic_glasses=true + B:sponge_on_a_stick=true + B:squeegee=true + B:stencil=true + B:tasty_clay=true + B:technicolor_glasses=true + B:wrench=true + B:xp_bucket=true +} + + +ladder { + # If true, ladders will behave in old way: single item will place ladder all the way down, but it will not drop when broken + B:infiniteMode=false +} + + +loot { + B:technicolorGlasses=true +} + + +magnet { + # Can crane magnet pick block? + B:pickBlocks=true + + # Can crane magnet pick entities? + B:pickEntities=true +} + + +placer { + # Maximum number of actions that can be performed by block placer in single tick + I:actionLimit=16 +} + + +projector { + # The projector's cone will use the specified brightness value to render. + # Value must be between 0 and 255 inclusive. To use the default world brightness set -1 as the value. + # Keep in mind that default brightness means that the cone will render as light blue during the day and dark blue during the night. + I:brightness=-1 + + # Level of light emitted by the active projector. Defaults to 10. Must be at maximum 15 and positive + I:lightLevel=10 + + # Projector will light up whenever it is displaying a map + B:lightUpWhenWorking=true + + # Projector will render a holographic cone whenever active + B:renderHolographicCone=true +} + + +radio { + # Should add radio villager profession + B:radioVillagerEnabled=true +} + + +scaffolding { + # The rate at which scaffolding should break. 0 - fastest + I:despawnRate=4 +} + + +skyblock { + # Forces skyblock rendering even when Optifine is enabled (warning: skyblocks may be incompatible with shaders!) + B:optifineOverride=false + + # Enables skyblock rendering. Disable when there are graphic glitches or performance problems. Requires resource reload after change. + B:renderingEnabled=true +} + + +sponge { + # Should sponge block update neighbours after liquid removal? + B:blockUpdate=false + + # Sponge block range (distance from center) + I:spongeRange=3 + + # SpongeOnAStick use count + I:spongeStickUseCount=256 + + # Should sponge-on-a-stick update neighbours after liquid removal? + B:stickBlockUpdate=false +} + + +sprinkler { + # Consume rate of bonemeal (ticks/item). + I:bonemealConsumeRate=600 + + # 1/chance that crops will be fertilized with bonemeal + I:bonemealFertilizeChance=200 + + # The range in each cardinal direction that crops will be affected. + I:effectiveRange=4 + + # 1/chance that crops will be fertilized without bonemeal + I:fertilizeChance=500 + + # Capacity (in mB) of internal tank. + I:internalTankCapacity=50 + + # Consume rate of sprinkler (ticks/mB). + I:waterConsumeRate=20 +} + + +tanks { + # Can buckets be filled directly from tank? (works only for vanilla fluids, universal bucket and ones registered in 'bucketItems') + B:allowBucketDrain=true + + # List of additional custom buckets than can be filled directly from tanks + S:bucketItems < + "openblocks:xp_bucket" + > + + # The amount of buckets each tank can hold + I:bucketsPerTank=16 + + # Should filled tanks be searchable with creative menu + B:displayAllFluids=true + + # Tanks will emit light when they contain a liquid that glows (eg. lava) + B:emitLight=true + + # Minimal difference in fluid level between neigbors required for tank update (can be used for performance finetuning + I:fluidDifferenceUpdateThreshold=0 + + # Should tanks try to balance liquid amounts with neighbours + B:tankTicks=true +} + + +tomfoolery { + # You know, THAT thing! That you shouldn't do in public! + B:doItWhileTyping=false + + # Blacklist/Whitelist for effects used by flim-flam enchantment + S:flimFlamBlacklist < + > + + # If true, flim-flam blacklist will become whitelist + B:reverseBlacklist=false + + # Allow only flimflams that don't cause death (or at least very rarely) + B:safeOnly=false + + # 0 - lore hidden, 1 - visible only with pressed ALT, 2 - always visible + I:sillyLoreDisplay=1 + + # Are you serious too? + B:weAreSeriousPeople=true +} + + +trophy { + # Legacy value. For actual configuration, see 'trophyDropChanceFormula' + D:trophyDropChance=0.001 + + # Formula for calculating trophy drop chance. Trophy drops when result is positive. + S:trophyDropChanceFormula=let([bias=rand()/4, selection=rand()], (looting + bias) * chance - selection) +} + + +xpbucket { + # Can bucket be filled with liquid XP directly from any source? + B:directFill=true + + # Should XP bucket be shown in inventory (if this is set, while universal bucket is enabled and registerUniversalXpBucket is set, creative menu will contain two buckets containing liquid XP) + B:showInCreativeGui=true + + # Should liquid XP be registered for universal bucket support (does not enable universal bucket) + B:universalBucketSupport=true +} + + diff --git a/config/openmods.cfg b/config/openmods.cfg new file mode 100644 index 0000000..0bb06f0 --- /dev/null +++ b/config/openmods.cfg @@ -0,0 +1,29 @@ +# Configuration file + +debug { + # Control printing of stacktraces in case of unharvested drops + B:dropsDebug=false + + # Maximum fake player pool that doesn't produce warning + I:fakePlayerCountThreshold=10 + + # Maximum allowed size of tessellator pool + I:tessellatorPoolLimit=20 +} + + +feature { + # Enables command line calculator + B:calculatorCommands=true + + # List of tools used for checking effective during block breaking + S:fakePlayerBlockBreakTools < + "minecraft:diamond_pickaxe" + "minecraft:diamond_shovel" + "minecraft:diamond_axe" + "minecraft:diamond_sword" + "minecraft:shears" + > +} + + diff --git a/config/oreexcavation.cfg b/config/oreexcavation.cfg new file mode 100644 index 0000000..a5c7301 --- /dev/null +++ b/config/oreexcavation.cfg @@ -0,0 +1,70 @@ +# Configuration file + +general { + # Allow players to use shape mining [default: true] + B:"Allow Shapes"=true + + # Use alternate check for tool validity (e.g. swords on webs) [default: false] + B:"Alt Tools"=false + + # Skips spawning drops in world adding them directly to your inventory [default: false] + B:"Auto Pickup"=false + + # Blocks blacklisted from being excavated [default: [Ljava.lang.String;@7ca5479d] + S:"Block Blacklist" < + > + + # Amount of exaustion per block excavated [range: 0.0 ~ 3.4028235E38, default: 0.1] + S:Exaustion=0.1 + + # Experience cost per block excavated [range: 0 ~ 2147483647, default: 0] + I:Experience=0 + + # The default game stage required to unlock excavations (requires gamestages to be installed) [default: ] + S:"Game Stage"= + + # Ignores whether or not the held tool is valid [default: false] + B:"Ignore Tool"=false + + # Inverts the block blacklist to function as a whitelist [default: false] + B:"Invert Block Blacklist"=false + + # Inverts the tool blacklist to function as a whitelist [default: false] + B:"Invert Tool Blacklist"=false + + # The maximum number of blocks that can be excavated at once [range: 1 ~ 2147483647, default: 128] + I:Limit=128 + + # How many excavations should be kept in undo history (may lead to exploits or instability) [range: 0 ~ 2147483647, default: 3] + I:"Max Undos"=3 + + # Excavation mode (-1 Disabled, 0 = Keybind, 1 = Sneak, 2 = Always) [range: -1 ~ 2, default: 0] + I:Mode=0 + + # Allows players to cancel excavation by releasing the keys [default: true] + B:"Must Hold"=true + + # Limit excavation to standard tool types (Picks, Shoves, Axes & Shears) [default: false] + B:"Only Standard Types"=false + + # Allow excavation with an open hand [default: true] + B:"Open Hand"=true + + # How far from the origin an excavation can travel [range: 1 ~ 2147483647, default: 16] + I:Range=16 + + # How many blocks per tick can be excavated [range: 1 ~ 2147483647, default: 64] + I:Speed=64 + + # Temporarily reduces excavation speed if TPS begins to slow down [default: true] + B:"TPS Guard"=true + + # Tools blacklisted from excavating [default: [Ljava.lang.String;@69eb7341] + S:"Tool Blacklist" < + > + + # Use the side of the block hit to determine shape mining direction [default: true] + B:"Use Side Hit"=true +} + + diff --git a/config/oreexcavation_groups.json b/config/oreexcavation_groups.json new file mode 100644 index 0000000..d9cf21c --- /dev/null +++ b/config/oreexcavation_groups.json @@ -0,0 +1,20 @@ +{ + "blockGroups": [ + [ + "treeLeaves" + ], + [ + "logWood" + ] + ], + "strictSubtypes": [ + "cropWheat", + "cropPotato", + "cropCarrot", + "cropNetherWart" + ], + "gamestages": { + "examplemod:example_block1": "example_stage1", + "examplemod:example_block2": "example_stage2" + } +} \ No newline at end of file diff --git a/config/oreexcavation_overrides.json b/config/oreexcavation_overrides.json new file mode 100644 index 0000000..f323dda --- /dev/null +++ b/config/oreexcavation_overrides.json @@ -0,0 +1,13 @@ +{ + "overrides": [ + { + "itemID": "examplemod:nerfed_pickaxe:0", + "speed": 1, + "limit": 0, + "range": 0, + "exaustion": 0.1, + "experience": 0, + "gamestage": "" + } + ] +} \ No newline at end of file diff --git a/config/oreexcavation_shapes.json b/config/oreexcavation_shapes.json new file mode 100644 index 0000000..c9c17b5 --- /dev/null +++ b/config/oreexcavation_shapes.json @@ -0,0 +1,40 @@ +{ + "shapes": [ + { + "name": "1x2", + "depth": -1, + "reticle": 12, + "mask": [ + "OOOOO", + "OOOOO", + "OOXOO", + "OOXOO", + "OOOOO" + ] + }, + { + "name": "3x3", + "depth": -1, + "reticle": 12, + "mask": [ + "OOOOO", + "OXXXO", + "OXXXO", + "OXXXO", + "OOOOO" + ] + }, + { + "name": "5x5", + "depth": -1, + "reticle": 12, + "mask": [ + "XXXXX", + "XXXXX", + "XXXXX", + "XXXXX", + "XXXXX" + ] + } + ] +} \ No newline at end of file diff --git a/config/overpoweredarmorbar.cfg b/config/overpoweredarmorbar.cfg new file mode 100644 index 0000000..2581247 --- /dev/null +++ b/config/overpoweredarmorbar.cfg @@ -0,0 +1,15 @@ +# Configuration file + +general { + B:"Always show armor bar?"=false + + # Colors must be specified in #RRGGBB format + S:"Armor icon colors" < + #FFFFFF + #AAAA00 + #AA0000 + > + B:"Show empty armor icons?"=true +} + + diff --git a/config/parry.cfg b/config/parry.cfg new file mode 100644 index 0000000..525e2ba --- /dev/null +++ b/config/parry.cfg @@ -0,0 +1,33 @@ +# Configuration file + +general { + # Min: 0 + # Max: 2147483647 + I:parryEnchantmentMaxLevel=5 + + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:shieldEnchantmentMultiplierArrow=0.25 + + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:shieldEnchantmentMultiplierFireball=0.25 + + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:shieldEnchantmentMultiplierThrowable=0.25 + + # Min: 0 + # Max: 2147483647 + I:shieldParryTicksArrow=40 + + # Min: 0 + # Max: 2147483647 + I:shieldParryTicksFireball=40 + + # Min: 0 + # Max: 2147483647 + I:shieldParryTicksThrowable=40 +} + + diff --git a/config/patchouli.cfg b/config/patchouli.cfg new file mode 100644 index 0000000..b42311a --- /dev/null +++ b/config/patchouli.cfg @@ -0,0 +1,16 @@ +# Configuration file + +general { + # Set this to true to disable advancement locking and make all entries visible at all times + # Config Flag: advancements_disabled + B:"Disable Advancement Locking"=true + + # Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book. + S:"Inventory Button Book"= + + # Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. + # Config Flag: testing_mode + B:"Testing Mode"=false +} + + diff --git a/config/placebo.cfg b/config/placebo.cfg new file mode 100644 index 0000000..875413a --- /dev/null +++ b/config/placebo.cfg @@ -0,0 +1,11 @@ +# Configuration file + +general { + # If placebo will dump all event handlers to the log in post init. [default: false] + B:"Dump event handlers"=false + + # If placebo will replace all ShapelessRecipes and ShapelessOreRecipes with FastShapelessRecipes. [default: true] + B:"Fast Shapeless Recipes"=true +} + + diff --git a/config/primitivemobs/primitivemobs.cfg b/config/primitivemobs/primitivemobs.cfg new file mode 100644 index 0000000..079cd2b --- /dev/null +++ b/config/primitivemobs/primitivemobs.cfg @@ -0,0 +1,143 @@ +# Configuration file + +########################################################################################################## +# mob activation settings +#--------------------------------------------------------------------------------------------------------# +# Enable/Disable mobs +########################################################################################################## + +"mob activation settings" { + # Enable/Disable the Bewitched Tome + B:"Enable Bewitched Tome"=false + + # Enable/Disable the Blazing Juggernaut + B:"Enable Blazing Juggernaut"=false + + # Enable/Disable the Brain Slime + B:"Enable Brain Slime"=false + + # Enable/Disable the Chameleon + B:"Enable Chameleon"=true + + # Enable/Disable the Dodo + B:"Enable Dodo"=true + + # Enable/Disable the Festive Creeper + B:"Enable Festive Creeper"=false + + # Enable/Disable the Filch Lizard + B:"Enable Filch Lizard"=false + + # Enable/Disable the Flame Spewer + B:"Enable Flame Spewer"=false + + # Enable/Disable the Goblin + B:"Enable Goblin"=false + + # Enable/Disable the Grove Sprite + B:"Enable Grove Sprite"=true + + # Enable/Disable the Harpy + B:"Enable Harpy"=false + + # Enable/Disable the Haunted Tool + B:"Enable Haunted Tool"=false + + # Enable/Disable the Lily lurker + B:"Enable Lily Lurker"=false + + # Enable/Disable the Lost Miner + B:"Enable Lost Miner"=true + + # Enable/Disable the Mimic + B:"Enable Mimic"=false + + # Enable/Disable the Rocket Creeper + B:"Enable Rocket Creeper"=false + + # Enable/Disable the Sheepman + B:"Enable Sheepman"=true + + # Enable/Disable the Skeleton Warrior + B:"Enable Skeleton Warrior"=false + + # Enable/Disable the Spider Family + B:"Enable Spider Family"=false + + # Enable/Disable the Support Creeper + B:"Enable Support Creeper"=true + + # Enable/Disable the Traveling Merchant + B:"Enable Traveling Merchant"=true + + # Enable/Disable the Treasure Slime + B:"Enable Treasure Slime"=true + + # Enable/Disable the Troll + B:"Enable Troll"=false + + # Enable/Disable the Void Eye + B:"Enable Void Eye"=false +} + + +########################################################################################################## +# mob specific settings +#--------------------------------------------------------------------------------------------------------# +# Settings specific to certain mobs. +########################################################################################################## + +"mob specific settings" { + # Set the chance that a Filch Lizard spawns holding loot in percentage + I:"Chance that a Filch Lizard spawns holding loot"=25 + + # Set the chance that a tameable Treasure Slime can spawn in percentage + I:"Chance that a tameable Treasure Slime spawns"=5 + + # Enable/Disable if Dodos should convert Grass into Mycelium blocks overtime + B:"Dodos convert Grass into Mycelium"=true + + # Enable/Disable if the Festive Creeper throws tnt that harms the terrain (this way you do not have to disable ALL Creeper explosions with mobGriefing) + B:"Festive Creeper tnt harms terrain"=true + + # Enable/Disable if Grove Sprites should plant sapling they hold. + B:"Grove Sprites plant saplings"=true + + # Enable/Disable if Haunted Tools should drop full durability items. + B:"Haunted Tool drop full durability"=false + + # Change the amount of emeralds you receive when saving a Lost Miner. First number = minimum. Second number = variable addition + I:"Lost Miner emerald loot range" < + 2 + 2 + > + + # Enable/Disable if the Lost Miner should make villager sounds + B:"Lost Miner makes villager sounds"=true + + # Set the maximum amount of Baby Spiders that can potentially spawn with a Mother Spider + I:"Max Spider Family Size"=6 + + # Enable/Disable if the Mimic chests should generate in caves, instead of spawn like mobs + B:"Mimic chests generate in caves"=true + + # Enable/Disable if rocket creepers should always jump at the player, even if they would hit the ceiling + B:"Rocket Creepers always jump, even without adequate room"=false + + # How often a Mimic chest generates. Higher number = rarer. 0 = no mimics chests. + I:"Spawn Rate of Mimics"=0 + + # Enable/Disable if the Miner Villager profession should also spawn naturally in villages + B:"The Miner profession spawns in villages"=false + + # Enable/Disable if the Traveling Merchant can settle after being bribed with an Emerald Block + B:"Traveling Merchant can settle"=true + + # Enable/Disable if the Traveling Merchant should enter houses + B:"Traveling Merchant enters houses"=true + + # Enable/Disable if the Trollager can destroy terrain with its attack + B:"Trollager can destroy terrain"=true +} + + diff --git a/config/quark.cfg b/config/quark.cfg new file mode 100644 index 0000000..530e92c --- /dev/null +++ b/config/quark.cfg @@ -0,0 +1,2586 @@ +# Configuration file + +_global { + # Set this to false to disable stairs, slabs, and walls, mod-wide. As these blocks can use a lot of Block IDs, + # this is helpful to reduce the load, if you intend on running a really large modpack. + # Note: Blocks that require stairs and/or slabs for their recipes (such as Soul Sandstone or Midori) won't be affected. + B:"Allow Block Variants"=true + + # Set this to false to remove the system that has features turn themselves off automatically when other mods are present that add similar features. + # Note that you can force features to be enabled individually through their respective configs. + B:"Enable Anti-Overlap"=true + + # Adds the /quarkconfig command which allows for modification of the Quark config file through any means that can run commands at permission 2 (command block level) or higher. + # An example syntax of the command would be /quarkconfig management "store to chests" "B:Invert button" true nosave playerdude + # Doing this would set the dropoff button for playerdude to be inverted. "save" means it should save the changes to the config file on disk. Using "nosave" won't save. + # Another example can be /quarkconfig tweaks - "Shearable chickens" false + # This disables shearable chickens for everybody on the server. "nosave" doesn't need to be included, as it's the default. + # "nosave" does need to be there if a player name is used. Lastly, - signifies no subcategory inside the module. + B:"Enable Quark Config Command"=true + + # Whether features that are based on the time of year should be enabled. + # An example is chests turning to presents when it's Christmas. + # Note that this will not affect vanilla's own seasonal features. + B:"Enable Seasonal Features"=true + + # Set this to false to disable the q button in the main and pause menus. + # If you disable this, you can still access the quark config from Mod Options > Quark > Config + B:"Enable q Button"=false + + # Set this to true to move the q button to the right of the buttons, instead + # of to the left as it is by default. + B:"q Button on the Right"=false +} + + +_modules { + B:automation=true + B:building=true + B:client=true + B:decoration=true + + # Experimental Features. All features in this module are disabled by default. Use at your own risk. + B:experimental=true + B:management=true + B:misc=true + B:oddities=true + B:tweaks=true + B:vanity=true + B:world=true +} + + +automation { + B:"Animals eat floor food"=true + B:Chute=true + B:"Dispenser records"=true + B:"Dispensers place blocks"=true + B:"Dispensers place seeds"=true + B:"Ender watcher"=true + B:"Metal buttons"=true + B:"Obsidian pressure plate"=true + B:"Piston Block Breakers"=true + B:"Pistons Push and Pull Items"=true + B:"Pistons move t es"=true + B:"Rain detector"=true + B:"Redstone randomizer"=true + B:"Sugar block"=true + + "dispensers place blocks" { + # Blocks that dispensers should not be able to place + S:Blacklist < + minecraft:water + minecraft:flowing_water + minecraft:lava + minecraft:flowing_lava + minecraft:fire + botania:specialflower + > + + # This feature disables itself if any of the following mods are loaded: + # - blockdispenser + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + + "animals eat floor food" { + # This feature disables itself if any of the following mods are loaded: + # - betterwithmods + # - easybreeding + # - animania + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + + "metal buttons" { + B:"Enable Gold Button"=true + B:"Enable Iron Button"=true + } + + "ender watcher" { + # This feature disables itself if any of the following mods are loaded: + # - botania + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + + "piston block breakers" { + # Replace the End Rod in the recipe with an Iron Ingot + B:"Enable Easy Recipe"=false + } + + "pistons move t es" { + # List of blocks whose tile entity update should be delayed by one tick after placed to prevent corruption. + S:"Delayed Update List" < + minecraft:dispenser + minecraft:dropper + > + + # Blocks with Tile Entities that pistons should not be able to move. + # You can specify just mod names here, and all blocks from that mod will be disabled. + S:"Tile Entity Movement Blacklist" < + minecraft:mob_spawner + integrateddynamics:cable + randomthings:blockbreaker + minecraft:trapped_chest + quark:custom_chest_trap + > + + # Some mod blocks with complex renders will break everything if moved. Add them here if you find any. + S:"Tile Entity Render Blacklist" < + psi:programmer + botania:starfield + > + } + + "pistons push and pull items" { + D:"Push Strength"=0.47999998927116394 + } + + "dispensers place seeds" { + # Add seeds from other mods here, in the following format: mod:seed=mod:block:meta. Set meta to -1 to just place the default. + S:"Custom Seeds" < + > + + # This feature disables itself if any of the following mods are loaded: + # - botania + # - animania + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + +} + + +building { + B:"Bark blocks"=true + B:"Carved wood"=true + B:"Charred nether bricks"=true + B:"Duskbound blocks"=true + B:"Framed glass"=true + B:"Hardened clay tiles"=true + B:"Iron plates"=false + B:"Magma bricks"=true + B:"Midori blocks"=true + B:"More sandstone"=true + B:"Polished netherrack"=true + B:"Polished stone"=true + B:"Quilted wool"=true + B:"Sandy bricks"=true + B:"Snow bricks"=true + B:"Soul sandstone"=true + B:"Stained planks"=false + B:"Sturdy stone"=true + B:"Sugar cane blocks"=true + B:Thatch=true + B:Trowel=true + B:"Vanilla stairs and slabs"=true + B:"Vanilla walls"=true + B:"Vertical wood planks"=false + B:"World stone bricks"=true + B:"World stone pavement"=true + + "more sandstone" { + B:"Enable stairs and slabs"=true + } + + "vanilla walls" { + B:Andesite=true + B:Bricks=true + B:"Dark Prismarine"=true + B:Diorite=true + B:"End Bricks"=true + B:Granite=true + B:Prismarine=true + B:"Prismarine Bricks"=true + B:Purpur=true + B:Quartz=true + B:"Red Sandstone"=true + B:Sandstone=true + B:Stone=true + B:"Stone Bricks"=true + } + + "stained planks" { + B:"Enable stairs and slabs"=true + } + + "hardened clay tiles" { + B:"Enable stained tiles"=true + B:"Enable stairs and slabs"=true + } + + "bark blocks" { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + + # Set this to true to use a 2x2 recipe instead of 3x3. + B:"Use 2x2 Recipe"=false + } + + "iron plates" { + B:"Enable stairs and slabs"=true + } + + "sandy bricks" { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + } + + "vanilla stairs and slabs" { + B:Andesite=true + B:"Dark Prismarine"=true + B:Diorite=true + B:"End Bricks"=true + B:Granite=true + B:Prismarine=true + B:"Prismarine Bricks"=true + B:"Red Nether Brick"=true + B:Stone=true + } + + thatch { + B:"Enable stairs and slabs"=true + D:"Fall damage multiplier"=0.5 + } + + "charred nether bricks" { + B:"Enable stairs and slabs"=true + } + + "world stone bricks" { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + } + + "midori blocks" { + B:"Enable walls"=true + } + + "magma bricks" { + B:"Enable stairs and slabs"=true + } + + "vertical wood planks" { + B:"Enable Vertical Stained Planks"=true + } + + "duskbound blocks" { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + } + + "sugar cane blocks" { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + } + + "snow bricks" { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + } + + "soul sandstone" { + B:"Enable stairs"=true + B:"Enable walls"=true + } + + "polished netherrack" { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + } + + trowel { + # Amount of blocks placed is this value - 1. Default is 255 (4 stacks). + # Set to 0 to make the Trowel unbreakable + I:"Trowel Max Durability"=255 + } + +} + + +client { + B:"Auto jump hotkey"=false + B:"Better fire effect"=true + B:"Better vanilla textures"=true + B:"Chest search bar"=true + B:"Creepers turn red when they're exploding"=true + B:"Food tooltip"=true + B:"Greener grass"=true + B:"Improved mount h u d"=true + B:"Improved sign edit"=true + B:"Items flash before expiring"=true + B:"Less intrusive shields"=true + B:"Map tooltip"=true + B:"No potion shift"=true + + # Shift-Ctrl-F2 for panorama screenshot. + # Panoramas show up in the main menu. + # Rename a panorama folder to 'main_menu' and it'll always show that one. + B:"Panorama maker"=true + B:"Random animal textures"=false + B:"Shulker box tooltip"=true + B:"Usage ticker"=true + B:"Visual stat display"=false + + "food tooltip" { + # This feature disables itself if any of the following mods are loaded: + # - appleskin + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + + "map tooltip" { + B:"Needs Shift to be visible"=false + } + + "shulker box tooltip" { + B:"Needs Shift to be visible"=false + B:"Use Colors"=true + } + + "greener grass" { + # Sets the grass color to be a "Minecraft Alpha" tone. + # This will override all manual shift values. + B:"Alpha grass"=false + S:"Extra blocks" < + buildingbrickscompatvanilla:grass_slab + buildingbrickscompatvanilla:grass_step + buildingbrickscompatvanilla:grass_corner + buildingbrickscompatvanilla:grass_vertical_slab + buildingbrickscompatvanilla:grass_stairs + betterwithmods:dirt_slab + biomesoplenty:plant_0 + biomesoplenty:plant_1 + biomesoplenty:leaves_1 + biomesoplenty:leaves_2 + biomesoplenty:leaves_3 + biomesoplenty:leaves_4 + biomesoplenty:leaves_5 + biomesoplenty:grass + > + + # This feature disables itself if any of the following mods are loaded: + # - toughasnails + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + I:"Shift blues by"=-30 + I:"Shift greens by"=30 + I:"Shift reds by"=-30 + B:"Should affect folliage"=true + B:"Treat shifts as absolute and ignore biome colors"=false + } + + "panorama maker" { + # Take panorama screenshots without changing the render size + B:"Fullres screenshots"=false + I:"Panorama Picture Resolution"=256 + B:"Use panorama screenshots on main menu"=true + } + + "improved sign edit" { + B:"Enable Cancel Button"=true + B:"Enable Clear Button"=true + B:"Enable Shift Button"=true + } + + "chest search bar" { + # Automatically move the search bar if Inventory Tweaks is loaded so it doesn't end up in the same place as their buttons. + B:"Avoid Invtweaks Buttons"=true + + # Set to true to move to the center bar, next to the "Inventory" text. + B:"Move to Center Bar"=true + } + + "random animal textures" { + B:"Enable Chick"=true + B:"Enable Chicken"=true + B:"Enable Cow"=true + B:"Enable Pig"=true + } + + "usage ticker" { + B:"Enable Chest"=true + B:"Enable Feet"=true + B:"Enable Head"=true + B:"Enable Legs"=true + B:"Enable Mainhand"=true + B:"Enable Offhand"=true + + # Switch the armor display to the off hand side and the hand display to the main hand side + B:"Invert Displays"=false + I:"Left Side Offeset"=0 + I:"Right Side Offset"=0 + } + + "items flash before expiring" { + # How many ticks should the item have left when it starts flashing. Default is 10 seconds (200). + I:"Time To Start Flashing"=200 + } + + "better fire effect" { + B:"Enable Different Render"=true + B:"Enable Particles"=true + } + + "better vanilla textures" { + B:"Enable Andesite"=true + B:"Enable Beetroot Seeds"=true + B:"Enable Bow Animation"=true + B:"Enable Bricks"=true + B:"Enable Dead Bush"=true + B:"Enable Diorite"=true + B:"Enable Glass"=true + B:"Enable Granite"=true + B:"Enable Observer"=true + B:"Enable Piston Models"=true + B:"Enable Pumpkin Front Face"=false + } + +} + + +decoration { + # Adds the colored flower pot features of supporting additional flowers and comparator power to the vanilla flower pot using a block substitution + B:"Better vanilla flower pot"=true + B:"Blaze lantern"=true + B:"Charcoal block"=true + B:"Colored flower pots"=true + B:"Colored item frames"=true + B:"Flat item frames"=true + B:"Glass item frame"=true + B:"Iron ladders"=true + B:"Leaf carpets"=true + B:"Lit lamp"=true + B:"More banner layers"=true + B:"More banners"=true + B:"Nether brick fence gate"=true + B:"Paper lantern"=true + B:"Paper wall"=true + B:"Tallow and candles"=true + B:"Varied bookshelves"=true + B:"Varied buttons and pressure plates"=true + B:"Varied chests"=true + B:"Varied trapdoors"=true + + "more banners" { + B:Dragon=true + B:Eye=true + B:Shield=true + B:Sword=true + } + + "varied trapdoors" { + I:"Amount of trapdoors crafted (vanilla is 2)"=6 + B:"Rename vanilla trapdoor to Oak Trapdoor"=true + } + + "flat item frames" { + # This feature disables itself if any of the following mods are loaded: + # - strait + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + + "colored flower pots" { + # If true, filled flower pots will respond to comparators based on the contents. + B:"Comparator Logic"=true + + # List of itemstacks to override default flower behavior, default checks for BlockBush. + # Format is 'modid:name[:meta]->power'. Unset meta will default wildcard. Power refers to comparator power, non-zero makes it valid for a flower pot. Specific values: + # * 0 - not flower, blacklists from placing in a flower pot + # * 1 - mushroom + # * 4 - fern + # * 7 - flower + # * 10 - dead bush + # * 12 - sapling + # * 15 - cactus + S:"Flower Overrides" < + biomesoplenty:mushroom->1 + biomesoplenty:flower_0->7 + biomesoplenty:flower_1->7 + biomesoplenty:sapling_0->12 + biomesoplenty:sapling_1->12 + biomesoplenty:sapling_2->12 + quark:glowshroom->1 + > + } + + "varied bookshelves" { + B:"Rename vanilla bookshelves to Oak Bookshelf"=true + } + + "varied chests" { + B:"Add recipe to craft chests using Logs (makes 4 chests)"=true + + # Set this to true to add a recipe to convert any Quark chest to a vanilla one. + # Use this if some of your mods don't work with the ore dictionary key "chestWood". + B:"Enable Conversion to Vanilla Chests"=false + B:"Rename vanilla chests to Oak (Trapped) Chest"=true + } + + "more banner layers" { + I:"Survival Layer Count"=16 + } + + "tallow and candles" { + I:"Candles Crafted"=2 + + # Set to false to disable candles falling like sand. + B:"Candles Fall"=true + + # Turn this off if you don't want Tallow. This won't disable the candles, but will disable their recipes. + B:"Enable Tallow"=true + + # How much power candles provide to enchanting tables. 1 = 1 bookshelf + D:"Enchantment Power"=0.5 + I:"Max Tallow Dropped"=3 + I:"Min Tallow Dropped"=1 + I:"Tallow Burn Time"=200 + } + + "varied buttons and pressure plates" { + B:"Enable Buttons"=true + B:"Enable Pressure Plates"=true + B:"Prefix vanilla blocks with Oak"=true + } + + "charcoal block" { + # This feature disables itself if any of the following mods are loaded: + # - actuallyadditions + # - mekanism + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + + "better vanilla flower pot" { + # This feature disables itself if any of the following mods are loaded: + # - inspirations + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + +} + + +experimental { + B:"Bigger caves"=false + B:"Collateral piston movement"=false + + # This feature is an incomplete test, and not fit for regular gameplay. Feel free to enable it to mess around but it may explode horribly. Don't report bugs with it. + # To make a colored light, use a Lit Redstone Lamp and put the color of Stained Glass you want under it. + # For obvious reasons, this is incompatible with Optifine. + # + B:"Colored lights"=false + B:"Parrots say despacito"=false + + # Suppresses all STDOUT (and STDERR, if enabled) messages so they don't show up in the console. + # Use this if some mod left behind debug messages and you don't want to see them. + # If important messages end up being disabled by this, tell the modders in case to switch to a proper logger. + B:"Print suppressor"=false + B:"Reactive cursor"=false + + "colored lights" { + # Set this to true to make colored light cap out at the value of natural light. + # Note that having this enabled will make light values inconsistent based on when the light blocks were placed and updated. + B:"Cull To Lightmap"=false + + # Simulates the way light travels to calculate the colored light value properly. + # This needs to be enabled to prevent light from blending through walls. + # Note that this feature heavily increases memory and CPU requirements. Do NOT use it if you plan on having a lot of lights. + # You have been warned. + B:"Simulate Light Travel"=false + } + + "bigger caves" { + # Vanilla value is 1 + D:"Big Cave Size Minimum"=1.0 + + # Vanilla value is 3 + D:"Big Cave Size Variance"=8.0 + + # Given the value of this config as X, in average, 1 in X caves will be a huge cave + I:"Huge Cave Chance"=1800 + I:"Huge Cave Maximum Y Level"=32 + D:"Huge Cave Size Minimum"=14.0 + D:"Huge Cave Size Variance"=6.0 + B:"Huge Caves Enabled"=true + + # Vanilla value is 0 + D:"Overall Cave Size Minimum"=0.0 + + # Vanilla value is 3 + D:"Overall Cave Size Variance"=7.0 + } + + "collateral piston movement" { + # An array of actions to apply to blocks. Each element is in the following format: + # blockid=action + # Where blockid is the ID of the block to apply the action to (e.g. minecraft:stone) + # And action is one of the following: + # above - moves all equal blocks above it + # below - moves all equal blocks below it + # above_below - moves all equal blocks above and below it + # above_edge - moves all equal blocks above it, and one more block of any type that's above the stack + # below_edge - moves all equal blocks below it, and one more block of any type that's below the stack + # above_below_edge - moves all equal blocks above and below it, and one more block of any type that's above or below the stack + # directional - moves the block its facing to (only works on directional blocks) + # sides - moves the blocks on all adjacent sides + # horiozntals - moves the blocks on all adjacent horizontal sides + # verticals - moves the blocks on all adjacent vertical sides + S:Actions < + quark:chain=below_edge + > + } + + "print suppressor" { + B:"Suppress STDERR"=false + B:"Suppress STDOUT"=true + } + +} + + +management { + B:"Automatic tool restock"=true + B:"Better craft shifting"=true + B:"Change hotbar keybind"=true + B:"Chest buttons"=true + B:"Chests in boats"=true + B:"Ctrl-click an item to favorite it. Favorited items aren't stored by the other features here"=true + B:"Inventory sorting"=true + B:"Press Ctrl-DELETE in the inventory to delete an item"=true + B:"Press F in the inventory to switch item to main hand"=true + B:"Press T in the inventory to link items to chat"=true + B:"Right click add to shulker box"=true + B:"Store to chests"=false + + "store to chests" { + # GUIs in which the drop off button should be forced to show up. Use the "Debug Classnames" option in chest buttons to find the names. + S:"Forced GUIs" < + > + + # If true the default will be to merge your items into nearby chests, otherwise hold shift for this functionality. + B:"Invert button"=false + I:"Position X"=0 + I:"Position X (Creative)"=28 + I:"Position Y "=30 + I:"Position Y (Creative)"=-20 + } + + "press ctrl-delete in the inventory to delete an item" { + B:"Enable Trash Button"=true + B:"Trash Button Needs Shift"=true + I:"Trash Button X"=3 + I:"Trash Button Y"=-25 + B:"Trash Button only on Player Inventory"=false + } + + "press f in the inventory to switch item to main hand" { + # This feature disables itself if any of the following mods are loaded: + # - visiblearmorslots + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + + "automatic tool restock" { + # Enable comparing enchantments to find a replacement + B:"Enable Enchantment Matching"=true + + # Enable replacing your tools with tools of the same type but not the same item + B:"Enable Loose Matching"=true + + # This feature disables itself if any of the following mods are loaded: + # - inventorytweaks + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + + # Enchantments deemed important enough to have special priority when finding a replacement + S:"Important Enchantments" < + minecraft:silk_touch + minecraft:fortune + minecraft:infinity + minecraft:luck_of_the_sea + minecraft:looting + > + B:"Unstackable Items Only"=false + } + + "chest buttons" { + # Set this to true to print out the names of all GUIs you open to the log. This is used to fill in the "Forced GUIs" list. + B:"Debug Classnames"=false + + # GUIs in which the chest buttons should be forced to show up. Use the "Debug Classnames" option to find the names. + S:"Forced GUIs" < + > + + deposit { + # [default: true] + B:Enabled=true + + # [range: -2147483648 ~ 2147483647, default: -18] + I:"X Position"=-18 + + # [range: -2147483648 ~ 2147483647, default: -50] + I:"Y Position"=-50 + } + + smart_deposit { + # [default: true] + B:Enabled=true + + # [range: -2147483648 ~ 2147483647, default: -18] + I:"X Position"=-18 + + # [range: -2147483648 ~ 2147483647, default: -30] + I:"Y Position"=-30 + } + + restock { + # [default: true] + B:Enabled=true + + # [range: -2147483648 ~ 2147483647, default: -18] + I:"X Position"=-18 + + # [range: -2147483648 ~ 2147483647, default: 45] + I:"Y Position"=45 + } + + extract { + # [default: true] + B:Enabled=true + + # [range: -2147483648 ~ 2147483647, default: -18] + I:"X Position"=-18 + + # [range: -2147483648 ~ 2147483647, default: 25] + I:"Y Position"=25 + } + + sort { + # The Sort button is only available if the Inventory Sorting feature is enable [default: true] + B:Enabled=true + + # [range: -2147483648 ~ 2147483647, default: -18] + I:"X Position"=-18 + + # [range: -2147483648 ~ 2147483647, default: -70] + I:"Y Position"=-70 + } + + sort_player { + # The Sort button is only available if the Inventory Sorting feature is enable [default: true] + B:Enabled=true + + # [range: -2147483648 ~ 2147483647, default: -18] + I:"X Position"=-18 + + # [range: -2147483648 ~ 2147483647, default: 5] + I:"Y Position"=5 + } + + } + + "inventory sorting" { + B:"Enable Button in Player Inventory"=true + + # This feature disables itself if any of the following mods are loaded: + # - inventorytweaks + # - inventorysorter + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + + # GUIs in which the sort button should be forced to show up. Use the "Debug Classnames" option in chest buttons to find the names. + S:"Forced GUIs" < + > + I:"Position X"=-20 + I:"Position X (Creative)"=8 + I:"Position Y "=30 + I:"Position Y (Creative)"=-20 + } + + "better craft shifting" { + B:"Enable Crafting Table"=true + B:"Enable Villager"=true + } + +} + + +misc { + B:"Ancient tomes"=true + B:"Black ash"=true + B:"Color runes"=true + B:"Enderdragon scales"=true + B:"Endermites into shulkers"=true + B:"Extra arrows"=true + B:"Extra potions"=true + B:"Lock direction hotkey"=true + B:"Map markers"=true + B:"Named snow golems with pumpkins drop player heads if killed by a witch"=true + B:"Note block interface"=true + B:"Note blocks play mob sounds if there's a head attached"=true + B:"Parrot eggs"=true + B:"Place vanilla dusts"=true + B:"Poison potato usage"=true + B:"Slime bucket"=true + B:"Soul powder"=true + B:"Throwable dragon breath"=true + B:"Utility recipes"=true + + "endermites into shulkers" { + # This feature disables itself if any of the following mods are loaded: + # - mite2shulker + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + + # The chance (1 in X) for an Endermite to turn into a Shulker. + # The higher, the lower the chance. The chance for s Silverfish to bury is 10, for reference. + I:"Transform Chance"=200 + } + + "place vanilla dusts" { + B:"Enable Glowstone"=true + B:"Enable Gunpowder"=true + + # Amount of ticks between each piece of gunpowder igniting the next + I:"Gunpowder Delay"=10 + + # Amount of ticks between each piece of gunpowder igniting the next, if on Netherrack + I:"Gunpowder Delay on Netherrack"=5 + } + + "extra potions" { + # A list of potentially context sensitive replacements to apply to the beacon effect list. + # This system allows the potion effects in a beacon to change based on if there's specific blocks on top of the pyramid at the same layer as the beacon. + # Lines are processed in the order you add them. + # Each line is a comma separated list in the following format: + # block,meta,layer,index,potion + # + # Each value is as follows: + # block: A block ID of a block to check against when applying this replacement. You can leave this empty if you always want to apply the replacement + # meta: The metadata of the block to check against, or -1 if any metadata will work. You must include this even if block is empty + # layer: The layer of the beacon that contains the effect you want to replace (range: 0-3) + # index: The effect in that layer you want to replace (range: 0-1, just 0 if it's layers 2 or 3) + # potion: The ID for the potion to replace. Note: modded potions won't dispay the icons properly + # + # Examples: + # minecraft:sea_lantern,-1,0,1,minecraft:water_breathing -> Replace Haste with Water Breathing if there's a Sea Lantern next to the beacon + # ,-1,1,0,minecraft:levitation -> Always replace Resistance with Levitation + S:"Beacon Replacements" < + > + B:"Enable Danger Sight Potion"=true + B:"Enable Haste Potion"=true + B:"Enable Resistance Potion"=true + + # Always use Clownfish instead of Glowshroom, even if Glowshroom is available. + B:"Force Clownfish for Danger Sight"=false + + # Always use Quartz instead of Biotite, even if Biotite is available. + B:"Force Quartz for Resistance"=false + } + + "extra arrows" { + B:"Enable Ender Arrow"=true + B:"Enable Explosive Arrow"=true + B:"Enable Torch Arrow"=true + B:"Explosive Arrow Destroys Blocks"=true + D:"Explosive Arrow Power"=2.0 + } + + "map markers" { + # If enabled, replaces the recipe to add the marker with right clicking for the same purpose + B:"Use Right Click"=false + } + + "color runes" { + I:"Cost to apply rune"=15 + I:"Desert Temple loot weight"=15 + I:"Dungeon loot weight"=20 + B:"Enable Rainbow Rune Crafting"=true + B:"Enable Rainbow Rune in Chests"=false + I:"Item quality for loot"=0 + I:"Jungle Temple loot weight"=15 + I:"Nether Fortress loot weight"=15 + B:"Stackable Runes"=true + } + + "note block interface" { + # Keyboard layout to use for the piano + # Accepted values are: qwerty, azerty, dvorak + S:"Keyboard Layout"=qwerty + B:"Requires Empty Hands"=false + } + + "throwable dragon breath" { + I:"Blocks per Bottle"=64 + } + + "utility recipes" { + B:"Dispenser Recipe"=true + B:"Enable Minecarts"=true + B:"Repeater Recipe"=true + } + + "black ash" { + B:"Remove Wither Skeleton Coal Drops"=true + I:"Wither Max Drop"=20 + I:"Wither Min Drop"=12 + I:"Wither Skeleton Max Drop"=3 + I:"Wither Skeleton Min Drop"=0 + } + + "ancient tomes" { + I:"Cost to apply tome"=35 + I:"Cost to apply upgraded book to item"=35 + I:"Dungeon loot weight"=8 + I:"Item quality for loot"=2 + I:"Stronghold Library loot weight"=12 + S:"Valid Enchantments" < + minecraft:feather_falling + minecraft:thorns + minecraft:sharpness + minecraft:smite + minecraft:bane_of_arthropods + minecraft:knockback + minecraft:fire_aspect + minecraft:looting + minecraft:sweeping + minecraft:efficiency + minecraft:unbreaking + minecraft:fortune + minecraft:power + minecraft:punch + minecraft:luck_of_the_sea + minecraft:lure + > + } + + "poison potato usage" { + D:"Chance to Poison"=0.1 + } + + "parrot eggs" { + I:"Egg Creation Time"=12000 + B:"Enable Special Awesome Parrot"=true + S:"Feed Item"=minecraft:beetroot_seeds + + # If this is X, the parrot will, on average, start making an egg in every X seeds fed + I:"Success Chance"=20 + } + + "enderdragon scales" { + I:"Amount Dropped per Dragon Kill"=1 + + # Should the crafted Elytra be dyed black? (only works if Dyed Elytras from Vanity is loaded) + B:"Dye Elytra Black"=true + I:"Required Scales per Elytra"=1 + } + +} + + +oddities { + B:Backpacks=true + B:"Matrix enchanting"=true + B:Pipes=false + B:"Totem of holding"=true + + "totem of holding" { + # Set this to false to only allow the owner of a totem to collect its items rather than any player + B:"Allow Anyone to Collect"=true + + # Set this to false to remove the behaviour where totems destroy themselves if the player dies again. + B:"Dark Souls Mode"=true + + # Set this to true to make it so that if a totem is destroyed, the items it holds are destroyed alongside it rather than dropped + B:"Destroy Lost Items"=false + B:"Enable Soul Compass"=true + B:"Spawn Totem on PVP Kill"=false + } + + "matrix enchanting" { + # Set to false to disable the ability to create Enchanted Books + B:"Allow Enchanted Books"=true + + # Set this to true to allow treasure enchantments to be rolled as pieces + B:"Allow Treasure Enchantments"=false + + # How many pieces you can generate without any bookshelves + I:"Base Max Piece Count"=3 + + # How many pieces you can generate without any bookshelves (for Books) + I:"Base Max Piece Count for Books"=1 + + # The higher this is, the better enchantments you'll get on books + I:"Book Enchantability"=12 + + # How much the min level requirement for adding a new piece to a book should increase per each bookshelf being used + D:"Book Min Level Scale Factor"=2.0 + + # How many pieces a single Lapis can generate + I:"Charge per Lapis"=4 + + # A list of enchantment IDs you don't want the enchantment table to be able to create + S:"Disallowed Enchantments" < + > + + # How much to multiply the frequency of pieces where at least one of the same type has been generated + D:"Dupe Multiplier"=1.4 + + # How much to multiply the frequency of pieces where incompatible pieces have been generated + D:"Incompatible Multiplier"=0.0 + I:"Max Bookshelves"=15 + + # At which piece count the calculation for the min level should default to increasing one per piece rather than using the scale factor + I:"Min Level Cutoff"=10 + + # How much the min level requirement for adding a new piece should increase for each piece added (up until the value of Min Level Cutoff) + D:"Min Level Scale Factor"=1.5 + + # By default, enchantment rarities are fuzzied a bit to work better with the new system. Set this to false to override this behaviour. + B:"Normalize Rarity"=true + + # Should this be X, the price of a piece increase by 1 every X pieces you generate + I:"Piece Price Scale"=9 + + # Set to false to disable the tooltip for items with pending enchantments + B:"Show Tooltip"=true + } + + pipes { + # Freel free to disable so you don't see items going through pipes, good if your PC is a potato + B:"Enable Pipe Render"=true + + # Set to 0 if you don't want pipes to have a max amount of items + I:"Max Pipe Items"=16 + + # How long it takes for an item to cross a pipe. Bigger = slower. + I:"Pipe Speed"=5 + I:"Pipes Crafted"=6 + } + + backpacks { + # Set this to true to enable a crafting recipe + B:"Enable Crafting"=false + + # Set this to false if you want to disable the villager trade so you can add an alternate acquisition method + B:"Enable Trade"=true + I:"Max Required Emeralds"=18 + I:"Min Required Emeralds"=12 + I:"Required Leather"=12 + + # Set this to true to allow the backpacks to be unequipped even with items in them + B:"Unbalanced Mode"=false + } + +} + + +tweaks { + B:"Allow crafting stone tools using flint"=true + B:"Armed armor stands"=true + B:"Automatic recipe unlock"=true + B:"Axes break leaves"=true + B:"Baby zombies burn"=true + B:"Blastproof shulker boxes"=true + B:"Chickens shed feathers"=true + B:"Compasses work everywhere"=true + B:"Convert Clay Blocks to Clay"=true + B:"Deploy ladders down"=true + B:"Double doors open together"=true + B:"Dragon's Breath doesn't leave a bottle behind"=true + B:"Dye any wool"=true + B:"Endermen anti cheese"=false + B:"Glass shards"=false + B:"Hoes break a 5x5 of plants"=true + B:"Improved sleeping"=true + B:"Jump boost allows to step up 1 block"=true + B:"Knock on doors"=true + B:"Look down on ladders to descend fast"=true + B:"Quick armor swapping"=true + B:"Remove layers of snow by right clicking with a shovel"=true + B:"Right click minecarts to add blocks to them"=true + B:"Right click sign edit"=true + B:"Shearable chickens"=true + B:"Sheep have armor while wearing wool"=true + B:"Slabs to blocks recipe"=true + B:"Squids ink you"=true + B:"Stackable items"=true + B:"Stair crafting makes more"=true + B:"Torches burn in furnaces"=true + B:"Villagers chase players holding Emerald Blocks"=true + B:"Wet sponge will dry in the nether"=true + + "squids ink you" { + # How long should blindness last upon hitting a squid, in ticks + I:"Blindness Time"=80 + } + + "sheep have armor while wearing wool" { + # The amount of armor points to give to a sheep when it is not sheared. + D:"Sheep Armor Amount"=1.0 + } + + "slabs to blocks recipe" { + # The stack size for the vanilla slab recipe, used for automatically detecting slab recipes + I:"Vanilla stack size"=6 + } + + "endermen anti cheese" { + # The delay (in ticks) between how often an enderman can break a block. + I:Delay=10 + + # A value of health for which endermen will stop doing anti-cheese when below. Set to 0 to disable. + I:"HP Lower Bound"=3 + B:"Ignore mobGriefing Gamerule"=true + + # The minimum difficulty in which this effect should take place. (1: easy, 2: normal, 3: hard) + I:"Minimum Difficulty"=3 + + # Set this to true to use the old behaviour, where the endermen would teleport the player to them + B:"Use Old Behaviour"=false + } + + "double doors open together" { + B:"Allow Villagers to use Double Doors"=true + + # This feature disables itself if any of the following mods are loaded: + # - malisisdoors + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + + "automatic recipe unlock" { + # Set this to true to disable the vanilla recipe book altogether. + B:"Disable Recipe Book"=true + + # Set to true to force the doLimitedCrafting gamerule to true. + # Combine this with the Ignored Recipes list to create a system where only a few selected recipes are locked. + B:"Force Limited Crafting"=false + + # A list of recipe names that should NOT be added in by default + S:"Ignored Recipes" < + > + } + + "right click minecarts to add blocks to them" { + B:"Enable Command Block and Mob Spawner"=true + } + + "improved sleeping" { + B:"Enable AFK"=true + + # This feature disables itself if any of the following mods are loaded: + # - morpheus + # - sleepingoverhaul + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + + # The percentage of the (non-afk) server that needs to be sleeping for the time to change. + I:"Required Percentage"=100 + + # How many ticks are required for a player to be marked AFK + I:"Time for AFK"=2400 + } + + "stackable items" { + I:Minecarts=16 + I:Saddle=8 + I:Soups=64 + } + + "jump boost allows to step up 1 block" { + B:"Can toggle with sneaking"=true + I:"Minimum Jump Boost level"=2 + } + + "compasses work everywhere" { + # Make clocks always show day until crafted + B:"Enable Clock Fix"=true + + # Make compasses always point north until crafted + B:"Enable Compass Fix"=true + + # Make compasses point to center of the main island when in the end + B:"Enable End Compass"=true + + # Make compasses point to where the portal you came in from when in the nether + B:"Enable Nether Compass"=true + } + + "right click sign edit" { + B:"Requires Empty Hands"=true + } + + "quick armor swapping" { + # This feature disables itself if any of the following mods are loaded: + # - iberia + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + B:"Swap off-hand with armor"=true + } + + "stair crafting makes more" { + B:"Add stairs to blocks recipe"=true + + # This recipe can only be enabled if the "Slabs to blocks recipe" feature is. + B:"Enable Slab to Stairs Recipe"=true + I:"Target stack size (must be a divisor of 24 if 'Reversion recipe' is enabled)"=8 + + # The stack size for the vanilla stair recipe, used for automatically detecting stair recipes + I:"Vanilla stack size"=4 + } + + "dye any wool" { + B:"Add 8 Dyed Wool Recipe"=true + } + + "chickens shed feathers" { + B:"Chicks drop feathers"=true + I:"Drop frequency (lower means more)"=28000 + B:"Force at least one feather on kill"=true + } + +} + + +vanity { + B:"Boat sails"=true + B:"Dyable elytra"=true + B:"Dye item names"=true + B:"Emote system"=true + B:"Firework cloning"=true + B:"Sit in stairs"=true + B:"Witch hat"=false + + "emote system" { + # Enable this to make custom emotes read the file every time they're triggered so you can edit on the fly. + # DO NOT ship enabled this in a modpack, please. + B:"Custom Emote Dev Mode"=false + + # Allow custom emotes to run function files when a user prompts them. + # To attach a function file to any given emote, simply place a .mcfunction file with the same name as your .emote file (sans extension) in /quark_emotes. + # Command output from emote functions is enabled only if both "Custom Emote Dev Mode" and the "commandBlockOutput" gamerule are enabled. + B:"Custom Emote Functions"=false + + # The list of Custom Emotes to be loaded. + # Watch the tutorial on Custom Emotes to learn how to make your own: https://youtu.be/ourHUkan6aQ + S:"Custom Emotes" < + > + + # Should keybinds for emotes be generated? (They're all unbound by default) + B:"Enable Keybinds"=true + + # The enabled default emotes. Remove from this list to disable them. You can also re-order them, if you feel like it. + S:"Enabled Emotes" < + no + yes + wave + salute + cheer + clap + think + point + shrug + headbang + weep + facepalm + > + } + + "witch hat" { + D:"Drop Chance boost per looting level"=0.01 + D:"Drop Chance from witches"=0.025 + B:"Halve witch damage"=true + B:"Only Drop on Player Kills"=true + } + +} + + +world { + B:Basalt=true + B:"Big mushrooms generate in swamps"=true + B:Biotite=true + B:"Blazes spawn naturally in the nether"=true + B:"Buried treasure"=false + B:"Crystal caves"=true + B:"Default world options"=true + B:"Depth mobs"=false + B:"Fairy rings"=true + B:"Generate clay underground like dirt"=true + B:"Guardians spawn in oceans"=true + B:"Nether fossils"=true + B:"Nether smoker"=true + B:"Pathfinder maps"=true + B:"Pirate ships"=true + + # Allows for usage of a new Realistic world type, made by /u/Soniop. + # https://www.reddit.com/r/Minecraft/comments/4nfw3t/more_realistic_generation_preset_in_comment/ + # If you want to use it in multiplayer, set the world type to "quark_realistic" + B:"Realistic world type"=false + B:"Revamp stone gen"=true + B:Speleothems=true + B:"Underground biomes"=true + B:"Varied dungeons"=true + B:Wraiths=false + + "pirate ships" { + # Disables the pirate mob and generator, only adds the hat + B:"Only hat"=false + + # Given this value as X, 1 ship will spawn in X ocean biome chunks + I:"Pirate Ship Rarity"=4000 + + dimensions { + # [default: [Ljava.lang.String;@529c434c] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + "fairy rings" { + I:"Forest Chance"=160 + I:"Plains Chance"=400 + S:"Spawnable Ores" < + minecraft:emerald_ore + minecraft:diamond_ore + > + + dimensions { + # [default: [Ljava.lang.String;@50b5af03] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + "guardians spawn in oceans" { + B:"Deep ocean only"=true + I:"Largest spawn group"=3 + + # Disables guardians' attack sound if they aren't attacking a player + B:"Shut Guardians Up"=true + I:"Smallest spawn group"=1 + + # Squids have 10. The higher, the more will spawn. (Note that guardians only spawn 5% of the time, so the default 4 is actually 0.8) + I:"Spawn Weight"=4 + } + + "blazes spawn naturally in the nether" { + # Only used if " Block restrictions" is enabled. + S:"Allowed spawn blocks" < + minecraft:netherrack + minecraft:soul_sand + minecraft:magma + quark:basalt + > + + # Make naturally spawned blazes only spawn in allowed blocks + B:"Block restrictions"=true + I:"Largest spawn group"=2 + I:"Smallest spawn group"=1 + + # The higher, the more will spawn + I:"Spawn Weight"=5 + } + + "nether fossils" { + # The rarity of a fossil in a chunk. Higher means fewer fossils. + I:"Fossil Chance"=25 + } + + "revamp stone gen" { + B:"Enable Limestone"=true + B:"Enable Marble"=true + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + + # Note: The stone rarity values are tuned based on this being true. If you turn it off, also change the stones' rarity (around 50 is fine). + B:"Generate Based on Biomes"=true + + # If this is true, CSV debug info will be printed out to the console on init, to help test biome spreads. + B:"Output CSV Debug Info"=false + + granite { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@5014ecb8] + S:"Allowed Biome Types" < + MOUNTAIN + HILLS + > + + # [range: 0 ~ 2147483647, default: 14] + I:"Cluster Radius"=14 + + # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9] + I:"Cluster Rarity"=9 + + # [default: true] + B:Enabled=true + + # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] + B:"Invert Cluster Rarity"=false + + # [range: 0 ~ 255, default: 80] + I:"Y Level Max"=80 + + # [range: 0 ~ 255, default: 20] + I:"Y Level Min"=20 + + dimensions { + # [default: [Ljava.lang.String;@5261586b] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + diorite { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@1d922565] + S:"Allowed Biome Types" < + SANDY + SAVANNA + WASTELAND + MUSHROOM + > + + # [range: 0 ~ 2147483647, default: 14] + I:"Cluster Radius"=14 + + # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9] + I:"Cluster Rarity"=9 + + # [default: true] + B:Enabled=true + + # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] + B:"Invert Cluster Rarity"=false + + # [range: 0 ~ 255, default: 80] + I:"Y Level Max"=80 + + # [range: 0 ~ 255, default: 20] + I:"Y Level Min"=20 + + dimensions { + # [default: [Ljava.lang.String;@602243d5] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + andesite { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@32eed185] + S:"Allowed Biome Types" < + FOREST + > + + # [range: 0 ~ 2147483647, default: 14] + I:"Cluster Radius"=14 + + # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9] + I:"Cluster Rarity"=9 + + # [default: true] + B:Enabled=true + + # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] + B:"Invert Cluster Rarity"=false + + # [range: 0 ~ 255, default: 80] + I:"Y Level Max"=80 + + # [range: 0 ~ 255, default: 20] + I:"Y Level Min"=20 + + dimensions { + # [default: [Ljava.lang.String;@456894bc] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + marble { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@4c95ac8a] + S:"Allowed Biome Types" < + PLAINS + SNOWY + > + + # [range: 0 ~ 2147483647, default: 14] + I:"Cluster Radius"=14 + + # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9] + I:"Cluster Rarity"=9 + + # [default: true] + B:Enabled=true + + # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] + B:"Invert Cluster Rarity"=false + + # [range: 0 ~ 255, default: 80] + I:"Y Level Max"=80 + + # [range: 0 ~ 255, default: 20] + I:"Y Level Min"=20 + + dimensions { + # [default: [Ljava.lang.String;@402000e6] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + limestone { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@9ff9e17] + S:"Allowed Biome Types" < + SWAMP + OCEAN + RIVER + BEACH + JUNGLE + > + + # [range: 0 ~ 2147483647, default: 14] + I:"Cluster Radius"=14 + + # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9] + I:"Cluster Rarity"=9 + + # [default: true] + B:Enabled=true + + # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] + B:"Invert Cluster Rarity"=false + + # [range: 0 ~ 255, default: 80] + I:"Y Level Max"=80 + + # [range: 0 ~ 255, default: 20] + I:"Y Level Min"=20 + + dimensions { + # [default: [Ljava.lang.String;@4dd90cd0] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + } + + "default world options" { + I:andesiteCount=10 + I:andesiteMaxHeight=80 + I:andesiteMinHeight=0 + I:andesiteSize=33 + D:baseSize=8.5 + D:biomeDepthOffset=0.0 + D:biomeDepthWeight=1.0 + D:biomeScaleOffset=0.0 + D:biomeScaleWeight=1.0 + I:biomeSize=4 + I:coalCount=20 + I:coalMaxHeight=128 + I:coalMinHeight=0 + I:coalSize=17 + D:coordinateScale=684.412 + D:depthNoiseScaleExponent=0.5 + D:depthNoiseScaleX=200.0 + D:depthNoiseScaleZ=200.0 + I:diamondCount=1 + I:diamondMaxHeight=16 + I:diamondMinHeight=0 + I:diamondSize=8 + I:dioriteCount=10 + I:dioriteMaxHeight=80 + I:dioriteMinHeight=0 + I:dioriteSize=33 + I:dirtCount=10 + I:dirtMaxHeight=256 + I:dirtMinHeight=0 + I:dirtSize=33 + I:dungeonChance=8 + I:fixedBiome=-1 + I:goldCount=2 + I:goldMaxHeight=32 + I:goldMinHeight=0 + I:goldSize=9 + I:graniteCount=10 + I:graniteMaxHeight=80 + I:graniteMinHeight=0 + I:graniteSize=33 + I:gravelCount=8 + I:gravelMaxHeight=256 + I:gravelMinHeight=0 + I:gravelSize=33 + D:heightScale=684.412 + I:ironCount=20 + I:ironMaxHeight=64 + I:ironMinHeight=0 + I:ironSize=9 + I:lapisCenterHeight=16 + I:lapisCount=1 + I:lapisSize=7 + I:lapisSpread=16 + I:lavaLakeChance=80 + D:lowerLimitScale=512.0 + D:mainNoiseScaleX=80.0 + D:mainNoiseScaleY=160.0 + D:mainNoiseScaleZ=80.0 + I:redstoneCount=8 + I:redstoneMaxHeight=16 + I:redstoneMinHeight=0 + I:redstoneSize=8 + I:riverSize=4 + I:seaLevel=63 + D:stretchY=12.0 + D:upperLimitScale=512.0 + B:useCaves=true + B:useDungeons=true + B:useLavaLakes=true + B:useLavaOceans=false + B:useMineShafts=true + B:useMonuments=true + B:useRavines=true + B:useStrongholds=true + B:useTemples=true + B:useVillages=true + B:useWaterLakes=true + I:waterLakeChance=4 + } + + "crystal caves" { + # Given this value as X, crystal caves will spawn on average 1 per X chunks + I:"Crystal Cave Rarity"=150 + + dimensions { + # [default: [Ljava.lang.String;@491888fe] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + "underground biomes" { + B:"Enable Firestone"=true + B:"Enable Froststone"=true + B:"Enable Glowcelium and Glowshrooms"=true + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + + # The smaller, the faster glowshrooms will spread. Vanilla mushroom speed is 25. + I:"Glowshroom Growth Rate"=20 + + lush { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@28889cab] + S:"Allowed Biome Types" < + JUNGLE + > + + # [default: true] + B:Enabled=true + + # The higher, the less grass will spawn [range: 0 ~ 2147483647, default: 20] + I:"Grass Chance"=20 + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 160] + I:Rarity=160 + + # The higher, the less shrubs will spawn [range: 0 ~ 2147483647, default: 100] + I:"Shrub Chance"=100 + + # The higher, the less vines will spawn [range: 0 ~ 2147483647, default: 8] + I:"Vine Chance"=8 + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [Ljava.lang.String;@2db2bae6] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + sandstone { + # [default: false] + B:"Allow in Mesa biomes"=false + + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@58489661] + S:"Allowed Biome Types" < + SANDY + > + + # The higher, the less chiseled sandstone will spawn [range: 0 ~ 2147483647, default: 10] + I:"Chiseled Sandstone Chance"=10 + + # The higher, the less dead bushes will spawn [range: 0 ~ 2147483647, default: 20] + I:"Dead Bush Chance"=20 + + # The chance that dungeons will spawn any given chunk of the biome. The lower the value, the fewer dungeons will spawn. [range: 0.0 ~ 1.0, default: 0.05] + S:"Dungeon Spawn Chance"=0.05 + + # [default: true] + B:"Enable Sand Floors"=true + + # [default: true] + B:Enabled=true + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 160] + I:Rarity=160 + + # The higher, the less stalactites will spawn [range: 0 ~ 2147483647, default: 10] + I:"Stalactite Chance"=10 + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [Ljava.lang.String;@551aaaee] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + slime { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@399b1922] + S:"Allowed Biome Types" < + SWAMP + > + + # [default: true] + B:"Enable Water Floor"=true + + # [default: true] + B:Enabled=true + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 240] + I:Rarity=240 + + # The higher, the less slime blocks will spawn [range: 0 ~ 2147483647, default: 12] + I:"Slime Block Chance"=12 + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [Ljava.lang.String;@146f17d] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + prismarine { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@1d2184aa] + S:"Allowed Biome Types" < + OCEAN + > + + # [default: true] + B:Enabled=true + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 200] + I:Rarity=200 + + # The higher, the less sea lanterns will spawn [range: 0 ~ 2147483647, default: 120] + I:"Sea Lantern Chance"=120 + + # The higher, the less water will spawn [range: 0 ~ 2147483647, default: 4] + I:"Water Chance"=4 + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [Ljava.lang.String;@1d6c103a] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + spider { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@7cdf48bc] + S:"Allowed Biome Types" < + PLAINS + > + + # The (1 in X) chance for a spider spawner to be a cave spider spawner instead [range: 0 ~ 2147483647, default: 4] + I:"Cave Spider Spawner Chance"=4 + + # The higher, the less ceiling cobwebs will spawn [range: 0 ~ 2147483647, default: 10] + I:"Ceiling Cobweb Chance"=10 + + # The chance that dungeons will spawn any given chunk of the biome. The lower the value, the fewer dungeons will spawn. [range: 0.0 ~ 1.0, default: 0.05] + S:"Dungeon Spawn Chance"=0.05 + + # [default: true] + B:Enabled=true + + # The higher, the less floor cobwebs will spawn [range: 0 ~ 2147483647, default: 30] + I:"Floor Cobweb Chance"=30 + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + + # The higher, the less cobwebs will spawn in nests [range: 0 ~ 2147483647, default: 2] + I:"Nest Cobweb Chance"=2 + + # The range for cobwebs to be spawned in spider nests [range: 0 ~ 2147483647, default: 3] + I:"Nest Cobweb Range"=3 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 160] + I:Rarity=160 + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [Ljava.lang.String;@4aa48343] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + overgrown { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@5bb15a69] + S:"Allowed Biome Types" < + FOREST + > + + # The higher, the less dirt will spawn [range: 0 ~ 2147483647, default: 2] + I:"Dirt Chance"=2 + + # [default: true] + B:Enabled=true + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 160] + I:Rarity=160 + + # The higher, the less roots will spawn [range: 0 ~ 2147483647, default: 40] + I:"Root Chance"=40 + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [Ljava.lang.String;@26217ce5] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + icy { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@20bd4a35] + S:"Allowed Biome Types" < + COLD + > + + # [default: true] + B:Enabled=true + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 160] + I:Rarity=160 + + # The higher, the less stalagmites will spawn [range: 0 ~ 2147483647, default: 60] + I:"Stalagmite Chance"=60 + + # [default: true] + B:"Use Packed Ice"=true + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [Ljava.lang.String;@4e6d6bfa] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + lava { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@1fde124c] + S:"Allowed Biome Types" < + MESA + > + + # [default: true] + B:Enabled=true + + # The higher, the less lava will spawn [range: 0 ~ 2147483647, default: 4] + I:"Lava Chance"=4 + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + + # The higher, the less obsidian will spawn [range: 0 ~ 2147483647, default: 16] + I:"Obsidian Chance"=16 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 160] + I:Rarity=160 + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [Ljava.lang.String;@32359306] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + glowshroom { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@78138b97] + S:"Allowed Biome Types" < + MOUNTAIN + MUSHROOM + > + + # [default: true] + B:Enabled=true + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + + # The higher, the less mushrooms will spawn [range: 0 ~ 2147483647, default: 15] + I:"Mushroom Chance"=15 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 160] + I:Rarity=160 + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [Ljava.lang.String;@5d040dd4] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + } + + speleothems { + I:"Cluster Attempts Per Chunk"=60 + I:"Cluster Attempts Per Chunk (Nether)"=4 + I:"Highest Y Level"=55 + I:"Speleothems Per Cluster"=12 + I:"Speleothems Per Cluster (Nether)"=12 + + dimensions { + # [default: [Ljava.lang.String;@3227384a] + S:Dimensions < + 0 + -1 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + wraiths { + I:"Curse Range"=64 + + # How long the curse effect lasts for (in ticks) + I:"Curse Time"=24000 + B:"Enable Curse"=true + I:"Largest spawn group"=6 + I:"Smallest spawn group"=4 + + # The higher, the more will spawn + I:"Spawn Weight"=60 + } + + "generate clay underground like dirt" { + I:"Cluster count"=3 + I:"Cluster size"=20 + I:"Max Height"=60 + I:"Min Height"=20 + } + + biotite { + I:"Cluster count for natural generation"=16 + I:"Cluster size"=14 + I:"Clusters generated per dragon death tick"=16 + B:"Enable walls"=true + B:"Generate by dragon kill"=true + B:"Generate naturally"=true + I:"Generation delay on dragon death"=1 + } + + "varied dungeons" { + # Set this to anything other than null to load a custom loot table for the dungeons. + S:"Custom Loot Table"= + } + + "depth mobs" { + # (Skeleton is 100. The higher, the more will spawn) + I:"Ashen Spawn Weight"=10 + + # (Zombie is 100. The higher, the more will spawn) + I:"Dweller Spawn Weight"=10 + B:"Enable Ashen"=true + B:"Enable Dweller"=true + I:"Highest Y level for spawns"=20 + I:"Largest Ashen spawn group"=2 + I:"Largest Dweller spawn group"=2 + I:"Smallest Ashen spawn group"=1 + I:"Smallest Dweller spawn group"=1 + } + + "buried treasure" { + I:"Treasure map Rarity"=10 + + # This is used for the luck attribute in loot tables. It doesn't affect the loot you get from the map itself. + I:"Treasure map item quality"=2 + } + + "pathfinder maps" { + # In this section you can add custom Pathfinder Maps. This works for both vanilla and modded biomes. + # Each custom map must be on its own line. + # The format for a custom map is as follows: + # ,,,,, + # + # With the following descriptions: + # - being the biome's ID NAME. You can find vanilla names here - https://minecraft.gamepedia.com/Biome#Biome_IDs + # - being the Cartographer villager level required for the map to be unlockable + # - being the cheapest (in Emeralds) the map can be + # - being the most expensive (in Emeralds) the map can be + # - being a hex color (without the #) for the map to display. You can generate one here - http://htmlcolorcodes.com/ + # - being the display name of the map + # + # Here's an example of a map to locate Ice Mountains: + # minecraft:ice_mountains,2,8,14,7FE4FF,Ice Mountains Pathfinder Map + S:"Custom Map Info" < + > + + # By default, when a Cartographer levels up, a random Pathfinder Map from that level is added to their trades. + # Set this to true to add all the maps from that level to the trades instead. + B:"Unlock All Trades at Once"=false + + # By default, when a Cartographer evolves to level 2, two or three Pathfinder Maps are unlocked. + # Set this to false to disable this, and make it only unlock one, like in the other levels. + B:"Unlock Multiples At Level 2"=true + + ice_plains { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 14] + I:"Maximum Emerald Price"=14 + + # [range: 1 ~ 64, default: 8] + I:"Minimum Emerald Price"=8 + + # [range: 0 ~ 10, default: 2] + I:"Required Villager Level"=2 + } + + extreme_hills { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 14] + I:"Maximum Emerald Price"=14 + + # [range: 1 ~ 64, default: 8] + I:"Minimum Emerald Price"=8 + + # [range: 0 ~ 10, default: 2] + I:"Required Villager Level"=2 + } + + roofed_forest { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 14] + I:"Maximum Emerald Price"=14 + + # [range: 1 ~ 64, default: 8] + I:"Minimum Emerald Price"=8 + + # [range: 0 ~ 10, default: 2] + I:"Required Villager Level"=2 + } + + desert { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 14] + I:"Maximum Emerald Price"=14 + + # [range: 1 ~ 64, default: 8] + I:"Minimum Emerald Price"=8 + + # [range: 0 ~ 10, default: 2] + I:"Required Villager Level"=2 + } + + savanna { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 14] + I:"Maximum Emerald Price"=14 + + # [range: 1 ~ 64, default: 8] + I:"Minimum Emerald Price"=8 + + # [range: 0 ~ 10, default: 2] + I:"Required Villager Level"=2 + } + + swampland { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 18] + I:"Maximum Emerald Price"=18 + + # [range: 1 ~ 64, default: 12] + I:"Minimum Emerald Price"=12 + + # [range: 0 ~ 10, default: 3] + I:"Required Villager Level"=3 + } + + redwood_taiga { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 18] + I:"Maximum Emerald Price"=18 + + # [range: 1 ~ 64, default: 12] + I:"Minimum Emerald Price"=12 + + # [range: 0 ~ 10, default: 3] + I:"Required Villager Level"=3 + } + + flower_forest { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 18] + I:"Maximum Emerald Price"=18 + + # [range: 1 ~ 64, default: 12] + I:"Minimum Emerald Price"=12 + + # [range: 0 ~ 10, default: 3] + I:"Required Villager Level"=3 + } + + jungle { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 22] + I:"Maximum Emerald Price"=22 + + # [range: 1 ~ 64, default: 16] + I:"Minimum Emerald Price"=16 + + # [range: 0 ~ 10, default: 4] + I:"Required Villager Level"=4 + } + + mesa { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 22] + I:"Maximum Emerald Price"=22 + + # [range: 1 ~ 64, default: 16] + I:"Minimum Emerald Price"=16 + + # [range: 0 ~ 10, default: 4] + I:"Required Villager Level"=4 + } + + mushroom_island { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 26] + I:"Maximum Emerald Price"=26 + + # [range: 1 ~ 64, default: 20] + I:"Minimum Emerald Price"=20 + + # [range: 0 ~ 10, default: 5] + I:"Required Villager Level"=5 + } + + ice_spikes { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 26] + I:"Maximum Emerald Price"=26 + + # [range: 1 ~ 64, default: 20] + I:"Minimum Emerald Price"=20 + + # [range: 0 ~ 10, default: 5] + I:"Required Villager Level"=5 + } + + } + + basalt { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + + basalt { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@7eaad234] + S:"Allowed Biome Types" < + NETHER + > + + # [range: 0 ~ 2147483647, default: 18] + I:"Cluster Radius"=18 + + # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 20] + I:"Cluster Rarity"=20 + + # [default: true] + B:Enabled=true + + # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] + B:"Invert Cluster Rarity"=false + + # [range: 0 ~ 255, default: 120] + I:"Y Level Max"=120 + + # [range: 0 ~ 255, default: 20] + I:"Y Level Min"=20 + + dimensions { + # [default: [Ljava.lang.String;@717ccfcf] + S:Dimensions < + -1 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + } + + "big mushrooms generate in swamps" { + # Must be an integer if above 1. If below 1, works as a chance to generate one per chunk. + D:"Big Mushroom count per chunk"=0.5 + } + + "realistic world type" { + # Makes realistic the default world type. Only works for singleplayer. + B:"Make Realistic Default"=false + } + +} + + diff --git a/config/quark.cfg.bak b/config/quark.cfg.bak new file mode 100644 index 0000000..6d2aa4d --- /dev/null +++ b/config/quark.cfg.bak @@ -0,0 +1,2586 @@ +# Configuration file + +_global { + # Set this to false to disable stairs, slabs, and walls, mod-wide. As these blocks can use a lot of Block IDs, + # this is helpful to reduce the load, if you intend on running a really large modpack. + # Note: Blocks that require stairs and/or slabs for their recipes (such as Soul Sandstone or Midori) won't be affected. + B:"Allow Block Variants"=true + + # Set this to false to remove the system that has features turn themselves off automatically when other mods are present that add similar features. + # Note that you can force features to be enabled individually through their respective configs. + B:"Enable Anti-Overlap"=true + + # Adds the /quarkconfig command which allows for modification of the Quark config file through any means that can run commands at permission 2 (command block level) or higher. + # An example syntax of the command would be /quarkconfig management "store to chests" "B:Invert button" true nosave playerdude + # Doing this would set the dropoff button for playerdude to be inverted. "save" means it should save the changes to the config file on disk. Using "nosave" won't save. + # Another example can be /quarkconfig tweaks - "Shearable chickens" false + # This disables shearable chickens for everybody on the server. "nosave" doesn't need to be included, as it's the default. + # "nosave" does need to be there if a player name is used. Lastly, - signifies no subcategory inside the module. + B:"Enable Quark Config Command"=true + + # Whether features that are based on the time of year should be enabled. + # An example is chests turning to presents when it's Christmas. + # Note that this will not affect vanilla's own seasonal features. + B:"Enable Seasonal Features"=true + + # Set this to false to disable the q button in the main and pause menus. + # If you disable this, you can still access the quark config from Mod Options > Quark > Config + B:"Enable q Button"=true + + # Set this to true to move the q button to the right of the buttons, instead + # of to the left as it is by default. + B:"q Button on the Right"=false +} + + +_modules { + B:automation=true + B:building=true + B:client=true + B:decoration=true + + # Experimental Features. All features in this module are disabled by default. Use at your own risk. + B:experimental=true + B:management=true + B:misc=true + B:oddities=true + B:tweaks=true + B:vanity=true + B:world=true +} + + +automation { + B:"Animals eat floor food"=true + B:Chute=true + B:"Dispenser records"=true + B:"Dispensers place blocks"=true + B:"Dispensers place seeds"=true + B:"Ender watcher"=true + B:"Metal buttons"=true + B:"Obsidian pressure plate"=true + B:"Piston Block Breakers"=true + B:"Pistons Push and Pull Items"=true + B:"Pistons move t es"=true + B:"Rain detector"=true + B:"Redstone randomizer"=true + B:"Sugar block"=true + + "dispensers place blocks" { + # Blocks that dispensers should not be able to place + S:Blacklist < + minecraft:water + minecraft:flowing_water + minecraft:lava + minecraft:flowing_lava + minecraft:fire + botania:specialflower + > + + # This feature disables itself if any of the following mods are loaded: + # - blockdispenser + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + + "animals eat floor food" { + # This feature disables itself if any of the following mods are loaded: + # - betterwithmods + # - easybreeding + # - animania + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + + "metal buttons" { + B:"Enable Gold Button"=true + B:"Enable Iron Button"=true + } + + "ender watcher" { + # This feature disables itself if any of the following mods are loaded: + # - botania + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + + "piston block breakers" { + # Replace the End Rod in the recipe with an Iron Ingot + B:"Enable Easy Recipe"=false + } + + "pistons move t es" { + # List of blocks whose tile entity update should be delayed by one tick after placed to prevent corruption. + S:"Delayed Update List" < + minecraft:dispenser + minecraft:dropper + > + + # Blocks with Tile Entities that pistons should not be able to move. + # You can specify just mod names here, and all blocks from that mod will be disabled. + S:"Tile Entity Movement Blacklist" < + minecraft:mob_spawner + integrateddynamics:cable + randomthings:blockbreaker + minecraft:trapped_chest + quark:custom_chest_trap + > + + # Some mod blocks with complex renders will break everything if moved. Add them here if you find any. + S:"Tile Entity Render Blacklist" < + psi:programmer + botania:starfield + > + } + + "pistons push and pull items" { + D:"Push Strength"=0.47999998927116394 + } + + "dispensers place seeds" { + # Add seeds from other mods here, in the following format: mod:seed=mod:block:meta. Set meta to -1 to just place the default. + S:"Custom Seeds" < + > + + # This feature disables itself if any of the following mods are loaded: + # - botania + # - animania + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + +} + + +building { + B:"Bark blocks"=true + B:"Carved wood"=true + B:"Charred nether bricks"=true + B:"Duskbound blocks"=true + B:"Framed glass"=true + B:"Hardened clay tiles"=true + B:"Iron plates"=true + B:"Magma bricks"=true + B:"Midori blocks"=true + B:"More sandstone"=true + B:"Polished netherrack"=true + B:"Polished stone"=true + B:"Quilted wool"=true + B:"Sandy bricks"=true + B:"Snow bricks"=true + B:"Soul sandstone"=true + B:"Stained planks"=true + B:"Sturdy stone"=true + B:"Sugar cane blocks"=true + B:Thatch=true + B:Trowel=true + B:"Vanilla stairs and slabs"=true + B:"Vanilla walls"=true + B:"Vertical wood planks"=true + B:"World stone bricks"=true + B:"World stone pavement"=true + + "more sandstone" { + B:"Enable stairs and slabs"=true + } + + "vanilla walls" { + B:Andesite=true + B:Bricks=true + B:"Dark Prismarine"=true + B:Diorite=true + B:"End Bricks"=true + B:Granite=true + B:Prismarine=true + B:"Prismarine Bricks"=true + B:Purpur=true + B:Quartz=true + B:"Red Sandstone"=true + B:Sandstone=true + B:Stone=true + B:"Stone Bricks"=true + } + + "stained planks" { + B:"Enable stairs and slabs"=true + } + + "hardened clay tiles" { + B:"Enable stained tiles"=true + B:"Enable stairs and slabs"=true + } + + "bark blocks" { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + + # Set this to true to use a 2x2 recipe instead of 3x3. + B:"Use 2x2 Recipe"=false + } + + "iron plates" { + B:"Enable stairs and slabs"=true + } + + "sandy bricks" { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + } + + "vanilla stairs and slabs" { + B:Andesite=true + B:"Dark Prismarine"=true + B:Diorite=true + B:"End Bricks"=true + B:Granite=true + B:Prismarine=true + B:"Prismarine Bricks"=true + B:"Red Nether Brick"=true + B:Stone=true + } + + thatch { + B:"Enable stairs and slabs"=true + D:"Fall damage multiplier"=0.5 + } + + "charred nether bricks" { + B:"Enable stairs and slabs"=true + } + + "world stone bricks" { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + } + + "midori blocks" { + B:"Enable walls"=true + } + + "magma bricks" { + B:"Enable stairs and slabs"=true + } + + "vertical wood planks" { + B:"Enable Vertical Stained Planks"=true + } + + "duskbound blocks" { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + } + + "sugar cane blocks" { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + } + + "snow bricks" { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + } + + "soul sandstone" { + B:"Enable stairs"=true + B:"Enable walls"=true + } + + "polished netherrack" { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + } + + trowel { + # Amount of blocks placed is this value - 1. Default is 255 (4 stacks). + # Set to 0 to make the Trowel unbreakable + I:"Trowel Max Durability"=255 + } + +} + + +client { + B:"Auto jump hotkey"=true + B:"Better fire effect"=true + B:"Better vanilla textures"=true + B:"Chest search bar"=true + B:"Creepers turn red when they're exploding"=true + B:"Food tooltip"=true + B:"Greener grass"=true + B:"Improved mount h u d"=true + B:"Improved sign edit"=true + B:"Items flash before expiring"=true + B:"Less intrusive shields"=true + B:"Map tooltip"=true + B:"No potion shift"=true + + # Shift-Ctrl-F2 for panorama screenshot. + # Panoramas show up in the main menu. + # Rename a panorama folder to 'main_menu' and it'll always show that one. + B:"Panorama maker"=true + B:"Random animal textures"=true + B:"Shulker box tooltip"=true + B:"Usage ticker"=true + B:"Visual stat display"=true + + "food tooltip" { + # This feature disables itself if any of the following mods are loaded: + # - appleskin + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + + "map tooltip" { + B:"Needs Shift to be visible"=false + } + + "shulker box tooltip" { + B:"Needs Shift to be visible"=false + B:"Use Colors"=true + } + + "greener grass" { + # Sets the grass color to be a "Minecraft Alpha" tone. + # This will override all manual shift values. + B:"Alpha grass"=false + S:"Extra blocks" < + buildingbrickscompatvanilla:grass_slab + buildingbrickscompatvanilla:grass_step + buildingbrickscompatvanilla:grass_corner + buildingbrickscompatvanilla:grass_vertical_slab + buildingbrickscompatvanilla:grass_stairs + betterwithmods:dirt_slab + biomesoplenty:plant_0 + biomesoplenty:plant_1 + biomesoplenty:leaves_1 + biomesoplenty:leaves_2 + biomesoplenty:leaves_3 + biomesoplenty:leaves_4 + biomesoplenty:leaves_5 + biomesoplenty:grass + > + + # This feature disables itself if any of the following mods are loaded: + # - toughasnails + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + I:"Shift blues by"=-30 + I:"Shift greens by"=30 + I:"Shift reds by"=-30 + B:"Should affect folliage"=true + B:"Treat shifts as absolute and ignore biome colors"=false + } + + "panorama maker" { + # Take panorama screenshots without changing the render size + B:"Fullres screenshots"=false + I:"Panorama Picture Resolution"=256 + B:"Use panorama screenshots on main menu"=true + } + + "improved sign edit" { + B:"Enable Cancel Button"=true + B:"Enable Clear Button"=true + B:"Enable Shift Button"=true + } + + "chest search bar" { + # Automatically move the search bar if Inventory Tweaks is loaded so it doesn't end up in the same place as their buttons. + B:"Avoid Invtweaks Buttons"=true + + # Set to true to move to the center bar, next to the "Inventory" text. + B:"Move to Center Bar"=false + } + + "random animal textures" { + B:"Enable Chick"=true + B:"Enable Chicken"=true + B:"Enable Cow"=true + B:"Enable Pig"=true + } + + "usage ticker" { + B:"Enable Chest"=true + B:"Enable Feet"=true + B:"Enable Head"=true + B:"Enable Legs"=true + B:"Enable Mainhand"=true + B:"Enable Offhand"=true + + # Switch the armor display to the off hand side and the hand display to the main hand side + B:"Invert Displays"=false + I:"Left Side Offeset"=0 + I:"Right Side Offset"=0 + } + + "items flash before expiring" { + # How many ticks should the item have left when it starts flashing. Default is 10 seconds (200). + I:"Time To Start Flashing"=200 + } + + "better fire effect" { + B:"Enable Different Render"=true + B:"Enable Particles"=true + } + + "better vanilla textures" { + B:"Enable Andesite"=true + B:"Enable Beetroot Seeds"=true + B:"Enable Bow Animation"=true + B:"Enable Bricks"=true + B:"Enable Dead Bush"=true + B:"Enable Diorite"=true + B:"Enable Glass"=true + B:"Enable Granite"=true + B:"Enable Observer"=true + B:"Enable Piston Models"=true + B:"Enable Pumpkin Front Face"=false + } + +} + + +decoration { + # Adds the colored flower pot features of supporting additional flowers and comparator power to the vanilla flower pot using a block substitution + B:"Better vanilla flower pot"=true + B:"Blaze lantern"=true + B:"Charcoal block"=true + B:"Colored flower pots"=true + B:"Colored item frames"=true + B:"Flat item frames"=true + B:"Glass item frame"=true + B:"Iron ladders"=true + B:"Leaf carpets"=true + B:"Lit lamp"=true + B:"More banner layers"=true + B:"More banners"=true + B:"Nether brick fence gate"=true + B:"Paper lantern"=true + B:"Paper wall"=true + B:"Tallow and candles"=true + B:"Varied bookshelves"=true + B:"Varied buttons and pressure plates"=true + B:"Varied chests"=true + B:"Varied trapdoors"=true + + "more banners" { + B:Dragon=true + B:Eye=true + B:Shield=true + B:Sword=true + } + + "varied trapdoors" { + I:"Amount of trapdoors crafted (vanilla is 2)"=6 + B:"Rename vanilla trapdoor to Oak Trapdoor"=true + } + + "flat item frames" { + # This feature disables itself if any of the following mods are loaded: + # - strait + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + + "colored flower pots" { + # If true, filled flower pots will respond to comparators based on the contents. + B:"Comparator Logic"=true + + # List of itemstacks to override default flower behavior, default checks for BlockBush. + # Format is 'modid:name[:meta]->power'. Unset meta will default wildcard. Power refers to comparator power, non-zero makes it valid for a flower pot. Specific values: + # * 0 - not flower, blacklists from placing in a flower pot + # * 1 - mushroom + # * 4 - fern + # * 7 - flower + # * 10 - dead bush + # * 12 - sapling + # * 15 - cactus + S:"Flower Overrides" < + biomesoplenty:mushroom->1 + biomesoplenty:flower_0->7 + biomesoplenty:flower_1->7 + biomesoplenty:sapling_0->12 + biomesoplenty:sapling_1->12 + biomesoplenty:sapling_2->12 + quark:glowshroom->1 + > + } + + "varied bookshelves" { + B:"Rename vanilla bookshelves to Oak Bookshelf"=true + } + + "varied chests" { + B:"Add recipe to craft chests using Logs (makes 4 chests)"=true + + # Set this to true to add a recipe to convert any Quark chest to a vanilla one. + # Use this if some of your mods don't work with the ore dictionary key "chestWood". + B:"Enable Conversion to Vanilla Chests"=false + B:"Rename vanilla chests to Oak (Trapped) Chest"=true + } + + "more banner layers" { + I:"Survival Layer Count"=16 + } + + "tallow and candles" { + I:"Candles Crafted"=2 + + # Set to false to disable candles falling like sand. + B:"Candles Fall"=true + + # Turn this off if you don't want Tallow. This won't disable the candles, but will disable their recipes. + B:"Enable Tallow"=true + + # How much power candles provide to enchanting tables. 1 = 1 bookshelf + D:"Enchantment Power"=0.5 + I:"Max Tallow Dropped"=3 + I:"Min Tallow Dropped"=1 + I:"Tallow Burn Time"=200 + } + + "varied buttons and pressure plates" { + B:"Enable Buttons"=true + B:"Enable Pressure Plates"=true + B:"Prefix vanilla blocks with Oak"=true + } + + "charcoal block" { + # This feature disables itself if any of the following mods are loaded: + # - actuallyadditions + # - mekanism + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + + "better vanilla flower pot" { + # This feature disables itself if any of the following mods are loaded: + # - inspirations + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + +} + + +experimental { + B:"Bigger caves"=false + B:"Collateral piston movement"=false + + # This feature is an incomplete test, and not fit for regular gameplay. Feel free to enable it to mess around but it may explode horribly. Don't report bugs with it. + # To make a colored light, use a Lit Redstone Lamp and put the color of Stained Glass you want under it. + # For obvious reasons, this is incompatible with Optifine. + # + B:"Colored lights"=false + B:"Parrots say despacito"=false + + # Suppresses all STDOUT (and STDERR, if enabled) messages so they don't show up in the console. + # Use this if some mod left behind debug messages and you don't want to see them. + # If important messages end up being disabled by this, tell the modders in case to switch to a proper logger. + B:"Print suppressor"=false + B:"Reactive cursor"=false + + "colored lights" { + # Set this to true to make colored light cap out at the value of natural light. + # Note that having this enabled will make light values inconsistent based on when the light blocks were placed and updated. + B:"Cull To Lightmap"=false + + # Simulates the way light travels to calculate the colored light value properly. + # This needs to be enabled to prevent light from blending through walls. + # Note that this feature heavily increases memory and CPU requirements. Do NOT use it if you plan on having a lot of lights. + # You have been warned. + B:"Simulate Light Travel"=false + } + + "bigger caves" { + # Vanilla value is 1 + D:"Big Cave Size Minimum"=1.0 + + # Vanilla value is 3 + D:"Big Cave Size Variance"=8.0 + + # Given the value of this config as X, in average, 1 in X caves will be a huge cave + I:"Huge Cave Chance"=1800 + I:"Huge Cave Maximum Y Level"=32 + D:"Huge Cave Size Minimum"=14.0 + D:"Huge Cave Size Variance"=6.0 + B:"Huge Caves Enabled"=true + + # Vanilla value is 0 + D:"Overall Cave Size Minimum"=0.0 + + # Vanilla value is 3 + D:"Overall Cave Size Variance"=7.0 + } + + "collateral piston movement" { + # An array of actions to apply to blocks. Each element is in the following format: + # blockid=action + # Where blockid is the ID of the block to apply the action to (e.g. minecraft:stone) + # And action is one of the following: + # above - moves all equal blocks above it + # below - moves all equal blocks below it + # above_below - moves all equal blocks above and below it + # above_edge - moves all equal blocks above it, and one more block of any type that's above the stack + # below_edge - moves all equal blocks below it, and one more block of any type that's below the stack + # above_below_edge - moves all equal blocks above and below it, and one more block of any type that's above or below the stack + # directional - moves the block its facing to (only works on directional blocks) + # sides - moves the blocks on all adjacent sides + # horiozntals - moves the blocks on all adjacent horizontal sides + # verticals - moves the blocks on all adjacent vertical sides + S:Actions < + quark:chain=below_edge + > + } + + "print suppressor" { + B:"Suppress STDERR"=false + B:"Suppress STDOUT"=true + } + +} + + +management { + B:"Automatic tool restock"=true + B:"Better craft shifting"=true + B:"Change hotbar keybind"=true + B:"Chest buttons"=true + B:"Chests in boats"=true + B:"Ctrl-click an item to favorite it. Favorited items aren't stored by the other features here"=true + B:"Inventory sorting"=true + B:"Press Ctrl-DELETE in the inventory to delete an item"=true + B:"Press F in the inventory to switch item to main hand"=true + B:"Press T in the inventory to link items to chat"=true + B:"Right click add to shulker box"=true + B:"Store to chests"=true + + "store to chests" { + # GUIs in which the drop off button should be forced to show up. Use the "Debug Classnames" option in chest buttons to find the names. + S:"Forced GUIs" < + > + + # If true the default will be to merge your items into nearby chests, otherwise hold shift for this functionality. + B:"Invert button"=false + I:"Position X"=0 + I:"Position X (Creative)"=28 + I:"Position Y "=30 + I:"Position Y (Creative)"=-20 + } + + "press ctrl-delete in the inventory to delete an item" { + B:"Enable Trash Button"=true + B:"Trash Button Needs Shift"=true + I:"Trash Button X"=3 + I:"Trash Button Y"=-25 + B:"Trash Button only on Player Inventory"=false + } + + "press f in the inventory to switch item to main hand" { + # This feature disables itself if any of the following mods are loaded: + # - visiblearmorslots + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + + "automatic tool restock" { + # Enable comparing enchantments to find a replacement + B:"Enable Enchantment Matching"=true + + # Enable replacing your tools with tools of the same type but not the same item + B:"Enable Loose Matching"=true + + # This feature disables itself if any of the following mods are loaded: + # - inventorytweaks + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + + # Enchantments deemed important enough to have special priority when finding a replacement + S:"Important Enchantments" < + minecraft:silk_touch + minecraft:fortune + minecraft:infinity + minecraft:luck_of_the_sea + minecraft:looting + > + B:"Unstackable Items Only"=false + } + + "chest buttons" { + # Set this to true to print out the names of all GUIs you open to the log. This is used to fill in the "Forced GUIs" list. + B:"Debug Classnames"=false + + # GUIs in which the chest buttons should be forced to show up. Use the "Debug Classnames" option to find the names. + S:"Forced GUIs" < + > + + deposit { + # [default: true] + B:Enabled=true + + # [range: -2147483648 ~ 2147483647, default: -18] + I:"X Position"=-18 + + # [range: -2147483648 ~ 2147483647, default: -50] + I:"Y Position"=-50 + } + + smart_deposit { + # [default: true] + B:Enabled=true + + # [range: -2147483648 ~ 2147483647, default: -18] + I:"X Position"=-18 + + # [range: -2147483648 ~ 2147483647, default: -30] + I:"Y Position"=-30 + } + + restock { + # [default: true] + B:Enabled=true + + # [range: -2147483648 ~ 2147483647, default: -18] + I:"X Position"=-18 + + # [range: -2147483648 ~ 2147483647, default: 45] + I:"Y Position"=45 + } + + extract { + # [default: true] + B:Enabled=true + + # [range: -2147483648 ~ 2147483647, default: -18] + I:"X Position"=-18 + + # [range: -2147483648 ~ 2147483647, default: 25] + I:"Y Position"=25 + } + + sort { + # The Sort button is only available if the Inventory Sorting feature is enable [default: true] + B:Enabled=true + + # [range: -2147483648 ~ 2147483647, default: -18] + I:"X Position"=-18 + + # [range: -2147483648 ~ 2147483647, default: -70] + I:"Y Position"=-70 + } + + sort_player { + # The Sort button is only available if the Inventory Sorting feature is enable [default: true] + B:Enabled=true + + # [range: -2147483648 ~ 2147483647, default: -18] + I:"X Position"=-18 + + # [range: -2147483648 ~ 2147483647, default: 5] + I:"Y Position"=5 + } + + } + + "inventory sorting" { + B:"Enable Button in Player Inventory"=true + + # This feature disables itself if any of the following mods are loaded: + # - inventorytweaks + # - inventorysorter + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + + # GUIs in which the sort button should be forced to show up. Use the "Debug Classnames" option in chest buttons to find the names. + S:"Forced GUIs" < + > + I:"Position X"=-20 + I:"Position X (Creative)"=8 + I:"Position Y "=30 + I:"Position Y (Creative)"=-20 + } + + "better craft shifting" { + B:"Enable Crafting Table"=true + B:"Enable Villager"=true + } + +} + + +misc { + B:"Ancient tomes"=true + B:"Black ash"=true + B:"Color runes"=true + B:"Enderdragon scales"=true + B:"Endermites into shulkers"=true + B:"Extra arrows"=true + B:"Extra potions"=true + B:"Lock direction hotkey"=true + B:"Map markers"=true + B:"Named snow golems with pumpkins drop player heads if killed by a witch"=true + B:"Note block interface"=true + B:"Note blocks play mob sounds if there's a head attached"=true + B:"Parrot eggs"=true + B:"Place vanilla dusts"=true + B:"Poison potato usage"=true + B:"Slime bucket"=true + B:"Soul powder"=true + B:"Throwable dragon breath"=true + B:"Utility recipes"=true + + "endermites into shulkers" { + # This feature disables itself if any of the following mods are loaded: + # - mite2shulker + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + + # The chance (1 in X) for an Endermite to turn into a Shulker. + # The higher, the lower the chance. The chance for s Silverfish to bury is 10, for reference. + I:"Transform Chance"=200 + } + + "place vanilla dusts" { + B:"Enable Glowstone"=true + B:"Enable Gunpowder"=true + + # Amount of ticks between each piece of gunpowder igniting the next + I:"Gunpowder Delay"=10 + + # Amount of ticks between each piece of gunpowder igniting the next, if on Netherrack + I:"Gunpowder Delay on Netherrack"=5 + } + + "extra potions" { + # A list of potentially context sensitive replacements to apply to the beacon effect list. + # This system allows the potion effects in a beacon to change based on if there's specific blocks on top of the pyramid at the same layer as the beacon. + # Lines are processed in the order you add them. + # Each line is a comma separated list in the following format: + # block,meta,layer,index,potion + # + # Each value is as follows: + # block: A block ID of a block to check against when applying this replacement. You can leave this empty if you always want to apply the replacement + # meta: The metadata of the block to check against, or -1 if any metadata will work. You must include this even if block is empty + # layer: The layer of the beacon that contains the effect you want to replace (range: 0-3) + # index: The effect in that layer you want to replace (range: 0-1, just 0 if it's layers 2 or 3) + # potion: The ID for the potion to replace. Note: modded potions won't dispay the icons properly + # + # Examples: + # minecraft:sea_lantern,-1,0,1,minecraft:water_breathing -> Replace Haste with Water Breathing if there's a Sea Lantern next to the beacon + # ,-1,1,0,minecraft:levitation -> Always replace Resistance with Levitation + S:"Beacon Replacements" < + > + B:"Enable Danger Sight Potion"=true + B:"Enable Haste Potion"=true + B:"Enable Resistance Potion"=true + + # Always use Clownfish instead of Glowshroom, even if Glowshroom is available. + B:"Force Clownfish for Danger Sight"=false + + # Always use Quartz instead of Biotite, even if Biotite is available. + B:"Force Quartz for Resistance"=false + } + + "extra arrows" { + B:"Enable Ender Arrow"=true + B:"Enable Explosive Arrow"=true + B:"Enable Torch Arrow"=true + B:"Explosive Arrow Destroys Blocks"=true + D:"Explosive Arrow Power"=2.0 + } + + "map markers" { + # If enabled, replaces the recipe to add the marker with right clicking for the same purpose + B:"Use Right Click"=false + } + + "color runes" { + I:"Cost to apply rune"=15 + I:"Desert Temple loot weight"=15 + I:"Dungeon loot weight"=20 + B:"Enable Rainbow Rune Crafting"=true + B:"Enable Rainbow Rune in Chests"=false + I:"Item quality for loot"=0 + I:"Jungle Temple loot weight"=15 + I:"Nether Fortress loot weight"=15 + B:"Stackable Runes"=true + } + + "note block interface" { + # Keyboard layout to use for the piano + # Accepted values are: qwerty, azerty, dvorak + S:"Keyboard Layout"=qwerty + B:"Requires Empty Hands"=false + } + + "throwable dragon breath" { + I:"Blocks per Bottle"=64 + } + + "utility recipes" { + B:"Dispenser Recipe"=true + B:"Enable Minecarts"=true + B:"Repeater Recipe"=true + } + + "black ash" { + B:"Remove Wither Skeleton Coal Drops"=true + I:"Wither Max Drop"=20 + I:"Wither Min Drop"=12 + I:"Wither Skeleton Max Drop"=3 + I:"Wither Skeleton Min Drop"=0 + } + + "ancient tomes" { + I:"Cost to apply tome"=35 + I:"Cost to apply upgraded book to item"=35 + I:"Dungeon loot weight"=8 + I:"Item quality for loot"=2 + I:"Stronghold Library loot weight"=12 + S:"Valid Enchantments" < + minecraft:feather_falling + minecraft:thorns + minecraft:sharpness + minecraft:smite + minecraft:bane_of_arthropods + minecraft:knockback + minecraft:fire_aspect + minecraft:looting + minecraft:sweeping + minecraft:efficiency + minecraft:unbreaking + minecraft:fortune + minecraft:power + minecraft:punch + minecraft:luck_of_the_sea + minecraft:lure + > + } + + "poison potato usage" { + D:"Chance to Poison"=0.1 + } + + "parrot eggs" { + I:"Egg Creation Time"=12000 + B:"Enable Special Awesome Parrot"=true + S:"Feed Item"=minecraft:beetroot_seeds + + # If this is X, the parrot will, on average, start making an egg in every X seeds fed + I:"Success Chance"=20 + } + + "enderdragon scales" { + I:"Amount Dropped per Dragon Kill"=1 + + # Should the crafted Elytra be dyed black? (only works if Dyed Elytras from Vanity is loaded) + B:"Dye Elytra Black"=true + I:"Required Scales per Elytra"=1 + } + +} + + +oddities { + B:Backpacks=true + B:"Matrix enchanting"=true + B:Pipes=true + B:"Totem of holding"=true + + "totem of holding" { + # Set this to false to only allow the owner of a totem to collect its items rather than any player + B:"Allow Anyone to Collect"=true + + # Set this to false to remove the behaviour where totems destroy themselves if the player dies again. + B:"Dark Souls Mode"=true + + # Set this to true to make it so that if a totem is destroyed, the items it holds are destroyed alongside it rather than dropped + B:"Destroy Lost Items"=false + B:"Enable Soul Compass"=true + B:"Spawn Totem on PVP Kill"=false + } + + "matrix enchanting" { + # Set to false to disable the ability to create Enchanted Books + B:"Allow Enchanted Books"=true + + # Set this to true to allow treasure enchantments to be rolled as pieces + B:"Allow Treasure Enchantments"=false + + # How many pieces you can generate without any bookshelves + I:"Base Max Piece Count"=3 + + # How many pieces you can generate without any bookshelves (for Books) + I:"Base Max Piece Count for Books"=1 + + # The higher this is, the better enchantments you'll get on books + I:"Book Enchantability"=12 + + # How much the min level requirement for adding a new piece to a book should increase per each bookshelf being used + D:"Book Min Level Scale Factor"=2.0 + + # How many pieces a single Lapis can generate + I:"Charge per Lapis"=4 + + # A list of enchantment IDs you don't want the enchantment table to be able to create + S:"Disallowed Enchantments" < + > + + # How much to multiply the frequency of pieces where at least one of the same type has been generated + D:"Dupe Multiplier"=1.4 + + # How much to multiply the frequency of pieces where incompatible pieces have been generated + D:"Incompatible Multiplier"=0.0 + I:"Max Bookshelves"=15 + + # At which piece count the calculation for the min level should default to increasing one per piece rather than using the scale factor + I:"Min Level Cutoff"=10 + + # How much the min level requirement for adding a new piece should increase for each piece added (up until the value of Min Level Cutoff) + D:"Min Level Scale Factor"=1.5 + + # By default, enchantment rarities are fuzzied a bit to work better with the new system. Set this to false to override this behaviour. + B:"Normalize Rarity"=true + + # Should this be X, the price of a piece increase by 1 every X pieces you generate + I:"Piece Price Scale"=9 + + # Set to false to disable the tooltip for items with pending enchantments + B:"Show Tooltip"=true + } + + pipes { + # Freel free to disable so you don't see items going through pipes, good if your PC is a potato + B:"Enable Pipe Render"=true + + # Set to 0 if you don't want pipes to have a max amount of items + I:"Max Pipe Items"=16 + + # How long it takes for an item to cross a pipe. Bigger = slower. + I:"Pipe Speed"=5 + I:"Pipes Crafted"=6 + } + + backpacks { + # Set this to true to enable a crafting recipe + B:"Enable Crafting"=false + + # Set this to false if you want to disable the villager trade so you can add an alternate acquisition method + B:"Enable Trade"=true + I:"Max Required Emeralds"=18 + I:"Min Required Emeralds"=12 + I:"Required Leather"=12 + + # Set this to true to allow the backpacks to be unequipped even with items in them + B:"Unbalanced Mode"=false + } + +} + + +tweaks { + B:"Allow crafting stone tools using flint"=true + B:"Armed armor stands"=true + B:"Automatic recipe unlock"=true + B:"Axes break leaves"=true + B:"Baby zombies burn"=true + B:"Blastproof shulker boxes"=true + B:"Chickens shed feathers"=true + B:"Compasses work everywhere"=true + B:"Convert Clay Blocks to Clay"=true + B:"Deploy ladders down"=true + B:"Double doors open together"=true + B:"Dragon's Breath doesn't leave a bottle behind"=true + B:"Dye any wool"=true + B:"Endermen anti cheese"=true + B:"Glass shards"=true + B:"Hoes break a 5x5 of plants"=true + B:"Improved sleeping"=true + B:"Jump boost allows to step up 1 block"=true + B:"Knock on doors"=true + B:"Look down on ladders to descend fast"=true + B:"Quick armor swapping"=true + B:"Remove layers of snow by right clicking with a shovel"=true + B:"Right click minecarts to add blocks to them"=true + B:"Right click sign edit"=true + B:"Shearable chickens"=true + B:"Sheep have armor while wearing wool"=true + B:"Slabs to blocks recipe"=true + B:"Squids ink you"=true + B:"Stackable items"=true + B:"Stair crafting makes more"=true + B:"Torches burn in furnaces"=true + B:"Villagers chase players holding Emerald Blocks"=true + B:"Wet sponge will dry in the nether"=true + + "squids ink you" { + # How long should blindness last upon hitting a squid, in ticks + I:"Blindness Time"=80 + } + + "sheep have armor while wearing wool" { + # The amount of armor points to give to a sheep when it is not sheared. + D:"Sheep Armor Amount"=1.0 + } + + "slabs to blocks recipe" { + # The stack size for the vanilla slab recipe, used for automatically detecting slab recipes + I:"Vanilla stack size"=6 + } + + "endermen anti cheese" { + # The delay (in ticks) between how often an enderman can break a block. + I:Delay=10 + + # A value of health for which endermen will stop doing anti-cheese when below. Set to 0 to disable. + I:"HP Lower Bound"=3 + B:"Ignore mobGriefing Gamerule"=true + + # The minimum difficulty in which this effect should take place. (1: easy, 2: normal, 3: hard) + I:"Minimum Difficulty"=3 + + # Set this to true to use the old behaviour, where the endermen would teleport the player to them + B:"Use Old Behaviour"=false + } + + "double doors open together" { + B:"Allow Villagers to use Double Doors"=true + + # This feature disables itself if any of the following mods are loaded: + # - malisisdoors + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + + "automatic recipe unlock" { + # Set this to true to disable the vanilla recipe book altogether. + B:"Disable Recipe Book"=false + + # Set to true to force the doLimitedCrafting gamerule to true. + # Combine this with the Ignored Recipes list to create a system where only a few selected recipes are locked. + B:"Force Limited Crafting"=false + + # A list of recipe names that should NOT be added in by default + S:"Ignored Recipes" < + > + } + + "right click minecarts to add blocks to them" { + B:"Enable Command Block and Mob Spawner"=true + } + + "improved sleeping" { + B:"Enable AFK"=true + + # This feature disables itself if any of the following mods are loaded: + # - morpheus + # - sleepingoverhaul + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + + # The percentage of the (non-afk) server that needs to be sleeping for the time to change. + I:"Required Percentage"=100 + + # How many ticks are required for a player to be marked AFK + I:"Time for AFK"=2400 + } + + "stackable items" { + I:Minecarts=16 + I:Saddle=8 + I:Soups=64 + } + + "jump boost allows to step up 1 block" { + B:"Can toggle with sneaking"=true + I:"Minimum Jump Boost level"=2 + } + + "compasses work everywhere" { + # Make clocks always show day until crafted + B:"Enable Clock Fix"=true + + # Make compasses always point north until crafted + B:"Enable Compass Fix"=true + + # Make compasses point to center of the main island when in the end + B:"Enable End Compass"=true + + # Make compasses point to where the portal you came in from when in the nether + B:"Enable Nether Compass"=true + } + + "right click sign edit" { + B:"Requires Empty Hands"=false + } + + "quick armor swapping" { + # This feature disables itself if any of the following mods are loaded: + # - iberia + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + B:"Swap off-hand with armor"=true + } + + "stair crafting makes more" { + B:"Add stairs to blocks recipe"=true + + # This recipe can only be enabled if the "Slabs to blocks recipe" feature is. + B:"Enable Slab to Stairs Recipe"=true + I:"Target stack size (must be a divisor of 24 if 'Reversion recipe' is enabled)"=8 + + # The stack size for the vanilla stair recipe, used for automatically detecting stair recipes + I:"Vanilla stack size"=4 + } + + "dye any wool" { + B:"Add 8 Dyed Wool Recipe"=true + } + + "chickens shed feathers" { + B:"Chicks drop feathers"=true + I:"Drop frequency (lower means more)"=28000 + B:"Force at least one feather on kill"=true + } + +} + + +vanity { + B:"Boat sails"=true + B:"Dyable elytra"=true + B:"Dye item names"=true + B:"Emote system"=true + B:"Firework cloning"=true + B:"Sit in stairs"=true + B:"Witch hat"=true + + "emote system" { + # Enable this to make custom emotes read the file every time they're triggered so you can edit on the fly. + # DO NOT ship enabled this in a modpack, please. + B:"Custom Emote Dev Mode"=false + + # Allow custom emotes to run function files when a user prompts them. + # To attach a function file to any given emote, simply place a .mcfunction file with the same name as your .emote file (sans extension) in /quark_emotes. + # Command output from emote functions is enabled only if both "Custom Emote Dev Mode" and the "commandBlockOutput" gamerule are enabled. + B:"Custom Emote Functions"=false + + # The list of Custom Emotes to be loaded. + # Watch the tutorial on Custom Emotes to learn how to make your own: https://youtu.be/ourHUkan6aQ + S:"Custom Emotes" < + > + + # Should keybinds for emotes be generated? (They're all unbound by default) + B:"Enable Keybinds"=true + + # The enabled default emotes. Remove from this list to disable them. You can also re-order them, if you feel like it. + S:"Enabled Emotes" < + no + yes + wave + salute + cheer + clap + think + point + shrug + headbang + weep + facepalm + > + } + + "witch hat" { + D:"Drop Chance boost per looting level"=0.01 + D:"Drop Chance from witches"=0.025 + B:"Halve witch damage"=true + B:"Only Drop on Player Kills"=true + } + +} + + +world { + B:Basalt=true + B:"Big mushrooms generate in swamps"=true + B:Biotite=true + B:"Blazes spawn naturally in the nether"=true + B:"Buried treasure"=true + B:"Crystal caves"=true + B:"Default world options"=true + B:"Depth mobs"=true + B:"Fairy rings"=true + B:"Generate clay underground like dirt"=true + B:"Guardians spawn in oceans"=true + B:"Nether fossils"=true + B:"Nether smoker"=true + B:"Pathfinder maps"=true + B:"Pirate ships"=true + + # Allows for usage of a new Realistic world type, made by /u/Soniop. + # https://www.reddit.com/r/Minecraft/comments/4nfw3t/more_realistic_generation_preset_in_comment/ + # If you want to use it in multiplayer, set the world type to "quark_realistic" + B:"Realistic world type"=true + B:"Revamp stone gen"=true + B:Speleothems=true + B:"Underground biomes"=true + B:"Varied dungeons"=true + B:Wraiths=true + + "pirate ships" { + # Disables the pirate mob and generator, only adds the hat + B:"Only hat"=false + + # Given this value as X, 1 ship will spawn in X ocean biome chunks + I:"Pirate Ship Rarity"=4000 + + dimensions { + # [default: [Ljava.lang.String;@1f9a4012] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + "fairy rings" { + I:"Forest Chance"=160 + I:"Plains Chance"=400 + S:"Spawnable Ores" < + minecraft:emerald_ore + minecraft:diamond_ore + > + + dimensions { + # [default: [Ljava.lang.String;@7fd548fc] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + "guardians spawn in oceans" { + B:"Deep ocean only"=true + I:"Largest spawn group"=3 + + # Disables guardians' attack sound if they aren't attacking a player + B:"Shut Guardians Up"=true + I:"Smallest spawn group"=1 + + # Squids have 10. The higher, the more will spawn. (Note that guardians only spawn 5% of the time, so the default 4 is actually 0.8) + I:"Spawn Weight"=4 + } + + "blazes spawn naturally in the nether" { + # Only used if " Block restrictions" is enabled. + S:"Allowed spawn blocks" < + minecraft:netherrack + minecraft:soul_sand + minecraft:magma + quark:basalt + > + + # Make naturally spawned blazes only spawn in allowed blocks + B:"Block restrictions"=true + I:"Largest spawn group"=2 + I:"Smallest spawn group"=1 + + # The higher, the more will spawn + I:"Spawn Weight"=5 + } + + "nether fossils" { + # The rarity of a fossil in a chunk. Higher means fewer fossils. + I:"Fossil Chance"=25 + } + + "revamp stone gen" { + B:"Enable Limestone"=true + B:"Enable Marble"=true + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + + # Note: The stone rarity values are tuned based on this being true. If you turn it off, also change the stones' rarity (around 50 is fine). + B:"Generate Based on Biomes"=true + + # If this is true, CSV debug info will be printed out to the console on init, to help test biome spreads. + B:"Output CSV Debug Info"=false + + granite { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@21223300] + S:"Allowed Biome Types" < + MOUNTAIN + HILLS + > + + # [range: 0 ~ 2147483647, default: 14] + I:"Cluster Radius"=14 + + # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9] + I:"Cluster Rarity"=9 + + # [default: true] + B:Enabled=true + + # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] + B:"Invert Cluster Rarity"=false + + # [range: 0 ~ 255, default: 80] + I:"Y Level Max"=80 + + # [range: 0 ~ 255, default: 20] + I:"Y Level Min"=20 + + dimensions { + # [default: [Ljava.lang.String;@61d9a69e] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + diorite { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@47d8ec9] + S:"Allowed Biome Types" < + SANDY + SAVANNA + WASTELAND + MUSHROOM + > + + # [range: 0 ~ 2147483647, default: 14] + I:"Cluster Radius"=14 + + # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9] + I:"Cluster Rarity"=9 + + # [default: true] + B:Enabled=true + + # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] + B:"Invert Cluster Rarity"=false + + # [range: 0 ~ 255, default: 80] + I:"Y Level Max"=80 + + # [range: 0 ~ 255, default: 20] + I:"Y Level Min"=20 + + dimensions { + # [default: [Ljava.lang.String;@3aa7feec] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + andesite { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@60f2d21d] + S:"Allowed Biome Types" < + FOREST + > + + # [range: 0 ~ 2147483647, default: 14] + I:"Cluster Radius"=14 + + # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9] + I:"Cluster Rarity"=9 + + # [default: true] + B:Enabled=true + + # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] + B:"Invert Cluster Rarity"=false + + # [range: 0 ~ 255, default: 80] + I:"Y Level Max"=80 + + # [range: 0 ~ 255, default: 20] + I:"Y Level Min"=20 + + dimensions { + # [default: [Ljava.lang.String;@1ed1e804] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + marble { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@dc4d1ca] + S:"Allowed Biome Types" < + PLAINS + SNOWY + > + + # [range: 0 ~ 2147483647, default: 14] + I:"Cluster Radius"=14 + + # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9] + I:"Cluster Rarity"=9 + + # [default: true] + B:Enabled=true + + # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] + B:"Invert Cluster Rarity"=false + + # [range: 0 ~ 255, default: 80] + I:"Y Level Max"=80 + + # [range: 0 ~ 255, default: 20] + I:"Y Level Min"=20 + + dimensions { + # [default: [Ljava.lang.String;@65a70071] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + limestone { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@6ad0c201] + S:"Allowed Biome Types" < + SWAMP + OCEAN + RIVER + BEACH + JUNGLE + > + + # [range: 0 ~ 2147483647, default: 14] + I:"Cluster Radius"=14 + + # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9] + I:"Cluster Rarity"=9 + + # [default: true] + B:Enabled=true + + # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] + B:"Invert Cluster Rarity"=false + + # [range: 0 ~ 255, default: 80] + I:"Y Level Max"=80 + + # [range: 0 ~ 255, default: 20] + I:"Y Level Min"=20 + + dimensions { + # [default: [Ljava.lang.String;@1cc499be] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + } + + "default world options" { + I:andesiteCount=10 + I:andesiteMaxHeight=80 + I:andesiteMinHeight=0 + I:andesiteSize=33 + D:baseSize=8.5 + D:biomeDepthOffset=0.0 + D:biomeDepthWeight=1.0 + D:biomeScaleOffset=0.0 + D:biomeScaleWeight=1.0 + I:biomeSize=4 + I:coalCount=20 + I:coalMaxHeight=128 + I:coalMinHeight=0 + I:coalSize=17 + D:coordinateScale=684.412 + D:depthNoiseScaleExponent=0.5 + D:depthNoiseScaleX=200.0 + D:depthNoiseScaleZ=200.0 + I:diamondCount=1 + I:diamondMaxHeight=16 + I:diamondMinHeight=0 + I:diamondSize=8 + I:dioriteCount=10 + I:dioriteMaxHeight=80 + I:dioriteMinHeight=0 + I:dioriteSize=33 + I:dirtCount=10 + I:dirtMaxHeight=256 + I:dirtMinHeight=0 + I:dirtSize=33 + I:dungeonChance=8 + I:fixedBiome=-1 + I:goldCount=2 + I:goldMaxHeight=32 + I:goldMinHeight=0 + I:goldSize=9 + I:graniteCount=10 + I:graniteMaxHeight=80 + I:graniteMinHeight=0 + I:graniteSize=33 + I:gravelCount=8 + I:gravelMaxHeight=256 + I:gravelMinHeight=0 + I:gravelSize=33 + D:heightScale=684.412 + I:ironCount=20 + I:ironMaxHeight=64 + I:ironMinHeight=0 + I:ironSize=9 + I:lapisCenterHeight=16 + I:lapisCount=1 + I:lapisSize=7 + I:lapisSpread=16 + I:lavaLakeChance=80 + D:lowerLimitScale=512.0 + D:mainNoiseScaleX=80.0 + D:mainNoiseScaleY=160.0 + D:mainNoiseScaleZ=80.0 + I:redstoneCount=8 + I:redstoneMaxHeight=16 + I:redstoneMinHeight=0 + I:redstoneSize=8 + I:riverSize=4 + I:seaLevel=63 + D:stretchY=12.0 + D:upperLimitScale=512.0 + B:useCaves=true + B:useDungeons=true + B:useLavaLakes=true + B:useLavaOceans=false + B:useMineShafts=true + B:useMonuments=true + B:useRavines=true + B:useStrongholds=true + B:useTemples=true + B:useVillages=true + B:useWaterLakes=true + I:waterLakeChance=4 + } + + "crystal caves" { + # Given this value as X, crystal caves will spawn on average 1 per X chunks + I:"Crystal Cave Rarity"=150 + + dimensions { + # [default: [Ljava.lang.String;@24795d42] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + "underground biomes" { + B:"Enable Firestone"=true + B:"Enable Froststone"=true + B:"Enable Glowcelium and Glowshrooms"=true + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + + # The smaller, the faster glowshrooms will spread. Vanilla mushroom speed is 25. + I:"Glowshroom Growth Rate"=20 + + lush { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@17bb9481] + S:"Allowed Biome Types" < + JUNGLE + > + + # [default: true] + B:Enabled=true + + # The higher, the less grass will spawn [range: 0 ~ 2147483647, default: 20] + I:"Grass Chance"=20 + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 160] + I:Rarity=160 + + # The higher, the less shrubs will spawn [range: 0 ~ 2147483647, default: 100] + I:"Shrub Chance"=100 + + # The higher, the less vines will spawn [range: 0 ~ 2147483647, default: 8] + I:"Vine Chance"=8 + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [Ljava.lang.String;@19452884] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + sandstone { + # [default: false] + B:"Allow in Mesa biomes"=false + + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@7f8a1dd2] + S:"Allowed Biome Types" < + SANDY + > + + # The higher, the less chiseled sandstone will spawn [range: 0 ~ 2147483647, default: 10] + I:"Chiseled Sandstone Chance"=10 + + # The higher, the less dead bushes will spawn [range: 0 ~ 2147483647, default: 20] + I:"Dead Bush Chance"=20 + + # The chance that dungeons will spawn any given chunk of the biome. The lower the value, the fewer dungeons will spawn. [range: 0.0 ~ 1.0, default: 0.05] + S:"Dungeon Spawn Chance"=0.05 + + # [default: true] + B:"Enable Sand Floors"=true + + # [default: true] + B:Enabled=true + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 160] + I:Rarity=160 + + # The higher, the less stalactites will spawn [range: 0 ~ 2147483647, default: 10] + I:"Stalactite Chance"=10 + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [Ljava.lang.String;@61ead028] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + slime { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@155e3d68] + S:"Allowed Biome Types" < + SWAMP + > + + # [default: true] + B:"Enable Water Floor"=true + + # [default: true] + B:Enabled=true + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 240] + I:Rarity=240 + + # The higher, the less slime blocks will spawn [range: 0 ~ 2147483647, default: 12] + I:"Slime Block Chance"=12 + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [Ljava.lang.String;@330c8c19] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + prismarine { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@65686e0d] + S:"Allowed Biome Types" < + OCEAN + > + + # [default: true] + B:Enabled=true + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 200] + I:Rarity=200 + + # The higher, the less sea lanterns will spawn [range: 0 ~ 2147483647, default: 120] + I:"Sea Lantern Chance"=120 + + # The higher, the less water will spawn [range: 0 ~ 2147483647, default: 4] + I:"Water Chance"=4 + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [Ljava.lang.String;@63351913] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + spider { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@764cd60] + S:"Allowed Biome Types" < + PLAINS + > + + # The (1 in X) chance for a spider spawner to be a cave spider spawner instead [range: 0 ~ 2147483647, default: 4] + I:"Cave Spider Spawner Chance"=4 + + # The higher, the less ceiling cobwebs will spawn [range: 0 ~ 2147483647, default: 10] + I:"Ceiling Cobweb Chance"=10 + + # The chance that dungeons will spawn any given chunk of the biome. The lower the value, the fewer dungeons will spawn. [range: 0.0 ~ 1.0, default: 0.05] + S:"Dungeon Spawn Chance"=0.05 + + # [default: true] + B:Enabled=true + + # The higher, the less floor cobwebs will spawn [range: 0 ~ 2147483647, default: 30] + I:"Floor Cobweb Chance"=30 + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + + # The higher, the less cobwebs will spawn in nests [range: 0 ~ 2147483647, default: 2] + I:"Nest Cobweb Chance"=2 + + # The range for cobwebs to be spawned in spider nests [range: 0 ~ 2147483647, default: 3] + I:"Nest Cobweb Range"=3 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 160] + I:Rarity=160 + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [Ljava.lang.String;@505fe5d1] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + overgrown { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@7661f1d1] + S:"Allowed Biome Types" < + FOREST + > + + # The higher, the less dirt will spawn [range: 0 ~ 2147483647, default: 2] + I:"Dirt Chance"=2 + + # [default: true] + B:Enabled=true + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 160] + I:Rarity=160 + + # The higher, the less roots will spawn [range: 0 ~ 2147483647, default: 40] + I:"Root Chance"=40 + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [Ljava.lang.String;@3dd7838f] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + icy { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@1cf94698] + S:"Allowed Biome Types" < + COLD + > + + # [default: true] + B:Enabled=true + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 160] + I:Rarity=160 + + # The higher, the less stalagmites will spawn [range: 0 ~ 2147483647, default: 60] + I:"Stalagmite Chance"=60 + + # [default: true] + B:"Use Packed Ice"=true + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [Ljava.lang.String;@332759bb] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + lava { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@4ab1d977] + S:"Allowed Biome Types" < + MESA + > + + # [default: true] + B:Enabled=true + + # The higher, the less lava will spawn [range: 0 ~ 2147483647, default: 4] + I:"Lava Chance"=4 + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + + # The higher, the less obsidian will spawn [range: 0 ~ 2147483647, default: 16] + I:"Obsidian Chance"=16 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 160] + I:Rarity=160 + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [Ljava.lang.String;@4bfbf055] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + glowshroom { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@1de0b234] + S:"Allowed Biome Types" < + MOUNTAIN + MUSHROOM + > + + # [default: true] + B:Enabled=true + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + + # The higher, the less mushrooms will spawn [range: 0 ~ 2147483647, default: 15] + I:"Mushroom Chance"=15 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 160] + I:Rarity=160 + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [Ljava.lang.String;@1483cab2] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + } + + speleothems { + I:"Cluster Attempts Per Chunk"=60 + I:"Cluster Attempts Per Chunk (Nether)"=4 + I:"Highest Y Level"=55 + I:"Speleothems Per Cluster"=12 + I:"Speleothems Per Cluster (Nether)"=12 + + dimensions { + # [default: [Ljava.lang.String;@4450f82e] + S:Dimensions < + 0 + -1 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + wraiths { + I:"Curse Range"=64 + + # How long the curse effect lasts for (in ticks) + I:"Curse Time"=24000 + B:"Enable Curse"=true + I:"Largest spawn group"=6 + I:"Smallest spawn group"=4 + + # The higher, the more will spawn + I:"Spawn Weight"=60 + } + + "generate clay underground like dirt" { + I:"Cluster count"=3 + I:"Cluster size"=20 + I:"Max Height"=60 + I:"Min Height"=20 + } + + biotite { + I:"Cluster count for natural generation"=16 + I:"Cluster size"=14 + I:"Clusters generated per dragon death tick"=16 + B:"Enable walls"=true + B:"Generate by dragon kill"=true + B:"Generate naturally"=false + I:"Generation delay on dragon death"=1 + } + + "varied dungeons" { + # Set this to anything other than null to load a custom loot table for the dungeons. + S:"Custom Loot Table"= + } + + "depth mobs" { + # (Skeleton is 100. The higher, the more will spawn) + I:"Ashen Spawn Weight"=10 + + # (Zombie is 100. The higher, the more will spawn) + I:"Dweller Spawn Weight"=10 + B:"Enable Ashen"=true + B:"Enable Dweller"=true + I:"Highest Y level for spawns"=20 + I:"Largest Ashen spawn group"=2 + I:"Largest Dweller spawn group"=2 + I:"Smallest Ashen spawn group"=1 + I:"Smallest Dweller spawn group"=1 + } + + "buried treasure" { + I:"Treasure map Rarity"=10 + + # This is used for the luck attribute in loot tables. It doesn't affect the loot you get from the map itself. + I:"Treasure map item quality"=2 + } + + "pathfinder maps" { + # In this section you can add custom Pathfinder Maps. This works for both vanilla and modded biomes. + # Each custom map must be on its own line. + # The format for a custom map is as follows: + # ,,,,, + # + # With the following descriptions: + # - being the biome's ID NAME. You can find vanilla names here - https://minecraft.gamepedia.com/Biome#Biome_IDs + # - being the Cartographer villager level required for the map to be unlockable + # - being the cheapest (in Emeralds) the map can be + # - being the most expensive (in Emeralds) the map can be + # - being a hex color (without the #) for the map to display. You can generate one here - http://htmlcolorcodes.com/ + # - being the display name of the map + # + # Here's an example of a map to locate Ice Mountains: + # minecraft:ice_mountains,2,8,14,7FE4FF,Ice Mountains Pathfinder Map + S:"Custom Map Info" < + > + + # By default, when a Cartographer levels up, a random Pathfinder Map from that level is added to their trades. + # Set this to true to add all the maps from that level to the trades instead. + B:"Unlock All Trades at Once"=false + + # By default, when a Cartographer evolves to level 2, two or three Pathfinder Maps are unlocked. + # Set this to false to disable this, and make it only unlock one, like in the other levels. + B:"Unlock Multiples At Level 2"=true + + ice_plains { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 14] + I:"Maximum Emerald Price"=14 + + # [range: 1 ~ 64, default: 8] + I:"Minimum Emerald Price"=8 + + # [range: 0 ~ 10, default: 2] + I:"Required Villager Level"=2 + } + + extreme_hills { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 14] + I:"Maximum Emerald Price"=14 + + # [range: 1 ~ 64, default: 8] + I:"Minimum Emerald Price"=8 + + # [range: 0 ~ 10, default: 2] + I:"Required Villager Level"=2 + } + + roofed_forest { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 14] + I:"Maximum Emerald Price"=14 + + # [range: 1 ~ 64, default: 8] + I:"Minimum Emerald Price"=8 + + # [range: 0 ~ 10, default: 2] + I:"Required Villager Level"=2 + } + + desert { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 14] + I:"Maximum Emerald Price"=14 + + # [range: 1 ~ 64, default: 8] + I:"Minimum Emerald Price"=8 + + # [range: 0 ~ 10, default: 2] + I:"Required Villager Level"=2 + } + + savanna { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 14] + I:"Maximum Emerald Price"=14 + + # [range: 1 ~ 64, default: 8] + I:"Minimum Emerald Price"=8 + + # [range: 0 ~ 10, default: 2] + I:"Required Villager Level"=2 + } + + swampland { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 18] + I:"Maximum Emerald Price"=18 + + # [range: 1 ~ 64, default: 12] + I:"Minimum Emerald Price"=12 + + # [range: 0 ~ 10, default: 3] + I:"Required Villager Level"=3 + } + + redwood_taiga { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 18] + I:"Maximum Emerald Price"=18 + + # [range: 1 ~ 64, default: 12] + I:"Minimum Emerald Price"=12 + + # [range: 0 ~ 10, default: 3] + I:"Required Villager Level"=3 + } + + flower_forest { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 18] + I:"Maximum Emerald Price"=18 + + # [range: 1 ~ 64, default: 12] + I:"Minimum Emerald Price"=12 + + # [range: 0 ~ 10, default: 3] + I:"Required Villager Level"=3 + } + + jungle { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 22] + I:"Maximum Emerald Price"=22 + + # [range: 1 ~ 64, default: 16] + I:"Minimum Emerald Price"=16 + + # [range: 0 ~ 10, default: 4] + I:"Required Villager Level"=4 + } + + mesa { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 22] + I:"Maximum Emerald Price"=22 + + # [range: 1 ~ 64, default: 16] + I:"Minimum Emerald Price"=16 + + # [range: 0 ~ 10, default: 4] + I:"Required Villager Level"=4 + } + + mushroom_island { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 26] + I:"Maximum Emerald Price"=26 + + # [range: 1 ~ 64, default: 20] + I:"Minimum Emerald Price"=20 + + # [range: 0 ~ 10, default: 5] + I:"Required Villager Level"=5 + } + + ice_spikes { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 26] + I:"Maximum Emerald Price"=26 + + # [range: 1 ~ 64, default: 20] + I:"Minimum Emerald Price"=20 + + # [range: 0 ~ 10, default: 5] + I:"Required Villager Level"=5 + } + + } + + basalt { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + + basalt { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@6d365ea1] + S:"Allowed Biome Types" < + NETHER + > + + # [range: 0 ~ 2147483647, default: 18] + I:"Cluster Radius"=18 + + # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 20] + I:"Cluster Rarity"=20 + + # [default: true] + B:Enabled=true + + # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] + B:"Invert Cluster Rarity"=false + + # [range: 0 ~ 255, default: 120] + I:"Y Level Max"=120 + + # [range: 0 ~ 255, default: 20] + I:"Y Level Min"=20 + + dimensions { + # [default: [Ljava.lang.String;@c3684ca] + S:Dimensions < + -1 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + } + + "big mushrooms generate in swamps" { + # Must be an integer if above 1. If below 1, works as a chance to generate one per chunk. + D:"Big Mushroom count per chunk"=0.5 + } + + "realistic world type" { + # Makes realistic the default world type. Only works for singleplayer. + B:"Make Realistic Default"=false + } + +} + + diff --git a/config/realdrops.cfg b/config/realdrops.cfg new file mode 100644 index 0000000..bbb213e --- /dev/null +++ b/config/realdrops.cfg @@ -0,0 +1,20 @@ +# Configuration file + +general { + # Allow players to automatically pickup items [default: false] + B:"Auto Pickup"=true + + # Toggles items floating on water [default: true] + B:"Can Float"=true + + # Render items the old way (Client Side Only) [default: false] + B:"Old Items"=false + + # Affects pickup accuracy tolerance [range: 0.01 ~ 1.0, default: 0.2] + S:"Pickup Radius"=0.5 + + # Manual pickup distance in blocks [range: 1.0 ~ 5.0, default: 2.5] + S:"Pickup Reach"=2.5 +} + + diff --git a/config/realdrops.cfg.bak b/config/realdrops.cfg.bak new file mode 100644 index 0000000..36fa586 --- /dev/null +++ b/config/realdrops.cfg.bak @@ -0,0 +1,20 @@ +# Configuration file + +general { + # Allow players to automatically pickup items [default: false] + B:"Auto Pickup"=false + + # Toggles items floating on water [default: true] + B:"Can Float"=true + + # Render items the old way (Client Side Only) [default: false] + B:"Old Items"=false + + # Affects pickup accuracy tolerance [range: 0.01 ~ 1.0, default: 0.2] + S:"Pickup Radius"=0.2 + + # Manual pickup distance in blocks [range: 1.0 ~ 5.0, default: 2.5] + S:"Pickup Reach"=2.5 +} + + diff --git a/config/refinedstorage.cfg b/config/refinedstorage.cfg new file mode 100644 index 0000000..64c7051 --- /dev/null +++ b/config/refinedstorage.cfg @@ -0,0 +1,245 @@ +# Configuration file + +autocrafting { + # The autocrafting calculation timeout in milliseconds, tasks taking longer than this to calculate (NOT execute) are cancelled to avoid server strain [range: 5000 ~ 2147483647, default: 5000] + I:calculationTimeoutMs=5000 +} + + +controller { + # The energy capacity of the Controller [range: 0 ~ 2147483647, default: 32000] + I:capacity=32000 + + # Whether the Controller uses energy [default: true] + B:usesEnergy=true +} + + +covers { + # Whether to hide covers in the creative mode tabs and JEI [default: false] + B:hideCovers=false +} + + +energy { + # The energy used by Cables [range: 0 ~ 2147483647, default: 0] + I:cable=0 + + # The energy used by Constructors [range: 0 ~ 2147483647, default: 1] + I:constructor=1 + + # The base energy used by the Controller [range: 0 ~ 2147483647, default: 0] + I:controllerBase=0 + + # The maximum energy the controller receives per tick [range: 0 ~ 2147483647, default: 2147483647] + I:controllerMaxReceive=2147483647 + + # The base energy used by Crafters [range: 0 ~ 2147483647, default: 2] + I:crafter=2 + + # The energy used by Crafter Managers [range: 0 ~ 2147483647, default: 4] + I:crafterManager=4 + + # The additional energy used per Pattern in a Crafter [range: 0 ~ 2147483647, default: 1] + I:crafterPerPattern=1 + + # The energy used by Crafting Grids [range: 0 ~ 2147483647, default: 4] + I:craftingGrid=4 + + # The energy used by Crafting Monitors [range: 0 ~ 2147483647, default: 2] + I:craftingMonitor=2 + + # The energy used by Destructors [range: 0 ~ 2147483647, default: 1] + I:destructor=1 + + # The energy used by Detectors [range: 0 ~ 2147483647, default: 2] + I:detector=2 + + # The base energy used by Disk Drives [range: 0 ~ 2147483647, default: 0] + I:diskDrive=0 + + # The additional energy used by Storage Disks in Disk Drives [range: 0 ~ 2147483647, default: 1] + I:diskDrivePerDisk=1 + + # The energy used by Disk Manipulators [range: 0 ~ 2147483647, default: 3] + I:diskManipulator=3 + + # The energy used by Exporters [range: 0 ~ 2147483647, default: 1] + I:exporter=1 + + # The base energy used by External Storages [range: 0 ~ 2147483647, default: 0] + I:externalStorage=0 + + # The additional energy used per connected storage to an External Storage [range: 0 ~ 2147483647, default: 1] + I:externalStoragePerStorage=1 + + # The energy used by Fluid Grids [range: 0 ~ 2147483647, default: 2] + I:fluidGrid=2 + + # The energy used by Fluid Interfaces [range: 0 ~ 2147483647, default: 3] + I:fluidInterface=3 + + # The energy used by Fluid Storage Blocks [range: 0 ~ 2147483647, default: 1] + I:fluidStorage=1 + + # The energy used by Grids [range: 0 ~ 2147483647, default: 2] + I:grid=2 + + # The energy used by Importers [range: 0 ~ 2147483647, default: 1] + I:importer=1 + + # The energy used by Interfaces [range: 0 ~ 2147483647, default: 3] + I:interface=3 + + # The energy used by Network Receivers [range: 0 ~ 2147483647, default: 0] + I:networkReceiver=0 + + # The energy used by Network Transmitters [range: 0 ~ 2147483647, default: 64] + I:networkTransmitter=64 + + # The energy used by Pattern Grids [range: 0 ~ 2147483647, default: 3] + I:patternGrid=3 + + # The energy used by Relays [range: 0 ~ 2147483647, default: 1] + I:relay=1 + + # The base energy used by Security Managers [range: 0 ~ 2147483647, default: 4] + I:securityManager=4 + + # The additional energy used by Security Cards in Security Managers [range: 0 ~ 2147483647, default: 10] + I:securityManagerPerSecurityCard=10 + + # The energy used by Storage Blocks [range: 0 ~ 2147483647, default: 1] + I:storage=1 + + # The energy used by Wireless Transmitters [range: 0 ~ 2147483647, default: 8] + I:wirelessTransmitter=8 +} + + +grid { + # Whether the Grid should display a detailed tooltip when hovering over an item or fluid [default: true] + B:detailedTooltip=true + + # Whether the Grid should use a large font for stack quantity display [default: false] + B:largeFont=false + + # The maximum amount of rows that the Grid can show when stretched [range: 3 ~ 2147483647, default: 2147483647] + I:maxRowsStretch=2147483647 +} + + +portablegrid { + # The energy capacity of the Portable Grid [range: 0 ~ 2147483647, default: 3200] + I:capacity=3200 + + # The energy used by the Portable Grid to extract items [range: 0 ~ 2147483647, default: 3] + I:extract=3 + + # The energy used by the Portable Grid to insert items [range: 0 ~ 2147483647, default: 3] + I:insert=3 + + # The energy used by the Portable Grid to open [range: 0 ~ 2147483647, default: 30] + I:open=30 + + # Whether the Portable Grid uses energy [default: true] + B:usesEnergy=true +} + + +readerwriter { + # The energy capacity of energy channels [range: 0 ~ 2147483647, default: 16000] + I:channelEnergyCapacity=16000 + + # The energy used by Readers [range: 0 ~ 2147483647, default: 2] + I:reader=2 + + # The energy used by Writers [range: 0 ~ 2147483647, default: 2] + I:writer=2 +} + + +upgrades { + # The additional energy used per Crafting Upgrade [range: 0 ~ 2147483647, default: 5] + I:crafting=5 + + # The additional energy used by the Fortune Upgrade, multiplied by the level of the enchantment [range: 0 ~ 2147483647, default: 10] + I:fortune=10 + + # The additional energy used per Range Upgrade [range: 0 ~ 2147483647, default: 8] + I:range=8 + + # The additional energy used by the Silk Touch Upgrade [range: 0 ~ 2147483647, default: 15] + I:silkTouch=15 + + # The additional energy used per Speed Upgrade [range: 0 ~ 2147483647, default: 2] + I:speed=2 + + # The additional energy used per Stack Upgrade [range: 0 ~ 2147483647, default: 12] + I:stack=12 +} + + +wirelesscraftingmonitor { + # The energy used by the Wireless Crafting Monitor to cancel a task [range: 0 ~ 2147483647, default: 4] + I:cancel=4 + + # The energy used by the Wireless Crafting Monitor to cancel all tasks [range: 0 ~ 2147483647, default: 5] + I:cancelAll=5 + + # The energy capacity of the Wireless Crafting Monitor [range: 0 ~ 2147483647, default: 3200] + I:capacity=3200 + + # The energy used by the Wireless Crafting Monitor to open [range: 0 ~ 2147483647, default: 35] + I:open=35 + + # Whether the Wireless Crafting Monitor uses energy [default: true] + B:usesEnergy=true +} + + +wirelessfluidgrid { + # The energy capacity of the Wireless Fluid Grid [range: 0 ~ 2147483647, default: 3200] + I:capacity=3200 + + # The energy used by the Wireless Fluid Grid to extract items [range: 0 ~ 2147483647, default: 3] + I:extract=3 + + # The energy used by the Wireless Fluid Grid to insert items [range: 0 ~ 2147483647, default: 3] + I:insert=3 + + # The energy used by the Fluid Wireless Grid to open [range: 0 ~ 2147483647, default: 30] + I:open=30 + + # Whether the Fluid Wireless Grid uses energy [default: true] + B:usesEnergy=true +} + + +wirelessgrid { + # The energy capacity of the Wireless Grid [range: 0 ~ 2147483647, default: 3200] + I:capacity=3200 + + # The energy used by the Wireless Grid to extract items [range: 0 ~ 2147483647, default: 3] + I:extract=3 + + # The energy used by the Wireless Grid to insert items [range: 0 ~ 2147483647, default: 3] + I:insert=3 + + # The energy used by the Wireless Grid to open [range: 0 ~ 2147483647, default: 30] + I:open=30 + + # Whether the Wireless Grid uses energy [default: true] + B:usesEnergy=true +} + + +wirelesstransmitter { + # The base range of the Wireless Transmitter [range: 0 ~ 2147483647, default: 16] + I:range=16 + + # The additional range per Range Upgrade in the Wireless Transmitter [range: 0 ~ 2147483647, default: 8] + I:rangePerUpgrade=8 +} + + diff --git a/config/refinedstoragerequestify.cfg b/config/refinedstoragerequestify.cfg new file mode 100644 index 0000000..dd72183 --- /dev/null +++ b/config/refinedstoragerequestify.cfg @@ -0,0 +1,10 @@ +# Configuration file + +general { + # The maximum amount requested as a craft by the Requester. It will still achieve the desired amount but in smaller crafting batches. (A sanity server check) + # Min: 1 + # Max: 2147483647 + I:MAX_CRAFT_AMOUNT=4096 +} + + diff --git a/config/resize/resize.cfg b/config/resize/resize.cfg new file mode 100644 index 0000000..d6974f7 --- /dev/null +++ b/config/resize/resize.cfg @@ -0,0 +1,17 @@ +# Configuration file + +########################################################################################################## +# potion recipe item +#--------------------------------------------------------------------------------------------------------# +# Change the items used to brew the potions +########################################################################################################## + +"potion recipe item" { + # default: minecraft:red_mushroom + S:"Ingredient for the Growth Potion"=minecraft:red_mushroom + + # default: minecraft:brown_mushroom + S:"Ingredient for the Shrinking Potion"=minecraft:brown_mushroom +} + + diff --git a/config/rustic.cfg b/config/rustic.cfg new file mode 100644 index 0000000..6dfc3e7 --- /dev/null +++ b/config/rustic.cfg @@ -0,0 +1,178 @@ +# Configuration file + +all { + + ########################################################################################################## + # general + #--------------------------------------------------------------------------------------------------------# + # General Options + ########################################################################################################## + + general { + # enable smelting rotten flesh into tallow [default: true] + B:"Flesh Smelting"=true + + # enable/disable the ability to add olive oil to food [default: true] + B:"Enable Olive Oiling"=true + + # add an item's registry name to this list to prevent it from being craftable with olive oil + # put each item name on a new line, don't use commas + # [default: [Ljava.lang.String;@16cce233] + S:"Olive Oil Food Blacklist" < + > + + # if enabled, allows the armor meter to go beyond one row + # only one extra row will ever be rendered, because the armor stat is naturally capped at 30 [default: true] + B:"Extra Armor HUD"=true + + # if enabled, adds a hud elemnt over the hunger meter to show armor toughness, if applicable [default: true] + B:"Armor Toughness HUD"=true + + # enable/disable the random offset added to wildberry bush models [default: true] + B:"Wildberry Bush Offset"=true + + # set this to false to prevent any of Rustic's seeds from dropping from grass or vines [default: true] + B:"Enable Seed Drops"=true + + # decrease this number to make seeds more difficult to find (10 is wheat seed rarity) [range: 1 ~ 100, default: 7] + I:"Seed Drop Rate"=7 + + # with this value set to true, vines will only drop grape seeds when broken with tools from the whitelist [default: false] + B:"Grapeseed Drops Require Tool"=false + + # add an item's registry name to this list to allow vines to drop grape seeds when broken with it + # put each item name on a new line, don't use commas + # [default: [Ljava.lang.String;@46e3a2ec] + S:"Grapeseed Tool Whitelist" < + minecraft:iron_hoe + minecraft:diamond_hoe + > + + # set this to false if you experience any issues with Rustic's glass bottle emptying recipe [default: true] + B:"Enable Bottle Emptying"=true + + # the minimum amount of increase that booze culture will provide to the new brew, in percent [range: -50 ~ 50, default: -1] + I:"Minimum Increase To Brew Quality"=-1 + + # the maximum amount of increase that booze culture will provide to the new brew, in percent [range: -50 ~ 50, default: 4] + I:"Maximum Increase To Brew Quality"=4 + + # how long it should take for a brewing barrel to finish a brew, in ticks [range: 1200 ~ 120000, default: 12000] + I:"Maximum Brew Time"=12000 + + # enable/disable all slate blocks and world gen [default: true] + B:"Enable Slate"=true + + # enable/disable all stone pillar blocks [default: true] + B:"Enable Stone Pillars"=true + + # enable/disable all clay wall blocks [default: true] + B:"Enable Clay Walls"=true + + # enable/disable all painted wood blocks [default: true] + B:"Enable Painted Wood"=false + + # enable/disable all table blocks [default: true] + B:"Enable Tables"=true + + # enable/disable all chair blocks [default: true] + B:"Enable Chairs"=true + + # enable/disable lattice blocks [default: true] + B:"Enable Lattice"=true + } + + ########################################################################################################## + # world + #--------------------------------------------------------------------------------------------------------# + # World Generation Options + ########################################################################################################## + + world { + # if set to true, slate will generate in the nether instead of the overworld [default: false] + B:"Nether Slate"=false + + # number of times the generator will try to place a slate vein per chunk [range: 0 ~ 128, default: 5] + I:"Slate Veins Per Chunk"=2 + + # number of blocks per slate vein [range: 0 ~ 100, default: 33] + I:"Slate Vein Size"=33 + + # chance for olive trees to try to generate in a chunk [range: 0.0 ~ 1.0, default: 0.03] + S:"Olive Tree Generation Chance"=0.03 + + # maximum number of times the generator will attempt to place an olive tree in a chunk [range: 0 ~ 128, default: 5] + I:"Max Olive Tree Generation Attempts"=5 + + # chance for ironwood trees to try to generate in a chunk [range: 0.0 ~ 1.0, default: 0.015] + S:"Ironwood Generation Chance"=0.015 + + # maximum number of times the generator will attempt to place an ironwood tree in a chunk [range: 0 ~ 128, default: 4] + I:"Max Ironwood Generation Attempts"=4 + + # chance for an herb to try to generate in a chunk [range: 0.0 ~ 1.0, default: 0.125] + S:"Herb Generation Chance"=0.125 + + # maximum number of times the generator will attempt to place an herb in a chunk [range: 0 ~ 128, default: 8] + I:"Max Herb Generation Attempts"=8 + + # chance for wildberry bushes to try to generate in a chunk [range: 0.0 ~ 1.0, default: 0.05] + S:"Wildberry Generation Chance"=0.05 + + # maximum number of times the generator will attempt to place a wildberry bush in a chunk [range: 0 ~ 128, default: 4] + I:"Max Wildberry Generation Attempts"=4 + + # add numerical dimension ids to this list to allow Rustic's overworld world gen to occur in those dimensions + # dimensions that are not listed here will not receive Rustic's overworld world generation + # [default: [Ljava.lang.String;@2a5da20f] + S:"Overworld Generation Dimension Whitelist" < + 0 + > + + # add numerical dimension ids to this list to allow Rustic's nether world gen to occur in those dimensions + # dimensions that are not listed here will not receive Rustic's nether world generation + # [default: [Ljava.lang.String;@309d7b47] + S:"Nether Generation Dimension Whitelist" < + -1 + > + } + + ########################################################################################################## + # bees + #--------------------------------------------------------------------------------------------------------# + # Bee Related Options + ########################################################################################################## + + bees { + # chance for beehives to try to generate in a chunk [range: 0.0 ~ 1.0, default: 0.03] + S:"Beehive Generation Chance"=0.03 + + # maximum number of times the generator will attempt to place a beehive in a chunk [range: 0 ~ 128, default: 3] + I:"Max Beehive Generation Attempts"=3 + + # the time it takes for an apiary to produce a new bee is multiplied by this value + # LARGER numbers make bees reproduce LESS often [range: 0.0 ~ 10.0, default: 1.0] + S:"Bee Reproduction Multiplier"=1.0 + + # the time it takes for an apiary to produce a honeycomb is multiplied by this value + # LARGER numbers make bees produce honeycomb LESS often [range: 0.0 ~ 10.0, default: 1.0] + S:"Bee Honeycomb Multiplier"=1.0 + + # higher values increase the frequency with which apiaries forcibly age a crop [range: 0.0 ~ 10.0, default: 1.0] + S:"Bee Crop Boost Multiplier"=1.0 + } + + ########################################################################################################## + # compat + #--------------------------------------------------------------------------------------------------------# + # Mod Compatability Related Options + ########################################################################################################## + + compat { + # with this enabled, Rustic will automatically add recipes for some of Forestry's machines using Rustic's fluids [default: true] + B:"Enable Forestry Compat"=true + } + +} + + diff --git a/config/samsocean.cfg b/config/samsocean.cfg new file mode 100644 index 0000000..23a9cca --- /dev/null +++ b/config/samsocean.cfg @@ -0,0 +1,12 @@ +# Configuration file + +samsocean { + I:clay_chance=65 + I:clay_size=32 + I:dirt_chance=30 + I:dirt_size=18 + I:sand_chance=45 + I:sand_size=22 +} + + diff --git a/config/sasit.cfg b/config/sasit.cfg new file mode 100644 index 0000000..5ba853b --- /dev/null +++ b/config/sasit.cfg @@ -0,0 +1,31 @@ +# Configuration file + +filters { + # Should messages from the forge logger be filtered? [default: true] + B:FilterForge=true + + # Should messages from java loggers be filtered? [default: true] + B:FilterJava=true + + # Should messages from log4j loggers be filtered? [default: true] + B:FilterLog4J=true + + # Should messages from misc loggers be filtered? [default: true] + B:FilterOthers=true + + # Should messages from system out be filtered? [default: true] + B:FilterSystem=true +} + + +general { + # A list of strings. If a console message contains any of these, it will be filtered out of the log. [default: [Ljava.lang.String;@6a74b387] + S:BasicFilter < + This is not recommended, @Mods should be in a separate jar from the coremod. + does not have a MCVersion annotation, it may cause issues with this version of Minecraft + Fetching addPacket for removed entity + Potentially Dangerous alternative prefix + > +} + + diff --git a/config/schematics.cfg b/config/schematics.cfg new file mode 100644 index 0000000..8e81e54 --- /dev/null +++ b/config/schematics.cfg @@ -0,0 +1,29 @@ +# Configuration file + +general { + + config { + # Allow players to build from schematics on the server + B:"Allow Building"=true + + # Allow schematics on the client machine to appear in the architect desk (does nto work currently) + B:"Allow schematics from client"=true + + # The max number of blocks renderable by a schematic, this drops the framerate when very large schematics are rendered (client only) + # Min: 100 + # Max: 500000 + I:"Max Render Size"=100000 + + # Change which item to use as currency for the architect desk + S:"Minecraft Item"=minecraft:gold_ingot + + # Require the exact ingredients, by default the mod allows you to use any block with the same data value to satisfy a reqirement (e.g. stone, diorite, granite etc will work for all stone) + B:"Require Exact Resources"=false + + # Building schematics in non-creative mode requires the players to have the necessary ingredients + B:"Require Resources"=true + } + +} + + diff --git a/config/sereneseasons/biome_info.json b/config/sereneseasons/biome_info.json new file mode 100644 index 0000000..79bf0da --- /dev/null +++ b/config/sereneseasons/biome_info.json @@ -0,0 +1,332 @@ +{ + "minecraft:jungle_edge": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "abyssalcraft:darklands_plains": { + "enable_seasonal_effects": false, + "use_tropical_seasons": false, + "disable_crops": false + }, + "biomesoplenty:flower_island": { + "enable_seasonal_effects": false, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:mystic_grove": { + "enable_seasonal_effects": false, + "use_tropical_seasons": false, + "disable_crops": false + }, + "traverse:badlands": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "traverse:desert_shrubland": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "conquest:jungle_mod": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "minecraft:deep_ocean": { + "enable_seasonal_effects": false, + "use_tropical_seasons": false, + "disable_crops": false + }, + "biomesoplenty:ominous_woods": { + "enable_seasonal_effects": false, + "use_tropical_seasons": false, + "disable_crops": false + }, + "minecraft:mesa_rock": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "traverse:arid_highland": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "traverse:canyon": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "minecraft:mesa": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "minecraft:mutated_desert": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:coral_reef": { + "enable_seasonal_effects": false, + "use_tropical_seasons": false, + "disable_crops": false + }, + "minecraft:mutated_jungle": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "minecraft:jungle_hills": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:rainforest": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "integrateddynamics:biome_meneglin": { + "enable_seasonal_effects": false, + "use_tropical_seasons": false, + "disable_crops": false + }, + "abyssalcraft:darklands_mountains": { + "enable_seasonal_effects": false, + "use_tropical_seasons": false, + "disable_crops": false + }, + "biomesoplenty:bayou": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "minecraft:savanna_rock": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "minecraft:river": { + "enable_seasonal_effects": false, + "use_tropical_seasons": false, + "disable_crops": false + }, + "biomesoplenty:xeric_shrubland": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:bamboo_forest": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "conquest:bamboo_forest": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:brushland": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:oasis": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:sacred_springs": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "minecraft:mutated_jungle_edge": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:kelp_forest": { + "enable_seasonal_effects": false, + "use_tropical_seasons": false, + "disable_crops": false + }, + "abyssalcraft:darklands_forest": { + "enable_seasonal_effects": false, + "use_tropical_seasons": false, + "disable_crops": false + }, + "biomesoplenty:tropical_island": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "minecraft:mesa_clear_rock": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "abyssalcraft:coralium_infested_swamp": { + "enable_seasonal_effects": false, + "use_tropical_seasons": false, + "disable_crops": false + }, + "abyssalcraft:darklands": { + "enable_seasonal_effects": false, + "use_tropical_seasons": false, + "disable_crops": false + }, + "minecraft:mutated_mesa_rock": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:overgrown_cliffs": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "thaumcraft:magical_forest": { + "enable_seasonal_effects": false, + "use_tropical_seasons": false, + "disable_crops": false + }, + "conquest:mesa_extreme_mod": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "minecraft:desert_hills": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "traverse:mini_jungle": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:eucalyptus_forest": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "conquest:desert_mod": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:wasteland": { + "enable_seasonal_effects": false, + "use_tropical_seasons": true, + "disable_crops": true + }, + "minecraft:desert": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "minecraft:mutated_mesa_clear_rock": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "traverse:red_desert": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:outback": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "minecraft:ocean": { + "enable_seasonal_effects": false, + "use_tropical_seasons": false, + "disable_crops": false + }, + "minecraft:jungle": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:lush_desert": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:volcanic_island": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": true + }, + "minecraft:mushroom_island_shore": { + "enable_seasonal_effects": false, + "use_tropical_seasons": true, + "disable_crops": false + }, + "minecraft:mutated_savanna_rock": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "conquest:red_desert": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:crag": { + "enable_seasonal_effects": false, + "use_tropical_seasons": false, + "disable_crops": true + }, + "biomesoplenty:tropical_rainforest": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "minecraft:mutated_savanna": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "minecraft:mushroom_island": { + "enable_seasonal_effects": false, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:mangrove": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "traverse:mountainous_desert": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "minecraft:mutated_mesa": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "biomesoplenty:white_beach": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + }, + "abyssalcraft:darklands_hills": { + "enable_seasonal_effects": false, + "use_tropical_seasons": false, + "disable_crops": false + }, + "minecraft:savanna": { + "enable_seasonal_effects": true, + "use_tropical_seasons": true, + "disable_crops": false + } +} \ No newline at end of file diff --git a/config/sereneseasons/seasons.cfg b/config/sereneseasons/seasons.cfg new file mode 100644 index 0000000..1e7e5f8 --- /dev/null +++ b/config/sereneseasons/seasons.cfg @@ -0,0 +1,43 @@ +# Configuration file + +"aesthetic settings" { + # Change the birch colour based on the current season [default: true] + B:"Change Birch Colour Seasonally"=true + + # Change the foliage colour based on the current season [default: true] + B:"Change Foliage Colour Seasonally"=true + + # Change the grass colour based on the current season [default: true] + B:"Change Grass Colour Seasonally"=true +} + + +"dimension settings" { + # Seasons will only apply to dimensons listed here [default: [Ljava.lang.String;@466885ed] + S:"Whitelisted Dimensions" < + 0 + > +} + + +"time settings" { + # The duration of a Minecraft day in ticks [range: 20 ~ 2147483647, default: 24000] + I:"Day Duration"=24000 + + # The starting sub season for new worlds. 0 = Random, 1 - 3 = Early/Mid/Late Spring, 4 - 6 = Early/Mid/Late Summer, 7 - 9 = Early/Mid/Late Autumn, 10 - 12 = Early/Mid/Late Winter [range: 0 ~ 12, default: 5] + I:"Staring Sub Season"=3 + + # The duration of a sub season in days [range: 1 ~ 2147483647, default: 7] + I:"Sub Season Duration"=7 +} + + +"weather settings" { + # Change the frequency of rain/snow/storms based on the season [default: true] + B:"Change Weather Frequency"=true + + # Generate snow and ice during the Winter season [default: true] + B:"Generate Snow and Ice"=true +} + + diff --git a/config/serverGlobalConfig.properties b/config/serverGlobalConfig.properties new file mode 100644 index 0000000..0dcf961 --- /dev/null +++ b/config/serverGlobalConfig.properties @@ -0,0 +1,21 @@ +#Minecraft Server Properties for LAN. +#For default behaviour :- +#set max-view-distance=0 +#set port=0 +#You can also delete this(or any properties) file to get it regenerated with default values. +#Sat Feb 02 14:39:22 SGT 2019 +player-idle-timeout=0 +resource-pack= +overrideGlobalDefaults=true +port=0 +max-view-distance=0 +online-mode=true +spawn-animals=true +max-players=12 +pvp=true +allow-flight=false +white-list=false +spawn-npcs=true +max-build-height=256 +motd=<\! New Alterlite Local Multiplayer World \!> +resource-pack-sha1= diff --git a/config/serverGlobalConfig.properties.bak b/config/serverGlobalConfig.properties.bak new file mode 100644 index 0000000..6414741 --- /dev/null +++ b/config/serverGlobalConfig.properties.bak @@ -0,0 +1,21 @@ +#Minecraft Server Properties for LAN. +#For default behaviour :- +#set max-view-distance=0 +#set port=0 +#You can also delete this(or any properties) file to get it regenerated with default values. +#Sat Feb 02 14:39:22 SGT 2019 +player-idle-timeout=0 +resource-pack= +overrideGlobalDefaults=true +port=0 +max-view-distance=0 +online-mode=true +spawn-animals=true +max-players=10 +pvp=true +allow-flight=false +white-list=false +spawn-npcs=true +max-build-height=256 +motd=<\! YandolsZX's Test ON LAN \!> +resource-pack-sha1= diff --git a/config/servertabinfo.cfg b/config/servertabinfo.cfg new file mode 100644 index 0000000..5071cce --- /dev/null +++ b/config/servertabinfo.cfg @@ -0,0 +1,9 @@ +# Configuration file + +general { + B:ping=true + B:playerlist=true + B:version=true +} + + diff --git a/config/simplecorn.cfg b/config/simplecorn.cfg new file mode 100644 index 0000000..63842fa --- /dev/null +++ b/config/simplecorn.cfg @@ -0,0 +1,53 @@ +# Configuration file + +general { + # Allow right click harvesting [default: false] + B:USE_EASY_HARVESTING=false + + # The relative chance of spawning corn fields. The small houses are 3, Blacksmiths are 15. higher is lower. [range: 0 ~ 100, default: 45] + I:VALUE_CORN_FIELD_GENERATION=45 + + # Hunger value of chicken corn chowder [range: 1 ~ 20, default: 10] + I:VALUE_FOOD_CHICKEN_CHOWDER=10 + + # Hunger value of corn chowder [range: 1 ~ 20, default: 7] + I:VALUE_FOOD_CHOWDER=7 + + # Hunger value of corn cobs [range: 1 ~ 20, default: 1] + I:VALUE_FOOD_COB=1 + + # Hunger value of popcorn [range: 1 ~ 20, default: 1] + I:VALUE_FOOD_POPCORN=1 + + # Hunger value of roasted corn [range: 1 ~ 20, default: 6] + I:VALUE_FOOD_ROASTED_CORN=6 + + # Chance of growing corn from rand.nextInt(n) == 0 [range: 0 ~ 1000, default: 4] + I:VALUE_GROWTH_CHANCE=4 + + # The relative chance of dropping kernels from grass. Seeds are 10 [range: 1 ~ 100, default: 8] + I:VALUE_KERNEL_DROP=8 + + # Saturation value of corn cobs [range: 0.0 ~ 1.0, default: 0.3] + S:VALUE_SATURATION_COB=0.3 + + # Saturation value of popcorn [range: 0.0 ~ 1.0, default: 0.1] + S:VALUE_SATURATION_POPCORN=0.1 + + # Saturation value of roasted corn [range: 0.0 ~ 1.0, default: 0.6] + S:VALUE_SATURATION_ROASTED_CORN=0.6 +} + + +"immersive engineering" { + # Amount of ethanol in mB that corn produces in an IE fermenter [range: 0 ~ 1000, default: 120] + I:VALUE_IE_FERMENTER_ETHANOL_VOLUME=120 + + # Amount of plant oil in mB that kernels produces in an IE squeezer [range: 0 ~ 1000, default: 100] + I:VALUE_IE_FESQUEEZER_OIL_VOLUME=100 + + # The number of corn cobs you get from growing corn in a garden cloche [range: 0 ~ 100, default: 2] + I:VALUE_NUM_DROPS_CLOCHE=2 +} + + diff --git a/config/splash.properties b/config/splash.properties new file mode 100644 index 0000000..6afe507 --- /dev/null +++ b/config/splash.properties @@ -0,0 +1,17 @@ +#Splash screen properties +#Fri Feb 08 00:19:21 SGT 2019 +background=0x41454A +memoryGood=0x1E2D41 +font=0xCCCCCC +barBackground=0x232629 +barBorder=0x000000 +memoryLow=0xE42F2F +rotate=false +memoryWarn=0xE6E84A +showMemory=true +enabled=true +bar=0x1E2D41 +resourcePackPath=resources +logoOffset=0 +forgeTexture=fml\:textures/gui/forge.png +fontTexture=textures/font/ascii.png diff --git a/config/splash.properties.bak b/config/splash.properties.bak new file mode 100644 index 0000000..3c53fb2 --- /dev/null +++ b/config/splash.properties.bak @@ -0,0 +1,17 @@ +#Splash screen properties +#Sat Feb 02 02:17:19 SGT 2019 +background=0xFFFFFF +memoryGood=0x78CB34 +font=0x0 +barBackground=0xFFFFFF +barBorder=0xC0C0C0 +memoryLow=0xE42F2F +rotate=false +memoryWarn=0xE6E84A +showMemory=true +bar=0xCB3D35 +enabled=true +resourcePackPath=resources +logoOffset=0 +forgeTexture=fml\:textures/gui/forge.png +fontTexture=textures/font/ascii.png diff --git a/config/stevescarts.cfg b/config/stevescarts.cfg new file mode 100644 index 0000000..ae0089d --- /dev/null +++ b/config/stevescarts.cfg @@ -0,0 +1,159 @@ +# Configuration file + +enabledmodules { + B:AdvancedControlSystem=true + B:AdvancedCrafter=true + B:AdvancedShooter=true + B:AdvancedSmelter=true + B:AdvancedTank=true + B:AdvancedThermalEngine=true + B:BasicDrill=true + B:BasicFarmer=true + B:BasicSolarEngine=true + B:BasicWoodCutter=true + B:BrakeHandle=true + B:BridgeBuilder=true + B:Cage=true + B:CakeServer=true + B:ChunkLoader=true + B:CleaningMachine=true + B:CoalEngine=true + B:ColorRandomizer=true + B:Colorizer=true + B:CompactSolarEngine=true + B:Crafter=true + B:CreativeEngine=true + B:CreativeHull=true + B:CreativeIncinerator=true + B:CreativeSupplies=true + B:CreativeTank=true + B:Crop_NetherWart=true + B:DivineShield=true + B:DrillIntelligence=true + B:DynamiteCarrier=true + B:Enchanter=true + B:EntityDetector_Animal=true + B:EntityDetector_Monster=true + B:EntityDetector_Player=true + B:EntityDetector_Villager=true + B:ExperienceBank=true + B:ExtractingChests=true + B:ExtremeMelter=true + B:Fertilizer=true + B:Fireworkdisplay=true + B:FrontChest=true + B:FrontTank=true + B:GalgadorianDrill=true + B:GalgadorianFarmer=true + B:GalgadorianHull=true + B:GalgadorianWoodCutter=true + B:HardenedDrill=true + B:HardenedWoodCutter=true + B:HeightController=true + B:Hydrator=true + B:Incinerator=true + B:InformationProvider=true + B:InternalStorage=true + B:InternalTank=true + B:InvisibilityCore=true + B:IronDrill=true + B:LargeRailer=true + B:LawnMower=true + B:LiquidCleaner=true + B:LiquidSensors=true + B:MechanicalPig=true + B:Melter=true + B:Milker=true + B:NoteSequencer=true + B:OpenTank=true + B:OreExtractor=true + B:PlanterRangeExtender=true + B:PowerObserver=true + B:Projectile_Egg=true + B:Projectile_FireCharge=false + B:Projectile_Potion=true + B:Railer=true + B:ReinforcedHull=true + B:Seat=true + B:Shooter=true + B:SideChests=true + B:SideTanks=true + B:Smelter=true + B:SolarEngine=true + B:StandardHull=true + B:"Steve'sArcade"=true + B:ThermalEngine=true + B:TinyCoalEngine=true + B:TopChest=true + B:TopTank=true + B:TorchPlacer=true + B:TrackRemover=true + B:WoodenHull=true +} + + +########################################################################################################## +# events +#--------------------------------------------------------------------------------------------------------# +# Whether to let the events happen during their time frames of not +########################################################################################################## + +events { + # If the christmas event can occur [default: true] + B:"Enable Christmas"=true + + # If the easter event can occur [default: true] + B:"Enable Easter"=true + + # If the halloween event can occur [default: true] + B:"Enable Halloween"=true +} + + +repair { + # Set name of what is needed to repair diamond tier tool, blank uses default text [default: ] + S:"Diamond Tier Name"= + + # A list of items that can repair an diamond tier tool [default: [Ljava.lang.String;@1e0083f6] + S:"Diamond Tier Repair Items" < + ore:gemDiamond + > + + # Set name of what is needed to repair hardened tier tool, blank uses default text [default: ] + S:"Hardened Tier Name"= + + # A list of items that can repair an hardened tier tool [default: [Ljava.lang.String;@a510289] + S:"Hardened Tier Repair Items" < + stevescarts:modulecomponents:22 + > + + # Set name of what is needed to repair iron tier tool, blank uses default text [default: ] + S:"Iron Tier Name"= + + # A list of items that can repair an iron tier tool [default: [Ljava.lang.String;@27ea2622] + S:"Iron Tier Repair Items" < + minecraft:iron_ingot + > +} + + +settings { + # Set to true to disable the timer in the cart assember, it will still require fuel [default: false] + B:DisableCartAssemberTime=false + + # The max amount of dynamite you can put into a dynamite carrier [range: 0 ~ 50, default: 50] + I:MaximumNumberOfDynamites=50 + + # The max width beside the cart that the drills can mine, the drill diameter will be (width * 2 + 1) + # Min: 1 + # Max: 4 [range: 1 ~ 4, default: 4] + I:maxDrillWidth=4 + + # If the sounds in the arcade should be enabled [default: true] + B:useArcadeSounds=true + + # If mob sounds should be used in the tetris arcade game [default: true] + B:useTetrisMobSounds=true +} + + diff --git a/config/storagedrawers.cfg b/config/storagedrawers.cfg new file mode 100644 index 0000000..c244caf --- /dev/null +++ b/config/storagedrawers.cfg @@ -0,0 +1,118 @@ +# Configuration file + +blocks { + + fulldrawers1 { + I:baseStorage=32 + B:enabled=true + I:recipeOutput=1 + } + + fulldrawers2 { + I:baseStorage=16 + B:enabled=true + I:recipeOutput=2 + } + + fulldrawers4 { + I:baseStorage=8 + B:enabled=true + I:recipeOutput=4 + } + + halfdrawers2 { + I:baseStorage=8 + B:enabled=true + I:recipeOutput=2 + } + + halfdrawers4 { + I:baseStorage=4 + B:enabled=true + I:recipeOutput=4 + } + + compdrawers { + I:baseStorage=16 + B:enabled=true + I:recipeOutput=1 + } + + controller { + B:enabled=true + I:range=12 + } + + trim { + B:enabled=true + I:recipeOutput=4 + } + + controllerslave { + B:enabled=true + } + +} + + +general { + B:creativeTabVanillaWoods=true + B:defaultQuantify=false + B:enableCreativeUpgrades=true + + # Writes additional log messages while using the mod. Mainly for debug purposes. Should be kept disabled unless instructed otherwise. + B:enableDebugLogging=false + B:enableDrawerUI=true + B:enableFallbackRecipes=true + B:enableFramedDrawers=true + B:enableIndicatorUpgrades=true + B:enableItemConversion=true + B:enableLockUpgrades=true + B:enablePersonalUpgrades=true + B:enableQuantifiableUpgrades=true + B:enableRedstoneUpgrades=true + B:enableShroudUpgrades=true + B:enableSidedInput=true + B:enableSidedOutput=true + B:enableStorageUpgrades=true + B:enableTape=true + B:enableVoidUpgrades=true + + # Inverts how shift works with drawers. If this is true, shifting will only give one item, where regular clicks will give a full stack. Leave false for default behavior. + B:invertShift=false + S:wailaStackRemainder=stack + remainder +} + + +integration { + B:enableMineTweaker=true + B:enableWaila=true +} + + +registries { + # Items should be in form domain:item or domain:item:meta. [default: [Ljava.lang.String;@47eec15f] + S:compactingRules < + minecraft:clay, minecraft:clay_ball, 4 + > + + # List of ore dictionary names to blacklist for substitution. [default: [Ljava.lang.String;@1de6e4c5] + S:oreBlacklist < + > + + # List of ore dictionary names to whitelist for substitution. [default: [Ljava.lang.String;@26c975bb] + S:oreWhitelist < + > + B:registerExtraCompactingRules=true +} + + +upgrades { + I:level2Mult=2 + I:level3Mult=4 + I:level4Mult=8 + I:level5Mult=16 + I:level6Mult=32 +} + + diff --git a/config/tails.cfg b/config/tails.cfg new file mode 100644 index 0000000..1d01d62 --- /dev/null +++ b/config/tails.cfg @@ -0,0 +1,17 @@ +# Configuration file + +forcelegacyrendering { + # Forces the legacy renderer which may have better compatibility with other mods [default: false] + B:client=false +} + + +general { + # Whether to enable the library system for sharing tails. This mostly matters on servers. [default: true] + B:"Enable Library"=true + + # Local Players data. Delete to remove all customisation data. Do not try to edit manually [default: {}] + S:"Local Player Data"={} +} + + diff --git a/config/teamreborn/configData.nbt b/config/teamreborn/configData.nbt new file mode 100644 index 0000000..416a958 Binary files /dev/null and b/config/teamreborn/configData.nbt differ diff --git a/config/teamreborn/reborncore/client.cfg b/config/teamreborn/reborncore/client.cfg new file mode 100644 index 0000000..988d64f --- /dev/null +++ b/config/teamreborn/reborncore/client.cfg @@ -0,0 +1,17 @@ +# Configuration file + +config { + # Show Stack Info HUD [Default=true] + B:"Show Stack Info HUD"=true + + # Screen corner for HUD, 0 is top left, 1 is top right, 2 is bottom right and 3 is bottom left [Default=0] + I:"Stack Info Corner"=0 + + # X padding for HUD [Default=2] + I:"Stack Info X"=2 + + # Y padding for HUD [Default=7] + I:"Stack Info Y"=7 +} + + diff --git a/config/teamreborn/reborncore/misc.cfg b/config/teamreborn/reborncore/misc.cfg new file mode 100644 index 0000000..e13058e --- /dev/null +++ b/config/teamreborn/reborncore/misc.cfg @@ -0,0 +1,23 @@ +# Configuration file + +config { + # AutoUpdates none user chnaged config values, when the mod default changes. [Default=true] + B:"Config Updater"=true + + # Disable this is you don't want seasonal easter eggs [Default=true] + B:"Enable Seasonal Easter Eggs"=true + + # Enable version checker [Default=true] + B:"Version Check"=true + + # Wrench required to pick machine. If not wrenched than machine frame will drop instead. [Default=true] + B:"Wrench Required"=true +} + + +debug { + # Contains some debug tools to help fix issues with ores [Default=false] + B:"Enable Debug tools for ores"=false +} + + diff --git a/config/teamreborn/reborncore/power.cfg b/config/teamreborn/reborncore/power.cfg new file mode 100644 index 0000000..b52a7eb --- /dev/null +++ b/config/teamreborn/reborncore/power.cfg @@ -0,0 +1,14 @@ +# Configuration file + +config { + # The Amount of FU to output from EU [Default=4] + I:"EU - FU ratio"=4 + + # Whether energy blocks will accept and emit Forge Energy (FE/RF/etc) [Default=true] + B:"Enable FE support"=true + + # When enabled machines that try to insert power into a machine with a lower teir will smoke [Default=false] + B:"Energy smoking"=false +} + + diff --git a/config/teamreborn/reborncore/selected_energy.json b/config/teamreborn/reborncore/selected_energy.json new file mode 100644 index 0000000..7c161d7 --- /dev/null +++ b/config/teamreborn/reborncore/selected_energy.json @@ -0,0 +1 @@ +FE \ No newline at end of file diff --git a/config/teastory.cfg b/config/teastory.cfg new file mode 100644 index 0000000..2dab8f9 --- /dev/null +++ b/config/teastory.cfg @@ -0,0 +1,159 @@ +# Configuration file + +general { + + general { + # List of hoes which can't be identified. + S:CustomHoeList < + > + + # List of spades which can't be identified. + S:CustomSpadeList < + > + + # Set it to false to let it not show information when players log in. + B:EnableInfo=false + + # The dropping chance of lemons. (‰) + # Min: 0 + # Max: 1000 + I:LemonDropChance=8 + + # The relative probability of the seeds, where wheat seeds are 10. + # Min: 0 + # Max: 1000 + I:RiceSeedsDropWeight=5 + + # The dropping chance of tea seeds. (‰) + # Min: 0 + # Max: 1000 + I:TeaSeedsDropChance=8 + + # Set it to false not to use ore dictionary when washing rice. + B:UseOreDictionaryWhenWashingRice=true + + # Set it to false not to use tea residues as bone meal. + B:UseTeaResidueAsBoneMeal=true + } + + drink { + # The effect of black tea. + S:BlackTeaDrinksEffect=minecraft:health_boost + + # The ticks of the effect of black tea. (1 second = 20 ticks) + # Min: 0 + # Max: 72000 + I:BlackTeaDrinksEffectTime=3600 + + # The effect of green tea. + S:GreenTeaDrinksEffect=teastory:agility + + # The ticks of the effect of green tea. (1 second = 20 ticks) + # Min: 0 + # Max: 72000 + I:GreenTeaDrinksEffectTime=3600 + + # The effect of lemon tea. + S:LemonTeaDrinksEffect=minecraft:regeneration + + # The ticks of the effect of lemon tea. (1 second = 20 ticks) + # Min: 0 + # Max: 72000 + I:LemonTeaDrinksEffectTime=800 + + # The effect of matcha. + S:MatchaDrinksEffect=minecraft:absorption + + # The ticks of the effect of matcha. (1 second = 20 ticks) + # Min: 0 + # Max: 72000 + I:MatchaDrinksEffectTime=4800 + + # The effect of milk tea. + S:MilkTeaDrinksEffect=minecraft:regeneration + + # The ticks of the effect of milk tea. (1 second = 20 ticks) + # Min: 0 + # Max: 72000 + I:MilkTeaDrinksEffectTime=800 + + # The effect of oolong tea. + S:OolongTeaDrinksEffect=teastory:photosynthesis + + # The ticks of the effect of oolong tea. (1 second = 20 ticks) + # Min: 0 + # Max: 72000 + I:OolongTeaDrinksEffectTime=3600 + + # The effect of pu'er tea. + S:PuerTeaDrinksEffect=teastory:life_drain + + # The ticks of the effect of pu'er tea. (1 second = 20 ticks) + # Min: 0 + # Max: 72000 + I:PuerTeaDrinksEffectTime=3600 + + # The effect of white tea. + S:WhiteTeaDrinksEffect=minecraft:haste + + # The ticks of the effect of white tea. (1 second = 20 ticks) + # Min: 0 + # Max: 72000 + I:WhiteTeaDrinksEffectTime=3600 + + # The effect of yellow tea. + S:YellowTeaDrinksEffect=teastory:defence + + # The ticks of the effect of yellow tea. (1 second = 20 ticks) + # Min: 0 + # Max: 72000 + I:YellowTeaDrinksEffectTime=600 + } + + "tea making" { + # The ticks of drying tea per leaf. (1 second = 20 ticks) + # Min: 0 + # Max: 12000 + I:DryingBasicTime=800 + + # The ticks of fermentation per leaf. (1 second = 20 ticks) + # Min: 0 + # Max: 12000 + I:FermentationBasicTime=1200 + + # Set it to false to disable the limitation of drying tea. + B:IsDryingLimited=true + + # Set it to false to disable the limitation of fermentation. + B:IsFermentationLimited=true + + # Set it to false to disable the limitation of growing rice crop. + B:IsRiceLimited=true + + # Set it to false to disable the limitation of growing tea plant. + B:IsTeaPlantLimited=true + + # The ticks of steaming per leaf. (1 second = 20 ticks) + # Min: 0 + # Max: 12000 + I:SteamingBasicTime=1200 + } + + others { + # The number of rice balls you get each time you cook rice. + # Min: 1 + # Max: 8 + I:CookRiceBallEachTime=2 + + # Give you nausea effect when eating lemons. + B:HaveNauseaEatingLemon=true + + # The ticks of cooking rice. (1 second = 20 ticks) + # Min: 0 + # Max: 12000 + I:RiceCookingBasicTime=1200 + } + +} + + diff --git a/config/teslacorelib.cfg b/config/teslacorelib.cfg new file mode 100644 index 0000000..a3ea83d --- /dev/null +++ b/config/teslacorelib.cfg @@ -0,0 +1,71 @@ +# Configuration file + +flags { + # Specifies if tesla machines are allowed to spawn items in world in case their output inventory is full. + # Warning: some machines will cause the items to be lost if not spawned in the world (WIP). + # [default: true] + B:allowMachinesToSpawnItems=true + + # Specifies if the simple tesla battery item will be registered or not. + # [default: false] + B:registerBattery=false + + # Specifies if the machine case item will be registered or not. + # [default: true] + B:registerMachineCase=true + + # Specifies if the metal powder items will be registered or not. + # [default: false] + B:registerPowders=false + + # Specifies if the metal sheet items will be registered or not. + # [default: false] + B:registerSheets=false + + # Specifies if the creative test machines will be registered or not. + # [default: false] + B:registerTestMachines=false + + addons { + # Specifies if the addon items will be registered or not. + # [default: true] + B:registerAddons=true + + # Specifies if the energy addon items will be registered or not. + # Only makes sense if 'registerAddons' is set to true. + # [default: true] + B:registerEnergyAddons=true + + # Specifies if the speed addon items will be registered or not. + # Only makes sense if 'registerAddons' is set to true. + # [default: true] + B:registerSpeedAddons=true + } + + gears { + # Specify the type of gear to be registered. + # Valid types are: wood, stone, iron, lapis, redstone, gold, emerald, diamond. + # [default: [Ljava.lang.String;@6e87d2da] + S:registerGearTypes < + wood + stone + iron + gold + diamond + > + + # Specifies if the gear items will be registered or not. + # [default: true] + B:registerGears=true + } + +} + + +gui { + # Allows energy GUI to change the display energy system. + # [default: false] + B:allowChangeEnergyDisplay=false +} + + diff --git a/config/theoneprobe.cfg b/config/theoneprobe.cfg new file mode 100644 index 0000000..8e0395b --- /dev/null +++ b/config/theoneprobe.cfg @@ -0,0 +1,302 @@ +# Configuration file + +########################################################################################################## +# client +#--------------------------------------------------------------------------------------------------------# +# Client-side settings +########################################################################################################## + +client { + # Color of the border of the box (0 to disable) [default: ff999999] + S:boxBorderColor=ff999999 + + # The distance to the bottom side of the screen. Use -1 if you don't want to set this [range: -1 ~ 10000, default: -1] + I:boxBottomY=-1 + + # Color of the box (0 to disable) [default: 55006699] + S:boxFillColor=55006699 + + # The distance to the left side of the screen. Use -1 if you don't want to set this [range: -1 ~ 10000, default: 5] + I:boxLeftX=-1 + + # How much the border should be offset (i.e. to create an 'outer' border) [range: 0 ~ 20, default: 0] + I:boxOffset=0 + + # The distance to the right side of the screen. Use -1 if you don't want to set this [range: -1 ~ 10000, default: -1] + I:boxRightX=-1 + + # Thickness of the border of the box (0 to disable) [range: 0 ~ 20, default: 2] + I:boxThickness=2 + + # The distance to the top side of the screen. Use -1 if you don't want to set this [range: -1 ~ 10000, default: 5] + I:boxTopY=5 + + # Color of the border of the chest contents box (0 to disable) [default: ff006699] + S:chestContentsBorderColor=ff006699 + + # If true equal stacks will be compacted in the chest contents overlay [default: true] + B:compactEqualStacks=true + + # If true the probe will automatically show extended information if it is in your main hand (so not required to sneak) [default: false] + B:extendedInMain=false + + # true means shows harvestability with vanilla style icons [default: true] + B:harvestStyleVanilla=true + + # If true then the probe hotkey must be held down to show the tooltip [default: false] + B:holdKeyToMakeVisible=false + + # Toggle default probe visibility (client can override) [default: true] + B:isVisible=true + + # 0 means don't show break progress, 1 is show as bar, 2 is show as text [range: 0 ~ 2, default: 1] + I:showBreakProgress=1 + + # If true show liquid information when the probe hits liquid first [default: false] + B:showLiquids=false + + # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: red,bold] + S:textStyleError=red,bold + + # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: white] + S:textStyleInfo=white + + # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: blue] + S:textStyleInfoImportant=blue + + # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: gray] + S:textStyleLabel=gray + + # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: blue,italic] + S:textStyleModName=blue,italic + + # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: white] + S:textStyleName=white + + # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: gray,strikethrough] + S:textStyleObsolete=gray,strikethrough + + # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: green] + S:textStyleOk=green + + # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: white] + S:textStyleProgress=white + + # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: yellow] + S:textStyleWarning=yellow + + # The scale of the tooltips, 1 is default, 2 is smaller [range: 0.4 ~ 5.0, default: 1.0] + S:tooltipScale=1.0 +} + + +########################################################################################################## +# providers +#--------------------------------------------------------------------------------------------------------# +# Provider configuration +########################################################################################################## + +providers { + # Entity providers that should be excluded [default: [Ljava.lang.String;@7e8fb1ee] + S:excludedEntityProviders < + > + + # Providers that should be excluded [default: [Ljava.lang.String;@2b829ce6] + S:excludedProviders < + > + + # Order in which entity providers should be used [default: [Ljava.lang.String;@3fe655d2] + S:sortedEntityProviders < + theoneprobe:entity.default + theoneprobe:entity.debug + theoneprobe:entity.entity + animania:entities + topaddons:base + topaddons:opencomputers + topaddons:stevescarts + topaddons:storagedrawers + topaddons:thermaldynamics + topaddons:thermalexpansion + topaddons:vanilla + topaddons:rustic + > + + # Order in which providers should be used [default: [Ljava.lang.String;@7b5cfec1] + S:sortedProviders < + theoneprobe:default + theoneprobe:debug + theoneprobe:block + animania:blocks + thermalexpansion.topplugin + bonsaitrees:default + compactmachines3:default + endercrop + immersiveengineering:EnergyInfo + immersiveengineering:ProcessInfo + immersiveengineering:TeslaCoilInfo + immersiveengineering:SideConfigInfo + immersiveengineering:FluidInfo + topaddons:base + topaddons:opencomputers + topaddons:stevescarts + topaddons:storagedrawers + topaddons:thermaldynamics + topaddons:thermalexpansion + topaddons:vanilla + topaddons:rustic + waystones + cookingforblockheads + teastory.barrel + teastory.full_kettle + teastory.teapan + teastory.tea_plant + > +} + + +########################################################################################################## +# theoneprobe +#--------------------------------------------------------------------------------------------------------# +# The One Probe configuration +########################################################################################################## + +theoneprobe { + # If true equal stacks will be compacted in the chest contents overlay [default: true] + B:compactEqualStacks=true + + # A list of blocks for which we don't send NBT over the network. This is mostly useful for blocks that have HUGE NBT in their pickblock (itemstack) [default: [Ljava.lang.String;@215eb58b] + S:dontSendNBT < + > + + # A list of blocks for which we don't show chest contents automatically except if sneaking [default: [Ljava.lang.String;@40a93bd3] + S:dontShowContentsUnlessSneaking < + > + + # If true the probe will automatically show extended information if it is in your main hand (so not required to sneak) [default: false] + B:extendedInMain=false + + # How much time (ms) to wait before reporting an exception again [range: 1 ~ 10000000, default: 20000] + I:loggingThrowableTimeout=20000 + + # The maximum packet size to send an itemstack from client to server. Reduce this if you have issues with network lag caused by TOP [range: -1 ~ 32768, default: 20000] + I:maxPacketToServer=20000 + + # Is the probe needed to show the tooltip? 0 = no, 1 = yes, 2 = yes and clients cannot override, 3 = probe needed for extended info only [range: 0 ~ 3, default: 3] + I:needsProbe=0 + + # Distance at which the probe works [range: 0.1 ~ 200.0, default: 6.0] + S:probeDistance=6.0 + + # Format for displaying RF: 0 = full, 1 = compact, 2 = comma separated [range: 0 ~ 2, default: 1] + I:rfFormat=1 + + # Alternate color for the RF bar [default: ff430000] + S:rfbarAlternateFilledColor=ff430000 + + # Color for the RF bar border [default: ff555555] + S:rfbarBorderColor=ff555555 + + # Color for the RF bar [default: ffdd0000] + S:rfbarFilledColor=ffdd0000 + + # Show animal owner setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2] + I:showAnimalOwnerSetting=2 + + # Show brewing stand setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] + I:showBrewStandSetting=1 + + # Show if the block can be harvested (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] + I:showCanBeHarvested=1 + + # Show chest contents (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2] + I:showChestContents=2 + + # Show chest contents in detail (0 = not, 1 = always, 2 = sneak), used only if number of items is below 'showItemDetailThresshold' [range: 0 ~ 2, default: 2] + I:showChestContentsDetailed=2 + + # If true show the color of the collar of a wolf [default: true] + B:showCollarColor=true + + # A list of blocks for which we automatically show chest contents even if not sneaking [default: [Ljava.lang.String;@3ceaaa29] + S:showContentsWithoutSneaking < + storagedrawers:basicDrawers + storagedrawersextra:extra_drawers + > + + # Show the growth level of crops (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] + I:showCropPercentage=1 + + # If true show debug info with creative probe [default: true] + B:showDebugInfo=true + + # Show harvest level (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] + I:showHarvestLevel=1 + + # Show horse stats setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2] + I:showHorseStatSetting=2 + + # If the number of items in an inventory is lower or equal then this number then more info is shown [range: 0 ~ 20, default: 4] + I:showItemDetailThresshold=4 + + # Show lever/comparator/repeater settings (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] + I:showLeverSetting=1 + + # Show time to adulthood for baby mobs (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] + I:showMobGrowth=1 + + # Show mob health (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] + I:showMobHealth=1 + + # Show mob potion effects (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2] + I:showMobPotionEffects=2 + + # Show mob spawner setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] + I:showMobSpawnerSetting=1 + + # Show mod name (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] + I:showModName=1 + + # How to display RF: 0 = do not show, 1 = show in a bar, 2 = show as text [range: 0 ~ 2, default: 1] + I:showRF=1 + + # Show redstone (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] + I:showRedstone=1 + + # Reveal monster eggs (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 0] + I:showSilverfish=0 + + # The maximum amount of slots (empty or not) to show without sneaking [range: 0 ~ 1000, default: 0] + I:showSmallChestContentsWithoutSneaking=0 + + # How to display tank contents: 0 = do not show, 1 = show in a bar, 2 = show as text [range: 0 ~ 2, default: 1] + I:showTank=1 + + # Show tank setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2] + I:showTankSetting=2 + + # If true there will be a readme note for first-time players [default: true] + B:spawnNote=false + + # If true there will be a bauble version of the probe if baubles is present [default: true] + B:supportBaubles=true + + # Format for displaying tank contents: 0 = full, 1 = compact, 2 = comma separated [range: 0 ~ 2, default: 1] + I:tankFormat=1 + + # Alternate color for the tank bar [default: ff000043] + S:tankbarAlternateFilledColor=ff000043 + + # Color for the tank bar border [default: ff555555] + S:tankbarBorderColor=ff555555 + + # Color for the tank bar [default: ff0000dd] + S:tankbarFilledColor=ff0000dd + + # The amount of milliseconds to wait before updating probe information from the server (this is a client-side config) [range: 10 ~ 100000, default: 300] + I:timeout=300 + + # The amount of milliseconds to wait before showing a 'fetch from server' info on the client (if the server is slow to respond) (-1 to disable this feature) [range: -1 ~ 100000, default: 2000] + I:waitingForServerTimeout=2000 +} + + diff --git a/config/theoneprobe.cfg.bak b/config/theoneprobe.cfg.bak new file mode 100644 index 0000000..3d29565 --- /dev/null +++ b/config/theoneprobe.cfg.bak @@ -0,0 +1,302 @@ +# Configuration file + +########################################################################################################## +# client +#--------------------------------------------------------------------------------------------------------# +# Client-side settings +########################################################################################################## + +client { + # Color of the border of the box (0 to disable) [default: ff999999] + S:boxBorderColor=ff999999 + + # The distance to the bottom side of the screen. Use -1 if you don't want to set this [range: -1 ~ 10000, default: -1] + I:boxBottomY=-1 + + # Color of the box (0 to disable) [default: 55006699] + S:boxFillColor=55006699 + + # The distance to the left side of the screen. Use -1 if you don't want to set this [range: -1 ~ 10000, default: 5] + I:boxLeftX=5 + + # How much the border should be offset (i.e. to create an 'outer' border) [range: 0 ~ 20, default: 0] + I:boxOffset=0 + + # The distance to the right side of the screen. Use -1 if you don't want to set this [range: -1 ~ 10000, default: -1] + I:boxRightX=-1 + + # Thickness of the border of the box (0 to disable) [range: 0 ~ 20, default: 2] + I:boxThickness=2 + + # The distance to the top side of the screen. Use -1 if you don't want to set this [range: -1 ~ 10000, default: 5] + I:boxTopY=5 + + # Color of the border of the chest contents box (0 to disable) [default: ff006699] + S:chestContentsBorderColor=ff006699 + + # If true equal stacks will be compacted in the chest contents overlay [default: true] + B:compactEqualStacks=true + + # If true the probe will automatically show extended information if it is in your main hand (so not required to sneak) [default: false] + B:extendedInMain=false + + # true means shows harvestability with vanilla style icons [default: true] + B:harvestStyleVanilla=true + + # If true then the probe hotkey must be held down to show the tooltip [default: false] + B:holdKeyToMakeVisible=false + + # Toggle default probe visibility (client can override) [default: true] + B:isVisible=true + + # 0 means don't show break progress, 1 is show as bar, 2 is show as text [range: 0 ~ 2, default: 1] + I:showBreakProgress=1 + + # If true show liquid information when the probe hits liquid first [default: false] + B:showLiquids=false + + # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: red,bold] + S:textStyleError=red,bold + + # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: white] + S:textStyleInfo=white + + # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: blue] + S:textStyleInfoImportant=blue + + # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: gray] + S:textStyleLabel=gray + + # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: blue,italic] + S:textStyleModName=blue,italic + + # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: white] + S:textStyleName=white + + # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: gray,strikethrough] + S:textStyleObsolete=gray,strikethrough + + # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: green] + S:textStyleOk=green + + # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: white] + S:textStyleProgress=white + + # Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ... [default: yellow] + S:textStyleWarning=yellow + + # The scale of the tooltips, 1 is default, 2 is smaller [range: 0.4 ~ 5.0, default: 1.0] + S:tooltipScale=1.0 +} + + +########################################################################################################## +# providers +#--------------------------------------------------------------------------------------------------------# +# Provider configuration +########################################################################################################## + +providers { + # Entity providers that should be excluded [default: [Ljava.lang.String;@22540c17] + S:excludedEntityProviders < + > + + # Providers that should be excluded [default: [Ljava.lang.String;@23368d23] + S:excludedProviders < + > + + # Order in which entity providers should be used [default: [Ljava.lang.String;@447b34f8] + S:sortedEntityProviders < + theoneprobe:entity.default + theoneprobe:entity.debug + theoneprobe:entity.entity + animania:entities + topaddons:base + topaddons:opencomputers + topaddons:stevescarts + topaddons:storagedrawers + topaddons:thermaldynamics + topaddons:thermalexpansion + topaddons:vanilla + topaddons:rustic + > + + # Order in which providers should be used [default: [Ljava.lang.String;@48e51648] + S:sortedProviders < + theoneprobe:default + theoneprobe:debug + theoneprobe:block + animania:blocks + thermalexpansion.topplugin + bonsaitrees:default + compactmachines3:default + endercrop + immersiveengineering:EnergyInfo + immersiveengineering:ProcessInfo + immersiveengineering:TeslaCoilInfo + immersiveengineering:SideConfigInfo + immersiveengineering:FluidInfo + topaddons:base + topaddons:opencomputers + topaddons:stevescarts + topaddons:storagedrawers + topaddons:thermaldynamics + topaddons:thermalexpansion + topaddons:vanilla + topaddons:rustic + waystones + cookingforblockheads + teastory.barrel + teastory.full_kettle + teastory.teapan + teastory.tea_plant + > +} + + +########################################################################################################## +# theoneprobe +#--------------------------------------------------------------------------------------------------------# +# The One Probe configuration +########################################################################################################## + +theoneprobe { + # If true equal stacks will be compacted in the chest contents overlay [default: true] + B:compactEqualStacks=true + + # A list of blocks for which we don't send NBT over the network. This is mostly useful for blocks that have HUGE NBT in their pickblock (itemstack) [default: [Ljava.lang.String;@6ef7283a] + S:dontSendNBT < + > + + # A list of blocks for which we don't show chest contents automatically except if sneaking [default: [Ljava.lang.String;@55a7e0fb] + S:dontShowContentsUnlessSneaking < + > + + # If true the probe will automatically show extended information if it is in your main hand (so not required to sneak) [default: false] + B:extendedInMain=false + + # How much time (ms) to wait before reporting an exception again [range: 1 ~ 10000000, default: 20000] + I:loggingThrowableTimeout=20000 + + # The maximum packet size to send an itemstack from client to server. Reduce this if you have issues with network lag caused by TOP [range: -1 ~ 32768, default: 20000] + I:maxPacketToServer=20000 + + # Is the probe needed to show the tooltip? 0 = no, 1 = yes, 2 = yes and clients cannot override, 3 = probe needed for extended info only [range: 0 ~ 3, default: 3] + I:needsProbe=3 + + # Distance at which the probe works [range: 0.1 ~ 200.0, default: 6.0] + S:probeDistance=6.0 + + # Format for displaying RF: 0 = full, 1 = compact, 2 = comma separated [range: 0 ~ 2, default: 1] + I:rfFormat=1 + + # Alternate color for the RF bar [default: ff430000] + S:rfbarAlternateFilledColor=ff430000 + + # Color for the RF bar border [default: ff555555] + S:rfbarBorderColor=ff555555 + + # Color for the RF bar [default: ffdd0000] + S:rfbarFilledColor=ffdd0000 + + # Show animal owner setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2] + I:showAnimalOwnerSetting=2 + + # Show brewing stand setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] + I:showBrewStandSetting=1 + + # Show if the block can be harvested (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] + I:showCanBeHarvested=1 + + # Show chest contents (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2] + I:showChestContents=2 + + # Show chest contents in detail (0 = not, 1 = always, 2 = sneak), used only if number of items is below 'showItemDetailThresshold' [range: 0 ~ 2, default: 2] + I:showChestContentsDetailed=2 + + # If true show the color of the collar of a wolf [default: true] + B:showCollarColor=true + + # A list of blocks for which we automatically show chest contents even if not sneaking [default: [Ljava.lang.String;@37fdd626] + S:showContentsWithoutSneaking < + storagedrawers:basicDrawers + storagedrawersextra:extra_drawers + > + + # Show the growth level of crops (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] + I:showCropPercentage=1 + + # If true show debug info with creative probe [default: true] + B:showDebugInfo=true + + # Show harvest level (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] + I:showHarvestLevel=1 + + # Show horse stats setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2] + I:showHorseStatSetting=2 + + # If the number of items in an inventory is lower or equal then this number then more info is shown [range: 0 ~ 20, default: 4] + I:showItemDetailThresshold=4 + + # Show lever/comparator/repeater settings (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] + I:showLeverSetting=1 + + # Show time to adulthood for baby mobs (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] + I:showMobGrowth=1 + + # Show mob health (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] + I:showMobHealth=1 + + # Show mob potion effects (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2] + I:showMobPotionEffects=2 + + # Show mob spawner setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] + I:showMobSpawnerSetting=1 + + # Show mod name (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] + I:showModName=1 + + # How to display RF: 0 = do not show, 1 = show in a bar, 2 = show as text [range: 0 ~ 2, default: 1] + I:showRF=1 + + # Show redstone (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 1] + I:showRedstone=1 + + # Reveal monster eggs (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 0] + I:showSilverfish=0 + + # The maximum amount of slots (empty or not) to show without sneaking [range: 0 ~ 1000, default: 0] + I:showSmallChestContentsWithoutSneaking=0 + + # How to display tank contents: 0 = do not show, 1 = show in a bar, 2 = show as text [range: 0 ~ 2, default: 1] + I:showTank=1 + + # Show tank setting (0 = not, 1 = always, 2 = sneak) [range: 0 ~ 2, default: 2] + I:showTankSetting=2 + + # If true there will be a readme note for first-time players [default: true] + B:spawnNote=true + + # If true there will be a bauble version of the probe if baubles is present [default: true] + B:supportBaubles=true + + # Format for displaying tank contents: 0 = full, 1 = compact, 2 = comma separated [range: 0 ~ 2, default: 1] + I:tankFormat=1 + + # Alternate color for the tank bar [default: ff000043] + S:tankbarAlternateFilledColor=ff000043 + + # Color for the tank bar border [default: ff555555] + S:tankbarBorderColor=ff555555 + + # Color for the tank bar [default: ff0000dd] + S:tankbarFilledColor=ff0000dd + + # The amount of milliseconds to wait before updating probe information from the server (this is a client-side config) [range: 10 ~ 100000, default: 300] + I:timeout=300 + + # The amount of milliseconds to wait before showing a 'fetch from server' info on the client (if the server is slow to respond) (-1 to disable this feature) [range: -1 ~ 100000, default: 2000] + I:waitingForServerTimeout=2000 +} + + diff --git a/config/tickprofiler.cfg b/config/tickprofiler.cfg new file mode 100644 index 0000000..31d7bd5 --- /dev/null +++ b/config/tickprofiler.cfg @@ -0,0 +1,29 @@ +# Configuration file + +general { + # Name of the command to be used for dumping block data. + S:dumpCommandName=dump + + # Name of the command to be used for profiling reports. + S:profileCommandName=profile + + # Location to store profiling information to, relative to the server folder. For example, why not store it in a computercraft computer's folder? + S:profilingFileName=world/computer//profile.txt + + # Interval, in minutes, to record profiling information to disk. 0 = never. Recommended >= 2. + I:profilingInterval=0 + + # Whether to write periodic profiling in JSON format + B:profilingJson=false + + # If a player must be opped to use /dump + B:requireOpForProfileCommand=true + + # If a player must be opped to use /tps + B:requireOpForTPSCommand=false + + # Name of the command to be used for TPS reports. + S:tpsCommandName=tps +} + + diff --git a/config/tickratechanger.cfg b/config/tickratechanger.cfg new file mode 100644 index 0000000..a7c69bc --- /dev/null +++ b/config/tickratechanger.cfg @@ -0,0 +1,32 @@ +# Configuration file + +default { + # Default tickrate. The game will always initialize with this value. + D:tickrate=20.0 +} + + +maximum { + # Maximum tickrate from servers. Prevents really high tickrate values. + I:tickrate=1000 +} + + +minimum { + # Minimum tickrate from servers. Prevents really low tickrate values. + D:tickrate=0.1 +} + + +miscellaneous { + # Whether it will change the sound speed + B:change-sound=true + + # Whether it will have special keys for setting the tickrate + B:keybindings=false + + # Whether it will show log messages in the console and the game + B:show-messages=true +} + + diff --git a/config/titlechanger.cfg b/config/titlechanger.cfg new file mode 100644 index 0000000..73e2261 --- /dev/null +++ b/config/titlechanger.cfg @@ -0,0 +1,22 @@ +# Configuration file + +########################################################################################################## +# general +#--------------------------------------------------------------------------------------------------------# +# General configuration +########################################################################################################## + +general { + # Format to display time in. See http://www.unicode.org/reports/tr35/tr35-31/tr35-dates.html#Date_Format_Patterns [default: h:mm a] + S:timeformat=h:mm a + + # The title of the Minecraft window. Leave blank to keep the default window title for your version of Minecraft. + # Some special values that will be inserted at runtime: + # %mcver% -> The current Minecraft version + # %modcount% -> Number of loaded mods + # %time% -> Current system time + # [default: ] + S:windowtitle=New Alterlite (Alpha 02) - A Locaria Community Pack by YandolsZX +} + + diff --git a/config/titlechanger.cfg.bak b/config/titlechanger.cfg.bak new file mode 100644 index 0000000..6d9dadd --- /dev/null +++ b/config/titlechanger.cfg.bak @@ -0,0 +1,22 @@ +# Configuration file + +########################################################################################################## +# general +#--------------------------------------------------------------------------------------------------------# +# General configuration +########################################################################################################## + +general { + # Format to display time in. See http://www.unicode.org/reports/tr35/tr35-31/tr35-dates.html#Date_Format_Patterns [default: h:mm a] + S:timeformat=h:mm a + + # The title of the Minecraft window. Leave blank to keep the default window title for your version of Minecraft. + # Some special values that will be inserted at runtime: + # %mcver% -> The current Minecraft version + # %modcount% -> Number of loaded mods + # %time% -> Current system time + # [default: ] + S:windowtitle= +} + + diff --git a/config/toastcontrol.cfg b/config/toastcontrol.cfg new file mode 100644 index 0000000..b8e0135 --- /dev/null +++ b/config/toastcontrol.cfg @@ -0,0 +1,59 @@ +# Configuration file + +"toast types" { + # A Class-specific blacklist for toasts. Insert class names. + S:"Blacklisted Classes" < + > + + # If advancement toasts are blocked. Enabling will block ALL advancements. + B:"Disable Advancements"=false + + # If all toasts are blocked. + B:"Disable All"=false + + # If all non-vanilla toasts are blocked. Blocks all toasts that do not extend vanilla classes. + B:"Disable All Non-Vanilla"=false + + # If all vanilla toasts are blocked. Includes advancements, recipes, system, and tutorials. + B:"Disable All Vanilla"=false + + # If recipe unlock toasts are blocked. Blocks "you have unlocked a new recipe" toasts. + B:"Disable Recipes"=true + + # If system toasts are blocked. This is used only for the narrator toggle notification right now. + B:"Disable System Toasts"=false + + # Set to true to disable toasts sliding in to view. + B:"Disable Transitions"=false + + # If tutorial toasts are blocked. Blocks useless things like use WASD to move. + B:"Disable Tutorials"=true + + # How long (in ticks) to force a toast to show for. Higher is longer. + I:"Forced Display Time"=0 + + # The maximum number of toasts on the screen at once. Default 3, Vanilla uses 5. + # Min: 1 + # Max: 7 + I:"Max Toasts Shown"=3 + + # A debug config to print the class of each toast that tries to enter the GUI. Useful for finding classes to block. + B:"Print Toast Classnames"=false + + # The amount to offset a toast in the x axis. + I:"Toast X Offset"=0 + + # The amount to offset a toast in the y axis. + I:"Toast Y Offset"=0 + + # Set to true to change the transition to start from the left. + B:"Transition from Left"=false + + # If toasts are slightly translucent. + B:"Translucent Toasts"=true + + # If toasts do not draw a background. + B:"Transparent Toasts"=false +} + + diff --git a/config/toastcontrol.cfg.bak b/config/toastcontrol.cfg.bak new file mode 100644 index 0000000..e7bada5 --- /dev/null +++ b/config/toastcontrol.cfg.bak @@ -0,0 +1,59 @@ +# Configuration file + +"toast types" { + # A Class-specific blacklist for toasts. Insert class names. + S:"Blacklisted Classes" < + > + + # If advancement toasts are blocked. Enabling will block ALL advancements. + B:"Disable Advancements"=true + + # If all toasts are blocked. + B:"Disable All"=false + + # If all non-vanilla toasts are blocked. Blocks all toasts that do not extend vanilla classes. + B:"Disable All Non-Vanilla"=false + + # If all vanilla toasts are blocked. Includes advancements, recipes, system, and tutorials. + B:"Disable All Vanilla"=false + + # If recipe unlock toasts are blocked. Blocks "you have unlocked a new recipe" toasts. + B:"Disable Recipes"=true + + # If system toasts are blocked. This is used only for the narrator toggle notification right now. + B:"Disable System Toasts"=false + + # Set to true to disable toasts sliding in to view. + B:"Disable Transitions"=false + + # If tutorial toasts are blocked. Blocks useless things like use WASD to move. + B:"Disable Tutorials"=true + + # How long (in ticks) to force a toast to show for. Higher is longer. + I:"Forced Display Time"=0 + + # The maximum number of toasts on the screen at once. Default 3, Vanilla uses 5. + # Min: 1 + # Max: 7 + I:"Max Toasts Shown"=3 + + # A debug config to print the class of each toast that tries to enter the GUI. Useful for finding classes to block. + B:"Print Toast Classnames"=false + + # The amount to offset a toast in the x axis. + I:"Toast X Offset"=0 + + # The amount to offset a toast in the y axis. + I:"Toast Y Offset"=0 + + # Set to true to change the transition to start from the left. + B:"Transition from Left"=false + + # If toasts are slightly translucent. + B:"Translucent Toasts"=true + + # If toasts do not draw a background. + B:"Transparent Toasts"=false +} + + diff --git a/config/topaddons.cfg b/config/topaddons.cfg new file mode 100644 index 0000000..9020a87 --- /dev/null +++ b/config/topaddons.cfg @@ -0,0 +1,36 @@ +# Configuration file + +~CONFIG_VERSION: 1 + +helmets { + # All non-blacklisted helmets can be combined with a probe. + # !!! When this is false you can't uncraft previously probified helmets !!! + B:allHelmetsProbable=true + + # Registry names of helmets that shouldn't be combinable with a probe + S:helmetBlacklist < + > +} + + +stevescarts { + # Show cart inventory contents in TOP. + B:showChestsContents=true +} + + +storagedrawers { + # Replace Storage Drawers default extended info. + B:replaceDrawers=true +} + + +vanilla { + # Show animal grow up timer. + B:growupTimer=true + + # Show animal breeding cooldown. + B:showBreedingCooldown=true +} + + diff --git a/config/topaddons_client.cfg b/config/topaddons_client.cfg new file mode 100644 index 0000000..5324366 --- /dev/null +++ b/config/topaddons_client.cfg @@ -0,0 +1,28 @@ +# Configuration file + +~CONFIG_VERSION: 1 + +"client options" { + # Color the name of an Ice and Fire dragon depending on its type. [default: true] + B:colorDragonName=true + + # Which tank gauge(s) to display (The One Probe, TOP Addons, Both). [default: Both] + S:fluidGaugeDisplay=Both + + # Only show Forestry machines' important failure reasons when crouching. [default: false] + B:forestryReasonCrouch=false + + # Display pitch and instrument on Note Blocks. [default: true] + B:showPitch=true + + # Show smeltery fluid volume in ingots. [default: true] + B:smelteryInIngots=true + + # Display installed modules when sneaking. [default: false] + B:stevesOtherModules=false + + # Swap ArchitectureCraft tile name and material. [default: false] + B:swapArchitectureShapeAndMaterial=false +} + + diff --git a/config/torohealthmod.cfg b/config/torohealthmod.cfg new file mode 100644 index 0000000..045ee8c --- /dev/null +++ b/config/torohealthmod.cfg @@ -0,0 +1,35 @@ +# Configuration file + +client { + # Damage Text Color [default: RED] + S:"Damage Color"=RED + + # Heal Text Color [default: GREEN] + S:"Heal Color"=GREEN + + # Display Health Bars [default: HEARTS] + S:"Health Bar Display"=OFF + + # Location of Health Bar [default: TOP LEFT] + S:"Health Bar Position"=TOP LEFT + + # With CUSTOM position, sets X position of Health Bar [range: -20000 ~ 20000, default: 0] + I:"Health Bar X"=0 + + # With CUSTOM position, sets Y position of Health Bar [range: -20000 ~ 20000, default: 0] + I:"Health Bar Y"=0 + + # Delays hiding the dialog for the given number of milliseconds [range: 50 ~ 5000, default: 400] + I:"Hide Delay"=400 + + # Shows a 3D model of the entity being targeted [default: true] + B:"Show 3D Model of Entity"=false + + # Show Damage Indicators [default: true] + B:"Show Damage Particles"=true + + # Background Skin Selection [default: BASIC] + S:Skin=NONE +} + + diff --git a/config/torohealthmod.cfg.bak b/config/torohealthmod.cfg.bak new file mode 100644 index 0000000..bfe8507 --- /dev/null +++ b/config/torohealthmod.cfg.bak @@ -0,0 +1,35 @@ +# Configuration file + +client { + # Damage Text Color [default: RED] + S:"Damage Color"=RED + + # Heal Text Color [default: GREEN] + S:"Heal Color"=GREEN + + # Display Health Bars [default: HEARTS] + S:"Health Bar Display"=HEARTS + + # Location of Health Bar [default: TOP LEFT] + S:"Health Bar Position"=TOP LEFT + + # With CUSTOM position, sets X position of Health Bar [range: -20000 ~ 20000, default: 0] + I:"Health Bar X"=0 + + # With CUSTOM position, sets Y position of Health Bar [range: -20000 ~ 20000, default: 0] + I:"Health Bar Y"=0 + + # Delays hiding the dialog for the given number of milliseconds [range: 50 ~ 5000, default: 400] + I:"Hide Delay"=400 + + # Shows a 3D model of the entity being targeted [default: true] + B:"Show 3D Model of Entity"=true + + # Show Damage Indicators [default: true] + B:"Show Damage Particles"=true + + # Background Skin Selection [default: BASIC] + S:Skin=BASIC +} + + diff --git a/config/traverse/traverse.cfg b/config/traverse/traverse.cfg new file mode 100644 index 0000000..dd598f6 --- /dev/null +++ b/config/traverse/traverse.cfg @@ -0,0 +1,107 @@ +# Configuration file + +biomes { + # Force disable the Arid Highland biome + B:disableAridHighland=false + + # Force disable the Autumnal Wooded Hills biome + B:disableAutumnalWoodedHills=false + + # Force disable the Autumnal Woods biome + B:disableAutumnalWoods=false + + # Force disable the Badlands biome + B:disableBadlands=false + + # Force disable the Birch Forested Hills biome + B:disableBirchForestedHills=false + + # Force disable the Canyon biome + B:disableCanyon=false + + # Force disable the Cliffs biome + B:disableCliffs=false + + # Force disable the Crag Cliffs biome + B:disableCragCliffs=false + + # Force disable the Desert Shrubland biome + B:disableDesertShrubland=false + + # Force disable the Forested Hills biome + B:disableForestedHills=false + + # Force disable the Glacier biome + B:disableGlacier=false + + # Force disable the Glacier Spikes biome + B:disableGlacierSpikes=false + + # Force disable the Lush Hills biome + B:disableLushHills=false + + # Force disable the Lush Swamp biome + B:disableLushSwamp=false + + # Force disable the Meadow biome + B:disableMeadow=false + + # Force disable the Mini Jungle biome + B:disableMiniJungle=false + + # Force disable the Mountainous Desert biome + B:disableMountainousDesert=false + + # Force disable the Red Desert biome + B:disableRedDesert=false + + # Force disable the Rocky Plains biome + B:disableRockyPlains=false + + # Force disable the Rocky Plateau biome + B:disableRockyPlateau=false + + # Force disable the Snowy Coniferous Forest biome + B:disableSnowyConiferousForest=false + + # Force disable the Temperate Rainforest biome + B:disableTemperateRainforest=false + + # Force disable the Thicket biome + B:disableThicket=false + + # Force disable the Woodlands biome + B:disableWoodlands=false +} + + +client { + # Enable the new Traverse textures in the newer minecraft style + B:enableNewTextures=false +} + + +general { + # When true, Traverse will only use the default sky colour. + B:disableCustomSkies=false + + # With this enabled, cobblestone boulder formations will not spawn in Traverse biomes + B:disallowBoulders=false + + # With this enabled, villages will not spawn in Traverse biomes + B:disallowVillages=false + + # How long, in ms, the /findbiome command will search for biomes before timing out, normally 20000ms + I:findBiomeCommandTimeout=30000 + + # All biomes will always be registered, ignoring the instance traverse_world_data (WARNING: This will cause ugly world generation borders at the edge of what has previously been generated and what is new!!) + B:registerBiomesRegardless=false + + # Use vanilla logs for Traverse trees (might not look as nice) + B:useVanillaWood=false + + # Use vanilla Red Sandstone instead of Red Rock in the Canyon biome. + B:vanillaCanyonBlocks=false +} + + diff --git a/config/traverse/traverse.cfg.bak b/config/traverse/traverse.cfg.bak new file mode 100644 index 0000000..ceec90f --- /dev/null +++ b/config/traverse/traverse.cfg.bak @@ -0,0 +1,107 @@ +# Configuration file + +biomes { + # Force disable the Arid Highland biome + B:disableAridHighland=false + + # Force disable the Autumnal Wooded Hills biome + B:disableAutumnalWoodedHills=false + + # Force disable the Autumnal Woods biome + B:disableAutumnalWoods=false + + # Force disable the Badlands biome + B:disableBadlands=false + + # Force disable the Birch Forested Hills biome + B:disableBirchForestedHills=false + + # Force disable the Canyon biome + B:disableCanyon=true + + # Force disable the Cliffs biome + B:disableCliffs=false + + # Force disable the Crag Cliffs biome + B:disableCragCliffs=true + + # Force disable the Desert Shrubland biome + B:disableDesertShrubland=false + + # Force disable the Forested Hills biome + B:disableForestedHills=false + + # Force disable the Glacier biome + B:disableGlacier=false + + # Force disable the Glacier Spikes biome + B:disableGlacierSpikes=false + + # Force disable the Lush Hills biome + B:disableLushHills=false + + # Force disable the Lush Swamp biome + B:disableLushSwamp=false + + # Force disable the Meadow biome + B:disableMeadow=false + + # Force disable the Mini Jungle biome + B:disableMiniJungle=false + + # Force disable the Mountainous Desert biome + B:disableMountainousDesert=false + + # Force disable the Red Desert biome + B:disableRedDesert=false + + # Force disable the Rocky Plains biome + B:disableRockyPlains=false + + # Force disable the Rocky Plateau biome + B:disableRockyPlateau=false + + # Force disable the Snowy Coniferous Forest biome + B:disableSnowyConiferousForest=false + + # Force disable the Temperate Rainforest biome + B:disableTemperateRainforest=false + + # Force disable the Thicket biome + B:disableThicket=false + + # Force disable the Woodlands biome + B:disableWoodlands=false +} + + +client { + # Enable the new Traverse textures in the newer minecraft style + B:enableNewTextures=false +} + + +general { + # When true, Traverse will only use the default sky colour. + B:disableCustomSkies=false + + # With this enabled, cobblestone boulder formations will not spawn in Traverse biomes + B:disallowBoulders=false + + # With this enabled, villages will not spawn in Traverse biomes + B:disallowVillages=false + + # How long, in ms, the /findbiome command will search for biomes before timing out, normally 20000ms + I:findBiomeCommandTimeout=30000 + + # All biomes will always be registered, ignoring the instance traverse_world_data (WARNING: This will cause ugly world generation borders at the edge of what has previously been generated and what is new!!) + B:registerBiomesRegardless=false + + # Use vanilla logs for Traverse trees (might not look as nice) + B:useVanillaWood=false + + # Use vanilla Red Sandstone instead of Red Rock in the Canyon biome. + B:vanillaCanyonBlocks=false +} + + diff --git a/config/triumph/Triumph.txt b/config/triumph/Triumph.txt new file mode 100644 index 0000000..c7ff194 --- /dev/null +++ b/config/triumph/Triumph.txt @@ -0,0 +1,9 @@ +printDefaultConfigs(false) +printDocumentation(true) +removeVanillaAdvancements(true) +removeModAdvancements(false) +keepAdvancements([""]) +removeAdvancements(["bonsaitrees", "bettermuffling"]) +allowDragging(true) +useNewParentCompletionCriteriaNames() +pageOrder([""]) \ No newline at end of file diff --git a/config/triumph/documentation/Triumph.txt b/config/triumph/documentation/Triumph.txt new file mode 100644 index 0000000..cdab647 --- /dev/null +++ b/config/triumph/documentation/Triumph.txt @@ -0,0 +1,79 @@ +This file is for basic mod options. If Triumph.txt does not exist, default configs +and documentation will be printed. + + + +removeModAdvancements: + Arguments: + boolean + Default Values: + true + Notes: + Used to set whether Triumph should remove mod advancements. + +removeAdvancements: + Arguments: + String array + Default Values: + true + Notes: + Used to set advancements that should be removed. Can contain both mod ids and advancement ids. If anything is set in this array, everything else will be kept. + +useNewParentCompletionCriteriaNames: + Notes: + Tells the mod to use the new naming scheme for parent completion criteria generated with 'setRequiresParents()', instead of the old one. 'Completed Title' vs 'completedParent1' + +allowDragging: + Arguments: + boolean + Default Values: + false + Notes: + Sets whether advancements can be dragged around in the gui. End positions will be saved to script files when the mouse button is released, but advancements must be reloaded to refresh positions after the gui is closed. + +keepAdvancements: + Arguments: + String array + Default Values: + true + Notes: + Used to set advancements that should be kept. Can contain both mod ids and advancement ids. If anything is set in this array, everything else will be removed. + +printDefaultConfigs: + Arguments: + boolean + Default Values: + true + Notes: + Used to set whether Triumph should print default config files. This will replace files. Always backup first! + +removeVanillaAdvancements: + Arguments: + boolean + Default Values: + true + Notes: + Used to set whether Triumph should remove vanilla advancements. + +printDocumentation: + Arguments: + boolean + Default Values: + true + Notes: + Used to set whether Triumph should print config documentation. + +forceReloadFunctions: + Arguments: + boolean + Notes: + No longer does anything. Simply here to avoid script errors. Will be removed fully in a future update. + +pageOrder: + Arguments: + String array + Usage: + Array of root advancement resource location + Notes: + Forces an order for advancement pages in the gui. Any not added to this array are ordered alphabetically. + diff --git a/config/triumph/documentation/criteria/triggers/botania_tweaks/flower_generated_mana.txt b/config/triumph/documentation/criteria/triggers/botania_tweaks/flower_generated_mana.txt new file mode 100644 index 0000000..4ddf92e --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/botania_tweaks/flower_generated_mana.txt @@ -0,0 +1,30 @@ +These are the functions which can be called on a botania_tweaks:flower_generated_mana +criteria trigger. This criteria is triggered by a player generating a certain amount +of mana with a certain flower. + + + +setFlower: + Arguments: + String + Usage: + flower name + Notes: + Sets the required flower. + +setRequiredMana: + Arguments: + long + Usage: + required mana + Notes: + Sets the required mana for the flower to have generated. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/botania_tweaks/total_generated_mana.txt b/config/triumph/documentation/criteria/triggers/botania_tweaks/total_generated_mana.txt new file mode 100644 index 0000000..efc9729 --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/botania_tweaks/total_generated_mana.txt @@ -0,0 +1,22 @@ +These are the functions which can be called on a botania_tweaks:total_generated_mana +criteria trigger. This criteria is triggered by a player generating a certain amount +of mana. + + + +setRequiredMana: + Arguments: + long + Usage: + required mana + Notes: + Sets the required mana to have been generated. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/immersiveengineering/multiblock_formed.txt b/config/triumph/documentation/criteria/triggers/immersiveengineering/multiblock_formed.txt new file mode 100644 index 0000000..56812d2 --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/immersiveengineering/multiblock_formed.txt @@ -0,0 +1,30 @@ +These are the functions which can be called on a immersiveengineering:multiblock_formed +criteria trigger. This criteria is triggered by a player forming an Immersive Engineering +multiblock. + + + +setItem: + Arguments: + ItemBlockData + Usage: + item data + Notes: + Sets the required item. + +setMultiblock: + Arguments: + String + Usage: + multiblock id + Notes: + Sets the id for the multiblock this trigger will be triggerd by the formation of. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/minecraft/bred_animals.txt b/config/triumph/documentation/criteria/triggers/minecraft/bred_animals.txt new file mode 100644 index 0000000..7839c6b --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/minecraft/bred_animals.txt @@ -0,0 +1,49 @@ +These are the functions which can be called on a minecraft:bred_animals criteria +trigger. + + + +getParentData: + Notes: + Returns the EntityData object for the parent so functions can be called on it. + +setParentType: + Arguments: + String + Usage: + entity type + Notes: + Sets the parent entity type. + +getPartnerData: + Notes: + Returns the EntityData object for the partner so functions can be called on it. + +setPartnerType: + Arguments: + String + Usage: + entity type + Notes: + Sets the partner entity type. + +getChildData: + Notes: + Returns the EntityData object for the child so functions can be called on it. + +setChildType: + Arguments: + String + Usage: + entity type + Notes: + Sets the child entity type. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/minecraft/brewed_potion.txt b/config/triumph/documentation/criteria/triggers/minecraft/brewed_potion.txt new file mode 100644 index 0000000..f3ca3d4 --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/minecraft/brewed_potion.txt @@ -0,0 +1,21 @@ +These are the functions which can be called on a minecraft:brewed_potion criteria +trigger. + + + +setPotionType: + Arguments: + String + Usage: + potion type + Notes: + Sets the potion type. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/minecraft/changed_dimension.txt b/config/triumph/documentation/criteria/triggers/minecraft/changed_dimension.txt new file mode 100644 index 0000000..78aebdf --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/minecraft/changed_dimension.txt @@ -0,0 +1,29 @@ +These are the functions which can be called on a minecraft:changed_dimension criteria +trigger. + + + +setDimensionDestination: + Arguments: + String + Usage: + dimension type + Notes: + Sets the destination dimension type. Vanilla options are "overworld", "the_nether", "the_end" + +setDimensionOrigin: + Arguments: + String + Usage: + dimension type + Notes: + Sets the origin dimension type. Vanilla options are "overworld", "the_nether", "the_end" + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/minecraft/construct_beacon.txt b/config/triumph/documentation/criteria/triggers/minecraft/construct_beacon.txt new file mode 100644 index 0000000..4d69030 --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/minecraft/construct_beacon.txt @@ -0,0 +1,37 @@ +These are the functions which can be called on a minecraft:construct_beacon criteria +trigger. + + + +setLevelsMin: + Arguments: + float + Usage: + min + Notes: + Sets the min levels for the beacon. + +setLevelsMinMax: + Arguments: + float, float + Usage: + min, max + Notes: + Sets the min and max levels for the beacon. + +setLevelsMax: + Arguments: + float + Usage: + max + Notes: + Sets the max levels for the beacon. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/minecraft/consume_item.txt b/config/triumph/documentation/criteria/triggers/minecraft/consume_item.txt new file mode 100644 index 0000000..ef3bfe2 --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/minecraft/consume_item.txt @@ -0,0 +1,21 @@ +These are the functions which can be called on a minecraft:consume_item criteria +trigger. + + + +setItem: + Arguments: + ItemBlockData + Usage: + item data + Notes: + Sets the required item. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/minecraft/cured_zombie_villager.txt b/config/triumph/documentation/criteria/triggers/minecraft/cured_zombie_villager.txt new file mode 100644 index 0000000..b12b474 --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/minecraft/cured_zombie_villager.txt @@ -0,0 +1,37 @@ +These are the functions which can be called on a minecraft:cured_zombie_villager +criteria trigger. + + + +setZombieType: + Arguments: + String + Usage: + entity type + Notes: + Sets the zombie entity type. + +setVillagerType: + Arguments: + String + Usage: + entity type + Notes: + Sets the villager entity type. + +getVillagerData: + Notes: + Returns the EntityData object for the villager so functions can be called on it. + +getZombieData: + Notes: + Returns the EntityData object for the zombie so functions can be called on it. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/minecraft/effects_changed.txt b/config/triumph/documentation/criteria/triggers/minecraft/effects_changed.txt new file mode 100644 index 0000000..aad6134 --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/minecraft/effects_changed.txt @@ -0,0 +1,21 @@ +These are the functions which can be called on a minecraft:effects_changed criteria +trigger. + + + +addEffect: + Arguments: + String + Usage: + potion type + Notes: + Adds a PotionEffectData for the provided potion type and returns it so functions can be called on it. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/minecraft/enchanted_item.txt b/config/triumph/documentation/criteria/triggers/minecraft/enchanted_item.txt new file mode 100644 index 0000000..f3706fb --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/minecraft/enchanted_item.txt @@ -0,0 +1,45 @@ +These are the functions which can be called on a minecraft:enchanted_item criteria +trigger. + + + +setItem: + Arguments: + ItemBlockData + Usage: + item data + Notes: + Sets the required item. + +setLevelsMin: + Arguments: + float + Usage: + min + Notes: + Sets the min level for the enchantment. + +setLevelsMinMax: + Arguments: + float, float + Usage: + min, max + Notes: + Sets the min and max level for the enchantment. + +setLevelsMax: + Arguments: + float + Usage: + max + Notes: + Sets the max level for the enchantment. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/minecraft/enter_block.txt b/config/triumph/documentation/criteria/triggers/minecraft/enter_block.txt new file mode 100644 index 0000000..f4d94d0 --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/minecraft/enter_block.txt @@ -0,0 +1,20 @@ +These are the functions which can be called on a minecraft:enter_block criteria trigger. + + + +setBlock: + Arguments: + ItemBlockData + Usage: + block data + Notes: + Sets the required block. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/minecraft/entity_hurt_player.txt b/config/triumph/documentation/criteria/triggers/minecraft/entity_hurt_player.txt new file mode 100644 index 0000000..a02f8e6 --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/minecraft/entity_hurt_player.txt @@ -0,0 +1,16 @@ +These are the functions which can be called on a minecraft:entity_hurt_player trigger. + + + +getDamageData: + Notes: + Returns the DamageData object so functions can be called on it. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/minecraft/entity_killed_player.txt b/config/triumph/documentation/criteria/triggers/minecraft/entity_killed_player.txt new file mode 100644 index 0000000..f5c2261 --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/minecraft/entity_killed_player.txt @@ -0,0 +1,28 @@ +These are the functions which can be called on a minecraft:entity_killed_player trigger. + + + +getEntityData: + Notes: + Returns the EntityData object so functions can be called on it. + +getDamageSource: + Notes: + Returns the DamageSourceData object so functions can be called on it. + +setEntityType: + Arguments: + String + Usage: + entity type + Notes: + Sets the entity type. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/minecraft/impossible.txt b/config/triumph/documentation/criteria/triggers/minecraft/impossible.txt new file mode 100644 index 0000000..e848de5 --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/minecraft/impossible.txt @@ -0,0 +1,13 @@ +These are the functions which can be called on a minecraft:impossible trigger. Hint: +It's none, because it's impossible. + + + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/minecraft/inventory_changed.txt b/config/triumph/documentation/criteria/triggers/minecraft/inventory_changed.txt new file mode 100644 index 0000000..b064906 --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/minecraft/inventory_changed.txt @@ -0,0 +1,93 @@ +These are the functions which can be called on a minecraft:inventory_changed criteria +trigger. + + + +addItem: + Arguments: + ItemBlockData + Usage: + item data + Notes: + Adds a required item. + +setOccupiedMinMax: + Arguments: + float, float + Usage: + min, max + Notes: + Sets the min and max values for occupied inventory slots. + +setEmptyMin: + Arguments: + float + Usage: + min + Notes: + Sets the min value for empty inventory slots. + +setFullMinMax: + Arguments: + float, float + Usage: + min, max + Notes: + Sets the min and max values for full inventory slots. + +setOccupiedMax: + Arguments: + float + Usage: + max + Notes: + Sets the max value for occupied inventory slots. + +setEmptyMax: + Arguments: + float + Usage: + max + Notes: + Sets the max value for empty inventory slots. + +setOccupiedMin: + Arguments: + float + Usage: + min + Notes: + Sets the min value for occupied inventory slots. + +setFullMax: + Arguments: + float + Usage: + max + Notes: + Sets the max value for full inventory slots. + +setEmptyMinMax: + Arguments: + float, float + Usage: + min, max + Notes: + Sets the min and max values for empty inventory slots. + +setFullMin: + Arguments: + float + Usage: + min + Notes: + Sets the min value for full inventory slots. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/minecraft/item_durability_changed.txt b/config/triumph/documentation/criteria/triggers/minecraft/item_durability_changed.txt new file mode 100644 index 0000000..e68b451 --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/minecraft/item_durability_changed.txt @@ -0,0 +1,69 @@ +These are the functions which can be called on a minecraft:item_durability_changed +criteria trigger. + + + +setItem: + Arguments: + ItemBlockData + Usage: + item data + Notes: + Sets the required item. + +setDurabilityMax: + Arguments: + float + Usage: + max + Notes: + Sets the max item durability. + +setDeltaMinMax: + Arguments: + float, float + Usage: + min, max + Notes: + Sets the min and max delta. + +setDurabilityMin: + Arguments: + float + Usage: + min + Notes: + Sets the min item durability. + +setDeltaMax: + Arguments: + float + Usage: + max + Notes: + Sets the max delta. + +setDeltaMin: + Arguments: + float + Usage: + min + Notes: + Sets the min delta. + +setDurabilityMinMax: + Arguments: + float, float + Usage: + min, max + Notes: + Sets the min and max item durability. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/minecraft/levitation.txt b/config/triumph/documentation/criteria/triggers/minecraft/levitation.txt new file mode 100644 index 0000000..f68032d --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/minecraft/levitation.txt @@ -0,0 +1,40 @@ +These are the functions which can be called on a minecraft:levitation criteria trigger. + + + +getDistanceData: + Notes: + Returns the DistanceData object so functions can be called on it. + +setDurationMin: + Arguments: + float + Usage: + min + Notes: + Sets the min duration. + +setDurationMax: + Arguments: + float + Usage: + max + Notes: + Sets the max duration. + +setDurationMinMax: + Arguments: + float, float + Usage: + min, max + Notes: + Sets the min and max duration. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/minecraft/location.txt b/config/triumph/documentation/criteria/triggers/minecraft/location.txt new file mode 100644 index 0000000..887ebd5 --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/minecraft/location.txt @@ -0,0 +1,56 @@ +These are the functions which can be called on a minecraft:location criteria trigger. + + + +setFeature: + Arguments: + String + Usage: + feature id + Notes: + Sets the feature id. Used for things like structures. + +getLocationData: + Notes: + Returns the LocationData object so functions can be called on it. + +setWorldType: + Arguments: + String + Usage: + WorldType id + Notes: + Sets the WorldType id. + +setBiome: + Arguments: + Non_Null_Biome_ID + Usage: + biome id + Notes: + Sets the biome id. Can be an int or String. + +setDimID: + Arguments: + int + Usage: + dimension id + Notes: + Sets the dimension id. + +setGeneratorOptions: + Arguments: + String + Usage: + generator string + Notes: + Sets the generator options string. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/minecraft/nether_travel.txt b/config/triumph/documentation/criteria/triggers/minecraft/nether_travel.txt new file mode 100644 index 0000000..7e2f10c --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/minecraft/nether_travel.txt @@ -0,0 +1,105 @@ +These are the functions which can be called on a minecraft:nether_travel criteria +trigger. + + + +getDistanceData: + Notes: + Returns the DistanceData object so functions can be called on it. + +setEnteredFeature: + Arguments: + String + Usage: + feature id + Notes: + Sets the feature id for the entered location. Used for things like structures. + +setEnteredGeneratorOptions: + Arguments: + String + Usage: + generator string + Notes: + Sets the generator options string. + +setExitedWorldType: + Arguments: + String + Usage: + WorldType id + Notes: + Sets the WorldType id. + +setExitedGeneratorOptions: + Arguments: + String + Usage: + generator string + Notes: + Sets the generator options string. + +setEnteredWorldType: + Arguments: + String + Usage: + WorldType id + Notes: + Sets the WorldType id. + +getEnteredData: + Notes: + Returns the LocationData object for the entered location so functions can be called on it. + +setEnteredBiome: + Arguments: + Non_Null_Biome_ID + Usage: + biome id + Notes: + Sets the biome id for the entered location. Can be an int or String. + +setEnteredDimID: + Arguments: + int + Usage: + dimension id + Notes: + Sets the dimension id. + +getExitedData: + Notes: + Returns the LocationData object for the exited location so functions can be called on it. + +setExitedBiome: + Arguments: + Non_Null_Biome_ID + Usage: + biome id + Notes: + Sets the biome id for the exited location. Can be an int or String. + +setExitedFeature: + Arguments: + String + Usage: + feature id + Notes: + Sets the feature id for the exited location. Used for things like structures. + +setExitedDimID: + Arguments: + int + Usage: + dimension id + Notes: + Sets the dimension id. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/minecraft/placed_block.txt b/config/triumph/documentation/criteria/triggers/minecraft/placed_block.txt new file mode 100644 index 0000000..951226d --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/minecraft/placed_block.txt @@ -0,0 +1,72 @@ +These are the functions which can be called on a minecraft:placed_block trigger. + + + +setFeature: + Arguments: + String + Usage: + feature id + Notes: + Sets the feature id. Used for things like structures. + +setBlock: + Arguments: + ItemBlockData + Usage: + block data + Notes: + Sets the required block. + +setItem: + Arguments: + ItemBlockData + Usage: + item data + Notes: + Sets the required item. + +getLocationData: + Notes: + Returns the LocationData object so functions can be called on it. + +setWorldType: + Arguments: + String + Usage: + WorldType id + Notes: + Sets the WorldType id. + +setBiome: + Arguments: + Non_Null_Biome_ID + Usage: + biome id + Notes: + Sets the biome id. Can be an int or String. + +setDimID: + Arguments: + int + Usage: + dimension id + Notes: + Sets the dimension id. + +setGeneratorOptions: + Arguments: + String + Usage: + generator string + Notes: + Sets the generator options string. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/minecraft/player_hurt_entity.txt b/config/triumph/documentation/criteria/triggers/minecraft/player_hurt_entity.txt new file mode 100644 index 0000000..67a5f4a --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/minecraft/player_hurt_entity.txt @@ -0,0 +1,29 @@ +These are the functions which can be called on a minecraft:player_hurt_entity criteria +trigger. + + + +getEntityData: + Notes: + Returns the EntityData object so functions can be called on it. + +getDamageData: + Notes: + Returns the DamageData object so functions can be called on it. + +setEntityType: + Arguments: + String + Usage: + entity type + Notes: + Sets the entity type. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/minecraft/player_killed_entity.txt b/config/triumph/documentation/criteria/triggers/minecraft/player_killed_entity.txt new file mode 100644 index 0000000..bf79030 --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/minecraft/player_killed_entity.txt @@ -0,0 +1,29 @@ +These are the functions which can be called on a minecraft:player_killed_entity criteria +trigger. + + + +getEntityData: + Notes: + Returns the EntityData object so functions can be called on it. + +getDamageSourceData: + Notes: + Returns the DamageSourceData object so functions can be called on it. + +setEntityType: + Arguments: + String + Usage: + entity type + Notes: + Sets the entity type. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/minecraft/recipe_unlocked.txt b/config/triumph/documentation/criteria/triggers/minecraft/recipe_unlocked.txt new file mode 100644 index 0000000..532d076 --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/minecraft/recipe_unlocked.txt @@ -0,0 +1,20 @@ +These are the functions which can be called on a minecraft:recipe_unlocked trigger. + + + +setRecipe: + Arguments: + String + Usage: + recipe name + Notes: + Sets the required recipe. You should be able to get the recipe name from NEI or JEI. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/minecraft/slept_in_bed.txt b/config/triumph/documentation/criteria/triggers/minecraft/slept_in_bed.txt new file mode 100644 index 0000000..e838a29 --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/minecraft/slept_in_bed.txt @@ -0,0 +1,56 @@ +These are the functions which can be called on a minecraft:slept_in_bed trigger. + + + +setFeature: + Arguments: + String + Usage: + feature id + Notes: + Sets the feature id. Used for things like structures. + +getLocationData: + Notes: + Returns the LocationData object so functions can be called on it. + +setWorldType: + Arguments: + String + Usage: + WorldType id + Notes: + Sets the WorldType id. + +setBiome: + Arguments: + Non_Null_Biome_ID + Usage: + biome id + Notes: + Sets the biome id. Can be an int or String. + +setDimID: + Arguments: + int + Usage: + dimension id + Notes: + Sets the dimension id. + +setGeneratorOptions: + Arguments: + String + Usage: + generator string + Notes: + Sets the generator options string. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/minecraft/summoned_entity.txt b/config/triumph/documentation/criteria/triggers/minecraft/summoned_entity.txt new file mode 100644 index 0000000..8f9e5ac --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/minecraft/summoned_entity.txt @@ -0,0 +1,25 @@ +These are the functions which can be called on a minecraft:summoned_entity criteria +trigger. + + + +getEntityData: + Notes: + Returns the EntityData object so functions can be called on it. + +setEntityType: + Arguments: + String + Usage: + entity type + Notes: + Sets the entity type. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/minecraft/tame_animal.txt b/config/triumph/documentation/criteria/triggers/minecraft/tame_animal.txt new file mode 100644 index 0000000..179480a --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/minecraft/tame_animal.txt @@ -0,0 +1,24 @@ +These are the functions which can be called on a minecraft:tame_animal criteria trigger. + + + +getEntityData: + Notes: + Returns the EntityData object so functions can be called on it. + +setEntityType: + Arguments: + String + Usage: + entity type + Notes: + Sets the entity type. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/minecraft/used_totem.txt b/config/triumph/documentation/criteria/triggers/minecraft/used_totem.txt new file mode 100644 index 0000000..a7a6cce --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/minecraft/used_totem.txt @@ -0,0 +1,20 @@ +These are the functions which can be called on a minecraft:used_totem criteria trigger. + + + +setItem: + Arguments: + ItemBlockData + Usage: + item data + Notes: + Sets the required item. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/minecraft/villager_trade.txt b/config/triumph/documentation/criteria/triggers/minecraft/villager_trade.txt new file mode 100644 index 0000000..536e2b1 --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/minecraft/villager_trade.txt @@ -0,0 +1,33 @@ +These are the functions which can be called on a minecraft:villager_trade criteria +trigger. + + + +getEntityData: + Notes: + Returns the EntityData object so functions can be called on it. + +setItem: + Arguments: + ItemBlockData + Usage: + item data + Notes: + Sets the required item that must be traded for from the villager. + +setEntityType: + Arguments: + String + Usage: + entity type + Notes: + Sets the entity type. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/triumph/completed_advancement.txt b/config/triumph/documentation/criteria/triggers/triumph/completed_advancement.txt new file mode 100644 index 0000000..9b79885 --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/triumph/completed_advancement.txt @@ -0,0 +1,21 @@ +These are the functions which can be called on a triumph:completed_advancement criteria +trigger. + + + +setAdvancement: + Arguments: + String + Usage: + advancement location + Notes: + Sets the required advancement. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/triumph/gamestage.txt b/config/triumph/documentation/criteria/triggers/triumph/gamestage.txt new file mode 100644 index 0000000..0c138a0 --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/triumph/gamestage.txt @@ -0,0 +1,20 @@ +These are the functions which can be called on a triumph:gamestage criteria trigger. + + + +setStage: + Arguments: + String + Usage: + gamestage id + Notes: + Sets the required GameStage. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/triumph/left_click_block.txt b/config/triumph/documentation/criteria/triggers/triumph/left_click_block.txt new file mode 100644 index 0000000..9d0a658 --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/triumph/left_click_block.txt @@ -0,0 +1,145 @@ +These are the functions which can be called on a triumph:left_click_block criteria +trigger. This criteria is triggered by a player left clicking a block. + + + +setFeature: + Arguments: + String + Usage: + feature id + Notes: + Sets the feature id. Used for things like structures. + +setBlock: + Arguments: + ItemBlockData + Usage: + block data + Notes: + Sets the required block. + +setItem: + Arguments: + ItemBlockData + Usage: + item data + Notes: + Sets the required item. + +getLocationData: + Notes: + Returns the LocationData object so functions can be called on it. + +setWorldType: + Arguments: + String + Usage: + WorldType id + Notes: + Sets the WorldType id. + +setBiome: + Arguments: + Non_Null_Biome_ID + Usage: + biome id + Notes: + Sets the biome id. Can be an int or String. + +setDimID: + Arguments: + int + Usage: + dimension id + Notes: + Sets the dimension id. + +setGeneratorOptions: + Arguments: + String + Usage: + generator string + Notes: + Sets the generator options string. + +setHitYMax: + Arguments: + float + Usage: + max + Notes: + Sets the max Y coordinate for the interaction location on the block. + +setHitXMinMax: + Arguments: + float, float + Usage: + min, max + Notes: + Sets the min and max X coordinates for the interaction location on the block. + +setHitXMin: + Arguments: + float + Usage: + min + Notes: + Sets the min X coordinate for the interaction location on the block. + +setHitXMax: + Arguments: + float + Usage: + max + Notes: + Sets the max X coordinate for the interaction location on the block. + +setHitYMinMax: + Arguments: + float, float + Usage: + min, max + Notes: + Sets the min and max Y coordinates for the interaction location on the block. + +setHitYMin: + Arguments: + float + Usage: + min + Notes: + Sets the min Y coordinate for the interaction location on the block. + +setHitZMin: + Arguments: + float + Usage: + min + Notes: + Sets the min Z coordinate for the interaction location on the block. + +setHitZMinMax: + Arguments: + float, float + Usage: + min, max + Notes: + Sets the min and max Z coordinates for the interaction location on the block. + +setHitZMax: + Arguments: + float + Usage: + max + Notes: + Sets the max Z coordinate for the interaction location on the block. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/triumph/player_break_block.txt b/config/triumph/documentation/criteria/triggers/triumph/player_break_block.txt new file mode 100644 index 0000000..4f27345 --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/triumph/player_break_block.txt @@ -0,0 +1,74 @@ +These are the functions which can be called on a triumph:player_break_block criteria +trigger. This criteria is triggered by a player breaking a block, either harvesting +it or destroying it. + + + +setFeature: + Arguments: + String + Usage: + feature id + Notes: + Sets the feature id. Used for things like structures. + +setBlock: + Arguments: + ItemBlockData + Usage: + block data + Notes: + Sets the required block. + +setItem: + Arguments: + ItemBlockData + Usage: + item data + Notes: + Sets the required item. + +getLocationData: + Notes: + Returns the LocationData object so functions can be called on it. + +setWorldType: + Arguments: + String + Usage: + WorldType id + Notes: + Sets the WorldType id. + +setBiome: + Arguments: + Non_Null_Biome_ID + Usage: + biome id + Notes: + Sets the biome id. Can be an int or String. + +setDimID: + Arguments: + int + Usage: + dimension id + Notes: + Sets the dimension id. + +setGeneratorOptions: + Arguments: + String + Usage: + generator string + Notes: + Sets the generator options string. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/triumph/player_crafted_item.txt b/config/triumph/documentation/criteria/triggers/triumph/player_crafted_item.txt new file mode 100644 index 0000000..b1b0961 --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/triumph/player_crafted_item.txt @@ -0,0 +1,21 @@ +These are the functions which can be called on a triumph:player_crafted_item criteria +trigger. + + + +setItem: + Arguments: + ItemBlockData + Usage: + item data + Notes: + Sets the required item. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/triumph/player_destroy_block.txt b/config/triumph/documentation/criteria/triggers/triumph/player_destroy_block.txt new file mode 100644 index 0000000..f330eeb --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/triumph/player_destroy_block.txt @@ -0,0 +1,73 @@ +These are the functions which can be called on a triumph:player_destroy_block criteria +trigger. This criteria is triggered by a player destroying a block. + + + +setFeature: + Arguments: + String + Usage: + feature id + Notes: + Sets the feature id. Used for things like structures. + +setBlock: + Arguments: + ItemBlockData + Usage: + block data + Notes: + Sets the required block. + +setItem: + Arguments: + ItemBlockData + Usage: + item data + Notes: + Sets the required item. + +getLocationData: + Notes: + Returns the LocationData object so functions can be called on it. + +setWorldType: + Arguments: + String + Usage: + WorldType id + Notes: + Sets the WorldType id. + +setBiome: + Arguments: + Non_Null_Biome_ID + Usage: + biome id + Notes: + Sets the biome id. Can be an int or String. + +setDimID: + Arguments: + int + Usage: + dimension id + Notes: + Sets the dimension id. + +setGeneratorOptions: + Arguments: + String + Usage: + generator string + Notes: + Sets the generator options string. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/triumph/player_harvest_block.txt b/config/triumph/documentation/criteria/triggers/triumph/player_harvest_block.txt new file mode 100644 index 0000000..a15d7a7 --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/triumph/player_harvest_block.txt @@ -0,0 +1,73 @@ +These are the functions which can be called on a triumph:player_harvest_block criteria +trigger. This criteria is triggered by a player harvesting a block. + + + +setFeature: + Arguments: + String + Usage: + feature id + Notes: + Sets the feature id. Used for things like structures. + +setBlock: + Arguments: + ItemBlockData + Usage: + block data + Notes: + Sets the required block. + +setItem: + Arguments: + ItemBlockData + Usage: + item data + Notes: + Sets the required item. + +getLocationData: + Notes: + Returns the LocationData object so functions can be called on it. + +setWorldType: + Arguments: + String + Usage: + WorldType id + Notes: + Sets the WorldType id. + +setBiome: + Arguments: + Non_Null_Biome_ID + Usage: + biome id + Notes: + Sets the biome id. Can be an int or String. + +setDimID: + Arguments: + int + Usage: + dimension id + Notes: + Sets the dimension id. + +setGeneratorOptions: + Arguments: + String + Usage: + generator string + Notes: + Sets the generator options string. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/criteria/triggers/triumph/right_click_block.txt b/config/triumph/documentation/criteria/triggers/triumph/right_click_block.txt new file mode 100644 index 0000000..b3a18b7 --- /dev/null +++ b/config/triumph/documentation/criteria/triggers/triumph/right_click_block.txt @@ -0,0 +1,145 @@ +These are the functions which can be called on a triumph:right_click_block criteria +trigger. This criteria is triggered by a player right clicking a block. + + + +setFeature: + Arguments: + String + Usage: + feature id + Notes: + Sets the feature id. Used for things like structures. + +setBlock: + Arguments: + ItemBlockData + Usage: + block data + Notes: + Sets the required block. + +setItem: + Arguments: + ItemBlockData + Usage: + item data + Notes: + Sets the required item. + +getLocationData: + Notes: + Returns the LocationData object so functions can be called on it. + +setWorldType: + Arguments: + String + Usage: + WorldType id + Notes: + Sets the WorldType id. + +setBiome: + Arguments: + Non_Null_Biome_ID + Usage: + biome id + Notes: + Sets the biome id. Can be an int or String. + +setDimID: + Arguments: + int + Usage: + dimension id + Notes: + Sets the dimension id. + +setGeneratorOptions: + Arguments: + String + Usage: + generator string + Notes: + Sets the generator options string. + +setHitYMax: + Arguments: + float + Usage: + max + Notes: + Sets the max Y coordinate for the interaction location on the block. + +setHitXMinMax: + Arguments: + float, float + Usage: + min, max + Notes: + Sets the min and max X coordinates for the interaction location on the block. + +setHitXMin: + Arguments: + float + Usage: + min + Notes: + Sets the min X coordinate for the interaction location on the block. + +setHitXMax: + Arguments: + float + Usage: + max + Notes: + Sets the max X coordinate for the interaction location on the block. + +setHitYMinMax: + Arguments: + float, float + Usage: + min, max + Notes: + Sets the min and max Y coordinates for the interaction location on the block. + +setHitYMin: + Arguments: + float + Usage: + min + Notes: + Sets the min Y coordinate for the interaction location on the block. + +setHitZMin: + Arguments: + float + Usage: + min + Notes: + Sets the min Z coordinate for the interaction location on the block. + +setHitZMinMax: + Arguments: + float, float + Usage: + min, max + Notes: + Sets the min and max Z coordinates for the interaction location on the block. + +setHitZMax: + Arguments: + float + Usage: + max + Notes: + Sets the max Z coordinate for the interaction location on the block. + +setCount: + Arguments: + int + Usage: + count + Notes: + Sets the number of times this criteria must be completed before it counts towards advancement progress. + diff --git a/config/triumph/documentation/dataObjects/DamageData.txt b/config/triumph/documentation/dataObjects/DamageData.txt new file mode 100644 index 0000000..b42a69b --- /dev/null +++ b/config/triumph/documentation/dataObjects/DamageData.txt @@ -0,0 +1,68 @@ +These are the functions which can be called on a DamageData object. + + + +getEntityData: + Notes: + Returns the EntityData object so functions can be called on it. + +setBlocked: + Arguments: + boolean + Usage: + true/false + Notes: + Sets if the damage was blocked. + +getDamageSourceData: + Notes: + Returns the DamageSourceData object so functions can be called on it. + +setDealtMinMax: + Arguments: + float, float + Usage: + min, max + Notes: + Sets the min and max damage dealt. + +setTakenMin: + Arguments: + float + Usage: + min + Notes: + Sets the min damage taken. + +setTakenMax: + Arguments: + float + Usage: + max + Notes: + Sets the max damage taken. + +setDealtMin: + Arguments: + float + Usage: + min + Notes: + Sets the min damage dealt. + +setDealtMax: + Arguments: + float + Usage: + max + Notes: + Sets the max damage dealt. + +setTakenMinMax: + Arguments: + float, float + Usage: + min, max + Notes: + Sets the min and max damage taken. + diff --git a/config/triumph/documentation/dataObjects/DamageSourceData.txt b/config/triumph/documentation/dataObjects/DamageSourceData.txt new file mode 100644 index 0000000..37f6b8d --- /dev/null +++ b/config/triumph/documentation/dataObjects/DamageSourceData.txt @@ -0,0 +1,68 @@ +These are the functions which can be called on a DamageSourceData object. + + + +isMagic: + Arguments: + boolean + Usage: + true/false + Notes: + Sets if the damage source is magic. + +isProjectile: + Arguments: + boolean + Usage: + true/false + Notes: + Sets if the damage source is a projectile. + +isExplosion: + Arguments: + boolean + Usage: + true/false + Notes: + Sets if the damage source is an explosion. + +bypassesInvulnerability: + Arguments: + boolean + Usage: + true/false + Notes: + Sets if the damage source bypasses invulerability. + +getImmediateSourceData: + Notes: + Returns the EntityData object for the immediate source entity (This would be for things like projectiles.) so functions can be called on it. + +isFire: + Arguments: + boolean + Usage: + true/false + Notes: + Sets if the damage source is fire. + +bypassesMagic: + Arguments: + boolean + Usage: + true/false + Notes: + Sets if the damage source bypasses magic. + +getSourceData: + Notes: + Returns the EntityData object for the source entity (This would be for the player/skeleton/etc.) so functions can be called on it. + +bypassesArmor: + Arguments: + boolean + Usage: + true/false + Notes: + Sets if the damage source bypasses armor. + diff --git a/config/triumph/documentation/dataObjects/DimensionData.txt b/config/triumph/documentation/dataObjects/DimensionData.txt new file mode 100644 index 0000000..54d4ad2 --- /dev/null +++ b/config/triumph/documentation/dataObjects/DimensionData.txt @@ -0,0 +1,20 @@ +These are the functions which can be called on an DimensionData object. + + + +setDimensionType: + Arguments: + String + Usage: + dimension type + Notes: + Sets the dimension type. Vanilla options are "overworld", "the_nether", "the_end" + +setDimensionID: + Arguments: + int + Usage: + dimension id + Notes: + Sets the dimension id. + diff --git a/config/triumph/documentation/dataObjects/DistanceData.txt b/config/triumph/documentation/dataObjects/DistanceData.txt new file mode 100644 index 0000000..66d67db --- /dev/null +++ b/config/triumph/documentation/dataObjects/DistanceData.txt @@ -0,0 +1,124 @@ +These are the functions which can be called on a DistanceData object. + + + +setXMinMax: + Arguments: + float, float + Usage: + min, max + Notes: + Sets the min and max distances on the X axis. + +setZMax: + Arguments: + float + Usage: + max + Notes: + Sets the max distance on the Z axis. + +setXMax: + Arguments: + float + Usage: + max + Notes: + Sets the max distance on the X axis. + +setZMinMax: + Arguments: + float, float + Usage: + min, max + Notes: + Sets the min and max distances on the Z axis. + +setAbsoluteMin: + Arguments: + float + Usage: + min + Notes: + Sets the min distance for all directions combined. + +setYMinMax: + Arguments: + float, float + Usage: + min, max + Notes: + Sets the min and max distances on the Y axis. + +setAbsoluteMax: + Arguments: + float + Usage: + max + Notes: + Sets the max distance for all directions combined. + +setYMax: + Arguments: + float + Usage: + max + Notes: + Sets the max distance on the Y axis. + +setHorizontalMax: + Arguments: + float + Usage: + max + Notes: + Sets the max distance on the horizontal axis. + +setHorizontalMin: + Arguments: + float + Usage: + min + Notes: + Sets the min distance on the horizontal axis. + +setXMin: + Arguments: + float + Usage: + min + Notes: + Sets the min distance on the X axis. + +setZMin: + Arguments: + float + Usage: + min + Notes: + Sets the min distance on the Z axis. + +setYMin: + Arguments: + float + Usage: + min + Notes: + Sets the min distance on the Y axis. + +setAbsoluteMinMax: + Arguments: + float, float + Usage: + min, max + Notes: + Sets the min and max distances for all directions combined. + +setHorizontalMinMax: + Arguments: + float, float + Usage: + min, max + Notes: + Sets the min and max distances on the horizontal axis. + diff --git a/config/triumph/documentation/dataObjects/EntityData.txt b/config/triumph/documentation/dataObjects/EntityData.txt new file mode 100644 index 0000000..c5ee5ab --- /dev/null +++ b/config/triumph/documentation/dataObjects/EntityData.txt @@ -0,0 +1,68 @@ +These are the functions which can be called on an EntityData object. + + + +setType: + Arguments: + String + Usage: + entity type + Notes: + Sets the entity type. + +setFeature: + Arguments: + String + Usage: + feature id + Notes: + Sets the feature id. Used for things like structures. + +getLocationData: + Notes: + Returns the LocationData object so functions can be called on it. + +setDimensionType: + Arguments: + String + Usage: + dimension type + Notes: + Sets the dimension type. Vanilla options are "overworld", "the_nether", "the_end" + +getDistanceData: + Notes: + Returns the DistanceData object so functions can be called on it. + +setWorldType: + Arguments: + String + Usage: + WorldType id + Notes: + Sets the WorldType id. + +setBiome: + Arguments: + Non_Null_Biome_ID + Usage: + biome id + Notes: + Sets the biome id. Can be an int or String. + +setDimID: + Arguments: + int + Usage: + dimension id + Notes: + Sets the dimension id. + +setGeneratorOptions: + Arguments: + String + Usage: + generator string + Notes: + Sets the generator options string. + diff --git a/config/triumph/documentation/dataObjects/ItemBlockData.txt b/config/triumph/documentation/dataObjects/ItemBlockData.txt new file mode 100644 index 0000000..2b698d8 --- /dev/null +++ b/config/triumph/documentation/dataObjects/ItemBlockData.txt @@ -0,0 +1,7 @@ +This is the generic data object which is used for all item/block variables. + +The syntax for one of these data objects can be generated using the command `/bnb hand` for an item, or `/bnb block` for a block. + +All numbers can be written as ranges as well as single numbers. `meta:0` means only meta 0. `meta:0~4` means meta 0 to 4. + +No variables are required, and any which are missing are counted as any. Be sure to remove any variables you don't care about! \ No newline at end of file diff --git a/config/triumph/documentation/dataObjects/LocationData.txt b/config/triumph/documentation/dataObjects/LocationData.txt new file mode 100644 index 0000000..4152055 --- /dev/null +++ b/config/triumph/documentation/dataObjects/LocationData.txt @@ -0,0 +1,124 @@ +These are the functions which can be called on an LocationData object. + + + +setFeature: + Arguments: + String + Usage: + feature id + Notes: + Sets the feature id. Used for things like structures. + +setDimensionType: + Arguments: + String + Usage: + dimension type + Notes: + Sets the dimension type. Vanilla options are "overworld", "the_nether", "the_end" + +setWorldType: + Arguments: + String + Usage: + WorldType id + Notes: + Sets the WorldType id. + +setBiome: + Arguments: + Non_Null_Biome_ID + Usage: + biome id + Notes: + Sets the biome id. Can be an int or String. + +setDimID: + Arguments: + int + Usage: + dimension id + Notes: + Sets the dimension id. + +setXMinMax: + Arguments: + float, float + Usage: + min, max + Notes: + Sets the min and max X coordinates. + +setZMax: + Arguments: + float + Usage: + max + Notes: + Sets the max Z coordinate. + +setXMax: + Arguments: + float + Usage: + max + Notes: + Sets the max X coordinate. + +setZMinMax: + Arguments: + float, float + Usage: + min, max + Notes: + Sets the min and max Z coordinates. + +setYMinMax: + Arguments: + float, float + Usage: + min, max + Notes: + Sets the min and max Y coordinates. + +setYMax: + Arguments: + float + Usage: + max + Notes: + Sets the max Y coordinate. + +setXMin: + Arguments: + float + Usage: + min + Notes: + Sets the min X coordinate. + +setZMin: + Arguments: + float + Usage: + min + Notes: + Sets the min Z coordinate. + +setYMin: + Arguments: + float + Usage: + min + Notes: + Sets the min Y coordinate. + +setGeneratorOptions: + Arguments: + String + Usage: + generator string + Notes: + Sets the generator options string. + diff --git a/config/triumph/documentation/dataObjects/PotionEffectData.txt b/config/triumph/documentation/dataObjects/PotionEffectData.txt new file mode 100644 index 0000000..23fccf2 --- /dev/null +++ b/config/triumph/documentation/dataObjects/PotionEffectData.txt @@ -0,0 +1,68 @@ +These are the functions which can be called on a PotionEffectData object. + + + +setVisible: + Arguments: + boolean + Usage: + true/false + Notes: + Sets if the effect is visible. + +setAmbient: + Arguments: + boolean + Usage: + true/false + Notes: + Sets if the effect is ambient. + +setDurationMin: + Arguments: + float + Usage: + min + Notes: + Sets the min duration for the effect. + +setDurationMax: + Arguments: + float + Usage: + max + Notes: + Sets the max duration for the effect. + +setAmplifierMinMax: + Arguments: + float, float + Usage: + min, max + Notes: + Sets the min and max amplifier for the effect. + +setDurationMinMax: + Arguments: + float, float + Usage: + min, max + Notes: + Sets the min and max duration for the effect. + +setAmplifierMin: + Arguments: + float + Usage: + min + Notes: + Sets the min amplifier for the effect. + +setAmplifierMax: + Arguments: + float + Usage: + max + Notes: + Sets the max amplifier for the effect. + diff --git a/config/triumph/documentation/script/ScriptAdvancement.txt b/config/triumph/documentation/script/ScriptAdvancement.txt new file mode 100644 index 0000000..5c7549b --- /dev/null +++ b/config/triumph/documentation/script/ScriptAdvancement.txt @@ -0,0 +1,334 @@ +These are the functions which can be called directly in a script advancement file. + + + +setTitle: + Arguments: + String + Usage: + title + Notes: + Sets the title for the advancement. This or setTranslatedTitle is required. + +setIcon: + Arguments: + ItemBlockData + Usage: + item data + Notes: + Sets the item icon for the advancement. This is required. + +setDescription: + Arguments: + String + Usage: + description + Notes: + Sets the description for the advancement. This or setTranslatedDescription is required. + +setHidden: + Arguments: + boolean + Usage: + if the advancement should be hidden + Notes: + Sets if the advancement should be hidden until it is completed. Not compatible with other visibility options. + +setPos: + Arguments: + int, int + Usage: + x pos, y pos + Notes: + Sets the x and y coordinates of the advancement. + +setBackground: + Arguments: + boolean + Usage: + background resource location + Notes: + Sets the background for the advancement page. This is required and only used by root advancements. Be aware the background is tiled. + +addParent: + Arguments: + String + Notes: + Adds a parent for the advancement. This only effects its position on the advancement page and connection lines. By default parents are not required for the advancement to be completed. At least one parent is required for non-root advancements. If the string ends with a / it will be treated as a folder, and all advancements within that folder will be added as parents. + +hideLines: + Notes: + Sets the advancement to hide connection lines to parents. + +drawDirectLines: + Notes: + Sets the advancement to draw direct lines to parents. + +setRequiresParents: + Notes: + This is a helper method which adds criteria either named 'completedParent'/'completedParent2'/etc or if the 'useNewParentCompletionCriteriaNames' option is set in the main config named the same as their title or resource location (Example: "Completed Some Advancement Title") with type "triumph:completed_advancement", and makes them a requirement. This effectively makes the advancement require its parents to be completed before it can be completed. + +addRewardLootTable: + Arguments: + String + Usage: + loottable resource location + Notes: + Adds a loot table reward. + +addRewardSkillable: + Arguments: + String, int + Usage: + skill, levels + Notes: + Adds a Skillable skill level up reward. + +addRewardFunction: + Arguments: + String + Usage: + function name + Notes: + Adds the function with the provided name as a reward for completing the advancement. + +setTranslatedDescription: + Arguments: + String + Usage: + description translation path + Notes: + Sets the description for the advancement. Used for localization. This or setDescription is required. + +setTranslatedTitle: + Arguments: + String + Usage: + title translation path + Notes: + Sets the translated title for the advancement. Used for localization. This or setTitle is required. + +setCompletedTitleColor: + Arguments: + int + Usage: + color + Notes: + Sets the completed title color for the advancement. + +setCompletedTitleColor: + Arguments: + int, int, int + Usage: + red, green, blue + Notes: + Sets the completed title color for the advancement. + +setUncompletedIconColor: + Arguments: + int, int, int + Usage: + red, green, blue + Notes: + Sets the uncompleted icon color for the advancement. + +setUncompletedIconColor: + Arguments: + int + Usage: + color int + Notes: + Sets the uncompleted icon color for the advancement. + +setUncompletedLineColor: + Arguments: + int + Usage: + color int + Notes: + Sets the uncompleted line color for the advancement. + +setUncompletedLineColor: + Arguments: + int, int, int + Usage: + red, green, blue + Notes: + Sets the uncompleted line color for the advancement. + +setAnnounceToChat: + Arguments: + boolean + Usage: + if advancement completion should be announced in chat + Notes: + Sets if the advancement completion should be announced in chat. + +setUncompletedTitleColor: + Arguments: + int, int, int + Usage: + red, green, blue + Notes: + Sets the uncompleted title color for the advancement. + +setUncompletedTitleColor: + Arguments: + int + Usage: + color int + Notes: + Sets the uncompleted title color for the advancement. + +setRewardExperience: + Arguments: + int + Usage: + experience + Notes: + Sets the experience amount for the reward for completing the advancement. This is in xp, not in levels. + +setCompletedLineColor: + Arguments: + int, int, int + Usage: + red, green, blue + Notes: + Sets the completed line color for the advancement. + +setCompletedLineColor: + Arguments: + int + Usage: + color int + Notes: + Sets the completed line color for the advancement. + +setCompletedIconColor: + Arguments: + int + Usage: + color + Notes: + Sets the completed icon color for the advancement. + +setCompletedIconColor: + Arguments: + int, int, int + Usage: + red, green, blue + Notes: + Sets the completed icon color for the advancement. + +setRequirements: + Arguments: + String, String array + Usage: + Requirements type, criteria exception array + Notes: + This is a helper method designed to make setting criteria requirements easier. If set to "all" this will make all criteria required for completion. If set to "any" this will make any criteria complete the advancement. If set to "any" the array of criteria exceptions is used to configure the requirements where all exceptions are required plus any other single criteria. + +setRequirements: + Arguments: + String + Usage: + Requirements type. This type can be either "any" or "all" + Notes: + This is a helper method designed to make setting criteria requirements easier. If set to "all" this will make all criteria required for completion. If set to "any" this will make any criteria complete the advancement. + +addRequirements: + Arguments: + String array + Usage: + array of criteria requirements + Notes: + This is the manual way of adding requirements. The array of criteria requirements will be added as a requirement array. This is done in basically the same way as vanilla Json advancements, where an array of requirements is a group of criteria that, if all are completed, the advancement is completed. Multiple arrays can be added by calling this function multiple times. + +addCriteria: + Arguments: + String, String + Usage: + criteria name, criteria trigger type + Notes: + Adds a criteria to the advancement with the specified type. Returns the criteria object for use as a variable. + +setFrameType: + Arguments: + boolean + Usage: + frame type + Notes: + Sets the frame type for the advancement. Options are "TASK", "CHALLENGE", "GOAL". Default is TASK. + +alwaysHidden: + Notes: + Makes the advancement always hidden. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option. + +addRewardRecipe: + Arguments: + String + Usage: + recipe name + Notes: + Adds a recipe as a reward for completing the advancement. You can get the name of the recipe you want to grant from NEI or JEI. + +visibleIf: + Arguments: + String + Usage: + Advancement resource location or gamestage name + Notes: + Makes the advancement visible if the provided advancement/gamestage is complete. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option. + +setRepeatTime: + Arguments: + long + Usage: + number of seconds before the advancement can be repeated + Notes: + Sets the number of seconds real time between advancement completion and when it will be completable again. + +alwaysVisible: + Notes: + Makes the advancement always visible. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option. + +hiddenIf: + Arguments: + String + Usage: + Advancement resource location or gamestage name + Notes: + Makes the advancement hidden if the provided advancement/gamestage is complete. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option. + +visibleUnless: + Arguments: + String + Usage: + Advancement resource location or gamestage name + Notes: + Makes the advancement visible if the provided advancement/gamestage is not completed. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option. + +addRewardItem: + Arguments: + ItemBlockData + Usage: + item data + Notes: + Adds the item as a reward for completing this advancement. + +setShowToast: + Arguments: + boolean + Usage: + if the toast should be shown + Notes: + Sets if a toast should be shown to the player when the advancement is completed. + +hiddenUnless: + Arguments: + String + Usage: + Advancement resource location or gamestage name + Notes: + Makes the advancement hidden if the provided advancement/gamestage is not completed. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option. + diff --git a/config/triumph/example_script/botania_tweaks/example_flower_generated_mana.txt b/config/triumph/example_script/botania_tweaks/example_flower_generated_mana.txt new file mode 100644 index 0000000..4bd3997 --- /dev/null +++ b/config/triumph/example_script/botania_tweaks/example_flower_generated_mana.txt @@ -0,0 +1,30 @@ + +//This tells the script parser that the script requires Botania Tweaks. If the mod is not loaded, the script will be canceled. +Parser.addRequiredMod("botania_tweaks") + + +//Set the icon item +setIcon() + +//Set the title String +setTitle("Flower Generation") + +//Set the description String +setDescription("Generate 250k mana with endoflames.") + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/root") + +//Set the position +setPos(103,113) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "generated" with the trigger type "botania_tweaks:flower_generated_mana". This function returns the criteria as an object +criteria = addCriteria("generated", "botania_tweaks:flower_generated_mana") + +//Sets the flower the mana must be generated from. +criteria.setFlower("endoflame") +//Sets the required mana to be generated by the flower. +criteria.setRequiredMana(250000) \ No newline at end of file diff --git a/config/triumph/example_script/botania_tweaks/example_total_generated_mana.txt b/config/triumph/example_script/botania_tweaks/example_total_generated_mana.txt new file mode 100644 index 0000000..9bf2e73 --- /dev/null +++ b/config/triumph/example_script/botania_tweaks/example_total_generated_mana.txt @@ -0,0 +1,28 @@ + +//This tells the script parser that the script requires Botania Tweaks. If the mod is not loaded, the script will be canceled. +Parser.addRequiredMod("botania_tweaks") + + +//Set the icon item +setIcon() + +//Set the title String +setTitle("Mana Generation") + +//Set the description String +setDescription("Generate 500k mana.") + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/root") + +//Set the position +setPos(126,113) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "generated" with the trigger type "botania_tweaks:total_generated_mana". This function returns the criteria as an object +criteria = addCriteria("generated", "botania_tweaks:total_generated_mana") + +//Sets the required mana to be generated. +criteria.setRequiredMana(500000) \ No newline at end of file diff --git a/config/triumph/example_script/example_all_rewards.txt b/config/triumph/example_script/example_all_rewards.txt new file mode 100644 index 0000000..a0508d4 --- /dev/null +++ b/config/triumph/example_script/example_all_rewards.txt @@ -0,0 +1,39 @@ + +//Set icon item +setIcon() + +//Set title String +setTitle("All Rewards") + +//Set description String +setDescription("Acquire flint") + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/root") + +//Set the position +setPos(80,65) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "hasFlint" with the trigger type "minecraft:inventory_changed". This function returns the criteria as an object +criteria = addCriteria("hasFlint", "minecraft:inventory_changed") + +//Adds the required item for the criteria. This is the item that needs to be in the player inventory. +criteria.addItem() + +//Adds a recipe to reward upon completion. Multiple of these can be added. +addRewardRecipe("minecraft:ender_eye") + +//Adds a function to fire upon completion. Any number of these can be added. +addRewardFunction("triumph:happy_birthday") + +//Sets the experience to reward upon completion. This can only be set once. +setRewardExperience(42) + +//Adds a Skillable mod skill level up to be rewarded upon completion. Multiple of these can be added. +addRewardSkillable("mining", 1) + +//Adds an item to be rewarded upon completion. Only one of these can be set currently. +setRewardItem() \ No newline at end of file diff --git a/config/triumph/example_script/example_better_advancement_colors.txt b/config/triumph/example_script/example_better_advancement_colors.txt new file mode 100644 index 0000000..dc19257 --- /dev/null +++ b/config/triumph/example_script/example_better_advancement_colors.txt @@ -0,0 +1,32 @@ + +//Set the icon item +setIcon() + +//Set the title String +setTitle("Pretty Colors!") + +//Set the description String +setDescription("Craft a wooden button") + +//Set Better Advancements icon/title/line colors. Supports single color int, 3 rgb ints, and hex. +setUncompletedIconColor(16744448) +setCompletedIconColor(128, 0, 255) +setUncompletedTitleColor(65535) +setCompletedTitleColor(#00FF80) +setUncompletedLineColor(#ff0000) +setCompletedLineColor(#ff00ff) + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/root") + +//Set the position +setPos(34,17) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "crafted" with the trigger type "triumph:player_crafted_item". This function returns the criteria as an object +criteria = addCriteria("crafted", "triumph:player_crafted_item") + +//Sets the required item for the criteria. This is the item that needs to be crafted. +criteria.setItem() \ No newline at end of file diff --git a/config/triumph/example_script/example_break_block.txt b/config/triumph/example_script/example_break_block.txt new file mode 100644 index 0000000..b89a232 --- /dev/null +++ b/config/triumph/example_script/example_break_block.txt @@ -0,0 +1,24 @@ + +//Set icon item +setIcon() + +//Set title String +setTitle("Caveman hate tree!") + +//Set description String +setDescription("Break a log") + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/root") + +//Set the position +setPos(57,89) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "brokeLog" with the trigger type "triumph:player_break_block". This function returns the criteria as an object +criteria = addCriteria("brokeLog", "triumph:player_break_block") + +//Sets the required block for the criteria. This is the block that needs to be broken by the player. +criteria.setBlock() \ No newline at end of file diff --git a/config/triumph/example_script/example_bred_animals.txt b/config/triumph/example_script/example_bred_animals.txt new file mode 100644 index 0000000..d913b1b --- /dev/null +++ b/config/triumph/example_script/example_bred_animals.txt @@ -0,0 +1,30 @@ + +//Set icon item +setIcon() + +//Set title String +setTitle("How is babby formed?") + +//Set description String +setDescription("Breed a sheep, with a sheep, to produce... a sheep.") + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/root") + +//Set the position +setPos(34,89) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "bred_sheep" with the trigger type "minecraft:bred_animals". This function returns the criteria as an object +criteria = addCriteria("bred_sheep", "minecraft:bred_animals") + +//Sets the required parent entity type for the criteria. This is the entity that the player must breed with the partner entity. +criteria.setParentType("minecraft:sheep") + +//Sets the required partner entity type for the criteria. This is the entity that the player must breed with the parent entity. +criteria.setPartnerType("minecraft:sheep") + +//Sets the required child entity type for the criteria. This is the entity that the player must produce by breeding the parent and partner together. +criteria.setChildType("minecraft:sheep") \ No newline at end of file diff --git a/config/triumph/example_script/example_brewed_potion.txt b/config/triumph/example_script/example_brewed_potion.txt new file mode 100644 index 0000000..edf87f2 --- /dev/null +++ b/config/triumph/example_script/example_brewed_potion.txt @@ -0,0 +1,26 @@ + +//Set icon item +setIcon() + +//Set title String +setTitle("Liquid health!") + +//Set description String +setDescription("Brew a healing potion") + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/root") + +//Set the position +setPos(126,41) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "brewedPotion" with the trigger type "minecraft:brewed_potion". This function returns the criteria trigger as an object +criteria = addCriteria("brewedPotion", "minecraft:brewed_potion") + +//Sets the required potion type for the criteria. This is the potion type that needs to be brewed. +criteria.setPotionType("minecraft:healing") + +//By not setting anything about requirements here, all criteria are automatically required \ No newline at end of file diff --git a/config/triumph/example_script/example_completed_advancement.txt b/config/triumph/example_script/example_completed_advancement.txt new file mode 100644 index 0000000..5802f73 --- /dev/null +++ b/config/triumph/example_script/example_completed_advancement.txt @@ -0,0 +1,31 @@ + +//Set icon item +setIcon() + +//Set title String +setTitle("Caveman smash red rock!") + +//Set description String +setDescription("Break a netherrack block") + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/example_enter_dimension") + +//Set the position +setPos(124,123) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "brokeNetherrack" with the trigger type "triumph:player_break_block". This function returns the criteria as an object +criteria = addCriteria("brokeNetherrack", "triumph:player_break_block") + +//Sets the required block for the criteria. This is the block that needs to be broken by the player. +criteria.setBlock() + +//Sets the parent advancements to be required. This is just a helper method, which adds criterion named "completedParent"/"completedParent2"/etc with the trigger type "triumph:completed_advancement" and sets the parent advancement as the requirement. The long form version of this is written in the two commented lines below. +setRequiresParents() +//criteria = addCriteria("completedParent", "triumph:completed_advancement") +//criteria.setAdvancement("triumph:example/example_enter_dimension") + +//By not setting anything about requirements here, all criteria are automatically required \ No newline at end of file diff --git a/config/triumph/example_script/example_construct_beacon.txt b/config/triumph/example_script/example_construct_beacon.txt new file mode 100644 index 0000000..5c27729 --- /dev/null +++ b/config/triumph/example_script/example_construct_beacon.txt @@ -0,0 +1,26 @@ + +//Set icon item +setIcon() + +//Set title String +setTitle("Better Beacons") + +//Set description String +setDescription("Construct a 2 to 4 layer beacon") + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/root") + +//Set the position +setPos(11,65) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "beacon" with the trigger type "minecraft:construct_beacon". This function returns the criteria trigger as an object +criteria = addCriteria("beacon", "minecraft:construct_beacon") + +//Sets the required beacon levels for the criteria. +criteria.setLevelsMinMax(2, 4) + +//By not setting anything about requirements here, all criteria are automatically required \ No newline at end of file diff --git a/config/triumph/example_script/example_consume_item.txt b/config/triumph/example_script/example_consume_item.txt new file mode 100644 index 0000000..b84530a --- /dev/null +++ b/config/triumph/example_script/example_consume_item.txt @@ -0,0 +1,24 @@ + +//Set the icon item +setIcon() + +//Set the title String +setTitle("Mmmmmmmmmm, melon") + +//Set the description String +setDescription("Eat delicious melon") + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/root") + +//Set the position +setPos(11,41) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "consumed" with the trigger type "minecraft:consume_item". This function returns the criteria as an object +criteria = addCriteria("consumed", "minecraft:consume_item") + +//Sets the required item for the criteria. This is the item that needs to be consumed. +criteria.setItem() \ No newline at end of file diff --git a/config/triumph/example_script/example_count.txt b/config/triumph/example_script/example_count.txt new file mode 100644 index 0000000..3a33a8a --- /dev/null +++ b/config/triumph/example_script/example_count.txt @@ -0,0 +1,26 @@ + +//Set icon item +setIcon() + +//Set title String +setTitle("Right clicking a block multiple times") + +//Set description String +setDescription("Right click an iron ore block 5 times") + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/root") + +//Set the position +setPos(126,17) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "clickedBlock" with the trigger type "triumph:right_click_block". This function returns the criteria as an object +criteria = addCriteria("clickedBlock", "triumph:right_click_block") + +//Sets the required block for the criteria. This is the block that needs to be right clicked by the player. +criteria.setBlock() + +criteria.setCount(5) \ No newline at end of file diff --git a/config/triumph/example_script/example_destroy_block.txt b/config/triumph/example_script/example_destroy_block.txt new file mode 100644 index 0000000..275a2f4 --- /dev/null +++ b/config/triumph/example_script/example_destroy_block.txt @@ -0,0 +1,24 @@ + +//Set icon item +setIcon() + +//Set title String +setTitle("Destroying a block") + +//Set description String +setDescription("Destroy a netherrack block") + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/root") + +//Set the position +setPos(103,17) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "destroyedBlock" with the trigger type "triumph:player_destroy_block". This function returns the criteria as an object +criteria = addCriteria("destroyedBlock", "triumph:player_destroy_block") + +//Sets the required block for the criteria. This is the block that needs to be destroyed by the player. +criteria.setBlock() \ No newline at end of file diff --git a/config/triumph/example_script/example_enchanted_item.txt b/config/triumph/example_script/example_enchanted_item.txt new file mode 100644 index 0000000..6081ae3 --- /dev/null +++ b/config/triumph/example_script/example_enchanted_item.txt @@ -0,0 +1,24 @@ + +//Set the icon item +setIcon() + +//Set the title String +setTitle("Enchanting") + +//Set the description String +setDescription("Enchant a golden sword") + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/root") + +//Set the position +setPos(80,41) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "enchanted" with the trigger type "minecraft:enchanted_item". This function returns the criteria as an object +criteria = addCriteria("enchanted", "minecraft:enchanted_item") + +//Sets the required item for the criteria. This is the item that needs to be enchanted. +criteria.setItem() \ No newline at end of file diff --git a/config/triumph/example_script/example_enter_biome.txt b/config/triumph/example_script/example_enter_biome.txt new file mode 100644 index 0000000..cf5b67c --- /dev/null +++ b/config/triumph/example_script/example_enter_biome.txt @@ -0,0 +1,24 @@ + +//Set icon item +setIcon() + +//Set title String +setTitle("To the forest!") + +//Set description String +setDescription("Enter a forest biome") + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/root") + +//Set the position +setPos(57,113) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "entered_forest" with the trigger type "minecraft:location". This function returns the criteria as an object +criteria = addCriteria("entered_forest", "minecraft:location") + +//Sets the required biome for the criteria. This is the biome the player must be in. +criteria.setBiome("minecraft:forest") \ No newline at end of file diff --git a/config/triumph/example_script/example_enter_block.txt b/config/triumph/example_script/example_enter_block.txt new file mode 100644 index 0000000..76c2e7d --- /dev/null +++ b/config/triumph/example_script/example_enter_block.txt @@ -0,0 +1,24 @@ + +//Set the icon item +setIcon() + +//Set the title String +setTitle("I'm a tree!") + +//Set the description String +setDescription("Enter a sapling block") + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/root") + +//Set the position +setPos(149,17) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "entered" with the trigger type "minecraft:enter_block". This function returns the criteria as an object +criteria = addCriteria("entered", "minecraft:enter_block") + +//Sets the required block for the criteria. This is the block that needs to be entered. +criteria.setBlock() \ No newline at end of file diff --git a/config/triumph/example_script/example_enter_dimension.txt b/config/triumph/example_script/example_enter_dimension.txt new file mode 100644 index 0000000..11ac4d0 --- /dev/null +++ b/config/triumph/example_script/example_enter_dimension.txt @@ -0,0 +1,26 @@ + +//Set icon item +setIcon() + +//Set title String +setTitle("Caveman no like red rocks.") + +//Set description String +setDescription("Enter the nether") + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/root") + +//Set the position +setPos(103,65) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "entered_nether" with the trigger type "minecraft:changed_dimension". This function returns the criteria as an object +criteria = addCriteria("entered_nether", "minecraft:changed_dimension") + +//Sets the required destination dimension type for the criteria. Overworld is "overworld", Nether is "the_nether", End is "the_end". +criteria.setDimensionDestination("the_nether") + +//By not setting anything about requirements here, all criteria are automatically required \ No newline at end of file diff --git a/config/triumph/example_script/example_harvest_block.txt b/config/triumph/example_script/example_harvest_block.txt new file mode 100644 index 0000000..9d7b3de --- /dev/null +++ b/config/triumph/example_script/example_harvest_block.txt @@ -0,0 +1,24 @@ + +//Set icon item +setIcon() + +//Set title String +setTitle("Harvesting a block") + +//Set description String +setDescription("Harvest a netherrack block") + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/root") + +//Set the position +setPos(103,41) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "harvestedBlock" with the trigger type "triumph:player_harvest_block". This function returns the criteria as an object +criteria = addCriteria("harvestedBlock", "triumph:player_harvest_block") + +//Sets the required block for the criteria. This is the block that needs to be harvested by the player. +criteria.setBlock() \ No newline at end of file diff --git a/config/triumph/example_script/example_hurt_entity.txt b/config/triumph/example_script/example_hurt_entity.txt new file mode 100644 index 0000000..22ab940 --- /dev/null +++ b/config/triumph/example_script/example_hurt_entity.txt @@ -0,0 +1,24 @@ + +//Set icon item +setIcon() + +//Set title String +setTitle("Evil wolf!") + +//Set description String +setDescription("Damage a wolf.") + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/root") + +//Set the position +setPos(34,65) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "hurt_wolf" with the trigger type "minecraft:player_hurt_entity". This function returns the criteria as an object +criteria = addCriteria("hurt_wolf", "minecraft:player_hurt_entity") + +//Sets the required entity type for the criteria. This is the entity that the player must damage. +criteria.setEntityType("minecraft:wolf") \ No newline at end of file diff --git a/config/triumph/example_script/example_impossible.txt b/config/triumph/example_script/example_impossible.txt new file mode 100644 index 0000000..c883e38 --- /dev/null +++ b/config/triumph/example_script/example_impossible.txt @@ -0,0 +1,22 @@ + +//Set icon item +setIcon() + +//Set title String +setTitle("Impossible!") + +//Set description String +setDescription("This cannot be completed") + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/root") + +//Set the position +setPos(173,-11) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "impossible" with the trigger type "minecraft:impossible". This function returns the criteria as an object +//This trigger type is impossible to complete. It is useful as the trigger for a root when you want to have a page of permanently hidden advancements. Vanilla uses this for the root of its recipes page. +criteria = addCriteria("impossible", "minecraft:impossible") \ No newline at end of file diff --git a/config/triumph/example_script/example_inventory_changed.txt b/config/triumph/example_script/example_inventory_changed.txt new file mode 100644 index 0000000..db42313 --- /dev/null +++ b/config/triumph/example_script/example_inventory_changed.txt @@ -0,0 +1,24 @@ + +//Set icon item +setIcon() + +//Set title String +setTitle("The Stick of Truth") + +//Set description String +setDescription("Acquire the The Stick of Truth") + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/root") + +//Set the position +setPos(179,23) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "hasStickOfTruth" with the trigger type "minecraft:inventory_changed". This function returns the criteria as an object +criteria = addCriteria("hasStickOfTruth", "minecraft:inventory_changed") + +//Adds the required item for the criteria. This is the item that needs to be in the player inventory. +criteria.addItem() \ No newline at end of file diff --git a/config/triumph/example_script/example_item_crafted.txt b/config/triumph/example_script/example_item_crafted.txt new file mode 100644 index 0000000..0c7bd70 --- /dev/null +++ b/config/triumph/example_script/example_item_crafted.txt @@ -0,0 +1,26 @@ + +//Set the icon item +setIcon() + +//Set the title String +setTitle("Chests!") + +//Set the description String +setDescription("Craft a chest") + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/root") + +//Set the position +setPos(57,17) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "crafted" with the trigger type "triumph:player_crafted_item". This function returns the criteria as an object +criteria = addCriteria("crafted", "triumph:player_crafted_item") + +//Sets the item for the criteria. This is the item that needs to be crafted. +criteria.setItem() + +//By not setting anything about requirements here, all criteria are automatically required \ No newline at end of file diff --git a/config/triumph/example_script/example_killed_by_entity.txt b/config/triumph/example_script/example_killed_by_entity.txt new file mode 100644 index 0000000..6cae1eb --- /dev/null +++ b/config/triumph/example_script/example_killed_by_entity.txt @@ -0,0 +1,24 @@ + +//Set icon item +setIcon() + +//Set title String +setTitle("What is hiss?") + +//Set description String +setDescription("Get killed by a creeper.") + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/root") + +//Set the position +setPos(57,41) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "killed_by_creeper" with the trigger type "minecraft:entity_killed_player". This function returns the criteria as an object +criteria = addCriteria("killed_by_creeper", "minecraft:entity_killed_player") + +//Sets the required entity type for the criteria. This is the entity that the player must be killed by. +criteria.setEntityType("minecraft:creeper") \ No newline at end of file diff --git a/config/triumph/example_script/example_killed_entity.txt b/config/triumph/example_script/example_killed_entity.txt new file mode 100644 index 0000000..9a1e721 --- /dev/null +++ b/config/triumph/example_script/example_killed_entity.txt @@ -0,0 +1,24 @@ + +//Set icon item +setIcon() + +//Set title String +setTitle("Caveman hate spider!") + +//Set description String +setDescription("Crush a spider.") + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/root") + +//Set the position +setPos(34,41) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "killed_spider" with the trigger type "minecraft:player_killed_entity". This function returns the criteria as an object +criteria = addCriteria("killed_spider", "minecraft:player_killed_entity") + +//Sets the required entity type for the criteria. This is the entity that the player must kill. +criteria.setEntityType("minecraft:spider") \ No newline at end of file diff --git a/config/triumph/example_script/example_left_click_block.txt b/config/triumph/example_script/example_left_click_block.txt new file mode 100644 index 0000000..12d5bba --- /dev/null +++ b/config/triumph/example_script/example_left_click_block.txt @@ -0,0 +1,24 @@ + +//Set icon item +setIcon() + +//Set title String +setTitle("Left clicking a block") + +//Set description String +setDescription("Left click a grass block") + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/root") + +//Set the position +setPos(57,65) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "clickedBlock" with the trigger type "triumph:left_click_block". This function returns the criteria as an object +criteria = addCriteria("clickedBlock", "triumph:left_click_block") + +//Sets the required block for the criteria. This is the block that needs to be left clicked by the player. +criteria.setBlock() \ No newline at end of file diff --git a/config/triumph/example_script/example_location_dimID.txt b/config/triumph/example_script/example_location_dimID.txt new file mode 100644 index 0000000..411aa1d --- /dev/null +++ b/config/triumph/example_script/example_location_dimID.txt @@ -0,0 +1,24 @@ + +//Set icon item +setIcon() + +//Set title String +setTitle("Be in the nether") + +//Set description String +setDescription("Be in dimension -1") + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/root") + +//Set the position +setPos(80,89) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "entered_nether" with the trigger type "minecraft:location". This function returns the criteria as an object +criteria = addCriteria("entered_nether", "minecraft:location") + +//Sets the required dimension id for the criteria. This is the dimension the player must be in. +criteria.setDimID(-1) \ No newline at end of file diff --git a/config/triumph/example_script/example_location_worldtype.txt b/config/triumph/example_script/example_location_worldtype.txt new file mode 100644 index 0000000..c5a67e8 --- /dev/null +++ b/config/triumph/example_script/example_location_worldtype.txt @@ -0,0 +1,24 @@ + +//Set icon item +setIcon() + +//Set title String +setTitle("Superflat") + +//Set description String +setDescription("Enter a superflat world.") + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/root") + +//Set the position +setPos(126,65) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "superflat" with the trigger type "minecraft:location". This function returns the criteria as an object +criteria = addCriteria("superflat", "minecraft:location") + +//Sets the required WorldType for the criteria. +criteria.setWorldType("flat") \ No newline at end of file diff --git a/config/triumph/example_script/example_placed_block.txt b/config/triumph/example_script/example_placed_block.txt new file mode 100644 index 0000000..135d12e --- /dev/null +++ b/config/triumph/example_script/example_placed_block.txt @@ -0,0 +1,24 @@ + +//Set icon item +setIcon() + +//Set title String +setTitle("That's dirty!") + +//Set description String +setDescription("Place a dirt, coarse dirt or podzol block") + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/root") + +//Set the position +setPos(34,113) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "placedDirt" with the trigger type "minecraft:placed_block". This function returns the criteria as an object +criteria = addCriteria("placedDirt", "minecraft:placed_block") + +//Sets the required block for the criteria. This is the block that needs to be placed by the player. +criteria.setBlock() \ No newline at end of file diff --git a/config/triumph/example_script/example_recipe_unlocked.txt b/config/triumph/example_script/example_recipe_unlocked.txt new file mode 100644 index 0000000..c8ebaf6 --- /dev/null +++ b/config/triumph/example_script/example_recipe_unlocked.txt @@ -0,0 +1,24 @@ + +//Set icon item +setIcon() + +//Set title String +setTitle("Recipe Unlocked!") + +//Set description String +setDescription("Unlock the recipe for diamonds") + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/root") + +//Set the position +setPos(149,89) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "unlocked_recipe" with the trigger type "minecraft:recipe_unlocked". This function returns the criteria as an object +criteria = addCriteria("unlocked_recipe", "minecraft:recipe_unlocked") + +//Sets the required recipe for the criteria. This is the recipe that the player must unlock. +criteria.setRecipe("minecraft:diamond") \ No newline at end of file diff --git a/config/triumph/example_script/example_repeatable.txt b/config/triumph/example_script/example_repeatable.txt new file mode 100644 index 0000000..ca90e55 --- /dev/null +++ b/config/triumph/example_script/example_repeatable.txt @@ -0,0 +1,27 @@ + +//Set icon item +setIcon() + +//Set title String +setTitle("Repeatable") + +//Set description String +setDescription("Right click an emerald ore block. Advancement completion resets every 10 seconds, allowing it to be completed again.") + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/root") + +//Set the position +setPos(126,89) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "clickedBlock" with the trigger type "triumph:right_click_block". This function returns the criteria as an object +criteria = addCriteria("clickedBlock", "triumph:right_click_block") + +//Sets the required block for the criteria. This is the block that needs to be right clicked by the player. +criteria.setBlock() + +//Sets the repeat timer for the advancement. This is in IRL seconds. +setRepeatTime(10) \ No newline at end of file diff --git a/config/triumph/example_script/example_right_click_block.txt b/config/triumph/example_script/example_right_click_block.txt new file mode 100644 index 0000000..2dbf91e --- /dev/null +++ b/config/triumph/example_script/example_right_click_block.txt @@ -0,0 +1,24 @@ + +//Set icon item +setIcon() + +//Set title String +setTitle("Right clicking a block") + +//Set description String +setDescription("Right click a diamond ore block") + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/root") + +//Set the position +setPos(80,17) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "clickedBlock" with the trigger type "triumph:right_click_block". This function returns the criteria as an object +criteria = addCriteria("clickedBlock", "triumph:right_click_block") + +//Sets the required block for the criteria. This is the block that needs to be right clicked by the player. +criteria.setBlock() \ No newline at end of file diff --git a/config/triumph/example_script/example_slept_in_bed.txt b/config/triumph/example_script/example_slept_in_bed.txt new file mode 100644 index 0000000..9682227 --- /dev/null +++ b/config/triumph/example_script/example_slept_in_bed.txt @@ -0,0 +1,24 @@ + +//Set icon item +setIcon() + +//Set title String +setTitle("Nap time in the forest!") + +//Set description String +setDescription("Sleep in a bed in a forest biome") + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/example_enter_biome") + +//Set the position +setPos(80,113) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "slept_in_bed" with the trigger type "minecraft:slept_in_bed". This function returns the criteria as an object +criteria = addCriteria("slept_in_bed", "minecraft:slept_in_bed") + +//Sets the required biome for the criteria. This is the biome the player must be in. +criteria.setBiome("minecraft:forest") \ No newline at end of file diff --git a/config/triumph/example_script/example_tame_animal.txt b/config/triumph/example_script/example_tame_animal.txt new file mode 100644 index 0000000..00a9c1a --- /dev/null +++ b/config/triumph/example_script/example_tame_animal.txt @@ -0,0 +1,24 @@ + +//Set icon item +setIcon() + +//Set title String +setTitle("Caveman like horse") + +//Set description String +setDescription("Tame a horse") + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/root") + +//Set the position +setPos(11,89) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "tamed_horse" with the trigger type "minecraft:tame_animal". This function returns the criteria as an object +criteria = addCriteria("tamed_horse", "minecraft:tame_animal") + +//Sets the required entity type for the criteria. This is the entity that the player must tame. +criteria.setEntityType("minecraft:horse") \ No newline at end of file diff --git a/config/triumph/example_script/example_villager_trade.txt b/config/triumph/example_script/example_villager_trade.txt new file mode 100644 index 0000000..31ae0f4 --- /dev/null +++ b/config/triumph/example_script/example_villager_trade.txt @@ -0,0 +1,27 @@ + +//Set icon item +setIcon() + +//Set title String +setTitle("Weird Man give Shinies") + +//Set description String +setDescription("Trade for an emerald with a villager") + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/root") + +//Set the position +setPos(11,113) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "traded" with the trigger type "minecraft:villager_trade". This function returns the criteria as an object +criteria = addCriteria("traded", "minecraft:villager_trade") + +//Sets the required entity type for the criteria. This is the entity that the player must trade with. +criteria.setEntityType("minecraft:villager") + +//Sets the required item for the criteria. This is the item that must be traded for. +criteria.setItem() \ No newline at end of file diff --git a/config/triumph/example_script/immersiveengineering/example_multiblock_formed.txt b/config/triumph/example_script/immersiveengineering/example_multiblock_formed.txt new file mode 100644 index 0000000..2ac923a --- /dev/null +++ b/config/triumph/example_script/immersiveengineering/example_multiblock_formed.txt @@ -0,0 +1,27 @@ + +//This tells the script parser that the script requires Immersive Engineering. If the mod is not loaded, the script will be canceled. +Parser.addRequiredMod("immersiveengineering") + +//Set the icon item +setIcon() + +//Set the title String +setTitle("Multiblock") + +//Set the description String +setDescription("Form a crusher multiblock") + +//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" +addParent("triumph:example/root") + +//Set the position +setPos(149,113) + +//Hide the connection lines, so I can have a pretty shape +hideLines() + +//Adds criteria named "formed" with the trigger type "immersiveengineering:multiblock_formed". This function returns the criteria as an object +criteria = addCriteria("formed", "immersiveengineering:multiblock_formed") + +//Sets the required multiblock for the criteria. This is the multiblock that needs to be formed. +criteria.setMultiblock("IE:Crusher") \ No newline at end of file diff --git a/config/triumph/example_script/root.txt b/config/triumph/example_script/root.txt new file mode 100644 index 0000000..f16c369 --- /dev/null +++ b/config/triumph/example_script/root.txt @@ -0,0 +1,26 @@ + +//This is a root advancement. It is the base advancement for a page. As such, it has no parent and has to set a background. + +//Set icon item +setIcon() + +//Set title String +setTitle("This is a title") + +//Set description String +setDescription("This is a description") + +//Set background String. This is a path to any texture in a resource pack, so you can set it to fun things. +setBackground("minecraft:textures/gui/advancements/backgrounds/adventure.png") + +//Set the toast notification in the top right corner of the screen to not show up when this advancement is achieved. +setShowToast(false) + +//Set the advancement to not send a chat message when it is achieved. +setAnnounceToChat(false) + +//Set the position +setPos(11,17) + +//Adds a single location criteria. Since this has nothing specific set, it will be completed the instant the player is added to the world, thus unlocking the page instantly. +addCriteria("location", "minecraft:location") \ No newline at end of file diff --git a/config/triumph/functions/triumph/happy_birthday.txt b/config/triumph/functions/triumph/happy_birthday.txt new file mode 100644 index 0000000..2fdc666 --- /dev/null +++ b/config/triumph/functions/triumph/happy_birthday.txt @@ -0,0 +1,25 @@ +summon minecraft:fireworks_rocket ~ ~ ~ +give @p minecraft:cake +give @p minecraft:cake +give @p minecraft:cake +give @p minecraft:cake +give @p minecraft:cake +give @p minecraft:cake +give @p minecraft:cake +give @p minecraft:cake +give @p minecraft:cake +give @p minecraft:cake +give @p minecraft:cake +give @p minecraft:cake +give @p minecraft:cake +give @p minecraft:cake +give @p minecraft:cake +give @p minecraft:cake +give @p minecraft:cake +give @p minecraft:cake +give @p minecraft:cake +give @p minecraft:cake +give @p minecraft:cake +give @p minecraft:cake +give @p minecraft:cake +give @p minecraft:cake \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/adventure/adventuring_time.txt b/config/triumph/script/triumph/vanilla/adventure/adventuring_time.txt new file mode 100644 index 0000000..c36a690 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/adventure/adventuring_time.txt @@ -0,0 +1,117 @@ + +setIcon("minecraft:diamond_boots") +setTranslatedTitle("advancements.adventure.adventuring_time.title") +setTranslatedDescription("advancements.adventure.adventuring_time.description") +setFrameType("challenge") + +addParent("triumph:vanilla/adventure/sleep_in_bed") + +setRewardExperience(500) + +criteria = addCriteria("birch_forest_hills", "minecraft:location") +criteria.setBiome("minecraft:birch_forest_hills") + +criteria = addCriteria("river", "minecraft:location") +criteria.setBiome("minecraft:river") + +criteria = addCriteria("swampland", "minecraft:location") +criteria.setBiome("minecraft:swampland") + +criteria = addCriteria("desert", "minecraft:location") +criteria.setBiome("minecraft:desert") + +criteria = addCriteria("forest_hills", "minecraft:location") +criteria.setBiome("minecraft:forest_hills") + +criteria = addCriteria("redwood_taiga_hills", "minecraft:location") +criteria.setBiome("minecraft:redwood_taiga_hills") + +criteria = addCriteria("taiga_cold", "minecraft:location") +criteria.setBiome("minecraft:taiga_cold") + +criteria = addCriteria("mesa", "minecraft:location") +criteria.setBiome("minecraft:mesa") + +criteria = addCriteria("forest", "minecraft:location") +criteria.setBiome("minecraft:forest") + +criteria = addCriteria("stone_beach", "minecraft:location") +criteria.setBiome("minecraft:stone_beach") + +criteria = addCriteria("ice_flats", "minecraft:location") +criteria.setBiome("minecraft:ice_flats") + +criteria = addCriteria("taiga_hills", "minecraft:location") +criteria.setBiome("minecraft:taiga_hills") + +criteria = addCriteria("ice_mountains", "minecraft:location") +criteria.setBiome("minecraft:ice_mountains") + +criteria = addCriteria("mesa_rock", "minecraft:location") +criteria.setBiome("minecraft:mesa_rock") + +criteria = addCriteria("savanna", "minecraft:location") +criteria.setBiome("minecraft:savanna") + +criteria = addCriteria("plains", "minecraft:location") +criteria.setBiome("minecraft:plains") + +criteria = addCriteria("frozen_river", "minecraft:location") +criteria.setBiome("minecraft:frozen_river") + +criteria = addCriteria("redwood_taiga", "minecraft:location") +criteria.setBiome("minecraft:redwood_taiga") + +criteria = addCriteria("cold_beach", "minecraft:location") +criteria.setBiome("minecraft:cold_beach") + +criteria = addCriteria("deep_ocean", "minecraft:location") +criteria.setBiome("minecraft:deep_ocean") + +criteria = addCriteria("jungle_hills", "minecraft:location") +criteria.setBiome("minecraft:jungle_hills") + +criteria = addCriteria("jungle_edge", "minecraft:location") +criteria.setBiome("minecraft:jungle_edge") + +criteria = addCriteria("ocean", "minecraft:location") +criteria.setBiome("minecraft:ocean") + +criteria = addCriteria("mushroom_island_shore", "minecraft:location") +criteria.setBiome("minecraft:mushroom_island_shore") + +criteria = addCriteria("extreme_hills", "minecraft:location") +criteria.setBiome("minecraft:extreme_hills") + +criteria = addCriteria("desert_hills", "minecraft:location") +criteria.setBiome("minecraft:desert_hills") + +criteria = addCriteria("jungle", "minecraft:location") +criteria.setBiome("minecraft:jungle") + +criteria = addCriteria("beaches", "minecraft:location") +criteria.setBiome("minecraft:beaches") + +criteria = addCriteria("savanna_rock", "minecraft:location") +criteria.setBiome("minecraft:savanna_rock") + +criteria = addCriteria("taiga_cold_hills", "minecraft:location") +criteria.setBiome("minecraft:taiga_cold_hills") + +criteria = addCriteria("mesa_clear_rock", "minecraft:location") +criteria.setBiome("minecraft:mesa_clear_rock") + +criteria = addCriteria("roofed_forest", "minecraft:location") +criteria.setBiome("minecraft:roofed_forest") + +criteria = addCriteria("taiga", "minecraft:location") +criteria.setBiome("minecraft:taiga") + +criteria = addCriteria("birch_forest", "minecraft:location") +criteria.setBiome("minecraft:birch_forest") + +criteria = addCriteria("mushroom_island", "minecraft:location") +criteria.setBiome("minecraft:mushroom_island") + +criteria = addCriteria("extreme_hills_with_trees", "minecraft:location") +criteria.setBiome("minecraft:extreme_hills_with_trees") diff --git a/config/triumph/script/triumph/vanilla/adventure/kill_a_mob.txt b/config/triumph/script/triumph/vanilla/adventure/kill_a_mob.txt new file mode 100644 index 0000000..bc23cc9 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/adventure/kill_a_mob.txt @@ -0,0 +1,74 @@ + +setIcon("minecraft:iron_sword") +setTranslatedTitle("advancements.adventure.kill_a_mob.title") +setTranslatedDescription("advancements.adventure.kill_a_mob.description") + +addParent("triumph:vanilla/adventure/root") + +criteria = addCriteria("cave_spider", "minecraft:player_killed_entity") +criteria.setEntityType("cave_spider") + +criteria = addCriteria("spider", "minecraft:player_killed_entity") +criteria.setEntityType("spider") + +criteria = addCriteria("zombie_pigman", "minecraft:player_killed_entity") +criteria.setEntityType("zombie_pigman") + +criteria = addCriteria("enderman", "minecraft:player_killed_entity") +criteria.setEntityType("enderman") + +criteria = addCriteria("polar_bear", "minecraft:player_killed_entity") +criteria.setEntityType("polar_bear") + +criteria = addCriteria("blaze", "minecraft:player_killed_entity") +criteria.setEntityType("blaze") + +criteria = addCriteria("creeper", "minecraft:player_killed_entity") +criteria.setEntityType("creeper") + +criteria = addCriteria("evoker", "minecraft:player_killed_entity") +criteria.setEntityType("evocation_illager") + +criteria = addCriteria("ghast", "minecraft:player_killed_entity") +criteria.setEntityType("ghast") + +criteria = addCriteria("guardian", "minecraft:player_killed_entity") +criteria.setEntityType("guardian") + +criteria = addCriteria("husk", "minecraft:player_killed_entity") +criteria.setEntityType("husk") + +criteria = addCriteria("magma_cube", "minecraft:player_killed_entity") +criteria.setEntityType("magma_cube") + +criteria = addCriteria("shulker", "minecraft:player_killed_entity") +criteria.setEntityType("shulker") + +criteria = addCriteria("silverfish", "minecraft:player_killed_entity") +criteria.setEntityType("silverfish") + +criteria = addCriteria("skeleton", "minecraft:player_killed_entity") +criteria.setEntityType("skeleton") + +criteria = addCriteria("slime", "minecraft:player_killed_entity") +criteria.setEntityType("slime") + +criteria = addCriteria("stray", "minecraft:player_killed_entity") +criteria.setEntityType("stray") + +criteria = addCriteria("vindicator", "minecraft:player_killed_entity") +criteria.setEntityType("vindication_illager") + +criteria = addCriteria("witch", "minecraft:player_killed_entity") +criteria.setEntityType("witch") + +criteria = addCriteria("wither_skeleton", "minecraft:player_killed_entity") +criteria.setEntityType("wither_skeleton") + +criteria = addCriteria("zombie", "minecraft:player_killed_entity") +criteria.setEntityType("zombie") + +criteria = addCriteria("zombie_villager", "minecraft:player_killed_entity") +criteria.setEntityType("zombie_villager") + +setRequirements("any") diff --git a/config/triumph/script/triumph/vanilla/adventure/kill_all_mobs.txt b/config/triumph/script/triumph/vanilla/adventure/kill_all_mobs.txt new file mode 100644 index 0000000..a1d4915 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/adventure/kill_all_mobs.txt @@ -0,0 +1,76 @@ + +setIcon("minecraft:diamond_sword") +setTranslatedTitle("advancements.adventure.kill_all_mobs.title") +setTranslatedDescription("advancements.adventure.kill_all_mobs.description") +setFrameType("challenge") + +addParent("triumph:vanilla/adventure/kill_a_mob") + +setRewardExperience(100) + +criteria = addCriteria("cave_spider", "minecraft:player_killed_entity") +criteria.setEntityType("cave_spider") + +criteria = addCriteria("spider", "minecraft:player_killed_entity") +criteria.setEntityType("spider") + +criteria = addCriteria("zombie_pigman", "minecraft:player_killed_entity") +criteria.setEntityType("zombie_pigman") + +criteria = addCriteria("enderman", "minecraft:player_killed_entity") +criteria.setEntityType("enderman") + +criteria = addCriteria("polar_bear", "minecraft:player_killed_entity") +criteria.setEntityType("polar_bear") + +criteria = addCriteria("blaze", "minecraft:player_killed_entity") +criteria.setEntityType("blaze") + +criteria = addCriteria("creeper", "minecraft:player_killed_entity") +criteria.setEntityType("creeper") + +criteria = addCriteria("evoker", "minecraft:player_killed_entity") +criteria.setEntityType("evocation_illager") + +criteria = addCriteria("ghast", "minecraft:player_killed_entity") +criteria.setEntityType("ghast") + +criteria = addCriteria("guardian", "minecraft:player_killed_entity") +criteria.setEntityType("guardian") + +criteria = addCriteria("husk", "minecraft:player_killed_entity") +criteria.setEntityType("husk") + +criteria = addCriteria("magma_cube", "minecraft:player_killed_entity") +criteria.setEntityType("magma_cube") + +criteria = addCriteria("shulker", "minecraft:player_killed_entity") +criteria.setEntityType("shulker") + +criteria = addCriteria("silverfish", "minecraft:player_killed_entity") +criteria.setEntityType("silverfish") + +criteria = addCriteria("skeleton", "minecraft:player_killed_entity") +criteria.setEntityType("skeleton") + +criteria = addCriteria("slime", "minecraft:player_killed_entity") +criteria.setEntityType("slime") + +criteria = addCriteria("stray", "minecraft:player_killed_entity") +criteria.setEntityType("stray") + +criteria = addCriteria("vindicator", "minecraft:player_killed_entity") +criteria.setEntityType("vindication_illager") + +criteria = addCriteria("witch", "minecraft:player_killed_entity") +criteria.setEntityType("witch") + +criteria = addCriteria("wither_skeleton", "minecraft:player_killed_entity") +criteria.setEntityType("wither_skeleton") + +criteria = addCriteria("zombie", "minecraft:player_killed_entity") +criteria.setEntityType("zombie") + +criteria = addCriteria("zombie_villager", "minecraft:player_killed_entity") +criteria.setEntityType("zombie_villager") +setPos(123,54) \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/adventure/root.txt b/config/triumph/script/triumph/vanilla/adventure/root.txt new file mode 100644 index 0000000..9117fc1 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/adventure/root.txt @@ -0,0 +1,18 @@ + +setIcon("minecraft:map") + +setTranslatedTitle("advancements.adventure.root.title") + +setTranslatedDescription("advancements.adventure.root.description") + +setBackground("minecraft:textures/gui/advancements/backgrounds/adventure.png") + +setShowToast(false) + +setAnnounceToChat(false) + +addCriteria("killed_something", "minecraft:player_killed_entity") +addCriteria("killed_by_something", "minecraft:entity_killed_player") + +addRequirements(["killed_something", "killed_by_something"]) +setPos(-74,54) \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/adventure/shoot_arrow.txt b/config/triumph/script/triumph/vanilla/adventure/shoot_arrow.txt new file mode 100644 index 0000000..da653be --- /dev/null +++ b/config/triumph/script/triumph/vanilla/adventure/shoot_arrow.txt @@ -0,0 +1,13 @@ + +setIcon("minecraft:bow") +setTranslatedTitle("advancements.adventure.shoot_arrow.title") +setTranslatedDescription("advancements.adventure.shoot_arrow.description") + +addParent("triumph:vanilla/adventure/kill_a_mob") + +criteria = addCriteria("shot_arrow", "minecraft:player_hurt_entity") +damage = criteria.getDamageData() +damageSource = damage.getDamageSourceData() +damageSource.isProjectile(true) +immediateSource = damageSource.getImmediateSourceData() +immediateSource.setType("minecraft:arrow") diff --git a/config/triumph/script/triumph/vanilla/adventure/sleep_in_bed.txt b/config/triumph/script/triumph/vanilla/adventure/sleep_in_bed.txt new file mode 100644 index 0000000..415acc9 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/adventure/sleep_in_bed.txt @@ -0,0 +1,8 @@ + +setIcon("minecraft:bed") +setTranslatedTitle("advancements.adventure.sleep_in_bed.title") +setTranslatedDescription("advancements.adventure.sleep_in_bed.description") + +addParent("triumph:vanilla/adventure/root") + +addCriteria("slept_in_bed", "minecraft:slept_in_bed") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/adventure/sniper_duel.txt b/config/triumph/script/triumph/vanilla/adventure/sniper_duel.txt new file mode 100644 index 0000000..e602d2e --- /dev/null +++ b/config/triumph/script/triumph/vanilla/adventure/sniper_duel.txt @@ -0,0 +1,20 @@ + +setIcon("minecraft:arrow") +setTranslatedTitle("advancements.adventure.sniper_duel.title") +setTranslatedDescription("advancements.adventure.sniper_duel.description") + +setFrameType("challenge") + +addParent("triumph:vanilla/adventure/shoot_arrow") + +setRewardExperience(50) + +criteria = addCriteria("killed_skeleton", "minecraft:player_killed_entity") + +criteria.setEntityType("skeleton") +entityData = criteria.getEntityData() +distanceData = entityData.getDistanceData() +distanceData.setHorizontalMin(50) + +damageSource = criteria.getDamageSourceData() +damageSource.isProjectile(true) \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/adventure/summon_iron_golem.txt b/config/triumph/script/triumph/vanilla/adventure/summon_iron_golem.txt new file mode 100644 index 0000000..52f46c1 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/adventure/summon_iron_golem.txt @@ -0,0 +1,11 @@ + +setIcon("minecraft:pumpkin") +setTranslatedTitle("advancements.adventure.summon_iron_golem.title") +setTranslatedDescription("advancements.adventure.summon_iron_golem.description") + +setFrameType("goal") + +addParent("triumph:vanilla/adventure/trade") + +criteria = addCriteria("summoned_golem", "minecraft:summoned_entity") +criteria.setEntityType("minecraft:villager_golem") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/adventure/totem_of_undying.txt b/config/triumph/script/triumph/vanilla/adventure/totem_of_undying.txt new file mode 100644 index 0000000..9b34cfe --- /dev/null +++ b/config/triumph/script/triumph/vanilla/adventure/totem_of_undying.txt @@ -0,0 +1,11 @@ + +setIcon("minecraft:totem_of_undying") +setTranslatedTitle("advancements.adventure.totem_of_undying.title") +setTranslatedDescription("advancements.adventure.totem_of_undying.description") + +setFrameType("goal") + +addParent("triumph:vanilla/adventure/kill_a_mob") + +criteria = addCriteria("used_totem", "minecraft:used_totem") +criteria.setItem("minecraft:totem_of_undying") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/adventure/trade.txt b/config/triumph/script/triumph/vanilla/adventure/trade.txt new file mode 100644 index 0000000..3008afd --- /dev/null +++ b/config/triumph/script/triumph/vanilla/adventure/trade.txt @@ -0,0 +1,9 @@ + +setIcon("minecraft:emerald") +setTranslatedTitle("advancements.adventure.trade.title") +setTranslatedDescription("advancements.adventure.trade.description") + +addParent("triumph:vanilla/adventure/root") + +addCriteria("traded", "minecraft:villager_trade") +setPos(-30,76) \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/end/dragon_breath.txt b/config/triumph/script/triumph/vanilla/end/dragon_breath.txt new file mode 100644 index 0000000..7e79c53 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/end/dragon_breath.txt @@ -0,0 +1,10 @@ +setIcon("minecraft:dragon_breath") +setTranslatedTitle("advancements.end.dragon_breath.title") +setTranslatedDescription("advancements.end.dragon_breath.description") + +setFrameType("goal") + +addParent("triumph:vanilla/end/kill_dragon") + +criteria = addCriteria("dragon_breath", "minecraft:inventory_changed") +criteria.addItem("minecraft:dragon_breath") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/end/dragon_egg.txt b/config/triumph/script/triumph/vanilla/end/dragon_egg.txt new file mode 100644 index 0000000..e24e0f7 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/end/dragon_egg.txt @@ -0,0 +1,10 @@ +setIcon("minecraft:dragon_egg") +setTranslatedTitle("advancements.end.dragon_egg.title") +setTranslatedDescription("advancements.end.dragon_egg.description") + +setFrameType("goal") + +addParent("triumph:vanilla/end/kill_dragon") + +criteria = addCriteria("dragon_egg", "minecraft:inventory_changed") +criteria.setItem("minecraft:dragon_egg") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/end/elytra.txt b/config/triumph/script/triumph/vanilla/end/elytra.txt new file mode 100644 index 0000000..becaf64 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/end/elytra.txt @@ -0,0 +1,10 @@ +setIcon("minecraft:elytra") +setTranslatedTitle("advancements.end.elytra.title") +setTranslatedDescription("advancements.end.elytra.description") + +setFrameType("goal") + +addParent("triumph:vanilla/end/find_end_city") + +criteria = addCriteria("elytra", "minecraft:inventory_changed") +criteria.addItem("minecraft:elytra") diff --git a/config/triumph/script/triumph/vanilla/end/enter_end_gateway.txt b/config/triumph/script/triumph/vanilla/end/enter_end_gateway.txt new file mode 100644 index 0000000..ac9e6b1 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/end/enter_end_gateway.txt @@ -0,0 +1,8 @@ +setIcon("minecraft:ender_pearl") +setTranslatedTitle("advancements.end.enter_end_gateway.title") +setTranslatedDescription("advancements.end.enter_end_gateway.description") + +addParent("triumph:vanilla/end/kill_dragon") + +criteria = addCriteria("entered_end_gateway", "minecraft:enter_block") +criteria.setBlock("minecraft:end_gateway") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/end/find_end_city.txt b/config/triumph/script/triumph/vanilla/end/find_end_city.txt new file mode 100644 index 0000000..1ba8522 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/end/find_end_city.txt @@ -0,0 +1,9 @@ + +setIcon("minecraft:purpur_block") +setTranslatedTitle("advancements.end.find_end_city.title") +setTranslatedDescription("advancements.end.find_end_city.description") + +addParent("triumph:vanilla/end/enter_end_gateway") + +criteria = addCriteria("in_city", "minecraft:location") +criteria.setFeature("EndCity") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/end/kill_dragon.txt b/config/triumph/script/triumph/vanilla/end/kill_dragon.txt new file mode 100644 index 0000000..19c17a6 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/end/kill_dragon.txt @@ -0,0 +1,9 @@ + +setIcon("minecraft:skull", 5) +setTranslatedTitle("advancements.end.kill_dragon.title") +setTranslatedDescription("advancements.end.kill_dragon.description") + +addParent("triumph:vanilla/end/root") + +criteria = addCriteria("killed_dragon", "minecraft:player_killed_entity") +criteria.setEntityType("ender_dragon") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/end/levitate.txt b/config/triumph/script/triumph/vanilla/end/levitate.txt new file mode 100644 index 0000000..5a772ac --- /dev/null +++ b/config/triumph/script/triumph/vanilla/end/levitate.txt @@ -0,0 +1,15 @@ + +setIcon("minecraft:shulker_shell") +setTranslatedTitle("advancements.end.levitate.title") +setTranslatedDescription("advancements.end.levitate.description") + +setFrameType("challenge") + +addParent("triumph:vanilla/end/find_end_city") + +setRewardExperience(50) + +criteria = addCriteria("levitated", "minecraft:levitation") +distance = criteria.getDistanceData() +distance.setYMin(50) +setPos(128,40) \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/end/respawn_dragon.txt b/config/triumph/script/triumph/vanilla/end/respawn_dragon.txt new file mode 100644 index 0000000..fd82b6d --- /dev/null +++ b/config/triumph/script/triumph/vanilla/end/respawn_dragon.txt @@ -0,0 +1,11 @@ + +setIcon("minecraft:end_crystal") +setTranslatedTitle("advancements.end.respawn_dragon.title") +setTranslatedDescription("advancements.end.respawn_dragon.description") + +setFrameType("goal") + +addParent("triumph:vanilla/end/kill_dragon") + +criteria = addCriteria("summoned_dragon", "minecraft:summoned_entity") +criteria.setEntityType("ender_dragon") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/end/root.txt b/config/triumph/script/triumph/vanilla/end/root.txt new file mode 100644 index 0000000..c4b7593 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/end/root.txt @@ -0,0 +1,15 @@ + +setIcon("minecraft:end_stone") + +setTranslatedTitle("advancements.end.root.title") + +setTranslatedDescription("advancements.end.root.description") + +setBackground("minecraft:textures/gui/advancements/backgrounds/end.png") + +setShowToast(false) + +setAnnounceToChat(false) + +criteria = addCriteria("entered_end", "minecraft:changed_dimension") +criteria.setDimensionDestination("the_end") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/husbandry/balanced_diet.txt b/config/triumph/script/triumph/vanilla/husbandry/balanced_diet.txt new file mode 100644 index 0000000..c034b48 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/husbandry/balanced_diet.txt @@ -0,0 +1,114 @@ +setIcon("minecraft:apple") +setTranslatedTitle("advancements.husbandry.balanced_diet.title") +setTranslatedDescription("advancements.husbandry.balanced_diet.description") + +setFrameType("challenge") + +addParent("triumph:vanilla/husbandry/plant_seed") + +setRewardExperience(100) + +criteria = addCriteria("apple", "minecraft:consume_item") +criteria.setItem("minecraft:apple") + +criteria = addCriteria("mushroom_stew", "minecraft:consume_item") +criteria.setItem("minecraft:mushroom_stew") + +criteria = addCriteria("bread", "minecraft:consume_item") +criteria.setItem("minecraft:bread") + +criteria = addCriteria("porkchop", "minecraft:consume_item") +criteria.setItem("minecraft:porkchop") + +criteria = addCriteria("cooked_porkchop", "minecraft:consume_item") +criteria.setItem("minecraft:cooked_porkchop") + +criteria = addCriteria("golden_apple", "minecraft:consume_item") +criteria.setItem("minecraft:golden_apple", 0) + +criteria = addCriteria("enchanted_golden_apple", "minecraft:consume_item") +criteria.setItem("minecraft:golden_apple", 1) + +criteria = addCriteria("raw_cod", "minecraft:consume_item") +criteria.setItem("minecraft:fish", 0) + +criteria = addCriteria("raw_salmon", "minecraft:consume_item") +criteria.setItem("minecraft:fish", 1) + +criteria = addCriteria("clownfish", "minecraft:consume_item") +criteria.setItem("minecraft:fish", 2) + +criteria = addCriteria("pufferfish", "minecraft:consume_item") +criteria.setItem("minecraft:fish", 3) + +criteria = addCriteria("cooked_cod", "minecraft:consume_item") +criteria.setItem("minecraft:cooked_fish", 0) + +criteria = addCriteria("cooked_salmon", "minecraft:consume_item") +criteria.setItem("minecraft:cooked_fish", 1) + +criteria = addCriteria("cookie", "minecraft:consume_item") +criteria.setItem("minecraft:cookie") + +criteria = addCriteria("melon", "minecraft:consume_item") +criteria.setItem("minecraft:melon") + +criteria = addCriteria("beef", "minecraft:consume_item") +criteria.setItem("minecraft:beef") + +criteria = addCriteria("cooked_beef", "minecraft:consume_item") +criteria.setItem("minecraft:cooked_beef") + +criteria = addCriteria("chicken", "minecraft:consume_item") +criteria.setItem("minecraft:chicken") + +criteria = addCriteria("cooked_chicken", "minecraft:consume_item") +criteria.setItem("minecraft:cooked_chicken") + +criteria = addCriteria("rotten_flesh", "minecraft:consume_item") +criteria.setItem("minecraft:rotten_flesh") + +criteria = addCriteria("spider_eye", "minecraft:consume_item") +criteria.setItem("minecraft:spider_eye") + +criteria = addCriteria("carrot", "minecraft:consume_item") +criteria.setItem("minecraft:carrot") + +criteria = addCriteria("potato", "minecraft:consume_item") +criteria.setItem("minecraft:potato") + +criteria = addCriteria("baked_potato", "minecraft:consume_item") +criteria.setItem("minecraft:baked_potato") + +criteria = addCriteria("poisonous_potato", "minecraft:consume_item") +criteria.setItem("minecraft:poisonous_potato") + +criteria = addCriteria("golden_carrot", "minecraft:consume_item") +criteria.setItem("minecraft:golden_carrot") + +criteria = addCriteria("pumpkin_pie", "minecraft:consume_item") +criteria.setItem("minecraft:pumpkin_pie") + +criteria = addCriteria("rabbit", "minecraft:consume_item") +criteria.setItem("minecraft:rabbit") + +criteria = addCriteria("cooked_rabbit", "minecraft:consume_item") +criteria.setItem("minecraft:cooked_rabbit") + +criteria = addCriteria("rabbit_stew", "minecraft:consume_item") +criteria.setItem("minecraft:rabbit_stew") + +criteria = addCriteria("mutton", "minecraft:consume_item") +criteria.setItem("minecraft:mutton") + +criteria = addCriteria("cooked_mutton", "minecraft:consume_item") +criteria.setItem("minecraft:cooked_mutton") + +criteria = addCriteria("chorus_fruit", "minecraft:consume_item") +criteria.setItem("minecraft:chorus_fruit") + +criteria = addCriteria("beetroot", "minecraft:consume_item") +criteria.setItem("minecraft:beetroot") + +criteria = addCriteria("beetroot_soup", "minecraft:consume_item") +criteria.setItem("minecraft:beetroot_soup") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/husbandry/break_diamond_hoe.txt b/config/triumph/script/triumph/vanilla/husbandry/break_diamond_hoe.txt new file mode 100644 index 0000000..d5c6d56 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/husbandry/break_diamond_hoe.txt @@ -0,0 +1,13 @@ +setIcon("minecraft:diamond_hoe") +setTranslatedTitle("advancements.husbandry.break_diamond_hoe.title") +setTranslatedDescription("advancements.husbandry.break_diamond_hoe.description") + +setFrameType("challenge") + +addParent("triumph:vanilla/husbandry/plant_seed") + +setRewardExperience(100) + +criteria = addCriteria("broke_hoe", "minecraft:item_durability_changed") +criteria.setItem("minecraft:diamond_hoe") +criteria.setDurabilityMinMax(-1, -1) \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/husbandry/bred_all_animals.txt b/config/triumph/script/triumph/vanilla/husbandry/bred_all_animals.txt new file mode 100644 index 0000000..98e89ce --- /dev/null +++ b/config/triumph/script/triumph/vanilla/husbandry/bred_all_animals.txt @@ -0,0 +1,39 @@ +setIcon("minecraft:golden_carrot") +setTranslatedTitle("advancements.husbandry.breed_all_animals.title") +setTranslatedDescription("advancements.husbandry.breed_all_animals.description") + +setFrameType("challenge") + +addParent("triumph:vanilla/husbandry/breed_an_animal") + +setRewardExperience(100) + +criteria = addCriteria("bred_horse", "minecraft:bred_animals") +criteria.setParentType("minecraft:horse") + +criteria = addCriteria("bred_sheep", "minecraft:bred_animals") +criteria.setParentType("minecraft:sheep") + +criteria = addCriteria("bred_cow", "minecraft:bred_animals") +criteria.setParentType("minecraft:cow") + +criteria = addCriteria("bred_mooshroom", "minecraft:bred_animals") +criteria.setParentType("minecraft:mooshroom") + +criteria = addCriteria("bred_pig", "minecraft:bred_animals") +criteria.setParentType("minecraft:pig") + +criteria = addCriteria("bred_chicken", "minecraft:bred_animals") +criteria.setParentType("minecraft:chicken") + +criteria = addCriteria("bred_wolf", "minecraft:bred_animals") +criteria.setParentType("minecraft:wolf") + +criteria = addCriteria("bred_ocelot", "minecraft:bred_animals") +criteria.setParentType("minecraft:ocelot") + +criteria = addCriteria("bred_rabbit", "minecraft:bred_animals") +criteria.setParentType("minecraft:rabbit") + +criteria = addCriteria("bred_llama", "minecraft:bred_animals") +criteria.setParentType("minecraft:llama") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/husbandry/breed_an_animal.txt b/config/triumph/script/triumph/vanilla/husbandry/breed_an_animal.txt new file mode 100644 index 0000000..b4fb3ac --- /dev/null +++ b/config/triumph/script/triumph/vanilla/husbandry/breed_an_animal.txt @@ -0,0 +1,37 @@ +setIcon("minecraft:wheat") +setTranslatedTitle("advancements.husbandry.breed_an_animal.title") +setTranslatedDescription("advancements.husbandry.breed_an_animal.description") + +addParent("triumph:vanilla/husbandry/root") + +criteria = addCriteria("bred_horse", "minecraft:bred_animals") +criteria.setParentType("minecraft:horse") + +criteria = addCriteria("bred_sheep", "minecraft:bred_animals") +criteria.setParentType("minecraft:sheep") + +criteria = addCriteria("bred_cow", "minecraft:bred_animals") +criteria.setParentType("minecraft:cow") + +criteria = addCriteria("bred_mooshroom", "minecraft:bred_animals") +criteria.setParentType("minecraft:mooshroom") + +criteria = addCriteria("bred_pig", "minecraft:bred_animals") +criteria.setParentType("minecraft:pig") + +criteria = addCriteria("bred_chicken", "minecraft:bred_animals") +criteria.setParentType("minecraft:chicken") + +criteria = addCriteria("bred_wolf", "minecraft:bred_animals") +criteria.setParentType("minecraft:wolf") + +criteria = addCriteria("bred_ocelot", "minecraft:bred_animals") +criteria.setParentType("minecraft:ocelot") + +criteria = addCriteria("bred_rabbit", "minecraft:bred_animals") +criteria.setParentType("minecraft:rabbit") + +criteria = addCriteria("bred_llama", "minecraft:bred_animals") +criteria.setParentType("minecraft:llama") + +setRequirements("any") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/husbandry/plant_seed.txt b/config/triumph/script/triumph/vanilla/husbandry/plant_seed.txt new file mode 100644 index 0000000..d550337 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/husbandry/plant_seed.txt @@ -0,0 +1,22 @@ +setIcon("minecraft:wheat") +setTranslatedTitle("advancements.husbandry.plant_seed.title") +setTranslatedDescription("advancements.husbandry.plant_seed.description") + +addParent("triumph:vanilla/husbandry/root") + +criteria = addCriteria("wheat", "minecraft:placed_block") +criteria.setBlock("minecraft:wheat") + +criteria = addCriteria("pumpkin_stem", "minecraft:placed_block") +criteria.setBlock("minecraft:pumpkin_stem") + +criteria = addCriteria("melon_stem", "minecraft:placed_block") +criteria.setBlock("minecraft:melon_stem") + +criteria = addCriteria("beetroots", "minecraft:placed_block") +criteria.setBlock("minecraft:beetroots") + +criteria = addCriteria("nether_wart", "minecraft:placed_block") +criteria.setBlock("minecraft:nether_wart") + +setRequirements("any") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/husbandry/root.txt b/config/triumph/script/triumph/vanilla/husbandry/root.txt new file mode 100644 index 0000000..e994247 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/husbandry/root.txt @@ -0,0 +1,14 @@ + +setIcon("minecraft:hay_block") + +setTranslatedTitle("advancements.husbandry.root.title") + +setTranslatedDescription("advancements.husbandry.root.description") + +setBackground("minecraft:textures/gui/advancements/backgrounds/husbandry.png") + +setShowToast(false) + +setAnnounceToChat(false) + +addCriteria("consumed_item", "minecraft:consume_item") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/husbandry/tame_an_animal.txt b/config/triumph/script/triumph/vanilla/husbandry/tame_an_animal.txt new file mode 100644 index 0000000..c678333 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/husbandry/tame_an_animal.txt @@ -0,0 +1,7 @@ +setIcon("minecraft:lead") +setTranslatedTitle("advancements.husbandry.tame_an_animal.title") +setTranslatedDescription("advancements.husbandry.tame_an_animal.description") + +addParent("triumph:vanilla/husbandry/root") + +criteria = addCriteria("tamed_animal", "minecraft:tame_animal") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/nether/all_effects.txt b/config/triumph/script/triumph/vanilla/nether/all_effects.txt new file mode 100644 index 0000000..3d495bb --- /dev/null +++ b/config/triumph/script/triumph/vanilla/nether/all_effects.txt @@ -0,0 +1,32 @@ +setIcon("minecraft:bucket") +setTranslatedTitle("advancements.nether.all_effects.title") +setTranslatedDescription("advancements.nether.all_effects.description") + +setFrameType("challenge") +setHidden(true) + +addParent("triumph:vanilla/nether/all_potions") + +setRewardExperience(1000) + +criteria = addCriteria("all_effects", "minecraft:effects_changed") +criteria.addEffect("minecraft:speed") +criteria.addEffect("minecraft:slowness") +criteria.addEffect("minecraft:strength") +criteria.addEffect("minecraft:jump_boost") +criteria.addEffect("minecraft:regeneration") +criteria.addEffect("minecraft:fire_resistance") +criteria.addEffect("minecraft:water_breathing") +criteria.addEffect("minecraft:invisibility") +criteria.addEffect("minecraft:night_vision") +criteria.addEffect("minecraft:weakness") +criteria.addEffect("minecraft:poison") +criteria.addEffect("minecraft:wither") +criteria.addEffect("minecraft:haste") +criteria.addEffect("minecraft:mining_fatigue") +criteria.addEffect("minecraft:levitation") +criteria.addEffect("minecraft:glowing") +criteria.addEffect("minecraft:absorption") +criteria.addEffect("minecraft:hunger") +criteria.addEffect("minecraft:nausea") +criteria.addEffect("minecraft:resistance") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/nether/all_potions.txt b/config/triumph/script/triumph/vanilla/nether/all_potions.txt new file mode 100644 index 0000000..f2a6c24 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/nether/all_potions.txt @@ -0,0 +1,23 @@ +setIcon("minecraft:milk_bucket") +setTranslatedTitle("advancements.nether.all_potions.title") +setTranslatedDescription("advancements.nether.all_potions.description") + +setFrameType("challenge") + +addParent("triumph:vanilla/nether/brew_potion") + +setRewardExperience(100) + +criteria = addCriteria("all_effects", "minecraft:effects_changed") +criteria.addEffect("minecraft:speed") +criteria.addEffect("minecraft:slowness") +criteria.addEffect("minecraft:strength") +criteria.addEffect("minecraft:jump_boost") +criteria.addEffect("minecraft:regeneration") +criteria.addEffect("minecraft:fire_resistance") +criteria.addEffect("minecraft:water_breathing") +criteria.addEffect("minecraft:invisibility") +criteria.addEffect("minecraft:night_vision") +criteria.addEffect("minecraft:weakness") +criteria.addEffect("minecraft:poison") +setPos(129,0) \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/nether/brew_potion.txt b/config/triumph/script/triumph/vanilla/nether/brew_potion.txt new file mode 100644 index 0000000..6d22600 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/nether/brew_potion.txt @@ -0,0 +1,7 @@ +setIcon("minecraft:potion") +setTranslatedTitle("advancements.nether.brew_potion.title") +setTranslatedDescription("advancements.nether.brew_potion.description") + +addParent("triumph:vanilla/nether/obtain_blaze_rod") + +criteria = addCriteria("potion", "minecraft:brewed_potion") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/nether/create_beacon.txt b/config/triumph/script/triumph/vanilla/nether/create_beacon.txt new file mode 100644 index 0000000..8ea731b --- /dev/null +++ b/config/triumph/script/triumph/vanilla/nether/create_beacon.txt @@ -0,0 +1,9 @@ + +setIcon("minecraft:beacon") +setTranslatedTitle("advancements.nether.create_beacon.title") +setTranslatedDescription("advancements.nether.create_beacon.description") + +addParent("triumph:vanilla/nether/summon_wither") + +criteria = addCriteria("beacon", "minecraft:construct_beacon") +criteria.setLevelsMin(1) \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/nether/create_full_beacon.txt b/config/triumph/script/triumph/vanilla/nether/create_full_beacon.txt new file mode 100644 index 0000000..8e66cdd --- /dev/null +++ b/config/triumph/script/triumph/vanilla/nether/create_full_beacon.txt @@ -0,0 +1,11 @@ + +setIcon("minecraft:beacon") +setTranslatedTitle("advancements.nether.create_full_beacon.title") +setTranslatedDescription("advancements.nether.create_full_beacon.description") + +setFrameType("goal") + +addParent("triumph:vanilla/nether/create_beacon") + +criteria = addCriteria("beacon", "minecraft:construct_beacon") +criteria.setLevelsMinMax(4, 4) \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/nether/fast_travel.txt b/config/triumph/script/triumph/vanilla/nether/fast_travel.txt new file mode 100644 index 0000000..914101e --- /dev/null +++ b/config/triumph/script/triumph/vanilla/nether/fast_travel.txt @@ -0,0 +1,14 @@ + +setIcon("minecraft:map") +setTranslatedTitle("advancements.nether.fast_travel.title") +setTranslatedDescription("advancements.nether.fast_travel.description") + +setFrameType("challenge") + +addParent("triumph:vanilla/nether/root") + +setRewardExperience(100) + +criteria = addCriteria("travelled", "minecraft:nether_travel") +distance = criteria.getDistanceData() +distance.setHorizontalMin(7000) \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/nether/find_fortress.txt b/config/triumph/script/triumph/vanilla/nether/find_fortress.txt new file mode 100644 index 0000000..f06835e --- /dev/null +++ b/config/triumph/script/triumph/vanilla/nether/find_fortress.txt @@ -0,0 +1,9 @@ + +setIcon("minecraft:nether_brick") +setTranslatedTitle("advancements.nether.find_fortress.title") +setTranslatedDescription("advancements.nether.find_fortress.description") + +addParent("triumph:vanilla/nether/root") + +criteria = addCriteria("fortress", "minecraft:location") +criteria.setFeature("Fortress") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/nether/get_wither_skull.txt b/config/triumph/script/triumph/vanilla/nether/get_wither_skull.txt new file mode 100644 index 0000000..ceb1c3d --- /dev/null +++ b/config/triumph/script/triumph/vanilla/nether/get_wither_skull.txt @@ -0,0 +1,8 @@ +setIcon("minecraft:skull", 1) +setTranslatedTitle("advancements.nether.get_wither_skull.title") +setTranslatedDescription("advancements.nether.get_wither_skull.description") + +addParent("triumph:vanilla/nether/find_fortress") + +criteria = addCriteria("wither_skull", "minecraft:inventory_changed") +criteria.addItem("minecraft:skull", 1) diff --git a/config/triumph/script/triumph/vanilla/nether/obtain_blaze_rod.txt b/config/triumph/script/triumph/vanilla/nether/obtain_blaze_rod.txt new file mode 100644 index 0000000..1cb5971 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/nether/obtain_blaze_rod.txt @@ -0,0 +1,8 @@ +setIcon("minecraft:blaze_rod") +setTranslatedTitle("advancements.nether.obtain_blaze_rod.title") +setTranslatedDescription("advancements.nether.obtain_blaze_rod.description") + +addParent("triumph:vanilla/nether/find_fortress") + +criteria = addCriteria("blaze_rod", "minecraft:inventory_changed") +criteria.addItem("minecraft:blaze_rod") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/nether/return_to_sender.txt b/config/triumph/script/triumph/vanilla/nether/return_to_sender.txt new file mode 100644 index 0000000..26e9f1a --- /dev/null +++ b/config/triumph/script/triumph/vanilla/nether/return_to_sender.txt @@ -0,0 +1,19 @@ + +setIcon("minecraft:fire_charge") +setTranslatedTitle("advancements.nether.return_to_sender.title") +setTranslatedDescription("advancements.nether.return_to_sender.description") + +setFrameType("challenge") + +addParent("triumph:vanilla/nether/root") + +setRewardExperience(50) + +criteria = addCriteria("killed_ghast", "minecraft:player_killed_entity") + +criteria.setEntityType("minecraft:ghast") + +damageSource = criteria.getDamageSourceData() +damageSource.isProjectile(true) +immediateSource = damageSource.getImmediateSourceData() +immediateSource.setType("minecraft:fireball") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/nether/root.txt b/config/triumph/script/triumph/vanilla/nether/root.txt new file mode 100644 index 0000000..175232e --- /dev/null +++ b/config/triumph/script/triumph/vanilla/nether/root.txt @@ -0,0 +1,15 @@ + +setIcon("minecraft:red_nether_brick") + +setTranslatedTitle("advancements.nether.root.title") + +setTranslatedDescription("advancements.nether.root.description") + +setBackground("minecraft:textures/gui/advancements/backgrounds/nether.png") + +setShowToast(false) + +setAnnounceToChat(false) + +criteria = addCriteria("entered_nether", "minecraft:changed_dimension") +criteria.setDimensionDestination("the_nether") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/nether/summon_wither.txt b/config/triumph/script/triumph/vanilla/nether/summon_wither.txt new file mode 100644 index 0000000..8c1ce79 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/nether/summon_wither.txt @@ -0,0 +1,9 @@ + +setIcon("minecraft:nether_star") +setTranslatedTitle("advancements.nether.summon_wither.title") +setTranslatedDescription("advancements.nether.summon_wither.description") + +addParent("triumph:vanilla/nether/get_wither_skull") + +criteria = addCriteria("summoned", "minecraft:summoned_entity") +criteria.setEntityType("wither") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/nether/uneasy_alliance.txt b/config/triumph/script/triumph/vanilla/nether/uneasy_alliance.txt new file mode 100644 index 0000000..8283eaa --- /dev/null +++ b/config/triumph/script/triumph/vanilla/nether/uneasy_alliance.txt @@ -0,0 +1,17 @@ + +setIcon("minecraft:ghast_tear") +setTranslatedTitle("advancements.nether.uneasy_alliance.title") +setTranslatedDescription("advancements.nether.uneasy_alliance.description") + +setFrameType("challenge") + +addParent("triumph:vanilla/nether/return_to_sender") + +setRewardExperience(100) + +criteria = addCriteria("killed_ghast", "minecraft:player_killed_entity") + +criteria.setEntityType("minecraft:ghast") +entityData = criteria.getEntityData() +location = entityData.getLocationData() +location.setDimensionType("overworld") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/recipes/brewing/blaze_powder.txt b/config/triumph/script/triumph/vanilla/recipes/brewing/blaze_powder.txt new file mode 100644 index 0000000..b3cdd32 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/recipes/brewing/blaze_powder.txt @@ -0,0 +1,11 @@ +addParent("triumph:vanilla/recipes/root") + +addRewardRecipe("minecraft:blaze_powder") + +criteria = addCriteria("has_blaze_rod", "minecraft:inventory_changed") +criteria.addItem("minecraft:blaze_rod") + +criteria = addCriteria("has_the_recipe", "minecraft:recipe_unlocked") +criteria.setRecipe("minecraft:blaze_powder") + +setRequirements("any") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/recipes/brewing/brewing_stand.txt b/config/triumph/script/triumph/vanilla/recipes/brewing/brewing_stand.txt new file mode 100644 index 0000000..1b6b971 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/recipes/brewing/brewing_stand.txt @@ -0,0 +1,11 @@ +addParent("triumph:vanilla/recipes/root") + +addRewardRecipe("minecraft:brewing_stand") + +criteria = addCriteria("has_blaze_rod", "minecraft:inventory_changed") +criteria.addItem("minecraft:blaze_rod") + +criteria = addCriteria("has_the_recipe", "minecraft:recipe_unlocked") +criteria.setRecipe("brewing_stand") + +setRequirements("any") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/recipes/brewing/cauldron.txt b/config/triumph/script/triumph/vanilla/recipes/brewing/cauldron.txt new file mode 100644 index 0000000..991cae4 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/recipes/brewing/cauldron.txt @@ -0,0 +1,11 @@ +addParent("triumph:vanilla/recipes/root") + +addRewardRecipe("minecraft:cauldron") + +criteria = addCriteria("has_water_bucket", "minecraft:inventory_changed") +criteria.addItem("minecraft:water_bucket") + +criteria = addCriteria("has_the_recipe", "minecraft:recipe_unlocked") +criteria.setRecipe("cauldron") + +setRequirements("any") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/recipes/brewing/fermented_spider_eye.txt b/config/triumph/script/triumph/vanilla/recipes/brewing/fermented_spider_eye.txt new file mode 100644 index 0000000..63cd610 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/recipes/brewing/fermented_spider_eye.txt @@ -0,0 +1,11 @@ +addParent("triumph:vanilla/recipes/root") + +addRewardRecipe("minecraft:fermented_spider_eye") + +criteria = addCriteria("has_spider_eye", "minecraft:inventory_changed") +criteria.addItem("minecraft:spider_eye") + +criteria = addCriteria("has_the_recipe", "minecraft:recipe_unlocked") +criteria.setRecipe("fermented_spider_eye") + +setRequirements("any") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/recipes/brewing/glass_bottle.txt b/config/triumph/script/triumph/vanilla/recipes/brewing/glass_bottle.txt new file mode 100644 index 0000000..6eccfad --- /dev/null +++ b/config/triumph/script/triumph/vanilla/recipes/brewing/glass_bottle.txt @@ -0,0 +1,11 @@ +addParent("triumph:vanilla/recipes/root") + +addRewardRecipe("minecraft:glass_bottle") + +criteria = addCriteria("has_glass", "minecraft:inventory_changed") +criteria.addItem("minecraft:glass") + +criteria = addCriteria("has_the_recipe", "minecraft:recipe_unlocked") +criteria.setRecipe("glass_bottle") + +setRequirements("any") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/recipes/brewing/golden_carrot.txt b/config/triumph/script/triumph/vanilla/recipes/brewing/golden_carrot.txt new file mode 100644 index 0000000..459f884 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/recipes/brewing/golden_carrot.txt @@ -0,0 +1,11 @@ +addParent("triumph:vanilla/recipes/root") + +addRewardRecipe("minecraft:golden_carrot") + +criteria = addCriteria("has_gold_nugget", "minecraft:inventory_changed") +criteria.addItem("minecraft:gold_nugget") + +criteria = addCriteria("has_the_recipe", "minecraft:recipe_unlocked") +criteria.setRecipe("golden_carrot") + +setRequirements("any") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/recipes/brewing/magma_cream.txt b/config/triumph/script/triumph/vanilla/recipes/brewing/magma_cream.txt new file mode 100644 index 0000000..2fd61cd --- /dev/null +++ b/config/triumph/script/triumph/vanilla/recipes/brewing/magma_cream.txt @@ -0,0 +1,11 @@ +addParent("triumph:vanilla/recipes/root") + +addRewardRecipe("minecraft:magma_cream") + +criteria = addCriteria("has_blaze_powder", "minecraft:inventory_changed") +criteria.addItem("minecraft:blaze_powder") + +criteria = addCriteria("has_the_recipe", "minecraft:recipe_unlocked") +criteria.setRecipe("magma_cream") + +setRequirements("any") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/recipes/brewing/speckled_melon.txt b/config/triumph/script/triumph/vanilla/recipes/brewing/speckled_melon.txt new file mode 100644 index 0000000..0accb19 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/recipes/brewing/speckled_melon.txt @@ -0,0 +1,11 @@ +addParent("triumph:vanilla/recipes/root") + +addRewardRecipe("minecraft:speckled_melon") + +criteria = addCriteria("has_melon", "minecraft:inventory_changed") +criteria.addItem("minecraft:melon") + +criteria = addCriteria("has_the_recipe", "minecraft:recipe_unlocked") +criteria.setRecipe("speckled_melon") + +setRequirements("any") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/recipes/root.txt b/config/triumph/script/triumph/vanilla/recipes/root.txt new file mode 100644 index 0000000..dabd88e --- /dev/null +++ b/config/triumph/script/triumph/vanilla/recipes/root.txt @@ -0,0 +1 @@ +addCriteria("impossible", "minecraft:impossible") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/story/cure_zombie_villager.txt b/config/triumph/script/triumph/vanilla/story/cure_zombie_villager.txt new file mode 100644 index 0000000..eb8363d --- /dev/null +++ b/config/triumph/script/triumph/vanilla/story/cure_zombie_villager.txt @@ -0,0 +1,9 @@ +setIcon("minecraft:golden_apple") +setTranslatedTitle("advancements.story.cure_zombie_villager.title") +setTranslatedDescription("advancements.story.cure_zombie_villager.description") + +setFrameType("goal") + +addParent("triumph:vanilla/story/enter_the_nether") + +criteria = addCriteria("cured_zombie", "minecraft:cured_zombie_villager") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/story/deflect_arrow.txt b/config/triumph/script/triumph/vanilla/story/deflect_arrow.txt new file mode 100644 index 0000000..c6a4df8 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/story/deflect_arrow.txt @@ -0,0 +1,13 @@ + +setIcon("minecraft:shield") +setTranslatedTitle("advancements.story.deflect_arrow.title") +setTranslatedDescription("advancements.story.deflect_arrow.description") + +addParent("triumph:vanilla/story/obtain_armor") + +criteria = addCriteria("deflected_projectile", "minecraft:entity_hurt_player") +damage = criteria.getDamageData() +damage.setBlocked(true) + +damageSource = damage.getDamageSourceData() +damageSource.isProjectile(true) \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/story/enchant_item.txt b/config/triumph/script/triumph/vanilla/story/enchant_item.txt new file mode 100644 index 0000000..48b8973 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/story/enchant_item.txt @@ -0,0 +1,7 @@ +setIcon("minecraft:enchanted_book") +setTranslatedTitle("advancements.story.enchant_item.title") +setTranslatedDescription("advancements.story.enchant_item.description") + +addParent("triumph:vanilla/story/mine_diamond") + +criteria = addCriteria("enchanted_item", "minecraft:enchanted_item") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/story/enter_the_end.txt b/config/triumph/script/triumph/vanilla/story/enter_the_end.txt new file mode 100644 index 0000000..8101bb9 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/story/enter_the_end.txt @@ -0,0 +1,9 @@ + +setIcon("minecraft:end_stone") +setTranslatedTitle("advancements.story.enter_the_end.title") +setTranslatedDescription("advancements.story.enter_the_end.description") + +addParent("triumph:vanilla/story/follow_ender_eye") + +criteria = addCriteria("entered_end", "minecraft:changed_dimension") +criteria.setDimensionDestination("the_end") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/story/enter_the_nether.txt b/config/triumph/script/triumph/vanilla/story/enter_the_nether.txt new file mode 100644 index 0000000..a9fe6ce --- /dev/null +++ b/config/triumph/script/triumph/vanilla/story/enter_the_nether.txt @@ -0,0 +1,9 @@ + +setIcon("minecraft:flint_and_steel") +setTranslatedTitle("advancements.story.enter_the_nether.title") +setTranslatedDescription("advancements.story.enter_the_nether.description") + +addParent("triumph:vanilla/story/form_obsidian") + +criteria = addCriteria("entered_nether", "minecraft:changed_dimension") +criteria.setDimensionDestination("the_nether") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/story/follow_ender_eye.txt b/config/triumph/script/triumph/vanilla/story/follow_ender_eye.txt new file mode 100644 index 0000000..a20c0a1 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/story/follow_ender_eye.txt @@ -0,0 +1,8 @@ +setIcon("minecraft:ender_eye") +setTranslatedTitle("advancements.story.follow_ender_eye.title") +setTranslatedDescription("advancements.story.follow_ender_eye.description") + +addParent("triumph:vanilla/story/enter_the_nether") + +criteria = addCriteria("in_stronghold", "minecraft:location") +criteria.setFeature("Stronghold") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/story/form_obsidian.txt b/config/triumph/script/triumph/vanilla/story/form_obsidian.txt new file mode 100644 index 0000000..246ac3c --- /dev/null +++ b/config/triumph/script/triumph/vanilla/story/form_obsidian.txt @@ -0,0 +1,8 @@ +setIcon("minecraft:obsidian") +setTranslatedTitle("advancements.story.form_obsidian.title") +setTranslatedDescription("advancements.story.form_obsidian.description") + +addParent("triumph:vanilla/story/lava_bucket") + +criteria = addCriteria("obsidian", "minecraft:inventory_changed") +criteria.addItem("minecraft:obsidian") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/story/iron_tools.txt b/config/triumph/script/triumph/vanilla/story/iron_tools.txt new file mode 100644 index 0000000..2e9ff0d --- /dev/null +++ b/config/triumph/script/triumph/vanilla/story/iron_tools.txt @@ -0,0 +1,8 @@ +setIcon("minecraft:iron_pickaxe") +setTranslatedTitle("advancements.story.iron_tools.title") +setTranslatedDescription("advancements.story.iron_tools.description") + +addParent("triumph:vanilla/story/smelt_iron") + +criteria = addCriteria("iron_pickaxe", "minecraft:inventory_changed") +criteria.addItem("minecraft:iron_pickaxe") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/story/lava_bucket.txt b/config/triumph/script/triumph/vanilla/story/lava_bucket.txt new file mode 100644 index 0000000..9eabf9b --- /dev/null +++ b/config/triumph/script/triumph/vanilla/story/lava_bucket.txt @@ -0,0 +1,8 @@ +setIcon("minecraft:lava_bucket") +setTranslatedTitle("advancements.story.lava_bucket.title") +setTranslatedDescription("advancements.story.lava_bucket.description") + +addParent("triumph:vanilla/story/smelt_iron") + +criteria = addCriteria("lava_bucket", "minecraft:inventory_changed") +criteria.addItem("minecraft:lava_bucket") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/story/mine_diamond.txt b/config/triumph/script/triumph/vanilla/story/mine_diamond.txt new file mode 100644 index 0000000..599589c --- /dev/null +++ b/config/triumph/script/triumph/vanilla/story/mine_diamond.txt @@ -0,0 +1,8 @@ +setIcon("minecraft:diamond") +setTranslatedTitle("advancements.story.mine_diamond.title") +setTranslatedDescription("advancements.story.mine_diamond.description") + +addParent("triumph:vanilla/story/iron_tools") + +criteria = addCriteria("diamond", "minecraft:inventory_changed") +criteria.addItem("minecraft:diamond") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/story/mine_stone.txt b/config/triumph/script/triumph/vanilla/story/mine_stone.txt new file mode 100644 index 0000000..49c5b64 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/story/mine_stone.txt @@ -0,0 +1,9 @@ +setIcon("minecraft:wooden_pickaxe") +setTranslatedTitle("advancements.story.mine_stone.title") +setTranslatedDescription("advancements.story.mine_stone.description") + +addParent("triumph:vanilla/story/root") + +criteria = addCriteria("get_stone", "minecraft:inventory_changed") +criteria.addItem("minecraft:cobblestone") +setPos(-79,-39) \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/story/obtain_armor.txt b/config/triumph/script/triumph/vanilla/story/obtain_armor.txt new file mode 100644 index 0000000..3294dc1 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/story/obtain_armor.txt @@ -0,0 +1,19 @@ +setIcon("minecraft:iron_chestplate") +setTranslatedTitle("advancements.story.obtain_armor.title") +setTranslatedDescription("advancements.story.obtain_armor.description") + +addParent("triumph:vanilla/story/smelt_iron") + +criteria = addCriteria("iron_helmet", "minecraft:inventory_changed") +criteria.addItem("minecraft:iron_helmet") + +criteria = addCriteria("iron_chestplate", "minecraft:inventory_changed") +criteria.addItem("minecraft:iron_chestplate") + +criteria = addCriteria("iron_leggings", "minecraft:inventory_changed") +criteria.addItem("minecraft:iron_leggings") + +criteria = addCriteria("iron_boots", "minecraft:inventory_changed") +criteria.addItem("minecraft:iron_boots") + +setRequirements("any") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/story/root.txt b/config/triumph/script/triumph/vanilla/story/root.txt new file mode 100644 index 0000000..b0fd059 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/story/root.txt @@ -0,0 +1,15 @@ + +setIcon("minecraft:grass") + +setTranslatedTitle("advancements.story.root.title") + +setTranslatedDescription("advancements.story.root.description") + +setBackground("minecraft:textures/gui/advancements/backgrounds/stone.png") + +setShowToast(false) + +setAnnounceToChat(false) + +criteria = addCriteria("crafting_table", "minecraft:inventory_changed") +criteria.addItem("minecraft:crafting_table") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/story/shiny_gear.txt b/config/triumph/script/triumph/vanilla/story/shiny_gear.txt new file mode 100644 index 0000000..44b687e --- /dev/null +++ b/config/triumph/script/triumph/vanilla/story/shiny_gear.txt @@ -0,0 +1,19 @@ +setIcon("minecraft:diamond_chestplate") +setTranslatedTitle("advancements.story.shiny_gear.title") +setTranslatedDescription("advancements.story.shiny_gear.description") + +addParent("triumph:vanilla/story/mine_diamond") + +criteria = addCriteria("diamond_helmet", "minecraft:inventory_changed") +criteria.addItem("minecraft:diamond_helmet") + +criteria = addCriteria("diamond_chestplate", "minecraft:inventory_changed") +criteria.addItem("minecraft:diamond_chestplate") + +criteria = addCriteria("diamond_leggings", "minecraft:inventory_changed") +criteria.addItem("minecraft:diamond_leggings") + +criteria = addCriteria("diamond_boots", "minecraft:inventory_changed") +criteria.addItem("minecraft:diamond_boots") + +setRequirements("any") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/story/smelt_iron.txt b/config/triumph/script/triumph/vanilla/story/smelt_iron.txt new file mode 100644 index 0000000..2d9c222 --- /dev/null +++ b/config/triumph/script/triumph/vanilla/story/smelt_iron.txt @@ -0,0 +1,8 @@ +setIcon("minecraft:iron_ingot") +setTranslatedTitle("advancements.story.smelt_iron.title") +setTranslatedDescription("advancements.story.smelt_iron.description") + +addParent("triumph:vanilla/story/upgrade_tools") + +criteria = addCriteria("iron", "minecraft:inventory_changed") +criteria.addItem("minecraft:iron_ingot") \ No newline at end of file diff --git a/config/triumph/script/triumph/vanilla/story/upgrade_tools.txt b/config/triumph/script/triumph/vanilla/story/upgrade_tools.txt new file mode 100644 index 0000000..97aed5a --- /dev/null +++ b/config/triumph/script/triumph/vanilla/story/upgrade_tools.txt @@ -0,0 +1,9 @@ +setIcon("minecraft:stone_pickaxe") +setTranslatedTitle("advancements.story.upgrade_tools.title") +setTranslatedDescription("advancements.story.upgrade_tools.description") + +addParent("triumph:vanilla/story/mine_stone") + +criteria = addCriteria("stone_pickaxe", "minecraft:inventory_changed") +criteria.addItem("minecraft:stone_pickaxe") +setPos(214,-39) \ No newline at end of file diff --git a/config/unidict/IntegrationModule.cfg b/config/unidict/IntegrationModule.cfg new file mode 100644 index 0000000..b507ece --- /dev/null +++ b/config/unidict/IntegrationModule.cfg @@ -0,0 +1,30 @@ +# Configuration file + +integrations { + B:AbyssalCraft=true + B:AdvancedRocketry=true + B:AppliedEnergistics2=true + B:BaseMetals=true + B:BloodMagic=true + B:Chickens=true + B:Crafting=true + B:DraconicEvolution=true + B:Embers=true + B:EnderIo=true + B:Forestry=true + B:ForgeCraft=true + B:Foundry=true + B:Furnace=true + B:GadgetryCore=true + B:GadgetryMachines=true + B:ImmersiveEngineering=true + B:IndustrialCraft2=true + B:IndustrialCraft2Classic=true + B:IndustrialForegoing=true + B:Magneticraft=true + B:Mekanism=true + B:TechReborn=true + B:ThermalExpansion=true +} + + diff --git a/config/unidict/UniDict.cfg b/config/unidict/UniDict.cfg new file mode 100644 index 0000000..e1bc7eb --- /dev/null +++ b/config/unidict/UniDict.cfg @@ -0,0 +1,243 @@ +# Configuration file + +~CONFIG_VERSION: 1.12.2-2.9.2 + +dump { + # Enable this to keep track of all the entries. + # the output file will be saved on "config\unidict\dump" folder. + # once the file is generated, you must delete it to re-generate. [default: false] + B:entriesDump=true + + # Enable this to keep track of all the kinds. + # the output file will be saved on "config\unidict\dump" folder. + # once the file is generated, you must delete it to re-generate. [default: false] + B:kindsDump=true + + # Enable this to keep track of all the unificated entries. + # the output file will be saved on "config\unidict\dump" folder. + # once the file is generated, you must delete it to re-generate. [default: false] + B:unifiedEntriesDump=true +} + + +general { + # auto hide items in JEI? [default: true] + B:autoHideInJEI=true + + # put here entries that you don't want to hide in JEI. + # only works if keepOneEntry is false. [default: [Ljava.lang.String;@41a3a7b1] + S:autoHideInJEIEntryBlackList < + > + + # put here kinds that you don't want to hide in JEI. + # only works if keepOneEntry is false. [default: [Ljava.lang.String;@2a48e402] + S:autoHideInJEIKindBlackList < + ore + > + + # Put here itemstacks that you want don't want to ignore/not unify. + # Example Format: minecraft:iron_ingot#0 [default: [Ljava.lang.String;@19c2827e] + S:itemStacksNamesToIgnore < + > + + # keep only one entry per ore dict entry? [default: false] + B:keepOneEntry=false + + # enable this if you want the keepOneEntry blacklists to became whitelists. + # Note: this doesn't applies for "S:keepOneEntryModBlackSet" [default: false] + B:keepOneEntryBlackListsAsWhiteLists=false + + # entries listed here will be blacklisted in keepOneEntry. + # must be the exact entry name. [default: [Ljava.lang.String;@7a420e87] + S:keepOneEntryEntryBlackList < + > + + # kinds listed here will be blacklisted in keepOneEntry. + # must be the exact kind name. [default: [Ljava.lang.String;@6631b62c] + S:keepOneEntryKindBlackList < + > + + # mods listed here will be blacklisted in keepOneEntry. + # must be the exact modID. [default: [Ljava.lang.String;@5fdd8c88] + S:keepOneEntryModBlackList < + > + + # Enable this if you have mods that depends on UniDict but you don't like the unification. [default: false] + B:libraryMode=false + + # If Enabled, the ingredients of all the new recipes created by Crafting Integration will be registered as ItemStacks. + # Enable this if you don't like the cycling through the possibilities of JEI. [default: false] + B:registerNewCraftingIngredientsAsItemStacks=false + + # This allows to the user add/remove entries before the Unification happen. + # this is mainly useful to avoid trying to unify certain things. + # + # Format to Add entries to the OreDictionary: + # weirdStone+minecraft:stone#1 + # The example above will register Granite as weirdStone. + # + # Format to Remove entries from the OreDictionary: + # weirdStone-minecraft:stone#1 + # The example above will remove Granite from weirdStone. [default: [Ljava.lang.String;@390dde26] + S:userOreDictEntries < + > +} + + +inputreplacement { + # Enabling this will remove all non-standard items as input of the Furnace. [default: false] + B:furnace=false + + # Enabling this will remove all non-standard items as input of Mekanism Machine Recipes. [default: false] + B:mekanism=false +} + + +integrations { + # this controls if duplicate check & removal of duplicates on Immersive Engineering Integration. [default: true] + B:ieIntegrationDuplicateRemoval=true +} + + +modules { + # Integration Module. + # if false all the Integrations will be disabled. + # [default: true] + B:integration=true +} + + +resources { + # what kind of child do you want to make a standard? + # [default: [Ljava.lang.String;@4b269165] + S:childrenOfMetals < + ore + dustTiny + dustSmall + chunk + dust + nugget + ingot + block + plate + gear + rod + > + + # Here you can put a list to custom unify them. + # must be in this format "ResourceName:kind1|kind2|...". [default: [Ljava.lang.String;@36fa8978] + S:customUnifiedResources < + Obsidian:dustTiny|dust + Stone:dust + Obsidian:dust|dustSmall + Coal:dust|dustSmall + Sulfur:dust|dustSmall + Salt:dust + > + + # enabling this allow you to specify the "owner" of each entry. + # it also will make "S:ownerOfEveryThing" be ignored for this entry. + # example: "ingotIron" + # [default: false] + B:enableSpecificEntrySort=false + + # enabling this allow you to specify the "owner" of each kind. + # it also will make "S:ownerOfEveryThing" be ignored for this kind. + # example: "ore" + # [default: false] + B:enableSpecificKindSort=false + + # Add here input ItemStack's (item registry names) that you don't want the Furnace Integration to mess with. + # Format: + # minecraft:iron_ingot#0 [default: [Ljava.lang.String;@7fe3f208] + S:furnaceInputsToIgnore < + + > + + # Add here output ItemStack's (item registry names) that you don't want the Furnace Integration to mess with. + # Format: + # minecraft:iron_ingot#0 [default: [Ljava.lang.String;@b1e928] + S:furnaceOutputsToIgnore < + + > + + # Crafting Integration will ignore recipes created by the ModId's listed below. + # [default: [Ljava.lang.String;@56e9421f] + S:ignoreModIdRecipes < + oreshrubs + > + + # List of Metals to unify. + # Note 1: this will only work for "metals" + # Note 2: if your "metal" doesn't have an ingot form, check the "S:customUnifiedResources" config option. + # [default: [Ljava.lang.String;@26a30947] + S:metalsToUnify < + Iron + Gold + Copper + Tin + Silver + Lead + Nickel + Platinum + Zinc + Aluminium + Aluminum + Alumina + Chromium + Chrome + Uranium + Iridium + Osmium + Bronze + Steel + Brass + Invar + Electrum + Cupronickel + Constantan + > + + # all the entries will be sorted according to the modID list below + # must be the exact modID. + # [default: [Ljava.lang.String;@2bffbf34] + S:ownerOfEveryThing < + minecraft + thermalfoundation + immersiveengineering + substratum + ic2 + mekanism + techreborn + > + + # add here recipes (names) that you don't want the Crafting Integration to mess with. [default: [Ljava.lang.String;@41342258] + S:recipeToIgnoreList < + minecraft:iron_nugget + minecraft:iron_block + minecraft:iron_ingot_from_block + minecraft:iron_ingot_from_nuggets + minecraft:gold_nugget + minecraft:gold_ingot_from_block + minecraft:gold_ingot_from_nuggets + minecraft:gold_block + > + + # add here recipes (names) that you want to be removed. + # note: this will be executed after Crafting Integration. + # note 2: if there is a space on the end of the recipe, then the recipe name must stay in "recipename", this is ONLY required when there is a space on the end " " [default: [Ljava.lang.String;@362f9060] + S:recipeToRemoveList < + > + + # resources to be black-listed. + # this exists to avoid duplicates. + # this affect the API. [default: [Ljava.lang.String;@1764399f] + S:resourceBlackList < + Aluminium + Alumina + Chrome + Redstone + > +} + + diff --git a/config/unidict/UniDict.cfg.bak b/config/unidict/UniDict.cfg.bak new file mode 100644 index 0000000..cf4a2ea --- /dev/null +++ b/config/unidict/UniDict.cfg.bak @@ -0,0 +1,243 @@ +# Configuration file + +~CONFIG_VERSION: 1.12.2-2.9.2 + +dump { + # Enable this to keep track of all the entries. + # the output file will be saved on "config\unidict\dump" folder. + # once the file is generated, you must delete it to re-generate. [default: false] + B:entriesDump=false + + # Enable this to keep track of all the kinds. + # the output file will be saved on "config\unidict\dump" folder. + # once the file is generated, you must delete it to re-generate. [default: false] + B:kindsDump=false + + # Enable this to keep track of all the unificated entries. + # the output file will be saved on "config\unidict\dump" folder. + # once the file is generated, you must delete it to re-generate. [default: false] + B:unifiedEntriesDump=false +} + + +general { + # auto hide items in JEI? [default: true] + B:autoHideInJEI=true + + # put here entries that you don't want to hide in JEI. + # only works if keepOneEntry is false. [default: [Ljava.lang.String;@41a3a7b1] + S:autoHideInJEIEntryBlackList < + > + + # put here kinds that you don't want to hide in JEI. + # only works if keepOneEntry is false. [default: [Ljava.lang.String;@2a48e402] + S:autoHideInJEIKindBlackList < + ore + > + + # Put here itemstacks that you want don't want to ignore/not unify. + # Example Format: minecraft:iron_ingot#0 [default: [Ljava.lang.String;@19c2827e] + S:itemStacksNamesToIgnore < + > + + # keep only one entry per ore dict entry? [default: false] + B:keepOneEntry=false + + # enable this if you want the keepOneEntry blacklists to became whitelists. + # Note: this doesn't applies for "S:keepOneEntryModBlackSet" [default: false] + B:keepOneEntryBlackListsAsWhiteLists=false + + # entries listed here will be blacklisted in keepOneEntry. + # must be the exact entry name. [default: [Ljava.lang.String;@7a420e87] + S:keepOneEntryEntryBlackList < + > + + # kinds listed here will be blacklisted in keepOneEntry. + # must be the exact kind name. [default: [Ljava.lang.String;@6631b62c] + S:keepOneEntryKindBlackList < + > + + # mods listed here will be blacklisted in keepOneEntry. + # must be the exact modID. [default: [Ljava.lang.String;@5fdd8c88] + S:keepOneEntryModBlackList < + > + + # Enable this if you have mods that depends on UniDict but you don't like the unification. [default: false] + B:libraryMode=false + + # If Enabled, the ingredients of all the new recipes created by Crafting Integration will be registered as ItemStacks. + # Enable this if you don't like the cycling through the possibilities of JEI. [default: false] + B:registerNewCraftingIngredientsAsItemStacks=false + + # This allows to the user add/remove entries before the Unification happen. + # this is mainly useful to avoid trying to unify certain things. + # + # Format to Add entries to the OreDictionary: + # weirdStone+minecraft:stone#1 + # The example above will register Granite as weirdStone. + # + # Format to Remove entries from the OreDictionary: + # weirdStone-minecraft:stone#1 + # The example above will remove Granite from weirdStone. [default: [Ljava.lang.String;@390dde26] + S:userOreDictEntries < + > +} + + +inputreplacement { + # Enabling this will remove all non-standard items as input of the Furnace. [default: false] + B:furnace=false + + # Enabling this will remove all non-standard items as input of Mekanism Machine Recipes. [default: false] + B:mekanism=false +} + + +integrations { + # this controls if duplicate check & removal of duplicates on Immersive Engineering Integration. [default: true] + B:ieIntegrationDuplicateRemoval=true +} + + +modules { + # Integration Module. + # if false all the Integrations will be disabled. + # [default: true] + B:integration=true +} + + +resources { + # what kind of child do you want to make a standard? + # [default: [Ljava.lang.String;@4b269165] + S:childrenOfMetals < + ore + dustTiny + dustSmall + chunk + dust + nugget + ingot + block + plate + gear + rod + > + + # Here you can put a list to custom unify them. + # must be in this format "ResourceName:kind1|kind2|...". [default: [Ljava.lang.String;@36fa8978] + S:customUnifiedResources < + Obsidian:dustTiny|dust + Stone:dust + Obsidian:dust|dustSmall + Coal:dust|dustSmall + Sulfur:dust|dustSmall + Salt:dust + > + + # enabling this allow you to specify the "owner" of each entry. + # it also will make "S:ownerOfEveryThing" be ignored for this entry. + # example: "ingotIron" + # [default: false] + B:enableSpecificEntrySort=false + + # enabling this allow you to specify the "owner" of each kind. + # it also will make "S:ownerOfEveryThing" be ignored for this kind. + # example: "ore" + # [default: false] + B:enableSpecificKindSort=false + + # Add here input ItemStack's (item registry names) that you don't want the Furnace Integration to mess with. + # Format: + # minecraft:iron_ingot#0 [default: [Ljava.lang.String;@7fe3f208] + S:furnaceInputsToIgnore < + + > + + # Add here output ItemStack's (item registry names) that you don't want the Furnace Integration to mess with. + # Format: + # minecraft:iron_ingot#0 [default: [Ljava.lang.String;@b1e928] + S:furnaceOutputsToIgnore < + + > + + # Crafting Integration will ignore recipes created by the ModId's listed below. + # [default: [Ljava.lang.String;@56e9421f] + S:ignoreModIdRecipes < + oreshrubs + > + + # List of Metals to unify. + # Note 1: this will only work for "metals" + # Note 2: if your "metal" doesn't have an ingot form, check the "S:customUnifiedResources" config option. + # [default: [Ljava.lang.String;@26a30947] + S:metalsToUnify < + Iron + Gold + Copper + Tin + Silver + Lead + Nickel + Platinum + Zinc + Aluminium + Aluminum + Alumina + Chromium + Chrome + Uranium + Iridium + Osmium + Bronze + Steel + Brass + Invar + Electrum + Cupronickel + Constantan + > + + # all the entries will be sorted according to the modID list below + # must be the exact modID. + # [default: [Ljava.lang.String;@2bffbf34] + S:ownerOfEveryThing < + minecraft + thermalfoundation + substratum + ic2 + mekanism + immersiveengineering + techreborn + > + + # add here recipes (names) that you don't want the Crafting Integration to mess with. [default: [Ljava.lang.String;@41342258] + S:recipeToIgnoreList < + minecraft:iron_nugget + minecraft:iron_block + minecraft:iron_ingot_from_block + minecraft:iron_ingot_from_nuggets + minecraft:gold_nugget + minecraft:gold_ingot_from_block + minecraft:gold_ingot_from_nuggets + minecraft:gold_block + > + + # add here recipes (names) that you want to be removed. + # note: this will be executed after Crafting Integration. + # note 2: if there is a space on the end of the recipe, then the recipe name must stay in "recipename", this is ONLY required when there is a space on the end " " [default: [Ljava.lang.String;@362f9060] + S:recipeToRemoveList < + > + + # resources to be black-listed. + # this exists to avoid duplicates. + # this affect the API. [default: [Ljava.lang.String;@1764399f] + S:resourceBlackList < + Aluminium + Alumina + Chrome + Redstone + > +} + + diff --git a/config/va.cfg b/config/va.cfg new file mode 100644 index 0000000..bc5ab25 --- /dev/null +++ b/config/va.cfg @@ -0,0 +1,50 @@ +# Configuration file + +blocks { + # Maximum reach distance for the block placer [range: 1 ~ 64, default: 16] + I:blockPlacerReach=16 + + # Max pulse length and delay in ticks [range: 10 ~ 10000, default: 1000] + I:clockMaxValue=1000 + + # Maximum reach distance for the dispenser tweaks. 1 to disable [range: 1 ~ 32, default: 4] + I:dispenserReach=4 +} + + +dispenser { + # Set to false to prevent VanillaAutomation from searching the registry for tools and weapons and make them usable by the dispenser [default: true] + B:searchTools=true + + # What tool the dispenser should use to shear sheep. Set to mineacraft:air to disable this [default: minecraft:shears] + S:shearSheepTool=minecraft:shears + + # Set to false to prevent the dispenser from inserting discs into juke boxes [default: true] + B:useDiscs=true + + # Set to false to prevent the dispenser from dying sheep with [default: true] + B:useDye=true + + # Set to false to prevent the dispenser from naming entities with name tags [default: true] + B:useNameTags=true + + # Set to false to prevent the dispenser from planting seeds [default: true] + B:useSeeds=true + + # Set to false to prevent the dispenser from using tools [default: true] + B:useTools=true + + # Set to false to prevent the dispenser from using weapons [default: true] + B:useWeapons=true +} + + +misc { + # Do not modify this unless you want unexpected behaviour [default: none] + S:latestCrash=none + + # Set to false to prevent vanillaautomation from reading crashlogs [default: true] + B:readLogs=true +} + + diff --git a/config/vanillafix.cfg b/config/vanillafix.cfg new file mode 100644 index 0000000..1112a21 --- /dev/null +++ b/config/vanillafix.cfg @@ -0,0 +1,26 @@ +# Configuration file + +crashes { + B:disableReturnToMainMenu=false + I:errorNotificationDuration=30000 + S:hasteURL=https://paste.dimdev.org + B:replaceErrorNotifications=false + + # Valid values: + # LOG + # NOTIFICATION + # WARNING_SCREEN + # CRASH + S:scheduledTaskproblemAction=NOTIFICATION +} + + +fixes { + B:bugFixes=true + B:crashFixes=true + B:modSupport=true + B:profiler=true + B:textureFixes=true +} + + diff --git a/config/vanillafix/config_version b/config/vanillafix/config_version new file mode 100644 index 0000000..56a6051 --- /dev/null +++ b/config/vanillafix/config_version @@ -0,0 +1 @@ +1 \ No newline at end of file diff --git a/config/vanillafix/methods-stable_39.csv b/config/vanillafix/methods-stable_39.csv new file mode 100644 index 0000000..078c9a1 --- /dev/null +++ b/config/vanillafix/methods-stable_39.csv @@ -0,0 +1,9655 @@ +searge,name,side,desc +func_100011_g,getIsPotionDurationMax,0, +func_100012_b,setPotionDurationMax,0, +func_100015_a,isKeyDown,0, +func_104002_bU,isNoDespawnRequired,2, +func_104055_i,setForceGamemode,1, +func_104056_am,getForceGamemode,2, +func_104112_b,flushToDisk,2, +func_104140_m,flushToDisk,2, +func_110121_a,isNotEmpty,0, +func_110124_au,getUniqueID,2, +func_110128_b,onBroken,2, +func_110131_b,removeFrameFromMap,2, +func_110132_b,removeInventoryChangeListener,2, +func_110133_a,setCustomName,2, +func_110134_a,addInventoryChangeListener,2, +func_110138_aP,getMaxHealth,2, +func_110139_bj,getAbsorptionAmount,2, +func_110140_aT,getAttributeMap,2, +func_110142_aN,getCombatTracker,2, +func_110143_aJ,getHealth,2, +func_110144_aD,getLastAttackedEntity,2, +func_110145_l,dismountEntity,2, +func_110146_f,updateDistance,2, +func_110147_ax,applyEntityAttributes,2, +func_110148_a,getEntityAttribute,2, +func_110149_m,setAbsorptionAmount,2, +func_110159_bB,updateLeashedState,2, +func_110160_i,clearLeashed,2, +func_110162_b,setLeashHolder,2, +func_110163_bv,enablePersistence,2, +func_110165_bF,recreateLeash,2, +func_110166_bE,getLeashHolder,2, +func_110167_bD,getLeashed,2, +func_110173_bK,isWithinHomeDistanceCurrentPosition,2, +func_110174_bM,getMaximumHomeDistance,2, +func_110175_bO,hasHome,2, +func_110177_bN,detachHome,2, +func_110182_bF,isAttacking,0, +func_110195_a,addGrowth,2, +func_110198_t,increaseTemper,2, +func_110199_f,openGUI,2, +func_110200_cJ,canMate,2, +func_110201_q,getMouthOpennessAngle,0, +func_110202_bQ,getHorseVariant,2, +func_110203_cN,getModifiedMovementSpeed,2, +func_110204_cc,isEatingHaystack,2, +func_110205_ce,isBreeding,2, +func_110206_u,setJumpPower,0, +func_110207_m,setChested,2, +func_110208_b,setHorseWatchableBoolean,2, +func_110209_cd,isRearing,2, +func_110210_cH,moveTail,2, +func_110212_cp,getVariantTexturePaths,0, +func_110215_cj,getHorseJumpStrength,2, +func_110216_r,spawnHorseParticles,0, +func_110219_q,setRearing,2, +func_110220_cK,makeHorseRear,2, +func_110223_p,getRearingAmount,0, +func_110226_cD,initHorseChest,2, +func_110227_p,setEatingHaystack,2, +func_110230_cF,resetTexturePrefix,2, +func_110232_cE,updateHorseSlots,2, +func_110233_w,getHorseWatchableBoolean,2, +func_110234_j,setHorseTamed,2, +func_110235_q,setHorseVariant,2, +func_110237_h,mountTo,2, +func_110238_s,setTemper,2, +func_110242_l,setBreeding,2, +func_110245_cM,getModifiedJumpStrength,2, +func_110246_bZ,isHorseJumping,2, +func_110247_cG,setHorseTexturePaths,0, +func_110248_bS,isTame,2, +func_110249_cI,openHorseMouth,2, +func_110250_a,getClosestHorse,2, +func_110251_o,setHorseSaddled,2, +func_110252_cg,getTemper,2, +func_110254_bY,getHorseSize,2, +func_110255_k,setHorseJumping,2, +func_110257_ck,isHorseSaddled,2, +func_110258_o,getGrassEatingAmount,0, +func_110263_g,setTamedBy,2, +func_110264_co,getHorseTexture,0, +func_110266_cB,eatingHorse,2, +func_110267_cL,getModifiedMaxHealth,2, +func_110297_a_,verifySellingItem,2, +func_110303_q,getLocationCape,0, +func_110304_a,getDownloadImageSkin,0, +func_110306_p,getLocationSkin,0, +func_110311_f,getLocationSkin,0, +func_110317_t,isRidingHorse,0, +func_110318_g,sendHorseJump,0, +func_110319_bJ,getHorseJumpPower,0, +func_110326_a,setOverlayMessage,0, +func_110430_a,setEntityActionState,2, +func_110432_I,getSession,0, +func_110434_K,getTextureManager,0, +func_110436_a,refreshResources,0, +func_110437_J,getProxy,0, +func_110438_M,getResourcePackRepository,0, +func_110441_Q,updateDisplayMode,0, +func_110442_L,getResourceManager,0, +func_110454_ao,getServerProxy,2, +func_110455_j,getOpPermissionLevel,2, +func_110462_b,getPackFormat,0, +func_110468_c,getFrameIndex,0, +func_110469_d,getFrameTime,0, +func_110470_b,frameHasTime,0, +func_110471_a,getFrameHeight,0, +func_110472_a,getFrameTimeSingle,0, +func_110473_c,getFrameCount,0, +func_110474_b,getFrameWidth,0, +func_110479_a,getTextureBlur,0, +func_110480_b,getTextureClamp,0, +func_110483_a,getSectionName,0, +func_110492_a,parseAnimationFrame,0, +func_110495_a,hasNoTime,0, +func_110496_c,getFrameIndex,0, +func_110497_b,getFrameTime,0, +func_110503_a,parseMetadataSection,0, +func_110504_a,registerMetadataSectionType,0, +func_110505_a,getGson,0, +func_110514_c,getResourcePack,0, +func_110515_d,getResourcePackName,0, +func_110516_a,updateResourcePack,0, +func_110517_b,closeResourcePack,0, +func_110518_a,bindTexturePackIcon,0, +func_110519_e,getTexturePackDescription,0, +func_110526_a,getMetadata,0, +func_110527_b,getInputStream,0, +func_110528_c,hasMetadata,0, +func_110536_a,getResource,0, +func_110537_b,getLocationMcmeta,0, +func_110538_a,addResourcePack,0, +func_110541_a,reloadResources,0, +func_110542_a,registerReloadListener,0, +func_110543_a,clearResources,0, +func_110544_b,notifyReloadListeners,0, +func_110545_a,reloadResourcePack,0, +func_110549_a,onResourceManagerReload,0, +func_110550_d,tick,0, +func_110551_a,loadTexture,0, +func_110552_b,getGlTextureId,0, +func_110564_a,updateDynamicTexture,0, +func_110565_c,getTextureData,0, +func_110569_e,initMissingImage,0, +func_110571_b,loadTextureAtlas,0, +func_110572_b,getAtlasSprite,0, +func_110577_a,bindTexture,0, +func_110578_a,getDynamicTextureLocation,0, +func_110579_a,loadTexture,0, +func_110580_a,loadTickableTexture,0, +func_110581_b,getTexture,0, +func_110586_a,getPackImage,0, +func_110587_b,getResourceDomains,0, +func_110589_b,resourceExists,0, +func_110590_a,getInputStream,0, +func_110591_a,getInputStreamByName,0, +func_110592_c,locationToName,0, +func_110593_b,hasResourceName,0, +func_110594_c,logNameNotLowercase,0, +func_110595_a,getRelativeName,0, +func_110596_a,readMetadata,0, +func_110599_c,getResourcePackZipFile,0, +func_110605_c,getResourceStream,0, +func_110609_b,getRepositoryEntriesAll,0, +func_110611_a,updateRepositoryEntriesAll,0, +func_110612_e,getDirResourcepacks,0, +func_110613_c,getRepositoryEntries,0, +func_110614_g,getResourcePackFiles,0, +func_110616_f,fixDirResourcepacks,0, +func_110623_a,getPath,2, +func_110624_b,getNamespace,2, +func_110646_a,getTextWithoutFormattingCodes,2, +func_110647_a,getOSType,0, +func_110667_a,getNumberOfTeams,2, +func_110668_a,spreadPositions,2, +func_110669_a,spread,2, +func_110670_a,createInitialPositions,2, +func_110671_a,setPlayerPositions,2, +func_110683_a,updateHorseRotation,0, +func_110738_j,isRidingHorse,0, +func_110775_a,getEntityTexture,0, +func_110776_a,bindTexture,0, +func_110827_b,renderLeash,0, +func_110828_a,interpolateValue,0, +func_110934_a,addSprite,0, +func_110935_a,getCurrentWidth,0, +func_110936_b,getCurrentHeight,0, +func_110966_b,setIconWidth,0, +func_110967_i,getOriginY,0, +func_110968_a,setFramesTextureData,0, +func_110969_c,setIconHeight,0, +func_110970_k,getFrameCount,0, +func_110971_a,initSprite,0, +func_110985_a,updateAnaglyph,0, +func_110986_a,readImageData,0, +func_110987_a,uploadTextureImage,0, +func_110988_a,uploadTexture,0, +func_110989_a,uploadTextureImageAllocate,0, +func_110990_a,copyToBuffer,0, +func_110991_a,allocateTexture,0, +func_110993_a,uploadTextureImageSubImpl,0, +func_110994_a,copyToBufferPos,0, +func_110995_a,uploadTextureImageSub,0, +func_110996_a,glGenTextures,0, +func_110997_a,setTextureClamped,0, +func_111092_a,getSpawnY,2, +func_111093_a,clamp,2, +func_111094_b,moveAway,2, +func_111095_a,normalize,2, +func_111096_b,getLength,2, +func_111097_a,randomize,2, +func_111098_b,isSafe,2, +func_111099_a,dist,2, +func_111104_a,setRandomEffect,2, +func_111108_a,getName,2, +func_111109_a,clampValue,2, +func_111110_b,getDefaultValue,2, +func_111111_c,getShouldWatch,2, +func_111112_a,setShouldWatch,2, +func_111116_f,getDescription,2, +func_111117_a,setDescription,2, +func_111121_a,applyModifier,2, +func_111122_c,getModifiers,2, +func_111123_a,getAttribute,2, +func_111124_b,removeModifier,2, +func_111125_b,getBaseValue,2, +func_111126_e,getAttributeValue,2, +func_111127_a,getModifier,2, +func_111128_a,setBaseValue,2, +func_111129_g,computeValue,2, +func_111130_a,getModifiersByOperation,2, +func_111131_f,flagForUpdate,2, +func_111146_a,getAllAttributes,2, +func_111147_b,applyAttributeModifiers,2, +func_111148_a,removeAttributeModifiers,2, +func_111150_b,registerAttribute,2, +func_111151_a,getAttributeInstance,2, +func_111152_a,getAttributeInstanceByName,2, +func_111160_c,getWatchedAttributes,2, +func_111161_b,getDirtyInstances,2, +func_111164_d,getAmount,2, +func_111165_e,isSaved,2, +func_111166_b,getName,2, +func_111167_a,getID,2, +func_111168_a,setSaved,2, +func_111169_c,getOperation,2, +func_111175_f,getTargetDistance,2, +func_111183_a,getAttributeModifierAmount,2, +func_111184_a,registerPotionAttributeModifier,2, +func_111185_a,applyAttributesModifiersToEntity,2, +func_111186_k,getAttributeModifierMap,0, +func_111187_a,removeAttributesModifiersFromEntity,2, +func_111190_b,sendMetadata,2, +func_111205_h,getItemAttributeModifiers,2, +func_111206_d,getByNameOrId,2, +func_111207_a,itemInteractionForEntity,2, +func_111225_m,getRelevantEnchantmentTypes,0, +func_111226_a,hasRelevantEnchantmentType,0, +func_111229_a,setRelevantEnchantmentTypes,2, +func_111238_b,isEnabled,0, +func_111257_a,writeBaseAttributeMapToNBT,2, +func_111258_a,applyModifiersToAttributeInstance,2, +func_111259_a,readAttributeModifierFromNBT,2, +func_111261_a,writeAttributeInstanceToNBT,2, +func_111262_a,writeAttributeModifierToNBT,2, +func_111269_d,getPathSearchRange,2, +func_111270_a,union,2, +func_111271_a,getUnicodePageLocation,0, +func_111272_d,readFontTexture,0, +func_111282_a,interactWithEntity,2, +func_111283_C,getAttributeModifiers,2, +func_111285_a,getUsername,0, +func_111286_b,getSessionID,0, +func_120011_ar,setGuiEnabled,1, +func_120016_a,createServerGui,1, +func_120018_d,getLogComponent,1, +func_120019_b,getStatsComponent,1, +func_120020_c,getPlayerListComponent,1, +func_120034_a,tick,1, +func_120035_a,mean,1, +func_130001_d,getCurrentMoonPhaseFactor,2, +func_130010_a,getOriginX,0, +func_130011_c,setLastAttackedEntity,2, +func_130014_f_,getEntityWorld,2, +func_130071_aq,getCurrentTimeMillis,2, +func_130072_d,getAnimationFrame,0, +func_130073_e,getFrameIndexSet,0, +func_130077_b,getPackName,0, +func_130098_m,hasAnimationMetadata,0, +func_130099_d,allocateFrameTextureData,0, +func_130102_n,resetSprite,0, +func_130103_l,clearFramesTextureData,0, +func_130105_g,getMinecraftStartTimeMillis,2, +func_135016_M,getLanguageManager,0, +func_135018_a,getLanguages,0, +func_135021_a,loadLocaleData,0, +func_135022_a,loadLocaleDataFiles,0, +func_135023_a,formatMessage,0, +func_135024_b,checkUnicode,0, +func_135025_a,isUnicode,0, +func_135026_c,translateKeyPrivate,0, +func_135028_a,loadLocaleData,0, +func_135034_a,getLanguageCode,0, +func_135035_b,isBidirectional,0, +func_135040_d,getLanguages,0, +func_135041_c,getCurrentLanguage,0, +func_135042_a,isCurrentLocaleUnicode,0, +func_135043_a,parseLanguageMetadata,0, +func_135044_b,isCurrentLanguageBidirectional,0, +func_135045_a,setCurrentLanguage,0, +func_135051_a,setLocale,0, +func_135052_a,format,0, +func_135055_a,getResourceDomains,0, +func_135056_b,getAllResources,0, +func_135058_a,getPackMetadata,0, +func_135063_a,replaceWith,0, +func_135064_c,tryTranslateKey,2, +func_135074_t,clearCustomName,2, +func_140005_i,switchToRealms,0, +func_142008_O,shouldSetPosAfterLoading,2, +func_142013_aG,getLastAttackedEntityTime,2, +func_142015_aE,getRevengeTimer,2, +func_142017_o,onLeashDistance,2, +func_142018_a,shouldAttackEntity,2, +func_142021_k,getServerBrand,0, +func_142049_d,removeAllModifiers,0, +func_142053_d,formatString,2, +func_142054_a,isSameTeam,2, +func_143004_u,markPlayerActive,2, +func_143006_e,setPlayerIdleTimeout,2, +func_143007_ar,getMaxPlayerIdleMinutes,2, +func_143009_a,readStructureBaseNBT,2, +func_143010_b,createStructureBaseNBT,2, +func_143011_b,readStructureFromNBT,2, +func_143012_a,writeStructureToNBT,2, +func_143016_a,registerVillagePieces,2, +func_143017_b,readFromNBT,2, +func_143018_f,getChunkPosZ,2, +func_143019_e,getChunkPosX,2, +func_143020_a,readStructureComponentsFromNBT,2, +func_143021_a,writeStructureComponentsToNBT,2, +func_143022_a,writeToNBT,2, +func_143025_a,getStructureName,2, +func_143026_a,setStructureStart,2, +func_143027_a,initializeStructureData,2, +func_143031_a,registerStructureComponent,2, +func_143032_b,getStructureComponent,2, +func_143033_a,getStructureStartName,2, +func_143034_b,registerStructure,2, +func_143035_a,getStructureStart,2, +func_143036_a,getStructureComponentName,2, +func_143041_a,getTagCompound,2, +func_143042_b,formatChunkCoords,2, +func_143043_a,writeInstance,2, +func_143045_a,registerScatteredFeaturePieces,2, +func_143046_a,registerStrongholdPieces,2, +func_143048_a,registerStructurePieces,2, +func_143049_a,registerNetherFortressPieces,2, +func_145747_a,sendMessage,2, +func_145748_c_,getDisplayName,2, +func_145749_h,getLastOutput,2, +func_145750_b,setLastOutput,2, +func_145751_f,getCommandBlockType,0, +func_145752_a,setCommand,2, +func_145753_i,getCommand,2, +func_145754_b,setName,2, +func_145755_a,trigger,2, +func_145756_e,updateCommand,2, +func_145757_a,fillInInfo,0, +func_145759_b,readDataFromNBT,2, +func_145760_g,getSuccessCount,2, +func_145769_d,setEntityId,2, +func_145770_h,isInRangeToRender3d,0, +func_145771_j,pushOutOfBlocks,2, +func_145773_az,doesEntityNotTriggerPressurePlate,2, +func_145775_I,doBlockCollisions,2, +func_145778_a,dropItemWithOffset,2, +func_145779_a,dropItem,2, +func_145782_y,getEntityId,2, +func_145797_a,setOwner,2, +func_145798_i,getOwner,2, +func_145799_b,setThrower,2, +func_145800_j,getThrower,2, +func_145806_a,setHurtEntities,2, +func_145807_e,getWorldObj,0, +func_145818_k_,hasCustomName,2, +func_145822_e,getCommandBlockLogic,2, +func_145828_a,addInfoToCrashReport,2, +func_145829_t,validate,2, +func_145830_o,hasWorld,2, +func_145831_w,getWorld,2, +func_145832_p,getBlockMetadata,2, +func_145833_n,getMaxRenderDistanceSquared,0, +func_145834_a,setWorld,2, +func_145835_a,getDistanceSq,0, +func_145836_u,updateContainingBlockInfo,2, +func_145837_r,isInvalid,2, +func_145838_q,getBlockType,2, +func_145839_a,readFromNBT,2, +func_145842_c,receiveClientEvent,2, +func_145843_s,invalidate,2, +func_145856_a,getRecord,2, +func_145857_a,setRecord,2, +func_145860_a,getProgress,0, +func_145866_f,clearPistonTileEntity,2, +func_145867_d,shouldPistonHeadBeRendered,2, +func_145868_b,isExtending,2, +func_145877_a,changePitch,2, +func_145881_a,getSpawnerBaseLogic,2, +func_145883_k,transferItemsOut,2, +func_145884_b,getSourceInventory,2, +func_145887_i,updateHopper,2, +func_145888_j,isOnTransferCooldown,2, +func_145891_a,pullItems,2, +func_145893_b,getInventoryAtPosition,2, +func_145894_a,canCombine,2, +func_145895_l,getInventoryForHopperTransfer,2, +func_145896_c,setTransferCooldown,2, +func_145898_a,putDropInInventoryAllSlots,2, +func_145903_a,setSkullRotation,2, +func_145904_a,getSkullType,2, +func_145906_b,getSkullRotation,0, +func_145911_b,getPlayer,2, +func_145912_a,setPlayer,2, +func_145913_a,setEditable,0, +func_145914_a,getIsEditable,2, +func_145920_a,setCustomName,2, +func_145934_k,canBrew,2, +func_145937_a,setName,2, +func_145940_l,brewPotions,2, +func_145948_k,canSmelt,2, +func_145949_j,smeltItem,2, +func_145950_i,isBurning,2, +func_145951_a,setCustomInventoryName,2, +func_145952_a,getItemBurnTime,2, +func_145954_b,isItemFuel,2, +func_145965_a,getFlowerPotItem,2, +func_145966_b,getFlowerPotData,2, +func_145969_a,openChest,2, +func_145970_b,closeChest,2, +func_145971_a,canBeUsed,2, +func_145979_i,checkForAdjacentChests,2, +func_145980_j,getChestType,2, +func_145993_a,getCommandBlockLogic,2, +func_145995_a,setOutputSignal,2, +func_145996_a,getOutputSignal,2, +func_145999_a,setName,2, +func_146000_x,addEffectsToPlayers,2, +func_146002_i,shouldBeamRender,0, +func_146003_y,updateSegmentColors,2, +func_146017_i,getDispenseSlot,2, +func_146019_a,addItemStack,2, +func_146031_a,setChestTileEntity,2, +func_146034_e,handleHookRetraction,2, +func_146065_b,dropItemOrSelf,2, +func_146066_aG,canDropLoot,2, +func_146068_u,getDropItem,2, +func_146069_a,multiplySize,2, +func_146070_a,setBreakDoorsAItask,2, +func_146071_k,setChildSize,2, +func_146072_bX,isBreakDoorsTaskSet,2, +func_146077_cc,explode,2, +func_146078_ca,hasIgnited,2, +func_146079_cb,ignite,2, +func_146082_f,setInLove,2, +func_146086_d,setHorseArmorStack,2, +func_146094_a,getUUID,2, +func_146097_a,dropItem,2, +func_146103_bH,getGameProfile,2, +func_146105_b,sendStatusMessage,2, +func_146107_m,getStatFileWriter,0, +func_146110_a,drawModalRectWithCustomSizedTexture,0, +func_146111_b,drawButtonForegroundLayer,0, +func_146113_a,playPressSound,0, +func_146114_a,getHoverState,0, +func_146115_a,isMouseOver,0, +func_146116_c,mousePressed,0, +func_146117_b,getButtonWidth,0, +func_146118_a,mouseReleased,0, +func_146119_b,mouseDragged,0, +func_146136_c,getOption,0, +func_146140_b,setSelected,0, +func_146141_c,isSelected,0, +func_146158_b,getChatGUI,0, +func_146159_a,drawLabel,0, +func_146160_b,drawLabelBackground,0, +func_146175_b,deleteFromCursor,0, +func_146176_q,getVisible,0, +func_146177_a,deleteWords,0, +func_146178_a,updateCursorCounter,0, +func_146179_b,getText,0, +func_146180_a,setText,0, +func_146181_i,getEnableBackgroundDrawing,0, +func_146182_d,moveCursorBy,0, +func_146183_a,getNthWordFromPos,0, +func_146184_c,setEnabled,0, +func_146185_a,setEnableBackgroundDrawing,0, +func_146186_n,getSelectionEnd,0, +func_146187_c,getNthWordFromCursor,0, +func_146188_c,drawSelectionBox,0, +func_146189_e,setVisible,0, +func_146190_e,setCursorPosition,0, +func_146191_b,writeText,0, +func_146192_a,mouseClicked,0, +func_146193_g,setTextColor,0, +func_146194_f,drawTextBox,0, +func_146195_b,setFocused,0, +func_146196_d,setCursorPositionZero,0, +func_146197_a,getNthWordFromPosWS,0, +func_146198_h,getCursorPosition,0, +func_146199_i,setSelectionPos,0, +func_146200_o,getWidth,0, +func_146201_a,textboxKeyTyped,0, +func_146202_e,setCursorPositionEnd,0, +func_146203_f,setMaxStringLength,0, +func_146204_h,setDisabledTextColour,0, +func_146205_d,setCanLoseFocus,0, +func_146206_l,isFocused,0, +func_146207_c,getSelectedText,0, +func_146208_g,getMaxStringLength,0, +func_146227_a,printChatMessage,0, +func_146228_f,getChatWidth,0, +func_146229_b,scroll,0, +func_146230_a,drawChat,0, +func_146231_a,clearChatMessages,0, +func_146232_i,getLineCount,0, +func_146233_a,calculateChatboxWidth,0, +func_146234_a,printChatMessageWithOptionalDeletion,0, +func_146236_a,getChatComponent,0, +func_146237_a,setChatLine,0, +func_146238_c,getSentMessages,0, +func_146239_a,addToSentMessages,0, +func_146240_d,resetScroll,0, +func_146241_e,getChatOpen,0, +func_146242_c,deleteChatLine,0, +func_146243_b,calculateChatboxHeight,0, +func_146244_h,getChatScale,0, +func_146245_b,refreshChat,0, +func_146246_g,getChatHeight,0, +func_146269_k,handleInput,0, +func_146270_b,drawWorldBackground,0, +func_146271_m,isCtrlKeyDown,0, +func_146272_n,isShiftKeyDown,0, +func_146273_a,mouseClickMove,0, +func_146274_d,handleMouseInput,0, +func_146275_d,setClipboardString,0, +func_146276_q_,drawDefaultBackground,0, +func_146277_j,getClipboardString,0, +func_146278_c,drawBackground,0, +func_146279_a,drawHoveringText,0, +func_146280_a,setWorldAndResolution,0, +func_146281_b,onGuiClosed,0, +func_146282_l,handleKeyboardInput,0, +func_146283_a,drawHoveringText,0, +func_146284_a,actionPerformed,0, +func_146285_a,renderToolTip,0, +func_146286_b,mouseReleased,0, +func_146314_g,calcSaveDirName,0, +func_146315_i,toggleMoreWorldOptions,0, +func_146316_a,showMoreWorldOptions,0, +func_146317_a,getUncollidingSaveDirName,0, +func_146318_a,recreateFromExistingWorld,0, +func_146319_h,updateDisplayState,0, +func_146350_a,setButtonDelay,0, +func_146358_g,disableSecurityWarning,0, +func_146359_e,copyLinkToClipboard,0, +func_146367_a,connect,0, +func_146375_g,onLayersChanged,0, +func_146382_i,hasSelectedLayer,0, +func_146383_a,setPreset,0, +func_146384_e,getPreset,0, +func_146402_a,getSentHistory,0, +func_146418_g,wakeFromSleep,0, +func_146421_a,registerPreset,0, +func_146426_g,updateButtonValidity,0, +func_146430_p,hasValidSelection,0, +func_146456_p,pageGetCurrent,0, +func_146457_a,pageSetCurrent,0, +func_146459_b,pageInsertIntoCurrent,0, +func_146460_c,keyTypedInTitle,0, +func_146461_i,addNewPage,0, +func_146462_a,sendBookToServer,0, +func_146463_b,keyTypedInBook,0, +func_146464_h,updateButtons,0, +func_146521_a,drawStatsScreen,0, +func_146527_c,drawSprite,0, +func_146531_b,drawButtonBackground,0, +func_146574_g,sendRespawnPacket,0, +func_146575_b,drawWinGameScreen,0, +func_146586_a,setDoneWorking,0, +func_146595_g,updateDisplayNames,0, +func_146789_i,getOldServerPinger,0, +func_146790_a,selectServer,0, +func_146791_a,connectToServer,0, +func_146792_q,refreshServerList,0, +func_146793_a,setHoveringText,0, +func_146794_g,createButtons,0, +func_146795_p,getServerList,0, +func_146796_h,connectToSelected,0, +func_146961_a,hasResourcePackEntry,0, +func_146962_b,getListContaining,0, +func_146963_h,getSelectedResourcePacks,0, +func_146964_g,getAvailableResourcePacks,0, +func_146975_c,getSlotAtPosition,0, +func_146976_a,drawGuiContainerBackgroundLayer,0, +func_146977_a,drawSlot,0, +func_146978_c,isPointInRegion,0, +func_146979_b,drawGuiContainerForegroundLayer,0, +func_146980_g,updateDragSplitting,0, +func_146981_a,isMouseOverSlot,0, +func_146982_a,drawItemStack,0, +func_146983_a,checkHotbarKeys,0, +func_147035_g,getMerchant,0, +func_147044_g,drawActivePotionEffects,0, +func_147046_a,drawEntityOnScreen,0, +func_147049_a,isMouseOverTab,0, +func_147050_b,setCurrentCreativeTab,0, +func_147051_a,drawTab,0, +func_147052_b,renderCreativeInventoryHoveringText,0, +func_147053_i,updateCreativeSearch,0, +func_147055_p,needsScrollBars,0, +func_147056_g,getSelectedTabIndex,0, +func_147068_g,tickBook,0, +func_147090_g,renameItem,0, +func_147096_v,getChatVisibility,2, +func_147097_b,sendTileEntityUpdate,2, +func_147099_x,getStatFile,2, +func_147100_a,handleClientSettings,2, +func_147104_D,getCurrentServerData,0, +func_147107_h,isFramerateLimitBelowMax,0, +func_147108_a,displayGuiScreen,0, +func_147109_W,getAmbientMusicType,0, +func_147110_a,getFramebuffer,0, +func_147111_S,isJava64bit,0, +func_147112_ai,middleClickMouse,0, +func_147113_T,isGamePaused,0, +func_147114_u,getConnection,0, +func_147115_a,sendClickBlockToController,0, +func_147116_af,clickMouse,0, +func_147117_R,getTextureMapBlocks,0, +func_147118_V,getSoundHandler,0, +func_147119_ah,updateFramebufferSize,0, +func_147121_ag,rightClickMouse,0, +func_147122_X,isJvm64bit,0, +func_147130_as,getMinecraftSessionService,2, +func_147132_au,refreshStatusNextTick,2, +func_147133_T,getResourcePackUrl,2, +func_147134_at,getServerStatusResponse,2, +func_147135_j,getDifficulty,2, +func_147137_ag,getNetworkSystem,2, +func_147139_a,setDifficultyForAllWorlds,2, +func_147149_a,saveToFile,2, +func_147152_a,getStackTrace,2, +func_147176_a,getChatComponentFromNthArg,2, +func_147178_a,getChatComponentFromNthArg,2, +func_147179_f,getItemByText,2, +func_147180_g,getBlockByText,2, +func_147203_d,getWittyComment,2, +func_147223_a,pingPendingNetworks,0, +func_147224_a,ping,0, +func_147225_b,tryCompatibilityPing,0, +func_147226_b,clearPendingNetworks,0, +func_147231_a,onDisconnect,2, +func_147234_a,handleBlockChange,2, +func_147235_a,handleSpawnObject,2, +func_147236_a,handleEntityStatus,2, +func_147237_a,handleSpawnPlayer,2, +func_147238_a,handleDestroyEntities,2, +func_147239_a,handleConfirmTransaction,2, +func_147240_a,handleCustomPayload,2, +func_147241_a,handleWindowItems,2, +func_147242_a,handleEntityEquipment,2, +func_147243_a,handleEntityAttach,2, +func_147244_a,handleEntityVelocity,2, +func_147245_a,handleWindowProperty,2, +func_147246_a,handleCollectItem,2, +func_147247_a,handleTeams,2, +func_147249_a,handleUpdateHealth,2, +func_147250_a,handleUpdateScore,2, +func_147251_a,handleChat,2, +func_147252_a,handleChangeGameState,2, +func_147253_a,handleDisconnect,2, +func_147254_a,handleDisplayObjective,2, +func_147256_a,handlePlayerListItem,2, +func_147257_a,handleHeldItemChange,2, +func_147259_a,handleEntityMovement,2, +func_147260_a,handleEntityEffect,2, +func_147261_a,handleBlockAction,2, +func_147262_a,handleRemoveEntityEffect,2, +func_147263_a,handleChunkData,2, +func_147264_a,handleMaps,2, +func_147265_a,handleOpenWindow,2, +func_147266_a,handleSetSlot,2, +func_147267_a,handleEntityHeadLook,2, +func_147268_a,handleSignEditorOpen,2, +func_147270_a,handlePlayerAbilities,2, +func_147271_a,handleSpawnPosition,2, +func_147272_a,handleKeepAlive,2, +func_147273_a,handleUpdateTileEntity,2, +func_147274_a,handleTabComplete,2, +func_147275_a,handleEntityTeleport,2, +func_147276_a,handleCloseWindow,2, +func_147277_a,handleEffect,2, +func_147278_a,handleUseBed,2, +func_147279_a,handleAnimation,2, +func_147280_a,handleRespawn,2, +func_147281_a,handleSpawnMob,2, +func_147282_a,handleJoinGame,2, +func_147283_a,handleExplosion,2, +func_147284_a,handleEntityMetadata,2, +func_147285_a,handleTimeUpdate,2, +func_147286_a,handleSpawnExperienceOrb,2, +func_147287_a,handleMultiBlockChange,2, +func_147288_a,handleSpawnPainting,2, +func_147289_a,handleParticles,2, +func_147290_a,handleEntityProperties,2, +func_147291_a,handleScoreboardObjective,2, +func_147292_a,handleSpawnGlobalEntity,2, +func_147293_a,handleStatistics,2, +func_147294_a,handleBlockBreakAnim,2, +func_147295_a,handleSetExperience,2, +func_147296_c,cleanup,0, +func_147297_a,sendPacket,0, +func_147298_b,getNetworkManager,0, +func_147311_a,processPing,2, +func_147312_a,processServerQuery,2, +func_147315_a,processEncryptionResponse,2, +func_147316_a,processLoginStart,2, +func_147317_d,getConnectionInfo,2, +func_147326_c,tryAcceptPlayer,2, +func_147338_a,processEnchantItem,2, +func_147339_a,processConfirmTransaction,2, +func_147340_a,processUseEntity,2, +func_147341_a,processTabComplete,2, +func_147342_a,processClientStatus,2, +func_147343_a,processUpdateSign,2, +func_147344_a,processCreativeInventoryAction,2, +func_147345_a,processPlayerDigging,2, +func_147346_a,processTryUseItem,2, +func_147347_a,processPlayer,2, +func_147348_a,processPlayerAbilities,2, +func_147349_a,processCustomPayload,2, +func_147351_a,processClickWindow,2, +func_147352_a,processClientSettings,2, +func_147353_a,processKeepAlive,2, +func_147354_a,processChatMessage,2, +func_147355_a,processHeldItemChange,2, +func_147356_a,processCloseWindow,2, +func_147357_a,processEntityAction,2, +func_147358_a,processInput,2, +func_147359_a,sendPacket,2, +func_147361_d,handleSlashCommand,2, +func_147362_b,getNetworkManager,2, +func_147363_d,currentTimeMillis,2, +func_147364_a,setPlayerLocation,2, +func_147383_a,processHandshake,2, +func_147388_a,handleDisconnect,2, +func_147389_a,handleEncryptionRequest,2, +func_147390_a,handleLoginSuccess,2, +func_147391_c,getSessionService,0, +func_147397_a,handleServerInfo,2, +func_147398_a,handlePong,2, +func_147407_a,setBase64EncodedIconData,0, +func_147409_e,getBase64EncodedIconData,0, +func_147413_a,set,0, +func_147414_b,saveSingleServer,0, +func_147442_i,setThunderStrength,0, +func_147447_a,rayTraceBlocks,2, +func_147448_a,addTileEntities,2, +func_147456_g,updateBlocks,2, +func_147457_a,markTileEntityForRemoval,2, +func_147458_c,markBlockRangeForRenderUpdate,2, +func_147467_a,playMoodSoundAndCheckLight,0, +func_147470_e,isFlammableWithin,2, +func_147485_a,fireBlockEvent,2, +func_147488_Z,sendQueuedBlockEvents,2, +func_147497_a,setRendererDispatcher,0, +func_147498_b,getFontRenderer,0, +func_147499_a,bindTexture,0, +func_147517_a,renderMob,0, +func_147525_a,getBuffer,0, +func_147543_a,setWorld,0, +func_147546_a,getRenderer,0, +func_147547_b,getRenderer,0, +func_147548_a,getFontRenderer,0, +func_147549_a,render,0, +func_147585_a,markBlockRangeForRenderUpdate,2, +func_147604_a,setFramebufferColor,0, +func_147605_b,createFramebuffer,0, +func_147606_d,unbindFramebufferTexture,0, +func_147607_a,setFramebufferFilter,0, +func_147608_a,deleteFramebuffer,0, +func_147609_e,unbindFramebuffer,0, +func_147610_a,bindFramebuffer,0, +func_147611_b,checkFramebufferComplete,0, +func_147612_c,bindFramebufferTexture,0, +func_147613_a,createBindFramebuffer,0, +func_147614_f,framebufferClear,0, +func_147615_c,framebufferRender,0, +func_147631_c,deleteGlTexture,0, +func_147633_a,setMipmapLevels,0, +func_147640_e,checkTextureUploaded,0, +func_147641_a,setBufferedImage,0, +func_147645_c,deleteTexture,0, +func_147647_b,bidiReorder,0, +func_147649_g,getXPosF,0, +func_147650_b,getSoundLocation,0, +func_147651_i,getZPosF,0, +func_147652_d,getRepeatDelay,0, +func_147653_e,getVolume,0, +func_147654_h,getYPosF,0, +func_147655_f,getPitch,0, +func_147656_j,getAttenuationType,0, +func_147657_c,canRepeat,0, +func_147667_k,isDonePlaying,0, +func_147681_a,playDelayedSound,0, +func_147682_a,playSound,0, +func_147683_b,stopSound,0, +func_147685_d,unloadSounds,0, +func_147687_e,resumeSounds,0, +func_147689_b,pauseSounds,0, +func_147690_c,stopSounds,0, +func_147691_a,setListener,0, +func_147692_c,isSoundPlaying,0, +func_147693_a,loadSoundResource,0, +func_147701_i,getMapItemRenderer,0, +func_147702_a,isShaderActive,0, +func_147704_a,updateShaderGroupSize,0, +func_147706_e,getShaderGroup,0, +func_147778_a,getAoBrightness,0, +func_147906_a,renderLivingLabel,0, +func_147942_a,deleteTexture,0, +func_147943_a,blendColors,0, +func_147944_a,blendColorComponent,0, +func_147947_a,uploadTextureSub,0, +func_147949_a,generateMipmapData,0, +func_147951_b,setTextureBlurred,0, +func_147953_a,processPixelValues,0, +func_147954_b,setTextureBlurMipmap,0, +func_147955_a,uploadTextureMipmap,0, +func_147962_a,getFrameTextureData,0, +func_147963_d,generateMipmaps,0, +func_147965_a,getFrameTextureData,0, +func_147969_b,getMipmapDimension,0, +func_147984_b,getShaderUniformOrDefault,0, +func_147985_d,markDirty,0, +func_147986_h,getProgram,0, +func_147987_b,parseUniform,0, +func_147988_a,deleteShader,0, +func_147989_e,getVertexShaderLoader,0, +func_147990_i,setupUniforms,0, +func_147991_a,getShaderUniform,0, +func_147992_a,addSamplerTexture,0, +func_147993_b,endShader,0, +func_147994_f,getFragmentShaderLoader,0, +func_147995_c,useShader,0, +func_147996_a,parseSampler,0, +func_148017_a,getFramebuffer,0, +func_148018_a,render,0, +func_148020_a,addFramebuffer,0, +func_148021_a,deleteShaderGroup,0, +func_148022_b,getShaderGroupName,0, +func_148023_a,addShader,0, +func_148024_c,resetProjectionMatrix,0, +func_148026_a,createBindFramebuffers,0, +func_148027_a,initTarget,0, +func_148028_c,initUniform,0, +func_148040_d,preRender,0, +func_148041_a,addAuxFramebuffer,0, +func_148042_a,render,0, +func_148043_c,getShaderManager,0, +func_148044_b,deleteShader,0, +func_148045_a,setProjectionMatrix,0, +func_148054_b,deleteShader,0, +func_148055_a,getShaderFilename,0, +func_148056_a,attachShader,0, +func_148057_a,loadShader,0, +func_148062_a,getShaderName,0, +func_148063_b,getShaderExtension,0, +func_148064_d,getLoadedShaders,0, +func_148065_c,getShaderMode,0, +func_148074_b,getStaticShaderLinkHelper,0, +func_148075_b,linkProgram,0, +func_148076_a,setNewStaticShaderLinkHelper,0, +func_148077_a,deleteShader,0, +func_148078_c,createProgram,0, +func_148081_a,set,0, +func_148082_k,uploadFloatMatrix,0, +func_148083_a,set,0, +func_148084_b,setUniformLocation,0, +func_148085_a,parseType,0, +func_148086_a,getShaderName,0, +func_148087_a,set,0, +func_148088_a,set,0, +func_148089_j,uploadFloat,0, +func_148090_a,set,0, +func_148091_i,uploadInt,0, +func_148092_b,setSafe,0, +func_148093_b,upload,0, +func_148094_a,set,0, +func_148095_a,set,0, +func_148096_h,markDirty,0, +func_148097_a,set,0, +func_148107_b,stringToBlendFactor,0, +func_148108_a,stringToBlendFunction,0, +func_148109_a,apply,0, +func_148110_a,parseBlendNode,0, +func_148111_b,isOpaque,0, +func_148121_k,bindAmountScrolled,0, +func_148122_a,setDimensions,0, +func_148123_a,drawBackground,0, +func_148124_c,getSlotIndexFromScreenCoords,0, +func_148125_i,getEnabled,0, +func_148127_b,getSize,0, +func_148128_a,drawScreen,0, +func_148129_a,drawListHeader,0, +func_148131_a,isSelected,0, +func_148132_a,clickedHeader,0, +func_148133_a,setHasListHeader,0, +func_148134_d,registerScrollButtons,0, +func_148135_f,getMaxScroll,0, +func_148136_c,overlayBackground,0, +func_148137_d,getScrollBarX,0, +func_148138_e,getContentHeight,0, +func_148139_c,getListWidth,0, +func_148140_g,setSlotXBoundsFromLeft,0, +func_148141_e,isMouseYWithinSlotBounds,0, +func_148142_b,renderDecorations,0, +func_148143_b,setEnabled,0, +func_148144_a,elementClicked,0, +func_148145_f,scrollBy,0, +func_148146_j,getSlotHeight,0, +func_148147_a,actionPerformed,0, +func_148148_g,getAmountScrolled,0, +func_148171_c,blitSlotIcon,0, +func_148173_e,blitSlotBg,0, +func_148179_a,mouseClicked,0, +func_148180_b,getListEntry,0, +func_148181_b,mouseReleased,0, +func_148182_a,createButton,0, +func_148192_c,setSelectedSlotIndex,0, +func_148193_k,getSelected,0, +func_148194_a,updateNetworkServers,0, +func_148195_a,updateOnlineServers,0, +func_148201_l,getList,0, +func_148202_k,getListHeader,0, +func_148209_a,renderStat,0, +func_148210_b,getHeaderDescriptionId,0, +func_148211_c,getSlotStat,0, +func_148212_h,sortByColumn,0, +func_148213_a,renderMouseHoverToolTip,0, +func_148224_c,drawItemBackground,0, +func_148225_a,drawItem,0, +func_148226_e,drawItemBackground,0, +func_148236_a,updateMapTexture,0, +func_148237_a,render,0, +func_148246_a,updateMapTexture,0, +func_148248_b,getMapRendererInstance,0, +func_148249_a,clearLoadedMaps,0, +func_148250_a,renderMap,0, +func_148254_d,getToken,0, +func_148255_b,getPlayerID,0, +func_148256_e,getProfile,0, +func_148259_a,saveScreenshot,0, +func_148260_a,saveScreenshot,0, +func_148262_d,denormalizeValue,0, +func_148263_a,setValueMax,0, +func_148264_f,snapToStep,0, +func_148266_c,normalizeValue,0, +func_148267_f,getValueMax,0, +func_148268_e,snapToStepClamp,0, +func_148277_b,mouseReleased,0, +func_148278_a,mousePressed,0, +func_148296_a,getServerData,0, +func_148297_b,prepareServerIcon,0, +func_148307_h,canMoveDown,0, +func_148308_f,canMoveLeft,0, +func_148309_e,canMoveRight,0, +func_148310_d,showHoverOverlay,0, +func_148311_a,getResourcePackDescription,0, +func_148312_b,getResourcePackName,0, +func_148313_c,bindResourcePackIcon,0, +func_148314_g,canMoveUp,0, +func_148318_i,getResourcePackEntry,0, +func_148328_e,canScroll,0, +func_148329_a,scrollTo,0, +func_148334_a,generateNewRandomName,0, +func_148335_a,reseedRandomGenerator,0, +func_148527_a,setRepositories,0, +func_148529_f,clearResourcePack,0, +func_148530_e,getServerResourcePack,0, +func_148537_a,sendPacketToAllPlayersInDimension,2, +func_148539_a,sendMessage,2, +func_148540_a,sendPacketToAllPlayers,2, +func_148542_a,allowUserToConnect,2, +func_148543_a,sendToAllNearExcept,2, +func_148544_a,sendMessage,2, +func_148545_a,createPlayerForUser,2, +func_148574_b,canReplaceExisting,0, +func_148586_a,getTypeInt,0, +func_148596_a,reloadSoundSystem,0, +func_148597_a,isSoundPlaying,0, +func_148599_a,playDelayedSound,0, +func_148602_b,stopSound,0, +func_148604_f,resumeAllSounds,0, +func_148605_d,updateAllSounds,0, +func_148608_i,loadSoundSystem,0, +func_148610_e,pauseAllSounds,0, +func_148611_c,playSound,0, +func_148612_a,getURLForSoundResource,0, +func_148613_b,unloadSoundSystem,0, +func_148614_c,stopAllSounds,0, +func_148615_a,setListener,0, +func_148633_c,getMaxDelay,0, +func_148634_b,getMinDelay,0, +func_148720_g,cloneEntry,0, +func_148721_a,getWeight,0, +func_148740_a,createUnderlyingMap,2, +func_148741_d,containsKey,2, +func_148742_b,getKeys,2, +func_148745_a,getByValue,2, +func_148746_a,put,2, +func_148747_b,get,2, +func_148754_a,getObjectById,2, +func_148757_b,getIDForObject,2, +func_148763_c,clearMap,0, +func_148821_a,glBlendFunc,0, +func_148822_b,isFramebufferEnabled,0, +func_148833_a,processPacket,2, +func_148837_a,readPacketData,2, +func_148840_b,writePacketData,2, +func_148845_c,getBreakerId,0, +func_148846_g,getProgress,0, +func_148853_f,getTileEntityType,0, +func_148857_g,getNbtCompound,0, +func_148864_h,getData2,0, +func_148868_c,getBlockType,0, +func_148869_g,getData1,0, +func_148888_e,wasAccepted,0, +func_148889_c,getWindowId,0, +func_148890_d,getActionNumber,0, +func_148897_h,getEntityId,0, +func_148898_f,getSlotCount,0, +func_148900_g,hasSlots,0, +func_148901_c,getWindowId,0, +func_148902_e,getGuiId,0, +func_148910_d,getItemStacks,0, +func_148911_c,getWindowId,0, +func_148915_c,getChatComponent,0, +func_148916_d,isSystem,2, +func_148928_d,getY,0, +func_148930_g,getPitch,0, +func_148931_f,getYaw,0, +func_148932_c,getX,0, +func_148933_e,getZ,0, +func_148941_i,getYaw,0, +func_148943_d,getEntityID,0, +func_148944_c,getDataManagerEntries,0, +func_148945_j,getPitch,0, +func_148961_h,getTitle,0, +func_148965_c,getEntityID,0, +func_148974_c,getStatisticMap,0, +func_148977_d,getAnimationType,0, +func_148978_c,getEntityID,0, +func_148985_c,getEntityID,0, +func_148986_g,getXPValue,0, +func_148993_l,getType,0, +func_148999_i,getSpeedZ,0, +func_149000_e,setSpeedY,2, +func_149001_c,getEntityID,0, +func_149002_g,setData,0, +func_149003_d,setSpeedX,2, +func_149004_h,getSpeedY,0, +func_149006_k,getYaw,0, +func_149007_f,setSpeedZ,2, +func_149008_j,getPitch,0, +func_149009_m,getData,0, +func_149010_g,getSpeedX,0, +func_149024_d,getEntityID,0, +func_149025_e,getEntityType,0, +func_149026_i,getVelocityX,0, +func_149027_c,getDataManagerEntries,0, +func_149028_l,getYaw,0, +func_149030_m,getPitch,0, +func_149031_k,getVelocityZ,0, +func_149032_n,getHeadPitch,0, +func_149033_j,getVelocityY,0, +func_149052_c,getEntityId,0, +func_149053_g,getType,0, +func_149060_h,isRotating,0, +func_149063_g,getPitch,0, +func_149065_a,getEntity,0, +func_149066_f,getYaw,0, +func_149080_f,getWorldType,0, +func_149081_d,getDifficulty,0, +func_149082_c,getDimensionID,0, +func_149083_e,getGameType,0, +func_149091_a,getPlayer,0, +func_149098_c,getEntityIDs,0, +func_149101_g,getFlySpeed,0, +func_149102_b,setFlying,2, +func_149103_f,isCreativeMode,2, +func_149104_a,setFlySpeed,2, +func_149105_e,isAllowFlying,2, +func_149106_d,isFlying,2, +func_149107_h,getWalkSpeed,0, +func_149108_a,setInvulnerable,2, +func_149109_c,setAllowFlying,2, +func_149110_b,setWalkSpeed,2, +func_149111_d,setCreativeMode,2, +func_149112_c,isInvulnerable,2, +func_149134_c,getId,0, +func_149137_d,getValue,0, +func_149138_c,getGameState,0, +func_149143_g,getY,0, +func_149144_d,getMotionY,0, +func_149145_h,getZ,0, +func_149146_i,getStrength,0, +func_149147_e,getMotionZ,0, +func_149148_f,getX,0, +func_149149_c,getMotionX,0, +func_149150_j,getAffectedBlockPositions,0, +func_149160_c,getOpCode,0, +func_149161_a,getEntity,0, +func_149165_c,getReason,0, +func_149169_c,getChannelName,0, +func_149173_d,getSlot,0, +func_149174_e,getStack,0, +func_149175_c,getWindowId,0, +func_149180_e,getValue,0, +func_149181_d,getProperty,0, +func_149182_c,getWindowId,0, +func_149188_c,getMapId,0, +func_149192_g,getDifficulty,0, +func_149193_h,getMaxPlayers,0, +func_149194_f,getDimension,0, +func_149195_d,isHardcoreMode,0, +func_149196_i,getWorldType,0, +func_149197_c,getPlayerId,0, +func_149198_e,getGameType,0, +func_149207_d,getX,0, +func_149208_g,getVolume,0, +func_149209_h,getPitch,0, +func_149210_f,getZ,0, +func_149211_e,getY,0, +func_149220_d,getXCoordinate,0, +func_149221_g,getXOffset,0, +func_149222_k,getParticleCount,0, +func_149223_i,getZOffset,0, +func_149224_h,getYOffset,0, +func_149225_f,getZCoordinate,0, +func_149226_e,getYCoordinate,0, +func_149227_j,getParticleSpeed,0, +func_149241_e,getSoundData,0, +func_149242_d,getSoundType,0, +func_149244_c,isSoundServerwide,0, +func_149271_f,getChunkZ,0, +func_149273_e,getChunkX,0, +func_149274_i,isFullChunk,2, +func_149276_g,getExtractedSize,0, +func_149289_c,getClientTime,2, +func_149294_c,getResponse,0, +func_149299_b,getVerifyToken,2, +func_149300_a,getSecretKey,2, +func_149304_c,getProfile,2, +func_149306_d,getDisplayName,0, +func_149307_h,getAction,0, +func_149308_i,getFriendlyFlags,0, +func_149309_f,getSuffix,0, +func_149310_g,getPlayers,0, +func_149311_e,getPrefix,0, +func_149312_c,getName,0, +func_149321_d,getObjectiveName,0, +func_149323_e,getScoreValue,0, +func_149324_c,getPlayerName,0, +func_149330_d,getFoodLevel,0, +func_149331_e,getSaturationLevel,0, +func_149332_c,getHealth,0, +func_149337_d,getObjectiveValue,0, +func_149338_e,getAction,0, +func_149339_c,getObjectiveName,0, +func_149353_d,getEntityID,0, +func_149354_c,getCollectedItemEntityID,0, +func_149365_d,getWorldTime,0, +func_149366_c,getTotalWorldTime,0, +func_149370_d,getName,0, +func_149371_c,getPosition,0, +func_149375_d,getEntityId,0, +func_149376_c,getDataManagerEntries,0, +func_149380_c,getYaw,0, +func_149381_a,getEntity,0, +func_149385_c,getHeldItemHotbarIndex,0, +func_149389_d,getEntityID,0, +func_149390_c,getItemStack,0, +func_149395_e,getLevel,0, +func_149396_d,getTotalExperience,0, +func_149397_c,getExperienceBar,0, +func_149402_e,getVehicleEntityId,0, +func_149403_d,getEntityId,0, +func_149409_f,getMotionZ,0, +func_149410_e,getMotionY,0, +func_149411_d,getMotionX,0, +func_149412_c,getEntityID,0, +func_149419_c,getMessage,2, +func_149426_d,getEntityId,0, +func_149427_e,getEffectId,0, +func_149428_f,getAmplifier,0, +func_149429_c,isMaxDuration,0, +func_149435_c,getStatus,2, +func_149439_c,getMessage,2, +func_149441_d,getSnapshots,0, +func_149442_c,getEntityId,0, +func_149447_h,getPitch,0, +func_149450_g,getYaw,0, +func_149451_c,getEntityId,0, +func_149460_c,getKey,2, +func_149465_i,isOnGround,2, +func_149483_b,setFlying,2, +func_149484_f,isCreativeMode,2, +func_149485_a,setFlySpeed,2, +func_149486_e,isAllowFlying,2, +func_149488_d,isFlying,2, +func_149490_a,setInvulnerable,2, +func_149491_c,setAllowFlying,2, +func_149492_b,setWalkSpeed,2, +func_149493_d,setCreativeMode,2, +func_149494_c,isInvulnerable,2, +func_149512_e,getAuxData,2, +func_149520_f,isColorsEnabled,2, +func_149521_d,getModelPartFlags,2, +func_149523_e,getChatVisibility,2, +func_149524_c,getLang,2, +func_149532_c,getWindowId,2, +func_149533_d,getUid,2, +func_149537_d,getButton,2, +func_149539_c,getWindowId,2, +func_149543_e,getUsedButton,2, +func_149544_d,getSlotId,2, +func_149546_g,getClickedItem,2, +func_149547_f,getActionNumber,2, +func_149548_c,getWindowId,2, +func_149559_c,getChannelName,2, +func_149564_a,getEntityFromWorld,2, +func_149565_c,getAction,2, +func_149594_c,getRequestedState,2, +func_149595_d,getProtocolVersion,2, +func_149603_c,getReason,0, +func_149607_e,getVerifyToken,0, +func_149608_d,getPublicKey,0, +func_149609_c,getServerId,0, +func_149614_c,getSlotId,2, +func_149617_f,isSneaking,2, +func_149618_e,isJumping,2, +func_149620_c,getStrafeSpeed,2, +func_149625_d,getStack,2, +func_149627_c,getSlotId,2, +func_149630_c,getMatches,0, +func_149634_a,getBlockFromItem,2, +func_149637_q,isBlockNormalCube,2, +func_149638_a,getExplosionResistance,2, +func_149645_b,getRenderType,2, +func_149647_a,setCreativeTab,2, +func_149649_H,disableStats,2, +func_149652_G,getEnableStats,2, +func_149653_t,getTickRandomly,2, +func_149656_h,getPushReaction,2, +func_149659_a,canDropFromExplosion,2, +func_149662_c,isOpaqueCube,2, +func_149663_c,setTranslationKey,2, +func_149666_a,getSubBlocks,0, +func_149667_c,isAssociatedBlock,2, +func_149671_p,registerBlocks,2, +func_149672_a,setSoundType,2, +func_149675_a,setTickRandomly,2, +func_149679_a,quantityDroppedWithBonus,2, +func_149680_a,isEqualTo,2, +func_149682_b,getIdFromBlock,2, +func_149684_b,getBlockFromName,2, +func_149686_d,isFullCube,2, +func_149688_o,getMaterial,2, +func_149698_L,requiresUpdates,2, +func_149700_E,canSilkHarvest,2, +func_149703_v,isCollidable,2, +func_149708_J,getCreativeTab,0, +func_149710_n,getUseNeighborBrightness,2, +func_149711_c,setHardness,2, +func_149713_g,setLightOpacity,2, +func_149715_a,setLightLevel,2, +func_149716_u,hasTileEntity,2, +func_149717_k,getLightOpacity,2, +func_149721_r,isNormalCube,2, +func_149722_s,setBlockUnbreakable,2, +func_149729_e,getBlockById,2, +func_149730_j,isFullBlock,2, +func_149732_F,getLocalizedName,2, +func_149738_a,tickRate,2, +func_149739_a,getTranslationKey,2, +func_149740_M,hasComparatorInputOverride,2, +func_149744_f,canProvidePower,2, +func_149745_a,quantityDropped,2, +func_149750_m,getLightValue,2, +func_149751_l,isTranslucent,0, +func_149752_b,setResistance,2, +func_149801_b,getLiquidHeightPercent,2, +func_149829_a,onStartFalling,2, +func_149843_e,init,2, +func_149865_P,getCrop,2, +func_149866_i,getSeed,2, +func_149915_a,createNewTileEntity,2, +func_149917_c,isEnabled,2, +func_149939_a,getDispensePosition,2, +func_149940_a,getBehavior,2, +func_150002_b,getTranslationKey,2, +func_150122_b,setGraphicsLevel,0, +func_150206_m,createDeepCopy,2, +func_150209_a,setHoverEvent,2, +func_150210_i,getHoverEvent,2, +func_150215_a,getColor,2, +func_150217_b,setItalic,2, +func_150218_j,getFormattingCode,0, +func_150221_a,setParentStyle,2, +func_150223_b,getBold,2, +func_150224_n,getParent,2, +func_150225_c,setStrikethrough,2, +func_150227_a,setBold,2, +func_150228_d,setUnderlined,2, +func_150229_g,isEmpty,2, +func_150232_l,createShallowCopy,2, +func_150233_f,getObfuscated,2, +func_150234_e,getUnderlined,2, +func_150235_h,getClickEvent,2, +func_150236_d,getStrikethrough,2, +func_150237_e,setObfuscated,2, +func_150238_a,setColor,2, +func_150241_a,setClickEvent,2, +func_150242_c,getItalic,2, +func_150253_a,getSiblings,2, +func_150254_d,getFormattedText,0, +func_150255_a,setStyle,2, +func_150256_b,getStyle,2, +func_150257_a,appendSibling,2, +func_150258_a,appendText,2, +func_150259_f,createCopy,2, +func_150260_c,getUnformattedText,2, +func_150261_e,getUnformattedComponentText,2, +func_150262_a,createDeepCopyIterator,2, +func_150265_g,getText,2, +func_150268_i,getKey,2, +func_150269_b,initializeFromFormat,2, +func_150270_g,ensureInitialized,2, +func_150271_j,getFormatArgs,2, +func_150272_a,getFormatArgumentAsComponent,2, +func_150284_a,create,2, +func_150285_a_,getString,2, +func_150286_g,getDouble,2, +func_150287_d,getInt,2, +func_150288_h,getFloat,2, +func_150289_e,getShort,2, +func_150290_f,getByte,2, +func_150291_c,getLong,2, +func_150292_c,getByteArray,2, +func_150295_c,getTagList,2, +func_150296_c,getKeySet,2, +func_150297_b,hasKey,2, +func_150298_a,writeEntry,2, +func_150299_b,getTagId,2, +func_150302_c,getIntArray,2, +func_150303_d,getTagType,2, +func_150304_a,set,2, +func_150305_b,getCompoundTagAt,2, +func_150306_c,getIntArrayAt,2, +func_150307_f,getStringTagAt,2, +func_150308_e,getFloatAt,2, +func_150309_d,getDoubleAt,2, +func_150502_a,bufToBytes,2, +func_150503_a,decipher,2, +func_150504_a,cipher,2, +func_150510_c,getLastUpdateTimeInMilliseconds,2, +func_150513_a,genDecorations,2, +func_150523_a,canGrowInto,2, +func_150526_a,placeLeafAt,2, +func_150533_a,getHeight,2, +func_150541_c,createCrown,2, +func_150559_j,isSnowyBiome,2, +func_150561_m,getTempCategory,2, +func_150562_l,getBiomeClass,2, +func_150567_a,getRandomTreeFeature,2, +func_150568_d,getBiome,2, +func_150619_a,generateBands,2, +func_150645_c,connectTo,2, +func_150649_b,canConnectTo,2, +func_150650_a,countAdjacentRails,2, +func_150651_b,removeSoftConnections,2, +func_150653_a,isConnectedToRail,2, +func_150663_a,writeTag,2, +func_150668_b,getValue,2, +func_150669_a,getAction,2, +func_150672_a,getValueByCanonicalName,2, +func_150673_b,getCanonicalName,2, +func_150674_a,shouldAllowInChat,2, +func_150684_a,getValueByCanonicalName,2, +func_150685_b,getCanonicalName,2, +func_150686_a,shouldAllowInChat,2, +func_150695_a,serializeChatStyle,2, +func_150696_a,componentToJson,2, +func_150699_a,jsonToComponent,2, +func_150701_a,getAction,2, +func_150702_b,getValue,2, +func_150718_a,closeChannel,2, +func_150719_a,setNetHandler,2, +func_150721_g,disableAutoRead,2, +func_150722_a,provideLocalClient,0, +func_150723_a,setConnectionState,2, +func_150724_d,isChannelOpen,2, +func_150727_a,enableEncryption,2, +func_150729_e,getNetHandler,2, +func_150730_f,getExitMessage,2, +func_150731_c,isLocalChannel,2, +func_150732_b,dispatchPacket,2, +func_150733_h,flushOutboundQueue,2, +func_150752_a,getFromPacket,2, +func_150759_c,getId,2, +func_150760_a,getById,2, +func_150786_a,writeCompoundTag,2, +func_150787_b,writeVarInt,2, +func_150788_a,writeItemStack,2, +func_150789_c,readString,2, +func_150790_a,getVarIntSize,2, +func_150791_c,readItemStack,2, +func_150792_a,readVarInt,2, +func_150793_b,readCompoundTag,2, +func_150802_k,isPopulated,2, +func_150803_c,recheckGaps,2, +func_150804_b,onTick,2, +func_150808_b,getBlockLightOpacity,2, +func_150809_p,checkLight,2, +func_150811_f,checkLight,2, +func_150813_a,addTileEntity,2, +func_150826_b,translateToFallback,2, +func_150827_a,getLastTranslationUpdateTimeInMilliseconds,2, +func_150835_j,getBlockTileEntity,2, +func_150857_a,isEmptyBlock,2, +func_150858_a,calculatePortalHeight,2, +func_150859_c,placePortalBlocks,2, +func_150860_b,isValid,2, +func_150869_b,matchEntitiesToTextComponent,2, +func_150871_b,increaseStat,2, +func_150873_a,unlockAchievement,2, +func_150876_a,sendStats,2, +func_150877_d,markAllDirty,2, +func_150878_c,getDirty,2, +func_150880_a,dumpJson,2, +func_150881_a,parseJson,2, +func_150882_a,readStatFile,2, +func_150883_b,saveStatFile,2, +func_150891_b,getIdFromItem,2, +func_150893_a,getDestroySpeed,2, +func_150895_a,getSubItems,0, +func_150897_b,canHarvestBlock,2, +func_150898_a,getItemFromBlock,2, +func_150899_d,getItemById,2, +func_150900_l,registerItems,2, +func_150902_a,addExplosionInfo,0, +func_150903_a,getExplosionTag,0, +func_150905_g,getHealAmount,2, +func_150906_h,getSaturationModifier,2, +func_150910_a,fillBucket,2, +func_150911_c,createMapDataPacket,2, +func_150912_a,loadMapData,0, +func_150927_i,getRecordNameLocal,0, +func_150930_a,isNBTValid,2, +func_150931_i,getAttackDamage,2, +func_150932_j,getToolMaterialName,2, +func_150943_a,setSubtypeNames,2, +func_150951_e,getStatName,2, +func_150952_k,getCriteria,2, +func_150954_l,getSerializableClazz,2, +func_150959_a,getItem,0, +func_150967_d,getUncookedSaturationModifier,2, +func_150970_e,getCookedHealAmount,2, +func_150972_b,getTranslationKey,2, +func_150973_i,canCook,2, +func_150974_a,byMetadata,2, +func_150975_c,getUncookedHealAmount,2, +func_150976_a,getMetadata,2, +func_150977_f,getCookedSaturationModifier,2, +func_150978_a,byItemStack,2, +func_150995_f,getRepairItem,2, +func_150997_a,getDestroySpeed,2, +func_150998_b,canHarvestBlock,2, +func_151000_E,getTextComponent,2, +func_151001_c,setStackDisplayName,2, +func_151003_a,getSerializableElement,2, +func_151176_b,getStatEntityKilledBy,2, +func_151177_a,getOneShotStat,2, +func_151178_a,init,2, +func_151179_e,initItemDepleteStats,2, +func_151180_a,mergeStatBases,2, +func_151181_c,initMiningStats,2, +func_151182_a,getStatKillEntity,2, +func_151187_b,getJsonSerializableValue,2, +func_151188_a,setIntegerValue,2, +func_151189_a,getIntegerValue,2, +func_151190_a,setJsonSerializableValue,2, +func_151200_h,getString,2, +func_151201_f,isJsonPrimitive,2, +func_151202_d,isJsonArray,2, +func_151203_m,getInt,2, +func_151204_g,hasField,2, +func_151205_a,isString,2, +func_151206_a,getString,2, +func_151207_m,getJsonArray,2, +func_151208_a,getInt,2, +func_151209_a,getBoolean,2, +func_151210_l,getJsonObject,2, +func_151211_a,isString,0, +func_151212_i,getBoolean,2, +func_151213_a,getJsonArray,2, +func_151214_t,getJsonArray,2, +func_151215_f,getInt,2, +func_151216_b,getBoolean,2, +func_151217_k,getFloat,2, +func_151218_a,getJsonObject,2, +func_151219_a,getString,2, +func_151220_d,getFloat,2, +func_151221_a,getFloat,2, +func_151222_d,toString,2, +func_151225_a,post,2, +func_151226_a,postMap,2, +func_151229_a,createNetCipherInstance,2, +func_151232_a,getName,2, +func_151235_d,isPowerOfTwo,2, +func_151236_b,smallestEncompassingPowerOfTwo,2, +func_151237_a,clamp,2, +func_151238_b,clampedLerp,2, +func_151239_c,log2,2, +func_151240_a,nextFloat,2, +func_151241_e,log2DeBruijn,2, +func_151244_d,getIcon,0, +func_151246_b,isNullOrEmpty,2, +func_151247_a,sendToTracking,2, +func_151248_b,sendToTrackingAndSelf,2, +func_151255_a,getStringBuffer,2, +func_151256_a,writeAndFlush,2, +func_151259_a,sendPacketToTrackedPlayers,2, +func_151260_c,createSpawnPacket,2, +func_151261_b,sendToTrackingAndSelf,2, +func_151265_a,addEndpoint,2, +func_151267_d,getServer,2, +func_151268_b,terminateEndpoints,2, +func_151269_c,networkTick,2, +func_151270_a,addLocalEndpoint,0, +func_151303_a,getName,2, +func_151304_b,getProtocol,2, +func_151315_a,setServerDescription,2, +func_151316_d,getFavicon,2, +func_151317_a,getServerDescription,2, +func_151318_b,getPlayers,2, +func_151319_a,setPlayers,2, +func_151320_a,setFavicon,2, +func_151321_a,setVersion,2, +func_151322_c,getVersion,2, +func_151330_a,setPlayers,2, +func_151331_c,getPlayers,2, +func_151332_a,getMaxPlayers,2, +func_151333_b,getOnlinePlayerCount,2, +func_151337_f,getBlock,2, +func_151338_e,getEventParameter,2, +func_151339_d,getEventID,2, +func_151351_a,getBlock,2, +func_151353_a,registerDispenserBehaviors,2, +func_151354_b,register,2, +func_151357_h,hasInfoNotice,0, +func_151358_j,enableInfoNotice,2, +func_151359_c,getInfoTranslationKey,0, +func_151367_b,onUserHurt,2, +func_151368_a,onEntityDamaged,2, +func_151372_b,getJsonKeys,0, +func_151373_a,addJsonKey,0, +func_151379_a,forException,0, +func_151380_a,prependJsonKey,0, +func_151381_b,setFilenameAndFlush,0, +func_151384_a,applyThornEnchantments,2, +func_151385_b,applyArthropodEnchantments,2, +func_151390_b,readFromBuf,0, +func_151391_a,writeToBuf,2, +func_151392_a,addPlayerToTeam,2, +func_151393_a,addSmeltingRecipeForBlock,2, +func_151394_a,addSmeltingRecipe,2, +func_151395_a,getSmeltingResult,2, +func_151396_a,addSmelting,2, +func_151397_a,compareItemStacks,2, +func_151398_b,getSmeltingExperience,2, +func_151408_c,getModifiers,2, +func_151409_a,getName,2, +func_151410_b,getBaseValue,2, +func_151426_a,getEnumChatVisibility,0, +func_151428_a,getChatVisibility,0, +func_151429_b,getResourceKey,0, +func_151440_a,setOptionKeyBinding,0, +func_151461_a,getChatComponent,0, +func_151462_b,setKeyCode,0, +func_151463_i,getKeyCode,0, +func_151464_g,getKeyDescription,0, +func_151466_e,getKeyCategory,0, +func_151467_c,getKeybinds,0, +func_151468_f,isPressed,0, +func_151469_h,getKeyCodeDefault,0, +func_151470_d,isKeyDown,0, +func_151475_a,setAttributeModifiers,2, +func_151499_f,getEatingGrassTimer,2, +func_151514_a,init,2, +func_151517_h,isDamageAbsolute,2, +func_151518_m,setDamageIsAbsolute,2, +func_151519_b,getDeathMessage,2, +func_151521_b,getDeathMessage,2, +func_151522_h,getDamageSrcDisplayName,2, +func_151523_a,byId,2, +func_151525_a,getId,2, +func_151526_b,getTranslationKey,2, +func_151535_h,toNBTTagIntArray,2, +func_151536_b,getLayerMaterialBlock,2, +func_151559_a,getRandomCropType,2, +func_151560_a,getRandomCropType,2, +func_151565_r,getMaterialMapColor,2, +func_151599_a,getRegion,2, +func_151600_a,getRegion,2, +func_151601_a,getValue,2, +func_151604_a,dot,2, +func_151605_a,getValue,2, +func_151606_a,add,2, +func_151607_a,fastFloor,2, +func_151616_a,biomesEqualOrMesaPlateau,2, +func_151617_b,selectModeOrRandom,2, +func_151618_b,isBiomeOceanic,2, +func_151619_a,selectRandom,2, +func_151624_d,getIntsHeatIce,2, +func_151625_e,getIntsSpecial,2, +func_151626_c,getIntsCoolWarm,2, +func_151630_c,riverFilter,2, +func_151631_c,isJungleCompatible,2, +func_151632_a,replaceIfNeighborOcean,2, +func_151633_d,isMesa,2, +func_151634_b,canBiomesBeNeighbors,2, +func_151635_b,replaceBiomeEdge,2, +func_151636_a,replaceBiomeEdgeIfNecessary,2, +func_151643_b,getMapColor,0, +func_151685_b,getRepairItem,2, +func_151686_a,addStats,2, +func_152104_k,isInventoryEmpty,2, +func_152105_l,isFull,2, +func_152106_a,setPlayerProfile,2, +func_152107_a,setType,2, +func_152108_a,getPlayerProfile,2, +func_152109_d,updatePlayerProfile,2, +func_152111_bt,sendEnterCombat,2, +func_152112_bu,sendEndCombat,2, +func_152114_e,isOwner,2, +func_152116_bZ,isChickenJockey,2, +func_152117_i,setChickenJockey,2, +func_152122_n,hasPlayerInfo,0, +func_152123_o,hasSkin,0, +func_152125_a,drawScaledCustomSizeModalRect,0, +func_152339_d,removeEntity,2, +func_152340_a,readImageToBuffer,0, +func_152342_ad,getSkinManager,0, +func_152343_a,addScheduledTask,0, +func_152344_a,addScheduledTask,2, +func_152345_ab,isCallingFromMinecraftThread,2, +func_152347_ac,getSessionService,0, +func_152348_aa,dispatchKeypresses,0, +func_152349_b,isUnicode,0, +func_152357_F,getOnlinePlayerProfiles,2, +func_152358_ax,getPlayerProfileCache,2, +func_152359_aw,getGameProfileRepository,2, +func_152368_aE,convertFiles,1, +func_152369_aG,sleepFiveSeconds,1, +func_152372_a,notifyListener,2, +func_152373_a,notifyCommandListener,2, +func_152374_a,notifyCommandListener,2, +func_152376_a,calcDamageByCreature,2, +func_152377_a,getModifierForCreature,2, +func_152378_a,getPlayerEntityByUUID,2, +func_152421_a,setSessionType,0, +func_152430_c,renderStreamIndicator,0, +func_152433_a,loadTextureFromServer,0, +func_152446_a,read,2, +func_152447_a,readType,2, +func_152448_b,readKey,2, +func_152449_a,readNBT,2, +func_152450_a,read,2, +func_152455_a,read,2, +func_152456_a,read,2, +func_152459_a,readGameProfileFromNBT,2, +func_152506_a,getOfflineProfile,2, +func_152583_a,copyFrom,0, +func_152584_a,setResourceMode,0, +func_152586_b,getResourceMode,0, +func_152589_a,getMotd,0, +func_152596_g,canSendCommands,2, +func_152597_c,removePlayerFromWhitelist,2, +func_152598_l,getWhitelistedPlayerNames,2, +func_152599_k,getWhitelistedPlayers,2, +func_152600_g,getOnlinePlayerProfiles,2, +func_152601_d,addWhitelistedPlayer,2, +func_152602_a,getPlayerStatsFile,2, +func_152603_m,getOppedPlayers,2, +func_152604_a,setGameType,0, +func_152605_a,addOp,2, +func_152606_n,getOppedPlayerNames,2, +func_152607_e,canJoin,2, +func_152608_h,getBannedPlayers,2, +func_152610_b,removeOp,2, +func_152611_a,setViewDistance,2, +func_152612_a,getPlayerByUsername,2, +func_152621_a,contains,2, +func_152622_a,setPlayerViewRadius,2, +func_152634_a,skinAvailable,0, +func_152640_f,getValue,2, +func_152641_a,onSerialization,2, +func_152643_b,constructProfile,2, +func_152644_a,getPermissionLevel,2, +func_152646_b,gameProfileFromJsonObject,2, +func_152647_b,getIPFromJson,2, +func_152648_b,toGameProfile,2, +func_152649_a,addEntry,2, +func_152651_a,addEntry,2, +func_152652_a,getProfileByUUID,2, +func_152653_b,getByUUID,2, +func_152654_a,getUsernames,2, +func_152655_a,getGameProfileForUsername,2, +func_152656_a,getEntriesWithLimit,2, +func_152657_b,load,2, +func_152658_c,save,2, +func_152668_a,getGameProfile,2, +func_152670_b,getExpirationDate,2, +func_152678_f,writeChanges,2, +func_152679_g,readSavedFile,1, +func_152680_h,removeExpired,2, +func_152681_a,getObjectKey,2, +func_152682_a,createEntry,2, +func_152683_b,getEntry,2, +func_152684_c,removeEntry,2, +func_152685_a,getKeys,2, +func_152686_a,setLanServer,2, +func_152687_a,addEntry,2, +func_152688_e,getValues,2, +func_152689_b,isLanServer,2, +func_152690_d,isEmpty,1, +func_152691_c,getSaveFile,1, +func_152692_d,hasEntry,2, +func_152700_a,getGameProfileFromName,2, +func_152702_a,isBanned,2, +func_152703_a,getBannedProfile,2, +func_152705_a,isWhitelisted,1, +func_152706_a,getByName,2, +func_152707_c,addressToString,2, +func_152708_a,isBanned,2, +func_152709_b,getBanEntry,2, +func_152710_d,convertWhitelist,1, +func_152711_b,mkdir,1, +func_152712_b,hasUnconvertableFiles,1, +func_152713_b,parseDate,1, +func_152714_a,tryConvert,1, +func_152715_c,hasUnconvertablePlayerFiles,1, +func_152717_a,lookupNames,2, +func_152718_c,convertOplist,1, +func_152721_a,readFile,1, +func_152722_b,convertIpBanlist,1, +func_152723_a,convertSaveFiles,1, +func_152724_a,convertUserBanlist,1, +func_152725_d,getPlayersDirectory,1, +func_152727_c,backupConverted,1, +func_152743_a,renamePlayerFile,1, +func_152744_a,getFileNameForProfile,1, +func_152753_a,fromJson,2, +func_152754_s,getJsonObject,2, +func_152764_a,parsePass,0, +func_152765_a,parseGroup,0, +func_152766_h,addOSData,2, +func_152767_b,addStatToSnooper,2, +func_152768_a,addClientStat,2, +func_152780_c,getInputStreamAssets,0, +func_152788_a,loadSkinFromCache,0, +func_152789_a,loadSkin,0, +func_152790_a,loadProfileTextures,0, +func_152792_a,loadSkin,0, +func_152805_a,getPackDescription,0, +func_153157_c,glGetShaderi,0, +func_153158_d,glGetShaderInfoLog,0, +func_153159_d,glUniform4,0, +func_153160_c,glUniformMatrix4,0, +func_153161_d,glUseProgram,0, +func_153162_d,glUniform4,0, +func_153163_f,glUniform1i,0, +func_153164_b,glGetAttribLocation,0, +func_153165_e,glGenFramebuffers,0, +func_153166_e,glGetProgramInfoLog,0, +func_153167_i,glCheckFramebufferStatus,0, +func_153168_a,glUniform1,0, +func_153169_a,glShaderSource,0, +func_153170_c,glCompileShader,0, +func_153171_g,glBindFramebuffer,0, +func_153172_c,getLogText,0, +func_153173_a,glUniformMatrix2,0, +func_153174_h,glDeleteFramebuffers,0, +func_153175_a,glGetProgrami,0, +func_153176_h,glBindRenderbuffer,0, +func_153177_b,glUniform2,0, +func_153178_b,glAttachShader,0, +func_153179_f,glLinkProgram,0, +func_153180_a,glDeleteShader,0, +func_153181_a,glUniform1,0, +func_153182_b,glUniform2,0, +func_153183_d,glCreateProgram,0, +func_153184_g,glDeleteRenderbuffers,0, +func_153185_f,glGenRenderbuffers,0, +func_153186_a,glRenderbufferStorage,0, +func_153187_e,glDeleteProgram,0, +func_153188_a,glFramebufferTexture2D,0, +func_153189_b,glUniformMatrix3,0, +func_153190_b,glFramebufferRenderbuffer,0, +func_153191_c,glUniform3,0, +func_153192_c,glUniform3,0, +func_153193_b,areShadersSupported,0, +func_153194_a,glGetUniformLocation,0, +func_153195_b,glCreateShader,0, +func_154311_a,setText,0, +func_154312_c,getYImage,0, +func_154313_b,setEnabled,0, +func_154314_d,getId,0, +func_154315_e,getEnabled,0, +func_154316_f,getPositionY,0, +func_154317_g,getRealmsButton,0, +func_154319_c,fontDrawShadow,0, +func_154320_j,buttons,0, +func_154321_a,getProxy,0, +func_154322_b,drawString,0, +func_154323_a,fontSplit,0, +func_154324_i,buttonsClear,0, +func_154325_a,drawCenteredString,0, +func_154326_c,getStringWidth,0, +func_154327_a,buttonsAdd,0, +func_154328_b,buttonsRemove,0, +func_154329_h,getFontHeight,0, +func_154331_x,getLastActiveTime,2, +func_154333_a,getName,0, +func_154334_a,isConvertible,0, +func_154335_d,isNewLevelIdAcceptable,0, +func_154336_c,getSizeOnDisk,0, +func_154337_m,getMouseX,0, +func_154338_k,getWidth,0, +func_154339_l,getMouseY,0, +func_154346_a,hasAcceptedEULA,1, +func_154347_a,loadEULAFile,1, +func_154348_b,createEULAFile,1, +func_154353_e,absFloor,0, +func_154354_b,roundUp,2, +func_164247_a,appendLine,1, +func_174791_d,getPositionVector,2, +func_174792_t_,sendCommandFeedback,2, +func_174793_f,getCommandSenderEntity,2, +func_174794_a,setCommandStat,2, +func_174805_g,setAlwaysRenderNameTag,2, +func_174806_f,getVectorForRotation,2, +func_174807_aT,getCommandStats,2, +func_174808_Z,createRunningParticles,2, +func_174809_b,isLiquidPresentInAABB,2, +func_174810_b,setSilent,2, +func_174811_aO,getHorizontalFacing,2, +func_174812_G,onKillCommand,2, +func_174813_aQ,getEntityBoundingBox,2, +func_174814_R,isSilent,2, +func_174815_a,applyEnchantments,2, +func_174816_a,canExplosionDestroyBlock,2, +func_174817_o,setCommandStats,2, +func_174818_b,getDistanceSq,2, +func_174820_d,replaceItemInInventory,2, +func_174821_h,setOutsideBorder,2, +func_174822_a,rayTrace,0, +func_174823_aP,getHoverEvent,2, +func_174824_e,getPositionEyes,2, +func_174826_a,setEntityBoundingBox,2, +func_174827_a,isSpectatedByPlayer,2, +func_174828_a,moveToBlockPosAndAngles,2, +func_174829_m,resetPositionToBB,2, +func_174830_Y,spawnRunningParticles,2, +func_174831_c,getDistanceSqToCenter,2, +func_174832_aS,isOutsideBorder,2, +func_174833_aM,getAlwaysRenderNameTag,2, +func_174845_l,init,0, +func_174846_a,setBlockPos,0, +func_174856_o,updateBoundingBox,2, +func_174857_n,getHangingPosition,2, +func_174859_a,updateFacingWithBoundingBox,2, +func_174862_a,createKnot,2, +func_174863_b,getKnotForPosition,2, +func_174864_a,setDisplayedItemWithUpdate,2, +func_174865_a,setRotation,2, +func_174866_q,getAnalogOutput,2, +func_174867_a,setPickupDelay,2, +func_174868_q,setNoPickupDelay,2, +func_174869_p,setDefaultPickupDelay,2, +func_174870_v,makeFakeItem,2, +func_174871_r,setInfinitePickupDelay,2, +func_174872_o,getAge,0, +func_174873_u,setNoDespawn,2, +func_174874_s,cannotPickup,2, +func_174875_k,getGuiID,2, +func_174876_a,createContainer,2, +func_174877_v,getPos,2, +func_174878_a,setPos,2, +func_174880_d,getStats,2, +func_174882_b,executeCommand,2, +func_174884_b,updateGameProfile,2, +func_174885_b,setField,2, +func_174886_c,closeInventory,2, +func_174887_a_,getField,2, +func_174888_l,clear,2, +func_174889_b,openInventory,2, +func_174890_g,getFieldCount,2, +func_174891_i,getLockCode,2, +func_174892_a,setLockCode,2, +func_174893_q_,isLocked,2, +func_174894_a,addItem,2, +func_174897_t,getDisplayTile,2, +func_174898_m,getMaximumSpeed,2, +func_174899_a,setDisplayTile,2, +func_174902_m,createFilledSlotsArray,2, +func_174903_a,isBurning,0, +func_174904_a,getCookTime,2, +func_174907_n,getBeamSegments,0, +func_174908_m,updateBeacon,2, +func_174910_a,setNeighbor,2, +func_174911_a,getAdjacentChest,2, +func_174912_b,isChestAt,2, +func_174914_o,mayTransfer,2, +func_174915_a,pullItemFromSlot,2, +func_174916_c,insertStack,2, +func_174917_b,isInventoryEmpty,2, +func_174918_a,putStackInInventoryAllSlots,2, +func_174919_a,isInventoryFull,2, +func_174920_a,canInsertItemInSlot,2, +func_174921_b,canExtractItemFromSlot,2, +func_174922_i,getWidth,2, +func_174923_h,getHeight,2, +func_174925_a,clearMatchingItems,2, +func_174926_d,getOffsetZ,0, +func_174927_b,getPistonState,2, +func_174928_c,getOffsetY,0, +func_174929_b,getOffsetX,0, +func_174930_e,getFacing,2, +func_174935_a,restoreLastBlurMipmap,0, +func_174936_b,setBlurMipmap,0, +func_174937_a,setBlurMipmapDirect,0, +func_174942_a,registerSprite,0, +func_174943_a,loadSprites,0, +func_174944_f,getMissingSprite,0, +func_174951_a,getMissingModel,0, +func_174952_b,getTextureMap,0, +func_174953_a,getModel,0, +func_174954_c,getBlockModelShapes,0, +func_174959_b,notifyLightSet,2, +func_174962_a,getViewVector,0, +func_174963_q,generateStars,0, +func_174964_o,generateSky2,0, +func_174965_a,cleanupDamagedBlocks,0, +func_174966_b,makeEntityOutlineShader,0, +func_174967_a,updateChunks,0, +func_174968_a,renderSky,0, +func_174969_t,postRenderDamagedBlocks,0, +func_174970_a,setupTerrain,0, +func_174971_n,updateDestroyBlockIcons,0, +func_174972_a,spawnParticle,0, +func_174974_b,spawnParticle0,0, +func_174975_c,renderEntityOutlineFramebuffer,0, +func_174976_a,renderSky,0, +func_174977_a,renderBlockLayer,0, +func_174978_c,getVisibleFacings,0, +func_174979_m,setDisplayListEntitiesDirty,0, +func_174980_p,generateSky,0, +func_174981_a,drawBlockDamageTexture,0, +func_174982_a,renderBlockLayer,0, +func_174984_a,fixTerrainFrustum,0, +func_174985_d,isRenderEntityOutlines,0, +func_174986_e,stopChunkUpdates,0, +func_175016_a,renderBlockBrightness,0, +func_175018_a,renderBlock,0, +func_175019_b,getBlockModelRenderer,0, +func_175020_a,renderBlockDamage,0, +func_175023_a,getBlockModelShapes,0, +func_175029_a,registerBlock,0, +func_175030_a,renderItemOverlays,0, +func_175031_a,registerBlock,0, +func_175037_a,getItemModelMesher,0, +func_175038_a,putQuadNormal,0, +func_175041_b,registerItems,0, +func_175042_a,renderItemIntoGUI,0, +func_175047_a,registerItem,0, +func_175048_a,registerItem,0, +func_175050_a,shouldRenderItemIn3D,0, +func_175063_a,drawStringWithShadow,0, +func_175064_b,getColorCode,0, +func_175065_a,drawString,0, +func_175066_a,loadEntityShader,0, +func_175068_a,renderWorldPass,0, +func_175069_a,loadShader,0, +func_175070_n,isDrawBlockOutline,0, +func_175071_c,switchUseShader,0, +func_175072_h,disableLightmap,0, +func_175085_a,getSoundMap,0, +func_175086_a,handleResourcePackStatus,2, +func_175087_a,handleAnimation,2, +func_175088_a,handleSpectate,2, +func_175089_a,setPlayerLocation,2, +func_175093_a,handleWorldBorder,2, +func_175094_a,handleCamera,2, +func_175095_a,handleResourcePack,2, +func_175096_a,handlePlayerListHeaderFooter,2, +func_175098_a,handleCombatEvent,2, +func_175099_a,handleTitle,2, +func_175101_a,handleServerDifficulty,2, +func_175102_a,getPlayerInfo,0, +func_175104_a,getPlayerInfo,0, +func_175105_e,getGameProfile,0, +func_175106_d,getPlayerInfoMap,0, +func_175108_a,triggerNote,2, +func_175109_g,initializeBannerData,0, +func_175110_d,getColorList,0, +func_175112_a,setItemValues,2, +func_175113_c,getPatterns,2, +func_175114_c,getPatternList,0, +func_175116_e,getPatternResourceLocation,0, +func_175117_e,removeBannerData,2, +func_175124_c,getCommandResultStats,2, +func_175131_l,getBlock,2, +func_175133_bi,resetPotionEffectMetadata,2, +func_175134_bD,getJumpUpwardsMotion,2, +func_175135_B,updatePotionMetadata,2, +func_175136_bO,markPotionsDirty,2, +func_175138_ci,getXPSeed,2, +func_175139_a,setRenderOffsetForSleep,2, +func_175140_cp,hasReducedDebug,0, +func_175141_a,openEditSign,2, +func_175142_cm,isAllowEdit,2, +func_175143_p,isInBed,2, +func_175144_cb,isUser,2, +func_175145_a,takeStat,2, +func_175146_a,canOpen,2, +func_175147_b,getOfflineUUID,2, +func_175148_a,isWearing,0, +func_175149_v,isSpectator,2, +func_175150_k,setReducedDebug,0, +func_175151_a,canPlayerEdit,2, +func_175154_l,getSkinType,0, +func_175155_b,getPlayerInfo,0, +func_175156_o,getFovModifier,0, +func_175158_f,setServerBrand,0, +func_175159_q,closeScreenAndDropStack,0, +func_175160_A,isCurrentViewEntity,0, +func_175161_p,onUpdateWalkingPlayer,0, +func_175162_d,isOpenBlockSpace,0, +func_175163_u,sendHorseInventory,0, +func_175173_a,sendAllWindowProperties,2, +func_175174_a,drawTexturedModalRect,0, +func_175175_a,drawTexturedModalRect,0, +func_175176_b,renderExpBar,0, +func_175177_a,setDefaultTitlesTimes,0, +func_175178_a,displayTitle,0, +func_175179_f,getFontRenderer,0, +func_175180_a,renderGameOverlay,0, +func_175181_h,getTabList,0, +func_175185_b,renderDemo,0, +func_175186_a,renderHorseJumpBar,0, +func_175187_g,getSpectatorGui,0, +func_175188_a,setOverlayMessage,0, +func_175202_a,addLine,0, +func_175203_a,setCentered,0, +func_175205_a,setValidator,0, +func_175206_d,getId,0, +func_175207_a,setGuiResponder,0, +func_175211_a,setWidth,0, +func_175212_b,setValue,0, +func_175213_c,buildDisplayString,0, +func_175217_d,getSliderPosition,0, +func_175218_a,setSliderValue,0, +func_175219_a,setSliderPosition,0, +func_175220_c,getSliderValue,0, +func_175221_e,getDisplayString,0, +func_175229_b,setLocked,0, +func_175230_c,isLocked,0, +func_175232_g,getHeight,0, +func_175237_a,renderDebugInfo,0, +func_175238_c,getDebugInfoRight,0, +func_175239_b,renderDebugInfoRight,0, +func_175240_a,bytesToMb,0, +func_175243_a,getPlayerName,0, +func_175244_b,setHeader,0, +func_175245_a,drawPing,0, +func_175246_a,updatePlayerList,0, +func_175247_a,drawScoreboardValues,0, +func_175248_a,setFooter,0, +func_175249_a,renderPlayerlist,0, +func_175257_a,onSpectatorMenuClosed,0, +func_175258_a,renderPage,0, +func_175259_b,onMouseScroll,0, +func_175260_a,onHotbarSelected,0, +func_175261_b,onMiddleClick,0, +func_175262_a,isMenuActive,0, +func_175263_a,renderSelectedItem,0, +func_175264_a,renderTooltip,0, +func_175265_c,getHotbarAlpha,0, +func_175266_a,renderSlot,0, +func_175272_a,handleComponentHover,0, +func_175273_b,onResize,0, +func_175274_a,setText,0, +func_175275_f,sendChatMessage,0, +func_175276_a,handleComponentClick,0, +func_175277_d,isKeyComboCtrlX,0, +func_175278_g,isKeyComboCtrlA,0, +func_175279_e,isKeyComboCtrlV,0, +func_175280_f,isKeyComboCtrlC,0, +func_175281_b,sendChatMessage,0, +func_175282_a,openWebLink,0, +func_175283_s,isAltKeyDown,0, +func_175288_g,markChanged,0, +func_175299_g,canSelectCurWorldType,0, +func_175304_a,updateButtonValidity,0, +func_175305_g,hasValidSelection,0, +func_175318_a,getText,0, +func_175319_a,setEntryValue,0, +func_175320_a,setEntryValue,0, +func_175321_a,setEntryValue,0, +func_175322_b,enterConfirmation,0, +func_175323_a,saveValues,0, +func_175324_a,loadValues,0, +func_175325_f,createPagedList,0, +func_175326_g,restoreDefaults,0, +func_175327_a,modifyFocusValue,0, +func_175328_i,updatePageControls,0, +func_175329_a,setConfirmationControls,0, +func_175330_b,getFormattedValue,0, +func_175331_h,exitConfirmation,0, +func_175354_a,registerPreset,0, +func_175355_a,getDifficultyText,0, +func_175358_a,getMessage,0, +func_175378_g,updateActivePotionEffects,0, +func_175381_h,getCookProgressScaled,0, +func_175382_i,getBurnLeftScaled,0, +func_175385_b,getClickedComponentAt,0, +func_175388_a,updateCmdOutput,0, +func_175391_a,moveServerUp,0, +func_175392_a,canMoveUp,0, +func_175393_b,moveServerDown,0, +func_175394_b,canMoveDown,0, +func_175396_E,getTabListDisplayName,2, +func_175397_a,loadResourcePack,2, +func_175398_C,getSpectatingEntity,2, +func_175399_e,setSpectatingEntity,2, +func_175400_cq,canPlayersAttack,2, +func_175402_q,getShowArms,2, +func_175403_w,getLeftLegRotation,0, +func_175404_u,getLeftArmRotation,0, +func_175405_c,setLeftArmRotation,2, +func_175406_a,damageArmorStand,2, +func_175407_x,getRightLegRotation,0, +func_175408_t,getBodyRotation,2, +func_175409_C,dropContents,2, +func_175410_n,isSmall,2, +func_175411_v,getRightArmRotation,0, +func_175412_z,playParticles,2, +func_175413_k,setShowArms,2, +func_175414_r,hasNoBasePlate,2, +func_175415_a,setHeadRotation,2, +func_175416_h,writePoseToNBT,2, +func_175417_e,setLeftLegRotation,2, +func_175418_s,getHeadRotation,2, +func_175419_y,readPoseFromNBT,2, +func_175420_a,setSmall,2, +func_175421_A,dropBlock,2, +func_175424_b,setBodyRotation,2, +func_175426_l,setNoBasePlate,2, +func_175427_f,setRightLegRotation,2, +func_175428_d,setRightArmRotation,2, +func_175445_a,updateEquipmentIfNeeded,2, +func_175446_cd,isAIDisabled,2, +func_175447_b,createNavigator,2, +func_175448_a,canEquipItem,2, +func_175449_a,setHomePosAndDistance,2, +func_175451_e,dealDamage,2, +func_175453_cd,getFireballStrength,2, +func_175454_a,setAttacking,2, +func_175456_n,applyEntityAI,2, +func_175457_ck,isAngry,2, +func_175463_b,setTargetedEntity,2, +func_175464_ck,getAttackDuration,2, +func_175466_co,getTargetedEntity,2, +func_175469_o,getSpikesAnimation,0, +func_175471_a,getTailAnimation,0, +func_175472_n,isMoving,2, +func_175474_cn,hasTargetedEntity,2, +func_175476_l,setMoving,2, +func_175477_p,getAttackAnimationScale,2, +func_175489_ck,getHeldBlockState,2, +func_175490_a,setHeldBlockState,2, +func_175493_co,incrementDroppedSkulls,2, +func_175495_n,isSpawnedByPlayer,2, +func_175496_a,setSpawnedByPlayer,2, +func_175500_n,onGrowingAdult,2, +func_175501_a,ageUp,2, +func_175505_a,consumeItemFromStack,2, +func_175509_cj,getFleeceColor,2, +func_175510_a,getRandomSheepColor,2, +func_175511_a,getDyeColorMixFromParents,2, +func_175512_b,setFleeceColor,2, +func_175513_a,getDyeRgb,0, +func_175515_b,setMovementSpeed,2, +func_175517_cu,checkLandingDelay,2, +func_175518_cr,enableJumpControl,2, +func_175520_cs,disableJumpControl,2, +func_175521_o,getJumpCompletion,0, +func_175525_a,isRabbitBreedingItem,2, +func_175528_cn,createEatingParticles,2, +func_175529_r,setRabbitType,2, +func_175530_ct,updateMoveTypeDuration,2, +func_175531_cl,getRabbitType,2, +func_175533_a,calculateRotationYaw,2, +func_175534_cv,isCarrotEaten,2, +func_175544_ck,setupTamedAI,2, +func_175546_cu,getCollarColor,2, +func_175547_a,setCollarColor,2, +func_175549_o,setIsWillingToMate,2, +func_175550_n,getIsWillingToMate,2, +func_175551_co,getVillagerInventory,2, +func_175552_ct,setAdditionalAItasks,2, +func_175553_cp,hasEnoughFoodToBreed,2, +func_175554_cu,populateBuyingList,2, +func_175555_cq,canAbondonItems,2, +func_175556_cs,isFarmItemInInventory,2, +func_175557_cr,wantsMoreFood,2, +func_175558_a,canVillagerPickupItem,2, +func_175559_s,hasEnoughItems,2, +func_175567_n,hasMovementVector,2, +func_175568_b,setMovementVector,2, +func_175569_a,isDateAroundHalloween,2, +func_175571_m,shouldTrackOutput,2, +func_175572_n,getCommandResultStats,2, +func_175573_a,setTrackOutput,2, +func_175574_a,tryOpenEditCommandBlock,2, +func_175576_a,getEntityFromUuid,2, +func_175577_aI,getNetworkCompressionThreshold,2, +func_175578_N,isAnvilFileSet,2, +func_175579_a,isBlockProtected,2, +func_175580_aG,getMaxWorldSize,2, +func_175581_ab,getResourcePackHash,2, +func_175582_h,createCommandManager,2, +func_175583_aK,getServerThread,1, +func_175584_a,setResourcePackFromWorld,2, +func_175586_a,callFromMainThread,2, +func_175587_aJ,getCurrentTime,1, +func_175593_aQ,getMaxTickTime,1, +func_175594_ao,setWindowIcon,0, +func_175597_ag,getItemRenderer,0, +func_175598_ae,getRenderManager,0, +func_175599_af,getRenderItem,0, +func_175600_c,getVersion,0, +func_175601_h,updateDisplay,0, +func_175602_ab,getBlockRendererDispatcher,0, +func_175603_A,scheduleResourcesRefresh,0, +func_175604_i,checkWindowResize,0, +func_175605_an,setInitialDisplayMode,0, +func_175606_aa,getRenderViewEntity,0, +func_175607_a,setRenderViewEntity,0, +func_175608_ak,registerMetadataSerializers,0, +func_175609_am,createDisplay,0, +func_175610_ah,getDebugFPS,0, +func_175623_d,isAirBlock,2, +func_175624_G,getWorldType,2, +func_175625_s,getTileEntity,2, +func_175626_b,getCombinedLight,0, +func_175627_a,getStrongPower,2, +func_175628_b,getLightFor,0, +func_175629_a,getLightForExt,0, +func_175636_b,isAnyPlayerWithinRangeAt,2, +func_175638_a,getRawLight,2, +func_175639_b,isAreaLoaded,2, +func_175640_z,isBlockPowered,2, +func_175641_c,addBlockEvent,2, +func_175642_b,getLightFor,2, +func_175643_b,init,2, +func_175644_a,getEntities,2, +func_175645_m,getHeight,2, +func_175646_b,markChunkDirty,2, +func_175647_a,getEntitiesWithinAABB,2, +func_175648_a,isAreaLoaded,2, +func_175649_E,getDifficultyForLocation,2, +func_175650_b,loadEntities,2, +func_175651_c,getRedstonePower,2, +func_175652_B,setSpawnPoint,2, +func_175653_a,setLightFor,2, +func_175654_a,updateBlockTick,2, +func_175655_b,destroyBlock,2, +func_175656_a,setBlockState,2, +func_175657_ab,getSkylightSubtracted,2, +func_175658_ac,getLastLightningBolt,0, +func_175659_aa,getDifficulty,2, +func_175660_a,isBlockModifiable,2, +func_175661_b,getPlayers,2, +func_175662_w,canBlockFreezeNoWater,2, +func_175663_a,isAreaLoaded,2, +func_175664_x,checkLight,2, +func_175665_u,isBlockFullCube,2, +func_175666_e,updateComparatorOutputLevel,2, +func_175667_e,isBlockLoaded,2, +func_175668_a,isBlockLoaded,2, +func_175669_a,playBroadcastSound,2, +func_175670_e,canBlockFreeze,2, +func_175671_l,getLightFromNeighbors,2, +func_175672_r,getTopSolidOrLiquidBlock,2, +func_175674_a,getEntitiesInAABBexcluding,2, +func_175675_v,canBlockFreezeWater,2, +func_175676_y,getStrongPower,2, +func_175677_d,isBlockNormalCube,2, +func_175678_i,canSeeSky,2, +func_175679_n,notifyLightSet,2, +func_175680_a,isChunkLoaded,2, +func_175681_c,unloadEntities,2, +func_175682_a,spawnParticle,0, +func_175684_a,scheduleUpdate,2, +func_175685_c,notifyNeighborsOfStateChange,2, +func_175687_A,getRedstonePowerFromNeighbors,2, +func_175688_a,spawnParticle,2, +func_175690_a,setTileEntity,2, +func_175691_a,isBlockTickPending,2, +func_175692_b,setSkylightSubtracted,2, +func_175693_T,getMapStorage,2, +func_175694_M,getSpawnPoint,2, +func_175695_a,notifyNeighborsOfStateExcept,2, +func_175696_F,isWater,2, +func_175697_a,isAreaLoaded,2, +func_175698_g,setBlockToAir,2, +func_175699_k,getLight,2, +func_175700_a,addTileEntity,2, +func_175701_a,isValid,2, +func_175702_c,setLastLightningBolt,2, +func_175704_b,markBlockRangeForRenderUpdate,2, +func_175705_a,getLightFromNeighborsFor,0, +func_175706_a,isAreaLoaded,2, +func_175707_a,isAreaLoaded,2, +func_175708_f,canSnowAt,2, +func_175709_b,isSidePowered,2, +func_175710_j,canBlockSeeSky,2, +func_175711_a,isAreaLoaded,2, +func_175712_a,getPendingBlockUpdates,2, +func_175713_t,removeTileEntity,2, +func_175714_ae,getVillageCollection,2, +func_175715_c,sendBlockBreakProgress,2, +func_175718_b,playEvent,2, +func_175719_a,extinguishFire,2, +func_175720_a,spawnParticle,2, +func_175721_c,getLight,2, +func_175722_b,notifyNeighborsRespectDebug,2, +func_175723_af,getWorldBorder,2, +func_175724_o,getLightBrightness,2, +func_175725_q,getPrecipitationHeight,2, +func_175726_f,getChunk,2, +func_175727_C,isRainingAt,2, +func_175732_a,canCreatureTypeSpawnHere,2, +func_175733_a,getEntityFromUuid,2, +func_175734_a,getSpawnListEntryForTypeAt,2, +func_175735_ai,canSpawnAnimals,2, +func_175736_a,adjustPosToNearbyEntity,2, +func_175737_aj,setDebugWorldSettings,2, +func_175738_ah,canSpawnNPCs,2, +func_175739_a,spawnParticle,2, +func_175744_a,fromColorIndex,2, +func_175745_c,lowercaseAlpha,2, +func_175746_b,getColorIndex,2, +func_175750_a,addBlockInfo,2, +func_175755_a,parseInt,2, +func_175756_a,parseDouble,2, +func_175757_a,parseBlockPos,2, +func_175760_a,parseLong,2, +func_175761_b,parseDouble,2, +func_175762_a,getListOfStringsMatchingLastWord,2, +func_175764_a,parseInt,2, +func_175765_c,parseDouble,2, +func_175766_b,parseLong,2, +func_175767_a,parseCoordinate,2, +func_175769_b,parseDouble,2, +func_175770_a,parseCoordinate,2, +func_175771_a,getTabCompletionCoordinate,2, +func_175783_e,getSlotForShortcut,2, +func_175786_a,tryExecute,2, +func_175787_b,notifyPostProcessAt,2, +func_175788_a,isValidForPostProcess,2, +func_175789_b,create,2, +func_175793_a,canReplaceBlock,2, +func_175794_a,generateStructure,2, +func_175795_b,isInsideStructure,2, +func_175796_a,isPositionInStructure,2, +func_175797_c,getStructureAt,2, +func_175798_a,isSwampHut,2, +func_175799_b,getMonsters,2, +func_175804_a,fillWithBlocks,2, +func_175807_a,getBlockStateFromPos,2, +func_175808_b,replaceAirAndLiquidDownwards,2, +func_175809_a,randomlyPlaceBlock,2, +func_175811_a,setBlockState,2, +func_175812_a,findStairs,2, +func_175813_a,findCrossing,2, +func_175814_a,findCorridorSize,2, +func_175817_a,spawnElder,2, +func_175818_a,doesChunkIntersect,2, +func_175819_a,generateBoxOnFillOnly,2, +func_175820_a,getRoomIndex,2, +func_175821_a,generateDefaultFloor,2, +func_175835_e,generateLowerWall,2, +func_175836_a,generateRoomGraph,2, +func_175837_c,generateEntranceWall,2, +func_175838_g,generateUpperWall,2, +func_175839_b,generateEntranceArchs,2, +func_175840_a,generateWing,2, +func_175841_d,generateRoofPiece,2, +func_175842_f,generateMiddleWall,2, +func_175847_a,getBiomeSpecificBlockState,2, +func_175848_a,findPieceBox,2, +func_175849_a,createPiece,2, +func_175850_a,createPiece,2, +func_175851_a,createPiece,2, +func_175852_a,createPiece,2, +func_175853_a,createPiece,2, +func_175854_a,createPiece,2, +func_175855_a,createPiece,2, +func_175856_a,findPieceBox,2, +func_175857_a,createPiece,2, +func_175858_a,createPiece,2, +func_175859_a,createPiece,2, +func_175860_a,createPiece,2, +func_175861_a,createPiece,2, +func_175862_a,createPiece,2, +func_175863_a,createPiece,2, +func_175864_a,createPiece,2, +func_175865_a,createPiece,2, +func_175866_a,createPiece,2, +func_175867_a,createPiece,2, +func_175868_a,createPiece,2, +func_175869_a,findPieceBox,2, +func_175870_a,generateAndAddPiece,2, +func_175871_a,generatePiece,2, +func_175872_a,createPiece,2, +func_175873_a,createPiece,2, +func_175874_a,createPiece,2, +func_175875_a,createPiece,2, +func_175876_a,createPiece,2, +func_175877_a,createPiece,2, +func_175878_a,createPiece,2, +func_175879_a,createPiece,2, +func_175880_a,createPiece,2, +func_175881_a,createPiece,2, +func_175882_a,createPiece,2, +func_175883_a,createPiece,2, +func_175884_a,createPiece,2, +func_175885_a,createPiece,2, +func_175887_b,findAndCreateBridgePieceFactory,2, +func_175896_b,getLength,2, +func_175897_a,getComponentToAddBoundingBox,2, +func_175898_b,isVecInside,2, +func_175899_a,createProper,2, +func_175900_c,getLayerMaterial,2, +func_175903_a,setBlockAndNotifyAdequately,2, +func_175904_e,setDecorationDefaults,2, +func_175914_a,setGeneratedBlock,2, +func_175921_a,setDirtAt,2, +func_175924_b,placeLeafAt,2, +func_175925_a,growLeavesLayerStrict,2, +func_175926_c,isSpaceAt,2, +func_175927_a,ensureDirtsUnderneath,2, +func_175928_b,growLeavesLayer,2, +func_175929_a,ensureGrowable,2, +func_175930_c,createCrown,2, +func_175933_b,placePodzolCircle,2, +func_175934_c,placePodzolAt,2, +func_175935_b,getGreatestDistance,2, +func_175936_a,checkBlockLine,2, +func_175937_a,limb,2, +func_175938_b,getLogAxis,2, +func_175939_d,generateLeafNodeBases,2, +func_175940_a,generateLeafNode,2, +func_175941_b,generateLeaves,2, +func_175942_c,generateTrunk,2, +func_175953_c,generateAndAddPiece,2, +func_175954_a,findAndCreatePieceFactory,2, +func_175955_b,generatePieceFromSmallDoor,2, +func_175957_a,setConnection,2, +func_175958_a,updateOpenings,2, +func_175959_a,findSource,2, +func_175960_c,countOpenings,2, +func_175961_b,isSpecial,2, +func_175968_a,create,2, +func_175969_a,fits,2, +func_175970_a,registerOceanMonumentPieces,2, +func_176052_a,getMapPacket,2, +func_176053_a,updateMapData,2, +func_176054_a,calculateMapCenter,2, +func_176055_c,checkDoorExistence,2, +func_176056_a,getNearestVillage,2, +func_176057_e,positionInList,2, +func_176058_f,isWoodDoor,2, +func_176059_d,addToNewDoorsList,2, +func_176060_a,addToVillagerPositionList,2, +func_176061_a,countBlocksCanSeeSky,2, +func_176062_a,fileNameForProvider,2, +func_176065_a,findAndCreateComponentFactory,2, +func_176066_d,generateAndAddComponent,2, +func_176067_c,generateComponent,2, +func_176069_e,generateAndAddRoadPiece,2, +func_176071_a,glBufferData,0, +func_176072_g,glBindBuffer,0, +func_176073_e,glGenBuffers,0, +func_176074_g,glDeleteBuffers,0, +func_176075_f,useVbo,0, +func_176101_a,getPacket,2, +func_176102_a,update,2, +func_176110_a,getImage,2, +func_176111_d,getRotation,2, +func_176112_b,getX,2, +func_176113_c,getY,2, +func_176118_b,setBorderLerpTarget,2, +func_176119_g,setHardcore,2, +func_176120_C,getBorderCenterX,2, +func_176121_c,setAllowCommands,2, +func_176122_j,setBorderWarningDistance,2, +func_176123_z,isDifficultyLocked,2, +func_176124_d,getBorderCenterX,2, +func_176125_f,setBorderDamagePerBlock,2, +func_176126_D,getBorderCenterZ,2, +func_176127_a,populateFromWorldSettings,2, +func_176128_f,setMapFeaturesEnabled,2, +func_176129_e,setBorderSafeZone,2, +func_176130_y,getDifficulty,2, +func_176131_J,getBorderWarningDistance,2, +func_176132_G,getBorderLerpTarget,2, +func_176133_A,getCleanWeatherTime,2, +func_176134_F,getBorderLerpTime,2, +func_176135_e,setBorderLerpTime,2, +func_176136_k,setBorderWarningTime,2, +func_176137_E,getBorderSize,2, +func_176138_H,getBorderSafeZone,2, +func_176139_K,getBorderWarningTime,2, +func_176140_I,getBorderDamagePerBlock,2, +func_176141_c,getBorderCenterZ,2, +func_176142_i,setCleanWeatherTime,2, +func_176143_a,setSpawn,2, +func_176144_a,setDifficulty,2, +func_176145_a,setBorderSize,2, +func_176159_a,openPoint,2, +func_176163_a,postProcess,2, +func_176194_O,getBlockState,2, +func_176195_g,getBlockHardness,2, +func_176196_c,canPlaceBlockAt,2, +func_176197_a,modifyAcceleration,2, +func_176198_a,canPlaceBlockOnSide,2, +func_176199_a,onEntityWalk,2, +func_176200_f,isReplaceable,2, +func_176201_c,getMetaFromState,2, +func_176203_a,getStateFromMeta,2, +func_176205_b,isPassable,2, +func_176206_d,onPlayerDestroy,2, +func_176208_a,onBlockHarvested,2, +func_176209_a,canCollideCheck,2, +func_176210_f,getStateId,2, +func_176211_b,getStrongPower,2, +func_176212_b,causesDownwardCurrent,2, +func_176213_c,onBlockAdded,2, +func_176214_u,causesSuffocation,2, +func_176215_a,registerBlock,2, +func_176216_a,onLanded,2, +func_176218_Q,getOffsetType,2, +func_176219_a,registerBlock,2, +func_176220_d,getStateById,2, +func_176221_a,getActualState,2, +func_176223_P,getDefaultState,2, +func_176224_k,fillWithRain,2, +func_176225_a,shouldSideBeRendered,0, +func_176226_b,dropBlockAsItem,2, +func_176232_d,getSaplingDropChance,2, +func_176233_b,getWoodType,2, +func_176234_a,dropApple,2, +func_176235_d,destroy,2, +func_176253_e,canConnectTo,2, +func_176260_a,calculateState,2, +func_176261_e,checkForDrop,2, +func_176262_b,notifyNeighbors,2, +func_176267_a,getPropertyFor,2, +func_176268_d,getNumGrownFaces,2, +func_176269_e,recheckGrownSides,2, +func_176281_b,getFacing,2, +func_176282_a,getMetaForFacing,2, +func_176286_e,notifyHook,2, +func_176287_c,isConnectedTo,2, +func_176288_d,updateState,2, +func_176311_e,tryAbsorb,2, +func_176312_d,absorb,2, +func_176314_e,checkAndDropBlock,2, +func_176316_e,checkForMove,2, +func_176317_b,getFacing,2, +func_176318_b,shouldBeExtended,2, +func_176319_a,doMove,2, +func_176322_b,getFacing,2, +func_176328_e,checkForDrop,2, +func_176329_d,canBlockStay,2, +func_176337_b,colorMultiplier,0, +func_176338_e,updateSurroundingRedstone,2, +func_176339_d,isPowerSourceAt,2, +func_176340_e,canConnectUpwardsTo,2, +func_176341_c,getAttachPosition,2, +func_176342_a,getMaxCurrentStrength,2, +func_176343_a,canConnectTo,2, +func_176344_d,notifyWireNeighborsOfStateChange,2, +func_176345_a,calculateCurrentChanges,2, +func_176346_d,canConnectUpwardsTo,2, +func_176352_d,activate,2, +func_176353_e,checkForDrop,2, +func_176354_d,canBlockStay,2, +func_176361_a,getFlowingBlock,2, +func_176363_b,getStaticBlock,2, +func_176364_g,shouldRenderSides,0, +func_176365_e,checkForMixing,2, +func_176368_m,getCanBlockBurn,2, +func_176369_e,isSurroundingBlockFlammable,2, +func_176370_f,updateLiquid,2, +func_176371_a,checkAdjacentBlock,2, +func_176372_g,isBlocked,2, +func_176373_h,canFlowInto,2, +func_176374_a,getSlopeDistance,2, +func_176375_a,tryFlowInto,2, +func_176376_e,getPossibleFlowDirections,2, +func_176377_d,canContainSilverfish,2, +func_176388_T,getGolemPattern,2, +func_176389_S,getGolemBasePattern,2, +func_176390_d,canDispenserPlace,2, +func_176391_l,getSnowmanPattern,2, +func_176392_j,getSnowmanBasePattern,2, +func_176397_f,calculateInputStrength,2, +func_176398_g,updateState,2, +func_176399_m,getTickDelay,2, +func_176400_h,notifyNeighbors,2, +func_176401_c,getPowerOnSide,2, +func_176402_i,isFacingTowardsRepeater,2, +func_176403_d,getDelay,2, +func_176404_e,shouldBePowered,2, +func_176405_b,isLocked,2, +func_176406_l,isPowered,2, +func_176407_c,getPowerOnSides,2, +func_176408_a,getActiveSignal,2, +func_176409_d,canBlockStay,2, +func_176414_j,getWitherBasePattern,2, +func_176415_b,canDispenserPlace,2, +func_176416_l,getWitherPattern,2, +func_176427_e,updateState,2, +func_176428_b,getFacing,2, +func_176431_a,insertRecord,2, +func_176438_e,setDefaultDirection,2, +func_176439_d,dispense,2, +func_176442_d,getTileEntity,2, +func_176445_e,setDefaultFacing,2, +func_176446_a,setState,2, +func_176450_d,updateColorAsync,2, +func_176453_o,isOcelotSittingOnChest,2, +func_176454_e,isDoubleChest,2, +func_176455_e,checkForSurroundingChests,2, +func_176456_n,isBelowSolidBlock,2, +func_176457_m,isBlocked,2, +func_176458_f,correctFacing,2, +func_176460_j,calculateOutput,2, +func_176461_a,findItemFrame,2, +func_176462_k,onStateChange,2, +func_176468_a,getSafeExitLocation,2, +func_176469_d,hasRoomForPlayer,2, +func_176470_e,getPlayerInBed,2, +func_176473_a,canGrow,2, +func_176474_b,grow,2, +func_176475_e,checkAndDropBlock,2, +func_176476_e,generateTree,2, +func_176477_a,isTypeAt,2, +func_176478_d,grow,2, +func_176481_j,getSeedItem,2, +func_176482_g,growStem,2, +func_176485_d,generateBigMushroom,2, +func_176487_g,grow,2, +func_176489_b,onHarvest,2, +func_176491_a,placeAt,2, +func_176494_l,getTypeProperty,2, +func_176495_j,getBlockType,2, +func_176499_e,canBlockStay,2, +func_176500_f,dropBlock,2, +func_176502_a_,onEndFalling,2, +func_176503_e,checkFallable,2, +func_176509_j,getItem,2, +func_176510_b,removeHalfBit,2, +func_176511_f,getFacing,2, +func_176512_a,toggleDoor,2, +func_176514_f,isOpen,2, +func_176515_e,combineMetadata,2, +func_176516_g,isOpen,2, +func_176517_h,getFacing,2, +func_176518_i,isTop,2, +func_176524_e,canConnectTo,2, +func_176529_d,hasCrops,2, +func_176530_e,hasWater,2, +func_176532_c,getFlammability,2, +func_176533_e,canNeighborCatchFire,2, +func_176534_d,getEncouragement,2, +func_176535_e,canCatchFire,2, +func_176536_a,catchOnFire,2, +func_176537_d,canDie,2, +func_176538_m,getNeighborEncouragement,2, +func_176548_d,trySpawnPortal,2, +func_176549_a,getMetaForAxis,2, +func_176551_l,getVariantProperty,2, +func_176552_j,isDouble,2, +func_176560_l,getShapeProperty,2, +func_176562_d,isRailBlock,2, +func_176563_d,isRailBlock,2, +func_176564_a,updateDir,2, +func_176566_a,findPoweredRailSignal,2, +func_176567_a,isSameRailWithPower,2, +func_176570_e,updatePoweredState,2, +func_176571_a,findMinecarts,2, +func_176572_a,getDectectionBox,2, +func_176575_a,setRedstoneStrength,2, +func_176576_e,getRedstoneStrength,2, +func_176577_m,canBePlacedOn,2, +func_176578_d,updateNeighbors,2, +func_176582_b,notifyNeighbors,2, +func_176583_e,checkForDrop,2, +func_176586_d,canBlockStay,2, +func_176588_d,canBlockStay,2, +func_176590_a,setWaterLevel,2, +func_176592_e,onNeighborChangeInternal,2, +func_176593_f,checkForDrop,2, +func_176594_d,canPlaceOn,2, +func_176595_b,canPlaceAt,2, +func_176597_g,shouldBeOff,2, +func_176598_a,isBurnedOut,2, +func_176604_a,makeAtlasSprite,0, +func_176610_l,getName,2, +func_176612_a,getMetadata,2, +func_176613_a,byMetadata,2, +func_176614_c,getTranslationKey,2, +func_176624_a,getMetadata,2, +func_176625_a,byMetadata,2, +func_176627_c,getTranslationKey,2, +func_176642_a,getMetadata,2, +func_176643_a,byMetadata,2, +func_176644_c,getTranslationKey,2, +func_176657_a,getMetadata,2, +func_176659_c,getTranslationKey,2, +func_176660_a,byMetadata,2, +func_176673_a,byMetadata,2, +func_176675_a,getMetadata,2, +func_176676_c,getTranslationKey,2, +func_176685_d,getTranslationKey,2, +func_176686_a,byMetadata,2, +func_176687_c,getMapColor,2, +func_176688_a,getMetadata,2, +func_176716_d,getPlane,2, +func_176717_a,byName,0, +func_176719_a,getName2,2, +func_176720_b,isVertical,2, +func_176722_c,isHorizontal,2, +func_176730_m,getDirectionVec,0, +func_176731_b,byHorizontalIndex,2, +func_176732_a,rotateAround,0, +func_176733_a,fromAngle,2, +func_176734_d,getOpposite,2, +func_176735_f,rotateYCCW,2, +func_176736_b,getHorizontalIndex,2, +func_176737_a,getFacingFromVector,0, +func_176738_p,rotateZ,0, +func_176739_a,byName,0, +func_176740_k,getAxis,2, +func_176741_a,random,2, +func_176742_j,getName2,2, +func_176743_c,getAxisDirection,2, +func_176744_n,rotateX,0, +func_176745_a,getIndex,2, +func_176746_e,rotateY,2, +func_176762_d,getTranslationKey,2, +func_176764_b,byMetadata,2, +func_176765_a,getMetadata,2, +func_176766_a,byDyeDamage,2, +func_176767_b,getDyeDamage,2, +func_176794_a,byMetadata,2, +func_176796_a,getMetadata,2, +func_176807_a,getMetadata,2, +func_176809_c,getTranslationKey,2, +func_176810_a,byMetadata,2, +func_176825_a,byMetadata,2, +func_176827_a,getMetadata,2, +func_176828_c,getTranslationKey,2, +func_176837_a,byMetadata,2, +func_176839_a,getMetadata,2, +func_176840_c,getTranslationKey,2, +func_176852_c,getFacing,2, +func_176853_a,byMetadata,2, +func_176855_a,getMetadata,2, +func_176856_a,forFacings,2, +func_176870_a,fromFacingAxis,2, +func_176878_a,forModelBlock,2, +func_176879_a,byMetadata,2, +func_176881_a,getMetadata,2, +func_176882_c,getTranslationKey,2, +func_176883_d,getModelBlock,2, +func_176895_a,byMetadata,2, +func_176896_a,getMetadata,2, +func_176915_a,getMetadata,2, +func_176916_a,byMetadata,2, +func_176918_c,getTranslationKey,2, +func_176924_a,byMetadata,2, +func_176925_a,getMetadata,2, +func_176927_c,getTranslationKey,2, +func_176936_a,getMeta,2, +func_176938_a,byMetadata,2, +func_176939_c,getTranslationKey,2, +func_176963_d,getTranslationKey,2, +func_176964_a,getBlockType,2, +func_176966_a,getTypes,0, +func_176967_a,getType,2, +func_176968_b,getMeta,2, +func_177015_a,getMetadata,2, +func_177016_a,byMetadata,2, +func_177018_c,isAscending,2, +func_177044_a,getMeta,2, +func_177045_a,byMetadata,2, +func_177053_a,readBufferedImage,0, +func_177054_c,anaglyphColor,0, +func_177059_a,registerSprites,0, +func_177066_a,getFramebufferRaw,0, +func_177067_a,renderName,0, +func_177068_d,getRenderManager,0, +func_177070_b,canRenderName,0, +func_177071_a,shouldRender,0, +func_177077_a,transformModelCount,0, +func_177078_a,getModelCount,0, +func_177082_d,getStackToRender,0, +func_177087_b,getMainModel,0, +func_177088_c,setScoreTeamColor,0, +func_177090_c,setDoRenderBrightness,0, +func_177091_f,unsetBrightness,0, +func_177092_a,setBrightness,0, +func_177093_a,renderLayers,0, +func_177094_a,addLayer,0, +func_177105_a,setLightmap,0, +func_177110_a,getPosition,0, +func_177137_d,setModelVisibilities,0, +func_177138_b,renderRightArm,0, +func_177139_c,renderLeftArm,0, +func_177141_a,doRenderLayer,0, +func_177142_b,shouldCombineTextures,0, +func_177177_a,initArmor,0, +func_177178_a,getArmorResource,0, +func_177181_a,getArmorResource,0, +func_177194_a,setModelVisible,0, +func_177219_e,isInterpolate,0, +func_177221_b,getSpawnerPosition,2, +func_177222_d,getMobRotation,0, +func_177223_e,getPrevMobRotation,0, +func_177226_a,withProperty,2, +func_177227_a,getPropertyKeys,2, +func_177228_b,getProperties,2, +func_177229_b,getValue,2, +func_177230_c,getBlock,2, +func_177231_a,cycleProperty,2, +func_177232_a,cyclePropertyValue,2, +func_177235_a,buildPropertyValueTable,2, +func_177236_b,getPropertiesWithValue,2, +func_177240_d,getResourcePackName,0, +func_177241_a,getResourceLocation,0, +func_177245_a,getInputStream,0, +func_177250_b,addBranchingBlocks,2, +func_177251_a,addBlockLine,2, +func_177252_d,getBlocksToDestroy,2, +func_177253_a,canMove,2, +func_177254_c,getBlocksToMove,2, +func_177255_a,reorderListAtCollision,2, +func_177262_a,incrementHeight,2, +func_177263_b,getColors,2, +func_177264_c,getHeight,0, +func_177319_a,setServerResourcePack,0, +func_177332_b,getSkinType,0, +func_177333_c,isSlimSkin,0, +func_177334_a,getDefaultSkin,0, +func_177335_a,getDefaultSkinLegacy,0, +func_177338_f,getSize,0, +func_177339_a,clear,0, +func_177340_e,getColorOffset,0, +func_177341_i,hasPosition,0, +func_177342_c,getNormalOffset,0, +func_177343_g,getElements,0, +func_177344_b,getUvOffsetById,0, +func_177345_h,getElementCount,0, +func_177346_d,hasColor,0, +func_177347_a,hasUvOffset,0, +func_177348_c,getElement,0, +func_177350_b,hasNormal,0, +func_177358_a,drawArrays,0, +func_177359_a,bindBuffer,0, +func_177361_b,unbindBuffer,0, +func_177362_c,deleteGlBuffers,0, +func_177367_b,getType,0, +func_177368_f,getSize,0, +func_177369_e,getIndex,0, +func_177370_d,getElementCount,0, +func_177372_a,isFirstOrUV,0, +func_177374_g,isPositionElement,0, +func_177375_c,getUsage,0, +func_177384_a,getDisplayName,0, +func_177395_a,getSize,0, +func_177396_b,getDisplayName,0, +func_177397_c,getGlConstant,0, +func_177409_g,setHasEntities,2, +func_177410_o,isLoaded,2, +func_177411_a,getBiome,2, +func_177412_p,getWorld,2, +func_177413_a,getLightFor,2, +func_177414_a,getEntitiesWithinAABBForEntity,2, +func_177415_c,setInhabitedTime,2, +func_177416_w,getInhabitedTime,2, +func_177417_c,markLoaded,0, +func_177419_t,isTerrainPopulated,2, +func_177420_a,setHeightMap,2, +func_177421_e,setLightPopulated,2, +func_177422_i,createNewTileEntity,2, +func_177423_u,isLightPopulated,2, +func_177424_a,getTileEntity,2, +func_177425_e,removeTileEntity,2, +func_177426_a,addTileEntity,2, +func_177427_f,setModified,2, +func_177429_s,getEntityLists,2, +func_177430_a,getEntitiesOfTypeWithinAABB,2, +func_177431_a,setLightFor,2, +func_177432_b,setLastSaveTime,2, +func_177433_f,getHeight,2, +func_177434_r,getTileEntityMap,2, +func_177435_g,getBlockState,2, +func_177436_a,setBlockState,2, +func_177437_b,getBlockLightOpacity,2, +func_177440_h,getPrecipitationHeight,2, +func_177441_y,setSkylightUpdated,2, +func_177442_v,getLowestHeight,2, +func_177443_a,getLightSubtracted,2, +func_177444_d,canSeeSky,2, +func_177445_q,getHeightMap,2, +func_177446_d,setTerrainPopulated,2, +func_177451_a,getPlayerByUUID,2, +func_177452_b,sendMessageToTeamOrAllPlayers,2, +func_177453_a,sendMessageToAllTeamMembers,2, +func_177458_a,getPossibleCreatures,2, +func_177461_b,getBlockStateFor,2, +func_177478_c,getNibbleIndex,2, +func_177479_b,isLowerNibble,2, +func_177480_a,getFromIndex,2, +func_177481_a,getData,2, +func_177482_a,setIndex,2, +func_177483_b,getCoordinateIndex,2, +func_177484_a,set,2, +func_177485_a,get,2, +func_177495_o,isNether,2, +func_177496_h,getSpawnCoordinate,2, +func_177497_p,getLightBrightnessTable,2, +func_177499_m,getBiomeProvider,2, +func_177500_n,doesWaterVaporize,2, +func_177501_r,createWorldBorder,2, +func_177507_b,getTileEntity,2, +func_177508_d,getPos,2, +func_177509_a,getBlockState,2, +func_177510_a,hasState,2, +func_177516_a,splitObjectName,2, +func_177517_b,parsePathString,0, +func_177518_c,getVariant,0, +func_177520_a,rotateVertex,0, +func_177521_b,combineXY,0, +func_177523_a,rotateFace,0, +func_177524_a,getModelRotation,0, +func_177525_a,matrix,0, +func_177552_f,getItemCameraTransforms,0, +func_177554_e,getParticleTexture,0, +func_177555_b,isAmbientOcclusion,0, +func_177556_c,isGui3d,0, +func_177569_a,registerVariant,0, +func_177570_a,setupModelRegistry,0, +func_177571_k,getItemsTextureLocations,0, +func_177572_j,loadSprites,0, +func_177573_e,getParentPath,0, +func_177574_i,loadModels,0, +func_177575_g,getVariantsTextureLocations,0, +func_177576_f,getParentLocation,0, +func_177577_b,loadVariantItemModels,0, +func_177578_a,bakeModel,0, +func_177580_d,getModelLocation,0, +func_177581_b,hasItemModel,0, +func_177582_d,makeItemModel,0, +func_177583_a,getItemLocation,0, +func_177585_a,getTextureLocations,0, +func_177586_a,getModelBlockDefinition,0, +func_177587_c,isCustomRenderer,0, +func_177588_f,bakeBlockModels,0, +func_177589_a,makeBakedQuad,0, +func_177590_d,loadItemModels,0, +func_177592_e,registerVariantNames,0, +func_177593_l,makeItemModels,0, +func_177594_c,loadModel,0, +func_177595_c,loadVariantModels,0, +func_177596_a,getVariantNames,0, +func_177597_h,loadModelsCheck,0, +func_177619_a,getValidStates,2, +func_177620_e,getAllowedValues,2, +func_177621_b,getBaseState,2, +func_177622_c,getBlock,2, +func_177623_d,getProperties,2, +func_177637_a,where,2, +func_177638_a,forBlock,2, +func_177642_a,forBlock,2, +func_177645_b,makeBakedModel,0, +func_177646_a,setTexture,0, +func_177648_a,addGeneralQuad,0, +func_177650_a,addFaceQuad,0, +func_177657_d,checkMissingPredicates,2, +func_177658_c,makePredicateArray,2, +func_177659_a,aisle,2, +func_177660_a,start,2, +func_177661_b,build,2, +func_177662_a,where,2, +func_177668_c,getUp,2, +func_177669_b,getForwards,2, +func_177670_a,translateOffset,2, +func_177675_b,first,0, +func_177676_a,build,0, +func_177677_a,add,0, +func_177681_a,match,2, +func_177682_a,checkPatternAt,2, +func_177683_a,translateOffset,2, +func_177684_c,getPalmLength,2, +func_177685_b,getThumbLength,2, +func_177690_b,onWarningDistanceChanged,2, +func_177691_a,onWarningTimeChanged,2, +func_177692_a,onTransitionStarted,2, +func_177693_a,onCenterChanged,2, +func_177694_a,onSizeChanged,2, +func_177695_c,onDamageBufferChanged,2, +func_177696_b,onDamageAmountChanged,2, +func_177699_b,getValueClass,2, +func_177700_c,getAllowedValues,2, +func_177701_a,getName,2, +func_177702_a,getName,2, +func_177706_a,create,2, +func_177707_a,create,2, +func_177708_a,create,2, +func_177709_a,create,2, +func_177712_a,create,2, +func_177713_a,create,2, +func_177714_a,create,2, +func_177716_a,create,2, +func_177719_a,create,2, +func_177721_g,getCenterZ,2, +func_177722_l,getSize,2, +func_177723_b,setWarningTime,2, +func_177724_b,setDamageBuffer,2, +func_177725_a,setSize,2, +func_177726_b,minX,2, +func_177727_n,getDamageAmount,2, +func_177728_d,maxX,2, +func_177729_b,getClosestDistance,2, +func_177730_a,contains,2, +func_177731_f,getCenterX,2, +func_177732_i,getTimeUntilTarget,2, +func_177733_e,maxZ,2, +func_177734_a,getStatus,2, +func_177735_k,getListeners,2, +func_177736_c,minZ,2, +func_177737_a,addListener,2, +func_177738_a,setTransition,2, +func_177739_c,setCenter,2, +func_177740_p,getWarningTime,2, +func_177741_h,getDiameter,2, +func_177742_m,getDamageBuffer,2, +func_177743_a,contains,2, +func_177744_c,setDamageAmount,2, +func_177745_a,getClosestDistance,2, +func_177746_a,contains,2, +func_177747_c,setWarningDistance,2, +func_177748_q,getWarningDistance,2, +func_177749_o,getResizeSpeed,0, +func_177750_a,setTransition,2, +func_177751_j,getTargetSize,2, +func_177766_a,getColor,0, +func_177774_c,getNameForObject,2, +func_177775_a,register,2, +func_177776_a,validateKey,2, +func_177855_a,setBlockState,2, +func_177856_a,getBlockState,2, +func_177863_a,setDefaults,2, +func_177864_b,build,2, +func_177865_a,jsonToFactory,2, +func_177951_i,distanceSq,2, +func_177952_p,getZ,2, +func_177954_c,distanceSq,2, +func_177955_d,crossProduct,2, +func_177956_o,getY,2, +func_177957_d,distanceSqToCenter,2, +func_177958_n,getX,2, +func_177963_a,add,2, +func_177964_d,north,2, +func_177965_g,east,2, +func_177967_a,offset,2, +func_177968_d,south,2, +func_177969_a,fromLong,2, +func_177970_e,south,2, +func_177971_a,add,2, +func_177972_a,offset,2, +func_177973_b,subtract,2, +func_177974_f,east,2, +func_177975_b,getAllInBoxMutable,2, +func_177976_e,west,2, +func_177977_b,down,2, +func_177978_c,north,2, +func_177979_c,down,2, +func_177980_a,getAllInBox,2, +func_177981_b,up,2, +func_177982_a,add,2, +func_177984_a,up,2, +func_177985_f,west,2, +func_177986_g,toLong,2, +func_177999_q,getBranchBase,2, +func_178001_a,renderChunkLayer,0, +func_178002_a,addRenderChunk,0, +func_178003_a,preRenderChunk,0, +func_178004_a,initialize,0, +func_178010_a,setupArrayPointers,0, +func_178012_a,drawTextureAt,0, +func_178013_b,canJoin,0, +func_178016_b,releaseComponent,0, +func_178018_a,clickTextField,0, +func_178019_b,releaseButton,0, +func_178021_b,getComponent2,0, +func_178022_a,getComponent1,0, +func_178023_a,clickButton,0, +func_178025_a,renderLabel,0, +func_178026_a,clickComponent,0, +func_178027_a,renderTextField,0, +func_178038_a,framebufferRenderExt,0, +func_178039_p,handleMouseInput,0, +func_178042_f,mouseY,0, +func_178043_a,renderSelected,0, +func_178044_e,width,0, +func_178045_g,mouseX,0, +func_178047_f,getMouseY,0, +func_178048_e,getWidth,0, +func_178049_g,getMouseX,0, +func_178051_a,blitIcon,0, +func_178054_a,renderIcon,0, +func_178055_t,populateEntries,0, +func_178056_g,getFocusedControl,0, +func_178057_f,getPageCount,0, +func_178058_a,createEntry,0, +func_178059_e,getPage,0, +func_178060_e,markVisibility,0, +func_178061_c,getComponent,0, +func_178062_a,onKeyPressed,0, +func_178063_a,createLabel,0, +func_178064_i,nextPage,0, +func_178065_a,createButton,0, +func_178066_a,setComponentVisibility,0, +func_178067_a,createSlider,0, +func_178068_a,createTextField,0, +func_178069_s,populateComponents,0, +func_178071_h,previousPage,0, +func_178080_a,register,0, +func_178081_c,getIndex,0, +func_178082_a,getParticleIcon,0, +func_178083_a,getModelManager,0, +func_178084_b,getMetadata,0, +func_178085_b,rebuildCache,0, +func_178086_a,register,0, +func_178087_a,getParticleIcon,0, +func_178088_b,getItemModel,0, +func_178089_a,getItemModel,0, +func_178099_a,renderItem,0, +func_178100_c,getMapAngleFromPitch,0, +func_178101_a,rotateArroundXAndY,0, +func_178108_a,renderSuffocationOverlay,0, +func_178113_a,getModelLocation,0, +func_178119_d,registerAllBlocks,0, +func_178120_a,getBlockStateMapper,0, +func_178121_a,registerBlockWithStateMapper,0, +func_178122_a,getTexture,0, +func_178123_a,registerBuiltInBlocks,0, +func_178124_c,reloadModels,0, +func_178125_b,getModelForState,0, +func_178126_b,getModelManager,0, +func_178130_a,putStateModelLocations,0, +func_178131_a,getPropertyString,0, +func_178132_a,getModelResourceLocation,0, +func_178144_a,calcRedstone,2, +func_178147_e,getLapisAmount,0, +func_178148_a,getEnchantmentList,2, +func_178157_a,getBaseCoordinate,0, +func_178158_a,createRenderChunks,0, +func_178159_a,setCountChunksXYZ,0, +func_178160_a,deleteGlResources,0, +func_178161_a,getRenderChunk,0, +func_178163_a,updateChunkPositions,0, +func_178170_b,getItemStackLimit,2, +func_178171_c,getSlotTexture,0, +func_178173_c_,isBucket,2, +func_178175_a,renderChestBrightness,0, +func_178176_a,getInstance,0, +func_178178_a,setVertexBuffer,0, +func_178180_c,getBuffer,0, +func_178181_a,getInstance,0, +func_178184_a,getVertexTranslations,0, +func_178203_a,getVertexBrightness,0, +func_178209_a,getVertexData,0, +func_178210_d,getFace,0, +func_178211_c,getTintIndex,0, +func_178212_b,hasTintIndex,0, +func_178217_e,remapQuad,0, +func_178235_a,setDefaultUvs,0, +func_178236_a,getFaceUvs,0, +func_178247_d,parsePositionTo,0, +func_178248_a,parseEnumFacing,0, +func_178249_e,parsePositionFrom,0, +func_178250_a,parseFacesCheck,0, +func_178251_a,parsePosition,0, +func_178252_c,parseAxis,0, +func_178253_b,parseFaces,0, +func_178255_b,parseAngle,0, +func_178256_a,parseRotation,0, +func_178262_a,renderModelBrightnessColor,0, +func_178264_a,renderModelBrightnessColorQuads,0, +func_178266_a,renderModelBrightness,0, +func_178267_a,renderModel,0, +func_178268_a,initAtlasSprites,0, +func_178269_a,getFluidHeight,0, +func_178270_a,renderFluid,0, +func_178273_a,getNeighbourInfo,0, +func_178291_a,parseRotation,0, +func_178292_b,parseUV,0, +func_178294_a,deserialize,0, +func_178295_k,hasParent,0, +func_178298_a,getElements,0, +func_178299_a,getParentFromMap,0, +func_178300_b,isTexturePresent,0, +func_178302_a,resolveTextureName,0, +func_178303_d,isResolved,0, +func_178304_d,startsWithHash,0, +func_178305_e,getParentLocation,0, +func_178307_a,deserialize,0, +func_178308_c,resolveTextureName,0, +func_178309_b,isAmbientOcclusion,0, +func_178310_f,getRootModel,0, +func_178311_c,isGui3d,0, +func_178312_b,checkModelHierarchy,0, +func_178325_a,getModelElements,0, +func_178326_c,getParent,0, +func_178328_a,getAmbientOcclusionEnabled,0, +func_178329_b,getTextures,0, +func_178331_a,parseFromReader,0, +func_178337_a,parseTintIndex,0, +func_178339_c,parseCullFace,0, +func_178340_b,parseTexture,0, +func_178345_c,getVertexRotatedRev,0, +func_178346_b,getVertexV,0, +func_178347_d,getVertexRotated,0, +func_178348_a,getVertexU,0, +func_178349_a,setUvs,0, +func_178358_a,parseVector3f,0, +func_178367_a,getFacing,0, +func_178369_d,isHorizontal,0, +func_178371_c,getYOffset,0, +func_178372_b,getXOffset,0, +func_178381_d,getAnchor,0, +func_178382_a,expand,0, +func_178383_a,getFacing,0, +func_178384_c,getMax,0, +func_178385_b,getMin,0, +func_178391_a,isTransparent,0, +func_178392_a,makeItemModel,0, +func_178393_a,getSpans,0, +func_178394_a,getBlockParts,0, +func_178395_a,createOrExpandSpan,0, +func_178396_a,checkTransition,0, +func_178397_a,getBlockParts,0, +func_178403_a,getPositionsDiv16,0, +func_178404_a,storeVertexData,0, +func_178406_a,rotateScale,0, +func_178407_a,rotatePart,0, +func_178408_a,applyFacing,0, +func_178410_a,getFacingFromVertexData,0, +func_178411_a,getMatrixIdentity,0, +func_178412_b,getFaceBrightness,0, +func_178413_a,getFaceShadeColor,0, +func_178414_a,makeBakedQuad,0, +func_178439_a,withSuffix,0, +func_178440_a,withName,0, +func_178441_a,build,0, +func_178442_a,ignore,0, +func_178446_a,putAllStateModelLocations,0, +func_178447_a,registerBlockStateMapper,0, +func_178448_a,registerBuiltInBlocks,0, +func_178459_a,getWorld,0, +func_178463_a,getBannerResourceLocation,0, +func_178473_b,freeRenderBuilder,0, +func_178474_a,processTask,0, +func_178475_b,getRegionRenderCacheBuilder,0, +func_178485_b,getTileEntities,0, +func_178486_a,setLayerUsed,0, +func_178487_c,getState,0, +func_178488_a,setVisibility,0, +func_178489_a,isEmpty,0, +func_178490_a,addTileEntity,0, +func_178491_b,isLayerEmpty,0, +func_178492_d,isLayerStarted,0, +func_178493_c,setLayerStarted,0, +func_178494_a,setState,0, +func_178495_a,isVisible,0, +func_178504_a,getDebugInfo,0, +func_178505_b,updateChunkNow,0, +func_178506_a,uploadVertexBuffer,0, +func_178507_a,updateChunkLater,0, +func_178509_c,updateTransparencyLater,0, +func_178510_a,uploadDisplayList,0, +func_178511_d,getNextChunkUpdate,0, +func_178512_a,freeRenderBuilder,0, +func_178513_e,clearChunkUpdates,0, +func_178514_b,stopChunkUpdates,0, +func_178515_c,allocateRenderBuilder,0, +func_178516_a,runChunkUploads,0, +func_178535_a,setStatus,0, +func_178536_b,getRenderChunk,0, +func_178537_h,isFinished,0, +func_178538_g,getType,0, +func_178539_a,addFinishRunnable,0, +func_178540_f,getLock,0, +func_178541_a,setRegionRenderCacheBuilder,0, +func_178542_e,finish,0, +func_178543_a,setCompiledChunk,0, +func_178544_c,getCompiledChunk,0, +func_178545_d,getRegionRenderCacheBuilder,0, +func_178546_a,getStatus,0, +func_178565_b,getVertexBufferByLayer,0, +func_178566_a,deleteGlResources,0, +func_178567_n,initModelviewMatrix,0, +func_178568_j,getPosition,0, +func_178569_m,needsUpdate,0, +func_178570_a,resortTransparency,0, +func_178571_g,getCompiledChunk,0, +func_178572_f,multModelviewMatrix,0, +func_178573_a,preRenderBlocks,0, +func_178574_d,makeCompileTaskChunk,0, +func_178575_a,setNeedsUpdate,0, +func_178577_a,setFrameIndex,0, +func_178578_b,finishCompileTask,0, +func_178579_c,getLockCompileTask,0, +func_178580_a,setCompiledChunk,0, +func_178581_b,rebuildChunk,0, +func_178582_e,makeCompileTaskTransparency,0, +func_178584_a,postRenderBlocks,0, +func_178585_h,stopCompileTask,0, +func_178600_a,getDisplayList,0, +func_178603_a,getNeighborIndexAtFace,0, +func_178604_a,floodFill,0, +func_178605_a,getIndex,0, +func_178606_a,setOpaqueCube,0, +func_178607_a,computeVisibility,0, +func_178608_c,getIndex,0, +func_178609_b,getVisibleFacings,0, +func_178610_a,addEdges,0, +func_178618_a,setAllVisible,0, +func_178619_a,setVisible,0, +func_178620_a,setManyVisible,0, +func_178621_a,isVisible,0, +func_178624_a,dot,0, +func_178627_a,isRenderShadow,0, +func_178628_a,setRenderPosition,0, +func_178629_b,setDebugBoundingBox,0, +func_178631_a,setPlayerViewY,0, +func_178632_c,setRenderOutlines,0, +func_178633_a,setRenderShadow,0, +func_178634_b,isDebugBoundingBox,0, +func_178635_a,shouldRender,0, +func_178641_d,exit,0, +func_178642_a,getItems,0, +func_178643_a,getItem,0, +func_178644_b,selectSlot,0, +func_178645_b,getSelectedItem,0, +func_178646_f,getCurrentPage,0, +func_178647_a,selectCategory,0, +func_178648_e,getSelectedSlot,0, +func_178650_c,getSelectedCategory,0, +func_178661_a,selectItem,0, +func_178662_A_,isEnabled,0, +func_178663_a,renderIcon,0, +func_178664_z_,getSpectatorName,0, +func_178669_a,getItems,0, +func_178670_b,getPrompt,0, +func_178680_a,getObject,0, +func_178681_b,getSelectedSlot,0, +func_178685_a,copyModelAngles,0, +func_178686_a,setModelAttributes,0, +func_178687_a,renderBanner,0, +func_178691_a,setRotationOffset,0, +func_178719_a,setVisible,0, +func_178727_b,renderDeadmau5Head,0, +func_178728_c,renderCape,0, +func_178765_a,draw,0, +func_178766_e,getRenderType,2, +func_178767_a,setRenderType,2, +func_178769_a,addBox,0, +func_178770_i,getNameTagVisibility,2, +func_178771_j,getDeathMessageVisibility,2, +func_178772_a,setNameTagVisibility,2, +func_178773_b,setDeathMessageVisibility,2, +func_178774_a,setColor,2, +func_178775_l,getColor,2, +func_178779_a,getThreadedIOInstance,2, +func_178780_a,render,0, +func_178782_a,getBlockPos,2, +func_178785_b,rotateYaw,2, +func_178786_a,subtract,2, +func_178787_e,add,2, +func_178788_d,subtract,2, +func_178789_a,rotatePitch,2, +func_178790_c,getRenderType,2, +func_178795_a,getByName,2, +func_178796_a,getRenderType,2, +func_178803_d,getRotationZ,0, +func_178805_e,getRotationYZ,0, +func_178806_a,projectViewFromEntity,0, +func_178807_f,getRotationXY,0, +func_178808_b,getRotationX,0, +func_178809_c,getRotationXZ,0, +func_178815_a,setLocked,2, +func_178816_g,isLocked,2, +func_178819_b,entityHasObjective,2, +func_178820_a,broadcastScoreUpdate,2, +func_178821_h,getDisplaySlotStrings,2, +func_178822_d,removeObjectiveFromEntity,2, +func_178824_a,getByName,2, +func_178825_a,getNames,2, +func_178835_l,getLastHealth,0, +func_178836_b,setLastHealth,0, +func_178837_g,getLocationSkin,0, +func_178838_a,setResponseTime,0, +func_178839_a,setGameType,0, +func_178841_j,loadPlayerTextures,0, +func_178843_c,setRenderVisibilityId,0, +func_178844_b,setHealthBlinkTime,0, +func_178845_a,getGameProfile,0, +func_178846_a,setLastHealthTime,0, +func_178847_n,getLastHealthTime,0, +func_178848_b,getGameType,0, +func_178850_i,getPlayerTeam,0, +func_178851_f,getSkinType,0, +func_178853_c,getResponseTime,0, +func_178854_k,getDisplayName,0, +func_178855_p,getRenderVisibilityId,0, +func_178856_e,hasLocationSkin,0, +func_178857_c,setDisplayHealth,0, +func_178858_o,getHealthBlinkTime,0, +func_178859_a,setDisplayName,0, +func_178860_m,getDisplayHealth,0, +func_178861_h,getLocationCape,0, +func_178874_a,deleteDisplayLists,0, +func_178876_d,getModelParts,0, +func_178877_a,switchModelPartEnabled,0, +func_178878_a,setModelPartEnabled,0, +func_178887_k,isSpectatorMode,0, +func_178889_l,getCurrentGameType,0, +func_178891_a,clickBlockCreative,0, +func_178893_a,isHittingPosition,0, +func_178902_a,createParticle,0, +func_178908_a,splitText,0, +func_178909_a,removeTextColorsIfConfigured,0, +func_178910_a,getX,0, +func_178912_b,getY,0, +func_178922_a,updateEffectLayer,0, +func_178923_d,tickParticle,0, +func_178926_a,emitParticleAtEntity,0, +func_178927_a,spawnEffectParticle,0, +func_178929_a,registerParticle,0, +func_178930_c,registerVanillaParticles,0, +func_178934_d,shouldStartVisible,0, +func_178935_b,getId,0, +func_178936_c,getCaption,0, +func_178940_a,getInitialValue,0, +func_178942_g,getInitalValue,0, +func_178943_e,getMinValue,0, +func_178944_f,getMaxValue,0, +func_178945_a,getFormatter,0, +func_178950_a,getFilter,0, +func_178962_a,putBrightness4,0, +func_178965_a,reset,0, +func_178966_f,getByteBuffer,0, +func_178968_d,putColor4,0, +func_178969_c,setTranslation,0, +func_178972_a,putColorRGBA,0, +func_178973_g,getVertexFormat,0, +func_178975_e,putNormal,0, +func_178977_d,finishDrawing,0, +func_178978_a,putColorMultiplier,0, +func_178979_i,getDrawMode,0, +func_178981_a,addVertexData,0, +func_178987_a,putPosition,0, +func_178989_h,getVertexCount,0, +func_178990_f,putColorRGB_F4,0, +func_178993_a,setVertexState,0, +func_178994_b,putColorRGB_F,0, +func_179013_a,getRawBuffer,0, +func_179014_c,getVertexCount,0, +func_179016_d,getVertexFormat,0, +func_179022_a,renderByItem,0, +func_179025_a,getVertexInformation,0, +func_179027_a,getFacing,0, +func_179038_a,getWorldRendererByLayer,0, +func_179039_a,getWorldRendererByLayerId,0, +func_179082_a,clearColor,0, +func_179083_b,viewport,0, +func_179084_k,disableBlend,0, +func_179085_a,enableLight,0, +func_179086_m,clear,0, +func_179087_a,enableTexGenCoord,0, +func_179088_q,enablePolygonOffset,0, +func_179089_o,enableCull,0, +func_179090_x,disableTexture2D,0, +func_179091_B,enableRescaleNormal,0, +func_179092_a,alphaFunc,0, +func_179093_d,setFog,0, +func_179094_E,pushMatrix,0, +func_179095_a,setFogDensity,0, +func_179096_D,loadIdentity,0, +func_179097_i,disableDepth,0, +func_179098_w,enableTexture2D,0, +func_179099_b,popAttrib,0, +func_179100_b,disableTexGenCoord,0, +func_179101_C,disableRescaleNormal,0, +func_179102_b,setFogStart,0, +func_179103_j,shadeModel,0, +func_179104_a,colorMaterial,0, +func_179105_a,texGen,0, +func_179106_n,disableFog,0, +func_179107_e,cullFace,0, +func_179108_z,enableNormalize,0, +func_179109_b,translate,0, +func_179110_a,multMatrix,0, +func_179111_a,getFloat,0, +func_179112_b,blendFunc,0, +func_179113_r,disablePolygonOffset,0, +func_179114_b,rotate,0, +func_179115_u,enableColorLogic,0, +func_179116_f,colorLogicOp,0, +func_179117_G,resetColor,0, +func_179118_c,disableAlpha,0, +func_179119_h,disableColorMaterial,0, +func_179120_a,tryBlendFuncSeparate,0, +func_179121_F,popMatrix,0, +func_179122_b,disableLight,0, +func_179123_a,pushAttrib,0, +func_179124_c,color,0, +func_179125_c,texGenCoord,0, +func_179126_j,enableDepth,0, +func_179127_m,enableFog,0, +func_179128_n,matrixMode,0, +func_179129_p,disableCull,0, +func_179130_a,ortho,0, +func_179131_c,color,0, +func_179132_a,depthMask,0, +func_179133_A,disableNormalize,0, +func_179134_v,disableColorLogic,0, +func_179135_a,colorMask,0, +func_179136_a,doPolygonOffset,0, +func_179137_b,translate,0, +func_179138_g,setActiveTexture,0, +func_179139_a,scale,0, +func_179140_f,disableLighting,0, +func_179141_d,enableAlpha,0, +func_179142_g,enableColorMaterial,0, +func_179143_c,depthFunc,0, +func_179144_i,bindTexture,0, +func_179145_e,enableLighting,0, +func_179146_y,generateTexture,0, +func_179147_l,enableBlend,0, +func_179148_o,callList,0, +func_179149_a,texGen,0, +func_179150_h,deleteTexture,0, +func_179151_a,clearDepth,0, +func_179152_a,scale,0, +func_179153_c,setFogEnd,0, +func_179198_a,setDisabled,0, +func_179199_a,setState,0, +func_179200_b,setEnabled,0, +func_179214_a,registerItemBlock,2, +func_179215_a,updateItemStackNBT,2, +func_179216_c,registerItemBlock,2, +func_179217_a,registerItem,2, +func_179218_a,onBlockDestroyed,2, +func_179219_a,registerItem,2, +func_179221_a,applyRandomRotations,2, +func_179222_a,canPlaceBlockOnSide,0, +func_179223_d,getBlock,2, +func_179224_a,setTileEntityNBT,2, +func_179225_h,getBaseColor,2, +func_179229_a,resolveContents,2, +func_179230_h,getGeneration,2, +func_179233_a,createEntity,2, +func_179234_a,applyBonemeal,2, +func_179235_a,placeDoor,2, +func_179237_a,merge,2, +func_179238_g,get,2, +func_179242_c,getName,0, +func_179244_a,getPacket,2, +func_179245_a,registerPacket,2, +func_179246_a,getPacketId,2, +func_179249_a,writeEnumValue,2, +func_179250_a,writeByteArray,2, +func_179251_a,readByteArray,2, +func_179252_a,writeUniqueId,2, +func_179253_g,readUniqueId,2, +func_179254_b,writeVarLong,2, +func_179255_a,writeBlockPos,2, +func_179256_a,writeTextComponent,2, +func_179257_a,readEnumValue,2, +func_179258_d,readTextComponent,2, +func_179259_c,readBlockPos,2, +func_179260_f,readVarLong,2, +func_179280_b,load,2, +func_179281_c,getValue,2, +func_179288_a,sendPacket,2, +func_179289_a,setCompressionThreshold,2, +func_179290_a,sendPacket,2, +func_179291_h,hasNoChannel,2, +func_179292_f,isEncrypted,0, +func_179293_l,handleDisconnection,2, +func_179299_a,setCompressionThreshold,2, +func_179303_a,setCompressionThreshold,2, +func_179318_a,cartesianProduct,2, +func_179319_b,createArray,2, +func_179321_a,cartesianProduct,2, +func_179322_b,toArray,2, +func_179323_b,arraysAsLists,2, +func_179326_d,getName,0, +func_179327_a,getPartMask,0, +func_179328_b,getPartId,0, +func_179329_c,getPartName,0, +func_179342_a,getParticleFromId,2, +func_179344_e,getShouldIgnoreRange,2, +func_179345_d,getArgumentCount,2, +func_179346_b,getParticleName,2, +func_179348_c,getParticleID,2, +func_179399_a,populateMap,2, +func_179400_b,createMap,2, +func_179412_a,getPrice,2, +func_179413_d,getZ,2, +func_179414_a,writeToNBT,2, +func_179415_b,getX,2, +func_179416_c,getY,2, +func_179422_b,endOfData,2, +func_179431_f,maxTargetRange,2, +func_179438_f,getFollowRange,2, +func_179445_a,isSuitableTarget,2, +func_179446_a,setEntityAttackTarget,2, +func_179462_f,notifyHurt,2, +func_179479_b,setExecutionChance,2, +func_179480_f,makeUpdate,2, +func_179487_f,getIsAboveDestination,2, +func_179488_a,shouldMoveTo,2, +func_179489_g,searchForDestination,2, +func_179506_a,getBlockDoor,2, +func_179512_a,getAttackReachSqr,2, +func_179516_a,facings,2, +func_179518_a,random,2, +func_179524_a,getOffset,2, +func_179532_b,getRemainingItems,2, +func_179543_a,getSubCompound,2, +func_179544_c,canDestroy,2, +func_179545_c,areItemsEqual,2, +func_179546_a,onItemUse,2, +func_179547_d,canPlaceOn,2, +func_179548_a,onBlockDestroyed,2, +func_179554_a,getRegisteredItem,2, +func_179628_a,getResult,2, +func_179629_b,getAmount,2, +func_179630_c,isRelative,2, +func_179634_c,getTypeNames,2, +func_179635_a,getTypeByName,2, +func_179636_a,getTypeID,2, +func_179637_b,getTypeName,2, +func_179647_f,getNamePredicates,2, +func_179648_b,getXpLevelPredicates,2, +func_179649_c,getGamemodePredicates,2, +func_179651_b,getArgument,2, +func_179652_a,matchOneEntity,2, +func_179653_a,getInt,2, +func_179654_a,getWorlds,2, +func_179655_b,isEntityTypeValid,2, +func_179656_b,matchEntities,2, +func_179658_a,getEntitiesFromPredicates,2, +func_179659_d,getTeamPredicates,2, +func_179660_a,filterResults,2, +func_179661_a,getAABB,2, +func_179662_g,getRotationsPredicates,2, +func_179663_a,getTypePredicates,2, +func_179664_b,getBlockPosFromArguments,2, +func_179665_h,hasArgument,2, +func_179667_a,setScoreBoardStat,2, +func_179668_a,readStatsFromNBT,2, +func_179669_a,removeScoreBoardStat,2, +func_179670_b,writeStatsToNBT,2, +func_179671_a,addAllStats,2, +func_179677_a,checkForStuck,2, +func_179679_a,getPathFinder,2, +func_179680_a,getPathToPos,2, +func_179683_a,isSafeToStandAt,2, +func_179684_h,getCanSwim,2, +func_179685_e,setAvoidSun,2, +func_179686_g,getEnterDoors,2, +func_179687_p,getPathablePosY,2, +func_179688_b,setBreakDoors,2, +func_179691_c,setEnterDoors,2, +func_179692_b,isPositionClear,2, +func_179693_d,setCanSwim,2, +func_179697_g,getOnGround,0, +func_179700_a,getHeader,0, +func_179701_b,getFooter,0, +func_179707_f,doesShowParticles,0, +func_179709_b,getTargetBlock,2, +func_179712_b,getHitVec,2, +func_179714_b,getFacing,2, +func_179715_a,getPosition,2, +func_179722_a,getPosition,2, +func_179727_a,getEntity,2, +func_179730_a,getProfile,0, +func_179731_a,getCompressionThreshold,0, +func_179734_a,setMapdataTo,0, +func_179742_g,getOnGround,0, +func_179744_h,isReducedDebugInfo,0, +func_179746_d,getSoundPos,0, +func_179748_k,getParticleArgs,0, +func_179749_a,getParticleType,0, +func_179750_b,isLongDistance,0, +func_179767_a,getEntries,0, +func_179768_b,getAction,0, +func_179777_a,getSignPosition,0, +func_179780_a,getEntity,0, +func_179783_a,getURL,0, +func_179784_b,getHash,0, +func_179788_a,apply,0, +func_179798_a,getBedPosition,0, +func_179800_a,getSpawnPos,0, +func_179803_e,getFadeOutTime,0, +func_179804_d,getDisplayTime,0, +func_179805_b,getMessage,0, +func_179806_c,getFadeInTime,0, +func_179807_a,getType,0, +func_179813_h,getColor,0, +func_179814_i,getNameTagVisibility,0, +func_179817_d,getRenderType,0, +func_179819_c,getUniqueId,0, +func_179821_b,getPosition,0, +func_179823_a,getPos,0, +func_179825_a,getBlockPosition,0, +func_179827_b,getBlockPosition,0, +func_179830_a,isDifficultyLocked,0, +func_179831_b,getDifficulty,0, +func_179834_f,getFlags,0, +func_179836_c,getFacing,0, +func_179837_b,getPosition,0, +func_179840_c,getWindowTitle,0, +func_179844_a,getChangedBlocks,0, +func_179846_b,getDistanceToInsideBlockSq,2, +func_179847_f,getInsideOffsetX,2, +func_179848_a,getDistanceToDoorBlockSq,2, +func_179849_a,setLastActivityTimestamp,2, +func_179850_c,isInsideSide,2, +func_179851_i,getIsDetachedFromVillageFlag,2, +func_179852_d,getDoorBlockPos,2, +func_179853_a,setIsDetachedFromVillageFlag,2, +func_179854_a,getFaceDirection,2, +func_179855_g,getInsideOffsetZ,2, +func_179856_e,getInsideBlockPos,2, +func_179860_f,isWoodDoor,2, +func_179861_a,isAreaClearAround,2, +func_179862_a,findRandomSpawnPos,2, +func_179863_c,getDoorInfo,2, +func_179864_e,getExistedDoor,2, +func_179865_b,getNearestDoor,2, +func_179866_a,isBlockPosWithinSqVillageRadius,2, +func_179867_a,findRandomSpawnPos,2, +func_179868_d,redirectOutputToLog,2, +func_179869_a,isRegistered,2, +func_179870_a,printToSYSOUT,0, +func_179882_a,logString,2, +func_179885_a,getLongProperty,1, +func_179917_d,getX,2, +func_179918_f,getZ,2, +func_179919_e,getY,2, +func_179920_a,setDirection,2, +func_179921_a,setSpeed,2, +func_179926_b,isNotColliding,2, +func_179960_c,getGameMode,2, +func_179961_d,getDisplayName,2, +func_179962_a,getProfile,2, +func_179963_b,getPing,2, +func_179969_a,byName,2, +func_179971_a,getNames,2, +func_179985_a,processComponent,2, +func_179986_j,getInsertion,2, +func_179989_a,setInsertion,2, +func_179992_g,getSelector,2, +func_179994_h,getObjective,2, +func_179995_g,getName,2, +func_179997_b,setValue,2, +func_180031_a,checkThreadAndEnqueue,2, +func_180065_d,canJump,2, +func_180066_a,setCanJump,2, +func_180067_c,getIsJumping,2, +func_180088_c,getBlockState,2, +func_180089_b,getOffset,2, +func_180090_a,getPos,2, +func_180109_a,getPlacementForEntity,2, +func_180120_a,getDistanceUntilEdge,2, +func_180123_a,isMatchingName,2, +func_180124_b,getEntityNameList,2, +func_180125_b,isRegistered,2, +func_180134_f,getCombatDuration,2, +func_180135_h,getFighter,2, +func_180136_u,isCreativePlayer,2, +func_180138_v,setIsThornsDamage,2, +func_180139_w,getIsThornsDamage,2, +func_180142_b,getPotionFromResourceLocation,2, +func_180157_a,toNBT,2, +func_180158_b,fromNBT,2, +func_180159_b,getLock,2, +func_180160_a,isEmpty,2, +func_180166_a,getRandomItem,2, +func_180168_b,getAdditionalDifficulty,2, +func_180169_a,calculateAdditionalDifficulty,2, +func_180170_c,getClampedAdditionalDifficulty,2, +func_180173_a,spawnItemStack,2, +func_180174_a,dropInventoryItems,2, +func_180175_a,dropInventoryItems,2, +func_180176_a,dropInventoryItems,2, +func_180179_a,reset,0, +func_180181_b,rgb,0, +func_180182_a,getRandomUUID,2, +func_180183_b,rgb,0, +func_180184_b,normalizeAngle,0, +func_180185_a,epsilonEquals,0, +func_180186_a,getPositionRandom,0, +func_180187_c,getCoordinateRandom,2, +func_180188_d,multiplyColor,0, +func_180192_a,downloadResourcePack,0, +func_180199_c,isBoolean,0, +func_180204_a,getItemName,2, +func_180213_a,createLookup,2, +func_180215_b,getByClass,2, +func_180233_c,isVisibleTo,2, +func_180235_c,removeBlock,2, +func_180237_b,tryHarvestBlock,2, +func_180238_e,cancelDestroyingBlock,2, +func_180239_c,survivalOrAdventure,2, +func_180244_a,markBlockForUpdate,2, +func_180245_a,updateVisibility,2, +func_180246_b,getPosition,0, +func_180248_a,scheduleHalt,1, +func_180254_e,getType,2, +func_180255_c,getInt,2, +func_180262_a,addGameRule,2, +func_180263_c,getInt,2, +func_180264_a,areSameType,2, +func_180266_a,placeInPortal,2, +func_180267_a,canCreatureTypeSpawnAtLocation,2, +func_180276_a,getBiome,2, +func_180283_a,getColorAtPos,0, +func_180284_a,getBiome,2, +func_180285_a,getColorAtPos,0, +func_180286_a,getGrassColorAtPos,0, +func_180287_b,getFoliageColorAtPos,0, +func_180288_c,getWaterColorAtPos,0, +func_180292_a,decorate,2, +func_180300_a,getBiome,2, +func_180303_b,getRemainingItems,2, +func_180305_b,getEnchantmentByLocation,2, +func_180320_f,getMaxTradeUses,2, +func_180321_e,getToolUses,2, +func_180322_j,getRewardsExp,2, +func_180328_a,getPosition,2, +func_180330_f,getZEnd,2, +func_180331_a,getBlock,2, +func_180332_e,getXEnd,2, +func_180333_d,getZStart,2, +func_180334_c,getXStart,2, +func_180342_d,clearAffectedBlockPositions,2, +func_180343_e,getAffectedBlockPositions,2, +func_180346_a,getBlock,2, +func_180359_a,hasRailAt,2, +func_180360_a,updateConnectedRails,2, +func_180361_d,hasNeighborRail,2, +func_180362_b,getBlockState,2, +func_180363_c,isConnectedTo,2, +func_180364_a,place,2, +func_180372_d,getParent,2, +func_180374_a,hasModifier,2, +func_180375_b,getAppliedModifiers,2, +func_180376_c,createInstance,2, +func_180383_a,getRegisteredBlock,2, +func_180421_g,getLookPosZ,2, +func_180422_f,getLookPosY,2, +func_180423_e,getLookPosX,2, +func_180424_b,getIsLooking,2, +func_180425_c,getPosition,2, +func_180426_a,setPositionAndRotationDirect,0, +func_180427_aV,isImmuneToExplosions,2, +func_180428_a,getExplosionResistance,2, +func_180429_a,playStepSound,2, +func_180430_e,fall,2, +func_180431_b,isEntityInvulnerable,2, +func_180432_n,copyDataFromOld,2, +func_180434_a,renderParticle,0, +func_180436_i,enableLightmap,0, +func_180437_a,renderCloudsCheck,0, +func_180438_a,getNightVisionBrightness,0, +func_180439_a,playEvent,2, +func_180440_a,broadcastSound,2, +func_180441_b,sendBlockBreakProgress,2, +func_180442_a,spawnParticle,2, +func_180443_s,preRenderDamagedBlocks,0, +func_180444_a,renderStars,0, +func_180445_c,renderCloudsFancy,0, +func_180446_a,renderEntities,0, +func_180447_b,renderClouds,0, +func_180448_r,renderSkyEnd,0, +func_180449_a,renderWorldBorder,0, +func_180450_b,renderItemAndEffectIntoGUI,0, +func_180452_a,setupGuiTransform,0, +func_180453_a,renderItemOverlayIntoGUI,0, +func_180454_a,renderItem,0, +func_180455_b,renderString,0, +func_180457_u,getDefaultDisplayTile,2, +func_180459_n,moveDerailedMinecart,2, +func_180460_a,moveAlongTrack,2, +func_180461_b,canExtractItem,2, +func_180462_a,canInsertItem,2, +func_180463_a,getSlotsForFace,2, +func_180464_a,handleEnableCompression,2, +func_180465_a,moveTowards,2, +func_180466_bG,handleJumpLava,2, +func_180467_a,getBedSpawnLocation,2, +func_180468_a,displayGui,2, +func_180469_a,trySleep,2, +func_180470_cg,getBedLocation,2, +func_180472_a,displayVillagerTradeGui,2, +func_180473_a,setSpawnPoint,2, +func_180474_b,renderPortal,0, +func_180475_a,renderScoreboard,0, +func_180476_e,renderPumpkinOverlay,0, +func_180477_d,renderPlayerStats,0, +func_180479_a,renderHotbar,0, +func_180480_a,renderVignette,0, +func_180481_a,setEquipmentBasedOnDifficulty,2, +func_180482_a,onInitialSpawn,2, +func_180483_b,setEnchantmentBasedOnDifficulty,2, +func_180484_a,getBlockPathWeight,2, +func_180485_d,isWithinHomeDistanceFromPosition,2, +func_180486_cf,getHomePosition,2, +func_180487_n,getParticleType,2, +func_180489_a,spawnParticles,0, +func_180494_b,getBiome,2, +func_180495_p,getBlockState,2, +func_180497_b,scheduleBlockUpdate,2, +func_180498_a,playEvent,2, +func_180500_c,checkLightFor,2, +func_180501_a,setBlockState,2, +func_180502_D,isBlockinHighHumidity,2, +func_180503_b,invalidateRegionAndSetBlock,0, +func_180504_m,getSpawnCoordinate,2, +func_180505_a,spawnParticle,2, +func_180507_a_,setResourcePack,2, +func_180510_a,drawSplashScreen,0, +func_180511_b,clickBlock,0, +func_180512_c,onPlayerDamageBlock,0, +func_180513_a,getNearestStructurePos,2, +func_180514_a,recreateStructures,2, +func_180518_a,setBlocksInChunk,2, +func_180521_a,skinAvailable,0, +func_180522_a,getCoordinateInfo,2, +func_180523_a,addBlockInfo,2, +func_180524_a,getTabCompletions,2, +func_180526_a,parseDouble,2, +func_180527_d,parseBoolean,2, +func_180528_a,parseInt,2, +func_180529_a,buildString,2, +func_180530_a,join,2, +func_180531_e,getDifficultyFromCommand,2, +func_180532_a,addBlockHitEffects,0, +func_180533_a,addBlockDestroyEffects,0, +func_180546_a,render,0, +func_180547_a,normalize,0, +func_180548_c,bindEntityTexture,0, +func_180565_e,unsetScoreTeamColor,0, +func_180597_a,cacheActiveRenderInfo,0, +func_180599_n,updateAnimationInterpolated,0, +func_180600_a,allocateTextureImpl,0, +func_180601_a,downloadResourcePack,0, +func_180608_a,getCenter,2, +func_180609_b,addDoorsAround,2, +func_180610_a,isValidDragMode,2, +func_180611_e,getTileEntity,2, +func_180614_a,onItemUse,2, +func_180615_a,tryPlace,2, +func_180616_a,tryPlaceContainedLiquid,2, +func_180617_a,spawnBonemealParticles,0, +func_180618_a,attachToFence,2, +func_180620_b,placeInExistingPortal,2, +func_180621_a,getRandomChunkPosition,2, +func_180622_a,genTerrainBlocks,2, +func_180623_a,pickRandomFlower,2, +func_180624_a,decorate,2, +func_180625_c,getFoliageColorAtPos,0, +func_180626_a,getTemperature,2, +func_180627_b,getGrassColorAtPos,0, +func_180628_b,generateBiomeTerrain,2, +func_180629_a,getBand,2, +func_180630_a,findBiomePosition,2, +func_180631_a,getBiome,2, +func_180632_j,setDefaultState,2, +func_180633_a,onBlockPlacedBy,2, +func_180634_a,onEntityCollision,2, +func_180635_a,spawnAsEntity,2, +func_180636_a,collisionRayTrace,2, +func_180637_b,dropXpOnBlockBreak,2, +func_180639_a,onBlockActivated,2, +func_180640_a,getSelectedBoundingBox,0, +func_180641_l,getComparatorInputOverride,2, +func_180642_a,getStateForPlacement,2, +func_180643_i,getSilkTouchDrop,2, +func_180645_a,randomTick,2, +func_180646_a,getCollisionBoundingBox,2, +func_180647_a,getPlayerRelativeBlockHardness,2, +func_180649_a,onBlockClicked,2, +func_180650_b,updateTick,2, +func_180651_a,damageDropped,2, +func_180652_a,onExplosionDestroy,2, +func_180653_a,dropBlockAsItemWithChance,2, +func_180655_c,randomDisplayTick,0, +func_180656_a,getWeakPower,2, +func_180657_a,harvestBlock,2, +func_180658_a,onFallenUpon,2, +func_180659_g,getMapColor,2, +func_180660_a,getItemDropped,2, +func_180661_e,createBlockState,2, +func_180663_b,breakBlock,2, +func_180664_k,getRenderLayer,0, +func_180666_a,updateState,2, +func_180669_e,computeRedstoneStrength,2, +func_180670_a,canUseBonemeal,2, +func_180671_f,canBlockStay,2, +func_180672_a,getGrowthChance,2, +func_180673_e,trySpawnGolem,2, +func_180674_e,getPoweredState,2, +func_180675_k,getUnpoweredState,2, +func_180676_d,getLockableContainer,2, +func_180677_d,updatePower,2, +func_180678_e,dropRecord,2, +func_180679_a,checkWitherSpawn,2, +func_180682_b,eatCake,2, +func_180683_d,checkFall,2, +func_180684_e,teleport,2, +func_180686_a,setFireInfo,2, +func_180688_d,triggerMixEffects,2, +func_180690_f,placeStaticBlock,2, +func_180691_e,spawnParticles,2, +func_180692_a,explode,2, +func_180694_a,playSound,2, +func_180697_b,findRailAt,2, +func_180698_a,getRadiusPredicates,2, +func_180699_d,getBlockPos,2, +func_180700_a,checkLightSide,2, +func_180701_a,recursiveGenerate,2, +func_180702_a,addTunnel,2, +func_180703_a,addRoom,2, +func_180704_a,addTunnel,2, +func_180705_a,addRoom,2, +func_180706_b,getNearestStructurePos,2, +func_180707_a,addTunnel,2, +func_180708_a,writeGameProfile,2, +func_180709_b,generate,2, +func_180710_a,setPlantType,2, +func_180711_a,generateSaplings,2, +func_180713_a,getTagFromJson,2, +func_180714_a,writeString,2, +func_180715_a,getLayerFromString,2, +func_180716_a,getLayersFromString,2, +func_180728_a,getBlockState,0, +func_180735_b,getBufferData,0, +func_180751_d,getScoreAction,0, +func_180755_e,getDuration,0, +func_180760_b,getBufferData,2, +func_180762_c,getAction,2, +func_180764_b,getAction,2, +func_180777_a,randomlyRareFillWithBlocks,2, +func_180779_c,chooseProfession,2, +func_180780_a,getBlockState,2, +func_180781_a,initializeAllBiomeGenerators,2, +func_180783_e,setDifficultyLocked,2, +func_180784_a,onBlockClicked,2, +func_180785_a,blockRemoving,2, +func_180793_a,affectEntity,2, +func_180794_a,onAttributeModified,2, +func_180798_a,renderDebugInfoLeft,0, +func_180799_ab,isInLava,2, +func_181012_aH,getTeleportDirection,2, +func_181013_g,setRenderYawOffset,2, +func_181014_aG,getLastPortalVec,2, +func_181015_d,setPortal,2, +func_181022_b,stopUseShader,0, +func_181023_a,updateTileEntities,0, +func_181026_s,hasMarker,2, +func_181027_m,setMarker,2, +func_181029_i,resetPlayersOverlayFooterHeader,0, +func_181030_a,resetFooterHeader,0, +func_181031_a,setSettingsModified,0, +func_181033_a,canDestroyBlock,2, +func_181034_q,shouldBroadcastRconToOps,2, +func_181035_ah,shouldUseNativeTransport,2, +func_181037_M,getProfileProperties,0, +func_181040_m,getIsHittingBlock,0, +func_181041_d,isOnLAN,0, +func_181043_b,getTabCompletionCoordinateXZ,2, +func_181057_v,getPlayers,2, +func_181058_b,getFormattedListOfPlayers,2, +func_181066_d,getColor,2, +func_181068_c,getMapColor,2, +func_181070_c,getMapColor,2, +func_181072_c,getMapColor,2, +func_181074_c,getMapColor,2, +func_181076_a,getFacingFromAxis,2, +func_181078_a,areItemStacksExactlyEqual,2, +func_181079_c,setPos,2, +func_181086_a,isInvalidNeighbor,2, +func_181087_e,hasInvalidNeighbor,2, +func_181088_a,canPlaceBlock,2, +func_181089_f,createPatternHelper,2, +func_181090_a,canAttachTo,2, +func_181091_e,checkCanSurvive,2, +func_181100_a,getHeight,2, +func_181101_b,getWidth,2, +func_181117_a,getFrontTopLeft,2, +func_181118_d,getWidth,2, +func_181119_e,getHeight,2, +func_181123_a,areNBTEquals,2, +func_181124_a,createNetworkManagerAndConnect,0, +func_181138_a,offset,2, +func_181140_a,removeEntity,2, +func_181147_e,shouldRenderClouds,0, +func_181148_f,isUsingNativeTransport,0, +func_181155_a,setActive,0, +func_181156_c,setPage,0, +func_181157_b,initializeClassLookup,2, +func_181159_b,atan2,2, +func_181160_c,pct,2, +func_181161_i,fastInvSqrt,2, +func_181162_h,frac,0, +func_181535_r,getMusicTicker,0, +func_181536_a,draw,0, +func_181537_a,setConnectedToRealms,0, +func_181538_aA,getCurrentAction,0, +func_181539_aj,getFrameTimer,0, +func_181540_al,isConnectedToRealms,0, +func_181544_b,setSeaLevel,2, +func_181545_F,getSeaLevel,2, +func_181550_a,updateBoundingBox,2, +func_181551_a,renderSelectedItem,0, +func_181552_c,getFrameColor,0, +func_181553_a,blendColors,0, +func_181554_e,renderLagometer,0, +func_181558_a,playMusic,0, +func_181559_a,renderChar,0, +func_181560_a,updateCameraAndRender,0, +func_181562_a,getRenderChunkOffset,0, +func_181564_a,renderItem,0, +func_181565_a,draw,0, +func_181617_a,runTask,2, +func_181623_g,canSpawnInBlock,2, +func_181624_a,isTwoByTwoOfType,2, +func_181627_a,createLoadingCache,2, +func_181631_a,crosSection,2, +func_181632_a,placeVine,2, +func_181638_a,placeTreeOfHeight,2, +func_181639_b,placeLogAt,2, +func_181642_b,placeLogAt,2, +func_181647_a,addVine,2, +func_181650_b,addHangingVine,2, +func_181651_a,addVine,2, +func_181652_a,placeCocoa,2, +func_181655_a,generateWaterBox,2, +func_181656_b,hasNaN,0, +func_181662_b,pos,0, +func_181663_c,normal,0, +func_181664_j,getBufferSize,0, +func_181665_a,getDistanceSq,0, +func_181666_a,color,0, +func_181667_k,nextVertexFormatIndex,0, +func_181668_a,begin,0, +func_181669_b,color,0, +func_181670_b,growBuffer,0, +func_181672_a,getVertexState,0, +func_181674_a,sortVertexData,0, +func_181675_d,endVertex,0, +func_181679_a,draw,0, +func_181681_a,getTransform,0, +func_181682_g,getAllTransforms,0, +func_181683_a,getTransform,0, +func_181687_c,hasCustomTransform,0, +func_181688_b,getTransform,0, +func_181689_a,applyTransform,0, +func_181701_a,getBlockPosOffset16,0, +func_181719_f,getIntegerSize,0, +func_181720_d,getOffset,0, +func_181721_a,addElement,0, +func_181722_a,bufferData,0, +func_181743_a,addForClass,2, +func_181746_c,getFrames,0, +func_181747_a,addFrame,0, +func_181748_a,getLagometerValue,0, +func_181749_a,getLastIndex,0, +func_181750_b,getIndex,0, +func_181751_b,parseIndex,0, +func_181756_a,getInteger,0, +func_181758_c,hsvToRGB,0, +func_183000_F,onlyOpsCanSetNbt,2, +func_183002_r,shouldBroadcastConsoleToOps,2, +func_183005_a,isThereOneNegativeScale,0, +func_183006_b,isMovePlayerPacketInvalid,2, +func_183013_b,writeChunkData,2, +func_183019_a,getResourcePackFormat,0, +func_183023_f,bypassesPlayerLimit,2, +func_183024_b,bypassesPlayerLimit,2, +func_183026_b,bypassesPlayerLimit,2, +func_183027_f,getPackFormat,0, +func_183028_i,deleteOldServerResourcesPacks,0, +func_183029_j,getCpu,0, +func_183500_a,setGuiSize,0, +func_183501_a,areRealmsNotificationsEnabled,0, +func_184044_a,renderHotbarItem,0, +func_184045_a,renderAttackIndicator,0, +func_184046_j,getBossOverlay,0, +func_184047_e,renderMountHealth,0, +func_184048_a,renderPotionEffects,0, +func_184051_a,renderBossHealth,0, +func_184052_a,render,0, +func_184053_e,shouldDarkenSky,0, +func_184054_d,shouldPlayEndBossMusic,0, +func_184055_a,read,0, +func_184056_f,shouldCreateFog,0, +func_184057_b,clearBossInfos,0, +func_184067_a,soundPlay,0, +func_184068_a,renderSubtitles,0, +func_184072_a,setCompletions,0, +func_184073_g,updateMode,0, +func_184074_h,nextMode,0, +func_184075_a,updateGui,0, +func_184076_j,updateAutoExec,0, +func_184077_i,updateConditional,0, +func_184087_a,updateCommandOutput,0, +func_184097_a,getDisplayString,0, +func_184098_a,handleMouseClick,0, +func_184102_h,getServer,2, +func_184103_al,getPlayerList,2, +func_184104_a,getTabCompletions,2, +func_184105_a,setPlayerList,2, +func_184106_y,isWorldIconSet,0, +func_184107_a,applyServerIconToResponse,2, +func_184108_a,getSpawnRadius,2, +func_184109_z,getWorldIconFile,0, +func_184113_aK,loadResourcePackSHA,1, +func_184117_aA,processKeyBinds,0, +func_184118_az,runTickKeyboard,0, +func_184119_a,storeTEInStack,0, +func_184121_ak,getRenderPartialTicks,0, +func_184122_c,processKeyF3,0, +func_184123_d,getVersionType,0, +func_184124_aB,runTickMouse,0, +func_184125_al,getBlockColors,0, +func_184126_aj,getDataFixer,0, +func_184133_a,playSound,2, +func_184134_a,playSound,2, +func_184135_a,sendPacketToServer,2, +func_184136_b,getNearestPlayerNotCreative,2, +func_184137_a,getClosestPlayer,2, +func_184138_a,notifyBlockUpdate,2, +func_184139_a,getNearestAttackablePlayer,2, +func_184141_c,getGroundAboveSeaLevel,2, +func_184142_a,getNearestAttackablePlayer,2, +func_184143_b,collidesWithAnyBlock,2, +func_184144_a,getCollisionBoxes,2, +func_184145_b,isUpdateScheduled,2, +func_184146_ak,getLootTableManager,2, +func_184147_l,tickPlayers,2, +func_184148_a,playSound,2, +func_184149_a,playRecord,2, +func_184150_a,getNearestAttackablePlayer,2, +func_184153_a,showBarrierParticles,0, +func_184154_a,refreshVisibleChunks,0, +func_184156_a,playSound,0, +func_184159_a,sendPacketWithinDistance,2, +func_184161_a,spawnParticle,2, +func_184162_i,playerCheckLight,2, +func_184163_y,getStructureTemplateManager,2, +func_184164_w,getPlayerChunkMap,2, +func_184165_i,canAddEntity,2, +func_184166_c,saveAdditionalData,2, +func_184167_a,setSuccessCount,2, +func_184172_bi,getAdjustedHorizontalFacing,2, +func_184173_H,decrementTimeUntilPortal,2, +func_184174_b,setDropItemsWhenDead,2, +func_184175_a,getRecursivePassengersByType,2, +func_184176_by,getSoundCategory,2, +func_184177_bl,getRenderBoundingBox,0, +func_184178_b,addTrackingPlayer,2, +func_184179_bs,getControllingPassenger,2, +func_184180_b,getRecursivePassengersByType,2, +func_184181_aa,getSplashSound,2, +func_184182_bu,getRecursivePassengers,2, +func_184183_bd,getRenderDistanceWeight,0, +func_184184_Z,getSwimSound,2, +func_184185_a,playSound,2, +func_184186_bw,canPassengerSteer,2, +func_184187_bx,getRidingEntity,2, +func_184188_bt,getPassengers,2, +func_184189_br,setPositionNonDirty,2, +func_184190_l,applyOrientationToEntity,0, +func_184191_r,isOnSameTeam,2, +func_184192_z,getPushReaction,2, +func_184193_aE,getArmorInventoryList,2, +func_184194_a,isOnScoreboardTeam,2, +func_184195_f,setGlowing,2, +func_184196_w,isPassenger,2, +func_184197_b,removeTag,2, +func_184198_c,writeToNBTAtomically,2, +func_184199_a,applyPlayerInteraction,2, +func_184200_o,addPassenger,2, +func_184201_a,setItemStackToSlot,2, +func_184202_aL,isGlowing,2, +func_184203_c,removeTrackingPlayer,2, +func_184204_a,changeDimension,2, +func_184205_a,startRiding,2, +func_184206_a,notifyDataManagerChange,2, +func_184207_aI,isBeingRidden,2, +func_184208_bv,getLowestRidingEntity,2, +func_184209_aF,getEquipmentAndArmor,2, +func_184210_p,dismountRidingEntity,2, +func_184211_a,addTag,2, +func_184212_Q,getDataManager,2, +func_184213_bq,ignoreItemEntityData,2, +func_184214_aD,getHeldEquipment,2, +func_184215_y,isRidingOrBeingRiddenBy,2, +func_184216_O,getTags,2, +func_184217_a,getMirroredYaw,2, +func_184218_aH,isRiding,2, +func_184219_q,canFitPassenger,2, +func_184220_m,startRiding,2, +func_184221_a,setUniqueId,2, +func_184222_aU,isNonBoss,2, +func_184223_x,isRidingSameEntity,2, +func_184224_h,setEntityInvulnerable,2, +func_184225_p,removePassenger,2, +func_184226_ay,removePassengers,2, +func_184227_b,setRenderDistanceWeight,0, +func_184228_n,canBeRidden,2, +func_184229_a,getRotatedYaw,2, +func_184230_a,processInitialInteract,2, +func_184231_a,updateFallState,2, +func_184232_k,updatePassenger,2, +func_184249_c,setConditionMet,2, +func_184250_a,setPowered,2, +func_184251_i,getMode,2, +func_184252_d,setSendToClient,2, +func_184253_b,setAuto,2, +func_184254_e,isAuto,2, +func_184255_d,isPowered,2, +func_184256_g,isConditionMet,2, +func_184257_h,isSendToClient,2, +func_184258_j,isConditional,2, +func_184263_a,create,2, +func_184264_v,getType,2, +func_184276_b,getLootTable,2, +func_184279_f,isBeaconEffect,2, +func_184281_d,fillWithLoot,2, +func_184282_c,checkLootAndWrite,2, +func_184283_b,checkLootAndRead,2, +func_184288_f,addLoot,2, +func_184289_a,setLootTable,2, +func_184292_a,getCaptureItems,2, +func_184293_a,setProfileCache,2, +func_184294_a,setSessionService,2, +func_184295_a,getAnimationProgress,0, +func_184300_h,triggerCooldown,2, +func_184301_a,getChunk,2, +func_184302_e,getSpawnPercent,0, +func_184303_j,findExitPosition,2, +func_184304_i,getParticleAmount,0, +func_184305_g,getCooldownPercent,0, +func_184306_a,teleportEntity,2, +func_184307_a,findSpawnpointInChunk,2, +func_184308_a,findHighestBlock,2, +func_184309_b,isSpawning,2, +func_184310_d,isCoolingDown,2, +func_184311_k,findExitPortal,2, +func_184312_b,createExitPortal,2, +func_184313_a,shouldRenderFace,0, +func_184319_a,getAABB,2, +func_184320_e,getExtendedProgress,2, +func_184321_a,getAABB,2, +func_184322_i,moveCollidedEntities,2, +func_184323_a,handleMoveVehicle,2, +func_184324_a,handleCooldown,2, +func_184325_a,handleUpdateBossInfo,2, +func_184326_a,processChunkUnload,2, +func_184327_a,handleSoundEffect,2, +func_184328_a,handleSetPassengers,2, +func_184329_a,handleCustomSound,2, +func_184330_a,handlePlayerPosLook,2, +func_184337_a,processTryUseItemOnBlock,2, +func_184338_a,processVehicleMove,2, +func_184339_a,processConfirmTeleport,2, +func_184340_a,processSteerBoat,2, +func_184341_b,isMoveVehiclePacketInvalid,2, +func_184342_d,captureCurrentPosition,2, +func_184364_b,getSound,0, +func_184365_d,getCategory,0, +func_184366_a,createAccessor,0, +func_184370_a,getMusicRecord,0, +func_184371_a,getMasterRecord,0, +func_184372_a,getRecordSoundRecord,0, +func_184373_n,createWorldIcon,0, +func_184375_a,playSoundToAllNearExcept,2, +func_184376_a,notifyBlockUpdate,2, +func_184377_a,playRecord,2, +func_184378_a,didBlockChange,2, +func_184382_g,getRenderedChunks,0, +func_184383_a,isOutlineActive,0, +func_184384_n,hasNoChunkUpdates,0, +func_184385_a,markBlocksForUpdate,0, +func_184389_a,getModelForState,0, +func_184391_a,renderItemAndEffectIntoGUI,0, +func_184392_a,renderItem,0, +func_184393_a,getItemModelWithOverrides,0, +func_184394_a,renderItemModel,0, +func_184396_a,getResourceLocation,0, +func_184397_a,generateMipmaps,0, +func_184398_a,getAccessor,0, +func_184399_a,setSoundLevel,0, +func_184400_b,removeListener,0, +func_184401_a,validateSoundResource,0, +func_184402_a,addListener,0, +func_184403_b,getFlowerItemStack,2, +func_184404_a,setName,2, +func_184405_a,setMode,2, +func_184406_a,setIgnoresEntities,2, +func_184408_a,setRotation,2, +func_184409_c,setSize,2, +func_184410_b,setMetadata,2, +func_184411_a,setMirror,2, +func_184412_n,load,2, +func_184414_b,setPosition,2, +func_184415_a,filterRelatedCornerBlocks,2, +func_184416_a,calculateEnclosingBoundingBox,2, +func_184417_l,detectSize,2, +func_184418_a,getNearbyCornerBlocks,2, +func_184419_m,save,2, +func_184429_b,getSlotFor,0, +func_184430_d,pickItem,2, +func_184431_b,stackEqualExact,2, +func_184432_b,canHarvestBlock,2, +func_184433_k,getBestHotbarSlot,2, +func_184434_a,setPickedItemStack,0, +func_184435_e,isHotbar,2, +func_184436_a,canMergeStacks,2, +func_184437_d,deleteStack,2, +func_184438_a,getDestroySpeed,2, +func_184441_l,getBoatGlide,2, +func_184442_a,updateInputs,0, +func_184443_x,controlBoat,2, +func_184444_v,getUnderwaterStatus,2, +func_184445_a,setPaddleState,2, +func_184446_u,checkInWater,2, +func_184447_s,tickLerp,2, +func_184448_a,getRowingTime,0, +func_184449_t,getBoatStatus,2, +func_184450_w,updateMotion,2, +func_184451_k,getWaterLevelAbove,2, +func_184453_r,getBoatType,2, +func_184454_a,applyYawToEntity,2, +func_184455_j,getItemBoat,2, +func_184457_a,getPaddleState,2, +func_184458_a,setBoatType,2, +func_184481_a,setOwner,2, +func_184482_a,setColor,2, +func_184483_a,setRadius,2, +func_184484_a,setPotion,2, +func_184485_d,setWaitTime,2, +func_184486_b,setDuration,2, +func_184487_c,setRadiusPerTick,2, +func_184488_a,setIgnoreRadius,2, +func_184489_o,getDuration,2, +func_184490_j,getRadius,2, +func_184491_a,setParticle,2, +func_184492_k,getColor,2, +func_184493_l,getParticle,2, +func_184494_w,getOwner,2, +func_184495_b,setRadiusOnUse,2, +func_184496_a,addEffect,2, +func_184497_n,shouldIgnoreRadius,2, +func_184514_c,xpToDurability,2, +func_184515_b,durabilityToXp,2, +func_184516_a,setBeamTarget,2, +func_184517_a,setShowBottom,2, +func_184518_j,getBeamTarget,2, +func_184519_a,onCrystalDestroyed,2, +func_184520_k,shouldShowBottom,2, +func_184523_o,playPlaceSound,2, +func_184527_k,bringInHookedEntity,2, +func_184530_a,setOrigin,2, +func_184531_j,getOrigin,0, +func_184534_a,setFuse,2, +func_184535_k,getFuseDataManager,2, +func_184536_l,getFuse,2, +func_184538_a,shoot,2, +func_184541_a,setItem,2, +func_184542_a,extinguishFires,2, +func_184543_l,getPotion,2, +func_184544_n,isLingering,2, +func_184547_a,shoot,2, +func_184548_a,arrowHit,2, +func_184549_a,onHit,2, +func_184550_j,getArrowStack,2, +func_184551_a,findEntityOnPath,2, +func_184555_a,setPotionEffect,2, +func_184556_b,spawnPotionParticles,2, +func_184557_n,getColor,2, +func_184558_a,addEffect,2, +func_184563_j,getParticleType,2, +func_184564_k,isFireballFiery,2, +func_184567_a,bulletHit,2, +func_184568_a,setDirection,2, +func_184569_a,selectNextMoveDirection,2, +func_184581_c,playHurtSound,2, +func_184582_a,getItemStackFromSlot,2, +func_184583_d,canBlockDamageSource,2, +func_184584_a,updateItemUse,2, +func_184585_cz,isActiveItemStackBlocking,2, +func_184586_b,getHeldItem,2, +func_184587_cr,isHandActive,2, +func_184588_d,getFallSound,2, +func_184589_d,removePotionEffect,2, +func_184590_k,damageShield,2, +func_184591_cq,getPrimaryHand,2, +func_184592_cb,getHeldItemOffhand,2, +func_184593_a,areAllPotionsAmbient,2, +func_184594_b,frostWalk,2, +func_184595_k,attemptTeleport,2, +func_184596_c,removeActivePotionEffect,2, +func_184597_cx,stopActiveHand,2, +func_184598_c,setActiveHand,2, +func_184599_cB,getTicksElytraFlying,0, +func_184600_cs,getActiveHand,2, +func_184601_bQ,getHurtSound,2, +func_184602_cy,resetActiveHand,2, +func_184603_cC,canBeHitWithPotion,2, +func_184604_a,canGoThroughtTrapDoorOnLadder,2, +func_184605_cv,getItemInUseCount,2, +func_184606_a_,playEquipSound,2, +func_184607_cu,getActiveItemStack,2, +func_184608_ct,updateActiveHand,2, +func_184609_a,swingArm,2, +func_184610_a,dropLoot,2, +func_184611_a,setHeldItem,2, +func_184612_cw,getItemInUseMaxCount,2, +func_184613_cA,isElytraFlying,2, +func_184614_ca,getHeldItemMainhand,2, +func_184615_bR,getDeathSound,2, +func_184616_r,updateElytra,2, +func_184636_a,getArmorByChance,2, +func_184638_cS,isLeftHanded,2, +func_184639_G,getAmbientSound,2, +func_184640_d,getSlotForItemStack,2, +func_184641_n,setLeftHanded,2, +func_184642_a,setDropChance,2, +func_184643_a,getPathPriority,2, +func_184644_a,setPathPriority,2, +func_184645_a,processInteract,2, +func_184646_p,setMoveStrafing,2, +func_184647_J,getLootTable,2, +func_184648_b,isItemStackInSlot,2, +func_184649_cE,getHorizontalFaceSpeed,2, +func_184650_s,createBodyHelper,2, +func_184651_r,initEntityAI,2, +func_184652_a,canBeLeashedTo,2, +func_184662_q,getHeadYOffset,2, +func_184663_l,getNearestPpIdx,2, +func_184664_cU,getFightManager,2, +func_184665_a,getHeadLookVec,2, +func_184666_a,findPath,2, +func_184667_a,getHeadPartYOffset,0, +func_184668_a,dropExperience,2, +func_184669_a,makePath,2, +func_184670_cT,getPhaseManager,2, +func_184671_o,initPathPoints,2, +func_184672_a,onCrystalDestroyed,2, +func_184684_db,getPeekTick,2, +func_184686_df,isClosed,2, +func_184688_a,getClientPeekAmount,0, +func_184689_o,tryTeleportToNewPosition,2, +func_184691_a,updateArmorModifier,2, +func_184692_dd,getOldAttachPos,0, +func_184693_dc,getClientTeleportInterp,0, +func_184694_g,setAttachmentPos,2, +func_184696_cZ,getAttachmentFacing,2, +func_184697_de,isAttachedToBlock,0, +func_184699_da,getAttachmentPos,2, +func_184709_cY,getSquishSound,2, +func_184710_cZ,getJumpSound,2, +func_184716_o,playEndermanSound,2, +func_184724_a,setSwingingArms,2, +func_184725_db,isSwingingArms,0, +func_184730_o,isDrinkingPotion,2, +func_184733_a,setArmsRaised,2, +func_184734_db,isArmsRaised,0, +func_184747_a,setPumpkinEquipped,2, +func_184748_o,isPumpkinEquipped,2, +func_184753_b,getOwnerId,2, +func_184754_b,setOwnerId,2, +func_184762_da,boost,2, +func_184770_cZ,startJumping,2, +func_184771_da,getJumpSound,2, +func_184772_dk,getRandomRabbitType,2, +func_184775_b,handleStartJump,2, +func_184776_b,canJump,2, +func_184777_r_,handleStopJump,2, +func_184779_b,setOwnerUniqueId,2, +func_184780_dh,getOwnerUniqueId,2, +func_184783_dl,getHorseArmorType,2, +func_184785_dv,getAngrySound,2, +func_184795_a,swapItem,2, +func_184796_b,isDisabled,2, +func_184797_a,setBit,2, +func_184808_cD,updateSize,2, +func_184809_a,displayGuiEditCommandCart,2, +func_184810_cG,spawnSweepParticles,2, +func_184811_cZ,getCooldownTracker,2, +func_184812_l_,isCreative,2, +func_184813_a,getDigSpeed,2, +func_184814_a,openBook,2, +func_184815_l,createCooldownTracker,2, +func_184816_a,dropItemAndGetStack,2, +func_184817_da,getLuck,2, +func_184818_cX,getCooldownPeriod,2, +func_184819_a,setPrimaryHand,2, +func_184820_o,updateCape,2, +func_184821_cY,resetCooldown,2, +func_184823_b,canHarvestBlock,2, +func_184824_a,displayGuiCommandBlock,2, +func_184825_o,getCooledAttackStrength,2, +func_184826_a,openGuiHorseInventory,2, +func_184833_s,isPlayerInfoSet,0, +func_184834_t,getLocationElytra,0, +func_184838_M,isRowingBoat,0, +func_184839_n,setPermissionLevel,0, +func_184840_I,getPermissionLevel,0, +func_184846_L,clearInvulnerableDimensionChange,2, +func_184847_M,setElytraFlying,2, +func_184848_d,addEntity,2, +func_184849_a,updateScorePoints,2, +func_184850_K,isInvulnerableDimensionChange,2, +func_184861_a,setVersionTooltip,0, +func_184862_a,postInit,0, +func_184863_a,selectWorld,0, +func_184870_b,getClickedComponentAt,0, +func_184876_a,getCoordinateInfo,2, +func_184878_a,getLastElement,2, +func_184879_a,getServer,2, +func_184881_a,execute,2, +func_184882_a,checkPermission,2, +func_184883_a,getTabCompletions,2, +func_184884_a,getEntity,2, +func_184885_b,getEntity,2, +func_184886_d,getPlayerName,2, +func_184887_a,entityToNBT,2, +func_184888_a,getPlayer,2, +func_184889_a,toSyntaxException,2, +func_184890_c,getEntityList,2, +func_184891_e,getEntityName,2, +func_184892_a,banIp,2, +func_184893_b,getProfilerResults,2, +func_184894_a,saveProfilerResults,2, +func_184895_a,appendProfilerResults,2, +func_184896_a,setDefaultGameType,2, +func_184897_a,getOverWorldGameRules,2, +func_184898_a,notifyGameRuleChange,2, +func_184899_a,getCommandMap,2, +func_184900_a,getSortedPossibleCommands,2, +func_184903_a,convertToObjective,2, +func_184904_b,getTriggerNames,2, +func_184905_a,removeObjective,2, +func_184906_o,applyPlayerOperation,2, +func_184907_n,testPlayerScore,2, +func_184908_a,addObjective,2, +func_184909_b,handleUserWildcards,2, +func_184910_b,addTeam,2, +func_184911_g,leaveTeam,2, +func_184912_l,resetPlayerScore,2, +func_184913_a,getScoreboard,2, +func_184914_m,enablePlayerTrigger,2, +func_184915_a,convertToTeam,2, +func_184916_f,joinTeam,2, +func_184917_h,emptyTeam,2, +func_184918_k,addPlayerScore,2, +func_184919_i,setDisplayObjective,2, +func_184920_j,listPlayers,2, +func_184921_d,removeTeam,2, +func_184922_e,listTeams,2, +func_184923_c,setTeamOption,2, +func_184924_a,applyPlayerTag,2, +func_184925_a,listObjectives,2, +func_184926_a,getObjectiveNames,2, +func_184927_a,getObjectiveNames,2, +func_184928_b,incrementAllWorldTimes,2, +func_184929_a,setAllWorldTimes,2, +func_184930_a,toggleRainfall,2, +func_184931_a,getWorldBorder,2, +func_184932_a,setCommandStatForSender,2, +func_184951_f,getTagPredicates,2, +func_184952_c,getScorePredicates,2, +func_184954_b,getName,2, +func_184955_a,getById,0, +func_184956_a,getId,2, +func_184979_a,byId,2, +func_184980_a,getName,2, +func_184981_a,getTypeFromString,2, +func_184982_b,getMetadata,2, +func_184993_a,setNextSpawnData,2, +func_184994_d,getCachedEntity,0, +func_184996_a,slotClick,2, +func_185000_c,broadcastData,2, +func_185004_b_,isValidBrewingFuel,2, +func_185017_b,getSoundEvent,2, +func_185040_i,hasCustomProperties,0, +func_185043_a,addPropertyOverride,2, +func_185045_a,getPropertyGetter,0, +func_185052_a,createArrow,2, +func_185054_a,appendHoverTextFromTileEntityTag,0, +func_185055_a,makeState,2, +func_185058_h_,isArrow,2, +func_185059_b,getArrowVelocity,2, +func_185060_a,findAmmo,2, +func_185061_a,turnBottleIntoItem,2, +func_185063_a,scaleMap,2, +func_185064_b,enableMapTracking,2, +func_185069_d,isUsable,2, +func_185070_a,setPotionEffect,2, +func_185071_a,setBlock,2, +func_185074_a,getBySound,0, +func_185075_h,getSound,0, +func_185078_a,applyEntityIdToItemStack,0, +func_185079_a,applyItemEntityDataToEntity,2, +func_185082_a,dispenseArmor,2, +func_185083_B_,getEquipmentSlot,0, +func_185085_a,apply,0, +func_185087_a,wobble,0, +func_185092_a,getSpawnToAngle,0, +func_185093_a,wobble,0, +func_185094_a,getFrameRotation,0, +func_185108_a,getById,2, +func_185110_a,getModeId,2, +func_185119_l,getHorizontalAngle,2, +func_185129_a,addAttributeModifier,2, +func_185132_d,areItemsEqualIgnoreDurability,2, +func_185136_b,isItemEqualIgnoreDurability,2, +func_185140_b,notifyOnSet,2, +func_185141_a,hasCooldown,2, +func_185142_b,removeCooldown,0, +func_185143_a,getCooldown,2, +func_185144_a,tick,2, +func_185145_a,setCooldown,2, +func_185146_c,notifyOnRemove,2, +func_185168_a,getPotionTypeForName,2, +func_185170_a,getEffects,2, +func_185172_c,hasInstantEffect,2, +func_185173_a,registerPotionType,2, +func_185174_b,getNamePrefixed,2, +func_185175_b,registerPotionTypes,2, +func_185181_a,getPotionColorFromEffectList,2, +func_185182_a,addPotionTooltip,0, +func_185183_a,getPotionColor,2, +func_185184_a,appendEffects,2, +func_185185_a,getEffectsFromTag,2, +func_185186_a,mergeEffects,2, +func_185187_c,getPotionTypeFromNBT,2, +func_185188_a,addPotionToItemStack,2, +func_185189_a,getEffectsFromStack,2, +func_185190_b,getFullEffectsFromItem,2, +func_185191_c,getPotionFromItem,2, +func_185192_b,getFullEffectsFromTag,2, +func_185193_a,addCustomPotionEffectToList,2, +func_185203_b,isItemConversionReagent,2, +func_185205_a,isReagent,2, +func_185206_b,hasItemConversions,2, +func_185207_a,init,2, +func_185208_a,hasConversions,2, +func_185209_c,hasTypeConversions,2, +func_185211_c,isTypeConversionReagent,2, +func_185212_d,doReaction,2, +func_185217_a,getRegisteredPotionType,2, +func_185257_f,registerEnchantments,2, +func_185258_b,getEnchantmentID,2, +func_185260_a,getEntityEquipment,2, +func_185261_e,isTreasureEnchantment,2, +func_185262_c,getEnchantmentByID,2, +func_185266_a,freezeNearby,2, +func_185270_a,getWeight,2, +func_185277_b,getNbt,2, +func_185278_a,toCompoundTag,2, +func_185282_a,removeIncompatible,2, +func_185283_h,getLootingModifier,2, +func_185284_a,getMaxEnchantmentLevel,2, +func_185287_i,getAquaAffinityModifier,2, +func_185291_a,getEnchantmentDatas,2, +func_185292_c,getRespirationModifier,2, +func_185293_e,getEfficiencyModifier,2, +func_185294_d,getDepthStriderModifier,2, +func_185295_a,getRegisteredEnchantment,2, +func_185314_a,getTypeName,2, +func_185315_c,getEnchantIncreasePerLevel,2, +func_185316_b,getMinimalEnchantability,2, +func_185327_a,getDistanceSq,2, +func_185328_a,parseGameTypeWithDefault,2, +func_185329_a,parseGameTypeWithDefault,2, +func_185331_a,isValidEmptySpawnBlock,2, +func_185332_f,getDistance,2, +func_185334_h,toImmutable,2, +func_185336_p,setY,2, +func_185339_c,retain,2, +func_185342_g,retain,0, +func_185344_t,release,2, +func_185345_c,retain,2, +func_185346_s,retain,2, +func_185352_i,ignorePlayerSpawnSuitability,2, +func_185353_n,getDefaultTemperature,2, +func_185354_a,registerBiome,2, +func_185355_j,getBaseHeight,2, +func_185356_b,getMutationForBiome,2, +func_185357_a,getBiomeForId,2, +func_185358_q,registerBiomes,2, +func_185359_l,getBiomeName,0, +func_185360_m,getHeightVariation,2, +func_185361_o,getWaterColor,0, +func_185362_a,getIdForBiome,2, +func_185363_b,isMutation,2, +func_185378_a,addDoublePlants,2, +func_185379_b,addMushrooms,2, +func_185395_b,setRainfall,2, +func_185396_a,setRainDisabled,2, +func_185398_c,setBaseHeight,2, +func_185399_a,setBaseBiome,2, +func_185400_d,setHeightVariation,2, +func_185402_a,setWaterColor,2, +func_185410_a,setTemperature,2, +func_185411_b,setSnowEnabled,2, +func_185426_a,getSpikesForWorld,2, +func_185428_a,getRegisteredBiome,2, +func_185467_w,getSoundType,2, +func_185471_a,withMirror,2, +func_185473_a,getItem,2, +func_185477_a,addCollisionBoxToList,2, +func_185481_k,isTopSolid,2, +func_185484_c,getPackedLightmapCoords,0, +func_185485_f,getAmbientOcclusionLightValue,0, +func_185492_a,addCollisionBoxToList,2, +func_185496_a,getBoundingBox,2, +func_185499_a,withRotation,2, +func_185503_a,rayTrace,2, +func_185507_b,playClickOnSound,2, +func_185508_c,playClickOffSound,2, +func_185514_i,canSustainBush,2, +func_185517_a,getType,2, +func_185524_e,getAgeProperty,2, +func_185525_y,isMaxAge,2, +func_185526_g,getMaxAge,2, +func_185527_x,getAge,2, +func_185528_e,withAge,2, +func_185529_b,getBonemealAgeIncrease,2, +func_185545_A,isAlternateInput,2, +func_185546_B,isDiode,2, +func_185547_C,isSameDiode,2, +func_185549_e,getTileDataItemStack,2, +func_185576_e,getInstrument,2, +func_185588_a,createTilePiston,2, +func_185589_c,getTilePistonAt,2, +func_185592_b,updateConnectedRails,2, +func_185601_a,growTreeRecursive,2, +func_185602_a,placeGrownFlower,2, +func_185603_a,generatePlant,2, +func_185604_a,areAllNeighborsEmpty,2, +func_185605_c,placeDeadFlower,2, +func_185606_b,canSurvive,2, +func_185608_b,canSurviveAt,2, +func_185615_a,playClickSound,2, +func_185616_e,checkPressed,2, +func_185617_b,playReleaseSound,2, +func_185633_i,getArmShape,2, +func_185646_a,canPush,2, +func_185654_e,getCloseSound,2, +func_185655_g,getOpenSound,2, +func_185661_e,getOrCreatePortalShape,2, +func_185666_i,getBoundingBoxIdx,2, +func_185674_a,getTypeForItem,2, +func_185675_i,isHalfSlab,0, +func_185679_b,turnIntoWater,2, +func_185680_c,countNeighbors,2, +func_185681_a,slightlyMelt,2, +func_185698_b,getSlopeFindDistance,2, +func_185699_x,getAABBIndex,2, +func_185704_d,isDifferentStairs,2, +func_185705_z,getCollEighthBlock,2, +func_185706_d,getStairsShape,2, +func_185707_y,getCollQuarterBlock,2, +func_185708_x,getCollisionBoxList,2, +func_185709_i,isBlockStairs,2, +func_185728_i,getBoundingBoxIndex,2, +func_185729_a,getBoundingBoxIndex,2, +func_185731_a,playSound,2, +func_185749_i,getAABBIndex,2, +func_185759_i,canFallThrough,2, +func_185763_a,getConnectedRails,2, +func_185800_a,toRotation,2, +func_185802_a,mirrorRotation,2, +func_185803_b,mirror,2, +func_185830_a,add,2, +func_185831_a,rotate,2, +func_185833_a,rotate,2, +func_185841_e,getPlaceSound,2, +func_185842_g,getFallSound,2, +func_185843_a,getVolume,2, +func_185844_d,getStepSound,2, +func_185845_c,getBreakSound,0, +func_185846_f,getHitSound,0, +func_185847_b,getPitch,2, +func_185886_a,getPropertyName,2, +func_185887_b,getBlockHardness,2, +func_185888_a,getComparatorInputOverride,2, +func_185889_a,getPackedLightmapCoords,0, +func_185890_d,getCollisionBoundingBox,2, +func_185891_c,getLightOpacity,2, +func_185892_j,getAmbientOcclusionLightValue,0, +func_185893_b,getStrongPower,2, +func_185894_c,shouldSideBeRendered,0, +func_185895_e,isTranslucent,0, +func_185896_q,isTopSolid,2, +func_185897_m,canProvidePower,2, +func_185898_k,isBlockNormalCube,2, +func_185899_b,getActualState,2, +func_185900_c,getBoundingBox,2, +func_185901_i,getRenderType,2, +func_185902_a,withMirror,2, +func_185903_a,getPlayerRelativeBlockHardness,2, +func_185904_a,getMaterial,2, +func_185905_o,getPushReaction,2, +func_185906_d,getLightValue,2, +func_185907_a,withRotation,2, +func_185908_a,addCollisionBoxToList,2, +func_185909_g,getMapColor,2, +func_185910_a,collisionRayTrace,2, +func_185911_a,getWeakPower,2, +func_185912_n,hasComparatorInputOverride,2, +func_185913_b,isFullBlock,2, +func_185914_p,isOpaqueCube,2, +func_185915_l,isNormalCube,2, +func_185916_f,useNeighborBrightness,2, +func_185917_h,isFullCube,2, +func_185918_c,getSelectedBoundingBox,0, +func_185919_a,validateProperty,2, +func_185920_a,getProperty,2, +func_185922_a,getFingerLength,2, +func_185927_a,matches,2, +func_185929_b,parseValue,2, +func_185931_b,populate,2, +func_185932_a,generateChunk,2, +func_185933_a,generateStructures,2, +func_185936_a,prepareHeights,2, +func_185937_b,buildSurfaces,2, +func_185938_a,getHeights,2, +func_185960_a,getIslandHeightValue,2, +func_185961_c,isIslandChunk,2, +func_185962_a,buildSurfaces,2, +func_185963_a,getHeights,2, +func_185976_a,setBlocksInChunk,2, +func_185977_a,replaceBiomeBlocks,2, +func_185978_a,generateHeightmap,2, +func_186008_a,onResize,2, +func_186009_b,write,2, +func_186010_a,read,0, +func_186011_b,getIndex,2, +func_186012_b,setBits,2, +func_186013_a,set,2, +func_186014_b,set,2, +func_186015_a,get,2, +func_186016_a,get,2, +func_186017_a,getDataForNBT,2, +func_186018_a,getSerializedSize,2, +func_186019_a,setDataFromNBT,2, +func_186025_d,provideChunk,2, +func_186026_b,getLoadedChunk,2, +func_186027_a,saveChunks,2, +func_186028_c,loadChunk,2, +func_186030_a,populate,2, +func_186031_y,getLastExtendedBlockStorage,2, +func_186032_a,getBlockState,2, +func_186033_a,read,0, +func_186034_a,populate,2, +func_186035_j,wasTicked,2, +func_186037_b,write,2, +func_186038_a,read,0, +func_186039_a,getBlockState,2, +func_186040_a,getSerializedSize,2, +func_186041_a,idFor,2, +func_186049_g,getData,2, +func_186050_a,readChunkEntity,2, +func_186051_a,readWorldEntity,2, +func_186052_a,spawnEntity,2, +func_186053_a,createEntityFromNBT,2, +func_186054_a,readWorldEntityPos,2, +func_186056_c,canDropChunk,2, +func_186057_q,onWorldSave,2, +func_186058_p,getDimensionType,2, +func_186059_r,onWorldUpdateEntities,2, +func_186060_c,createChunkGenerator,2, +func_186061_a,onPlayerAdded,2, +func_186062_b,onPlayerRemoved,2, +func_186063_s,getDragonFightManager,2, +func_186065_b,getName,2, +func_186067_c,getSuffix,2, +func_186068_a,getId,2, +func_186069_a,getById,2, +func_186070_d,createDimension,2, +func_186079_a,process,2, +func_186087_f,resetSpikeCrystals,2, +func_186088_a,getCompound,2, +func_186089_a,generateGateway,2, +func_186090_a,onCrystalDestroyed,2, +func_186091_h,findExitPortal,2, +func_186092_c,getNumAliveCrystals,2, +func_186093_a,respawnDragon,2, +func_186094_a,generatePortal,2, +func_186095_a,setRespawnState,2, +func_186096_a,processDragonDeath,2, +func_186097_l,spawnNewGateway,2, +func_186099_b,dragonUpdate,2, +func_186100_j,updatePlayers,2, +func_186101_k,findAliveCrystals,2, +func_186102_d,hasPreviouslyKilledDragon,2, +func_186103_i,loadChunks,2, +func_186104_g,hasDragonBeenKilled,2, +func_186105_b,tick,2, +func_186106_e,respawnDragon,2, +func_186125_a,generate,2, +func_186137_b,getBlockIndex,2, +func_186138_a,findGroundBlockIdx,2, +func_186142_a,setBeamTarget,2, +func_186143_a,setSpike,2, +func_186144_a,setCrystalInvulnerable,2, +func_186148_c,getRadius,2, +func_186149_d,getHeight,2, +func_186150_e,isGuarded,2, +func_186151_a,getCenterX,2, +func_186152_b,getCenterZ,2, +func_186153_f,getTopBoundingBox,2, +func_186154_a,doesStartInChunk,2, +func_186161_c,getComponents,2, +func_186162_a,create,2, +func_186164_a,setCoordBaseMode,2, +func_186165_e,getCoordBaseMode,2, +func_186167_a,generateChest,2, +func_186173_a,setup,2, +func_186174_h,setBoundingBoxFromTemplate,2, +func_186175_a,handleDataMarker,2, +func_186184_a,init,2, +func_186200_a,registerPieces,2, +func_186212_b,getMirror,2, +func_186213_g,getBoundingBox,2, +func_186214_a,setMirror,2, +func_186215_c,getRotation,2, +func_186216_b,getBoundingBoxFromChunk,2, +func_186217_a,copy,2, +func_186218_a,setChunk,2, +func_186219_f,getReplacedBlock,2, +func_186220_a,setRotation,2, +func_186221_e,getIgnoreEntities,2, +func_186222_a,setIgnoreEntities,2, +func_186223_a,setBoundingBox,2, +func_186224_i,setBoundingBoxFromChunk,2, +func_186225_a,setReplacedBlock,2, +func_186226_b,setIgnoreStructureBlock,2, +func_186227_h,getIgnoreStructureBlock,2, +func_186235_b,readTemplate,2, +func_186236_a,readTemplateFromJar,2, +func_186237_a,getTemplate,2, +func_186238_c,writeTemplate,2, +func_186239_a,readTemplateFromStream,2, +func_186252_a,setAuthor,2, +func_186253_b,addBlocksToWorld,2, +func_186254_a,takeBlocksFromWorld,2, +func_186255_a,takeEntitiesFromWorld,2, +func_186256_b,read,2, +func_186257_a,transformedSize,2, +func_186258_a,getDataBlocks,2, +func_186259_a,getSize,2, +func_186260_a,addBlocksToWorldChunk,2, +func_186261_b,getAuthor,2, +func_186262_a,calculateConnectedPos,2, +func_186263_a,addEntitiesToWorld,2, +func_186264_a,writeDoubles,2, +func_186266_a,transformedBlockPos,2, +func_186267_a,writeInts,2, +func_186268_a,transformedBlockPos,2, +func_186269_a,transformedVec3d,2, +func_186274_m,getPushReaction,2, +func_186281_c,distanceManhattan,2, +func_186282_b,createFromBuffer,0, +func_186283_a,cloneMove,2, +func_186289_a,getPriority,2, +func_186309_a,setPoint,2, +func_186310_f,getCurrentPos,2, +func_186311_b,read,0, +func_186315_a,init,2, +func_186316_c,setCanSwim,2, +func_186317_a,setCanEnterDoors,2, +func_186318_b,getStart,2, +func_186319_a,getPathNodeType,2, +func_186320_a,findPathOptions,2, +func_186321_b,setCanOpenDoors,2, +func_186322_e,getCanSwim,2, +func_186323_c,getCanEnterDoors,2, +func_186324_d,getCanOpenDoors,2, +func_186325_a,getPathPointToCoords,2, +func_186327_c,isFree,2, +func_186328_b,getWaterNode,2, +func_186329_a,getPathNodeType,2, +func_186330_a,getPathNodeType,2, +func_186331_a,getPathNodeType,2, +func_186332_a,getSafePoint,2, +func_186333_a,findPath,2, +func_186334_a,findPath,2, +func_186335_a,findPath,2, +func_186336_a,findPath,2, +func_186340_h,getStructureTemplateManager,2, +func_186343_L,isVersionSnapshot,0, +func_186344_K,getVersionId,0, +func_186345_a,setDimensionData,2, +func_186346_M,getVersionName,0, +func_186347_a,getDimensionData,2, +func_186352_b,getFile,2, +func_186353_a,getWorldData,2, +func_186355_l,markVersionInList,0, +func_186356_m,askToOpenWorld,0, +func_186357_i,getVersionName,0, +func_186361_a,getEffectiveWeight,2, +func_186362_a,serialize,2, +func_186363_a,addLoot,2, +func_186367_a,deserialize,2, +func_186370_a,deserialize,2, +func_186372_a,deserialize,2, +func_186373_a,register,2, +func_186374_a,getAll,2, +func_186375_a,register,2, +func_186449_b,generateLoot,2, +func_186452_a,createLootRoll,2, +func_186459_a,getEmptySlotsRandomized,2, +func_186460_a,fillInventory,2, +func_186462_a,generateLootForPools,2, +func_186463_a,shuffleItems,2, +func_186469_a,withLuck,2, +func_186470_a,withPlayer,2, +func_186471_a,build,2, +func_186472_a,withLootedEntity,2, +func_186473_a,withDamageSource,2, +func_186482_a,fromString,2, +func_186490_b,removeLootTable,2, +func_186491_f,getLuck,2, +func_186492_c,getKiller,2, +func_186493_a,getLootedEntity,2, +func_186494_a,getEntity,2, +func_186495_b,getKillerPlayer,2, +func_186496_a,addLootTable,2, +func_186497_e,getLootTableManager,2, +func_186507_b,generateFloat,2, +func_186509_a,getMin,2, +func_186510_a,isInRange,2, +func_186511_a,generateInt,2, +func_186512_b,getMax,2, +func_186517_b,loadLootTable,2, +func_186518_c,loadBuiltinLootTable,2, +func_186521_a,getLootTableFromLocation,2, +func_186522_a,reloadLootTables,2, +func_186529_a,getFunctionName,2, +func_186530_b,deserialize,2, +func_186531_b,getFunctionClass,2, +func_186532_a,serialize,2, +func_186553_a,apply,2, +func_186554_a,getConditions,2, +func_186581_a,getSerializerFor,2, +func_186582_a,registerFunction,2, +func_186583_a,getSerializerForName,2, +func_186586_a,deserialize,2, +func_186592_a,serialize,2, +func_186594_a,getOperationFromStr,2, +func_186595_a,getOperationFromInt,2, +func_186602_a,getLootTableLocation,2, +func_186603_b,deserialize,2, +func_186604_b,getConditionClass,2, +func_186605_a,serialize,2, +func_186618_a,testCondition,2, +func_186631_a,entityScoreMatch,2, +func_186638_a,testAllConditions,2, +func_186639_a,registerCondition,2, +func_186640_a,getSerializerFor,2, +func_186641_a,getSerializerForName,2, +func_186644_a,registerProperty,2, +func_186645_a,getSerializerFor,2, +func_186646_a,getSerializerForName,2, +func_186649_a,getName,2, +func_186650_a,serialize,2, +func_186651_b,getPropertyClass,2, +func_186652_a,deserialize,2, +func_186657_a,testProperty,2, +func_186660_b,intersectsWithYZ,2, +func_186661_a,isClosest,2, +func_186662_g,grow,2, +func_186663_b,collideWithYPlane,2, +func_186664_h,shrink,2, +func_186665_c,collideWithZPlane,2, +func_186666_e,setMaxY,2, +func_186667_c,intersectsWithXZ,2, +func_186668_a,intersects,2, +func_186669_d,intersectsWithXY,2, +func_186670_a,offset,2, +func_186671_a,collideWithXPlane,2, +func_186678_a,scale,2, +func_186679_c,squareDistanceTo,2, +func_186681_k,getCollisionRule,2, +func_186682_a,setCollisionRule,2, +func_186684_a,addDirtyRunnable,2, +func_186686_a,getByName,2, +func_186687_a,getNames,2, +func_186703_a,getBlockStateAtEntityViewpoint,0, +func_186704_a,updateKeyBindState,0, +func_186707_e,getValueMin,0, +func_186711_a,getSoundLevel,0, +func_186712_a,setSoundLevel,0, +func_186719_a,createScreenshot,0, +func_186720_a,colorMultiplier,0, +func_186722_a,registerBlockColorHandler,0, +func_186723_a,init,0, +func_186724_a,colorMultiplier,0, +func_186726_a,colorMultiplier,0, +func_186728_a,colorMultiplier,0, +func_186729_a,init,0, +func_186730_a,registerItemColorHandler,0, +func_186731_a,registerItemColorHandler,0, +func_186734_i,shouldDarkenSky,2, +func_186735_a,setPercent,2, +func_186736_g,getColor,2, +func_186737_d,getUniqueId,2, +func_186738_f,getPercent,2, +func_186739_a,setName,2, +func_186740_h,getOverlay,2, +func_186741_a,setDarkenSky,2, +func_186742_b,setPlayEndBossMusic,2, +func_186743_c,setCreateFog,2, +func_186744_e,getName,2, +func_186745_a,setColor,0, +func_186746_a,setOverlay,0, +func_186747_j,shouldPlayEndBossMusic,2, +func_186748_k,shouldCreateFog,2, +func_186757_c,getPlayers,2, +func_186758_d,setVisible,2, +func_186759_a,sendUpdate,2, +func_186760_a,addPlayer,2, +func_186761_b,removePlayer,2, +func_186765_a,updateFromPacket,0, +func_186768_j,isServerPack,0, +func_186769_f,loadServerIcon,0, +func_186774_a,joinWorld,0, +func_186776_b,deleteWorld,0, +func_186777_e,loadWorld,0, +func_186778_c,editWorld,0, +func_186779_d,recreateWorld,0, +func_186792_d,selectWorld,0, +func_186794_f,getSelectedWorld,0, +func_186795_e,refreshList,0, +func_186796_g,getGuiWorldSelection,0, +func_186801_a,getRandomObject,2, +func_186803_a,add,0, +func_186804_a,size,2, +func_186805_c,getValue,2, +func_186806_e,findEmpty,2, +func_186807_d,grow,2, +func_186808_c,add,2, +func_186809_c,nextId,2, +func_186810_b,size,2, +func_186811_d,hashObject,2, +func_186812_a,clear,0, +func_186813_a,get,2, +func_186814_a,put,2, +func_186815_a,getId,2, +func_186816_b,getIndex,2, +func_186823_a,refresh,0, +func_186824_a,getString,0, +func_186825_b,getStartTime,0, +func_186826_c,getLocation,0, +func_186831_a,getByName,2, +func_186832_a,getParticleNames,2, +func_186838_a,requestCompletions,0, +func_186839_b,getTargetBlockPos,0, +func_186840_a,setCompletions,0, +func_186841_a,complete,0, +func_186842_c,resetDidComplete,0, +func_186843_d,resetRequested,0, +func_186854_a,setUniqueId,2, +func_186855_b,hasUniqueId,2, +func_186856_d,getSize,2, +func_186857_a,getUniqueId,2, +func_186858_c,getIntAt,2, +func_186859_a,createPosTag,2, +func_186860_b,getUUIDFromTag,2, +func_186861_c,getPosFromTag,2, +func_186862_a,createUUIDTag,2, +func_186863_b,readVarIntArray,2, +func_186865_a,writeLongArray,2, +func_186873_b,readLongArray,0, +func_186875_a,writeVarIntArray,2, +func_186876_a,resolve,2, +func_186877_b,fromJsonLenient,2, +func_186879_b,getUniqueId,0, +func_186880_c,getX,0, +func_186881_e,getZ,0, +func_186882_d,getY,0, +func_186884_d,getZ,0, +func_186885_b,getX,0, +func_186886_c,getY,0, +func_186887_d,getZ,0, +func_186888_b,getX,0, +func_186889_c,getY,0, +func_186890_c,getUniqueId,0, +func_186891_e,getX,0, +func_186892_f,getY,0, +func_186893_g,getZ,0, +func_186895_b,getUniqueId,0, +func_186897_e,getY,0, +func_186898_d,getX,0, +func_186899_f,getZ,0, +func_186900_e,getColor,0, +func_186901_i,shouldCreateFog,0, +func_186902_b,getOperation,0, +func_186903_a,setFlags,2, +func_186904_f,getOverlay,0, +func_186905_j,getFlags,2, +func_186906_d,getPercent,0, +func_186907_c,getName,0, +func_186908_a,getUniqueId,0, +func_186909_g,shouldDarkenSky,0, +func_186910_h,shouldPlayEndBossMusic,0, +func_186920_a,getItem,0, +func_186922_b,getTicks,0, +func_186925_e,getZ,0, +func_186926_d,getY,0, +func_186927_f,getVolume,0, +func_186928_g,getPitch,0, +func_186929_b,getCategory,0, +func_186930_a,getSoundName,0, +func_186932_c,getX,0, +func_186940_a,getX,0, +func_186941_b,getZ,0, +func_186945_f,getWriteBuffer,2, +func_186946_a,getReadBuffer,0, +func_186951_c,getZ,0, +func_186952_a,getX,0, +func_186953_b,getY,0, +func_186955_b,getY,0, +func_186956_c,getZ,0, +func_186957_a,getX,0, +func_186958_e,getPitch,0, +func_186959_d,getYaw,0, +func_186965_f,getTeleportId,0, +func_186967_a,getEntity,0, +func_186968_a,getPotion,0, +func_186969_c,getEquipmentSlot,0, +func_186971_a,getPassengerIds,0, +func_186972_b,getEntityId,0, +func_186975_j,getCollisionRule,0, +func_186977_b,getCategory,0, +func_186978_a,getSound,0, +func_186981_d,getZ,0, +func_186982_b,getX,0, +func_186983_c,getY,0, +func_186984_g,getIsAmbient,0, +func_186987_a,getTeleportId,2, +func_186989_c,hasTargetBlock,2, +func_186991_f,getMainHand,2, +func_186993_f,getClickType,2, +func_186994_b,getHand,2, +func_186996_b,getY,2, +func_186997_a,getX,2, +func_186998_b,getPitch,2, +func_186999_a,getYaw,2, +func_187000_c,getZ,2, +func_187002_b,getY,2, +func_187003_c,getZ,2, +func_187004_a,getX,2, +func_187005_e,getPitch,2, +func_187006_d,getYaw,2, +func_187012_a,getLeft,2, +func_187014_b,getRight,2, +func_187017_b,getLines,2, +func_187018_a,getHand,2, +func_187020_f,getFacingZ,2, +func_187022_c,getHand,2, +func_187023_a,getPos,2, +func_187024_b,getDirection,2, +func_187025_e,getFacingY,2, +func_187026_d,getFacingX,2, +func_187028_a,getHand,2, +func_187040_a,pack,2, +func_187042_a,getMask,2, +func_187043_b,isSet,2, +func_187044_a,unpack,2, +func_187052_a,getAssetsIndex,0, +func_187054_b,renderMultipass,0, +func_187055_a,renderPaddle,0, +func_187056_a,makePaddle,0, +func_187062_a,render,0, +func_187072_a,getMainHand,0, +func_187073_a,postRenderArm,0, +func_187074_a,getArmForSide,0, +func_187097_a,interactWithEntity,0, +func_187098_a,windowClick,0, +func_187099_a,processRightClickBlock,0, +func_187100_a,pickItem,0, +func_187101_a,processRightClick,0, +func_187102_a,interactWithEntity,0, +func_187103_a,onPlayerDestroyBlock,0, +func_187106_i,getLocationElytra,0, +func_187108_a,setBoundingBox,0, +func_187109_b,setPosition,0, +func_187110_a,move,0, +func_187111_c,shouldDisableDepth,0, +func_187112_i,setExpired,0, +func_187113_k,isAlive,0, +func_187114_a,setMaxAge,0, +func_187115_a,setSize,0, +func_187116_l,getBoundingBox,0, +func_187117_a,setParticleTexture,0, +func_187118_j,resetPositionToBB,0, +func_187145_d,setColorFade,0, +func_187146_c,setColor,0, +func_187154_b,multiplyColor,0, +func_187155_a,getId,2, +func_187156_b,getSerializer,2, +func_187159_a,read,2, +func_187160_a,write,2, +func_187161_a,createKey,2, +func_187188_b,getSerializerId,2, +func_187189_a,registerSerializer,2, +func_187190_a,getSerializer,2, +func_187205_a,getKey,2, +func_187206_b,getValue,2, +func_187208_a,setDirty,2, +func_187209_c,isDirty,2, +func_187210_a,setValue,2, +func_187214_a,register,2, +func_187215_b,readEntries,2, +func_187216_a,writeEntries,2, +func_187217_b,setDirty,2, +func_187218_a,setEntryValues,0, +func_187219_c,getEntry,2, +func_187220_a,writeEntry,2, +func_187221_b,getDirty,2, +func_187222_c,setEntry,2, +func_187223_a,isDirty,2, +func_187224_a,setEntryValue,0, +func_187225_a,get,2, +func_187226_a,createKey,2, +func_187227_b,set,2, +func_187228_d,isEmpty,2, +func_187229_a,writeEntries,2, +func_187230_e,setClean,2, +func_187231_c,getAll,2, +func_187238_b,removeProperty,1, +func_187239_a,hasProperty,1, +func_187240_a,tickParticleList,0, +func_187242_a,changePlayerDimension,2, +func_187243_f,updatePermissionLevel,2, +func_187244_a,reloadWhitelist,2, +func_187245_a,sendPlayerPermissionLevel,2, +func_187246_z,loadPlayerBanList,1, +func_187247_w,saveIPBanList,1, +func_187248_x,savePlayerBanList,1, +func_187249_y,loadIPBanList,1, +func_187250_a,processRightClick,2, +func_187251_a,processRightClickBlock,2, +func_187252_a,setViewDistance,2, +func_187253_a,getPositionLong,2, +func_187254_a,updateServerPosition,0, +func_187259_a,setMaxRange,2, +func_187260_b,getTrackedEntity,2, +func_187261_c,resetPlayerVisibility,2, +func_187264_a,getPos,2, +func_187265_a,blockChanged,2, +func_187266_f,getChunk,2, +func_187267_a,sendPacket,2, +func_187268_a,providePlayerChunk,2, +func_187269_a,hasPlayerMatching,2, +func_187270_g,getClosestPlayerDistance,2, +func_187271_a,hasPlayerMatchingInRange,2, +func_187272_b,sendToPlayers,2, +func_187273_a,sendBlockEntity,2, +func_187274_e,isSentToPlayers,2, +func_187275_d,containsPlayer,2, +func_187276_a,addPlayer,2, +func_187277_b,removePlayer,2, +func_187278_c,sendToPlayer,2, +func_187279_c,updateChunkInhabitedTime,2, +func_187280_d,update,2, +func_187300_b,getChunkIterator,2, +func_187301_b,getEntry,2, +func_187302_c,getOrCreateEntry,2, +func_187304_a,entryChanged,2, +func_187305_b,removeEntry,2, +func_187306_e,markSortPending,2, +func_187307_d,getIndex,2, +func_187314_a,lightmap,0, +func_187315_a,tex,0, +func_187319_a,lookupProfile,2, +func_187320_a,setOnlineMode,2, +func_187321_d,isOnlineMode,2, +func_187373_a,apply,0, +func_187374_b,clean,0, +func_187397_v,glGetInteger,0, +func_187398_d,glBlendEquation,0, +func_187399_a,glTexEnvi,0, +func_187400_c,glColorPointer,0, +func_187401_a,blendFunc,0, +func_187402_b,glFog,0, +func_187403_b,glTexParameterf,0, +func_187404_a,glTexCoordPointer,0, +func_187405_c,glTexCoordPointer,0, +func_187406_e,glColorPointer,0, +func_187407_a,cullFace,0, +func_187408_a,enableBlendProfile,0, +func_187409_d,glPolygonMode,0, +func_187410_q,glEnableClientState,0, +func_187411_c,glGetTexLevelParameteri,0, +func_187412_c,glFogi,0, +func_187413_a,glReadPixels,0, +func_187414_b,glTexSubImage2D,0, +func_187415_K,glEndList,0, +func_187416_u,glGetString,0, +func_187417_n,disableOutlineMode,0, +func_187418_a,quatToGlMatrix,0, +func_187419_a,glTexImage2D,0, +func_187420_d,glVertexPointer,0, +func_187421_b,glTexParameteri,0, +func_187422_a,colorLogicOp,0, +func_187423_f,glNewList,0, +func_187424_a,glLightModel,0, +func_187425_g,glPixelStorei,0, +func_187426_b,glTexCoord2f,0, +func_187427_b,glVertexPointer,0, +func_187428_a,tryBlendFuncSeparate,0, +func_187429_p,glDisableClientState,0, +func_187430_a,setFog,0, +func_187431_e,enableOutlineMode,0, +func_187432_a,glNormal3f,0, +func_187433_a,glGetTexImage,0, +func_187434_L,glGetError,0, +func_187435_e,glVertex3f,0, +func_187436_a,glTexEnvf,0, +func_187437_J,glEnd,0, +func_187438_a,glLight,0, +func_187439_f,glDrawArrays,0, +func_187440_b,disableBlendProfile,0, +func_187441_d,glLineWidth,0, +func_187442_t,glGenLists,0, +func_187443_a,glCopyTexSubImage2D,0, +func_187444_a,rotate,0, +func_187445_a,glGetInteger,0, +func_187446_a,glNormalPointer,0, +func_187447_r,glBegin,0, +func_187448_b,glTexEnv,0, +func_187449_e,glDeleteLists,0, +func_187452_a,getPermissionLevel,2, +func_187453_a,transformFirstPerson,0, +func_187454_a,transformEatFirstPerson,0, +func_187455_a,renderArm,0, +func_187456_a,renderArmFirstPerson,0, +func_187457_a,renderItemInFirstPerson,0, +func_187458_c,rotateArm,0, +func_187459_b,transformSideFirstPerson,0, +func_187460_a,resetEquippedProgress,0, +func_187461_a,renderMapFirstPerson,0, +func_187462_a,renderItemSide,0, +func_187463_a,renderMapFirstPerson,0, +func_187464_b,setLightmap,0, +func_187465_a,renderMapFirstPersonSide,0, +func_187466_c,renderArms,0, +func_187473_a,convertMobOwnerIfNeeded,2, +func_187474_a,markBlocksForUpdate,0, +func_187477_a,freeCacheSlot,0, +func_187478_a,getResourceLocation,0, +func_187489_a,getPropertyName,0, +func_187490_a,removeName,0, +func_187491_a,updateVertexBrightness,0, +func_187492_a,renderQuadsSmooth,0, +func_187493_a,renderModel,0, +func_187494_a,fillQuadBounds,0, +func_187495_a,renderModelBrightnessColor,0, +func_187496_a,renderQuadsFlat,0, +func_187497_c,renderModelFlat,0, +func_187498_b,renderModelSmooth,0, +func_187502_a,registerSound,2, +func_187503_a,getSoundName,0, +func_187504_b,registerSounds,2, +func_187508_a,getSprite,0, +func_187510_a,getRegisteredSoundEvent,2, +func_187948_a,getName,2, +func_187949_b,getSoundCategoryNames,2, +func_187950_a,getByName,2, +func_187964_a,getItemOverrides,0, +func_187965_e,getOverrideLocations,0, +func_187966_f,getOverrides,0, +func_187967_g,createOverrides,0, +func_187998_b,parseMultipart,0, +func_187999_a,parseMapVariants,0, +func_188000_b,hasVariant,0, +func_188001_c,getMultipartData,0, +func_188002_b,hasMultipartData,0, +func_188003_a,getMultipartVariants,0, +func_188004_c,getVariant,0, +func_188006_a,rotateUV,0, +func_188007_a,makeRotatedUV,0, +func_188010_a,applyUVLock,0, +func_188011_a,rotateVertex,0, +func_188012_a,makeQuadVertexData,0, +func_188013_a,addUvRotation,0, +func_188014_a,getIndex,0, +func_188015_a,fillVertexData,0, +func_188021_a,applyOverride,0, +func_188025_a,makeMapResourceValues,0, +func_188026_a,getLocation,0, +func_188027_a,matchesItemStack,0, +func_188034_a,applyTransformSide,0, +func_188035_a,makeQuaternion,0, +func_188041_a,getResourceLocationBlock,0, +func_188042_a,parseModelRotation,0, +func_188043_b,getStringModel,0, +func_188044_d,parseUvLock,0, +func_188045_c,parseWeight,0, +func_188046_a,getModelLocation,0, +func_188047_d,getWeight,0, +func_188048_b,getRotation,0, +func_188049_c,isUvLock,0, +func_188054_f,initPickedUpAndDroppedStats,2, +func_188055_a,getBlockStats,2, +func_188056_d,getObjectsPickedUpStats,2, +func_188057_b,getObjectUseStats,2, +func_188058_e,getDroppedObjectStats,2, +func_188059_c,getObjectBreakStats,2, +func_188060_a,getCraftStats,2, +func_188114_a,getVariantList,0, +func_188118_a,getPredicate,0, +func_188123_a,makePredicate,0, +func_188133_a,getSelectors,0, +func_188135_c,getStateContainer,0, +func_188136_a,getSelectors,0, +func_188137_b,getVariants,0, +func_188138_a,setStateContainer,0, +func_188141_a,setAt,2, +func_188142_a,getAt,2, +func_188143_a,getBackingLongArray,2, +func_188144_b,size,2, +func_188158_a,getOrAndCondition,0, +func_188159_b,getWhenCondition,0, +func_188161_b,makePropertyValue,0, +func_188165_a,getVariantList,0, +func_188166_a,getPredicate,0, +func_188172_b,getItem,2, +func_188173_a,gsonDeserialize,2, +func_188174_a,deserializeClass,2, +func_188175_b,isNumber,2, +func_188176_a,gsonDeserialize,2, +func_188177_a,deserializeClass,2, +func_188178_a,gsonDeserialize,2, +func_188179_a,deserializeClass,2, +func_188180_i,getItem,2, +func_188181_b,getVariants,0, +func_188182_a,getBlockstateLocations,0, +func_188185_a,isGlobalRenderer,0, +func_188186_a,renderStateModel,0, +func_188190_a,renderSkull,0, +func_188204_a,renderBeamSegment,0, +func_188205_a,renderBeamSegment,0, +func_188206_a,renderBeacon,0, +func_188207_b,positiveModulo,0, +func_188208_f,hash,2, +func_188209_b,wrapDegrees,2, +func_188210_a,getRandomUUID,2, +func_188216_a,getFixVersion,2, +func_188217_a,fixTagCompound,2, +func_188219_a,addPassengerToVehicle,2, +func_188220_b,extractVehicle,2, +func_188224_a,updateLine,2, +func_188228_i,getDistanceSq,0, +func_188244_g,stopWorkerThreads,0, +func_188245_a,uploadChunk,0, +func_188247_f,hasNoChunkUpdates,0, +func_188248_h,hasNoFreeRenderBuilders,0, +func_188251_a,process,2, +func_188252_b,processFixes,2, +func_188253_c,processWalkers,2, +func_188254_a,getTypeList,2, +func_188255_a,registerVanillaWalker,2, +func_188256_a,registerFix,2, +func_188257_a,process,2, +func_188258_a,registerWalker,2, +func_188263_a,isChunkExisting,0, +func_188264_a,notifyToStop,0, +func_188266_a,process,2, +func_188267_a,getBlockEntityID,2, +func_188271_b,filteredProcess,2, +func_188276_a,registerFixes,2, +func_188277_a,processItemStack,2, +func_188278_b,processInventory,2, +func_188279_a,createFixer,2, +func_188280_f,getDistanceSq,0, +func_188281_o,needsImmediateUpdate,0, +func_188282_m,clearNeedsUpdate,0, +func_188283_p,getWorld,0, +func_188289_a,addPath,0, +func_188295_H_,isMultipass,0, +func_188296_a,renderEntityName,0, +func_188297_a,setRenderOutlines,0, +func_188298_c,getTeamColor,0, +func_188299_a,renderShadowSingle,0, +func_188300_b,renderMultipass,0, +func_188309_a,setupTranslation,0, +func_188311_a,setupRotation,0, +func_188319_a,renderCartContents,0, +func_188322_c,prepareScale,0, +func_188325_a,renderCrystalBeams,0, +func_188347_a,rotLerp,0, +func_188358_a,renderHeldItem,0, +func_188359_a,setModelSlotVisible,0, +func_188360_a,getModelFromSlot,0, +func_188361_a,renderArmorLayer,0, +func_188363_b,isLegSlot,0, +func_188364_a,renderEnchantedGlint,0, +func_188382_a,getAndSplit,2, +func_188383_a,getAndRemove,2, +func_188388_a,renderEntityStatic,0, +func_188389_a,renderMultipass,0, +func_188390_b,isRenderMultipass,0, +func_188391_a,renderEntity,0, +func_188397_a,getType,2, +func_188398_b,getResult,2, +func_188401_b,getDamageAfterMagicAbsorb,2, +func_188403_a,causeIndirectDamage,2, +func_188404_v,getDamageLocation,2, +func_188405_b,causeExplosionDamage,2, +func_188408_i,isBeneficial,0, +func_188409_a,getIdFromPotion,2, +func_188410_a,getPotionDurationString,0, +func_188411_k,registerPotions,2, +func_188412_a,getPotionById,2, +func_188413_j,setBeneficial,2, +func_188418_e,doesShowParticles,2, +func_188419_a,getPotion,2, +func_188422_a,getRegisteredMobEffect,2, +func_188429_b,createEntityByIDFromName,2, +func_188442_a,getTeamCollisionPredicate,2, +func_188443_a,withinRange,2, +func_188450_d,getName,2, +func_188451_a,fromString,2, +func_188452_c,getSlotIndex,2, +func_188453_a,getSlotType,2, +func_188454_b,getIndex,2, +func_188468_a,opposite,0, +func_188479_b,removeModifier,2, +func_188487_a,read,2, +func_188488_a,strafe,2, +func_188497_a,getRandPos,2, +func_188498_f,isBowInMainhand,2, +func_188508_a,isTempting,2, +func_188511_a,getTargetableArea,2, +func_188514_a,createSkeleton,2, +func_188515_a,createHorse,2, +func_188518_a,canPlaceBlock,2, +func_188525_d,enableControlFlag,2, +func_188526_c,disableControlFlag,2, +func_188527_a,setControlFlag,2, +func_188528_b,isControlFlagDisabled,2, +func_188532_a,makeFromResource,0, +func_188535_a,interpolateColor,0, +func_188536_b,getUnInterpolatedV,0, +func_188537_a,getUnInterpolatedU,0, +func_188538_a,loadSprite,0, +func_188539_a,loadSpriteFrames,0, +func_188543_d,getColorGamma,0, +func_188545_b,isFileExisting,0, +func_188546_a,getPackMcmeta,0, +func_188547_a,getFile,0, +func_188552_d,checkResourcePath,0, +func_188553_i,canUpdatePathOnTimeout,2, +func_188554_j,updatePath,2, +func_188555_b,canEntityStandOnPos,2, +func_188565_b,getResourcePackEntry,0, +func_188566_a,hasKey,0, +func_188567_j,getInsideDirection,2, +func_188568_a,hasKey,0, +func_188573_b,getHash,0, +func_188574_d,getTextureName,0, +func_188575_a,getByOrdinal,2, +func_188576_a,getByItem,2, +func_188577_b,isHorseArmor,2, +func_188578_c,getProtection,2, +func_188579_a,getOrdinal,2, +func_188580_a,getByItemStack,2, +func_188616_a,getQuads,0, +func_188617_f,getOverrides,0, +func_188618_c,isBuiltInRenderer,0, +func_188627_a,getRandomModel,0, +func_188631_b,getBlockstateLocation,0, +func_188632_a,loadMultipartMBD,0, +func_188633_a,addModelParentLocation,0, +func_188634_a,loadItemModel,0, +func_188635_i,bakeItemModels,0, +func_188636_a,loadModelBlockDefinition,0, +func_188637_e,loadMultipartVariantModels,0, +func_188638_a,loadVariantList,0, +func_188639_a,createRandomModelForVariantList,0, +func_188640_b,loadBlocks,0, +func_188644_a,addFaceQuads,0, +func_188645_a,addGeneralQuads,0, +func_188647_a,makeMultipartModel,0, +func_188648_a,putModel,0, +func_188650_g,getTargetLocation,2, +func_188651_f,getMaxRiseOrFall,2, +func_188652_i,getType,2, +func_188653_h,getYawFactor,2, +func_188654_a,getIsStationary,2, +func_188655_a,onCrystalDestroyed,2, +func_188656_a,getAdjustedDamage,2, +func_188657_b,doClientRenderEffects,2, +func_188658_e,removeAreaEffect,2, +func_188659_c,doLocalUpdate,2, +func_188660_d,initPhase,2, +func_188663_j,resetFlameCount,2, +func_188668_a,setTarget,2, +func_188674_a,strafePlayer,2, +func_188675_j,findNewTarget,2, +func_188676_k,navigateToNextPathNode,2, +func_188681_j,findNewTarget,2, +func_188682_k,navigateToNextPathNode,2, +func_188686_a,setTarget,2, +func_188687_j,findNewTarget,2, +func_188688_k,navigateToNextPathNode,2, +func_188695_j,findNewTarget,2, +func_188696_k,navigateToNextPathNode,2, +func_188700_a,getSounds,0, +func_188701_c,getSubtitle,0, +func_188704_a,getByName,0, +func_188712_c,getSubtitle,0, +func_188714_b,getLocation,0, +func_188715_a,addSound,0, +func_188719_a,getSoundLocation,0, +func_188721_b,getSoundAsOggLocation,0, +func_188722_g,getType,0, +func_188723_h,isStreaming,0, +func_188724_c,getVolume,0, +func_188725_d,getPitch,0, +func_188732_a,deserializeType,0, +func_188733_a,deserializeSounds,0, +func_188734_b,deserializeSound,0, +func_188735_a,create,2, +func_188736_a,createPhase,2, +func_188737_a,getConstructor,2, +func_188738_a,getById,2, +func_188739_c,getTotalPhases,2, +func_188740_b,getId,2, +func_188756_a,getCurrentPhase,2, +func_188757_b,getPhase,2, +func_188758_a,setPhase,2, +func_188768_a,getMusicLocation,0, +func_188769_a,getVolume,0, +func_188770_e,getClampedVolume,0, +func_188771_a,setVolume,0, +func_188772_d,getClampedPitch,0, +func_188773_b,removeListener,0, +func_188774_a,addListener,0, +func_188785_m,renderDirections,0, +func_188786_a,openFile,0, +func_188795_a,getByOrdinal,2, +func_188802_a,forwardsRaycast,2, +func_188803_a,rotateTowardsMovement,2, +func_189101_db,isSmallSlime,2, +func_189103_N,clearElytraFlying,2, +func_189104_c,generatePositions,2, +func_189210_b,getPosFromArguments,2, +func_189211_a,getCoordinate,2, +func_189213_a,onUpdate,0, +func_189214_a,getBrightnessForRender,0, +func_189404_a,setLootTable,2, +func_189416_e,getToughness,2, +func_189418_a,getContainer,2, +func_189419_a,createDispenser,2, +func_189423_a,readLongArray,0, +func_189424_c,readVarIntArray,2, +func_189425_b,readByteArray,2, +func_189427_a,getDamageAfterAbsorb,2, +func_189428_b,setAttackCooldown,2, +func_189507_a,immediateBlockTick,2, +func_189508_F,getPendingTileEntityAt,2, +func_189509_E,isOutsideBuildHeight,2, +func_189510_a,writeToNBT,2, +func_189511_e,writeToNBT,2, +func_189512_bd,getCachedUniqueIdString,2, +func_189515_b,writeToNBT,2, +func_189516_d,writeInternal,2, +func_189517_E_,getUpdateTag,2, +func_189518_D_,getUpdatePacket,2, +func_189520_a,stop,0, +func_189529_a,addDetail,2, +func_189530_b,writeToNBT,2, +func_189532_c,setPos,2, +func_189533_g,setPos,2, +func_189534_c,move,2, +func_189535_a,setPos,0, +func_189536_c,move,2, +func_189539_a,eventReceived,2, +func_189540_a,neighborChanged,2, +func_189541_b,updateState,2, +func_189542_i,getDepth,2, +func_189543_a,getFlow,2, +func_189544_a,getSlopeAngle,0, +func_189545_x,getRenderedDepth,2, +func_189546_a,neighborChanged,2, +func_189547_a,onBlockEventReceived,2, +func_189548_a,getLoadedChunks,2, +func_189549_a,queueUnload,2, +func_189551_b,writeToNBT,2, +func_189552_a,writeToNBT,2, +func_189553_b,getPathNodeTypeRaw,2, +func_189554_f,getTileEntityTags,0, +func_189555_a,extractChunkData,2, +func_189556_a,calculateChunkSize,2, +func_189559_a,setAreaTransparent,0, +func_189560_a,hasDirection,0, +func_189561_a,setDirection,0, +func_189562_a,setPosition,0, +func_189563_q,rebuildWorldView,0, +func_189565_a,create,0, +func_189566_q,getNodeProcessor,2, +func_189567_a,stop,0, +func_189646_b,addButton,0, +func_189648_am,isReducedDebug,0, +func_189649_b,getHeight,2, +func_189651_aD,getForward,0, +func_189652_ae,hasNoGravity,2, +func_189653_aC,getPitchYaw,0, +func_189654_d,setNoGravity,2, +func_189656_a,registerFixesFireworkRocket,2, +func_189657_a,registerFixesArrow,2, +func_189658_a,registerFixesArrow,2, +func_189659_b,registerFixesSpectralArrow,2, +func_189660_b,registerFixesTippedArrow,2, +func_189661_a,registerFixesThrowable,2, +func_189662_a,registerFixesSnowball,2, +func_189663_a,registerFixesEnderPearl,2, +func_189664_a,registerFixesEgg,2, +func_189665_a,registerFixesPotion,2, +func_189666_a,registerFixesExpBottle,2, +func_189667_a,rotate,2, +func_189668_a,mirror,2, +func_189669_a,registerFixesMinecart,2, +func_189670_a,registerFixesMinecartCommand,2, +func_189671_a,registerFixesMinecartFurnace,2, +func_189672_a,registerFixesMinecartMobSpawner,2, +func_189673_a,registerFixesMinecartEmpty,2, +func_189674_a,registerFixesMinecartTNT,2, +func_189675_a,registerFixesBrewingStand,2, +func_189676_a,registerFixesFurnace,2, +func_189677_a,registerFixesChest,2, +func_189678_a,registerFixes,2, +func_189679_b,registerFixesDropper,2, +func_189681_a,registerFixesMinecartChest,2, +func_189682_a,registerFixesMinecartHopper,2, +func_189683_a,registerFixesHopper,2, +func_189684_a,registerFixesMobSpawner,2, +func_189685_a,registerFixesPiston,2, +func_189686_f,createDownloadCallback,0, +func_189688_b,validateResourcePackUrl,0, +func_189692_a,drawNameplate,0, +func_189693_b,addChainedFilledBoxVertices,0, +func_189694_a,drawBoundingBox,0, +func_189695_b,renderFilledBox,0, +func_189696_b,renderFilledBox,0, +func_189697_a,drawSelectionBoundingBox,0, +func_189698_a,drawBoundingBox,0, +func_189699_a,registerFixesFlowerPot,2, +func_189700_k,getMode,2, +func_189701_a,usedBy,2, +func_189702_n,getIntegrity,0, +func_189703_e,setShowAir,2, +func_189704_J,updateBlockState,2, +func_189705_a,writeCoordinates,0, +func_189706_E,unloadStructure,2, +func_189707_H,showsAir,0, +func_189708_j,getMetadata,0, +func_189709_F,isStructureLoadable,2, +func_189710_f,setShowBoundingBox,2, +func_189711_e,getPosition,0, +func_189712_b,save,2, +func_189713_m,ignoresEntities,0, +func_189714_c,load,2, +func_189715_d,getName,2, +func_189716_h,getMirror,0, +func_189717_g,getStructureSize,0, +func_189718_a,setIntegrity,2, +func_189719_o,getSeed,0, +func_189720_a,createdBy,2, +func_189721_I,showsBoundingBox,0, +func_189722_G,isPowered,2, +func_189723_d,setPowered,2, +func_189724_l,nextMode,0, +func_189725_a,setSeed,2, +func_189726_i,getRotation,0, +func_189732_d,setParticleParam2,2, +func_189733_n,getParticleParam1,2, +func_189734_b,setParticleParam1,2, +func_189735_o,getParticleParam2,2, +func_189738_a,registerFixesItemFrame,2, +func_189739_a,canBeHooked,2, +func_189741_a,registerFixesFallingBlock,2, +func_189742_a,registerFixesItem,2, +func_189743_a,registerFixesFireball,2, +func_189744_a,registerFixesLargeFireball,2, +func_189745_a,registerFixesSmallFireball,2, +func_189746_a,registerFixesWitherSkull,2, +func_189747_a,registerFixesDragonFireball,2, +func_189748_bU,getLastDamageSource,2, +func_189749_co,getWaterSlowDown,2, +func_189752_a,registerFixesMob,2, +func_189754_b,registerFixesBat,2, +func_189755_b,registerFixesDragon,2, +func_189756_b,registerFixesGhast,2, +func_189757_b,registerFixesShulker,2, +func_189758_c,registerFixesSlime,2, +func_189759_b,registerFixesMagmaCube,2, +func_189761_b,registerFixesBlaze,2, +func_189762_b,registerFixesCreeper,2, +func_189763_b,registerFixesEnderman,2, +func_189764_b,registerFixesEndermite,2, +func_189765_b,registerFixesGiantZombie,2, +func_189766_b,registerFixesGuardian,2, +func_189767_b,registerFixesSilverfish,2, +func_189772_b,registerFixesSkeleton,2, +func_189774_d,registerFixesSpider,2, +func_189775_b,registerFixesCaveSpider,2, +func_189776_b,registerFixesWitch,2, +func_189779_d,registerFixesZombie,2, +func_189781_b,registerFixesPigZombie,2, +func_189782_b,registerFixesWither,2, +func_189783_b,registerFixesSnowman,2, +func_189784_b,registerFixesIronGolem,2, +func_189785_b,registerFixesVillager,2, +func_189787_b,registerFixesOcelot,2, +func_189788_b,registerFixesWolf,2, +func_189789_b,registerFixesChicken,2, +func_189790_b,registerFixesCow,2, +func_189791_c,registerFixesMooshroom,2, +func_189792_b,registerFixesPig,2, +func_189793_df,isStanding,2, +func_189794_p,setStanding,2, +func_189795_r,getStandingAnimationScale,0, +func_189796_de,playWarningSound,2, +func_189801_b,registerFixesRabbit,2, +func_189802_b,registerFixesSheep,2, +func_189803_b,registerFixesHorse,2, +func_189804_b,registerFixesSquid,2, +func_189805_a,registerFixesArmorStand,2, +func_189806_a,registerFixesPlayer,2, +func_189807_a,openEditStructure,2, +func_189808_dh,canUseCommandBlock,2, +func_189809_N,isAutoJumpEnabled,0, +func_189810_i,updateAutoJump,0, +func_189814_f,updateToggleAirButton,0, +func_189815_g,updateToggleBoundingBox,0, +func_189816_h,updateMirrorButton,0, +func_189817_c,parseCoordinate,0, +func_189819_b,parseIntegrity,0, +func_189820_b,sendToServer,0, +func_189821_a,parseSeed,0, +func_189822_a,updateEntitiesButton,0, +func_189823_j,updateMode,0, +func_189824_i,updateDirectionButtons,0, +func_189862_a,doTeleport,2, +func_189863_a,teleportEntityToCoordinates,2, +func_189865_a,getDustColor,0, +func_189868_a,registerFixes,2, +func_189869_j,hasFrostWalkerEnchantment,2, +func_189872_a,canEntitySpawn,2, +func_189873_a,registerFixesJukebox,2, +func_189874_a,trigger,2, +func_189876_x,getDustColor,0, +func_189884_a,canEntitySpawn,2, +func_189886_a,forMaterial,2, +func_189889_a,registerFixes,2, +func_189910_a,byId,2, +func_189914_a,generateMaybeBox,2, +func_189915_a,generateDoor,2, +func_189916_b,getSkyBrightness,2, +func_189917_F_,getPlanksBlock,2, +func_189918_a,isSupportingBox,2, +func_189919_b,getFenceBlock,2, +func_189921_a,placeSupport,2, +func_189922_a,placeCobWeb,2, +func_189923_b,placeSupportPillar,2, +func_189924_a,setStructureType,2, +func_189925_i,biomeDoor,2, +func_189926_a,placeTorch,2, +func_189927_a,createVillageDoor,2, +func_189935_b,addHelper,2, +func_189938_b,generateAndAddPiece,2, +func_189940_a,createRandomShaftPiece,2, +func_189941_a,remove,2, +func_189942_b,get,2, +func_189943_a,processBlock,2, +func_189946_a,setIntegrity,2, +func_189947_a,getRandom,2, +func_189948_f,getIntegrity,2, +func_189949_a,setSeed,2, +func_189950_a,setRandom,2, +func_189954_a,idFor,2, +func_189955_a,stateFor,2, +func_189956_a,addMapping,2, +func_189960_a,addBlocksToWorld,2, +func_189961_a,getZeroPositionWithTransform,2, +func_189962_a,addBlocksToWorld,2, +func_189964_i,getTarget,0, +func_189965_h,getClosedSet,0, +func_189966_g,getOpenSet,0, +func_189967_a,registerFixes,2, +func_189972_c,getCenter,0, +func_189973_a,intersects,0, +func_189984_a,fromPitchYaw,0, +func_189985_c,lengthSquared,0, +func_189986_a,fromPitchYaw,0, +func_189988_a,dataFix,0, +func_189991_a,getColor,0, +func_189992_e,getBlockState,2, +func_189995_a,getServerData,0, +func_190008_d,readBlockState,2, +func_190009_a,writeBlockState,2, +func_190010_a,getName,2, +func_190020_b,getMoveVector,0, +func_190052_a,drawNameplate,0, +func_190053_a,setLightmapDisabled,0, +func_190054_a,renderInvisibleBlocks,0, +func_190055_a,renderBox,0, +func_190056_a,prepare,0, +func_190060_a,render,0, +func_190066_a,addDistanceToPlayer,0, +func_190067_a,renderPathLine,0, +func_190073_a,renderDebug,0, +func_190074_a,shouldRender,0, +func_190075_b,toggleChunkBorders,0, +func_190076_a,renderDebugText,0, +func_190102_a,checkAndPerformAttack,2, +func_190105_f,alertOthers,2, +func_190112_b,validatePack,0, +func_190113_a,checkHash,0, +func_190115_a,getDownloadHeaders,0, +func_190200_a,create,2, +func_190201_b,setWorldCreate,2, +func_190202_a,offs,2, +func_190300_a,getTileEntity,2, +func_190301_b,isValidCharacterForName,0, +func_190516_a,setResponderEntryValue,0, +func_190517_e,setPreventProxyConnections,1, +func_190518_ac,getPreventProxyConnections,2, +func_190521_a,debugFeedbackTranslated,0, +func_190522_c,updateObservingBlocksAt,2, +func_190523_a,spawnAlwaysVisibleParticle,2, +func_190524_a,neighborChanged,2, +func_190525_a,getClosestPlayer,2, +func_190526_b,isChunkGeneratedAt,2, +func_190527_a,mayPlace,2, +func_190528_a,findNearestStructure,2, +func_190529_b,observedNeighborChanged,2, +func_190530_aW,getIsInvulnerable,2, +func_190531_bD,getFireImmuneTicks,2, +func_190533_a,registerFixes,2, +func_190536_a,onHit,2, +func_190537_j,restoreOwnerFromSave,2, +func_190538_a,getHitEntity,2, +func_190542_a,makeAreaOfEffectCloud,2, +func_190543_a,applySplash,2, +func_190544_c,isWaterSensitiveEntity,2, +func_190545_n,applyWater,2, +func_190547_a,setEnchantmentEffectsFromEntity,2, +func_190548_o,refreshColor,2, +func_190549_a,setCaster,2, +func_190550_a,getAnimationProgress,0, +func_190551_c,damage,2, +func_190552_j,getCaster,2, +func_190559_a,getKey,2, +func_190560_a,register,2, +func_190563_a,renderItemActivation,0, +func_190564_k,resetData,0, +func_190565_a,displayItemActivation,0, +func_190570_a,spawnParticle,2, +func_190571_b,spawnParticle0,0, +func_190572_a,calculateParticleLevel,0, +func_190574_b,addDataFixers,2, +func_190575_a,setCustomName,2, +func_190576_q,getItems,2, +func_190579_a,setDestroyedByCreativePlayer,2, +func_190580_f,saveToNbt,2, +func_190581_E,isDestroyedByCreativePlayer,2, +func_190582_F,shouldDrop,2, +func_190583_o,updateAnimation,2, +func_190584_a,getBoundingBox,2, +func_190585_a,getProgress,2, +func_190586_e,loadFromNbt,2, +func_190587_b,getBoundingBox,2, +func_190588_c,getTopBoundingBox,2, +func_190589_G,moveCollidedEntities,2, +func_190590_r,isCleared,2, +func_190591_p,getAnimationStatus,2, +func_190592_s,getColor,0, +func_190593_a,registerFixesShulkerBox,2, +func_190603_b,setExactPosition,2, +func_190604_d,getDeltaZ,2, +func_190605_a,fixEntityWithinPistonBase,2, +func_190606_j,getCollisionRelatedBlockState,2, +func_190607_a,moveByPositionAndProgress,2, +func_190608_c,getDeltaY,2, +func_190609_a,addCollissionAABBs,2, +func_190610_a,getMovementArea,2, +func_190611_b,getDeltaX,2, +func_190612_a,getMovement,2, +func_190614_a,setItemStack,2, +func_190615_l,getItem,2, +func_190616_d,getColor,2, +func_190618_C,updateFixedColor,2, +func_190619_l,getAngler,2, +func_190620_n,shoot,2, +func_190621_a,catchingFish,2, +func_190622_s,setHookedEntity,2, +func_190623_q,updateRotation,2, +func_190624_r,checkCollision,2, +func_190625_o,shouldStopFishing,2, +func_190626_a,init,2, +func_190628_d,checkTotemDeathProtection,2, +func_190629_c,blockUsingShield,2, +func_190630_a,hasItemInSlot,2, +func_190631_cK,attackable,2, +func_190634_dg,followLeashSpeed,2, +func_190636_a,setAggressive,2, +func_190639_o,isAggressive,0, +func_190641_b,registerFixesVindicator,2, +func_190645_o,getOwner,2, +func_190646_di,getBoundOrigin,2, +func_190647_dj,isCharging,2, +func_190648_a,setCharging,2, +func_190651_g,setBoundOrigin,2, +func_190653_a,setLimitedLife,2, +func_190656_b,getVexFlag,2, +func_190658_a,setOwner,2, +func_190660_a,setVexFlag,2, +func_190663_b,registerFixesVex,2, +func_190669_a,holdingSpawnEggOfClass,2, +func_190670_t_,getWorld,2, +func_190671_u_,getPos,2, +func_190672_a,finalizeMobSpawn,2, +func_190676_dC,getMaxTemper,2, +func_190677_dK,wearsArmor,2, +func_190678_b,handleEating,2, +func_190679_dD,followMother,2, +func_190680_a,playGallopSound,2, +func_190681_a,setOffspringAttributes,2, +func_190682_f,isArmor,2, +func_190683_c,registerFixesAbstractHorse,2, +func_190684_dE,canEatGrass,2, +func_190685_dA,canBeSaddled,2, +func_190686_di,getInventorySize,2, +func_190687_dF,makeMad,2, +func_190690_dh,isTrap,2, +func_190691_p,setTrap,2, +func_190692_b,registerFixesSkeletonHorse,2, +func_190693_b,registerFixesZombieHorse,2, +func_190694_b,registerFixesAbstractChestHorse,2, +func_190695_dh,hasChest,2, +func_190696_dl,getInventoryColumns,2, +func_190697_dk,playChestEquipSound,2, +func_190699_b,registerFixesDonkey,2, +func_190700_b,registerFixesMule,2, +func_190702_g,setColorByItem,2, +func_190704_dO,getColor,2, +func_190705_dT,setRandomStrength,2, +func_190706_p,setStrength,2, +func_190707_dL,getStrength,2, +func_190709_dP,leaveCaravan,2, +func_190710_o,setVariant,2, +func_190711_a,setColor,2, +func_190712_dQ,hasCaravanTrail,2, +func_190713_e,spit,2, +func_190714_x,setDidSpit,2, +func_190715_a,joinCaravan,2, +func_190716_dS,getCaravanHead,2, +func_190717_dN,hasColor,0, +func_190718_dR,inCaravan,2, +func_190719_dM,getVariant,2, +func_190726_a,getArrow,2, +func_190727_o,getStepSound,2, +func_190728_b,registerFixesStray,2, +func_190729_b,registerFixesWitherSkeleton,2, +func_190730_o,shouldBurnInDay,2, +func_190731_di,getStepSound,2, +func_190732_dj,getSkullDrop,2, +func_190733_a,setProfession,2, +func_190735_dq,getConversionProgress,2, +func_190736_dl,getProfession,2, +func_190737_b,registerFixesZombieVillager,2, +func_190738_dp,finishConversion,2, +func_190740_b,registerFixesHusk,2, +func_190741_do,spawnLingeringCloud,2, +func_190748_a,setWololoTarget,2, +func_190751_dj,getWololoTarget,2, +func_190759_b,registerFixesEvoker,2, +func_190765_dj,getFlopSound,2, +func_190767_di,setGhost,0, +func_190768_b,registerFixesElderGuardian,2, +func_190769_dn,getColor,0, +func_190772_a,getClickedSlot,2, +func_190773_I,playBrokenSound,2, +func_190774_a,bedInRange,2, +func_190775_a,interactOn,2, +func_190776_cN,destroyVanishingCursedItems,2, +func_190777_m,disableShield,2, +func_190791_b,convertArgToBlockStatePredicate,2, +func_190792_a,getValueHelper,2, +func_190793_a,getBlockState,2, +func_190794_a,convertArgToBlockState,2, +func_190795_c,getBlockStatePropertyValueMap,2, +func_190826_c,addArgument,2, +func_190854_a,avoidLlama,2, +func_190858_a,firstIsLeashed,2, +func_190863_f,findRandomPosition,2, +func_190864_f,getPosition,2, +func_190867_m,getCastWarmupTime,2, +func_190868_j,castSpell,2, +func_190869_f,getCastingTime,2, +func_190871_k,getSpellPrepareSound,2, +func_190872_i,getCastingInterval,2, +func_190876_a,spawnFangs,2, +func_190882_b,setUnseenMemoryTicks,2, +func_190888_a,addMerchantRecipe,2, +func_190894_a,setEntityId,2, +func_190895_g,getEntityId,2, +func_190896_a,setAll,0, +func_190900_b,onSwapCraft,2, +func_190901_a,onTake,2, +func_190903_i,getDefaultInstance,0, +func_190905_a,renderBiomePreviewMap,2, +func_190906_a,setupNewMap,2, +func_190907_h,getColor,0, +func_190908_h,getNamedIdFrom,2, +func_190909_a,getYOffset,2, +func_190910_a,makeBanner,2, +func_190912_e,isNatural,2, +func_190914_a,getDirectionFromEntityLiving,2, +func_190915_d,setAnimationsToGo,2, +func_190916_E,getCount,2, +func_190917_f,grow,2, +func_190918_g,shrink,2, +func_190919_e,removeSubCompound,2, +func_190920_e,setCount,2, +func_190921_D,getAnimationsToGo,2, +func_190923_F,updateEmptyState,2, +func_190924_f,setTranslatableName,2, +func_190925_c,getOrCreateSubCompound,2, +func_190926_b,isEmpty,2, +func_190932_c,getColor,2, +func_190933_c,matchPatterns,2, +func_190934_a,isExplorationMap,2, +func_190936_d,isCurse,2, +func_190938_b,hasBindingCurse,2, +func_190939_c,hasVanishingCurse,2, +func_190942_a,rotate,2, +func_190943_d,getFixedBiome,2, +func_190944_c,isFixedBiome,2, +func_190946_v,hasCustomBreakingProgress,0, +func_190948_a,addInformation,0, +func_190949_e,getOffset,2, +func_190951_a,canBePotted,2, +func_190952_a,getBlockByColor,2, +func_190953_b,getColoredItemStack,2, +func_190954_c,getColorFromBlock,0, +func_190955_b,getColorFromItem,0, +func_190956_e,getColor,0, +func_190960_d,startSignal,2, +func_190961_e,updateNeighborsInFront,2, +func_190962_b,observedNeighborChanged,2, +func_190970_b,turnToDirt,2, +func_190971_b,updateBlockState,2, +func_190972_g,getLiquidHeight,2, +func_190973_f,getBlockLiquidHeight,2, +func_190974_b,onBroken,2, +func_190993_b,getHashname,2, +func_190994_a,byHash,0, +func_190996_c,getPatterns,2, +func_190997_a,getFileName,0, +func_190998_f,getPatternItem,2, +func_190999_e,hasPatternItem,2, +func_191000_d,hasPattern,2, +func_191057_i,hasCustomBreakingProgress,0, +func_191058_s,causesSuffocation,2, +func_191059_e,getOffset,2, +func_191062_e,isChunkGeneratedAt,2, +func_191063_a,isChunkGeneratedAt,2, +func_191064_f,chunkExists,2, +func_191065_b,getRegionFileIfExists,2, +func_191066_m,hasSkyLight,2, +func_191068_a,setupChunkSeed,2, +func_191069_a,findNearestStructurePosBySpacing,2, +func_191070_b,getYPosForStructure,2, +func_191080_a,generateChest,2, +func_191081_a,loadTemplate,2, +func_191085_a,loadTemplate,2, +func_191086_a,generate,2, +func_191087_a,startHouseTower,2, +func_191088_b,recursiveChildren,2, +func_191090_b,addPiece,2, +func_191092_a,create,2, +func_191094_a,addTargetDecoration,2, +func_191095_a,updateDecorations,2, +func_191098_b,get1x2FrontEntrance,2, +func_191099_b,get1x1Secret,2, +func_191100_a,get1x2SideEntrance,2, +func_191101_d,get2x2,2, +func_191102_c,get1x2Secret,2, +func_191103_e,get2x2Secret,2, +func_191104_a,get1x1,2, +func_191109_a,isHouse,2, +func_191110_a,recursiveCorridor,2, +func_191111_a,cleanEdges,2, +func_191113_b,get1x2RoomDirection,2, +func_191114_a,isRoomId,2, +func_191115_b,setupThirdFloor,2, +func_191116_a,identifyRooms,2, +func_191123_a,createRoof,2, +func_191124_c,traverseTurn,2, +func_191125_a,createMansion,2, +func_191126_d,traverseInnerTurn,2, +func_191127_a,addRoom2x2,2, +func_191128_a,addRoom2x2Secret,2, +func_191129_a,addRoom1x1,2, +func_191130_a,traverseOuterWalls,2, +func_191131_b,traverseWallPiece,2, +func_191132_a,addRoom1x2,2, +func_191133_a,entrance,2, +func_191141_a,setIf,2, +func_191142_a,set,2, +func_191144_a,set,2, +func_191145_a,get,2, +func_191147_b,edgesTo,2, +func_191152_a,generateMansion,2, +func_191153_a,registerWoodlandMansionPieces,2, +func_191157_a,getZeroPositionWithTransform,2, +func_191158_a,registerFixes,2, +func_191159_a,byIcon,2, +func_191160_b,isRenderedOnFrame,0, +func_191161_d,getMapColor,2, +func_191162_c,hasMapColor,2, +func_191163_a,getIcon,2, +func_191179_b,getType,2, +func_191180_f,renderOnFrame,0, +func_191194_a,offset,2, +func_191195_a,contract,2, +func_191196_a,create,2, +func_191197_a,withSize,2, +func_191205_a,getMapInstanceIfExists,0, +func_191207_a,getData,0, +func_191208_c,getAmount,0, +func_191216_a,getArm,0, +func_191228_a,getModelVersion,0, +func_191235_a,getAddress,2, +func_191238_f,setBaseAirFriction,0, +func_191271_a,emitParticleAtEntity,0, +func_191273_b,positiveModulo,0, +func_191277_a,getVillagerProfession,2, +func_191281_a,saveAllItems,2, +func_191282_a,saveAllItems,2, +func_191283_b,loadAllItems,2, +func_191286_a,getPasses,0, +func_191287_c,getOffset,0, +func_191301_a,getKey,2, +func_191302_a,getTranslationName,2, +func_191303_a,register,2, +func_191304_a,newEntity,2, +func_191305_a,addSpawnInfo,2, +func_191306_a,getKey,2, +func_191324_b,notRiding,2, +func_191361_a,translateToHand,0, +func_191377_b,getLandPos,2, +func_191378_a,moveAboveSolid,2, +func_191379_a,generateRandomPos,2, +func_191380_b,isWaterDestination,2, +func_191382_c,fudgePath,0, +func_191384_a,validatePath,0, +func_191385_d,getFile,0, +func_191399_b,getResourcePack,0, +func_191401_d,loadStaticModels,0, +func_191420_l,isEmpty,2, +func_191500_a,intersect,2, +func_191503_g,isInsideWorldBorder,2, +func_191504_a,getCollisionBoxes,2, +func_191507_d,setFixedColor,2, +func_191508_b,getCustomColor,2, +func_191510_k,dealExplosionDamage,2, +func_191511_j,isAttachedToEntity,2, +func_191514_d,setupFogColor,0, +func_191515_a,getMinMaxPiecesAABB,2, +func_191516_a,setLureSpeed,2, +func_191517_b,setLuck,2, +func_191521_c,addItemStackToInventory,2, +func_191522_a,registerFixesPlayerMP,2, +func_191523_f,getFollowDistance,2, +func_191526_e,getSweepingDamageRatio,2, +func_191527_a,getSweepingDamageRatio,2, +func_191528_c,getFishingSpeedBonus,2, +func_191529_b,getFishingLuckBonus,2, +func_191531_b,getAllInBoxMutable,2, +func_191532_a,getAllInBox,2, +func_191553_a,addUpdate,0, +func_191556_a,renderDebugText,0, +func_191560_c,isCompatibleWith,2, +func_191742_a,addChatMessage,0, +func_191745_a,drawButton,0, +func_191746_c,setPosition,0, +func_191751_a,initTextureValues,0, +func_191752_c,setPosition,0, +func_191753_b,setStateTriggered,0, +func_191754_c,isStateTriggered,0, +func_191764_e,getCategory,0, +func_191770_c,setPosition,0, +func_191771_c,getList,0, +func_191772_a,getToolTipText,0, +func_191783_a,drawToast,0, +func_191788_b,clear,0, +func_191793_c,isMouseOver,0, +func_191794_b,getAdvancementGui,0, +func_191795_d,getTitle,0, +func_191796_a,drawIcon,0, +func_191797_b,scroll,0, +func_191798_a,drawTab,0, +func_191799_a,drawContents,0, +func_191800_a,addAdvancement,0, +func_191816_c,isMouseOver,0, +func_191817_b,draw,0, +func_191818_a,getFirstVisibleParent,0, +func_191819_a,drawConnectivity,0, +func_191820_c,getY,0, +func_191821_a,drawHover,0, +func_191822_a,addGuiAdvancement,0, +func_191823_d,getX,0, +func_191824_a,setAdvancementProgress,0, +func_191825_b,attachToParent,0, +func_191839_a,isVisible,0, +func_191842_a,render,0, +func_191845_a,init,0, +func_191846_c,nineInchSprite,0, +func_191856_a,init,0, +func_191859_a,keyPressed,0, +func_191861_a,render,0, +func_191862_a,mouseClicked,0, +func_191864_a,renderGhostRecipe,0, +func_191866_a,toggleVisibility,0, +func_191871_c,removed,0, +func_191874_a,slotClicked,0, +func_191876_c,renderTooltip,0, +func_191878_b,isVisible,0, +func_191880_f,isOffsetNextToMainGUI,0, +func_191927_a,getItemToolTip,0, +func_191928_b,rootAdvancementRemoved,0, +func_191929_d,nonRootAdvancementRemoved,0, +func_191930_a,advancementsCleared,2, +func_191931_a,rootAdvancementAdded,2, +func_191932_c,nonRootAdvancementAdded,2, +func_191933_a,onUpdateAdvancementProgress,0, +func_191934_b,renderWindow,0, +func_191935_f,getTab,0, +func_191936_c,renderInside,0, +func_191937_d,renderToolTips,0, +func_191938_e,getAdvancementGui,0, +func_191948_b,renderHoveredToolTip,0, +func_191949_aK,getAdvancementManager,2, +func_191952_z,getAdvancementManager,2, +func_191953_am,isOverWater,2, +func_191954_d,playFlySound,2, +func_191955_a,onInsideBlock,2, +func_191956_a,awardKillScore,2, +func_191957_ae,makeFlySound,2, +func_191958_b,moveRelative,2, +func_191960_a,getLanguage,0, +func_191961_a,renderModel,0, +func_191962_a,renderItemModelIntoGUI,0, +func_191965_a,renderModel,0, +func_191966_a,renderEffect,0, +func_191967_a,renderModel,0, +func_191969_a,renderQuad,0, +func_191970_a,renderQuads,0, +func_191971_c,add,2, +func_191973_d,addResource,2, +func_191975_a,placeItemBackInInventory,2, +func_191979_s,getLevels,2, +func_191980_a,handleRecipeBook,2, +func_191981_a,handleAdvancementInfo,2, +func_191982_f,getAdvancementManager,0, +func_191984_a,handleRecipeBookUpdate,2, +func_191985_a,handleRecipePlacement,2, +func_191986_a,travel,2, +func_191987_a,setPartying,0, +func_191989_p,setMoveForward,2, +func_191990_c,isPreventingPlayerRest,2, +func_191991_a,startConverting,2, +func_191993_do,getLoveCause,2, +func_191994_f,setEntityOnShoulder,2, +func_191995_du,canSitOnShoulder,2, +func_191997_m,setVariant,2, +func_191998_ds,getVariant,2, +func_191999_g,getImitatedSound,2, +func_192000_b,getPitch,2, +func_192001_dv,calculateFlapping,2, +func_192002_a,isFlying,2, +func_192003_a,getAmbientSound,2, +func_192004_dr,isPartying,0, +func_192005_a,playAmbientSound,2, +func_192006_b,playMimicSound,2, +func_192020_c,createSheepColor,2, +func_192021_a,unlockRecipes,2, +func_192022_b,resetRecipes,2, +func_192023_dk,getLeftShoulderEntity,2, +func_192024_a,onEnchant,2, +func_192025_dl,getRightShoulderEntity,2, +func_192026_k,spawnShoulderEntity,2, +func_192027_g,addShoulderEntity,2, +func_192028_j,playShoulderEntityAmbientSound,2, +func_192029_h,setLeftShoulderEntity,2, +func_192030_dh,spawnShoulderEntities,2, +func_192031_i,setRightShoulderEntity,2, +func_192035_E,getRecipeBook,0, +func_192037_E,getRecipeBook,2, +func_192038_E,awardTeamKillScores,2, +func_192039_O,getAdvancements,2, +func_192043_J_,recipesUpdated,0, +func_192044_a,handleHotbarSnapshots,0, +func_192054_h,getPlayerAdvancements,2, +func_192056_a,build,2, +func_192057_a,writeTo,2, +func_192058_a,resolveParent,2, +func_192059_a,deserialize,2, +func_192060_b,readFrom,2, +func_192067_g,getId,2, +func_192068_c,getDisplay,2, +func_192069_e,getChildren,2, +func_192070_b,getParent,2, +func_192071_a,addChild,2, +func_192072_d,getRewards,2, +func_192073_f,getCriteria,2, +func_192074_h,getRequirements,2, +func_192075_a,copy,2, +func_192083_a,loadAdvancements,2, +func_192084_a,getAdvancement,2, +func_192085_a,removeAll,0, +func_192086_a,setListener,0, +func_192087_a,clear,2, +func_192088_b,getRoots,2, +func_192089_c,getAdvancements,2, +func_192090_a,remove,0, +func_192099_a,update,2, +func_192100_b,fromNetwork,2, +func_192101_b,revokeCriterion,2, +func_192102_e,getCompletedCriteria,2, +func_192103_c,getPercent,0, +func_192104_a,serializeToNetwork,2, +func_192105_a,isDone,2, +func_192106_c,getCriterionProgress,2, +func_192107_d,getRemaningCriteria,2, +func_192108_b,hasProgress,2, +func_192109_a,grantCriterion,2, +func_192113_a,apply,2, +func_192118_a,register,2, +func_192119_a,get,2, +func_192120_a,getAll,2, +func_192140_a,serializeToNetwork,2, +func_192141_a,serializeToNetwork,2, +func_192142_c,criteriaFromNetwork,2, +func_192143_a,getCriterionInstance,2, +func_192144_b,criteriaFromJson,2, +func_192145_a,criterionFromJson,2, +func_192146_b,criterionFromNetwork,2, +func_192148_e,serialize,2, +func_192149_a,read,2, +func_192150_a,write,2, +func_192151_a,isObtained,2, +func_192152_a,fromDateTime,2, +func_192153_b,obtain,2, +func_192154_c,reset,2, +func_192158_a,getCriterionInstance,2, +func_192159_a,grantCriterion,2, +func_192163_a,getId,2, +func_192164_b,removeListener,2, +func_192165_a,addListener,2, +func_192166_a,deserializeInstance,2, +func_192167_a,removeAllListeners,2, +func_192168_a,trigger,2, +func_192173_a,trigger,2, +func_192180_a,trigger,2, +func_192183_a,trigger,2, +func_192190_a,trigger,2, +func_192193_a,trigger,2, +func_192200_a,trigger,2, +func_192208_a,trigger,2, +func_192211_a,trigger,2, +func_192215_a,trigger,2, +func_192220_a,trigger,2, +func_192225_a,trigger,2, +func_192229_a,trigger,2, +func_192234_a,trigger,2, +func_192239_a,trigger,2, +func_192244_a,getId,2, +func_192246_a,test,2, +func_192250_a,test,2, +func_192252_a,test,2, +func_192254_a,test,2, +func_192257_a,test,2, +func_192260_a,test,2, +func_192263_a,test,2, +func_192265_a,test,2, +func_192270_a,test,2, +func_192278_a,test,2, +func_192283_a,test,2, +func_192285_a,test,2, +func_192288_a,test,2, +func_192290_a,write,2, +func_192291_d,getFrame,2, +func_192292_a,setPosition,2, +func_192293_c,getBackground,0, +func_192294_a,deserialize,2, +func_192295_b,read,2, +func_192296_f,getY,0, +func_192297_a,getTitle,2, +func_192298_b,getIcon,0, +func_192299_e,getX,0, +func_192307_a,getName,2, +func_192308_a,byName,2, +func_192309_b,getIcon,0, +func_192316_a,moveSubtree,2, +func_192317_d,getLastChild,2, +func_192318_a,thirdWalk,2, +func_192319_a,secondWalk,2, +func_192320_a,firstWalk,2, +func_192321_c,getFirstChild,2, +func_192322_a,buildSubTree,2, +func_192323_a,layout,2, +func_192324_a,apportion,2, +func_192325_b,executeShifts,2, +func_192326_a,getAncestor,2, +func_192327_e,updatePosition,2, +func_192340_b,remove,2, +func_192341_a,isEmpty,2, +func_192342_a,trigger,2, +func_192343_a,add,2, +func_192346_b,removeListener,2, +func_192347_a,isEmpty,2, +func_192348_a,trigger,2, +func_192349_a,addListener,2, +func_192352_a,trigger,2, +func_192353_b,remove,2, +func_192354_a,isEmpty,2, +func_192355_a,add,2, +func_192358_b,remove,2, +func_192359_a,isEmpty,2, +func_192360_a,add,2, +func_192361_a,trigger,2, +func_192364_a,deserialize,2, +func_192365_a,test,2, +func_192381_a,isTeleportFriendlyBlock,2, +func_192385_j,getTreePos,2, +func_192388_b,addItem,2, +func_192389_a,slotChangedCraftingGrid,2, +func_192394_m,isAlignedRight,0, +func_192396_c,getDyeColorName,0, +func_192399_d,isDynamic,2, +func_192400_c,getIngredients,0, +func_192402_a,deserializeIngredients,2, +func_192403_f,getWidth,0, +func_192404_g,getHeight,0, +func_192405_a,deserializeItem,2, +func_192407_a,patternFromJson,2, +func_192408_a,deserializeKey,2, +func_192413_b,findMatchingRecipe,2, +func_192420_c,parseJsonRecipes,2, +func_192425_e,tryTouchWater,2, +func_192445_m,createNewDragon,2, +func_192447_a,deserialize,2, +func_192448_a,optionalBoolean,2, +func_192457_b,remove,2, +func_192458_a,isEmpty,2, +func_192459_a,trigger,2, +func_192460_a,add,2, +func_192463_a,test,2, +func_192464_a,deserialize,2, +func_192465_b,deserializeArray,2, +func_192469_b,remove,2, +func_192470_a,isEmpty,2, +func_192471_a,trigger,2, +func_192472_a,add,2, +func_192475_b,remove,2, +func_192476_a,isEmpty,2, +func_192477_a,add,2, +func_192478_a,trigger,2, +func_192481_a,deserialize,2, +func_192482_a,test,2, +func_192486_a,trigger,2, +func_192487_b,remove,2, +func_192488_a,isEmpty,2, +func_192489_a,add,2, +func_192492_a,deserialize,2, +func_192493_a,test,2, +func_192494_b,deserializeArray,2, +func_192501_b,remove,2, +func_192502_a,isEmpty,2, +func_192503_a,trigger,2, +func_192504_a,add,2, +func_192507_b,remove,2, +func_192508_a,isEmpty,2, +func_192510_a,add,2, +func_192513_a,testSquare,2, +func_192514_a,test,2, +func_192515_a,deserialize,2, +func_192519_b,remove,2, +func_192520_a,isEmpty,2, +func_192521_a,trigger,2, +func_192522_a,add,2, +func_192525_b,remove,2, +func_192527_a,isEmpty,2, +func_192528_a,add,2, +func_192531_b,remove,2, +func_192532_a,isEmpty,2, +func_192533_a,trigger,2, +func_192534_a,add,2, +func_192537_a,trigger,2, +func_192538_b,remove,2, +func_192539_a,isEmpty,2, +func_192540_a,add,2, +func_192543_a,trigger,2, +func_192544_b,remove,2, +func_192545_a,isEmpty,2, +func_192546_a,add,2, +func_192551_a,findAdvancement,2, +func_192552_c,testAdvancement,2, +func_192554_c,testCriterion,2, +func_192556_d,getRecipes,2, +func_192558_a,getPathNodeType,2, +func_192559_a,getPathNodeType,2, +func_192562_a,read,0, +func_192563_a,getHotbarSnapshot,0, +func_192564_b,write,0, +func_192572_a,writeResourceLocation,2, +func_192573_m,readTime,2, +func_192574_a,writeTime,2, +func_192575_l,readResourceLocation,2, +func_192576_a,say,0, +func_192582_a,byId,2, +func_192583_a,getId,2, +func_192590_c,getType,2, +func_192593_c,isGuiOpen,0, +func_192594_d,isFilteringCraftable,0, +func_192595_a,getRecipes,0, +func_192600_b,getAdvancementsToRemove,0, +func_192602_d,isFirstSync,0, +func_192603_a,getAdvancementsToAdd,0, +func_192604_c,getProgressUpdates,0, +func_192610_d,getMoveItemsFromGrid,2, +func_192611_c,readMoveItems,2, +func_192612_a,writeMoveItems,2, +func_192613_a,getContainerId,2, +func_192614_b,getUid,2, +func_192615_c,getMoveItemsToGrid,2, +func_192620_b,getForwardSpeed,2, +func_192624_c,isGuiOpen,2, +func_192625_d,isFilteringCraftable,2, +func_192633_a,updatePosition,0, +func_192634_a,drawEntry,0, +func_192635_a,renderButton,0, +func_192636_a,renderComponent,0, +func_192637_a,drawSlot,0, +func_192638_a,drawSelectionBox,0, +func_192639_a,updateItemPos,0, +func_192648_a,getX,0, +func_192650_a,getMax,0, +func_192651_a,draw,0, +func_192652_a,drawIcon,0, +func_192653_b,getY,0, +func_192654_a,isMouseOver,0, +func_192667_a,getId,0, +func_192681_a,get,0, +func_192682_a,clear,0, +func_192684_b,size,0, +func_192685_a,setRecipe,0, +func_192686_c,getRecipe,0, +func_192708_c,containsCraftableRecipes,0, +func_192709_a,add,0, +func_192711_b,getRecipes,0, +func_192717_a,copyValue,2, +func_192735_d,copy,2, +func_192738_c,shouldBeVisible,2, +func_192739_a,setPlayer,2, +func_192740_f,load,2, +func_192741_b,flushDirty,2, +func_192742_b,ensureVisibility,2, +func_192743_a,startProgress,2, +func_192744_b,revokeCriterion,2, +func_192745_a,dispose,2, +func_192746_d,hasCompletedChildrenOrSelf,2, +func_192747_a,getProgress,2, +func_192748_e,checkForAutomaticTriggers,2, +func_192749_b,save,2, +func_192750_a,grantCriterion,2, +func_192751_c,registerListeners,2, +func_192752_d,ensureAllVisible,2, +func_192777_a,loadBuiltInAdvancements,2, +func_192778_a,getAdvancement,2, +func_192779_a,reload,2, +func_192780_b,getAdvancements,2, +func_192781_c,loadCustomAdvancements,2, +func_192798_a,setListener,0, +func_192799_a,read,0, +func_192810_b,setFilteringCraftable,2, +func_192812_b,isGuiOpen,0, +func_192813_a,setGuiOpen,2, +func_192815_c,isFilteringCraftable,0, +func_192824_e,write,2, +func_192825_a,read,2, +func_192826_c,init,2, +func_192830_a,createPlayer,0, +func_192831_a,handleRecipePlacement,0, +func_192833_a,fromTag,0, +func_192834_a,createTag,0, +func_192836_a,putColor,0, +func_192838_a,renderByItem,0, +func_192839_a,getClassFromName,0, +func_192840_b,getValidTypeNames,2, +func_192841_a,render,0, +func_192854_a,render,0, +func_192855_a,render,0, +func_192861_b,getCustomBob,0, +func_192864_a,renderEntityOnShoulder,0, +func_192876_m,debugPathFinding,2, +func_192877_c,setCanFloat,2, +func_192878_b,setCanEnterDoors,2, +func_192879_a,setCanOpenDoors,2, +func_192880_g,canFloat,2, +func_192988_a,add,0, +func_192989_b,getMinecraft,0, +func_192990_a,getToast,0, +func_192991_a,drawToolTips,0, +func_192993_a,renderRepeating,0, +func_192994_a,render9Sprite,0, +func_192995_a,findOptimalLines,0, +func_192999_a,setVisible,0, +func_193001_a,recipesShown,0, +func_193003_g,updateCollections,0, +func_193006_a,setVisible,0, +func_193011_a,updateScreenPosition,0, +func_193013_a,placeRecipe,0, +func_193014_a,initVisuals,0, +func_193015_d,renderGhostRecipeTooltip,0, +func_193024_a,updateNarratorButton,0, +func_193026_g,onStatsUpdated,0, +func_193028_a,initLists,0, +func_193029_f,initButtons,0, +func_193030_aL,getFunctionManager,2, +func_193031_aM,reload,2, +func_193032_ao,getTutorial,0, +func_193033_an,getToastGui,0, +func_193037_A,getFunctionManager,2, +func_193047_k,getPaddleSound,2, +func_193048_a,getColor,2, +func_193049_f,getItemStack,2, +func_193050_e,isHeadPiece,0, +func_193051_a,setItemValues,2, +func_193052_a,setColor,2, +func_193054_a,setPartying,0, +func_193055_i,getRecipeUsed,2, +func_193056_a,setRecipeUsed,2, +func_193058_a,getFunction,2, +func_193059_f,reload,2, +func_193061_h,loadFunctions,2, +func_193062_a,getCommandManager,2, +func_193065_c,getMaxCommandChainLength,2, +func_193066_d,getFunctions,2, +func_193074_a,checkIfMoveItemMatch,2, +func_193076_bZ,getActivePotionMap,2, +func_193077_p,getArmPose,0, +func_193078_a,isAggressive,0, +func_193079_a,setAggressive,2, +func_193081_a,setSpellType,2, +func_193082_dl,isSpellcasting,2, +func_193083_dm,getSpellType,2, +func_193085_dn,getSpellTicks,2, +func_193086_dk,getSpellSound,2, +func_193096_dj,isAggressive,0, +func_193097_t,createArrowEntity,2, +func_193098_a,getRenderLocations,0, +func_193101_c,setTamedBy,2, +func_193102_a,unlockRecipes,2, +func_193103_a,removeRecipeHighlight,0, +func_193104_a,copyFrom,2, +func_193105_t,hasDisconnected,2, +func_193106_Q,getEnteredNetherPosition,2, +func_193115_c,isVisible,0, +func_193123_j,getDisplayText,2, +func_193124_g,getRequirementCount,0, +func_193126_d,getProgressText,0, +func_193128_g,getFirstProgressDate,2, +func_193140_d,getObtained,2, +func_193143_a,trigger,2, +func_193148_a,trigger,2, +func_193153_a,trigger,2, +func_193158_a,trigger,2, +func_193162_a,trigger,2, +func_193168_a,trigger,2, +func_193173_a,trigger,2, +func_193178_a,trigger,2, +func_193182_a,trigger,2, +func_193187_a,trigger,2, +func_193190_a,test,2, +func_193193_a,test,2, +func_193195_a,test,2, +func_193197_a,test,2, +func_193201_a,test,2, +func_193204_a,test,2, +func_193206_a,test,2, +func_193210_a,test,2, +func_193215_a,test,2, +func_193216_a,test,2, +func_193218_a,test,2, +func_193220_i,shouldAnnounceToChat,2, +func_193221_a,deserializeIcon,2, +func_193222_b,getDescription,2, +func_193223_h,shouldShowToast,0, +func_193224_j,isHidden,2, +func_193229_c,getFormat,2, +func_193231_b,remove,2, +func_193232_a,isEmpty,2, +func_193233_a,add,2, +func_193234_a,trigger,2, +func_193237_b,remove,2, +func_193238_a,isEmpty,2, +func_193239_a,add,2, +func_193240_a,trigger,2, +func_193244_w,reloadResources,2, +func_193245_a,update,0, +func_193246_a,onMouseHover,0, +func_193247_a,handleMovement,0, +func_193248_b,onStop,0, +func_193249_a,handleMouse,0, +func_193250_a,onHitBlock,0, +func_193251_c,openInventory,0, +func_193252_a,handleSetSlot,0, +func_193291_a,createKeybindComponent,0, +func_193292_a,setStep,0, +func_193293_a,handleMovement,0, +func_193294_a,onHitBlock,0, +func_193295_e,getMinecraft,0, +func_193296_a,openInventory,0, +func_193297_a,onMouseHover,0, +func_193299_a,handleMouse,0, +func_193300_b,stop,0, +func_193301_a,handleSetSlot,0, +func_193302_c,reload,0, +func_193303_d,update,0, +func_193307_a,getTutorial,0, +func_193308_a,getName,0, +func_193309_a,create,0, +func_193320_l,getSpellType,2, +func_193327_a,clearContainer,2, +func_193337_a,getFromId,2, +func_193349_f,getColorComponentValues,2, +func_193350_e,getColorValue,0, +func_193354_a,addContainer,2, +func_193355_a,addContainerRecipe,2, +func_193356_a,addMix,2, +func_193357_a,addMix,2, +func_193358_e,getGroup,0, +func_193361_a,deserializeIngredient,2, +func_193362_a,deserialize,2, +func_193363_a,deserialize,2, +func_193364_a,deserializeIngredients,2, +func_193365_a,getMatchingStacks,0, +func_193367_a,fromItem,2, +func_193368_a,fromItems,2, +func_193369_a,fromStacks,2, +func_193372_a,register,2, +func_193373_a,getRecipe,2, +func_193374_a,getRecipeById,2, +func_193375_a,getIDForRecipe,2, +func_193376_a,parseRecipeJson,2, +func_193377_a,init,2, +func_193379_a,register,2, +func_193382_c,isExceptBlockForAttachWithPiston,2, +func_193383_a,getBlockFaceShape,2, +func_193384_b,isExceptionBlockForAttaching,2, +func_193385_b,isHeadPiece,0, +func_193386_c,executeChain,2, +func_193387_a,execute,2, +func_193392_c,canAttachTo,2, +func_193393_b,attachesTo,2, +func_193394_e,isExcepBlockForAttachWithPiston,2, +func_193395_a,canAttachTo,2, +func_193396_c,isAcceptableNeighbor,2, +func_193397_e,isExceptBlockForAttaching,2, +func_193401_d,getBlockFaceShape,2, +func_193413_a,isInsideStructure,2, +func_193414_a,isInsideStructure,2, +func_193417_a,byName,2, +func_193418_a,test,2, +func_193421_a,deserialize,2, +func_193422_a,test,2, +func_193429_b,remove,2, +func_193430_a,isEmpty,2, +func_193431_a,add,2, +func_193432_a,trigger,2, +func_193438_b,remove,2, +func_193439_a,isEmpty,2, +func_193440_a,add,2, +func_193441_a,trigger,2, +func_193446_b,remove,2, +func_193447_a,isEmpty,2, +func_193448_a,trigger,2, +func_193449_a,add,2, +func_193452_a,test,2, +func_193453_a,test,2, +func_193454_a,deserialize,2, +func_193462_a,trigger,2, +func_193463_a,test,2, +func_193464_a,deserialize,2, +func_193469_a,test,2, +func_193470_a,test,2, +func_193471_a,deserialize,2, +func_193472_a,test,2, +func_193475_a,test,2, +func_193476_a,deserialize,2, +func_193477_a,test,2, +func_193478_a,test,2, +func_193481_b,remove,2, +func_193482_a,isEmpty,2, +func_193483_a,trigger,2, +func_193484_a,add,2, +func_193487_b,remove,2, +func_193488_a,isEmpty,2, +func_193489_a,trigger,2, +func_193490_a,add,2, +func_193493_a,trigger,2, +func_193494_b,remove,2, +func_193495_a,isEmpty,2, +func_193496_a,add,2, +func_193497_a,trigger,2, +func_193500_b,remove,2, +func_193501_a,isEmpty,2, +func_193502_a,add,2, +func_193503_b,trigger,2, +func_193506_b,remove,2, +func_193507_a,isEmpty,2, +func_193508_a,add,2, +func_193509_a,trigger,2, +func_193512_a,getPlayer,2, +func_193513_a,getPlayers,2, +func_193514_a,getAdvancements,2, +func_193515_a,addChildren,2, +func_193516_a,perform,2, +func_193517_a,getAdvancementNames,2, +func_193518_a,get,2, +func_193527_a,create,2, +func_193528_a,getEntries,2, +func_193531_b,getPlayers,2, +func_193532_a,perform,2, +func_193534_a,wrongUsage,2, +func_193535_a,performCriterion,2, +func_193536_a,byName,2, +func_193537_a,perform,2, +func_193543_a,fail,2, +func_193544_a,usage,2, +func_193546_a,success,2, +func_193547_a,byName,2, +func_193558_a,getBlockColor,2, +func_193577_a,getPathNodeType,2, +func_193578_a,checkNeighborBlocks,2, +func_193579_b,test,2, +func_193580_a,from,2, +func_193581_j,getTypeName,2, +func_193582_s,handleEscape,2, +func_193584_a,toArray,2, +func_193586_a,toArray,2, +func_193588_a,quoteAndEscape,2, +func_193589_a,toArray,2, +func_193590_a,setValueHelper,2, +func_193592_a,slice,2, +func_193593_f,readStruct,2, +func_193594_o,pop,2, +func_193595_h,readQuotedString,2, +func_193596_c,type,2, +func_193597_b,peek,2, +func_193598_n,peek,2, +func_193599_a,isAllowedInKey,2, +func_193600_j,readListTag,2, +func_193601_b,readKey,2, +func_193602_b,exception,2, +func_193603_a,readArray,2, +func_193604_b,expect,2, +func_193605_e,readList,2, +func_193606_k,readArrayTag,2, +func_193607_l,skipWhitespace,2, +func_193608_a,canRead,2, +func_193609_a,readSingleStruct,2, +func_193610_d,readValue,2, +func_193611_c,readTypedValue,2, +func_193612_g,canRead,2, +func_193613_m,hasElementSeparator,2, +func_193614_i,readString,2, +func_193626_b,getDisplayString,0, +func_193633_h,getKeybind,2, +func_193640_a,isActive,0, +func_193641_a,announceMode,0, +func_193642_b,clear,0, +func_193644_b,getDisplayedRecipes,0, +func_193648_b,getRecipe,2, +func_193651_b,setShowSelectionBox,0, +func_193652_b,getType,0, +func_193653_a,draw,0, +func_193656_a,setDisplayedText,0, +func_193657_a,addOrUpdate,0, +func_193664_a,addRecipeOutput,0, +func_193665_a,addOrUpdate,0, +func_193669_a,setProgress,0, +func_193670_a,hide,0, +func_193684_a,render,0, +func_193685_a,getToast,0, +func_193686_a,getVisibility,0, +func_193697_a,draw,0, +func_193712_c,getY,0, +func_193713_b,getX,0, +func_193716_a,pirateRecipe,0, +func_193721_a,renderTooltip,0, +func_193732_a,addListener,0, +func_193760_e,getRecipe,0, +func_193764_b,registerListeners,2, +func_193765_c,unregisterListeners,2, +func_193766_b,reload,2, +func_193767_b,hasErrored,2, +func_193769_a,preparePiece,0, +func_193770_a,getModelVersion,0, +func_193771_b,render,0, +func_193824_a,copyFrom,2, +func_193825_e,markNew,2, +func_193830_f,isUnlocked,2, +func_193831_b,lock,2, +func_193834_b,remove,2, +func_193835_a,add,2, +func_193837_a,fromJson,2, +func_193838_a,fromJson,2, +func_193839_a,fromJson,2, +func_193840_a,gsonDeserialize,2, +func_193841_a,fromJson,2, +func_193845_a,isHarderThan,2, +func_193847_a,renderPiece,0, +func_193918_a,startAnimation,0, +func_193919_e,updateVisibility,0, +func_193920_a,renderIcon,0, +func_193927_f,getOrderedRecipes,0, +func_193928_a,init,0, +func_193929_d,isOnlyOption,0, +func_193934_g,getScreen,0, +func_193935_c,getAdvancement,0, +func_193936_a,create,0, +func_193937_a,addGuiAdvancement,0, +func_193941_i,testClearCraftingGrid,0, +func_193942_g,updateStackedContents,0, +func_193943_a,getStackSize,0, +func_193945_a,setContainerRecipe,0, +func_193946_a,findSpot,0, +func_193948_e,recipesUpdated,0, +func_193949_f,updateTabs,0, +func_193950_a,handleRecipeClicked,0, +func_193951_a,setupGhostRecipe,0, +func_193954_a,clearCraftingGrid,0, +func_193955_c,hasClickedOutside,0, +func_193956_j,sendUpdateSettings,0, +func_193957_d,tick,0, +func_193967_b,getLastRecipeClicked,0, +func_193968_a,buttonClicked,0, +func_193971_a,getRecipeList,0, +func_193975_a,setFocused,0, +func_193976_p,isFocused,0, +func_193982_e,setSelectedTab,0, +func_193983_c,hasClickedOutside,0, +func_193986_ar,populateSearchTreeManager,0, +func_193987_a,getSearchTree,0, +func_193989_ak,getTickLength,0, +func_193997_a,withEntity,2, +func_193998_a,create,2, +func_193999_a,withPermissionLevel,2, +func_194000_i,computePositionVector,2, +func_194001_a,withSendCommandFeedback,2, +func_194007_a,getRecord,0, +func_194009_a,register,0, +func_194010_a,get,0, +func_194014_c,findSlotMatchingUnusedItem,0, +func_194015_p,getTimesChanged,0, +func_194016_a,fillStackedContents,0, +func_194018_a,fillStackedContents,0, +func_194019_a,execute,2, +func_194022_a,handleSelectAdvancementsTab,2, +func_194026_b,disconnect,2, +func_194027_a,handleSeenAdvancements,2, +func_194028_b,disconnect,2, +func_194032_h,countCompletedRequirements,0, +func_194038_a,search,0, +func_194040_a,recalculate,0, +func_194042_b,index,0, +func_194043_a,add,0, +func_194055_a,search,0, +func_194056_a,compare,0, +func_194057_a,add,0, +func_194058_a,generate,0, +func_194059_a,getString,0, +func_194060_b,printArray,0, +func_194070_a,hasPunchedTreesPreviously,0, +func_194071_a,didPlayerCraftedPlanks,0, +func_194072_f,getGameType,0, +func_194073_a,unlock,2, +func_194074_f,markSeen,2, +func_194075_d,getRecipeId,2, +func_194076_e,isNew,0, +func_194079_d,getRecipes,2, +func_194080_e,getDisplayedRecipes,2, +func_194081_a,sendPacket,2, +func_194082_a,newRecipeList,0, +func_194084_a,getItemStackTab,0, +func_194088_a,visit,0, +func_194089_c,toggleResidual,0, +func_194090_b,getMinIngredientCount,0, +func_194091_b,isSatisfied,0, +func_194092_a,tryPick,0, +func_194093_a,hasConnection,0, +func_194094_d,getSatisfiedIndex,0, +func_194095_d,getIndex,0, +func_194096_c,setSatisfied,0, +func_194097_a,getUniqueAvailIngredientItems,0, +func_194098_a,dfs,0, +func_194099_c,getVisitedIndex,0, +func_194100_b,hasResidual,0, +func_194101_b,hasVisited,0, +func_194102_b,tryPickAll,0, +func_194112_a,accountStack,0, +func_194113_b,pack,0, +func_194114_b,getBiggestCraftableStack,0, +func_194115_b,unpack,0, +func_194116_a,canCraft,0, +func_194117_b,increment,0, +func_194118_a,canCraft,0, +func_194119_a,clear,0, +func_194120_a,containsItem,0, +func_194121_a,getBiggestCraftableStack,0, +func_194122_a,tryTake,0, +func_194125_a,isInCreativeTab,0, +func_194127_a,isAdvanced,0, +func_194133_a,canFit,0, +func_194134_a,shrink,2, +func_194135_a,firstNonSpace,2, +func_194136_b,lastNonSpace,2, +func_194139_b,getValidItemStacksPacked,0, +func_194142_e,isExcepBlockForAttachWithPiston,2, +func_194143_e,isExcepBlockForAttachWithPiston,2, +func_194145_a,execute,2, +func_194151_e,getState,0, +func_194154_a,getTab,0, +func_194156_a,getPurpose,2, +func_194162_b,getAction,2, +func_194163_a,openedTab,0, +func_194164_a,closedScreen,0, +func_194165_c,getTab,2, +func_194169_a,playSound,0, +func_194184_c,getItem,0, +func_194187_a,addIngredient,0, +func_194188_a,render,0, +func_194191_a,render,0, +func_194192_a,updateLists,0, +func_194193_a,getLastClickedRecipe,0, +func_194194_a,init,0, +func_194195_a,recipesShown,0, +func_194196_a,mouseClicked,0, +func_194197_e,updateArrowButtons,0, +func_194198_d,updateButtonsForPage,0, +func_194199_b,getLastClickedRecipeList,0, +func_194200_c,setInvisible,0, +func_194207_b,getDisplayRecipes,0, +func_194208_a,getRecipes,0, +func_194209_a,isNotEmpty,0, +func_194210_a,canCraft,0, +func_194211_e,hasSingleResultItem,0, +func_194212_c,containsValidRecipes,0, +func_194213_a,isCraftable,0, +func_194214_a,updateKnownRecipes,0, +func_194220_a,setSelectedTab,2, +func_194222_a,execute,2, +func_194229_a,getAdvancementList,0, +func_194230_a,setSelectedTab,0, +func_70000_a,addServerStatsToSnooper,2, +func_70001_b,addServerTypeToSnooper,2, +func_70002_Q,isSnooperEnabled,2, +func_70003_b,canUseCommand,2, +func_70005_c_,getName,2, +func_70007_b,resetLog,1, +func_70008_c,getLogContents,1, +func_70011_f,getDistance,2, +func_70012_b,setLocationAndAngles,2, +func_70013_c,getBrightness,2, +func_70014_b,writeEntityToNBT,2, +func_70015_d,setFire,2, +func_70016_h,setVelocity,0, +func_70018_K,markVelocityChanged,2, +func_70020_e,readFromNBT,2, +func_70021_al,getParts,2, +func_70022_Q,getEntityString,2, +func_70024_g,addVelocity,2, +func_70026_G,isWet,2, +func_70027_ad,isBurning,2, +func_70028_i,isEntityEqual,2, +func_70029_a,setWorld,2, +func_70030_z,onEntityUpdate,2, +func_70031_b,setSprinting,2, +func_70032_d,getDistance,2, +func_70033_W,getYOffset,2, +func_70034_d,setRotationYawHead,2, +func_70037_a,readEntityFromNBT,2, +func_70038_c,isOffsetPositionInLiquid,2, +func_70039_c,writeToNBTOptional,2, +func_70040_Z,getLookVec,2, +func_70041_e_,canTriggerWalking,2, +func_70042_X,getMountedYOffset,2, +func_70044_A,setOnFireFromLava,2, +func_70045_F,isImmuneToFire,2, +func_70046_E,getCollisionBoundingBox,2, +func_70047_e,getEyeHeight,2, +func_70049_a,newFloatNBTList,2, +func_70050_g,setAir,2, +func_70051_ag,isSprinting,2, +func_70052_a,setFlag,2, +func_70055_a,isInsideOfMaterial,2, +func_70057_ab,performHurtAnimation,0, +func_70058_J,isNotColliding,2, +func_70065_x,preparePlayerToSpawn,0, +func_70066_B,extinguish,2, +func_70067_L,canBeCollidedWith,2, +func_70068_e,getDistanceSq,2, +func_70070_b,getBrightnessForRender,0, +func_70071_h_,onUpdate,2, +func_70072_I,handleWaterMovement,2, +func_70074_a,onKillEntity,2, +func_70075_an,canBeAttackedWithItem,2, +func_70076_C,outOfWorld,2, +func_70077_a,onStruckByLightning,2, +func_70079_am,getRotationYawHead,2, +func_70080_a,setPositionAndRotation,2, +func_70081_e,dealFireDamage,2, +func_70082_c,turn,0, +func_70083_f,getFlag,2, +func_70086_ai,getAir,2, +func_70087_a,newDoubleNBTList,2, +func_70088_a,entityInit,2, +func_70089_S,isEntityAlive,2, +func_70090_H,isInWater,2, +func_70091_d,move,2, +func_70092_e,getDistanceSq,2, +func_70093_af,isSneaking,2, +func_70094_T,isEntityInsideOpaqueBlock,2, +func_70095_a,setSneaking,2, +func_70097_a,attackEntityFrom,2, +func_70098_U,updateRidden,2, +func_70099_a,entityDropItem,2, +func_70100_b_,onCollideWithPlayer,2, +func_70101_b,setRotation,2, +func_70103_a,handleStatusUpdate,0, +func_70104_M,canBePushed,2, +func_70105_a,setSize,2, +func_70106_y,setDead,2, +func_70107_b,setPosition,2, +func_70108_f,applyEntityCollision,2, +func_70110_aj,setInWeb,2, +func_70111_Y,getCollisionBorderSize,2, +func_70112_a,isInRangeToRenderDist,0, +func_70114_g,getCollisionBox,2, +func_70184_a,onImpact,2, +func_70185_h,getGravityVelocity,2, +func_70186_c,shoot,2, +func_70227_a,onImpact,2, +func_70239_b,setDamage,2, +func_70240_a,setKnockbackStrength,2, +func_70241_g,getIsCritical,2, +func_70242_d,getDamage,2, +func_70243_d,setIsCritical,2, +func_70265_b,setTimeSinceHit,2, +func_70266_a,setDamageTaken,2, +func_70267_i,getForwardDirection,2, +func_70268_h,getTimeSinceHit,2, +func_70269_c,setForwardDirection,2, +func_70271_g,getDamageTaken,2, +func_70288_d,setAgeToCreativeDespawnTime,2, +func_70289_a,combineItems,2, +func_70296_d,markDirty,2, +func_70297_j_,getInventoryStackLimit,2, +func_70298_a,decrStackSize,2, +func_70299_a,setInventorySlotContents,2, +func_70300_a,isUsableByPlayer,2, +func_70301_a,getStackInSlot,2, +func_70302_i_,getSizeInventory,2, +func_70304_b,removeStackFromSlot,2, +func_70429_k,decrementAnimations,2, +func_70431_c,hasItemStack,2, +func_70432_d,storeItemStack,2, +func_70436_m,dropAllItems,2, +func_70437_b,setItemStack,2, +func_70440_f,armorItemInSlot,0, +func_70441_a,addItemStackToInventory,2, +func_70442_a,writeToNBT,2, +func_70443_b,readFromNBT,2, +func_70445_o,getItemStack,2, +func_70447_i,getFirstEmptyStack,2, +func_70448_g,getCurrentItem,2, +func_70449_g,damageArmor,2, +func_70451_h,getHotbarSize,2, +func_70452_e,storePartialItemStack,2, +func_70453_c,changeCurrentItem,0, +func_70455_b,copyInventory,2, +func_70463_b,getStackInRowAndColumn,2, +func_70468_h,getCurrentRecipe,2, +func_70469_d,inventoryResetNeededOnSlotChange,2, +func_70470_g,resetRecipeAndSlots,2, +func_70471_c,setCurrentRecipeIndex,2, +func_70486_a,loadInventoryFromNBT,2, +func_70487_g,saveInventoryToNBT,2, +func_70489_a,getPos,2, +func_70491_i,getDamage,2, +func_70492_c,setDamage,2, +func_70493_k,getRollingDirection,2, +func_70494_i,setRollingDirection,2, +func_70495_a,getPosOffset,0, +func_70496_j,getRollingAmplitude,2, +func_70497_h,setRollingAmplitude,2, +func_70515_d,explode,2, +func_70518_d,onValidSurface,2, +func_70526_d,getXpValue,2, +func_70527_a,getXPSplit,2, +func_70528_g,getTextureByXP,0, +func_70534_d,getRedColorF,0, +func_70535_g,getBlueColorF,0, +func_70536_a,setParticleTextureIndex,0, +func_70537_b,getFXLayer,0, +func_70538_b,setRBGColorF,0, +func_70541_f,multipleParticleScaleBy,0, +func_70542_f,getGreenColorF,0, +func_70543_e,multiplyVelocity,0, +func_70589_b,setBaseSpellTextureIndex,0, +func_70599_aP,getSoundVolume,2, +func_70601_bi,getCanSpawnHere,2, +func_70603_bj,getRenderSizeModifier,0, +func_70604_c,setRevengeTarget,2, +func_70605_aq,getMoveHelper,2, +func_70606_j,setHealth,2, +func_70608_bn,isPlayerSleeping,2, +func_70609_aI,onDeathUpdate,2, +func_70610_aX,isMovementBlocked,2, +func_70613_aW,isServerWorld,2, +func_70615_aA,eatGrassBonus,2, +func_70617_f_,isOnLadder,2, +func_70619_bc,updateAITasks,2, +func_70623_bb,despawnEntity,2, +func_70624_b,setAttackTarget,2, +func_70625_a,faceEntity,2, +func_70626_be,updateEntityActionState,2, +func_70627_aG,getTalkInterval,2, +func_70628_a,dropFewItems,2, +func_70629_bd,handleJumpWater,2, +func_70631_g_,isChild,2, +func_70634_a,setPositionAndUpdate,2, +func_70635_at,getEntitySenses,2, +func_70636_d,onLivingUpdate,2, +func_70637_d,setJumping,2, +func_70638_az,getAttackTarget,2, +func_70641_bl,getMaxSpawnedInChunk,2, +func_70642_aH,playLivingSound,2, +func_70643_av,getRevengeTarget,2, +func_70644_a,isPotionActive,2, +func_70645_a,onDeath,2, +func_70646_bf,getVerticalFaceSpeed,2, +func_70647_i,getSoundPitch,2, +func_70648_aU,canBreatheUnderwater,2, +func_70650_aV,ableToCauseSkullDrop,2, +func_70651_bq,getActivePotionEffects,2, +func_70652_k,attackEntityAsMob,2, +func_70653_a,knockBack,2, +func_70654_ax,getIdleTime,2, +func_70655_b,applyArmorCalculations,2, +func_70656_aK,spawnExplosionParticle,2, +func_70657_f,setMoveVertical,2, +func_70658_aO,getTotalArmorValue,2, +func_70659_e,setAIMoveSpeed,2, +func_70660_b,getActivePotionEffect,2, +func_70661_as,getNavigator,2, +func_70662_br,isEntityUndead,2, +func_70663_b,updateRotation,2, +func_70664_aZ,jump,2, +func_70665_d,damageEntity,2, +func_70668_bt,getCreatureAttribute,2, +func_70669_a,renderBrokenItemStack,2, +func_70670_a,onNewPotionEffect,2, +func_70671_ap,getLookHelper,2, +func_70672_c,applyPotionDamageCalculations,2, +func_70674_bp,clearActivePotions,2, +func_70675_k,damageArmor,2, +func_70676_i,getLook,2, +func_70678_g,getSwingProgress,0, +func_70679_bo,updatePotionEffects,2, +func_70681_au,getRNG,2, +func_70682_h,decreaseAirSupply,2, +func_70683_ar,getJumpHelper,2, +func_70684_aJ,isPlayer,2, +func_70685_l,canEntityBeSeen,2, +func_70686_a,canAttackClass,2, +func_70687_e,isPotionApplicable,2, +func_70688_c,onFinishedPotionEffect,2, +func_70689_ay,getAIMoveSpeed,2, +func_70690_d,addPotionEffect,2, +func_70691_i,heal,2, +func_70692_ba,canDespawn,2, +func_70693_a,getExperiencePoints,2, +func_70695_b,onChangedPotionEffect,2, +func_70781_l,hasPath,2, +func_70799_a,setSlimeSize,2, +func_70800_m,canDamagePlayer,2, +func_70802_j,createInstance,2, +func_70805_n,getAttackStrength,2, +func_70806_k,getJumpDelay,2, +func_70807_r,makesSoundOnJump,2, +func_70808_l,alterSquishAmount,2, +func_70809_q,getSlimeSize,2, +func_70814_o,isValidLightLevel,2, +func_70816_c,teleportToEntity,2, +func_70820_n,teleportRandomly,2, +func_70821_d,shouldAttackPlayer,2, +func_70823_r,isScreaming,2, +func_70825_j,teleportTo,2, +func_70829_a,setCreeperState,2, +func_70830_n,getPowered,2, +func_70831_j,getCreeperFlashIntensity,0, +func_70832_p,getCreeperState,2, +func_70835_c,becomeAngryAt,2, +func_70839_e,setBesideClimbableBlock,2, +func_70841_p,isBesideClimbableBlock,2, +func_70844_e,setOnFire,2, +func_70845_n,isCharged,2, +func_70849_f,setPlayerCreated,2, +func_70850_q,isPlayerCreated,2, +func_70851_e,setHoldingRose,2, +func_70852_n,getVillage,2, +func_70853_p,getHoldRoseTick,2, +func_70854_o,getAttackTimer,0, +func_70873_a,setGrowingAge,2, +func_70874_b,getGrowingAge,2, +func_70875_t,resetInLove,2, +func_70877_b,isBreedingItem,2, +func_70878_b,canMateWith,2, +func_70880_s,isInLove,2, +func_70890_k,getHeadRotationAngleX,0, +func_70892_o,getSheared,2, +func_70893_e,setSheared,2, +func_70894_j,getHeadRotationPointY,0, +func_70900_e,setSaddled,2, +func_70901_n,getSaddled,2, +func_70902_q,getOwner,2, +func_70903_f,setTamed,2, +func_70904_g,setSitting,2, +func_70906_o,isSitting,2, +func_70907_r,getAISit,2, +func_70908_e,playTameEffect,2, +func_70909_n,isTamed,2, +func_70912_b,setTameSkin,2, +func_70913_u,getTameSkin,2, +func_70915_j,getShadingWhileWet,0, +func_70916_h,setAngry,2, +func_70917_k,getInterestedAngle,0, +func_70918_i,setBegging,2, +func_70919_bu,isAngry,2, +func_70920_v,getTailRotation,0, +func_70921_u,isWolfWet,0, +func_70922_bv,isBegging,2, +func_70923_f,getShakeAngle,0, +func_70930_a,setRecipes,0, +func_70931_l_,getCustomer,2, +func_70932_a_,setCustomer,2, +func_70933_a,useRecipe,2, +func_70934_b,getRecipes,2, +func_70938_b,setProfession,2, +func_70939_f,setPlaying,2, +func_70940_q,isTrading,2, +func_70941_o,isMating,2, +func_70945_p,isPlaying,2, +func_70946_n,getProfession,2, +func_70947_e,setMating,2, +func_70965_a,attackEntityFromPart,2, +func_70969_j,updateDragonEnderCrystal,2, +func_70970_a,collideWithEntities,2, +func_70971_b,attackEntitiesInList,2, +func_70972_a,destroyBlocksInAABB,2, +func_70973_b,simplifyAngle,2, +func_70974_a,getMovementOffsets,2, +func_70996_bM,shouldHeal,2, +func_70999_a,wakeUpPlayer,2, +func_71000_j,addMovementStat,2, +func_71001_a,onItemPickup,2, +func_71004_bE,respawnPlayer,0, +func_71005_bN,getInventoryEnderChest,2, +func_71007_a,displayGUIChest,2, +func_71009_b,onCriticalHit,2, +func_71015_k,addMountedMovementStat,2, +func_71016_p,sendPlayerAbilities,2, +func_71019_a,dropItem,2, +func_71020_j,addExhaustion,2, +func_71023_q,addExperience,2, +func_71024_bL,getFoodStats,2, +func_71026_bH,isPlayerFullyAsleep,2, +func_71029_a,addStat,2, +func_71033_a,setGameType,2, +func_71036_o,onItemUseFinish,2, +func_71037_bA,getScore,2, +func_71040_bB,dropItem,2, +func_71043_e,canEat,2, +func_71044_o,collideWithPlayer,2, +func_71047_c,onEnchantmentCritical,2, +func_71050_bK,xpBarCap,2, +func_71051_bG,getBedOrientationInDegrees,0, +func_71053_j,closeScreen,2, +func_71059_n,attackTargetEntityWithCurrentItem,2, +func_71060_bI,getSleepTimer,0, +func_71061_d_,doWaterSplashEffect,2, +func_71064_a,addStat,2, +func_71110_a,sendAllContents,2, +func_71111_a,sendSlotContents,2, +func_71112_a,sendWindowProperty,2, +func_71113_k,updateHeldItem,2, +func_71114_r,getPlayerIP,2, +func_71116_b,addSelfToInternalCraftingInventory,2, +func_71117_bO,getNextWindowId,2, +func_71118_n,setPlayerHealthUpdated,2, +func_71120_a,sendContainerToPlayer,2, +func_71121_q,getServerWorld,2, +func_71122_b,handleFalling,2, +func_71123_m,mountEntityAndWakeUp,2, +func_71127_g,onUpdateEntity,2, +func_71128_l,closeContainer,2, +func_71150_b,setPlayerSPHealth,0, +func_71152_a,setXPStats,0, +func_71165_d,sendChatMessage,0, +func_71187_D,getCommandManager,2, +func_71188_g,setAllowPvp,2, +func_71189_e,setHostname,1, +func_71190_q,updateTimeLightAndEntities,2, +func_71191_d,setBuildLimit,2, +func_71192_d,setUserMessage,2, +func_71193_K,allowSpawnMonsters,2, +func_71194_c,canCreateBonusChest,2, +func_71195_b_,getUserMessage,0, +func_71197_b,init,2, +func_71198_k,logDebug,1, +func_71199_h,isHardcore,2, +func_71200_ad,serverIsInRunLoop,0, +func_71201_j,logSevere,1, +func_71204_b,setDemo,2, +func_71205_p,setMOTD,2, +func_71206_a,shareToLAN,2, +func_71207_Z,getBuildLimit,2, +func_71208_b,setServerPort,1, +func_71209_f,getFile,2, +func_71211_k,getServerHostname,1, +func_71213_z,getOnlinePlayerNames,2, +func_71214_G,getServerOwner,2, +func_71215_F,getServerPort,1, +func_71216_a_,outputPercentRemaining,2, +func_71217_p,tick,2, +func_71218_a,getWorld,2, +func_71219_W,isPVPEnabled,2, +func_71220_V,getCanSpawnNPCs,2, +func_71221_J,getWorldName,0, +func_71222_d,initialWorldChunkLoad,2, +func_71223_ag,enableProfiling,2, +func_71224_l,setServerOwner,2, +func_71225_e,canStructuresSpawn,2, +func_71228_a,finalTick,2, +func_71229_d,setOnlineMode,2, +func_71230_b,addServerInfoToCrashReport,2, +func_71231_X,isFlightAllowed,2, +func_71233_x,getCurrentPlayerCount,2, +func_71234_u,getPort,1, +func_71235_a,setGameType,2, +func_71236_h,logWarning,2, +func_71237_c,convertMapIfNeeded,2, +func_71238_n,getDataDirectory,2, +func_71239_B,isDebuggingEnabled,1, +func_71240_o,systemExitNow,2, +func_71241_aa,isServerStopped,2, +func_71242_L,isDemo,2, +func_71243_i,clearCurrentTask,2, +func_71244_g,logInfo,1, +func_71245_h,setAllowFlight,2, +func_71246_n,setWorldName,0, +func_71247_a,loadAllWorlds,2, +func_71249_w,getMinecraftVersion,2, +func_71250_E,getKeyPair,2, +func_71251_e,setCanSpawnAnimals,2, +func_71252_i,handleRConCommand,1, +func_71253_a,setKeyPair,2, +func_71254_M,getActiveAnvilConverter,2, +func_71255_r,getAllowNether,2, +func_71256_s,startServerThread,2, +func_71257_f,setCanSpawnNPCs,2, +func_71258_A,getPlugins,1, +func_71259_af,getTickCounter,2, +func_71260_j,stopServer,2, +func_71261_m,setFolderName,2, +func_71262_S,isDedicatedServer,2, +func_71263_m,initiateShutdown,2, +func_71264_H,isSinglePlayer,2, +func_71265_f,getGameType,2, +func_71266_T,isServerInOnlineMode,2, +func_71267_a,saveAllWorlds,2, +func_71268_U,getCanSpawnAnimals,2, +func_71270_I,getFolderName,2, +func_71273_Y,getMOTD,2, +func_71274_v,getMotd,1, +func_71275_y,getMaxPlayers,2, +func_71277_t,getHostname,1, +func_71278_l,isServerRunning,2, +func_71279_ae,getGuiEnabled,2, +func_71326_a,saveProperties,1, +func_71327_a,getIntProperty,1, +func_71328_a,setProperty,1, +func_71329_c,getSettingsFilename,1, +func_71330_a,getStringProperty,1, +func_71331_a,addPendingCommand,1, +func_71332_a,getBooleanProperty,1, +func_71333_ah,executePendingCommands,1, +func_71344_c,getPublic,0, +func_71351_a,setServerData,0, +func_71352_k,toggleFullscreen,0, +func_71353_a,loadWorld,0, +func_71354_a,setDimensionAndSpawnPlayer,0, +func_71355_q,isDemo,0, +func_71356_B,isSingleplayer,0, +func_71359_d,getSaveLoader,0, +func_71361_d,checkGLError,0, +func_71363_D,stopIntegratedServer,0, +func_71364_i,setIngameNotInFocus,0, +func_71366_a,displayDebugInfo,0, +func_71369_N,getGLMaximumTextureSize,0, +func_71370_a,resize,0, +func_71371_a,launchIntegratedServer,0, +func_71372_G,isFullScreen,0, +func_71375_t,isFancyGraphicsEnabled,0, +func_71377_b,displayCrashReport,0, +func_71378_E,getPlayerUsageSnooper,0, +func_71379_u,isAmbientOcclusionEnabled,0, +func_71381_h,setIngameFocus,0, +func_71382_s,isGuiEnabled,0, +func_71383_b,updateDebugProfilerName,0, +func_71384_a,init,0, +func_71385_j,displayInGameMenu,0, +func_71386_F,getSystemTime,0, +func_71387_A,isIntegratedServerRunning,0, +func_71389_H,startTimerHackThread,0, +func_71396_d,addGraphicsAndWorldToCrashReport,0, +func_71398_f,freeMemory,0, +func_71400_g,shutdown,0, +func_71401_C,getIntegratedServer,0, +func_71403_a,loadWorld,0, +func_71404_a,crashed,0, +func_71405_e,shutdownMinecraftApplet,0, +func_71407_l,runTick,0, +func_71410_x,getMinecraft,0, +func_71411_J,runGameLoop,0, +func_71497_f,getFile,0, +func_71498_d,getCauseStackTraceOrString,2, +func_71499_a,addCrashSectionThrowable,2, +func_71501_a,getDescription,2, +func_71502_e,getCompleteReport,2, +func_71503_h,getWittyComment,2, +func_71504_g,populateEnvironment,2, +func_71505_b,getCrashCause,2, +func_71506_a,getSectionsInStringBuilder,2, +func_71507_a,addCrashSection,2, +func_71514_a,getAliases,2, +func_71517_b,getName,2, +func_71518_a,getUsage,2, +func_71521_c,getCommandSenderAsPlayer,2, +func_71523_a,doesStringStartWith,2, +func_71527_a,joinNiceString,2, +func_71529_a,setCommandListener,2, +func_71530_a,getListOfStringsMatchingLastWord,2, +func_71539_b,getGameModeFromCommand,2, +func_71555_a,getCommands,2, +func_71556_a,executeCommand,2, +func_71557_a,getPossibleCommands,2, +func_71559_a,dropFirstString,2, +func_71560_a,registerCommand,2, +func_71565_a,filterAllowedCharacters,2, +func_71566_a,isAllowedCharacter,2, +func_71575_a,getCrashReport,2, +func_72314_b,grow,2, +func_72316_a,calculateXOffset,2, +func_72317_d,offset,2, +func_72318_a,contains,2, +func_72320_b,getAverageEdgeLength,2, +func_72321_a,expand,2, +func_72322_c,calculateZOffset,2, +func_72323_b,calculateYOffset,2, +func_72326_a,intersects,2, +func_72327_a,calculateIntercept,2, +func_72352_l,getMaxPlayers,2, +func_72354_b,updateTimeAndWeatherForPlayer,2, +func_72355_a,initializeConnectionToPlayer,2, +func_72358_d,serverUpdateMovingPlayer,2, +func_72363_f,getBannedIPs,2, +func_72364_a,setPlayerManager,2, +func_72365_p,getServerInstance,2, +func_72367_e,playerLoggedOut,2, +func_72368_a,recreatePlayerEntity,2, +func_72369_d,getOnlinePlayerNames,2, +func_72371_a,setWhiteListEnabled,2, +func_72372_a,getEntityViewDistance,2, +func_72373_m,getAvailablePlayerDat,2, +func_72374_b,onTick,2, +func_72375_a,preparePlayer,2, +func_72377_c,playerLoggedIn,2, +func_72378_q,getHostPlayerData,2, +func_72380_a,readPlayerDataFromFile,2, +func_72381_a,setPlayerGameTypeBasedOnOther,2, +func_72382_j,getPlayersMatchingAddress,2, +func_72383_n,isWhiteListEnabled,1, +func_72385_f,syncPlayerInventory,2, +func_72387_b,setCommandsAllowedForAll,0, +func_72389_g,saveAllPlayerData,2, +func_72391_b,writePlayerData,2, +func_72392_r,removeAllPlayers,2, +func_72394_k,getCurrentPlayerCount,2, +func_72395_o,getViewDistance,2, +func_72417_t,loadOpsList,1, +func_72418_v,readWhiteList,1, +func_72419_u,saveOpsList,1, +func_72421_w,saveWhiteList,1, +func_72429_b,getIntermediateWithXValue,2, +func_72430_b,dotProduct,2, +func_72431_c,crossProduct,0, +func_72432_b,normalize,2, +func_72433_c,length,2, +func_72434_d,getIntermediateWithZValue,2, +func_72435_c,getIntermediateWithYValue,2, +func_72436_e,squareDistanceTo,2, +func_72438_d,distanceTo,2, +func_72441_c,add,2, +func_72444_a,subtractReverse,2, +func_72591_c,getRequestId,1, +func_72592_a,getRandomChallenge,1, +func_72593_a,hasExpired,1, +func_72594_b,getChallengeValue,1, +func_72601_a,registerSocket,1, +func_72602_a,startThread,1, +func_72603_d,getNumberOfPlayers,1, +func_72604_a,closeSocket,1, +func_72605_a,closeServerSocket_do,1, +func_72606_c,logWarning,1, +func_72607_a,logDebug,1, +func_72608_b,closeServerSocket,1, +func_72609_b,logInfo,1, +func_72610_d,logSevere,1, +func_72611_e,closeAllSockets,1, +func_72612_a,closeAllSockets_do,1, +func_72613_c,isRunning,1, +func_72620_a,sendResponsePacket,1, +func_72621_a,parseIncomingPacket,1, +func_72622_d,sendAuthChallenge,1, +func_72623_a,stopWithException,1, +func_72624_b,createQueryResponse,1, +func_72625_a,getRequestID,1, +func_72626_g,initQuerySystem,1, +func_72627_c,verifyClientAuth,1, +func_72628_f,cleanQueryClientsMap,1, +func_72645_g,cleanClientThreadsMap,1, +func_72646_f,initClientThreadList,1, +func_72653_g,closeSocket,1, +func_72654_a,sendResponse,1, +func_72655_a,sendMultipacketResponse,1, +func_72656_f,sendLoginFailedResponse,1, +func_72661_a,getBytesAsString,1, +func_72662_b,getRemainingBytesAsLEInt,1, +func_72663_a,getByteAsHexString,1, +func_72664_c,getBytesAsBEint,1, +func_72665_b,getBytesAsLEInt,1, +func_72667_a,writeInt,1, +func_72668_a,writeShort,1, +func_72669_b,reset,1, +func_72670_a,writeByteArray,1, +func_72671_a,writeString,1, +func_72672_a,toByteArray,1, +func_72683_a,addPlayer,2, +func_72684_a,overlaps,2, +func_72685_d,updateMovingPlayer,2, +func_72686_a,getFurthestViewableBlock,2, +func_72688_a,getWorldServer,2, +func_72693_b,tick,2, +func_72694_a,isPlayerWatchingChunk,2, +func_72695_c,removePlayer,2, +func_72703_a,onEntityAdded,2, +func_72709_b,onEntityRemoved,2, +func_72712_a,loadRenderers,0, +func_72720_a,createBindEntityOutlineFbs,0, +func_72721_a,hasCloudFog,0, +func_72723_d,getDebugInfoEntities,0, +func_72728_f,deleteAllDisplayLists,0, +func_72731_b,drawSelectionBox,0, +func_72732_a,setWorldAndLoadRenderers,0, +func_72734_e,updateClouds,0, +func_72735_c,getDebugInfoRenders,0, +func_72785_a,track,2, +func_72786_a,track,2, +func_72787_a,removePlayerFromTrackers,2, +func_72788_a,tick,2, +func_72790_b,untrack,2, +func_72791_a,track,2, +func_72800_K,getHeight,2, +func_72806_N,isEmpty,0, +func_72819_i,getThunderStrength,2, +func_72820_D,getWorldTime,2, +func_72823_a,setData,2, +func_72824_f,getCloudColour,0, +func_72826_c,getCelestialAngle,2, +func_72827_u,getProviderName,0, +func_72829_c,checkBlockCollision,2, +func_72833_a,getSkyColor,0, +func_72835_b,tick,2, +func_72838_d,spawnEntity,2, +func_72839_b,getEntitiesWithinAABBExcludingEntity,2, +func_72841_b,getUniqueDataId,2, +func_72842_a,getBlockDensity,2, +func_72843_D,setRandomSeed,2, +func_72847_b,onEntityRemoved,2, +func_72848_b,removeEventListener,0, +func_72853_d,getMoonPhase,0, +func_72854_c,updateAllPlayersSleepingFlag,2, +func_72855_b,checkNoEntityCollision,2, +func_72857_a,findNearestEntityWithinAABB,2, +func_72860_G,getSaveHandler,2, +func_72863_F,getChunkProvider,2, +func_72866_a,updateEntityWithOptionalForce,2, +func_72867_j,getRainStrength,2, +func_72870_g,updateEntity,2, +func_72872_a,getEntitiesWithinAABB,2, +func_72875_a,isMaterialInBB,2, +func_72876_a,createExplosion,2, +func_72877_b,setWorldTime,2, +func_72880_h,getStarBrightness,0, +func_72882_A,sendQuittingDisconnectingPacket,0, +func_72885_a,newExplosion,2, +func_72890_a,getClosestPlayerToEntity,2, +func_72891_a,setAllowedSpawnTypes,2, +func_72894_k,setRainStrength,0, +func_72896_J,isRaining,2, +func_72897_h,joinEntityInSurroundings,0, +func_72900_e,removeEntity,2, +func_72901_a,rayTraceBlocks,2, +func_72905_C,getSeed,2, +func_72906_B,checkSessionLock,2, +func_72907_a,countEntities,2, +func_72910_y,getLoadedEntityList,0, +func_72911_I,isThundering,2, +func_72912_H,getWorldInfo,2, +func_72914_a,addWorldInfoToCrashReport,2, +func_72916_c,isSpawnChunk,2, +func_72917_a,checkNoEntityCollision,2, +func_72918_a,handleMaterialAcceleration,2, +func_72919_O,getHorizon,0, +func_72920_a,getPendingBlockUpdates,2, +func_72923_a,onEntityAdded,2, +func_72924_a,getPlayerEntityByName,2, +func_72929_e,getCelestialAngleRadians,2, +func_72933_a,rayTraceBlocks,2, +func_72935_r,isDaytime,2, +func_72939_s,updateEntities,2, +func_72940_L,getActualHeight,2, +func_72942_c,addWeatherEffect,2, +func_72943_a,loadData,2, +func_72947_a,calculateInitialWeather,2, +func_72948_g,getFogColor,0, +func_72953_d,containsAnyLiquid,2, +func_72954_a,addEventListener,2, +func_72955_a,tickUpdates,2, +func_72959_q,getBiomeProvider,2, +func_72960_a,setEntityState,2, +func_72963_a,initialize,2, +func_72964_e,getChunk,2, +func_72966_v,calculateInitialSkylight,2, +func_72967_a,calculateSkylightSubtracted,2, +func_72970_h,createChunkProvider,2, +func_72971_b,getSunBrightness,0, +func_72973_f,removeEntityDangerously,2, +func_72974_f,setInitialSpawnLocation,0, +func_72975_g,markBlocksDirtyVertical,2, +func_72979_l,updateWeather,2, +func_72981_t,getDebugLoadedEntities,0, +func_73022_a,removeAllEntities,0, +func_73025_a,doPreChunk,0, +func_73027_a,addEntityToWorld,0, +func_73028_b,removeEntityFromWorld,0, +func_73029_E,doVoidFogParticles,0, +func_73031_a,invalidateBlockReceiveRegion,0, +func_73039_n,getEntityTracker,2, +func_73041_k,flush,2, +func_73042_a,saveLevel,2, +func_73044_a,saveAllChunks,2, +func_73045_a,getEntityByID,2, +func_73046_m,getMinecraftServer,2, +func_73047_i,createBonusChest,2, +func_73051_P,resetRainAndThunder,2, +func_73052_b,createSpawnPosition,2, +func_73053_d,wakeAllPlayers,2, +func_73056_e,areAllPlayersAsleep,2, +func_73075_a,updateBlockRemoving,2, +func_73076_a,setGameType,2, +func_73077_b,initializeGameType,2, +func_73080_a,setWorld,2, +func_73081_b,getGameType,2, +func_73083_d,isCreative,2, +func_73101_e,sendDemoReminder,2, +func_73106_e,getPartialBlockDamage,0, +func_73107_a,setPartialBlockDamage,0, +func_73117_b,updatePlayerEntity,2, +func_73118_a,removeFromTrackedPlayers,2, +func_73119_a,sendDestroyEntityPacketToTrackedPlayers,2, +func_73121_d,isPlayerWatchingThisChunk,2, +func_73122_a,updatePlayerList,2, +func_73123_c,removeTrackedPlayerSymmetric,2, +func_73125_b,updatePlayerEntities,2, +func_73148_d,makeString,2, +func_73149_a,chunkExists,2, +func_73152_e,getLoadedChunkCount,2, +func_73156_b,tick,2, +func_73157_c,canSave,2, +func_73158_c,loadChunk,0, +func_73234_b,unloadChunk,0, +func_73239_e,loadChunkFromFile,2, +func_73240_a,queueUnloadAll,2, +func_73242_b,saveChunkData,2, +func_73243_a,saveChunkExtraData,2, +func_73660_a,update,2, +func_73665_c,getPropertiesFile,1, +func_73666_a,generateNewProperties,1, +func_73667_a,setProperty,1, +func_73668_b,saveProperties,1, +func_73669_a,getIntProperty,1, +func_73670_a,getBooleanProperty,1, +func_73671_a,getStringProperty,1, +func_73680_d,getBanEndDate,2, +func_73682_e,hasBanExpired,2, +func_73686_f,getBanReason,2, +func_73718_a,setLoadingProgress,2, +func_73719_c,displayLoadingString,2, +func_73720_a,displaySavingString,2, +func_73721_b,resetProgressAndMessage,0, +func_73722_d,displayString,0, +func_73728_b,drawVerticalLine,0, +func_73729_b,drawTexturedModalRect,0, +func_73730_a,drawHorizontalLine,0, +func_73731_b,drawString,0, +func_73732_a,drawCenteredString,0, +func_73733_a,drawGradientRect,0, +func_73734_a,drawRect,0, +func_73831_a,updateTick,0, +func_73833_a,setRecordPlayingMessage,0, +func_73834_c,getUpdateCounter,0, +func_73863_a,drawScreen,0, +func_73864_a,mouseClicked,0, +func_73866_w_,initGui,0, +func_73868_f,doesGuiPauseGame,0, +func_73869_a,keyTyped,0, +func_73876_c,updateScreen,0, +func_73878_a,confirmClicked,0, +func_73968_a,rotateAndBlurSkybox,0, +func_73969_a,addSingleplayerMultiplayerButtons,0, +func_73970_b,drawPanorama,0, +func_73971_c,renderSkybox,0, +func_73972_b,addDemoButtons,0, +func_74275_a,updateTimer,0, +func_74290_a,getTimestampedPNGFileForDirectory,0, +func_74296_a,getOptionFloatValue,0, +func_74297_c,getKeyBinding,0, +func_74298_c,getKeyDisplayString,0, +func_74299_a,getTranslation,0, +func_74300_a,loadOptions,0, +func_74303_b,saveOptions,0, +func_74304_a,setOptionFloatValue,0, +func_74305_a,parseFloat,0, +func_74306_a,setOptionValue,0, +func_74308_b,getOptionOrdinalValue,0, +func_74372_a,grabMouseCursor,0, +func_74373_b,ungrabMouseCursor,0, +func_74374_c,mouseXYChange,0, +func_74378_d,getTranslation,0, +func_74379_a,byOrdinal,0, +func_74380_a,isFloat,0, +func_74381_c,getOrdinal,0, +func_74382_b,isBoolean,0, +func_74428_b,processReceivedPackets,2, +func_74430_c,getRemoteAddress,2, +func_74505_d,unpressKey,0, +func_74506_a,unPressAllKeys,0, +func_74507_a,onTick,0, +func_74508_b,resetKeyBindingArrayAndHash,0, +func_74510_a,setKeyBindState,0, +func_74517_a,setColorBuffer,0, +func_74518_a,disableStandardItemLighting,0, +func_74519_b,enableStandardItemLighting,0, +func_74520_c,enableGUIStandardItemLighting,0, +func_74521_a,setColorBuffer,0, +func_74523_b,deleteDisplayLists,0, +func_74524_c,createDirectByteBuffer,0, +func_74526_a,generateDisplayLists,0, +func_74527_f,createDirectIntBuffer,0, +func_74529_h,createDirectFloatBuffer,0, +func_74539_c,getChatLineID,0, +func_74540_b,getUpdatedCounter,0, +func_74583_a,updateRenderInfo,0, +func_74732_a,getId,2, +func_74734_a,write,2, +func_74737_b,copy,2, +func_74742_a,appendTag,2, +func_74744_a,removeTag,2, +func_74745_c,tagCount,2, +func_74757_a,setBoolean,2, +func_74759_k,getIntArray,2, +func_74760_g,getFloat,2, +func_74762_e,getInteger,2, +func_74763_f,getLong,2, +func_74764_b,hasKey,2, +func_74765_d,getShort,2, +func_74767_n,getBoolean,2, +func_74768_a,setInteger,2, +func_74769_h,getDouble,2, +func_74770_j,getByteArray,2, +func_74771_c,getByte,2, +func_74772_a,setLong,2, +func_74773_a,setByteArray,2, +func_74774_a,setByte,2, +func_74775_l,getCompoundTag,2, +func_74776_a,setFloat,2, +func_74777_a,setShort,2, +func_74778_a,setString,2, +func_74779_i,getString,2, +func_74780_a,setDouble,2, +func_74781_a,getTag,2, +func_74782_a,setTag,2, +func_74783_a,setIntArray,2, +func_74793_a,safeWrite,0, +func_74794_a,read,2, +func_74795_b,write,0, +func_74796_a,readCompressed,2, +func_74797_a,read,0, +func_74799_a,writeCompressed,2, +func_74800_a,write,2, +func_74803_a,translateKeyFormat,2, +func_74805_b,translateKey,2, +func_74808_a,getInstance,2, +func_74837_a,translateToLocalFormatted,2, +func_74838_a,translateToLocal,2, +func_74844_a,getErrorObjects,2, +func_74860_a,isLiquidInStructureBoundingBox,2, +func_74861_a,buildComponent,2, +func_74862_a,getYWithOffset,2, +func_74865_a,getXWithOffset,2, +func_74871_b,clearCurrentPositionBlocksUpwards,2, +func_74873_b,getZWithOffset,2, +func_74874_b,getBoundingBox,2, +func_74875_a,addComponentParts,2, +func_74877_c,getComponentType,2, +func_74878_a,fillWithAir,2, +func_74882_a,fillWithRandomizedBlocks,2, +func_74883_a,findIntersecting,2, +func_74889_b,getAverageGroundLevel,2, +func_74891_a,getNextComponentNN,2, +func_74893_a,spawnVillagers,2, +func_74894_b,getNextComponentPP,2, +func_74895_a,canVillageGoDeeper,2, +func_74935_a,offsetToAverageGroundLevel,2, +func_74960_a,getTotalWeight,2, +func_74961_b,getNextComponentX,2, +func_74963_a,getNextComponentNormal,2, +func_74964_a,isAboveGround,2, +func_74965_c,getNextComponentZ,2, +func_74986_a,getNextComponentNormal,2, +func_74987_c,getNextComponentZ,2, +func_74988_a,getRandomDoor,2, +func_74989_b,getNextComponentX,2, +func_74990_a,placeDoor,2, +func_74991_a,canStrongholdGoDeeper,2, +func_75047_a,canSpawnStructureAtCoords,2, +func_75049_b,getStructureStart,2, +func_75059_a,getSpawnList,2, +func_75062_a,selectBlocks,2, +func_75067_a,markAvailableHeight,2, +func_75068_a,generateStructure,2, +func_75069_d,isSizeableStructure,2, +func_75070_a,setRandomHeight,2, +func_75071_a,getBoundingBox,2, +func_75072_c,updateBoundingBox,2, +func_75079_a,updatePieceWeight,2, +func_75084_a,getStructureVillageWeightedPieceList,2, +func_75085_a,canSpawnMoreVillagePiecesOfType,2, +func_75086_a,canSpawnMoreVillagePieces,2, +func_75091_a,writeCapabilitiesToNBT,2, +func_75092_a,setFlySpeed,0, +func_75093_a,getFlySpeed,2, +func_75094_b,getWalkSpeed,2, +func_75095_b,readCapabilitiesFromNBT,2, +func_75112_a,readNBT,2, +func_75113_a,addExhaustion,2, +func_75114_a,setFoodLevel,2, +func_75115_e,getSaturationLevel,2, +func_75116_a,getFoodLevel,2, +func_75117_b,writeNBT,2, +func_75118_a,onUpdate,2, +func_75119_b,setFoodSaturationLevel,0, +func_75121_c,needFood,2, +func_75122_a,addStats,2, +func_75128_a,setCanCraft,2, +func_75129_b,getCanCraft,2, +func_75130_a,onCraftMatrixChanged,2, +func_75132_a,addListener,2, +func_75134_a,onContainerClosed,2, +func_75135_a,mergeItemStack,2, +func_75136_a,getNextTransactionID,0, +func_75137_b,updateProgressBar,0, +func_75138_a,getInventory,2, +func_75139_a,getSlot,2, +func_75140_a,enchantItem,2, +func_75141_a,putStackInSlot,2, +func_75142_b,detectAndSendChanges,2, +func_75145_c,canInteractWith,2, +func_75146_a,addSlotToContainer,2, +func_75147_a,getSlotFromInventory,2, +func_75174_d,getMerchantInventory,2, +func_75175_c,setCurrentRecipeIndex,2, +func_75189_a,canSpawnMoreStructuresOfType,2, +func_75190_a,canSpawnMoreStructures,2, +func_75198_a,prepareStructurePieces,2, +func_75202_c,canAddStructurePieces,2, +func_75208_c,onCrafting,2, +func_75209_a,decrStackSize,2, +func_75210_a,onCrafting,2, +func_75211_c,getStack,2, +func_75214_a,isItemValid,2, +func_75215_d,putStack,2, +func_75216_d,getHasStack,2, +func_75217_a,isHere,2, +func_75218_e,onSlotChanged,2, +func_75219_a,getSlotStackLimit,2, +func_75220_a,onSlotChange,2, +func_75230_a,doTrade,2, +func_75243_a_,canHoldPotion,2, +func_75246_d,updateTask,2, +func_75247_h,getMutexBits,2, +func_75248_a,setMutexBits,2, +func_75249_e,startExecuting,2, +func_75250_a,shouldExecute,2, +func_75251_c,resetTask,2, +func_75252_g,isInterruptible,2, +func_75253_b,shouldContinueExecuting,2, +func_75270_a,setSitting,2, +func_75277_f,isRunning,2, +func_75295_a,canEasilyReach,2, +func_75296_a,isSuitableTarget,2, +func_75366_f,findPossibleShelter,2, +func_75382_a,hasTemptationItemInHand,2, +func_75388_i,spawnBaby,2, +func_75389_f,getNearbyMate,2, +func_75412_a,findNearestDoor,2, +func_75413_a,doesDoorListContain,2, +func_75414_f,resizeDoorList,2, +func_75446_f,checkSufficientDoorsPresentForNewVillager,2, +func_75447_i,giveBirth,2, +func_75461_b,findRandomTargetBlockAwayFrom,2, +func_75462_c,findRandomTargetBlock,2, +func_75463_a,findRandomTarget,2, +func_75464_a,findRandomTargetBlockTowards,2, +func_75466_d,resetDoorOpeningRestrictionCounter,2, +func_75468_f,getDoorOpeningRestrictionCounter,2, +func_75470_e,incrementDoorOpeningRestrictionCounter,2, +func_75473_b,getLastActivityTimestamp,2, +func_75474_b,getDistanceSquared,2, +func_75484_a,setPath,2, +func_75485_k,canNavigate,2, +func_75487_m,removeSunnyPath,2, +func_75488_a,getPathToXYZ,2, +func_75489_a,setSpeed,2, +func_75492_a,tryMoveToXYZ,2, +func_75493_a,isDirectPathBetweenPoints,2, +func_75494_a,getPathToEntityLiving,2, +func_75497_a,tryMoveToEntityLiving,2, +func_75499_g,clearPath,2, +func_75500_f,noPath,2, +func_75501_e,onUpdateNavigation,2, +func_75502_i,getEntityPosition,2, +func_75505_d,getPath,2, +func_75506_l,isInLiquid,2, +func_75508_h,pathFollow,2, +func_75522_a,canSee,2, +func_75523_a,clearSensingCache,2, +func_75528_a,tick,2, +func_75529_b,trySetupSiege,2, +func_75530_c,spawnZombie,2, +func_75540_b,getVillageList,2, +func_75543_d,dropOldestVillagerPosition,2, +func_75544_a,tick,2, +func_75545_e,addNewDoorsToVillageOrCreateVillage,2, +func_75549_c,removeAnnihilatedVillages,2, +func_75557_k,removeDeadAndOutOfRangeDoors,2, +func_75558_f,getVillageDoorInfoList,2, +func_75560_a,tick,2, +func_75561_d,getTicksSinceLastDoorAdding,2, +func_75562_e,getNumVillagers,2, +func_75565_j,removeDeadAndOldAgressors,2, +func_75566_g,isAnnihilated,2, +func_75567_c,getNumVillageDoors,2, +func_75568_b,getVillageRadius,2, +func_75571_b,findNearestVillageAggressor,2, +func_75572_i,updateNumVillagers,2, +func_75573_l,updateVillageRadiusAndCenter,2, +func_75575_a,addOrRenewAgressor,2, +func_75576_a,addVillageDoorInfo,2, +func_75579_h,updateNumIronGolems,2, +func_75598_a,getCreatureClass,2, +func_75599_d,getPeacefulCreature,2, +func_75601_b,getMaxNumberOfCreature,2, +func_75615_a,createEntityFromNBT,2, +func_75616_a,createEntityByID,0, +func_75621_b,getEntityString,2, +func_75638_b,getSpeed,2, +func_75639_a,limitAngle,2, +func_75640_a,isUpdating,2, +func_75641_c,onUpdateMoveHelper,2, +func_75642_a,setMoveTo,2, +func_75649_a,onUpdateLook,2, +func_75650_a,setLookPosition,2, +func_75651_a,setLookPositionWithEntity,2, +func_75652_a,updateRotation,2, +func_75660_a,setJumping,2, +func_75661_b,doJump,2, +func_75664_a,updateRenderAngles,2, +func_75665_a,computeAngleWithBound,2, +func_75734_a,waitForFinish,2, +func_75735_a,queueIO,2, +func_75736_b,processQueue,2, +func_75742_a,getOrLoadData,2, +func_75743_a,getUniqueDataId,2, +func_75744_a,saveAllData,2, +func_75745_a,setData,2, +func_75746_b,loadIdCounts,2, +func_75747_a,saveData,2, +func_75752_b,readPlayerData,2, +func_75753_a,writePlayerData,2, +func_75754_f,getAvailablePlayerDat,2, +func_75755_a,saveWorldInfoWithPlayer,2, +func_75756_e,getPlayerNBTManager,2, +func_75757_d,loadWorldInfo,2, +func_75758_b,getMapFileFromName,2, +func_75759_a,flush,2, +func_75761_a,saveWorldInfo,2, +func_75762_c,checkSessionLock,2, +func_75763_a,getChunkLoader,2, +func_75765_b,getWorldDirectory,2, +func_75766_h,setSessionLock,2, +func_75773_a,canContinue,2, +func_75774_a,onUpdateTasks,2, +func_75775_b,canUse,2, +func_75776_a,addTask,2, +func_75777_a,areTasksCompatible,2, +func_75783_h,getCheatsEnabled,0, +func_75784_e,getLastTimePlayed,0, +func_75785_d,requiresConversion,0, +func_75786_a,getFileName,0, +func_75788_b,getDisplayName,0, +func_75789_g,isHardcoreModeEnabled,0, +func_75790_f,getEnumGameType,0, +func_75799_b,getSaveList,0, +func_75800_d,flushCache,0, +func_75801_b,isOldMapFormat,2, +func_75802_e,deleteWorldDirectory,0, +func_75803_c,getWorldInfo,2, +func_75804_a,getSaveLoader,2, +func_75805_a,convertMapFormat,2, +func_75806_a,renameWorld,0, +func_75807_a,deleteFiles,0, +func_75809_f,createFile,2, +func_75810_a,addRegionFilesToCollection,2, +func_75811_a,convertChunks,2, +func_75812_c,getSaveVersion,2, +func_75813_a,convertFile,2, +func_75814_c,writeNextIO,2, +func_75815_a,loadChunk,2, +func_75816_a,saveChunk,2, +func_75817_a,chunkTick,2, +func_75818_b,flush,2, +func_75819_b,saveExtraChunkData,2, +func_75820_a,writeChunkToNBT,2, +func_75822_a,checkedReadChunkFromNBT,2, +func_75823_a,readChunkFromNBT,2, +func_75824_a,addChunkToPending,2, +func_75829_a,distanceTo,2, +func_75830_a,makeHash,2, +func_75831_a,isAssigned,2, +func_75832_b,distanceToSquared,2, +func_75843_a,format,0, +func_75844_c,dequeue,2, +func_75845_e,isPathEmpty,2, +func_75846_b,sortForward,2, +func_75847_a,sortBack,2, +func_75848_a,clearPath,2, +func_75849_a,addPoint,2, +func_75850_a,changeDistance,2, +func_75853_a,createPath,2, +func_75870_c,getFinalPathPoint,2, +func_75871_b,setCurrentPathLength,2, +func_75872_c,setCurrentPathIndex,2, +func_75873_e,getCurrentPathIndex,2, +func_75874_d,getCurrentPathLength,2, +func_75875_a,incrementPathIndex,2, +func_75876_a,isSamePath,2, +func_75877_a,getPathPointFromIndex,2, +func_75878_a,getPosition,2, +func_75879_b,isFinished,2, +func_75881_a,getVectorFromIndex,2, +func_75885_a,cipherOperation,2, +func_75886_a,createTheCipherInstance,2, +func_75887_a,decryptSharedKey,2, +func_75889_b,decryptData,2, +func_75890_a,createNewSharedKey,0, +func_75891_b,generateKeyPair,2, +func_75893_a,digestOperation,2, +func_75894_a,encryptData,0, +func_75895_a,getServerIdHash,2, +func_75896_a,decodePublicKey,2, +func_75902_a,nextInt,2, +func_75903_a,initChunkSeed,2, +func_75904_a,getInts,2, +func_75905_a,initWorldGenSeed,2, +func_75915_a,magnify,2, +func_75918_d,initCraftableStats,2, +func_75924_a,replaceAllSimilarBlocks,2, +func_75925_c,initStats,2, +func_75966_h,initIndependentStat,2, +func_75968_a,format,0, +func_75971_g,registerStat,2, +func_76030_b,getValue,2, +func_76031_a,getHash,2, +func_76036_e,removeEntry,2, +func_76037_b,containsItem,2, +func_76038_a,addKey,2, +func_76040_a,insert,2, +func_76041_a,lookup,2, +func_76043_a,getSlotIndex,2, +func_76044_g,computeHash,2, +func_76045_c,lookupEntry,2, +func_76046_c,clearMap,2, +func_76047_h,grow,2, +func_76048_a,copyTo,2, +func_76049_d,removeObject,2, +func_76056_b,setSpawnY,0, +func_76057_l,getLastTimePlayed,0, +func_76058_a,setSpawnX,0, +func_76059_o,isRaining,2, +func_76060_a,setGameType,2, +func_76061_m,isThundering,2, +func_76062_a,setWorldName,2, +func_76063_b,getSeed,2, +func_76064_a,updateTagCompound,2, +func_76065_j,getWorldName,2, +func_76067_t,getTerrainType,2, +func_76068_b,setWorldTime,2, +func_76069_a,setThundering,2, +func_76070_v,isInitialized,2, +func_76071_n,getThunderTime,2, +func_76072_h,getPlayerNBTTagCompound,2, +func_76073_f,getWorldTime,2, +func_76074_e,getSpawnZ,2, +func_76075_d,getSpawnY,2, +func_76077_q,getGameType,2, +func_76078_e,setSaveVersion,2, +func_76079_c,getSpawnX,2, +func_76080_g,setRainTime,2, +func_76082_a,cloneNBTCompound,2, +func_76083_p,getRainTime,2, +func_76084_b,setRaining,2, +func_76085_a,setTerrainType,2, +func_76086_u,areCommandsAllowed,2, +func_76087_c,setSpawnZ,0, +func_76088_k,getSaveVersion,2, +func_76089_r,isMapFeaturesEnabled,2, +func_76090_f,setThunderTime,2, +func_76091_d,setServerInitialized,2, +func_76092_g,getSizeOnDisk,0, +func_76093_s,isHardcoreModeEnabled,2, +func_76123_f,ceil,2, +func_76124_d,lfloor,2, +func_76125_a,clamp,2, +func_76126_a,sin,2, +func_76127_a,average,2, +func_76128_c,floor,2, +func_76129_c,sqrt,2, +func_76130_a,abs,2, +func_76131_a,clamp,2, +func_76132_a,absMax,2, +func_76133_a,sqrt,2, +func_76134_b,cos,2, +func_76135_e,abs,2, +func_76136_a,getInt,2, +func_76137_a,intFloorDiv,0, +func_76138_g,wrapDegrees,2, +func_76140_b,fastFloor,0, +func_76141_d,floor,2, +func_76142_g,wrapDegrees,2, +func_76143_f,ceil,2, +func_76179_a,buildPostString,2, +func_76181_a,getSuitableLanPort,0, +func_76184_a,readFromNBT,2, +func_76185_a,markDirty,2, +func_76186_a,setDirty,2, +func_76188_b,isDirty,2, +func_76191_a,updateVisiblePlayers,2, +func_76217_h,getCanBurn,2, +func_76218_k,isOpaque,2, +func_76219_n,setNoPushMobility,2, +func_76220_a,isSolid,2, +func_76221_f,setRequiresTool,2, +func_76222_j,isReplaceable,2, +func_76223_p,setTranslucent,2, +func_76224_d,isLiquid,2, +func_76225_o,setImmovableMobility,2, +func_76226_g,setBurning,2, +func_76228_b,blocksLight,2, +func_76229_l,isToolNotRequired,2, +func_76230_c,blocksMovement,2, +func_76231_i,setReplaceable,2, +func_76271_a,getRandomItem,2, +func_76272_a,getTotalWeight,2, +func_76273_a,getRandomItem,2, +func_76304_a,generateNoiseOctaves,2, +func_76305_a,generateNoiseOctaves,2, +func_76308_a,populateNoiseArray,2, +func_76309_a,grad2,2, +func_76310_a,grad,2, +func_76311_b,lerp,2, +func_76316_a,onInventoryChanged,2, +func_76317_a,clearProfiling,2, +func_76318_c,endStartSection,2, +func_76319_b,endSection,2, +func_76320_a,startSection,2, +func_76321_b,getProfilingData,2, +func_76322_c,getNameOfLastSection,2, +func_76329_a,getColor,0, +func_76333_a,smooth,0, +func_76337_a,ticksToElapsedTime,0, +func_76338_a,stripControlCodes,0, +func_76340_b,getSecond,2, +func_76341_a,getFirst,2, +func_76345_d,getHungerDamage,2, +func_76346_g,getTrueSource,2, +func_76347_k,isFireDamage,2, +func_76348_h,setDamageBypassesArmor,2, +func_76349_b,setProjectile,2, +func_76350_n,isDifficultyScaled,2, +func_76351_m,setDifficultyScaled,2, +func_76352_a,isProjectile,2, +func_76353_a,causeArrowDamage,2, +func_76354_b,causeIndirectMagicDamage,2, +func_76355_l,getDamageType,2, +func_76356_a,causeThrownDamage,2, +func_76357_e,canHarmInCreative,2, +func_76358_a,causeMobDamage,2, +func_76359_i,setDamageAllowedInCreativeMode,2, +func_76361_j,setFireDamage,2, +func_76362_a,causeFireballDamage,2, +func_76363_c,isUnblockable,2, +func_76364_f,getImmediateSource,2, +func_76365_a,causePlayerDamage,2, +func_76390_b,setPotionName,2, +func_76392_e,getStatusIconIndex,0, +func_76393_a,getName,2, +func_76394_a,performEffect,2, +func_76397_a,isReady,2, +func_76398_f,isBadEffect,0, +func_76399_b,setIconIndex,2, +func_76400_d,hasStatusIcon,0, +func_76401_j,getLiquidColor,2, +func_76403_b,isInstant,2, +func_76404_a,setEffectiveness,2, +func_76445_a,getIntCache,2, +func_76446_a,resetIntCache,2, +func_76452_a,combine,2, +func_76453_d,getEffectName,2, +func_76454_e,deincrementDuration,2, +func_76455_a,onUpdate,2, +func_76457_b,performEffect,2, +func_76458_c,getAmplifier,2, +func_76459_b,getDuration,2, +func_76463_a,startSnooper,2, +func_76465_c,getCurrentStats,0, +func_76467_g,addJvmArgsToSnooper,2, +func_76468_d,isSnooperRunning,2, +func_76470_e,stopSnooper,2, +func_76471_b,addMemoryStatsToSnooper,2, +func_76489_a,generateLeafNodeList,2, +func_76490_a,layerSize,2, +func_76493_c,leafNodeNeedsBase,2, +func_76495_b,leafSize,2, +func_76497_e,validTreeLocation,2, +func_76543_b,pickMobSpawner,2, +func_76549_c,getChunkInputStream,2, +func_76550_a,createOrLoadRegionFile,2, +func_76551_a,clearRegionFileReferences,2, +func_76552_d,getChunkOutputStream,2, +func_76556_a,generateLightBrightnessTable,2, +func_76557_i,getAverageGroundLevel,2, +func_76558_a,setWorld,2, +func_76559_b,getMoonPhase,2, +func_76560_a,calcSunriseSunsetColors,0, +func_76561_g,isSkyColored,0, +func_76562_b,getFogColor,0, +func_76563_a,calculateCelestialAngle,2, +func_76565_k,getVoidFogYFactor,0, +func_76566_a,canCoordinateBeSpawn,2, +func_76567_e,canRespawnHere,2, +func_76568_b,doesXZShowFog,0, +func_76569_d,isSurfaceWorld,2, +func_76571_f,getCloudHeight,0, +func_76572_b,init,2, +func_76581_a,set,2, +func_76582_a,get,2, +func_76587_i,getBlockStorageArray,2, +func_76590_a,generateHeightMap,0, +func_76594_o,enqueueRelightChecks,2, +func_76595_e,propagateSkylightOcclusion,2, +func_76599_g,checkSkylightNeighborHeight,2, +func_76600_a,isAtLocation,2, +func_76601_a,needsSaving,2, +func_76602_a,setStorageArrays,2, +func_76603_b,generateSkylightMap,2, +func_76605_m,getBiomeArray,2, +func_76606_c,isEmptyBetween,2, +func_76608_a,removeEntityAtIndex,2, +func_76609_d,updateSkylightNeighborHeight,2, +func_76611_b,getHeightValue,2, +func_76612_a,addEntity,2, +func_76613_n,resetRelightChecks,2, +func_76615_h,relightBlock,2, +func_76616_a,setBiomeArray,2, +func_76617_a,getRandomWithSeed,2, +func_76621_g,isEmpty,2, +func_76622_b,removeEntity,2, +func_76623_d,onUnload,2, +func_76625_h,getTopFilledSegment,2, +func_76630_e,markDirty,2, +func_76631_c,onLoad,2, +func_76632_l,getPos,2, +func_76657_c,setSkyLight,2, +func_76659_c,setBlockLight,2, +func_76661_k,getBlockLight,2, +func_76662_d,getYLocation,2, +func_76663_a,isEmpty,2, +func_76666_d,setSkyLight,2, +func_76670_c,getSkyLight,2, +func_76671_l,getSkyLight,2, +func_76672_e,recalculateRefCounts,2, +func_76674_d,getBlockLight,2, +func_76675_b,needsRandomTick,2, +func_76677_d,setBlockLight,2, +func_76686_a,get,2, +func_76690_a,convertToAnvilFormat,2, +func_76691_a,load,2, +func_76704_a,getChunkDataInputStream,2, +func_76705_d,outOfBounds,2, +func_76706_a,write,2, +func_76707_e,getOffset,2, +func_76708_c,close,2, +func_76709_c,isChunkSaved,2, +func_76710_b,getChunkDataOutputStream,2, +func_76711_a,setOffset,2, +func_76712_a,write,2, +func_76713_b,setChunkTimestamp,2, +func_76727_i,getRainfall,2, +func_76729_a,createBiomeDecorator,2, +func_76730_b,getRandomWorldGenForGrass,2, +func_76731_a,getSkyColorByTemp,0, +func_76736_e,isHighHumidity,2, +func_76738_d,canRain,2, +func_76741_f,getSpawningChance,2, +func_76746_c,getEnableSnow,2, +func_76747_a,getSpawnableList,2, +func_76793_b,genStandardOre2,2, +func_76795_a,genStandardOre1,2, +func_76797_b,generateOres,2, +func_76838_a,cleanupCache,2, +func_76839_e,getCachedBiomes,2, +func_76840_a,getEntry,2, +func_76885_a,getBiome,2, +func_76931_a,getBiomes,2, +func_76932_a,getBiomesToSpawnIn,2, +func_76933_b,getBiomes,2, +func_76937_a,getBiomesForGeneration,2, +func_76938_b,cleanupCache,2, +func_76939_a,getTemperatureAtHeight,2, +func_76940_a,areBiomesViable,2, +func_76975_c,renderShadow,0, +func_76977_a,renderEntityOnFire,0, +func_76978_a,renderOffsetAABB,0, +func_76979_b,doRenderShadowAndFire,0, +func_76982_b,getWorldFromRenderManager,0, +func_76983_a,getFontRendererFromRenderManager,0, +func_76986_a,doRender,0, +func_77008_a,setLightmap,0, +func_77010_a,renderPainting,0, +func_77030_a,getColorMultiplier,0, +func_77034_a,interpolateRotation,0, +func_77036_a,renderModel,0, +func_77037_a,getDeathMaxRotation,0, +func_77039_a,renderLivingAt,0, +func_77040_d,getSwingProgress,0, +func_77041_b,preRenderCallback,0, +func_77043_a,applyRotations,0, +func_77044_a,handleRotationFloat,0, +func_77124_a,setCanBeCreated,2, +func_77125_e,isVersioned,2, +func_77126_d,canBeCreated,0, +func_77127_a,getName,2, +func_77128_b,getTranslationKey,0, +func_77129_f,setVersioned,2, +func_77130_a,byName,2, +func_77131_c,getVersion,2, +func_77132_a,getWorldTypeForGeneratorVersion,2, +func_77142_a,getByName,0, +func_77144_e,isSurvivalOrAdventure,2, +func_77145_d,isCreative,2, +func_77146_a,getByID,2, +func_77147_a,configurePlayerCapabilities,2, +func_77148_a,getID,2, +func_77149_b,getName,2, +func_77158_f,getHardcoreEnabled,2, +func_77159_a,enableBonusChest,2, +func_77160_d,getSeed,2, +func_77161_a,getGameTypeById,2, +func_77162_e,getGameType,2, +func_77163_i,areCommandsAllowed,2, +func_77164_g,isMapFeaturesEnabled,2, +func_77165_h,getTerrainType,2, +func_77166_b,enableCommands,0, +func_77167_c,isBonusChestEnabled,2, +func_77176_a,setScheduledTime,2, +func_77191_a,performWorldGenSpawning,2, +func_77192_a,findChunksForSpawning,2, +func_77201_a,readRecipiesFromTags,2, +func_77202_a,getRecipiesAsTags,2, +func_77203_a,canRecipeBeUsed,2, +func_77272_a,asLong,2, +func_77277_b,getPlayerKnockbackMap,2, +func_77278_a,doExplosionA,2, +func_77279_a,doExplosionB,2, +func_77316_c,getTranslatedName,2, +func_77317_b,getMaxEnchantability,2, +func_77318_a,calcModifierDamage,2, +func_77319_d,getMinLevel,2, +func_77320_a,getName,2, +func_77321_a,getMinEnchantability,2, +func_77322_b,setName,2, +func_77324_c,getRarity,2, +func_77325_b,getMaxLevel,2, +func_77326_a,canApplyTogether,2, +func_77390_a,readFromTags,2, +func_77394_a,getItemToBuy,2, +func_77395_g,writeToTags,2, +func_77396_b,getSecondItemToBuy,2, +func_77397_d,getItemToSell,2, +func_77398_c,hasSecondItemToBuy,2, +func_77399_f,incrementToolUses,2, +func_77444_a,readStat,2, +func_77466_a,getFoliageColorPine,0, +func_77467_a,setFoliageBiomeColorizer,0, +func_77468_c,getFoliageColorBasic,0, +func_77469_b,getFoliageColorBirch,0, +func_77470_a,getFoliageColor,0, +func_77472_b,setClientActiveTexture,0, +func_77473_a,setActiveTexture,0, +func_77474_a,initializeTextures,0, +func_77475_a,setLightmapTextureCoords,0, +func_77479_a,setGrassBiomeColorizer,0, +func_77480_a,getGrassColor,0, +func_77487_a,getServerMotd,0, +func_77488_b,getServerIpPort,0, +func_77489_c,updateLastSeen,0, +func_77493_a,calculateModifier,2, +func_77501_a,getKnockbackModifier,2, +func_77504_a,addRandomEnchantment,2, +func_77506_a,getEnchantmentLevel,2, +func_77508_a,getEnchantmentModifierDamage,2, +func_77513_b,buildEnchantmentList,2, +func_77514_a,calcItemStackEnchantability,2, +func_77516_a,applyEnchantmentModifierArray,2, +func_77518_a,applyEnchantmentModifier,2, +func_77523_b,getAdFromPingResponse,0, +func_77524_a,getMotdFromPingResponse,0, +func_77525_a,getPingResponse,0, +func_77551_a,addServer,0, +func_77552_b,setWasNotUpdated,0, +func_77553_a,getWasUpdated,0, +func_77554_c,getLanServers,0, +func_77557_a,canEnchantItem,2, +func_77569_a,matches,2, +func_77571_b,getRecipeOutput,2, +func_77572_b,getCraftingResult,2, +func_77573_a,checkMatch,2, +func_77599_b,getSmeltingList,2, +func_77602_a,instance,2, +func_77612_l,getMaxDamage,2, +func_77613_e,getRarity,2, +func_77614_k,getHasSubtypes,2, +func_77615_a,onPlayerStoppedUsing,2, +func_77616_k,isEnchantable,2, +func_77619_b,getItemEnchantability,2, +func_77621_a,rayTrace,2, +func_77622_d,onCreated,2, +func_77624_a,addInformation,0, +func_77625_d,setMaxStackSize,2, +func_77626_a,getMaxItemUseDuration,2, +func_77627_a,setHasSubtypes,2, +func_77629_n_,shouldRotateAroundWhenRendering,0, +func_77634_r,hasContainerItem,2, +func_77636_d,hasEffect,0, +func_77637_a,setCreativeTab,2, +func_77639_j,getItemStackLimit,2, +func_77640_w,getCreativeTab,0, +func_77642_a,setContainerItem,2, +func_77643_m_,isMap,2, +func_77644_a,hitEntity,2, +func_77645_m,isDamageable,2, +func_77647_b,getMetadata,2, +func_77651_p,getShareTag,2, +func_77653_i,getItemStackDisplayName,2, +func_77654_b,onItemUseFinish,2, +func_77655_b,setTranslationKey,2, +func_77656_e,setMaxDamage,2, +func_77657_g,getUnlocalizedNameInefficiently,2, +func_77658_a,getTranslationKey,2, +func_77659_a,onItemRightClick,2, +func_77661_b,getItemUseAction,2, +func_77662_d,isFull3D,0, +func_77663_a,onUpdate,2, +func_77664_n,setFull3D,2, +func_77667_c,getTranslationKey,2, +func_77668_q,getContainerItem,2, +func_77828_a,validBookTagContents,2, +func_77840_a,spawnCreature,2, +func_77842_f,getMaterialName,2, +func_77845_h,isWolfsFavoriteMeat,2, +func_77848_i,setAlwaysEdible,2, +func_77849_c,onFoodEaten,2, +func_77861_e,getToolMaterialName,2, +func_77872_a,updateMapData,2, +func_77873_a,getMapData,2, +func_77942_o,hasTagCompound,2, +func_77945_a,updateAnimation,2, +func_77946_l,copy,2, +func_77948_v,isItemEnchanted,2, +func_77950_b,onItemUseFinish,2, +func_77951_h,isItemDamaged,2, +func_77952_i,getItemDamage,2, +func_77953_t,getRarity,2, +func_77955_b,writeToNBT,2, +func_77956_u,isItemEnchantable,2, +func_77957_a,useItemRightClick,2, +func_77958_k,getMaxDamage,2, +func_77959_d,isItemStackEqual,2, +func_77960_j,getMetadata,2, +func_77961_a,hitEntity,2, +func_77962_s,hasEffect,0, +func_77964_b,setItemDamage,2, +func_77966_a,addEnchantment,2, +func_77969_a,isItemEqual,2, +func_77970_a,areItemStackTagsEqual,2, +func_77972_a,damageItem,2, +func_77973_b,getItem,2, +func_77974_b,onPlayerStoppedUsing,2, +func_77975_n,getItemUseAction,2, +func_77976_d,getMaxStackSize,2, +func_77977_a,getTranslationKey,2, +func_77978_p,getTagCompound,2, +func_77979_a,splitStack,2, +func_77980_a,onCrafting,2, +func_77981_g,getHasSubtypes,2, +func_77982_d,setTagCompound,2, +func_77983_a,setTagInfo,2, +func_77984_f,isItemStackDamageable,2, +func_77985_e,isStackable,2, +func_77986_q,getEnchantmentTagList,2, +func_77988_m,getMaxItemUseDuration,2, +func_77989_b,areItemStacksEqual,2, +func_77995_e,getEnchantability,2, +func_77996_d,getHarvestLevel,2, +func_77997_a,getMaxUses,2, +func_77998_b,getEfficiency,2, +func_78000_c,getAttackDamage,2, +func_78013_b,getTabLabel,0, +func_78014_h,setNoTitle,2, +func_78015_f,getBackgroundImageName,0, +func_78016_d,createIcon,0, +func_78017_i,hasScrollbar,0, +func_78018_a,displayAllRelevantItems,0, +func_78019_g,drawInForegroundOfTab,0, +func_78020_k,getColumn,0, +func_78021_a,getIndex,0, +func_78022_j,setNoScrollbar,2, +func_78023_l,isOnTopRow,0, +func_78024_c,getTranslationKey,0, +func_78025_a,setBackgroundImageName,2, +func_78044_b,getDamageReductionAmount,2, +func_78045_a,getEnchantability,2, +func_78046_a,getDurability,2, +func_78084_a,getTextureOffset,0, +func_78085_a,setTextureOffset,0, +func_78086_a,setLivingAnimations,0, +func_78087_a,setRotationAngles,0, +func_78088_a,render,0, +func_78164_a,renderSign,0, +func_78172_a,triangleWave,0, +func_78214_a,updateRotations,0, +func_78231_a,renderAll,0, +func_78235_a,flipFace,0, +func_78240_a,setTexturePosition,0, +func_78244_a,setBoxName,0, +func_78255_a,renderStringAtPos,0, +func_78256_a,getStringWidth,0, +func_78257_a,loadGlyphTexture,0, +func_78259_e,sizeStringToWidth,0, +func_78260_a,getBidiFlag,0, +func_78262_a,trimStringToWidth,0, +func_78263_a,getCharWidth,0, +func_78264_a,setUnicodeFlag,0, +func_78265_b,resetStyles,0, +func_78266_a,renderDefaultChar,0, +func_78267_b,getWordWrappedHeight,0, +func_78268_b,renderSplitString,0, +func_78269_a,trimStringToWidth,0, +func_78270_c,isFormatSpecial,0, +func_78271_c,listFormattedStringToWidth,0, +func_78272_b,isFormatColor,0, +func_78273_d,trimStringNewline,0, +func_78274_b,renderStringAligned,0, +func_78275_b,setBidiFlag,0, +func_78276_b,drawString,0, +func_78277_a,renderUnicodeChar,0, +func_78279_b,drawSplitString,0, +func_78280_d,wrapFormattedStringToWidth,0, +func_78282_e,getFormatFromString,0, +func_78324_d,getScaledHeight_double,0, +func_78325_e,getScaleFactor,0, +func_78326_a,getScaledWidth,0, +func_78327_c,getScaledWidth_double,0, +func_78328_b,getScaledHeight,0, +func_78381_a,draw,0, +func_78432_a,parseUserSkin,0, +func_78433_b,setAreaOpaque,0, +func_78440_a,renderItemInFirstPerson,0, +func_78441_a,updateEquippedItem,0, +func_78442_d,renderFireInFirstPerson,0, +func_78447_b,renderOverlays,0, +func_78448_c,renderWaterOverlayTexture,0, +func_78464_a,updateRenderer,0, +func_78466_h,updateFogColor,0, +func_78467_g,orientCamera,0, +func_78468_a,setupFog,0, +func_78469_a,setFogColorBuffer,0, +func_78470_f,updateTorchFlicker,0, +func_78471_a,renderWorld,0, +func_78472_g,updateLightmap,0, +func_78473_a,getMouseOver,0, +func_78474_d,renderRainSnow,0, +func_78475_f,applyBobbing,0, +func_78476_b,renderHand,0, +func_78477_e,updateFovModifierHand,0, +func_78478_c,setupOverlayRendering,0, +func_78479_a,setupCameraTransform,0, +func_78481_a,getFOVModifier,0, +func_78482_e,hurtCameraEffect,0, +func_78484_h,addRainParticles,0, +func_78546_a,isBoundingBoxInFrustum,0, +func_78547_a,setPosition,0, +func_78548_b,isBoxInFrustum,0, +func_78553_b,isBoxInFrustum,0, +func_78558_a,getInstance,0, +func_78560_b,init,0, +func_78713_a,getEntityRenderObject,0, +func_78714_a,getDistanceToCamera,0, +func_78715_a,getEntityClassRenderObject,0, +func_78716_a,getFontRenderer,0, +func_78717_a,setWorld,0, +func_78745_b,flipPlayer,0, +func_78746_a,setGameType,0, +func_78747_a,isSpectator,0, +func_78748_a,setPlayerCapabilities,0, +func_78749_i,extendedReach,0, +func_78750_j,syncCurrentPlayItem,0, +func_78752_a,sendPacketDropItem,0, +func_78755_b,shouldDrawHUD,0, +func_78756_a,sendEnchantPacket,0, +func_78757_d,getBlockReachDistance,0, +func_78758_h,isInCreativeMode,0, +func_78761_a,sendSlotPacket,0, +func_78762_g,isNotCreative,0, +func_78763_f,gameIsSurvivalOrAdventure,0, +func_78764_a,attackEntity,0, +func_78765_e,updateController,0, +func_78766_c,onStoppedUsingItem,0, +func_78767_c,resetBlockRemoving,0, +func_78784_a,setTextureOffset,0, +func_78785_a,render,0, +func_78786_a,addBox,0, +func_78787_b,setTextureSize,0, +func_78788_d,compileDisplayList,0, +func_78789_a,addBox,0, +func_78790_a,addBox,0, +func_78791_b,renderWithRotation,0, +func_78792_a,addChild,0, +func_78793_a,setRotationPoint,0, +func_78794_c,postRender,0, +func_78822_a,doPlace,2, +func_78823_a,isValid,2, +func_78836_a,getNBTCompound,0, +func_78837_a,getServerDataFromNBTCompound,0, +func_78849_a,addServerData,0, +func_78850_a,getServerData,0, +func_78851_b,removeServerData,0, +func_78853_a,loadServerList,0, +func_78855_b,saveServerList,0, +func_78856_c,countServers,0, +func_78857_a,swapServers,0, +func_78860_a,fromString,0, +func_78861_a,getIP,0, +func_78862_a,getInt,0, +func_78863_b,getServerAddress,0, +func_78864_b,getPort,0, +func_78868_a,updateEffects,0, +func_78869_b,getStatistics,0, +func_78870_a,clearEffects,0, +func_78872_b,renderLitParticles,0, +func_78873_a,addEffect,0, +func_78874_a,renderParticles,0, +func_78880_d,getZSize,2, +func_78882_c,getYSize,2, +func_78883_b,getXSize,2, +func_78884_a,intersectsWith,2, +func_78885_a,intersectsWith,2, +func_78886_a,offset,2, +func_78887_a,getNewBoundingBox,2, +func_78888_b,expandTo,2, +func_78898_a,updatePlayerMoveState,0, +func_78909_a,getColorIndex,0, +func_78914_f,noColor,0, +func_80003_ah,getPlayerUsageSnooper,0, +func_80006_f,getUniqueID,0, +func_82010_a,registerTickable,1, +func_82142_c,setInvisible,2, +func_82143_as,getMaxFallHeight,2, +func_82145_z,getMaxInPortalTime,2, +func_82147_ab,getPortalCooldown,2, +func_82149_j,copyLocationAndAnglesFrom,2, +func_82150_aj,isInvisible,2, +func_82160_b,dropEquipment,2, +func_82166_i,getArmSwingAnimationEnd,2, +func_82167_n,collideWithEntity,2, +func_82168_bl,updateArmSwingProgress,2, +func_82171_bF,canBeSteered,2, +func_82187_q,setLookingForHome,2, +func_82194_d,getWorld,2, +func_82195_e,attackDragonFrom,2, +func_82196_d,attackEntityWithRangedAttack,2, +func_82197_f,setDrinkingPotion,2, +func_82203_t,getWatchedTargetId,2, +func_82204_b,rotlerp,2, +func_82205_o,isArmored,2, +func_82206_m,ignite,2, +func_82207_a,getHeadYRotation,0, +func_82208_v,getHeadY,2, +func_82209_a,launchWitherSkullToCoords,2, +func_82210_r,getHeadXRotation,0, +func_82211_c,updateWatchedTargetId,2, +func_82212_n,getInvulTime,2, +func_82213_w,getHeadZ,2, +func_82214_u,getHeadX,2, +func_82215_s,setInvulTime,2, +func_82216_a,launchWitherSkullToEntity,2, +func_82227_f,setChild,2, +func_82230_o,isConverting,2, +func_82235_h,getIsBatHanging,2, +func_82236_f,setIsBatHanging,2, +func_82242_a,addExperienceLevel,2, +func_82243_bO,getArmorVisibility,2, +func_82245_bX,isSpawnForced,2, +func_82329_d,getWidthPixels,2, +func_82330_g,getHeightPixels,2, +func_82333_j,getRotation,2, +func_82334_a,setDisplayedItem,2, +func_82335_i,getDisplayedItem,2, +func_82336_g,setItemRotation,2, +func_82338_g,setAlphaF,0, +func_82341_c,getMotionFactor,2, +func_82342_d,isInvulnerable,2, +func_82343_e,setInvulnerable,2, +func_82356_Z,isCommandBlockEnabled,2, +func_82357_ak,getSpawnProtectionSize,1, +func_82358_a,isUsernameIndex,2, +func_82362_a,getRequiredPermissionLevel,2, +func_82370_a,getUsernameIndex,2, +func_82377_a,matchesMultiplePlayers,2, +func_82378_b,isSelector,2, +func_82381_h,getArgumentMap,2, +func_82386_a,matchOnePlayer,2, +func_82400_a,getRenderYaw,0, +func_82402_b,renderItem,0, +func_82422_c,transformHeldFull3DItemLayer,0, +func_82448_a,transferEntityToWorld,2, +func_82482_a,dispense,2, +func_82485_a,playDispenseSound,2, +func_82486_a,doDispense,2, +func_82487_b,dispenseStack,2, +func_82488_a,getWorldEventDataFrom,2, +func_82489_a,spawnDispenseParticles,2, +func_82498_a,getProjectileInaccuracy,2, +func_82499_a,getProjectileEntity,2, +func_82500_b,getProjectileVelocity,2, +func_82566_a,setWorldsForAll,2, +func_82568_a,getMapInfo,2, +func_82571_y,getGeneratorOptions,2, +func_82572_b,setWorldTotalTime,2, +func_82573_f,getWorldTotalTime,2, +func_82574_x,getGameRulesInstance,2, +func_82580_o,removeTag,2, +func_82581_a,createCrashReport,2, +func_82582_d,isEmpty,2, +func_82594_a,getObject,2, +func_82595_a,putObject,2, +func_82599_e,getZOffset,2, +func_82600_a,byIndex,2, +func_82601_c,getXOffset,2, +func_82615_a,getX,2, +func_82616_c,getZ,2, +func_82617_b,getY,2, +func_82618_k,getWorld,2, +func_82644_b,getWorldFeatures,2, +func_82645_d,updateLayers,2, +func_82647_a,setBiome,2, +func_82648_a,getBiome,2, +func_82649_e,getDefaultFlatGenerator,2, +func_82650_c,getFlatLayers,2, +func_82651_a,createFlatGeneratorFromString,2, +func_82656_d,getMinY,2, +func_82657_a,getLayerCount,2, +func_82658_c,getFillBlockMeta,2, +func_82660_d,setMinY,2, +func_82667_a,getMonsters,2, +func_82683_b,setDefaultPlayerReputation,2, +func_82684_a,getPlayerReputation,2, +func_82685_c,getNearestTargetPlayer,2, +func_82686_i,isMatingSeason,2, +func_82687_d,isPlayerReputationTooLow,2, +func_82688_a,modifyPlayerReputation,2, +func_82689_b,writeVillageDataToNBT,2, +func_82690_a,readVillageDataFromNBT,2, +func_82691_a,setWorld,2, +func_82692_h,endMatingSeason,2, +func_82705_e,getAnimal,2, +func_82712_a,getDouble,2, +func_82713_a,getDouble,2, +func_82714_a,getInt,2, +func_82715_a,getInt,2, +func_82716_a,nextDouble,2, +func_82719_a,writeCustomPotionEffectToNBT,2, +func_82720_e,getIsAmbient,2, +func_82722_b,readCustomPotionEffectFromNBT,2, +func_82725_o,isMagicDamage,2, +func_82726_p,setMagicDamage,2, +func_82734_g,getChunksLowestHorizon,2, +func_82736_K,getGameRules,2, +func_82737_E,getTotalWorldTime,2, +func_82738_a,setTotalWorldTime,0, +func_82742_i,resetUpdateEntityTick,2, +func_82743_f,getCreationCloudUpdateTick,0, +func_82744_b,setCloudUpdateTick,0, +func_82747_f,getId,2, +func_82749_j,getGeneratorOptions,2, +func_82750_a,setGeneratorOptions,2, +func_82752_c,hasLimitedInteractions,2, +func_82753_a,setPriority,2, +func_82756_a,getString,2, +func_82757_a,setValue,2, +func_82758_b,getBoolean,2, +func_82763_b,getRules,2, +func_82764_b,setOrCreateGameRule,2, +func_82765_e,hasRule,2, +func_82766_b,getBoolean,2, +func_82767_a,getString,2, +func_82768_a,readFromNBT,2, +func_82770_a,writeToNBT,2, +func_82781_a,getEnchantments,2, +func_82782_a,setEnchantments,2, +func_82783_a,increaseMaxTradeUses,2, +func_82784_g,isRecipeDisabled,2, +func_82785_h,compensateToolUses,0, +func_82787_a,findMatchingResult,2, +func_82788_x,canItemEditBlocks,2, +func_82789_a,getIsRepairable,2, +func_82812_d,getArmorMaterial,2, +func_82813_b,setColor,2, +func_82814_b,getColor,2, +func_82815_c,removeColor,2, +func_82816_b_,hasColor,2, +func_82833_r,getDisplayName,2, +func_82835_x,canEditBlocks,2, +func_82836_z,getItemFrame,2, +func_82837_s,hasDisplayName,2, +func_82838_A,getRepairCost,2, +func_82839_y,isOnItemFrame,2, +func_82840_a,getTooltip,0, +func_82841_c,setRepairCost,2, +func_82842_a,setItemFrame,2, +func_82846_b,transferStackInSlot,2, +func_82847_b,removeListener,0, +func_82848_d,updateRepairOutput,2, +func_82850_a,updateItemName,2, +func_82869_a,canTakeStack,2, +func_82877_b,setPlayerWalkSpeed,0, +func_82879_c,sendSettingsToServer,0, +func_82883_a,getUnicodeFlag,0, +func_83015_S,getCurrentDate,2, +func_85029_a,addEntityCrashInfo,2, +func_85031_j,hitByEntity,2, +func_85033_bc,collideWithNearbyEntities,2, +func_85034_r,setArrowCountInEntity,2, +func_85035_bI,getArrowCountInEntity,2, +func_85036_m,setCombatTask,2, +func_85039_t,addScore,2, +func_85040_s,setScore,2, +func_85052_h,getThrower,2, +func_85054_d,searchForOtherItemsNearby,2, +func_85055_a,makeCrashReport,2, +func_85056_g,getCategory,2, +func_85057_a,makeCategoryDepth,2, +func_85058_a,makeCategory,2, +func_85069_a,firstTwoElementsOfStackTraceMatch,2, +func_85070_b,trimStackTraceEntriesFromBottom,2, +func_85072_a,appendToStringBuilder,2, +func_85073_a,getPrunedStackTrace,2, +func_85074_a,getCoordinateInfo,0, +func_85089_a,getKey,2, +func_85090_b,getValue,2, +func_85094_b,renderDebugBoundingBox,0, +func_85118_a,addToCrashReport,2, +func_85144_b,getCacheSizes,2, +func_85151_d,getLowerChestInventory,2, +func_85156_a,removeTask,2, +func_85158_p,setAdventureModeExempt,2, +func_85172_a,sendLeashedEntitiesInChunk,2, +func_85176_s,getDefaultTeleporter,2, +func_85181_a,getRandomModelBox,0, +func_85188_a,makePortal,2, +func_85189_a,removeStalePortalLocations,2, +func_90010_a,isPartOfLargeChest,2, +func_90011_a,createChild,2, +func_90020_K,getLimitFramerate,0, +func_90033_f,canLoadWorld,0, +func_90035_a,getClassFromID,0, +func_90036_a,getFireAspectModifier,2, +func_90999_ad,canRenderOnFire,0, +func_92034_a,createParticle,0, +func_92035_a,createBall,0, +func_92036_a,createBurst,0, +func_92037_i,isFarFromCamera,0, +func_92038_a,createShaped,0, +func_92043_f,setTwinkle,0, +func_92045_e,setTrail,0, +func_92058_a,setItem,2, +func_92059_d,getItem,2, +func_92087_a,causeThornsDamage,2, +func_92088_a,makeFireworks,0, +func_92089_a,canApply,2, +func_92092_a,getBlastDamageReduction,2, +func_92093_a,getFireTimeForEntity,2, +func_92094_a,shouldHit,2, +func_92095_b,getDamage,2, +func_92097_a,negateDamage,2, +func_92099_a,getEnchantedItem,2, +func_92110_g,getEnchantments,2, +func_92111_a,getEnchantedItemStack,2, +func_92115_a,addEnchantment,2, +func_94041_b,isItemValidForSlot,2, +func_94053_h,nextTextureIndexX,0, +func_94059_bO,getAlwaysRenderNameTagForRender,0, +func_94060_bK,getAttackingEntity,2, +func_94061_f,setNoAI,2, +func_94083_c,getTntPlacedBy,2, +func_94085_r,getDefaultDisplayTileOffset,2, +func_94086_l,setDisplayTileOffset,2, +func_94095_a,killMinecart,2, +func_94096_e,setHasDisplayTile,2, +func_94099_q,getDisplayTileOffset,2, +func_94100_s,hasDisplayTile,2, +func_94101_h,applyDrag,2, +func_94103_c,explodeCart,2, +func_94104_d,getFuseTicks,0, +func_94105_c,ignite,2, +func_94107_f,setMinecartPowered,2, +func_94108_c,isMinecartPowered,2, +func_94182_a,addSlot,0, +func_94183_a,getStitchHolder,0, +func_94184_a,getAllStitchSlots,0, +func_94185_c,getOriginY,0, +func_94186_b,getOriginX,0, +func_94194_d,rotate,0, +func_94195_e,isRotated,0, +func_94196_a,setNewDimension,0, +func_94197_a,getWidth,0, +func_94199_b,getHeight,0, +func_94206_g,getMinV,0, +func_94207_b,getInterpolatedV,0, +func_94209_e,getMinU,0, +func_94210_h,getMaxV,0, +func_94211_a,getIconWidth,0, +func_94212_f,getMaxU,0, +func_94214_a,getInterpolatedU,0, +func_94215_i,getIconName,0, +func_94216_b,getIconHeight,0, +func_94217_a,copyFrom,0, +func_94219_l,updateAnimation,0, +func_94248_c,updateAnimations,0, +func_94277_a,bindTexture,0, +func_94305_f,doStitch,0, +func_94309_g,getStichSlots,0, +func_94310_b,allocateSlot,0, +func_94311_c,expandAndAllocateSlot,0, +func_94520_b,isKeyTranslated,2, +func_94522_b,canTranslate,2, +func_94525_a,computeStackSize,2, +func_94526_b,calcRedstoneFromInventory,2, +func_94527_a,canAddItemToSlot,2, +func_94529_b,extractDragMode,2, +func_94530_a,canMergeSlot,2, +func_94531_b,canDragIntoSlot,2, +func_94532_c,getDragEvent,2, +func_94533_d,resetDrag,2, +func_94534_d,getQuickcraftMask,0, +func_94539_a,causeExplosionDamage,2, +func_94540_d,setExplosion,2, +func_94541_c,isExplosion,2, +func_94542_g,resetFallSuffix,2, +func_94544_f,getBestCombatEntry,2, +func_94545_a,calculateFallSuffix,2, +func_94547_a,trackDamage,2, +func_94548_b,getFallSuffix,2, +func_94549_h,reset,2, +func_94550_c,getBestAttacker,2, +func_94559_f,isLivingDamageSrc,2, +func_94560_a,getDamageSrc,2, +func_94561_i,getDamageAmount,2, +func_94562_g,getFallSuffix,2, +func_94563_c,getDamage,2, +func_94613_c,getExplosivePlacedBy,2, +func_95999_t,getCustomNameTag,2, +func_96092_aw,isPushedByWater,2, +func_96094_a,setCustomNameTag,2, +func_96095_a,onActivatorRailPass,2, +func_96096_ay,isIgnited,2, +func_96107_aA,getXPos,2, +func_96108_aC,getZPos,2, +func_96109_aB,getYPos,2, +func_96110_f,setBlocked,2, +func_96111_ay,getBlocked,2, +func_96112_aD,captureDroppedItems,2, +func_96122_a,canAttackPlayer,2, +func_96123_co,getWorldScoreboard,2, +func_96124_cp,getTeam,2, +func_96296_a,getValidValues,2, +func_96297_d,getFriendlyName,2, +func_96300_b,getValueByName,2, +func_96301_b,isFancyStyling,2, +func_96302_c,isColor,2, +func_96333_a,joinNiceStringFromCollection,2, +func_96441_U,getScoreboard,2, +func_96443_a,setWorldScoreboard,0, +func_96456_a,sendScoreboard,2, +func_96496_a,teamsToNbt,2, +func_96497_d,fillInDisplaySlots,2, +func_96498_a,readTeams,2, +func_96499_a,setScoreboard,2, +func_96500_c,readScores,2, +func_96501_b,readObjectives,2, +func_96502_a,loadTeamPlayers,2, +func_96503_e,scoresToNbt,2, +func_96504_c,readDisplayConfig,2, +func_96505_b,objectivesToNbt,2, +func_96508_e,getTeam,2, +func_96509_i,getPlayersTeam,2, +func_96510_d,getObjectivesForEntity,2, +func_96511_d,removeTeam,2, +func_96512_b,removePlayerFromTeam,2, +func_96513_c,broadcastTeamRemove,2, +func_96514_c,getScoreObjectives,2, +func_96516_a,broadcastScoreUpdate,2, +func_96517_b,getObjectiveDisplaySlot,2, +func_96518_b,getObjective,2, +func_96519_k,removeObjective,2, +func_96520_a,getObjectivesFromCriteria,2, +func_96522_a,onScoreObjectiveAdded,2, +func_96523_a,broadcastTeamCreated,2, +func_96524_g,removePlayerFromTeams,2, +func_96525_g,getTeams,2, +func_96526_d,getObjectiveNames,2, +func_96527_f,createTeam,2, +func_96528_e,getScores,2, +func_96529_a,getOrCreateScore,2, +func_96530_a,setObjectiveInDisplaySlot,2, +func_96531_f,getTeamNames,2, +func_96532_b,onObjectiveDisplayNameChanged,2, +func_96533_c,onScoreObjectiveRemoved,2, +func_96534_i,getSortedScores,2, +func_96535_a,addScoreObjective,2, +func_96536_a,onScoreUpdated,2, +func_96537_j,getObjectiveDisplaySlotNumber,2, +func_96538_b,broadcastTeamInfoUpdate,2, +func_96539_a,getObjectiveInDisplaySlot,2, +func_96546_g,sendDisplaySlotRemovalPackets,2, +func_96548_f,getDestroyPackets,2, +func_96549_e,addObjective,2, +func_96550_d,getCreatePackets,2, +func_96551_b,markSaveDataDirty,2, +func_96552_h,getObjectiveDisplaySlotCount,2, +func_96559_d,getYOffset,2, +func_96560_a,getScoreMap,2, +func_96631_a,attemptDamageItem,2, +func_96636_a,getName,2, +func_96637_b,isReadOnly,2, +func_96645_d,getObjective,2, +func_96646_b,decreaseScore,2, +func_96647_c,setScorePoints,2, +func_96648_a,incrementScore,2, +func_96649_a,increaseScore,2, +func_96650_f,getScoreScoreboard,2, +func_96652_c,getScorePoints,2, +func_96653_e,getPlayerName,2, +func_96660_a,setAllowFriendlyFire,2, +func_96661_b,getName,2, +func_96662_c,setSuffix,2, +func_96663_f,getSuffix,2, +func_96664_a,setDisplayName,2, +func_96665_g,getAllowFriendlyFire,2, +func_96666_b,setPrefix,2, +func_96667_a,formatPlayerName,2, +func_96668_e,getPrefix,2, +func_96669_c,getDisplayName,2, +func_96670_d,getMembershipCollection,2, +func_96678_d,getDisplayName,2, +func_96679_b,getName,2, +func_96680_c,getCriteria,2, +func_96681_a,setDisplayName,2, +func_96682_a,getScoreboard,0, +func_98034_c,isInvisibleToPlayer,0, +func_98042_n,setTransferTicker,2, +func_98043_aE,canTransfer,2, +func_98052_bS,canPickUpLoot,2, +func_98053_h,setCanPickUpLoot,2, +func_98054_a,setScaleForAge,2, +func_98055_j,setScale,2, +func_98150_a,getAtlasSprite,0, +func_98267_a,broadcastEvent,2, +func_98268_b,setDelayToMin,2, +func_98270_a,readFromNBT,2, +func_98271_a,getSpawnerWorld,2, +func_98273_j,resetTimer,2, +func_98278_g,updateSpawner,2, +func_98279_f,isActivated,2, +func_98297_h,getSeeFriendlyInvisiblesEnabled,2, +func_98298_a,setFriendlyFlags,0, +func_98299_i,getFriendlyFlags,2, +func_98300_b,setSeeFriendlyInvisiblesEnabled,2, +func_98306_d,readGlyphSizes,0, +func_99999_d,run,0, diff --git a/config/veining.cfg b/config/veining.cfg new file mode 100644 index 0000000..4e65f49 --- /dev/null +++ b/config/veining.cfg @@ -0,0 +1,52 @@ +# Configuration file + +general { + + ########################################################################################################## + # server-side settings + #--------------------------------------------------------------------------------------------------------# + # These settings only affect you if you are hosting the game. + ########################################################################################################## + + "server-side settings" { + # Controls how far away veins can be from each other and still be destroyed. Zero means no gap (ie contiguous). Values above 1 or 2 not recommended. + # Min: 0 + # Max: 5 + I:"Maximum Blocks Between Veins"=0 + + # Puts a limit on the number of blocks to break. Zero for no limit. + # Min: 0 + # Max: 2147483647 + I:"Maximum Blocks To Break"=0 + + # Determines whether the veining enchantment destroys other connected veins of different ores, or only of the original type mined. + B:"Multiple Vein Types"=false + + # Controls how rare the enchantment is (with 100% being as the mod was intended). It is recommended to keep it between 80% and 120%, and more statistics can be found on the wiki. + # Min: 0 + # Max: 200 + I:"Rarity (%)"=100 + + # Controls how much damage is done to the pickaxe per ore when the enchantment crumbles a vein. + # Min: 0 + # Max: 5 + I:"Veining Durability Cost"=2 + } + + ########################################################################################################## + # client-side settings + #--------------------------------------------------------------------------------------------------------# + # These settings are personal to you and apply to all games. + ########################################################################################################## + + "client-side settings" { + # When true, the enchantment won't take effect when crouched. + B:"Disable When Crouching"=true + + # When true, the enchantment won't take effect when stood up. + B:"Disable When Standing"=false + } + +} + + diff --git a/config/vtt.cfg b/config/vtt.cfg new file mode 100644 index 0000000..8e42090 --- /dev/null +++ b/config/vtt.cfg @@ -0,0 +1,19 @@ +# Configuration file + +general { + # [default: [Ljava.lang.String;@1a30ecfa] + S:currencyItems < + minecraft:emerald + > + + # [default: true] + B:loadTradesFromJar=true + + # [default: true] + B:loadVillagersFromJar=true + + # [default: true] + B:sortTrades=false +} + + diff --git a/config/vtt.cfg.bak b/config/vtt.cfg.bak new file mode 100644 index 0000000..708f102 --- /dev/null +++ b/config/vtt.cfg.bak @@ -0,0 +1,19 @@ +# Configuration file + +general { + # [default: [Ljava.lang.String;@1a30ecfa] + S:currencyItems < + minecraft:emerald + > + + # [default: true] + B:loadTradesFromJar=true + + # [default: true] + B:loadVillagersFromJar=true + + # [default: true] + B:sortTrades=true +} + + diff --git a/config/vtt/trade_tables/armorer.json b/config/vtt/trade_tables/armorer.json new file mode 100644 index 0000000..da7849d --- /dev/null +++ b/config/vtt/trade_tables/armorer.json @@ -0,0 +1,94 @@ +{ + "Profession":"minecraft:smith", + "Career":"armor", + "Offers":{ + "Recipes":[ + { + "action":"remove", + "buy":{ + "id":"minecraft:emerald" + }, + "sell":{ + "id":"minecraft:diamond_chestplate" + }, + "CareerLevel":3 + }, + { + "action":"add", + "buy":{ + "id":"minecraft:emerald", + "Count":{ + "min":10, + "max":12 + } + }, + "sell":{ + "id":"minecraft:diamond_helmet", + "Count":1, + "tag":{ + "ench":"random" + } + }, + "CareerLevel":3, + "chance":0.25 + }, + { + "action":"add", + "buy":{ + "id":"minecraft:emerald", + "Count":{ + "min":16, + "max":19 + } + }, + "sell":{ + "id":"minecraft:diamond_chestplate", + "Count":1, + "tag":{ + "ench":"random" + } + }, + "CareerLevel":3, + "chance":0.25 + }, + { + "action":"add", + "buy":{ + "id":"minecraft:emerald", + "Count":{ + "min":14, + "max":17 + } + }, + "sell":{ + "id":"minecraft:diamond_leggings", + "Count":1, + "tag":{ + "ench":"random" + } + }, + "CareerLevel":3, + "chance":0.25 + }, + { + "action":"add", + "buy":{ + "id":"minecraft:emerald", + "Count":{ + "min":8, + "max":10 + } + }, + "sell":{ + "id":"minecraft:diamond_boots", + "Count":1, + "tag":{ + "ench":"random" + } + }, + "CareerLevel":3, + "chance":0.25 + } + ] + } +} \ No newline at end of file diff --git a/config/vtt/trade_tables/armorer.json.bak b/config/vtt/trade_tables/armorer.json.bak new file mode 100644 index 0000000..8d65b7f --- /dev/null +++ b/config/vtt/trade_tables/armorer.json.bak @@ -0,0 +1,17 @@ +{ + Profession: "minecraft:smith", + Career:"armor", + + Offers:{ + Recipes:[ + + {action:"remove", buy:{id:"minecraft:emerald"},sell:{id:"minecraft:diamond_chestplate"}, CareerLevel:3}, + + {action:"add", buy:{id:"minecraft:emerald",Count:{min:10,max:12}},sell:{id:"minecraft:diamond_helmet",Count:1,tag:{ench:"random"}}, CareerLevel:3, chance:0.25}, + {action:"add", buy:{id:"minecraft:emerald",Count:{min:16,max:19}},sell:{id:"minecraft:diamond_chestplate",Count:1,tag:{ench:"random"}}, CareerLevel:3, chance:0.25}, + {action:"add", buy:{id:"minecraft:emerald",Count:{min:14,max:17}},sell:{id:"minecraft:diamond_leggings",Count:1,tag:{ench:"random"}}, CareerLevel:3, chance:0.25}, + {action:"add", buy:{id:"minecraft:emerald",Count:{min:8,max:10}},sell:{id:"minecraft:diamond_boots",Count:1,tag:{ench:"random"}}, CareerLevel:3, chance:0.25} + + ] + } +} \ No newline at end of file diff --git a/config/vtt/trade_tables/brewer.json b/config/vtt/trade_tables/brewer.json new file mode 100644 index 0000000..60c2ce4 --- /dev/null +++ b/config/vtt/trade_tables/brewer.json @@ -0,0 +1,218 @@ +{ + "Profession":"vtt:brewer", + "Career":"brewer", + "Offers":{ + "Recipes":[ + { + "action":"add", + "buy":{ + "id":"minecraft:sugar", + "Count":{ + "min":18, + "max":22 + } + }, + "sell":{ + "id":"minecraft:emerald", + "Count":1 + }, + "CareerLevel":1 + }, + { + "action":"add", + "buy":{ + "id":"minecraft:brown_mushroom", + "Count":{ + "min":15, + "max":19 + } + }, + "sell":{ + "id":"minecraft:emerald", + "Count":1 + }, + "CareerLevel":1 + }, + { + "action":"add", + "buyB":{ + "id":"minecraft:emerald", + "Count":1 + }, + "buy":{ + "id":"minecraft:carrot", + "Count":1 + }, + "sell":{ + "id":"minecraft:golden_carrot", + "Count":1 + }, + "CareerLevel":1 + }, + { + "action":"add", + "buyB":{ + "id":"minecraft:emerald", + "Count":1 + }, + "buy":{ + "id":"minecraft:melon", + "Count":1 + }, + "sell":{ + "id":"minecraft:speckled_melon", + "Count":1 + }, + "CareerLevel":1 + }, + { + "action":"add", + "buy":{ + "id":"minecraft:emerald", + "Count":{ + "min":3, + "max":5 + } + }, + "sell":{ + "id":"minecraft:fish", + "Count":1, + "Damage":3 + }, + "CareerLevel":1 + }, + { + "action":"add", + "buy":{ + "id":"minecraft:emerald", + "Count":{ + "min":3, + "max":5 + } + }, + "sell":{ + "id":"minecraft:rabbit_foot", + "Count":1 + }, + "CareerLevel":1 + }, + { + "action":"add", + "buy":{ + "id":"minecraft:gunpowder", + "Count":{ + "min":18, + "max":22 + } + }, + "sell":{ + "id":"minecraft:emerald", + "Count":1 + }, + "CareerLevel":2 + }, + { + "action":"add", + "buy":{ + "id":"minecraft:spider_eye", + "Count":{ + "min":12, + "max":16 + } + }, + "sell":{ + "id":"minecraft:emerald", + "Count":1 + }, + "CareerLevel":2 + }, + { + "action":"add", + "buy":{ + "id":"minecraft:emerald", + "Count":{ + "min":3, + "max":5 + } + }, + "sell":{ + "id":"minecraft:magma_cream", + "Count":1 + }, + "CareerLevel":2 + }, + { + "action":"add", + "buy":{ + "id":"minecraft:emerald", + "Count":{ + "min":6, + "max":8 + } + }, + "sell":{ + "id":"minecraft:ghast_tear", + "Count":1 + }, + "CareerLevel":2 + }, + { + "action":"add", + "buy":{ + "id":"minecraft:emerald", + "Count":{ + "min":4, + "max":6 + } + }, + "sell":{ + "id":"minecraft:fermented_spider_eye", + "Count":{ + "min":2, + "max":3 + } + }, + "CareerLevel":2 + }, + { + "action":"add", + "buy":{ + "id":"minecraft:emerald", + "Count":{ + "min":3, + "max":5 + } + }, + "sell":{ + "id":"minecraft:potion", + "Count":1, + "tag":{ + "Potion":"random" + } + }, + "CareerLevel":3 + }, + { + "action":"add", + "buy":{ + "id":"minecraft:emerald", + "Count":{ + "min":3, + "max":5 + } + }, + "sell":{ + "id":"minecraft:tipped_arrow", + "Count":{ + "min":8, + "max":16 + }, + "tag":{ + "Potion":"random" + } + }, + "CareerLevel":3 + } + ] + } +} \ No newline at end of file diff --git a/config/vtt/trade_tables/brewer.json.bak b/config/vtt/trade_tables/brewer.json.bak new file mode 100644 index 0000000..d8507aa --- /dev/null +++ b/config/vtt/trade_tables/brewer.json.bak @@ -0,0 +1,26 @@ +{ + Profession:"vtt:brewer", + Career:"brewer", + + Offers:{ + Recipes:[ + + {action:"add", buy:{id:"minecraft:sugar",Count:{min:18,max:22}},sell:{id:"minecraft:emerald",Count:1}, CareerLevel:1}, + {action:"add", buy:{id:"minecraft:brown_mushroom",Count:{min:15,max:19}},sell:{id:"minecraft:emerald",Count:1}, CareerLevel:1}, + {action:"add", buyB:{id:"minecraft:emerald",Count:1},buy:{id:"minecraft:carrot",Count:1},sell:{id:"minecraft:golden_carrot",Count:1}, CareerLevel:1}, + {action:"add", buyB:{id:"minecraft:emerald",Count:1},buy:{id:"minecraft:melon",Count:1},sell:{id:"minecraft:speckled_melon",Count:1}, CareerLevel:1}, + {action:"add", buy:{id:"minecraft:emerald",Count:{min:3,max:5}},sell:{id:"minecraft:fish",Count:1,Damage:3}, CareerLevel:1}, + {action:"add", buy:{id:"minecraft:emerald",Count:{min:3,max:5}},sell:{id:"minecraft:rabbit_foot",Count:1}, CareerLevel:1}, + + {action:"add", buy:{id:"minecraft:gunpowder",Count:{min:18,max:22}},sell:{id:"minecraft:emerald",Count:1}, CareerLevel:2}, + {action:"add", buy:{id:"minecraft:spider_eye",Count:{min:12,max:16}},sell:{id:"minecraft:emerald",Count:1}, CareerLevel:2}, + {action:"add", buy:{id:"minecraft:emerald",Count:{min:3,max:5}},sell:{id:"minecraft:magma_cream",Count:1}, CareerLevel:2}, + {action:"add", buy:{id:"minecraft:emerald",Count:{min:6,max:8}},sell:{id:"minecraft:ghast_tear",Count:1}, CareerLevel:2}, + {action:"add", buy:{id:"minecraft:emerald",Count:{min:4,max:6}},sell:{id:"minecraft:fermented_spider_eye",Count:{min:2,max:3}}, CareerLevel:2}, + + {action:"add", buy:{id:"minecraft:emerald",Count:{min:3,max:5}},sell:{id:"minecraft:potion",Count:1,tag:{Potion:"random"}}, CareerLevel:3}, + {action:"add", buy:{id:"minecraft:emerald",Count:{min:3,max:5}},sell:{id:"minecraft:tipped_arrow",Count:{min:8,max:16},tag:{Potion:"random"}}, CareerLevel:3} + + ] + } +} \ No newline at end of file diff --git a/config/vtt/trade_tables/butcher.json b/config/vtt/trade_tables/butcher.json new file mode 100644 index 0000000..74acaa1 --- /dev/null +++ b/config/vtt/trade_tables/butcher.json @@ -0,0 +1,18 @@ +{ + Profession:"minecraft:butcher", + Career:"butcher", + + Offers:{ + Recipes:[ + + {action:"add", buy:{id:"minecraft:beef",Count:{min:14,max:18}},sell:{id:"minecraft:emerald",Count:1}, CareerLevel:1}, + {action:"add", buy:{id:"minecraft:mutton",Count:{min:14,max:18}},sell:{id:"minecraft:emerald",Count:1}, CareerLevel:1}, + {action:"add", buy:{id:"minecraft:rabbit",Count:{min:14,max:18}},sell:{id:"minecraft:emerald",Count:1}, CareerLevel:1}, + + {action:"add", buy:{id:"minecraft:emerald",Count:1},sell:{id:"minecraft:cooked_beef",Count:{min:5,max:7}}, CareerLevel:2}, + {action:"add", buy:{id:"minecraft:emerald",Count:1},sell:{id:"minecraft:cooked_mutton",Count:{min:5,max:7}}, CareerLevel:2}, + {action:"add", buy:{id:"minecraft:emerald",Count:1},sell:{id:"minecraft:cooked_rabbit",Count:{min:6,max:8}}, CareerLevel:2} + ] + } + +} \ No newline at end of file diff --git a/config/vtt/trade_tables/cartographer.json b/config/vtt/trade_tables/cartographer.json new file mode 100644 index 0000000..d609294 --- /dev/null +++ b/config/vtt/trade_tables/cartographer.json @@ -0,0 +1,30 @@ +{ + "Profession": "minecraft:librarian", + "Career": "cartographer", + "Offers": { + "Recipes": [ + { + "action": "add", + "CareerLevel": 1, + "buy": { + "id": "minecraft:paper", + "Count": { + "min": 4, + "max": 8 + } + }, + "buyB": { + "id": "minecraft:dye", + "Count": { + "min": 6, + "max": 12 + } + }, + "sell": { + "id": "antiqueatlas:empty_antique_atlas", + "Count": 1 + } + } + ] + } +} \ No newline at end of file diff --git a/config/vtt/trade_tables/farmer.json b/config/vtt/trade_tables/farmer.json new file mode 100644 index 0000000..3472ab0 --- /dev/null +++ b/config/vtt/trade_tables/farmer.json @@ -0,0 +1,13 @@ +{ + Profession:"minecraft:farmer", + Career:"farmer", + + Offers:{ + Recipes:[ + + {action:"add", buy:{id:"minecraft:beetroot",Count:{min:15,max:19}},sell:{id:"minecraft:emerald",Count:1}, CareerLevel:1} + + ] + } + +} \ No newline at end of file diff --git a/config/vtt/trade_tables/fisherman.json b/config/vtt/trade_tables/fisherman.json new file mode 100644 index 0000000..84e1843 --- /dev/null +++ b/config/vtt/trade_tables/fisherman.json @@ -0,0 +1,16 @@ +{ + Profession:"minecraft:farmer", + Career:"fisherman", + + Offers:{ + Recipes:[ + + {action:"remove", buy:{id:"minecraft:emerald"},sell:{id:"minecraft:bow"}, CareerLevel:2}, + {action:"add", buy:{id:"minecraft:emerald",Count:{min:2,max:3}},sell:{id:"minecraft:fishing_rod",Count:1}, CareerLevel:2}, + + {action:"add", buy:{id:"minecraft:emerald",Count:{min:7,max:8}},sell:{id:"minecraft:fishing_rod",Count:1,tag:{ench:"random"}}, CareerLevel:3} + + ] + } + +} \ No newline at end of file diff --git a/config/vtt/trade_tables/fletcher.json b/config/vtt/trade_tables/fletcher.json new file mode 100644 index 0000000..9800bc7 --- /dev/null +++ b/config/vtt/trade_tables/fletcher.json @@ -0,0 +1,16 @@ +{ + Profession:"minecraft:farmer", + Career:"fletcher", + + Offers:{ + Recipes:[ + + {action:"add", buy:{id:"minecraft:feather",Count:{min:15,max:20}},sell:{id:"minecraft:emerald",Count:1}, CareerLevel:1}, + {action:"add", buy:{id:"minecraft:flint",Count:{min:15,max:20}},sell:{id:"minecraft:emerald",Count:1}, CareerLevel:1}, + + {action:"add", buy:{id:"minecraft:emerald",Count:{min:12,max:15}},sell:{id:"minecraft:bow",Count:1,tag:{ench:"random"}}, CareerLevel:3} + + ] + } + +} \ No newline at end of file diff --git a/config/vtt/trade_tables/guildmaster.json b/config/vtt/trade_tables/guildmaster.json new file mode 100644 index 0000000..268dde7 --- /dev/null +++ b/config/vtt/trade_tables/guildmaster.json @@ -0,0 +1,11 @@ +{ + "Profession":"vtt:tinkerer", + "Career":"guildmaster", + "Offers":{ + "Recipes":[ + { + "action": "clear" + } + ] + } +} \ No newline at end of file diff --git a/config/vtt/trade_tables/guildtrader.json b/config/vtt/trade_tables/guildtrader.json new file mode 100644 index 0000000..b622f6c --- /dev/null +++ b/config/vtt/trade_tables/guildtrader.json @@ -0,0 +1,146 @@ +{ + "Profession":"vtt:tinkerer", + "Career":"guildtrader", + "Offers":{ + "Recipes":[ + { + "action":"add", + "buy":{ + "id":"minecraft:emerald", + "Count":{ + "min":10, + "max":19 + } + }, + "sell":{ + "id":"zcm_alterlite:frontierrium_gem", + "Count":{ + "min":2, + "max":6 + } + }, + "CareerLevel":1 + }, + { + "action":"add", + "buy":{ + "id":"zcm_alterlite:frontierrium_gem", + "Count":{ + "min":10, + "max":30 + } + }, + "sell":{ + "id":"zcm_alterlite:vanity.swordofthelightningwolf", + "Count":1 + }, + "CareerLevel":1 + }, + { + "action":"add", + "buy":{ + "id":"zcm_alterlite:frontierrium_gem", + "Count":{ + "min":10, + "max":30 + } + }, + "sell":{ + "id":"zcm_alterlite:vanity.swordofthefallenwolf", + "Count":1 + }, + "CareerLevel":1 + }, + { + "action":"add", + "buy":{ + "id":"zcm_alterlite:frontierrium_gem", + "Count":{ + "min":10, + "max":30 + } + }, + "sell":{ + "id":"zcm_alterlite:vanity.swordofthelostone", + "Count":1 + }, + "CareerLevel":1 + }, + { + "action":"add", + "buy":{ + "id":"zcm_alterlite:frontierrium_gem", + "Count":{ + "min":10, + "max":30 + } + }, + "sell":{ + "id":"zcm_alterlite:vanity.protosword", + "Count":1 + }, + "CareerLevel":1 + }, + { + "action":"add", + "buy":{ + "id":"zcm_alterlite:frontierrium_gem", + "Count":{ + "min":10, + "max":30 + } + }, + "sell":{ + "id":"zcm_alterlite:vanity.staffoftheallseeingone", + "Count":1 + }, + "CareerLevel":1 + }, + { + "action":"add", + "buy":{ + "id":"zcm_alterlite:frontierrium_gem", + "Count":{ + "min":10, + "max":30 + } + }, + "sell":{ + "id":"zcm_alterlite:vanity.heavenrend", + "Count":1 + }, + "CareerLevel":1 + }, + { + "action":"add", + "buy":{ + "id":"zcm_alterlite:frontierrium_gem", + "Count":{ + "min":10, + "max":30 + } + }, + "sell":{ + "id":"zcm_alterlite:vanity.bookofthethirdone", + "Count":1 + }, + "CareerLevel":1 + }, + { + "action":"add", + "buy":{ + "id":"zcm_alterlite:frontierrium_gem", + "Count":{ + "min":10, + "max":30 + } + }, + "sell":{ + "id":"zcm_alterlite:vanity.tomeofgenesis", + "Count":1 + }, + "CareerLevel":1 + } + ] + } +} \ No newline at end of file diff --git a/config/vtt/trade_tables/leatherworker.json b/config/vtt/trade_tables/leatherworker.json new file mode 100644 index 0000000..41b9020 --- /dev/null +++ b/config/vtt/trade_tables/leatherworker.json @@ -0,0 +1,12 @@ +{ + Profession:"minecraft:butcher", + Career:"leather", + + Offers:{ + Recipes:[ + + {action:"add", buy:{id:"minecraft:rabbit_hide",Count:{min:18,max:24}},sell:{id:"minecraft:emerald",Count:1}, CareerLevel:1} + ] + } + +} \ No newline at end of file diff --git a/config/vtt/trade_tables/necromancer.json b/config/vtt/trade_tables/necromancer.json new file mode 100644 index 0000000..0e310c1 --- /dev/null +++ b/config/vtt/trade_tables/necromancer.json @@ -0,0 +1,32 @@ +{ + Profession:"minecraft:priest", + Career:"necromancer", + + Offers:{ + Recipes:[ + + { + action: "add", + CareerLevel: 1, + buyB: {id:"minecraft:emerald",Count:{min:8,max:12}}, buy: {id:"minecraft:skull",Count:1,Damage:0}, + sell: {id:"minecraft:spawn_egg",Count:1,Damage:0,tag:{EntityTag:{id:"minecraft:skeleton"}}} + }, + + { + action: "add", + CareerLevel: 1, + buyB: {id:"minecraft:emerald",Count:{min:8,max:12}}, buy: {id:"minecraft:skull",Count:1,Damage:2}, + sell: {id:"minecraft:spawn_egg",Count:1,Damage:0,tag:{EntityTag:{id:"minecraft:zombie"}}} + }, + + { + action: "add", + CareerLevel: 1, + buyB: {id:"minecraft:emerald",Count:{min:8,max:12}}, buy: {id:"minecraft:skull",Count:1,Damage:4}, + sell: {id:"minecraft:spawn_egg",Count:1,Damage:0,tag:{EntityTag:{id:"minecraft:creeper"}}} + } + + ] + } + +} diff --git a/config/vtt/trade_tables/nitwit.json b/config/vtt/trade_tables/nitwit.json new file mode 100644 index 0000000..6012ca8 --- /dev/null +++ b/config/vtt/trade_tables/nitwit.json @@ -0,0 +1,13 @@ +{ + Profession:"minecraft:nitwit", + Career:"nitwit", + + Offers:{ + Recipes:[ + + {action:"add", buy:{id:"minecraft:poisonous_potato",Count:{min:15,max:19}},sell:{id:"minecraft:emerald",Count:1}, CareerLevel:1} + + ] + } + +} \ No newline at end of file diff --git a/config/vtt/trade_tables/redstoner.json b/config/vtt/trade_tables/redstoner.json new file mode 100644 index 0000000..813628e --- /dev/null +++ b/config/vtt/trade_tables/redstoner.json @@ -0,0 +1,24 @@ +{ + Profession: "vtt:redstoner", + Career:"redstoner", + + Offers:{ + Recipes:[ + + {action:"add", buy:{id:"minecraft:planks",Count:{min:15,max:20}},sell:{id:"minecraft:emerald",Count:1}, CareerLevel:1}, + {action:"add", buy:{id:"minecraft:stone",Count:{min:12,max:16}},sell:{id:"minecraft:emerald",Count:1}, CareerLevel:1}, + + {action:"add", buy:{id:"minecraft:emerald",Count:[1,1]},sell:{id:["minecraft:stone_button","minecraft:wooden_button"],Count:[{min:8,max:10},{min:10,max:12}]}, CareerLevel:1}, + {action:"add", buy:{id:"minecraft:emerald",Count:1},sell:{id:"minecraft:lever",Count:{min:4,max:6}}, CareerLevel:1}, + {action:"add", buy:{id:"minecraft:emerald",Count:[1,1]},sell:{id:["minecraft:stone_pressure_plate","minecraft:wooden_pressure_plate"],Count:[{min:4,max:5},{min:5,max:6}]}, CareerLevel:1}, + {action:"add", buy:{id:"minecraft:emerald",Count:1},sell:{id:"minecraft:tripwire_hook",Count:{min:3,max:5}}, CareerLevel:1}, + + {action:"add", buy:{id:"minecraft:quartz",Count:{min:15,max:20}},sell:{id:"minecraft:emerald",Count:1}, CareerLevel:2}, + {action:"add", buy:{id:"minecraft:emerald",Count:{min:8,max:12}},sell:{id:"minecraft:repeater",Count:1},CareerLevel:2}, + {action:"add", buy:{id:"minecraft:emerald",Count:{min:10,max:16}},sell:{id:"minecraft:comparator",Count:1},CareerLevel:2}, + {action:"add", buy:{id:"minecraft:emerald",Count:{min:10,max:16}},sell:{id:"minecraft:daylight_detector",Count:1},CareerLevel:2} + + ] + } + +} \ No newline at end of file diff --git a/config/vtt/trade_tables/shepherd.json b/config/vtt/trade_tables/shepherd.json new file mode 100644 index 0000000..6af2680 --- /dev/null +++ b/config/vtt/trade_tables/shepherd.json @@ -0,0 +1,13 @@ +{ + Profession:"minecraft:farmer", + Career:"shepherd", + + Offers:{ + Recipes:[ + + {action:"add", buy:{id:"minecraft:emerald",Count:{min:12,max:15}},sell:{id:"minecraft:shears",Count:1,tag:{ench:"random"}}, CareerLevel:3} + + ] + } + +} \ No newline at end of file diff --git a/config/vtt/trade_tables/toolsmith.json b/config/vtt/trade_tables/toolsmith.json new file mode 100644 index 0000000..5c25146 --- /dev/null +++ b/config/vtt/trade_tables/toolsmith.json @@ -0,0 +1,13 @@ +{ + Profession: "minecraft:smith", + Career:"tool", + + Offers:{ + Recipes:[ + + {action:"add", buy:{id:"minecraft:emerald",Count:{min:9,max:12}},sell:{id:"minecraft:diamond_shovel",Count:1,tag:{ench:"random"}}, CareerLevel:3} + + ] + } + +} \ No newline at end of file diff --git a/config/vtt/villagers/brewer.json b/config/vtt/villagers/brewer.json new file mode 100644 index 0000000..186d74a --- /dev/null +++ b/config/vtt/villagers/brewer.json @@ -0,0 +1,10 @@ +{ + profession: { + name: "vtt:brewer", + texture: "vtt:textures/entity/villager/brewer.png", + zombieTexture: "vtt:textures/entity/zombie_villager/zombie_brewer.png" + }, + careers: [ + "brewer" + ] +} \ No newline at end of file diff --git a/config/vtt/villagers/priest.json b/config/vtt/villagers/priest.json new file mode 100644 index 0000000..9335b4b --- /dev/null +++ b/config/vtt/villagers/priest.json @@ -0,0 +1,8 @@ +{ + profession: { + name: "minecraft:priest" + }, + careers: [ + "necromancer" + ] +} \ No newline at end of file diff --git a/config/vtt/villagers/redstoner.json b/config/vtt/villagers/redstoner.json new file mode 100644 index 0000000..3029989 --- /dev/null +++ b/config/vtt/villagers/redstoner.json @@ -0,0 +1,10 @@ +{ + profession: { + name: "vtt:redstoner", + texture: "vtt:textures/entity/villager/redstoner.png", + zombieTexture: "vtt:textures/entity/zombie_villager/zombie_redstoner.png" + }, + careers: [ + "redstoner" + ] +} \ No newline at end of file diff --git a/config/vtt/villagers/tinkerer.json b/config/vtt/villagers/tinkerer.json new file mode 100644 index 0000000..c0908b9 --- /dev/null +++ b/config/vtt/villagers/tinkerer.json @@ -0,0 +1,11 @@ +{ + profession: { + name: "vtt:tinkerer", + texture: "vtt:textures/entity/villager/tinkerer.png", + zombieTexture: "vtt:textures/entity/zombie_villager/zombie_tinkerer.png" + }, + careers: [ + "guildmaster", + "guildtrader" + ] +} \ No newline at end of file diff --git a/config/vtt/villagers/tinkerer.json.bak b/config/vtt/villagers/tinkerer.json.bak new file mode 100644 index 0000000..2ef3c7d --- /dev/null +++ b/config/vtt/villagers/tinkerer.json.bak @@ -0,0 +1,10 @@ +{ + profession: { + name: "vtt:tinkerer", + texture: "vtt:textures/entity/villager/tinkerer.png", + zombieTexture: "vtt:textures/entity/zombie_villager/zombie_tinkerer.png" + }, + careers: [ + "tinkerer" + ] +} \ No newline at end of file diff --git a/config/wabbity_vanillafoodpantry.cfg b/config/wabbity_vanillafoodpantry.cfg new file mode 100644 index 0000000..c1a34da --- /dev/null +++ b/config/wabbity_vanillafoodpantry.cfg @@ -0,0 +1,269 @@ +# Configuration file + +~CONFIG_VERSION: 1 + +"a options" { + # Set to false to disable generation of experience from crafting VFP foods. Note that this option does not affect smelting or mining Xp or game advancements. Enabled by default. + B:achievements_and_xp_enabled=true + + # Set to true to enable use of potion water bottles in VFP recipes that require a bottle of water. Disabled by default as a crafting table does not differentiate between brewed potions and the plain potion water bottle. + B:allow_potionitem_as_plain_water=false + + # DEVELOPER. Development messages and tooltips enabled. + B:debug_mode=false + + # Set to false to disable decker sandwich ingredient (name) tooltips. If enabled you will see the name of each food item that went into your decker sandwich. Enabled by default. + B:decker_ingredients_tooltip=true + + # Set to false to disable -ALL- custom VFP drops from blocks and mobs unconditionally. Overrides all other settings. OFF by default. Requires restart if changed in-game. + B:drops_enabled=true + + # Set to false to disable all mod-specific additions to structure and activity loot tables. Changing this affects things like fishing and dungeon loot but NOT upsize drops (see individual options). Enabled by default; requires restart if changed in-game. + B:enrich_loot_tables=true + + # Set to false to disable compensation for Minecraft ignoring small amounts of crafting Xp. Note that this option is ignored if crafting Xp is disabled. Enabled by default. + B:generous_xp=true + + # Set to false to disable registration of and all recipes for VFP's moonshine potions (tonics) and bootleg gelos. Does not affect availability of VFP's custom potion types. Existing items or new items found as custom loot (not installed by VFP) will still work. Enabled by default. + B:moonshine_mixing_enabled=true + + # Set to false to disable generation of custom VFP ores like rock salt and natron in new worlds and new chunks. Enabled by default. + B:ore_generate_enabled=true + + # Set to false to disable registration of and all recipes for VFP's potions like Wolf's Spirit potion. Does NOT affect adhoc mixing of existing potions into moonshine potions. Enabled by default. + B:potions_enabled=true + + # Set to true to force most basic recipes to have a mod-specific element to ensure no collisions with other mod recipes; for example, instead of just a bucket of water to make bits o' water, the recipe will require a water bucket and a mod-specific item. OFF by default. + B:super_compatibility_mode=false + + # Set to true to force crafting recipes to require treated water for VFP's food recipes. Defaults false unless a mod like ToughAsNails(TAN) is present. Does not require TAN mod be present to set true! [default: *DEFAULT*] + S:treat_raw_water=*DEFAULT* + + # Set to true to force all VFP items and blocks to a single custom 'VFP' tab in creative views. Disabled by default. + B:use_custom_tab=false +} + + +"b bakery" { + # Set to true to disable the VFP check for a pre-existing flour recipe. Normally VFP will not include its own (1 wheat to 1 flour) recipe if one exists (regardless of what ingredients the other one uses). Disabled by default. Overrides super-compatibility mode. + B:always_include_simple_flour_recipe=false +} + + +"c butcher" { + # Set to true to disable the VFP check for a pre-existing fried egg smelting recipe. Normally VFP will not include its own smelt 1 egg recipe if one exists (regardless of what ingredients or method the other one uses). Disabled by default. Overrides super-compatibility mode. + B:always_include_fried_egg_recipe=false + + # Set to true to enable smelting of big bones directly to gelatin powder. If disabled you must obtain gelatin using the craft-table recipes. Disabled by default. + B:enable_bone_smelting=false + + # Set to true to disable ONLY meat drops from killing guardians when 'include_guardian_drops' is enabled; ignored otherwise. Use if you're interested in tail fins and air sac drops only. Disabled by default. + B:exclude_guardian_meat=false + + # Set to true to disable ONLY meat drops from killing horses when 'include_horse_drops' is enabled; ignored otherwise. Use if you have another mod that already drops horse meat. Disabled by default. + B:exclude_horse_meat=false + + # Set to true to disable ONLY meat drops from killing llamas when 'include_llama_drops' is enabled; ignored otherwise. Use if you have another mod that already drops llama meat. Disabled by default. + B:exclude_llama_meat=false + + # Set to false to ENABLE inclusion of meat drops from killing squid; ignored if 'include_squid_drops' is false. Enable if you do NOT have another mod that already drops squid meat. Note that some VFP recipes require our squid drop and become effectively disabled if this option is off. Enabled by default (no squid meat is dropped). + B:exclude_squid_meat=true + + # Set to true to disable ONLY meat drops from killing wolves when 'include_wolf_drops' is enabled; ignored otherwise. Use if you have another mod that already drops wolf meat. Disabled by default. + B:exclude_wolf_meat=false + + # Set to false to disable all VFP drops from killing a bat. VFP adds bat meat, bat poop (used to create rotten flesh or as a fertilizer like bone meal), and special drops for potions. Enabled by default. + B:include_bat_drops=true + + # Set to false to disable all VFP drops from killing polar bears. VFP adds raw bear meat and special drops for custom potions. Enabled by default. + B:include_bear_drops=true + + # Set to true to enable VFP bone drops regardless of the other mods present and super-compatibility mode setting. Leave as *DEFAULT* to let VFP decide if bone drops are appropriate per animal type. Requires restart if changed in game. [default: *DEFAULT*] + S:include_bone_drops=*DEFAULT* + + # Set to false to disable stomach lining drops from killing baby cows. VFP adds calf stomach lining for use in creating curdling agent for cheese. Enabled by default. + B:include_calf_drops=true + + # Set to false to disable all VFP drops from killing guardians and elder guardians. VFP adds guardian tail fins, meat, and other items. Enabled by default. + B:include_guardian_drops=true + + # Set to false to disable all VFP drops from killing horses. VFP adds drops like horse tears and raw horse meat. Enabled by default. + B:include_horse_drops=true + + # Set to false to disable all VFP drops from killing llamas. VFP adds raw llama meat and fleece (like wool) blocks. Enabled by default. + B:include_llama_drops=true + + # Set to false to disable the ability to steal lives from ocelots as Felis Life Essence. Note that this option changes the effect of feeding pufferfish to untamed ocelots! Enabled by default. + B:include_ocelot_drops=true + + # Set to false to disable all VFP drops from killing pigs. VFP adds drops like raw pork hocks and pig tails. Enabled by default. + B:include_pig_drops=true + + # Set to false to disable all VFP drops from killing squid. VFP adds raw squid meat and ink pearl fragment drops from squid. Enabled by default. + B:include_squid_drops=true + + # Set to false to disable all VFP drops from killing wolves (tamed and untamed). VFP adds raw wolf meat and special drops for custom potions. Enabled by default. + B:include_wolf_drops=true + + # Set to true to have llamas drop regular (sheep) wool blocks instead of the custom VFP fleece wool blocks. Disabled by default. Ignored if llama drops in general are disabled. + B:llamas_drop_regular_wool=false + + # Set to true to increase the amount of meat dropped from killing cows, pigs, sheep, etc. The increase is from 0 to 3 more pieces with auxilliary items like hides, feathers, and bones always included unless blocked by another config option. Only applied to standard Minecraft animals. Enabled by default. + B:upsize_meat_drops=true +} + + +"d produce" { + # Set to false to stop acorn drops when you break oak and dark-oak leaves. Will not disable acornmeal based recipes (as acorns can be obtained from other mods). Enabled by default. + B:include_acorn_drops=true + + # Set to false to stop raftugli fruit drops when you break jungle leaves. Enabled by default. + B:include_raftugli_drops=true + + # Set to false to disable additional mushroom drops from chopping down huge mushrooms with a butchering axe or other tool with fortune enchantment. Also adds red mushrooms to mooshroom drops. Enabled by default. + B:upsize_mushroom_drops=true + + # Set to false to disable (un)crafting of 9 mushrooms from standard mushroom blocks. If enabled you can increase storage size of mushrooms per slot and unlock all the mushroomy goodness of giant mushrooms! Enabled by default. + B:use_mushroom_blocks_as_storage=true +} + + +"e upsizer" { + # Max stack size for all bottled items like fizzy and milk drinks. Default stack size is 24. Allowed sizes are [1,4,8,16,24,32,64]. + I:drinks_max_stacksize=24 + + # Max stack size for all just-an-egg items like fried eggs that we inherit from other mods. Preferred stack size is 64; allowed sizes are [16,32,64]. Does NOT affect raw eggs' stack size. + I:eggs_max_stacksize=64 + + # Max number of distinct potions allowed in a single moonshine mixture. Hard-limit is 12. Set to one (1) to effectively disable moonshine mixing but keep potion-to-tonic conversion for stackable potions. + I:moonshine_max_potions=7 + + # Max stack size for all soupy items like creamy soups, chowders, and stews. Default stack size is 24. Allowed sizes are [1,4,8,16,24,32,64]. + I:soups_max_stacksize=24 +} + + +"x integration" { + # Set to false to disable integration with automation mods like SmartHoppers that support auto-crafting mechanics. Enabled by default. + B:automation_enabled=true + + # Set to false to disable recipe-making with non-vanilla foodstuffs (for example Harvestcraft). Note turning this off _after_ you've created mod-dependent items can result in lost items. Enabled by default. Requires game restart. + B:recipe_use_enabled=true + + # Set to false to disable integration with trading mods like FarmingForBlockheads and villager merchant trades tables. Enabled by default. + B:trading_enabled=true + + ########################################################################################################## + # tan + #--------------------------------------------------------------------------------------------------------# + # ToughAsNails specific options. + ########################################################################################################## + + tan { + # Set to false to disable ALL custom integration with the ToughAsNails mod. Requires a restart if changed in-game. Enabled by default. + B:auto_integrate=true + + # Set to false to disable all TAN-specific crafting recipes such as crafting ice cubes from ice or potable water from purified water. Enabled by default. Unused if TAN mod not present or auto-integration is disabled. + B:include_recipes=true + } + + ########################################################################################################## + # pmp + #--------------------------------------------------------------------------------------------------------# + # PlantMegaPack specific options. + ########################################################################################################## + + pmp { + # ADVANCED. Set to false to disable installing 'food*' dictionary mappings for PlantMegaPack-based foodstuffs. Only used if PlantMegaPack mod detected and is a version where this tweak is needed (ignored otherwise). Enabled by default. + B:fix_food_dictionary=true + + # ADVANCED. Set to false to disable installing 'tree*' dictionary mappings for PMP-based leaves, saplings, logs, etc. Only used if PlantMegaPack mod detected and is a version where this tweak is needed (ignored otherwise). Enabled by default. + B:fix_tree_dictionary=true + + # Set to false to disable crafting recipes for obtaining PMP crops seeds from dropped crops. Enabled by default. + B:include_seed_recipes=true + } + + ########################################################################################################## + # hvc + #--------------------------------------------------------------------------------------------------------# + # Harvestcraft specific options. + ########################################################################################################## + + hvc { + # ADVANCED. Set to false to disable installing 'food*' dictionary mappings for Harvestcraft-based foodstuffs. Only used if Harvestcraft mod detected and is a version where this tweak is needed (ignored otherwise). Enabled by default. + B:fix_food_dictionary=true + } + + ########################################################################################################## + # nat + #--------------------------------------------------------------------------------------------------------# + # Natura specific options. + ########################################################################################################## + + nat { + # ADVANCED. Set to false to disable installing 'food*' dictionary mappings for Natura-based foodstuffs. Only used if Natura mod detected and is a version where this tweak is needed (ignored otherwise). Enabled by default. + B:fix_food_dictionary=true + } + + ########################################################################################################## + # trq + #--------------------------------------------------------------------------------------------------------# + # Terraqueous specific options. + ########################################################################################################## + + trq { + # ADVANCED. Set to false to disable installing 'food*' dictionary mappings for Terraqueous-based foodstuffs. Only used if Terraqueous mod detected and is a version where this tweak is needed (ignored otherwise). Enabled by default. + B:fix_food_dictionary=true + } + + ########################################################################################################## + # cui + #--------------------------------------------------------------------------------------------------------# + # Cuisine specific options. + ########################################################################################################## + + cui { + # ADVANCED. Set to false to disable installing 'food*' dictionary mappings for Cuisine-based foodstuffs. Only used if Cuisine mod detected and is a version where this tweak is needed (ignored otherwise). Enabled by default. + B:fix_food_dictionary=true + } + +} + + +"z miscellaneous" { + # Set to false to disable red flint drops when not in super-compatibility mode. Some recipes require red flint. If you want these recipes always, leave this option on. Enabled by default. + B:always_include_red_flint_drops=true + + # Set to false to disable the extra craft recipes for water buckets and bottles (for instance the recipe to convert ice blocks to buckets of water). Enabled by default. + B:extra_water_items_crafting=true + + # Set to true to limit the use of the flint-cutter to only food RELATED recipes. Disabled by default (cutter can be used to cut things like wool and llama fleece blocks). + B:flint_cutter_for_food_only=false + + # Set to true to enable the gravel craft recipes (both manual and automated for SmartHoppers). Disabled by default. + B:gravel_crafting=false + + # Set to false to disable smelting of squid ink pearls to ender pearls. Enabled by default. + B:ink_pearls_to_ender_pearls=true + + # Set to true to allow player to instantly consume soaked foods and bootleg gelos on right-click. Disabled by default (soaked items are consumed like regular food with a consumption duration). + B:insta_eat_potion_soaked_items=false + + # Set to false to disable crafting of lava sand to blaze rods. Enabled by default. + B:lava_sand_to_blaze_rods=true + + # DEVELOPER. Set to true to enable extra craft recipes for migration of other food mod crafted items to their equivalent (or mostly equivalent) VFP items. Disabled by default. + B:pantry_migration_crafting=false + + # Set to false to disable seed drying from source produce. By default you can use seed drying paper to extract seeds from melons, pumpkins, wheat, and a few modded crops. Enabled by default; requires restart if changed in-game. + B:seed_drying=true + + # Set to true to enable Felis Life Essence based craft recipes for certain spawn eggs. Disabled by default; requires restart if changed in-game. + B:spawnegg_crafting=false + + # Set to true to enable a more complex raw fries recipe that requires salt and a vinegar bath. Disabled by default. + B:use_harder_fries_recipe=false +} + + diff --git a/config/weirdinggadget.cfg b/config/weirdinggadget.cfg new file mode 100644 index 0000000..75364bd --- /dev/null +++ b/config/weirdinggadget.cfg @@ -0,0 +1,14 @@ +# Configuration file + +general { + # Width/length of chunks to be loaded, it is recommend this is an odd number + I:chunkLoaderWidth=3 + + # Disables Chunk loading, use if there is a crash happening in a chunk loaded area + B:emergencyMode=false + + # The number of hours the player will be offline before deactivating (default 2 days) + I:hoursBeforeDeactivation=48 +} + + diff --git a/config/wings/items.cfg b/config/wings/items.cfg new file mode 100644 index 0000000..d01ad0c --- /dev/null +++ b/config/wings/items.cfg @@ -0,0 +1,209 @@ +# Configuration file + +angel { + # Min: 0.0 + # Max: 10.0 + D:flyingExertion=0.001 + + # Min: 0 + # Max: 32767 + I:itemDurability=960 + + # Min: 0.0 + # Max: 10.0 + D:landingExertion=0.08 + + # Min: 0 + # Max: 20 + I:requiredFlightSatiation=7 + + # Min: 0 + # Max: 20 + I:requiredLandSatiation=2 +} + + +bat { + # Min: 0.0 + # Max: 10.0 + D:flyingExertion=0.001 + + # Min: 0 + # Max: 32767 + I:itemDurability=1920 + + # Min: 0.0 + # Max: 10.0 + D:landingExertion=0.08 + + # Min: 0 + # Max: 20 + I:requiredFlightSatiation=7 + + # Min: 0 + # Max: 20 + I:requiredLandSatiation=2 +} + + +blue_butterfly { + # Min: 0.0 + # Max: 10.0 + D:flyingExertion=0.001 + + # Min: 0 + # Max: 32767 + I:itemDurability=960 + + # Min: 0.0 + # Max: 10.0 + D:landingExertion=0.08 + + # Min: 0 + # Max: 20 + I:requiredFlightSatiation=7 + + # Min: 0 + # Max: 20 + I:requiredLandSatiation=2 +} + + +dragon { + # Min: 0.0 + # Max: 10.0 + D:flyingExertion=0.001 + + # Min: 0 + # Max: 32767 + I:itemDurability=2880 + + # Min: 0.0 + # Max: 10.0 + D:landingExertion=0.08 + + # Min: 0 + # Max: 20 + I:requiredFlightSatiation=7 + + # Min: 0 + # Max: 20 + I:requiredLandSatiation=2 +} + + +evil { + # Min: 0.0 + # Max: 10.0 + D:flyingExertion=0.001 + + # Min: 0 + # Max: 32767 + I:itemDurability=1920 + + # Min: 0.0 + # Max: 10.0 + D:landingExertion=0.08 + + # Min: 0 + # Max: 20 + I:requiredFlightSatiation=7 + + # Min: 0 + # Max: 20 + I:requiredLandSatiation=2 +} + + +fairy { + # Min: 0.0 + # Max: 10.0 + D:flyingExertion=0.001 + + # Min: 0 + # Max: 32767 + I:itemDurability=960 + + # Min: 0.0 + # Max: 10.0 + D:landingExertion=0.08 + + # Min: 0 + # Max: 20 + I:requiredFlightSatiation=7 + + # Min: 0 + # Max: 20 + I:requiredLandSatiation=2 +} + + +fire { + # Min: 0.0 + # Max: 10.0 + D:flyingExertion=0.001 + + # Min: 0 + # Max: 32767 + I:itemDurability=1920 + + # Min: 0.0 + # Max: 10.0 + D:landingExertion=0.08 + + # Min: 0 + # Max: 20 + I:requiredFlightSatiation=7 + + # Min: 0 + # Max: 20 + I:requiredLandSatiation=2 +} + + +monarch_butterfly { + # Min: 0.0 + # Max: 10.0 + D:flyingExertion=0.001 + + # Min: 0 + # Max: 32767 + I:itemDurability=960 + + # Min: 0.0 + # Max: 10.0 + D:landingExertion=0.08 + + # Min: 0 + # Max: 20 + I:requiredFlightSatiation=7 + + # Min: 0 + # Max: 20 + I:requiredLandSatiation=2 +} + + +slime { + # Min: 0.0 + # Max: 10.0 + D:flyingExertion=0.001 + + # Min: 0 + # Max: 32767 + I:itemDurability=960 + + # Min: 0.0 + # Max: 10.0 + D:landingExertion=0.08 + + # Min: 0 + # Max: 20 + I:requiredFlightSatiation=7 + + # Min: 0 + # Max: 20 + I:requiredLandSatiation=2 +} + + diff --git a/config/wings/ores.cfg b/config/wings/ores.cfg new file mode 100644 index 0000000..7f985f1 --- /dev/null +++ b/config/wings/ores.cfg @@ -0,0 +1,28 @@ +# Configuration file + +amethyst { + # Min: 0 + # Max: 128 + I:count=1 + I:maxHeight=26 + I:minHeight=18 + + # Min: 8 + # Max: 32 + I:size=8 +} + + +fairy_dust { + # Min: 0 + # Max: 128 + I:count=10 + I:maxHeight=64 + I:minHeight=27 + + # Min: 8 + # Max: 32 + I:size=9 +} + + diff --git a/config/wither_skeleton_tweaks.cfg b/config/wither_skeleton_tweaks.cfg new file mode 100644 index 0000000..a7adf98 --- /dev/null +++ b/config/wither_skeleton_tweaks.cfg @@ -0,0 +1,38 @@ +# Configuration file + +general { + # If ALL skeletons in any Biome are turned into Wither Skeletons. [default: false] + B:"All Biomes"=false + + # The 1/n chance for (if "All Biomes" is true) a skeleton in a non-Hell biome to be a Wither Skeleton [range: 1 ~ 2147483647, default: 1] + I:"All Biomes Chance"=1 + + # Whether or not to remove stone swords from wither skeleton drops. [default: true] + B:"Delete Stone Swords"=true + + # If the Immolation Blade (Blaze) is enabled [default: true] + B:"Enable Blaze Immolation Blade"=true + + # If the Immolation Blade (Lava) is enabled [default: true] + B:"Enable Lava Immolation Blade"=true + + # If, when a blaze or pigman spawns on Nether Brick, a wither skeleton spawns with it. [default: false] + B:"Extra Spawns"=false + + # How many extra wither skeletons are spawned when one would be. [range: 0 ~ 10, default: 0] + I:"Extra Wither Skeletons"=0 + + # The wither skull fragment drop chance in 1/n. Higher numbers means less drops. Set to 0 to disable. [range: 0 ~ 2147483647, default: 1] + I:"Fragment Drop Chance"=1 + + # If converted wither skeletons are given bows. [default: true] + B:"Give Bows"=true + + # The damage of the immolation blade. The actual value will be higher than this. [range: 1.0 ~ 1500.0, default: 12.0] + S:"Immolation Damage"=12.0 + + # The value of a skull fragment, in terms of 1/n (How many shards per skull) Valid values are 1-9 [range: 1 ~ 9, default: 9] + I:"Shard Value"=9 +} + + diff --git a/config/worldstripper.cfg b/config/worldstripper.cfg new file mode 100644 index 0000000..4a3d54b --- /dev/null +++ b/config/worldstripper.cfg @@ -0,0 +1,147 @@ +# Configuration file + +general { + # Flag 1 will cause a block update. Flag 2 will send the change to clients. Flag 4 will prevent the block from + # being re-rendered, if this is a client world. Flag 8 will force any re-renders to run on the main thread instead + # of the worker pool, if this is a client world and flag 4 is clear. Flag 16 will prevent observers from seeing this change + # Flags can be added together to obtain multiple flag properties [range: 1 ~ 16, default: 3] + I:"Block State Flag"=3 + + # Sets the amount of chunks to clear on X-axis [range: 1 ~ 2147483647, default: 3] + I:"Chunk Radius X"=3 + + # Sets the amount of chunks to clear on Z-axis [range: 1 ~ 2147483647, default: 3] + I:"Chunk Radius Z"=3 + + # A list of blocks to strip away from the world [default: [Ljava.lang.String;@41156ea0] + S:"Profile 1" < + minecraft:dirt + minecraft:grass + minecraft:stone + minecraft:gravel + minecraft:sand + minecraft:sandstone + minecraft:log + minecraft:log2 + minecraft:leaves + minecraft:leaves2 + minecraft:water + minecraft:flowing_water + minecraft:lava + minecraft:flowing_lava + minecraft:netherrack + minecraft:end_stone + minecraft:red_flower + minecraft:yellow_flower + minecraft:tallgrass + minecraft:double_plant + quark:marble + quark:limestone + quark:biome_cobblestone + quark:biome_cobblestone:1 + > + + # A list of blocks to strip away from the world [default: [Ljava.lang.String;@7468255a] + S:"Profile 2" < + minecraft:dirt + minecraft:grass + minecraft:stone + minecraft:gravel + minecraft:sand + minecraft:sandstone + minecraft:log + minecraft:log2 + minecraft:leaves + minecraft:leaves2 + minecraft:water + minecraft:flowing_water + minecraft:lava + minecraft:flowing_lava + minecraft:netherrack + minecraft:end_stone + minecraft:red_flower + minecraft:yellow_flower + minecraft:tallgrass + minecraft:double_plant + > + + # A list of blocks to strip away from the world [default: [Ljava.lang.String;@3ec7d7e0] + S:"Profile 3" < + minecraft:dirt + minecraft:grass + minecraft:stone + minecraft:gravel + minecraft:sand + minecraft:sandstone + minecraft:log + minecraft:log2 + minecraft:leaves + minecraft:leaves2 + minecraft:water + minecraft:flowing_water + minecraft:lava + minecraft:flowing_lava + minecraft:netherrack + minecraft:end_stone + minecraft:red_flower + minecraft:yellow_flower + minecraft:tallgrass + minecraft:double_plant + > + + # A list of blocks to strip away from the world [default: [Ljava.lang.String;@7f0364f9] + S:"Profile 4" < + minecraft:dirt + minecraft:grass + minecraft:stone + minecraft:gravel + minecraft:sand + minecraft:sandstone + minecraft:log + minecraft:log2 + minecraft:leaves + minecraft:leaves2 + minecraft:water + minecraft:flowing_water + minecraft:lava + minecraft:flowing_lava + minecraft:netherrack + minecraft:end_stone + minecraft:red_flower + minecraft:yellow_flower + minecraft:tallgrass + minecraft:double_plant + > + + # A list of blocks to strip away from the world [default: [Ljava.lang.String;@158965d7] + S:"Profile 5" < + minecraft:dirt + minecraft:grass + minecraft:stone + minecraft:gravel + minecraft:sand + minecraft:sandstone + minecraft:log + minecraft:log2 + minecraft:leaves + minecraft:leaves2 + minecraft:water + minecraft:flowing_water + minecraft:lava + minecraft:flowing_lava + minecraft:netherrack + minecraft:end_stone + minecraft:red_flower + minecraft:yellow_flower + minecraft:tallgrass + minecraft:double_plant + > + + # Replaces every block removed by the stripper with this block [default: minecraft:air] + S:"Replacement Block"=minecraft:air + + # Selected Profile [range: 1 ~ 5, default: 1] + I:"Selected Profile:"=1 +} + + diff --git a/config/worldstripper.cfg.bak b/config/worldstripper.cfg.bak new file mode 100644 index 0000000..78a91e0 --- /dev/null +++ b/config/worldstripper.cfg.bak @@ -0,0 +1,143 @@ +# Configuration file + +general { + # Flag 1 will cause a block update. Flag 2 will send the change to clients. Flag 4 will prevent the block from + # being re-rendered, if this is a client world. Flag 8 will force any re-renders to run on the main thread instead + # of the worker pool, if this is a client world and flag 4 is clear. Flag 16 will prevent observers from seeing this change + # Flags can be added together to obtain multiple flag properties [range: 1 ~ 16, default: 3] + I:"Block State Flag"=3 + + # Sets the amount of chunks to clear on X-axis [range: 1 ~ 2147483647, default: 3] + I:"Chunk Radius X"=3 + + # Sets the amount of chunks to clear on Z-axis [range: 1 ~ 2147483647, default: 3] + I:"Chunk Radius Z"=3 + + # A list of blocks to strip away from the world [default: [Ljava.lang.String;@41156ea0] + S:"Profile 1" < + minecraft:dirt + minecraft:grass + minecraft:stone + minecraft:gravel + minecraft:sand + minecraft:sandstone + minecraft:log + minecraft:log2 + minecraft:leaves + minecraft:leaves2 + minecraft:water + minecraft:flowing_water + minecraft:lava + minecraft:flowing_lava + minecraft:netherrack + minecraft:end_stone + minecraft:red_flower + minecraft:yellow_flower + minecraft:tallgrass + minecraft:double_plant + > + + # A list of blocks to strip away from the world [default: [Ljava.lang.String;@7468255a] + S:"Profile 2" < + minecraft:dirt + minecraft:grass + minecraft:stone + minecraft:gravel + minecraft:sand + minecraft:sandstone + minecraft:log + minecraft:log2 + minecraft:leaves + minecraft:leaves2 + minecraft:water + minecraft:flowing_water + minecraft:lava + minecraft:flowing_lava + minecraft:netherrack + minecraft:end_stone + minecraft:red_flower + minecraft:yellow_flower + minecraft:tallgrass + minecraft:double_plant + > + + # A list of blocks to strip away from the world [default: [Ljava.lang.String;@3ec7d7e0] + S:"Profile 3" < + minecraft:dirt + minecraft:grass + minecraft:stone + minecraft:gravel + minecraft:sand + minecraft:sandstone + minecraft:log + minecraft:log2 + minecraft:leaves + minecraft:leaves2 + minecraft:water + minecraft:flowing_water + minecraft:lava + minecraft:flowing_lava + minecraft:netherrack + minecraft:end_stone + minecraft:red_flower + minecraft:yellow_flower + minecraft:tallgrass + minecraft:double_plant + > + + # A list of blocks to strip away from the world [default: [Ljava.lang.String;@7f0364f9] + S:"Profile 4" < + minecraft:dirt + minecraft:grass + minecraft:stone + minecraft:gravel + minecraft:sand + minecraft:sandstone + minecraft:log + minecraft:log2 + minecraft:leaves + minecraft:leaves2 + minecraft:water + minecraft:flowing_water + minecraft:lava + minecraft:flowing_lava + minecraft:netherrack + minecraft:end_stone + minecraft:red_flower + minecraft:yellow_flower + minecraft:tallgrass + minecraft:double_plant + > + + # A list of blocks to strip away from the world [default: [Ljava.lang.String;@158965d7] + S:"Profile 5" < + minecraft:dirt + minecraft:grass + minecraft:stone + minecraft:gravel + minecraft:sand + minecraft:sandstone + minecraft:log + minecraft:log2 + minecraft:leaves + minecraft:leaves2 + minecraft:water + minecraft:flowing_water + minecraft:lava + minecraft:flowing_lava + minecraft:netherrack + minecraft:end_stone + minecraft:red_flower + minecraft:yellow_flower + minecraft:tallgrass + minecraft:double_plant + > + + # Replaces every block removed by the stripper with this block [default: minecraft:air] + S:"Replacement Block"=minecraft:air + + # Selected Profile [range: 1 ~ 5, default: 1] + I:"Selected Profile:"=1 +} + + diff --git a/config/worleycaves.cfg b/config/worleycaves.cfg new file mode 100644 index 0000000..534630d --- /dev/null +++ b/config/worleycaves.cfg @@ -0,0 +1,38 @@ +# Configuration file + +cavegen { + # Dimension IDs that will use Vanilla cave generation rather than Worley's Caves + # Default: + I:blackListedDims < + > + + # Reduces number of caves at surface level, becoming more common until caves generate normally X number of blocks below the surface + # Default: 15 + I:easeInDepth=15 + + # Streches (when > 1.0) or compresses (when < 1.0) cave generation along X and Z axis + # Default: 1.0 + D:horizonalCompressionMultiplier=1.0 + + # Caves will not attempt to generate above this y level. Range 1-256 + # Default: 128 + I:maxCaveHeight=128 + + # Controls size of caves. Smaller values = larger caves. Between -1.0 and 1.0 + # Default: -0.18 + D:noiseCutoffValue=-0.18 + + # Controls size of caves at the surface. Smaller values = more caves break through the surface. Between -1.0 and 1.0 + # Default: -0.081 (45% of noiseCutoffValue) + D:surfaceCutoffValue=-0.081 + + # Squishes caves on the Y axis. Lower values = taller caves and more steep drops + # Default: 2.0 + D:verticalCompressionMultiplier=2.0 + + # Controls how much to warp caves. Lower values = straighter caves + # Default: 8.0 + D:warpAmplifier=8.0 +} + + diff --git a/icon.png b/icon.png new file mode 100644 index 0000000..38cd583 Binary files /dev/null and b/icon.png differ diff --git a/libraries/com/eclipsesource/minimal-json/minimal-json-0.9.4/minimal-json-0.9.4.jar b/libraries/com/eclipsesource/minimal-json/minimal-json-0.9.4/minimal-json-0.9.4.jar new file mode 100644 index 0000000..14c0633 Binary files /dev/null and b/libraries/com/eclipsesource/minimal-json/minimal-json-0.9.4/minimal-json-0.9.4.jar differ diff --git a/libraries/com/github/javaparser/javaparser-core-3.2.4/javaparser-core-3.2.4.jar b/libraries/com/github/javaparser/javaparser-core-3.2.4/javaparser-core-3.2.4.jar new file mode 100644 index 0000000..3af1468 Binary files /dev/null and b/libraries/com/github/javaparser/javaparser-core-3.2.4/javaparser-core-3.2.4.jar differ diff --git a/libraries/libloader cached libs.txt b/libraries/libloader cached libs.txt new file mode 100644 index 0000000..257f3a5 --- /dev/null +++ b/libraries/libloader cached libs.txt @@ -0,0 +1,9 @@ +libraries\com\eclipsesource\minimal-json\minimal-json-0.9.4\minimal-json-0.9.4.jar +libraries\com\github\javaparser\javaparser-core-3.2.4\javaparser-core-3.2.4.jar +libraries\me\nallar\JavaPatcher-1.8\JavaPatcher-1.8.jar +libraries\me\nallar\whocalled\WhoCalled-1.1\WhoCalled-1.1.jar +libraries\org\javassist\javassist-3.22.0-CR1-1a955bad6b275515\javassist-3.22.0-CR1.jar +libraries\org\json\json-20090211\json-20090211.jar +libraries\org\minimallycorrect\javatransformer\JavaTransformer-1.8.3\JavaTransformer-1.8.3.jar +libraries\org\minimallycorrect\mixin\Mixin-1.0-SNAPSHOT-6458ad41b311f546\Mixin-1.0-SNAPSHOT.jar +libraries\org\minimallycorrect\modpatcher\ModPatcher-1.12-SNAPSHOT-ca147c01b3ebba6e\ModPatcher-1.12-SNAPSHOT.jar diff --git a/libraries/libloader mod state.obj b/libraries/libloader mod state.obj new file mode 100644 index 0000000..f24cf53 Binary files /dev/null and b/libraries/libloader mod 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Zeon's Composite Mod for Alterlite (zcm_alterlite) is a "mod" created by YandolsZX to be used only specifically for the New Alterlite modpack. + +2. This mod is created with the mod CustomStuff4 by CubeX2, and it is required as a dependency to run. + +3. You are allowed to use this mod for any other custom modpack as you see fit. + +4. While I am allowing usage of this mod outside of the New Alterlite modpack, it is basically useless outside of it. It has no crafting recipes included as they are defined in ZenScripts, and most parts of the mod are used in conjuction with other mods to even function properly. + +5. You are allowed to use mods like CraftTweaker to define recipes for any block or item from zcm_alterlite. + +6. You are NOT allowed to edit any of the part files from the jar directly. + +7. Do not take credit for any part of the mod you changed via mods like CraftTweaker. + +8. DO credit the original authors of any textures you changed via a texture pack. diff --git a/mods/zcm-alterlite/Texture Credits.txt b/mods/zcm-alterlite/Texture Credits.txt new file mode 100644 index 0000000..a4ee958 --- /dev/null +++ b/mods/zcm-alterlite/Texture Credits.txt @@ -0,0 +1,28 @@ +Aeon Extension Pack: + +Cyber Optics: + +Precisely Portal by carlotta4th: +Labyrinth Blocks - all 16 variants +Substitution Blocks - all variants + +Soartex Fanver: + + +OpenGameArt: + +Texture Credits Item - Paper icon by Programmer16 + +TBD - Rank Coins and More by Sinestesia +Folder - Folder icon by Xevin +Makeshift Furnace Sides - Box by KerteX_ +Cardboard Box - Cardboard Box by BRUTALDELUXE09 +Frontierrium - Basic Gems Icon Remix by prdatur +Solaris Crystalite - Basic Gems Icon Remix by prdatur +Rybyorite - Basic Gems Icon Remix by prdatur +Osirian Star - Shiny Orbs by Mumu +CommTerminal - CommTerminal by MoikMellah + +DeviantArt: + +An assortment of items - Balduranne \ No newline at end of file diff --git a/mods/zcm-alterlite/additionals.json b/mods/zcm-alterlite/additionals.json new file mode 100644 index 0000000..b09f0ed --- /dev/null +++ b/mods/zcm-alterlite/additionals.json @@ -0,0 +1,71 @@ +{ + "stagingbelt": [{ + "type": "item:simple", + "entries": [{ + "id": "belt", + "model": "zcm_alterlite:belt", + "information": [ + "Low tier basic belt that lets you carry ", + "up to an additional 2 rows of items!" + ], + "creativeTab": "zcm_alterlite", + "gui": "zcm_alterlite:belt", + "modules": [{ + "type": "inventory", + "name": "belt", + "size": 18 + }] + }] + }, + { + "type": "gui:container", + "entries": [{ + "id": "belt", + "bg": "zcm_alterlite:textures/gui/container/beltbag.png", + "slots": [{ + "name": "belt", + "rows": 2, + "columns": 9, + "x": 8, + "y": 34 + }, + { + "name": "player", + "firstSlot": 9, + "rows": 3, + "columns": 9, + "x": 8, + "y": 84 + }, + { + "name": "player", + "rows": 1, + "columns": 9, + "x": 8, + "y": 142 + } + ], + "shiftClickRules": [{ + "from": [0, 17], + "to": [44, 18] + }, + { + "from": [18, 44], + "to": [0, 17] + } + ], + "labels": [{ + "text": "zcm_alterlite.container.stagingbelt", + "x": 8, + "y": 24 + }, + { + "text": "container.inventory", + "x": 8, + "y": 73 + } + ] + }] + } + ] +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/altglass.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/altglass.json new file mode 100644 index 0000000..7da3156 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/altglass.json @@ -0,0 +1,5 @@ +{ + "variants": { + "normal": {"model": "zcm_alterlite:altglass"} + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/altglass_pane.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/altglass_pane.json new file mode 100644 index 0000000..0dc65a1 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/altglass_pane.json @@ -0,0 +1,40 @@ +{ + "multipart": [ + { + "when": {"subtype": "subtype0"}, + "apply": {"model": "zcm_alterlite:altglass_pane_post"} + }, + { + "when": {"north": true, "subtype": "subtype0"}, + "apply": {"model": "zcm_alterlite:altglass_pane_side"} + }, + { + "when": {"east": true, "subtype": "subtype0"}, + "apply": {"model": "zcm_alterlite:altglass_pane_side", "y": 90} + }, + { + "when": {"south": true, "subtype": "subtype0"}, + "apply": {"model": "zcm_alterlite:altglass_pane_side_alt"} + }, + { + "when": {"west": true, "subtype": "subtype0"}, + "apply": {"model": "zcm_alterlite:altglass_pane_side_alt", "y": 90} + }, + { + "when": {"north": false, "subtype": "subtype0"}, + "apply": {"model": "zcm_alterlite:altglass_pane_noside"} + }, + { + "when": {"east": false, "subtype": "subtype0"}, + "apply": {"model": "zcm_alterlite:altglass_pane_noside_alt"} + }, + { + "when": {"south": false, "subtype": "subtype0"}, + "apply": {"model": "zcm_alterlite:altglass_pane_noside_alt", "y": 90} + }, + { + "when": {"west": false, "subtype": "subtype0"}, + "apply": {"model": "zcm_alterlite:altglass_pane_noside", "y": 270} + } + ] +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/button.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/button.json new file mode 100644 index 0000000..bfef68b --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/button.json @@ -0,0 +1,16 @@ +{ + "variants": { + "facing=up,powered=false": {"model": "stone_button", "uvlock": true}, + "facing=down,powered=false": {"model": "stone_button", "uvlock": true, "x": 180}, + "facing=east,powered=false": {"model": "stone_button", "uvlock": true, "x": 90, "y": 90}, + "facing=west,powered=false": {"model": "stone_button", "uvlock": true, "x": 90, "y": 270}, + "facing=south,powered=false": {"model": "stone_button", "uvlock": true, "x": 90, "y": 180}, + "facing=north,powered=false": {"model": "stone_button", "uvlock": true, "x": 90}, + "facing=up,powered=true": {"model": "stone_button_pressed", 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a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/carpet_no_subtype.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/carpet_no_subtype.json new file mode 100644 index 0000000..33f7aa6 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/carpet_no_subtype.json @@ -0,0 +1,5 @@ +{ + "variants": { + "normal": {"model": "minecraft:carpet_white"} + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/chest.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/chest.json new file mode 100644 index 0000000..60464a0 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/chest.json @@ -0,0 +1,5 @@ +{ + "variants": { + "normal": {"model": "zcm_alterlite:sensor_iron"} + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/crafter.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/crafter.json new file mode 100644 index 0000000..60464a0 --- 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0000000..4e75906 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/directional.json @@ -0,0 +1,16 @@ +{ + "variants": { + "facing=north,subtype=subtype0": {"model": "zcm_alterlite:horizontal_0", "y": 0}, + "facing=east,subtype=subtype0": {"model": "zcm_alterlite:horizontal_0", "y": 90}, + "facing=south,subtype=subtype0": {"model": "zcm_alterlite:horizontal_0", "y": 180}, + "facing=west,subtype=subtype0": {"model": "zcm_alterlite:horizontal_0", "y": 270}, + "facing=up,subtype=subtype0": {"model": "zcm_alterlite:vertical_0"}, + "facing=down,subtype=subtype0": {"model": "zcm_alterlite:vertical_0", "x": 180}, + "facing=north,subtype=subtype1": {"model": "zcm_alterlite:horizontal_1", "y": 0}, + "facing=east,subtype=subtype1": {"model": "zcm_alterlite:horizontal_1", "y": 90}, + "facing=south,subtype=subtype1": {"model": "zcm_alterlite:horizontal_1", "y": 180}, + "facing=west,subtype=subtype1": {"model": "zcm_alterlite:horizontal_1", "y": 270}, + "facing=up,subtype=subtype1": {"model": "zcm_alterlite:vertical_1"}, + "facing=down,subtype=subtype1": {"model": "zcm_alterlite:vertical_1", "x": 180} + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/directional_no_subtype.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/directional_no_subtype.json new file mode 100644 index 0000000..543a419 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/directional_no_subtype.json @@ -0,0 +1,10 @@ +{ + "variants": { + "facing=north": {"model": "zcm_alterlite:horizontal_0", "y": 0}, + "facing=east": {"model": "zcm_alterlite:horizontal_0", "y": 90}, + "facing=south": {"model": "zcm_alterlite:horizontal_0", "y": 180}, + "facing=west": {"model": "zcm_alterlite:horizontal_0", "y": 270}, + "facing=up": {"model": "zcm_alterlite:vertical_0"}, + "facing=down": {"model": "zcm_alterlite:vertical_0", "x": 180} + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/fence.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/fence.json new file mode 100644 index 0000000..140f355 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/fence.json @@ -0,0 +1,44 @@ +{ + "multipart": [ + { + "when": {"subtype": "subtype0"}, + "apply": {"model": "oak_fence_post"} + }, + { + "when": {"north": "true", "subtype": "subtype0"}, + "apply": {"model": "oak_fence_side", "uvlock": true} + }, + { + "when": {"east": "true", "subtype": "subtype0"}, + "apply": {"model": "oak_fence_side", "y": 90, "uvlock": true} + }, + { + "when": {"south": "true", "subtype": "subtype0"}, + "apply": {"model": "oak_fence_side", "y": 180, "uvlock": true} + }, + { + "when": {"west": "true", "subtype": "subtype0"}, + "apply": {"model": "oak_fence_side", "y": 270, "uvlock": true} + }, + { + "when": {"subtype": "subtype1"}, + "apply": {"model": "birch_fence_post"} + }, + { + "when": {"north": "true", "subtype": "subtype1"}, + "apply": {"model": "birch_fence_side", "uvlock": true} + }, + { + "when": {"east": "true", "subtype": "subtype1"}, + "apply": {"model": "birch_fence_side", "y": 90, "uvlock": true} + }, + { + "when": {"south": "true", "subtype": "subtype1"}, + "apply": {"model": "birch_fence_side", "y": 180, "uvlock": true} + }, + { + "when": {"west": "true", "subtype": "subtype1"}, + "apply": {"model": "birch_fence_side", "y": 270, "uvlock": true} + } + ] +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/fence_gate.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/fence_gate.json new file mode 100644 index 0000000..fb5afe8 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/fence_gate.json @@ -0,0 +1,20 @@ +{ + "variants": { + "facing=south,in_wall=false,open=false": {"model": "acacia_fence_gate_closed", "uvlock": true}, + "facing=west,in_wall=false,open=false": {"model": "acacia_fence_gate_closed", "uvlock": true, "y": 90}, + "facing=north,in_wall=false,open=false": {"model": "acacia_fence_gate_closed", "uvlock": true, "y": 180}, + "facing=east,in_wall=false,open=false": {"model": "acacia_fence_gate_closed", "uvlock": true, "y": 270}, + "facing=south,in_wall=false,open=true": {"model": "acacia_fence_gate_open", "uvlock": true}, + "facing=west,in_wall=false,open=true": {"model": "acacia_fence_gate_open", "uvlock": true, "y": 90}, + "facing=north,in_wall=false,open=true": {"model": "acacia_fence_gate_open", "uvlock": true, "y": 180}, + "facing=east,in_wall=false,open=true": {"model": "acacia_fence_gate_open", "uvlock": true, "y": 270}, + "facing=south,in_wall=true,open=false": {"model": "acacia_wall_gate_closed", "uvlock": true}, + "facing=west,in_wall=true,open=false": {"model": "acacia_wall_gate_closed", "uvlock": true, "y": 90}, + "facing=north,in_wall=true,open=false": {"model": "acacia_wall_gate_closed", "uvlock": true, "y": 180}, + "facing=east,in_wall=true,open=false": {"model": "acacia_wall_gate_closed", "uvlock": true, "y": 270}, + "facing=south,in_wall=true,open=true": {"model": "acacia_wall_gate_open", "uvlock": true}, + "facing=west,in_wall=true,open=true": {"model": "acacia_wall_gate_open", "uvlock": true, "y": 90}, + "facing=north,in_wall=true,open=true": {"model": "acacia_wall_gate_open", "uvlock": true, "y": 180}, + "facing=east,in_wall=true,open=true": {"model": "acacia_wall_gate_open", "uvlock": true, "y": 270} + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/fence_no_subtype.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/fence_no_subtype.json new file mode 100644 index 0000000..79c52f7 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/fence_no_subtype.json @@ -0,0 +1,23 @@ +{ + "multipart": [ + { + "apply": {"model": "oak_fence_post"} + }, + { + "when": {"north": "true"}, + "apply": {"model": "oak_fence_side", "uvlock": true} + }, + { + "when": {"east": "true"}, + "apply": {"model": "oak_fence_side", "y": 90, "uvlock": true} + }, + { + "when": {"south": "true"}, + "apply": {"model": "oak_fence_side", "y": 180, "uvlock": true} + }, + { + "when": {"west": "true"}, + "apply": {"model": "oak_fence_side", "y": 270, "uvlock": true} + } + ] +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/fluid_container.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/fluid_container.json new file mode 100644 index 0000000..9d2ee9d --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/fluid_container.json @@ -0,0 +1,18 @@ +{ + "forge_marker": 1, + "variants": { + "inventory": { + "model": "forge:forgebucket", + "textures": { + "base": "cs4examplemod:items/fluid_container_base", + "fluid": "cs4examplemod:items/fluid_container_fluid", + "cover": "cs4examplemod:items/fluid_container_cover" + }, + "transform": "forge:default-item", + "custom": { + "fluid": "water", + "flipGas": true + } + } + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/fluid_machine.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/fluid_machine.json new file mode 100644 index 0000000..8093394 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/fluid_machine.json @@ -0,0 +1,6 @@ +{ + "variants": { + "normal": {"model": "zcm_alterlite:sensor_iron"}, + "inventory": {"model": "zcm_alterlite:sensor_iron"} + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/fluidmaker.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/fluidmaker.json new file mode 100644 index 0000000..a25d129 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/fluidmaker.json @@ -0,0 +1,8 @@ +{ + "variants": { + "facing=north": { "model": "zcm_alterlite:blocks/blaceholder" }, + "facing=south": { "model": "zcm_alterlite:blocks/blaceholder", "y": 180 }, + "facing=west": { "model": "zcm_alterlite:blocks/blaceholder", "y": 270 }, + "facing=east": { "model": "zcm_alterlite:blocks/blaceholder", "y": 90 } + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/horizontal.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/horizontal.json new file mode 100644 index 0000000..f214447 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/horizontal.json @@ -0,0 +1,12 @@ +{ + "variants": { + "facing=north,subtype=subtype0": {"model": "zcm_alterlite:horizontal_0", "y": 0}, + "facing=east,subtype=subtype0": {"model": "zcm_alterlite:horizontal_0", "y": 90}, + "facing=south,subtype=subtype0": {"model": "zcm_alterlite:horizontal_0", "y": 180}, + "facing=west,subtype=subtype0": {"model": "zcm_alterlite:horizontal_0", "y": 270}, + "facing=north,subtype=subtype1": {"model": "zcm_alterlite:horizontal_1", "y": 0}, + "facing=east,subtype=subtype1": {"model": "zcm_alterlite:horizontal_1", "y": 90}, + "facing=south,subtype=subtype1": {"model": "zcm_alterlite:horizontal_1", "y": 180}, + "facing=west,subtype=subtype1": {"model": "zcm_alterlite:horizontal_1", "y": 270} + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/horizontal_no_subtype.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/horizontal_no_subtype.json new file mode 100644 index 0000000..a464bee --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/horizontal_no_subtype.json @@ -0,0 +1,8 @@ +{ + "variants": { + "facing=north": {"model": "zcm_alterlite:horizontal_0", "y": 0}, + "facing=east": {"model": "zcm_alterlite:horizontal_0", "y": 90}, + "facing=south": {"model": "zcm_alterlite:horizontal_0", "y": 180}, + "facing=west": {"model": "zcm_alterlite:horizontal_0", "y": 270} + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/labyrinth.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/labyrinth.json new file mode 100644 index 0000000..cbb14d8 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/labyrinth.json @@ -0,0 +1,20 @@ +{ + "variants": { + "subtype=subtype0": {"model": "zcm_alterlite:labyrinth"}, + "subtype=subtype1": {"model": "zcm_alterlite:labyrinth_cade"}, + "subtype=subtype2": {"model": "zcm_alterlite:labyrinth_white"}, + "subtype=subtype3": {"model": "zcm_alterlite:labyrinth_mundane"}, + "subtype=subtype4": {"model": "zcm_alterlite:labyrinth_stale"}, + "subtype=subtype5": {"model": "zcm_alterlite:labyrinth_yellow"}, + "subtype=subtype6": {"model": "zcm_alterlite:labyrinth_tallack"}, + "subtype=subtype7": {"model": "zcm_alterlite:labyrinth_dangerous"}, + "subtype=subtype8": {"model": "zcm_alterlite:labyrinth_axon"}, + "subtype=subtype9": {"model": "zcm_alterlite:labyrinth_gramm"}, + "subtype=subtype10": {"model": "zcm_alterlite:labyrinth_barned"}, + "subtype=subtype11": {"model": "zcm_alterlite:labyrinth_masked"}, + "subtype=subtype12": {"model": "zcm_alterlite:labyrinth_slither"}, + "subtype=subtype13": {"model": "zcm_alterlite:labyrinth_sine"}, + "subtype=subtype14": {"model": "zcm_alterlite:labyrinth_special"}, + "subtype=subtype15": {"model": "zcm_alterlite:labyrinth_brick"} + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/liquidarsanite.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/liquidarsanite.json new file mode 100644 index 0000000..72925d2 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/liquidarsanite.json @@ -0,0 +1,27 @@ +{ + "forge_marker": 1, + "defaults": { + "model": "forge:fluid", + "custom": { "fluid": "liquidarsanite" } + }, + "variants": { + "level": { + "0": {"model": "forge:fluid"}, + "1": {"model": "forge:fluid"}, + "2": {"model": "forge:fluid"}, + "3": {"model": "forge:fluid"}, + "4": {"model": "forge:fluid"}, + "5": {"model": "forge:fluid"}, + "6": {"model": "forge:fluid"}, + "7": {"model": "forge:fluid"}, + "8": {"model": "forge:fluid"}, + "9": {"model": "forge:fluid"}, + "10": {"model": "forge:fluid"}, + "11": {"model": "forge:fluid"}, + "12": {"model": "forge:fluid"}, + "13": {"model": "forge:fluid"}, + "14": {"model": "forge:fluid"}, + "15": {"model": "forge:fluid"} + } + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/liquidsol.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/liquidsol.json new file mode 100644 index 0000000..684ff00 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/liquidsol.json @@ -0,0 +1,27 @@ +{ + "forge_marker": 1, + "defaults": { + "model": "forge:fluid", + "custom": { "fluid": "liquidsol" } + }, + "variants": { + "level": { + "0": {"model": "forge:fluid"}, + "1": {"model": "forge:fluid"}, + "2": {"model": "forge:fluid"}, + "3": {"model": "forge:fluid"}, + "4": {"model": "forge:fluid"}, + "5": {"model": "forge:fluid"}, + "6": {"model": "forge:fluid"}, + "7": {"model": "forge:fluid"}, + "8": {"model": "forge:fluid"}, + "9": {"model": "forge:fluid"}, + "10": {"model": "forge:fluid"}, + "11": {"model": "forge:fluid"}, + "12": {"model": "forge:fluid"}, + "13": {"model": "forge:fluid"}, + "14": {"model": "forge:fluid"}, + "15": {"model": "forge:fluid"} + } + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/machine.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/machine.json new file mode 100644 index 0000000..60464a0 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/machine.json @@ -0,0 +1,5 @@ +{ + "variants": { + "normal": {"model": "zcm_alterlite:sensor_iron"} + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/machine_no_fuel.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/machine_no_fuel.json new file mode 100644 index 0000000..60464a0 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/machine_no_fuel.json @@ -0,0 +1,5 @@ +{ + "variants": { + "normal": {"model": "zcm_alterlite:sensor_iron"} + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/makeshiftfurnace.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/makeshiftfurnace.json new file mode 100644 index 0000000..2376de3 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/makeshiftfurnace.json @@ -0,0 +1,5 @@ +{ + "variants": { + "normal": {"model": "zcm_alterlite:makeshiftfurnace"} + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/mob_shield.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/mob_shield.json new file mode 100644 index 0000000..be04c31 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/mob_shield.json @@ -0,0 +1,5 @@ +{ + "variants": { + "normal": {"model": "zcm_alterlite:mob_shield"} + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/pane.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/pane.json new file mode 100644 index 0000000..1303753 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/pane.json @@ -0,0 +1,80 @@ +{ + "multipart": [ + { + "when": {"subtype": "subtype0"}, + "apply": {"model": "glass_pane_post"} + }, + { + "when": {"north": true, "subtype": "subtype0"}, + "apply": {"model": "glass_pane_side"} + }, + { + "when": {"east": true, "subtype": "subtype0"}, + "apply": {"model": "glass_pane_side", "y": 90} + }, + { + "when": {"south": true, "subtype": "subtype0"}, + "apply": {"model": "glass_pane_side_alt"} + }, + { + "when": {"west": true, "subtype": "subtype0"}, + "apply": {"model": "glass_pane_side_alt", "y": 90} + }, + { + "when": {"north": false, "subtype": "subtype0"}, + "apply": {"model": "glass_pane_noside"} + }, + { + "when": {"east": false, "subtype": "subtype0"}, + "apply": {"model": "glass_pane_noside_alt"} + }, + { + "when": {"south": false, "subtype": "subtype0"}, + "apply": {"model": "glass_pane_noside_alt", "y": 90} + }, + { + "when": {"west": false, "subtype": "subtype0"}, + "apply": {"model": "glass_pane_noside", "y": 270} + }, + { + "when": {"subtype": "subtype1"}, + "apply": {"model": "iron_bars_post_ends"} + }, + { + "when": {"north": false, "east": false, "south": false, "west": false, "subtype": "subtype1"}, + "apply": {"model": "iron_bars_post"} + }, + { + "when": {"north": true, "east": false, "south": false, "west": false, "subtype": "subtype1"}, + "apply": {"model": "iron_bars_cap"} + }, + { + "when": {"north": false, "east": true, "south": false, "west": false, "subtype": "subtype1"}, + "apply": {"model": "iron_bars_cap", "y": 90} + }, + { + "when": {"north": false, "east": false, "south": true, "west": false, "subtype": "subtype1"}, + "apply": {"model": "iron_bars_cap_alt"} + }, + { + "when": {"north": false, "east": false, "south": false, "west": true, "subtype": "subtype1"}, + "apply": {"model": "iron_bars_cap_alt", "y": 90} + }, + { + "when": {"north": true, "subtype": "subtype1"}, + "apply": {"model": "iron_bars_side"} + }, + { + "when": {"east": true, "subtype": "subtype1"}, + "apply": {"model": "iron_bars_side", "y": 90} + }, + { + "when": {"south": true, "subtype": "subtype1"}, + "apply": {"model": "iron_bars_side_alt"} + }, + { + "when": {"west": true, "subtype": "subtype1"}, + "apply": {"model": "iron_bars_side_alt", "y": 90} + } + ] +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/pane_no_subtype.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/pane_no_subtype.json new file mode 100644 index 0000000..5cba396 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/pane_no_subtype.json @@ -0,0 +1,37 @@ +{ + "multipart": [ + {"apply": {"model": "glass_pane_post"}}, + { + "when": {"north": true}, + "apply": {"model": "glass_pane_side"} + }, + { + "when": {"east": true}, + "apply": {"model": "glass_pane_side", "y": 90} + }, + { + "when": {"south": true}, + "apply": {"model": "glass_pane_side_alt"} + }, + { + "when": {"west": true}, + "apply": {"model": "glass_pane_side_alt", "y": 90} + }, + { + "when": {"north": false}, + "apply": {"model": "glass_pane_noside"} + }, + { + "when": {"east": false}, + "apply": {"model": "glass_pane_noside_alt"} + }, + { + "when": {"south": false}, + "apply": {"model": "glass_pane_noside_alt", "y": 90} + }, + { + "when": {"west": false}, + "apply": {"model": "glass_pane_noside", "y": 270} + } + ] +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/pressure_plate.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/pressure_plate.json new file mode 100644 index 0000000..dd31512 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/pressure_plate.json @@ -0,0 +1,6 @@ +{ + "variants": { + "powered=false": {"model": "wooden_pressure_plate_up"}, + "powered=true": {"model": "wooden_pressure_plate_down"} + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/slab.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/slab.json new file mode 100644 index 0000000..c3c6216 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/slab.json @@ -0,0 +1,8 @@ +{ + "variants": { + "half=bottom,subtype=subtype0": {"model": "half_slab_oak"}, + "half=top,subtype=subtype0": {"model": "upper_slab_oak"}, + "half=bottom,subtype=subtype1": {"model": "half_slab_birch"}, + "half=top,subtype=subtype1": {"model": "upper_slab_birch"} + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/slab_no_subtype.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/slab_no_subtype.json new file mode 100644 index 0000000..79ebb2b --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/slab_no_subtype.json @@ -0,0 +1,6 @@ +{ + "variants": { + "half=bottom": {"model": "half_slab_oak"}, + "half=top": {"model": "upper_slab_oak"} + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/small_cube.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/small_cube.json new file mode 100644 index 0000000..a6997e9 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/small_cube.json @@ -0,0 +1,6 @@ +{ + "variants": { + "normal": {"model": "zcm_alterlite:small_cube"}, + "inventory": {"model": "zcm_alterlite:small_cube"} + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/snow.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/snow.json new file mode 100644 index 0000000..fd0667f --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/snow.json @@ -0,0 +1,12 @@ +{ + "variants": { + "layers=1": {"model": "snow_height2"}, + "layers=2": {"model": "snow_height4"}, + "layers=3": {"model": "snow_height6"}, + "layers=4": {"model": "snow_height8"}, + "layers=5": {"model": "snow_height10"}, + "layers=6": {"model": "snow_height12"}, + "layers=7": {"model": "snow_height14"}, + "layers=8": {"model": "snow"} + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/someblock.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/someblock.json new file mode 100644 index 0000000..300783f --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/someblock.json @@ -0,0 +1,6 @@ +{ + "variants": { + "subtype=subtype0": {"model": "zcm_alterlite:sensor_iron"}, + "subtype=subtype1": {"model": "zcm_alterlite:sensor_gold"} + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/stairs.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/stairs.json new file mode 100644 index 0000000..bb54664 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/stairs.json @@ -0,0 +1,44 @@ +{ + "variants": { + "facing=east,half=bottom,shape=straight": {"model": "spruce_stairs"}, + "facing=west,half=bottom,shape=straight": {"model": "spruce_stairs", "y": 180, "uvlock": true}, + "facing=south,half=bottom,shape=straight": {"model": "spruce_stairs", "y": 90, "uvlock": true}, + "facing=north,half=bottom,shape=straight": {"model": "spruce_stairs", "y": 270, "uvlock": true}, + "facing=east,half=bottom,shape=outer_right": {"model": "spruce_outer_stairs"}, + "facing=west,half=bottom,shape=outer_right": {"model": "spruce_outer_stairs", "y": 180, "uvlock": true}, + "facing=south,half=bottom,shape=outer_right": {"model": "spruce_outer_stairs", "y": 90, "uvlock": true}, + "facing=north,half=bottom,shape=outer_right": {"model": "spruce_outer_stairs", "y": 270, "uvlock": true}, + "facing=east,half=bottom,shape=outer_left": {"model": "spruce_outer_stairs", "y": 270, "uvlock": true}, + "facing=west,half=bottom,shape=outer_left": {"model": "spruce_outer_stairs", "y": 90, "uvlock": true}, + "facing=south,half=bottom,shape=outer_left": {"model": "spruce_outer_stairs"}, + "facing=north,half=bottom,shape=outer_left": {"model": "spruce_outer_stairs", "y": 180, "uvlock": true}, + "facing=east,half=bottom,shape=inner_right": {"model": "spruce_inner_stairs"}, + "facing=west,half=bottom,shape=inner_right": {"model": "spruce_inner_stairs", "y": 180, "uvlock": true}, + "facing=south,half=bottom,shape=inner_right": {"model": "spruce_inner_stairs", "y": 90, "uvlock": true}, + "facing=north,half=bottom,shape=inner_right": {"model": "spruce_inner_stairs", "y": 270, "uvlock": true}, + "facing=east,half=bottom,shape=inner_left": {"model": "spruce_inner_stairs", "y": 270, "uvlock": true}, + "facing=west,half=bottom,shape=inner_left": {"model": "spruce_inner_stairs", "y": 90, "uvlock": true}, + "facing=south,half=bottom,shape=inner_left": {"model": "spruce_inner_stairs"}, + "facing=north,half=bottom,shape=inner_left": {"model": "spruce_inner_stairs", "y": 180, "uvlock": true}, + "facing=east,half=top,shape=straight": {"model": "spruce_stairs", "x": 180, "uvlock": true}, + "facing=west,half=top,shape=straight": {"model": "spruce_stairs", "x": 180, "y": 180, "uvlock": true}, + "facing=south,half=top,shape=straight": {"model": "spruce_stairs", "x": 180, "y": 90, "uvlock": true}, + "facing=north,half=top,shape=straight": {"model": "spruce_stairs", "x": 180, "y": 270, "uvlock": true}, + "facing=east,half=top,shape=outer_right": {"model": "spruce_outer_stairs", "x": 180, "y": 90, "uvlock": true}, + "facing=west,half=top,shape=outer_right": {"model": "spruce_outer_stairs", "x": 180, "y": 270, "uvlock": true}, + "facing=south,half=top,shape=outer_right": {"model": "spruce_outer_stairs", "x": 180, "y": 180, "uvlock": true}, + "facing=north,half=top,shape=outer_right": {"model": "spruce_outer_stairs", "x": 180, "uvlock": true}, + "facing=east,half=top,shape=outer_left": {"model": "spruce_outer_stairs", "x": 180, "uvlock": true}, + "facing=west,half=top,shape=outer_left": {"model": "spruce_outer_stairs", "x": 180, "y": 180, "uvlock": true}, + "facing=south,half=top,shape=outer_left": {"model": "spruce_outer_stairs", "x": 180, "y": 90, "uvlock": true}, + "facing=north,half=top,shape=outer_left": {"model": "spruce_outer_stairs", "x": 180, "y": 270, "uvlock": true}, + "facing=east,half=top,shape=inner_right": {"model": "spruce_inner_stairs", "x": 180, "y": 90, "uvlock": true}, + "facing=west,half=top,shape=inner_right": {"model": "spruce_inner_stairs", "x": 180, "y": 270, "uvlock": true}, + "facing=south,half=top,shape=inner_right": {"model": "spruce_inner_stairs", "x": 180, "y": 180, "uvlock": true}, + "facing=north,half=top,shape=inner_right": {"model": "spruce_inner_stairs", "x": 180, "uvlock": true}, + "facing=east,half=top,shape=inner_left": {"model": "spruce_inner_stairs", "x": 180, "uvlock": true}, + "facing=west,half=top,shape=inner_left": {"model": "spruce_inner_stairs", "x": 180, "y": 180, "uvlock": true}, + "facing=south,half=top,shape=inner_left": {"model": "spruce_inner_stairs", "x": 180, "y": 90, "uvlock": true}, + "facing=north,half=top,shape=inner_left": {"model": "spruce_inner_stairs", "x": 180, "y": 270, "uvlock": true} + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/syntheticdirt.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/syntheticdirt.json new file mode 100644 index 0000000..f6d90e5 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/syntheticdirt.json @@ -0,0 +1,6 @@ +{ + "variants": { + "normal": {"model": "zcm_alterlite:syntheticdirt"}, + "inventory": {"model": "zcm_alterlite:syntheticdirt"} + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/syntheticsand.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/syntheticsand.json new file mode 100644 index 0000000..5b48954 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/syntheticsand.json @@ -0,0 +1,6 @@ +{ + "variants": { + "normal": {"model": "zcm_alterlite:syntheticsand"}, + "inventory": {"model": "zcm_alterlite:syntheticsand"} + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/tank.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/tank.json new file mode 100644 index 0000000..8093394 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/tank.json @@ -0,0 +1,6 @@ +{ + "variants": { + "normal": {"model": "zcm_alterlite:sensor_iron"}, + "inventory": {"model": "zcm_alterlite:sensor_iron"} + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/torch.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/torch.json new file mode 100644 index 0000000..404803b --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/torch.json @@ -0,0 +1,9 @@ +{ + "variants": { + "facing=up": {"model": "normal_torch"}, + "facing=east": {"model": "normal_torch_wall"}, + "facing=south": {"model": "normal_torch_wall", "y": 90}, + "facing=west": {"model": "normal_torch_wall", "y": 180}, + "facing=north": {"model": "normal_torch_wall", "y": 270} + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/transparent.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/transparent.json new file mode 100644 index 0000000..5639d77 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/transparent.json @@ -0,0 +1,6 @@ +{ + "variants": { + "normal": {"model": "acacia_leaves"}, + "inventory": {"model": "acacia_leaves"} + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/trapdoor.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/trapdoor.json new file mode 100644 index 0000000..522a342 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/trapdoor.json @@ -0,0 +1,20 @@ +{ + "variants": { + "facing=north,half=bottom,open=false": {"model": "wooden_trapdoor_bottom"}, + "facing=south,half=bottom,open=false": {"model": "wooden_trapdoor_bottom"}, + "facing=east,half=bottom,open=false": {"model": "wooden_trapdoor_bottom"}, + "facing=west,half=bottom,open=false": {"model": "wooden_trapdoor_bottom"}, + "facing=north,half=top,open=false": {"model": "wooden_trapdoor_top"}, + "facing=south,half=top,open=false": {"model": "wooden_trapdoor_top"}, + "facing=east,half=top,open=false": {"model": "wooden_trapdoor_top"}, + "facing=west,half=top,open=false": {"model": "wooden_trapdoor_top"}, + "facing=north,half=bottom,open=true": {"model": "wooden_trapdoor_open"}, + "facing=south,half=bottom,open=true": {"model": "wooden_trapdoor_open", "y": 180}, + "facing=east,half=bottom,open=true": {"model": "wooden_trapdoor_open", "y": 90}, + "facing=west,half=bottom,open=true": {"model": "wooden_trapdoor_open", "y": 270}, + "facing=north,half=top,open=true": {"model": "wooden_trapdoor_open"}, + "facing=south,half=top,open=true": {"model": "wooden_trapdoor_open", "y": 180}, + "facing=east,half=top,open=true": {"model": "wooden_trapdoor_open", "y": 90}, + "facing=west,half=top,open=true": {"model": "wooden_trapdoor_open", "y": 270} + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/vertical.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/vertical.json new file mode 100644 index 0000000..82fa049 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/vertical.json @@ -0,0 +1,8 @@ +{ + "variants": { + "facing=up,subtype=subtype0": {"model": "zcm_alterlite:vertical_0"}, + "facing=down,subtype=subtype0": {"model": "zcm_alterlite:vertical_0", "x": 180}, + "facing=up,subtype=subtype1": {"model": "zcm_alterlite:vertical_1"}, + "facing=down,subtype=subtype1": {"model": "zcm_alterlite:vertical_1", "x": 180} + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/vertical_no_subtype.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/vertical_no_subtype.json new file mode 100644 index 0000000..c1ec7e3 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/vertical_no_subtype.json @@ -0,0 +1,6 @@ +{ + "variants": { + "facing=up": {"model": "zcm_alterlite:vertical_0"}, + "facing=down": {"model": "zcm_alterlite:vertical_0", "x": 180} + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/wall.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/wall.json new file mode 100644 index 0000000..feefb06 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/wall.json @@ -0,0 +1,44 @@ +{ + "multipart": [ + { + "when": {"up": "true", "subtype": "subtype0"}, + "apply": {"model": "cobblestone_wall_post"} + }, + { + "when": {"north": "true", "subtype": "subtype0"}, + "apply": {"model": "cobblestone_wall_side", "uvlock": true} + }, + { + "when": {"east": "true", "subtype": "subtype0"}, + "apply": {"model": "cobblestone_wall_side", "y": 90, "uvlock": true} + }, + { + "when": {"south": "true", "subtype": "subtype0"}, + "apply": {"model": "cobblestone_wall_side", "y": 180, "uvlock": true} + }, + { + "when": {"west": "true", "subtype": "subtype0"}, + "apply": {"model": "cobblestone_wall_side", "y": 270, "uvlock": true} + }, + { + "when": {"up": "true", "subtype": "subtype1"}, + "apply": {"model": "mossy_cobblestone_wall_post"} + }, + { + "when": {"north": "true", "subtype": "subtype1"}, + "apply": {"model": "mossy_cobblestone_wall_side", "uvlock": true} + }, + { + "when": {"east": "true", "subtype": "subtype1"}, + "apply": {"model": "mossy_cobblestone_wall_side", "y": 90, "uvlock": true} + }, + { + "when": {"south": "true", "subtype": "subtype1"}, + "apply": {"model": "mossy_cobblestone_wall_side", "y": 180, "uvlock": true} + }, + { + "when": {"west": "true", "subtype": "subtype1"}, + "apply": {"model": "mossy_cobblestone_wall_side", "y": 270, "uvlock": true} + } + ] +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/wall_no_subtype.json b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/wall_no_subtype.json new file mode 100644 index 0000000..4defe56 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/blockstates/wall_no_subtype.json @@ -0,0 +1,24 @@ +{ + "multipart": [ + { + "when": {"up": "true"}, + "apply": {"model": "cobblestone_wall_post"} + }, + { + "when": {"north": "true"}, + "apply": {"model": "cobblestone_wall_side", "uvlock": true} + }, + { + "when": {"east": "true"}, + "apply": {"model": "cobblestone_wall_side", "y": 90, "uvlock": true} + }, + { + "when": {"south": "true"}, + "apply": {"model": "cobblestone_wall_side", "y": 180, "uvlock": true} + }, + { + "when": {"west": "true"}, + "apply": {"model": "cobblestone_wall_side", "y": 270, "uvlock": true} + } + ] +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/lang/en_US.lang b/mods/zcm-alterlite/assets/zcm_alterlite/lang/en_US.lang new file mode 100644 index 0000000..7031d52 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/lang/en_US.lang @@ -0,0 +1,114 @@ +# ZCM Blocks +tile.zcm_alterlite.fluidmaker.name=Fluid Maker (Debug) +item.zcm_alterlite.fluidmaker.name=Fluid Maker (Debug) +tile.zcm_alterlite.makeshiftfurnace.name=Makeshift Furnace +item.zcm_alterlite.makeshiftfurnace.name=Makeshift Furnace +tile.zcm_alterlite.chemicalmaker.name=Chemical Maker +item.zcm_alterlite.chemicalmaker.name=Chemical Maker +tile.zcm_alterlite.chemicalinfuser.name=Chemical Infuser +item.zcm_alterlite.chemicalinfuser.name=Chemical Infuser +tile.zcm_alterlite.labyrinthmaker.name=Labyrinth Empresser +item.zcm_alterlite.labyrinthmaker.name=Labyrinth Empresser +tile.zcm_alterlite.herrmaker.name=Herr Compacting Device +item.zcm_alterlite.herrmaker.name=Herr Compacting Device +tile.zcm_alterlite.syntheticdirt.name=Synthetic Dirt (To be removed) +tile.zcm_alterlite.syntheticsand.name=Synthetic Sand (To be removed) +tile.zcm_alterlite.herrblock.name=Compacted Herr +tile.zcm_alterlite.alterlitiumblock.name=Alterlitium +tile.zcm_alterlite.altglass.name=Composite Glass +tile.zcm_alterlite.altglass_pane.0.name=Composite Glass Pane +tile.zcm_alterlite.altglass_pane.1.name=Secondary Composite Glass Pane +tile.zcm_alterlite.frontierriumore.name=Frontierrium Chunk + +# ZCM Labyrinth Blocks +tile.zcm_alterlite.labyrinth.0.name=Labyrinth Block +tile.zcm_alterlite.labyrinth.1.name=Cade Labyrinth Block +tile.zcm_alterlite.labyrinth.2.name=White Labyrinth Block +tile.zcm_alterlite.labyrinth.3.name=Mundane Labyrinth Block +tile.zcm_alterlite.labyrinth.4.name=Stale Labyrinth Block +tile.zcm_alterlite.labyrinth.5.name=Yellow Labyrinth Block +tile.zcm_alterlite.labyrinth.6.name=Tallack Labyrinth Block +tile.zcm_alterlite.labyrinth.7.name=Hazardous Labyrinth Block +tile.zcm_alterlite.labyrinth.8.name=Axon Labyrinth Block +tile.zcm_alterlite.labyrinth.9.name=Gramm Labyrinth Block +tile.zcm_alterlite.labyrinth.10.name=Barned Labyrinth Block +tile.zcm_alterlite.labyrinth.11.name=Masked Labyrinth Block +tile.zcm_alterlite.labyrinth.12.name=Slither Labyrinth Block +tile.zcm_alterlite.labyrinth.13.name=Sine Labyrinth Block +tile.zcm_alterlite.labyrinth.14.name=Special Labyrinth Block +tile.zcm_alterlite.labyrinth.15.name=Brick Labyrinth Block +tile.zcm_alterlite.substitution.0.name=Substitution Block +tile.zcm_alterlite.substitution.1.name=Positive Substitution Block +tile.zcm_alterlite.substitution.2.name=Negative Substitution Block +tile.zcm_alterlite.substitution.3.name=Double Substitution Block +tile.zcm_alterlite.substitution.4.name=Reverse Substitution Block +tile.zcm_alterlite.substitution.5.name=Inverse Substitution Block + +# ZCM Items +item.zcm_alterlite.belt.name=Staging Belt +item.zcm_alterlite.compositefood.0.name=Composite Food +item.zcm_alterlite.compositefood.1.name=Composite Food Mk.II +item.zcm_alterlite.compositefood.2.name=Composite Food Mk.III +item.zcm_alterlite.compositefood.3.name=Composite Food Mk.IV +item.zcm_alterlite.compositejunk.name=Composite Waste +item.zcm_alterlite.machiningpart.name=Machining Part +item.zcm_alterlite.evolsite.name=Evolsite +item.zcm_alterlite.osirianstar.name=Osirian Star +item.zcm_alterlite.rybyorite.name=Rybyorite +item.zcm_alterlite.sardust.name=Sardust +item.zcm_alterlite.alterlitium.name=Alterlitium +item.zcm_alterlite.frontierrium.name=Frontierrium +item.zcm_alterlite.frontierrium_gem.name=Frontierrium Gem +item.zcm_alterlite.rayreoncoin.name=Rayreon Coin +item.zcm_alterlite.geforsecoin.name=Geforse Coin +item.zcm_alterlite.solariscrystalite.name=Solaris Crystalite +item.zcm_alterlite.solaralloy.name=Solar Alloy +item.zcm_alterlite.soltrox.name=Soltrox Maedibwonyun +item.zcm_alterlite.mpcredits.name=Zeon Composite Mod Texture Credits + +# ZCM Vanity Items +item.zcm_alterlite.vanity.swordofthelightningwolf.name=§dSword of the Lightning Wolf§r +item.zcm_alterlite.vanity.swordofthefallenwolf.name=§dSword of the Fallen Wolf§r +item.zcm_alterlite.vanity.swordofthelostone.name=§aSword of the Lost One§r +item.zcm_alterlite.vanity.staffoftheallseeingone.name=§aStaff of the All-Seeing One§r +item.zcm_alterlite.vanity.protosword.name=§aProtosword§r +item.zcm_alterlite.vanity.heavenrend.name=§aAme no Habakiri§r +item.zcm_alterlite.vanity.bookofthethirdone.name=§bBook of the Third One§r +item.zcm_alterlite.vanity.tomeofgenesis.name=§6The Tome of Genesis§r +item.zcm_alterlite.vanity.nan.name=§1NaN§r + +# ZCM Fluids +fluid.liquidarsanite=Liquid Arsanite +fluid.liquidarsol=Liquid Sol + +# ZCM Creative Tabs +itemGroup.zcm_alterlite=Alterlite +itemGroup.zcm_vanity=Alterlite Vanity Items +zcm_alterlite.vanity.description=§eVanity Item. For collection only, deals no damage.§r + +# ZCM GUI Titles +zcm_alterlite.container.fluidmaker=Fluid Maker (Debug) +zcm_alterlite.container.makeshiftfurnace=Makeshift Furnace +zcm_alterlite.container.chemicalmaker=Chemical Maker +zcm_alterlite.container.chemicalinfuser=Chemical Infuser +zcm_alterlite.container.labyrinthmaker=Labyrinth Empresser +zcm_alterlite.container.herrmaker=Herr Compacting Device +zcm_alterlite.container.stagingbelt=Staging Belt + +# ZCM Villager Names +entity.Villager.guildtrader=Guild Trader +entity.Villager.guildmaster=Guild Master + +# Vanilla Interface en_US Locale Changes +selectWorld.conversion=Not Compatible! +menu.shareToLan=Host Local Multiplayer +lanServer.title=Hosting Local Multiplayer Server +lanServer.start=Start Local Server +disconnect.loginFailedInfo.invalidSession=Session token expired. Use the Re-Login button or try restarting your game. +multiplayer.disconnect.flying=TPS desync has occured. Disable the last mod you installed or contact the server owner (for multiplayer) or modpack author (for singleplayer). + +# Nutrition +nutrient.nutrition:fluids=Fluids + +# Weather2 +tile.weather2.sand_layer.name=Sand Layer diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/logo.png b/mods/zcm-alterlite/assets/zcm_alterlite/logo.png new file mode 100644 index 0000000..ee6a6fe Binary files /dev/null and b/mods/zcm-alterlite/assets/zcm_alterlite/logo.png differ diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/altglass.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/altglass.json new file mode 100644 index 0000000..c46634d --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/altglass.json @@ -0,0 +1,6 @@ +{ + "parent": "block/cube_all", + "textures": { + "all": "zcm_alterlite:blocks/altglass" + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/altglass_pane_noside.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/altglass_pane_noside.json new file mode 100644 index 0000000..a770d53 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/altglass_pane_noside.json @@ -0,0 +1,6 @@ +{ + "parent": "block/pane_noside", + "textures": { + "pane": "zcm_alterlite:blocks/altglass" + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/altglass_pane_noside_alt.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/altglass_pane_noside_alt.json new file mode 100644 index 0000000..d28ed49 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/altglass_pane_noside_alt.json @@ -0,0 +1,6 @@ +{ + "parent": "block/pane_noside_alt", + "textures": { + "pane": "zcm_alterlite:blocks/altglass" + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/altglass_pane_post.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/altglass_pane_post.json new file mode 100644 index 0000000..bc3087a --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/altglass_pane_post.json @@ -0,0 +1,7 @@ +{ + "parent": "block/pane_post", + "textures": { + "edge": "zcm_alterlite:blocks/altglass_pane_top", + "pane": "zcm_alterlite:blocks/altglass" + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/altglass_pane_side.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/altglass_pane_side.json new file mode 100644 index 0000000..d281369 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/altglass_pane_side.json @@ -0,0 +1,7 @@ +{ + "parent": "block/pane_side", + "textures": { + "edge": "zcm_alterlite:blocks/altglass_pane_top", + "pane": "zcm_alterlite:blocks/altglass" + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/altglass_pane_side_alt.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/altglass_pane_side_alt.json new file mode 100644 index 0000000..7fb40a6 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/altglass_pane_side_alt.json @@ -0,0 +1,7 @@ +{ + "parent": "block/pane_side_alt", + "textures": { + "edge": "zcm_alterlite:blocks/altglass_pane_top", + "pane": "zcm_alterlite:blocks/altglass" + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/fluidmaker.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/fluidmaker.json new file mode 100644 index 0000000..ca50207 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/fluidmaker.json @@ -0,0 +1,9 @@ +{ + "parent": "block/orientable", + "textures": { + "top": "zcm_alterlite:blocks/blaceholder", + "front": "zcm_alterlite:blocks/blaceholder", + "side": "zcm_alterlite:blocks/blaceholder", + "down": "zcm_alterlite:blocks/blaceholder" + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/horizontal_0.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/horizontal_0.json new file mode 100644 index 0000000..f85841e --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/horizontal_0.json @@ -0,0 +1,9 @@ +{ + "parent": "block/orientable", + "textures": { + "top": "zcm_alterlite:blocks/sensor_iron", + "front": "zcm_alterlite:blocks/sensor_emerald", + "side": "zcm_alterlite:blocks/sensor_iron", + "down": "zcm_alterlite:blocks/sensor_iron" + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/horizontal_1.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/horizontal_1.json new file mode 100644 index 0000000..80d3bef --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/horizontal_1.json @@ -0,0 +1,9 @@ +{ + "parent": "block/orientable", + "textures": { + "top": "zcm_alterlite:blocks/sensor_gold", + "front": "zcm_alterlite:blocks/sensor_emerald", + "side": "zcm_alterlite:blocks/sensor_gold", + "down": "zcm_alterlite:blocks/sensor_gold" + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth.json new file mode 100644 index 0000000..1bba6b6 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth.json @@ -0,0 +1,6 @@ +{ + "parent": "block/cube_all", + "textures": { + "all": "zcm_alterlite:blocks/labyrinth" + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_axon.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_axon.json new file mode 100644 index 0000000..c683e09 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_axon.json @@ -0,0 +1,6 @@ +{ + "parent": "block/cube_all", + "textures": { + "all": "zcm_alterlite:blocks/labyrinth_axon" + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_barned.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_barned.json new file mode 100644 index 0000000..38e306e --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_barned.json @@ -0,0 +1,6 @@ +{ + "parent": "block/cube_all", + "textures": { + "all": "zcm_alterlite:blocks/labyrinth_barned" + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_brick.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_brick.json new file mode 100644 index 0000000..f3b5fb8 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_brick.json @@ -0,0 +1,6 @@ +{ + "parent": "block/cube_all", + "textures": { + "all": "zcm_alterlite:blocks/labyrinth_brick" + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_cade.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_cade.json new file mode 100644 index 0000000..2d6debc --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_cade.json @@ -0,0 +1,6 @@ +{ + "parent": "block/cube_all", + "textures": { + "all": "zcm_alterlite:blocks/labyrinth_cade" + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_dangerous.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_dangerous.json new file mode 100644 index 0000000..e0b575c --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_dangerous.json @@ -0,0 +1,6 @@ +{ + "parent": "block/cube_all", + "textures": { + "all": "zcm_alterlite:blocks/labyrinth_dangerous" + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_gramm.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_gramm.json new file mode 100644 index 0000000..7df7e7e --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_gramm.json @@ -0,0 +1,6 @@ +{ + "parent": "block/cube_all", + "textures": { + "all": "zcm_alterlite:blocks/labyrinth_gramm" + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_masked.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_masked.json new file mode 100644 index 0000000..79a63a5 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_masked.json @@ -0,0 +1,6 @@ +{ + "parent": "block/cube_all", + "textures": { + "all": "zcm_alterlite:blocks/labyrinth_masked" + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_mundane.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_mundane.json new file mode 100644 index 0000000..f8b72ca --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_mundane.json @@ -0,0 +1,6 @@ +{ + "parent": "block/cube_all", + "textures": { + "all": "zcm_alterlite:blocks/labyrinth_mundane" + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_sine.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_sine.json new file mode 100644 index 0000000..65d9278 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_sine.json @@ -0,0 +1,6 @@ +{ + "parent": "block/cube_all", + "textures": { + "all": "zcm_alterlite:blocks/labyrinth_sine" + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_slither.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_slither.json new file mode 100644 index 0000000..2832b98 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_slither.json @@ -0,0 +1,6 @@ +{ + "parent": "block/cube_all", + "textures": { + "all": "zcm_alterlite:blocks/labyrinth_slither" + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_special.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_special.json new file mode 100644 index 0000000..cffb411 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_special.json @@ -0,0 +1,6 @@ +{ + "parent": "block/cube_all", + "textures": { + "all": "zcm_alterlite:blocks/labyrinth_special" + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_stale.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_stale.json new file mode 100644 index 0000000..7b09af8 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_stale.json @@ -0,0 +1,6 @@ +{ + "parent": "block/cube_all", + "textures": { + "all": "zcm_alterlite:blocks/labyrinth_stale" + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_tallack.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_tallack.json new file mode 100644 index 0000000..01a354a --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_tallack.json @@ -0,0 +1,6 @@ +{ + "parent": "block/cube_all", + "textures": { + "all": "zcm_alterlite:blocks/labyrinth_tallack" + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_white.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_white.json new file mode 100644 index 0000000..eb7f818 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_white.json @@ -0,0 +1,6 @@ +{ + "parent": "block/cube_all", + "textures": { + "all": "zcm_alterlite:blocks/labyrinth_white" + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_yellow.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_yellow.json new file mode 100644 index 0000000..b529e61 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_yellow.json @@ -0,0 +1,6 @@ +{ + "parent": "block/cube_all", + "textures": { + "all": "zcm_alterlite:blocks/labyrinth_yellow" + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/makeshiftfurnace.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/makeshiftfurnace.json new file mode 100644 index 0000000..d23f48b --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/makeshiftfurnace.json @@ -0,0 +1,9 @@ +{ + "parent": "block/orientable", + "textures": { + "top": "zcm_alterlite:blocks/sensor_iron", + "front": "zcm_alterlite:blocks/sensor_iron", + "side": "zcm_alterlite:blocks/sensor_iron", + "down": "zcm_alterlite:blocks/sensor_iron" + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/mob_shield.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/mob_shield.json new file mode 100644 index 0000000..dde259c --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/mob_shield.json @@ -0,0 +1,21 @@ +{ + "parent": "block/block", + "textures": { + "all": "minecraft:blocks/glass", + "particle": "minecraft:blocks/glass" + }, + "elements": [ + { + "from": [6, 6, 6], + "to": [10, 10, 10], + "faces": { + "down": {"texture": "#all", "tintindex": 0, "cullface": "down"}, + "up": {"texture": "#all", "tintindex": 0, "cullface": "up"}, + "north": {"texture": "#all", "tintindex": 0, "cullface": "north"}, + "south": {"texture": "#all", "tintindex": 0, "cullface": "south"}, + "west": {"texture": "#all", "tintindex": 0, "cullface": "west"}, + "east": {"texture": "#all", "tintindex": 0, "cullface": "east"} + } + } + ] +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/sensor_gold.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/sensor_gold.json new file mode 100644 index 0000000..d3a1605 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/sensor_gold.json @@ -0,0 +1,9 @@ +{ + "parent": "block/orientable", + "textures": { + "top": "zcm_alterlite:blocks/sensor_gold", + "front": "zcm_alterlite:blocks/sensor_gold", + "side": "zcm_alterlite:blocks/sensor_gold", + "down": "zcm_alterlite:blocks/sensor_gold" + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/sensor_iron.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/sensor_iron.json new file mode 100644 index 0000000..d23f48b --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/sensor_iron.json @@ -0,0 +1,9 @@ +{ + "parent": "block/orientable", + "textures": { + "top": "zcm_alterlite:blocks/sensor_iron", + "front": "zcm_alterlite:blocks/sensor_iron", + "side": "zcm_alterlite:blocks/sensor_iron", + "down": "zcm_alterlite:blocks/sensor_iron" + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/small_cube.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/small_cube.json new file mode 100644 index 0000000..e240835 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/small_cube.json @@ -0,0 +1,21 @@ +{ + "parent": "block/block", + "textures": { + "all": "zcm_alterlite:blocks/sensor_iron", + "particle": "zcm_alterlite:blocks/sensor_iron" + }, + "elements": [ + { + "from": [4, 4, 4], + "to": [12, 12, 12], + "faces": { + "down": {"texture": "#all", "tintindex": 0, "cullface": "down"}, + "up": {"texture": "#all", "tintindex": 0, "cullface": "up"}, + "north": {"texture": "#all", "tintindex": 0, "cullface": "north"}, + "south": {"texture": "#all", "tintindex": 0, "cullface": "south"}, + "west": {"texture": "#all", "tintindex": 0, "cullface": "west"}, + "east": {"texture": "#all", "tintindex": 0, "cullface": "east"} + } + } + ] +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/syntheticdirt.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/syntheticdirt.json new file mode 100644 index 0000000..78c5e6b --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/syntheticdirt.json @@ -0,0 +1,6 @@ +{ + "parent": "block/cube_all", + "textures": { + "all": "zcm_alterlite:blocks/syntheticdirt" + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/syntheticsand.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/syntheticsand.json new file mode 100644 index 0000000..9a8d631 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/syntheticsand.json @@ -0,0 +1,6 @@ +{ + "parent": "block/cube_all", + "textures": { + "all": "zcm_alterlite:blocks/syntheticsand" + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/vertical_0.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/vertical_0.json new file mode 100644 index 0000000..8ad3b38 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/vertical_0.json @@ -0,0 +1,7 @@ +{ + "parent": "block/orientable_vertical", + "textures": { + "front": "zcm_alterlite:blocks/sensor_emerald", + "side": "zcm_alterlite:blocks/sensor_iron" + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/block/vertical_1.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/vertical_1.json new file mode 100644 index 0000000..5f3a8c2 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/block/vertical_1.json @@ -0,0 +1,7 @@ +{ + "parent": "block/orientable_vertical", + "textures": { + "front": "zcm_alterlite:blocks/sensor_emerald", + "side": "zcm_alterlite:blocks/sensor_gold" + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/alterlitium.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/alterlitium.json new file mode 100644 index 0000000..53813c5 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/alterlitium.json @@ -0,0 +1,6 @@ +{ + "parent": "item/generated", + "textures": { + "layer0": "zcm_alterlite:items/alterlitium_sample" + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/altglass.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/altglass.json new file mode 100644 index 0000000..0af0f34 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/altglass.json @@ -0,0 +1,3 @@ +{ + "parent": "zcm_alterlite:block/altglass" +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/altglass_pane.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/altglass_pane.json new file mode 100644 index 0000000..67a0754 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/altglass_pane.json @@ -0,0 +1,6 @@ +{ + "parent": "item/generated", + "textures": { + "layer0": "zcm_alterlite:blocks/altglass" + } +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/backpack.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/backpack.json new file mode 100644 index 0000000..7d6f7c5 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/backpack.json @@ -0,0 +1,6 @@ +{ + "parent": "item/generated", + "textures": { + "layer0": "zcm_alterlite:items/backpack" + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/belt.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/belt.json new file mode 100644 index 0000000..3513fcf --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/belt.json @@ -0,0 +1,6 @@ +{ + "parent": "item/generated", + "textures": { + "layer0": "zcm_alterlite:items/stagingbelt" + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/carpet_0.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/carpet_0.json new file mode 100644 index 0000000..26c3f0e --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/carpet_0.json @@ -0,0 +1,3 @@ +{ + "parent": "block/carpet_white" +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/carpet_1.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/carpet_1.json new file mode 100644 index 0000000..f08a0c6 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/carpet_1.json @@ -0,0 +1,3 @@ +{ + "parent": "block/carpet_black" +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/chest.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/chest.json new file mode 100644 index 0000000..71d6f77 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/chest.json @@ -0,0 +1,3 @@ +{ + "parent": "zcm_alterlite:block/sensor_iron" +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/compositefood.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/compositefood.json new file mode 100644 index 0000000..73f75f9 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/compositefood.json @@ -0,0 +1,6 @@ +{ + "parent": "item/generated", + "textures": { + "layer0": "zcm_alterlite:items/compositefood" + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/compositejunk.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/compositejunk.json new file mode 100644 index 0000000..fbf7ca2 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/compositejunk.json @@ -0,0 +1,6 @@ +{ + "parent": "item/generated", + "textures": { + "layer0": "zcm_alterlite:items/compositejunk" + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/fence_0.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/fence_0.json new file mode 100644 index 0000000..3bad46b --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/fence_0.json @@ -0,0 +1,6 @@ +{ + "parent": "block/fence_inventory", + "textures": { + "texture": "blocks/planks_oak" + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/fence_1.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/fence_1.json new file mode 100644 index 0000000..9ef8891 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/fence_1.json @@ -0,0 +1,6 @@ +{ + "parent": "block/fence_inventory", + "textures": { + "texture": "blocks/planks_birch" + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/fluidmaker.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/fluidmaker.json new file mode 100644 index 0000000..21b6159 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/fluidmaker.json @@ -0,0 +1,10 @@ +{ + "parent": "zcm_alterlite:block/fluidmaker", + "display": { + "thirdperson": { + "rotation": [ 10, -45, 170 ], + "translation": [ 0, 1.5, -2.75 ], + "scale": [ 0.375, 0.375, 0.375 ] + } + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/frontierrium_crystal.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/frontierrium_crystal.json new file mode 100644 index 0000000..37f98a8 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/frontierrium_crystal.json @@ -0,0 +1,6 @@ +{ + "parent": "item/generated", + "textures": { + "layer0": "zcm_alterlite:items/frontierrium_crystal" + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/frontierrium_gem.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/frontierrium_gem.json new file mode 100644 index 0000000..2ddaaf1 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/frontierrium_gem.json @@ -0,0 +1,6 @@ +{ + "parent": "item/generated", + "textures": { + "layer0": "zcm_alterlite:items/frontierrium_gem" + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/horizontal_0.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/horizontal_0.json new file mode 100644 index 0000000..25429ea --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/horizontal_0.json @@ -0,0 +1,10 @@ +{ + "parent": "zcm_alterlite:block/horizontal_0", + "display": { + "thirdperson": { + "rotation": [ 10, -45, 170 ], + "translation": [ 0, 1.5, -2.75 ], + "scale": [ 0.375, 0.375, 0.375 ] + } + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/horizontal_1.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/horizontal_1.json new file mode 100644 index 0000000..8995f6b --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/horizontal_1.json @@ -0,0 +1,10 @@ +{ + "parent": "zcm_alterlite:block/horizontal_1", + "display": { + "thirdperson": { + "rotation": [ 10, -45, 170 ], + "translation": [ 0, 1.5, -2.75 ], + "scale": [ 0.375, 0.375, 0.375 ] + } + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth.json new file mode 100644 index 0000000..1047f75 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth.json @@ -0,0 +1,10 @@ +{ + "parent": "zcm_alterlite:block/labyrinth", + "display": { + "thirdperson": { + "rotation": [ 10, -45, 170 ], + "translation": [ 0, 1.5, -2.75 ], + "scale": [ 0.375, 0.375, 0.375 ] + } + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_axon.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_axon.json new file mode 100644 index 0000000..187e041 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_axon.json @@ -0,0 +1,10 @@ +{ + "parent": "zcm_alterlite:block/labyrinth_axon", + "display": { + "thirdperson": { + "rotation": [ 10, -45, 170 ], + "translation": [ 0, 1.5, -2.75 ], + "scale": [ 0.375, 0.375, 0.375 ] + } + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_barned.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_barned.json new file mode 100644 index 0000000..b0b00f0 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_barned.json @@ -0,0 +1,10 @@ +{ + "parent": "zcm_alterlite:block/labyrinth_barned", + "display": { + "thirdperson": { + "rotation": [ 10, -45, 170 ], + "translation": [ 0, 1.5, -2.75 ], + "scale": [ 0.375, 0.375, 0.375 ] + } + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_brick.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_brick.json new file mode 100644 index 0000000..b3c93ca --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_brick.json @@ -0,0 +1,10 @@ +{ + "parent": "zcm_alterlite:block/labyrinth_brick", + "display": { + "thirdperson": { + "rotation": [ 10, -45, 170 ], + "translation": [ 0, 1.5, -2.75 ], + "scale": [ 0.375, 0.375, 0.375 ] + } + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_cade.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_cade.json new file mode 100644 index 0000000..d4d1261 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_cade.json @@ -0,0 +1,10 @@ +{ + "parent": "zcm_alterlite:block/labyrinth_cade", + "display": { + "thirdperson": { + "rotation": [ 10, -45, 170 ], + "translation": [ 0, 1.5, -2.75 ], + "scale": [ 0.375, 0.375, 0.375 ] + } + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_dangerous.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_dangerous.json new file mode 100644 index 0000000..8722085 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_dangerous.json @@ -0,0 +1,10 @@ +{ + "parent": "zcm_alterlite:block/labyrinth_dangerous", + "display": { + "thirdperson": { + "rotation": [ 10, -45, 170 ], + "translation": [ 0, 1.5, -2.75 ], + "scale": [ 0.375, 0.375, 0.375 ] + } + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_gramm.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_gramm.json new file mode 100644 index 0000000..9810ea4 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_gramm.json @@ -0,0 +1,10 @@ +{ + "parent": "zcm_alterlite:block/labyrinth_gramm", + "display": { + "thirdperson": { + "rotation": [ 10, -45, 170 ], + "translation": [ 0, 1.5, -2.75 ], + "scale": [ 0.375, 0.375, 0.375 ] + } + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_masked.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_masked.json new file mode 100644 index 0000000..ebdd798 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_masked.json @@ -0,0 +1,10 @@ +{ + "parent": "zcm_alterlite:block/labyrinth_masked", + "display": { + "thirdperson": { + "rotation": [ 10, -45, 170 ], + "translation": [ 0, 1.5, -2.75 ], + "scale": [ 0.375, 0.375, 0.375 ] + } + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_mundane.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_mundane.json new file mode 100644 index 0000000..76c7a41 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_mundane.json @@ -0,0 +1,10 @@ +{ + "parent": "zcm_alterlite:block/labyrinth_mundane", + "display": { + "thirdperson": { + "rotation": [ 10, -45, 170 ], + "translation": [ 0, 1.5, -2.75 ], + "scale": [ 0.375, 0.375, 0.375 ] + } + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_sine.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_sine.json new file mode 100644 index 0000000..77080bf --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_sine.json @@ -0,0 +1,10 @@ +{ + "parent": "zcm_alterlite:block/labyrinth_sine", + "display": { + "thirdperson": { + "rotation": [ 10, -45, 170 ], + "translation": [ 0, 1.5, -2.75 ], + "scale": [ 0.375, 0.375, 0.375 ] + } + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_slither.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_slither.json new file mode 100644 index 0000000..0fc5fbd --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_slither.json @@ -0,0 +1,10 @@ +{ + "parent": "zcm_alterlite:block/labyrinth_slither", + "display": { + "thirdperson": { + "rotation": [ 10, -45, 170 ], + "translation": [ 0, 1.5, -2.75 ], + "scale": [ 0.375, 0.375, 0.375 ] + } + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_special.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_special.json new file mode 100644 index 0000000..2aacfcb --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_special.json @@ -0,0 +1,10 @@ +{ + "parent": "zcm_alterlite:block/labyrinth_special", + "display": { + "thirdperson": { + "rotation": [ 10, -45, 170 ], + "translation": [ 0, 1.5, -2.75 ], + "scale": [ 0.375, 0.375, 0.375 ] + } + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_stale.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_stale.json new file mode 100644 index 0000000..49b7db0 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_stale.json @@ -0,0 +1,10 @@ +{ + "parent": "zcm_alterlite:block/labyrinth_stale", + "display": { + "thirdperson": { + "rotation": [ 10, -45, 170 ], + "translation": [ 0, 1.5, -2.75 ], + "scale": [ 0.375, 0.375, 0.375 ] + } + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_tallack.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_tallack.json new file mode 100644 index 0000000..da3d448 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_tallack.json @@ -0,0 +1,10 @@ +{ + "parent": "zcm_alterlite:block/labyrinth_tallack", + "display": { + "thirdperson": { + "rotation": [ 10, -45, 170 ], + "translation": [ 0, 1.5, -2.75 ], + "scale": [ 0.375, 0.375, 0.375 ] + } + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_white.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_white.json new file mode 100644 index 0000000..8fbd2f4 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_white.json @@ -0,0 +1,10 @@ +{ + "parent": "zcm_alterlite:block/labyrinth_white", + "display": { + "thirdperson": { + "rotation": [ 10, -45, 170 ], + "translation": [ 0, 1.5, -2.75 ], + "scale": [ 0.375, 0.375, 0.375 ] + } + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_yellow.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_yellow.json new file mode 100644 index 0000000..abea6f9 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/labyrinth_yellow.json @@ -0,0 +1,10 @@ +{ + "parent": "zcm_alterlite:block/labyrinth_yellow", + "display": { + "thirdperson": { + "rotation": [ 10, -45, 170 ], + "translation": [ 0, 1.5, -2.75 ], + "scale": [ 0.375, 0.375, 0.375 ] + } + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/machiningpart.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/machiningpart.json new file mode 100644 index 0000000..7f072f5 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/machiningpart.json @@ -0,0 +1,6 @@ +{ + "parent": "item/generated", + "textures": { + "layer0": "zcm_alterlite:items/machiningpart" + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/mob_shield.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/mob_shield.json new file mode 100644 index 0000000..623d4a3 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/mob_shield.json @@ -0,0 +1,10 @@ +{ + "parent": "zcm_alterlite:block/mob_shield", + "display": { + "thirdperson": { + "rotation": [10, -45, 170], + "translation": [0, 1.5, -2.75], + "scale": [0.375, 0.375, 0.375] + } + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/mobile_sensor_0.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/mobile_sensor_0.json new file mode 100644 index 0000000..6fb464c --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/mobile_sensor_0.json @@ -0,0 +1,6 @@ +{ + "parent": "item/generated", + "textures": { + "layer0": "zcm_alterlite:items/mobile_sensor_0" + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/mobile_sensor_1.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/mobile_sensor_1.json new file mode 100644 index 0000000..7416e81 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/mobile_sensor_1.json @@ -0,0 +1,6 @@ +{ + "parent": "item/generated", + "textures": { + "layer0": "zcm_alterlite:items/mobile_sensor_1" + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/mpcredits.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/mpcredits.json new file mode 100644 index 0000000..e84a091 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/mpcredits.json @@ -0,0 +1,6 @@ +{ + "parent": "item/generated", + "textures": { + "layer0": "zcm_alterlite:items/mpcredits" + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/sensor_gold.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/sensor_gold.json new file mode 100644 index 0000000..a96f973 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/sensor_gold.json @@ -0,0 +1,10 @@ +{ + "parent": "zcm_alterlite:block/sensor_gold", + "display": { + "thirdperson": { + "rotation": [ 10, -45, 170 ], + "translation": [ 0, 1.5, -2.75 ], + "scale": [ 0.375, 0.375, 0.375 ] + } + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/sensor_iron.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/sensor_iron.json new file mode 100644 index 0000000..a1a8252 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/sensor_iron.json @@ -0,0 +1,10 @@ +{ + "parent": "zcm_alterlite:block/sensor_iron", + "display": { + "thirdperson": { + "rotation": [ 10, -45, 170 ], + "translation": [ 0, 1.5, -2.75 ], + "scale": [ 0.375, 0.375, 0.375 ] + } + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/slab_0.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/slab_0.json new file mode 100644 index 0000000..7043f21 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/slab_0.json @@ -0,0 +1,3 @@ +{ + "parent": "block/half_slab_oak" +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/slab_1.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/slab_1.json new file mode 100644 index 0000000..73341c4 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/slab_1.json @@ -0,0 +1,3 @@ +{ + "parent": "block/half_slab_birch" +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/small_cube.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/small_cube.json new file mode 100644 index 0000000..f7a6c66 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/small_cube.json @@ -0,0 +1,10 @@ +{ + "parent": "zcm_alterlite:block/small_cube", + "display": { + "thirdperson": { + "rotation": [ 10, -45, 170 ], + "translation": [ 0, 1.5, -2.75 ], + "scale": [ 0.375, 0.375, 0.375 ] + } + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/snow.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/snow.json new file mode 100644 index 0000000..cc15c9e --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/snow.json @@ -0,0 +1,3 @@ +{ + "parent": "block/snow_height2" +} diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/soltrox.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/soltrox.json new file mode 100644 index 0000000..6ad989d --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/soltrox.json @@ -0,0 +1,6 @@ +{ + "parent": "item/generated", + "textures": { + "layer0": "zcm_alterlite:items/soltrox" + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/stairs.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/stairs.json new file mode 100644 index 0000000..9fd7f9e --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/stairs.json @@ -0,0 +1,3 @@ +{ + "parent": "block/spruce_stairs" +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/vertical_0.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/vertical_0.json new file mode 100644 index 0000000..6e3c752 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/vertical_0.json @@ -0,0 +1,10 @@ +{ + "parent": "zcm_alterlite:block/vertical_0", + "display": { + "thirdperson": { + "rotation": [ 10, -45, 170 ], + "translation": [ 0, 1.5, -2.75 ], + "scale": [ 0.375, 0.375, 0.375 ] + } + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/models/item/vertical_1.json b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/vertical_1.json new file mode 100644 index 0000000..c2bbd12 --- /dev/null +++ b/mods/zcm-alterlite/assets/zcm_alterlite/models/item/vertical_1.json @@ -0,0 +1,10 @@ +{ + "parent": "zcm_alterlite:block/vertical_1", + "display": { + "thirdperson": { + "rotation": [ 10, -45, 170 ], + "translation": [ 0, 1.5, -2.75 ], + "scale": [ 0.375, 0.375, 0.375 ] + } + } +} \ No newline at end of file diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/textures/blocks/altglass.png b/mods/zcm-alterlite/assets/zcm_alterlite/textures/blocks/altglass.png new file mode 100644 index 0000000..7a4d4115 Binary files /dev/null and b/mods/zcm-alterlite/assets/zcm_alterlite/textures/blocks/altglass.png differ diff --git a/mods/zcm-alterlite/assets/zcm_alterlite/textures/blocks/altglass_pane.png b/mods/zcm-alterlite/assets/zcm_alterlite/textures/blocks/altglass_pane.png new file mode 100644 index 0000000..7a4d4115 Binary files /dev/null and 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--- /dev/null +++ b/mods/zcm-alterlite/blocks.json @@ -0,0 +1,483 @@ +{ + "blocks": [ + { + "type": "block:simple", + "entries": [ + { + "id": "altglass", + "creativeTab": "zcm_alterlite", + "material": "glass", + "soundType": "glass", + "itemModel": "zcm_alterlite:altglass", + "hardness": 5, + "resistance": 30, + "opacity": 1, + "isFullCube": true, + "isOpaqueCube": false, + "renderLayer": "translucent" + }, + { + "id": "syntheticdirt", + "creativeTab": "zcm_alterlite", + "material": "ground", + "soundType": "grass", + "itemModel": "zcm_alterlite:syntheticdirt", + "isFullCube": true + }, + { + "id": "syntheticsand", + "creativeTab": "zcm_alterlite", + "material": "sand", + "soundType": "sand", + "itemModel": "zcm_alterlite:syntheticsand", + "isFullCube": true + }, + { + "id": "someblock", + "creativeTab": "zcm_alterlite", + "material": "iron", + "subtypes": [0, 1], + "itemModel": { + "0": "zcm_alterlite:sensor_iron", + "1": "zcm_alterlite:sensor_gold" + }, + "hardness": { + "0": 1, + "1": 4 + }, + "drop": { + "0": { + "item": "zcm_alterlite:someblock@1", + "amount": 4, + "fortuneAmount": [1, 3] + }, + "1": "minecraft:air" + }, + "burnTime": { + "0": 100, + "1": 50 + }, + "sustainedPlants": "Crop" + }, + { + "id": "transparent", + "creativeTab": "zcm_alterlite", + "material": "iron", + "hardness": 1, + "opacity": 1, + "renderLayer": "mippedCutout", + "isFullCube": true, + "isOpaqueCube": false + }, + { + "id": "mob_shield", + "creativeTab": "zcm_alterlite", + "material": "circuits", + "hardness": 1, + "pathNodeType": "blocked", + "itemModel": "zcm_alterlite:mob_shield", + "bounds": { + "cube": 0.25, + "offset": [0.375, 0.375, 0.375] + }, + "collisionBounds": null, + "isOpaqueCube": false, + "opacity": 1, + "renderLayer": "mippedCutout", + "isWeb": true + }, + { + "id": "labyrinth", + "creativeTab": "zcm_alterlite", + "material": "iron", + "subtypes": [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15], + "itemModel": { + "0": "zcm_alterlite:labyrinth", + "1": "zcm_alterlite:labyrinth_cade", + "2": "zcm_alterlite:labyrinth_white", + "3": "zcm_alterlite:labyrinth_mundane", + "4": "zcm_alterlite:labyrinth_stale", + "5": "zcm_alterlite:labyrinth_yellow", + "6": "zcm_alterlite:labyrinth_tallack", + "7": "zcm_alterlite:labyrinth_dangerous", + "8": "zcm_alterlite:labyrinth_axon", + "9": "zcm_alterlite:labyrinth_gramm", + "10": "zcm_alterlite:labyrinth_barned", + "11": "zcm_alterlite:labyrinth_masked", + "12": "zcm_alterlite:labyrinth_slither", + "13": "zcm_alterlite:labyrinth_sine", + "14": "zcm_alterlite:labyrinth_special", + "15": "zcm_alterlite:labyrinth_brick" + }, + "hardness": 8 + } + ] + }, + { + "type": "block:simple", + "entries": [ + { + "id": "small_cube", + "creativeTab": "zcm_alterlite", + "material": "iron", + "hardness": 1, + "opacity": 0, + "drop": [ + {"item": "zcm_alterlite:someblock@1", "amount": [1, 4]}, + {"item": "zcm_alterlite:small_cube", "amount": [0, 1]} + ], + "bounds": { + "cube": 0.5, + "offset": [0.25, 0.25, 0.25] + }, + "isFullCube": false, + "isOpaqueCube": false, + "tint": "foliage", + "itemTint": "ffaa0000", + "canSilkHarvest": false, + "harvestTool": "axe", + "harvestLevel": 3, + "canPlaceOnCeiling": false + } + ] + }, + { + "type": "block:orientable:vertical", + "entries": [ + { + "id": "vertical", + "creativeTab": "zcm_alterlite", + "material": "iron", + "subtypes": [0, 1], + "itemModel": { + "0": "zcm_alterlite:vertical_0", + "1": "zcm_alterlite:vertical_1" + }, + "hardness": { + "0": 1, + "1": 4 + } + }, + { + "id": "vertical_no_subtype", + "creativeTab": "zcm_alterlite", + "material": "iron", + "itemModel": "zcm_alterlite:vertical_0", + "hardness": 1 + } + ] + }, + { + "type": "block:orientable:horizontal", + "entries": [ + { + "id": "horizontal", + "creativeTab": "zcm_alterlite", + "material": "iron", + "subtypes": [0, 1], + "itemModel": { + "0": "zcm_alterlite:horizontal_0", + "1": "zcm_alterlite:horizontal_1" + }, + "hardness": { + "0": 1, + "1": 4 + } + }, + { + "id": "horizontal_no_subtype", + "creativeTab": "zcm_alterlite", + "material": "iron", + "itemModel": "zcm_alterlite:horizontal_0", + "hardness": 1 + } + ] + }, + { + "type": "block:orientable:directional", + "entries": [ + { + "id": "directional", + "faceBySide": true, + "creativeTab": "zcm_alterlite", + "material": "iron", + "subtypes": [0, 1], + "itemModel": { + "0": "zcm_alterlite:horizontal_0", + "1": "zcm_alterlite:horizontal_1" + }, + "hardness": { + "0": 1, + "1": 4 + } + }, + { + "id": "directional_no_subtype", + "creativeTab": "zcm_alterlite", + "material": "iron", + "itemModel": "zcm_alterlite:horizontal_0", + "hardness": 1 + } + ] + }, + { + "type": "block:fence", + "entries": [ + { + "id": "fence", + "creativeTab": "zcm_alterlite", + "material": "iron", + "subtypes": [0, 1], + "itemModel": { + "0": "zcm_alterlite:fence_0", + "1": "zcm_alterlite:fence_1" + }, + "hardness": { + "0": 1, + "1": 4 + } + }, + { + "id": "fence_no_subtype", + "creativeTab": "zcm_alterlite", + "material": "iron", + "itemModel": "zcm_alterlite:fence_0", + "hardness": 1 + } + ] + }, + { + "type": "block:stairs", + "entries": [ + { + "id": "stairs", + "creativeTab": "zcm_alterlite", + "material": "iron", + "itemModel": "zcm_alterlite:stairs", + "modelState": { + "block": "minecraft:log", + "properties": { + "variant": "spruce" + } + }, + "hardness": 1 + } + ] + }, + { + "type": "block:slab", + "entries": [ + { + "id": "slab", + "creativeTab": "zcm_alterlite", + "material": "iron", + "subtypes": [0, 1], + "itemModel": { + "0": "zcm_alterlite:slab_0", + "1": "zcm_alterlite:slab_1" + }, + "doubleSlab": { + "0": { + "block": "zcm_alterlite:fence", + "properties": { + "subtype": "subtype0" + } + }, + "1": { + "block": "zcm_alterlite:fence", + "properties": { + "subtype": "subtype1" + } + } + }, + "hardness": { + "0": 1, + "1": 4 + } + }, + { + "id": "slab_no_subtype", + "creativeTab": "zcm_alterlite", + "material": "iron", + "itemModel": "zcm_alterlite:slab_0", + "doubleSlab": { + "block": "zcm_alterlite:fence", + "properties": { + "subtype": "subtype0" + } + }, + "hardness": 1 + } + ] + }, + { + "type": "block:fluid", + "entries": [ + { + "id": "liquidarsanite", + "creativeTab": "zcm_alterlite", + "information": ["Caution! Very hot!"], + "material": "water", + "texStill": "zcm_alterlite:blocks/arsanite_still", + "texFlowing": "zcm_alterlite:blocks/arsanite_flow", + "canCreateSource": true, + "temperature": 800, + "viscosity": 1800, + "flowLength": 6, + "isBurning": true + } + ] + }, + { + "type": "block:carpet", + "entries": [ + { + "id": "carpet", + "creativeTab": "zcm_alterlite", + "material": "iron", + "subtypes": [0, 1], + "itemModel": { + "0": "zcm_alterlite:carpet_0", + "1": "zcm_alterlite:carpet_1" + }, + "hardness": { + "0": 1, + "1": 4 + } + }, + { + "id": "carpet_no_subtype", + "creativeTab": "zcm_alterlite", + "material": "iron", + "itemModel": "zcm_alterlite:carpet_0", + "hardness": 1 + } + ] + }, + { + "type": "block:snow", + "entries": [ + { + "id": "snow", + "creativeTab": "zcm_alterlite", + "itemModel": "zcm_alterlite:snow", + "snowball": { + "item": "minecraft:snowball", + "amount": 2 + }, + "maxLight": 15, + "hardness": 1 + } + ] + }, + { + "type": "block:crops", + "entries": [ + { + "id": "crops", + "creativeTab": "zcm_alterlite", + "seeds": "zcm_alterlite:seeds", + "crops": "minecraft:carrot", + "growthFactor": 1.5 + } + ] + }, + { + "type": "block:fenceGate", + "entries": [ + { + "id": "fence_gate", + "creativeTab": "zcm_alterlite", + "itemModel": "minecraft:acacia_fence_gate", + "opensWithRedstone": true, + "opensWithHands": false + } + ] + }, + { + "type": "block:wall", + "entries": [ + { + "id": "wall", + "subtypes": [0, 1], + "creativeTab": "zcm_alterlite", + "itemModel": { + "0": "minecraft:cobblestone_wall", + "1": "minecraft:mossy_cobblestone_wall" + } + }, + { + "id": "wall_no_subtype", + "creativeTab": "zcm_alterlite", + "itemModel": "minecraft:cobblestone_wall" + } + ] + }, + { + "type": "block:trapDoor", + "entries": [ + { + "id": "trapdoor", + "creativeTab": "zcm_alterlite", + "itemModel": "minecraft:trapdoor", + "opensWithRedstone": true, + "opensWithHands": false + } + ] + }, + { + "type": "block:torch", + "entries": [ + { + "id": "torch", + "creativeTab": "zcm_alterlite", + "itemModel": "minecraft:torch" + } + ] + }, + { + "type": "block:button", + "entries": [ + { + "id": "button", + "creativeTab": "zcm_alterlite", + "itemModel": "minecraft:stone_button" + } + ] + }, + { + "type": "block:pane", + "entries": [ + { + "id": "altglass_pane", + "subtypes": [0, 1], + "material": "glass", + "soundType": "glass", + "creativeTab": "zcm_alterlite", + "hardness": 5, + "resistance": 30, + "opacity": 1, + "isOpaqueCube": false, + "renderLayer": "translucent", + "itemModel": { + "0": "zcm_alterlite:altglass_pane", + "1": "minecraft:glass_pane" + } + } + ] + }, + { + "type": "block:pressurePlate", + "entries": [ + { + "id": "pressure_plate", + "material": "wood", + "creativeTab": "zcm_alterlite", + "itemModel": "minecraft:wooden_pressure_plate", + "selector": "players" + } + ] + } + ] +} + diff --git a/mods/zcm-alterlite/cs4mod.json b/mods/zcm-alterlite/cs4mod.json new file mode 100644 index 0000000..19b404e --- /dev/null +++ b/mods/zcm-alterlite/cs4mod.json @@ -0,0 +1,5 @@ +{ + "id": "zcm_alterlite", + "name": "Zeon's Composite Mod for Alterlite", + "version": "1.0.3" +} \ No newline at end of file diff --git a/mods/zcm-alterlite/cs4mod/zcm_alterlite.class b/mods/zcm-alterlite/cs4mod/zcm_alterlite.class new file mode 100644 index 0000000..d3f8d3c Binary files /dev/null and b/mods/zcm-alterlite/cs4mod/zcm_alterlite.class differ diff --git a/mods/zcm-alterlite/items.json b/mods/zcm-alterlite/items.json new file mode 100644 index 0000000..7b10f1f --- /dev/null +++ b/mods/zcm-alterlite/items.json @@ -0,0 +1,172 @@ +{ + "items": [ + { + "type": "item:simple", + "entries": [ + { + "id": "mpcredits", + "model": "zcm_alterlite:mpcredits", + "information": [ + "Textures for various blocks and items within this ", + "mod are taken bit-by-bit from various places.", + " ", + "Some of which include: §bAeon Extension Pack,§r ", + "§bCyber Optics, Precisely Portal, and Soartex§r.", + " ", + "§eA more detailed credits page is in the folder§r ", + "§eof this mod itself. §cIf it's not there, then this§r ", + "§ccopy of the modpack is not genuine.§r", + " " + ], + "creativeTab": "zcm_alterlite" + }, + { + "id": "osirianstar", + "model": "zcm_alterlite:osirianstar", + "creativeTab": "zcm_alterlite" + }, + { + "id": "alterlitium", + "model": "zcm_alterlite:alterlitium", + "creativeTab": "zcm_alterlite" + }, + { + "id": "frontierrium", + "model": "zcm_alterlite:frontierrium_crystal", + "information": ["Legends say that these were ", "once harvested by brave people."], + "creativeTab": "zcm_alterlite" + }, + { + "id": "frontierrium_gem", + "model": "zcm_alterlite:frontierrium_gem", + "information": ["Legends say that these were ", "once used by brave people."], + "creativeTab": "zcm_alterlite" + }, + { + "id": "solaralloy", + "model": "zcm_alterlite:solaralloy", + "creativeTab": "zcm_alterlite" + }, + { + "id": "evolsite", + "model": "zcm_alterlite:evolsite", + "creativeTab": "zcm_alterlite" + }, + { + "id": "machiningpart", + "model": "zcm_alterlite:machiningpart", + "creativeTab": "zcm_alterlite" + }, + { + "id": "someitem", + "subtypes": [0, 1], + "model": { + "0": "zcm_alterlite:mobile_sensor_0", + "1": "zcm_alterlite:mobile_sensor_1" + }, + "burnTime": { + "0": 100, + "1": 50 + }, + "creativeTab": { + "0": "tools", + "1": "redstone" + } + }, + { + "id": "someitem1", + "model": "zcm_alterlite:mobile_sensor_0", + "creativeTab": "zcm_alterlite" + }, + { + "id": "itemdamageable", + "model": "zcm_alterlite:mobile_sensor_0", + "creativeTab": "zcm_alterlite", + "maxDamage": 30 + }, + { + "id": "compositejunk", + "model": "zcm_alterlite:compositejunk", + "information": ["Nasty remains from what you just ate. Oh my."], + "creativeTab": "zcm_alterlite" + } + ] + }, + { + "type": "item:food", + "entries": [ + { + "id": "soltrox", + "model": "zcm_alterlite:soltrox", + "information": ["Whatever you do, DO NOT ", "put this into your mouth."], + "creativeTab": "zcm_alterlite", + "alwaysEdible": true, + "useAction": "eat", + "healAmount": 0, + "saturation": 0.0, + "potionEffect":{ + "id": "minecraft:levitation", + "duration": 24000 + }, + "potionEffectProbability": 1.0 + }, + { + "id": "compositefood", + "model": "minecraft:apple", + "subtypes": [0, 1, 2, 3], + "creativeTab": "zcm_alterlite", + "information": { + "0": ["Poorly mashed together rations, ", "better than nothing."], + "1": ["Rations made better, ", "no more weird side effects."], + "2": ["Improved mixed rations, ", "makes you feel better."], + "3": ["Significantly improvised rations, ", "makes you feel boss."] + }, + "healAmount": { + "0": 4, + "1": 7, + "2": 10, + "3": 16 + }, + "saturation": { + "0": 0.5, + "1": 0.5, + "2": 0.6, + "3": 0.6 + }, + "alwaysEdible": { + "0": false, + "1": false, + "2": true, + "3": true + }, + "potionEffect": { + "0": { + "id": "minecraft:weakness", + "duration": 2400 + }, + "2": { + "id": "minecraft:strength", + "duration": 2400 + }, + "3": { + "id": "minecraft:resistance", + "duration": 3500 + } + }, + "potionEffectProbability": 0.9, + "result": { + "0": "zcm_alterlite:compositejunk", + "1": "zcm_alterlite:compositejunk" + }, + "useAction": "eat", + "tint": { + "0": "cc00aa00", + "1": "cc44cc00", + "2": "ffaa0000", + "3": "ffffff00" + } + } + ] + } + ] +} \ No newline at end of file diff --git a/mods/zcm-alterlite/machines.json b/mods/zcm-alterlite/machines.json new file mode 100644 index 0000000..2728807 --- /dev/null +++ b/mods/zcm-alterlite/machines.json @@ -0,0 +1,200 @@ +{ + "machines": [ + { + "type": "block:simple", + "entries": [ + { + "id": "fluidmaker", + "creativeTab": "zcm_alterlite", + "itemModel": "zcm_alterlite:fluidmaker", + "tileEntity": "zcm_alterlite:fluidmaker", + "hardness": 2.0, + "harvestTool": "pickaxe", + "gui": "zcm_alterlite:fluidmaker" + } + ] + }, + { + "type": "tileentity:simple", + "entries": [ + { + "id": "fluidmaker", + "modules": [ + { + "type": "tank", + "name": "input1", + "capacity": 5000, + "sides": ["up"] + }, + { + "type": "tank", + "name": "input2", + "capacity": 5000, + "sides": ["north", "south", "east", "west"] + }, + { + "type": "tank", + "canFill": true, + "name": "output", + "capacity": 5000, + "sides": ["down"] + }, + { + "type": "machine", + "name": "machine", + "inputSlots": 0, + "outputSlots": 0, + "fuelSlots": 1, + "inputTanks": ["input1", "input2"], + "outputTanks": ["output"], + "recipeList": "zcm_alterlite:fluidmaker", + "fuelList": "minecraft:vanilla" + } + ] + } + ] + }, + { + "type": "gui:container", + "entries": [ + { + "id": "fluidmaker", + "bg": "zcm_alterlite:textures/gui/container/fluidmaker.png", + "slots": [ + { + "name": "fluidmaker", + "rows": 1, + "columns": 1, + "x": 56, + "y": 53 + }, + { + "name": "player", + "firstSlot": 9, + "rows": 3, + "columns": 9, + "x": 8, + "y": 84 + }, + { + "name": "player", + "rows": 1, + "columns": 9, + "x": 8, + "y": 142 + } + ], + "shiftClickRules": [ + { + "from": [0, 0], + "to": [36, 1] + }, + { + "from": [1, 36], + "to": [0, 0], + "filter": "machineFuel:minecraft:vanilla" + } + ], + "labels": [ + { + "text": "zcm_alterlite.container.fluidmaker", + "x": 28, + "y": 6 + }, + { + "text": "container.inventory", + "x": 8, + "y": 73 + } + ], + "progressBars": [ + { + "source": "machine:cookTime", + "x": 80, + "y": 34, + "width": 22, + "height": 16, + "texX": 177, + "texY": 14, + "direction": "right" + }, + { + "source": "machine:burnTime", + "x": 56, + "y": 36, + "width": 14, + "height": 13, + "texX": 176, + "texY": 0, + "direction": "up" + } + ], + "fluidDisplays": [ + { + "source": "input1", + "x": 46, + "y": 17, + "width": 16, + "height": 16 + }, + { + "source": "input2", + "x": 64, + "y": 17, + "width": 16, + "height": 16 + }, + { + "source": "output", + "x": 112, + "y": 31, + "width": 24, + "height": 24 + } + ] + } + ] + }, + { + "type": "machineRecipe", + "entries": [ + { + "recipeList": "zcm_alterlite:fluidmaker", + "inputFluid": ["water@500", "lava@500"], + "outputFluid": ["water@1000"], + "cookTime": 400 + } + ] + }, + { + "type": "jei:description", + "entries": [ + { + "items": ["zcm_alterlite:fluidmaker"], + "desc": ["item.zcm_alterlite.fluidmaker.name"] + } + ] + }, + { + "type": "jei:machineRecipe", + "entries": [ + { + "recipeList": "zcm_alterlite:fluidmaker", + "gui": "zcm_alterlite:fluidmaker", + "tileEntity": "zcm_alterlite:fluidmaker", + "bgX": 45, + "bgY": 16, + "bgWidth": 92, + "bgHeight": 54, + "icon": "zcm_alterlite:machine", + "title": "Fluidmaker Machine Recipes", + "recipeAreaX": 80, + "recipeAreaY": 35, + "recipeAreaWidth": 22, + "recipeAreaHeight": 15 + } + ] + } + ] +} + diff --git a/mods/zcm-alterlite/main.json b/mods/zcm-alterlite/main.json new file mode 100644 index 0000000..ef2f6a3 --- /dev/null +++ b/mods/zcm-alterlite/main.json @@ -0,0 +1,44 @@ +{ + "content": [ + { + "type": "creativeTab", + "entries": [ + { + "id": "zcm_alterlite", + "icon": "zcm_alterlite:alterlitium" + } + ] + }, + { + "type": "creativeTab", + "entries": [ + { + "id": "zcm_vanity", + "icon": "zcm_alterlite:frontierrium" + } + ] + }, + { + "file": "system.json" + }, + { + "file": "items.json" + }, + { + "file": "blocks.json" + }, + { + "file": "machines.json" + }, + { + "file": "makeshiftfurnace.json" + }, + { + "file": "vanity.json" + }, + { + "file": "additionals.json" + } + ] +} + diff --git a/mods/zcm-alterlite/makeshiftfurnace.json.disabled b/mods/zcm-alterlite/makeshiftfurnace.json.disabled new file mode 100644 index 0000000..1acb172 --- /dev/null +++ b/mods/zcm-alterlite/makeshiftfurnace.json.disabled @@ -0,0 +1,189 @@ +{ + "makeshiftfurnace": [ + { + "type": "block:simple", + "entries": [ + { + "id": "makeshiftfurnace", + "creativeTab": "zcm_alterlite", + "itemModel": "zcm_alterlite:sensor_iron", + "tileEntity": "zcm_alterlite:makeshiftfurnace", + "material": "wood", + "soundType": "wood", + "hardness": 3.0, + "harvestTool": "axe", + "flammability": 80, + "fireSpreadSpeed": 100, + "information": ["Very basic furnace.", "Only capable of smelting basic items and cannot be automated."], + "gui": "zcm_alterlite:makeshiftfurnace" + } + ] + }, + { + "type": "tileentity:simple", + "entries": [ + { + "id": "makeshiftfurnace", + "modules": [ + { + "type": "machine", + "name": "makeshiftfurnace", + "inputSlots": 1, + "outputSlots": 1, + "fuelSlots": 1, + "recipeList": "zcm_alterlite:makeshiftfurnace", + "fuelList": "zcm_alterlite:makeshiftfurnace" + } + ] + } + ] + }, + { + "type": "gui:container", + "entries": [ + { + "id": "makeshiftfurnace", + "bg": "zcm_alterlite:textures/gui/container/furnace.png", + "slots": [ + { + "name": "makeshiftfurnace", + "rows": 1, + "columns": 1, + "x": 56, + "y": 17 + }, + { + "name": "makeshiftfurnace", + "rows": 1, + "columns": 1, + "firstSlot": 1, + "x": 116, + "y": 35, + "spacingX": 26 + }, + { + "name": "makeshiftfurnace", + "rows": 1, + "columns": 1, + "firstSlot": 2, + "x": 56, + "y": 53 + }, + { + "name": "player", + "firstSlot": 9, + "rows": 3, + "columns": 9, + "x": 8, + "y": 84 + }, + { + "name": "player", + "rows": 1, + "columns": 9, + "x": 8, + "y": 142 + } + ], + "shiftClickRules": [ + { + "from": [0, 2], + "to": [38, 3] + }, + { + "from": [3, 38], + "to": [0, 0], + "filter": "machineInput:zcm_alterlite:makeshiftfurnace" + }, + { + "from": [3, 38], + "to": [2, 2], + "filter": "machineFuel:zcm_alterlite:makeshiftfurnace" + } + ], + "labels": [ + { + "text": "zcm_alterlite.container.makeshiftfurnace", + "x": 48, + "y": 6 + }, + { + "text": "container.inventory", + "x": 8, + "y": 73 + } + ], + "progressBars": [ + { + "source": "makeshiftfurnace:cookTime", + "x": 80, + "y": 34, + "width": 22, + "height": 16, + "texX": 177, + "texY": 14, + "direction": "right" + }, + { + "source": "makeshiftfurnace:burnTime", + "x": 56, + "y": 36, + "width": 14, + "height": 13, + "texX": 176, + "texY": 0, + "direction": "up" + } + ] + } + ] + }, + { + "type": "machineFuel", + "entries": [ + { + "fuelList": "zcm_alterlite:makeshiftfurnace", + "items": ["ore:stickWood", "minecraft:coal", "minecraft:charcoal"], + "burnTime": 200 + } + ] + }, + { + "type": "machineRecipe", + "entries": [ + { + "recipeList": "zcm_alterlite:makeshiftfurnace", + "input": "minecraft:cobblestone", + "output": "minecraft:stone", + "cookTime": 400 + }, + { + "recipeList": "zcm_alterlite:makeshiftfurnace", + "input": "ore:log", + "output": "minecraft:charcoal", + "cookTime": 400 + } + ] + }, + { + "type": "jei:machineRecipe", + "entries": [ + { + "recipeList": "zcm_alterlite:makeshiftfurnace", + "gui": "zcm_alterlite:makeshiftfurnace", + "tileEntity": "zcm_alterlite:makeshiftfurnace", + "bgX": 37, + "bgY": 16, + "bgWidth": 126, + "bgHeight": 54, + "icon": "zcm_alterlite:makeshiftfurnace", + "title": "Makeshift Furnace Recipes", + "recipeAreaX": 80, + "recipeAreaY": 35, + "recipeAreaWidth": 22, + "recipeAreaHeight": 15 + } + ] + } + ] +} diff --git a/mods/zcm-alterlite/mcmod.info b/mods/zcm-alterlite/mcmod.info new file mode 100644 index 0000000..d1973f1 --- /dev/null +++ b/mods/zcm-alterlite/mcmod.info @@ -0,0 +1,28 @@ +[ + { + "modid": "zcm_alterlite", + "name": "Zeon's Composite Mod for Alterlite", + "version": "1.0.4", + "mcversion": "1.12.2", + "description": "Used only specifically for the New Alterlite modpack and is useless outside of it.", + "credits": "Created By YandolsZX using Custom Stuff 4", + "authorList": [ + "YandolsZX" + ], + "logoFile": "assets/zcm_alterlite/logo.png", + "url":"https://dev.zxicar.us/YandolsZX/NewAlterlite/wikis/zcm-mod", + "parent": "", + "screenshots": [], + "requiredMods": [ + "crafttweaker", + "customstuff4" + ], + "dependencies": [ + "crafttweaker", + "customstuff4" + ], + "dependants":[ + "zcm_additionals" + ] + } +] diff --git a/mods/zcm-alterlite/recipes.json b/mods/zcm-alterlite/recipes.json new file mode 100644 index 0000000..ca3ba94 --- /dev/null +++ b/mods/zcm-alterlite/recipes.json @@ -0,0 +1,24 @@ +// DONT USE THIS FILE - BROKEN. +// REFER TO ZENSCRIPT VARIANT FOR UPDATED RECIPES. +{ + "content": [ + { + "type": "shapedRecipe", + "entries": [ + { + "shape": ["LWL", "LWL", "CCC"], + "items": { + "C": "minecraft:clay_ball", + "L": "ore:logWood", + "W": "ore:plankWood" + }, + "result": { + "item": "zcm_alterlite:makeshiftfurnace", + "amount": 1 + }, + "mirrored": false + } + ] + } + ] +} \ No newline at end of file diff --git a/mods/zcm-alterlite/system.json b/mods/zcm-alterlite/system.json new file mode 100644 index 0000000..b732cf1 --- /dev/null +++ b/mods/zcm-alterlite/system.json @@ -0,0 +1,21 @@ +{ + "content": [ + { + "type": "guiModifier", + "entries": [ + { + "gui": "ingameMenu", + "labels": [ + { + "offsetX": 2, + "offsetY": -2, + "alignX": "left", + "alignY": "bottom", + "text": "Alpha 01 Unstable Test Build" + } + ] + } + ] + } + ] +} diff --git a/mods/zcm-alterlite/vanity.json b/mods/zcm-alterlite/vanity.json new file mode 100644 index 0000000..174e83f --- /dev/null +++ b/mods/zcm-alterlite/vanity.json @@ -0,0 +1,148 @@ +{ + "items": [ + { + "type": "item:simple", + "entries": [ + { + "id": "vanity.swordofthelightningwolf", + "model": "zcm_alterlite:vanity.lightningwolfsword", + "information": [ + "§e§nVanity Item. For collection only, deals no damage.§r", + " ", + "The legend says that this sword once belonged to ", + "The Lightning Wolf, protector of chaos, and bringer ", + "of balance in the world. The lightning wolf always ", + "seeked harmony despite being known to the world ", + "as a social outcast. After the unfortunate events ", + "of Mao Kathra'ul, It was because of his efforts ", + "that the four corners of the world was reunited ", + "once more.", + " " + ], + "creativeTab": "zcm_vanity" + }, + { + "id": "vanity.swordofthefallenwolf", + "model": "zcm_alterlite:vanity.fallenwolfsword", + "information": [ + "§e§nVanity Item. For collection only, deals no damage.§r", + " ", + "The legend states that this sword once belonged to ", + "a legendary shota wolf that stood beside The Lightning ", + "Wolf, the protector of world's balance. The shota wolf ", + "unfortunately however was blinded by corruption during", + "the events of Mao Kathra'ul and was told to have turned", + "against his partner. With his partner disabled, he ", + "destroyed his last bit of sanity and with this sword ", + "he destroyed himself along with what was left of the ", + "old world. ", + " " + ], + "creativeTab": "zcm_vanity" + }, + { + "id": "vanity.swordofthelostone", + "model": "zcm_alterlite:vanity.lostsword", + "information": [ + "§e§nVanity Item. For collection only, deals no damage.§r", + " ", + " ", + " ", + " ", + " ", + " " + ], + "creativeTab": "zcm_vanity" + }, + { + "id": "vanity.protosword", + "model": "zcm_alterlite:vanity.protosword", + "information": [ + "§e§nVanity Item. For collection only, deals no damage.§r", + " ", + " ", + " ", + " ", + " ", + " " + ], + "creativeTab": "zcm_vanity" + }, + { + "id": "vanity.staffoftheallseeingone", + "model": "zcm_alterlite:vanity.allseeingstaff", + "information": [ + "§e§nVanity Item. For collection only, deals no damage.§r", + " ", + " ", + " ", + " ", + " ", + " " + ], + "creativeTab": "zcm_vanity" + }, + { + "id": "vanity.heavenrend", + "model": "zcm_alterlite:vanity.heavenrend", + "information": [ + "§e§nVanity Item. For collection only, deals no damage.§r", + " ", + "This relic originates from the legendary sword used by ", + "the Shinto God Susanoo of Japanese mythology. The sword ", + "was also used by Izanagi to kill his offspring, Kagu-tsuchi. ", + "Its name means Snake-Slayer of Takamagahara: Ame (天) ", + "being another word for Takamagahara (高天原), the Shinto ", + "heaven which is home to the Amatsukami gods; and haba ", + "(羽々) being an archaic term for snake. The name was ", + "used to slay the eight-headed snake, Yamata-no-Orochi.", + " " + ], + "creativeTab": "zcm_vanity" + }, + { + "id": "vanity.bookofthethirdone", + "model": "zcm_alterlite:vanity.bookofthethirdone", + "information": [ + "§e§nVanity Item. For collection only, deals no damage.§r", + " ", + " ", + " ", + " ", + " ", + " " + ], + "creativeTab": "zcm_vanity" + }, + { + "id": "vanity.tomeofgenesis", + "model": "zcm_alterlite:vanity.genesis", + "information": [ + "§e§nVanity Item. For collection only, deals no damage.§r", + " ", + " ", + " ", + " ", + " ", + " " + ], + "creativeTab": "zcm_vanity" + }, + { + "id": "vanity.nan", + "model": "zcm_alterlite:vanity.nan", + "information": [ + "§e§nVanity Item. For collection only, deals no damage.§r", + " ", + " ", + " ", + " ", + " ", + " " + ], + "creativeTab": "zcm_vanity" + } + ] + } + ] +} \ No newline at end of file diff --git a/mputils/settings.dat b/mputils/settings.dat new file mode 100644 index 0000000..24d39f4 Binary files /dev/null and b/mputils/settings.dat differ diff --git a/options.txt b/options.txt new file mode 100644 index 0000000..4387fd1 --- /dev/null +++ b/options.txt @@ -0,0 +1,174 @@ +version:1343 +invertYMouse:false +mouseSensitivity:0.5 +fov:0.0 +gamma:1.0 +saturation:0.0 +renderDistance:8 +guiScale:2 +particles:0 +bobView:true +anaglyph3d:false +maxFps:260 +fboEnable:true +difficulty:2 +fancyGraphics:true +ao:2 +renderClouds:false +resourcePacks:["rendigital-rels.zip","newalterlite.zip"] +incompatibleResourcePacks:[] +lastServer: +lang:en_us +chatVisibility:0 +chatColors:true +chatLinks:true +chatLinksPrompt:true +chatOpacity:1.0 +snooperEnabled:false +fullscreen:false +enableVsync:false +useVbo:true 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+key_key.refinedstorage.focusSearchBar:15 +key_key.refinedstorage.clearGridCraftingMatrix:45:CONTROL +key_craftpresence.keybind.config.desc:157 +key_key.toggleLiquids:52 +key_key.toggleVisible:0 +key_key.immersiveengineering.magnetEquip:31 +key_key.immersiveengineering.chemthrowerSwitch:0 +key_Quick Commands:83 +key_key.nutrition:49 +key_key.toggle.schemui:22 +key_Diasble Magnet:50 +soundCategory_master:0.75 +soundCategory_music:0.0 +soundCategory_record:0.75 +soundCategory_weather:0.5 +soundCategory_block:0.75 +soundCategory_hostile:0.75 +soundCategory_neutral:0.75 +soundCategory_player:0.75 +soundCategory_ambient:0.5 +soundCategory_voice:1.0 +modelPart_cape:true +modelPart_jacket:true +modelPart_left_sleeve:true +modelPart_right_sleeve:true +modelPart_left_pants_leg:true +modelPart_right_pants_leg:true +modelPart_hat:true diff --git a/options.txt.bak b/options.txt.bak new file mode 100644 index 0000000..6c6bb7e --- /dev/null +++ b/options.txt.bak @@ -0,0 +1,173 @@ +version:1343 +invertYMouse:false +mouseSensitivity:0.5 +fov:0.0 +gamma:0.0 +saturation:0.0 +renderDistance:12 +guiScale:0 +particles:0 +bobView:true +anaglyph3d:false +maxFps:120 +fboEnable:true +difficulty:2 +fancyGraphics:true +ao:2 +renderClouds:true +resourcePacks:[] +incompatibleResourcePacks:[] +lastServer: +lang:en_us +chatVisibility:0 +chatColors:true +chatLinks:true +chatLinksPrompt:true +chatOpacity:1.0 +snooperEnabled:true +fullscreen:false +enableVsync:true +useVbo:true +hideServerAddress:false +advancedItemTooltips:false +pauseOnLostFocus:true +touchscreen:false +overrideWidth:0 +overrideHeight:0 +heldItemTooltips:true +chatHeightFocused:1.0 +chatHeightUnfocused:0.44366196 +chatScale:1.0 +chatWidth:1.0 +mipmapLevels:0 +forceUnicodeFont:false +reducedDebugInfo:false +useNativeTransport:true +entityShadows:true +mainHand:right +attackIndicator:1 +showSubtitles:false +realmsNotifications:true +enableWeakAttacks:false +autoJump:true +narrator:0 +tutorialStep:movement +key_key.attack:-100 +key_key.use:-99 +key_key.forward:17 +key_key.left:30 +key_key.back:31 +key_key.right:32 +key_key.jump:57 +key_key.sneak:42 +key_key.sprint:29 +key_key.drop:16 +key_key.inventory:18 +key_key.chat:20 +key_key.playerlist:15 +key_key.pickItem:-98 +key_key.command:53 +key_key.screenshot:60 +key_key.togglePerspective:63 +key_key.smoothCamera:0 +key_key.fullscreen:87 +key_key.spectatorOutlines:0 +key_key.swapHands:33 +key_key.saveToolbarActivator:46 +key_key.loadToolbarActivator:45 +key_key.advancements:38 +key_key.hotbar.1:2 +key_key.hotbar.2:3 +key_key.hotbar.3:4 +key_key.hotbar.4:5 +key_key.hotbar.5:6 +key_key.hotbar.6:7 +key_key.hotbar.7:8 +key_key.hotbar.8:9 +key_key.hotbar.9:10 +key_quark.emote.no:0 +key_quark.emote.yes:0 +key_quark.emote.wave:0 +key_quark.emote.salute:0 +key_quark.emote.cheer:0 +key_quark.emote.clap:0 +key_quark.emote.think:0 +key_quark.emote.point:0 +key_quark.emote.shrug:0 +key_quark.emote.headbang:0 +key_quark.emote.weep:0 +key_quark.emote.facepalm:0 +key_quark.emote.dance:0 +key_quark.emote.tpose:0 +key_quark.emote.dab:0 +key_quark.emote.jet:0 +key_quark.emote.exorcist:0 +key_quark.emote.zombie:0 +key_quark.keybind.dropoff:0 +key_quark.keybind.changeHotbar:44 +key_quark.keybind.chestSort:0 +key_quark.keybind.chestDropoff:0 +key_quark.keybind.chestMerge:0 +key_quark.keybind.chestRestock:0 +key_quark.keybind.chestExtract:0 +key_quark.keybind.playerSort:0 +key_quark.keybind.lockBuilding:37 +key_quark.keybind.toggleAutojump:48 +key_key.loreexpansion.openJournal:38 +key_key.moreoverlays.lightoverlay.desc:65 +key_key.moreoverlays.chunkbounds.desc:67 +key_openblocks.keybind.vario_switch:47 +key_openblocks.keybind.vario_vol_up:0 +key_openblocks.keybind.vario_vol_down:0 +key_oreexcavation.key.excavate:41 +key_oreexcavation.key.shape:47 +key_keys.servertabinfo.show:29 +key_keys.servertabinfo.show2:157 +key_key.toastcontrol.clear:36 +key_key.wings.fly:19 +key_Strip World:211 +key_Dress World:210 +key_Inspect Block:199 +key_key.cofh.multimode:47 +key_key.jei.toggleOverlay:24:CONTROL +key_key.jei.focusSearch:33:CONTROL +key_key.jei.toggleCheatMode:0 +key_key.jei.showRecipe:19 +key_key.jei.showUses:22 +key_key.jei.recipeBack:14 +key_key.jei.previousPage:201 +key_key.jei.nextPage:209 +key_key.jei.bookmark:30 +key_key.jei.toggleBookmarkOverlay:0 +key_atlasextras.keybind.togglehud:39 +key_atlasextras.keybind.openatlas:50 +key_bbw.key.mode:50 +key_bbw.key.fluidmode:33 +key_key.refinedstorage.focusSearchBar:15 +key_key.refinedstorage.clearGridCraftingMatrix:45:CONTROL +key_craftpresence.keybind.config.desc:157 +key_key.toggleLiquids:38 +key_key.toggleVisible:0 +key_key.immersiveengineering.magnetEquip:31 +key_key.immersiveengineering.chemthrowerSwitch:0 +key_Quick Commands:83 +key_key.nutrition:49 +key_key.clipboardPaste:210 +key_Diasble Magnet:50 +soundCategory_master:1.0 +soundCategory_music:1.0 +soundCategory_record:1.0 +soundCategory_weather:1.0 +soundCategory_block:1.0 +soundCategory_hostile:1.0 +soundCategory_neutral:1.0 +soundCategory_player:1.0 +soundCategory_ambient:1.0 +soundCategory_voice:1.0 +modelPart_cape:true +modelPart_jacket:true +modelPart_left_sleeve:true +modelPart_right_sleeve:true +modelPart_left_pants_leg:true +modelPart_right_pants_leg:true +modelPart_hat:true diff --git a/patchouli_books/alterlite/book.json b/patchouli_books/alterlite/book.json new file mode 100644 index 0000000..aafcafd --- /dev/null +++ b/patchouli_books/alterlite/book.json @@ -0,0 +1,23 @@ +{ + "name": "Tome of the Alterlite", + "landing_text": "Welcome to New Alterlite. If you are reading this, we - the regulators of this world; have granted you the knowledge required for you to get used to this strange new world, as it may differ from where you originally came from.", + "advancement_namespaces": [ + "newalterlite" + ], + "creative_tab": "newalterlite", + "advancements_tab": "newalterlite", + "book_texture": "patchouli:textures/gui/book_cyan.png", + "proress_bar_background": "d6f9a4", + "proress_bar_color": "6ab203", + "model": "patchouli:book_cyan", + "subtitle": "Your guide to this world", + "macros": { + "$(item)": "$(#005b96)", + "$(thing)": "$(#ff6600)", + "$(blu)": "$(#4d4dff)", + "$(low)": "$(#f8585a)", + "$(crit)": "$(#dc143c)", + "$(gold)": "$(#fe0)", + "$(dezig)": "$(#419600)Dezig$()" + } +} \ No newline at end of file diff --git a/patchouli_books/alterlite/en_us/categories/automationfirst.json b/patchouli_books/alterlite/en_us/categories/automationfirst.json new file mode 100644 index 0000000..c53be32 --- /dev/null +++ b/patchouli_books/alterlite/en_us/categories/automationfirst.json @@ -0,0 +1,6 @@ +{ + "name": "Automation Basics", + "description": "Make your life easier by having the stuff do things for you.", + "icon": "immersiveengineering:blueprint", + "sortnum": 4 +} \ No newline at end of file diff --git a/patchouli_books/alterlite/en_us/categories/food.json b/patchouli_books/alterlite/en_us/categories/food.json new file mode 100644 index 0000000..6edccb2 --- /dev/null +++ b/patchouli_books/alterlite/en_us/categories/food.json @@ -0,0 +1,6 @@ +{ + "name": "Food", + "description": "Eating the same food every single day might be boring. In addition, you might receive diminishing nuritional values if you keep eating the same thing. $(p)Check out what kind of food you can make to fill your culinary heart's content!", + "icon": "vanillafoodpantry:fried_egg_sandwich", + "sortnum": 3 +} \ No newline at end of file diff --git a/patchouli_books/alterlite/en_us/categories/gamemechanics.json b/patchouli_books/alterlite/en_us/categories/gamemechanics.json new file mode 100644 index 0000000..b480785 --- /dev/null +++ b/patchouli_books/alterlite/en_us/categories/gamemechanics.json @@ -0,0 +1,6 @@ +{ + "name": "Mechanics", + "description": "The mechanics of this world might not be the same as the one you are from. $(p)This section will let you familiarize yourself with the world's mechanics.", + "icon": "minecraft:knowledge_book", + "sortnum": 1 +} \ No newline at end of file diff --git a/patchouli_books/alterlite/en_us/categories/gametips.json b/patchouli_books/alterlite/en_us/categories/gametips.json new file mode 100644 index 0000000..fe19040 --- /dev/null +++ b/patchouli_books/alterlite/en_us/categories/gametips.json @@ -0,0 +1,6 @@ +{ + "name": "Useful Tips", + "description": "Some tips about this world that you might find handy.", + "icon": "waystones:bound_scroll", + "sortnum": 2 +} \ No newline at end of file diff --git a/patchouli_books/alterlite/en_us/categories/gettingstarted.json b/patchouli_books/alterlite/en_us/categories/gettingstarted.json new file mode 100644 index 0000000..7490e4d --- /dev/null +++ b/patchouli_books/alterlite/en_us/categories/gettingstarted.json @@ -0,0 +1,6 @@ +{ + "name": "Getting Started", + "description": "A set of information to serve as a guide on how to get yourself started in this new world.", + "icon": "rustic:sapling_apple", + "sortnum": 0 +} \ No newline at end of file diff --git a/patchouli_books/alterlite/en_us/categories/machines.json b/patchouli_books/alterlite/en_us/categories/machines.json new file mode 100644 index 0000000..8b8aadd --- /dev/null +++ b/patchouli_books/alterlite/en_us/categories/machines.json @@ -0,0 +1,6 @@ +{ + "name": "Machines", + "description": "Large functional structures you can build that might help you do stuff.", + "icon": "immersiveengineering:wooden_device0:3", + "sortnum": 5 +} \ No newline at end of file diff --git a/patchouli_books/alterlite/en_us/categories/smallmachines.json b/patchouli_books/alterlite/en_us/categories/smallmachines.json new file mode 100644 index 0000000..4d41e52 --- /dev/null +++ b/patchouli_books/alterlite/en_us/categories/smallmachines.json @@ -0,0 +1,6 @@ +{ + "name": "Small Machines", + "description": "Machines in a smaller form factor that can do just about the same things as their larger counterparts!", + "icon": "industrialforegoing:latex_processing_unit", + "sortnum": 6 +} \ No newline at end of file diff --git a/patchouli_books/alterlite/en_us/entries/food/nutrition.json b/patchouli_books/alterlite/en_us/entries/food/nutrition.json new file mode 100644 index 0000000..7e4e746 --- /dev/null +++ b/patchouli_books/alterlite/en_us/entries/food/nutrition.json @@ -0,0 +1,19 @@ +{ + "name": "Nutrition", + "icon": "minecraft:carrot", + "category": "food", + "priority": true, + "pages": [ + { + "type": "text", + "title": "Nutrition", + "text": "entry_page_nutrition_page_01" + }, + { + "type": "image", + "images": [ "patchouli:textures/nutrition.png" ], + "border": "true", + "text": "entry_page_nutrition_page_02" + } + ] +} \ No newline at end of file diff --git a/patchouli_books/alterlite/en_us/entries/gamemechanics/greenhouse.json b/patchouli_books/alterlite/en_us/entries/gamemechanics/greenhouse.json new file mode 100644 index 0000000..56f1cef --- /dev/null +++ b/patchouli_books/alterlite/en_us/entries/gamemechanics/greenhouse.json @@ -0,0 +1,19 @@ +{ + "name": "Greenhouse", + "icon": "sereneseasons:greenhouse_glass", + "category": "gamemechanics", + "pages": [ + { + "type": "crafting", + "recipe": "sereneseasons:greenhouse_glass", + "title": "Greenhouse", + "text": "Different $(thing)seasons$() affect what you can plant. To be able to plant crops all year round, a $(thing)greenhouse$() will be needed. $(br)The $(low)room$() must be enclosed using the $(item)greenhouse glass$(), and may be at a maximum height of $(low)7 blocks$()." + }, + { + "type": "image", + "images": [ "patchouli:textures/greenhouse.png" ], + "border": "true", + "text": "A pretty average functional greenhouse." + } + ] +} \ No newline at end of file diff --git a/patchouli_books/alterlite/en_us/entries/gamemechanics/lorejournal.json b/patchouli_books/alterlite/en_us/entries/gamemechanics/lorejournal.json new file mode 100644 index 0000000..014bd06 --- /dev/null +++ b/patchouli_books/alterlite/en_us/entries/gamemechanics/lorejournal.json @@ -0,0 +1,16 @@ +{ + "name": "Journal", + "icon": "loreexpansion:lore_journal", + "category": "gamemechanics", + "pages": [ + { + "type": "text", + "text": "entry_page_lorejournal_page_01" + }, + { + "type": "spotlight", + "item": "loreexpansion:lore_journal", + "text": "entry_page_lorejournal_page_02" + } + ] +} \ No newline at end of file diff --git a/patchouli_books/alterlite/en_us/entries/gamemechanics/lostcities.json b/patchouli_books/alterlite/en_us/entries/gamemechanics/lostcities.json new file mode 100644 index 0000000..d1abcbf --- /dev/null +++ b/patchouli_books/alterlite/en_us/entries/gamemechanics/lostcities.json @@ -0,0 +1,40 @@ +{ + "name": "Lost Cities", + "icon": "minecraft:stonebrick", + "category": "gamemechanics", + "pages": [ + { + "type": "image", + "images": [ "patchouli:textures/lostcities.png" ], + "border": "true", + "text": "A lost city on the edge of a forest." + }, + { + "type": "text", + "title": "Lost Cities", + "text": "$(thing)Lost Cities$() are large abandoned cities that were once part of a successful civilization. They normally contain tons of dungeons with spawners and loot and so on. $(p)A city can be various different sizes, most of the time you'll probably come across a medium sized one. A large city can contain highways, bridges, tunnels, and subway systems that interconnect with other large cities." + }, + { + "type": "text", + "text": "entry_page_lostcities_page_03" + }, + { + "type": "image", + "images": [ "patchouli:textures/lostcities_i2.png", "patchouli:textures/lostcities_i2.png", "patchouli:textures/lostcities_i3.png" ], + "border": "true", + "text": "Following the city infrastructures may lead you to somewhere interesting, or to your doom." + }, + { + "type": "image", + "images": [ "patchouli:textures/lostcities_i4.png", "patchouli:textures/lostcities_i5.png" ], + "border": "true", + "text": "Monsters might suddenly group up and surround you, so you better watch out and don't trap yourself in a corner." + }, + { + "type": "image", + "images": [ "patchouli:textures/lostcities_i6.png" ], + "border": "true", + "text": "Sometimes you will be rewarded for your bravery. But beware, $(low)it might be booby-trapped with spawners$()." + } + ] +} \ No newline at end of file diff --git a/patchouli_books/alterlite/en_us/entries/gamemechanics/returndeathscroll.json b/patchouli_books/alterlite/en_us/entries/gamemechanics/returndeathscroll.json new file mode 100644 index 0000000..1e39c0e --- /dev/null +++ b/patchouli_books/alterlite/en_us/entries/gamemechanics/returndeathscroll.json @@ -0,0 +1,17 @@ +{ + "name": "title_death_scroll", + "icon": "corpsecomplex:scroll", + "category": "gamemechanics", + "pages": [ + { + "type": "spotlight", + "item": "corpsecomplex:scroll", + "text": "A magical scroll that allows you to $(thing)return to the location of your last death$() when used. If you die again before being able to return to your place of death, it will be overwritten. $(p)You can have multiple scrolls at any time, but only one scroll can be used per life. $(p)$(thing)Hold down to use$()." + }, + { + "type": "crafting", + "recipe": "corpsecomplex:scroll_recipe", + "text": "entry_page_death_scroll_page_02." + } + ] +} \ No newline at end of file diff --git a/patchouli_books/alterlite/en_us/entries/gamemechanics/seasons.json b/patchouli_books/alterlite/en_us/entries/gamemechanics/seasons.json new file mode 100644 index 0000000..0836876 --- /dev/null +++ b/patchouli_books/alterlite/en_us/entries/gamemechanics/seasons.json @@ -0,0 +1,82 @@ +{ + "name": "Seasons", + "icon": "sereneseasons:ss_icon", + "category": "gamemechanics", + "pages": [ + { + "type": "text", + "title": "Seasons", + "text": "Seasons is a core mechanic in this world. $(thing)Temperate biomes$() will go through the normal seasons throughout the year (Spring, Summer, Autumn, and Winter). $(br2)$(thing)Temperatures$() will shift, grass and foliage colors will change, the $(thing)chance of rain and storms$() will fluctuate, and more. The $(thing)types of crops$() you can grow will also differ from season to season." + }, + { + "type": "text", + "text": "$(thing)Tropical biomes$(), such as deserts, jungles, and savannas, will go through Wet and Dry seasons. Additionally, in tropical biomes, you are only able to grow Summer crops due to the relatively high temperatures. $(br2)When a crop is in season, $(thing)it will grow as it normally does$(), and you'll be able to use bonemeal to grow it faster like normal. When a crop is out of season, $(thing)it will not grow at all$(), and you will not be able to use bonemeal on it. " + }, + { + "type": "image", + "images": [ "patchouli:textures/seasons1.png" ], + "border": "true", + "title": "Spring", + "text": "Spring is the 1st season of the year for temperate biomes." + }, + { + "type": "text", + "text": "In $(thing)Spring$(), the grass and foliage transitions to a blue-ish green color, and biome temperatures start warming up from Winter towards the end of the season. $(br2)It is split up into 3 sub-seasons: Early Spring, Mid Spring, and Late Spring. Each sub-season lasts 7 in-game days. $(br2)$(blu)Winter snows$() start to melt, and $(thing)precipitation$() is also more frequent in Spring." + }, + { + "type": "image", + "images": [ "patchouli:textures/seasons2.png" ], + "border": "true", + "title": "Summer", + "text": "Summer is the 2nd season of the year for temperate biomes." + }, + { + "type": "text", + "text": "In $(thing)Summer$(), the grass and foliage mellows out to a yellow-ish green tint. $(br2)It is split up into 3 sub-seasons: Early Summer, Mid Summer, and Late Summer. Each sub-season lasts 7 in-game days. $(br2)$(thing)Thunderstorms$() are also more common in summer." + }, + { + "type": "image", + "images": [ "patchouli:textures/seasons3.png" ], + "border": "true", + "title": "Autumn", + "text": "Autumn is the 3rd season of the year for temperate biomes." + }, + { + "type": "text", + "text": "In $(thing)Autumn$(), the grass transitions to a yellow-ish color, while foliage gets an orange-ish tint, which is most vibrant at its peak. $(br2)It is split up into 3 sub-seasons: Early Autumn, Mid Autumn, and Late Autumn. Each sub-season lasts 7 in-game days. $(br2)$(thing)Biome temperatures$() start to fall towards the end of the season leading to $(blu)Winter$()." + }, + { + "type": "image", + "images": [ "patchouli:textures/seasons4.png" ], + "border": "true", + "title": "Winter", + "text": "Winter is the 4th season of the year for temperate biomes." + }, + { + "type": "text", + "text": "In $(thing)Winter$(), the grass and foliage fades in color. $(br2)It is split up into 3 sub-seasons: Early Winter, Mid Winter, and Late Winter. Each sub-season lasts 7 in-game days. $(thing)Biome temperatures$() drop, allowing $(blu)snow to start$() falling in biomes that normally don't receive any. $(br2)$(thing)Precipitation$() is also more frequent in Winter." + }, + { + "type": "image", + "images": [ "patchouli:textures/seasons5.png" ], + "border": "true", + "title": "Wet Season", + "text": "Wet Season is a tropical season affecting jungle/desert biomes." + }, + { + "type": "text", + "text": "In $(thing)Wet Season$(), the grass and foliage turns to a lush, green color. It is split up into 3 sub-seasons: Early Wet Season, Mid Wet Season, and Late Wet Season. $(br2)In Mid Wet Season, it can rain in desert biomes that normally don't receive any. During the Early/Late Wet Season, weather will act as it normally does. $(br2)The Wet Season starts at the beginning of Winter, and ends at the beginning of Summer." + }, + { + "type": "image", + "images": [ "patchouli:textures/seasons6.png" ], + "border": "true", + "title": "Dry Season", + "text": "Dry Season is a tropical season affecting jungle/desert biomes." + }, + { + "type": "text", + "text": "In $(thing)Dry Season$(), the grass and foliage turns to a yellow-ish color. It is split up into 3 sub-seasons: Early Dry Season, Mid Dry Season, and Late Dry Season. $(br2)In Mid Dry Season, it won't rain in jungle biomes that normally receive it. During the Early/Late Dry Season, weather will act as it normally does. $(br2)The Dry Season starts at the beginning of Summer, and ends at the beginning of Winter." + } + ] +} \ No newline at end of file diff --git a/patchouli_books/alterlite/en_us/entries/gamemechanics/seasonsclock.json b/patchouli_books/alterlite/en_us/entries/gamemechanics/seasonsclock.json new file mode 100644 index 0000000..273f47d --- /dev/null +++ b/patchouli_books/alterlite/en_us/entries/gamemechanics/seasonsclock.json @@ -0,0 +1,26 @@ +{ + "name": "Seasons Tracking", + "icon": "sereneseasons:season_sensor_spring", + "category": "gamemechanics", + "pages": [ + { + "type": "text", + "title": "Seasons Tracking", + "text": "As seasons will change throughout the year, temperatures will shift and allow for snow to fall in some biomes that don't normally receive any during winter. $(p)$(thing)Crops will also not survive outside of their own season$(), so you might want to start keeping track of what season it currently is. You might also want to consider a $(l:gamemechanics/greenhouse)greenhouse$()." + }, + { + "type": "crafting", + "recipe": "sereneseasons:season_clock", + "text": "The Season Clock is used to keep track of the current point in the seasonal cycle. It functions like the regular clock item." + }, + { + "type": "crafting", + "recipe": "sereneseasons:season_sensor", + "text": "Just like the Season Clock, Season Sensors keep track of the current point in the current season but works with redstone." + }, + { + "type": "text", + "text": "$(item)Season Sensors$() are devices that can be used to get a redstone signal depending on what season it currently is. You can right click the season sensor to change what season it's detecting, and whenever that season is active, it will give off a redstone signal in all 4 directions. $(p)The strength of the signal correlates to how far it is into the season. At the start of a season, it will have a strength of 1, and increase up to a strength of 15 by the end." + } + ] +} \ No newline at end of file diff --git a/patchouli_books/alterlite/en_us/entries/gamemechanics/weather.json b/patchouli_books/alterlite/en_us/entries/gamemechanics/weather.json new file mode 100644 index 0000000..e84e12e --- /dev/null +++ b/patchouli_books/alterlite/en_us/entries/gamemechanics/weather.json @@ -0,0 +1,17 @@ +{ + "name": "Weather", + "icon": "weather2:weather_item", + "category": "gamemechanics", + "pages": [ + { + "type": "text", + "text": "In this world, the $(thing)weather$() is localized and is much more diverse. $(br2)Warm and cold particle based weather fronts spawn in, when they collide they can create a storm that will develop into deadlier storms." + }, + { + "type": "image", + "images": [ "patchouli:textures/weather1.png" ], + "border": "true", + "text": "How it looks like on a rainy day." + } + ] +} \ No newline at end of file diff --git a/patchouli_books/alterlite/en_us/entries/gamemechanics/weatherstuff.json b/patchouli_books/alterlite/en_us/entries/gamemechanics/weatherstuff.json new file mode 100644 index 0000000..2f95aa4 --- /dev/null +++ b/patchouli_books/alterlite/en_us/entries/gamemechanics/weatherstuff.json @@ -0,0 +1,48 @@ +{ + "name": "Weather Devices", + "icon": "weather2:weather_deflector", + "category": "gamemechanics", + "pages": [ + { + "type": "text", + "text": "entry_page_weatherstuff_page_01" + }, + { + "type": "crafting", + "recipe": "weather2:wind_vane", + "recipe2": "weather2:anemometer" + }, + { + "type": "crafting", + "recipe": "weather2:weather_forecast", + "text": "entry_page_weatherstuff_page_03" + }, + { + "type": "text", + "text": "entry_page_weatherstuff_page_04" + }, + { + "type": "text", + "text": "entry_page_weatherstuff_page_05" + }, + { + "type": "crafting", + "recipe": "weather2:tornado_sensor", + "text": "entry_page_weatherstuff_page_06" + }, + { + "type": "crafting", + "recipe": "weather2:tornado_siren", + "text": "entry_page_weatherstuff_page_07" + }, + { + "type": "text", + "text": "entry_page_weatherstuff_page_08" + }, + { + "type": "crafting", + "recipe": "weather2:weather_deflector", + "text": "entry_page_weatherstuff_page_09" + } + ] +} \ No newline at end of file diff --git a/patchouli_books/alterlite/en_us/entries/gettingstarted/fiberknife.json b/patchouli_books/alterlite/en_us/entries/gettingstarted/fiberknife.json new file mode 100644 index 0000000..1359b4c --- /dev/null +++ b/patchouli_books/alterlite/en_us/entries/gettingstarted/fiberknife.json @@ -0,0 +1,26 @@ +{ + "name": "Fibers and Knives", + "icon": "notreepunching:grass_fiber", + "category": "gettingstarted", + "sortnum": 20, + "pages": [ + { + "type": "crafting", + "recipe": "notreepunching:tools/flint_knife", + "title": "Flint Knife", + "text": "Now you can create your first tool, the $(item)Flint Knife$(). Knives are used to $(thing)cut materials$(). $(p)Hold the knife in one hand, and the material to be cut in the other, and then $(thing)right click$() to cut." + }, + { + "type": "spotlight", + "item": "notreepunching:grass_fiber", + "title": "Plant Fiber", + "text": "Once you have a flint knife, you can proceed to start collecting $(item)Plant Fiber$(). $(p)These things drop from $(thing)tall grass$() when harvested with a knife. It can be used to make $(item)plant string$(), an essential component in flint tools." + }, + { + "type": "crafting", + "recipe": "notreepunching:misc/grass_string", + "title": "Plant String", + "text": "Combining 3 $(item)Plant Fibers$() in a crafting grid will yield $(item)Plant String$(), which is something you need to start producing the next set of tools." + } + ] +} \ No newline at end of file diff --git a/patchouli_books/alterlite/en_us/entries/gettingstarted/firepit.json b/patchouli_books/alterlite/en_us/entries/gettingstarted/firepit.json new file mode 100644 index 0000000..5bcd9c9 --- /dev/null +++ b/patchouli_books/alterlite/en_us/entries/gettingstarted/firepit.json @@ -0,0 +1,26 @@ +{ + "name": "Fire Pit", + "icon": "notreepunching:fire_pit", + "category": "gettingstarted", + "sortnum": 40, + "pages": [ + { + "type": "text", + "title": "Fire Pit", + "text": "A $(item)fire pit$() is your first source of warmth. It is an easy way to cook food, smelt pottery, make torches, and provide light and warmth. $(p)To create, you will need a fire starter." + }, + { + "type": "crafting", + "recipe": "notreepunching:fire_pit", + "text": "entry_page_firepit_page_02" + }, + { + "type": "text", + "text": "Fire pits give off light when lit. While lit, they will constantly try and burn fuel, but at a much slower rate than a furnace. $(p)The downside is that, being cooler than a furnace, they can't burn fuel with a high burn time (such as coal), and are only able to cook food, not smelt ingots or other materials." + }, + { + "type": "text", + "text": "They can cook food at approximately half the speed of a furnace. Additionally, sticks can be burned in a fire pit to create torches. They will burn very quickly." + } + ] +} \ No newline at end of file diff --git a/patchouli_books/alterlite/en_us/entries/gettingstarted/firststeps.json b/patchouli_books/alterlite/en_us/entries/gettingstarted/firststeps.json new file mode 100644 index 0000000..f02b095 --- /dev/null +++ b/patchouli_books/alterlite/en_us/entries/gettingstarted/firststeps.json @@ -0,0 +1,19 @@ +{ + "name": "The First Steps", + "icon": "minecraft:log", + "category": "gettingstarted", + "sortnum": 0, + "pages": [ + { + "type": "spotlight", + "item": "minecraft:log", + "title": "First Steps", + "text": "The first thing anyone would want to do is to $(thing)get enough wood$() to build a small shelter. $(br2)However you will soon realize that when you attempt to punch a tree, you are unable to obtain $(item)wooden logs$() this way." + }, + { + "type": "spotlight", + "item": "minecraft:stick", + "text": "Instead, what you'd want to do is to break the $(thing)leaves$() on a tree as they have a chance to drop $(item)Sticks$(). $(br2)Be sure you gather a good amount of them as you'll be needing them to start making the most basic tools." + } + ] +} \ No newline at end of file diff --git a/patchouli_books/alterlite/en_us/entries/gettingstarted/firststeps_old.json.disabled b/patchouli_books/alterlite/en_us/entries/gettingstarted/firststeps_old.json.disabled new file mode 100644 index 0000000..0b06f28 --- /dev/null +++ b/patchouli_books/alterlite/en_us/entries/gettingstarted/firststeps_old.json.disabled @@ -0,0 +1,19 @@ +{ + "name": "[Old] First Steps", + "icon": "minecraft:wooden_axe", + "category": "gettingstarted", + "priority": true, + "pages": [ + { + "type": "spotlight", + "item": "minecraft:log", + "title": "First Steps", + "text": "The first thing anyone would want to do is to $(thing)get enough wood$() to build a small shelter. $(br2)Start by $(thing)punching trees$() to start getting $(item)wooden logs$(). However you'll soon realize that this method of gathering wood is nearly not as efficient." + }, + { + "type": "crafting", + "recipe": "minecraft:wooden_axe", + "text": "After using a $(item)Wooden Axe$(), you will soon realize how much more efficient it is compared to using your bare hands. The wooden axe however is $(low)the most basic level$() of an axe, and $(thing)you can craft more powerful ones$() later on." + } + ] +} \ No newline at end of file diff --git a/patchouli_books/alterlite/en_us/entries/gettingstarted/flinttools.json b/patchouli_books/alterlite/en_us/entries/gettingstarted/flinttools.json new file mode 100644 index 0000000..d3d8425 --- /dev/null +++ b/patchouli_books/alterlite/en_us/entries/gettingstarted/flinttools.json @@ -0,0 +1,33 @@ +{ + "name": "Flint Tools", + "icon": "notreepunching:axe/flint", + "category": "gettingstarted", + "sortnum": 30, + "pages": [ + { + "type": "crafting", + "recipe": "notreepunching:tools/flint_axe", + "text": "With the availability of Flint and Fibers, you can finally create the next tool. $(p)$(item)The Flint Hatchet$() is what you can use to gather wood. As an axe, it can also be used to $(thing)chop wood$(). More on that later." + }, + { + "type": "crafting", + "recipe": "notreepunching:tools/flint_pickaxe", + "text": "The $(item)Flint Pickaxe$() will allow you to start mining ores, stones, and metal-based blocks. $(br)It is essential that you have this with you at all times, as you will be needing it much more often than you think." + }, + { + "type": "crafting", + "recipe": "notreepunching:tools/flint_shovel", + "text": "The $(item)Flint Shovel$() allows you to break and collect soil-based materials faster." + }, + { + "type": "crafting", + "recipe": "notreepunching:tools/flint_hoe", + "text": "The $(item)Flint Hoe$() is used to tilt dirt, grass blocks and grass paths into $(item)farmland$(). $(p)To do this, simply right click with the hoe on the block you want to tilt." + }, + { + "type": "text", + "title": "Beyond Flint Tools", + "text": "As flint tools are the most primitive forms tools, they might not be as efficient in the long run. $(p)You can eventually make better ones that mine blocks at faster speeds, with the speed increasing depending on the material it is made out of." + } + ] +} \ No newline at end of file diff --git a/patchouli_books/alterlite/en_us/entries/gettingstarted/knapping.json b/patchouli_books/alterlite/en_us/entries/gettingstarted/knapping.json new file mode 100644 index 0000000..b61245f --- /dev/null +++ b/patchouli_books/alterlite/en_us/entries/gettingstarted/knapping.json @@ -0,0 +1,20 @@ +{ + "name": "Knapping", + "icon": "notreepunching:flint_shard", + "category": "gettingstarted", + "sortnum": 10, + "pages": [ + { + "type": "spotlight", + "item": "notreepunching:flint_shard", + "title": "Knapping", + "text": "The next thing you should gather is $(item)Gravel$(), as they have a chance to drop $(item)Flint$(). You will be needing that flint for a process called $(thing)Knapping$(). $(p)Once you have obtained some flint, you need an $(thing)exposed stone surface$(). Simply $(thing)right click$() with the flint on the top of the stone (such as an exposed piece of rock)." + }, + { + "type": "image", + "images": [ "patchouli:textures/knapping.png" ], + "border": "true", + "text": "You will hear the rock crack, and potentially break into two $(item)flint shards$()." + } + ] +} \ No newline at end of file diff --git a/patchouli_books/alterlite/en_us/entries/gettingstarted/vanillafurnace.json b/patchouli_books/alterlite/en_us/entries/gettingstarted/vanillafurnace.json new file mode 100644 index 0000000..b677e82 --- /dev/null +++ b/patchouli_books/alterlite/en_us/entries/gettingstarted/vanillafurnace.json @@ -0,0 +1,22 @@ +{ + "name": "Good ol' Furnace", + "icon": "minecraft:furnace", + "category": "gettingstarted", + "sortnum": 60, + "pages": [ + { + "type": "text", + "title": "Good ol' Furnace", + "text": "entry_page_furnace_page_01" + }, + { + "type": "crafting", + "recipe": "minecraft:furnace", + "text": "entry_page_furnace_page_02" + }, + { + "type": "text", + "text": "entry_page_furnace_page_03" + } + ] +} \ No newline at end of file diff --git a/patchouli_books/alterlite/en_us/entries/gettingstarted/woodchopping.json b/patchouli_books/alterlite/en_us/entries/gettingstarted/woodchopping.json new file mode 100644 index 0000000..be9be16 --- /dev/null +++ b/patchouli_books/alterlite/en_us/entries/gettingstarted/woodchopping.json @@ -0,0 +1,17 @@ +{ + "name": "Wood Chopping", + "icon": "minecraft:planks", + "category": "gettingstarted", + "sortnum": 50, + "pages": [ + { + "type": "text", + "title": "Wood Chopping", + "text": "Any axe can be used to chop wood into smaller parts. It is not very effective, and it is even less effective with a flint hatchet. $(p)Place a log on a solid surface (not a wooden one) and right click. After a few tries, the log will break into planks. $(p)You can also chop planks into sticks." + }, + { + "type": "text", + "text": "entry_page_chopping_page_02" + } + ] +} \ No newline at end of file diff --git a/patchouli_data.json b/patchouli_data.json new file mode 100644 index 0000000..6f329b1 --- /dev/null +++ b/patchouli_data.json @@ -0,0 +1,148 @@ +{ + "bookGuiScale": 0, + "clickedVisualize": true, + "bookData": { + "patchouli:alterlite": { + "viewedEntries": [ + "patchouli:gettingstarted/firststeps", + "patchouli:gamemechanics/seasons", + "patchouli:gamemechanics/greenhouse", + "patchouli:gamemechanics/weather", + "patchouli:gettingstarted/firststeps_old", + "patchouli:gamemechanics/seasonsclock", + "patchouli:gettingstarted/knapping", + "patchouli:gettingstarted/fiberknife", + "patchouli:gettingstarted/flinttools" + ], + "bookmarks": [], + "history": [ + "patchouli:gettingstarted/flinttools", + "patchouli:gettingstarted/fiberknife", + "patchouli:gettingstarted/knapping", + 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a/resourcepacks/rendigital-rels.zip b/resourcepacks/rendigital-rels.zip new file mode 100644 index 0000000..faee057 Binary files /dev/null and b/resourcepacks/rendigital-rels.zip differ diff --git a/resources/justthetips/texts/tips.txt b/resources/justthetips/texts/tips.txt new file mode 100644 index 0000000..0bda69f --- /dev/null +++ b/resources/justthetips/texts/tips.txt @@ -0,0 +1,75 @@ +Read loading screen text tips, they can be really handy sometimes. +You have to survive in real life before trying to survive in-game. Remember to eat, drink water, and take frequent breaks if you plan to play for a long session. +Can't figure out how to get an item? Check JEI (the sidebar in your inventory). It may have your answer. +Don't forget to replant trees to prevent deforestation. (And so that you can get more wood) +You can move faster on certain blocks like Grass Paths. +There are tons of different kind of animals out there in the world, try to catch them all! +You can set your spawn point by sleeping in a Bed or Tipi. +Press the 'K' key to open up the advancements screen. +The Ore is setup in large veins. Locate the chunk a vein is in by finding a Sample on the surface. +Beware! Monsters spawn at night, and also in dark places. Remember to keep your house lit. +Use F7 to see the light levels on the ground and F9 to see the chunk borders. +Holding the Drawer Key in your off-hand will automatically lock a newly placed Storage Drawer. +There is no spoon. +Hold CTRL+R while in the main menu to regenerate new splash texts. You might be amazed at what you can find there. +Animals have needs too! If you don't tend to them they will get sick. +Mobs won't spawn on half-slabs, but they will on double-slabs. +Need Clay and Gravel? Check the oceanside! +Dont worry, there are no bears in this modpack... unless Animania decides to add bears one day. +There is a button in your inventory menu that can sort your stuff for you. You're welcome. +Food is important, don't forget to eat or you might starve yourself to death. +There are vanity items in the game where you can trade from villagers! +Looking for Silver? Try higher ground instead of underground. (And no, this is not an excuse to make a star wars reference.) +Use Waystones to teleport from one point to another. +Need a map? Craft an Antique Atlas. It's really cool, you should check it out. +Some animals fight back, you should be careful who or what you attack. +Bored of regular cooked meat? Try their other variations by drying them on a drying rack. +Try the Bonsai Trees! +Placing ice under soul sand will make whatever walks on it slower than normal. +Squids will try to defend themselves when they feel harmed. +Be careful not to fall down a deep hole. +Tools and Weapons made out of Tinker's Construct can be leveled up. +Dont forget to keep exploring the world! +Sugarcane can be planted on both dirt and sand, as long as its adjacent to water. +The Staging Belt is an early game inventory expansion, or as one may call it a backpack. You can make one provided that you have leather. +Looking for a chunk loader? Use a World Stabilizer or Weirding Gadget. +Endermen are pretty strong. Don't attempt to fight one until you're really sure you can take them on. +Using Water strainers? Don't forget about the efficiency bonus! Check the official Water Strainer page for more information. +The EFLN is a cheap and effective throwable mining explosive. Just be careful where you point it at. +Got pets? Don't forget to feed and take care of them or they will eventually get sick. +Eating a balanced diet is important in this game, be sure to check your nutrition status. +Explore the world! You might even end up in a lost city, but be careful if you plan on visiting them. +The number 42 is the Answer to the Ultimate Question of Life, the Universe, and Everything. +Be careful while mining! Mobs underground are stronger than their above ground counterparts. +In addition to food, animals need to drink too to survive. +Looking to prevent mobs from spawning in your base? Try setting up some Powered Lanterns around your base, they look aesthetically pleasing too. +Working with jetpacks? Press the 'Y' key to toggle jetpack hover mode, and 'CTRL+Y' to toggle emergency hover mode. +Did you know? There are 20 ticks in a second, 1200 ticks in a minute, and 72000 ticks in an hour. +You can teleport from one point to another by using Waystones. They spawn naturally in villages but you can craft your own ones too. +In early stages of the game, you can hold the ~ key while chopping trees to take down the entire tree. This doesn't work properly for really big trees so you need a Lumberaxe for that. +There are multiple breeds of every animal. Try to see if you've spotted them all. +A good passive way to generate power is to use an Immersive Engineering Windmill or Waterwheel. +You can make also steel using the Alloy Kiln, but it takes significantly longer to make compared to using a Blast Furnace. +When mining underground, you might encounter overlapping ore veins. If you found an ore vein, try also digging around it as there might be another one very closeby. +Cats don't take fall damage. +Different kinds of food will provide different kind of nutritions. Eating a balanced diet will give you better health. +Use a Name Tag on mobs and villagers if you don't want them to despawn randomly. This does not apply to passive mobs like cows and sheep as they don't despawn randomly. +Not every chunk contains ores so don't just dig straight in a single direction. +The letters you see in the enchantment table is the standard galactic alphabet and Minecraft was not the first game to use it. +Ores are more clustered together instead of spreaded apart in a messy fashion, and not all chunks will contain ores. +Watch out for support creepers. By themselves they are weak but when accompanying other mobs they are strong! +Your nutrition values will reset when you die so be careful. +It is only with the heart that one can see rightly; what is essential is invisible to the eye. +If you correctly port-forward the port you use for hosting a local multiplayer world, you can also invite your non-local friends too! Essentially turning it into an online multiplayer world. +You can make molten obsidian by mixing water and lava in a smeltery. +Too many cooks spoils the soup! +Greed is not good! It may just lead you to your death. +You will not die from poison, unless you get punched or attacked on your last heart while poisoned. +Stencil Patterns can be infinitely recycled. Got a pattern you don't need or want to use anymore? Just put it back in the stencil table and draw something else on it in it's place. +*notices the tip number* OwO whats this? +Got something you need that you can't mine or get because its at somewhere dangerous? Try looking into villager trades, sometimes travelling merchants sell what you might need too! +If you don't have the high ground, don't try it. +Tinkers' Construct has an item called Mom's Spaghetti. It's a 'food' with 100 durability, you can repair it by enchanting it with mending. +You can restore backups using the 'Backup' button in the worlds menu in the event your world gets corrupted. +Crouching on blocks will stop you from falling off. +Zombies are attracted to sudden changes of light levels and sound. \ No newline at end of file diff --git a/resources/mainmenu/button.mp3 b/resources/mainmenu/button.mp3 new file mode 100644 index 0000000..7563c86 Binary files /dev/null and b/resources/mainmenu/button.mp3 differ diff --git a/resources/mainmenu/clearbutton.png b/resources/mainmenu/clearbutton.png new file mode 100644 index 0000000..68522a6 Binary files /dev/null and b/resources/mainmenu/clearbutton.png differ diff --git a/resources/mainmenu/fadedbackground.png b/resources/mainmenu/fadedbackground.png new file mode 100644 index 0000000..bc39321 Binary files /dev/null and b/resources/mainmenu/fadedbackground.png differ diff --git a/resources/mainmenu/fadedmaker.png b/resources/mainmenu/fadedmaker.png new file mode 100644 index 0000000..481eb80 Binary files /dev/null and b/resources/mainmenu/fadedmaker.png differ diff --git a/resources/mainmenu/forthlang.png b/resources/mainmenu/forthlang.png new file mode 100644 index 0000000..d78dd4e Binary files /dev/null and b/resources/mainmenu/forthlang.png differ diff --git a/resources/mainmenu/forthproject.png b/resources/mainmenu/forthproject.png new file mode 100644 index 0000000..2ccb24b Binary files /dev/null and b/resources/mainmenu/forthproject.png differ diff --git a/resources/mainmenu/forthweb.png b/resources/mainmenu/forthweb.png new file mode 100644 index 0000000..a53c334 Binary files /dev/null and b/resources/mainmenu/forthweb.png differ diff --git a/resources/mainmenu/logo_alterlite.png b/resources/mainmenu/logo_alterlite.png new file mode 100644 index 0000000..49be623 Binary files /dev/null and b/resources/mainmenu/logo_alterlite.png differ diff --git a/resources/mainmenu/mesobackground.jpg b/resources/mainmenu/mesobackground.jpg new file mode 100644 index 0000000..77b3395 Binary files /dev/null and b/resources/mainmenu/mesobackground.jpg differ diff --git a/resources/mainmenu/modpack.png b/resources/mainmenu/modpack.png new file mode 100644 index 0000000..d104835 Binary files /dev/null and b/resources/mainmenu/modpack.png differ diff --git a/resources/mainmenu/quitbutton.png b/resources/mainmenu/quitbutton.png new file mode 100644 index 0000000..480c8a2 Binary files /dev/null and b/resources/mainmenu/quitbutton.png differ diff --git a/resources/mainmenu/splashtext.txt b/resources/mainmenu/splashtext.txt new file mode 100644 index 0000000..9a03bed --- /dev/null +++ b/resources/mainmenu/splashtext.txt @@ -0,0 +1,407 @@ +Custom Splashtext! +Established 2016 +I see you +Bring me Kahveh! +Bang! Roti Canai Satu! +Bang! Teh Tarik Satu! +You accepted the End User License Agreement +Form a contract with me and become a ma- +Free for Life. +Eat the noodle! +I'll be there in 5 minutes! +If Anyone Khan, Genghis Khan. +All good things start with A. Example: A Doctor +All good things start with A. Example: A Lawyer +Love You, Pho Real. +Calculator? Why not Calcunow? +When life gives you lemons, don't make lemonade +My dog ate my homework, so I ate him. +First man take drink, then drink take drink, then drink take man. +"Man who want pretty nurse, must be patient" +I love McDonalds in the morning. +Count not what you lost, but what is left. +I know when that hotline bling. +Tai Ni Po Ni +Wai Yu So Tan +Man who stand on toilet, is high on pot. +Please fall into the river carefully. +I speak Singlish, but my England is also very good! +We're gonna build a wall! +Do you wanna be a cyborg? +Don't look back! +Punchable Trees! +We have a phone... +All your base are belong to us +A Card on Eris! +I cast White Eyes Purple Dragon! +Please don't press on the durian +Win liao lo +BO JIO! +Come I clap for you +If you got this far, you can go further +You Khatib be kidding me. +Marsiling Fan is broken. +Hougang you come so late? +Sorry, I really need to pee, my Braddell is full. +Others may try but they Kent Ridge it. +Your Name Here. +Burn His House, Beat His Mother. +[Intensify Intensifies] +[Hacks you in Spanish] +People die when they are killed... +Long long ago, in a land far, far away... +Safety Torch! +Subtitles Available +[FREEDOM INTENSIFIES] +[yawns emotionally] +There are so many reasons not to kill yourselves! +Paradoxes sold separately. +If they look like a girl and act like a girl, it's probably a guy. +Its a Trap!! +I like Corn. +I'll send you to the Netherlands! +Get in the car +I'll now proceed to pleasure myself with this fish. +I ACTIVATE MY TRAP CARD- owait wrong game. +You're doing it wrong! +SONO CHI NO SADAME!! +To be continued... +It's all according to keikaku. +I'm willing to bey my virginity that it was Grimlock. +This guy won't die even if we kill him! +Being alone... feels so lonely. +Your resistance is a necessity. +Don't let your dreams just be dreams! +Let your dreams just be dreams! +Nyaa +Lurk moar +Brain Powered! +It's cold in Kalos +Because people die if they are killed +Technically incorrect, the worst type of incorrect +Luminize to the future +I can see forever +I used to wonder what friendship could be +Don't lose your way! +Where's Alfred? +Look, I researched dirt! +"It's [most definitely] yer boi!" +Bamboozled again! +You think I look funny? Well I have a knife heheheheheh. +They see me rollin' they hatin' +Mistakes were made. +Reuben will remember this +Everything changed when the fire nation attacked. +Don't make obsidian tools! +Never take the easy way out, unless it involves pizza, then maybe you should reconsider. +Shoot the moon! +Soooooonnnnnnnnnnnn +If something is made of iron, is it ironic? +A small loan of 5 million Kyphers +What's brown and sticky? A stick! +Do you really have to do this every morning? +Unlimited Bait Works +I am the Bone of my Sword +I am the meme of my sword +I am the slam of my jam +I am the bone of my cake +They see me mowin' my front lawn! +pls +You know the rules, well so do I! +Never gonna give you up +Play everyday until you like it! +Its super effective! +Wake me up inside +My life is a lie +I'll kill you so hard you will die to death +Prepare your wallets for steam sales +Hide yo money, Hide yo wallets! Its sale time! +Irisviel is best waifu. +Keep the Earth clean, it isn't Uranus +Help! We've fallen and we can't get up! +3spook5me +You're a wizard Harry +Can't touch this +Hodor +You must construct additional pylons! +Do not play this during a college lecture. +top kek +One does not simply steal steel. +What is your modus operandi +Screw the rules, I have mana! +Skyrim Shuffle +Haters gotta hate +I'm Jarl Balgruuf and I be ballin' +I am not a man, but neither am I a boy. +:D +I love... LOOOOVEEEE Moist Towelettes! +Trololololololololol +You're lying Morgan! +Don't get too close! +Fight For Quiescence +Endure Emptiness +Not this shit again +The fortune you seek is in another cookie. +My friends call me Dan, girls call me Tonight. +Breathe now! +Embrace the powerful tacos! +1366x768 is best resolution. +Owh! Happy dust! +The kitchen is a deadly place +ITS TIME TO D-D-D-D-D-D-D-DUELLLL!!!! +I think the Jarl can't keep things under control. +I dare you to do a Rocket Jump +Row row, fight teh powah! +AND HIS NAME IS- +A heist has been started by ya boi. +Woohoo chair stream! +It's dangerous to go alone, take this! +Wow such meme +All hail the great chair! +I went on reddit today... +Top 10 swordsman in anime +Hibiki is best ship girl +By Azura! By Azura! By Azura! +Exploitable! +Your Nether Gonna Get Outta Here. +Splatoon squid girls are laifu +I'm gonna raid your house... TO USE YOUR TOILET!! +Villager #3 is illuminati confirmed. +Villager #47 likes cake. +Are you willing to make your house out of Bedrock? +It was my secret! +You need to go deeper, we know you can +Good Morning! Vault-Tec calling! +[dramatic music] +I... still don't get it. +MINECRAFT!! ITS MY ADDICTION!! +What is happening!? +The floor is lava! +I can't find Resonant Ender :( +ITS TIME TO DUEL!!!! +Now with Pirates! +Sticks and Stones! +Technically unbalanced +Technically balanced +[solos mid lane] +Nerf This!! +Turtles not included +Technical Difficulties included +Who you gonna call? Tech Support! +Be careful in the dark! +Keep caves lit up! +Top is missing! +[nerfing intensifies] +Gotta love that futurefunk +We are number one, hey! +Live near a river for the best view! +Strategical bases is key +Contract Signing! +Turrets sold seperately +Your ad here. +Top 10 Anime Betrayals +Something Happened. +Press CTRL+R for a new splash text! +Do you know da wae? +I can sho da wae~ +Hello There! +Your son is very impressive, you must be very proud. +Your clones are very impressive, you must be very proud. +Not just the men, but the women and children too! +Oh, I don't think so +Use my knowledge. I beg you. +There's a problem on the horizon. +There's no horizon. +General Kenobi !!! +Name an iconic duo, I'll wait. +I feel like I've been in this place before... +Evacuate the city, Engage all defenses, And get tihs man a seat +The senate will decide your fate +I have the power to save the one you love +The negotiations were short. +Have you heard of the tragedy of Darth Plagueis the Wise? +Oh the stories the Jedi wouldn't tell you. +Top o' the mornin' to ya +Fool! I have been trained in your chopping arts by Cheff Ramsey! +UNLIMITED POWER!!! +What about the droid attack on the wookies? +From my point of view, the Jedi are evil! +I have the high ground! +You underestimate my power! +You turned her against me! +You are a bold one +[marching sounds] +I sense a plot to destroy the Jedi +This is where the main() begins. +Coffee sold separately. +Cousin! +Let's go bowling! +Battle Dynamite Warehouse. +Do you want to play Fight Againsh Demon? +You excitement has reached the climax. +Don't touch me Frodo. +I feel far from good +Your already you know what is a defeat. +Come the chicken of the east +Jump to Symbol Definition +Humanity has Declined +But the west will rule the galaxy again +Game time started +You are the Nest, Melon +Finally, we will do backstroke +I say you got toast to me +You and that pair of pigeons don't think going anywhere +You two careful, he is a big +The geography that I stands compares you superior +I am a Speedbump from Chinatown, +Make the Empire great again! +Adult, you were caught +What a beautiful duwang! +Your breakfast is ready. +The Final Hopeless Situation +The program will be lost. +I have snooker supremo own command +We need your hopeless restructuring +Burn your own base, and destroy their cars +Do not stop pile of old books +First Army to take over the galaxy +Emotional expansion +Please participate in the happy buzz +Why do you come from barren land? +Boat is too small, too close +Big! I saw him! +It will be like an egg hit the door as +If she was wrong, she must know why it is correct +This is the original power. +If you open the mystery, please check your behavior +Lay down your arms, hands up and fight with scum +Who farted? +I stimulated the conflict soul +We must be burned first round of fire. +Your voice has not been detected. +The screen is not of blue. +You are the golden one. +Beware The Big Sad! +Now with multiple world types! +You laugh now, wait till you get home. +Come with me if you want to live! +The Game +Almost broke from an explosion! +We are men, manly man! +The disabled must be solved +My goodness you've grown. +Dedicate the barbecue for your speaker. +Pull the name of the gram. +Do not take the elevator to do the game. +Ah, I see you're a man of culture as well. +Everybody is good +Improvise. Adapt. Overcome. +They began the end of the world +Become us to the world to hope so +Subscribe to PewDiePie! +The land is retreating tomorrow +He returns incredibly on the hoof +Always there are two. No more, no less. +I am for ordinary monkey +I feel far from good +I have a bad feeling about this +I don't feel so good... +Worry not, we are for the big. +The Game, You lost it. +Everything ends, the peaceful is willing to. +You have the power to be inserted in large Titan. +Very good, the ratio is very prosperous. +Do not become part of garbage +You are defeated by me +Twice the pride, double the fall. +No boat will be allowed to take off or land until further notice. +I want pictures of Spiderman! +Energetic Victorious Kumquat +S U C C THE D U C C +We'll bang, okay? +Steak, Liara. I think about when there's so much steak. +I downloaded some video footage. Footage of cats. +Hello? Is this the future? +Our security forces are limited +I used to work in the sawmill. +Legend of the Legends +Legends of the Legend +Become Human +You survived... +Zero Chemistry Romance +You'll do whatever I say +Do humans think? +Is this a pigeon? +What is that large light? +It's over! I have the sand! +Resonant Frames! +Looking for something? Go find it! +Welcome aboard, Captain. +All systems online +Civilization is flourishing +Civilization is diminishing +ResidentSleeper +PEPEGA +The dark one calls... +You better not steal my muffin! +Do not get lost, you will not survive it. +Send this to your best friend +You so precious when you smile +Beware he risens +The day of green is upon us +Hmmmmmm +Is this a pie? +You had one job +It is time for your redemption +Oh that's nasty +You want to do what? +Eat the brownie +How Knot To Hang A Painting +Beware of the Earworm +Obi-Wan senses the stop button +Obi-Wan Drinks Qui-Gon's Gin +Revenge of the Sand +Rise of Darth Sand +The Tragedy of Darth Sand +The Phantom of the Oak Steak +Duel of the Fates +Almost heaven... +West virginia... +Mountain mama... +Country roads, take me home! +Country roads, take me home! To the place... I belong! +Beware the Irish man. +She took the kids. +H E L L O +Now recruiting: Master of Memology +Venti Double Frappucino Cappucino Whipped +The Fish Tank needs Water! +You're going to have a bad time +Battle Against A True Hero +One of these are not like the other +Wings! +Snacc attack! +Wanted: Master of Trolling +The Most Insane Gaming Setup +Nepu Nepu Nepu +Phanerozoic +Now with soundtrack! +For you +C R A B R A V E +Let the bass kick! +Now, it is ourcraft too! +Let me show you, the dark side! +Reacting to my reactions of reactions +Hej, Hej Monika +It's time for BONUS MEME!!! +But can you do this? +$399, that's a great price! +Minecraft && Chill +Zelda && Chill +Start over from Scratch, I dare you! +Before The Dark Times +It was a LEGEND of HOPE. +It was a LEGEND of DREAMS. +It was a LEGEND of LIGHT. +It was a LEGEND of DARK. +Beware the tornados! \ No newline at end of file diff --git a/resources/mainmenu/thinbutton2.png b/resources/mainmenu/thinbutton2.png new file mode 100644 index 0000000..0f6754f Binary files /dev/null and b/resources/mainmenu/thinbutton2.png differ diff --git a/resources/mainmenu/thinbutton3.png b/resources/mainmenu/thinbutton3.png new file mode 100644 index 0000000..d7e287b Binary files /dev/null and b/resources/mainmenu/thinbutton3.png differ diff --git a/resources/minecraft/music/todo.txt b/resources/minecraft/music/todo.txt new file mode 100644 index 0000000..f458474 --- /dev/null +++ b/resources/minecraft/music/todo.txt @@ -0,0 +1,43 @@ +# TODO +# Replace in-game music with lo-fi chill musics from GameChop. + +# Game: +music/game/calm1 +music/game/calm2 +music/game/calm3 +music/game/hal1 +music/game/hal2 +music/game/hal3 +music/game/hal4 +music/game/nuance1 +music/game/nuance2 +music/game/piano1 +music/game/piano2 +music/game/piano3 + +# Menu: +music/menu/menu1 +music/menu/menu2 +music/menu/menu3 +music/menu/menu4 + +# Nether: +music/game/nether/nether1 +music/game/nether/nether2 +music/game/nether/nether3 +music/game/nether/nether4 + +# Records: +records/11 +records/13 +records/blocks +records/cat +records/chirp +records/far +records/mall +records/mellohi +records/stal +records/strad +records/wait +records/ward + diff --git a/resources/minecraft/textures/blocks/glowstone.png b/resources/minecraft/textures/blocks/glowstone.png new file mode 100644 index 0000000..487fc11 Binary files /dev/null and b/resources/minecraft/textures/blocks/glowstone.png differ diff --git a/resources/minecraft/textures/blocks/glowstone.png.mcmeta b/resources/minecraft/textures/blocks/glowstone.png.mcmeta new file mode 100644 index 0000000..8f49b39 --- /dev/null +++ b/resources/minecraft/textures/blocks/glowstone.png.mcmeta @@ -0,0 +1,6 @@ +{ + "animation": { + "frametime": 7, + "interpolate": true + } +} diff --git a/resources/nutrition/textures/gui/carrot.png b/resources/nutrition/textures/gui/carrot.png new file mode 100644 index 0000000..2d08aab Binary files /dev/null and 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b/resources/patchouli/textures/seasons3.png new file mode 100644 index 0000000..5bd5e07 Binary files /dev/null and b/resources/patchouli/textures/seasons3.png differ diff --git a/resources/patchouli/textures/seasons4.png b/resources/patchouli/textures/seasons4.png new file mode 100644 index 0000000..4023ab0 Binary files /dev/null and b/resources/patchouli/textures/seasons4.png differ diff --git a/resources/patchouli/textures/seasons5.png b/resources/patchouli/textures/seasons5.png new file mode 100644 index 0000000..72517cd Binary files /dev/null and b/resources/patchouli/textures/seasons5.png differ diff --git a/resources/patchouli/textures/seasons6.png b/resources/patchouli/textures/seasons6.png new file mode 100644 index 0000000..8bb4143 Binary files /dev/null and b/resources/patchouli/textures/seasons6.png differ diff --git a/resources/patchouli/textures/sentry_turret.png b/resources/patchouli/textures/sentry_turret.png new file mode 100644 index 0000000..b2fbebd Binary files /dev/null and b/resources/patchouli/textures/sentry_turret.png differ diff --git a/resources/patchouli/textures/vacuum_pump.png b/resources/patchouli/textures/vacuum_pump.png new file mode 100644 index 0000000..806fbaf Binary files /dev/null and b/resources/patchouli/textures/vacuum_pump.png differ diff --git a/resources/patchouli/textures/weather1.png b/resources/patchouli/textures/weather1.png new file mode 100644 index 0000000..bb6f9d4 Binary files /dev/null and b/resources/patchouli/textures/weather1.png differ diff --git a/resources/patchouli/textures/weather2.png b/resources/patchouli/textures/weather2.png new file mode 100644 index 0000000..6bd53e5 Binary files /dev/null and b/resources/patchouli/textures/weather2.png differ diff --git a/scripts/01adjustments.zs b/scripts/01adjustments.zs new file mode 100644 index 0000000..b5ead84 --- /dev/null +++ b/scripts/01adjustments.zs @@ -0,0 +1,186 @@ +print("Initializing 'NA01 - Adjustments for New Alterlite'..."); + +// Bitcoin Ores Stuff +.displayName = "Coinium Ore"; +.displayName = "Coinium Block"; +.displayName = "Coinium Blockchain"; +.displayName = "Minted Coinium"; + +// Alter Starting Book Recipes +recipes.remove(); +recipes.remove(); +recipes.addShapeless("openblocks_book", , [,]); + +// Alter Altas Map Recipe +// Disabled Temporarily until a good new recipe is made. +/* +recipes.remove(); +recipes.addShaped("antiqueatlas_replacement_recipe", , + [[, , ], + [, , ], + [, , ]]); +*/ + +// Alter Recipe and name for Weirding Gadget +recipes.remove(); +recipes.addShaped("weirdinggadget_replacement_recipe", , + [[, , ], + [, , ], + [, , ]]); +.displayName = "World Stabilizer"; + +// Water Strainers +// Disabled as Alpha 02 does not use Water Strainers +/* +recipes.remove(); +recipes.addShaped("waterstrainer_strainer_base_recipe", , + [[, null, ], + [, null, ], + [, , ]]); +recipes.remove(); +recipes.addShaped("waterstrainer_obsidian_recipe", , + [[, , ], + [, , ], + [, , ]]); +recipes.remove(); +recipes.addShaped("waterstrainer_obsidian_wide_recipe", , + [[, , ], + [, , ], + [, , ]]); +recipes.remove(); +recipes.addShaped("waterstrainer_iron_recipe", , + [[, , ], + [, , ], + [, , ]]); +recipes.remove(); +recipes.addShaped("waterstrainer_iron_wide_recipe", , + [[, , ], + [, , ], + [, , ]]); +*/ + +// Alter Vanilla Chests and Quark Chests Crafting Recipe +recipes.remove(); +recipes.remove(); +recipes.remove(); +recipes.remove(); +recipes.remove(); +recipes.remove(); +recipes.addShaped("newalterlite_chest_replacement_recipe_0" , * 4, [[, , ], [, null, ], [, , ]]); +recipes.addShaped("newalterlite_chest_replacement_recipe_1" , * 4, [[, , ], [, null, ], [, , ]]); +recipes.addShaped("newalterlite_chest_replacement_recipe_2" , * 4, [[, , ], [, null, ], [, , ]]); +recipes.addShaped("newalterlite_chest_replacement_recipe_3" , * 4, [[, , ], [, null, ], [, , ]]); +recipes.addShaped("newalterlite_chest_replacement_recipe_4" , * 4, [[, , ], [, null, ], [, , ]]); +recipes.addShaped("newalterlite_chest_replacement_recipe_5" , * 4, [[, , ], [, null, ], [, , ]]); + +// Alter Tinkers Part Chest Recipe +// Disabled as Alpha 02 does not use Tinker's Construct +/* +recipes.remove(); +recipes.addShaped("tconstruct_partschest", , + [[null, , null], + [null, , null], + [null, null, null]]); +*/ + +// Adjust Waystones Mining Hardness to prevent accidental mining of it. +.hardness = 16.0; +.hardness = 16.0; +.hardness = 16.0; +.hardness = 16.0; +.hardness = 16.0; +.hardness = 16.0; + +// Allow alloying steel in IE Alloy Kiln but make it time consuming to prevent player from not advancing to the better creation method. +mods.immersiveengineering.AlloySmelter.addRecipe(, , , 6000); + +// Remove a recipe conflict with coal coke block +recipes.removeByRecipeName("thermalfoundation:storage_resource_1"); +recipes.addShaped("thermalfoundation_storage_resource_1", , + [[, , ], + [, , ], + [, , ]]); + +// Alter names of some ingots +//.displayName = "Terracottium Brick"; + +// Quark Weather Sensor +//recipes.addShaped(, +// [[, , ], +// [, , ], +// [, , ]]); + +// Make Ender Crop Seeds slgihtly cheaper +recipes.remove(); +recipes.addShaped("endercrop_seeds", , + [[, , null], + [, , null], + [null, null, null]]); + +// Alter Lore Expansion Stuff +.displayName = "Lore Journal"; +.addTooltip("Collect missing pages from and keep"); +.addTooltip("them safe in this journal to learn more"); +.addTooltip("about the universe you're in."); +recipes.addShapeless("na_lorebook", , [, ]); + +// Weather2 Tooltips +.addTooltip("Lets you know how strong the wind is."); +.addTooltip("Lets you know in which direction"); +.addTooltip("is the wind currently blowing towards."); +.addTooltip("Place in the center of a 3x3 area."); +.addTooltip("Lets you know about the weather"); +.addTooltip("forecast around your immediate area."); +.addTooltip("Outputs a redstone signal if a critically"); +.addTooltip("bad weather has been detected within range."); +.addTooltip("Sets off an alarm if a critically"); +.addTooltip("bad weather is detected within range."); +.addTooltip("A manual alarm that can be"); +.addTooltip("set off using redstone signals."); +.addTooltip("Protects your base from getting potentially"); +.addTooltip("destroyed by critically bad weather."); +.addTooltip("§eWARNING: DANGEROUS!!§r"); +.addTooltip("Allows you to control the weather"); +.addTooltip("within the immediate area."); +.displayName = "Manual Siren"; +.displayName = "Sand Layer"; + +// Weather2 Recipes +// No recipe removals required thanks to built-in configs for Weather2. +recipes.addShapeless("w2_layertosand", , [,,,,,,,]); +recipes.addShaped("w2_anemometer", , [ + [, , ], + [, , ], + [null, , null]]); +recipes.addShaped("w2_windvane", , [ + [, , ], + [, , ], + [null, , null]]); +recipes.addShaped("w2_forecaster", , [ + [, , ], + [, , ], + [, , ]]); +recipes.addShaped("w2_tornado_sensor", , [ + [, , ], + [, , ], + [, , ]]); +recipes.addShaped("w2_siren", , [ + [, , ], + [, , ], + [, , ]]); +recipes.addShaped("w2_manualsiren", , [ + [, , ], + [, , ], + [, , ]]); +recipes.addShaped("w2_weather_machine", , [ + [, , ], + [, .withTag({tank: {FluidName: "redstone", Amount: 16000}}), ], + [, , ]]); +recipes.addShaped("w2_weather_deflector", , [ + [, , ], + [, , ], + [, , ]]); + + + +print("Initialization of 'NA01 - Adjustments for New Alterlite' has been completed."); \ No newline at end of file diff --git a/scripts/02zcmrecipes.zs b/scripts/02zcmrecipes.zs new file mode 100644 index 0000000..db058be --- /dev/null +++ b/scripts/02zcmrecipes.zs @@ -0,0 +1,15 @@ +print("Initializing 'NA02 - ZCM Recipes for New Alterlite'..."); + +// ZCM Makeshift Furnace +/* +recipes.addShaped("zcm_furnace", , + [[, , ], + [, , ], + [, , ]]); + +print("Making sure this mod is disabled. If you can see this, the script is not properly configured!"); +*/ + +// More recipes to be added. + +print("Initialization of 'NA02 - ZCM Recipes for New Alterlite' has been completed."); \ No newline at end of file diff --git a/scripts/03oredicts.zs b/scripts/03oredicts.zs new file mode 100644 index 0000000..5dc6c56 --- /dev/null +++ b/scripts/03oredicts.zs @@ -0,0 +1,44 @@ +print("Initializing 'NA03 - OreDicts for New Alterlite'..."); + +// Add Seeds OreDict +val nSeeds = ; +val LSeeds = ; +nSeeds.add(); +LSeeds.add(); +//nSeeds.add(); +//LSeeds.add(); + +// Remove Redundant and Unused Copper +.remove(); +.remove(); + +/* +print("\n\nSelf-debugger is online\n\n"); +print("Now adding manual oreDict entries for Copper in script"); +val sCopperOres = ; +val sCopperIngots = ; +//sCopperOres.remove(); +//sCopperIngots.remove(); + +if(sCopperOres in ){ + sCopperOres.remove(); + print("Attempting to remove NER Copper Ore !"); +} + +if(sCopperOres has ){ + print("Failed to remove NER Copper Ore from the oreDict !"); +} + +if(sCopperIngots in ){ + sCopperIngots.remove(); + print("Attempting to remove NER Copper Ingot !"); +} + +if(sCopperIngots has ){ + print("Failed to remove NER Copper Ingot from the oreDict !"); +} + +print("\n\nSelf-debugger is offline\n\n"); +*/ + +print("Initialization of 'NA03 - OreDicts for New Alterlite' has been completed."); \ No newline at end of file diff --git a/scripts/04oregrounding.zs b/scripts/04oregrounding.zs new file mode 100644 index 0000000..f96ff25 --- /dev/null +++ b/scripts/04oregrounding.zs @@ -0,0 +1,68 @@ +print("Initializing 'NA04 - Ore Grounding Recipes for New Alterlite'..."); +//import mods.advancedmortars.Mortar; + +// Disable Wooded Mortar - Only use stone and up. +recipes.removeByRecipeName("advancedmortars:mortar_wood"); + +// Disable vanilla methods of making ingots from smelting ores in furnace. +// Ignore visual syntax errors here, actually works fine in-game. +furnace.remove(, ); +furnace.remove(, ); +furnace.remove(, ); +furnace.remove(, ); +furnace.remove(, ); +furnace.remove(, ); +furnace.remove(, ); +furnace.remove(, ); +furnace.remove(, ); +furnace.remove(, ); +furnace.remove(, ); +furnace.remove(, ); +furnace.remove(, ); +furnace.remove(, ); +furnace.remove(, ); +furnace.remove(, ); +furnace.remove(, ); + + +// Syntax - (["types","of","mortars","here"], , x amount of clicks, [, ]); +// Vanilla Gems and Ingots +mods.advancedmortars.Mortar.addRecipe(["stone", "iron", "diamond"], * 3, 12, []); +mods.advancedmortars.Mortar.addRecipe(["stone", "iron", "diamond"], * 3, 12, []); +mods.advancedmortars.Mortar.addRecipe(["stone", "iron", "diamond"], * 3, 12, []); +mods.advancedmortars.Mortar.addRecipe(["stone", "iron", "diamond"], * 6, 16, []); +mods.advancedmortars.Mortar.addRecipe(["stone", "iron", "diamond"], * 2, 32, []); +mods.advancedmortars.Mortar.addRecipe(["stone", "iron", "diamond"], * 6, 16, []); +mods.advancedmortars.Mortar.addRecipe(["stone", "iron", "diamond"], * 2, 32, []); + +// Modded Gems and Ingots +mods.advancedmortars.Mortar.addRecipe(["stone", "iron", "diamond"], * 3, 12, []); +mods.advancedmortars.Mortar.addRecipe(["stone", "iron", "diamond"], * 3, 12, []); +mods.advancedmortars.Mortar.addRecipe(["stone", "iron", "diamond"], * 3, 12, []); +mods.advancedmortars.Mortar.addRecipe(["stone", "iron", "diamond"], * 3, 14, []); +mods.advancedmortars.Mortar.addRecipe(["stone", "iron", "diamond"], * 3, 24, []); +mods.advancedmortars.Mortar.addRecipe(["stone", "iron", "diamond"], * 3, 14, []); +mods.advancedmortars.Mortar.addRecipe(["stone", "iron", "diamond"], * 3, 12, []); +mods.advancedmortars.Mortar.addRecipe(["stone", "iron", "diamond"], * 3, 20, []); +mods.advancedmortars.Mortar.addRecipe(["stone", "iron", "diamond"], * 3, 22, []); +mods.advancedmortars.Mortar.addRecipe(["stone", "iron", "diamond"], * 3, 18, []); + +// Remove Default Mixing Recipes +recipes.removeByRecipeName("unidict:dustelectrum_x2_size.2"); +recipes.removeByRecipeName("unidict:dustconstantan_x2_size.2"); +recipes.removeByRecipeName("unidict:dustinvar_x3_size.3"); +recipes.removeByRecipeName("unidict:dustbronze_x4_size.4"); + +// Mixing Recipes +mods.advancedmortars.Mortar.addRecipe(["stone", "iron", "diamond"], * 2, 8, [, ]); +mods.advancedmortars.Mortar.addRecipe(["stone", "iron", "diamond"], * 3, 8, [ * 2, ]); +mods.advancedmortars.Mortar.addRecipe(["stone", "iron", "diamond"], * 3, 8, [ * 3, ]); +mods.advancedmortars.Mortar.addRecipe(["stone", "iron", "diamond"], * 2, 8, [, ]); + +// Pulverize Recipes +mods.advancedmortars.Mortar.addRecipe(["stone", "iron", "diamond"], * 2, 10, []); +mods.advancedmortars.Mortar.addRecipe(["stone", "iron", "diamond"], * 2, 10, []); +mods.advancedmortars.Mortar.addRecipe(["stone", "iron", "diamond"], , 10, []); + + +print("Initialization of 'NA04 - Ore Grounding Recipes for New Alterlite' has been completed."); \ No newline at end of file diff --git a/scripts/05roofs.zs.disabled b/scripts/05roofs.zs.disabled new file mode 100644 index 0000000..54e2289 --- /dev/null +++ b/scripts/05roofs.zs.disabled @@ -0,0 +1,75 @@ +print("Initializing 'NA05 - NotEnoughRoofs Recipe Fixes for New Alterlite'..."); +print("This script should fix the problem with Copper roofing recipes from the Not Enough Roofs mod only accepting its own copper ingot type, which is not used in this modpack."); + +// Remove Existing Copper Roof Recipes +recipes.removeByRecipeName("notenoughroofs:copper_tiles_brick_recipe"); +recipes.removeByRecipeName("notenoughroofs:copper_tiles_brick_recipe2"); +recipes.removeByRecipeName("notenoughroofs:copper_tiles_brick_conn_recipe"); +recipes.removeByRecipeName("notenoughroofs:copper_tiles_planks_recipe"); +recipes.removeByRecipeName("notenoughroofs:copper_tiles_planks_recipe2"); +recipes.removeByRecipeName("notenoughroofs:copper_tiles_planks_conn_recipe"); +recipes.removeByRecipeName("notenoughroofs:copper_tiles_planks_big_oak_recipe"); +recipes.removeByRecipeName("notenoughroofs:copper_tiles_planks_big_oak_recipe2"); +recipes.removeByRecipeName("notenoughroofs:copper_tiles_planks_big_oak_conn_recipe"); +recipes.removeByRecipeName("notenoughroofs:copper_tiles_planks_acacia_recipe"); +recipes.removeByRecipeName("notenoughroofs:copper_tiles_planks_acacia_recipe2"); +recipes.removeByRecipeName("notenoughroofs:copper_tiles_planks_acacia_conn_recipe"); +recipes.removeByRecipeName("notenoughroofs:copper_tiles_planks_birch_recipe"); +recipes.removeByRecipeName("notenoughroofs:copper_tiles_planks_birch_recipe2"); +recipes.removeByRecipeName("notenoughroofs:copper_tiles_planks_birch_conn_recipe"); +recipes.removeByRecipeName("notenoughroofs:copper_tiles_planks_jungle_recipe"); +recipes.removeByRecipeName("notenoughroofs:copper_tiles_planks_jungle_recipe2"); +recipes.removeByRecipeName("notenoughroofs:copper_tiles_planks_jungle_conn_recipe"); +recipes.removeByRecipeName("notenoughroofs:copper_tiles_planks_oak_recipe"); +recipes.removeByRecipeName("notenoughroofs:copper_tiles_planks_oak_recipe2"); +recipes.removeByRecipeName("notenoughroofs:copper_tiles_planks_oak_conn_recipe"); +recipes.removeByRecipeName("notenoughroofs:copper_tiles_planks_spruce_recipe"); +recipes.removeByRecipeName("notenoughroofs:copper_tiles_planks_spruce_recipe2"); +recipes.removeByRecipeName("notenoughroofs:copper_tiles_planks_spruce_conn_recipe"); +recipes.removeByRecipeName("notenoughroofs:copper_tiles_stonebrick_recipe"); +recipes.removeByRecipeName("notenoughroofs:copper_tiles_stonebrick_recipe2"); +recipes.removeByRecipeName("notenoughroofs:copper_tiles_stonebrick_conn_recipe"); + +// Start Adding in Replacement Recipes +// Brick +recipes.addShaped("copper_tiles_brick_recipe", * 8, [[, null, null], [, , null], [, , ]]); +recipes.addShaped("copper_tiles_brick_recipe2", * 8, [[null, null, ], [null, , ], [, , ]]); +recipes.addShaped("copper_tiles_brick_conn_recipe", * 4, [[null, null, null], [null, , null], [, , ]]); + +// Acacia +recipes.addShaped("copper_tiles_planks_acacia_recipe2", * 8, [[null, null, ], [null, , ], [, , ]]); +recipes.addShaped("copper_tiles_planks_acacia_recipe", * 8, [[, null, null], [, , null], [, , ]]); +recipes.addShaped("copper_tiles_planks_acacia_conn_recipe", * 4, [[null, null, null], [null, , null], [, , ]]); + +// Dark Oak +recipes.addShaped("copper_tiles_planks_big_oak_recipe", * 8, [[, null, null], [, , null], [, , ]]); +recipes.addShaped("copper_tiles_planks_big_oak_recipe2", * 8, [[null, null, ], [null, , ], [, , ]]); +recipes.addShaped("copper_tiles_planks_big_oak_conn_recipe", * 4, [[null, null, null], [null, , null], [, , ]]); + +// Birch +recipes.addShaped("copper_tiles_planks_birch_recipe", * 8, [[, null, null], [, , null], [, , ]]); +recipes.addShaped("copper_tiles_planks_birch_recipe2", * 8, [[null, null, ], [null, , ], [, , ]]); +recipes.addShaped("copper_tiles_planks_birch_conn_recipe", * 4, [[null, null, null], [null, , null], [, , ]]); + +// Jungle +recipes.addShaped("copper_tiles_planks_jungle_recipe", * 8, [[, null, null], [, , null], [, , ]]); +recipes.addShaped("copper_tiles_planks_jungle_recipe2", * 8, [[null, null, ], [null, , ], [, , ]]); +recipes.addShaped("copper_tiles_planks_jungle_conn_recipe", * 4, [[null, null, null], [null, , null], [, , ]]); + +// Oak +recipes.addShaped("copper_tiles_planks_oak_recipe", * 8, [[, null, null], [, , null], [, , ]]); +recipes.addShaped("copper_tiles_planks_oak_recipe2", * 8, [[null, null, ], [null, , ], [, , ]]); +recipes.addShaped("copper_tiles_planks_oak_conn_recipe", * 4, [[null, null, null], [null, , null], [, , ]]); + +// Spruce +recipes.addShaped("copper_tiles_planks_spruce_recipe2", * 8, [[null, null, ], [null, , ], [, , ]]); +recipes.addShaped("copper_tiles_planks_spruce_recipe", * 8, [[, null, null], [, , null], [, , ]]); +recipes.addShaped("copper_tiles_planks_spruce_conn_recipe", * 4, [[null, null, null], [null, , null], [, , ]]); + +// Stone Brick +recipes.addShaped("copper_tiles_stonebrick_recipe2", * 8, [[null, null, ], [null, , ], [, , ]]); +recipes.addShaped("copper_tiles_stonebrick_recipe", * 8, [[, null, null], [, , null], [, , ]]); +recipes.addShaped("copper_tiles_stonebrick_conn_recipe", * 4, [[null, null, null], [null, , null], [, , ]]); + + +print("Initialization of 'NA05 - NotEnoughRoofs Recipe Fixes for New Alterlite' has been completed."); \ No newline at end of file diff --git a/scripts/06extendedcrafting.zs b/scripts/06extendedcrafting.zs new file mode 100644 index 0000000..8f532ed --- /dev/null +++ b/scripts/06extendedcrafting.zs @@ -0,0 +1,39 @@ +print("Initializing 'NA06 - Extended Crafting Recipes for New Alterlite'..."); + +// TODO + +// Rename some of the tables +/* +.displayName = "Coinium Ore"; +.displayName = "Coinium Block"; +.displayName = "Coinium Blockchain"; +.displayName = "Minted Coinium"; +print("DEBUGMAN - If you can see this then multiline comments dont work in ZS."); +*/ + +// Alter Starting Book Recipes +/* +recipes.remove(); +recipes.remove(); +recipes.addShapeless("openblocks_book", , [,]); + +// Alter Altas Map Recipe +recipes.remove(); +recipes.addShaped("antiqueatlas_replacement_recipe", , + [[, , ], + [, , ], + [, , ]]); + +// Alter Recipe and name for Weirding Gadget +recipes.remove(); +recipes.addShaped("weirdinggadget_replacement_recipe", , + [[, , ], + [, , ], + [, , ]]); +.displayName = "World Stabilizer"; +*/ + +//coolbarnedworldseed:1063123956552739016 + + +print("Initialization of 'NA06 - Extended Crafting Recipes for New Alterlite' has been completed."); \ No newline at end of file diff --git a/scripts/recipes.zs b/scripts/recipes.zs new file mode 100644 index 0000000..a2cdce1 --- /dev/null +++ b/scripts/recipes.zs @@ -0,0 +1 @@ +print("Congratulations! You have found an easter egg! Please go to https://bit.ly/SparklezEasterEgg to claim your prize!"); diff --git a/tailslibrary.json b/tailslibrary.json new file mode 100644 index 0000000..e69de29